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General Rule Set Template

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This is our rule set template, we replace the <Tournament> with the name of the Tournament and <game> with the game being played. You apply this general rule set to most of our tournaments. There are sections that are adjusted to match the tournament needs.


If we have linked to this rule set, it is for general purposes or a small event.




This is a <Game> tournament for the PlayStation 4

These are the official rules for a double elimination bracket tournament here at Urgent Fury. Please make sure that you and your entire Team take the necessary time to read through these rules...twice. The smooth flow, the competitive gaming and the pure fun of these tournaments is dependent on each and every Team to respect the other enough to know the rules before beginning your first week. Knowing these rules will not only ensure a better experience for you and your opponents, but it can also give you an edge in strategy on your quest to become the champion of <Tournament>.

Rule Set 1: Rule Amending During Tournament Play

A. During the entire tournament, if there is a discrepancy in the way a Team or player perceives a rule, or the way a rule affects another rule in an unforeseen way, or in any instance where something was not covered within the rule sets to begin with, the following guidelines will be used to remedy the situation.

B. After the Admins find there is a complaint, the Admins will first offer an explanation/interpretation to clarify the intent of the rule and try to get tourney play resuming normally.

C. If the Team Reps feel that the rule needs to be re evaluated, then the Tournament Admins will take the information and attempt to re-work the ruling in the best interest of the TOURNAMENT. This may or may not be applied to the immediate dispute. Teams and their Team reps will not have a say in exactly how the rule is changed, but only to acknowledge that it needs to be addressed. The Tournament Admins will hear constructive input on the matter, and change the ruling as they see fit, taking into account the concerns brought forth by the Team Reps, and the integrity of the tournament.

D. Once a rule is altered, there will be a forum-wide announcement stating so, but it falls on your Team Rep's shoulders to MAKE SURE that your Team, ALL of your Team, is fully aware of the change.

E. For the purposes of transparency, any corrections to the rules will be with strike through text example for removed text and colored text example for added text.

F. If for any reason the Directors and Admins feel it necessary to place the tournament on hold, any timed suspension, execution, etc will pause as well. The clock will resume when the tournament resumes.

*** This is a simple disclaimer to make certain that tournaments can continue as smoothly as possible in the event that a rule was inadequate or altogether missing from the rule set. We are only human and mistakes CAN happen.


A. Urgent Fury Directors & Staff will determine the Teams chosen to participate in <Tournament>. The Directors reserve all rights to pass on any Team(s) they feel will not fit in this tournament, either by online actions, temperament on these forums, or simply because the quota for the Team limit was reached. The Director of Urgent Fury are not obligated to disclose any reason for not accepting a particular Team into Urgent Fury.

B. <Tournament Type>

C. This tournament is free to enter. Urgent Fury provides these events as a free service to the community and are supplemented by Advertisements and Sponsors.

D. Once chosen to participate in <Tournament>, each Team is responsible for appointing a PRIMARY Team REP for their Team. Your PRIMARY Team Rep will be the one to discuss any match issues in the Team Rep Section. The Team Rep (or "CR") is responsible for all maneuvers for their designated Team, as well as being in charge of informing all their Teamsmen of any updates and/or changes to the happenings in the tourney. In the best interest of your Team, PLEASE make sure your Team Rep is the most responsible and most available members of your Team. They are in charge of getting to this forum on an almost daily basis to make sure your Team is informed of all happenings in this tourney. Immature Team Reps or Team reps that fail to keep their Teams informed of information from the forums will be removed by the UF Staff.

Rule Set 3: Team ALTERNATES FOR <Tournament>

A. After the initial Teams are selected to participate in <Tournament>, there will also be 2 total Teams selected as alternates. These two Teams initially will not be participating in the <Tournament> tournament. However, they retain the chance to come into the tournament if any of the following occurs:

1. If within the first round a Team does not show for a war, for the next round an alternate team will have the option to start within the losing bracket to attempt to win the losing bracket.


A. All Teams that finally receive a formal invite to join in the Urgent Fury tournament are required to submit their most current roster lineup. Only your Team Rep will do this and it will be done only in the Team Rep section. Any player on your Team's roster NOT listed in the official lineup list will NOT be eligible for play in any UF-scheduled war for that month, until your roster can be updated again. All members of your roster must be a registered member of Urgent Fury.

B. Upon being selected as a participating Team in <Tournament>, all Teams MUST submit a 1-roster list of NO MORE than <ROSTER SIZE> players (a full, active roster's worth of players). This is to ensure that all Teams, no matter how large or small, compete on an even playing level in regards to available soldiers. You may submit a smaller roster if you so choose. There is a 5 player minimum requirement to be eligible to play in <Tournament>.

C. Your eligible players are to be sporting the exact same Team tag in all UF wars. We understand that with some Teams, multiple rosters are denoted by varying tags. In this tournament, all <ROSTER SIZE> available player slots on your eligible roster must all support the exact same Team tag that your Team will be wearing throughout the entire tournament.

D. Once your official lineup roster has been submitted, please make special note that this will be your final roster for the entirety of the event..

E. Players from invited Teams to the most current UF tournament cannot, at any time, switch from one Team to another and play in <Tournament>. If a player leaves or is booted from their Team during their Team's march through <Tournament>, that individual is also disqualified from the entire tournament with any other Team. This is to help circumvent any potential ill will between Teams during the tournament.

F. Team Reps, please take note. You MUST submit a player's name EXACTLY how it appears in the game. If your player uses any numbers, symbols, underscores or punctuation marks in their name, the official <Tournament> roster MUST show that. The only exception to this rule is capitalization. Get the names right the first time! We are NOT kidding!

1. When filling in the the PSN/GamerTag field please ensure that it is accurate as shown below

1: UF_Shane
2: ACE---
3: lllxDUST xlll
4: Joe____Blo

2. Please double and triple check your rosters before the submission date end. UF is not responsible for inaccurate submissions. You will not be able to replace the ineligible name for the duration of the tournament.

G. All Teams are to check out EACH OTHER'S rosters before the start of the war. If you notice someone incorrect on the roster of the opponent, you will tell them immediately in the lobby, so that the offending Team has the opportunity to bring in a legal player WITHIN THE TIME LIMIT FOR THE START OF THE WAR, or play the man down in the war. IF both Teams agree to begin without having to call on any ineligibility issues, once the war starts, all players are considered LEGIT and, even if there is a case of ineligibility found DURING the war, it is too late, and the war goes on AS IS. This will effectively eliminate any practices of "allowing" a Team to start knowing they already have an ineligible player on their team in order to get a free win.

H. Teams cannot agree to allow players that are not on the final rosters to play in advance. By doing so, it defeats the purpose having submitted rosters. If Teams are caught doing this, both teams will receive a loss for their match.

1. If a Team is caught doing this a second time they will be suspended for 90 days, removed from the Tournament.

2. If at anytime a Team is caught doing this and the players involved are under suspension or a ban BOTH TEAMS will be removed from the event and suspended for 90 days. This is a deterrent to help Teams understand we mean business. DO NOT TEST THIS RULE.

Rule Set 5: Team Behavior Unfit for Urgent Fury

A. There will absolutely be NO threats, remarks, insinuations, posts, messages, images or quotes involving the use of racial, religious or disrespectful sexual slurs on ANY platform of UF. Any record or instance of this kind will be dealt with swiftly from a player disqualification from the tournament to the elimination of the entire Team, depending on the severity of the incident and the number of Teamsmen (man) involved. The Directors and Staff of UF will deliberate the penalty and the verdict will not be rescinded.

B. Only the Team Rep (or the Team/team leader for that night) should speak in the lobby for their team until the match starts. This will reduce the risk of any bone-headed remarks by any of your Team mates when the lobbies should be respectful, or talking during the countdown, where foolish players may want to throw out a concealed comment that disrupts the respect of a UF war.


A. At ANY time that a MASS DROP occurs at the BEGINNING of the first round of a war, the map must be aborted and the attackers must make the new room again.

B. A "MASS DROP" will, for the duration of <Tournament>, be categorized as such an event when HALF of the players from at least one team gets dropped from the onset of the first round. When this happens, all remaining players are to abort and re-make the room.

C. The Mass Drop must be recognized immediately. Teams seeing that only one or two players got dropped from their team and decide to unplug half the team to restart the match evenly WILL be disqualified from the war. This is an honor system and the rules for restarting after a legitimate drop were created for YOUR benefit. Please do not abuse them.

D. DURING a war, all drops, no matter how small or large, are to be PLAYED THROUGH. Basically, there can be, from time to time, server problems that we have to work through. Also, just make sure that the players you walk into the war with have reliable connections so they don't get dropped (ie, quit the downloading while warring. Be courteous to your opponents as well as your teammates).

E. No matter HOW MANY players from a Team show up, a scheduled match MUST be played at the designated time and cannot be rescheduled for any reason. If a sorely outnumbered Team wishes not to go through with their war, they can opt not to show at all and forfeit their match as a full sweep victory to the winners.

F. The schedule for wars are as follows and there are to be NO exceptions:

1. The Defenders make the room ON TIME. Make it 5 minutes early to make CERTAIN the room is up at the designated time.

2. If the match to be played is either a DOMINATION, or HARDPOINT match, then the defenders of this war are to inform the attackers of which side or team they wish to take for the war. On any match mode where sides switch in round-based wars, the defenders announce which side they will start off on and then side-switching commences automatically from there.

3. The start of the war MUST begin NO LATER THAN TEN MINUTES after the designated start time of the war. At TEN MINUTES, no matter the number of Team attendance for either side, players must agree to commence play.

4. A LAG Test may be completed to ensure a good host. This must be completed with in 5 minutes of the deadline. Once a Lag Test begins, that is your Player cutoff point. No additional players can join the match.

5. THE NUMBER YOU GO IN WITH IS THE NUMBER YOU PLAY WITH. If you have late Team members, they are NOT allowed to join once the match/lag test has begun. If they join the match and participate in one live round, that Team is disqualified from that war.

6. Under NO circumstances should the start of a war be held up for ANY reason. People, we know there can be a courtesy here to wait, but we encourage you NOT to, and to begin the war AS AGREED by both Team Reps at the scheduling meeting. If you cannot get Team mates at your war at the time designated, then take that problem up with your player(s). There is NO GUILT in requiring that a Team begin at TEN MINUTES after the designated time of the war. Some Teams caught on this may say that forcing them to start short-handed, but on time, isn't very “honorable� of the other Team. However, the way the situation should be looked at is that THEIR player not showing up is showing both Teams disrespect. The wars start ON TIME.

G. At NO TIME will a Team be able to switch out a player in mid-war (referred to as "subbing"). Once your Team heads into a war, the team you walk in with is the team you walk out with. If your Team is caught illegally subbing during a war, then your Team will automatically LOSE that war. The 2nd infraction will result in your Team's expulsion from the tourney, no questions asked. This also includes players who get dropped and can't, for some reason, get back on. If the dropped player, because of connection problems, cannot log back into the war, then the war finishes WITHOUT him and his team plays short a body.

H. If, by fault of the game, a player is spawned UNDER the ground or high atop an otherwise unreachable location, by any normal account, spawns in a place not set by natural game standards (typically known as a “glitchâ€�), then that player is NOT to engage in any combat and is to immediately leave and come back. IF a player takes a kill from one of these "glitch" points, then that offending Team will immediately lose that war and all rewards associated with that war. The player knowingly breaking the rules will be subject to expulsion from the tourney. Also, the Team of the offending player cannot add any further players to their roster through the entire FOLLOWING month as a penalty.

I. If, during the course of the war, a typical drop occurs where the entire room is dropped with the exception of one man on one team, the room is to be re-made and the war is to pick up replaying the last round where the room was dropped. A Team will not gain rounds simply by being the only Team in the room. Only players involved in the initial war can enter the newly remade room. This is not an opportunity to fill up some no-shows who finally made it online. When the new room is made up, NO NEW NAMES are to participate.

J. If a Team decides not to show for its war, or the Team has simply forgotten there was to be a war, then the outcome is to be considered a SWEEP and the swept attackers OR defenders lose two players from their roster per the standard "Sweep Rule". However, in this instance, since no players had showed for the war, the winning Team may pick ANY eligible player from the no-show's Team roster with both choices given free reign over the entire roster.

A. All guns and attachments are acceptable for this UF tourney except for the following:

1. Grenade launchers are NOT allowed for use in ANY match in <Tournament>. Using this weapon will cause your Team to forfeit the match. This includes grenades of ANY kind (boom, smoke) that are restricted from play when launched from a grenade launcher mounted on a weapon.

B. Stinger Missile Launchers are legal in this UF tournament play.

C. All C4 and Claymores are allowed for this UF tournament play.

D. There are no primary weapons restricted from this UF tournament play. This excludes a grenade launcher attachment.

Rule Set 8: ROOM SET-UP FOR <Tournament> WARS

A. All rooms MUST be made by the time designated by both Team Reps at the scheduling meeting. NOTE: if the room is up late, then the defenders forfeit the match. In your best interests, please have the room up at least 5 minutes before the actual start time.

B. All map mode parameters are clearly illustrated for you in this section with pics depicting the EXACT parameters of a room. Constants throughout each map mode.

C. In the lobby before the war, if an attacker refuses to begin at 10 minutes after the official start time of the war for whatever reason, including waiting for a late arrival, then the attack has failed and there will be no war. Also, if a defender refuses to start at 10 minutes after the official start time of the war for whatever reason, including waiting for a late arrival, then the defense has failed and the city is transferred to the attacker by default. A 3rd party UF Team member can be called upon to verify that a room has not begun on time.
D. 12 hours prior to a match, the attacking Team must post the designated rep for the match in the PSN Swap Section if the attacking team does not post the Rep for the match within the allotted time, the match will be listed as a loss.

E. Within one hour prior to the war, the Defending team must have sent the Designated war rep a friend invite to ensure this player is able to join the war. If this person has not accepted your friend request please have your Team rep notify staff via the Team rep section.

Rule Set 9: REPORTING YOUR <Tournament> WARS

A. At the END of the war, the winning team will report the war via the Toornament App or online <Toornament Link>
1. The winner has 12 hours to report the war, if a war is not reported in 12 hours from the scheduled war time, the war will be reported by admins as a failed attack.
2. The loser has 12 hours after the war is reported to confirm the war, if a war is not confirmed, the war will be confirmed my admins and the defender will loose an attack the following week.

B. A Team is eliminated from <elimination process>

C. When a Team is eliminated, they no longer war in <Tournament> and their Team Rep will be removed from the Team Rep Section.

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