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  3. It’s the Survival of the Fastest, and you’ll need to bring your best as you race for the fate of the planet! With Crash Team Racing: Nitro-Fueled, we at Beenox are thrilled to bring back the groundbreaking campaign mode from the original CTR, the Adventure Mode, which pits you against the nefarious alien Nitros Oxide. Oxide claims to be the fastest racer in the galaxy, and his challenge is simple: he will square off against the best racer on Earth. If he wins, he turns the planet to a parking lot. If he loses, he leaves Earth alone. Choose your favorite racer, earn your place as Earth’s best by collecting trophies and defeating bosses, and then square off against Oxide to save the planet… talk about high stakes! The Adventure Mode’s Legacy My introduction to Crash Team Racing in 1999 was with the Adventure Mode, and it is still the part of the game that has left the biggest impression on me over the years. At Beenox, we believe that so much of the joy of CTR Nitro-Fueled will come from racing against your friends in local or online play. But we also feel strongly that a big part of what made CTR special in the ‘90s, and what will make CTR Nitro-Fueled special in 2019, is this single-player campaign experience. It was a unique thing to see a campaign mode in a kart racer. This was relatively new for the genre, and in true Crash Bandicoot fashion it was filled to the brim with the wacky personality you came to expect from the franchise. I remember endless nights honing my skills, feeling that sense of progression, and experiencing the satisfaction of earning new characters as I raced my way to the final confrontation with Oxide. It was the most engaging experience I ever had with a kart racer, which is something that I have kept in mind while working on the Adventure Mode for CTR Nitro-Fueled. The Adventure Mode: Nitro-Fueled In bringing the Adventure Mode back, we knew we had to hit all the elements that made the original so special. The challenges are the same — there are trophy races, boss races, relic races, token races, and gem cups. The characters are back — choose from Crash, Coco, Cortex, Polar, Pura, Tiny or any of the other starting lineup characters you remember from the original. And the thrill of earning new characters (like Ripper Roo and Pinstripe Pontoroo) is still a huge part of the fun. However, we wanted to take things a step further for CTR Nitro-Fueled. Instead of just earning the boss characters like in the original, players will now earn something every time they win a race. Players will be getting new kart parts, character skins, or kart customization items with every victory. Also, players will now earn the boss characters immediately after they beat that boss, instead of after Gem Cups (which now unlock a new set of valuable prizes). This includes the ability to earn Nitros Oxide himself — though that is no easy task! Finally, players will now have the opportunity to change to any racer, kart, or customization item they have already unlocked at any point in the Adventure Mode. Are you feeling like Crash gives you the best chance in Crash Cove, but Pura will dominate the competition in Tiger Temple? Swap him in! Do you dig that sweet new paint job you got after beating Ripper Roo? Immediately style your kart out with it. Did you earn enough Wumpa Coins to grab N. Trance from the game’s Pit Stop? Get ready to bring that egg-shaped villain into the fray. It’s all about earning new items, new characters, new karts, and making the experience feel like your own. However, we know that there will be players out there who want to commit to one racer and one kart from the outset, just like in the original. For that reason, players will have the option of playing the Adventure Mode in one of two different ways: Classic or Nitro-Fueled. In the Classic setting, racers will still be earning all of the awesome items, characters, and karts as in the Nitro-Fueled setting, but won’t be able to change their racer or kart in the middle of the Adventure Mode. For those players looking to mix things up along the way, the Nitro-Fueled setting is for you. An Engaging Single-Player Experience We’re super excited about everything you can now earn in the Adventure Mode, but it’s important to emphasize that the story and a great single-player experience are still at the heart of it. There are new intro and victory cinematics that give life to each of the boss battles. We’ve spent a lot of effort to make sure that the hub worlds are more detailed than ever before. Working through each hub world and finally beating Oxide will bring an amazing sense of accomplishment. In short, in CTR Nitro-Fueled, the Adventure Mode will take you for a ride, will test your skills, and will immerse you in the true Crash Team Racing experience! Crash Team Racing Nitro-Fueled peels out onto PS4 June 21. View the full article
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  5. KINGDOM HEARTS III - New Gummi Phone Who Dis? / Pt 15 – HTG
  6. Hi everyone! I’m Douglas Bogart, COO of Limited Run Games. We’re a small company whose primary mission is to preserve digital games in physical form and bring them to you, the fans of these games. We believe that every game is an important piece of history that should be available in a tangible form for future generations to enjoy. Since 2015, we’ve enjoyed bringing PlayStation fans their favorite digital games in a highly collectible format that respects the developers’ hard work and artistic vision. It’s with great pleasure that Limited Run Games is coming out with our first localized game straight from Japan, The House in Fata Morgana, from Keika Hanada of Novectacle for PS4 and PS Vita! The House in Fata Morgana is a gothic tale set in a cursed mansion spanning nearly a millennium that deals in tragedy, human nature, and insanity. Your character wakes up with amnesia and meets a maid in the mansion. The two of you visit the mansion in different time periods to learn what has happened to its residents in the past and to regain your lost memories. The game was originally made to run in an 800×600 resolution, but we’ve rebuilt the game contents for these new versions to support up to 4K resolutions, which allows it to shine on the PS4 Pro. Other changes to the game include an updated UI design, refurbished backgrounds, enhancement of effects, remaking several art pieces, and more. This new content hasn’t been seen anywhere else and will debut with this release! Our release of The House in Fata Morgana will include: The House in Fata Morgana: the main storyline. A Requiem for Innocence: a prequel shedding light on the origins of Fata Morgana’s terrible curse. Reincarnation: a sequel featuring the central cast members reincarnated in the present day. Other additional short stories! We will also have a collector’s edition available for $84.99 that includes: The game (PS4 or PS Vita) Official soundtrack on six physical CDs 60+ page art book 18-inch x 24-inch poster The digital version of the game will be $39.99 on both platforms at PS Store. The PS Vita version will be available on May 28, and the PS4 version will be available on June 11. The physical version of the game will be $49.99 and available exclusively at www.limitedrungames.com on Friday, May 31. There will be two batches of the game; the first batch will go live at 7 AM PDT / 10 AM EDT and the second batch will go live at 3 PM PDT / 6 PM EDT. It was an absolute pleasure to work with Keika Hanada and release this acclaimed visual novel in the West. We hope that everyone sees how much work and care was put into this project! View the full article
  7. Grinding Gear Games is proud to announce Path of Exile: Legion! Set to launch on June 10, it’s the first of many expansions to come since our official PlayStation 4 launch in mid-March this year. Set in the dark world of Wraeclast, Path of Exile is a free-to-play game that provides significant expansions every 13 weeks. Each expansion introduces a new challenge league, powerful items, skill gems, a shake-up of Path of Exile’s playstyle meta and much, much more. Path of Exile: Legion is no exception. It offers an exciting new twist on core Path of Exile gameplay that boasts a thrilling rush and endless replayability. As you explore Wraeclast, you’ll discover Timeless Monoliths in every area. When you tag the Monolith, you’ll uncover legions from Wraeclast’s history frozen in mid-battle. Dealing damage to these enemies will unbind them from their frozen state, but be careful not to bite off more than you can chew — once the Monolith’s effect wears off you’ll then be thrust into combat with these freed warriors. But if you can handle the fray, you’ll be met with lucrative rewards and power! Among other powerful new items, each legion drops splinters from their factions which can be combined into emblems and used in a map device to unlock the Domain of Timeless Conflict. Inside this domain, the timeless battle rages on. The most hardened players can challenge themselves against this swarming horde and even take on the general of each legion. There are five legions from different backgrounds and all unlock their own rewards. If fighting two legions simultaneously isn’t hard enough, it’s possible to work your way up to the grand conflict between all five armies. Path of Exile: Legion also introduces new ways to play! With this expansion, we’re introducing several new skills based around two new melee-based Archetypes, the Blood and Sand Gladiator and Rage Berserker. These are sure to be complemented by our huge overhaul to Path of Exile’s melee combat system. We’ve revitalized the systems that affect melee gameplay the most, to make them more powerful and feel more satisfying to play. This includes changes to movement skills, targeting, animation systems, accuracy and more changes than are possible to list here. In addition to these system changes, we’ve also rebalanced almost all melee skills to create an entirely new combat experience. If you’re unfamiliar with Path of Exile challenge leagues, here’s what you need to know! Each challenge league has Standard (experience penalty on death) and Hardcore (permanent death) modes. There are also solo versions of each of these event types where trading is disabled, for those who love to really push themselves. Among the most compelling reasons to get involved in these new leagues is to take advantage of the fresh item economy, explore the new game content and compete against other exiles on the ranked ladder. As you slay your way across Wraeclast, you can unlock exclusive cosmetic microtransactions that make your character look as powerful as you feel. There is so much more blood, grit and glory to be discovered in Path of Exile: Legion. Come check it out for yourself on June 10. See you in Wraeclast, Exiles! View the full article
  8. PlayStation Plus members, get ready to see (and save) double! Hit up the scroll bar as we bring you a comprehensive list of titles featuring PS Plus savings up to 80 percent. Non-members enjoy discounts up to 40 percent. Over the next two weeks, discover monumental deals on Grand Theft Auto V, NBA 2K19 and Outward. Check out the full roster below – then head over to PlayStation Store before PS Plus Double Discounts ends June 4 at 8 a.m. PT. PS4 Games Title $Sale $PSPlus $Original 18 FLOORS (VR) $12.74 $10.49 $14.99 1979 REVOLUTION: BLACK FRIDAY $7.79 $3.59 $11.99 ADAM’S VENTURE: ORIGINS – DELUXE EDITION $10.99 $1.99 $19.99 ADVENTURE TIME: PIRATES OF THE ENCHIRIDION $13.99 $7.99 $19.99 AEGIS DEFENDERS $14.99 $9.99 $19.99 AEREA – DELUXE EDITION $13.74 $2.49 $24.99 AGATHA CHRISTIE – THE ABC MURDERS $17.99 $5.99 $29.99 ALBERT AND OTTO $7.19 $2.39 $11.99 ALEKHINE’S GUN $17.99 $5.99 $29.99 ALIEN SHOOTER $5.59 $3.19 $7.99 ALTERIC $3.49 $1.99 $4.99 APOCALYPSE RIDER (VR) $3.49 $1.99 $4.99 AQUATIC ADVENTURE OF THE LAST HUMAN $8.99 $2.99 $14.99 ARMELLO $13.99 $7.99 $19.99 ARMELLO – DELUXE BUNDLE $29.24 $13.49 $44.99 ASSASSIN’S CREED CHRONICLES TRILOGY $38.99 $17.99 $59.99 ASSETTO CORSA ULTIMATE EDITION $27.99 $15.99 $39.99 ASTROLOGY AND HOROSCOPE PREMIUM $6.74 $4.49 $8.99 ATV DRIFT & TRICKS DEFINITIVE EDITION (VR) $14.99 $4.99 $24.99 AVEN COLONY $19.49 $8.99 $29.99 BATTLEFIELD 1 – REVOLUTION $24.79 $9.59 $39.99 BATTLEFIELD 1 AND TITANFALL 2 – ULTIMATE BUNDLE $44.99 $29.99 $59.99 BATTLEFIELD 1 PREMIUM PASS $25.99 $11.99 $39.99 BATTLEFIELD 4 $12.39 $4.79 $19.99 BATTLEFIELD 4 PREMIUM EDITION $24.79 $9.59 $39.99 BATTLEFIELD HARDLINE PREMIUM $25.99 $11.99 $39.99 BEAST QUEST $23.99 $7.99 $39.99 BEN 10 $13.99 $7.99 $19.99 BEYOND EYES $9.74 $4.49 $14.99 BIOSHOCK: THE COLLECTION $37.19 $14.39 $59.99 BLACKSEA ODYSSEY $7.79 $2.59 $12.99 BLASTERS OF THE UNIVERSE (VR) $10.49 $5.99 $14.99 BLAZBLUE: CENTRAL FICTION $38.99 $17.99 $59.99 BLOOD BOWL 2 $12.59 $5.19 $19.99 BLOOD BOWL 2: LEGENDARY EDITION $28.34 $11.69 $44.99 BORDERLANDS: GAME OF THE YEAR EDITION $24.89 $19.79 $29.99 BRAWLOUT $13.99 $7.99 $19.99 BRAWLOUT DELUXE EDITION $20.99 $11.99 $29.99 BRIDGE CONSTRUCTOR PORTAL $10.49 $5.99 $14.99 BRIDGE CONSTRUCTOR STUNTS $5.99 $1.99 $9.99 BROTHERS: A TALE OF TWO SONS $13.99 $7.99 $19.99 BUBSY: THE WOOLIES STRIKE BACK $13.99 $7.99 $19.99 BURNOUT PARADISE REMASTERED $12.39 $4.79 $19.99 CARD GAME BUNDLE VOL. 1 $14.39 $4.79 $23.99 CIRCUIT BREAKERS $5.99 $1.99 $9.99 CITIES: SKYLINES – PLAYSTATION 4 EDITION $25.99 $11.99 $39.99 CITIES: SKYLINES – PREMIUM EDITION 2 $62.99 $55.99 $69.99 CODE51: MECHA ARENA (VR) $13.99 $7.99 $19.99 COOK SERVE DELICIOUS! 2!! $9.74 $6.49 $12.99 DARK MYSTERY $4.79 $1.59 $7.99 DARKNET (VR) $10.49 $5.99 $14.99 DEAD ALLIANCE $23.99 $7.99 $39.99 DEATH MARK $37.49 $24.99 $49.99 DEEP ONES $3.49 $1.99 $4.99 DEFUNCT – DELUXE EDITION $10.99 $1.99 $19.99 DEILAND $10.49 $5.99 $14.99 DESERT CHILD $7.19 $2.39 $11.99 DIRT 4 $35.99 $11.99 $59.99 DIRT RALLY 2.0 $44.99 $29.99 $59.99 DIRT RALLY 2.0 DIGITAL DELUXE $59.99 $39.99 $79.99 DIRT RALLY PLUS PLAYSTATION VR BUNDLE $29.99 $9.99 $49.99 DISCO DODGEBALL – REMIX $8.99 $2.99 $14.99 DIVINITY: ORIGINAL SIN – ENHANCED EDITION $25.19 $10.39 $39.99 DRAGON AGE: INQUISITION – GAME OF THE YEAR EDITION $24.79 $9.59 $39.99 DRAGON’S CROWN PRO $23.99 $17.99 $29.99 DRAGON’S DOGMA DARK ARISEN $23.99 $17.99 $29.99 DREAMBREAK $5.99 $1.99 $9.99 DRONE STRIKER (VR) $8.99 $7.99 $9.99 EAGLE FLIGHT (VR) $12.99 $5.99 $19.99 EAGLE FLIGHT & WEREWOLVES WITHIN PSVR BUNDLE $25.99 $11.99 $39.99 EARTH DEFENSE FORCE 4.1 WINGDIVER THE SHOOTER $14.99 $9.99 $19.99 EARTH DEFENSE FORCE 5 $44.99 $29.99 $59.99 EARTH DEFENSE FORCE 5 DELUXE EDITION $67.49 $44.99 $89.99 ENERGY BALANCE $2.09 $1.19 $2.99 EPIC DUMPSTER BEAR: DUMPSTER FIRE REDUX $3.49 $1.99 $4.99 F1 2017 $35.99 $11.99 $59.99 F1 2018 $37.19 $14.39 $59.99 FAR CRY 4 + FAR CRY PRIMAL BUNDLE $45.49 $20.99 $69.99 FAR CRY 4 AND ZOMBI BUNDLE $32.49 $14.99 $49.99 FAR CRY INSANITY BUNDLE $69.99 $39.99 $99.99 FAR CRY NEW DAWN COMPLETE EDITION $69.99 $39.99 $99.99 FAR CRY NEW DAWN COMPLETE EDITION $64.39 $36.79 $91.99 FAR CRY NEW DAWN ULTIMATE EDITION $90.99 $51.99 $129.99 FAR CRY NEW DAWN ULTIMATE EDITION $73.49 $41.99 $0.00 FARMING SIMULATOR 17 $19.49 $8.99 $29.99 FARMING SIMULATOR 17 – PREMIUM EDITION $38.99 $17.99 $59.99 FARMING SIMULATOR 17: PLATINUM EDITION $25.99 $11.99 $39.99 FE $12.39 $4.79 $19.99 FIBBAGE: THE HILARIOUS BLUFFING PARTY GAME $4.89 $2.79 $6.99 FIFA 19 / NHL 19 BUNDLE $59.99 $39.99 $79.99 FIFA 19 / NHL 19 BUNDLE $59.99 $39.99 $79.99 FIFA THE JOURNEY BUNDLE $52.49 $34.99 $69.99 FIFA THE JOURNEY BUNDLE $52.49 $34.99 $69.99 FIGHTING EX LAYER (STANDARD VERSION) $29.99 $19.99 $39.99 FLOCKERS $16.24 $7.49 $24.99 FORT DEFENSE $4.89 $2.79 $6.99 FOUR SIDED FANTASY $5.99 $1.99 $9.99 FROST $8.44 $3.89 $12.99 FRUTAKIA 2 $2.99 $1.99 $3.99 GLADIATOR: BLADES OF FURY $7.14 $1.29 $12.99 GRAND KINGDOM $22.49 $14.99 $29.99 GRAND THEFT AUTO ONLINE MEGALODON SHARK CASH CARD $92.99 $85.99 $99.99 GRAND THEFT AUTO V $22.49 $14.99 $29.99 GRAND THEFT AUTO V: PREMIUM ONLINE EDITION $37.79 $15.59 $59.99 GRAND THEFT AUTO: THE TRILOGY $26.24 $17.49 $34.99 GRAVEL $23.99 $7.99 $39.99 GRAVEL SPECIAL EDITION $29.99 $9.99 $49.99 GTAV: PREMIUM ONLINE EDITION & GREAT WHITE SHARK CARD $44.19 $20.39 $67.99 GTAV: PREMIUM ONLINE EDITION & MEGALODON SHARK CARD $79.19 $38.39 $119.99 GTAV: PREMIUM ONLINE EDITION & WHALE SHARK CARD $57.19 $26.39 $87.99 GUILTY GEAR XRD REV 2 $25.99 $11.99 $39.99 HACKYZACK $5.99 $1.99 $9.99 HAS BEEN HEROES $12.99 $5.99 $19.99 HERO DEFENSE $19.49 $8.99 $29.99 HEROINE ANTHEM ZERO EPISODE 1 $10.39 $7.79 $12.99 HORSE RACING 2016 $5.99 $1.99 $9.99 HOTEL TRANSYLVANIA $13.99 $7.99 $19.99 HUNTING SIMULATOR $23.99 $7.99 $39.99 HYPER SENTINEL $7.01 $1.03 $12.99 INFINITE AIR MARK MCMORRIS $17.99 $5.99 $29.99 INFINITE MINIGOLF (VR) $10.49 $5.99 $14.99 INK $5.99 $1.99 $9.99 IRON SEA $4.89 $2.79 $6.99 JUST CAUSE 4 – DIGITAL DELUXE EDITION $52.49 $34.99 $69.99 JUST CAUSE 4 – GOLD EDITION $67.49 $44.99 $89.99 JUST CAUSE 4 – STANDARD EDITION $44.99 $29.99 $59.99 KERBAL SPACE PROGRAM ENHANCED EDITION $27.99 $15.99 $39.99 KORIX (VR) $10.99 $1.99 $19.99 KYURINAGA’S REVENGE $6.99 $3.99 $9.99 L.A. NOIRE $29.99 $19.99 $39.99 LA COPS $9.74 $4.49 $14.99 LASER DISCO DEFENDERS $5.99 $1.99 $9.99 LEGENDARY FISHING $22.49 $14.99 $29.99 LEGENDARY FISHING $19.49 $12.99 $25.99 LETHAL VR (VR) $9.74 $4.49 $14.99 LICHDOM: BATTLEMAGE $17.99 $5.99 $29.99 LIFE IS STRANGE 2 EPISODE 1 $5.99 $3.99 $7.99 LITTLE DRAGONS CAFÉ $41.99 $23.99 $59.99 LOADING HUMAN: CHAPTER 1 (VR) $23.99 $7.99 $39.99 LORDS OF THE FALLEN $11.99 $3.99 $19.99 LORDS OF THE FALLEN COMPLETE EDITION $17.99 $5.99 $29.99 LUMINES REMASTERED $11.99 $8.99 $14.99 MADDEN 19 / FIFA 19 BUNDLE $59.99 $39.99 $79.99 MADDEN 19 / FIFA 19 BUNDLE $59.99 $39.99 $79.99 MAFIA III $24.79 $9.59 $39.99 MAFIA III DELUXE EDITION $37.19 $14.39 $59.99 MAGICKA 2 $9.74 $4.49 $14.99 MAGICKA 2 SPECIAL EDITION $11.99 $3.99 $19.99 MAHJONG GOLD $4.89 $2.79 $6.99 MASS EFFECT: ANDROMEDA DELUXE RECRUIT $24.79 $9.59 $39.99 MASS EFFECT: ANDROMEDA RECRUIT EDITION $18.59 $7.19 $29.99 MEDIEVAL DEFENDERS $4.89 $2.79 $6.99 METAL MAX XENO $33.99 $27.99 $39.99 MICRO MACHINES: WORLD SERIES $18.59 $7.19 $29.99 MONSTER ENERGY SUPERCROSS $25.99 $11.99 $39.99 MONSTER ENERGY SUPERCROSS – SPECIAL EDITION $32.49 $14.99 $49.99 MORTAL BLITZ (VR) $13.99 $7.99 $19.99 MOTO RACER 4 $23.99 $7.99 $39.99 MOTO RACER 4 – DELUXE EDITION $35.99 $11.99 $59.99 MOUNT & BLADE: WARBAND $12.99 $5.99 $19.99 MUSYNX $19.49 $8.99 $29.99 MUTANT YEAR ZERO: ROAD TO EDEN $29.74 $24.49 $34.99 MXGP PRO $29.99 $9.99 $49.99 NATURAL DOCTRINE $11.24 $7.49 $14.99 NBA 2K PLAYGROUNDS 2 $22.49 $14.99 $29.99 NBA 2K19 $39.59 $19.19 $59.99 NBA 2K19 + NBA 2K PLAYGROUNDS 2 BUNDLE $52.79 $25.59 $79.99 NBA 2K19 20TH ANNIVERSARY EDITION $65.99 $31.99 $99.99 NBA 2K19: 200000 VC PACK $44.99 $39.99 $49.99 NBA 2K19: 450000 VC PACK $86.99 $73.99 $99.99 NBA 2K19: 75000 VC PACK $18.39 $16.79 $19.99 NEED FOR SPEED $12.39 $4.79 $19.99 NEED FOR SPEED DELUXE EDITION $15.49 $5.99 $24.99 NEED FOR SPEED PAYBACK $14.99 $9.99 $19.99 NEED FOR SPEED PAYBACK DELUXE EDITION $22.49 $14.99 $29.99 NEED FOR SPEED RIVALS $12.39 $4.79 $19.99 NO MAN’S SKY $37.49 $24.99 $49.99 NORTH $2.09 $1.19 $2.99 NUMANTIA $20.99 $11.99 $29.99 OKAMI HD $16.99 $13.99 $19.99 ONE PIECE GRAND CRUISE (VR) $7.49 $4.99 $9.99 ONE PIECE UNLIMITED WORLD RED $29.99 $19.99 $39.99 ONE PIECE: PIRATE WARRIORS 3 $38.99 $17.99 $59.99 ONRUSH DIGITAL DELUXE EDITION $50.99 $16.99 $84.99 ONRUSH STANDARD DIGITAL EDITION $35.99 $11.99 $59.99 OUTWARD $35.99 $31.99 $39.99 OVERLORD: FELLOWSHIP OF EVIL $14.56 $5.63 $23.49 OVERRIDE: MECH CITY BRAWL $19.49 $8.99 $29.99 OVERRIDE: MECH CITY BRAWL – SEASON PASS $9.74 $4.49 $14.99 OVERRIDE: MECH CITY BRAWL SUPER CHARGED MEGA EDITION $25.99 $11.99 $39.99 OVERRULED! $9.74 $4.49 $14.99 PALM READING PREMIUM $6.74 $4.49 $8.99 PAPER DOLLS (VR) $15.29 $13.59 $16.99 PARANAUTICAL ACTIVITY $5.99 $1.99 $9.99 PARTY CRASHERS $10.49 $5.99 $14.99 PARTY CRASHERS AND PARTY GOLF $15.59 $7.19 $23.99 PARTY GOLF $8.99 $2.99 $14.99 PEGGLE 2 MAGICAL MASTERS EDITION $8.99 $2.99 $14.99 PERFECT UNIVERSE PLAY WITH GRAVITY $5.99 $1.99 $9.99 PERSONALITY AND PSYCHOLOGY PREMIUM $6.74 $4.49 $8.99 PINBALL FX3 – BETHESDA PINBALL $7.69 $4.39 $10.99 PINBALL FX3 – WILLIAMS PINBALL: VOLUME 2 $6.99 $3.99 $9.99 PIXEL PIRACY $10.49 $5.99 $14.99 PLANTS VS. ZOMBIES GARDEN WARFARE 2: DELUXE EDITION $13.74 $2.49 $24.99 PLANTS VS. 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(VR) $8.49 $6.99 $9.99 THE WITCHER 3: WILD HUNT $25.99 $11.99 $39.99 THE WITCHER 3: WILD HUNT – BLOOD AND WINE $13.99 $7.99 $19.99 THE WITCHER 3: WILD HUNT – COMPLETE EDITION $32.49 $14.99 $49.99 THE WITCHER 3: WILD HUNT – HEARTS OF STONE $6.99 $3.99 $9.99 THE WITCHER 3: WILD HUNT EXPANSION PASS $17.49 $9.99 $24.99 THESEUS VR $7.49 $4.99 $9.99 THREE FOURTHS HOME: EXTENDED EDITION $5.99 $1.99 $9.99 THRONEBREAKER: THE WITCHER TALES $26.09 $22.19 $29.99 TITANFALL 2 – ULTIMATE EDITION $18.59 $7.19 $29.99 TOBY: THE SECRET MINE $9.74 $4.49 $14.99 TOKYO XANADU EX+ $38.99 $17.99 $59.99 TOM CLANCY’S THE DIVISION $29.99 $9.99 $49.99 TOM CLANCY’S THE DIVISION – 1050 PREMIUM CREDITS PACK $8.49 $6.99 $9.99 TOM CLANCY’S THE DIVISION – 2400 PREMIUM CREDITS PACK $16.99 $13.99 $19.99 TOM CLANCY’S THE DIVISION – 4600 PREMIUM CREDITS PACK $29.74 $24.49 $34.99 TOM CLANCY’S THE DIVISION – 7200 PREMIUM CREDITS PACK $39.99 $29.99 $49.99 TOM CLANCY’S THE DIVISION GOLD EDITION $53.99 $17.99 $89.99 TOUHOU GENSO WANDERER RELOADED $39.99 $29.99 $49.99 TOUR DE FRANCE 2016 $17.99 $5.99 $29.99 TOUR DE FRANCE 2017 $25.19 $10.39 $39.99 TOUR DE FRANCE 2018 $31.49 $12.99 $49.99 TRACKMANIA TURBO $25.99 $11.99 $39.99 TRANSFERENCE $17.49 $9.99 $24.99 TRIALS FUSION $12.99 $5.99 $19.99 TRIALS FUSION: AWESOME MAX EDITION $25.19 $9.99 $39.99 TRULON: THE SHADOW ENGINE $12.99 $5.99 $19.99 TUMBLESTONE $14.99 $4.99 $24.99 ULTRA STREET FIGHTER IV $18.74 $12.49 $24.99 UNDER NIGHT IN-BIRTH EXE:LATE[ST] $32.49 $14.99 $49.99 UNEARTHING MARS (VR) $11.99 $8.99 $14.99 UNEARTHING MARS 2 (VR) $16.99 $13.99 $19.99 UNRAVEL $12.39 $4.79 $19.99 UNRAVEL TWO $12.39 $4.79 $19.99 V-RALLY 4 $38.99 $17.99 $59.99 V-RALLY 4 ULTIMATE EDITION $51.99 $23.99 $79.99 VALLEY $11.99 $3.99 $19.99 VERTICAL DROP HEROES HD $5.99 $1.99 $9.99 VIKING DAYS (VR) $3.49 $1.99 $4.99 WARHAMMER 40,000: INQUISITOR – MARTYR | IMPERIUM EDITION $55.99 $31.99 $79.99 WARHAMMER 40,000: INQUISITOR – MARTYR | SEASON PASS $20.99 $11.99 $29.99 WARHAMMER 40000: INQUISITOR – DELUXE EDITION $45.49 $25.99 $64.99 WARHAMMER 40000: INQUISITOR MARTYR $38.99 $17.99 $59.99 WARHAMMER BUNDLE: MORDHEIM AND BLOOD BOWL 2 $31.49 $12.99 $49.99 WEREWOLVES WITHIN (VR) $12.99 $5.99 $19.99 WHISPERING WILLOWS (GAME AND THEME) $7.49 $2.49 $12.49 WORMS ANNIVERSARY EDITION $25.99 $11.99 $39.99 WORMS BATTLEGROUNDS $16.24 $7.49 $24.99 WORMS BATTLEGROUNDS – ALIEN INVASION $3.24 $1.49 $4.99 WORMS W.M.D $19.49 $8.99 $29.99 WRC 7 $29.99 $9.99 $49.99 WUPPO $10.99 $1.99 $19.99 XCOM 2 $37.19 $14.39 $59.99 XCOM 2 COLLECTION $66.99 $33.99 $99.99 XCOM 2 DIGITAL DELUXE EDITION $46.49 $17.99 $74.99 XENON RACER $44.99 $39.99 $49.99 YESTERDAY ORIGINS $14.99 $4.99 $24.99 YOUTUBERS LIFE $25.49 $20.99 $29.99 ZEUS QUEST REMASTERED $6.74 $4.49 $8.99 ZOMBI $11.59 $2.99 $19.99 ZOTRIX $5.99 $1.99 $9.99 PS3 Games Title $Sale $PSPlus $Original ALICE: MADNESS RETURNS ULTIMATE EDITION $11.99 $3.99 $19.99 BATTLEFIELD 4 $12.39 $4.79 $19.99 BATTLEFIELD 4 PREMIUM EDITION $24.79 $9.59 $39.99 BIOSHOCK $6.99 $3.99 $9.99 BIOSHOCK 2 $6.99 $3.99 $9.99 BIOSHOCK INFINITE $12.99 $5.99 $19.99 BORDERLANDS $6.99 $3.99 $9.99 BORDERLANDS 2 $6.99 $3.99 $9.99 BORDERLANDS: THE PRE-SEQUEL $12.99 $5.99 $19.99 CAPCOM ARCADE CABINET $17.99 $5.99 $29.99 DEAD SPACE 2 ULTIMATE EDITION $17.99 $5.99 $29.99 DEAD SPACE 3 ULTIMATE EDITION $17.99 $5.99 $29.99 DEAD SPACE ULTIMATE EDITION $14.99 $4.99 $24.99 DRAGON AGE II $11.99 $3.99 $19.99 DRAGON AGE INQUISITION $12.39 $4.79 $19.99 DRAGON AGE: ORIGINS $11.99 $3.99 $19.99 F1 2014 $12.39 $4.79 $19.99 F1 RACE STARS $12.39 $4.79 $19.99 FAIRY FENCER F $7.49 $4.99 $9.99 FIBBAGE: THE HILARIOUS BLUFFING PARTY GAME $4.89 $2.79 $6.99 GRAND THEFT AUTO IV $13.39 $6.79 $19.99 GRAND THEFT AUTO V $14.99 $9.99 $19.99 GRID 2 $18.59 $7.19 $29.99 GRID 2 – RELOADED $24.79 $9.59 $39.99 GRID AUTOSPORT SEASON PASS $18.59 $7.19 $29.99 GRID: AUTOSPORT $18.59 $7.19 $29.99 GUACAMELEE! $8.99 $2.99 $14.99 HYPERDIMENSION NEPTUNIA MK2 $7.49 $4.99 $9.99 HYPERDIMENSION NEPTUNIA VICTORY $7.49 $4.99 $9.99 L.A. NOIRE $19.49 $8.99 $29.99 MAX PAYNE 3 $13.99 $7.99 $19.99 MIRROR’S EDGE $9.29 $3.59 $14.99 MUGEN SOULS $7.49 $4.99 $9.99 MUGEN SOULS Z $7.49 $4.99 $9.99 NATURAL DOCTRINE $11.24 $7.49 $14.99 OKAMI HD $9.79 $5.59 $13.99 QUIPLASH $6.99 $3.99 $9.99 RAIDEN IV: OVERKILL $8.99 $2.99 $14.99 THE JACKBOX PARTY PACK $17.49 $9.99 $24.99 TOYBOX TURBOS $9.29 $3.59 $14.99 UNDERGARDEN $3.49 $1.99 $4.99 PS Vita Games Title $Sale $PSPlus $Original DRINKBOX VITA COLLECTION $14.99 $4.99 $24.99 GRAND KINGDOM $22.49 $14.99 $29.99 GUACAMELEE! $8.99 $2.99 $14.99 HAKUOKI: EDO BLOSSOMS $23.99 $7.99 $39.99 HAKUOKI: KYOTO WINDS $17.99 $5.99 $29.99 HYPERDIMENSION NEPTUNIA: PRODUCING PERFECTION $7.49 $4.99 $9.99 LASER DISCO DEFENDERS $5.99 $1.99 $9.99 MARY SKELTER: NIGHTMARES $21.99 $3.99 $39.99 MUSYNX $19.49 $8.99 $29.99 NATURAL DOCTRINE $11.24 $7.49 $14.99 SPACE OVERLORDS $4.79 $1.59 $7.99 STEAMWORLD DIG $5.99 $1.99 $9.99 STEAMWORLD DIG 2 $13.99 $7.99 $19.99 STEAMWORLD HEIST $8.99 $2.99 $14.99 SUPERDIMENSION NEPTUNE VS SEGA HARD GIRLS $11.99 $3.99 $19.99 Note: All pricing is for U.S. only and subject to change. 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  9. We’re excited to bring our darkly comedic and surrealist sci-fi adventure to PlayStation VR! As we open the world of Virtual Virtual Reality to new players today, I’m here to share a little about its inspiration. Put On Your Headset, Find Your Calling VVR plays like an extended sci-fi fever dream. In the near future, AI may have taken our jobs, but no hard feelings — we humans are kept as cherished pets, beloved by AI for our quirky, inefficient ways. Activitude, the Virtual Labor System, still provides “meaningful” employment and assures you that your artisanal human companionship is highly sought by our A.I. clients, even if their requests seem… eclectic. You could, dear reader, live quite comfortably completing an odd assortment of mildly unsettling tasks for AI looking to be entertained by that human je ne sais quoi. Perhaps a gruff pinwheel named “Sprinkle Tooth” needs his garden tended or “Butter” is in good need of a bread slathering. Or, or you may just find a deeper purpose lurking just beyond the scenes: the story of Activitude’s evolution from VR start-up to the “human purpose provider” it is today. Along the way, put on VR headsets in VR to jump between virtual realities or simply vacuum up reality with your Activitude Brand Poly Cleanup Tool! And then there’s Chaz… but, I wouldn’t want to spoil Chaz for you… Inspiration Before the current era of VR, I worked for eight years on narrative projects for a Cave Automated Virtual Environment: a form of VR different than the HMDs (helmet-mounted displays) we have today. I watched technology evolve, even while observing the industry weather a “VR Winter.” This was actually a fruitful time to work in VR. Lower stakes permitted a lot of risk-free experimentation by researchers tinkering away at universities. There was room for not-typical creators to play around with the tech like writing students under the guidance of novelist Robert Coover. Living through this time, it was clear that VR was more than just flashes of hype, but something more enduring tied into our collective desire for ever more perfect immersion in fantasy worlds. Something that goes as far back as 360 paintings in Roman Villas, maybe further. The efforts of researchers and artists to continuously iterate on this promise eventually led to the VR of today. But… much of what came before was forgotten: archived, like Activitude’s history. VVR began in Fall 2015 as a hackathon project inspired by the surreal, often comedic experience of watching an industry grow up, re-invent itself and forget itself. Activitude’s evolution and characters are very much inspired by lived experience. VVR is as much a love letter to VR as a cautionary tale that simultaneously celebrates and pokes fun at all our technological aspirations from AI and mind transfer to gig labor and smart cities. But, at its heart, VVR is also a comedic adventure that one can just experience and enjoy. Old Friends/New Friends “Any new graphics tech needs a demo, and every demo needs a whale.” As a member of the space whale community, Bernice was once the quintessential XR demo for everything, ever. In a future of VR adoption, she’s a former starlet, dreaming of her glory days. Eliza: A homage to the first computer therapist, her AI evolved to run a Virtual Travel Agency. She believes “armchair tourism” soothes the senses. Hernandez: Currently an artichoke and CEO of “Activate,” an older platform for hiring virtual AI assistants. He likes to work out and gets cranky without his vitamin C supplements. View the full article
  10. Last week’s Red Dead Online update saw the game’s biggest content drop yet including a huge range of new cooperative story missions, Free Roam activities, Poker and sweeping improvements including the introduction of Playing Styles, increased gold payouts and more. This week, PlayStation 4 players get early access to new Showdown Modes, clothing, emotes and a brutal new melee weapon, all free of charge and without rank restriction. The Ancient Tomahawk Visit your local Fence to acquire the throwable Ancient Tomahawk, free of charge and available to players of any rank. The Perlino Andalusian Horse, Horse Equipment, Clothing and Emotes Visit the Wheeler, Rawson and Co. Catalogue in the game or online to check out a range of new content available at no cost with no rank restrictions for PlayStation 4 players only. The Perlino Andalusian Horse has higher stamina for longer rides and can be acquired for free along with a new saddle and saddlebags. Or visit a General Store or Tailor to try on the Finely Jacket, Stenger Studded Spurs and the Caldwell Hat to take them home free of charge. You can also get the Boast and Hey, You emotes from the Catalogue and equip them for use through the Emote Wheel. Make it Count: Ancient Tomahawk A true test of resourcefulness: use nothing but Ancient Tomahawks to be the last one standing in this free-for-all Showdown Mode. Take down your enemies silently by throwing the Ancient Tomahawk or getting up-close and personal. With a gradually shrinking play area, there’s nowhere to run. Launch Make it Count in the Special Series from the Red Dead Online main menu, through the Quick Join option in the Player Menu or by visiting the Special Series icon on your map. Last Stand Last Stand is a new variation of free-for-all competition where players compete to survive in two-minute bouts, resulting in a bloody free-for-all with no way out, no second chances, and one winner. Be the last one alive to win a bout. You can jump into Last Stand via the Red Dead Online main menu, the Quick Join option from the Player Menu or by visiting the Special Series icon on your map. In addition to this suite of Early Access Content for PS4 players, you can earn five Gold Bars for playing in a Posse any time before May 27. Enjoy this range of new content and keep an eye on Red Dead Online in the weeks to come for new content and events. View the full article
  11. Since its 2015 release, teen-horror homage Until Dawn has built a legion of fans, hooked on its branching narrative, memorable characters and ruthlessly efficient scares. Developer Supermassive has dipped its toes back into horror on a couple of occasions since — with spin-offs Until Dawn: Rush of Blood and PS VR prequel The Inpatient — but now, with upcoming chiller Man of Medan, it’s making a full-bodied return to the genre. Taking the Until Dawn template and stretching it in some interesting new directions, it’s shaping up to be a truly satisfying spiritual successor to the studio’s breakout hit. Ahead of its launch on August 30, we sat down with Supermassive CEO and the game’s Executive Producer, Pete Samuels, to find out why fans should start salivating. It’s the first in a series of intense, standalone horror stories Man of Medan is the first entry in The Dark Pictures Anthology, a series of cinematic horror games influenced by real world legends and events. Each game features a brand-new story, setting and characters, building on the same high-stakes branching narrative formula established in Until Dawn. “Man of Medan takes place the South Pacific and sees five friends set sail on a holiday diving trip,” explains Samuels. “With a rumored WWII wreck to find, and plenty of on-deck partying to be had, our group get ready for what should be the trip of a lifetime. As the day unfolds, and a storm rolls in, their trip soon changes into something much more sinister. “People should expect the kind of tension and fear that many associate with Until Dawn, and with more significant branching that we’ve ever done before. All the characters can live or die!” The Until Dawn team is involved Man of Medan is very much cut from the same cloth as Until Dawn, with key talent from that team at the wheel. Horror fans are in safe hands. “Most of the Directors are the same, and about half of the team in total. We’re also using many of the same creative partners,” confirms Samuels. The branching narrative is much bigger than in Until Dawn As in Until Dawn, branching narrative is the game’s backbone. All of the game’s key character live or die depending on the decisions that you make as a player, and the information you uncover. This time however, Supermassive has taken things even further. “There are scenes that only exist on specific narrative paths; different combinations of survivors possible before the final scenes; more significant and in some ways more surprising consequences of ‘mismanaging’ relationships; and endings that vary significantly depending on the paths you take,” explains Samuels. “Man of Medan has the most branching and possible outcomes of any of our games to date. There are many ways to attempt to quantify this, but here’s just one.” “In Until Dawn there were 38 death scenes for the characters and you could see up to 10 on a single playthrough. In Man of Medan there are 69, and the most you are likely to see on a single playthrough would be nine. That means you’d need to play the game a minimum of nine times just to see all of the death scenes, let alone all of the other possible story events.” It’s not limiting itself to one horror sub-genre Whereas Until Dawn was an unabashed tip-of-the-hat to the teen slasher hits of the ‘80s and ‘90s, Man of Medan draws on a wider range of horror influences. “Man of Medan certainly has some similar touchpoints, but also some that you’d recognize from the home invasion subgenre, and some much more supernatural — even sci-fi horror,” says Samuels. “It certainly feels more contemporary in its influences we think and, of course, it’s the first in an anthology. The second, third and fourth are quite different in their influences.” Supermassive has pulled together another talented cast A key factor in Until Dawn’s success was how it leaned on a talented cast of actors to really sell the game’s pulpy, tongue-in-cheek dialogue — among them, breakout Heroes star Hayden Panettiere and a pre-Mr. Robot/Bohemian Rhapsody Rami Malek. With Man of Medan, the studio has put together another impressive roster of Hollywood talent, including Shawn Ashmore (X-Men, The Following) playing Conrad and Ayisha Issa (Shadowhunters, Warm Bodies, Immortals) voicing Fliss. It’s really pushing the PS4 hardware Until Dawn was a real looker, harnessing Guerrilla Games’ Decima Engine to make its dark, atmospheric locations really pop. Man of Medan’s visuals are every bit its equal. “We’ve moved to Unreal Engine now, and our team have built some awesome systems and tools that, very specifically, support what we do and the look that we want,” explains Samuels. “We’ll be supporting 4K resolution and HDR for compatible systems.” The characters will be relatable Creating a horror game that is genuinely scary is a rare skill, and something that few titles successfully pull off. Supermassive’s secret sauce? Relatable characters that you believe in and care about. “Our brand of horror is about the vulnerability of characters that you care about. Characters that might be just a little like you. They’re largely unarmed and unsuspecting, and are as terrified as you’d be if such events happened to you,” says Samuels. “That’s what effective horror is for us. ‘Real’ people, with believable relationships, subjected to extreme terror.” It’s the start of something bigger As already mentioned, Man of Medan is the first installment in a series of horror titles, dubbed The Dark Pictures Anthology. It’s not episodic — each entry will be a standalone story — but they will all exist in the same universe. “There is one character that bridges the anthology. He’s called The Curator and is brilliantly played by Pip Torrens,” teases Samuels. “We’ve committed ourselves to two games in any 12-month period. The first three are well underway and the fourth and fifth are fairly well advanced from a narrative perspective. We even have our ideas in place for the sixth, seventh and eighth! Across all of these, and others to come, we hope, we’d expect to cover many more of the 39 subgenres of horror we’ve identified! We couldn’t be more excited.” Man of Medan hits PS4 on August 30. View the full article
  12. Are you ready to try Warface’s biggest update yet? Today, the Sunrise update lands on PS4, which not only introduces the very first season of our new Battle Pass (alongside tons of amazing rewards), but also a story raid set in a Japan-themed location, plus new enemies, weapons, gameplay mechanics, locations, and a gorgeous PvP map. Let’s take a look at what’s new! Earn exclusive rewards with Season 1 of the Battle Pass With the addition of the Battle Pass to Warface, we’re adding an extra element to your gameplay experience by giving you the chance to score huge rewards, just by playing the game. You can progress through over 100 levels of rewards by completing PvP and PvE missions — the more you play, the faster you’ll unlock them! Reaching certain levels of the Battle Pass will reward you with striking Maori-style items from the K.I.W.I. series, belonging to a mysterious organization that has plagued both Warface and Blackwood from the shadows. This gear has a distinctive design that will not only intimidate enemies, but shock them with incredible stats. We’ve rounded up the best weapons, weapon camo, headgear, vest, gloves, and boots for this collection, and they’ll definitely pack a punch when equipped as a set! All players start off with the trial version of the Battle Pass after updating Warface, but only prizes up to level 10 can be claimed without upgrading to the full version. The grand prize sits at level 100: the Kriss Super V Custom, one of the most powerful submachine guns in Warface. Are you up to the challenge? The sun rises on new story and PvP content The poisonous reach of the Blackwood corporation has extended to a secret island in the Pacific, and the Warface squad is on their trail. The new Sunrise Raid invites you to explore ancient temples, grand dojos, and beautiful outdoor locations tinged with sakura blossom in search of the dark secret Blackwood conceals here. Hang tight for unpredictable plot twists, dangerous new enemies, and stylish locations! PvP fans will be able to experience the beauty of the new Japanese setting in ‘Free For All’ mode with the Sanctuary map, based on a location featured in the Sunrise Raid. Learn its secrets to get the upper hand on your enemies! If you’re inspired by the new Japanese setting, we’re also introducing the Yakuza weapon series! This unique collection mixes traditional Japanese designs like sakura blossom, festive koinobori, fierce masks, and fiery dragons with the cutting-edge technology you expect from Warface. There are also over 20 new achievements for Sunrise and Yakuza weapon mastery to strive for. These can be pinned on your profile, so don’t hesitate to show them off. Between the new story, weapons, PvP map, and all the awesome rewards you can earn with Battle Pass, there’s never been a better time to join the fight in Warface! Warface and the Sunrise update are free to download and play from the PlayStation Store now. View the full article
  13. KINGDOM HEARTS III - Going on a trip in our favorite Gummi Ship / Pt 14 – HTG
  14. Hi PlayStation players! I’m Keith Miron, the lead software engineer of Overwatch and one of the creators of a brand-new game feature we’re about to launch on PS4: the Workshop! To celebrate this launch and the upcoming Overwatch Anniversary event, I’m answering a few questions about the Workshop with my co-developer, Senior Gameplay Engineer Dan Reed. What is the Overwatch Workshop? Dan: The Workshop is a simple game scripting system that gives players much more power and flexibility to customize features in the Game Browser and create their own custom Overwatch games. Within the Workshop, players can create scripts, and add Rules and play Conditions on top of the established game modes players already know and love. Rules can do many things, like change how a hero’s movement and abilities work, modify how players are damaged or healed, or even display text. What are the most interesting creations you’ve seen come out of the Workshop so far? Dan: We’ve seen so many amazing games come out already — our players are incredibly creative, and we’ve seen people do things with the Workshop that we didn’t even anticipate. Someone made a mode where you can race around as Wrecking Ball. There’s a Lúcio trial that challenges you to navigate through difficult vertical terrain. We’ve even seen a dogfighting mode that lets you fly around as Bastion. Where did the idea for the Workshop come from? Keith: We started kicking around the idea for what would eventually become the Workshop around two years ago. Dan and I had talked about finding ways to improve our existing Custom Games mode so that players could do different, more interesting things with it. Then in 2017, the Overwatch team held a “hack-a-thon” where people on the team got to spend a couple days working on whatever project they wanted to. Dan and I teamed up to create a tool that simplified the scripting language our team uses, making it accessible to more than just people who know how to code. Dan: After that, we made our first test game mode. It was called “Protect the President,” and players had to guard Zenyatta from some enemy Widowmakers as he moved slowly through King’s Row. The game mode only had three rules, but it worked smoothly. And the team thought the idea showed a lot of potential. Keith: We had to put the project on hold temporarily after the hack-a-thon because we had to shift to other priorities. It stayed on the shelf until Fall 2018, when we had another hack-a-thon and used the opportunity to work on the idea further. During that hack-a-thon, we created a few new, different custom games to show everyone. We made a zombie game, and another where one player takes the role of Roadhog, and other players try to kill him—and if you’re successful, you become him. After that, we started working on it more seriously. Why did the Overwatch team decide to turn this hack-a-thon idea into a full game feature? Keith: We’re doing it for the community, really. The community has some really great ideas for what kinds of things they want to see in Overwatch—new Arcade modes, or entirely new game modes—but the development team only has time to do so much. So a big part of the reason we decided to make the Workshop was to give players a way to bring their cool ideas to life themselves. Dan: The response to Workshop has been amazing. So far more than 2.7 million games have been created, and more than 60,000 game codes have been shared. And that’s before the Workshop has even gotten into PS4 players’ hands. Keith: And we’re excited to keep building on it. We’re looking forward to getting even more player feedback as they really dig into the tools, and we can use that to refine the Workshop further and add new features and tools. The Overwatch Workshop arrives for PS4 players tomorrow, alongside the launch of our Anniversary seasonal event. We can’t wait to see what PS4 players come up with. View the full article
  15. Hello again, PlayStation.Blog readers! The last time I shared a post here, our team at Phoenix Labs had just announced that Dauntless was headed to PlayStation 4. Five months later, I’m happy to say that we’re now ready to welcome our PlayStation friends to the Shattered Isles. Starting tomorrow, May 21, you can download Dauntless on PS4, and it is completely free to play. We also have a special offer for PlayStation Plus subscribers in the form of six exclusive PlayStation-inspired Dauntless weapon skins. Check out the sword and axe skins below! Since our announcement last December, we’ve been working hard to add as much new content as we can, including huge additions to progression, new Behemoths, quests, and the Mastery system. We’ve been polishing and fine-tuning the game along the way so PlayStation fans around the world have a great time when they first jump in. Master The Hunt One of the biggest additions to the core game you’ll see at launch is the Mastery system. Dauntless is all about teaming up with friends to take down larger-than-life Behemoths, crafting weapons and armor using their parts to take on harder and more complex Behemoths scattered across the Shattered Isles, and feeling like a total badass while doing so. The Mastery system invites Slayers to hone and prove their skills across dozens of Behemoth and gear-related cards, earning experience, checking off achievements and unlocking new combat customization options. The system offers both new and seasoned Slayers fresh ways to engage with every weapon class and Behemoth encounter — all combined with long-term goals that net huge rewards. It’s a great way to further your experience in Dauntless while earning awesome loot. We currently have dozens of Mastery levels for each weapon and Behemoth in the game, so there is plenty of content to work through! The core progression experience in Dauntless has been completely overhauled for launch based on loads of feedback during our Open Beta. When you successfully defeat a Behemoth, you’ll be greeted with a revamped “End Of Hunt” screen, informing you of all the break parts you nabbed, experience you earned in various Mastery cards, gatherables collected, and much more. We want you to be able to see your Slayer progression every time you finish a hunt so when you get back to Ramsgate, the hub city of Dauntless, you can see what new Mastery cards have unlocked and what rewards you’ve earned. Assassins In Ramsgate We’re also launching a new Hunt Pass season starting on May 21, titled Hidden Blades. This season transforms Ramsgate for the Moon Blossom Festival and offers Slayers a huge variety of thematic gear to flaunt their inner assassin. Slayers can work through 50 levels of content across both the basic and Elite tracks, earning cosmetic rewards as well as premium currency along the way. Welcome To The Shattered Isles We can’t wait to welcome the PlayStation community into the world of Dauntless. As we say at Phoenix Labs: Clear Skies, Slayers! View the full article
  16. So, you busted out of jail. Great. Now what? Well, in a matter of minutes Redrock County is gonna be crawling with cops. First things first, ditch the penitentiary jumpsuit. I know they say orange is the new black or whatever, but you need to blend in. Grab a pair of overalls off that washing line over yonder, while the owner isn’t looking. Looking positively local now, go see Dwayne. He’ll know what to do next, he always does. Least, when he’s sober. Stayin’ Alive Seems you got things to do, leads to follow up on. Maybe you find the scum that murdered Dad. Maybe you make them pay. But you’re gonna have to be smart about it. Draw too much attention and you’ll be right back in the slammer again, this time with guards who won’t turn their back. So that means either being sneaky or being fast. Your call. Getting Paid Ain’t nothing free, not these days. You’re gonna need food, clothes, guns, and a decent set of wheels. There’s plenty of ways to earn cash around here. Fence stolen property, compete in time trials, run errands for the local crime gangs. Heck, you could just go hunting for hidden loot (metal detectors help). On the other hand, they say when people are afraid of you, you can do anything. Payback Time Keep your eyes on the task at hand. It’s easy to get distracted in a place like Redrock, and we all like to let our hair down from time to time. But remember why you’re here, and not on some beach in Mexico. Keep your friends close and your enemies closer. Trust no one and nothing, except maybe your instincts. Everyone’s crooked in this town, especially the cops. Stay sharp, because when the opportunity for payback comes, you might not get a second chance… Here are some top tips for surviving and thriving as a fugitive in Redrock County: Robbery Virtually everything you steal can be fenced at the pawn shop. Trespassing on private property will alert residents, but only if they see you. Bodies will alert residents. Hide them. Breaking and entering is a lot easier with the keys. If you see someone coming out of their house, chances are they’ve got a set on them. When holding up a store, take some serious hardware otherwise they might laugh in your face. Fine art is worth a hefty price. Gossip is rife in small towns. Use it to your advantage. ‘Restraining’ residents and store owners is kinder than hurting them. House owners often leave cash lying around their house. Driving All vehicles have different strengths and weaknesses. Experiment with them all! You can buy cars with your cell phone. Muscle cars have some serious grunt, but cornering takes practice. Find a Sedan to start with. The Armadillo Buggy is perfect for cross-country, but doesn’t offer much protection. Tow Truck is really useful for getting rid of chasing cops. Swing them around like a wrecking ball. The Tow Truck is also very good at taking out target vehicles — simply hook them up then drive into the river. The Hotrod is as fast as a rocket, but very twitchy. The train can be a great way to lose pursuers… if your timing is perfect. Combat Shooting civilians will bring heat. Shooting cops will bring real heat. You can buy guns with your cell phone. Shotguns are deadly from close range. Always reload before a firefight. You don’t wanna be caught changing clips under fire! Holster your weapon unless you want to draw attention. SWAT police wear armor. Very useful if you can get it. General Hot meals will heal you more than snacks. Keep your eyes open. Cash can sometimes be found on the street. Need a fast exit? Jump on the train. Can’t find a change of clothes? Go au naturel. There’s a ‘Follow Camera’ mode in the options. Metal detectors are a great way of finding buried loot. Completing missions is the fastest way to make big money. I hope that all these tips will come in handy and that you’ll make the most of the gameplay. See you on the outside tomorrow! View the full article
  17. No Code is what I’ve always called a ‘scrappy’ studio. It’s been our way since the start, and has become something that enables us to do big things with small teams. It’s not about being ‘messy’ or cutting corners, but about finding innovative solutions to problems that might at first seem odd, allowing us to accomplish more than what a team of our and size should realistically be able to. Observation, releasing on PS4 tomorrow, is full of these types of solutions. Whether it’s methods of allowing designers and artists to build shippable gameplay, or ways to give our small art team the ability to generate so much more high quality content than we thought possible — making games at No Code is certainly a unique experience. Finding creative solutions to animation requirements in particular is one aspect that has helped shape Observation into the cinematic adventure we hoped it could be. With only one animator, we needed to develop a large number of animations, from AI/Gameplay navigation, to convincing and captivating cinematics, that all needed to be in zero gravity. All this while keeping development time and cost inline with our budget. Zero-G on a Shoestring Budget A lot of the more cinematic moments took inspiration from big budget space films such as Gravity or Interstellar, where large production teams push and pull actors using complex pulley rigs in a believably zero-gravity way. This was something we definitely could not do in our small Glasgow office, so we had to come up with a plan! Our Animator, Chris Wilson, has 15 years’ experience in traditional optical-based Motion Capture, and knew this would be our best bet for producing the quantity and quality of movements required for Observation. However, an optical system was out of the question due to budget and space limitations, and using a Motion Capture Production studio didn’t fit with our production schedule. Crucially, it would restrict the freedom to iterate gameplay, script and characters as the game evolved. It would mean we only had one shot to get things right. Before long, Chris had found an accelerometer-based capture system; a web of wired sensors using the same type of accelerometers you get in your console controllers. The kit was comparatively very cheap, easy to use, and could capture virtually anywhere, with a very fast turnaround from capture to running in game. What this meant for the team was that a new gameplay or scene idea could be developed, and within hours, Chris could have the suit on, acting out new motions and animation requirements (sometimes just at his desk), and have that content in the game by the end of the day. A lightning-fast turnaround that gave the rest of the team the agility we needed to build something as different and experimental as Observation. Thinking Outside the Box To capture some of the actions used throughout the game, we had to think outside the box (and maybe flip the box on its side occasionally), while keeping things grounded. Anything we had available in the studio suddenly became a possibility to be used to capture. Office chairs, various parts of a drum kit, tables, and even a cheap mechanic’s car creeper, were all repurposed to simulate life on a space station. One example of this, was a scene near the beginning of the game where the game’s main character Emma Fisher wakes up after blacking out from a disturbance on the station. As she wakes up, she is tumbling, spinning gently in mid air, flipping head to toe. We planned to capture the scene, with all the action being rotated 90 degrees — what was up in the game, was now horizontal. To get this backwards-tumble motion, Chris lay down on his side on a swiveling drummer’s stool, while a colleague would gently spun them around. This was then motion-captured up to a certain point (when the character would wake and steady themselves). This was captured with an upright orientation. These two sections were then rotated, matched, and blended together to make one continuous performance. With no pulleys or motion-controlled supports, just a rotating drummers stool left over from the days of No Code’s band a decade before, we had a convincing zero-g scene. Facial Animations For facial animation we decided to get video reference of Kezia during her recording sessions. The best way to capture this would be with a Head Mounted Camera. Once again, due to the nature of the project and ideas coming about very quickly, it wasn’t entirely feasible to purchase or rent the equipment as dialogue was written and rewritten; to do this the ‘real’ way would have been way out of our budget. However, in this case we took some inspiration from a story on the real ISS. Astronauts on board needed a specific gauge of tool to fix an equipment issue, and so they were emailed a file, which they then 3D-printed on the station and used. We could do the same! We were lucky enough to have a 3D printer in the studio, so we repurposed an old VR headset (worn backwards), then designed and printed up the components to make a custom head mounted camera rig, using a mounted GoPro to record the footage. Chris took measurements of the headset, and build a modular set of printable components to give us a flexible/extendible head rig which, including the headset, cost about £90 (around $114) to make! This took us from requiring a piece of equipment that would have cost us thousands of pounds to hire and rehire, to a piece of customized hardware we could design and redesign for whatever we needed. I hope this has given you some understanding and insight into not only how creative solutions can be found for expensive problems, but also see the outstanding work such a small team has been able to achieve in the time we had for Observation. Looking at the finished game, it doesn’t look like it was made by a small team of 11 people, in a tiny office in Glasgow! View the full article
  18. The story of Killing Floor starts 14 years ago with an Unreal Tournament 2004 mod. Killing Floor was ahead of its time with co-op horde shooter mechanics, and four years later we at Tripwire worked with that original mod team to bring it to fruition as a full game, charting a lasting legacy for the team ever since. Here at Tripwire, the story of the game never ends at release. We expand our games with new weapons, maps, and features as free content to keep the community thriving and excited about what’s to come. Never being satisfied, we knew we could expand upon the action-packed cooperative experience in a way that took our gunplay, gore, and destruction to new heights with Killing Floor 2. Going beyond just gameplay fidelity, the team expanded its visual makeup both with its Massive Evisceration and Trauma system and capturing our meticulous, intricate weapon animations at 240 frames per second so every shell eject, bullet wiz, and blood splatter could be felt and seen in slow motion Zed Time. It was a amazing thrill to share this mayhem with a new PS4 audience on November 2016. We took great pride in being one of the first games to showcase the enhanced power of the PS4 Pro system at launch with 1800p resolution upscaled to 4K 2160p along with greater environment, weapon, and character detail. Like the first game, the journey of Killing Floor 2 was only just beginning at launch. Since 2016, we’ve expanded the game with free content updates that have added dozens of maps, tons of weapons, new Zed enemy types, bosses, seasonal events, two new game modes, and literally thousands of cosmetics and weapon skins for players to enjoy (not to the mention the jolly wonder that is Gary Busey as Badass Santa). Fear not, for there is loads more in store for Killing Floor 2 with new updates planned for all of 2019 and beyond including new weapons, maps, and more to keep the 10th-anniversary celebration going. With the possibilities of Virtual Reality systems like PlayStation VR, we knew we had an opportunity to venture into gaming’s bleeding edge and take the Killing Floor universe into new places it’s never been before. Taking the same great gunplay and carnage of Killing Floor 2 and pairing it with new immersive storytelling and puzzle mechanics, we developed the VR exclusive title Killing Floor: Incursion, bringing it to the PS VR audience in May 2018. Killing Floor: Incursion came complete with a full free movement system developed specifically for PS Move controllers, co-op online multiplayer, and our trademark endless survival gameplay with Holdout mode. Killing Floor: Incursion Update As an added bonus, we’re also excited to announce that we’ll be adding the Espire Control Theater with a fully revamped Free Move system to Killing Floor: Incursion via a patch update tomorrow. The Espire Control Theater is a new and revolutionary free movement system for VR that eliminates motion sickness for almost all players. The Control Theater renders a small, translucent non-moving room in the periphery of the player’s view while moving around freely. This practice masks the brain’s normal response to movement in VR and enables most users to experience free movement in VR without motion sickness for the very first time! Within the Killing Floor: Incursion settings, players can switch between the classic Teleport movement and the newly enhanced Free Move with Control Theater. For those already comfortable moving in VR the Control Theater overlay can also be disabled completely while using Free Move. Free Move retains its toggle for tracking via hand movement or head movement. The new free movement technology was developed by Melbourne-based VR developer Digital Lode, one of Tripwire’s publishing partners. The Free Move system was also completely redone with a new movement system, and refinements to the movement collision for all levels in the game. The makes moving through the game world much smoother, more natural and more enjoyable. It really is like experiencing the game again for the first time. What better way to celebrate the 10th anniversary of this storied franchise than with the Killing Floor Double Feature bundle that packs in the endless enjoyment of two great games for one great price. The bundle includes Killing Floor 2 and Killing Floor Incursion along with all of the latest content updates for both games that have ever been released. If that’s not enough for you, we’ll throw in the Mrs. Foster playable character pack voiced by the wonderful Claudia Black for free (Retail version only). When will this wonderful bounty of blood spattering joy come to a store near you? Killing Floor Double Feature launches tomorrow for $39.99 MSRP exclusively on PS4 and PS VR at participating retailers (see list here) and at PlayStation Store. View the full article
  19. Email us at [email protected]! Subscribe via iTunes, Spotify, Google or RSS, or download here Listen in to this week’s Blogcast for first thoughts on Rage 2 and A Plague Tale: Innocence, plus a lengthy discussion (we couldn’t help ourselves) about Game of Thrones and how we think it’ll all shake out. Crossing fingers for a happy ending! Stuff We Talked About A Plague Tale: Innocence Rage 2 Firewall Zero Hour April’s top downloads Mortal Kombat 11 Game of Thrones The Cast Sid Shuman – Director of Social Media, SIEA Kristen Zitani – Social Media Specialist, SIEA Tim Turi – Senior Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  20. Polish those clubs! Everybody’s Golf VR tees off Tuesday for PlayStation VR, bringing the links to virtual reality for the first time in the series’ history. Perfect your swing across three distinct courses and see if you can sink a birdie, an eagle, or the ever-elusive hole-in-one. Other highlights this week include Dauntless, Observation, Team Sonic Racing, and more. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Alternate Jake Hunter: Daedalus – The Awakening of Golden Jazz PS4 — Digital (Out 5/23) A new chapter begins in the Detective Jinguji Saburo series! One month ago today, someone murdered Saburo’s grandfather, Kyosuke, while he was living in New York. He soon discovers that his grandfather’s last word was ‘Daedalus.’ What does it mean? Why was my grandfather killed? American Fugitive PS4 — Digital A modern take on classic sandbox action. Framed for your father’s murder, you’ll need to do whatever it takes to unveil the real culprit. Tackle thrilling missions for the criminal underworld — just don’t let the cops track you down! Set in the deep south of the 80s, American Fugitive is a love-letter to the classic movies and games of old. Back in 1995 PS4, PS Vita — Digital (Cross-Buy) A throwback to the survival horror and mystery games of the mid-90’s 32-bit generation, Back in 1995 faithfully re-creates everything from this all-but-forgotten era of games. Explore a sparse cityscape in the year 1995, littered with clues about the past. Uncover the mystery of yourself, your daughter, and what happened to the city. Dauntless PS4 — Digital As a Slayer, you are all that stands between your world and the Behemoths that seek to devour it. Take on boss-sized monsters, forge powerful weapons, and craft armour from the very creatures you slay — all in a massive, free-to-play online world. Dollhouse PS4 — Digital, Retail (Out 5/24) This haunting horror game draws you into the mysterious atmosphere of film noir. Delve deep into the mind of Marie, a detective trying to unravel the secrets of her past, memory by memory. Use the ‘Focus’ feature to see through the eyes of your pursuer as you try to survive a suspenseful game of cat and mouse. Dragon Fantasy: Volumes of Westeria PS4 — Digital Experience an all-new old adventure! Fight your way through hordes of strange, silly, and scary monsters. Explore the caves, castles, and dungeons of an ancient evil. Meet warriors, princes, pirates, zombies, and crazy old woodsmen in a huge world of epic retro RPG adventure. Everybody’s Golf VR PS VR — Digital, Retail Step on to the course like never before in the most immersive Everybody’s Golf experience yet! Swing for the flag with your PS Move motion controller or DualShock 4 wireless controller. Play through three incredible courses, practice your putting on the green, or tee off at the driving range to perfect your swing. Killing Floor: Double Feature PS4, PS VR — Digital, Retail Fight the Zeds across two realities in this brutal Double Feature containing Tripwire’s beloved Killing Floor 2 and Killing Floor: Incursion on PS4 and PS VR at one great price. The Last Door – Complete Edition PS4 — Digital (Out 5/23) Feel what it’s truly like to be alone in the dark with this low-res, high-suspense, point-and-click horror adventure. The Complete Edition includes eight terrifying episodes investigating Victorian England’s deepest, darkest secret. Featuring new scenes and puzzles, enhanced graphics, unlockable extras, and remastered sound. Observation PS4 — Digital Observation is a sci-fi thriller uncovering what happened to Dr. Emma Fisher, and the crew of her mission, through the lens of the station’s artificial intelligence S.A.M. Players assume the role of S.A.M. by operating the station’s control systems, cameras, and tools to assist Emma in discovering what is happening to the station, the vanished crew, and S.A.M. himself. Skelly Selest PS4 — Digital Prophecy foretells that one day Hell shall runneth over and the evil dead will spill onto the Earth. Skelly Selest is a score-attack slash dash run ‘n’ gun-athon that places players in the skeletal shoes of a Heavenly Keeper. Take on procedurally-generated gauntlets of hellspawn and defeat the sinful horrors that lurk in the depths of Hell. Slay the Spire PS4 — Digital Slay the Spire is an energetic fusion of card games and roguelikes. Choose your cards wisely! Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and make your way up the ever-changing Spire! Team Sonic Racing PS4 — Digital, Retail Team Sonic Racing combines the best elements of arcade and fast-paced competitive racing. Face off with friends, or race together across stunning worlds, sharing power-ups and speed boosts. Choose from three distinct character types and unlock game-changing vehicle customization options to suit your racing style. Virtual Virtual Reality PS VR — Digital Put on VR headsets in VR to dive into nested worlds and escape your AI manager Chaz. Activitude, the Virtual Labor System, assures you that your artisanal human companionship is still highly valued by our A.I. clients, even if their requests seem… eclectic. Feeling destructive? Vacuum away realities with your Activitude brand Poly-clean-up tool! The information above is subject to change without notice. DJ Khaled – Hip-Hop and Play Takeover Logic – Confessions of a Dangerous Mind The National – I Am Easy to Find Game of Thrones: The Complete Series Tyler Perry’s A Madea Family Funeral Slaughterhouse Rulez The Conference Finals continue Friday, 5/17 at 5PM live on NBC Sports Watch live Saturday, 5/18 at 9pm ET / 6pm PT on Showtime Don’t miss the series finale Sunday, 5/19 at 9PM on HBO PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  21. A new free update is available for download starting today after 1pm PT in MLB The Show 19. Now you choose from three new 99 overall player rewards, including Legend Rickey Henderson. It’s also the first time that a Diamond Dynasty Program leads to three Signature Series players who are rated 99 overall! The hardest part of your journey may be picking which reward to keep at the end. New content has arrived weekly since launch in MLB The Show 19, and this Diamond Dynasty update comes at no additional cost once you own the game. Updates include: New Program with Diamond choice packs, customized equipment and stadium sounds. New Moments to relive some of the most storied baseball memories from the last century. Rewards in single-player Conquest mode and in the multiplayer Ranked Seasons where you bring your best team to the field. 3rd Inning Program Bosses Battle the new bosses in pressure-packed games, or play with them in fast-paced Moments. As you complete Program challenges and games, you will earn Program Stars to unlock a special choice pack that lets you keep one of three Bosses. Who will you choose? Signature Series Rickey Henderson (LF) Rickey Henderson is arguably baseball’s most dominant leadoff hitter of all time. Choose this Legend if you want an outfielder with top-end speed and dynamic hitting ability. Signature Series Roberto Alomar (2B) Do you need an infielder who excels on defense and also hit over .300? Then consider Roberto Alomar, who retired with 10 Gold Glove awards and four Silver Slugger awards, giving him an edge over Henderson in the defensive department. Signature Series Justin Verlander (SP) You may think pitching is the most important part of your team. Justin Verlander is not only a Cy Young award winner, but a former MVP. Choose the dominating righty with confidence and add his electric arm to your rotation. Earn Program Stars The 3rd Inning Program brings new Moments featuring major events in each Boss’s career as well as opportunities to battle against them in fantasy situations with your Diamond Dynasty team. Earn Program Stars by: Playing games in Diamond Dynasty Completing daily Missions Completing all goals in the new 3rd Inning Conquest Map Completing 3rd Inning Moments Earn Program Rewards On the journey to 300 Program Stars where you can claim your Boss Choice Pack, you will unlock a number of unique rewards. There are more choice packs with Gold and Diamond players, custom equipment, bat flip animations, a unique ocean bat skin to equip to your Created Player or your Diamond Dynasty squad, and much more. Look for more 3rd Inning Content to arrive next week. Play ball! Stubs Sale — This Weekend Only! Time to get stubs! For a limited time, get up to 30% off on MLB The Show 19 Stubs only through PS Store. Offer ends May 20 at 8 a.m. PT. Follow MLB The Show on Twitter, Instagram, Twitch, YouTube or Facebook and be up-to-date on all of the latest content releases, and roster updates. *PlayStation Plus required to play multiplayer modes. View the full article
  22. Last week, we asked you to take a closer look at the hero of Days Gone, Deacon St. John. While fending off freakers and searching for his lost love, you shared detailed portraits using #PS4share and #PSBlog. Here are this week’s highlights: @DotPone catches Deacon in profile. @RevolutionAndre captured a detailed look at Deacon and his outfit. @Kristen_Irena shares a grizzled portrait of Deacon on the hunt. Deacon…might wanna look behind you, mate. Shared by @assnassassins. Deacon is framed in this stunning shot by @UnclassProjectx. @ahmedzafar99 caught Deacon on the run. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Rage 2 Share by: 9am Pacific on Wednesday, May 22 Next week, head to the insane world of Rage 2. While you dive headfirst into a dystopian world devoid of society, law, and order, share your wildest moments using #PS4share and #PSBlog for a chance to be featured. View the full article
  23. KINGDOM HEARTS III - Wrapping Up Those Collectibles / Pt 13 – HTG
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  25. John and I are currently in discussions about this, but banned is probably not the right term... our tournaments are by invite. As it stands we have not 100% decided if you will be invited to future events after your clan rep felt the need to publicly say that we are showing favoritism, accusing us of being crooked bastards, etc. While we have had several emails with your rep, we have not made a decision yet. As we said in the responses on the public social media post, holding us responsible for issues with the actual development with the game and calling us crooked based on issues with the actual game does not help the situation. Give us a few days to come to a decision.
  26. Hello there! My name is Javier Gerona and I’m one of the developers of Inverge Studios, a small indie game studio from Spain. Today I come to the PlayStation.Blog to talk about our latest video game Effie, a 3D action-adventure platformer game coming to PS4 June 4. We all have fond memories of those classic 3D platformer PlayStation games. So from the beginning we had a clear goal: we wanted to make a classic PlayStation video game, with modernized graphics, telling a new story. In this fantasy tale, you play as Galand, a young man who has been cursed by a wicked witch with premature old age. Galand sets out on a quest to recover his youth, but he won’t be travelling alone — he’ll have the help of a powerful magic shield, which will be his weapon, tool, and even his means of transport! The adventure takes place in the Red Plains of Oblena, a distant land recognized for its distinctive red vegetation. In this vast world you’ll be able to visit distinctive locations including a windmill city, ancient temples, or even a city dedicated to grape juice production with huge barrel buildings! These aren’t things you see every day… Although Effie is a 3D platformer, it’s not 100% linear. Once you arrive in the open world, you can visit any of the settlements freely, but the gameplay becomes linear when you enter one. This caused more than one headache to design, but it’s your adventure, and we wanted you to decide where your next stop would be. In this story, the world has been invaded by ghouls. Some of them are small and funny, but others… you won’t want to come near them! And yes, all of them can attack you. So in your quest to recover your youth, you will be accompanied by a magic shield. During the adventure, you’ll be able to strengthen your shield and give it new skills. Eventually, you’ll be able to use it to do light and heavy attack combos, charged attacks, dashes, double jumps… as you can see, it’s capable of many things! But just because you own a magic shield, don’t think that everything will be easier. If there’s one skill that’s especially fun, it’s surfing on the shield. One of the drawbacks of having such a big world is needing a way to traverse it quickly. And we thought, it would be cool to be able to surf on a hover shield, wouldn’t it? The control of the character and the sense of speed when passing through a turbo are so satisfying, you can play for a long time doing nothing more than surfing across the extensive red grassland. But I won’t tell you everything about the game; I’d prefer for you to discover and enjoy it yourself. If you have any questions about Effie, you can write us in the comments below and we will be happy to answer. Get ready adventurers! Effie, a new PlayStation-exclusive 3D platformer adventure, will arrive at PlayStation Store on June 4. View the full article
  27. Hi everyone! I’m Julien Bourgeois, co-founder and Game Director of Artisan Studios in Canada. We are a passionate group of developers who love JRPGs and have played them for many years now. We really wanted to be part of this incredible world of adventures, so we were thrilled when we got the opportunity to collaborate with Idea Factory and Compile Heart in Japan to co-develop Super Neptunia RPG which releases in North America on June 25 and across Europe on June 28! Super Neptunia RPG is a side-scrolling RPG starring Neptune, our self-aware and self-proclaimed heroine who can fully explore the 2D environments with her impressive platforming skills. There are no random encounters. Instead, enemies roam around the map, so when Neptune bumps into them, the game transitions into an Active Time battle system with rotating characters and gorgeous animations. The series has been around since the days of PS3 and is perhaps most well-known for its references to other video games and allegories for the industry as a whole. It was challenging for us was to translate this rich universe into a 2D game, so we’d like to share how we developed the background art and 2D animations in Super Neptunia RPG and what it was like to collaborate internationally. There are several steps we have to take to make sure that our work is manageable yet also faithful to the artist’s vision, so we had to explain our animation process, techniques and limitations to Compile Heart. First, we determine a base pose (usually the character’s idle state) and make all the other possible poses based on that. All new poses require rough animation research and validation to make sure the movement fit the characters’ personality. Once we’ve figured that out, we can start cutting and drawing additional needed parts. The rest is hard work and magic! We use a mix of cut-out animation, traditional frame-by-frame animation and tools that help blend these different animations together. It’s a process we’ve been working on for years and trying to improve on every new game we do. It’s a very long and detailed process where you have to cut the character’s parts, attach them to a skeleton and animate it all together in a coherent way. We even assigned characters based on the personality of our animators so life could be given to each of the characters in a more natural way. We made a fun test with Neptune and another character, Noire, and gave them some crazy movements, but then we figured that we needed more information in order to stay true to their personalities. Compile Heart provided us detailed guidelines on each part of the characters’ design: clothes, hair, face, and animation limitations. Animations are done by hand Instead of using physics, so we have to find clever ways to simulate movements. There were plenty of bones and controllers on the characters, sometimes used specifically for a single pose. Our challenge was to find a balance between each character’s design constraints and avoiding the feeling of a paper-cut style that might feel “flat.” We also listened to the characters’ voices so we could match the emotions given by the actors. For example, we had to show joy and spontaneity for Neptune, so her animations are more exaggerated than others (she has more than 30 unique face animations in the game). We had to create a new solution to handle that many different expressions on a character’s face and to implement them in our engine. Aside from character animations themselves, we also consider the background to be another type of ‘character’ in the game. When creating backgrounds, you want to tell a story for each town. We use parallax to simulate depth in our 2D environment. This involves elements of the foreground scrolling at a different speed from elements in the background. Design-wise, Idea Factory laid the groundwork for us to give personality to each city. As every city references a certain gaming console/brand, the artists could use specific elements known by the players to shape the cities. For example, Lastation (the city that represents Sony’s gaming platforms), incorporates shapes from PS2 and PS3, colors from the PlayStation logo and all kinds of small elements that reference the PlayStation brand. We could also use the characters (Noire in case of Lastation) to make it consistent with the city she’s representing. We applied the same process for the four cities. It was really interesting and fun to take inspirations from objects that have nothing to do with a city in the first place. In general, it takes between 10 to 15 days for one artist to create all the elements for one level, so a lot of time went into each area! Implementing the art into the game was a joint effort between the art team and the level designers to make sure it felt satisfying from both a gameplay and visual standpoint. It required a lot of back and forth between the two teams to adjust the placements of the visuals on one hand and to draw additional elements on the other. There’s a lot of heart, love and effort in Super Neptunia RPG. We loved working on it and we hope it shows. Existing fans will be pleased with the storyline and the new characters but you don’t need any knowledge of the previous games to understand or enjoy it, so it’s a great starting point for new players too! Take your time so you can discover all the nice things to do regarding quests, NPCs, ultra-powerful weapons and skills. But to find them you need to look carefully into the environments for potential hints on hidden secrets. I really hope everyone enjoys the game when it releases on June 25 in North America and June 28 in Europe! View the full article
  28. Hello everybody, it’s a pleasure to be back at PlayStation.Blog for a new feature about PS VR platformer Astro Bot Rescue Mission. Today I would like to show you how the team came up with the various gameplay ideas that made it into the game. It all starts with a sticky note… Since the forming of Asobi Team back in 2012, we’ve made a habit of brainstorming ideas regularly. Brainstorming is a relaxing time where anybody from the team gets to voice their ideas out in the open. The first thing we do is lock onto a specific area to dig into. We never discard any idea. Because an idea that sounds ridiculous today could be relevant tomorrow, or it could become the springboard of something better. Ideas we think of are jotted down on colorful sticky notes that decorate our office walls. We keep it very visual because it’s more fun and accessible, and it fits well with our international team. It does mean everybody needs to be able sketch their ideas to some extent, but however basic it may look, what’s important is to get a clear, fun concept across. After a brainstorm, ideas are categorized on the walls In the case of Astro Bot, on one occasion, we were looking for “Boss ideas” — something huge that towered above the player and would feel like an epic battle. I clearly remember one of our designers drawing a huge gaping mouth with teeth you had to punch loose. A few discussions later, we added the hook shot and we had something we could take to the next level. The original sticky note idea that led to the World 1 Boss of Astro Bot Rescue Mission The sticky note is then handed over to one of our game designers who will flesh out more details about the gameplay and create a simple storyboard. Once again, we keep things visual and avoid wordy descriptions. This ensures anybody on the team can get a grasp of the idea within seconds and without having to read too much. The original design document before prototyping the boss battle Once we’re happy with the plan, the storyboard is handed over to a gameplay programmer, who then creates a gameplay prototype. At this point, visuals do not matter — we’re looking for fun gameplay first and foremost. The gameplay prototype can take anywhere from a few days (for a small mechanic) to a few weeks (for a complex boss) until we are happy with it. The first prototype of what would later become World 1 gorilla boss The final stage is production. At this point, up to a half dozen people of various disciplines work together to bring the look and feel to what will be experienced by the player. This is when the dragon gave way to a gorilla to be more in phase with our city theme. The first version is always pretty rough — in this case our boss was missing its fluffy hair, headphones and dramatic lighting. Over time, we refined every aspect of the encounter, improving the graphics and adding special effects, sounds of all sorts and other bells and whistles. Throughout the rest of production, we often do additional gameplay rebalancing until it feels just right. This is also when we turned the top of the building into a first-generation PlayStation console. Had you ever noticed? The final World 1 gorilla boss This way of working may seem simple. And it is. It’s a very useful way to try out lots of innovative ideas quickly while involving everyone in the thinking process too! Thank you for reading today’s story! Let us know what you think in the comments below — and just like our colorful notes, be sure to stick to PS Blog for more Astro Bot Rescue Mission behind-the-scenes! View the full article
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