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Commander Fury

CCFURY
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Commander Fury last won the day on September 19 2018

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  • Birthday 10/18/1981

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  1. For the first time ever, Call of Duty fans are getting back-to-back Black Ops games with the release of Call of Duty: Black Ops 7 this year. Leaping ahead to the future of 2035, the game is a direct sequel to the story told in Call of Duty: Black Ops 2 — but what’s really interesting is the way it builds on the foundation set by Black Ops 6, with its introduction of systems like Omnimovement and the return of round-based Zombies. At Call of Duty: Next, I got a chance to jump into the combat boots of David Mason and a few other operators. I played on six new Multiplayer maps, tried out the updated Omnimovement, cleared Zombies off the new Wonder Vehicle, and picked a few dropzones on Warzone’s new Resurgence map and updated Verdansk. Play Video You can check out just about everything we saw (and a few more things) in Black Ops 7’s open beta, which launches on October 5 if you pre-ordered the game, and on October 7 for all players. Without further ado, let’s get to all the juicy hands-on action. Gameplay Evolution Even Omni-er Omnimovement: Treyarch is building on the foundation it established with Call of Duty: Black Ops 6 last year, making a few tweaks and adjustments to the Omnimovement system that allows you to run, slide, and dive in any direction. The big one is wall-jumping—you can now fling yourself into the air with a wall jump to bounce around corners, cross gaps, and confuse opponents. You can chain up to three jumps together, but each jump will cost you some momentum. Other additions include moving while mounted and a new finisher that lets you attach a grenade to another player and kick them toward their friends. Movement as a loadout option: While Omnimovement still offers a lot of agility to every player, Treyarch has made some adjustments to the system by turning a few elements into Perks. The double-time Tac Sprint, for instance, now requires a specific Perk and comes with the trade-off that your normal sprint is slower when you equip it. But other Perks boost movement too, like Lightweight, which increases your movement speed and lets you slide and dive farther, and Dexterity, which lets you reload faster and aim down sights during dives and slides. Overclock your stuff: Getting good at nailing enemies with frag grenades while they’re flocking to the hard point? In Black Ops 7, successfully using items like equipment, Scorestreaks, and Field Upgrades builds up progress that allows you to Overclock those items, unlocking an upgrade that makes them more powerful. You can choose your Overclocks when you select your loadout, with each Scorestreak, Field Upgrade, and piece of equipment offering two possibilities, allowing you to tailor your preferred playstyle. Become a Hybrid Combat Specialist: In Black Ops 6, choosing three Perks of the same type unlocked a Combat Specialist bonus that amped up a specific playstyle. Black Ops 7 gives you a little more freedom; you can now mix two of one type of Perk with one of another to unlock a Hybrid Combat Specialist bonus, so you can mix and match a little more and still get useful benefits. Near-future technology: Black Ops 7’s setting in the 2030s brings some new robotic and drone threats that you can deploy in battle as Scorestreaks. The D.A.W.G. is a dog-like combat robot; the Rhino is Treyarch’s take on the Juggernaut, a robot wielding a minigun you pilot into battle; HKVs are Hunter-Killer Drones that are deployed from aircraft and seek out targets once they hit the ground; and the VOTL Warship returns from Black Ops 2 with some new upgrades to terrorize from the skies. Verify your age to view this content. Verify your age to view this content. Share the load(out): Ever wonder what weapon and Perks the person who just took you out was using? You can see the loadouts of opponents on the Kill Cam, and in the launch version of the game, you’ll actually be able to nab their Gunsmith customizations for yourself. Gunsmith codes will let you share your weapon builds with friends or online, so if you ever see a gun you wish you were taking into battle, you can have it. Guns—lots of guns: Black Ops 7 will bring 30 new weapons compared to Black Ops 6, and thanks to its near-future setting, that’ll include 16 that are all-new to the franchise. Multiplayer Black Ops 7 will launch with 18 multiplayer maps—15 new 6-on-6 maps, plus three remastered maps from previous games, and two large-scale 20-vs.-20. I fought across six of the new maps, which will appear in Black Ops 7’s multiplayer beta. Maps Verify your age to view this content. Verify your age to view this content. Blackheart — Round and floating, Blackheart is a lot like a small oil rig, laid out like a wheel. At the center is a room where teams converge for big fights, while the outer edges have longer sight lines for sniping and setting ambushes. Toshin — A Japanese cityscape with lots of small interiors, tight corners, and crashed cars and trains that can be useful for cover, or might explode at the wrong moment. There are numerous ways to slip between locations in Toshin, provided you can find the right vent or elevator shaft. The Forge — The paramilitary organization known as The Guild also appears to be a corporate entity that enjoys showcasing and selling its robotics and drone technology. The Forge is a facility that serves as a testing ground on the outside and a sleek showroom on the inside. Verify your age to view this content. Verify your age to view this content. Exposure — Set near a series of solar panels, Exposure is something of a prefabricated industrial site where you can clamber over buildings and slip between structures for ambushes. Cortex — Cortex gives off heavy supervillain lab vibes, with lots of spooky-looking tubes and panels to use as cover. It’s a map with exteriors that loop around a series of interior pathways, providing multiple ways to approach a given objective. Imprint — A snowy mountain fortress, Imprint combines open exterior spaces with sparse cover, and tighter interior corridors and vertical areas where it pays to be aware of your surroundings.. Modes In addition to a few classic Call of Duty modes—Team Deathmatch, Domination, and Hardpoint—I also tried the new Overload mode at Connect. In the beta, you can also expect to play Kill Confirmed and Search and Destroy. Overload — A new 6-vs.-6 mode, Overload, creates some frantic dashes, big team fights, and huge momentum swings. Two teams attempt to grab an overload device, and once one team has it, their goal is to reach one of two designated locations on the opposing team’s side of the map. If they can carry the device to one of the designated spots, they score a point; however, if the device is dropped, the other team can pick it up. As soon as a point is scored, the device respawns somewhere in the middle of the map, triggering another mad dash to grab it. Skirmish — We didn’t play it, but at launch, Black Ops 7 also offers a massive new 20-vs.-20 mode that has its own dedicated maps to give you plenty of room to mix it up. Zombies In Black Ops 7, Treyarch builds on last year’s return of round-based Zombies with new maps and modes, along with new monsters to threaten you along the way. Verify your age to view this content. Verify your age to view this content. Ashes of the Damned — The new map available at launch is the biggest Call of Duty has ever seen. It’s comprised of multiple locations to navigate and explore. They’re all linked together by roads, but between each of the main areas is a dense, deadly fog you’ll need to cross. Verify your age to view this content. Verify your age to view this content. Meet Ol’ Tessie — To get around in Ashes of the Damned, you’ll need a ride, and that’s the new “Wonder Vehicle,” Ol’ Tessie. The truck starts as a bit of a clunker, but you can repair and upgrade it to turn it into a proper zombie-smashing crew transport—and even install a Pack-a-Punch Machine in the truck bed. You’ll need Ol’ Tessie to be tough, since the fog is home to unkillable zombies, as well as gremlin-like Ravagers that will attack your vehicle. New ways to play — Zombies adds two new modes in Black Ops 7 that we didn’t play at Connect: Survival and Cursed. Survival mode takes place on smaller maps—in the beta, you’ll see locations taken from Ashes of the Damned—to provide a quicker, more frantic Zombies experience that still includes uncovering secrets while you fight for your life. And for the really hardcore Zombies fans, Cursed mode will offer an even steeper challenge. Warzone Haven’s Hollow: A new Resurgence map, Haven’s Hollow is set in Appalachia and draws inspiration from the Zombies maps Shattered Veil and Liberty Falls—before the undead ravaged the latter. The map features nine Points of Interest, including open fields at one end and a small but densely populated town at the other, with numerous buildings to hide in and rooftops to snipe from. Updated Verdansk: Two Points of Interest are coming in Black Ops 7’s first season—the all-new Signal Station, and a remastered version of the Factory. Try Multiplayer and Zombies in the Black Ops 7 Beta Players who pre-order Black Ops 7 will get early access to the Black Ops 7 beta, running October 2-5. Activision is also offering an open beta for all players, no pre-order required, from October 5 to 8. The beta includes all the multiplayer maps I fought across at Connect: The Forge, Exposure, Blackheart, Imprint, Toshin, and Cortext. It also packs the new Overload mode, as well as classics Team Deathmatch, Domination, Hard Point, Kill Confirmed, and Search and Destroy. The beta goes beyond multiplayer to include Zombies, as well. Starting on October 3, you’ll be able to try the new Vandorn Farm map and Survival mode. Black Ops 7 introduces numerous small yet highly targeted and meaningful changes to Black Ops 6’s foundation, while offering a substantial amount of new content across all its modes. But you don’t have to wait to see for yourself—check out all Treyarch and Raven have to offer this week in the open beta. The full game launches on November 14. View the full article
  2. We’re only one day away from the release of Ghost of Yōtei on PS5! We’re so excited for players to experience this journey alongside Atsu, and in celebration of the game’s release, here’s a look at official Ghost of Yōtei merchandise* available now and coming soon to select retailers. Youtooz – Ghost of Yōtei Atsu Vinyl figure $29.99 USD | Available starting on October 3 at 3pm EST from Youtooz. Youtooz is releasing a Ghost of Yōtei Atsu Vinyl figure on October 3, which showcases Atsu preparing to unleash her awaited vengeance, wearing a long, feathered cloak over yellow and brown armor with a pair of katanas strapped onto her back. Mondo – Ghost of Yōtei Art Print $90 USD | Available for pre-sale October 2 at 11am CT from Mondo. Mondo is excited to present a new screen-printed art print by Japanese illustrator, Yuko Shimizu, timed with the launch of Ghost of Yōtei. Beautifully illustrated using Buddhist Sutra calligraphy brushes, this breathtaking portrait of Atsu was inspired by traditional ukiyo-e woodblock prints. Here’s a quote from artist Yuko Shimizu on designing this print: “I was excited to illustrate this Ghost of Yōtei poster. Not just because it is the game everyone is waiting for, known for all the beautiful details, reminiscent of old Kurosawa films. I wanted the poster to have the feel of traditional ukiyo-e woodblock print with a modern touch. I loosely modeled this based on Tomoe-Gozen, a legendary 12th-century female samurai who was mentioned in The Tale of the Heike.” Insert Coin – Ghost of Yōtei apparel & accessories ​​ Onryō Hoodie | RRP (Recommended Retail Price) £59.99 / $82 / €69 Atsu T-shirt | RRP – £29.99 / $34 / €29 ​​ Ghost of Yōtei Tote | RRP – £16.99 / $23 / €20 Gingko Crest Enamel Pin | RRP – £5.99 / $8 / €7 Available now, Insert Coin developed a Ghost of Yōtei collection, complete with apparel, a tote bag, and an enamel pin – all inspired by the video game. Fangamer – Ghost of Yōtei apparel & more ​​ “The Hunters” Long Sleeve Shirt | $45 USD – Available for pre-order October 16 Atsu’s Bounty Poster T-shirt | $36 USD – Available for pre-order October 16 Look out for a curated product collection coming soon from Fangamer. The collection includes two shirts: one showcases a stylized version of Atsu and the wolf, while the other features custom elements including the bounty poster and revenge list with fabric patches sewn on. Fangamer is also releasing a six-piece pin set that has been modeled to represent Atsu and the masked members of the Yōtei 6, as well as a custom sake cup and carafe set coming soon. Visit Fangamer for more details. Prime 1 Studio – Ghost of Yōtei Atsu Statue in ¼ Scale Ghost of Yōtei – 1/4 Scale statue of Atsu (WiP) Prime 1 Studio has been developing an upcoming Ghost of Yōtei statue of Atsu in ¼ scale. The statue will come with multiple swappable parts allowing fans to pose their figure and will also feature the wolf as her companion – stay tuned for more details from Prime 1 Studio. Mad Engine – Ghost of Yōtei apparel Ghost of Yotei Black and Yellow Minimalistic Logo T-Shirt | $22.99 USD Check out an official Ghost of Yōtei shirt from Mad Engine that features the iconic game logo printed on your choice of four different colors. Available now at Amazon. We hope everyone is looking forward to these items as much as we are! Stay tuned for more merchandise featuring PlayStation games coming your way. *The products featured in this post are manufactured and sold by independent third-party licensees under license from Sony Interactive Entertainment or its affiliates. These products are solely the responsibility of the licensees. Sony Interactive Entertainment and its affiliates disclaim all liability arising from or related to the manufacture, sale, or use of these products. If you click on a third-party link, you will leave the PlayStation ecosystem. Please note that PlayStation’s Privacy Policy will no longer apply, and the collection and use of your data will be governed by the third party’s privacy practices. We encourage you to review their privacy policies and understand your rights before engaging with them. View the full article
  3. Delve into a psychological survival horror, play as the GOAT, and puzzle out worlds within worlds with the PlayStation Plus Monthly Games lineup for October. Alan Wake 2, Goat Simulator 3, Cocoon will be available to PlayStation Plus members from Tuesday October 7 until Monday November 3. Also starting October 7 Midnight Murder Club will be available as a Game Trial for PlayStation Plus Premium members. Enjoy up to one hour with this time-limited trial, and if you decide to purchase the full game, your progress and trophies will carry over. Let’s take a closer look at the games. View and download image Download the image close Close Download this image Alan Wake 2 | PS5 What starts as a small-town murder investigation becomes a living nightmare. From the studio that brought you Control comes a psychological survival horror starring two protagonists in two very different worlds. Play as both the returning Alan Wake and new hero Saga Anderson, witnessing the nightmare unfold from two perspectives – and two realities. Help Wake to rewrite his reality as he attempts to escape the Dark Place and enter Anderson’s brilliant mind as she races to solve the case. As Anderson, explore the magnificent forests and lakes of the Pacific Northwest and meet a cast of quirky characters in the towns of Bright Falls and Watery. As Wake, survive the hostile urban nightmare known as the Dark Place. It takes more than guns to survive: Light is both the ultimate weapon and a refuge in the battle against the supernatural darkness that threatens the heroes. Fight powerful enemies in deadly close-combat encounters, making careful use of limited resources. View and download image Download the image close Close Download this image Goat Simulator 3 | PS4, PS5 Gather your herd and venture forth into Goat Simulator 3 – an all-new, totally realistic, sandbox farmyard experience that puts you back in the hooves of no one’s favorite female protagonist. That’s right – Pilgor is back, and this time is joined by other goats too. You can invite up to three friends in local or online co-op, create carnage as a team, or compete in mini-games and then not be friends anymore. Get ready for another round of udder mayhem. Lick, headbutt and ruin your way through a brand new open world in the biggest waste of your time since Goat Simulator! View and download image Download the image close Close Download this image Cocoon | PS4, PS5 From Jeppe Carlsen, the lead gameplay designer of Limbo and Inside — Cocoon is a unique take on the puzzle adventure genre, where each world exists within an orb that you can carry on your back. Wrap your head around the core mechanic of leaping between worlds—and combine, manipulate, and rearrange them to solve intricate puzzles. Interact with alien environments and biomechanical devices left behind by an ancient civilization. Journey through unique and diverse biomes, from industrial structures to massive organic caverns, and discover how they are connected to one another. Each orb has an ability that can be unlocked, thereby turning the orb into a unique tool for you to utilize within other worlds. Use these abilities to uncover hidden pathways and objects, fire projectiles to trigger switches, and more. Last chance to add PlayStation Plus Games for September to your library View and download image Download the image close Close Download this image PlayStation Plus members have until Monday October 6 to add Psychonauts 2, Stardew Valley and Viewfinder to their game library. View the full article
  4. Last month, we faced our fears, mountains, and the opposing team. Some big new releases included Baby Steps, Borderlands 4, Hollow Knight: Silksong, NBA 2K26, and Silent Hill f. How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake. How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll. View the full article
  5. In My Hero Academia: All’s Justice, you can relive the Final War of My Hero Academia with cinematic visuals in Story Mode, and experience new My Hero Academia action in flashy, over-the-top 3v3 battles featuring a giant roster of characters and their Quirks! In our latest trailer, we revealed new modes such as the Team Up Mission mode where you can become a student of U.A. High Class 1-A and experience hero life on the streets based on never-before-seen scenarios made for the game. Play Video In addition to the Team Up Mission mode, you can see a quick preview of another newly revealed mode: Hero’s Diary. Today, we’re here to introduce Hero’s Diary in more detail along with a first look at additional footage! What is Hero’s Diary? In Hero’s Diary, you can enjoy game-original episodes depicting the unknown daily lives of the U.A. High 1-A students, along with battles based on those stories. These episodes include never-before-seen interactions, such as moments between classmates during breaks from lessons, or rivals pushing each other to improve. You’ll also get to see a different side of the characters outside of the battles in the main game! Each of the 20 characters in Class 1-A has multiple Memories to unlock, so you can discover untold stories of your favorite characters. Hero’s Diary unlock conditions By clearing the Team Up Mission, you can unlock game-original, special moments with Deku, Bakugo, and other members of Class 1-A! The special moments will be unlocked based on the progress of the Team Up Mission. In these Team Up Missions, you become a U.A. High 1-A student, including Deku, and take on training exercises set in a virtual space. Based on an original game scenario, you’ll team up with your fellow 1-A classmates and experience hero life firsthand. You can freely move around the city using each character’s unique Quirk-based actions. In addition to the main scenario and missions, there’s a wide variety of sub-missions to enjoy such as freerunning, item searches, and intense battles – experience it all in this unique mode! Also, the Heroes and U.A. students that appear in the Main Menu and Team Up Mission map will change depending on the time of day! Talking to them might trigger original conversations or even battle missions! So, if you see a character you’re interested in, be sure to strike up a conversation! Clearing these missions might even earn you a reward…!? On top of unlocking the Hero’s Diary, once you clear Team Up missions you will also unlock Archives Battles where you can relive iconic battles from the past. These are just a few of the many experiences to look forward to when My Hero Academia: All’s Justice launches on PlayStation 5 on February 6, 2026! Pre-orders have just started so be sure to get an Early Unlock for two playable characters as a pre-order bonus. Details on the characters will be revealed later, so stay tuned! View the full article
  6. PlayStation and Klook, a leading travel and experiences platform in Asia Pacific, invite you to embark on the Ghost of Yōtei Hokkaido Tour, a curated journey through Hokkaido, inspired by the landscapes that shaped the game’s world. This exclusive tour brings fans, gamers, and travelers closer to the real-life locations that influenced the Sucker Punch development team during their reference trips. Booking starts from today (30 September 2025) and the tour will commence from 3 November 2025. Discover the Real-World Inspiration Behind Ghost of Yōtei From Edo-period villages to dramatic volcanic valleys, the tour uncovers the authentic settings that breathe life into the game: View and download image Download the image close Close Download this image Noboribetsu Date Jidai Mura, living history village of Hokkaido during Edo-era. Noboribetsu Date Jidai Mura Experience the Edo period at this living history village. Try your hand at Japanese archery, shuriken tossing, and even dress as a samurai. Explore the Katana Museum, a recreation of Katakura Kojuro’s samurai residence, and climb the Fire Watchtower for a unique perspective on Edo-era life. View and download image Download the image close Close Download this image Hell Valley, which inspired key moments in the game. Noboribetsu Jigokudani (Hell Valley) This volcanic landscape, alive with steaming vents and jagged cliffs, inspired the game’s mist-shrouded fortresses and Oni domains. The local legends of demons and the many oni statues found here directly influenced the game’s mythos and atmosphere. View and download image Download the image close Close Download this image Tranquil waters of Lake Toya Lake Toya With its tranquil waters, onsen culture, and the majestic Mount Yōtei as a backdrop, Lake Toya inspired the game’s serene hot spring scenes. Take time to relax, soak in the hot springs, and enjoy the peaceful scenery. View and download image Download the image close Close Download this image Mount Yōtei, the symbol of Hokkaido Mount Yōtei The namesake of the game, Mount Yōtei—known as “the Female Mountain” by the Ainu—stands as a symbol of Hokkaido and a constant presence in the game’s landscape. Enjoy breathtaking views from Nakayama Pass and Lake Hill Farm, and see the mountain that anchors both the story and the scenery. Experience Ghost of Yōtei in a New Way Join the Ghost of Yōtei Hokkaido Tour on Klook and immerse yourself in the beauty and culture of Hokkaido. Whether you’re a fan of the game or a curious traveller, this tour offers a unique opportunity to walk in the footsteps of the developers and discover the inspiration behind the adventure. Ghost of Yōtei Giveaway Campaign To celebrate the partnership between PlayStation and Klook, we’re launching the Experience Ghost of Yōtei Campaign! Here’s how you can participate: Watch the Campaign Video Pay close attention to the video below and follow the instructions in this post for a chance to win a Ghost of Yōtei Collector’s Edition, a Klook travel voucher (worth USD 100), or exclusive Ghost of Yōtei merchandise. Play Video Photo Mode Giveaway There will be two giveaway campaigns where you can share your in-game shots that capture the spirit of the Beauty and the Hunt to stand a chance to win Ghost of Yōtei Collector’s Edition, Ghost of Yōtei Limited Edition Peripherals, a Klook travel voucher (worth USD 100) or Ghost of Yōtei merchandise set. Sharpen your photo mode skills and get ready to capture your best moments once Ghost of Yōtei launches on PS5 on October 2, 2025. Visit the campaign website for more details and follow @PlayStationAsia on Facebook and Instagram for updates. Ready to Begin Your Journey? Explore Hokkaido, celebrate its rich culture, and experience Ghost of Yōtei like never before. Book your spot on the curated day tour via Klook and join the adventure! View the full article
  7. This September marks three decades since PlayStation launched in North America and Europe, followed by additional regions. The global launch changed the landscape of popular culture forever. In celebration of this milestone, we’re excited to announce PlayStation: The First 30 Years, a new large-format photography book. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Players will get a glimpse into never-before-seen prototypes, concept sketches, and design models that shaped hardware development at Sony Interactive Entertainment. From daring early designs to the iconic consoles and controllers that defined gaming culture for millions, PlayStation: The First 30 Years is a 400 page visual journey through PlayStation history that gives fans a rare glimpse into the brand’s evolution through the generations. Sure to become a coveted collectors item, PlayStation: The First 30 Years hits bookshelves worldwide in spring 2026. Pre-order your copy today here. PlayStation x Reebok 30th Anniversary Sneakers View and download image Download the image close Close Download this image As part of PlayStation’s 30th anniversary, we’re also collaborating with Reebok on sneaker designs that pay homage to the original PlayStation console. The PlayStation x Reebok collection features three sneakers, each connected to one of PlayStation’s original launch regions: the InstaPump Fury 94 for Japan, Pump Omni Zone II for the U.S. and the Workout Plus, for the United Kingdom. Launching in October, these sneakers draw inspiration from the original PlayStation’s distinctive style, with Reebok sneaker silhouettes selected to match their original launch year and popularity at the time. All pairs come in unique, limited-edition packaging that mirrors the console’s original launch design, featuring a shared anniversary gray color palette and key nostalgic details. Thanks for the #PlayStation30Memories Earlier this month we invited players to share their top PlayStation memories using the hashtag #PlayStation30Memories – thank you to everyone who tagged us, there were so many amazing moments shared! Check out the 30th Anniversary highlight reel below celebrating our 30 year journey together. View the full article
  8. At Sony Interactive Entertainment, we’re always looking for ways to connect our players with some of their favorite PlayStation games – that also includes playing with their favorite worlds in other ways outside of their PlayStation console. Today, we’re excited to share more details on a new collaboration with Hasbro’s Wizards of The Coast that introduces iconic PlayStation franchises to the Magic: The Gathering collectible trading card game. Launching on October 27, the Magic: The Gathering Secret Lair x PlayStation Superdrop collaboration includes seven unique Secret Lair drops, each with unique cards depicting the worlds of The Last of Us, God of War, Horizon Forbidden West, Uncharted, Ghost of Tsushima, and more. Every card from each Secret Lair pack features iconic characters, key locations, and items reimagined as Magic: The Gathering cards. Wizards of The Coast worked closely with Naughty Dog, Santa Monica Studio, Guerrilla, and Sucker Punch Productions to capture the spirit of each game and bring them to life with stunning art and cards with unique mechanics. Here’s a first-look at some of the cards from each of the Secret Lair drops, along with insights from PlayStation Studios on the collaboration. Naughty Dog Secret Lair x The Last of Us Part I First revealed earlier today at MagicCon Atlanta, Joel and Ellie from The Last of Us Part I offer plenty of mechanical depth for players. Staying true to the experience players will remember from the award-winning game, the Joel and Ellie cards can fight on their own, or work together as an intimidating pair in Magic: The Gathering. Secret Lair x The Last of Us Part II The second Secret Lair drop with Naughty Dog brings together two survivors on their own intertwining journeys. Abby’s story has been adapted into a card that brings valuable resources at a price, while Ellie’s quest for vengeance leaves destruction in its wake. Together, the cards tell the story of The Last of Us Part II. Secret Lair x Uncharted Last but not least, Nathan Drake and his unforgettable adventures swing into Naughty Dog’s third Secret Lair pack, with all the reckless charm of Uncharted. Every attack is another expedition, every fight another narrow escape, and every victory another uncovered treasure. “We have so many longtime Magic: the Gathering fans at Naughty Dog, so it was an awesome experience to work with the Wizards on the Coast team to bring these cards to life. Knowing their team are also big fans of our games created this wonderfully collaborative process as we imagined all the ways these sets could pay tribute to both The Last of Us games, as well as the entire Uncharted series. “We’re grateful to the Wizards team for working with us on them. We’ve packed these cards full of memorable characters, moments, and Easter eggs from our franchises, and we can’t wait for fans to get their hands on them!” – Neil Druckmann, Studio Head and Head of Creative at Naughty Dog Santa Monica Studio Secret Lair x God of War: Greek Santa Monica Studio teamed up with Wizards of the Coast to create two Secret Lair packs that trace Kratos’s journey—from unstoppable fury to a father shaped by love and legacy. The first Secret Lair pack (Greek) explores Kratos from the original trilogy as an embodiment of raw chaos. Secret Lair x God of War: Norse The second pack (Norse) brings Kratos and his son Atreus together, capturing their story of growth, patience, and legacy. Kratos shares his wisdom, strengthening and teaching his son, while Atreus gathers knowledge but remains brash and reckless without his father. “When we heard there was an opportunity to be a part of a Secret Lair drop, we jumped at it! The team at Wizards of The Coast is incredible and it was an absolute pleasure bringing these cards to life with them. From the artwork to how the cards themselves functioned in relation to God of War was really something to behold. For instance, the way Kratos works in each drop is unique to where he was at each stage in the God of War timeline. Plus you throw in the additional interaction with Atreus and you have something we think fans are truly going to love.” – Cory Barlog, Head of Creative at Santa Monica Studio Guerrilla Secret Lair x Horizon Forbidden West Guerrilla brings the world of Horizon with a Secret Lair pack that features the Meridian Savior herself, Aloy. Solid and balanced, this Magic: The Gathering card captures how she endures overwhelming odds by combining brains and grit. “This collaboration was rather close to our hearts, as many of us at Guerrilla are longtime Magic: The Gathering fans. Horizon world is built on pillars such as its majestic nature, unique machines, and diverse tribes, and the Wizards of the Coast team did an amazing job bringing all of that to Magic format through stunning artwork and fitting card mechanics. We’re especially proud of how Aloy’s representation reflects her journey as a Seeker of the Nora, and how her knowledge of the Old World connects to Artifacts – the core theme around which the set is built. We can’t wait for players to bring Aloy to life in their decks and adventures!” – Ilya Golitsyn, Lead Artist at Guerrilla Sucker Punch Productions Secret Lair x Ghost of Tsushima Sucker Punch Productions and Wizards of The Coast capture the dual identity of Jin Sakai in the Ghost of Tsushima Secret Lair pack. In battle, every strike for Jin is a choice: the honorable standoff that cuts down foes with precision, or the unrelenting stealth of the Ghost, striking unseen. The Magic: The Gathering Secret Lair x PlayStation Superdrop will be available on October 27 at 9am PT / 5pm BST / 6pm CEST on the Magic: The Gathering Secret Lair website*. Each Secret Lair drop will be available in foil and non-foil versions. To learn more about this collaboration, visit the Magic: The Gathering website*. *The products featured in this post are manufactured and sold by independent third-party licensees under license from Sony Interactive Entertainment or its affiliates. These products are solely the responsibility of the licensees. Sony Interactive Entertainment and its affiliates disclaim all liability arising from or related to the manufacture, sale, or use of these products. If you click on a third-party link, you will leave the PlayStation ecosystem. Please note that PlayStation’s Privacy Policy will no longer apply, and the collection and use of your data will be governed by the third party’s privacy practices. We encourage you to review their privacy policies and understand your rights before engaging with them. View the full article
  9. Set to launch in 2026 on PlayStation 5, MARVEL Tōkon: Fighting Souls is a 4v4 team-based fighting game brought to life through a collaboration between Arc System Works — the studio behind the Guilty Gear series and Dragon Ball Fighter Z — PlayStation Studios, and Marvel Games. Featuring unique anime-inspired visuals, the game brings high speed, explosive combat packed with nonstop intensity. Every match promises dramatic, unpredictable showdowns that keep the action going. At August’s Evolution Championship Series (EVO) and throughout the closed beta test, players were able to assemble a team of four out of six iconic characters: Captain America, Iron Man, Ms. Marvel, Star-Lord, Storm, and Doctor Doom. At Tokyo Game Show 2025, happening from Thursday, September 25 to Sunday, September 28, Spider-Man and Ghost Rider (Robbie Reyes) will join the roster, expanding the playable character count to eight. Spider-Man A fast, agile fighter armed with versatile web attacks Spider-Man’s key strength is his versatile offense built around his signature move, Web Zip. This technique lets him fire webs from the ground or air in multiple directions, then sling himself at high speed along a chosen path. He can also use Web Zip to launch upward diagonally for aerial strikes or dive down from above for sudden ambushes. His unpredictable moves will keep opponents constantly on edge. Web Zip unlocks a variety of follow-up moves When Spider-Man’s Web Zip connects with an opponent, you can follow up with powerful attacks like Zip Kick, a swift follow-up strike, or Web Slam that crushes opponents with his web. When blocked, or if Web Slam is chained too often, the move transitions into a Web Snare that drags opponents closer. Spider-Man can also shoot his web upward to hang in mid-air, baiting foes into performing anti-air attacks. Combining Web Zip with its various follow-up attacks keeps the pressure high and fuels Spider-Man’s chaotic high-paced offense. Mix melee and projectiles for maximum pressure Spider-Man comes equipped with a versatile toolkit, including those similar to special moves in traditional fighting games. His projectile attack, Web Shot, fires a blob of web that can also be used midair. You can switch between medium and heavy to shoot multiple webs in succession. It’s effective for zoning but risky if opponents anticipate it and jump in, due to its long animation. His rush skill, Arachnid Assault, shifts into a somersault kick when executed in the air. When used airborne, you have i-frames against other aerial attacks, making it valuable not only as a combo finisher but also as an anti-air move. Versatile attacks that enhance both attack and defense Web Bomb plants a lingering explosive. Although it can be destroyed by enemy attacks, it’s useful for disrupting movement. His counter skill, Spidey-Sense, shifts Spider-Man into a special stance that lets him evade attacks and throws while automatically striking back. It proves handy for deflecting attacks right as you’re recovering from a knockdown or interrupting enemy combos. Spider-Man also has a unique ability: crouch-walking. While I didn’t have a chance to try it, his extremely low stance may help him slip under certain projectiles while advancing. The combination of his core movesets, including projectiles, rush moves, and anti-airs, alongside his arsenal of quirky skills like Web Zip, makes Spider-Man extremely versatile and dynamic. Ghost Rider A tactical fighter equipped with a unique gauge Ghost Rider wields a unique gauge called the Vengeance Gauge, designed to resemble a car or motorcycle tachometer. Managing this gauge is integral to his gameplay. It builds as he uses his skills, boosting both hit count and damage the higher the meter climbs. However, when the gauge maxes out, Ghost Rider collapses to his knees and suffers a long recovery, forcing players to carefully manage the meter so it doesn’t overload. Powerful abilities that evolve based on the Vengeance Gauge Hellfire unleashes flames and has a short recovery, which makes it tough for enemies to counter when blocking, and is perfect for applying pressure or setting up a combo. Penance Driver is a powerful command throw great for breaking defenses, and both light and heavy versions allow him to lunge forward to grab foes from mid-range. Judgment Cradle, his ranged chain attack, can branch into a feint, low, or overhead, giving him another way to crack defenses. Rounding out his arsenal is Hell Scorcher, which sets the ground ablaze to create an area of lingering flames that deals continuous damage. The key is to build the Vengeance Gauge without losing control To reduce the Vengeance Gauge, players must rely on unique moves, powerful supers, ultimate skills, or even tagging in a teammate. One such move, Revelator Chain, spins Ghost Rider’s chain in a flurry of strikes that drain the gauge with each hit. Holding down the button extends the move, allowing him to continuously attack while lowering his gauge. Another option is Hell Throttle, which engulfs Ghost Rider in flames to damage nearby foes. While this move cuts down the gauge significantly, it leaves him wide open, so timing is key. Maintaining a high but not maxed-out Vengeance Gauge empowers Ghost Rider’s skills, giving him an advantage. Combos enhanced by these boosted abilities can shave off massive chunks of an opponent’s health bar, which feels immensely rewarding. However, in the heat of battle, it’s easy to let the gauge max out, which will leave you completely vulnerable. Mastering Ghost Rider clearly requires practice and precision. ​​ Ghost Rider demands tactical gameplay and constant gauge management, but his over-the-top style with whipping chains and spewing flames makes him a thrill to both play and watch. He is a challenging but highly rewarding character, so don’t be afraid to give him a shot. Dive into an all-new Marvel Universe, filled with iconic Marvel heroes and villains, fan-favorite stages, and an intuitive gameplay system with MARVEL Tōkon: Fighting Souls! View the full article
  10. We here at Naughty Dog are honored to celebrate The Last of Us Day 2025, our annual recognition of the franchise that has meant so much to you, our incredible fans, and the teams at Naughty Dog who have contributed to the series over the years. It’s been a busy year for The Last of Us, and we’re grateful for your incredible support of Joel, Ellie, and Abby’s journeys. So we’re excited to commemorate TLOU Day with you all in some fun, new ways: The Last of Us Part II Remastered on PlayStation Plus The Last of Us Part II Remastered is now available on PlayStation Plus Extra and Premium!* PlayStation 5 players can experience the stories of Ellie and Abby, alongside extra modes like No Return, Guitar Free Play, and more. We’ve been overjoyed by the reception to additions like the roguelike mode No Return from fans who have already played, and can’t wait for more of you to jump in. And for PC players who have yet to play either entry on the series, good news: The Last of Us Part I and The Last of Us Part II Remastered will both be on sale starting next Monday, September 29 through October 6 as part of the Steam Autumn Sale! The Last of Us Part II Remastered: No Retournament Dozens of Dogs competed in our first-ever internal No Retournament, putting their skills to the test in the fan-favorite No Return mode introduced in The Last of Us Part II Remastered. We wanted to offer a peek into our studio coming together for this thrilling event, so watch our recap below: Play Video New The Last of Us Merchandise We have a first look at Dark Horse’s incredible The Last of Us: Part I and Part II Scripts collection: View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Check out this new statue from our partners at Dark Horse offering an up-close look at the imposing Bloater. Our friends from YouTooz have also released new The Last of Us Monitor Buddies, so Ellie and Joel can keep watch while you work or play. YouTooz also released three new plush figures: Joel, Ellie, and Shimmer the horse. Finally, Fangamer brought back the fan-favorite Brock the Brick plushie, and introduced Lev’s iconic shark plushie from The Last of Us Part II. TLOU Wallpapers and more You may have seen our graphic designer Jason Ferry’s amazing work across our website, merchandise, and partnership collaborations. He’s even grown mold at home to use in his designs – don’t worry, he hasn’t turned into a Runner just yet. Here’s Jason to explain what he’s been up to: “I’ve grown so much slime mold over the past year people have started calling me Mold Man. To celebrate TLOU Day, we’ve used the mold imagery to create six wallpapers for mobile and desktop. You can download them here, and carry my mold on the go, like a pro.” We’re also introducing new Animated Avatars and Avatar Frames for the Steam Points Shop. They’re designed in pairs, creating complex scenes when used together. And with Halloween right around the corner, celebrate the holiday and TLOU with a set of nine The Last of Us Jack-O-Lantern stencils. Submit your favorite Jack-O-Lanterns here by October 24 for a chance to be featured on the Naughty Dog social channels this Halloween! View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Thank you for celebrating another The Last of Us Day with us! It’s a privilege to see your love for the series through beautiful art, inspired cosplay, and amazing Photo Mode shots, all of which inspires us to keep making memorable games for you. *The Last of Us Part II (PS4) and The Last of Us Part II Remastered (PS5). Game Catalog varies over time, region/country, and plan. PS Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose until cancellation. Terms apply, see play.st/psplus-usageterms. View the full article
  11. Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid and I are back this week to discuss the new upcoming Ghost of Yōtei merch, TGS, and recapping this week’s State of Play. This episode also includes an interview with Gabe Cuzzillo, one of the three developers of the PS5 title Baby Steps. Stuff We Talked About Next week’s release highlights: EA Sports FC 26 | PS5, PS4 (out today) Final Fantasy Tactics – The Ivalice Chronicles | PS5, PS4 LEGO Party! | PS5, PS4 Alien: Rogue Incursion Evolved Edition | PS5 Nicktoons & The Dice of Destiny | PS5 Digimon Story: Time Stranger | PS5 Ghost of Yōtei | PS5 Ghost of Yōtei merch — Celebrate all things Ghost with Franchise Rewards that lets players celebrate their in game achievements with real world items. TGS Recap — Get hands on impressions and details of all the best games coming to PlayStation from the show floor. September State of Play — Check out new heroes, titles, and stories coming to PS5 The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  12. The PlayStation booth at Tokyo Game Show 2025 is packed with memorable photo ops and hands-on gameplay with some of the most anticipated PS5 titles. In this PS Blog post, we take you inside the booth and share our gameplay impressions of Dragon Quest I & II, Onimusha Way of the Sword, The Seven Deadly Sins: Origin, Fishbowl, and Meteora. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image At the PlayStation booth, we’re showcasing 14 highly anticipated PlayStation 5 titles, including Ghost of Yōtei and MARVEL Tōkon: Fighting Souls. Let’s dive into the lineup! Play Video Dragon Quest I & II HD-2D Remake | Publisher: Square Enix | Out: Oct 30 In the Tokyo Game Show 2025 demo of Dragon Quest I, players chase down the Robbin’ ‘Ood Thieves after they stole a key, tracking them into a mountain cave. Unlike the original’s one-on-one encounters, the remake pits you solo against groups of enemies. Armed with the Thorn Whip and spells like Sizz, you can strike entire hordes at once, though being outnumbered keeps the battles intense. The showdown with the Robbin’ ‘Ood Thieves was especially challenging, but the game helps balance the odds by highlighting each enemy’s weaknesses. By exploiting those vulnerabilities and keeping up with constant healing, I was able to secure victory. In the Dragon Quest II demo, the objective was to defend a mermaid’s dwelling from Hargon’s underlings by diving into the depths of the sea. This time, the party consisted of four members, including Princess of Cannock who is joining the lineup for the first time. Swift and capable in battle, she commands spells like Kacrack and Frizzle, along with abilities such as Thin Air and Hypnowhip. However, even when given direct orders, she occasionally acts on her own, adding an element of unpredictability. Playful, spirited, and expressive, she brings vitality into both the combat and the narrative. In Dragon Quest II, a newly added underwater realm expands the world of adventure. Sunlight filters through the depths, and vibrant corals are illustrated with striking detail, highlighting the beauty of HD-2D visuals. Players can freely navigate the ocean by ship, and when using Lorelei’s Harp, the vessel becomes enveloped by bubbles and descends beneath the surface, enabling seamless travel both above and below the sea. Distinct monsters inhabit each layer of the ocean, including entirely new creatures not seen in the original. Play Video Onimusha Way of the Sword | Publisher: Capcom | Out: 2026 At the PlayStation booth, I got to experience an adventure that was set across a section of the Kiyomizu-dera Temple. One of the game’s defining features is its dual-gauge system shared by the protagonist Miyamoto Musashi and his Genma adversaries: a yellow Health Gauge and a red Stamina Gauge. Landing attacks or skillfully countering enemy strikes drains their Stamina, and once it empties, enemies lose their balance and become exposed to Musashi’s devastating Break Issen strike. Conversely, if Musashi’s own Stamina Gauge runs dry, he is left off-guard and extremely vulnerable. This constant push and pull creates thrilling, tension-filled exchanges. While enemy attacks can be blocked with a single button, the game also introduces two advanced defensive maneuvers: Parry and Deflect. A Parry is performed by timing a guard just right, staggering the enemy and creating an opening for a counterattack. Its timing feels fairly generous, making it one of the easier techniques to execute. Deflect, in contrast, requires pressing an extra button while guarding. The margin for success is tighter, but when timed correctly, Musashi can fend off enemy strikes and greatly diminish their Stamina Gauge. Meanwhile, the series’ signature counter move, Issen, requires timing an attack to the exact moment of an enemy strike. It is the hardest technique to master but landing it brings an unmatched sense of exhilaration. Chaining Parries and Deflects to handle multiple foes is extremely satisfying. The tense, split-second encounters that unfold from waiting for the perfect opening or battling against many adversaries capture the spirit of dramatic swordplay of classic samurai dramas. The boss fight against Sasaki Ganryu, set on the iconic wooden stage of Kiyomizu-dera Temple, was a deadly duel. Ganryu unleashed brutal, unpredictable attacks, such as axe kicks and spinning slashes. To survive, I had to parry his relentless onslaught while striking back to chip away at his Stamina Gauge. The battle forced me to leverage every skill I had mastered up to that point. Play Video The Seven Deadly Sins: Origin | Publisher: Netmarble | Out: Jan 28, 2026 This open-world action RPG is set in the world of Nakaba Suzuki’s manga and anime, The Seven Deadly Sins. At the PlayStation booth, both Story Mode and Open World Mode were available to try out. Story Mode follows an investigation led by Tristan and Tioreh, taking them to Lake Penace — the site of a legendary battle years earlier between Estarossa of the Demon King’s elite Ten Commandments, and Escanor of the Holy Knights, the Seven Deadly Sins. Being able to visit this iconic battlefield is a treat for longtime fans. The gameplay also offers plenty of variety; plunging into an underwater cavern triggers a 3D shooting sequence, and soon after you’ll face block-based puzzles. You can continue exploring underwater, where you’ll encounter colossal enemies. The discovery of a pendant within the cave, along with the game’s original storyline, adds an extra layer of mystery and intrigue. In Open World Mode, players are free to explore a vast map that spans far beyond the city surrounding Liones Castle, reaching grasslands, forests, coastlines, and islands. Each area is intricately detailed, fueling the urge to venture further and uncover new sights. Iconic locations from the series, including the Fairy King’s Forest and the shores of Lake Penace, also appear on the map. Players can scale tall walls with consecutive jumps and soar from great heights using a glider. Interacting with townsfolk unlocks area quests, and due to the dynamic day-night cycle, certain quests can only be completed after nightfall. In Open World Mode battles, players can seamlessly swap between characters. Up to four characters can be assigned to the directional buttons, and once the switch gauge fills up, they can be rotated in and out mid-combat. Each fighter brings a distinct style: Tioreh can fly and fight in midair, Tristan excels with swift, agile strikes, while Slader relies on slower heavy-hitting attacks. Since every character handles differently, part of the fun comes from experimenting and discovering which character best suits your playstyle. Fishbowl | Developer: imissmyfriends.studio, Wholesome Games Presents Fishbowl is planned for release on PS5. Developed by a two-person, India-based team, imissmyfriends.studio, Fishbowl tells a coming-of-age story that unfolds over the course of a month. Its pastel-hued pixel art immediately catches the eye, with Alo’s home rendered in vibrant, intricate detail that exudes warmth and charm. In sharp contrast, her dreams and inner worlds are portrayed in monochrome, the absence of color emphasizing her solitude and melancholy. The game begins with Alo returning home in a rickshaw on a rainy day after work. It has been a week since she started her new job and living alone, and her somber mood reflects the weight of loss — she had lost her beloved grandmother, Jaja, just a month earlier. When Alo steps inside, she discovers that her mother has sent over her grandmother’s belongings. At this point, a sliding puzzle begins. Once solved, players can read Alo’s heartfelt thoughts about each item, revealing the deep bond she shared with her grandmother. The final keepsake is a toy goldfish in a glass bowl; an object that seems to hold the key to the story. At home, Alo also has work to do: video editing. She works for a popular influencer and carries out her assignments from her own space. The editing process is presented as a light rhythm-based mini-game. When Alo completes video edits or spends time chatting with friends, a gauge at the top of the screen gradually fills up. Though never explicitly explained, the gauge appears to reflect her emotional well-being. Even small routines, such as cooking a meal or taking a shower, cause the gauge to increase slightly, hinting that simple acts of mindfulness play a role in nurturing the heart. Yet questions remain: how will Alo come to terms with the loss of her beloved grandmother? How will she adjust to the challenges of a new job? And how will she cope with the isolation of remote work? While the demo only offered a glimpse into a single day of her life, it was enough to leave me curious about how her emotional journey will unfold. Meteora | Publisher: Big Boot Games Meteora is set to release on PS5 in January 2026. Developed by Mumbai-based studio Big Boot Games, Meteora is a battle racing game set in outer space. The project was born from Sony Interactive Entertainment’s India Hero Project; an initiative aimed at discovering and nurturing game development talent in India. The game will also support PlayStation VR2. Players take control of a meteor hurtling through space, dodging asteroid clusters, smashing rival meteors, and racing toward a goal portal. The controls are simple: adjust your direction by rotating with the L2/R2 buttons and use the left stick for quick evasive maneuvers. Movement isn’t completely free in open space, though — it’s better visualized as racing along an invisible, pipe-like track. Stage 1, “Race,” challenges players to reach the portal in the fastest time possible. Though there are only a few asteroid obstacles and the rules seem simple, finishing within the time limit requires frequent boosting. To maintain speed, players must strategically gather stars and Speed Boost power-ups. The catch is that the item hitbox is surprisingly unforgiving, leading to frequent misses even when it feels like you’re perfectly aligned. Success depends on precise line-taking and knowing when to boost forward versus when to ease off to secure items. The game embraces principles of classic racing games, and beneath the dazzling spectacle of meteors streaking through a vibrant cosmos, the core gameplay is pure racing. Once I realized this, I not only enjoyed the challenge of shaving seconds off my time, but also the exhilarating sensation of blazing through space. Stage 2, “Elimination”, introduces rival meteors that players can destroy by ramming into them. To clear the stage, you must take down a set number before reaching the portal. The mechanics are more complex than in Stage 1, but each successful takedown is very satisfying. Stage 3, “Time Attack”, returns to the race-against-the-clock format while adding rival meteors into the mix. This stage also features explosive asteroid clusters, making the course significantly more challenging. Across every stage, the upbeat, fast-paced soundtrack paired with punchy sound effects enhances the sense of immersion. You’ll be hooked once the controls become second nature. View the full article
  13. In Possessor(s), you’ll play as Luca, a girl trapped in the ruins of her city in the aftermath of an attack by extra-dimensional demons. Luca doesn’t exactly have a lot of experience fighting anyone… she used to be a pretty regular kid! But Sanzu City is full of demons who need killing, and Luca doesn’t exactly have any weapons lying around to kill them with. Play Video To defend herself and Rhem, her allied demon, Luca will have to scrounge for makeshift weapons all over Sanzu. Rhem will give her the power to turn some of the simple household items she finds into much-more-deadly ones. Wield what you have Luca has two kinds of attacks: Weapons, which she can use at any time to batter her enemies, and Special Weapons, which spend Charges. Luca can earn additional Charges of her Specials by making successful hits with her regular Weapon. When Luca wakes up in the ruins of Sanzu, the only Weapon she can find is a pair of kitchen knives. But soon, she’ll start collecting some even stranger items. In the Campus, Luca can get her hands on an Electric Guitar. She can charge it up and perform a massive ground smash, sending a shockwave at her enemies. The Guitar is a slow but powerful weapon. When you’re wielding it, you’ll have to choose your timing well! In the Sunken City housing development, Luca might find the Hockey Stick. This weapon is great for performing quick, deadly sweeps, and hitting enemies who are standing further away. Its attacks can also be chained into aerial combos against flying or juggled enemies. Luca can pair either of these Weapons with up to three Special Weapons by assigning them to different directional inputs. This allows you to build your own combos. For example, Luca’s Computer Mouse Special is great for knocking enemies into the air, where they can be juggled by the Hockey Stick’s aerial combo. The Cell Phone special shocks enemies around the player, which may stun them long enough for her to smash them with her Guitar. One of Luca’s strange Specials is a pair of cool Sunglasses. Activating them right before an enemy strikes you allows you to do a massive counterattack! My favorite Special, however, is her Katana. It’s the only one of her Weapons which is genuinely a weapon – Luca finds it in the Mall! It works as a gap-closer, helping Luca zoom close to her enemies and damage them with a powerful swipe. Search the city To find these weapons, Luca will have to search every inch of Sanzu City. The city is overgrown and destroyed, and a lot of the places that used to be familiar to her now feel strange and dangerous. The SanZooQuarium, a local aquarium she used to visit on field trips, is now full of possessed sea creatures… and demonic penguins with something suspicious to sell you. She’ll have to fight her way past shattered fishtanks to find the last human hiding there. What kind of deal did he strike with these demons to keep himself alive? Luca will have to find him and get some answers! Luca can also explore her old high school Campus. The classrooms and libraries are now filled with possessed books, filing cabinets, vases, and lamps. There’s a human hiding here, too – Luca’s old teacher, Professor Foss. He wants to help her… but he seems unwell, and he might be hiding a secret in the basement of the school. Luca will have to get some answers from him, too! Survive with what you have Luca and Rhem are all on their own in Sanzu. But with Rhem’s powers, and Luca’s tenacity, they’ll be able to hold back an army of demons with a pile of scrounged items. To see how she does it, you’ll have to check out Possessor(s) at release for PlayStation 5 on November 11! View the full article
  14. Where Winds Meet is an ambitious free to play open-world ARPG that seeks not just to emulate but to embody the very soul of Wuxia. Wuxia is a captivating genre typically found in fiction and cinema, featuring warriors from ancient China performing superhuman martial arts feats, think Crouching Tiger, Hidden Dragon or House of Flying Daggers. The world of Wuxia is often mistakenly conflated with Kung Fu. But where traditional Kung Fu emphasizes the realistic, disciplined mastery of martial arts, Wuxia is a seamless blend of martial prowess, eastern philosophical depth, and aesthetic elegance. In this world, warriors glide across rooftops, inner energy defies gravity, and even everyday objects can become instruments of profound beauty and deadly precision. Play Video Central to this mission is its combat system, where weaponry is far more than a tool for violence – it is a demonstration of character, philosophy, and art. Weapons in Where Winds Meet are deeply integrated into the core gameplay of its Wuxia open world. Players can equip two weapons simultaneously and easily switch between them during combat. Weapons are a crucial component that determines the player’s fighting style; players can learn different weapons based on their interests and flexibly replace or match them. The combination of weapons with various Martial Arts and Internal Arts forms the core element of character build in the game. Where Winds Meet features a wide arsenal of weapons: Spear, Sword, Dual Blades, Rope Dart, the enigmatic Mo blade, and more, each meticulously crafted with distinct weight, speed, and feel. Yet among these, one stands out as an embodiment of Wuxia’s spirit – a weapon that should be impractical, yet in this world becomes poetry in lethal motion – the umbrella. The Umbrella: where poetry meets combat In reality, an umbrella is merely a shelter in the rain, but in the Wuxia world of Where Winds Meet, it becomes a vessel for romance and lethality. It’s soft yet sharp, defensive yet aggressive. It’s light as a feather but can strike like a storm. When it opens, it can shield you. When it closes, it becomes a blade. We drew inspiration from classics – like the umbrella vs. pole blade fight in Zhang Yimou’s movie, “Shadow”- but we also wanted to add our own flavor. A key priority for us was ensuring that even the most fantastical movements feel believable and impactful. To achieve this, we partnered with Action Director Wei Tung, a multi-award winner (Hong Kong Film Awards, Golden Horse Awards) whose legendary filmography includes Bruce Lee’s Fist of Fury, Kung Fu Killer, As Tears Go By, and Swordsman II. Behind the scenes motion capture Rather than relying solely on digital animation, Mr. Tung insisted on real martial artists performing every move. All actions, including solo techniques, were captured with at least two stunt actors interacting – this preserved the sense of impact, reaction, and spatial awareness. We employed full-body simultaneous motion capture, requiring performers to execute every movement with perfect coordination. The result is a combat system that feels visceral, intentional, and cinematically expressive, whether you’re wielding a sword, a spear, or an umbrella. Ranged Assault – delicate form, overwhelming force The Floating State – a dance above the battlefield Heavy Blow- returning strike with weight and impact Solo Combat – a portable stronghold Partnered Combat – the umbrella as a fighting companion A living world: the seasonal journey ahead We believe that a Wuxia world should continually grow and unfold. That’s why Where Winds Meet will be structured around a seasonal update model, with each season lasting approximately three months and introducing new map areas, gameplay and narrative to explore. Our launching season will include two expansive regions – Qinghe and Kaifeng – each with its own story arc, allowing players to delve deeper into the game’s storyline and unravel their character’s past. The seasonal updates will differ in focus. Some may advance the main plot through new regions and characters, others may introduce new gameplay and time-limited in-game activities, or enhance social features and character progression. Most importantly, we will continuously optimize and adjust the gaming experience based on feedback from the player community. It’s our way of building this world with our players, not just for them. A shared wuxia dream for all For us, Where Winds Meet is more than a game – it’s an invitation to experience Wuxia as we’ve always imagined it. We aim to take the romanticism, the philosophy, and the grounded-ness of Wuxia and weave them into a living, breathing, and endlessly evolving world. We can’t wait for you to enter this world with us! Where Winds Meet will be free to play and will launch globally on November 14, 2025. The game is now available to wishlist on PlayStation Store. An exclusive pre-order bundle for PS5 is also available, including an outfit pack, a PS5-exclusive namecard background and more: View the full article
  15. Nioh 3, the latest entry in Koei Tecmo Games’ dark samurai action RPG series from Team Ninja, is set to launch on PlayStation 5. I had the chance to go hands-on with the game at Tokyo Game Show 2025. I explored the newly revealed snowfield area and confronted the daunting yokai incarnation of Takeda Shingen. Here’s how it went. Journey through open fields and engage in thrilling battles One of Nioh 3’s defining new features is its open field, which I was able to experience firsthand during one of the demo’s main missions. The size was smaller in scale due to it being a demo, but the snowfield area was still packed with discovery. I began by unlocking a shrine to serve as my central hub, and from there, I uncovered treasure chests containing equipment, dark walls that unlocked new Guardian Spirit abilities when destroyed, lost Kodama spirits, and enemy outposts that remain sealed until the Dark Realm is cleared. The new jump action further opened up the battlefield, allowing me to scale rocky cliffs and leap across floating stone islands. This addition of vertical exploration greatly broadens an area’s possibilities. Master the arts of two new fighting styles: Samurai and Ninja Another highlight of Nioh 3 is the ability to master two different fighting styles: Samurai and Ninja. A simple press of the R2 button swaps between the two, altering stats, weapons, skill sets, and even visuals — effectively giving your character two distinct builds in combat. The Samurai style closely mirrors the classic Nioh experience. It lets you wield weapons such as katanas, dual swords, odachi, and spears to deliver devastating blows. Pressing R1 with precision after an attack triggers the Ki Pulse, which restores a portion of your spent stamina (Ki) and dispels the Dark Realm created by yokai that otherwise disrupts Ki recovery. A new mechanic called Arts Proficiency introduces a gauge that fills up as you attack and guard. Once maxed out, you can unleash a powerful strike or martial skill to boost its strength. Attacks enhanced by Arts Proficiency don’t consume Ki, making them particularly useful for managing stamina. The Samurai’s defensive prowess stands out with its guard mechanic. By guarding right before an enemy’s attack lands, you trigger a Deflect that not only restores Ki but also charges the Arts gauge and Ninjutsu gauge. The Ki recovery effect is especially powerful. Nailing the timing on a perfect guard is challenging, but the payoff is deeply rewarding and satisfying. In contrast, the Ninja style excels with agile movement and efficient Ki consumption. Its arsenal includes tonfa, kusarigama, tekko claws, and reverse-grip dual swords, all focused on chaining rapid combos. Attacks from behind deal extra damage, empowering players to master a playstyle built on agility, flanking, and relentless chains of attacks. Two signature mechanics set the Ninja apart: Evade and Mist. Evade is essentially a perfect dodge that restores Ki and boosts the Ninjutsu and Arts gauges. Mist summons a phantom clone when you press R1 at the right moment after an attack, drawing enemy focus to the clone and opening opportunities to strike from behind. Mist’s cunning move is a perfect showcase of ninja combat. Ninjutsu adds another layer to the Ninja style and comes in many forms. Some ninjutsu deliver immense power, while others provide precise homing capabilities, allowing players to maintain an edge from a distance. Unlike the previous games, where ninjutsu had limited uses, skills can be activated repeatedly in Nioh 3 as long as the Ninjutsu gauge is charged. Use Style Shift to counter deadly enemy moves Switching between Samurai and Ninja styles with the R2 button is called Style Shift. Using Style Shift in combat unlocks a wide range of tactical options. Style Shift can also interrupt critical enemy attacks. When an enemy glows red, it signals an incoming unblockable attack. Executing a perfectly timed Style Shift at that moment triggers a Burst Break, turning imminent danger into a powerful counterattack. This mechanic is essential for handling tough bosses, and it stands out as one of the core combat systems in Nioh 3. Facing the great tiger yokai, Takeda Shingen Next, I faced a high-stakes battle against Takeda Shingen, who had transformed into a colossal tiger demon. He unleashed rapid four-armed claw combos that transitioned into devastating, wide-area slam attacks. Shingen also summoned the Dark Realm, twisting the battlefield into a chilling underworld where a field of red spider lilies quickly blossomed and withered, plunging the area into darkness. Within this realm, his assault grew even more vicious, mixing aerial feints, plunging strikes, and massive fireball projectiles. Even with the full time limit, I failed to bring Shingen down. I was slashed, crushed, burned, and defeated more times than I could count. There were times I came close, only to falter under the immense pressure. Yet this very struggle is what makes Nioh so rewarding and fun to play. Nioh 3 launches February 6, 2026 for PS5. Watch the latest trailer direct from State of Play below: Play Video View the full article

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