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Commander Fury

CCFURY
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Commander Fury last won the day on September 19 2018

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  1. Seven years ago, we at Zen Studios introduced CastleStorm — our most popular non-pinball video game, well… ever. And today, we’re proud to finally bring CastleStorm II to your PS4. The new game includes all the crazy cartoon carnage you loved from the original (even more!… ‘cause that’s what sequels do!), adding to the mix a full-fledged 4X kingdom-building metagame that turns our unique super-genre-mashup into a super-DUPER-genre-mashup. But how did we come upon that decision? And what does it really mean for gameplay? It’s been a long time, so let’s take a step back to remember what made the first CastleStorm so popular to begin with — there’s really nothing else quite like it out there. Picture this: Two castles on a battlefield. Defended by ballistae, they hurl javelins, chunks of rock… even sheep at each other. Troops — not always necessarily human — enter the fray to bloody things up even more. Meanwhile, you command every bit of it. The strategy of who to send out… the precision of ballista shots… the hack-n-slash combat going on in the middle of everything. It’s all on you, bud. Backed entirely by a charming — well… charmingly violent — medieval setting that takes itself about as seriously as Monty Python and the Holy Grail does. Probably less. We got a lot of great feedback about this formula — ultimately, our biggest critic was ourselves. We love what we accomplished and we remain very proud of it, but we felt we could improve things by adding more depth. Being huge fans of franchises like Civilization and Heroes of Might and Magic, we knew 4X strategy was a good way to accomplish that. But would it be too much? Kingdom-building strategies are huge enough as it is without a whole ‘nother game’s worth of combat included. But here at Zen, we like to say we make what we want to play. And yeah — we really wanted to play that! We know literally no one else out there would think to make this game but us. Challenge accepted. Now that CastleStorm II’s eXploring, eXpanding, eXploiting, and eXterminating (the four X’s of 4X strategy, if you didn’t know) have been fully, uh, eXecuted, I think it’s fair to say that CastleStorm II is a kingdom-building — well… kingdom-crashing! — strategy game above all else. Of course, your main goal — be it a full-blown campaign or a simple skirmish — is to conquer an entire map in your kingdom’s name. You’ll start with just a small plot of land, then open up more of the map as you accomplish three of those X’s: exploring your lands, expanding your territory, and exploiting the resources you mine, farm and acquire. But that extra-fun fourth X — our version of exterminating — is what ranks CastleStorm II among the most unique 4X games ever. You see, you’re not just exploring the land — you’ve also gotta get your hands really dirty to earn it. That’s where the original CastleStorm’s core formula sets in — much as you remember it, only better. In addition to new troop types, we’ve added features like new spells to cast (Grasp is a personal favorite), controlling any soldier on the battlefield (not just generals like the first game), and watching 3D castles crumble hard with the aid of beautiful physics powered by Unreal 4 (a huge step up from the 2D castles of yore). We’ve even added the Undead as a new character type: Everything from simple skeletons and zombies to succubi and headless horsemen now has it out for you. Our story campaigns also set us apart from typical 4X fare. And as the person who wrote both tales — one from the perhaps overly heroic perspective of the Kingdom’s Sir Gavin, the other with a dash of “burn it all down” from the vampire princess Luna — I hope you find the offbeat characters and scenarios as amusing to experience as I did to write. ‘Cause they were a freakin’ blast. (Oh, and a huge shout-out to CastleStorm II’s Lead Designer Tamas Balog, who largely laid out each scenario, trusting the dialogue to me.) So, check it out — and let us know what you think of the whole thing. View the full article
  2. Hello! 4 years ago, PlayStation fans around the world first stepped foot onto their first planet in our near-infinite universe and embarked on their voyage of exploration. For a surprising number of people, it would be a voyage which would see them spending hundreds and even thousands of hours journeying to the next horizon, the next planet, the next star system, propelled by the desire to see what was around the next corner. In fact, that universe we created day one has already provided hundreds of millions of hours of entertainment across the globe. That’s why it is so exciting to release No Man’s Sky: Origins on PlayStation 4 today. For the first time we are breathing new life and variety into that universe in a significant way, adding new worlds to explore, new planets never-before seen, new life to discover. Play Video How do you radically change a universe where so many have made their homes, built bases, named, and discovered? Our solution is to birth entirely new planets into the universe, with vistas never possible before. Fly your Starship through towering mountains and epic chasms vastly larger than ever. Survive lightning storms, fires and hostile weather systems. Discover new creature behaviours like fauna that land and take to flight, or huge alien sandworms. Walk beneath new giant flora that changes from day through night. Visit buildings of an entirely new scale, containing new lore and much, much more. When No Man’s Sky first launched, we watched as players awoke on their first planet. It might have been hospitable. It might have been dangerous, barren, or teeming with life. For sure though, it would have been an intriguing alien world filled with curious flora and fauna never seen before – not even by us, the developer. We’re excited to experience that thrill again with you. No Man’s Sky on PS4 has been updated over a dozen times since those early beginnings. The game has expanded in almost every direction to accommodate almost every play style: base building, PS VR, multiplayer, trading, community missions, exocraft, expanded lore… This year alone we have already introduced living ships, mechs, abandoned freighters and cross-platform play. At No Man’s Sky’s core though, beats the heart of an experience which has never really lost its main existential purpose: a voyage of discovery, of exploration. It is only fitting therefore that, for our major update of the year, and in the lineage of the larger annual updates of Atlas Rises (2017), Next (2018) and Beyond, we return to that core principle. Whether you’re a veteran traveller who has been to the centre of our universe and back before, or whether you’ve yet to take your first tentative step on that first planet, the No Man’s Sky: Origins represents a major moment in our journey so far. Why not come see what there is to discover? Our journey continues. Sean View the full article
  3. The Big in Japan promotion returns to PlayStation Store this Wednesday, September 23! This sale features a vast range of titles originating from a variety of Japanese development studios, with up to 50% on the games included in the promo. That includes Capcom’s survival horror remake Resident Evil 3, and Bandai Namco’s double-martial arts whammy of Tekken 7 and Dragon Ball: Kakarot. Favouring a different genre experience or an alternate choice? There’s plenty to choose from when the sale kicks off. Head here if you’re in Europe, and here if you’re in North America for the full sales list on PlayStation Store when the promotion goes live! As ever, the sale is on for a limited time, ending Wednesday, October 7 at 23.59pm BST / CEST / PST, 02.59am EST. View the full article
  4. Hello, I’m Nico Disseldorp. I’m part of House House, the videogame company who made that Untitled Goose Game. If you haven’t heard of it before, it’s a game where you play as a horrible goose who causes a big commotion in a small village. Tomorrow, the game is getting a free update so that two players can play through the game together as a pair of horrible geese. Play Video Two-player is something that interested us when we first started working on the game in 2016. But as a very small team, we decided early on to leave the idea behind in order to focus on making the single player game as good as it could be. After the game’s release last year, we had an opportunity to do some more work on the game. One of our favourite things about the response to the game was how many people were playing together with their friends, watching or taking turns. So we decided that the most exciting thing for us would be to add that second goose into the game. In this post I want to share with you what it was like to add a two player mode into a game that didn’t originally have one. Both in terms of what kind of work we had to do, and how it turned out once it was finished. When it came to adding a new goose to the game, there were a few big things we had to do, and lots and lots of small things. For a start we had to make a new goose. In terms of looks, we knew that players would need to be able tell the two geese apart, but we also liked the idea that the characters in the game couldn’t really tell them apart. So we tried to find a way to make this goose look different in its details, but in overall terms look pretty much like the same kind of goose. So to make this goose, we made the goose’s orange parts a bit redder, and made the goose generally a bit rounder and softer (especially the feet, tail and wings). We also added a bump on the new goose’s beak, which I’m told is called a “basal knob”. Apparently experts aren’t really sure what a basal knob is for, apart from making the goose look good. Finally, and perhaps most importantly, our sound designer Em Halberstadt gave this new goose a new honk. Another big task was teaching the townspeople how to keep track of, and react to, two geese. Our AI code didn’t keep track of anything like this before, so we had to make the characters a fair bit smarter. A big job was deciding which goose a character should prioritise responding to at any given moment. This required some balancing, as we had to make sure the people were effective at stopping both geese when they had to, while making sure the geese had lots of chances to help each other (for example by distracting someone while the other goose steals something). Once we had things working, we were pleasantly surprised by some of the fun things that two geese could do. For example some items could be interacted with in new ways – two geese can hold a rake like a limbo pole, one goose can drag the other around in a box or each goose can hold a walkie-talkie and send their honk to the other goose. When it comes to interacting with the townspeople, we had a lot of fun setting up situations like having one goose honk to get someone’s attention, while the other goose sneaks behind them to cause some trouble. It’s lots of fun to have a helper when doing something like teaming up to drop a bucket on someone’s head. The two-player mode is local multiplayer, so it’s made for two players on a single system. However PlayStation players do have an option if they would like to play with someone online. If you have PlayStation Plus subscription, you can use Share Play to have someone join in remotely, as though they were a second player on your system. We think this is a great use of video streaming and it’s a feature that people should try! Thanks for reading about our new two player update. We can’t wait for everyone to meet our new goose tomorrow. View the full article
  5. We were thrilled to announce the conclusion to 2020’s year-long storyline during the recent ESO Dark Heart of Skyrim Year-End preview with The Elder Scrolls Online: Markarth. This new DLC will take you to the iconic area of Skyrim known as the Reach with an all-new zone and story that ties into and brings the Dark Heart of Skyrim year-long adventure to a close. Can’t wait to get started? Begin your Markarth DLC adventure with the free quest now available from the in-game Crown Store. This adventure leads directly into the main storyline of the Markarth DLC and the Dark Heart of Skyrim finale, and no additional purchase is necessary, as you only need access to the base game to grab it. Get ready for Markarth with a new prologue questline Starting next week, we’re also introducing the Lost Treasures of Skyrim in-game event, challenging you and the ESOcommunity to unlock three tiers of collectible rewards that include new cosmetics, a pet, a new house, and the first of a new type of collectible: houseguests! To unlock them, work together as a community & use the new Antiquities system to dig up Tamriel’s lost treasures. Note that this event is only available to those who own the Greymoor Chapter. Unlock Community Rewards during the Lost Treasures of Skyrim Event Finally, we’re also happy to announce that our end-of-year promotion, titled #TamrielTogether, is coming soon. The ultimate celebration of our amazing community and all of the ways you play together, #TamrielTogether is packed with a ton of in-game events & rewards, the chance to win amazing prizes (in eligible territories), a guild-based contest, and more. Team up for adventure during #TamrielTogether With the upcoming Markarth DLC, the Dark Heart of Skyrim adventure comes to its incredible conclusion. We can’t wait to share more, so sure to check out the Markarth Prologue questline live right now in addition to the upcoming Lost Treasures of Skyrim event and #TamrielTogether promotion — it’s going to be an exciting end to another amazing year for The Elder Scrolls Online! The Elder Scrolls Online: Markarth arrives November 10 on PS4. View the full article
  6. Two weeks back we asked you to share unforgettable moments fighting as your favorite heroes from Marvel’s Avengers using #PS4share and #PSBlog. From thrilling action shots to stunning portraits, here are this week’s highlights: Captain America by astrozomb1es1. Black Widow by CrypticVisuals. Iron Man by Deemo_Dude. Thor by iamroyank. The Hulk by JustN2bad. Ms. Marvel by virtua_photo. Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? Theme: Tony Hawk Pro Skater 1 + 2 Share by: 9am Pacific on Wednesday, September 23 Drop into the halfpipe and share videos of your best combos or longest grinds in Tony Hawk Pro Skater 1 + 2 using #PS4share and #PSBlog for a chance to be featured. View the full article
  7. Coming down the aisle, hailing from 2K, this is Executive Producer Sean “The Slayer” O’Connor! I’m stepping between the ropes today to give you some exclusive tips to help you become an unbeatable brawler when WWE 2K Battlegrounds, out today on PS4. Whether you’re brawling with your family, your friends, or challengers online, these tips are sure to give you the upper hand when the bell rings. Play Video Tag in the Crocodile Some arenas have interactive environments that let you deal extra damage to your opponent. One of my favorites is the crocodile in The Everglades. Carry your opponent over to the side of the ring by the croc, and you’ll be prompted to throw them over the top rope right into its waiting jaws. Careful not to get too close! That hungry reptile will take a bite out of anyone that walks by. Be the GOAT with the Ram Other arenas in WWE 2K Battlegrounds have special items you can use to your advantage. In the Mexico arena, you will find a remote-controlled ram. Yes. You read that right. Jump out of the ring, find the controller sitting in the crowd, press L1, and you’ll be able to gain control of the ram and bring the pain to all of your opponents. Power-Ups are Your Friends Imagine if your favorite Superstar could have power-ups in the ring. In WWE 2K Battlegrounds, they do! Power-ups become available as your power meter fills up. Once a power-up is available press left, right or up on the d-pad. Each direction will activate a different level of power-up. But don’t rush it; The longer you wait for your power bar to fill, the more power-ups you will gain the ability to use. What power-ups you ask? Health regeneration, and making your strikes unblockable, are just two examples. You can choose different power-ups on the character selection screen and unlock them throughout the game. Use ALL the Weapons There are NO disqualifications in WWE 2K Battlegrounds. Take advantage of that. You’ll find plenty of weapons hidden under the ring, and in the crowd. As soon as the match starts, exit the ring and press X near the apron to grab a weapon. Once you’ve got just the right one for the job, slide back into the ring by holding L1. Afraid of going under the ring? That’s okay. The crowd will toss weapons out for you to pick up, too. Grab one of those with L1. But be warned: weapons aren’t forever and will break after a few good smacks. You can add weapons in the Battlegrounds creator and turn them on or off in the options menu before a match. Don’t Ignore the Crowd The WWE Universe knows what they want, and the crowd in WWE 2K Battlegrounds is no different. They will call out for certain actions during a match and, if you listen, you will earn extra points to get your crowd meter up. Do right by them and the crowd will begin to cheer and get behind your Superstar, which actually helps you when performing a pin or submission. But don’t take your new fans for granted; You will lose crowd support if you stand around too long without laying the smackdown on your opponent. Make sure to taunt or fight to keep the crowd on your side! Finish the Match with Your Finishing Move A finisher often means the end of a match in WWE, and the same goes for WWE 2K Battlegrounds. Once your heat meter fills up, you can use your finisher or signature move by pressing the left and right trigger buttons at the same time. Need to fill your heat meter? It goes up whenever you take damage, deal out damage, and taunt your opponent. But be careful: You will use up some heat when countering a move, so it may be more advantageous to take some damage so you can get your signature/finisher. Play Your Class Right There are five different classes in WWE 2K Battlegrounds, and each has different strengths. Make sure to play to your advantages. Technician: A specialist in wrestling technique and unrivaled at submitting opponents. You’ve got the strongest throws and submissions. High-Flyer: A specialist in aerial maneuvers, including jumping off the ropes and turnbuckles. You’ve got the highest speed and stamina. Powerhouse: The strongest Superstars that use their strength to perform powerful moves. You have the most health. Brawler: A bruising specialist that excels at strikes. You’ve got the strongest kicks and are the best at using weapons. All-Rounder: A master of all styles with spectacular combos and the ability to quickly win the crowd’s favor. You also have the best running hits. So, are you ready to Brawl Without Limits? With these tips in your back pocket, I think you are. And that’s the bottom line. I’ll see you in the ring! View the full article
  8. Ahoy everyone! We are thrilled to be able to share an exclusive update and brand new gameplay trailer with you for our most ambitious game to date, the pirate themed action RPG, King of Seas. After the release of our last game we sat down to discuss what our next project should be. The team wanted to capitalise on our core expertise in developing racing games, but at the same time, charter new exciting territory. The stand-out idea that really excited and energised the team was pirate ships. Instead of putting players behind the wheel of a car, how about behind the helm of a mighty sea faring vessel? We quickly set to work designing a game world where players could fulfil all their buccaneering fantasies — because — hey, who doesn’t like pirates right? Play Video So, we had our pirate theme, we had our expertise in vehicle animation, and we had great ideas for the story, but our big challenge was how to make this game stand out and offer something fresh and new. As such, King of Seas delivers a procedurally generated game world for players. It’s an environment where players can choose their own path, explore new islands, interact with intriguing characters and go head to head with other pirates in ferocious sea battles. This swashbuckling excitement would all be weaved into a quest driven story of betrayal and revenge. What really makes King of Seas different, and keeps it sea-salty fresh, is that each time you start a new game, our game engine will generate a whole new game world for you to explore. Each playthrough is a new and exciting adventure when you set off from shore. The dynamic world will also react to your every action, constantly adapting and throwing new challenges your way. Naval routes will change with each conquered settlement, the difficulty will adapt as you progress through your quests, and changes in weather will play a big part in your navigation and combat strategy. A Pirate’s ship is more than his vehicle, it’s his home. So we have worked hard to offer plenty of customisation options to ‘deck’ out your vessel. You will be able to acquire and own five different classes of ship on your journey; the sloop, brig, flute, frigate, and galleon. They are all designed with unique play styles and efficiency. New equipment and gear can be acquired through commerce, quests, or plain old-fashioned looting. Each piece of equipment installed on the ship changes its statistics and performance to customise the combat set up. Some items such as the hull and figurehead change the look of the ship providing you with many unique combinations and specific aesthetic sets. With over 900 items available to collect and use, you can truly create a battle-ready vessel to be proud. Naval battles are at the core of the King of Seas gameplay and learning how to navigate your way through the combat will be key to your success. The movement and handling of your ships will change according to wind direction, the ship class and the talent points acquired through levelling the gear equipped. Cannonballs can only be fired from the sides, which means positioning in battle is fundamental to success. You will need to keep an eye on the wind, and position your ship accordingly to improve your attack efficiency. It all comes down to the details. Choosing the right kind of cannonball to shoot can change the course of the battle in an instant. There are three types you can equip that will impact either the life, manoeuvrability, or efficiency of the enemy ships. In addition to the core battle mechanics, there are exciting unique abilities you can discover on your adventure that really mix up the action, such as flamethrowers, ethereal navigation or voodoo rituals. A maximum combination of four unique abilities can be used to deliver the fatal blow or escape dangerous situations — whatever floats your boat. Each battle won will raise the bounty on your head and you can even face off against some of the most feared pirates in history. The difficulty level adds a multiplier to the bounty you achieve in the game — so see how far you can take it in hardcore mode! King of Seas is not just all about sea battles though. We have spent a great deal of time creating an interactive world where each step on your quest will unlock new challenges and opportunities. Discover special missions where you can earn extra rewards or reveal new adventures — as well as hunting for maps that can lead to submerged treasures and buried riches all ripe for the taking. You will also be able to trade goods with new settlements, each producing specific goods with their own market value. Make sure you buy low and sell high to fill your coffers with gold. We’ve also added as many as 30 varieties of fish, all living below the surface of the sea to use as food and for trading, but make sure you keep a keen eye on the time of day and of course, the weather conditions. We hope that we have given you a glimpse behind the curtain of how King of Seas is shaping up. We are excited to announce that King of Seas will be available on PS4 this holiday season and urge you to check out the brand-new gameplay trailer, available today. On behalf of the 3DClouds team, thank you for reading and we look forward to seeing you on the high seas! View the full article
  9. Hey all! I’m Philipp Brock from THQ Nordic. To mark last week’s launch of Kingdoms of Amalur: Re-Reckoning, I sat down with the game’s Executive Producer Reinhard Pollice to find out his perspective on what makes gameplay timeless and to find out more about the all-new Kingdoms of Amalur expansion, Fatesworn, which is scheduled for 2021. As we’ve seen with Darksiders and, more recently, Destroy All Humans!, THQ Nordic has gained a reputation for shepherding established game franchises to new generations of playing audiences. Is it possible to distill what you look for in a franchise down to three key components? Reinhard Pollice: It’s not that easy because we are nowadays a gaming company that operates in a broad spectrum of genres and markets. I’d say a lot of our games have a strong emphasis on RPG elements, but we also love combat-focused games that have complex mechanics behind them. Most of all, we build our IP catalogue based on fan favorites. What is it about Kingdoms of Amalur that made it feel it deserved a new life for today’s players? When the game first came out we were intrigued by the RPG systems, the combat and the lore that had a lot of potential. Over the years we realized that it still stands out in the niche it carved out. Before we get into the expansion you have planned for Kingdoms of Amalur: Re-Reckoning, can you share a little bit about what PlayStation players that are new to the franchise can look forward to in the remaster? We are featuring reworked graphics by vastly improved texture resolution, new rendering features for lighting and shadows. So we believe technically this will show as a crisp and smooth experience. But besides that, we analyzed player feedback and realized that the gameplay also needed some improvements. So we changed some mechanics around the loot distribution and how creatures are placed in the world. Also we added the ultimate challenge with the new Very Hard difficulty level. How does the expansion fit into the original campaign? What’s the story? Is it directly set after the events of the main game? The new content is something that starts directly where the main story finished. There is a new treat in the world and a new area that is added to the world of Amalur. The new region was previously unsettled and there is a new ruler who the inhabitants see a lot of promise in. But things are usually not that simple in this world… This story has some connections with the core of the story of Reckoning. How did you develop new content for an 8 year old game? Was this content part of the original concept at the time of the initial release but was never finished? There were some loose ideas that we picked up, but mostly there wasn’t anything like a full concept or a blueprint ready to go. Fortunately we had some advice from people that worked on the original content back in the day at Big Huge Games and we also had a narrative designer joining us. The team at Kaiko also became really attached to Amalur and so we had really great ways to work on. The biggest challenge was to develop new tools and a new pipeline for doing the add-on. We even had to develop a new world editor to make this happen. How do you intend to keep the expansion feeling like an extension of the main game yet considering a near-decade’s worth of changes and improvements to the genre? Our goal is to make it feel natural to the world of Amalur and we also strongly feel that Amalur still holds a great niche in the genre as a combat focused RPG. View the full article
  10. Hi everyone! I’m from Milky Tea, the development studio behind HyperBrawl Tournament, a 1-4 player local and online arena-based sports-brawler where your objective is to outscore the opposing team. To help make this happen, you’ve got unique heroes, epic weapons and some legendary abilities at your disposal. Play Video Want to know more? Here are five things every brawler needs to know before entering the arena! 1) Master the HyperCurve HyperBrawl’s main gameplay mechanic is throwing the ball (into the opposing goal). These aren’t just your regular old throws, though, but rather throws infused with the power of the HyperCurve. This ability gives you complete control over the ball, which allows you to change its course mid-air. Using this effectively allows you to avoid both opponents and arena obstacles – and honestly, allows for some pretty sweet goals. Check out a few examples below. 2) Channel the HyperForce Winning every match is pretty awesome (or so I’m told), but for someone like me who just needs a little bit of help, we’ve got the HyperForce. Once your hero has taken enough damage, either by being attacked by an opponent or hit by the ball (or even their own teammate), they’ll be able to activate the HyperForce, which increases their speed and strength to help even the odds. Not only is it super satisfying to serve some payback, but launching an opponent into the screen really never gets old! 3) Weapons bring the heat – and change up your play style! To spice things up, we’ve added a bunch of futuristic weapons to the game. These range from offensive ones like the Slam Hammer or Cyclone Sword, to defensive ones like the Sentry Shield. There are even some more unpredictable weapons, like the Mine Mortar, which locks onto and tracks the closest player at any time – including you. And yes, being knocked out by your own weapon is pretty embarrassing, but it happens a lot (to me, at least)! 4) Assemble your team With a dozen intergalactic heroes, eight completely unique weapons, and a ton of customisation options (unlocked through gameplay), there are a lot of ways to build your 2-character team. Do you want a faster, less durable Swift hero with a Mag Beam weapon, to keep your distance and steal the ball from afar? Or maybe a slower but durable Tank hero with a Sentry Shield, to act as your perfect goalie? Or maybe you’d prefer an all-rounder Core hero with a Boost Bomber, to quickly take out the entire opposing team, if used correctly? The choice is yours. Just remember to keep an eye on your opponent, so you can counter if need be! 5) Play alone – or with friends HyperBrawl Tournament is always 2v2, but whether that involves one, two, three or even four players, is entirely up to you (AI will fill any remaining spots). For starters, we’ve got a singleplayer Campaign, if you’d like a place to practice while earning some awesome in-game trophies. When you’re ready to take on the world, you can play Blitz, which is our main online mode, complete with worldwide leaderboards ranked by Wins, KOs and Goals – so even if you don’t win every match, you could still top everyone else when it comes to brawling. You can also play with your friends either locally or online, and use our Party system to invite others no matter where they are in the world. This allows you to mix both local and online players, to play any way you want. So there you have it, five things you should know before jumping into HyperBrawl Tournament, which, by the way, launches on PS4 on October 20. If you want to know more about HyperBrawl (we’ve only just scratched the surface here today), shoot us a message on Twitter, check out our deep dives on YouTube, or consider signing up to our newsletter for some exclusive rewards and prizes. See you in the arena! View the full article
  11. Hello again, explorers! Many moons ago — seven years ago to the day, it turns out — I penned a Spelunky HD survival guide of beginner tips and tricks on this very blog, based on my countless (779, on PS4 alone) journeys into the Caves and far beyond. Well we’ve finally arrived at the altar of Spelunky 2 — the sequel to one of the best, most quietly influential games of all time — and after some meaningful time spent with a pre-release copy, I’m ready to share some learnings. That is to say, a handful of tips — some tangible, others philosophical — for both returning players and those brand-new to the depths. Steel yourself: the walls are shifting…again… Get ready to be bad. Whether this is your first time playing or you’re a thousand hours into the franchise, don’t make the mistake of thinking that Spelunky 2 is like other games — even Spelunky HD. Sure, you’ll need some dexterity and mechanical proficiency to get more than a few minutes into it, but the other half of progress in a Spelunky game is learning how everything fits together. The level pieces that are generated and how it feels to move between them, the behaviors of the enemies, the ways they interact with each other, the differing amounts of damage everything can do to you, etc. etc. etc. You’re just going to be bad for some amount of time until you start to internalize a critical mass of information — so don’t get frustrated. Just accept it up front, and enjoy the immeasurable reward that lies at the nexus of becoming good at the game and starting to understand how it fits together. ABG: Always Be Gathering. My original Spelunky HD guide began with the tip to always be carrying something — a rock, an arrow, a rat — to set off traps and throw at incoming enemies. While this is still important and is regularly a lifesaver, the small ambient level creatures (dung beetles in the first world, for example) no longer set off arrow traps, and there are a couple more ways to dodge or absorb that damage now. But even more important this time around is to gather every scrap of gold and every gem you see (or find by breaking pots, especially the “ghost jar” if you can smash it safely near a level’s exit). Why? Because the items you can buy in Spelunky 2’s shops are even more useful/varied/fun, and you’ll want to be able to afford the good stuff when you see it. What was old is made new again. Per the above, Spelunky 2’s equippable items are incredibly useful — not just the new additions (the Power Pack is an especially fun-if-chaotic way to level yourself up), but particularly the redone items from the first game. The Compass is immensely helpful in guiding you toward the exit in unfamiliar/tense new worlds like the redone Jungle, and now also points to (some) hidden exits for when you start to plumb the game’s many arcane secrets. The Boomerang now does a bang-up job of returning to you after more complex throws, and is surprisingly affordable in a shop. The Climbing Glove no longer auto-sticks to surfaces (you have to hold a button to opt in), removing the one flaw from one of the game’s best items. And also note some small downgrades for items like the Shotgun, which now has recoil even when hanging from ropes/vines/chains (unless you have the aforementioned Power Pack). And lastly the Cape is now surprisingly important for…reasons. ;-) Back to basics. As cool and important as all the extra spelunking tools are, a good spelunker knows that the most critical tools in their roster are the ones they start with: a whip, some bombs, and some ropes (and maybe a little bit of grit). And to get the most out of them, you need to understand exactly how they work. It will become a gut thing over time, but the whip has a very specific range and “hit box” — one that’s notably different from Spelunky HD — and it requires approaching some enemies differently than others. Perhaps you’d like to try hitting bats with a backward-facing “back-whip”? Bomb radiuses are also a bit different than they were in Spelunky HD, and knowing how far away you need to be for safety — or how many blocks you can blast through — can save an otherwise doomed run. As for ropes, don’t forget that you can use them to hit enemies above you in a pinch, and — surprise! — angry shopkeepers can now scurry up them to get you (which can also be a helpful tool in the right situations). Bird’s the word. The new mounts you can ride in the game are as helpful as they are fun, and the sooner you can make them a regular part of your Spelunky vocabulary, the better. This mostly applies to the Turkeys you’ll find in the first world, which — once tamed — give you a double jump, absorb a few hits of damage for you, and can be carried around like a feathery suitcase when it’s not convenient/safe to ride them around an obstacle. They take some getting used to, but it’s worth the time investment. And if nothing else, you can roast them up with a torch or a bomb for some delectable life-giving hearts. Take care mounting the Rock Dog in the Volcana world — but if you can pull it off, fire-breathing and fire-immunity (for the mount, not you) await. Torches: the new rocks. Many of Spelunky 2’s new enemies take multiple hits to kill, so the standard rock is a bit less useful than it once was (beyond setting off traps, which it’s still great for). Thrown arrows don’t break when passing through lesser enemies like bats anymore, but I’d ESPECIALLY recommend getting to know your new best friend: the torch. You can pick one up by whipping any campfire, and they do 2 points of damage when lit — and you can relight one by touching it to any lit wall sconce. You can even use a torch to cook turkeys (you monster), and take out the first mini-boss in a few throws. Don’t underestimate the humble torch! Let The Path come to you. For new players, I’d recommend doing your best to take it slowly (though not more-than-three-minutes slow, lest the ghost show up) and observe the routines of enemies, conveyor belts, etc. before you rush into them. Let the unexpected become the expected, and avoid unpleasant surprises by being a fly on the wall until you’re reading to take the lowest-risk next steps. (Especially for the moles in the first world — watch their patterns and just let them run their course — it’s rarely worth engaging them.) For experienced players, The Path means something entirely different. And you know what? You’ll solve it eventually, and every step of the way will be a wonderful new revelation. But try to avoid the FOMO of not solving it immediately, or being the only way you’re allowed to conquer the game. Just delight in the joy that is Spelunky, and spend your time getting good again. It will take longer than you think, and you’ll be all the better equipped to tackle its more furtive challenges. Which leads me to… Start a Spelunky pod! Pods are all the rage in this weird world of ours (is that why Spelunky 2 is set on the moon?), so why not find a few pals with whom to plumb the depths together? You can learn so much by just having a friend watch and make suggestions, or take turns doing runs. I haven’t tried proper online co-op as of this writing, but I have to assume it’s excellent. But beyond that, try your best to not dive headfirst into Spelunky 2 spoilers and secrets online, since they are myriad, and discovering them in-game — or working through them as a small group — is deeply satisfying. Remember when you didn’t know everything about everything all the time? Remember sharing rumors and theories with friends down at the arcade? Spelunky 2 is the perfect game for that, so at least for the first few weeks, talk amongst yourselves…and perhaps not on the internet. And if you don’t have such a pod in your life, I’ll mention a different sort — the podcast that I host, Eggplant: The Secret Lives of Games (formerly The Spelunky Showlike), on which we’re starting a deep-dive miniseries on Spelunky 2 this Friday (09/18) — so if nothing else, you can listen in and play along with us. And that’s it! Spelunky 2 is just a treasure trove of brilliant design, challenges, laughs, secrets, and well, treasure. And I hope you now feel slightly more equipped for your journey. Godspeed, explorers! P.S. Special thanks to my co-hosts Zach Gage and Doug Wilson for their contributions! And to Derek Yu for not only his wonderful game, but for sanctioning this post. View the full article
  12. PlayStation 4 owners, prepare to engage in your first deniable operations. Just under two months before the release of the direct sequel to the original Call of Duty: Black Ops, and mere weeks ahead of the game’s Beta, all PS4 owners will be able to participate in the Call of Duty: Black Ops Cold War Alpha. This exclusive weekend commences on September 18 at 10am Pacific / 6pm BST, and is set to conclude on September 20 at 10am Pacific / 6pm BST. The Alpha is free to all PS4 players. PlayStation Plus Subscription not required for most owners.* Play Video Pre-Loading, Download Size, and Regional Download Links The Call of Duty: Black Ops Cold War Alpha is set to have a download size of approximately 25 GB. Pre-loading is planned to begin on September 17 at 8am Pacific / 4pm BST ahead of the Alpha’s scheduled launch on September 18 at 10am Pacific / 6pm BST. Download the free Alpha at the links below for your respective region: Download Free Alpha: Americas Download Free Alpha: Europe, Middle East, Australia, or New Zealand. Note that due to the game’s rating, PS Plus is required to download in Germany. Download Free Alpha: Japan Download Free Alpha: Asia Accessing the Alpha + Reward for Participation Those who own Call of Duty: Modern Warfare or have Warzone installed can access the Black Ops Cold War Alpha through the main menu. Within the Modern Warfare or Warzone menus, selecting the Alpha menu blade either brings you straight to the Alpha to jump in and play if you’ve already downloaded, or redirects you to its download page at PS Store. You can also exit the Black Ops Cold War Alpha and go straight into Warzone through a menu blade within the Alpha. All participants will receive a Calling Card, accessible across Modern Warfare, Warzone, and Black Ops Cold War upon its release, just for participating in the Alpha. Here’s what players can expect in the Alpha, including an all-new Multiplayer mode for the franchise: Modes – 6v6 Multiplayer: Team Deathmatch, Domination, Kill Confirmed (Available Sept 18-20) The Alpha will include three traditional game modes across two maps designed for 6v6 play. Among this trio is the gold standard of squad-based game modes in Call of Duty – Team Deathmatch (TDM) – as well as Kill Confirmed, a TDM variant where Operators must confirm kills by picking up enemy dog tags dropped by downed players before they are denied by the enemy team. Then there’s Domination, an objective mode staple in the Call of Duty franchise. Expect a larger capture area than in previous titles in Black Ops Cold War’s Domination, allowing for more cover opportunities and maneuverability when attacking or defending while capturing a point. These three modes will be available on the following maps during the Alpha: Map – Miami A prison transport vehicle has been intercepted by Perseus through hired DGI forces, with CIA forces arriving to take them out in the heat of Miami’s South Beach. Amid art-deco architecture and neon lights, Operators battle between various buildings, in the streets, and on a stretch of the beachfront itself. Various rooftops and windows act as prime longshot spots for sharpshooters who can take advantage of vistas across empty streets and beaches. Meanwhile, Operators can weave in-and-out of vacated tourist traps in close-quarters combat, using parts of a parking garage or the beachfront to flank enemy combatants. Map – Satellite First teased in the Black Ops Cold War Reveal trailer, Satellite is set in an Angolan desert where a KH-9 American-made satellite has been downed. Soviet and American forces arrive on a battlefield devoid of any man-made structures, save for the satellite in question at mid-map. Other than this cover-heavy central point, the map’s rocky outcroppings and archways provide numerous flanking routes and plenty of cover. Alternatively, the natural sand dunes on the opposite side of the map are a perfect territory for snipers, at the expense of any meaningful protection from aerial Scorestreaks or a cross-map high-caliber bullet. Introducing Combined Arms: Domination (Available Sept 18-20) Combined Arms: Domination is a new 12v12, vehicle-inclusive twist on traditional Domination, set in larger maps compared to the game’s traditional 6v6 play spaces. In Combined Arms, vehicles such as Tanks, Snowmobiles, Wakerunners, and Gunboats will allow squads to bolster their firepower and mobility across these expanded environments. Like the core 6v6 Domination mode, teams will be tasked with capturing and defending multiple objectives between two initial spawn areas. Along with traditional loadout-based firefights and Scorestreak play, Combined Arms: Domination is defined by how each squad uses the available selection of vehicles to help their team turn the tide of battle. In the Alpha experience, Combined Arms: Domination will take place on two maps: Map – Armada It’s 1984, and U.S. and Soviet forces are battling it out in the North Atlantic Ocean in search of a prototype nuclear submarine. Competing squads will take to the high seas with skirmishes on multiple ships, utilizing ziplines, rappel lines, and various seacraft to navigate the rough waters below. The central ship is a hotspot for combat of all forms, from CQB battles in control stations, to sniper duels with adjacent ships, to aquatic warfare that may take place below the surface. Be sure to explore every nook and cranny of the map to discover new entryways to each objective point, and keep your head on a swivel. Map – Crossroads In the middle of the frozen Soviet wilderness, NATO forces have ambushed a large military convoy comprised of mobile ICBM launchers. Tanks and Snowmobiles will help operatives plow over this snowy tundra’s banks and groves, both of which could be temporary homes to sharpshooters looking for longshot opportunities. Those planning out their strategy for victory should consider wresting control of the communications station, the lone structure that stands at the dead center of the iced-over lake. Or, for those looking to flank the enemy team, try braving the rickety bridge that spans over a deadly chasm… if you’re not afraid of heights, that is. Need to see the new maps and modes in action, including a run-down of what Multiplayer entails? Be sure to watch the Call of Duty: Black Ops Cold War Reveal video here! Traditional Loadout, Scorestreak Options Available Before dropping into the above maps and modes, get a glimpse at the Create-a-Class, Gunsmith, and Scorestreak customization features showcased in limited capacity during the Alpha. While you’re editing your loadout, get to know the new Field Upgrades on offer. These are pieces of equipment earned over time while in-game that can act as a boon for your fellow squadmates or hinder the enemy team’s abilities. Wildcards also fundamentally alter the rules of Create-a-Class, with four powerful options to choose from for maximum flexibility. Alternatively, a few default loadouts are available for Operators looking to pick up and play with a developer-tailored selection of weapons, attachments, Perks, equipment, Field Upgrades, and Wildcards. For those looking for inspiration on Create-a-Class and Gunsmith creation ideas, these default loadouts can act as a great framework for crafting your own custom arsenal. Once everything is to your preference, dive into Multiplayer and earn some Scorestreaks, which can be crucial for achieving victory. Scorestreak points – earned via both kills and objective play – are kept through death. Stay alive and string together multiple kills in one life to earn point multipliers that will aid in earning higher-end, game-changing battlefield technology. Pre-Order Now on Digital This Alpha is just a fraction of all the content to come with Black Ops Cold War Multiplayer; expect more modes, maps, weapons and vehicles in the upcoming Open Beta and at the game’s launch on November 13. Pre-order digitally now and get instant rewards like the Woods Operator Pack** for immediate use in Modern Warfare and Warzone, and secure early access to the Open Beta***, first on PS4. *PS4™ owners in Germany will need a PS Plus subscription due to the game’s age rating. Alpha starts September 18, 2020 on PS4 system. Actual platform availability and launch date(s) of Alpha subject to change. See www.callofduty.com/alpha for more details. Minimum Alpha duration is 2 days. Limited time only. Internet connection required. **Call of Duty: Modern Warfare / Call of Duty: Warzone on pre-order platform required to redeem Woods Operator and Blueprint. Sold/downloaded separately. Must be redeemed by Nov. 13, 2021. ***Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Internet connection required. Online multiplayer subscription may be required. © 2020 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY BLACK OPS, CALL OF DUTY WARZONE, MODERN WARFARE, and WARZONE are trademarks of Activision Publishing, Inc. View the full article
  13. “So… What if we were to not only translate subtitles for Japan, but also record all new voice lines for all the characters, repaint all the in-game posters, papers and notes, and rewrite all the in-game text for our Japanese release of Budget Cuts on PlayStation VR?” Our CEO Jenny Nordenborg wondered out loud to our room full of developers (ok so it wasn’t exactly a big room – we were only five people working on it after all) We were stunned. We were also excited, shocked, and nerding out over how cool it sounded, but mostly stunned. How could we find Japanese voice actors up to the task of conveying the personality behind all our characters? Where would we find someone (or a team of someones, as it turned out to require) with enough understanding of our game and the world behind Budget Cuts to do the story justice? None of us knew where to begin, or how much time (or money!) this would take. All we knew is that we were equal parts terrified and excited to pull this off. Luckily for us, Jenny is a magician at finding really good business partners, and we soon met with our new localization buddies over at Kakehashi Games who would become invaluable in correcting all our many (many!) mistakes. Mistakes you say? Had we really already started to translate our game into Japanese without any professional guidance? Well, yes. Sort of. You see, most of us Budget Cuts devs grew up with anime and manga, and have been big fans of Japanese video games throughout our lives. We even spend most of our lunch breaks watching Terrace House reruns together at the studio (Back when we were all working together at the studio, that is. These days we watch together on Discord) so we sort of thought we could give it a go. So yeah. Our attempt at a Japanese translation was not great, and luckily we got the professionals involved and let me tell ya. The result is pure MAGIC! I wanted to share some of that magic with you today, but be warned — there are some story spoilers ahead! First of all, we knew that we needed to hit the nail on the head when it came to that “office humor” and “corporate” vibe and the world of mega-conglomerate TransCorp; instilling the communal fear of HR, the background gossip about your “coworkers” and the never-ending files that need filing and approval requests that need denying. Play Video We had originally given one of these worker robots a name that we thought was the Japanese equivalent of “John Smith” that is — a placeholder name for someone who is, sometimes comically, unremarkable. Turns out what we had typed up actually meant “Selection of the best vegetables” and was unheard of as a name in Japan! After having a good laugh at our attempts, our buddies over at Kakehashi came to our rescue yet again, and that worker robot is now named a much more appropriate ジェイク・ピーターソン. We knew though that there are two sides to the TransCorp coin, and while we felt confident that we were capturing the tone of corporate comedy, we also needed to make sure that Adam and the Prosecutors instilled fear in the player. Finding the right voice actors who could convey all that weight and menace, along with the many humorous side-characters we sprinkled throughout the campaign, was important to us. We got extremely lucky with the two Japanese voice actors who lent their talent to these characters; Yoshitake Kure and Megumi Nakamura (along with the invaluable guidance of our master translator Ryu Ito). Warning: the below video contains story spoilers for Budget Cuts! Play Video We knew we wanted to give everyone a chance to hear these voice lines and play the game in the full Japanese immersion that us devs craved — so every single copy of Budget Cuts, regardless of region, has access to the Japanese localization for both audio and in-game textures. This is set via your Systems Language on your console settings. Budget Cuts is arriving on September 25, and we couldn’t be more excited to see how all of you PS VR players take on the evil multilingual efficiency robots of TransCorp! View the full article
  14. This is truly an exciting time for all of us at PlayStation. Over the past few months, we’ve been able to show you a glimpse of the stunning new games being created for PlayStation 5, taking advantage of the console’s unique capabilities to deliver lightning-fast loading, heightened immersion, and a whole new generation of experiences. And we’re excited that the time for you to experience these brave new adventures is almost here. As we have just announced in our PS5 Showcase, we’re only a couple of months away from launching the next generation of play. Starting on November 12, PS5 will be available in seven key markets: the U.S., Japan, Canada, Mexico, Australia, New Zealand and South Korea. The global rollout will continue on November 19 with launches throughout the rest of the world*, including Europe, Middle East, South America, Asia and South Africa. PS5 Digital Edition will be available for a recommended retail price (RRP) of $399.99/¥39,980/€399.99 (MSRP), and PS5 with an Ultra HD Blu-ray disc drive will be available for an RRP of $499.99/¥49,980/€499.99 (MSRP). Pre-orders will be available starting as early as tomorrow at select retailers, so please check with your local retailer. We’re pleased to provide choice to gamers with two PS5 console options at launch, depending on if you want a digital-only experience or prefer disc-based gaming. Whichever PS5 you choose, you’ll enjoy the same breathtaking, next-gen gaming experiences. Both PS5 models use the same custom processor with integrated CPU and GPU for high-fidelity visuals, including 4K graphics and ray-tracing support, as well as the same ultra-high-speed SSD with integrated I/O for lightning-fast loading. PS5’s 3D audio and the DualSense Wireless Controller will also provide the same heightened sense of immersion on all PS5s. We are proud of the breadth of games being created for PS5, and it’s our goal to continue filling our portfolio with new, rich experiences from the most talented game creators in the industry. Today we shared a sneak peek at the following new games coming to PS5: Devil May Cry 5 Special Edition (Capcom) Final Fantasy XVI (Square Enix) Five Nights at Freddy’s Security Breach (Steel Wool Studios and ScottGames) Hogwarts Legacy (Warner Bros. Games) New God of War title (Santa Monica Studio) These newly revealed titles, along with the games we’ve shown previously, represent the best lineup we’ve ever seen in PlayStation history. Games like Marvel’s Spider-Man: Miles Morales, Call of Duty Black Ops: Cold War, and Demon’s Souls will launch alongside the console. Our own Worldwide Studios titles will be priced from US$49.99 to US$69.99 (RRP) on PS5. Additionally, we know that the PS4 community will transition to PS5 at different times, and we’re happy to announce PS4 versions of some of our exclusives. Marvel’s Spider-Man: Miles Morales, Sackboy A Big Adventure, and Horizon Forbidden West will also launch on PS4. While these three games were designed to take advantage of PS5 and its unique next-gen features like the ultra-high-speed SSD and DualSense controller, PS4 owners will also be able to enjoy these experiences when they launch. The PS4 digital versions of launch games include a free upgrade on both PS5 consoles, while the PS4 disc versions of these games include a free upgrade on the PS5 with Ultra HD Blu-Ray disc drive. For PlayStation Plus members, we’ll have a special new offering on PS5 – the PlayStation Plus Collection**. PS5 owners with PS Plus will be able to download and play a curated library of PS4 games that defined the generation, like Batman Arkham Knight, Bloodborne, Fallout 4, God of War, Monster Hunter: World, Persona 5 and many more. The PS Plus Collection will be an added benefit to the existing PS4 benefits that PS Plus members receive for a single subscription price. Also launching this November is a slate of new accessories: DualSense™ Wireless Controller (standalone) – US$69.99/¥6,980/€69.99 (RRP) PULSE 3D™ wireless headset – with 3D audio support and dual noise-cancelling microphones US$99.99/¥9,980/€99.99 (RRP) HD Camera – with dual 1080p lenses for gamers to broadcast themselves along with their epic gameplay moments US$59.99/¥5,980/€59.99 (RRP) Media Remote – to navigate movies and streaming services with ease US$29.99/¥2,980/€29.99 (RRP) DualSense™ Charging Station – to conveniently charge two DualSense Wireless Controllers US$29.99/¥2,980/€29.99 (RRP) This year has been unlike any other, and there have been many challenges the world has faced. Everyone at PlayStation, along with all of our partners in development, publishing, technology, and retail, have devoted a lot of effort to launch PlayStation 5 in time for the holiday season. We’re all working closely together to achieve our mission of delivering the best that gaming has to offer to our community. I truly want to thank you, the fans, for your tremendous support (and patience!), while we take this journey to PS5. We can’t wait for November to arrive – when you’ll be able to get a PS5 console in your hands to begin exploring new adventures and creating new epic memories for many years to come. *Availability in each country subject to local import regulations. PS5 launch date for China is still under exploration and will be announced at a later date. **Availability of PlayStation Plus Collection titles may vary by country. The Plus Collection is not available in China. PlayStation 5 Launch Day Games from SIE Worldwide Studios Astro’s Playroom (Japan Studio) – pre-installed on PS5 Demon’s Souls (Bluepoint Games / Japan Studio) – US$69.99/¥7,900/€79.99 (RRP) Destruction All Stars (Lucid Games / XDEV) – US$69.99/¥7,900/€79.99 (RRP) Marvel’s Spider-Man: Miles Morales (Insomniac Games) – US$49.99/¥5,900/€59.99 (RRP) Marvel’s Spider-Man: Mile Morales Ultimate Edition (Insomniac Games) – US$69.99/¥7,900/€79.99 (RRP) Sackboy A Big Adventure (Sumo Digital / XDEV) – US$59.99/¥6,900/€69.99 (RRP) View the full article
  15. We have been working diligently for almost three years on the legend that is Demon’s Souls. Together with the masters of the remaster Bluepoint Games, we have lovingly crafted this thrilling experience to bring it to stunning new life on PlayStation 5. In Demon’s Souls, we send you back to the fog-ridden kingdom of Boletaria like you’ve never seen it before. Here, death is not the end, and again the challenge seems insurmountable. But this dark world draws you in nonetheless, with its sumptuous sights and chilling sounds. Through the power of haptics, you feel every visceral blow, making even small victories all the sweeter. It was essential to us that we recreated Demon’s Souls in such a way that longtime fans are transported back to the Boletaria they love. It’s the Boletaria that has been growing and maturing in their imaginations for over a decade. A place where every room, corner, and corridor has a story to tell. Here, the original characters, encounters and battles are brought to life in greater fidelity, making the story even richer and darker. Even as we went back to the drawing board to build upon the original art, sound, music, and feel, our goal was always to remain true to the vision of the original classic – its story, gameplay and level design. With this in mind, we fine-tuned the title to ensure the game remains fresh and appeals to new users accustomed to modern controls and experiences. Above all, this is to ensure the lands of Boletaria are living and breathing worlds, home to all manner of terrors, brimming with tension and challenge. In this way, we hope that Demon’s Souls is both parts new and familiar, welcoming to veterans and newcomers alike. This time, we’re thrilled to bring you an extended look at gameplay, featuring the first challenge you’ll face on your arduous journey – the grotesque demon Vanguard. View the full article