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Commander Fury

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Commander Fury last won the day on September 19 2018

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  1. Email us at [email protected]! Subscribe via iTunes, Spotify, Google or RSS, or download here We just couldn’t resist a quick jaunt down to Los Angeles to get our hands on some of the new games being shown at E3 2019. Listen in for our thoughts on Cyberpunk 2077, Final Fantasy VII Remake, Doom Eternal, and more. Enjoy! Stuff We Talked About E3 2019 Cyberpunk 2077 Final Fantasy VII Remake Borderlands 3 Control Doom Eternal The Cast Sid Shuman – Director of Social Media, SIEA Justin Massongill – Social Media Manager, SIEA Kristen Zitani – Social Media Specialist, SIEA Tim Turi – Senior Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  2. We’re revved up and ready to hit the track next week when Crash Team Racing: Nitro-Fueled races to PS4! The bandicoot’s Beenox-developed racing return launches Thursday at PlayStation Store. Before that, you can dive in to Bloodstained: Ritual of the Night for some fresh new Igavania action, or Vacation Simulator, Owlchemy Labs’ follow-up to pioneering VR hit Job Simulator. Finally, legal action thriller Judgment launches Friday, from the team behind the legendary Yakuza series. But hey, there’s plenty more launching next week so keep on scrollin’ to see the full lineup. Enjoy the Drop! Another Sight (Extended) PS4 — Digital (Out 6/19) A teenager who has lost her sight (Kit) and a mysterious cat (Hodge) team up in a surreal fantasy adventure into the unexpected — both together and separately — each using their own unique talents to explore compelling environments and solve intriguing puzzles. Bloodstained: Ritual of the Night PS4 — Digital, Retail Igavania Returns! Play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. To save humanity, and herself in the process, she must fight through the castle and defeat the summoner, Gebel. Bring Them Home PS4 — Digital (Out 6/21) Bring Them Home is an exciting puzzle game in which you must rescue little astronauts by being clever and imaginative. Since each astronaut has unique abilities, complex puzzle worlds must be mastered to find a way out. Explore interesting locations, activate and use different mechanisms to bring the brave heroes home! Citizens of Space PS4 — Digital Representatives of the Galactic Federation, thank you for having me here tonight to celebrate Earth’s acceptance into this noble organization! It is an absolute honor to act as the Ambassador of Earth, a most honorable role, and… what’s that? Earth is… missing!? Crash Team Racing: Nitro-Fueled PS4 — Digital (Out 6/20), Retail (Out 6/21) Crash is back in the driver’s seat! Get ready to go fur-throttle with Crash Team Racing: Nitro-Fueled. It’s the authentic CTR experience plus a whole lot more, now fully-remastered and revved up to the max. The stakes are high and the competition is fierce. It’s the CTR you love, now kicked into the highest gear. Crystal Crisis PS4 — Digital An all-star cast of heroes has gathered to test their mettle in Crystal Crisis, a cute and chaotic new color-matching combat game! Crystal Crisis is presented like a one-on-one fighting game, in which players attack by arranging colorful falling crystals and clearing them from the screen. It’s the ultimate puzzle battle throwdown! Cybarian: The Time Traveling Warrior PS4, PS Vita — Digital (Cross-Buy) Get the Sword of Ages, travel to the future and try to live long enough to brag about it! Drawing inspiration from old school platformers, Cybarian: The Time Travelling Warrior is an arcade title with some beat ‘em up gameplay qualities. Judgment PS4 — Digital (Out 6/21), Retail (Out 6/25) From the team that brought you the Yakuza series comes Judgment, a gritty tale of disgraced attorney Takayuki Yagami in his quest for redemption. Haunted by his past, he takes up arms as a private detective, clawing his way through Kamurocho’s underground crime network to investigate a string of grisly murders. Leisure Suit Larry – Wet Dreams Don’t Dry PS4 — Digital (Out 6/19) Larry’s new adventure takes him — whatever the route or twist of fate — from the end of the ’80s directly into the 21st century and wow, how the world has changed! Luna PS VR, PS4 — Digital A Bird’s peaceful summer slumber is disturbed by the majestic call of a mysterious Owl. Enticed to swallow the last piece of the waning Moon, Bird is blown far from its Golden Gate home. Unscramble celestial puzzles and create miniature musical worlds. Luna is an interactive fable about learning by the light of unexpected mistakes. Mars Alive PS VR — Digital Mars Alive is a survival PS VR game in the open world. After a terrifying explosion, the whole colony was destroyed. As an astronaut staying on Mars, explore the planet and collect resources to survive in this brutal world. Reveal the truth behind the civilization on this red planet, which is full of mystery and conspiracy. Mini-Mech Mayhem PS VR — Digital Join your lil’ Mech buddy to plan a flawless strategy, then marvel at just how wrong you were! Not to worry, play some power actions to get your team back on track, or dare to trust in your instincts and crafty skills, and pull off a stunning win! Project Lux PS VR — Digital (Out 6/20) Our story takes place in a court trial, set in a futuristic world where most humans have cyberbrains. The defendant on trial is an agent who coordinates with artists to create the data for cyberbrains to interact with people’s emotions. The jury has to investigate what really happened by reliving the memory data of the defendant. Slum Ball PS VR — Digital Slum Ball is a physics-based paddle ball game with an objective to collect as many points as possible. Slum Ball is a fun way to exercise and gain coordination without even realizing it! Underworld Ascendant PS4 — Digital (Out 6/20) Enter The Stygian Abyss, a dangerous, highly interactive dungeon world. Mix and match dozens of combat, stealth and magic skills to develop your own unique style of play. Set out on more than 70 quests, earn rewards and unlock skills. Become The Ascendant. Vacation Simulator PS VR — Digital Welcome to the Vacation Simulator, a rough approximation of VACATION inspired by real human NOT JOBBING, brought to you by the same robots behind the Job Simulator. Reallocate your bandwidth and get ready to splash, s’more, snowball, and selfie your way to optimal relaxation! Goal Power: Rock Bastille – Doom Days Cliff Martinez – Too Old to Die Young JoJo’s Bizarre Adventure Set 004 Fast Color Bare Knuckle FC 6: Malignaggi vs Lobov Don’t miss live coverage Friday, 6/14 at 11PM ET on TBS Season Premiere Tuesday, 6/18 at 8/7c on Freeform PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  3. The 4th Inning Program goes live in MLB The Show 19 at 12:00pm PT. With this update (Internet connection required) you can choose from three new diamond player rewards, including Cal Ripken Jr. All three of the bosses are Signature Series 98-99 overall! Each week since the launch of MLB The Show 19, there has been new content to the Diamond Dynasty mode at no additional cost once you own the game. This week’s update includes: New Program with Diamond choice packs, customized equipment and stadium sounds. New Moments to relive some of the most storied baseball memories from the last century. Rewards in single-player Conquest mode and in the multiplayer Ranked Seasons where you bring your best team to the field. 4th Inning Program Bosses Battle the new bosses in pressure-packed games, or play with them in fast-paced Moments. As you complete Program challenges and games, you will earn Program Stars to unlock a special choice pack that lets you keep one of three Bosses. Who will you choose? 1. Signature Series Cal Ripken Jr. (SS) The Iron Man is one of the most beloved players in Baltimore history. Choose this Legend if you want a shortstop with amazing fielding and throwing who can also hit the long ball. 2. Signature Series Andrew McCutchen (CF) Are you looking for that anomaly with speed and a big bat? Then choose the MVP outfielder Andrew McCutchen, who has made five All-Star appearances and four silver slugger awards. 3. Signature Series Billy Wagner (CP) Do you need a lights-out closer to round-off your squad? Billy Wagner has the uncanny ability to get outs that you need. Choose Billy the Kid and you will never feel regret in the ninth inning. Earn Program Stars The 4th Inning Program brings new Moments featuring major events in each Boss’s career as well as opportunities to battle against them in fantasy situations with your Diamond Dynasty team. Earn Program Stars by: Playing games in Diamond Dynasty Completing daily Missions Completing all goals in the new 4th Inning Conquest Map Completing 4th Inning Moments Earn Program Rewards On the journey to 300 Program Stars where you can claim your Boss Choice Pack, you will unlock a number of unique rewards. There are more choice packs with Gold and Diamond players, custom equipment, bat flip animations, a unique patriotic Louisville Slugger bat skin to equip to your Created Player or your Diamond Dynasty squad, and much more. Look for more 4th Inning Content to arrive next week. Play ball! Days of Play Sale! Get MLB The Show 19 and Stubs on sale now! Get 20% to 40% off on MLB The Show 19 Stubs ending on June 17. Follow MLB The Show on Twitter, Instagram, Twitch, YouTube or Facebook and be up-to-date on all of the latest content releases, and roster updates. *PlayStation Plus required to play multiplayer modes. View the full article
  4. Last week, we asked you to venture to the new lands of Elsweyr in The Elder Scrolls Online. While fighting dragons, meeting Khajiit, and upgrading your armor, you sent us your most adventurous shots using #PS4share and #PSBlog. Here are this week’s heroic highlights: @gaymer_gallery shared the beauty of Azura. @Whigfield78 shows off their stunning surroundings. @jd.the.duke shares a portrait of their cooking Khajiit. Another brave Khajiit hero, shared by @Darkstar818. There’s no way we weren’t going to share this adorable NPC, found by @chocoboCPU. @don__clean answers the question of who would win a fight between a werewolf and a dragon. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: PS VR Share by: 9am Pacific on Wednesday, June 19 Grab your #PSVR headset, Share of the Week is diving into virtual reality. This week, send us your best PS VR moments — screenshot or video — from the game of your choice for a chance to be featured. Don’t forget #PS4share and #PSBlog! View the full article
  5. One of my standout E3 demos this year was Call of Duty: Modern Warfare, a “reimagining” of the seminal 2007 shooter classic, also developed by Infinity Ward. Studio Narrative Director Taylor Kurosaki introduced a new sequence set early in the game. The mission: intercept a group suspected of participating in a devastating terrorist attack in London. Afterwards, I got a chance to speak with Taylor. “From day one, we knew the kind of game we wanted to make, the kind of story we wanted to tell. We looked at the words Modern Warfare. What does that mean today? What would that look like?” The sequence I saw was a nailbiter, a slow, stealthy infiltration set a multi-story townhouse in northern London. Equipped with night vision goggles, the squad crept through the cramped stairwells, quietly ambushing the occupants while they ate and talked. Then, all hell broke loose. “The demo you saw today doesn’t delve deeply into the characters,” Kurosaki said. “The main character wants to make a difference. He wants to do more, and feels like he can’t. As soon as he says those words, Captain Price says, ‘you’re with me.'” “If you [want to take the gloves off, and be effective],” Kurosaki continued, “…be careful what you wish for.” If Infinity Ward is aiming to create a grounded narrative that captures the ambiguity of war, they’re on the right path. The demo was by turns suspenseful and exhilarating. Kurosaki explained that Infinity Ward doesn’t plan to pull any punches. “It should make you think. This is a very sensitive subject. This is not a pro-war game… It’s a critique. And it exposes how deadly serious this stuff is. We’re not beholden to anybody, and nothing is off limits. We critique the superpowers, we critique how they fight in these regions of conflict.” Kurosaki explained that the inspiration for this reimagined Modern Warfare came from meticulous research with a host of consultants, from veterans of the SAS, CIA, and Navy Seals. “We do our research because we want to get this right,” Kurosaki said. “We realize how important it is to treat this subject with reverence and respect.” “Some of our consultants say, ‘we had imperfect intel. We were fighting in an area that was blurry, that wasn’t black or white. And yet we are expected to be perfect. That is the burden that we carry. And we know we have to be perfect.'” “It’s not lip service,” Kurosaki continued. “It’s straight from the horse’s mouth.” “But it’s not relentless, either. There are moments of levity and camaraderie… It has heart, it has characters that you care about, and root for. It puts you into the shoes of these fighters.” Call of Duty: Modern Warfare comes to PS4 on October 25. View the full article
  6. Dominating in Doom has always been about moving, shooting, and moving some more. The iconic FPS series reinvented itself in 2016 by forcing players into intimate tooth and nail battles. Doom Eternal ratchets up the intensity while layering on sinfully fun traversal options, resulting in a delightful dance of improvised chaos. Doom Eternal’s new traversal options and weapon mods are initially a bit overwhelming. A tidy tutorial in the E3 build introduces options to double jump, air dash, climb walls, scorch enemies with an integrated flamethrower, and tap into tons of new alt-fire weapon features. I’ve devoured every Doom title to date, but the wealth of new features gave me pause. But when the fireballs started flying, everything clicked. Like jumping out of a speeding car – Doom’s demonic ambushes forced me to hit the ground running. The core of Doom Eternal’s gameplay still involves running, gunning, and “glory killing” demons to replenish your health. In a similar vein, the new Flame Belch flamethrower helps you earn armor shards, which you’ll need to endure this sequel’s tough foes. Even basic Imps seem more nimble and aggressive than the previous game, so be on the alert. A new Blood Punch ability further ratchets up melee, empowering you to (occasionally) splatter entire groups with a single mighty blow. Remembering to tap into these new kills is half the challenge, but the results are so cathartic that it soon becomes second nature. Doom Eternal bestows devastating additions to its beloved arsenal. The Plasma Cannon packs a punch and boasts a retro Doom aesthetic — its new alt fire also enables you to microwave foes into puddles of goo. The Super Shotgun is a close-range destroyer, but the real beauty is the Meathook that grapples you towards distant foes to facilitate point-blank carnage. A new rail gun-esque Ballista boasts a secondary fire that launches an exploding bolt to devastate flying enemies like Cacodemons. This is the most bad-ass weapon lineup in Doom history, and we haven’t even seen it all. Exotic weaponry is only fun if you’re alive to use it. Luckily, Doom Eternal’s new traversal options up the survival odds. In my demo, the double jump allowed me to mantle to better vantage points. The double dash ability helps dodge lunging foes, and quickly closing the gap for glory kills. These jumps and dashes are crucial for platforming through Hell’s obstacles, along with new wall-climbing sections. So far, Doom Eternal’s environmental traversal challenges are even more engaging and puzzly than the previous game. Mick Gordon’s aggressively energetic score never seems to stop, even when you die and the game has to reload your last checkpoint. Instead, it dynamically and seamlessly swaps to a more subdued version of whichever track is playing. This, along with plenty of other touches and techniques built into this scorching sequel, keeps the adrenaline pumping even when you’re loading up that second (or third, or eighth) attempt at an encounter. My blistering time with Doom Eternal was so fast-paced that my memory is a blur of blood, bullets, and fire. Below are some other insights I gathered while stretching to use all the new gameplay features: Use the Flame Belch to ignite crowds of enemies before finishing them off, scoring a wealth of armor pickups. The new shoulder-mounted grenade also rewards armor shards, and is a perfect on-the-fly splash damage option if you can’t swap to the Rocket Launcher. Never stop moving. Always assume a speedy demon is right behind you. In big arena battles, carve a looping “line” with lots of verticality to keep one step ahead of enemies. Use and abuse the double jump and dash to dart across the battlefield and avoid random enemy fire. Don’t give up if you’re low on health or ammo. That next kill may provide the pickups you need to survive the fight. Return to Hell and up your demon-slaying game when Doom Eternal hits PS4 November 22. View the full article
  7. Here at Perfect World Entertainment, we’re excited to announce that we’ve teamed up with the developers at Panic Button to release Torchlight II on PlayStation 4 for the very first time on September 3! This fall, Runic Games’ classic dungeon crawler will debut at PlayStation Store for just $19.99. It’s hard to believe that it’s been almost an entire decade since Runic Games unveiled the original Torchlight game on PC. This beloved little dungeon crawler first burst onto the scene right when hack’n’slash ARPGs were at the height of popularity. Torchlight captured the hearts of gamers across the world with its charming art style, earth shattering combat, lavish loot drops and unique pet system (Who could forget that ferocious little ferret?). These signature elements were incorporated into the game’s sequel in 2012, which finally introduced a way for Torchlight fans to party up with their friends in combat. Now for the first time ever, PS4 players can experience the magic of Torchlight in a new version of Torchlight II that has been developed exclusively for consoles. Panic Button has redesigned its console user interface to help players navigate through the sprawling continent of Vilderan with ease. In addition, the team has developed a new targeting system and an intuitive control scheme for PS4 controllers that makes combat feel even more powerful. In the true spirit of Torchlight II, players can team up with their friends on PSN to wipe out hordes of monsters, complete challenges and earn new PS4 Trophies. We’re excited for PlayStation.Blog readers to be the very first to learn that we will be releasing a brand new pet, exclusively for PS4! When Torchlight II launches on September 3, PS4 players will automatically unlock the Faerie, an enchanting new pet that is brand-new to the Torchlight universe. Whether you are a longtime Torchlight fan who can’t wait to relive the glory or you’ve decided to jump into the action for the very first time, there’s no better time to play Torchlight II than when it’s released on PS4. We look forward to seeing you all this fall! View the full article
  8. Alright friends, let’s get one thing straight: the combat in Final Fantasy VII Remake feels fantastic. There’s been a lot of chatter online since FF7R’s initial reveal from die-hard fans who are skeptical of the remake’s transition to a more action-oriented battle system. It’s good to be skeptical — it’s a big shift for one of the most revered games of all time — but I am both thrilled and relieved to report that while combat looks fast-paced and action-heavy, in practice there’s far more of that traditional turn-based DNA embedded here than you might think. In the hours following my hands-on time with the game, I found myself describing it to friends as a modernized approach to the original’s turn-based combat. Remember how much time was spent waiting for ATB gauges to fill in the original? Remake basically just gives you fun stuff to do while you’re waiting. Sure, your ATB gauges will fill up slowly on their own, but hammering enemies with standard attacks will accelerate the process. During gameplay this means more exciting combat that still feels faithful (perhaps even reverential) to the spirit of the original game. Allow me to elaborate. There’s a “standard attack” you can execute by hammering the Square button, and you can block with R1 or dodge with Circle. Sure, this all looks flashy and feels fun, but leaning on these skills isn’t going to get you through battles very quickly. The meat of the combat in Remake is Tactical Mode, which you can enter at any time by pressing X. When you go Tactical, time slows nearly to a stop and you gain access to a menu with options for Abilities, Spells, and Items. You have plenty of time to plan a course of action here — think of this more like a cinematic version of the turn-based combat from the original game. Equipping Materia to a character’s gear still grants access to various spells, and elemental weaknesses seem to play a significant part Remake’s combat. When battling the iconic Scorpion Sentinel boss, I was watching Barret’s ATB bars like a hawk since I knew he could cast Thunder — an attack the Scorpion definitely did not enjoy getting hit by. I found myself swapping between Cloud and Barret a bunch, getting up close with Cloud’s standard attacks to fill up ATB bars and slinging hard-hitting physical Abilities, then swapping to Barret to hit the boss with Thunder and keeping the party healed up with the Cure spell (and every so often tossing out a potion or ether, which also consumes one ATB gauge). Side note: Barret’s arm-mounted machine gun opens up interesting ranged combat options in this battle and in the moment-to-moment scraps against weaker foes. Another gauge I kept an eye on during this boss fight was the Stagger gauge, displayed just below the boss’s health bar. Dealing enough damage to max it out staggered the boss, stopping its assault temporarily and increasing damage from all other attacks for a short time. Sometimes one of your characters can get pinned down or otherwise restrained by an enemy, forcing you to swap to another team member to try and dish out enough damage to free your friend. This serves as a good reminder that you should swap between characters frequently, since they each have their own ATB gauges and powerful abilities to go with ‘em. And, of course, the Limit Break returns. Taking damage fills up your Limit gauge, and once that’s full your Tactical menu gains a new option: that beautiful, animated, rainbow-tinted “LIMIT BREAK” option. Let ‘em have it! A few other tidbits I noticed while playing Final Fantasy VII Remake (man, it still feels crazy to type that): The music. My goodness, the music. I heard a few tracks during my short time with Remake, each a fully orchestrated arrangement of the original’s timeless tunes. Listen to the music in the excellent intro to Square Enix’s E3 presentation, then imagine that treatment applied to some of the game’s other songs. Yeah. Speaking of the music, it swaps seamlessly and dynamically between different versions of the song as you enter and exit combat. Such a cool touch! Major QoL upgrade: You can slide down ladders by holding R2 or clicking the left analog stick. Those same controls also let you sprint as long as you’re not in combat. You can assign commands to other characters during combat by selecting them with L2 or R2 and navigating their Tactical menus. After I killed an enemy with a multi-hit ability, Cloud automatically redirected the remaining hits of his attack to another nearby foe, ensuring the attack wasn’t wasted. The Scorpion Sentinel boss fight had some really rad phase transitions — basically mini-cutscenes that played out completely seamlessly during the encounter. Even though I’ve destroyed this thing plenty of times in the past two decades, I was glued to the screen as I took it on this time. That’s it for now! But stay tuned — I’m sure we’ll have plenty more to talk about as we draw nearer to Final Fantasy VII Remake’s March 3, 2020 release date. View the full article
  9. Our latest look at Cyberpunk 2077 continues to impress. CD Projekt Red’s next big game shaping up to be one smart, gripping action-RPG. Deus Ex fans in particular should be paying close attention. We got our first look at the gritty world of Pacifica, the southernmost district of Night City, and a hotbed of gang warfare dominated by the Voodoo Boys. CDPR played a new infiltration scenario using two distinctly different character builds, swapping back and forth to demonstrate how different abilities can radically change the experience. At times, they almost played like two entirely different games. A hacker-focused character used stealth to evade enemies, disabled cameras, and could access “backdoor” stations to gain control over local security systems. He was armed with a nanowire, which doubles as a weapon and a remote hacking apparatus; toss it at an enemy’s head to access his or her systems, or use its keen slicing edge to pop off limbs in melee combat. Meanwhile, a brute force-focused character pried open fortified doors or overpowered enemies, carrying them as a human shield. Clash with a sentry turret? Block its oncoming fire with a hapless enemy’s body, then rip off its machinegun at close range for some extra firepower. This variety is possible thanks to fluid customization that enables players to mix and match abilities to suit their play style. A CDPR spokesperson said the studio’s goal is to create “maximum freedom” in customization. One example: it’s possible to complete the entire game without killing a single human. The game’s expansive perk tree includes a slew of combat-focused skills (blades, melee, sniper rifles, shotguns, handguns) as well as other physical characteristics (athletics, assassination, cold blooded). We don’t yet know exactly how these will all interact, but it should provide a formidable foundation no matter your preferred play style. The game’s attention to detail continues to impress, and help increase immersion in the game’s sprawling world. Spoken languages are translated in real-time via your character’s built-in HUD. While exploring the Voodoo Boys’ turf, their subtitled Haitian Creole shifted seamlessly into written English, adding convincing futuristic flair. Cyberpunk 2077’s freedom of cybernetic character customization and fluid tactical approaches makes it one of the most enticing games coming to PS4 next year. CD Projekt Red’s dystopian future arrives April 16, 2020. View the full article
  10. We at Beenox have been waiting for this for a long time. Today we’re thrilled to announce the plans for post-launch content for Crash Team Racing Nitro-Fueled! Aside from all of the tracks, characters, modes, and customization you already know about from the main game, expect even more content in the form of the CTR Nitro-Fueled Grand Prix: themed seasonal content and challenges available to anyone who has purchased the game, for no additional cost. This includes an additional track released at the start of each season, and available to play both online and locally from that season onward! The first of these seasons — the Nitro Tour Grand Prix — begins on July 3; less than two weeks after the game launches on June 21. This is our way to give Crash fans everywhere even more ways to race! Grand Prix Content is not only new, but it’s also introduced by Chick and Stew We know you’ve got questions, and luckily, we’ve got some answers. But first, let’s give a warm welcome to Chick Gizzard Lips and co-host Stew — ace rooster commentators for CTR TV, your CTR news channel! Yes, the chicken reporters from Crash Tag Team Racing are back and settling into their new roles as hosts for each new season of content! Simply tune in to CTR TV through the game and listen to Chick and Stew introduce each Grand Prix, explaining all the different challenges and rewards you can win by simply participating! We’ve Got Grand Plans for the Grand Prix What is a Grand Prix in Crash Team Racing Nitro-Fueled, exactly? Think of it as a themed season, constructed around a newly-themed track with a number of different challenges to undertake. Finish a challenge, and you’re awarded Nitro Points (think of Nitro Points like Experience Points). Complete more challenges to continue to fill that Nitro up. When you’ve filled Nitro up to certain levels in your Nitro Gauge, rewards are earned. Examples include new characters, karts, skins, and kart customization items. You’re easily able to see your Nitro Gauge in the game, which shows your progress, the items you’ve earned along the way, as well as the ones you’re still driving toward! Just keep playing the game to complete these challenges and fill the Nitro Gauge before the end of that Grand Prix to earn every challenge reward. Challenges include top speed, power slide, reverse, and other competitive challenges, and they vary from easy to quite hard, increasingly testing your skill as the season goes on. If you reckon you’re the best Bandicoot in the racing business, it’s time to prove it: with global leaderboards for every Grand Prix Season, you can compete to be the best in the world and win special in-game reward items! Redeem Those Wumpa Coins: Head to the Pit Stop As well as completing Grand Prix challenges to earn Nitro Points, filling up the Nitro Gauge, and unlocking a specific set of rewards every season, you can also earn Wumpa Coins by participating in Grand Prix challenges too. As you learned a couple of weeks ago, as you gather these Wumpa Coins, you can redeem them in CTR Nitro-Fueled’s Pit Stop for even more items. Speaking of the Pit Stop, we’re also excited to announce that during each Grand Prix a new set of items will be introduced to it, like even more characters, kart sets, wheels, paint jobs, decals, stickers, and skins. With this, players have the ability to redeem their Wumpa Coins to play as racers that go beyond the original CTR and to find many unique ways to customize their characters and karts. Season 1: Time to Get Warped — Welcome to the Nitro Tour! Now that we’ve laid the foundation for what the Grand Prix is, let’s dive into the first Grand Prix, set to launch on July 3! It’s called the Nitro Tour Grand Prix and features a track called “Twilight Tour”, which reimagines the Ancient Egypt and Arabian Town levels from Crash Bandicoot: Warped — so look for some familiar sights and sounds as you’re racing! Season 1: Say Hello to Tawna Bandicoot and the Nitro Squad! This one has been difficult to keep as a secret for so long! We’re excited to announce that as well as an enthralling new track to perfect in the first Grand Prix, players are also able to earn Tawna the Bandicoot as a playable character. Players are able to unlock Tawna by earning Nitro Points during the first Grand Prix, and are also able to earn an amazing new Motorsport Tawna skin which lets the world know that she means business! In addition to Tawna, players will be re-introduced to Ami, Isabella, Megumi, and Liz. Together, they are now known as the Nitro Squad (formerly known as the Trophy Girls in the original CTR), and are now characters that you can race with! They can be unlocked using Wumpa Coins in the Pit Stop during the first Grand Prix. These global bandicoots hail from all over the world, and are ready to compete! There will also be new Motorsport skins for them as well, to really show off their speed and style. Season 1: More than just new Characters In addition to the new characters, you will see a bunch of other items that will be a part of the first Grand Prix, including international-themed items for players to show their national pride, new kart parts, and even the return of Le Chaux, the fan favorite kart from CTTR! In short, make sure that starting on July 3, you are beating challenges in the Nitro Tour Grand Prix to fill up your Nitro Gauge, keep earning those Wumpa Coins by playing any mode in the game, and make sure you are heading to the Pit Stop to see what’s new! Looking to the Future That’s a deep dive into the first Grand Prix season, but as teased today, this is only the beginning! We have some incredible Grand Prix seasons coming up, including one that revolves around everyone’s favorite purple dragon… (if that doesn’t excite you, I don’t know what will). Our goal with the Crash Team Racing Nitro-Fueled Grand Prix is to make sure that the race lives on, and we’re thrilled to finally be able to talk to you about it. Make sure you start practicing when the game comes out on June 21, because the real challenge begins on July 3! View the full article
  11. Hello everyone, Toby from the Square Enix Community Team here! The Square Enix E3 Live show has just concluded and we have now officially announced our brand-new IP, Outriders, which is being developed by People Can Fly. In case you missed the show, you can watch the Outriders Announce trailer above. Outriders will release in Summer 2020 on PlayStation 4. While the trailer will give you a small insight into what to expect from this title, you can look forward to a full reveal of the game this winter. That being said, here’s what we’re ready to share so far: Outriders is a 1 to 3 player, drop-in-drop-out co-op shooter set in an original dark and desperate sci-fi universe. We appreciate that our story, just like the signal that features in the announce trailer, is a major mystery right now, but we’ve left some clues and breadcrumbs to the lore in our social pages which will reward you with some more information before we present more details later this winter. We have tremendously enjoyed watching the growing Outriders community already start piecing elements of the story together and we’re really looking forward to seeing how much they’ll be able to uncover. People Can Fly has a vast wealth of experience with the shooter genre, and Outriders combines all those years of knowledge and passion and rolls it into their most ambitious project to date. We’ve barely shown you the tip of the iceberg so far, though, and can’t wait to show you more of this dark, brutal world, and the Outriders journey through it. Outriders will launch on PlayStation 4 Summer 2020. View the full article
  12. Today was momentous for the global team working hard to bring Earth’s Mightiest Heroes to your homes. Marvel’s Avengers represents a worldwide collaboration across Marvel Games, Square Enix, Crystal Dynamics, Eidos-Montréal, Nixxes Software, and Crystal Northwest. After several years of top-secret development, the Marvel’s Avengers team is thrilled to celebrate our unveiling alongside fans and fellow True Believers. Closing out Square Enix Live E3 2019 last night, viewers worldwide got a first look at the highly anticipated Marvel’s Avengers in action. The entirely in-engine “A-Day” trailer set the tone for an original Avengers adventure that combines cinematic storytelling with single-player and co-operative gameplay. Marvel’s Avengers begins at A-Day, where Captain America, Iron Man, the Hulk, Black Widow, and Thor are unveiling a hi-tech Avengers Headquarters in San Francisco — including the reveal of their own Helicarrier powered by an experimental energy source. The celebration turns deadly when a catastrophic accident results in massive devastation. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, the only hope is to reassemble Earth’s Mightiest Heroes. We also revealed Marvel’s Avengers’ world-class cast through exclusive behind-the-scenes footage, and offered a glimpse of how the story will continue long past launch. Featuring regular content updates, the game will take players on an epic journey delivered over multiple years. You’ll assemble into teams of up to four players online, master extraordinary abilities, customize a growing roster of Heroes, and defend the Earth from escalating threats. As a community manager and major Marvel fan myself, I could not be more excited about the future of Marvel’s Avengers. Like the Avengers, you and your friends are stronger together. As such, our promise to the community is that we will not have loot boxes or pay-to-win scenarios. Every new Super Hero, which will include additional hours of gameplay, as well as every new region will be delivered to players at no additional cost if you own the core game. Launch is just the beginning! We can’t wait for players around the world to begin their journey in Marvel’s Avengers. We’re thrilled to be partnering with PlayStation and will be bring some future surprises to PlayStation players at another time. For now, great news for PlayStation fans, you’ll be able to play the Beta First on PS4. Marvel’s Avengers will release for the PlayStation 4 on May 15, 2020. View the full article
  13. Hey folks – tonight, Square Enix’s E3 2019 Live Event gave the world an up-close and personal look at Final Fantasy VII Remake. The game will also be playable starting tomorrow at Square Enix’s E3 booth. Tonight’s presentation kicks off with gorgeous recreated scenes from the original game’s iconic opening, featuring fan favorite Aerith Gainsborough and stoic mercenary Cloud Strife. During the show, producer Yoshinori Kitase revealed that the first game in this project is expected to ship on two Blu-ray discs, and will greatly expand on the story of Midgar. Kitase also pointed out that the game would serve as a perfect starting point for newcomers to the world of Final Fantasy VII. Then, the presentation shifted to a detailed walkthrough of the game’s combat mechanics, including a revamped ATB system and an all-new Tactical Mode, which slows time during battle and lets players perform actions by selecting options from a command menu. These are noteworthy details; from what we saw, it seems Remake will empower players to choose between a strategic, methodical play style (Tactical Mode) or fast-paced combat with spells and abilities executed through hot keys. The gameplay demo transitioned to an action-packed battle, where the player switched between controlling Cloud and Barret in order to take down the massive Scorpion Sentinel — an impressive re-imagining of an iconic boss battle from the original game. Scorpion Sentinel battle completed, Remake Director Tetsuya Nomura walked onto the stage and thanked fans for their patience. He then ended the Final Fantasy VII Remake presentation with a trailer showing a first glimpse of fan-favorite martial artist, Tifa Lockhart, and an announcement that the game is available to pre-order now. Final Fantasy VII Remake is coming to PS4 worldwide on March 3, 2020. Pre-order from the PS Store to receive the Cloud & Sephiroth Dynamic theme today, along with the Chocobo Chick Summon Materia DLC when the game launches. View the full article
  14. The gods of Greek mythology are in danger. Dethroned by the vicious monster, Typhon and cast down from Mt. Olympus, they are looking for someone to restore their powers. In Gods & Monsters, that someone is you. From the creators of Assassin’s Creed Odyssey, Gods & Monsters is a new action adventure game set in a fantastical painted open world for PlayStation 4. Playing as a forgotten hero named Fenyx, you’ll set your sights on taking down Typhon, the most fearsome of all Greek monsters, and his army of gorgons, harpies, cyclopes, and other mythical beasts. But it won’t be easy. The Isle of the Blessed is a perilous place, so you’ll need to complete heroic feats by navigating dangerous dungeons, tackling puzzling trials, and battling Greek mythology’s most iconic monsters. Thankfully, as you prove your heroism, the gods will bless you with their unique powers to help you overcome the treacherous journey that lies ahead. Save the Greek pantheon and etch your epic journey into the tales of legend when Gods & Monsters launches on PS4 on February 25. View the full article
  15. The renowned hacker group DedSec returns when Watch Dogs: Legion comes to PlayStation 4 on March 6, 2020. In the near future, London has turned into a dystopia controlled by a corrupt private military corporation, where information is king and the citizens are all second class. It’s your mission to recruit new members to your cause and tear down the surveillance state. Virtually every character in Watch Dogs: Legion’s version of London is a playable protagonist. As you work your way through London’s open-world streets, you’ll discover that everyone you see has different attributes and skills. One passerby might have a knack for melee combat; if you recruit them as an Infiltrator, they’ll be great for getting up close and personal with the enemy. Another might be a doctor, granting your team an overall health buff; get them on the team, and you can survive even the toughest encounters. These character traits aren’t decided at random but are intrinsically tied to each character’s background. It’s this variety of stats and expertise that will drive you to recruit characters from all over London, but it’s not as simple as walking up to them and giving them a membership card. Every character in Watch Dogs Legion has their own personal life and routine. The hacker you’re pursuing may have a loved one in the hospital, or owe a tremendous debt to a loan shark. As a member of DedSec, you can hack into the hospital’s mainframe and prioritize care for your hacker’s family or take a more aggressive route and meet the hacker’s loan shark in a dark alley and send them a message with your fists. Either way, you’re having an impact on that character’s life and daily routine, and sooner or later that hacker will come to see DedSec as an ally and join your team. How you choose to get them there is completely up to you. You can assemble a crew of up to 20 DedSec members at a time, though the entire population is always there for you to recruit from. Enforcers prefer automatic rifles and sticky bombs. Hackers control their environment from afar, relying on their trusty Spider Bot to access hard-to-reach places. Infiltrators are up-close attackers with the ability to cloak themselves from view for brief periods. You can switch between characters to utilize each of these diverse classes, all while leveling up your operatives and earning additional perks and modifications to help you take down the establishment. But don’t get careless — DedSec may have become a global entity, but that doesn’t mean you’ve got unlimited resources. The world around you becomes more dangerous as you escalate conflict. Stick to melee attacks, using the completely reworked melee system, and your aggressors will do the same. The moment you pull out a gun, however, your enemies will not hesitate to return fire. If you get shot down during the mission, you can surrender or keep fighting. Choosing the former will send your character to jail, and you’ll need to play as another DedSec member to bail them out. If you choose to keep fighting, you’d better be a good shot, because a new permadeath system means that if you do down again, that operative is out for good. Choice is the crux of every action in Watch Dogs: Legion. Who you choose to recruit, how you handle your mission objectives, which areas of London you liberate first — it’s all up to you. Whether you take down your oppressors from the shadows, or meet them face to face, guns blazing, London is yours to defend. Fortunately, you’ve got an entire city’s worth of potential recruits waiting to join your team when Watch Dogs: Legion launches on March 6, 2020. Stay tuned for more on Watch Dogs: Legion, and everything else from Ubisoft at E3 2019. View the full article