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Commander Fury

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Commander Fury last won the day on September 19 2018

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About Commander Fury

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  • Birthday 10/18/1981

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  1. Are you ready, Freelancers? The time has come to suit up in your javelin exosuit and take flight in Anthem. BioWare’s latest sci-fi adventure lets you and up to three friends fight ferocious enemies by land, air, and sea. This world is teeming with otherworldly monstrosities like ghastly Swarm tyrants, so you’ll need to customize your javelin to overcome the odds. Anthem’s blistering gameplay, co-op missions, and sprawling environments arrive this week. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Almost There: The Platformer PS4 — Digital Sprint between saw blades while dodging homing missiles. Duck under lasers while the floor crumbles beneath you. Almost There was designed specifically for fans of the hardcore platforming genre – you’ve been warned. Anthem PS4 — Digital, Retail (Out 2/22) On a world left unfinished by the gods, a shadowy faction threatens all of humankind. The only thing that stands between these villains and the ancient technology they covet are the Freelancers. Join with up to three other players and assemble high-tech, hand-crafted, uniquely powerful exosuits. Chromagun VR PS VR — Digital Welcome to ChromaTec’s test lab! You’re here to test our state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to solve our meticulously designed test chambers by painting the walls and droids. Remember how to mix colors from pre-school? Congratulations, you qualify! Daggerhood PS4, PS Vita — Digital (Cross-Buy) Daggerhood set his sights on stealing the King’s gold. Every man should have a skill and for Vincent S. Daggerhood, that skill was thieving. Armed with a dagger he can throw and reclaim by teleporting to its current position, he’s going to need your help! Death end re;Quest PS4 — Digital, Retail Video game programmer Arata Mizunashi discovers his missing colleague Shina Ninomiya is trapped in the virtual video game world they created. How can Shina escape? Complete the game and unlock the perfect ending – a success rate of 1%. Dreamworks Dragons Dawn Of New Riders PS4 — Digital, Retail Join Scribbler and Patch in an epic battle to save dragons and defeat the villain Eir’s evil plans. Clash against fierce enemies and meet many DreamWorks Dragons characters in this fun and fiery action adventure. Farm Together PS4 — Digital (Out 2/20) Grow your own farm all by yourself, or cooperate with your friends in this unique, relaxing farming experience. Start from scratch, with a small plot, and end with a huge farm that extends further than the eye can see! HackyZack PS4 — Digital You are Zack. Juggle balls, bounce off walls and avoid fatal falls as you try to make it through more than 100 levels of precision puzzle-platforming. Collect stickers along the way to unlock optional time-trial challenge levels as well as extra playable characters (who are also extra cute!). Hell Warders PS4 — Digital (Out 2/21) Hell is at our gates! Rise up as one of the mighty Hell Warders, an ancient order, to resist the demon hordes head-on. Push back wave after wave of Hell-spawn with an arsenal of weapons, and deploy your army to bring the fight back to Hell! Hexa Maze PS4 — Digital (Out 2/21) Exciting brain twisters for puzzle fans! Tricky puzzles to test your brain power: work your way from level to level by cleverly fitting the colorful hexagonal blocks into the templates. With four different levels of difficulty, this puzzle will be enjoyed by beginners and experts alike. Pode PS4 — Digital Pode is a co-op puzzle exploration game about a rock and a fallen star working together to solve ancient puzzles in a stunning environment inspired by Norwegian art and culture. Queen’s Quest 2: Stories of Forgotten Past PS4 — Digital When the king asked a famous alchemist to look into the murder of his most trusted agent, the last thing the alchemist expected was to discover an intricate network of criminals working from the shadows to bring chaos to the land. Rym 9000 PS4 — Digital Save an island in peril on a childhood holiday. With restless spirits threatening the safety of Toromi Island’s inhabitants, Tai must venture through dangerous dungeons and across a variety of environments to put the spirits to rest. Steins;Gate Elite PS4 — Digital, Retail Ready to play the anime? Experience a fully animated adventure with brand-new scenes in Steins;Gate Elite! Follow a group of young, tech-savvy “lab members” who discover how to change the past via e-mail using a modified microwave. Unexplored: Unlocked Edition PS4 — Digital Descend into the depths of the Dungeon of Doom and complete your quest: steal the Amulet of Yendor from the fearsome dragon and make it out alive. Unexplored is an accessible yet challenging action RPG that has won praise for its revolutionary level generation tech. The information above is subject to change without notice. Far Cry New Dawn Playlist Alita: Battle Angel Soundtrack Avril Lavigne – Head Above Water Fantastic Beasts: The Crimes Of Grindelwald Creed II Bohemian Rhapsody (Plus Bonus Features) Series Premiere Friday, 2/15 at 9PM PT on FOX PlayStation Vue has your favorite sports, news and must-watch shows. View the full article
  2. Ah, love. Sometimes fickle and fleeting, other times true and everlasting. Some of our favorite moments in gaming involve romance, and this week we’re spotlighting some of your favorite video game Valentines. After searching through your shares in #PS4share and #PSBlog, here are this week’s heartfelt highlights: Markus and North share an intimate moment of vulnerability in Detroit: Become Human, shared by @cali_ocelot. Love can be found even in the wild west, like this shot from Red Dead Redemption, shared by @_sasta_. Sometimes love hurts, like in this emotional moment between Inquisitor Lavellan and Solas from Dragon Age Inquisition, shared by @lebkuchenbaer. Even Witchers can find love, like in this The Witcher III share from @taajkaa. Aloy might not have any official love interests, but she knows how to share the love in Horizon Zero Dawn, shared by @nightmareknigh1. Love is in the air in this Final Fantasy XIV share by @Bianca_X23. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Far Cry New Dawn Share by: 9am Pacific on Wednesday, February 20 Next week, travel back to Hope County in Far Cry New Dawn. While fighting to survive in the post-nuclear superbloom, share your best shots with #PS4share and #PSBlog for a chance to be featured. View the full article
  3. As the name suggests, there is a lot to be discovered in Unexplored: Unlocked Edition. The fun is, of course, making those discoveries for yourself, but it doesn’t hurt to be pre-equipped with some sage advice before embarking on your first adventure in this acclaimed roguelite action-RPG. Here then, are seven things you need to know before descending into the Dungeon of Doom… 1. Make the first 100 or so deaths really count Unexplored is a roguelite, so you’re going to be dying a lot, particularly when you first get started. But, if you’re smart, those deaths needn’t be in vain. After every death, you’re presented with a list of ‘Rewards’ – pay attention to these as completing the criteria for a reward will in-turn make things easier for future runs. Completing specific rewards is also the way to unlock different character classes (there are eight classes in total). Rogue is probably one of the easiest to unlock — pick a lock on a door or chest successfully — and comes with some decent perks, such as improved stealth, ability to spot hidden traps, and pick locks. Wizard is a personal fave as he’s adept at identifying potions and scrolls, which can be a great help. And he wears a hat. 2. The map is your ticket to survival If you have any aspirations of escaping the dungeon alive, you need to pay close attention to the map. Unexplored uses cyclic dungeon generation, which means no two runs are ever the same i.e. you’re always going into the unknown. The map can be seen on the HUD and marks the position of doors, levers, chests etc. For a closer look, press L1 to expand the map — this allows you to better see areas on the current level that you haven’t explored yet. It also reveals a secondary vertical map of the dungeon (top-left in the image above), which shows if there are multiple paths leading down to the next level. 3. Forges can really help you forge ahead If you’re carrying a ring or sigil and you come across a forge, don’t be shy — get busy forging. You can combine rings and/or sigils with weapons and armour to enhance or enchant them, producing some very useful results. There are loads of combinations, so experiment with what you’ve got. Also, using a forge for the first time unlocks a Trophy. Nice. 4. The Dungeon of Doom has its own visual language — learn it While the dungeon layout is different for every run, there are visual consistencies that you should familiarize yourself with. The tops of doors, for example, indicate whether a door is unlocked, locked, or barred — see the different door designs in the annotated screenshot above. Levers are marked with a specific icon to indicate whether it controls a door, turret, spikes, vent, or bridge. And then there are altars, pedestals, and even rugs marked with shapes and symbols that can offer a clue to… something. Color-coding is also used, most evidently in the inventory and can be particularly handy for determining the effects of a potion or scroll that hasn’t been fully identified yet (i.e. Red = bad. Blue = good). 5. Pay attention to any advice the game gives you While Unexplored never holds your hand, it does give a steady drip-feed of tips and clues — you just need to be observant and not miss what’s in front of you. Whether it’s basic tutorial stuff — use left-stick to move, right-stick to look/aim — or hints about puzzles or future encounters given via books scattered around the dungeon, you need to pay attention to all of it. Two handy tips: If you’re not sure what something is, pause the game and use the right-stick to hover over the relevant point of interest (be it an object, enemy, or whatever) and you’ll be given a brief description. Press Circle on any item in your inventory to inspect it. This will provide descriptions and other relevant info, such as stats and enchantments. 6. You can learn a lot from your journal As previously mentioned, the information that books impart can be vital for successful adventuring — being forewarned is forearmed. Anything you read in a book is automatically logged in your journal, so check it often — it’s accessed via the inventory screen. Once you’ve opened the journal, you can select a ‘Filter for current level’ option and that shows the information/clues relevant to the level you are currently on. So, checking your journal at the start of every new level is a strategically prudent habit to get into. 7. Be curious and cautious in equal measure The urge to explore and discover is driven by curiosity, but you also need to exercise caution if you want to avoid a premature death. For example, if you’ve got an unidentified potion, instead of quaffing it recklessly, maybe wait and you’ll come across a scroll of ‘Detect Magic’ (and if you can be even more patient, wait until you’ve got several unidentified magic items before using the scroll). And if something seems suspiciously like a puzzle of sorts, chances are it probably is. But before rushing to solve it, bear in mind that attempting to randomly solve a puzzle (i.e. without having any clues to the solution first) can lead to it breaking, consequently leaving it in a forever unsolvable state. Also, make sure you’re prepared for the possibility of a bad outcome. In the screenshot above, you can see that when I light the four braziers, rather than showering me with gold, it spawns a powerful enemy. Boo. We hope you enjoy exploring the Dungeon of Doom when Unexplored: Unlocked Edition launches February 19. In the meantime, feel free to give the trailer a watch: View the full article
  4. An acclaimed monster hunter, a band of GOTY outlaws and a review-reigniting dragon – PlayStation Store’s Critic’s Choice Sale brings savings up to 60% on some of gaming’s most celebrated titles. PS Plus members save up to 75 percent. The Witcher 3: Wild Hunt – Complete Edition, Red Dead Redemption 2: Special Edition, and Spyro Reignited Trilogy lead the pack. But don’t miss 10s new and old like Celeste, Inside, Grand Theft Auto V and more. Take your pick from the full lineup below and head over to PS Store tomorrow. Our Critic’s Choice Sale ends March,1 at 8AM PT. PS4 Games Title $Sale $PSPlus $Original 11-11 MEMORIES RETOLD $20.99 $17.99 $29.99 1979 REVOLUTION: BLACK FRIDAY $4.79 $3.59 $11.99 2064: READ ONLY MEMORIES $9.99 $6.99 $19.99 ABZÛ $11.99 $9.99 $19.99 ALEKHINE’S GUN $8.99 $7.49 $29.99 AMNESIA: COLLECTION $11.99 $8.99 $29.99 ARMAGALLANT: DECKS OF DESTINY $5.99 $4.99 $19.99 BANNER SAGA TRILOGY $34.99 $29.99 $49.99 BATTLEFIELD 1 & TITANFALL 2 ULTIMATE BUNDLE $19.79 $14.99 $59.99 BATTLEFIELD 1 PREMIUM PASS $19.99 $14.99 $49.99 BATTLEFIELD V $29.99 $23.99 $59.99 BATTLEFIELD V – DELUXE EDITION UPGRADE $7.99 $5.99 $19.99 BATTLEFIELD V DELUXE EDITION $39.99 $31.99 $79.99 BATTLEFIELD WORLD WAR BUNDLE $39.99 $34.99 $99.99 BEAST QUEST $11.99 $9.99 $39.99 BLACK & WHITE BUSHIDO $6.49 $5.19 $12.99 BLEED 2 $5.99 $4.49 $14.99 BROTHERS: A TALE OF TWO SONS $7.99 $5.99 $19.99 BURNOUT PARADISE REMASTERED $7.99 $5.99 $19.99 CALL OF DUTY BLACK OPS III: ZOMBIES CHRONICLES $22.49 $19.49 $29.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES DELUXE $59.99 $49.99 $99.99 CALL OF DUTY: BLACK OPS III – ZOMBIES CHRONICLES EDITION $35.99 $29.99 $59.99 CALL OF DUTY: BLACK OPS III SEASON PASS $29.99 $24.99 $49.99 CALL OF DUTY: WWII – DIGITAL DELUXE $54.99 $44.99 $99.99 CALL OF DUTY: WWII – GOLD EDITION $29.99 $23.99 $59.99 CALL OF DUTY: WWII – SEASON PASS $29.99 $24.99 $49.99 CELESTE $13.99 $11.99 $19.99 CHIME SHARP $5.99 $4.99 $9.99 CRASH BANDICOOT N. SANE TRILOGY $27.99 $23.99 $39.99 DANDARA $7.49 $5.99 $14.99 DANGANRONPA 1/2 RELOAD $31.99 $27.99 $39.99 DANGANRONPA V3: KILLING HARMONY $47.99 $41.99 $59.99 DEAD ALLIANCE $11.99 $9.99 $39.99 DESTINY 2: DESTINY 2: FORSAKEN $23.99 $19.99 $39.99 DESTINY 2: DESTINY 2: FORSAKEN – ANNUAL PASS $27.99 $24.49 $34.99 DESTINY 2: FORSAKEN – ANNUAL PASS BUNDLE $48.99 $41.99 $69.99 DESTINY 2: FORSAKEN – COMPLETE COLLECTION $69.99 $59.99 $99.99 DESTINY 2: FORSAKEN – DIGITAL DELUXE EDITION $59.99 $51.99 $79.99 DESTINY 2: FORSAKEN – LEGENDARY COLLECTION $35.99 $29.99 $59.99 DIABLO III: ETERNAL COLLECTION $29.99 $19.79 $59.99 DIABLO III: RISE OF THE NECROMANCER $10.49 $8.99 $14.99 DIRT 4 $17.99 $11.99 $59.99 DIRT RALLY $11.99 $7.99 $39.99 DIRT RALLY: PLAYSTATION VR UPGRADE DLC ADD-ON $3.89 $2.59 $12.99 DIRT RALLY: PLUS PLAYSTATION VR BUNDLE $14.99 $9.99 $49.99 DIVINITY ORIGINAL SIN 2 DEFINITIVE EDITION $38.99 $35.99 $59.99 DONUT COUNTY $10.39 $9.09 $12.99 DOOM $14.99 $13.99 $19.99 DOOM + WOLFENSTEIN II BUNDLE $34.99 $27.99 $69.99 DYING LIGHT $15.99 $13.99 $19.99 EA SPORTS 19 BUNDLE $79.99 $69.99 $99.99 END SPACE (VR) $7.99 $5.99 $19.99 EXIST ARCHIVE: THE OTHER SIDE OF THE SKY $17.99 $11.99 $59.99 EXTINCTION $17.99 $14.99 $59.99 EXTINCTION: DELUXE EDITION $20.99 $17.49 $69.99 F1 2017 $17.99 $11.99 $59.99 F1 2018 $26.99 $20.99 $59.99 FARMING SIMULATOR 17 $12.89 $9.89 $29.99 FARMING SIMULATOR 17 – PREMIUM EDITION $23.99 $17.99 $59.99 FIFA 19 $23.99 $19.79 $59.99 FIFA 19 – NHL 19 BUNDLE $47.99 $43.99 $79.99 FIFA 19 CHAMPIONS EDITION $31.99 $26.39 $79.99 FIFA THE JOURNEY TRILOGY $41.99 $38.49 $69.99 FRACTURED WORLDS – A VICTOR VRAN ADDITION $5.99 $4.79 $11.99 FURI $7.99 $6.99 $19.99 FURI – DEFINITIVE EDITION $8.79 $7.69 $21.99 GRAND KINGDOM $14.99 $11.99 $29.99 GRAND THEFT AUTO ONLINE MEGALODON SHARK CASH CARD $94.99 $84.99 $99.99 GRAND THEFT AUTO V $17.99 $14.99 $29.99 GRAND THEFT AUTO V & GREAT WHITE SHARK CASH CARD BUNDLE $19.99 $14.99 $49.99 GRAND THEFT AUTO V: PREMIUM ONLINE EDITION $20.99 $14.99 $59.99 GTA ONLINE: CRIMINAL ENTERPRISE STARTER PACK $22.49 $19.49 $29.99 GTAV: PREMIUM ONLINE EDITION & GREAT WHITE SHARK CARD $26.51 $19.71 $67.99 GTAV: PREMIUM ONLINE EDITION & MEGALODON SHARK CARD $51.59 $39.59 $119.99 GTAV: PREMIUM ONLINE EDITION & WHALE SHARK CARD $36.07 $27.27 $87.99 GUACAMELEE 2 $13.99 $11.99 $19.99 GUILTY GEAR XRD -REVELATOR- $5.99 $3.99 $19.99 INFINITE AIR MARK MCMORRIS $8.99 $7.49 $29.99 INJUSTICE 2: LEGENDARY EDITION $41.99 $35.99 $59.99 INSIDE $6.99 $4.99 $19.99 INSIDE & LIMBO BUNDLE $8.99 $5.99 $29.99 KINGDOM COME: DELIVERANCE $35.99 $29.99 $59.99 KINGDOM COME: DELIVERANCE – AMOROUS ADVENTURES $6.99 $5.99 $9.99 KINGDOM COME: DELIVERANCE – FROM THE ASHES $6.99 $5.99 $9.99 KINGDOM COME: DELIVERANCE – TREASURES OF THE PAST $3.49 $2.99 $4.99 LABYRINTH OF REFRAIN: COVEN OF DUSK $39.99 $34.99 $49.99 LAST DAY OF JUNE $9.99 $7.99 $19.99 LAYERS OF FEAR + OBSERVER_ BUNDLE $23.99 $19.99 $39.99 LAYERS OF FEAR: MASTERPIECE EDITION $9.19 $6.89 $22.99 LICHDOM: BATTLEMAGE $8.99 $7.49 $29.99 LIFE IS STRANGE 2 EPISODE 1 $4.79 $3.99 $7.99 LIFE IS STRANGE COMPLETE SEASON $5.99 $3.99 $19.99 LIFE IS STRANGE: BEFORE THE STORM COMPLETE SEASON $6.79 $5.09 $16.99 LIFE IS STRANGE: BEFORE THE STORM DELUXE EDITION $9.99 $7.49 $24.99 LIMBO $2.49 $1.49 $9.99 LOADING HUMAN: CHAPTER 1 (VR) $11.99 $9.99 $39.99 LORDS OF THE FALLEN $4.99 $2.99 $19.99 LORDS OF THE FALLEN COMPLETE EDITION $7.49 $4.49 $29.99 MADDEN NFL 19 $17.99 $14.99 $59.99 MADDEN NFL 19 – FIFA 19 BUNDLE $47.99 $43.99 $79.99 MADDEN NFL 19 – HALL OF FAME EDITION $23.99 $19.99 $79.99 METRO 2033 REDUX $7.99 $5.99 $19.99 METRO REDUX $11.99 $8.99 $29.99 METRO: LAST LIGHT REDUX $7.99 $5.99 $19.99 MIDDLE-EARTH: SHADOW OF WAR $34.99 $29.99 $49.99 MINIT $6.99 $5.99 $9.99 MOTÖRHEAD: THROUGH THE AGES – A VICTOR VRAN ADDITION $5.99 $4.79 $11.99 MUTANT YEAR ZERO: ROAD TO EDEN $31.49 $27.99 $34.99 NEED FOR SPEED $6.59 $4.99 $19.99 NEED FOR SPEED – DELUXE EDITION $8.24 $6.24 $24.99 NEED FOR SPEED PAYBACK $7.99 $5.99 $19.99 NEED FOR SPEED PAYBACK – DELUXE EDITION $9.89 $7.49 $29.99 NI NO KUNI II: REVENANT KINGDOM $35.99 $29.99 $59.99 NI NO KUNI II: REVENANT KINGDOM – DELUXE EDITION $55.99 $47.99 $79.99 NINJIN: CLASH OF CARROTS $9.74 $8.24 $14.99 NO HEROES HERE $3.74 $2.24 $14.99 OBSERVER $14.99 $11.99 $29.99 OLD MAN’S JOURNEY $5.99 $4.99 $9.99 OVERRIDE: MECH CITY BRAWL $19.49 $16.49 $29.99 OVERRIDE: MECH CITY BRAWL – SUPER CHARGED MEGA EDITION $25.99 $21.99 $39.99 OVERWATCH LEGENDARY EDITION $35.99 $29.99 $59.99 PERCEPTION: REMASTERED $7.99 $4.99 $19.99 RED DEAD REDEMPTION 2 $44.99 $40.19 $59.99 RED DEAD REDEMPTION 2 SPECIAL EDITION BUNDLE $59.99 $53.59 $79.99 RED DEAD REDEMPTION 2 ULTIMATE EDITION BUNDLE $74.99 $66.99 $99.99 ROAD RAGE $8.99 $7.49 $29.99 SHADOW OF THE TOMB RAIDER $35.99 $29.99 $59.99 SHADOW OF THE TOMB RAIDER – CROFT EDITION $53.99 $44.99 $89.99 SHADOW OF THE TOMB RAIDER – DIGITAL DELUXE EDITION $41.99 $34.99 $69.99 SHADOW OF THE TOMB RAIDER – SEASON PASS $20.99 $20.09 $29.99 SHADOW TACTICS: BLADES OF THE SHOGUN $19.99 $14.99 $49.99 SILENCE $11.99 $8.99 $29.99 SLAIN: BACK FROM HELL $4.49 $2.99 $14.99 SNIPER ELITE 4 $23.99 $17.99 $59.99 SNIPER GHOST WARRIOR 3 SEASON PASS EDITION $17.99 $13.99 $39.99 SOMA $11.99 $8.99 $29.99 SOUTH PARK: THE FRACTURED BUT WHOLE $20.99 $14.99 $59.99 SOUTH PARK: THE FRACTURED BUT WHOLE GOLD EDITION $31.49 $22.49 $89.99 SOUTH PARK: THE STICK OF TRUTH $17.99 $14.99 $29.99 SOUTH PARK: THE VIDEO GAME COLLECTION $39.99 $31.99 $79.99 SPINTIRES: MUDRUNNER – AMERICAN WILDS EDITION $27.99 $23.99 $39.99 SPYRO REIGNITED TRILOGY $33.99 $29.99 $39.99 STAR WARS BATTLEFRONT II $8.24 $6.24 $24.99 STARLINK: BATTLE FOR ATLAS COLLECTION 1 PACK $35.99 $29.99 $59.99 STARLINK: BATTLE FOR ATLAS DELUXE EDITION $39.99 $31.99 $79.99 STARLINK: BATTLE FOR ATLAS DIGITAL EDITION $29.99 $23.99 $59.99 STARTER PACK AND GREAT WHITE SHARK CARD BUNDLE $35.99 $32.39 $39.99 STARTER PACK AND MEGALODON SHARK CARD BUNDLE $87.29 $83.41 $96.99 STARTER PACK AND WHALE SHARK CARD BUNDLE $53.99 $52.19 $59.99 STEEP $10.49 $7.49 $29.99 STEEP X – GAMES GOLD EDITION $29.99 $24.99 $49.99 SUNDERED ELDRITCH EDITION $9.99 $7.99 $19.99 SUPERHOT $14.99 $9.99 $24.99 SUPERHOT MIND IS SOFTWARE BUNDLE $25.99 $19.99 $39.99 SUPERHOT VR $18.74 $14.99 $24.99 TACOMA $9.99 $6.99 $19.99 TENNIS WORLD TOUR $23.99 $17.99 $59.99 TENNIS WORLD TOUR – LEGENDS BONUS PACK $7.99 $5.99 $19.99 TENNIS WORLD TOUR – LEGENDS EDITION $29.99 $22.49 $74.99 THE BRIDGE $2.89 $1.89 $9.99 THE ELDER SCROLLS ONLINE SUMMERSET COLLECTOR’S ED. UPGRADE $23.99 $22.49 $29.99 THE ELDER SCROLLS ONLINE: SUMMERSET UPGRADE $14.99 $13.99 $19.99 THE GARDENS BETWEEN $13.99 $11.99 $19.99 THE GOLF CLUB 2 $8.99 $7.49 $29.99 THE LONG JOURNEY HOME $27.99 $23.99 $39.99 THE METRONOMICON: SLAY THE DANCE FLOOR $13.99 $11.99 $19.99 THE PERSISTENCE (VR) $20.99 $17.99 $29.99 THE PILLARS OF THE EARTH $15.99 $11.99 $39.99 THE SEXY BRUTALE $9.99 $7.99 $19.99 THE WITCHER 3: WILD HUNT $15.99 $11.99 $39.99 THE WITCHER 3: WILD HUNT – BLOOD AND WINE $9.99 $7.99 $19.99 THE WITCHER 3: WILD HUNT – COMPLETE EDITION $19.99 $14.99 $49.99 THE WITCHER 3: WILD HUNT – HEARTS OF STONE $4.99 $3.99 $9.99 THE WITCHER 3: WILD HUNT EXPANSION PASS $12.49 $9.99 $24.99 THUMPER (VR) $6.99 $4.99 $19.99 TITANFALL 2 – ULTIMATE EDITION $9.89 $7.49 $29.99 TOOTH AND TAIL $6.99 $4.99 $19.99 TORMENT: TIDES OF NUMENERA $24.99 $14.99 $49.99 TRANSFERENCE $12.49 $9.99 $24.99 TRANSPOSE (VR) $11.99 $9.99 $19.99 TUMBLESTONE $7.24 $4.74 $24.99 TYPOMAN $3.99 $2.99 $9.99 TYPOMAN DELUXE EDITION $5.19 $3.89 $12.99 TYR: CHAINS OF VALHALLA $4.39 $3.29 $10.99 ULTIMATE CHICKEN HORSE $8.99 $8.24 $14.99 UNRAVEL $11.99 $7.99 $19.99 UNRAVEL TWO $9.99 $7.99 $19.99 VALKYRIA CHRONICLES 4 $41.99 $29.99 $59.99 VICTOR VRAN $9.99 $7.99 $19.99 VIRGINIA $3.99 $2.99 $9.99 WALDEN A GAME $9.49 $7.59 $18.99 WARHAMMER 40,000: INQUISITOR – MARTYR $29.99 $23.99 $59.99 WARHAMMER 40,000: INQUISITOR – MARTYR | DELUXE EDITION $35.74 $29.24 $64.99 WARHAMMER 40,000: INQUISITOR – MARTYR | IMPERIUM EDITION $47.99 $39.99 $79.99 WATCH DOGS 1 + WATCH DOGS 2 GOLD EDITIONS BUNDLE $39.99 $29.99 $99.99 WATCH DOGS 1 + WATCH DOGS 2 STANDARD EDITIONS BUNDLE $27.99 $20.99 $69.99 WATCH DOGS 2 $20.99 $14.99 $59.99 WATCH DOGS 2 – DELUXE EDITION $24.49 $17.49 $69.99 WATCH DOGS 2 – GOLD EDITION $34.99 $24.99 $99.99 WHAT REMAINS OF EDITH FINCH $9.99 $7.99 $19.99 WIZARD OF LEGEND $12.79 $11.19 $15.99 WOLFENSTEIN II: THE NEW COLOSSUS $29.99 $19.79 $59.99 WOLFENSTEIN II: THE NEW COLOSSUS DIGITAL DELUXE EDITION $39.99 $26.39 $79.99 WRC 7 FIA WORLD RALLY CHAMPIONSHIP $14.99 $9.99 $49.99 YOMAWARI: MIDNIGHT SHADOWS $15.99 $13.99 $19.99 YS VIII: LACRIMOSA OF DANA $47.99 $41.99 $59.99 PS3 Games Title $Sale $PSPlus $Original GRAND THEFT AUTO V $11.99 $9.99 $19.99 GUILTY GEAR XRD -REVELATOR- $5.99 $3.99 $19.99 LIFE IS STRANGE COMPLETE SEASON $5.99 $3.99 $19.99 THE BRIDGE $2.89 $1.89 $9.99 PS Vita Games Title $Sale $PSPlus $Original 2064: READ ONLY MEMORIES $9.99 $6.99 $19.99 A ROSE IN THE TWILIGHT $5.99 $4.99 $9.99 COLLAR X MALICE $15.99 $11.99 $39.99 EXIST ARCHIVE: THE OTHER SIDE OF THE SKY $11.99 $7.99 $39.99 GRAND KINGDOM $14.99 $11.99 $29.99 MIND ZERO $7.49 $4.99 $24.99 MURAMASA REBIRTH GENROKU LEGENDS COLLECTION $4.49 $2.99 $14.99 SHIREN THE WANDERER: THE TOWER OF FORTUNE AND THE DICE OF FATE $11.99 $7.99 $39.99 SLAIN: BACK FROM HELL $4.49 $2.99 $14.99 THE BRIDGE $2.89 $1.89 $9.99 YOMAWARI: MIDNIGHT SHADOWS $15.99 $13.99 $19.99 YS VIII – LACRIMOSA OF DANA – $31.99 $27.99 $39.99 ZERO ESCAPE: THE NONARY GAMES $11.99 $7.99 $39.99 ZERO ESCAPE: ZERO TIME DILEMMA $11.99 $7.99 $39.99 Note: All pricing is for U.S. only and subject to change. View the full article
  5. The arcade comes home with SNK 40th Anniversary Collection on PS4 starting March 19 — relive 24 classics from the golden age of retro gaming. Then dive into Museum Mode to immerse yourself in SNK’s rich history, boasting an abundance of high-definition artwork and rare promotional assets. Today, developer Brandon Sheffield discusses how these materials were carefully researched and lovingly compiled, as well as the importance of preserving such history. How have you come to work on this collection? What was the archival process like? Actually, I worked on a Digital Eclipse archive as one of my first game writing jobs! Way back in 2006 I wrote some quiz questions for Capcom Classics Collection: Volume 2, so with the resurrection of Digital Eclipse as a company, I was really excited to get back into it, now that I have a lot more experience. Together with Frank Cifaldi, who runs the Video Game History Foundation, I wanted to push our archival and research process even further with our first SNK title. Essentially, Frank gathered as much printed material, game boards, and various scraps of information as possible. He scanned and cleaned up those materials, and tested the games in the collection against the boards to make sure they were accurate, and if they weren’t, went to lengths to fix that (such as re-recording or dumping new audio). Meanwhile, I interviewed former SNK staff members, and gathered information about the games for use in the museum, as well as whatever concept art former SNK artists had squirreled away. In one case I went to Japan, then took a 7.5 hour journey by train, bus, and car, to reach a specific arcade game warehouse out in the middle of nowhere, in a town called Tatsuno. I spoke with the proprietor there, because he had some of the games about which we knew almost nothing. Without that trip, a lot of our info would’ve been wrong! So that’s how dedicated we are to trying to do this right. How did certain games get chosen to be featured in Museum Mode? This was a back-and-forth between Digital Eclipse and SNK. SNK had certain titles they wanted, and so did we. One important thing we did was find a way to replicate the Loop Lever. The Loop Lever was a unique joystick that SNK developed which allowed the player to rotate (by twisting the joystick) and move (by tilting the joystick) at the same time. No prior collection has been able to replicate that because there’s simply no hardware that supports it. We split the movement and rotation across two joysticks, making these games fully playable again, even if they’re not playable in the exact original format. It’s more important that people have the experience of the game, so we wanted to make that happen. Once we did, we tried to get as many Loop Lever-compatible games in the collection as we could, and we got pretty close to all of them! Aside from that, we knew we wanted Athena, we knew we wanted Crystalis, and we knew we had to showcase that song in Psycho Soldier! The first vocal track ever in an arcade game? How could we resist! Did you have previous experience with SNK (such as having played the original titles in SNK 40th Anniversary Collection)? If so, how does it feel to return to those games now? I’ve been playing SNK games all my life. Of course I played a lot of Neo Geo games, and I was an insane collector of Neo Geo Pocket games, but I also played games like Ikari II in a local arcade during high school too. Coming back to these games is almost like a breath of fresh air, especially with the renewed Loop Lever controls. Honestly I am better at Ikari now than I ever was because of that! But the real revelation for me came as I researched these titles and why they were important. There were so many things that SNK did before anyone else, that honestly I didn’t even know about before doing this research. They created one of the first playable tutorials. One of the first games with the concept of a health bar. It was a great time of innovation in the industry, and I really felt that as I interviewed the people who made them. What are some highlights the player should take away from Museum Mode? Some people have likened the collection to a digital, playable history book, and I really like that idea. SNK is most famous for games that began in its Neo Geo era, but when you play this game, when you go through the Museum, you see the roots of those games. SNK’s first fighting game is here. Sure, it’s nothing compared to Fatal Fury or The King of Fighters. But it’s the first. How did they get from there to where they are now? That’s what we want people to see. Back then, SNK was making new, bespoke boards for many of their games. If they wanted to do something new, they not only had to come up with the gameplay and art innovations, but also hardware to support it. So while a game like Vanguard might feel a bit stiff in today’s world, we want to make sure everyone understands its importance, and its place in history. Before this collection I feel that SNK’s important history was under-discussed, and my hope is that by reading and playing with our “digital history book” players will feel the impact of that history. What are your thoughts on the importance of preserving video game history, and today’s gaming audiences/industry in general? I think it’s incredibly important to preserve our history, especially as ancient game boards disappear, and source code is lost. Emulation is literally the only way we can present these games, because there’s not a soul alive with the source code to most of these projects. But we can make sure that emulation is as close to the original if we have the boards, and that’s what we try to do. There’s value in appreciating the incredible craft of these creators, the speed with which they had to make these games, and the intense labor that went into them. The path they paved helped us get to where we are now, establishing the gameplay and art standards upon which we’ve built a global industry. On top of that, when I spoke to the original developers of these games, they were so happy to speak. They said that they felt their part in history had been forgotten, as people usually speak about the Neo Geo when they speak of SNK. They were simply glad that anyone still wanted to hear their stories, and learn from them. To me their contribution to the game industry is so valuable, and I’m very happy we can share a piece of that with everyone. View the full article
  6. Hey y’all! We here at Idea Factory International are super excited for the North American PS4 launch on February 19 of Death end re;Quest, the glitched out JRPG! We got some exclusive, behind-the-scenes look with the President of Compile Heart and Producer, Norihisa Kochiwa, as well as the lead artist, Kei Nanameda, and their take on the creation of the world of Death end re;Quest. The game will be available next week, including an awesome digital Deluxe Bundle now available for preorder at PlayStation Store. The Story So Far Before our special talk with Kochiwa-san and Nanameda-san, let’s take a look at the story of Death end re;Quest. The story begins with one of the main protagonists, Shina Ninomiya, who is stricken with a bad case of amnesia. Unbeknownst to Shina, she is trapped in a virtual reality MMORPG designed by Enigma Games, a leading company known for creating a vast, multi-terrained gaming landscape, World’s Odyssey. Shina and the lead programmer, Arata Mizunashi, were in charge of developing World’s Odyssey, but the project was unfortunately halted after her disappearance. One year later, Arata receives a mysterious email and realizes the email came from his long-lost friend. Scrambling through the lines of code, Arata realizes that Shina herself is trapped in World’s Odyssey and finds that the only way for Shina to escape is to complete the good ending of the game – a task that has a success rate of 1%. Arata slowly realizes that not only are these forces wreaking havoc in World’s Odyssey, but also on the other side of the computer screen. What a mystery wrapped in an enigma! Now Entering… World’s Odyssey The captivating story of Death end re;Quest is one thing, but the gameplay also explores exciting mechanics that JRPG fans will find familiar and unique! At will, players can switch between visual novel investigations with Arata in the real world and jumping into the World’s Odyssey where Shina and her friends duke it out against dastardly bugs. During the visual novel gameplay, players meet a myriad of game developers that assist Arata in figuring out these mysterious forces that caused Shina to disappear. Change the visual novel perspective as players jump into the World’s Odyssey, where players can control Shina and her band of friends in a JRPG-esque fashion. Bask in the glory of the Godot Ruins And while this game does deliver your classic Compile Heart JRPG battle systems, the game also turns everything you know about RPGs upside-down. Each character will need to punch in three attacks or skills known as the Triact System. Characters will also have the possibility of learning new skills, notified by a light bulb, depending on the combination players choose within the Triact System. This system is called Flash Drive. Once you set the Triact commands, characters will have the ability to launch enemies with the Knockback System, allowing players to strategically angle and combo attacks toward other enemies, walls, and even other party members for more devastating damage! Choose from 3 attacks and/or skills in the Triact System Another system feature players will need to keep a watchful eye for are Field Bugs! Field Bugs are rampant in every battle field and players must be aware of the positive or negative effects it can have on your character. Each Field Bug also varies in the amount of Corruption it can place on a character, which brings us to our next system, Glitch Mode — a system that transform your party member into an unstoppable force. The Glitch Mode transformation can be reached as soon as a party member’s Corruption Level reaches 80%. Once in Glitch Mode, players can also access special attacks that can be extremely useful in any tough battle. However, players will need to keep a close eye on each character’s Corruption Level. If it is too high, it can have severe consequences! Shina deploying her special Glitch Mode Attack Need some extra power-ups and buffs during battle? Because Arata is unable to physically fight alongside with Shina, he uses his programming skills to strengthen the party and change the tide of battle! With Arata’s Battle Jack System, he can deploy three different skills to help out during Shina’s battle. As soon as players eliminate 50% of Field Bugs on the battle field, players can use the three available skills in the Battle Jack System: Code Jack, Summon, and Install Genre. Code Jack allows Arata to apply cheat codes during battle, which can buff party members or debuff enemies. The Summon features gives the ability to summon captured Entoma Queens, which are the bosses players will run across throughout World’s Odyssey. And lastly, we have Install Genre, which alters the game mechanics and turns the battle into a fighter, shooter, puzzle, billiards, and even slot! Looks like a Jackpot to me! And now that you know the story and gameplay, let’s talk with Norihisa Kochiwa and Kei Nanameda, and get some sweet tidbits in the creative process of Death end re;Quest! Below also shows some sketches done by Kei Nanameda! What is your name and what was your involvement with Death end re;Quest? Norihisa Kochiwa: I am Norihisa Kochiwa, President of Compile Heart and the producer for Death end re;Quest. Kei Nanameda: I am Kei Nanameda, Lead Character Designer at Compile Heart. For Death end re;Quest, I was in charge of character-related areas, such as character designs, standing portraits, and event CGs. Death end re;Quest is a refreshing take on JRPGs. When you were first introduced to Death end re;Quest, were you taken aback by the concept of the game? Any first thoughts when you were pitched the game? Kochiwa: The project began as a dark fantasy-type RPG. As I gathered the team for it, we were able to combine the efforts of several talented creators like Kedouin-san for the scenario, Nanamedakei, and huke. Nanameda: When I became involved with the project, the only thing they had were concepts, such as “dark world,” “bugs,” and a “game world setting,” so I thought, “Wow! This is really interesting!” At the same time though, I had to think, “How am I going to reflect these themes in the characters?” Is there a particular character in Death end re;Quest you really enjoyed and/or empathized with? Any characters that you completely despised? Kochiwa: I like all of the characters, but I especially like Shina. I admire her positivity through the various harsh obstacles she has to overcome. Nanameda: My favorite character is Shina. Even in design terms, all of my favorite things are packed into her appearance. In the actual game, her character undergoes several trials, so I hope people root for her! A character I despised? I can’t think of one. Whether they are allies or enemies, each one stands out to me, so from a creator’s standpoint, I am attached to all of them. However, from the players’ perspectives, I may feel a certain distaste for a specific enemy character… Nanameda’s early sketches of Shina What kind of obstacles did you face when creating/writing? Did you find these obstacles much different on other Sony titles you’ve worked in the past? Kochiwa: There were many story elements, so it was difficult to connect them all. Of all the titles we’ve worked on thus far, this one had the most bad endings. As for the battle system, we had double the features than in our previous titles, which presented another challenge. One such feature is the Knockback feature, but we also included a Summon and Install Genre feature to make it more akin to an RPG. Thanks to the staff’s hard work, everything integrated together well, making for a deep, strategic system. Round 1, FIGHT! Nanameda: I touched on this briefly in the second question, but I struggled most with how to implement the “bug” theme in the character design. Because it pertained to the kind of bugs that exist in the game world, I wanted to include some digital details in their appearance. Some of our titles have aspects of the game world inside of them, such as the Neptunia series, so I wanted to set it apart from those games. I wanted to honor what makes Death end unique, so it took some time for me to come up with a solid idea. In the end, I overcame the obstacle by thinking of bugs not only as the computer bugs, but as literal insects. That set the tone for me. Whenever I do character designs, there is always a moment where everything comes together, which motivates me to think, “I can do it!” Until then, all I can do is keep pushing until the breakthrough comes. Shina displays her wide range of attacks Let’s say you were in Arata’s or Shina’s position. How would you have reacted (as Arata) in finding out that Shina, your best friend, is stuck in a defunct video game for over a year? And vice versa. How would you have reacted (as Shina) in finding out that you’re stuck in a video game? Nanameda’s early sketches of Arata Kochiwa: If I were Arata or Shina, trapped inside of a cancelled game I had been working on, I would likely ask a debug company to identify the source of the bug. Then I’d ask all of the programmers to fix the game to save her (laughs). Nanameda: If I were Arata, then I am sure I would feel compelled to save her somehow, to try and explore all options, but I know sometime through the middle, I may get to the point of giving up. It’s a testament to how strong and heroic Arata is. As for Shina, I think I would be so enthralled that I was inside of the world I had developed that I would never progress the story. I would be too interested in speaking with the NPCs. Working as a game developer has gotten more complicated than ever… As director/an artist, you are constantly influenced by the things around you (subconsciously or consciously) during the time of your work process. Were there any particular things (video games, art, music, etc.) that influenced your creation process? Kochiwa: For Death end re;Quest, since there a central bug theme, I researched cheats and debug commands from older games (think ↑↑,↓↓, →←,→←, B, A, Select, Start). Older games employed those features more, which I took into consideration for this game. Access Arata’s computer and investigate all the clues! Nanameda: For Death end re;Quest, I was influenced by Huke, who was in charge of the Ludens’ character designs, and Kedouin, the scenario writer. Additionally, I visited the Art section at a bookstore, and also drew inspiration from characters and illustrations I see on Pixiv and Twitter. Nanameda’s early sketches of Arata’s Avatar in World’s Odyssey Deadlines can be intimidating for any creator. What did you do to keep yourself grounded when working? Kochiwa: When producing games, you must always be mindful of deadlines. Especially when developing for the PS4. We have to be very specific, down to the minute detail, so that our staff can use all of their time to make the game happen. Part of that includes making hints to progress the game, and implementing bad endings that trigger when players reach certain locations or make certain choices. If we had no deadline to make this game, then we would have included more bad endings. However, more of those don’t necessarily make a better game, so I think what we ended up with had the best balance. Nanameda: I try not to get worked up over one thing. It’s important, of course, to be persistent in your work, and I do spend time on things when I have to, but I make sure not to focus on little details so much as look at the bigger picture. I have to draw a line in myself. Especially in the game production field, my job doesn’t end solely with character design. Beyond that, I have to consider the 3D-rendering, standing art motion creation, UI, and various assets. I have to take all of that into consideration. Go Shina! It’s yo’ birthday! Do you have any PlayStation releases (past or present) that you admire? Why are these games so close to your heart? Kochiwa: Spider-Man. They replicated the true vastness of New York City, and Spider-Man’s movement is inspirational from a design standpoint. Playing it is so fun. Nanameda: I love character designs for fighting games. I am especially influenced by the Guilty Gear series. The silhouettes and unique designs excite me. They’re absolutely wonderful. I also like the Disgaea and DanganRonpa series. It’s hard to explain, but they both have unique-looking characters who possess a certain venom. I appreciate works like that. Lastly, do you have anything else to add with the upcoming launch of Death end re;Quest? Kochiwa: Death end re;Quest is a fusion of cute characters that Compile Heart excels at, dark fantasy themes, and horror elements, all in one game. We put our hearts into this game. By making the bugs the central theme, we were able to tie in several twists and turns to excite our players, so please buy a copy and see for yourself! Nanameda: For Death end, not only are the character designs influenced by the “bug” concept, but so are the scenario, system, monsters, and maps. The bug motif is everywhere, so I think people will find it distinctive and enjoyable. Additionally, the story is enthralling. There are numerous bad endings, some are quite shocking, but I hope players stay determined to make it to the end. It would make me happy for you to not only love the game, but love the characters too! And there you have it everyone! A special thanks to Norihisa Kochiwa and Kei Nanameda for taking the time to talk with us! Death end re;Quest will be pluggin’ into your PS4 world this February 19 in physical and digital format. And remember, before the game launches next week, you can still preorder the Deluxe Bundle and save 10% if you are a PS+ member! Hope everyone can check it out! View the full article
  7. Commander Fury

    PSBlog Feed: Pardon Our Dust

    Hi folks – first, some exciting news. We’re close to launching a major update to PlayStation.Blog that will bring some (long-overdue) UX and functionality updates. Expect to see it in the coming weeks — knock on wood! In the meantime, we’ll be temporarily taking a few systems offline for maintenance including login and commenting functionality. These will return after the launch of the new UX and design. Can’t wait for you to see it! More details to share soon. View the full article
  8. Hello! I’m Noriyoshi Fujimoto, the producer of Dragon Quest Builders 2. We are excited to announce Dragon Quest Builders 2 will be released on PS4 on July 12! The game takes place in a world made of blocks, meaning that players can create freely in a sandbox environment while also enjoying the DQ series’ story-based RPG elements. It’s a genre we like to call “Block-Building RPG.” Dragon Quest Builders 2 Photo Gallery The protagonist can build houses and towns, items used in daily life, and even weapons or traps. These can all be used as the player sees fit, and everything leads up to the grander story of facing down a vile cult that worships destruction. I really look forward to seeing what sorts of towns and items players in North American and European regions create as they make their way through the story. I get the feeling your strategies, and the items you come up with, will be different than anything we’ve seen in Japan or Asia. We’ve also released some screenshots, two CG trailers, and a gameplay video that will give you a good idea of what the world and actual gameplay of Dragon Quest Builders 2 will be like, so make sure to check them out! Girl Builder Opening Movie: Boy Builder Opening Movie: View the full article
  9. Think you’ve seen everything Raccoon City has to offer? Think again, as The Ghost Survivors comes to PS4 on February 15 as a free update for Resident Evil 2. This set of stories provides “what if” scenarios for characters you encounter throughout the main game, providing an alternate look at what things might have been like if they survived the horrors of Raccoon City. There’s a good chance you’ve seen or played The 4th Survivor, a tough-as-nails additional mode that follows Umbrella Security Services (U.S.S.) agent Hunk as he escapes from the depths of the city in order to complete his mission, or The Tofu Survivor, a non-canon gameplay mode which follows a particularly determined block of bean curd doing its best to avoid certain death (and maybe being sautéed with some vegetables and spices). The Ghost Survivors has a similar premise – escape from Raccoon City by any means necessary – but this time, you’ll be playing as three characters that never survived that fateful night: No Time to Mourn features Robert Kendo, owner of the famous (and aptly named) Gun Shop Kendo. Those who have played the game may already know how his sad tale ends, but in The Ghost Survivors, he’s given a second chance when an old friend with a helicopter radios in to pick him up. Packing up what weapons he can, Kendo sets out into the streets to seek a way out from the infected city. On his way, a new type of poisonous zombie stands between him and freedom. Way before the events of Resident Evil 2 took place, the fate of the mayor’s daughter, Katherine, was already sealed. In Runaway, her story takes her down a very different path. Seeking to escape Raccoon City with a certain someone, Katherine Warren must navigate the streets while avoiding a strangely mutated type of zombie that can only be stopped with particularly powerful ammunition. Play carefully, and you might survive. Out of the shadows comes a forgotten U.S.S. agent. Thought to have been wiped out with his squad, the appropriately named Ghost makes his debut in Forgotten Soldier. Deep within the laboratory underneath the city, another soldier (besides Hunk) attempts his escape. Having to deal with hordes of monsters is bad enough, but what do you do when they’re covered in armor? This especially challenging scenario will put even The 4th Survivor veterans to the test. Finish each scenario on its regular difficulty, or give them a shot in the unique Training mode. Unlike other modes, Training will lower the difficulty a bit by giving you additional items and item slots to start out with, and makes a great way to learn enemy positions and routes before you tackle each scenario on their standard, more challenging difficulty. It’s also a great way to understand some of the mechanics of The Ghost Survivors. Unlike The 4th Survivor and The Tofu Survivor, you can pick up more than the items you start with, but instead of finding items in the environment, you’ll find pickups by defeating specific zombies with backpacks, or grabbing items out of vending machines. Choose carefully, though; once you take an item from a vending machine, you’re locked out of the other two items for that run! Plan ahead, and you just might make it through. There’s plenty to do across these three “what if” scenarios. Alongside bragging rights for completing each scenario, you’ll also have access to fun new challenges and trophies specific to The Ghost Survivors. Completing challenges will unlock accessories to decorate your character, including a tiger mask, a cuddly raccoon that sits on your character’s head, and more! Go for the high score, the fastest time, or see how many challenges (and accessories) you can unlock. Three imaginative scenarios await you in The Ghost Survivors, out February 15 as a free update for Resident Evil 2 on PlayStation 4. Don’t forget to swing by the PlayStation Store to grab free ’98 Costumes for Claire and Leon, also available on the 15th. These costumes are just as polygonal as you remember from the original Resident Evil 2 on PlayStation, and make for a great nostalgia trip. See you all in Raccoon City. View the full article
  10. Hey everybody! I’m Steve, Creative Director over at Pixel Maniacs. As some of you may remember, we released our puzzle shooter ChromaGun on PS4 in August 2017. A bunch of you mentioned you’d love to see the game on PS VR. At that point, we hadn’t planned on making a VR version of the game at all. But I, in my charming naiveté, told you we’d do it, if you spammed our inbox with requests. Well, you did. And thus began our undying love for the PS VR community, as you, and the lovely gamers over at r/PSVR began showering us with emails about bringing the game to your HMD. It’s been quite a ride, but I’m unbelievably happy to announce that ChromaGun VR will be dropping exclusively for PS VR on February 19. This concludes the TL;DR section of the PS Blog post. What follows, is a rendition of the pains and joys we went through to make this happen. Note that this may get a bit technical. You’ll probably know that VR demands far more performance from a gaming system than a regular, flat game. This is because everything needs to be rendered twice, once for each eye (which is why there’s no VR for spiders). Additionally, VR games need to achieve consistent, high frame rates, to maximize immersion and minimise the risk of motion sickness. Now, ChromaGun was our debut title, and we had not a clue in the world, what we were doing when we started developing it. Without going into too much detail, just imagine the game’s code as a big messy ball of spaghetti. We did get it running smoothly at 60 FPS on PS4, but just barely. On PSVR, we had to do everything twice as fast. If that doesn’t sound hard enough to you, try eating heaps of spaghetti until you’re full, and then eat the same amount of spaghetti again.* It’s like that. But less delicious. *Please don’t actually do that, it’s a metaphor. To get the performance we needed, we switched to baked lighting. The flat version uses dynamic lights and semi-realtime global illumination (basically simulating light bouncing off surfaces). This looks good, and allowed us to change lights while the game is running, but it’s also very performance hungry. So instead, we’re now completely pre-computing all lights. It’s not dynamic, but it’s a lot cheaper, which is what we’re looking for in VR. And with the right settings, it can look just as good. There’s obstacles in the game, called Color-Defiant Particle Meshes, that block the droids’ attraction to colored walls, but still allow the player to shoot through them. In the flat version, these are ceiling-high transparent walls – a huge hit on performance. So instead, in ChromaGun VR, they’re now knee-high barriers, that behave in the exact same way. They just look different. There are a few more things we did to enhance the effect of VR. For one, the main menu is now an entire room you can walk around, including the lamest movie theater ever, that only ever plays the credits of the game. To further enhance the depth effect, we added tiny dust particles that float around the air. They don’t change anything (and you might not even notice them), but VR feels a lot more immersive with such details. While we did resize some of the chambers to improve performance, and make gameplay more snappy in VR, we chose not to change the overall gameplay. There are no new chambers in ChromaGun VR. This was a touchy decision to make, because a lot of levels follow a curve, forcing players to turn around. Had we designed new levels for VR, we could’ve made them lead straight ahead, making it more comfortable to play. But in the end, we wanted players to be able to experience the original ChromaGun in VR, not some watered-down port of the game. What we really love about ChromaGun VR is working with the Aim Controller — there’s just something magic about that thing. Strapping on the headset, and then actually picking up the ChromaGun, is just something else. We put great detail into perfectly aligning the 3D model of the ChromaGun with the actual Aim Controller, to make sure it feels just right. There’s a bunch more we did to bring ChromaGun to PSVR, but this should give you a glimpse of what we’ve been doing for the past year and a half. If you’ve read until this point, you’re pretty familiar with the story of ChromaGun VR, and you’ll be able to appreciate my friend Andi, who was the sole programmer on the PSVR port and is responsible for the game happening. Thank you, Andi. You beast. Now, it’s time to wrap this up. We really hope you’ll enjoy ChromaGun VR. If you have any questions, feel free to ask! – With love from everyone at Pixel Maniacs View the full article
  11. Commander Fury

    PSBlog Feed: Days Gone: The Wedding

    In a Days Gone storyline called “I Remember,” Deacon attempts to deal with his tragic past. Long before a global pandemic killed the world — turning the Pacific Northwest into a terrifying no-man’s land of Freakers, Marauders and those just struggling to survive — the Farewell Wilderness set the stage for an unlikely romance between an outlaw biker and an extraordinary young woman from Seattle. The wilderness is where they met, it’s where he taught her to ride, where she taught him about botany — the reason she was in the high desert in the first place. It’s where he proposed to her. It’s where, in a small church in the tiny town of Marion Forks, witnessed only by long-time friend William “Boozer” Gray, Deacon and Sarah were married. With just a touch, Sarah Whitaker’s charm and sincerity was always able to soften Deacon, allowing him to show his awkward and tender side. He loved her so much that, a longtime member of the Mongrels MC, Deacon St. John chose to leave the MC and become a NOMAD for her so they could spend more time together. Share a life together. Two years later, Sarah is gone. Deacon, now a drifter and bounty hunter on the broken road, is left with only a photo to remind him of the woman he loved and the man she had helped him become. In a brief moment of peace at the church where they exchanged vows, Deacon reflects on everything he’s lost, the burnt out shell of the church, a reflection of the man he’s become — haggard, worn, and alone. But in the world of Days Gone, you are never alone for very long. And in a strange way, Deacon seems to welcome the intrusion. Anything, to help him forget his broken vow: “I promise to never leave you.” View the full article
  12. Hey everyone! As the time draws near, we are excited to announce that The Wizards: Enhanced Edition is coming to PlayStation VR on March 12 for $24.99 with a limited-time launch discount. The Wizards is an acclaimed magical adventure in time travel and elemental battles. We invite you to take up your PlayStation Move controllers and master an array of potent spells, each conjured and cast with the unique gesture of your own hands. Guided by a once-mighty enchanter, you will be able to discover your own powers and unleash them on unwary enemies, gaining legendary fame. The game offers around six hours of award-winning story campaign, and if that isn’t enough (or is too much!), you can try your hand in the Arena Mode that will challenge your endurance and skill in a series of endless battles. Moreover, you can find Fate Cards throughout the game: collectible game modifiers that can up the ante or tip the odds in your favor both in the campaign and arena modes, and affect your scores accordingly. On PlayStation VR, we are proud to present the Enhanced Edition of The Wizards. It arrives at the end of a fruitful development period. This definitive version of the game packs more content and improvements than ever before: we’ve expanded the campaign, polished all mechanics, and optimized the experience for PlayStation VR and Move controllers. First and foremost, the story campaign receives a new level, complete with a never-before-seen map, battles, gameplay mechanics, and expanded lore. While introducing the most expansive level we’ve ever designed, we also decided that it’s high time we implemented checkpoints — getting in over your head no longer means retracing your every step before you take on the enemy with new vigor. As a bonus feature, we also chucked in character customization: the color of each of your gloves visible in the game can now be changed to suit everyone’s fancy! The new glove design also contains magical glyphs representing your health status. This allowed us to further increase immersion by discarding a more traditional widget floating between you and the fantasy world at your fingertips. For Enhanced Edition, we reached out to PlayStation VR players community and asked for your thoughts on comfort and immersion in virtual reality, and the best ways to achieve them. Following valuable feedback, we implemented settings that put a lot of control over the experience in your hands. The players can choose: Free movement or teleportation Type and speed of rotation Movement speed Comfort vignette intensity Dominant hands for one-handed spells Aim assist intensity All of this is coming to PS VR March 12. We are thrilled to invite you to don your sorcerer’s robe, grab PS Move controllers, and immerse yourself in the magical world of The Wizards! View the full article
  13. Rainbow Six Siege is a fiercely competitive game, and professional teams around the world compete year-round to see who has the sharpest skills in the tense, tactical first-person shooter. This weekend, the best of the best have gathered in Montreal for the third-annual Six Invitational, the most prestigious tournament in the Siege esports calendar, to compete for fame, glory, and over $1,000,000 in prize money. This is not only your chance to see the ingenious tactics and electrifying action of professional Siege on display, it’s also the perfect time to connect with the Siege community, learn about the next season of new content, and play the game for free on your PS4. The competition kicks off today with the Group Phase, as 16 teams from around the world battle for one of the eight spots in Friday’s Quarterfinals. Every match throughout the tournament will be livestreamed with expert commentary and insightful analysis, so no matter what your familiarity level with Siege, you’ll be able to follow the action closely. While every team has earned their place in the tournament, it will take keen strategy, strong communication, and superb execution to advance to the next stage. Here are the competitors: North America: Evil Geniuses, Rogue, Spacestation Gaming, Team Reciprocity. Europe: G2 Esports, LeStream Esport, Mock-it Esports, Penta Sports, Team Empire Latin America: Faze Clan, Immortals, Ninjas in Pyjamas, Team Liquid Asia-Pacific: Fnatic, Mantis FPS, Nora-Rengo Once Friday arrives, the intensity ratchets up as the action moves into the main arena at Place Bell, and teams face off in front of thousands of cheering fans. The Quarterfinals on Friday and the Semifinals on Saturday will culminate with the Grand Final on Sunday, and the crowning of the Six Invitational champions. But the livestream will include more than the matches and analysis; it will also offer a deeper look into the Rainbow Six Siege community and the people who make the game a part of their lives. Over the course of the weekend, viewers will see the broadcast premiere of the Rainbow Six esports documentary, “To Win It All: The Road to the Six Invitational,” which highlights three professional players and the journey they’ve taken to compete at the highest level. There will also be a series of video features, titled “Behind the Siege,” that profile casters, artists, players, and content creators who each view Siege from a different perspective. And the development team from Ubisoft Montreal will share insights into what’s coming this year for Rainbow Six Siege, including the full reveal of Operation Burnt Horizon, the next season of new content set in Australia. For the full tournament broadcast schedule and information on how to watch the action all week, check out the Six Invitational 2019 Survival Guide. If watching the pros play has you hankering to breach a wall or two of your very own, you’ll have the opportunity to do just that during the free weekend for Rainbow Six Siege on PS4 that coincides with the Six Invitational. Starting on February 13 at 5 A.M. PT, you can preload the game, ensuring you’ll be ready to go when the free weekend starts at 5 A.M. PT on February 14. You can play for free to your heart’s content until February 18 at 5 A.M. PT, but the sieging doesn’t have to stop there. From February 12 through the end of the free weekend, Rainbow Six Siege will be on sale. Any progress you make while playing during the free weekend will carry over if you purchase the game, so you’ll be able to keep your momentum going. It’s an exciting week to be into Rainbow Six Siege; come join us! View the full article
  14. Fans of anime and manga have long been awaiting the launch of Jump Force, the fighting game which brings Weekly Shonen Jump heroes to life in an epic battle for the fate of our world. Combining iconic properties such as Naruto, Dragon Ball Z, One Piece, and more, Jump Force is a celebration of the unique characters and action-packed storylines that have enraptured fans of Weekly Shonen Jump for 50 years. Jump Force launches worldwide on Feb 15, but those of you who have pre-ordered the Ultimate Edition can start playing today! In light of the launch, producer Koji Nakajima shares his insights into the creation of this one-of-a-kind brawler. How did the concept of the game come about? Nakajima: Since we are celebrating the 50th anniversary of the Jump Magazine, we wanted to come up with a unique concept, something never done before. We came up with the idea of having the characters from those legendary IPs on Earth, in the real world. I think every fan, back when they were young and reading manga, has thought about what it would look like if their favorite character was in the same world as them. That’s what I dreamt about at least. We tried to realize that dream. For that we had to work on a scenario to explain why those characters are together in the real world, and I hope players will enjoy the Story. How did you come up with the look and feel and aesthetic for Jump Force? Nakajima: With the variety of art design among the different series, it was a real challenge to find the perfect look and feel for the game. We focused a lot on the eyes and the lighting on the skin. Those were two important factors to make the character as realistic as possible. I think we came up with a good balance! It took a while, and even between the game announcement at E3 and now, if you look carefully at the characters, they’ve changed a bit. How did you approach balancing the various characters? Nakajima: I did not want people to not play with a character they like just because he is supposed to be less powerful than another, so we decided to have a 3vs3 tag system of gameplay. This system allows users to compose a team of three characters and based on their fighting strategy even a supposedly weak character can become important. Even though the tag system allows for more flexibility, we worked a lot to balance the game as much as possible so that each character can be strong. Then it all depends on the player skills, and the opponent’s strength! What characters are you really excited to have in this game? Nakajima: Most of the IPs we implemented in the game are series that I grew up with, so I am excited to play with all characters, but I think that users will be very happy to see that very recent series like Black Clover and My Hero Academia are represented in this game. And I also hope to please the nostalgic fans with series like City Hunter or Fist of the North Star. We really tried to select the most loved IP by Worldwide fans, not just Japanese fans, so I hope users will be happy with the final roster. What are you most excited to share with fans about this game? Nakajima: The feature I was the most excited to show to fans was the avatar customization feature. As a fan, I always wanted a game that would allow me to make my own hero with existing IPs characters’ clothing and elements. When we showed the avatar customization feature in the office, everyone started to gather around the screen, and started to scream the design they wanted for their avatar. Also, since we want players to enjoy the game for a long time, we really put a lot of efforts in this feature and the moves customization, so I hope players will spend lot of time gathering all the clothing and accessories as well as the different skills. Why did you feel it was important to add damaged costumes and texture effects to the characters? Nakajima: If you look at the E3 demo, the damage effects were not implemented yet, but at that time I already had in mind working on them. So, I asked the development team to work on some more damage effects in the stage, and to add damage to the costumes. I am more than happy that I pushed for that because it plunges the player even more into this real world. There are dynamic changes to the stages after specific attacks connect. How did you approach the multiple instances of stage design? Nakajima: Here I was just imagining a super hero fight in a real city, and I could not imagine them staying at the same place without destroying anything around them. For super heroes we need super fights, so we added the transition scenes. And on top of the spectacular effect it brings, it also increases the variety of environments to fight in! ——- Get ready to Unite to Fight! Create the ultimate fighter with the avatar customization feature by mixing clothes and signature abilities from your favorite characters. Then, jump into battle alongside legendary heroes like Luffy, Naruto, Goku, Ichigo, Yugi and more, to defend our universe from evil. Can’t wait until the 15th? There is still time to get the early access! Pre-order the Ultimate Edition for PS4 today to begin playing immediately. See you on the battlefield! View the full article
  15. Hello, I’m Adrian Lacey, Producer of Space Junkies, and part of the development team based in Montpellier, France. We’re incredibly happy to announce that Space Junkies, a fast-paced and jetpack-fueled multiplayer VR joyride in micro-gravity is coming to PSVR! We are very excited to be talking to our PSVR players and would like to give you an overview of what you can expect from Space Junkies, launching on March 26. In Space Junkies, you navigate around deadly orbital arenas, grab insane weapons and face off against enemy players in intense duels or treacherous free-for-alls solo, or you can team up with a partner in 2v2 battles. Space Junkies is an FPS designed from the ground up to take advantage of all the wonders Virtual Reality can offer. Just as for many players, VR has been a new learning experience for the team. What struck us initially when testing Virtual Reality was the level of immersiveness it allowed. We decided that we needed a strong navigation system that should allow the player to fully take advantage of 360° of freedom and the new spherical spaces that VR provides. The maneuverability and overall fun-factor of the jetpack made it our top choice. We think of our maps as true spherical battlefields. In order to maximize verticality and make the best of this new battlespace, all maps are developed through our unique, custom-made, VR editor. Navigating in Space Junkies grants the player a great deal of freedom of movement and strategy on how they decide to approach different situations. For example, do I fly straight into the action? Do I play more tactically using covers to sneak from below or above and surprise the enemy? Or should I maybe stake higher ground and cover my teammate while he goes in? VR adds a whole new dimension in terms of situational awareness and is a real game-changer for the FPS genre. You will need to keep your wits about you as contact can come hard and fast from any direction! Working with Virtual Reality allowed us to add a real sense of presence for the players. Space Junkies utilizes 3D-localized audio, which will help you hear and locate both your enemies and teammates. Before entering a game, players meet together in the lobby and have the opportunity to share tricks and work on their strategy with teammates before getting into the Orbital Arenas. In 2-vs-2 battles, you play better when you work together, so communication and strategy are key. Whether you’re hunting an enemy with your teammate as a wingman or using him as bait to set-up ambushes, working together will always give you an edge on the battlefield. To achieve victory in Space Junkies you’ll need some powerful gear, but not to worry, you’ll find plenty of weapons to pick up throughout the battle arenas. Grab the Cosmic Ripper or minigun and start tearing through enemy lines with its powerful suppressive fire, or switch to the Plasma Sniper Rifle and begin dispensing headshots at long range. In the unlikely event the enemy team is still standing after that, draw the Biopump shotgun and get up close and personal to finish them off! Working with the DualShock controller allowed us to provide a mix of both one-handed and two-handed weapons. All players can equip up to two weapons, and one-handed weapons can even be dual-wielded if you want to get some of that space gun-slinging action. It does not stop with weapons, though. When spawning, players have the opportunity to enter their armory and pick two pieces of equipment that can be the difference between life and death in the heat of battle. These include a Solar Sword to slice and dice your enemies if they get too close. A shield that can protect you from any direction, and my personal favorite, the Lure, exploding decoys that reproduce your every movement to trick stalking enemies (oh, and they explode when they get too close!). Characters themselves also provide a great deal of diversity. Before entering a match, players choose between a variety of space characters and some bizarre alien lifeforms. Each one offers distinct gameplay advantages in terms of speed and resistance. Between all the available weapons, equipment and characters, you are free to build your own loadout that fits your playstyle. Whether you like to be a fast and sneaky flanker, a beefy tank that goes all-in behind his shield, or a careful sniper armed with patience to shoot from a safe distance, there’s something for all types of players. Combining weapons and equipment will help you in battle, but watch out — there is limited ammunition, so once it’s spent your weapon will turn into a grenade and explode! At the launch of Space Junkies, there will be seven weapons, six specialized pieces of equipment and five characters with more coming down the line! We hope you’re as excited as we are to have Space Junkies available on PSVR. The game will release on March 26, but in the meantime keep an eye out for more news and details about Space Junkies, including the dates for our upcoming Open Beta! View the full article