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Name: PlayStation - My Little Pony - A Zephyr Heights Mystery - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 03/12/2024 Submitter: Commander Fury My Little Pony - A Zephyr Heights Mystery - Launch Trailer | PS5 & PS4 Games PlayStation - My Little Pony - A Zephyr Heights Mystery - Launch Trailer | PS5 & PS4 Games
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Helldivers 2 has exploded onto the gaming scene in a massive way. This co-operative third-person shooter packed with danger, action, humor, and surprises has already become one of this year’s most talked-about games. What some people may be less familiar with though is its progenitor. The original Helldivers, which debuted in 2015 (and is still active) is a co-op, multiplayer overhead twin-stick shooter packed with action, intensity, and plenty of challenging situations that a player might find themselves in. Play Video We asked Johan Pilestedt, CEO & Creative Director at Arrowhead Studios about the process of adapting the original overhead-view gameplay of Helldivers into the third-person format–after first congratulating him for the rip-roaring success of the game. We asked how the team felt about the positive reception. “Overwhelmed and ecstatic! Over the last 15 years, we’ve seen a keen interest in the types of games we make and it was great to see our work recognized at this scale.” He then elaborated on the process of choosing to go third-person view. “After the successful launch of the original Helldivers, we knew we wanted to test the game design philosophy in first- or third-person. Our stance has never been about ‘only top-down.’ However, a lot of the things we are aiming for when we make games lend themselves to perspectives that are a bit more “removed” from play, such as our commitment to draw inspiration from real life and pop culture. We tried this by pulling down the camera in Helldivers. We wound up feeling really excited by the viscerality of the combat, which made us committed to exploring what Helldivers would be like in third-person.” “A good co-op game forces players to play together, but a great one makes players want to play together” Maintaining a persistent sense of danger and chaos was crucial to both games. “Maintaining the sense of chaos was one of the largest challenges we had in creating Helldivers 2. In a top-down perspective, everyone knows what the team members are doing and shares the same reality. But in Helldivers 2, each player has their own perception of events that have unfolded. You gain some and lose some from both approaches. Play Video The launch trailer for the original Helldivers, showing many elements that’ll be familiar to players playing the PS5 sequel today. Play Video The launch trailer for Helldivers 2. “Since Helldivers is fundamentally a game where collaboration and cooperation is key, we struggled with this early on. The key thing that resolved this was the need for the “watering hole” which encourages players to gather in certain locations. We created these locations dynamically by making the shared resupply stratagem, players dropping sample containers upon death, and through reinforcement Placement. I believe that a good co-op game forces players to play together, but a great one makes players want to play together. Helldivers 2 should feel like when you are going into a dark basement – You want a friend by your side. And we could only achieve this by creating the sensation that no single person can do this alone–even though some crazy people out there have done so!” “Feeling human is a key part to the Helldivers experience.” How did the team reference the first Helldivers’ core gameplay mechanics and progression loop when creating Helldivers 2? “Initially we went further away from the original Helldivers,” explains Pilestedt. “Our philosophy is always “don’t mimic, understand deeply and go from there”. Helldivers 1 took a lot of inspiration from real life and military-sim experiences – merged with combat against extraterrestrials. The distance in top-down viewpoints, however, does not allow for more immersive experiences. We also had pivotal functions that we knew we wanted to include: The viscerality and intensity of combat, the haphazardness and friendly fire. We always knew we wanted the juxtaposition between the fragility of humans with overpowered tools versus physically superior foes only vulnerable to heavy weapons. Feeling human is a key part to the Helldivers experience.” Play Video Which brings us to another major element of both titles: friendly fire always being turned on, and all of the headaches and hilarity that ensues. Pilestedt described the logic behind its inclusion. “The most important thing when we make games is believability. Things should be consistent in the game world and therefore, we must have friendly fire. If your bullets can kill enemies, and the enemies can kill you, then logic dictates that your bullets must also be able to kill your friends. This kind of design is inherently systematic, where we create a rule set that applies to everything in the game world, with minor exceptions.” “What this does, and maybe most clearly noted by friendly fire, is create a complexity to the gameplay where players have to actively think during combat sequences – not in a “solve the puzzle” way but instead in a very primal creative problem solving way. Also, the chuckles that happen when you accidentally carpet bomb your friends allows for a playfulness that in reality would be a tragedy – but within the self bounds of games we can explore the dark humor of these situations. And finally,, the friendly fire element makes the players a true interactable part of the game world that plays a great part in positioning and helps with team play.” “Wouldn’t it be awesome to have a mech?” Another element that appears in both games are the stratagems, powerful tools that can be accessed using a special code and called onto the battlefield when needed. We asked how the concept emerged, and how they developed between the two games. “Generally, stratagems are based on real world examples. We’re interested in both war movies and pop culture, so in some cases the concept may be inspired by a pop-culture reference, but realism is added by taking real world guns and applying them to the mechanics.” “All-in-all, stratagems are generally designed in an iterative and sprint based fashion. We play the game and get bored by the current selection, so we add another one. Maybe a designer that has an idea, such as the walking barrage, or something more advanced. The Exo-44 Walker that came about by the team saying “Wouldn’t it be awesome to have a mech?” Then the process started. What would a mech be like in this universe? What would the armament be? What would be the strengths and weaknesses of a mech? It all comes back to believability.” Play Video Helldivers II looks to have a long and prosperous future ahead of itself, so we wanted to know what players can expect in the future. “So much! The game is designed from the ground up to be an expandable universe. We have grand plans, but we do not want to make any early announcements as we love to surprise and delight players with new stuff. What I can say is that we have a massive list of quality of life improvement ideas that we source from the community.” And any advice for new Helldivers? “Come in with an open mind, be kind and do your part. This is a fun community where everyone is on the same side. We’d love to have you spread some democracy with us. You never know what’s going to happen – login to Helldivers 2 and help create the history of Super Earth and the Galactic War.” View the full article
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Team Ninja has become synonymous with best-in-class action gameplay. From Ninja Gaiden to Nioh 2, the fundamental act of swinging a sword or spear (or any number of deadly weapons) is reliably complex and satisfying, often with a challenging-yet-rewarding learning curve. That Rise of the Ronin carries on this tradition is hardly a surprise—but, their latest work on PlayStation 5 offers so much more than satisfying combat. Team Ninja jumped katana-first into the crowded open-world space, and delivers something uniquely compelling. I had a chance to play the game’s opening hours, and am excited to share details about the eclectic sights, sounds, combat, and traversal of Bakumatsu-era Yokohama. A whole new world After finishing the linear prologue, the events of which I won’t spoil here, I soon found myself thrust into the game’s vast open world—a first for Team Ninja. Armed with a katana, Western-style saber, musket, and trusty steed, I took the long route to Yokohama, scouring the countryside for crafting materials, climbing rooftops to pet cats (one of the game’s hidden collectibles), and freeing villages from the clutches of bloodthirsty bandits. Rise of the Ronin does a fantastic job of always keeping something curious in view—finish one side activity, and there’s usually another just out of reach to catch your eye. Of course, the bustling port city of Yokohama is the centerpiece of this open-world environment (and, later, Edo and Kyoto), and it’s here that the game fully comes into its own. Yokohama in the late 19th century is caught between worlds, having recently been subject to American “gunboat diplomacy.” This is evident in the city’s eclectic mix of influences: guns and swords; top hats and kimono; and a fascinating tapestry of traditional Japanese dwellings and imposing brick structures. The upshot is that this place is dense with opportunities to explore, and Team Ninja gives the player several tools to take advantage of the city’s verticality. Climbing up (or using a grappling hook) to scale buildings, and then using your prototype glider to soar across the rooftops, is a breeze. Rise of the Ronin drew me in for its uniquely textured world as much as the game’s razor-sharp combat. I also acquired lodging in the city, where I was able to not only hang out, chat, and give gifts to visiting companions, but also rearrange furniture, customize my ronin’s appearance, and freely reset skill points. Parry and riposte For those familiar with Team Ninja’s recent run of modern action classics, Rise of the Ronin places a much greater emphasis on the duel itself. The game achieves this by prioritizing parries, called Countersparks, that drain your enemy’s Ki (stamina), which in turn makes them vulnerable to gruesome critical hits. Optimal play seems to emphasize staying within striking distance and timing your opponents’ attacks to counter, rather than the attack-and-dodge routine typical in games of this type. The combination of metal-on-metal clangs and bright sparks flying gives these duels a very cinematic feel—as does the speed with which you can slay your foes following successful Countersparks. Critical hits are varied and brutal, replete with detached limbs and massive blood sprays, making Counterpsarks worth the significant risk to pull off. Some additional gameplay details that stuck out to me: ● Gruesome stealth kills and critical hits will terrify your opponents’ companions, thus lowering their Ki and making them easier to dispatch. In a similar way, slaying the more resilient enemy leaders first will lower the Ki of their weaker henchmen. ● The grappling hook can be used to hurl explosive barrels and other hazards into your opponents, as well as pull archers down from irritating vantage points (among other uses). ● Parrying incoming bullets sets your sword aflame, giving your attacks a temporary damage boost. ● Rise of the Ronin affords the player a ton of flexibility in how they approach combat encounters, whether you want to whittle down the horde by landing headshots from afar, or first prey on vulnerable sentries with stealth strikes. You can even carry out surprise attacks while gliding overhead. ● On certain missions, you’re able to bring along companions with whom you’ve established Bonds. While they will of course attack on their own, you can also take control of these other characters as you wish. I also got to experience two of the game’s Combat Styles, movesets for each weapon that unlock and evolve as you progress through the game (and there appear to be dozens to discover). Each Combat Style holds advantages and disadvantages against certain weapons, and you can swap them on the fly to give you a leg up against your foes. Finally, it’s worth noting that the game’s strength, dexterity, intelligence, and skill trees can also unlock new dialogue options. In one instance, I was able to intimidate a group of pesky officials before initiating a brawl, consequently lowering their Ki gauges at the start of the fight. Flight of the Ronin My time with Rise of the Ronin concluded with an aerial base infiltration, gliding through the air with three companions to take on a boss and retrieve inventor Igashichi Iizuka’s rudimentary camera. This climactic mission challenged me to use all the tools at my disposal, flinging environmental hazards and picking off enemies at range before facing off in a duel against a club-wielding brute. But before putting the controller down, standing among the bloody wreckage of my first major battle, I took a moment to pet a stray cat. This is just a slice of the adventure players can unsheathe in Rise of the Ronin when it hits PS5 on March 22, 2024. View the full article
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Name: PlayStation - Call of Duty: Modern Warfare III & Warzone - Warhammer 40,000 Operator Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 03/11/2024 Submitter: Commander Fury Call of Duty: Modern Warfare III & Warzone - Warhammer 40,000 Operator Trailer | PS5 & PS4 Games PlayStation - Call of Duty: Modern Warfare III & Warzone - Warhammer 40,000 Operator Trailer | PS5 & PS4 Games
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Name: PlayStation - Taxi Life: A City Driving Simulator - Launch Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 03/11/2024 Submitter: Commander Fury Taxi Life: A City Driving Simulator - Launch Trailer | PS5 Games PlayStation - Taxi Life: A City Driving Simulator - Launch Trailer | PS5 Games
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Name: PlayStation - Overwatch 2 x Cowboy Bebop - Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 03/11/2024 Submitter: Commander Fury Overwatch 2 x Cowboy Bebop - Gameplay Trailer | PS5 & PS4 Games PlayStation - Overwatch 2 x Cowboy Bebop - Gameplay Trailer | PS5 & PS4 Games
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Season 2 of The Finals arrives on March 14 and strange things are happening in the free-to-play arena. The game show has been compromised by the rogue hacking collective CNS, and showrunners are scrambling to decipher their cryptic messages — but one thing is clear: the show must go on! On top of new weapons to spice up the loadout of each class, viewers and contestants alike can keep an eye out for game-changing additions that are likely to disrupt the game show. The hacker collective has infiltrated the source code to add gadgets and abilities, alter maps, and even enter unauthorized contestants. Play Video Throughout this jam-packed season, contestants can expect to experience the hacked and voxelized new map, several limited-time game modes, an all-new 5v5 game mode, and the new Hacker Playstyle. Contestants can step into the shoes of CNS, with a set of gadgets & a new specialization that can be mixed and matched with the existing toolset. Raise barriers, remove walls, defy gravity, tunnel across the arena, and transform items — become the glitch in the system, the ultimate cyber tactician, and bring a new dimension to the game. Let’s take a closer look at the gadgets and abilities CNS has hacked together: The Dematerializer for Mediums A specialization that temporarily erases physical surfaces, like walls, ceilings, or goo — allowing contestants to see, shoot, and pass through them. Create new passageways and close them back up again as contestants turn every obstacle in their path into an open door. The Anti-Gravity Cube for Heavys A deployable cube that manipulates gravity in its immediate area, lifting contestants and objects upwards. Is it a traversal tool? Or a defensive gadget? It’s up to each contestant. The Gateway for Lights A pair of limited-range deployable portals. When both are thrown and activated, contestants and objects can move between the two locations. Anyone can use a portal, but players can’t see or shoot through them! Perfect for a quick getaway, when things get hairy. The Data Reshaper for Mediums A gadget that changes enemy fortifications (or any random objects for that matter) into something else entirely — like turning an enemy mine into a chair. Or an enemy turret into a table. Great for breaking through enemy defenses. This and much more is coming in Season 2. So what are you waiting for? Head into the arena, join CNS, and disrupt the fabric of the arena in Season 2, arriving March 14. View the full article
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Pandora’s box has been opened, unleashing the myths and mortals of Fortnite Chapter 5 Season 2! Olympian legends — like thunder god Zeus and Hades king of the underworld — now rule the Battle Royale Island with otherworldly rage. Turn the tides against them like Poseidon in Chapter 5 Season 2: Myths & Mortals, out now! Play Video Locations of legend Grim Gate awaits Brave enough to take on the horrors of The Underworld? Make your way to the west of the Island to Grim Gate, one of the ways to gain entry. But be wary of Cerberus, the three-headed dog who guards this location. Will you best him in combat? Enter The Underworld Welcome to the home of Hades: The Underworld. This dilapidated land is as barren as Hades’ heart. The glorious Mount Olympus Home of Zeus, Mount Olympus is the opposite of The Underworld — vast structures and monuments grace the great mountain. Take in all its glory, but keep your eyes peeled for opponents. It’s a Brawler’s Battleground Ares, the god of war, is always hunting for his next challenge. Venture south of Mount Olympus to Ares’ Brawler’s Battleground arena. (Heads up to all the Ares enthusiasts out there: he’ll be the Outfit of April 2024’s Fortnite Crew Pack). Feel free to marvel at the locations that the gods have brought with them, but don’t forget what else has emerged from Pandora’s box… Unleashing chaos upon the land Harness the weapons and powers of the gods to carve your path to victory. Here’s a quick look at what you can wield in Myths & Mortals: Zap opponents with the Thunderbolt of Zeus Bring a storm down on your opponents with the Thunderbolt of Zeus. Unleash this power to rise into the air and hurl lightning bolts like Zeus himself. You can throw three lightning bolts total with a cooldown in between, so use this power wisely. To claim this Mythic power as your own, defeat Zeus or find it across the Island. Grab the Warforged Assault Rifle The Warforged Assault Rifle is a powerful yet unruly assault rifle forged for battle-hungry gods.With its high damage and rate of fire, no wonder it’s a favorite of Ares. Find one by exploring the Island or by defeating Ares for the Mythic version. Go crazy with the Gatekeeper Shotgun The Gatekeeper Shotgun fires three aggressive rounds at a short range, perfect for close combat. Forged for Cereberus by Hephaestus, this shotgun packs a bite almost as strong as Cereberus’. Defeat him to claim the Mythic version, or explore the Island to collect a normal one. Herald danger with the Harbinger SMG The Harbinger SMG is almost as unforgiving and relentless as Hades himself. This SMG has increased recoil and bloom the longer you fire it, so be precise! Become the harbinger of doom by defeating Hades for the Mythic version, or simply be a harbinger of chaos by finding a regular version on the Island. Hunt for the Huntress DMR Craving the hunt, the goddess Artemis prefers to keep distance between her and her prey. Created to punish mortals, the Huntress DMR is no slouch against the gods either. Take down Zeus to claim the Mythic version or find a normal version across the Island. Take flight with the Wings of Icarus The Thunderbolt of Zeus isn’t the only Olympian power! Soar through the skies and dive-bomb your enemies with the Wings of Icarus. Spreading your wings for too long will cause your wings to burn up, as will taking too much damage, so don’t get too carried away! (What’s that saying about flying too close to the sun?) This Mythic power can be found across the Island. Not enough power for you? Later in the season, the Chains of Hades Olympian power will become available. It’s sure to pull you in so be on the lookout! Myths & mods Supernatural beings tend to be fans of advanced techniques. The new Thermal Scope mod can be attached to any scoped weapon, which doubles the scope view and adds a thermal effect that can be toggled on or off. Want to be quick like Hermes? With the Speedgrip mod, your movement speed while aiming will increase. Mods can be found at Mod Benches, which are now located in Weapons Bunkers. The unchained bunkers will unlock in the middle of the match, so raid them for mods and weapons when the time comes! The Myths & Mortals Battle Pass Alongside Chapter 5 Season 2 comes the Myths & Mortals Battle Pass. With the Battle Pass, unlock rewards in Fortnite by earning XP across Fortnite Battle Royale, creator-made islands, LEGO Fortnite, Rocket Racing, and Fortnite Festival. Among these rewards are Outfits of some of the legends above, including Zeus and Artemis! Purchase the Myths & Mortals Battle Pass for only 950 V-Bucks and earn up to 1,500 V-Bucks back by progressing in it. With the Myths & Mortals Battle Pass purchase, you can unlock these Olympian Outfits: Cerberus (unlocked immediately): Rise from The Underworld. Aphrodite: Lead with your heart. Poseidon: King of the beach. Medusa: Humanity’s stone-hearted defender. Zeus: Warrior-king of the gods. Artemis: All must respect the natural laws, even the gods. Hades: The overseer of The Underworld. The gods aren’t the only ones known for controlling the elements. Later in the season, unlock the Avatar Korra. With Pandora’s box open, it’s time to become a myth of your own. Take up the weapons and powers of the gods in Chapter 5 Season 2: Myths & Mortals. View the full article
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Name: XBox - New Games Featured During the Xbox Partner Preview! | This Week on Xbox Category: Gaming Industry Videos Date Added: 03/08/2024 Submitter: Commander Fury New Games Featured During the Xbox Partner Preview! | This Week on Xbox XBox - New Games Featured During the Xbox Partner Preview! | This Week on Xbox