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Thar be no room for landlubbers here. Get ready to start a golden age pirate’s journey taking you from shipwrecked nobody to kingpin when Skull and Bones launches February 16 on PlayStation 5, with an Open Beta running from February 8-11*. The development team at Ubisoft Singapore has been hard at work ensuring that the Skull and Bones experience is as immersive as possible on PS5, thanks to features like 3D audio, adaptive triggers, haptic feedback, and more. We sat down with Skull and Bones Technical Director Jussi Markkanen to find out how these features are utilized to make Skull and Bones such a unique adventure on the PS5, where the only thing missing is the smell of the salty sea. PlayStation Blog: What is the backstory behind the title of Skull and Bones beyond the infamous Jolly Roger reference? Markkanen: Skull and Bones is set in an unforgiving environment, during the tumultuous Golden Age of Piracy, in a world inspired by the Indian Ocean. Here peril awaits at every turn, and you will need to leverage every opportunity available to endure and flourish in this harsh world. The title Skull and Bones reflects the gritty approach that we’re bringing to the pirate fantasy, as you begin your journey a shipwrecked nobody, and have to plunder and outsmart your way to become the most fearsome pirate kingpin. How are the DualSense controller’s haptics used in Skull and Bones? In Skull and Bones, naval combat is at the heart of the experience. You are able to equip a multitude of powerful weapons to outgun other ships, attack forts, and take down legendary sea monsters. On the PS5, naval combat really comes alive with the DualSense wireless controller when using the adaptive triggers. From sea fires and giant ballistae, to rocket launchers and mortars, you will be able to experience the different tensions of the triggers as you fire a variety of different weapons. For example, faster-firing arsenal such as ballista or carronade require only a light pull on the adaptive triggers. The weight of the long guns or sea fire are communicated through a stronger resistance, while the adaptive triggers translate the heft of your heaviest arsenal, such as of bombards or rockets, ensuring that every shot you fire is Skull and Bones feels satisfying and unique. The controller also rumbles in specific locations based on where your weapons are firing and where you’re taking damage. When an enemy launches a volley of cannons at your starboard, you’ll feel the intensity of the attack in your hands as you see it on screen. Do you have any setup recommendations for players using the customizable DualSense Edge wireless controller? One option could be mapping the spyglass shortcut! An important tool in any pirate’s kit is their spyglass. It allows them to glean more information about the world, including scoping out enemy weaknesses and identifying new opportunities such as bountiful trade routes. How was PS5’s 3D Audio implemented into Skull and Bones’ gameplay? 3D Audio has allowed us to push boundaries in how you hear our game. For example, you can pinpoint the arc of incoming mortar fire, letting you decide whether to dodge or brace for impact against these powerful attacks. Be sure to pay attention to your crew as well, who will often call out loot floating in the water – thanks to 3D Audio, you’ll never have to wonder exactly where that loot is. Also, did we mention that they’ll sing sea shanties on command? Because they will! Map it to your quick action wheel and with a tap of the D-Pad you’ll hear one of 30 shanties sung in Bahasa Indonesia, Malagasy, English, and French! How does PS5’s SSD speed add to the pirating adventure in Skull & Bones? In Skull and Bones, you’ll chase the horizon across everything from clear blue-water shoals to violent raging storms as you sail from the coast of Africa to the East Indies. Made solely for current-generation consoles, Skull and Bones allows you to explore its vast open world in 4K at a targeted 60fps. With the ultra-fast SSD, players will be able to transition from outposts and dens, to the vast Indian Ocean even faster! This will help create an even more immersive experience on the high seas, as players will be able to set sail, explore, and engage in epic naval battles seamlessly. What is one example of a super granular, nerdy detail about pirate culture that you want to make sure players know about? For Skull and Bones, we wanted to reinject the defiance, tension, and brutality of piracy back into the genre. Pirates were survivors, ordinary men and women who wanted to challenge the status quo and decide their own fate. Based on our research, the pirates in the Indian Ocean were also enterprising in nature, building their trade throughout the region for intel and seizing resources for their own gain. They came from all around the world including from the Indian Ocean, interacting with locals from different regions; which is something we sought to portray in our game. Skull and Bones’ release date has changed a few times. What’s an example of a specific gameplay feature you’re thankful the team had more time to work on or a new gameplay feature that extra development time has allowed you to create? Creating a new IP is as fulfilling as it is challenging and takes time to fully develop. We’ve been iterating on the version you’ll see on February 16, by working closely with our community through the Insider Program and regular user tests. The community feedback we received has helped us to improve the game, especially in our co-op, naval combat, and gameplay variety. Our game already has an amazing solo experience, and the time has allowed us to make additional investments in enhancing the co-op experience. This includes ensuring the entire game can be played in co-op and adding the Call for Help feature, just to name a few. We’ve continued to add depth to our weapon system and further enhance naval combat, making each weapon choice feel unique, and encouraging different playstyles. Additionally, we were able to expand our gameplay variety with more fantastical activities for you to enjoy, such as ghost ships, and sea monsters. Finally, you can also look forward to new events and features in our seasonal post-launch. Pre-order the Premium Edition to start playing up to three days early Pre-order Skull and Bones on PlayStation Store today. Those who pre-order the Premium Edition will get to play the game up to three days early starting February 13, and will get access to the Premium Bonus Pack, two extra missions, a Smugglers Pass Token, Digital Artbook, and Digital Soundtrack. View the full article
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Name: PlayStation - Wild Card Football - Legacy QB Pack Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/07/2024 Submitter: Commander Fury Wild Card Football - Legacy QB Pack Trailer | PS5 & PS4 Games PlayStation - Wild Card Football - Legacy QB Pack Trailer | PS5 & PS4 Games
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Name: PlayStation - Vigor Chronicles: Isolation - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/07/2024 Submitter: Commander Fury Vigor Chronicles: Isolation - Launch Trailer | PS5 & PS4 Games PlayStation - Vigor Chronicles: Isolation - Launch Trailer | PS5 & PS4 Games
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Can you believe it? Ten years of tanks! The game known today as World of Tanks Modern Armor officially made its debut in the console arena on February 12, 2014. As one of the first free-to-play titles available on consoles, WoTMA (or just “World of Tanks,” as it was known then!) helped lay the foundation for experiences that PlayStation players would enjoy over the next decade. Of course, the game couldn’t have come as far as it has without the support of a thriving community… or without the efforts of a dedicated staff. In fact, several of our Wargaming staff members who were present for the game’s early days are still part of the team today. Together, they’re taking a look back at the game’s history and a sneak peek at what’s ahead during the year-long event we’re calling Celebrations. The past It takes more than a few people to bring a game like World of Tanks to market, but five who made the game what it is today are: Andy Dorizas, Art Director Valerie MacCracken, Director of LiveOps Operations Ben Crawford, Senior Player Experience Manager JJ Bakken, Senior Producer L. Daniel Burr, Live Game Director Any of them will tell you that hard work and scrappiness were key to their efforts. Valerie MacCracken, who started at Wargaming in 2011 in a customer support role, drives the point home, saying, “The first North American office was brand new when I joined, and there were only maybe fifteen employees; I recall that on one of my first days, we assembled furniture for the lobby area!” Physical infrastructure for various offices wasn’t the only challenge; there were technical challenges in developing the game, too. According to Andy Dorizas, who was Lead Artist at Day 1 Studios before it became Wargaming Chicago, “We had to trim things down just to get it to run on early hardware. Art assets had to be shrunk or compressed. Levels had to be simplified… It was a seriously large mountain to climb.” JJ Bakken, who joined the Chicago studio as an Associate Producer in 2013, adds another issue the team faced: the novelty of what Wargaming was doing! “This was the studio’s first time developing a free-to-play game, and it was early in the days of F2P on console platforms,” he says. “Figuring out a new genre and a new way to connect with game players is always challenging, but exciting at the same time.” How did they do it? MacCracken says that the process was gradual, “with the alpha, beta, [a] soft launch in certain regions, and then [the] full launch happening, back-to-back.” She also ran what she calls a “super-secret” forum, available only to early testers. “When I saw the passion that the game was creating among our early testers, many of which are still around today, I knew we had something good going.” Bakken echoes this: “…there is always extra trepidation on launching a live-service game (will the servers perform, etc.), so we were hopeful all our technical efforts would be rewarded. Spoilers: it went pretty well and here we still are, ten years later!” The future Ben Crawford, who started with Wargaming Europe ten years ago as a Customer Experience Manager, is excited about the changes he sees in WoTMA’s technology and services, saying, “The evolution is evident in the updated portal [website], new support tools, expanded capabilities outside the game, and enhanced in-game features.” Daniel Burr, who began at Wargaming as a Solution Architect managing network services, notes, however, that development brings new opportunities, and not just for Wargaming: “Ten years ago, the F2P space on consoles was very new, and so there were no console-specific best practices upon which to lean. Today, F2P on consoles is a much more thoroughly understood model, and new F2P games take full advantage of that.” So, progress and challenges alike lie ahead, but WoTMA is prepared to embrace it all, starting with the Celebrations event! At the heart of Celebrations is a dedicated website that will allow players to track their progress in each season throughout 2024, starting with the Lunar New Year-themed Year of the Dragon season that launched on January 30. Players will also be able to compare and share stats with their friends and work toward not one but two special reward tanks that will be awarded when Celebrations ends. That’s not all. February brings players opportunities to claim two new 10th anniversary tanks, the Lago M38 and the MBT-B, complete the first Celebrations Monthly Challenge (as an Anniversary event with shared community goals and rewards), and so much more. In the end, every aspect of Celebrations is intended to commemorate what makes WoTMA special: not the tanks (as much as we love them), but the people. “Not very many industry folks can say they’ve been at the same company for over a decade, but we have this stability that allows us to build bridges not only between each other, but between us and our community as well,” says MacCracken. The game’s big ten-year anniversary is underway. Join us for the Celebrations! View the full article
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Name: PlayStation - Lies of P x Wo Long: Fallen Dynasty Collaboration Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/07/2024 Submitter: Commander Fury Lies of P x Wo Long: Fallen Dynasty Collaboration Trailer | PS5 & PS4 Games PlayStation - Lies of P x Wo Long: Fallen Dynasty Collaboration Trailer | PS5 & PS4 Games
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Name: PlayStation - Wo Long: Fallen Dynasty Complete Edition - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/07/2024 Submitter: Commander Fury Wo Long: Fallen Dynasty Complete Edition - Launch Trailer | PS5 & PS4 Games PlayStation - Wo Long: Fallen Dynasty Complete Edition - Launch Trailer | PS5 & PS4 Games
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Final Fantasy VII Rebirth, the newest installment in the Final Fantasy VII remake project and one of 2024’s most-anticipated games, tells the tale of main protagonist Cloud Strife and his loyal companions who explore a massive world outside Midgar, the city of Mako, as they pursue Sephiroth, one of the most iconic antagonists in video game history. Ahead of the full game’s release on February 29, the demo releasing today allows you to not only take control of the protagonist, Cloud, but take full control of the legendary swordsman Sephiroth in battle. You will be able to play as Sephiroth as part of the extended flashback section, as Cloud recalls an earlier mission in his career as a Soldier – the Nibelheim incident. Taking place several years before the events of the game, this will set the stage for several important moments within Final Fantasy VII Rebirth. What’s more, we’re planning to release an update later this month that will allow you to explore part of the Junon region before the release of the full game on February 29. We hope you’ll take this opportunity to venture into the world of Final Fantasy VII! Play Video Today’s State of Play includes a new trailer focusing on the story of Final Fantasy VII Rebirth alongside around 11 minutes of never-before seen gameplay. This footage includes the world premiere of many unseen elements of the game: an overview of the world map, ways to get around the expansive world including a wide range of vehicles and mounts, varied exploration, minigames, and much more. It’s a must-see, both for those excitedly awaiting Final Fantasy VII Rebirth and those who have yet to dive into the world of Final Fantasy VII. Highlights from the Final Fantasy VII Rebirth gameplay The around 11 minutes of gameplay footage showcases the following elements of the game: The stage for your new adventure: a gigantic world map, connected seamlessly The stage for the adventure of Final Fantasy VII Rebirth is a gigantic world map, constructed of several areas seamlessly joined together. The footage showcases a wide range of ways to get around the expansive map, from Chocobos – that Final Fantasy series mainstay – to buggies and wheelies. Chocobos will be of particular help to Cloud and his companions, since they have different abilities in each area. Some can swim through raging currents, jump over mushroom footholds, or even scale sheer cliffs. View and download image Download the image close Close Download this image Many points of interests to explore on the world map In the vast field areas, there are all kinds of points of interest to explore that will call to your sense of adventure. Broadly speaking, the first category is World Intel – where you survey the world, fighting fearsome foes and seeking out various resources or hidden treasures as you go. The second type is odd jobs, which delve deeper into the world and characters. Today, we’ve introduced sanctuaries, which reveal knowledge on this game’s summons, helping Cloud and his companions conquer them to subsequently call on their power in battle. View and download image Download the image close Close Download this image Unique and colorful minigames scattered throughout different regions of the world Final Fantasy VII Rebirth has a diverse range of minigames all throughout its world. And they’re of an even greater scale than the many minigames in the original Final Fantasy VII! The development team’s recommendation is the card game Queen’s Blood, and you can collect cards from the early part of the game, so you can enjoy thinking up and building a powerful deck that’s unique to you. Some of the minigames are just as fun to watch as they are to play, so they’re perfect to play when you feel like taking a breather from the main story. View and download image Download the image close Close Download this image Epic cinematic storytelling with stunning graphics The emotional storytelling experience has been refined even further in Final Fantasy VII Rebirth. The high-quality, rich graphics that use the PlayStation 5 console’s ultra-fast SSD to its fullest can show the subtle nuances of the emotional state of the characters, further elevating the narrative experience its depiction of Cloud and his companions forging ever-stronger bonds. More detailed and nuanced facial animations will lend additional depth to the characters’ journeys, especially as Cloud and his friends face down the destiny that awaits them at their story’s end. View and download image Download the image close Close Download this image New and improved ways to deepen your relationships with your companions through gameplay The bonds between the characters established over the course of the story are now important to all aspects of gameplay. Cloud’s relationship with his companions will change according to his actions and dialogue choices, impacting most notably the well-loved date event scene from the original game. In addition to date partners players of the original Final Fantasy VII can expect, the team has prepared some new partners plus an expanded date sequence within the Gold Saucer, so there’s plenty to look forward to. And if you increase your party level, which shows the bond between the entire team, characters will be able to achieve their true potential in combat. There are lots of synergy skills that characters with a close relationship can perform, so you can overwhelm foes with your favorite characters and special moves. View and download image Download the image close Close Download this image The footage from State of Play also reveals plenty of other content that we didn’t cover in this blog, so it’s definitely worth a watch. And if this piqued your interest, we hope you’ll experience the new and expanded world of Final Fantasy VII in the demo, released today: U.S. PlayStation Store Europe PlayStation Store Japan PlayStation Store Asia PlayStation Store It’s not long now until the release of Final Fantasy VII Rebirth on Thursday February 29. We’re so excited to be able to get this game into your hands and for you to play the game for yourselves! View the full article
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Name: PlayStation - The Last of Us Part II Remastered - Game Nights Ep 1 with Game Director Matthew Gallant | PS5 Games Category: Gaming Industry Videos Date Added: 02/06/2024 Submitter: Commander Fury The Last of Us Part II Remastered - Game Nights Ep 1 with Game Director Matthew Gallant | PS5 Games PlayStation - The Last of Us Part II Remastered - Game Nights Ep 1 with Game Director Matthew Gallant | PS5 Games
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Name: PlayStation - Honkai: Star Rail - Sweet Dreams Preview: The Great Tatalov | PS5 Games Category: Gaming Industry Videos Date Added: 02/06/2024 Submitter: Commander Fury Honkai: Star Rail - Sweet Dreams Preview: The Great Tatalov | PS5 Games PlayStation - Honkai: Star Rail - Sweet Dreams Preview: The Great Tatalov | PS5 Games
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Name: PlayStation - Call of Duty: Warzone & Modern Warfare III - Season 2 BlackCell Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/06/2024 Submitter: Commander Fury Call of Duty: Warzone & Modern Warfare III - Season 2 BlackCell Trailer | PS5 & PS4 Games PlayStation - Call of Duty: Warzone & Modern Warfare III - Season 2 BlackCell Trailer | PS5 & PS4 Games