Content Type
Profiles
Forums
Store
Articles
Events
Blogs
Everything posted by Commander Fury
-
Name: PlayStation - Vigor Chronicles: Isolation - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/07/2024 Submitter: Commander Fury Vigor Chronicles: Isolation - Launch Trailer | PS5 & PS4 Games PlayStation - Vigor Chronicles: Isolation - Launch Trailer | PS5 & PS4 Games
-
Can you believe it? Ten years of tanks! The game known today as World of Tanks Modern Armor officially made its debut in the console arena on February 12, 2014. As one of the first free-to-play titles available on consoles, WoTMA (or just “World of Tanks,” as it was known then!) helped lay the foundation for experiences that PlayStation players would enjoy over the next decade. Of course, the game couldn’t have come as far as it has without the support of a thriving community… or without the efforts of a dedicated staff. In fact, several of our Wargaming staff members who were present for the game’s early days are still part of the team today. Together, they’re taking a look back at the game’s history and a sneak peek at what’s ahead during the year-long event we’re calling Celebrations. The past It takes more than a few people to bring a game like World of Tanks to market, but five who made the game what it is today are: Andy Dorizas, Art Director Valerie MacCracken, Director of LiveOps Operations Ben Crawford, Senior Player Experience Manager JJ Bakken, Senior Producer L. Daniel Burr, Live Game Director Any of them will tell you that hard work and scrappiness were key to their efforts. Valerie MacCracken, who started at Wargaming in 2011 in a customer support role, drives the point home, saying, “The first North American office was brand new when I joined, and there were only maybe fifteen employees; I recall that on one of my first days, we assembled furniture for the lobby area!” Physical infrastructure for various offices wasn’t the only challenge; there were technical challenges in developing the game, too. According to Andy Dorizas, who was Lead Artist at Day 1 Studios before it became Wargaming Chicago, “We had to trim things down just to get it to run on early hardware. Art assets had to be shrunk or compressed. Levels had to be simplified… It was a seriously large mountain to climb.” JJ Bakken, who joined the Chicago studio as an Associate Producer in 2013, adds another issue the team faced: the novelty of what Wargaming was doing! “This was the studio’s first time developing a free-to-play game, and it was early in the days of F2P on console platforms,” he says. “Figuring out a new genre and a new way to connect with game players is always challenging, but exciting at the same time.” How did they do it? MacCracken says that the process was gradual, “with the alpha, beta, [a] soft launch in certain regions, and then [the] full launch happening, back-to-back.” She also ran what she calls a “super-secret” forum, available only to early testers. “When I saw the passion that the game was creating among our early testers, many of which are still around today, I knew we had something good going.” Bakken echoes this: “…there is always extra trepidation on launching a live-service game (will the servers perform, etc.), so we were hopeful all our technical efforts would be rewarded. Spoilers: it went pretty well and here we still are, ten years later!” The future Ben Crawford, who started with Wargaming Europe ten years ago as a Customer Experience Manager, is excited about the changes he sees in WoTMA’s technology and services, saying, “The evolution is evident in the updated portal [website], new support tools, expanded capabilities outside the game, and enhanced in-game features.” Daniel Burr, who began at Wargaming as a Solution Architect managing network services, notes, however, that development brings new opportunities, and not just for Wargaming: “Ten years ago, the F2P space on consoles was very new, and so there were no console-specific best practices upon which to lean. Today, F2P on consoles is a much more thoroughly understood model, and new F2P games take full advantage of that.” So, progress and challenges alike lie ahead, but WoTMA is prepared to embrace it all, starting with the Celebrations event! At the heart of Celebrations is a dedicated website that will allow players to track their progress in each season throughout 2024, starting with the Lunar New Year-themed Year of the Dragon season that launched on January 30. Players will also be able to compare and share stats with their friends and work toward not one but two special reward tanks that will be awarded when Celebrations ends. That’s not all. February brings players opportunities to claim two new 10th anniversary tanks, the Lago M38 and the MBT-B, complete the first Celebrations Monthly Challenge (as an Anniversary event with shared community goals and rewards), and so much more. In the end, every aspect of Celebrations is intended to commemorate what makes WoTMA special: not the tanks (as much as we love them), but the people. “Not very many industry folks can say they’ve been at the same company for over a decade, but we have this stability that allows us to build bridges not only between each other, but between us and our community as well,” says MacCracken. The game’s big ten-year anniversary is underway. Join us for the Celebrations! View the full article
-
Name: PlayStation - Lies of P x Wo Long: Fallen Dynasty Collaboration Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/07/2024 Submitter: Commander Fury Lies of P x Wo Long: Fallen Dynasty Collaboration Trailer | PS5 & PS4 Games PlayStation - Lies of P x Wo Long: Fallen Dynasty Collaboration Trailer | PS5 & PS4 Games
-
Name: PlayStation - Wo Long: Fallen Dynasty Complete Edition - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/07/2024 Submitter: Commander Fury Wo Long: Fallen Dynasty Complete Edition - Launch Trailer | PS5 & PS4 Games PlayStation - Wo Long: Fallen Dynasty Complete Edition - Launch Trailer | PS5 & PS4 Games
-
Final Fantasy VII Rebirth, the newest installment in the Final Fantasy VII remake project and one of 2024’s most-anticipated games, tells the tale of main protagonist Cloud Strife and his loyal companions who explore a massive world outside Midgar, the city of Mako, as they pursue Sephiroth, one of the most iconic antagonists in video game history. Ahead of the full game’s release on February 29, the demo releasing today allows you to not only take control of the protagonist, Cloud, but take full control of the legendary swordsman Sephiroth in battle. You will be able to play as Sephiroth as part of the extended flashback section, as Cloud recalls an earlier mission in his career as a Soldier – the Nibelheim incident. Taking place several years before the events of the game, this will set the stage for several important moments within Final Fantasy VII Rebirth. What’s more, we’re planning to release an update later this month that will allow you to explore part of the Junon region before the release of the full game on February 29. We hope you’ll take this opportunity to venture into the world of Final Fantasy VII! Play Video Today’s State of Play includes a new trailer focusing on the story of Final Fantasy VII Rebirth alongside around 11 minutes of never-before seen gameplay. This footage includes the world premiere of many unseen elements of the game: an overview of the world map, ways to get around the expansive world including a wide range of vehicles and mounts, varied exploration, minigames, and much more. It’s a must-see, both for those excitedly awaiting Final Fantasy VII Rebirth and those who have yet to dive into the world of Final Fantasy VII. Highlights from the Final Fantasy VII Rebirth gameplay The around 11 minutes of gameplay footage showcases the following elements of the game: The stage for your new adventure: a gigantic world map, connected seamlessly The stage for the adventure of Final Fantasy VII Rebirth is a gigantic world map, constructed of several areas seamlessly joined together. The footage showcases a wide range of ways to get around the expansive map, from Chocobos – that Final Fantasy series mainstay – to buggies and wheelies. Chocobos will be of particular help to Cloud and his companions, since they have different abilities in each area. Some can swim through raging currents, jump over mushroom footholds, or even scale sheer cliffs. View and download image Download the image close Close Download this image Many points of interests to explore on the world map In the vast field areas, there are all kinds of points of interest to explore that will call to your sense of adventure. Broadly speaking, the first category is World Intel – where you survey the world, fighting fearsome foes and seeking out various resources or hidden treasures as you go. The second type is odd jobs, which delve deeper into the world and characters. Today, we’ve introduced sanctuaries, which reveal knowledge on this game’s summons, helping Cloud and his companions conquer them to subsequently call on their power in battle. View and download image Download the image close Close Download this image Unique and colorful minigames scattered throughout different regions of the world Final Fantasy VII Rebirth has a diverse range of minigames all throughout its world. And they’re of an even greater scale than the many minigames in the original Final Fantasy VII! The development team’s recommendation is the card game Queen’s Blood, and you can collect cards from the early part of the game, so you can enjoy thinking up and building a powerful deck that’s unique to you. Some of the minigames are just as fun to watch as they are to play, so they’re perfect to play when you feel like taking a breather from the main story. View and download image Download the image close Close Download this image Epic cinematic storytelling with stunning graphics The emotional storytelling experience has been refined even further in Final Fantasy VII Rebirth. The high-quality, rich graphics that use the PlayStation 5 console’s ultra-fast SSD to its fullest can show the subtle nuances of the emotional state of the characters, further elevating the narrative experience its depiction of Cloud and his companions forging ever-stronger bonds. More detailed and nuanced facial animations will lend additional depth to the characters’ journeys, especially as Cloud and his friends face down the destiny that awaits them at their story’s end. View and download image Download the image close Close Download this image New and improved ways to deepen your relationships with your companions through gameplay The bonds between the characters established over the course of the story are now important to all aspects of gameplay. Cloud’s relationship with his companions will change according to his actions and dialogue choices, impacting most notably the well-loved date event scene from the original game. In addition to date partners players of the original Final Fantasy VII can expect, the team has prepared some new partners plus an expanded date sequence within the Gold Saucer, so there’s plenty to look forward to. And if you increase your party level, which shows the bond between the entire team, characters will be able to achieve their true potential in combat. There are lots of synergy skills that characters with a close relationship can perform, so you can overwhelm foes with your favorite characters and special moves. View and download image Download the image close Close Download this image The footage from State of Play also reveals plenty of other content that we didn’t cover in this blog, so it’s definitely worth a watch. And if this piqued your interest, we hope you’ll experience the new and expanded world of Final Fantasy VII in the demo, released today: U.S. PlayStation Store Europe PlayStation Store Japan PlayStation Store Asia PlayStation Store It’s not long now until the release of Final Fantasy VII Rebirth on Thursday February 29. We’re so excited to be able to get this game into your hands and for you to play the game for yourselves! View the full article
-
Name: PlayStation - The Last of Us Part II Remastered - Game Nights Ep 1 with Game Director Matthew Gallant | PS5 Games Category: Gaming Industry Videos Date Added: 02/06/2024 Submitter: Commander Fury The Last of Us Part II Remastered - Game Nights Ep 1 with Game Director Matthew Gallant | PS5 Games PlayStation - The Last of Us Part II Remastered - Game Nights Ep 1 with Game Director Matthew Gallant | PS5 Games
-
Name: PlayStation - Honkai: Star Rail - Sweet Dreams Preview: The Great Tatalov | PS5 Games Category: Gaming Industry Videos Date Added: 02/06/2024 Submitter: Commander Fury Honkai: Star Rail - Sweet Dreams Preview: The Great Tatalov | PS5 Games PlayStation - Honkai: Star Rail - Sweet Dreams Preview: The Great Tatalov | PS5 Games
-
Name: PlayStation - Call of Duty: Warzone & Modern Warfare III - Season 2 BlackCell Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/06/2024 Submitter: Commander Fury Call of Duty: Warzone & Modern Warfare III - Season 2 BlackCell Trailer | PS5 & PS4 Games PlayStation - Call of Duty: Warzone & Modern Warfare III - Season 2 BlackCell Trailer | PS5 & PS4 Games
-
Name: PlayStation - Atomic Heart - Trapped in Limbo Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/06/2024 Submitter: Commander Fury Atomic Heart - Trapped in Limbo Launch Trailer | PS5 & PS4 Games PlayStation - Atomic Heart - Trapped in Limbo Launch Trailer | PS5 & PS4 Games
-
The Helldivers universe is one of noble soldiers, heroic deeds, and heartfelt, unflinching patriotism in the face of giant acid-spewing bug monsters. “I personally love writing for a game with opportunities for comedy, and that doesn’t take itself too seriously. I hope I can find a game like that soon…” – Stephen Flowers, Game Writer, Arrowhead Game Studios If you want to catch up with the story of Super Earth and her valiant defenders before Helldivers 2 launched on February 8, read on. Plus, we share the first news that the story will continue in post-launch Helldivers 2 updates. Play Video Since Helldivers… Helldivers 2 takes place a century after the events of the first game, with Super Earth having emerged victorious against its adversaries – the deadly, bug-like Terminids, the grotesque Cyborgs and the inscrutable Illuminates. With its foes vanquished and the Galactic War won, an era of peace and prosperity ensued. The Helldivers, Super Earth’s elite task force, were dismissed. Super Earth entered its most peaceful and prosperous years. The same faster-than-light travel technology, heroically liberated from the Illuminates, that gave Super Earth access to the galaxy, has since been used to colonize it. This period has come to be known as The Great Democratization. FTL technology is reliant on a steady supply of the precious substance E-710 which, luckily, can be found in decomposing Terminid bodies. So naturally, Super Earth has been farming Terminids on an industrial scale. The success of Super Earth depends on the hard work of citizens. Why Super Earth needs you In a shocking turn of events, the Terminids have broken free of their farms and begun spreading throughout the galaxy. The Super Earth Armed Forces have been struggling to quarantine them on their farm planets, but are stretched thin – so when a mysterious new enemy enters the fray, Super Earth has no choice but to mobilize the Helldivers once again. The Automatons are fully mechanized soldiers of a kind never seen before. But their emblem is eerily familiar … It is now up to you, Helldiver, to don your cape and take back Super Earth’s colonies once and for all. You will be fighting these vile, freedom-hating foes on two fronts, as Super Earth works to implement a solution to the Terminid scourge. Super Earth calls upon the Helldivers once again. Doing your part As the Helldivers battle the foes of Super Earth, you will not only change the face of the galaxy, but the course of its history. Super Earth will issue global, time-sensitive Major Orders, challenging all players to work together to achieve large-scale goals, the outcome of which will shape the story going forward. Meaning, the story is not something that happens to players, but something the players themselves have to actively make happen. “What’s unique about the story of Helldivers 2 is that it’s driven by the player community. Planning for that is a huge challenge – we have what we think will happen, but we ultimately can’t control what the players do. Which as a player I find cool, but as a writer I find really scary. As for the story ahead, all I can say is that the galaxy will look very different a few months from now than it does today.“ – Stephen Flowers, Game Writer, Arrowhead Game Studios Can the Helldivers pull together to defend vital strategic outposts against overwhelming numbers, or complete grand story missions before another faction makes their move? Not only time, but the blood, sweat and mangled bodies of Helldivers will tell. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image The continuing war Super Earth’s struggle for supremacy doesn’t end there—your future as a Helldiver is secure! There’s so much more to come as we expand the game’s content offering. We’re excited to confirm that as players fight in the Galactic War, they will also witness events unfold through our planned free updates. The universe of Helldivers 2 will grow and change to give our players refreshed gameplay, introducing new tools, new challenges, and new threats from around the galaxy. Helldivers 2 releases on PS5 and PC this Thursday, February 8. Pre-load is available on both platforms today. PSN account required. Gameplay requires internet access and paid for PlayStation®Plus membership (sold separately) on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms. View the full article