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Name: PlayStation - The First Descendant - Bunny Character Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/15/2023 Submitter: Commander Fury The First Descendant - Bunny Character Trailer | PS5 & PS4 Games PlayStation - The First Descendant - Bunny Character Trailer | PS5 & PS4 Games
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We’re happy to announce that Green Hell VR for PS VR2 is coming out on August 15. Are you ready to survive in the Amazon? Exciting challenges await. Our game allows you to experience a wonderful and unforgettable adventure that not only puts you to the test, but also enables you to have fun with various mechanics. Cook, fight, hunt, build, and do everything possible to survive. Check out the latest trailer showcasing some exciting gameplay features. Play Video Begin your thrilling escapade by exploring the rainforest and enjoying the sights. The jungle can be gorgeous, so explore every nook and cranny. But always stay vigilant if you want to survive. During your tour, look for various materials to help make the Amazon your new home. Awaken the do-it-yourselfer in you and build your first shack. You can relax here before venturing out to face the challenges. Remember to make a campfire to warm yourself and cook healthy meals. Green Hell VR takes you to the heart of the biggest rainforest on Earth, where you must use any means possible to stay alive. While you’re out hunting, take some time to gather useful resources. Find and crack coconuts to get a much-needed drink and stay hydrated. Make sure you find the right food sources with the help of the handy Smart Watch. Not only does it tell you the time, but it also features GPS and a macro element scanner. The Amazonian forest is dangerous. Many predators lurk here. You never know when a bow or spear might come in handy. Try to craft some weapons to help you deal with the wildlife. If not, sorry, but you’re nothing more than a potential snack. It is a good idea to deal with threats, or a future dinner, from a distance. Craft a bow and become a master marksman. Shooting arrows in VR is a very rewarding experience. It doesn’t matter if you use a bow or an axe. What matters is to get out of every situation alive. Green Hell VR is all about survival. You have to be careful almost all the time. The threat is constant – it may come from predators lurking in the shadows, through contaminated water, to some hungry parasites ready to munch on you, so remain extra vigilant. It’s all here to create an engaging sense of fulfillment and satisfaction as you do everything you can to stay alive and beat the odds. It’s hard to avoid getting hurt or falling sick in the jungle. But even if it happens, you can still deal with this. You can create makeshift bandages or even make healing concoctions from a variety of herbs. However, only some plants will work well for you if you know how to use them, so always be careful when preparing nutritional food, soups, and brews. PS VR2 lets you experience all of this with stunning visuals and fluid gameplay. The amazing technology behind the PS VR2 Sense controller lets you feel every impactful action. Even the pull of a bowstring becomes impressively immersive with haptic feedback. Everything feels intense, including hunting, fighting, and even your own heartbeat. It just feels like you’re there. There’s a lot to look forward to in Green Hell VR. There is much more to discover, and you will be amazed by the richness of our game when you experience all the different features we have to offer. We’re really excited and can’t wait for you to immerse yourself in the world of Green Hell VR on PS VR2. The Amazon is calling! View the full article
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With Moving Out 2 coming to PS4 and PS5 just a day away, we thought it would be interesting to go through some of the big additions we made to the game, how we carried across the inclusiveness and diversity from the first game and talk about how our design process enabled that. The biggest request we had from Moving Out was for online multiplayer and we’re very proud to say that in Moving Out 2, players from all over the world play together with cross-play! We had to rewrite the game engine and core physics completely but now there’s no excuse to jump in and start yelling PIVOT! at your friends. We didn’t just stop at online multiplayer, either. The size of the game is also 2x the original, with over 50 levels across five different dimensions. The new Smooth Moves employees We’ve also introduced a whole new diverse cast of movers to play, plus we’ve brought back everyone from the first game as findable movers in the world. That’s a total of 38 different characters to choose from, each with two additional costumes to unlock. We made sure to bring back the very popular feature of having any character represented in a wheelchair. Our main movers are joined by Mel (Melbourne is where the game was made) who joins Sidney (Sydney is where SMG’s HQ is) as the main human characters on our box art. Even for the non-humans we thought it was important to have a large variety of gender neutral characters which were representative of our art team and the greater shift culturally. Finding the fun while making it accessible When it comes to designing games, SMG is very mechanics driven and design-led. We start with ideas for interesting ways to play and then find the gameplay from that. We always keep in mind accessibility and approachability to the levels and the game itself. A game isn’t fun if some people can’t play it. Moving Out 2 is a very silly game that is driven from the core mechanics of moving items in fun ways from A to B. We had a lot of fun creating it but that fun comes from a lot of thought and testing. As designers, we feel lucky to work on Moving Out 2 because it’s essentially a sandbox for us to experiment and play around with. We spent the first few months “finding the fun” by introducing new ideas and mechanics and seeing how they felt in this silly sandbox. We wanted Moving Out 2 to be a true sequel and progression and being able to spend that extra time exploring and evolving new mechanics was extremely beneficial. You never know when an idea on paper will work and how the multiple ideas combined will interact and create new emergent fun ways to play. While creating new game mechanics is an interesting design challenge, we needed to make sure that they ticked the boxes for a Moving Out game. Does it add anything new to the experience? Does it make the players communicate more? Does it fit the Moving Out “grab & move” gameplay? Can it be used in multiple ways and more importantly, is it actually fun? A lot of ideas sound fun on paper but might not work in execution. One idea we left on the cutting room floor was a hamster wheel. One player would need to run inside a hamster wheel while another player would perform a task being affected by the wheel’s movement. This sounded great initially but in playtesting (we playtested Moving Out 2 over 200 times with external players and was testing after only a few months into development), we found that one player running in place was boring for them, they’d stay in that area most of the level. Although it didn’t make it in, it was important for us to stress test via external playtesting and make sure it didn’t fit. It didn’t tick the “fun” box so we moved on. A new mechanic that did make the final game was our controllable drones. At first we created the drone itself which is controlled by a player holding a lever in game. From there we looked at how we can have it interact with our existing mechanics. We added grab handles so one player can grab onto the drone and another player can carry them around the map. You know a mechanic is going to work when just playing around in the sandbox you’re having a good time. We used this in a way where the players will have to take turns either controlling the drone or grabbing onto it. We expanded on the drones by creating one that would smash and break parts of the environment. We already had breakable pieces of the environment so matching these two mechanics to make a wrecking ball drone turned out to be very fun. All of these different drone interactions used the same input mechanism, so it allowed us to create new experiences without needing to teach completely new mechanics to the players. We also have clouds in MO2 where clouds cover parts of the level and the players must use a vacuum to suck them up to make it easier to see parts of the level. Attaching one of these vacuums to a drone gave us a new way to interact with the clouds. Our level building process goes through many phases too. Depending on the idea, sometimes we sketch out levels but the majority of the time we just head straight into the engine and use ProBuilder to start feeling out what we find is fun. We often create sandboxes with a lot of mini interactions we find fun and then from there we go about putting those interactions together into a final level. These interactions are created with primitive shapes such as cubes and spheres and are called greyboxes because they contain no art assets. Once we have a greybox we are happy with we then playtest it (internally and externally) to make sure the goals and ideas of the level are easily recognizable by players even with the primitive shapes. There’s people who have playtested for us the entire game but only in greybox form! If your game is fun to play in greybox form then you can be confident to move onto the next stage. Even in this early stage, from an accessibility standpoint, it’s very important to us that we not rely solely on color or text to communicate the goals of the level to the player. We want the game to be as global as possible, so we use level design and environmental cues. We found this out the hard way when using the word ‘chooks’ in early playtesting (means chickens here in Australia) and our non-Aussie testers couldn’t understand what it meant. Depending on how playtesting went, a level might require some tweaks and changes in order to make it through to the next design phase. Once it passes initial playtesting, the level gets greenlit and is then sent over to the art team for some concept art. After the concept is approved by both the art and design teams, we can start implementing the art assets themselves. It doesn’t stop there though and the level is once again playtested and depending on how that goes, usually will require further tweaks from the art and design team. Expanding on the accessibility of MO1, all the levels in Moving Out 2 allow for “Assist Mode” to be toggled on and off at any time, without changing your progress. Players can enable additional time, remove items when delivered, skip levels if they fail alongside more subtle changes like reducing dangers. This Assist Mode, along with adjustments to the game’s UI, non linear level progression and remappable controls, make the game much more accessible to all players. We’re proud of Moving Out 2 and hope this gives some insight into the work involved in bringing the game to life. If you have any further questions we’ll be sure to jump into the comments to answer them as best we can. See you all in Packmore! 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When one thinks of FromSoftware, their mind likely jumps to its many action role-playing Souls/soulslike titles. While those games are a massive part of the studio’s legacy, the cult-favorite Armored Core series is equally crucial to its long-term success. By committing to consistent, almost yearly entries from 1997 to 2013, FromSoftware found its footing in the gaming world and learned many valuable lessons from the series that appear in its work today–the suite of customization options, the focus on worldbuilding, and the commitment to cater to a dedicated core audience. Armored Core is a sci-fi action game series that blends high-speed mech combat with intricate simulation elements where you assemble a mech of your dreams using numerous weapons and parts. Like FromSoftware’s Souls-like titles, each Armored Core game is often set in its own distinct dystopian or post-apocalyptic universe, sometimes referencing past franchise themes, plot points, and characters. However, within each numbered entry is a narrative you can enjoy across multiple games and expansions. With the upcoming release of Armored Core VI Fires of Rubicon, the long-running series returns to a sizable new audience with a fresh adventure after a 10-year absence. For those only familiar with FromSoftware’s Soulslike games, this Armored Core game will be their first, but it’s only the latest entry in a series with a long, rich history. Join us as we explore Armored Core’s humble beginnings and how each entry evolved its iconic mech action. Armored Core Armored Core | U.S. Release: 1997 | PlayStation Armored Core: Project Phantasma | U.S. Release: 1998 | PlayStation Armored Core: Master of Arena | U.S. Release: 1999 | PlayStation FromSoftware hit the ground running with the first Armored Core on the original PlayStation, masterfully captivating players with the basic formula of the series. It fulfilled the fantasy of constructing a giant mech from the ground up with a bevy of customization options, including a wide range of weaponry, body parts, and boosters. You could custom-tailor your Armored Core (AC for short) to tackle the game’s many campaign missions with a variety of suitable playstyles. In its day, playing the first Armored Core made you feel like a pilot learning the ropes of controlling a giant mech. Though with a lack of dual analog support and a complex control scheme, learning to handle your AC and leverage its arsenal took commitment and patience.. Due to the game’s movement and camera controls requiring complex combinations of face and shoulder buttons, hands could end up twisted like a pretzel after a play session—a shared struggle among early Armored Core players that FromSoftware would rectify in later releases. In later standalone expansions Armored Core: Project Phantasma and Master of Arena, FromSoftware introduced more series staples. Project Phantasma debuted Arena Mode–which Master of Arena significantly expanded upon. In Arena Mode players face off against formidable AI-controlled AC pilots, emulating a robot gladiator-like experience. It also introduced longer, more complex campaign missions. These expansions allowed you to import saves from previous entries, including your AC and specific weapons/items. Armored Core 2 Armored Core 2 | U.S. Release: 2000 | PlayStation 2 Armored Core 2: Another Age | U.S. Release: 2001 | PlayStation 2 The Armored Core series followed Sony into the PlayStation 2 era with Armored Core 2 and its sequel, Armored Core 2: Another Age, both of which kept the basic formula of the series intact, with all its customization intricacies. Armored Core 2 stuck closely to what made the early titles work, but Another Age would see somewhat of a shakeup. The sequel featured over 100 playable missions, but no returning Arena Mode. It also saw the debut of a new local co-op mission mode. However, arguably the most significant changes came from online multiplayer support. Player versus player (PvP) existed minimally in previous games with a split-screen versus mode, but online multiplayer brought new promise to the competitive Armored Core scene, ensuring continued growth for decades to come. Unfortunately, this online mode was only available in Japan due to the PlayStation Network Adapter only releasing in that region at the time of Another Age’s release. Armored Core 3 Armored Core 3 | U.S. Release Year: 2002 | PlayStation 2 Silent Line: Armored Core | U.S. Release Year: 2003 | PlayStation 2 Armored Core: Nexus | U.S. Release Year: 2004 | PlayStation 2 Armored Core: Nine Breaker | U.S. Release Year: 2005 | PlayStation 2 Armored Core: Last Raven | U.S. Release Year: 2006 | PlayStation 2 Armored Core 3 introduced minor changes to the series formula. It brought back Arena mode, created a local four-player multiplayer battle mode, and returned to a post-apocalyptic setting akin to the original 1997 release of Armored Core. However, the next four releases, Silent Line, Nexus, Nine Breaker, and Last Raven, offered more meaningful changes. Silent Line allowed you to bring along AI-controlled companions on missions and even train and test your skills against a CPU-piloted counterpart of your AC. Nexus added LAN multiplayer capabilities and dual analog controller support. Ninebreaker gave you access to an in-depth training mode. Last Raven combined all of these changes in a final expansion that concluded the Armored Core 3 storyline and was the first to feature multiple endings depending on your actions throughout the campaign. Armored Core 4 Armored Core 4 | U.S. Release Year: 2006 | PlayStation 3 Armored Core: For Answer | U.S. Release Year: 2008 | PlayStation 3 Armored Core 4 was the advent of a new age for the Armored Core series and was notably directed by FromSoftware icon Hidetaka Miyazaki. While retaining the series’s signature mech customization, the game amplified combat speed with augmented boosting mechanics and mobility options, and achieved new heights of graphical fidelity thanks to the power of the PlayStation 3. It also improved accessibility by making the default control layout more ergonomic-friendly, allowing you to freely customize button inputs, and adding other options like auto-aim. Networking capabilities finally allowed you to compete against opponents worldwide, supporting battles of up to eight players. The sequel Armored Core: For Answer introduced the Armsfort, a huge weapon far larger than the size of one’s own AC and Assault Armor, a type of barrier called Primal Armor, was converted into an offensive weapon. Thanks to these changes and additions, For Answer has become a fan favorite entry. Armored Core V Armored Core V | U.S. Release Year: 2012 | PlayStation 3 Armored Core: Verdict Day | U.S. Release Year: 2013 | PlayStation 3 The most recent entries in the series, Armored Core V and its sequel, Verdict Day, saw FromSoftware focus even more on online multiplayer, offering a slew of competitive PvP and PvE modes. The games notably decreased combat speed from Armored Core 4 to accommodate their return to a post-apocalyptic scavenger setting, placing more importance on placement and tactical play. Armored Core V also saw the introduction of Ultimate Weapons, heavy-hitting back mount weaponry that can only be used once per mission. You could also switch on-the-fly between combat mode and a new scan mode, which identified surrounding threats while conserving energy. Armored Core VI Fires of Rubicon Armored Core has experienced many evolutions since its beginning, and FromSoftware has taken the most critical lessons from each entry to innovate the franchise and retain the features and mechanics that players love most. Learn more about the upcoming sequel in a Q&A with FromSoftware developers. See how the studio reinvents the series when Armored Core VI Fires of Rubicon launches on August 25 for PlayStation 5. View the full article
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Name: PlayStation - Vigor Chronicles: Damnation - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/14/2023 Submitter: Commander Fury Vigor Chronicles: Damnation - Launch Trailer | PS5 & PS4 Games PlayStation - Vigor Chronicles: Damnation - Launch Trailer | PS5 & PS4 Games
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Name: XBox - Alone in the Dark | David Harbour is Edward Carnby | THQ Nordic Showcase Trailer 2023 Category: Gaming Industry Videos Date Added: 08/11/2023 Submitter: Commander Fury Alone in the Dark | David Harbour is Edward Carnby | THQ Nordic Showcase Trailer 2023 XBox - Alone in the Dark | David Harbour is Edward Carnby | THQ Nordic Showcase Trailer 2023
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Name: XBox - UFO ROBOT GRENDIZER - The Feast of the Wolves - Spazer Gameplay Preview Category: Gaming Industry Videos Date Added: 08/11/2023 Submitter: Commander Fury UFO ROBOT GRENDIZER - The Feast of the Wolves - Spazer Gameplay Preview XBox - UFO ROBOT GRENDIZER - The Feast of the Wolves - Spazer Gameplay Preview
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Name: XBox - Outcast - A New Beginning | Welcome to Adelpha | THQ Nordic Showcase Trailer 2023 Category: Gaming Industry Videos Date Added: 08/11/2023 Submitter: Commander Fury Outcast - A New Beginning | Welcome to Adelpha | THQ Nordic Showcase Trailer 2023 XBox - Outcast - A New Beginning | Welcome to Adelpha | THQ Nordic Showcase Trailer 2023
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Name: PlayStation - Alone in the Dark - David Harbour is Edward Carnby | PS5 Games Category: Gaming Industry Videos Date Added: 08/11/2023 Submitter: Commander Fury Alone in the Dark - David Harbour is Edward Carnby | PS5 Games PlayStation - Alone in the Dark - David Harbour is Edward Carnby | PS5 Games
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Name: PlayStation - Gothic 1 Remake - "Welcome to the Old Camp" Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/11/2023 Submitter: Commander Fury Gothic 1 Remake - "Welcome to the Old Camp" Trailer | PS5 & PS4 Games PlayStation - Gothic 1 Remake - "Welcome to the Old Camp" Trailer | PS5 & PS4 Games
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Name: PlayStation - Trine 5: A Clockwork Conspiracy - Couch Co-Op Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/11/2023 Submitter: Commander Fury Trine 5: A Clockwork Conspiracy - Couch Co-Op Trailer | PS5 & PS4 Games PlayStation - Trine 5: A Clockwork Conspiracy - Couch Co-Op Trailer | PS5 & PS4 Games
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Name: PlayStation - Alone in the Dark - Jodie Comer is Emily Hartwood | PS5 Games Category: Gaming Industry Videos Date Added: 08/11/2023 Submitter: Commander Fury Alone in the Dark - Jodie Comer is Emily Hartwood | PS5 Games PlayStation - Alone in the Dark - Jodie Comer is Emily Hartwood | PS5 Games
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For three years now, THQ Nordic has hosted a bonanza of game reveals and updates on our upcoming titles, and we’ve been overjoyed with how the fan community’s reaction grows with each showcase. Between Hollywood-voiced Lovecraftian horror, a vengeance-sworn Ninja Turtle, and the latest game starring the residents of a certain snowy Colorado town, we covered a lot across our 2023 stream. Check out our wrap-up below: Alone in the Dark Play Video Play Video We took the opportunity this year to give you a sneak peek at the work of our incredible stars, David Harbour and Jodie Comer. As Detective Edward Carnby and Emily Hartwood, both bring unique qualities to their roles – David, the grizzled edge and wry humor of a veteran private detective, and Jodie, the plight to see her uncle safe and lift the curse plaguing her family. When Alone in the Dark releases, you can choose to experience the full twisted tale through either of their harrowing performances in this reimagining of the game that birthed the survival horror genre. In the meantime, you can try our Prologue for free, and pre-order the game on PlayStation Store for access to bonus in-game content. South Park: Snow Day Play Video Those of you who caught our teaser at the end of last year’s showcase may have been wondering what we’ve been working on with South Park. We’re happy to announce that we’ll be bringing the world of South Park to life in 2024, in full 3D with co-op action in the all new game, South Park: Snow Day So grab up to three of your friends, and get ready to celebrate the most magical day in any young child’s life – a snow day! Outcast – A New Beginning True heroes change the world, and are in turn changed by it. Cutter Slade is one such hero. Each objective cleared as part of the interconnected quest system in Outcast – A New Beginning brings the planet of Adelpha one step closer to safety. As you weaken the invading forces with strategic moves like destroying ammo convoys, and master quests and challenges across the land, you’ll win the support of the Talan people. In no time, you’ll see the world start to change around you – villages will prosper and become stocked with useful items, plant life will explode back into life, and you may even find an ally amongst the local creatures. Appeal Studios have focused on making Outcast – A New Beginning a welcoming experience for PlayStation players looking for a fresh adventure in a gorgeous world. With design geared towards getting you into the action quickly, you’ll be pulling off perfectly timed jet-dodges and unleashing devastating powers in no time. Your next great adventure awaits when Outcast – A New Beginning releases on PlayStation 5. Wreckreation Play Video In Wreckreation, customisation is the name of the game. Want a new track to race on? Switch it up mid-race with some ramps and loop-de-loops. Getting tired of your wheels? Time to hit the customisation menu and apply a shiny new paint job, or swap in a new ride on the fly. Your old driving playlist not getting you revved up any more? You know where this is going. Crafted by a team of arcade racing veterans whose credits include the Burnout and Need for Speed franchises, Wreckreation gives you your very own MixWorld – a huge playground where you can play out all your wildest dreams of racing, stunts, and – of course – crashing. The only limit is your imagination. Well, not just your imagination – if you’re going to build all this, you’ll need a little help from your friends… Titan Quest II Play Video Nemesis, Goddess of Retribution, is corrupting the Threads of Fate, condemning all who oppose her to eternal punishment. Will you take up arms against a rogue deity and change fate itself to save the land? The legendary action RPG series Titan Quest is coming to PlayStation 5, in an all-new tale that welcomes players new and returning to its rich, handcrafted world. Every nook and cranny is ripe for exploration, and you can do it all as a solo adventurer or with friends online. With loot and skill systems focused on meaningful progression, you’ll need to use everything at your disposal to defeat challenging foes plucked from Greek mythology. Trine 5: A Clockwork Conspiracy Play Video The land is under threat from Lady Sunny and her clockwork army, and come August 31 it’s up to you and your friends to stop them! In cooperation with the amazing team at Frozenbyte, we’re proud to be bringing Trine 5: A Clockwork Conspiracy to PlayStation 4 and 5 for more classic 2.5D puzzle platforming action. Flying solo or teaming up in local and online drop-in/drop-out co-op, we’re keeping things fresh – the new puzzle system adapts to the size of your party, so even players who’ve been with Trine since 2009 are in for surprises. Whether you choose Amadeus the Wizard, Zoya the Thief, or Pontius the Knight, you’ll have a range of heroic moves to choose from and level up using the all-new skill quest system, and multi-phase bosses are going to require some quick character-switching or coordinating with your fellow heroes. Pre-order is available now, so sharpen your sword, re-string your bow, and get reading up on those spells, and we’ll see you when Trine 5: A Clockwork Conspiracy releases later this month! Gothic 1 Remake Play Video Welcome back to the Old Camp in the Valley of Mines! Our latest trailer for Gothic 1 Remake takes you on a journey through one of the seminal RPG’s iconic locations. Captured entirely in-engine, you can almost feel the mud between your toes and catch the scent of roasted scavenger meat in the air as you move through the camp. The team at Alkimia Interactive are dedicated to painstakingly recreating the game that helped define the RPG genre, and we’re so excited to give you this glimpse into their world and the journey of the Nameless Hero. Built from the ground up with new generation hardware in mind, with modernized systems that maintain the charm of the original, Gothic 1 Remake is an unmissable experience whether this is your first time in the OId Camp, or your fiftieth. TMNT: The Last Ronin (The Game) Play Video Who is the Last Ronin? In a future, battle-ravaged New York City, a lone surviving Turtle embarks on a seemingly hopeless mission seeking justice for the family he lost. From the minds of the creators of the Teenage Mutant Ninja Turtles, and based on the best-selling comic book event by Eastman, Waltz, Bishop, Delgado, and the Escorza Brothers: the official video game adaptation of TMNT: The Last Ronin, coming to PlayStation 5. Way of the Hunter: Tikamoon Plains DLC Play Video Excited by all of these reveals and looking for something new to play? You’re in luck – earlier today, we released an all-new expansion to the rich, beautiful world of Way of the Hunter. Join professional hunting guide Malachi and explore sprawling savannahs and verdant grasslands, populated by a vibrant range of wildlife ranging from the majestic Egyptian goose to the mighty lion. All of this, exquisitely rendered on the PlayStation 5. And that’s it for our Digital Showcase 2023 wrap-up – we hope you had fun! We’ll have more to share on every game featured in our stream across the coming months – we’re itching to tell you all about them. View the full article