Content Type
Profiles
Forums
Store
Articles
Events
Blogs
Everything posted by Commander Fury
-
Hey everyone, today we are celebrating the launch of Ratchet & Clank: Rift Apart on PC. Back in 2002, Insomniac Games released the first Ratchet & Clank game on PlayStation. It’s been two decades since the series first evolved into an iconic franchise on PlayStation consoles, and now for the very first time, Ratchet and his friends and foes are making the jump to a new platform. Play Video On behalf of everyone at Nixxes Software, we can’t wait to hear about your experiences with Ratchet & Clank: Rift Apart on PC and look forward to seeing your Photo Mode results. You can help us find your posts by using the hashtag #RatchetPC when sharing your experiences and creations on social media. Excellent starting point for newcomers In this dimension-hopping action-adventure platform game, you take on the role of Ratchet and his robot friend Clank as they fight an evil emperor from another reality. Ratchet & Clank: Rift Apart is the latest game in a long-running franchise, but it is also an excellent starting point for newcomers, thanks to a standalone storyline and the introduction of the new characters Rivet & Kit. Wild arsenal of weapons Ratchet & Clank games are known for their wild arsenal of weapons, and Rift Apart is no exception. Throughout this multi-dimensional adventure, you can unlock twenty weapons, including the explosive Shatterbomb, the energy beam-firing Negatron Collider, and the Ricochet, which lets you bounce projectiles onto enemies to blast them into oblivion. Using weapons in combat levels them up, increasing their damage and unlocking more upgrading options at weapon vendors. Leveled up to their maximum, weapons change form and become even more powerful. On PC, you can handle this explosive arsenal of weapons with mouse and keyboard controls, or with a controller. Whichever you choose, you can fully customize the controls to your liking. And when using a PlayStation DualSense controller on a wired connection, you’ll experience immersive haptic feedback and dynamic trigger effects. PC features Ratchet & Clank: Rift Apart on PC is packed with the latest technologies, including DirectStorage 1.2 with GPU decompression and the latest performance-enhancing upscaling technologies. Features such as ultra-wide monitor support, ray-traced shadows, and ray-traced ambient occlusion allow PC enthusiasts with high-end systems to take full advantage of the latest hardware. A wide range of graphics, presets, and settings ensure the game can be played on lower-end systems and portable gaming devices. Check out the overview below for our hardware recommendations for a variety of graphics presets. MinimumRecommendedHighAmazing Ray TracingUltimate Ray TracingAvg Performance720p @ 30 FPS1080p @ 60 FPS1440p @ 60 FPS (4K @ 30 FPS)1440p @ 60 FPS (4K @ 30 FPS)4K @ 60 FPSGraphics PresetVery LowMediumHighHigh Ray Tracing High*High Ray Tracing Very High*GPUNVIDIA GeForce GTX 960 or AMD Radeon RX 470NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700NVIDIA GeForce RTX 3060 Ti or AMD Radeon RX 6800NVIDIA GeForce RTX 3070NVIDIA GeForce RTX 4080CPUIntel Core i3-8100 or AMD Ryzen 3 3100Intel Core i5-8400 or AMD Ryzen 5 3600Intel Core i5-11400 or AMD Ryzen 5 5600Intel Core i5-11600K or AMD Ryzen 5 5600XIntel Core i7-12700K or AMD Ryzen 9 5900XRAM8 GB16 GB16 GB16 GB32 GBOSWindows 10 64-bit (version 1909 or higher)Windows 10 64-bit (version 1909 or higher)Windows 10 64-bit (version 1909 or higher)Windows 10 64-bit (version 1909 or higher)Windows 10 64-bit (version 1909 or higher)Storage75 GB HDD space (SSD Recommended)75 GB SSD space75 GB SSD space75 GB SSD space75 GB SSD space Ratchet & Clank: Rift Apart for PC is available now on Steam and in the Epic Games Store. View the full article
-
Name: XBox - Terminator: Resistance - Complete Edition | Xbox Series X|S Announcement Trailer Category: Gaming Industry Videos Date Added: 07/26/2023 Submitter: Commander Fury Terminator: Resistance - Complete Edition | Xbox Series X|S Announcement Trailer XBox - Terminator: Resistance - Complete Edition | Xbox Series X|S Announcement Trailer
-
Can you believe half of 2023 is over already? Time flies when you’re having this much fun gaming. While 2023 has already been one wild year for PlayStation gamers, the killer lineup for the rest of 2023 is every bit as exciting. In the words of the wise Samuel Drake: “I always felt that we were destined for something great.” So without further ado, let’s look at some of the most anticipated releases hitting PlayStation in 2023. Immortals of Aveum Don’t be a spongy back-row spell-slinger–it’s time to become a frontline battlemage and kick some serious butt in this dynamic fantasy-themed first-person shooter by new developer Ascendant Studios. Take control of Jak, a gifted youth lifted out of the slums to become a Magnus Battlemage warring against the overwhelming armies of the tyrannical Rasharn. Skillfully utilize an arsenal of stunning magic spells–both offensive and utilitarian–to battle foes and explore the various levels. Equipping Magic Rings, Sigils, Totems, and Bracers to augment and transform Jak’s skills to build him into your ideal magical mercenary. Fantastical worldbuilding, dazzling visuals, and loads of secrets to uncover make for a refreshing take on the FPS genre. Release Date: August 22 | Publisher: Electronic Arts | PS5 Play Video Armored Core VI: Fires of Rubicon Time to get down and dirty with From Software’s intense mech combat simulator. Fight for the future of the partially-ruined planet Rubicon with your own customized Armored Core mech, equipping parts to customize attack and mobility to your preferred playstyle. You’ll play through various missions, facing both Armored Core pilots from rival factions and megalithic mecha monstrosities. Complete missions and objectives. Use the new Assault Boost maneuver to get up close and personal with enemies to stagger them in intense, and strategic fights. With multiple endings and endless customization, Armored Core VI will send you on the mission of a lifetime. Release Date: August 25 | Publisher: Namco Bandai | PS5, PS4 Play Video Goodbye Volcano High Senior year of high school conjures up many images and memories: prom, class rings, old friends, impending extinction… okay, maybe that last one only matters in the hyper-specific case of Goodbye Volcano High. This emotionally charged, narrative-driven indie gem takes us back to the age when dinosaurs ruled Earth. Contrary to what you may have heard, young dinos were filled with just as much teen angst, insecurity, and weird feelings as modern-day humans. Join the band VVorm Drama and their companions as they navigate the ups and downs of an eventful senior year through a branching narrative–and rhythm mini-games–that promises to end with an Earth-shattering bang. Release Date: August 29 | Publisher: KO_OP | PS5, PS4 Sea of Stars To those wishing upon heavenly bodies for a majestic classic-style, turn-based RPG: your wish has been granted. Sea of Stars sails to us from Sabotage Studios, the talented team behind indie megahit The Messenger, and even takes place in the same shared universe. Follow the two Children of the Solstice in their quest to master Eclipse Magic and defeat the wicked alchemist Fleshmancer. Enjoy sumptuous sprite-based visuals filled with colorful detail and lively animation–a perfect complement to the tactical turn-based battles with timed hits, multi-character combo attacks, and a unique locks mechanic to interrupt attacks. Release Date: August 29 | Publisher: Sabotage Studios | PS5, PS4, Play Video Baldur’s Gate 3 It’s been a long time coming, but Larian Studios’s Baldur’s Gate 3 is almost here. The forces of darkness are rising once again, and the fate of the Forgotten Realms is in your hands. But first, you need to find a way to get this disgusting Mind Flayer parasite out of your body, and you’re going to need some help with that. Find traveling companions–CPU-controlled Origin Characters, handmade companions, or online friends–to aid you with your adventure. With a massive world to explore, classic Dungeons & Dragons mechanics, multiple difficulty settings (including an absolutely brutal Tactician setting), extensive character customization, and a truly thrilling narrative that gets downright wild, Baldur’s Gate 3 is a take-no-prisoners fantasy RPG experience. Release Date: September 6 | Publisher: Larian Studios | PS5 View and download image Download the image close Close Download this image The Crew Motorfest Who among us does not like to make vehicles go vroom? And what could possibly be better than lots of shiny, speedy cars wheeling freely through the breathtaking tropical vistas of Hawaii? The Crew Motorfest takes players to the sun-kissed island of O’ahu in a freeform open-world driving experience unlike anything else. The new Playlists feature presents you with carefully crafted sets of missions to immerse you in specialized facets of car culture. Cruise the island solo, or cooperate to compete in challenges with other players online in ongoing live events. Collect a mega-garage of old and new cars to ogle and drive as you please. In this paradise, the car world is truly your oyster. Release Date: September 14 | Publisher: Ubisoft | PS5, PS4 Mortal Kombat 1 Sometimes you need a good old-fashioned timeline refresh to keep things in order. At least, that’s what the recently anointed Fire God Liu Kang decided. The latest in NetherRealm Studios’ storied fighting game saga brings both beloved and brand-new characters back to the tournament stage with a new timeline and plenty of new tricks. Along with the long-awaited return and revamp of the Air Kombat combo system, players will be able to utilize the new Kameo feature to call in fighters from different MK timelines to aid them in battle briefly. And, of course, you’ve got buttery-smooth online versus play and plenty of the elaborate fatalities that define the MK franchise. Release Date: September 19 | Publisher: WB Games | PS5 Eternights Who says love can’t bloom on the battlefield? Studio Sai’s Eternights offers a unique fusion of romance simulation and adrenaline-pumping action. Faced with an encroaching disaster of apocalyptic proportions, some teenagers in Seoul are still trying to live as normally as possible inside an underground bunker, which means youthful hormones are in full swing. Use in-game apps to meet, talk to, and bond with potential partners, each with their own unique personalities, and remember that the dialogue choices you make have far-reaching repercussions. Use the power of the connections you’ve made to augment your combat abilities and conquer the mutated monsters lurking within the dangerous Wall. Release Date: September 21 | Publisher: Studio Sai | PS5, PS4 Assassin’s Creed Mirage The latest in the storied Assassin’s Creed saga puts us in the robes of Basim, a young thief eking out a living on the streets of 9th-century Baghdad. But Basim has potential, and he soon comes under the tutelage of master assassin Roshan and becomes a Hidden One, learning the art of careful killing. Revamped character animations and the widest range of movement yet seen in an Assassin’s Creed game make sprinting across rooftops and prowling the city streets feel more fluid and engaging than ever before. Utilize your arsenal of tools, your feathered companion Enkidu, and the new Assassination Focus skill to tactfully take down multiple targets in a row while remaining undetected. Release Date: October 12 | Publisher: Ubisoft | PS5, PS4 Play Video Alan Wake 2 It’s been 13 years since famed horror author Alan Wake vanished while investigating in the town of Bright Falls, Washington. Now, accomplished FBI agent Saga Anderson arrives in the quaint northwestern hamlet to investigate a potential string of serial murders. But when she finds Alan Wake’s lost novel drafts, the world starts to get very weird around her. Are the words changing reality? And where is Alan Wake? Immerse yourself in Remedy Entertainment’s captivating survival horror adventure, where fiction and reality twist in the scenic Pacific Northwest. You’ll need to take control of both Saga and Alan to unravel the mystery behind the game’s winding narrative. Release Date: October 17 | Publisher: Epic Games | PS5 Play Video Marvel’s Spider-Man 2 Two Spider-Men star in this stunning web-slinging epic exclusively on the PlayStation 5. Taking control of beloved heroes Peter Parker and Miles Morales, you’ll web-sling, cling, and use the new Web Wings to traverse the dizzying heights of the Big Apple, now including the Brooklyn and Queens areas. Here you’ll encounter some of the comics’ most fearsome villains, like Kraven the Hunter and the iconic arch-rival Venom. Use unique character skills, like Black Suit Peter Parker’s long-reaching tendrils and Miles Morales’ bioelectricity, in intense enemy showdowns that are more bombastic than ever before. Don’t ignore your Spider-Senses: be sure to mark October 20th down as a date not to be missed. Release Date: October 20 | Publisher: Sony Interactive Entertainment | PS5 Like A Dragon Gaiden: The Man Who Erased His Name Kiryu Kazuma may have attempted to leave the limelight in Yakuza 6, but it seems like no matter what happens, the life of a yakuza always follows him. As an undercover agent, Kiryu–excuse me, Joryu– keeps tabs on the seedy underbelly of Osaka’s Sotenbori and Yokohama’s Isezaki Ijincho districts… along with the mysterious Castle. The action-driven brawls of Kiryu’s original outings return, allowing you to swap between two equally punishing fighting styles, Yakuza and Agent. When you’re done with your missions, you’ll enjoy a variety of fan-favorite minigames like a fighting arena, Pocket Racing, and the always-captivating Hostess Club management sim. Discover the new scheme consuming Japan’s underworld… when you’re not managing the best club in town. Release Date: November 9 | Publisher: Sega | PS5, PS4 Play Video Avatar: Frontiers of Pandora Step again into Pandora’s lush, wondrous world in this follow-up to the theatrical megahit Avatar: The Way of Water. As a Na’vi kidnapped as a youth and raised by the RDA, you’ve managed to escape their clutches and return home — but 15 years away from your homeland has made your own birthplace seem strange and hostile. You’ll need to re-learn the ways of the Na’vi as you aid them in their struggle against the RDA’s encroachment. As you explore the never-before-seen Western Frontier of Pandora, you’ll use various Na’vi and human-made tools to navigate and fight against both Pandora’s natural dangers and the destructive forces of the RDA. Release Date: December 7 | Publisher: Ubisoft | PS5 View the full article
-
Name: PlayStation - Way of the Hunter - Animals of Tikamoon Plains Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 07/26/2023 Submitter: Commander Fury Way of the Hunter - Animals of Tikamoon Plains Trailer | PS5 Games PlayStation - Way of the Hunter - Animals of Tikamoon Plains Trailer | PS5 Games
-
Hey there, fellow wanderers. I’m Sky, the creative mind behind Tower of Fantasy— Brace yourself for an electrifying open-world RPG experience on PS5 and PS4 because we’re launching the ultimate adventure on August 8. And guess what? It’s free to play, so get ready to dive in without spending a single coin. But wait, there’s more. Our incredible pre-order deals are still up for grabs. Get your hands on the Deluxe or Ultimate Edition, and you’ll be rewarded with a head start of 48 hours to embark on your thrilling adventure and other exclusive prizes that are way more valuable than what you’d get buying them in-store. Play Video Get a taste of joyous multiplayer exploration From day one, we’ve crafted a world where you can go solo or team up for some action-packed co-op fun. The open world is your playground, and you’ll bump into thrill-seekers on the way. Call your buddies to catch stunning sunrises and sunsets over Aida, take down massive world bosses as a team, and unlock some awesome cooperative treasure chests. Oh, and get this—in the PlayStation version, hidden surprises exist in those hard-to-reach spots. But no worries. Team up with some friendly folks and go wild, scoring gacha goodies and generous growth rewards. And brace yourself for brand-new boss battles that’ll push your skills to the limit. Immerse yourself in the mesmerizing world of Mirroria Get ready to be blown away as you step into the breathtaking city of Mirroria, where the neon lights dance and excitement lurks around every corner. When the thrill of exploration and combat wears you down, immerse yourself in the glitzy life as a Mirrorian. This metaverse hub is your one-stop shop for unforgettable entertainment. Gather your posse and head to the iconic Livehouse, where heart-pounding music and electrifying performances ignite the stage. If you need speed, buckle up and unleash yourself in exhilarating races, battling with fellow racers. There’s even more to explore. Step into The Entertainment Center or Joy Square, where you can challenge your friends by playing arcade games, bowling, and even a round of mahjong. Accumulate those hard-earned prizes, and trade them in for exclusive items and stunning appearances that’ll have heads turning. Rule the open world with epic rides Vehicles have been a core feature we’ve carefully planned for you wanderers from the get-go. After all, what’s open-world exploration without some sick rides, right? We went all out, mixing and matching different styles to create a killer collection of mounts. From kickass motorcycles and bio-inspired horses to war machines resembling starships, we have a fantastic variety for you. For those who prefer to team up with friends, we’ve got you covered with water motorcycles and mechanical camels that’ll let you ride side by side. But wait, it gets even better. Get ready to be enchanted by the fusion of ancient Eastern charm and modern mechanical prowess—the custom-made ride, Enigmatic Stag, tailored exclusively for Domain 9. This incredible vehicle draws inspiration from the majestic deer and runs on pure energy, making it the perfect companion for navigating Domain 9’s challenging mountainous terrain. But hey, wanderers, hold on tight because the ride might get bumpy—it’s all part of the thrilling experience. We also got a special treat for PS owners—the exclusive racecar Icy Blue Blooming, available in the Ultimate Edition. With this, you can enjoy an adrenaline-fueled joyride through Mirroria’s thrilling racetracks or any corner of Domain 9, experiencing heart-stopping drifts and extreme speeds. And with the immersive haptic feedback of the PS5 controller, you’ll feel like you’re in the driver’s seat, living the most exhilarating race of your gaming life. A familiar presence, introducing Ming Jing After the launch on PlayStation, wanderers across Domain 9 can encounter a familiar figure known as Ming Jing, now bearing a new identity and responsibility. In Aesperia, he stands as the composed and solemn leader for the refugees, while in Domain 9, he carries a fresh mantle of power and duty. We aimed to exude a distinct Eastern charm in Ming Jing’s design. The elements of the tortoise and snake are perceived as Xuanwu. It is one of the Four Symbols of the Chinese constellations. It’s a revered deity in Chinese religion. With this Xuanwu totem, Ming Jing’ can summon divine power and create formations to attack enemies. When crafting his weapon, we emphasized a fusion of modern technology with Ming Jing’s unique personality. This mysterious weapon reflects Ming Jing’s composed and cool-headed character in any situation. Get ready to encounter this enigmatic figure and harness the power of Ming Jing as you venture into this epic world. Exciting times ahead on PlayStation The buzz is accurate, and we can’t wait to share the latest updates from Tower of Fantasy. Get ready to forge new friendships, unravel mysteries, and embark on a Free to Play adventure like no other in Tower of Fantasy. Grab your controller and let the magic unfold. We can’t wait to meet you on PlayStation. Wanderers, adventure awaits! View the full article
-
Name: PlayStation - PUBG - Here Comes a New Challenger, PUBG x Street Fighter | PS4 Games Category: Gaming Industry Videos Date Added: 07/26/2023 Submitter: Commander Fury PUBG - Here Comes a New Challenger, PUBG x Street Fighter | PS4 Games PlayStation - PUBG - Here Comes a New Challenger, PUBG x Street Fighter | PS4 Games
-
Name: PlayStation - Warframe - Wisp Prime Access Coming July 27 | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 07/25/2023 Submitter: Commander Fury Warframe - Wisp Prime Access Coming July 27 | PS5 & PS4 Games PlayStation - Warframe - Wisp Prime Access Coming July 27 | PS5 & PS4 Games
-
Name: PlayStation - Dead by Daylight - Nicolas Cage Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 07/25/2023 Submitter: Commander Fury Dead by Daylight - Nicolas Cage Launch Trailer | PS5 & PS4 Games PlayStation - Dead by Daylight - Nicolas Cage Launch Trailer | PS5 & PS4 Games
-
FromSoftware has brought the Armored Core series back out after over a decade to give us what is shaping up to be one of the series’ best entries yet. The upcoming Armored Core VI: Fires of Rubicon takes cues from the studio’s most recent titles but retains everything fans of the mech action series have come to love. What we get is a title that doesn’t forget its complex mech simulator identity while still finding fresh ways to advance its formula for a new generation. During a recent hands-on event, Bandai Namco allowed us to enter the armory, craft a mech of our choice, and visit planet Rubicon to work as a freelance mercenary and get a substantial taste of Armored Core VI’s first chapter. Read on for all the details we could squeeze out from five hours of playtime. Continuous customization is key As soon as you jump into Armored Core VI, you’ll find out that the Armory–where you can build and edit your Armored Core (AC for short)–will be where you’ll spend a significant chunk of your time. Maintaining and customizing your AC is a necessity to meet the arduous demands of being a freelance mercenary. Unlike its sibling “Souls” titles, Armored Core VI’s gameplay loop consists of completing various missions, which can involve defeating a mysterious organization of invisible cloaked ACs, taking on an entire army, or even dueling against a colossal mech. Due to the ever-shifting nature of the game’s mission objectives, it’s essential to take advantage of all your personalized AC options so that you may defy expectations and live another day. Options to make a dream (or nightmare) mech In Armored Core VI, you’re able to fully customize and swap out the body parts, core, weapons, boosters, defensive mechanisms, and weight class of your AC. Continually customizing your AC can be essential to survival. For example, at times, you might need access to faster mobility, meaning Schnieder legs and their high-jumping and speed capabilities are a must. Other times you may need the Caterpillar tank legs to support a massive load of heavy weaponry and armor to keep you in the fray against a sea of enemies. Armored Core VI gives you the freedom to take on missions with whichever parts combinations you need to get the job done (while also looking aesthetically pleasing doing so). Style makes the mech Speaking of aesthetics, you not only have the ability to edit the capabilities of your AC, but the visuals, too. While the series has always allowed players to change the parts and colors of AC units, you can now change its condition and texture as well. This means you can make your mech look fresh off the production line, or like a rusted antique discovered in a long-abandoned facility (as we did with our rustic Nine Ball knockoff). OS Upgrades This customizable option is new to the series and offers additional adjustments to your AC that change the feel of piloting your mech. For example, some upgrades allow for faster turning, the ability to use swappable handheld weapons instead of equipping larger shoulder add-ons, or give added armor for the new Assault Boost maneuver. Each of these OS Upgrades can completely change the playing field, especially when fighting against tough opponents, such as the case of being able to swap from a machine gun to a heavy-hitting bazooka on the fly to more readily devastate a staggered enemy. For veteran fans: An OS upgrade that might pique your attention is manual targeting, which restores the classic style of aiming without the help of auto-targeting from earlier entries. Be sure to equip it if you want a particularly old-school challenge. Weapons on weapons The vast wealth of customization options available also extends to weapons. There are so many combinations to try out, each with the potential to completely change the way you play the game. Given the unique feel of each weapon, you’re encouraged to experiment not only to see what works best for you but also to better overcome the various threats in missions. For instance, when you need more tailored firepower to get around enemy shields, you might want to equip plasma missiles that fire upward and into an arc to hit foes from behind. Or you could even equip an energy blade that can knock the shield out of their hands with a single strike. There are many viable weapon loadouts for a variety of situations, so how you equip your AC in a mission is entirely up to you. Armory stations let you customize mid-mission Armored Core VI emphasizes constantly changing your loadout to suit the situation, but sometimes the demands change in the middle of a mission. Thankfully, there are Armory stations available in certain areas, allowing you to customize your AC on the fly before tackling specific sections ahead. For example, the beginning of a mission might require you to stay on your toes fighting multiple speedy enemies, while the boss at the end may necessitate more firepower. During key moments, Armored Core VI isn’t against letting you hit the dressing room for a style change to show up prepared. A vast heavy metal adventure Aside from the customization, Armored Core VI showcases its ambition in plenty of other areas as well. From its movement options to the mission maps, the game has tons of content to sink your teeth into. Movement made to master Armored Core sets itself apart from Dark Souls and Elden Ring by emphasizing vertical and horizontal gameplay and movement. While the Souls games take place entirely on the ground, Armored Core requires you to adapt to the situation by taking to the skies and using all the space offered to you to complete your mission. Staying on the ground as you would in the Lands Between will result in a swift defeat. Hours of missions to complete FromSoftware has packed Armored Core VI with tons of varied missions to take on, each different from the last. Some missions will send you into an arena to take on another AC pilot one-on-one; others will pit you against an entire army as you attempt to destroy their power plant. Regardless of the task at hand, you’ll need to constantly adapt to your enemies and their surroundings to succeed. Giant and varied battlegrounds Each mission also features a vastly different map to explore and conquer. The unique setpieces present a memorable experience and allow for different play styles each time. You can go in guns blazing, sneak around like a metal assassin, or even blitz through without attacking enemies at all. A story-filled adventure Armored Core VI is suffused with FromSoftware’s brand of subtle storytelling. Each mission begins with a briefing from your commander and, at times, an introduction to a new force or player in the war for planet Rubicon. Once a mission is underway, the game expands on these small and intertwined plotlines by introducing characters and other little pieces of lore that build up this larger picture of the world around you. You’ll also impact these plotlines through the choices you make. One mission we played presented us with the choice of either being a ruthless mercenary and killing an enemy rebel, or ignoring them and sticking to the job of destroying their power supply. Whatever choice you make, you’ll experience a game full of personality. Modes and replayability galore Armored Core VI also features a variety of different modes, such as the Arena, where you’ll face off against another AC pilot in a battle to the death with the goal of ranking up. Along with the main missions, these modes offer tons of replayability, letting you take on things in a new style, follow a different story path, or simply rack up more money so you can buy that new set of legs you wanted from the shop. The PlayStation 5 experience Playing on the PS5 adds an extra layer of immersion thanks to fast loading times, keeping you in the gameplay and away from loading screens. The PS5 version also features 3D audio, which makes it genuinely feel like you’re in the middle of an intense mech firefight. You can witness all of this and more when Armored Core VI: Fires of Rubicon releases on PlayStation 5 on August 25. View the full article
-
Sabotage was founded with a clear goal: presenting our own definitive editions of the game genres we grew up playing. By combining retro aesthetics and modern design, we shoot for experiences that capture what we love about games of old while leaving behind the elements we feel might hold them back today. We knew from the beginning that out-of-combat controls would be an important aspect to tackle for our modernized take on classic turn-based RPGs, and one of the pillars of Sea of Stars. Sea of Stars will be available as a PlayStation Plus Game Catalog title on launch day We’re extremely excited to confirm that Sea of Stars will be joining the PlayStation Plus Game Catalog catalog (available for all Extra and Premium members) on launch day, August 29. It’s incredible for us to imagine how many more players worldwide will experience Sea of Stars and join the conversation around our project. After working on this game that is so dear to us for five years, we’re now only a few weeks away from release, and we’re happy to share this moment with the PlayStation community. Try it for yourself: PlayStation demo now available You can get a taste of the Sea of Stars’ traversal system in the demo now available on both PS4 and PS5. The demo features areas that will be part of the final game, but we made sure to pick a slice that did not reveal any major spoilers from the main story. It is designed to give a hint of context but mostly showcases some gameplay systems and mechanics around dungeon crawling and combat. It aims to provide a sense of the tone and vibe without giving away major points of the journey. It’s not exactly the final product, but we feel this playable slice represents what we are shooting for. We hope you will enjoy it! Why is traversal so important to the vision? Too often, we have fought epic monsters only to have then go out of our way to reach the next objective because a fallen tree was blocking the way. With Sea of Stars, we set out to move as far away from tile-based movement as possible to create something that would feel lighter and more seamless, while allowing for a more varied moveset, and in turn, offer more opportunities for players to interact with the environment during their adventures. We wanted exploration to be as fully fleshed out as combat. The broad strokes of traversal were approached with the intention of sustaining a sense of tactileness to the surrounding environments, inviting players to touch everything they see and for the game to acknowledge their actions. The vision took the form of a promise we wanted players to hear while playing: “If it looks like you can grab on and hoist up, it’s because you can. And if the ledge is clear, feel free to jump off and see if there is a treasure down there–you can always climb back up afterward. Set aside any gameplay rules you have come to expect, look around and act on what seems to make sense physically, and the game will catch you.” Now that’s certainly easier said than done, and we might as well simply demand catchy music, engaging combat, and a compelling story while we’re at it, but we still gave it our best shot. A big part of keeping level layouts engaging is ensuring they contain a lot of micro-loops and interactions that allow us to play with the pacing, whether it is with movement speed, varied animations, or little modules that players have to decide how to traverse, often with more than one possibility, all linked seamlessly into the wide open areas that support the story we are telling. Starting from the classic camera perspective, our characters move in eight different angles with movesets that include swimming, climbing, jumping off and hoisting up ledges, tightrope walking, and perhaps a future upgrade or two, which we won’t get into here for spoiler reasons. The MVP here is definitely hoisting since it allows for a lot more verticality in the gameplay than is usually seen in games of the genre. In short, fleshing out the player’s moveset beyond walking in four angles and climbing in one angle gave us what we needed to break free from the classic bound-to-the-grid movement we wanted to modernize. Traversal design: a concrete example As mentioned earlier, the use of traversal can support different intentions. In the following example, it’s used as a way to teach the players to swim, or rather, that it is part of the actions available to them in Sea of Stars. For our levels to rely on swimming moving forward, we must first ensure that the players have learned the action, and that they will know to look for bodies of water in the future. Here’s how the player’s volition is leveraged in the game’s early stages to make sure they teach themselves swimming in an empowering way instead of reading a pop-up card. First, let’s look at an early design sketch that leads to the final version of the swimming tutorial section found in the final game. Pictured below is the moment where the level’s design organically presents the swimming feature. After a short fight, the main path leads to a single way forward, leaving the player with only one option to progress: walk the plank. To support players who are unaware that swimming is even a thing yet, a clear path is emphasized by the level’s art, pointing to an inviting call to adventure of jumping off a ledge into a pool of turquoise water which compels players to try a jump action and discover what happens. All environments have been designed to be tactile and reinforce the players’ habit of reflexively experimenting with them to discover new things by themselves without the need for intrusive tutorials or UI indicators that would break the immersion. This is just one example, of course. Traversal gameplay has been designed inch by inch to be presented as sequences that support progression and flow throughout the game. Simply put, when players are not fighting or reading dialogue, they are exploring, or rather, traversing. Even though players are free to explore at their own pace, deliberate pockets like these are present everywhere, each serving different intentions, whether it is helping to assimilate narrative information, cooling down after intense combat, offering an optional moment of contemplation, or learning a new skill through an invisible tutorial. Sea of Stars will be available on PS4 and PS5 on August 29. Stay tuned. View the full article
-
Name: PlayStation - Farming Simulator 22 - Horsch AgroVation Pack Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 07/25/2023 Submitter: Commander Fury Farming Simulator 22 - Horsch AgroVation Pack Launch Trailer | PS5 & PS4 Games PlayStation - Farming Simulator 22 - Horsch AgroVation Pack Launch Trailer | PS5 & PS4 Games
-
Name: PlayStation - Shotgun King: The Final Checkmate - Release Date Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 07/25/2023 Submitter: Commander Fury Shotgun King: The Final Checkmate - Release Date Trailer | PS5 & PS4 Games PlayStation - Shotgun King: The Final Checkmate - Release Date Trailer | PS5 & PS4 Games
-
Name: PlayStation - Marvel’s Spider-Man 2 - San Diego Comic-Con Panel Cutdown | PS5 Games Category: Gaming Industry Videos Date Added: 07/24/2023 Submitter: Commander Fury Marvel’s Spider-Man 2 - San Diego Comic-Con Panel Cutdown | PS5 Games PlayStation - Marvel’s Spider-Man 2 - San Diego Comic-Con Panel Cutdown | PS5 Games