Jump to content
Create New...

Commander Fury

CCFURY
  • Posts

    28,412
  • Joined

  • Last visited

  • Days Won

    6
  • Country

    United States

Everything posted by Commander Fury

  1. Name: PlayStation - The Mobius Machine - Announce Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury The Mobius Machine - Announce Trailer | PS5 Games PlayStation - The Mobius Machine - Announce Trailer | PS5 Games
  2. Name: PlayStation - Fort Solis - Release Date Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury Fort Solis - Release Date Trailer | PS5 Games PlayStation - Fort Solis - Release Date Trailer | PS5 Games
  3. Name: PlayStation - FIFA 23 - FIFA Women's World Cup 2023 Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury FIFA 23 - FIFA Women's World Cup 2023 Trailer | PS5 & PS4 Games PlayStation - FIFA 23 - FIFA Women's World Cup 2023 Trailer | PS5 & PS4 Games
  4. Name: PlayStation - Meet Your Maker - Free Trial Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury Meet Your Maker - Free Trial Trailer | PS5 & PS4 Games PlayStation - Meet Your Maker - Free Trial Trailer | PS5 & PS4 Games
  5. Name: PlayStation - Construction Simulator - Airfield Expansion | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury Construction Simulator - Airfield Expansion | PS5 & PS4 Games PlayStation - Construction Simulator - Airfield Expansion | PS5 & PS4 Games
  6. Name: XBox - Hot Wheels Unleashed 2 - Turbocharged - Gameplay Trailer Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury Hot Wheels Unleashed 2 - Turbocharged - Gameplay Trailer XBox - Hot Wheels Unleashed 2 - Turbocharged - Gameplay Trailer
  7. Name: PlayStation - This is your reminder to tell Torgal he's the best boy. #FFXVI #FF16 #FinalFantasy Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury This is your reminder to tell Torgal he's the best boy. #FFXVI #FF16 #FinalFantasy PlayStation - This is your reminder to tell Torgal he's the best boy. #FFXVI #FF16 #FinalFantasy
  8. Name: PlayStation - Moonshine Inc. - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury Moonshine Inc. - Launch Trailer | PS5 & PS4 Games PlayStation - Moonshine Inc. - Launch Trailer | PS5 & PS4 Games
  9. Name: PlayStation - Hot Wheels Unleashed 2 - Turbocharged - Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury Hot Wheels Unleashed 2 - Turbocharged - Gameplay Trailer | PS5 & PS4 Games PlayStation - Hot Wheels Unleashed 2 - Turbocharged - Gameplay Trailer | PS5 & PS4 Games
  10. Name: PlayStation - Story of Seasons: A Wonderful Life - Launch Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury Story of Seasons: A Wonderful Life - Launch Trailer | PS5 Games PlayStation - Story of Seasons: A Wonderful Life - Launch Trailer | PS5 Games
  11. Name: XBox - Assetto Corsa Competizione - 2023 GT World Challenge Pack Launch Trailer Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury Assetto Corsa Competizione - 2023 GT World Challenge Pack Launch Trailer XBox - Assetto Corsa Competizione - 2023 GT World Challenge Pack Launch Trailer
  12. Name: XBox - STORY OF SEASONS: A Wonderful Life Launch Trailer Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury STORY OF SEASONS: A Wonderful Life Launch Trailer XBox - STORY OF SEASONS: A Wonderful Life Launch Trailer
  13. Name: PlayStation - Destroy All Humans! 2 - Reprobed: Single Player - Release Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury Destroy All Humans! 2 - Reprobed: Single Player - Release Trailer | PS4 Games PlayStation - Destroy All Humans! 2 - Reprobed: Single Player - Release Trailer | PS4 Games
  14. Name: PlayStation - The Callisto Protocol - Final Transmission Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/27/2023 Submitter: Commander Fury The Callisto Protocol - Final Transmission Launch Trailer | PS5 & PS4 Games PlayStation - The Callisto Protocol - Final Transmission Launch Trailer | PS5 & PS4 Games
  15. Name: XBox - The Smurfs 2: The Prisoner of the Green Stone - Reveal Trailer Category: Gaming Industry Videos Date Added: 06/26/2023 Submitter: Commander Fury The Smurfs 2: The Prisoner of the Green Stone - Reveal Trailer XBox - The Smurfs 2: The Prisoner of the Green Stone - Reveal Trailer
  16. Name: XBox - Reacting to your Sea Of Thieves Comments Category: Gaming Industry Videos Date Added: 06/26/2023 Submitter: Commander Fury Reacting to your Sea Of Thieves Comments XBox - Reacting to your Sea Of Thieves Comments
  17. Name: PlayStation - Meet Your Maker - Free Trial Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/26/2023 Submitter: Commander Fury Meet Your Maker - Free Trial Trailer | PS5 & PS4 Games PlayStation - Meet Your Maker - Free Trial Trailer | PS5 & PS4 Games
  18. Name: PlayStation - Atomic Heart - Annihilation Instinct DLC Release Date Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/26/2023 Submitter: Commander Fury Atomic Heart - Annihilation Instinct DLC Release Date Trailer | PS5 & PS4 Games PlayStation - Atomic Heart - Annihilation Instinct DLC Release Date Trailer | PS5 & PS4 Games
  19. The world of Meet Your Maker is expanding with the arrival of Sector 1: Dreadshore. We’re packing a lot into this release, and since Dreadshore marks our first major content update, we’re celebrating by letting you claim the Sector 1 Arsenal Pack for free beginning tomorrow until July 10. With Meet Your Maker launched and officially out in the wild, it’s been a pleasure watching millions of Outposts spring up around the world, all thanks to our engaged, incredibly creative community. You’ve made some truly twisted stuff, and we love you for it. It’s our job to keep fueling that creativity, and Sector 1: Dreadshore with its new lore, environment, arsenal additions, and cosmetics, is an important step in that direction. Let’s start with the obvious: What exactly is Sector 1: Dreadshore, and what does it include? “We’re using the Sectors to deliver large gameplay updates though a narrative,” explains Ash Pannell, Meet Your Maker’s Creative Director. “The Dreadshore is a place in our world and the items that you get from that Sector are all tied to its story. It helps expand the lore of Meet Your Maker alongside the actual gameplay.” Welcome to Dreadshore Each Sector in Meet Your Maker explores a new location on Earth, devastated in its own specific way. The Dreadshore, situated on the remains of the New England coastline, is the location of an abandoned Sanctuary housed beneath a lighthouse. Within this facility, clones were subject to a host of cruel, disturbing experiments until one escaped, killing the out-of-control Custodian and Chimera on their way out. Sector 1: Dreadshore will include a new environment and themed Deco Pack – both free and instantly accessible to all players. “Environments and Deco Packs give tools to the builders to create stories out of their Outposts,” shares Ash. “Completely different from the Red Sands, Dreadshore is all about being dark, moody and playing with light. As such, it’s the perfect place to construct dark and scary Outposts. The Deco Pack’s rusty metal and worn wooden blocks allow players to imagine a lot of old buildings and structures.” New tools of destruction Undoubtedly the most exciting Dreadshore additions come in the form of the Sector 1 Arsenal Pack. The four new gameplay elements not only deliver new ways for builders to strategize and concoct unexpected kills, but also give raiders some new tricks of their own to survive them. “Being a systemic game, every single new item has massive gameplay repercussions,” says Ash. “Just playtesting this sector has been amazing, and knowing what it’s going to do to change the meta in the game is indeed exciting – and that’s before players start getting hold of it and really showing us how to use these new items.” New Custodian: Nautilus The Nautilus represents the lone survivor of the Dreadshore Sanctuary. This mysterious figure was one of the clones being held captive and experimented upon. He built a suit in secret that could bolster his defensive abilities and help him escape. While the two other suits currently available are geared towards ranged and melee perks, Nautilus is all about defensive weapon capabilities with all three of its perks greatly buffing the Arc Barrier’s effectiveness. New trap: Sentry Beam The Sentry Beam was designed by the lighthouse Sanctuary to keep its population of prisoners in check. It uses motion tracking to fire a laser beam of super-heated amplified light at raiders that can ricochet multiple times before dissipating, adding an element of chaos to its attack. “This trap is great. It’s an area denial trap designed to pin unsuspecting players down,” explains Ash. “As it bounces off walls it brings a nice new sense of randomness that helps break repetitive patterns of play.” New guard: Ravager The Ravager is the unintended result of a Dreadshore experiment gone wrong. The guard sees multiple targets where there’s only one, and simultaneously shoots a bolt at each, creating a deadly scattershot effect. “Think of this one as a different kind of pattern breaker,” points out Ash. “The Ravager has a horizontal field of fire making it very tough to strafe to avoid. Strafing has previously been the way to defeat these enemies, so when combined with other guards and traps, players will again have to adjust their playstyles.” New weapon: Demolition Cannon The Demolition Cannon was developed for war, but as global unrest occurred, it was used more as a lethal crowd control weapon. Essentially a grenade launcher with recoverable ammo, the lighthouse Sanctuary stocked this weapon as a last resort should the prisoners revolt. Nautilus discovered and used one during his blood-soaked escape. Don’t forget to visit PlayStation Store to claim the full Sector 1 Arsenal Pack for free starting tomorrow, until July 10. We hope you have a blast with this new content! View the full article
  20. Name: XBox - Atomic Heart: Annihilation Instinct DLC - Release Date Trailer Category: Gaming Industry Videos Date Added: 06/26/2023 Submitter: Commander Fury Atomic Heart: Annihilation Instinct DLC - Release Date Trailer XBox - Atomic Heart: Annihilation Instinct DLC - Release Date Trailer
  21. Name: PlayStation - LEGO 2K Drive - Drive Pass Season 1 Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/26/2023 Submitter: Commander Fury LEGO 2K Drive - Drive Pass Season 1 Trailer | PS5 & PS4 Games PlayStation - LEGO 2K Drive - Drive Pass Season 1 Trailer | PS5 & PS4 Games
  22. From Akron to the global stage, LeBron James continues to inspire the world with his tireless work ethic, championship spirit and remarkable achievements on the court and in his community. Today, we’re excited to share details on how players in select markets can secure our first design collaboration with LeBron and the first ever limited-edition PlayStation accessories co-designed with a cultural icon. Play Video LeBron James Limited Edition PS5 Console Cover On July 27, the LeBron James Limited Edition PS5 console cover will launch in the U.S. exclusively through direct.playstation.com for $64.99. Players will be able to pre-order directly from PlayStation starting this Thursday, June 29, while supplies last. View and download image Download the image close Close Download this image LeBron James Limited Edition DualSense Wireless Controller The LeBron James Limited Edition DualSense wireless controller will also launch on July 27 in the U.S. and additional countries, including the U.K., France, Germany, Austria, Spain, Portugal, Italy and Benelux. Preorders for the controller will be available in these countries starting this Thursday, June 29, exclusively through direct.playstation.com. Additionally, fans in Canada can preorder the controller from participating retailers, starting this Thursday. The controller will be available for a suggested retail price of $79.99 / €79.99 / £69.99 / $99.99 CAD, while supplies last. Featuring elements inspired by LeBron’s love for gaming and community, the LeBron James Limited Edition PS5 accessories are a true passion project co-created with LeBron. With memorable phrases such as, “Nothing is given. Everything is earned,” the accessories feature personal imagery and adages that have been meaningful throughout LeBron’s journey as a game-changing athlete, global inspiration for millions, and PlayStation Playmaker. We hope you enjoy these new accessories. Thank you to our community for supporting our collaborative efforts with inspiring legends like LeBron to showcase how play and creativity have no limits. View the full article
  23. Name: PlayStation - Baby Shark: Sing & Swim Party - Announce Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/26/2023 Submitter: Commander Fury Baby Shark: Sing & Swim Party - Announce Trailer | PS5 & PS4 Games PlayStation - Baby Shark: Sing & Swim Party - Announce Trailer | PS5 & PS4 Games
  24. From the very inception of the world that would come to be known as Luna Abyss, there has always been a clear vision. Bonsai Collective’s Art Director Harry Corr, and Creative Director Benni Hill, set out with a grab bag of influences and a set of aesthetic and narrative waypoints which underpinned the worldbuilding in its early stages. That vision remains integral to the game we have created. Caption: Tsutomu Nihei’s Blame! was a major influence on our art style and level design Building the world of Luna Abyss has been a process of extrapolation – building outwards from carefully defined core concepts, expressed in early level blockouts and key narrative beats, a core cast of characters to bring those beats to life. All good construction needs a solid foundation; ours was a sprawling brutalist megastructure, a sky within a moon, sufficiently strange as to pique the imagination. How did we get here? Where is here? These are the questions our protagonist asks, and who better to answer than an omnipresent disembodied head…? Caption: Beyond the decaying halls of Sorrow’s Canyon lies a vast alien landscape for Fawkes to navigate. So how do you take something as vast as an alien moon and scale it down enough to understand where your characters fit, and how best to tell their story? “We started with the cell,” says Lenny Ilett, a character designer at Bonsai Collective. “The game revolves around the axis of the cell, so it was pretty important to define those characters in the cell so we have something to work from.” For our primary characters – protagonist Fawkes, and their prison warden Aylin – the cell is the site of their most important interactions. It’s also a space of transition, literally and narratively – Fawkes returns here between missions to rest and process the events of the day. It was a useful waypoint in building the relationship between these two characters – how were they going to react to one another in this place of forced proximity versus out in the world, where their roles are more clearly defined? Caption: Ellie: Lift guardian, train conductor, poet. For the most part, building our characters was a back-and-forth process between the art team and the narrative team. Fawkes and Aylin were defined early on in the process, as the key characters in the story, but over time, and as the world grew in scale, it became necessary to expand our cast in order to tell the story we wanted. Here, art and story worked hand in hand. An example of this is Urien Caldecott, dubbed “axe cat” by the internet, who existed in concept for quite some time before receiving the character design treatment. Lenny describes the process of visualizing a character as chipping away at a block of marble, revealing the character in increments based on their dialogue, or their backstory. “You’re bringing words on a page to life,” Lenny says, of Urien, “but what does that look like? That’s something you have to navigate.” Caption: The mysterious Waif is the first person you’ll meet in the Abyss – but not the last. This process exists in parallel, too. Some of our NPCs began life as basic character models; biomechanical wardens, much like the one Fawkes inhabits, which come in a variety of weird and wonderful shapes. Lenny explains that these wardens emerged from a process of continual iteration; back-and-forth between character design and animation, ensuring that the designs were actually feasible in three dimensions. For this, the designers often looked to the natural world for inspiration. Lenny gives the example of a particular warden which originally had human-like legs, but ended up with a structure more akin to a kangaroo, the better to maintain balance. Similarly, Animator Marie Trystad mentions looking at the way snakes move in order to animate Aylin’s uncannily long neck. This in turn inspired the sound design; a particular character the player will encounter in the Meadows is a glorious amalgamation of ideas from across the team, brought to life by Marie, and given even more personality by Sound Designer Sarah Sherlock. In this way, our characters have truly been a team effort. Caption: Environmental storytelling allows us to shed further light on the world of the Abyss. Part of the process of making our NPCs feel like living, breathing people who populate a world that is vast and lived-in, beyond the limits of Fawkes’ scope and perception, was bridging the conceptual gap between the machine and the human soul within. It was important to us to give these characters their own self-contained stories, which intersect with Fawkes’, but nonetheless give a sense of a world beyond that which the player experiences directly. In assigning models to these characters, we then found ourselves in a situation where it seemed necessary to understand why they were in these particular wardens – which traits might lead a person to being assigned one type over another, and what this meant for the characters. It was from this core question that we ourselves began to understand more about the world we’d created. The results of this can be seen threaded through the supplementary lore encountered in the game world. Caption: Our art team rose to the challenge of representing the human soul trapped within the machine. As these characters began to gain a life of their own, so it seemed important to make them visually distinctive – not just on a practical level, so they might be differentiated from the multitude of other wardens across the Abyss, but also because it seemed reasonable that these individuals, with their own personalities and identities, would seek to individualize their own appearance in some way. This was the most important point of collaboration between the story and art teams. I had an ongoing dialogue with Animators Waseem Shaheed and Marie Trystad, exchanging questions and backstories to gain a greater understanding of who these characters were, and by extension, how they might move; this in turn influenced the personalities of these characters, which became more clearly delineated in the way they held themselves, or in the subtleties of their motion. Similarly, I worked with Lenny and Art Director Harry Corr to develop visual shorthands, within our limitations, to express elements of personality through appearance; working from the understanding that these characters, by virtue of being trapped inside biomechanical bodies, would find ways to customize them to their liking. We had always intended to create a cast of characters with diverse identities. Our protagonist, Fawkes, is nonbinary; we chose to present this quite simply as a fact about them, without posing it as an issue to be discussed or a dilemma to be pondered. We chose to include a variety of ethnicities, sexualities and gender identities among our cast to reflect the lived reality of those at the studio; it was important to us to normalize all of these things and weave them into the fabric of the world, which also included casting voice actors to authentically represent those characters. From a visual perspective, we faced the challenge of how to signpost certain elements of these identities in a way that felt realistic, given the limitation of the nonhuman warden bodies. In other cases, we decided to play with the cognitive dissonance of – for example – two cisgender male characters housed in feminine-coded bodies. Ultimately, we allowed the characters themselves to guide our hand. Finally, we also created a library of lore entries, which the player discovers as they progress through the game. Collecting these will build a codex of entries, which act as an archive rather than an exhaustive encyclopedia; letter, diary entries and other windows into life on Luna, adding context to the events Fawkes experiences. The end result, we hope, will be a glimpse into a world which collapsed two hundred years before Fawkes ever set foot on the blood moon. Play Video View the full article
  25. Name: PlayStation - The Smurfs 2: The Prisoner of the Green Stone - Reveal Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/26/2023 Submitter: Commander Fury The Smurfs 2: The Prisoner of the Green Stone - Reveal Trailer | PS5 & PS4 Games PlayStation - The Smurfs 2: The Prisoner of the Green Stone - Reveal Trailer | PS5 & PS4 Games

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

×
×
  • Create New...

Write what you are looking for and press enter or click the search icon to begin your search