Content Type
Profiles
Forums
Store
Articles
Events
Blogs
Everything posted by Commander Fury
-
We were fortunate enough to sit down with famed sci-fi director Neill Blomkamp to discuss how he adapted the legendary racing simulator, the innovative camerawork devised to capture all the action on the track, and where he found inspiration from racing films of the past. Play Video PlayStation Blog: The Gran Turismo Movie is a notable departure from previous films you’ve directed—it’s not based on one of your screenplays, nor is it dystopian sci-fi. What drew you to this project? Neill Blomkamp: So, it’s actually a dystopian science fiction script I sold to Sony that started the conversation. As the pre-production process went on I started to get very eager just to work on something, and at that point they said, “How about Gran Turismo?” My first thought was, “Wait, how do you make a film out of a racing simulator?” But I read the screenplay, and I personally own three [Nissan] R35 GTRs—I have a personal obsession with Nissan and the whole Nismo lineage—so I was immediately intrigued as a car lover. I’ve also been very close to video games in a lot of ways throughout my career, and I had never come across something like Gran Turismo where the movie itself treats the game as a game. It’s based on a true story about Jann Mardenborough who learned to drive playing the game before driving professionally in real life, competing against other real drivers. It’s just an amazing story. Another reason I signed on was because my stuff tends to be a lot darker and more dystopian, as you mentioned, but this movie felt, well, very inspirational. It had never crossed my mind that I would direct a movie where the audience would leave the theater feeling uplifted and inspired. This was really appealing to me. Are there any particular creative challenges—or benefits—to working within an IP like this? One great thing is that there weren’t a bunch of executives who would say, “Well, actually, we think it should be like this.” If you’re working on another IP with a more established universe or narrative everyone has preconceived ideas about how things should be. But, with Gran Turismo, you have a well-known IP that doesn’t carry these preconceived notions about what its film adaptation should look like. This gave me a ton of creative freedom to just go out and, you know, make it. Without an established plotline or fictional universe to draw on, in what ways did you pay homage to the game? How did you extract the game’s DNA into something recognizable for a film? For one, the film tries to take you along the journey of someone who first experienced these legendary tracks virtually, and then took what they learned within a simulation and applied it to a real-life scenario. And so, I tried to visually connect those two points together using a lot of the imagery from the GT games, like the lines you’d take driving the track and the markers and checkpoints, as well as the awards for leveling up and things like that. And then there are a whole bunch of smaller easter eggs—tiny moments like recreating some of the in-game victory poses that we got our actors to do in the movie. There’s also a ton of cool cars for gearheads to spot as well; we did our best to drop interesting cars all over the place whenever we could. On that note, what are some of your favorite cars that make an appearance? I mean, there’s a Generation 1 NSX at the beginning of the film, which is a big deal for me. I have a lot of love for that car. And at the other end of the spectrum, we also wanted some really glitzy choices that would be true easter eggs for car lovers—like the Koenigsegg Gemera, a still-unreleased car, a 4-seater with 1700 horsepower. It’s kind of like a Bugatti Rolls Royce. From the limited clips we’ve seen so far, it looks like some of the cinematography directly references the in-game chase camera. We also get glimpses of a pretty serious looking rig to film the cars at high speeds. Can you walk us through your process here? Well, it really came down to creating something that would just be cool to watch on a large cinema screen, and for that we doubled down on FPV drones to carry IMAX sensor-approved cameras. There’s a ton of airborne, high-speed drone work in the film, and we utilized a pursuit-arm mounted to a high-speed vehicle. In this case, we actually mounted it to an R35 GTR, which could actually keep pace (pretty much) with a lot of the GT3 cars in the film. So between that car and the drone work, you already have some cool dynamic angles. But, I was also obsessed with recreating camera angles players know from the game: so, for the third-person chase perspective, we built an R1 rig that could position a camera such that the entire car would fit within the frame. To capture the driver’s POV (cockpit view), our stunt driver would lie back so we could mount a camera where his head should be. We liked including nods to the game in these kinds of ways. There’s a rich history of movies that depict the on- and off-track drama of motorsport, from classics like Le Mans and Gran Prix to the more recent Ford vs. Ferrari. Which films in the genre did you look to for inspiration, if any? The one film that I can genuinely point to and say is directly referenced in Gran Turismo is Steve McQueen’s Le Mans. That movie is insane. You can tell how fast they’re going. You can tell how dangerous it is. You can even tell how polluting the cars are. It’s amazing. In the beginning of that movie, they spend a ton of time pushing in on each character before the race—the hero, the villain, the clock—and then it starts rapidly cross-cutting between them. There’s a very similar sequence in our film with our protagonist and his opponents that was directly inspired by the McQueen classic. Usually there’s someone exploding or some, like, genetically mutated creature running amok in my films. I just never would have thought in a trillion years that I would have made a race/sports movie. It’s even surprising now, saying it. Gran Turismo 7 is now available on PlayStation 5 and PlayStation 4, as well as PlayStation VR2 following a free update earlier this year. Gran Turismo arrives exclusively in theaters this August. View the full article
-
Name: PlayStation - The Call of Duty - Endowment’s Loot for Good | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/01/2023 Submitter: Commander Fury The Call of Duty - Endowment’s Loot for Good | PS5 & PS4 Games PlayStation - The Call of Duty - Endowment’s Loot for Good | PS5 & PS4 Games
-
Name: PlayStation - Humanity - Gameplay Series Part 1: Action-Puzzle Basics | PS5, PS4, PSVR & PS VR2 Games Category: Gaming Industry Videos Date Added: 05/01/2023 Submitter: Commander Fury Humanity - Gameplay Series Part 1: Action-Puzzle Basics | PS5, PS4, PSVR & PS VR2 Games PlayStation - Humanity - Gameplay Series Part 1: Action-Puzzle Basics | PS5, PS4, PSVR & PS VR2 Games
-
A month ago, we launched our little fishing game Dredge on PS5 and PS4, and we’ve been overwhelmed by the positive response. We’re grateful that you’re enjoying your time fishing in The Marrows… and exploring the dangerous waters beyond. Today, we’re thrilled to announce that we have more eldritch experiences planned for Dredge throughout the year, including three free updates and a new paid adventure featuring the Ironhaven Corporation, an entity you may have heard mentioned in passing from some of the game’s inhabitants. More on that in the depths below. One of the features requested by so many of you is extended functionality for the in-game map, and we’re excited to introduce this with our first free update in May. The addition of map markers will allow you to select from different coloured icons representing everything from dangers, shipwrecks, mysteries, and more, enabling more effective navigation between locations than before. Additionally, this update will include some fixes and balance changes. In our second update, two new modes will introduce very different ways to experience Dredge. The first is Passive Mode, which caters to players who prefer a less intense experience. Monsters that usually attack fishing boats will no longer be aggressive, allowing players to focus on fishing and enjoying the serene surroundings. This update’s second mode is another much requested feature: Photo mode. But rather than just add the ability with a simple menu option, we’re taking a different approach. When it launches, our photo mode will see the addition of a new in-game character who’ll help players unlock their camera ability and share clues on where to find some of the local marine wildlife as subjects for your photography, some of which will be brand new in this update. The mode will be ‘hooked’ into the PlayStation’s screenshot sharing ability so you can share your captures, whether that be of majestic whales or nightmarish abominations from the deep. Our third free update will introduce boat customisations such as paint schemes and flags. As you explore the coastlines and bayous of Dredge, you’ll unlock new boat paint schemes and flags to make your fishing vessel really stand out. We’ll have more information on both updates two and three later in the year. Finally, we will be developing a paid and entirely optional DLC featuring the mysterious Ironhaven Corporation. They’re looking to establish an innovative drilling operation in the area to revitalize the towns and populations, but their ultimate goal is unknown. As you gather materials to construct new buildings and biomatter to fuel the rig, meet new characters, craft new equipment, and catch new fish, you may uncover the truth behind their potentially nefarious operations. We hope you continue to enjoy your time in Dredge, and we can’t wait to share these new updates and adventures with you. Happy fishing! View the full article
-
Knights, defend your nobles! Starting May 2 PlayStation Plus members can get Chivalry 2 as part of May’s Monthly Games on PS5 and PS4. To accompany this awesome launch, Torn Banner Studios has crafted an all-new Raiding Party update – available for free this week for all owners of Chivalry 2. Play Video New map – The Sacking of Bridgetown Join us for the newest Chivalry 2 map The Sacking of Bridgetown, a 64-player Team Objective experience. Defend as the honorable Agathans or spoil the party as the fearless Tenosians. A decadent celebration by Agathian nobles is rudely interrupted by the terrifying blast of war horns: Tenosia is invading the verdant countryside of Irilla. In this huge map’s first stage, defenders spawn as Agathian peasants – who must frantically take up arms to defend their Lords’ vineyards against Tenosian attackers. Can you survive long enough for the Agathian Knights to arrive? Probably not, but you’ll return to the fray as a proper warrior after valiantly dying for your kingdom. After the lush vineyards and farmlands fall to slaughter and flames, it’s time for attackers to raid old Bridgetown itself. Like a Renaissance fair gone deeply, deeply wrong, players will smash up the celebration as they turn the festivities upside down and let the streets run red with wine and, naturally, blood. Finally, it’s defenestration time. The ultimate objective for the invaders is to toss as many nobles out of windows as possible. Talk about a pane in the butt! Will Tenosia make it past Bridgetown to continue their assault on the lands of the North? Victory or defeat will reveal what tale you weave in this epic assault on all things decent and proper. Interested in a quick lore recap? For each game update the tale of Chivalry 2’s saga of war takes another major step forward. Bridgetown is the sixth post-launch Team Objective map added to the game (alongside various maps for other game modes). After successfully blasting through the bulwark in the Breach of Baudwyn map, the Tenosian Empire has begun the second phase of their invasion, advancing inland, which means crossing Bridgetown. The Agathian wine festival they interrupt? A celebration of King Argon’s successful defense of the recent Thayic Stronghold map against the Mason Order. Knowing is half the battle, right? New weapon – Heavy Cavalry Sword Deft in your hands but capable of truly ferocious slashes and special attacks, the new Heavy Cavalry Sword is designed to give players unique new methods of expressing themselves in the dance of Chivalry 2 combat. This one-handed weapon has long reach and slow swings, and can be equipped by the Footman Man-at-Arms and Knight Guardian subclasses. The Heavy Cavalry Sword enables unique attacks on horseback, with slash attacks that differ from its slashes on foot. Gameplay tip: input a special attack when on horseback to hold the weapon forward and lead your team’s charge to victory! Various new unlockable skins will be available for the Heavy Cavalry Sword. Armour and Heraldry to match are included in free and paid tiers of the Raiding Party Campaign Pass. Cross-play parties and more The Raiding Party update is one of our biggest ever, with the most quality-of-life improvements we’ve added in a single patch so far. Our team has been committed to continuously improving Chivalry 2 since launch, with new content, bug fixes and tweaks to better the experience. Chivalry 2 already features cross-platform matchmaking and a server browser, but one of the most requested features among the community is the ability to form parties with your friends across different gaming platforms. We’re excited to release Cross-play Parties Beta alongside this update, allowing players to share Invite Codes to add pals to their friends list, party up and matchmake into servers together. As a Beta there will be some minor issues present that we are already working on resolving in a future update. So grab your friends, unsheathe your weapons and lead your forces to victory in the Raiding Party update. Onward – For victory and glory! View the full article
-
Name: PlayStation - Star Wars Jedi: Survivor - Jedi Coaching Sessions Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 04/29/2023 Submitter: Commander Fury Star Wars Jedi: Survivor - Jedi Coaching Sessions Trailer | PS5 Games PlayStation - Star Wars Jedi: Survivor - Jedi Coaching Sessions Trailer | PS5 Games
-
Name: XBox - Star Wars Jedi: Survivor, Redfall Controllers & Armored Core VI News | This Week on Xbox Category: Gaming Industry Videos Date Added: 04/28/2023 Submitter: Commander Fury Star Wars Jedi: Survivor, Redfall Controllers & Armored Core VI News | This Week on Xbox XBox - Star Wars Jedi: Survivor, Redfall Controllers & Armored Core VI News | This Week on Xbox
-
Last week, we asked you to highlight terrors from the streets of Ghostwire: Tokyo using #PSshare and #PSBlog. Here are this week’s highlights: Mur4dQ shares three masked figures standing in the rain call_me_xavii shares a yokai standing in water with scissors sorathluna shares an arch underneath a full moon solinstruments_ shares a suited yokai leaning over someone playing piano KenKenVega1 shares a long-haired yokai leaning backwards nahHermes shares a shot of Tokyo Tower with a masked figure at the bottom Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Horizon Forbidden West – Burning Shores SUBMIT BY: 11:59 PM PT on May 3, 2023 Next week, we’re soaring through Horizon Forbidden West’s expansion Burning Shores. Sharing Aloy’s newest adventures using #PSshare #PSBlog for a chance to be featured. View the full article
-
Name: PlayStation - Minabo, A Walk Through Life - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/28/2023 Submitter: Commander Fury Minabo, A Walk Through Life - Launch Trailer | PS5 & PS4 Games PlayStation - Minabo, A Walk Through Life - Launch Trailer | PS5 & PS4 Games
-
Name: PlayStation - What's your lightsaber color of choice? Green, blue, or something new? #starwars #jedisurvivor Category: Gaming Industry Videos Date Added: 04/28/2023 Submitter: Commander Fury What's your lightsaber color of choice? Green, blue, or something new? #starwars #jedisurvivor PlayStation - What's your lightsaber color of choice? Green, blue, or something new? #starwars #jedisurvivor
-
Greetings all! We have thrilling news to share with all of you today. Next month, Hubris will be launching on PlayStation VR2, and this version promises to deliver an unparalleled experience. Cyborn has made significant improvements to the game, particularly for the new PS VR 2, resulting in enhanced graphics and gameplay. But first what is Hubris all about. Hubris is a VR action-adventure game set in a unique and colorful sci-fi universe, with immersive movement options, including swimming, climbing, and jumping. Players will have to gather resources, craft food and upgrade their weapons to fight off alien wildlife, droids, and humanoid enemies. The inclusion of foveated rendering is a significant enhancement for our game, which features complex and expansive scenes. This cutting-edge technology allows for a sharper resolution than anything previously achieved. The game’s textures and models are now several times clearer, while the frame rate remains stable. Prepare for an even more immersive gameplay experience thanks to the advanced DualSense controller haptics. You’ll feel every action in the game, with feedback provided through both the controllers and headset. From swimming to shooting, every action has been customized with haptic feedback. Moreover, we’ve adjusted the weight of the guns to simulate an impactful feel, and the triggers adapt to the specifications of each weapon. The adaptive triggers have allowed us to significantly improve the precision of triggering alternative fire modes for both the shotgun and harpoon gun, making shooting guided missiles feel even more responsive. In addition, we have revamped the gun reloading mechanism and enhanced the aiming and iron sights of all the weapons. Additionally, new enemy variations have been introduced, requiring players to approach certain situations differently. The balancing has also been refined, providing a greater challenge for players on the hardest difficulty level and a more story-focused gameplay experience for those on the easiest difficulty level. For a more complete experience the game features 3D audio technology. You can hear the exact location of your enemies and determine the right time to open fire based on their footsteps. In addition, we’ve incorporated a complete ambient music soundtrack that adapts to the player’s environment and combat state, making the game’s most tense moments even more complete. We’re thrilled about the upcoming release of Hubris on PS VR 2, and we hope you are too! Get ready to explore the Twin Planet System this May. Join our Discord community to share your excitement for the release and be the first to know the exact launch date. View the full article
-
Name: XBox - NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS and NARUTOP99 Special Collaboration Trailer Category: Gaming Industry Videos Date Added: 04/28/2023 Submitter: Commander Fury NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS and NARUTOP99 Special Collaboration Trailer XBox - NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS and NARUTOP99 Special Collaboration Trailer
-
Name: PlayStation - Naruto X Boruto Ultimate Ninja Storm Connections - NARUTOP99 Special Collaboration | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 04/28/2023 Submitter: Commander Fury Naruto X Boruto Ultimate Ninja Storm Connections - NARUTOP99 Special Collaboration | PS5 & PS4 Games PlayStation - Naruto X Boruto Ultimate Ninja Storm Connections - NARUTOP99 Special Collaboration | PS5 & PS4 Games