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Name: PlayStation - Marvel's Midnight Suns - "Blood Storm" Storm DLC Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/02/2023 Submitter: Commander Fury Marvel's Midnight Suns - "Blood Storm" Storm DLC Trailer | PS5 Games PlayStation - Marvel's Midnight Suns - "Blood Storm" Storm DLC Trailer | PS5 Games
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Name: PlayStation - Super Mega Baseball 4 - Official Reveal Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/02/2023 Submitter: Commander Fury Super Mega Baseball 4 - Official Reveal Trailer | PS5 & PS4 Games PlayStation - Super Mega Baseball 4 - Official Reveal Trailer | PS5 & PS4 Games
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Name: PlayStation - Destiny 2: Lightfall - Guardian Games 2023 Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/02/2023 Submitter: Commander Fury Destiny 2: Lightfall - Guardian Games 2023 Trailer | PS5 & PS4 Games PlayStation - Destiny 2: Lightfall - Guardian Games 2023 Trailer | PS5 & PS4 Games
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Name: PlayStation - Convergence: A League of Legends Story - Official Story Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/02/2023 Submitter: Commander Fury Convergence: A League of Legends Story - Official Story Trailer | PS5 & PS4 Games PlayStation - Convergence: A League of Legends Story - Official Story Trailer | PS5 & PS4 Games
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Today we’re happy to reveal the PlayStation Plus Monthly Games for May. The Monthly Games lineup of GRID Legends, Chivalry 2 and Descenders will be available to PlayStation Plus members on Tuesday, May 2 until Monday June 5. Let’s take a closer look at each of the games in turn. View and download image Download the image close Close Download this image GRID Legends | PS4, PS5 Welcome to GRID Legends: a high-stakes driving experience that combines thrilling and unpredictable motorsport, incredible race variety and an immersive narrative that puts you at the heart of the action. Take the spotlight in an engrossing racing story, brought to life by a world-class cast including Ncuti Gatwa in a ground-breaking extended reality production. Face fierce personalities, paddock politics, on-track drama and the infamous Ravenwest Motorsport, as a fly-on-the-wall documentary captures every moment. View and download image Download the image close Close Download this image Chivalry 2 | PS4, PS5 Return to the ultimate medieval battlefield in this multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era – experience large-scale conflicts in sprawling medieval environments ranging from Tournament grounds to full-scale castle sieges. Pick your playstyle with 4 classes and 12 subclasses, each with their own unique weapons and abilities and much more then charge headfirst into stunning 64-player cinematic battles. The PS5 version runs in 4K at 60fps. View and download image Download the image close Close Download this image Descenders | PS4 Descenders is a fast-paced extreme downhill biking game that’s easy to pick up, but difficult to master, featuring an in-depth physics system that lets you control every subtle movement of your rider. Take on different jumps, slopes and hillbombs every time you play with procedurally generated levels. Earn special mutators each time you play, and work out which abilities work best for your riding style and earn new bikes and threads as you build your online Rep system. Last chance to download April’s Monthly Games PlayStation Plus members have until Monday May 1 to add Meet Your Maker, Sackboy: A Big Adventure and Tails of Iron to their game library. View the full article
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My name is Eric Angelillo, I’m the Creative Director and Co-Art Director for Convergence: A League of Legends Story. I also co-founded Double Stallion games 10 years ago with a mission to create vibrant & transcendent experiences with players all around the world. I love making bold action games with vibrant stylized visuals inspired by the very best of animation and comics. I believe great games are made when art and interactivity perfectly intersect. From the start, our goal with Convergence was to showcase Zaun not just as the dark, polluted metropolis it’s usually portrayed as, but rather as a vivid, lively city teeming with colors, characters, and wonders waiting to be discovered. By seeing Zaun through Ekko’s eyes, we aimed to reflect his own perspective on his home – a city of progress and a playground for adventure. Our unique approach to the Art Direction was informed by framing everything through Ekko’s perspective. We expressed this through 3 core art pillars; BOLD, ELECTRIC and VIBRANT. Riot Forge provided guidance on portraying technology, fashion, and other elements, but we were ultimately able to express our own creative vision. Staying true to Zaun’s technology and architectural style was a priority, but we pushed the envelope with colors, design shapes, line art, and more. Comic books served as a significant source of inspiration, leading us to incorporate heavy lineart, black inked shadows, and color halftones. The use of halftones not only posed an exciting challenge but also helped make foreground elements truly pop. Centering the experience in Zaun, Ekko’s home, we sought to explore its diversity by creating a variety of exciting locales – streets, sewers, factories, carnivals, gardens, and more. The Cultivair, a large enclosed garden from League’s lore, offered a refreshing change from the urban settings and became a focal point in the game. Drawing from short stories and comics about Zaun and its Champions, we featured environments like Factorywood, which was mentioned in a story about Ekko, and created new locations like the train-like Chaincrawler. Convergence presented an excellent opportunity to expand upon Zaun’s environment, which had not been fully explored in the MOBA. As the city of Zaun is home to so many amazing champions, we sprinkled in easter eggs throughout the game that reference the undercity’s most famous denizens. We hope fans will enjoy discovering these hidden gems. In order to make Zaun feel like a bustling city, we prioritized having multiple layers of parallaxing assets in our 2D game. This allowed us to create depth and make environments feel immersive. Additionally, we made it a priority to keep the world feeling lively by having constant on-screen movement, whether it’s steam, dripping water, flickering lights, or little critters scurrying about. Through our 2D environmental storytelling, we’ve aimed to stay true to the League of Legends world while presenting a fresh, vibrant take on the city of Zaun. We’re incredibly proud of Convergence and can’t wait for players to experience it firsthand. ——————————————————————————————- Developed by Double Stallion Games, Convergence: A League Of Legends Story is a story-driven, single-player 2D action platformer featuring dynamic combat and unique exploration opportunities thanks to Ekko’s ability to travel through space and time. Rewind your actions to learn from your mistakes and outsmart each new enemy. Will it be enough to save Zaun’s future? Convergence: A League Of Legends Story releases May 23, 2023. View the full article
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We were fortunate enough to sit down with famed sci-fi director Neill Blomkamp to discuss how he adapted the legendary racing simulator, the innovative camerawork devised to capture all the action on the track, and where he found inspiration from racing films of the past. Play Video PlayStation Blog: The Gran Turismo Movie is a notable departure from previous films you’ve directed—it’s not based on one of your screenplays, nor is it dystopian sci-fi. What drew you to this project? Neill Blomkamp: So, it’s actually a dystopian science fiction script I sold to Sony that started the conversation. As the pre-production process went on I started to get very eager just to work on something, and at that point they said, “How about Gran Turismo?” My first thought was, “Wait, how do you make a film out of a racing simulator?” But I read the screenplay, and I personally own three [Nissan] R35 GTRs—I have a personal obsession with Nissan and the whole Nismo lineage—so I was immediately intrigued as a car lover. I’ve also been very close to video games in a lot of ways throughout my career, and I had never come across something like Gran Turismo where the movie itself treats the game as a game. It’s based on a true story about Jann Mardenborough who learned to drive playing the game before driving professionally in real life, competing against other real drivers. It’s just an amazing story. Another reason I signed on was because my stuff tends to be a lot darker and more dystopian, as you mentioned, but this movie felt, well, very inspirational. It had never crossed my mind that I would direct a movie where the audience would leave the theater feeling uplifted and inspired. This was really appealing to me. Are there any particular creative challenges—or benefits—to working within an IP like this? One great thing is that there weren’t a bunch of executives who would say, “Well, actually, we think it should be like this.” If you’re working on another IP with a more established universe or narrative everyone has preconceived ideas about how things should be. But, with Gran Turismo, you have a well-known IP that doesn’t carry these preconceived notions about what its film adaptation should look like. This gave me a ton of creative freedom to just go out and, you know, make it. Without an established plotline or fictional universe to draw on, in what ways did you pay homage to the game? How did you extract the game’s DNA into something recognizable for a film? For one, the film tries to take you along the journey of someone who first experienced these legendary tracks virtually, and then took what they learned within a simulation and applied it to a real-life scenario. And so, I tried to visually connect those two points together using a lot of the imagery from the GT games, like the lines you’d take driving the track and the markers and checkpoints, as well as the awards for leveling up and things like that. And then there are a whole bunch of smaller easter eggs—tiny moments like recreating some of the in-game victory poses that we got our actors to do in the movie. There’s also a ton of cool cars for gearheads to spot as well; we did our best to drop interesting cars all over the place whenever we could. On that note, what are some of your favorite cars that make an appearance? I mean, there’s a Generation 1 NSX at the beginning of the film, which is a big deal for me. I have a lot of love for that car. And at the other end of the spectrum, we also wanted some really glitzy choices that would be true easter eggs for car lovers—like the Koenigsegg Gemera, a still-unreleased car, a 4-seater with 1700 horsepower. It’s kind of like a Bugatti Rolls Royce. From the limited clips we’ve seen so far, it looks like some of the cinematography directly references the in-game chase camera. We also get glimpses of a pretty serious looking rig to film the cars at high speeds. Can you walk us through your process here? Well, it really came down to creating something that would just be cool to watch on a large cinema screen, and for that we doubled down on FPV drones to carry IMAX sensor-approved cameras. There’s a ton of airborne, high-speed drone work in the film, and we utilized a pursuit-arm mounted to a high-speed vehicle. In this case, we actually mounted it to an R35 GTR, which could actually keep pace (pretty much) with a lot of the GT3 cars in the film. So between that car and the drone work, you already have some cool dynamic angles. But, I was also obsessed with recreating camera angles players know from the game: so, for the third-person chase perspective, we built an R1 rig that could position a camera such that the entire car would fit within the frame. To capture the driver’s POV (cockpit view), our stunt driver would lie back so we could mount a camera where his head should be. We liked including nods to the game in these kinds of ways. There’s a rich history of movies that depict the on- and off-track drama of motorsport, from classics like Le Mans and Gran Prix to the more recent Ford vs. Ferrari. Which films in the genre did you look to for inspiration, if any? The one film that I can genuinely point to and say is directly referenced in Gran Turismo is Steve McQueen’s Le Mans. That movie is insane. You can tell how fast they’re going. You can tell how dangerous it is. You can even tell how polluting the cars are. It’s amazing. In the beginning of that movie, they spend a ton of time pushing in on each character before the race—the hero, the villain, the clock—and then it starts rapidly cross-cutting between them. There’s a very similar sequence in our film with our protagonist and his opponents that was directly inspired by the McQueen classic. Usually there’s someone exploding or some, like, genetically mutated creature running amok in my films. I just never would have thought in a trillion years that I would have made a race/sports movie. It’s even surprising now, saying it. Gran Turismo 7 is now available on PlayStation 5 and PlayStation 4, as well as PlayStation VR2 following a free update earlier this year. Gran Turismo arrives exclusively in theaters this August. View the full article
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Name: PlayStation - The Call of Duty - Endowment’s Loot for Good | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/01/2023 Submitter: Commander Fury The Call of Duty - Endowment’s Loot for Good | PS5 & PS4 Games PlayStation - The Call of Duty - Endowment’s Loot for Good | PS5 & PS4 Games
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Name: PlayStation - Humanity - Gameplay Series Part 1: Action-Puzzle Basics | PS5, PS4, PSVR & PS VR2 Games Category: Gaming Industry Videos Date Added: 05/01/2023 Submitter: Commander Fury Humanity - Gameplay Series Part 1: Action-Puzzle Basics | PS5, PS4, PSVR & PS VR2 Games PlayStation - Humanity - Gameplay Series Part 1: Action-Puzzle Basics | PS5, PS4, PSVR & PS VR2 Games
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A month ago, we launched our little fishing game Dredge on PS5 and PS4, and we’ve been overwhelmed by the positive response. We’re grateful that you’re enjoying your time fishing in The Marrows… and exploring the dangerous waters beyond. Today, we’re thrilled to announce that we have more eldritch experiences planned for Dredge throughout the year, including three free updates and a new paid adventure featuring the Ironhaven Corporation, an entity you may have heard mentioned in passing from some of the game’s inhabitants. More on that in the depths below. One of the features requested by so many of you is extended functionality for the in-game map, and we’re excited to introduce this with our first free update in May. The addition of map markers will allow you to select from different coloured icons representing everything from dangers, shipwrecks, mysteries, and more, enabling more effective navigation between locations than before. Additionally, this update will include some fixes and balance changes. In our second update, two new modes will introduce very different ways to experience Dredge. The first is Passive Mode, which caters to players who prefer a less intense experience. Monsters that usually attack fishing boats will no longer be aggressive, allowing players to focus on fishing and enjoying the serene surroundings. This update’s second mode is another much requested feature: Photo mode. But rather than just add the ability with a simple menu option, we’re taking a different approach. When it launches, our photo mode will see the addition of a new in-game character who’ll help players unlock their camera ability and share clues on where to find some of the local marine wildlife as subjects for your photography, some of which will be brand new in this update. The mode will be ‘hooked’ into the PlayStation’s screenshot sharing ability so you can share your captures, whether that be of majestic whales or nightmarish abominations from the deep. Our third free update will introduce boat customisations such as paint schemes and flags. As you explore the coastlines and bayous of Dredge, you’ll unlock new boat paint schemes and flags to make your fishing vessel really stand out. We’ll have more information on both updates two and three later in the year. Finally, we will be developing a paid and entirely optional DLC featuring the mysterious Ironhaven Corporation. They’re looking to establish an innovative drilling operation in the area to revitalize the towns and populations, but their ultimate goal is unknown. As you gather materials to construct new buildings and biomatter to fuel the rig, meet new characters, craft new equipment, and catch new fish, you may uncover the truth behind their potentially nefarious operations. We hope you continue to enjoy your time in Dredge, and we can’t wait to share these new updates and adventures with you. Happy fishing! View the full article
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Knights, defend your nobles! Starting May 2 PlayStation Plus members can get Chivalry 2 as part of May’s Monthly Games on PS5 and PS4. To accompany this awesome launch, Torn Banner Studios has crafted an all-new Raiding Party update – available for free this week for all owners of Chivalry 2. Play Video New map – The Sacking of Bridgetown Join us for the newest Chivalry 2 map The Sacking of Bridgetown, a 64-player Team Objective experience. Defend as the honorable Agathans or spoil the party as the fearless Tenosians. A decadent celebration by Agathian nobles is rudely interrupted by the terrifying blast of war horns: Tenosia is invading the verdant countryside of Irilla. In this huge map’s first stage, defenders spawn as Agathian peasants – who must frantically take up arms to defend their Lords’ vineyards against Tenosian attackers. Can you survive long enough for the Agathian Knights to arrive? Probably not, but you’ll return to the fray as a proper warrior after valiantly dying for your kingdom. After the lush vineyards and farmlands fall to slaughter and flames, it’s time for attackers to raid old Bridgetown itself. Like a Renaissance fair gone deeply, deeply wrong, players will smash up the celebration as they turn the festivities upside down and let the streets run red with wine and, naturally, blood. Finally, it’s defenestration time. The ultimate objective for the invaders is to toss as many nobles out of windows as possible. Talk about a pane in the butt! Will Tenosia make it past Bridgetown to continue their assault on the lands of the North? Victory or defeat will reveal what tale you weave in this epic assault on all things decent and proper. Interested in a quick lore recap? For each game update the tale of Chivalry 2’s saga of war takes another major step forward. Bridgetown is the sixth post-launch Team Objective map added to the game (alongside various maps for other game modes). After successfully blasting through the bulwark in the Breach of Baudwyn map, the Tenosian Empire has begun the second phase of their invasion, advancing inland, which means crossing Bridgetown. The Agathian wine festival they interrupt? A celebration of King Argon’s successful defense of the recent Thayic Stronghold map against the Mason Order. Knowing is half the battle, right? New weapon – Heavy Cavalry Sword Deft in your hands but capable of truly ferocious slashes and special attacks, the new Heavy Cavalry Sword is designed to give players unique new methods of expressing themselves in the dance of Chivalry 2 combat. This one-handed weapon has long reach and slow swings, and can be equipped by the Footman Man-at-Arms and Knight Guardian subclasses. The Heavy Cavalry Sword enables unique attacks on horseback, with slash attacks that differ from its slashes on foot. Gameplay tip: input a special attack when on horseback to hold the weapon forward and lead your team’s charge to victory! Various new unlockable skins will be available for the Heavy Cavalry Sword. Armour and Heraldry to match are included in free and paid tiers of the Raiding Party Campaign Pass. Cross-play parties and more The Raiding Party update is one of our biggest ever, with the most quality-of-life improvements we’ve added in a single patch so far. Our team has been committed to continuously improving Chivalry 2 since launch, with new content, bug fixes and tweaks to better the experience. Chivalry 2 already features cross-platform matchmaking and a server browser, but one of the most requested features among the community is the ability to form parties with your friends across different gaming platforms. We’re excited to release Cross-play Parties Beta alongside this update, allowing players to share Invite Codes to add pals to their friends list, party up and matchmake into servers together. As a Beta there will be some minor issues present that we are already working on resolving in a future update. So grab your friends, unsheathe your weapons and lead your forces to victory in the Raiding Party update. Onward – For victory and glory! View the full article
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Name: PlayStation - Star Wars Jedi: Survivor - Jedi Coaching Sessions Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 04/29/2023 Submitter: Commander Fury Star Wars Jedi: Survivor - Jedi Coaching Sessions Trailer | PS5 Games PlayStation - Star Wars Jedi: Survivor - Jedi Coaching Sessions Trailer | PS5 Games