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Greetings, fellow Cosmonauts! Thank you for tuning into this exciting new announcement. In our first PS blog post, we announced our reimagining of Sega’s arcade and console icon for Single, Co-Op and Versus gameplay – only on PlayStation VR2. The response has been overwhelming. Today, as promised, we’re launching a free playable demo. You will be able to pre-order the game at a discount before the full game launches on June 23 2023. Our game is being crafted by a veritable dream team of developers, artists and musicians scattered all over our little blue ball spinning around in a remote corner of the galaxy – and your support means the world to us. In the meantime, allow us to tell you a bit more about what’s in store – both in the demo and in the full release. What’s in the demo? Tutorial When you first load up the game, you are transported straight into the world of C-Smash VRS. The game is designed to be easy to pick up and play, so you can feel at one with your virtual body and at ease in a stylish space at the edge of time. C-Smash VRS feels natural. In a few quick steps, the Tutorial gives you some guidance and general tips to play. Don’t forget to learn the Trick Smash, designed to attract the hard-to-reach high balls and hit the ball with larger-than-life power and precision. A feature to note – if you want to switch hands, you can do so in the menu – left-handed, right-handed or ambidextrous, we’ve got you sorted! Training While most training modes are there to teach, this single player mode is a fun, engaging and absorbing challenge. Smash blocks of different strengths, improve your score and enjoy the dynamic music. The arena is built of a grid of dots that pulse and ripple with gameplay. This is reflected in the hand and head vibrations, making you feel the impact of a well-timed return as well as the ripple of a missed shot as it returns, ready to serve. A crisp and beautiful cosmos awaits, the PSVR 2’s OLED display bringing the minimal but vivid color palette to life. Design has never felt more physical and present. The Training mode gives you a small taste of the full release’s Journey mode, which you will also be able to play Co-Op with a friend. Which brings us to our Demo’s multiplayer mode: Versus Play with a friend or face off against players from across the planet.* Using PlayStation Activity Cards, players not already playing the game, can jump straight in to join friends in multiplayer sessions. Hook up with a friend in the ‘Cosmic Shuttle’ and head out to play Clash, the fast-paced multiplayer VS mode included in the demo. The aim is to smash the other player’s blocks and protect your own. The power and speed of PlayStation 5 allows for instant transition into matches with your next rematch only seconds away! You can play C-Smash VRS seated or standing – the game adjusts players’ heights automatically. We don’t want anyone to feel disadvantaged or left behind. Unlike many other sports and online games, C-Smash VRS is designed to make you feel good, even when you “lose”. The great Ken Ishii (Rez Infinite) and Danalogue (front man of The Comet is Coming and Soccer 96) have each written a great soundtrack with dynamic, totally transportive tracks for the game. Never have sport and music felt so good together. In an ideal world, you’ll never realize you’ve just had the best workout – alone or with a friend – because it feels so much like a night out. In space. What’s coming? The demo is a small glimpse at our game, which will have an epic Journey mode, a sweat and joy inducing Infinity mode, and a variety of Co-Op and Versus modes. We also have more features mapped for the full title, including a 3D audio soundscape and fully using adaptive triggers. We can’t wait for you to see you in the demo – and look forward to taking you to new dimensions when the full game releases on June 23 2023. * PlayStation Plus required for online play. View the full article
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Name: PlayStation - Sherlock Holmes The Awakened - Start of the Famous Duo Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 03/23/2023 Submitter: Commander Fury Sherlock Holmes The Awakened - Start of the Famous Duo Trailer | PS5 & PS4 Games PlayStation - Sherlock Holmes The Awakened - Start of the Famous Duo Trailer | PS5 & PS4 Games
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Since its original debut nearly a decade ago, the original The Last of Us’ core characters, Ellie and Joel, have left an indelible mark on our studio, our fans, and the wider world of this franchise. So many members of the Naughty Dog team have had a hand in bringing the two to life. And it would be difficult to think of these characters and their origins without the performers that brought them to life, Ashley Johnson and Troy Baker. With the HBO series having just completed its first season, and with The Last of Us Part I now available for the PlayStation 5 console and for pre-purchase on PC via Steam and the Epic Games Store (available March 28, 2023), our behind-the-scenes series Building The Last of Us next turns to Naughty Dog Co-President and HBO series executive producer Neil Druckmann discussing the two actors and bringing them into the show in new roles, while Baker and Johnson reflect on seeing the roles they performed take on new life in The Last of Us HBO series, the surreal nature of stepping into new roles in the TV series, and more. Watch the video below to hear from Baker, Druckmann, and Johnson, and be sure to check out past entries in our series, including a look at how Ellie and Joel’s relationship is at the heart of The Last of Us, a dive into The Last of Us’ unforgettable opening, how TLOU’s Clickers continue to scare us, and how the cruel world of The Last of Us is brought to life. Play Video ***Spoilers for The Last of Us game and show follow.*** In bringing the entirety of The Last of Us to life in a new medium, Druckmann hoped the talented teams involved in developing The Last of Us would be proud of this adaptation, including those performers who were so essential to bringing these characters to life. “The people I was most nervous about liking the show were Naughty Dogs, people that have dedicated big chunks of their lives to bringing this game to life. And then parallel to that is everybody I’ve met and connected to while making the show, I wanted them to be proud of this thing that they’ve dedicated so much of themselves to,” Druckmann explained. “In that equation is the incredible cast that we work with, but specifically, Troy and Ashley, who were on this journey, both for [the original game and Part II], and to have them continue this journey with us in this other medium was really special.” Baker, who originally played Joel, steps into the HBO series as James, a member of David’s crew in the Winter-set episode, “When We Are in Need.” As Druckmann explained, this allowed Baker to come into the story at a very unique point given his experience playing Joel. “There was something interesting about putting him in the Winter sequence, especially on the Ellie side of that story, because there’s a Joel part and then an Ellie part. And Troy got to experience the Joel part in the game,” Druckmann said. “And he does a phenomenal job [as James]. It’s a really nuanced performance, and Craig [Mazin] and I are very impressed with what he pulled off.” For Baker, he was grateful to have a role that, well, we don’t want to steal his excellent pun from him. “Giving me a role that had some meat on it, pardon the pun, as opposed to just being a wink to the camera, was fun, it was a challenge,” Baker said. “And to see these scenes and sets that were originally, literally a gray wooden box on gray carpet, with 64 cameras around us, on a soundstage, to now, built from the ground up, with meticulous detail,” Baker continued. “If I could have gone back to the person that was walking into the production office [for the original The Last of Us] and said, ‘Dude, you’re not going to believe this, but more than 10 years from now, let me tell you what this thing looks like.’” Meanwhile, Druckmann explained that “there was no question” in his and fellow executive producer Craig Mazin’s minds about who needed to play Ellie’s mom Anna, given the significance Johnson, who has played Ellie in both The Last of Us Part I and Part II, would bring to the role. “There’s only one person that should play this role, and, of course, that’s Ashley Johnson, who…brought Ellie to life in one respect and now gets to bring Ellie to life in a very different way,” Druckmann said. “Ashley’s fantastic…and to hear Ellie’s voice that you know from the game, and here she’s given birth to this other Ellie, there’s something just so poetic and cyclical about the whole thing.” For Johnson, it was important that her performance made an impact with both fans, and people new to the world of The Last of Us. “[This franchise] is something that we care so much about, and there’s that feeling that I don’t want to let anybody down,” Johnson said. “More people are going to see this, people that know nothing about the game. I want those people to be as connected to it as some of the people were to the game, connected to these characters and connected to the story, and believe in these people. “There’s a lot of me that was very nervous to play Ellie’s mom…[but] I wanted it to be good and believable, and I want people to be able to feel all of the feelings in the best way.” For both actors, the experience allowed them to revisit the world of The Last of Us in a particularly unique way. “I can’t think of any other thing where someone would’ve experienced it in this way, to where it was something that they were a part of making that then got adapted to something else that they were also in but in a different way. We’ve watched it develop, played it, watched it get adapted, we’re in that as well, and now viewing it…that doesn’t happen,” Baker explained. “…It was absolutely surreal.” “This was Craig Mazin and Neil Druckmann getting together and being like, ‘How do we keep the integrity of the story and bring it to life onto screen for people who aren’t gamers,” Johnson said, reflecting on how the casting of and portrayal of Ellie by Bella Ramsey on the HBO Series “blew me away.” “I couldn’t be happier because if you work on something and love it as much as we do and care about this project as much as we do, you want that. You want it to be good, and you want to make sure that the next stage that it goes to, you want other people to have that same feeling, and it’s there. I’m just, I’m blown away,” Johnson said. And Johnson echoed Baker’s sentiments about how to best encapsulate this experience for the two of them…surreal. “’Surreal’ is perfect. It’s the closest word to describe the feeling of it, knowing that we’ve been a part of this project for a decade,” Johnson said.And whether you’ve been with the franchise as a player for nearly a decade, newly come to it via the HBO series, or simply want to re-immerse yourself in the world of The Last of Us, the series’ first season is now streaming on HBO Max. And The Last of Us Part I is available for PS5 and for pre-purchase on Steam and the Epic Games Store (available March 28, 2023). To learn more about it, be sure to check out our recent look at The Last of Us Part I on PC’s specs and features. View the full article
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Name: PlayStation - The Caligula Effect: Overdose - Characters Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 03/23/2023 Submitter: Commander Fury The Caligula Effect: Overdose - Characters Trailer | PS5 Games PlayStation - The Caligula Effect: Overdose - Characters Trailer | PS5 Games
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Name: PlayStation - MLB The Show 23 - Derek Jeter and Jazz Chisholm Jr. Talk New Legends | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 03/23/2023 Submitter: Commander Fury MLB The Show 23 - Derek Jeter and Jazz Chisholm Jr. Talk New Legends | PS5 & PS4 Games PlayStation - MLB The Show 23 - Derek Jeter and Jazz Chisholm Jr. Talk New Legends | PS5 & PS4 Games
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Name: PlayStation - PUBG: Battlegrounds - 6th Anniversary Collaboration Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 03/23/2023 Submitter: Commander Fury PUBG: Battlegrounds - 6th Anniversary Collaboration Trailer | PS4 Games PlayStation - PUBG: Battlegrounds - 6th Anniversary Collaboration Trailer | PS4 Games
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Name: PlayStation - Sonic Frontiers - Sights, Sounds and Speed Update | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 03/23/2023 Submitter: Commander Fury Sonic Frontiers - Sights, Sounds and Speed Update | PS5 & PS4 Games PlayStation - Sonic Frontiers - Sights, Sounds and Speed Update | PS5 & PS4 Games
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Resident Evil 4, launching this Friday, March 24, is a remake of the acclaimed original. It preserves the essence of the 2005 survival horror while introducing modernized gameplay, a reimagined storyline, and vividly detailed graphics. We asked the game’s director Yasuhiro Ampo, sound director Hiroshi Tamura and art director Hirofumi Nakaoka how they leveraged PlayStation 5’s unique capabilities, including 3D audio, adaptive triggers, haptic feedback, and stunning graphic fidelity to create the game on PS5. PlayStation Blog: What were your first impressions when first learning about the power and capabilities of the PS5 from a developer perspective? Yasuhiro Ampo (Director): The enhanced data reading speed allows the game to handle higher volumes of assets, while also generating richer graphics and reducing loading times. Immersive horror is one of the key elements for the Resident Evil series, so it’s extremely beneficial that players can remain uninterrupted during their gameplay even during scene transitions. 3D Audio creates realistic soundscapes in games and it’s an essential component that brings something new to evoke fear and horror. How did you leverage 3D audio in RE4 to conceive an even more terrifying audio experience? Hiroshi Tamura (Sound Director): 3D audio was essential for shaping the audio for RE4. In moments of quiet tension, we dynamically 3D-layered sounds, such as the irregular cracking of wooden houses settling or other subtle noises over the bass produced by Ambisonics audio (a type of 3D audio format). In intense combat sequences, we made sure most sounds are outputted as object-based 3D audio, so that enemy or object noises can be heard behind the wall or the floor above. Our goal was to create an immersive experience by amplifying the suspense and building a three-dimensional soundscape. In addition, all the music in this game was produced and mixed in 7.1.4 channels. Verify your age to view this content. Verify your age to view this content. Game controls in RE4 have also been refined and modernized. How did you leverage unique PS5 features such as adaptive triggers and haptic feedback in the game? Yasuhiro Ampo (Director): We wanted players to share the sensation that the game’s main protagonist, Leon, was experiencing inside the game. For example, the DualSense controller will intricately vibrate and play sounds when Leon reloads a gun. The resistance of the adaptive trigger also changes depending on the weight of the gun. Thanks to updated graphics, RE4 enhances the original game’s feeling of isolation and its haunting environments. How did PS5 help you achieve this? Hirofumi Nakaoka (Art Director): While preserving the distinctiveness of each defining area – which is at the heart of the original Resident Evil 4 – we modernized each location to accommodate the PS5’s capabilities, so that players will feel the chilling isolation when exploring the secluded European village surrounded by a forest. We didn’t just want to make the environment darker to evoke fear, but we put an emphasis on shadows and silhouettes, rather than light, to capture the essence of horror. This requires a console that can output high-quality lighting. In addition to shadows, we also put a lot of work into capturing the dynamic nature of the environment, such as grass and trees moving with the wind or fog to depict stagnant air. These sorts of precise environmental details can only be unlocked with the power of the PS5. What are some things you wanted to change, or did not want to change in this remake? Yasuhiro Ampo (Director): I played the original Resident Evil 4 ahead of the remake’s development, and I felt that there was some room to freshen up the game’s controls, the story, and the characters, so they’re in-line with the level of current-gen games. So those are some aspects for which we made modern refinements. On the other hand, we only made small changes to the core gameplay elements of the original Resident Evil 4, such as aiming and shooting, resource management and weapon upgrades. These are still equally enjoyable today, so we just made slight refinements to expand on the gameplay while keeping the essence of the original game’s direction. As a gamer, which PS5 feature makes you the most excited? Or what do you think makes the game experience more immersive? Yasuhiro Ampo (Director): Personally, the DualSense controller. You can hear the radio coming through the controller’s speakers, you can feel the gun in your hands with the haptic feedback, and you can see how much health you have left because the controller lights up when you’re playing in the dark. They’re fun little features that add up to create a great gaming experience. View the full article
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Name: PlayStation - Aliens: Dark Descent - Commented Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 03/22/2023 Submitter: Commander Fury Aliens: Dark Descent - Commented Gameplay Trailer | PS5 & PS4 Games PlayStation - Aliens: Dark Descent - Commented Gameplay Trailer | PS5 & PS4 Games
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Name: PlayStation - Horizon Forbidden West: Burning Shores - Pre-Order Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 03/22/2023 Submitter: Commander Fury Horizon Forbidden West: Burning Shores - Pre-Order Trailer | PS5 Games PlayStation - Horizon Forbidden West: Burning Shores - Pre-Order Trailer | PS5 Games
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Aloy’s journey continues in Horizon Forbidden West: Burning Shores — an expansion which sees the fierce Nora hunter pursue a sinister threat in the untamed wilds of a far-future, volcanic Los Angeles which has been wracked by violent tectonic activity. Pre-orders for Burning Shores, which launches on the PlayStation 5 console on April 19, 2023, are available as of today. Play Video Pre-ordering will give players access to the following digital bonuses: Blacktide Dye Outfit (available at the first dye merchant)Blacktide Sharpshot Bow (available from the first merchant in the Burning Shores) The story picks up Aloy’s story right where Horizon Forbidden West left off – so, to enter the Burning Shores, you must complete the main quest (up to and including the final quest Singularity) in Horizon Forbidden West. Following the events of Singularity, she will receive a call over her Focus, beginning the DLC. Aloy will then be able to travel to a dangerous new region south of the Tenakth Clan Lands, where players will experience a compelling new storyline featuring new characters, machines, and adventures – we look forward to sharing more details with you very soon! Horizon Forbidden West is available now in the PlayStation Plus Game Catalog. View the full article
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Name: PlayStation - FIFA 23 - UEFA Women's Champions League Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 03/22/2023 Submitter: Commander Fury FIFA 23 - UEFA Women's Champions League Trailer | PS5 & PS4 Games PlayStation - FIFA 23 - UEFA Women's Champions League Trailer | PS5 & PS4 Games