Jump to content
Create New...


Don't Like the Ads? Upgrade your experience to remove the ads for only $20.00 per year.


Don't Like the Ads? Upgrade your experience to remove the ads for only $20.00 per year.

Commander Fury

CCFURY
  • Posts

    28,412
  • Joined

  • Last visited

  • Days Won

    6
  • Country

    United States

Everything posted by Commander Fury

  1. Name: PlayStation - Cygni: All Guns Blazing - Gamescom 2022 Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Cygni: All Guns Blazing - Gamescom 2022 Trailer | PS5 Games PlayStation - Cygni: All Guns Blazing - Gamescom 2022 Trailer | PS5 Games
  2. Name: XBox - Second Extinction - Full Release Date Announcement Trailer Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Second Extinction - Full Release Date Announcement Trailer XBox - Second Extinction - Full Release Date Announcement Trailer
  3. Name: PlayStation - Warframe - Ascension Day: Official 50th Celebration Styanax Anime Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Warframe - Ascension Day: Official 50th Celebration Styanax Anime Trailer | PS4 Games PlayStation - Warframe - Ascension Day: Official 50th Celebration Styanax Anime Trailer | PS4 Games
  4. Name: XBox - Mount & Blade II: Bannerlord Release Trailer Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Mount & Blade II: Bannerlord Release Trailer XBox - Mount & Blade II: Bannerlord Release Trailer
  5. Name: XBox - 50 New Games, Reveals, and Updates | This Week on Xbox Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury 50 New Games, Reveals, and Updates | This Week on Xbox XBox - 50 New Games, Reveals, and Updates | This Week on Xbox
  6. Name: XBox - Planes and Pizza, a winning combo #expertvsexpert #xbox #microsoftflightsimulator Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Planes and Pizza, a winning combo #expertvsexpert #xbox #microsoftflightsimulator XBox - Planes and Pizza, a winning combo #expertvsexpert #xbox #microsoftflightsimulator
  7. Name: XBox - My Friend Peppa Pig - Complete Edition Trailer Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury My Friend Peppa Pig - Complete Edition Trailer XBox - My Friend Peppa Pig - Complete Edition Trailer
  8. Last week, we asked you to push yourself to the limit and share moments from games you received the Platinum Trophy on using #PSshare #PSBlog. Y’all went a step further, and shared the exact moments you snagged that elusive Platinum. Here are this week’s highlights: Mur4dQ shares an encounter with the Architect in Ghostrunner. rost_zf shares a tree town structure in Stray. RenanVP_Alt share the freezing landscape of France in A Plague Tale: Innocence. Furia898 share Astro gathering with his fellow bots in Astro’s Playroom. tksenareal shares Sam gazing down at the BB pod in his hands in Death Stranding Director’s Cut. lunatech4105_2 shares Mono in a trench and fedora next to a TV screen in the woods of Little Nightmares 2. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Duality SUBMIT BY: 11:59 PM PT on August 31, 2022 Next week we’re seeing double. Share reflections, duos, anything that comes in pairs from the game of your choice using #PSshare #PSBlog for a chance to be featured. View the full article
  9. Name: XBox - Real Pilot Takes Gamer on a check ride in Microsoft Flight Simulator | Expert VS Expert Ep. 1 Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Real Pilot Takes Gamer on a check ride in Microsoft Flight Simulator | Expert VS Expert Ep. 1 XBox - Real Pilot Takes Gamer on a check ride in Microsoft Flight Simulator | Expert VS Expert Ep. 1
  10. Name: Incoming Category: Urgent Fury Date Added: 08/26/2022 Submitter: Commander Fury Incoming Incoming
  11. Name: XBox - Rust Console Edition - Oceanbound Update Trailer Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Rust Console Edition - Oceanbound Update Trailer XBox - Rust Console Edition - Oceanbound Update Trailer
  12. Name: XBox - Soul Hackers 2 — Beating Heart Trailer Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Soul Hackers 2 — Beating Heart Trailer XBox - Soul Hackers 2 — Beating Heart Trailer
  13. Name: PlayStation - Sifu - Summer Content Update | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Sifu - Summer Content Update | PS5 & PS4 Games PlayStation - Sifu - Summer Content Update | PS5 & PS4 Games
  14. Name: PlayStation - The Company Man - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury The Company Man - Launch Trailer | PS5 & PS4 Games PlayStation - The Company Man - Launch Trailer | PS5 & PS4 Games
  15. Name: PlayStation - Pac-Man World Re-Pac: Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Pac-Man World Re-Pac: Launch Trailer | PS5 & PS4 Games PlayStation - Pac-Man World Re-Pac: Launch Trailer | PS5 & PS4 Games
  16. Name: PlayStation - Soul Hackers 2 - Beating Heart Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Soul Hackers 2 - Beating Heart Trailer | PS5 & PS4 Games PlayStation - Soul Hackers 2 - Beating Heart Trailer | PS5 & PS4 Games
  17. High up in the list of longest-running video game franchises at 33 years and change, Phantasy Star has touched the lives of many and inspired quite a following. And, that journey is set to continue. Today, we’re happy to announce that our action-RPG Phantasy Star Online 2: New Genesis comes to PS4 on August 31. If you’re new to the series, let me give you a quick primer. A brief history of the futuristic RPG series Phantasy Star has morphed over the last three decades, but some concepts remain the same. Initially developed for the Sega Master System in 1987, these single-player RPGs eventually became a quadrilogy and, though mostly set in the same star system, could each be enjoyed as a standalone adventure. The inclusion of sci-fi and classic fantasy thematic aspects made these games unique at the time, while players journeyed across multiple planets, explored dungeons, and fought fearsome foes. The four titles were highly acclaimed for their gameplay and visuals. In 2000, the series inspired one of the first console games that featured online multiplayer: Phantasy Star Online. The game’s party-based systems and combat-based PvE play made it one of the earliest pioneers of online gameplay in the console market. 2006’s Phantasy Star Universe would carry on the series’ penchant for having each entry feature a new setting and story, while evolving its hallmark sci-fi-infused combat. Finally, in 2012, Phantasy Star Online 2 launched its own stellar journey to the stars. A New Genesis August 31 marks the launch of Phantasy Star Online 2: New Genesis on the PS4. It’s a massive update, as the game system and graphics engine were completely overhauled and exploration changed from hub-based to true open-world, as well as featuring a new story and cast of characters set over 1,000 years after the events of PSO2. Players of New Genesis are still able to explore the content of PSO2 with their character by accessing an in-game device and teleporting to the original world at their leisure. This makes New Genesis the perfect entry point for newcomers, as they’ll have access to both games. And all this is F2P, as a Playstation Plus subscription is not required to play the Playstation 4 version of New Genesis. New Genesis: Combat and exploration, solo or with friends Like its predecessors, New Genesis is built around compelling, story-driven quests and intense real-time combat sequences as you explore and battle your way across the landscape of the planet Halpha. While quite engaging as a solo adventure, New Genesis is also fun with friends and others, as players can form parties of up to 4 and play in the Exploration Sectors – where up to 32 players can be at a time. There are also Urgent Quests, where tougher enemies and Bosses reside, that allow up to 2 parties or 8 total players to participate. When it comes to party dynamics, this isn’t your typical healer, tank, and two damage classes. No, none of that is necessary here. While some classes have abilities to support the play of others (such as damage or defense buffs, or area-wide healing) there are no strict roles in NGS. In addition, you don’t gain Skill Points or abilities simply by leveling up. In order to place points in your Skill Tree, you need to earn them by visiting Trainia and Cocoons, where you’ll vanquish foes and solve puzzles in simulated environments. These can be done in a party and are repeatable for in-game currency and experience (but no additional Skill Points after the first completion). You can also create parties for Urgent Quests on-demand, known as Trigger Quests, which can be accessed through a Quest Counter in any of the three cities. Finally, areas of New Genesis are sequestered into Blocks and Rooms, so you can teleport to a Block in a Sector or city where your friends are or create a Private Room that only you and your friends can access. Exploration Sectors allow up to 32 players, and Combat Sectors allow up to 8. Dynamic interactions and quests in NGS Though there are quests available from NPCs in the three main cities, a lot of the experience players earn in NGS comes from dynamic interactions that occur in the field. Emergency Trials spawn frequently, and these can necessitate defense of downed aircraft against enemy hordes, the destruction of a strong enemy alongside other players, or other scenarios. Storms may pummel the landscape and cause especially strong enemies, known as Gigantix, to appear. You’ll need help from quite a few players to dispatch them. Rewards from defeating enemies can be in-game currency, experience, weapons and armor (some high-powered or otherwise rare), and augments to enhance your gear. Some enemies in certain venues may even drop cosmetic items to further customize your character. A class above You’ll pick from nine main classes and can select a sub-class, supporting a player’s individual playstyle and goal. Prefer to keep your enemies close? Try a Fighter/Hunter class combination. Like slinging spells from afar? Check out a Force/Techter combo. Thinking about switching it up? Just visit the Class Counter in any major city and change your class at will. There are 17 weapon types available in the game, and all classes save for one (the newly released Waker) have their choice out of a small handful. The Skill Trees for each class also allow you to tailor your active and passive abilities to match your playstyle and preferred weapon type. New magic in New Genesis: Photon Arts and Techniques Players can use either Photon Arts (PA) or Techniques, providing them with an arsenal of options in battle. Photon Arts vary depending on the player’s choice of weapon, and choice of weapon depends on the player’s class. Change weapons during combat to really make your gameplay interesting. Feel like throwing the perfect uppercut after pummeling your enemy as a Fighter? Slap some Knuckles on and use the Thousand Blows PA. Enemy still alive? Just switch over to your Double Saber and spawn a tornado using Quick Gash. As the Fighter class, you can wield Partizans, Double Sabers, and Knuckles and have up to 6 weapons on your Weapon Palette to quickly change to in the heat of combat. Some classes use Techniques instead of Photon Arts, and some can be slung from safety while others target enemies in close quarters. As a Force, players can use either the Rod or Talis to cast Techniques, which all have some kind of elemental affiliation. Use the Grants Technique with a Rod and call down swords of Light on your opponent, then follow it up with Gimegid to splash Dark photons on enemies closing in on you. Casting Elemental Techniques also has another benefit besides dealing just damage, in that many enemies have Elemental Weaknesses. Target an enemy with a Technique that matches the element they are weak to, and you can inflict an Elemental Down, which is a special downed state where the enemy is unresponsive for a period of time. Inflicting Elemental Downs will make you popular with other players as they’re able to freely damage the enemy during that time without fear of reprisal. Physical Downs of enemies are possible too, and these can be achieved by targeting an enemy’s Weak Points, where damage is amplified. Have a great time in Halpha PS4 players will discover there are 3 regions of planet Halpha that are ready for exploration: Aelio, Retem, and Kvaris. Aelio is lush and green, filled with picturesque peaks and valleys – as well as enemy-infested Laboratory Ruins and Mt. Magnus. The Retem region is a harsh desert landscape. The shifting sands surround a massive pyramid structure, with a large mountain residing in the southwest. Various Tames, or passive beasts, inhabit the region and tend to congregate around the few oases to be found in the area. In direct opposition to the desert heat is the frigid cold of the Kvaris region, which players have been exploring since June of 2022. The presence of the snow provides players with a new mode of transportation, that of the Floating Board, or snowboard, and the region is dotted with interspersed jump and acceleration pads. In the west of Kvaris lies the deadly Rayjord Gorge, an area that challenges players by not only sheltering dangerous enemies, but also by subjecting them to frigid temperatures that can kill if not properly accounted for. The most dangerous enemy, Ancient Enemies, will occasionally appear and players will need the help of others (up to 32) in order to take them on. If players can survive the environmental effect and the powerful enemies, the potential rewards of exploring this region are quite desirable. There’s so much more to find out about this game, so bookmark your calendars and take some time-off as needed to experience Phantasy Star Online 2: New Genesis on Playstation 4 when it drops on August 31! View the full article
  18. Name: PlayStation - Wo Long: Fallen Dynasty - Official Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Wo Long: Fallen Dynasty - Official Gameplay Trailer | PS5 & PS4 Games PlayStation - Wo Long: Fallen Dynasty - Official Gameplay Trailer | PS5 & PS4 Games
  19. Name: XBox - Wo Long: Fallen Dynasty - Official Gameplay Trailer Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Wo Long: Fallen Dynasty - Official Gameplay Trailer XBox - Wo Long: Fallen Dynasty - Official Gameplay Trailer
  20. Name: PlayStation - The Last of Us Part I - Accessibility Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury The Last of Us Part I - Accessibility Trailer | PS5 Games PlayStation - The Last of Us Part I - Accessibility Trailer | PS5 Games
  21. Name: PlayStation - My Friend Peppa Pig - Complete Edition | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury My Friend Peppa Pig - Complete Edition | PS5 & PS4 Games PlayStation - My Friend Peppa Pig - Complete Edition | PS5 & PS4 Games
  22. With The Last of Us Part I releasing next week, September 2, Naughty Dog is excited to share a comprehensive overview of the game’s accessibility features. The studio has taken the features established in The Last of Us Part II as a baseline, and then evolved these options even further. “We’re expecting this to be an accessible experience for blind players, for deaf players, for players with motor accessibility needs,” explains Game Director Matthew Gallant. “The biggest new feature we have are audio descriptions for cinematics. We partnered with Descriptive Video Works, a professional service whose background is TV, movies and video game trailers, and integrated it into the cutscenes and across all our localized languages. “Another, which started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback. That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered.” Play Video Below, you can find the accessibility options in full. Accessibility Presets As with The Last of Us Part II, many of the accessibility features were built to work in concert with one another. As such, there are three accessibility presets that configure all the recommended settings for vision, hearing, and motor accessibility. You’re free to customize these presets further to better suit your needs. SettingOptionsDescriptionApply Vision Accessibility PresetOn or OffConfigures all the recommended settings designed for players who are blind or have low vision. This will enable settings across multiple menus, such as: • Screen Reader • Cinematic Descriptions • High Contrast Display • HUD Scale > Large • Lock-On Aim > Auto-Target • Traversal and Combat Audio Cues • Navigation and Traversal Assistance • Ledge Guard • Enhanced Listen Mode • Invisibility Toggle • Skip Puzzle Option • Various adjustments in the Combat Accessibility menuApply Hearing Accessibility PresetOn or OffConfigures all the recommended settings designed for players who are deaf or hard of hearing. This will enable settings across multiple menus, such as: • Awareness Indicators • Pick-Up Notifications • Subtitles > Story + Combat • Subtitle Names • Subtitle Direction • Combat Vibration CuesApply Motor Accessibility PresetOn or OffConfigures all the recommended settings designed for players with a physical or mobility disability. This will enable settings across multiple menus, such as: • Lock-On Aim > Auto-Target • Auto Weapon Swap • Auto Pick Up • Camera Assist > On • Navigation and Traversal Assistance • Ledge Guard • Infinite Breath • Repeated Button Presses > Hold • Melee Combos > Hold • Weapon Sway > Off • Skip Puzzle Option • Various adjustments in the Combat Accessibility menu Alternative controls You are able to fully customize your PS5 DualSense controller options, remapping every command to a different controller input – including touchpad swipes and controller shake. You have individual options to change every button hold into a toggle, and every rapid press into a hold. There are also camera assistance and lock-on aim options. Input RemapSettingOptionsDescriptionCustomize ControlsRemap and fully customize all controls.Control SchemeDefault, Right Hand Only, Left Hand Only, Custom Scheme 1, Custom Scheme 2, Custom Scheme 3Remap and fully customize all controls.Rename Control SchemeChange the name of your custom scheme.Controller OrientationDefault, Left, Right, Upside DownSelect how you hold your controller, which rotates the directional buttons, left stick, and right stick to match.Left Stick and Right StickDefault, Flipped While Aiming, Flipped AlwaysSwap the functionality of the left stick and right stick.Ladder MovementCharacter or CameraChange the directional input for movement on ladders. CHARACTER: Movement up/down ladders with |left-stick| is relative to the player’s orientation. CAMERA: Movement up/down ladders with |left-stick| is relative to the camera’s orientation. Recommended for players who are blind or have low vision and are using Navigation Assistance to orient themselves.Melee While AimingOn or OffAllows the player to melee with |Square| while aiming.This will disable Shoulder Swap, or whichever control is mapped to |Square| while aiming.Hand Wheel Input On or OffOptions to turn hand wheels with “Left Stick” or “Hold” Holds and PressesSettingOptionsDescriptionRepeated Button PressesTap or HoldChange the input method for repeated button press prompts. TAP (Default): Press the button repeatedly to progress. HOLD: Hold the button to progress.Melee CombosTap or HoldChange the input method for performing a melee combo. TAP (Default): Press |square| repeatedly to melee combo. HOLD: Hold |square| to melee combo.Aiming ModeHold or ToggleChange the input method for aiming. HOLD (Default): Hold |L2| to aim. Release to stop aiming. TOGGLE: Press |L2| to aim. Press |L2| again to stop aiming.Listen ModeHold or ToggleChange the input method for listen mode. HOLD (Default): Hold |R1| to listen. Release to stop listening. TOGGLE: Briefly hold |R1 to listen. Briefly hold |R1| again to stop listening.SprintingHold or ToggleChange the input method for sprinting. HOLD (Default): Hold |L1| to sprint. Release to stop sprinting. TOGGLE: Briefly hold |L1| to start sprinting. Briefly hold |L1| again to stop sprinting.CraftingHold or ToggleChange the input method for crafting and upgrading. HOLD (Default): Hold |X| to start crafting and release to cancel. TOGGLE: Tap |X| to start crafting and tap to cancel.Backpack Weapon SwapHold or ToggleChange the input method for swapping weapons in your holsters. HOLD (Default): Hold |square| to enter backpack weapon swapping and release to exit. TOGGLE: Hold |square| to enter backpack weapon swapping and tap to exit.Bow FiringHold or TapsChange the input method for firing the bow. HOLD (Default): Hold |R2| while aiming to draw the arrow back and release to fire. TAPS: Tap |R2| while aiming to automatically draw the arrow back and tap again to fire. AssistanceSettingOptionsDescriptionCamera AssistOn , Off, Horizontal, VerticalAutomatically reorients the camera in the direction of your movement. Select HORIZONTAL or VERTICAL to limit assistance to that axis. Designed for players who are new to action games or have difficulty using Left Stick and Right Stick simultaneously.Lock-On AimOff, On, Auto-TargetAutomatically lock-on to enemy targets when aiming.Targets the center of the enemy’s body by default. Use |right-stick| to target the head or legs.If set to AUTO-TARGET, you will lock onto the next enemy automatically even if they’re offscreen.Lock-On Strength1 to 10 SliderAdjust the pull strength of Lock-On Aim.Arc-Throw Lock-onOn or OffAutomatically lock-on to enemy targets when |L2| aiming a throwable.In stealth, bricks and bottles lock-on slightly away from enemies to facilitate distractions. Use |right-stick| to directly target the enemy instead.Arc-Throw Lock-on Strength1 to 10 SliderAdjust the pull strength of Arc-Throw Lock-On.Auto Weapon SwapOn or OffAutomatically swap to another holstered weapon when you run out of ammo.Auto Pick-UpOn or OffAutomatically picks up nearby ammo and ingredients.Motion Sensor Function AimingOn or OffEnables using the orientation of the controller to adjust your aim directionMinigame Time Limit1 to 10 Slider, 2X Time, 4X Time, 10X TimeAdjustment to the time limit for minigames in Left BehindMinigame Input1 to 10 Slider, Fewer Inputs, No Cords, Fewer Inputs and No ChordsAdjustment to required inputs for minigames in Left Behind Magnification and Visual Aids There are options to fine-tune the HUD size, color and contrast to ensure text, UI and gameplay elements are comfortably visible to view and read. The High Contrast Display is a special render mode that provides more contrast for in-game elements. There’s also a Screen Magnifier, allowing you to zoom in on any part of the screen using the PS5 DualSense controller’s touchpad. SettingOptionsDescriptionHUD ScaleDefault, LargeChanges the size of in-game HUD elements.HUD BackgroundDefault, Light, DarkenedChanged HUD background darkness.HUD ColorWhite, Yellow, Blue, Red, GreenChanges the color of text and HUD elements.HUD Colorblind ModeOff, Protanopia, Deuteranopia, TritanopiaChanges the color palette of HUD accents.HUD FlashingOn or OffEnables flashing HUD animations.High Contrast DisplayOff, Setting 1, Setting 2, Setting 3Mutes environment colors and adds distinct contrast coloring to allies, enemies, items, and interactive objects. When enabled, use |touchpad-swipe-left| to toggle high contrast display.Screen MagnifierOff, Low, Medium, HighMagnifies a section of the screen. Lightly double tap touch pad to quickly toggle zoom. Holding the second tap will slowly increase the zoom, locking the zoom level on release.Use touch pad to move magnifier over different areas of the screen. Double tap again to exit.Translation PromptsOff, On, AutoEnables |triangle| translation prompts for in-world text. When set to AUTO, this feature is automatically enabled when a non-English text language is selected or if Screen Reader is enabled. Motion Sickness Simulated 3D movement can be a source of motion sickness for many players. To create a more visually comfortable experience, there’s options to adjust camera shake, motion blur, camera follow distance, and even field of view. There’s also an option for a persistent white dot in the center of the screen, which can alleviate the sensation. SettingOptionsDescriptionCamera Shake1 to 10 SliderAdjust the intensity of camera shake.Motion Blur1 to 10 SliderAdjust the intensity of the motion blur effect.Camera Distance-5 to +5 SliderAdjust the distance of the 3rd person camera. Increasing this value moves the camera further from the player. Decreasing this value moves the camera closer to the player.Field of View-5 to +5 SliderAdjust the field of view of the 3rd person camera. Increasing this value makes the field of view wider. Decreasing this value makes the field of view narrower.Full Screen EffectsOn or OffEnables screen effects that indicate player status.Persistent Center DotOn or OffDisplays a persistent reticle in the center of the screen, hidden during cinematics and while aiming. Navigation and Traversal Included are ways for blind and low-vision players to navigate the game world. Navigation Assistance can be used to guide you along the golden path of story progression or you can use Enhanced Listen Mode to go off and find enemies or pickups instead. To help you move through the game world, there are options for simplified traversal input, ledge guard, and the ability to skip puzzles altogether. SettingOptionsDescriptionNavigation AssistanceOn or OffPressing |L3| faces the camera in the direction of story progression, marking the path to follow. If Enhanced Listen Mode is also enabled, then pressing |L3| while in listen mode (hold |R1|) will instead direct the player towards the most recently scanned item or enemy.Traversal AssistanceOn or OffEnables simplified traversal input. • Press |X| to automatically perform certain difficult jumps. • Automatically climb ledges and squeeze through small gaps. • Automatically vault small obstacles while on the horse. • Automatically sprint in certain encounters.Ledge GuardOn or OffGuards against falling off ledges with additional audio and vibration feedback. Prevents you from falling from ledges that will kill you.Enhanced Listen ModeOn or OffEnables the ability to scan for items |circle| and enemies |square| while in listen mode. Send out a scan triggering audio cues at the target’s location. The pitch of the sound changes based on the target’s height relative to you. If Navigation Assistance is also enabled, then pressing |L3| while in listen mode will direct the player towards the most recently scanned item or enemy.Scan Range10m – 30m SliderAdjust the maximum distance of Enhanced Listen Mode scans.Scan Time1s – 5s SliderAdjust time for an Enhanced Listen Mode scan to reach its maximum distance.Infinite BreathOn or OffEnables infinite breath while swimming underwater.Skip Puzzle OptionOn or OffWhen in a puzzle, select SKIP PUZZLE from the pause menu to advance to the puzzle’s completion. This setting is highly recommended for players who are blind or have low vision because some puzzle progression may not be fully accessible. Text-to-Speech and Audio Cues Any information that is only represented visually is unavailable to a blind player. There are several options to convey this information through sound and controller vibration instead. Traversal and Combat Audio Cues work alongside the game’s audio to map easily identifiable sounds to commonly used actions (scavenging pickups, jumping across gaps, etc.). These audio cues are cataloged in an audio glossary that you can refer back to at any time. Additionally, menus and other on-screen text can be voiced using the Screen Reader option. For those that have their language set to English and Screen Reader enabled at the console level, The Last of Us Part I will automatically enable Screen Reader for you in-game. * Screen Reader features available in all supported languages**, except for Thai ** Supported Screen Reader languages include: English, UK English, French, Italian, German, Danish, Turkish, Russian, Czech, Greek, Finnish, Swedish, Norwegian, Hungarian, Polish, Portuguese, Spanish, Dutch, Traditional Chinese, Simplified Chinese, Japanese, Korean, Croatian, LATAM Spanish, Brazilian Portuguese Screen Reader and Audio CuesSettingOptionsDescriptionScreen ReaderOn or OffEnables narration of on-screen text. When enabled, request a Screen Reader description of your current status with |touchpad-swipe-up|. Screen Reader volume can be adjusted from the Audio Volumes menu.Traversal CuesOn or OffEnables additional accessibility audio cues to assist with traversal and exploration. Plays a sound cue for: • Jumpable gaps, climbable ledges • Areas that require crouching • Interacts and pick-ups • Nearby breakable glass • Gaining or losing movement control • When Ledge Guard is enabled, plays a sound cue when it activates For additional sound cue information, consult the Audio Cue Glossary.Combat Audio CuesOn or OffEnables additional accessibility audio cues to assist with combat and stealth. Plays a sound cue for: • Enemy grab and strike prompts • Aiming at an enemy • Landing a shot on an enemy For additional sound cue information, consult the Audio Cue Glossary.Combat Vibration CuesOn or OffEnables additional accessibility audio cues to assist with combat and stealth. Plays a sound cue for: • Aiming at an enemy • Landing a shot on an enemyCinematic DescriptionsOn or OffEnables descriptive audio during cinematics. This provides a spoken description of key visual elements in the scene.Speech to VibrationsOn or off and intensity can be adjusted in the DualSense Wireless Controller Vibration MenuWhen enabled, spoken dialogue is also played through the DualSense wireless controller as vibrations, allowing the player to feel how the line is delivered. Audio VolumesEffects1 to 100 SliderAdjust the volume of sound effects.Dialogue1 to 100 SliderAdjust the volume of spoken dialogue.Music1 to 100 SliderAdjust the volume of music.Cinematics1 to 100 SliderAdjust the volume of cinematics.Accessibility Audio Cues1 to 100 SliderAdjust the volume of accessibility audio cues. Audio cues for traversal and combat can be enabled from the Accessibility menu.Screen Reader1 to 100 SliderAdjust the volume of text-to-speech narration.Audio Cue GlossaryBrowse and listen to various audio cues that appear throughout gameplay.Cinematic Descriptions1 to 100 SliderAdjust the volume of Cinematic Descriptions. Combat Accessibility Because combat in The Last of Us Part I should be accessible for all players, there are a number of options that can significantly alter the gameplay experience. For instance, the Invisibility Toggle feature allows you to experience stealth gameplay that might otherwise be inaccessible. If you have difficulty aiming, you can give yourself more time by enabling Slow Motion while aiming. The goal is to provide you with all the tools you need to make the combat experience enjoyable and challenging. SettingOptionsDescriptionEnable Combat AccessibilityOn or OffEnables the combat accessibility settings. These settings are designed to make combat accessible for all players. As such, they can significantly alter the gameplay experience.Hostages Don’t EscapeOn or OffEnemies grabbed by you will not break free while struggling.Allies Don’t Get GrabbedOn or OffAllies will automatically escape when grabbed by enemies. This setting will not apply during certain combat encounters.Enemies Don’t FlankOn or OffEnemies will not intentionally try to get behind your position.Reduced Enemy PerceptionOn or OffReduce enemy perception in stealth. This setting is relative to the chosen difficulty.Reduced Enemy AccuracyOn or OffReduce enemy accuracy when shooting. This setting is relative to the chosen difficulty.Invisibility ToggleOff, Limited, UnlimitedYou are invisible to enemies while not aiming. This setting is disabled during certain encounters where stealth is not an option. If set to LIMITED, the time limit will be based on the stealth difficulty settings.Weapon SwayOn or OffEnables camera sway while aiming weapons.Slow MotionOff, While Aiming, ToggleReduces game speed when enabled. When set to TOGGLE use |touchpad-swipe-right| to toggle slow motion.Tinnitus SoundOn and OffEnables an audio effect that mimics a ringing in the ears when in the proximity of an explosion.Vibration1 to 100 Slider, On and OffAllows players to fine tune Haptic feedback intesnity for the following game play aspects: Menu, Overall Gameplay, Player Actions, Melee, Gunshots and Bow, Enemy Attacks, Ambient Weather, Environmental Events, Cinematics, Accessibility, Speech to Vibrations, Speech to Vibrations Intensity HUD If you’re deaf, hard-of-hearing, or need to play at low or no volume, you may not be able to access gameplay information that is only represented through audio. To address this discrepancy, Naughty Dog has included several options to display this information visually instead. Awareness Indicators allow you to determine when you’re being spotted in stealth; they also can be set to persist during combat, pointing in the direction of high-threat enemies. SettingOptionsDescriptionDamage IndicatorsOn or OffEnables HUD spikes in the direction damage was taken.Awareness IndicatorsOff, Stealth, AlwaysEnables HUD element warning you when enemies are about to spot you and from which direction. STEALTH: Awareness indicators display until you are spotted. ALWAYS: Awareness indicators persist during combat. This setting is recommended for players who are deaf or hard of hearing.HintsOff, Sometimes, FrequentEnables gameplay hints that appear when you’re lost in an area for some time.Hints are activated by pressing |L3|.Pick-Up NotificationsOn or OffDisplays a HUD notification when you pick up ammo, crafting ingredients, or other resources Subtitles Subtitles are an extremely popular accessibility feature, so the studio provided a wide array of customization options for them. You can tweak the size and color, add a dark background for contrast, enable speaker names, and even a directional arrow for offscreen speakers. You can enable subtitles for all systemic enemy dialogue during stealth and combat. SettingOptionsDescriptionSubtitlesOff, Story Dialogue, Story + Combat DialogueEnables subtitles for spoken dialogue. STORY DIALOGUE: Enables subtitles for main characters, important enemy dialogue, and cinematics. COMBAT DIALOGUE: Enables subtitles for additional enemy dialogue while in stealth and combat.SizeSmall, Medium, LargeAdjust the size of subtitle text.BackgroundOff, Default, DarkenedEnables a dark background behind subtitles to improve legibility.NamesOn or OffDisplays the name of the speaker with the subtitle.Name ColorsOn or OffWhen subtitle Names are enabled, displays the names with a unique color per speaker.DirectionOn or OffEnables an arrow next to subtitles indicating the screen-relative direction of the person speaking. Does not display for on-screen speakers.ColorWhite, Yellow, Blue, Red, GreenChanges the color of subtitle text. Game Difficulty As an extension of the accessibility features, The Last of Us Part I also includes expanded difficulty options. At launch, there are five different challenge levels: Very Light, Light, Moderate, Hard, Survivor, and Grounded. You can customize specific aspects of difficulty to your needs or desired experience. You can individually tweak difficulty settings related to incoming damage, enemy and ally effectiveness, stealth, and resources. Trophies are not limited by difficulty. SettingOptionsDescriptionChallengeVery Light, Light, Moderate, Hard, Survivor, CustomAdjust the overall difficulty of the gamePlayerVery Light, Light, Moderate, Hard, SurvivorAdjusts difficulty settings related to: • Amount of damage the player takes from enemies • Frequency of mid-encounter dynamic checkpointsEnemiesVery Light, Light, Moderate, Hard, SurvivorAdjusts difficulty settings related to: • Accuracy of enemy gunfire and frequency of projectiles • Aggression of enemies advancing and flanking • Complexity of enemy melee combos • Movement speed of certain high-threat enemies • Custom tuning to specific combat encountersAlliesVery Light, Light, Moderate, Hard, SurvivorAdjusts difficulty settings related to: • Aggressiveness of allies in combat • Frequency at which allies kill enemiesStealthVery Light, Light, Moderate, Hard, SurvivorAdjusts difficulty settings related to: • Enemy’s perception through vision, hearing • Length of grace period before enemies will alert others • Conditions for grabbing enemies from stealthResourcesVery Light, Light, Moderate, Hard, SurvivorAdjusts difficulty settings related to: • Quantity of ammunition and supplies found in the world • Quantity of ammunition dropped by enemies • Frequency of allies gifting items and ammunition View the full article
  23. Name: PlayStation - Dakar Desert Rally - Gameplay Overview Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Dakar Desert Rally - Gameplay Overview Trailer | PS5 & PS4 Games PlayStation - Dakar Desert Rally - Gameplay Overview Trailer | PS5 & PS4 Games
  24. Hello! I’m Daniel, creator of Inscryption and I’m back to explain some of the PlayStation-exclusive features we’ve implemented in the PS5 version! With some clever use of the controller and a drop or two of goat’s blood we managed to make Inscryption even more immersive. Firstly, spoiler alert! There’s nothing here that will give away the game’s darkest secrets, of course, but if you want to dive into the console experience completely fresh, then proceed with caution. Let’s start with the controls themselves. The good news is controls have been completely redesigned to feel good on a gamepad. Inscryption was originally designed to be a point-and-click adventure controlled with a mouse, but moving a virtual cursor with the analog stick was not going to be good enough for console players, so we went back to the drawing board. It was a lot of work. Now, you’ll be able to snap between views with the analog stick, use the face buttons to examine and play your cards, then press the adaptive trigger to end your turn. It feels great on the controller and we’re really happy with how it turned out. But what about exploration? Well, in the cabin itself, certain interactable objects are bound to hotkeys for easy access. However, to maintain the curiosity of not knowing what will react to your input, some of the hotkey prompts are hidden. New controls aren’t the only thing we’ve been working on, there’s also some fun features for the DualSense Wireless Controller. First up, the lightbar now adds some dramatic effects to Inscryption, matching the ambient in-game lighting, flashing orange when Leshy speaks and shocking red when certain traumatic events occur. Speaking of traumatic events, we’ve also designed specific haptics for them that tightly match the on-screen action – it’s like pulling-teeth! Other haptic features include a light rumble in the controller relative to the position of whichever card you choose next, and various rumbles as pieces move on and off the table. Feel the heavy Sacrifice Stones slam down on the table! Last, but not least, Adaptive Triggers provide just enough resistance to make pressing the bell to end your turn extra satisfying, and some key decisions – such as confirming which card to sacrifice to the Bone Lord – resist your trigger finger to give you a final moment to turn back, or make you feel extra guilty! So there we have it. I hope these new features enhance your enjoyment of Inscryption on PlayStation 5. Playing at night with the lights off is a good call for this one ;) View the full article
  25. Name: XBox - PAC-MAN WORLD Re-PAC: Launch Trailer Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury PAC-MAN WORLD Re-PAC: Launch Trailer XBox - PAC-MAN WORLD Re-PAC: Launch Trailer

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

×
×
  • Create New...

Write what you are looking for and press enter or click the search icon to begin your search