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Everything posted by Commander Fury
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Remember the nostalgic feel of game night? It’s a Friday evening. You’ve just opened a bag of chips. Your friend across the table watches and waits impatiently as your other two pals – who showed up late – pull their character sheets out of their bags and try to find their dice. The anticipation builds. The board is ready. You’re about to go on the greatest adventure the world has ever known. There’s something very special about getting around the table to role-play with friends, and as a VR studio filled with gamers who’ve been around the block a few times – including some of the most significant creators in multiplayer games like Mike Booth (Left 4 Dead) and Tom Hall (Doom) – we asked ourselves one question: how could we recreate that magic in an immersive experience that captures not just the gameplay, but also the feeling of getting around a table with friends to cast spells and slay monsters? Play Video Our answer is Demeo — the award-winning VR experience (that’s also available outside of VR) that we’ve continued to build on since its launch last year with new heroes, new adventures, and more. And now, we’re delighted to announce that we’ll be bringing Demeo to PlayStation VR2 and PlayStation 5 in 2023 with a wealth of great features that truly make this one of the best ways to experience Demeo yet. Haptics in the PS VR2 Sense controllers, headset, and the PlayStation 5’s DualSense wireless controller will each play a role in immersing you deeper into Demeo than ever before — and it’s not just big moments like feeling rocked by a fireball or other offensive spells. Imagine reaching down with your PS VR2 Sense controller to pick up the different game pieces and feeling a different weight to each of them. That’s the level of depth we’re aiming to capture with our haptics implementation. The visual fidelity of both PlayStation 5 and PS VR2 have given us plenty of reason to revisit our graphics to take advantage of what’s possible on PlayStation hardware. If you thought the heroes and monsters looked intimidating before, just wait until you see them with our latest shaders! Refresh rate is a crucial part of creating a comfortable virtual experience too, which is why we’re delighted to take advantage of the 120hz refresh on the PS VR2. Thanks to hardware-level eye tracking capabilities, we’ll also be able to bring a little magic to our menus: PS VR2 players will be able to make selections in Demeo’s menus with little more than the blink of an eye. It’s a surprisingly fast experience that gets you into your next game in no time flat. When Demeo launches on the PlayStation Store, it will be available for players who’ve jumped into the virtual realm, as well as those who haven’t — but that doesn’t mean PlayStation gamers who want both experiences should have to buy it twice. Players will be able to enjoy Demeo on both PS VR2 and PlayStation 5 in a single purchase, giving gamers the flexibility to start each adventure on their hardware of choice. Whether it’s a “lean back on the couch” day or a “surround yourself with your fellow adventurers in VR” day, we’ve got you covered. And if you want to play Demeo with your friends, but they play on non-PlayStation hardware? You can do that too! Thanks to Sony’s ongoing developer support, Demeo players on PS5 and PS VR2 will be able to jump into sessions with their pals no matter where they prefer to get their game on. State of Play: All Announcements We’ve had an absolute blast over the last few years getting around the virtual table with friends to roll a die, play some cards, and move some minis — and we’re so excited to welcome the entire PlayStation community to the fun in 2023! Tekken 8 breaks into a new generation Become a hero on PlayStation VR2 in Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition Demeo reinvents game night on PlayStation in 2023 Revealing Like a Dragon: Ishin, out February 2023 Pacific Drive welcomes you to the Olympic Exclusion Zone A dark secret awaits in Hogwarts Legacy’s Haunted Hogsmeade PlayStation exclusive quest First look: Digital collectibles coming to PlayStation Stars New story trailer revealed for Stellar Blade, formerly known as Project Eve Embark on a brand new dystopian futuristic adventure in Synduality The God of War Ragnarök Story Trailer is now live View the full article
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Name: PlayStation - River City Girls Zero - PlayStation Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/13/2022 Submitter: Commander Fury River City Girls Zero - PlayStation Launch Trailer | PS5 & PS4 Games PlayStation - River City Girls Zero - PlayStation Launch Trailer | PS5 & PS4 Games
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Name: PlayStation - Fatal Frame: Mask of the Lunar Eclipse - Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/13/2022 Submitter: Commander Fury Fatal Frame: Mask of the Lunar Eclipse - Announcement Trailer | PS5 & PS4 Games PlayStation - Fatal Frame: Mask of the Lunar Eclipse - Announcement Trailer | PS5 & PS4 Games
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Name: XBox - Hardspace: Shipbreaker - Xbox Series X|S Gameplay Overview Trailer Category: Gaming Industry Videos Date Added: 09/13/2022 Submitter: Commander Fury Hardspace: Shipbreaker - Xbox Series X|S Gameplay Overview Trailer XBox - Hardspace: Shipbreaker - Xbox Series X|S Gameplay Overview Trailer
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Name: PlayStation - Sniper Elite 5 - Concealed Target Weapon & Skin Pack | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/13/2022 Submitter: Commander Fury Sniper Elite 5 - Concealed Target Weapon & Skin Pack | PS5 & PS4 Games PlayStation - Sniper Elite 5 - Concealed Target Weapon & Skin Pack | PS5 & PS4 Games
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Name: PlayStation - Fall Guys - Satellite Scramble Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/13/2022 Submitter: Commander Fury Fall Guys - Satellite Scramble Gameplay Trailer | PS5 & PS4 Games PlayStation - Fall Guys - Satellite Scramble Gameplay Trailer | PS5 & PS4 Games
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With Tokyo Game Show just around the corner, it’s almost time to celebrate the amazing creative contributions of the Japanese game development community. And it’s also a perfect time to kick off another State of Play. State of Play returns tomorrow, Tuesday, September 13, with a new live broadcast at 3:00pm Pacific Time / 6:00pm Eastern Time / 11:00pm BST. You can watch it live on Twitch and YouTube. For tomorrow’s show, we’ll have some great updates from our amazing Japanese partners, along with a few other surprises from developers all around the world. Expect about ~20 minutes of reveals, new updates and fresh gameplay footage for 10 games coming to PS5, PS4, and PS VR2. See you tomorrow! Regarding Co-streaming and Video-On-Demand (VOD) Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music. View the full article
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Name: PlayStation - Fall Guys - Satellite Scramble Cinematic Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/12/2022 Submitter: Commander Fury Fall Guys - Satellite Scramble Cinematic Trailer | PS5 & PS4 Games PlayStation - Fall Guys - Satellite Scramble Cinematic Trailer | PS5 & PS4 Games
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Helloooooooo! Something We Made here coming at you with a brand new PS.Blog post! We’re so excited to have Toem on PS5 as part of PlayStation Plus Essential this month and see so many new players experience the game for the first time. Play Video We wanted to use this opportunity to introduce you to the free content update we’ve been working on for some time that is coming very soon for Toem: a brand new region called Basto! How do you access the new content you ask? You’ll automatically unlock it once you complete the base game, then all you have to do is visit Nana back home in Homelanda! So what is Basto? It is Toem’s biggest region yet! Filled with brand new content like treasure hunting, minigames and spooky stories! We have been hard at work on this one, gathering up ideas that we didn’t have time to finish for the base game as well as new ideas for the region! New quests, NPCs, and Compendium critters to find! All in all, around 1-2h of playtime! Basto also brings a new camera attachment to the game! 🎈 With this new water popper, you can interact with the world of Toem in a whole new way, splash your way into stamps and new adventures! It’s also kinda funny looking! We really wanted to add more interactions to the world to make it feel even more alive! The big bushes, the many objects that react to the water popper, the day & night change that changes where you can go, it all works together to give Basto more life. Launchable Socks & Jamal Green have also whipped up some brand new tracks to the game, 6 of them in total! We couldn’t be happier that they wanted to help us set the atmosphere on Basto with their music! This update will be a gift to all our players, as thanks for playing. We sincerely hope you enjoy all its changes! We don’t quite know exactly when it will drop, but keep Toem installed on your PS5 and you’ll be reminded when it does. 💖 Hugs and kisses, 💋 Toem Development Team View the full article
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We’ve met the cast, seen action-packed trailers and been tantalized with a closer look at the game’s central villains. Today we can detail how the moment-to-moment gameplay of Frey’s journey unfolds by way of a recent hands-on with Forspoken. That time is spent in a sprawling valley that’s ripe to play – and explore – with mystical parkour and test multiple magic spells unlocked for this demo. There are five objectives dotted around the map, coaxing players towards mission-based tours of Frey’s skills and the challenges she’ll face. Yet the region’s topography is an open invitation to deviate: mountain pathways, floating rock chunks, gigantic bridges, lakes and ravaged villages. A brief tutorial at the valley’s entrance aside, free exploration awaits. A spellcaster with speed That tutorial introduces Frey’s magically-imbued mobility, combat options and crucially how the two are interlinked. A few slow-moving humanoids to test these abilities allow for relaxed experimentation. By demo’s end, a tense battle against a ferocious and fast alligator-type being tests everything learnt up to that point. Juggling attack and support magics and knowing when – and how – to cast them, precise use of parkour to accent those spells and dodge out of harm’s way. Enemy design even in this short slice of gameplay is varied, though you’ll need to either Cuff Scan or activate Photo Mode to halt their aggressiveness long enough to admire their look. Between these clashes that bookend my play time, a slew of enemy types dot the land, ready to be fought or raced past: wandering crowds of corrupted souls and herds of aggressive stags, gold horned crocodiles, winged aggressors. One objective directs Frey to a bridge patrolled by bow-wielding fiends who, once downed, give way to a larger mini-boss opponent. These are servants to the Tantas, Athia’s malevolent rulers, who Frey will eventually face one by one. Whatever shape those confrontations take, conquering each will see that Tanta’s power added to your arsenal. At the demo’s start, I can tap into two sets: Frey’s earth-based magic as well as Tanta Sila’s fire spells. The demo culminates in a boss fight against an Altered Quinkana, all teeth and tail, requiring quick moves to conquer. It’s also a great opportunity to use Sila’s Crucible support magic, which casts a wall of fire around Frey. Juggling spells Each magic set is divided into two strands: multiple Support and a trio of Attack types. L2 triggers the former, R2 the latter. Each spell has a different cooldown period and a specific way to cast it, be it tap, hold or charge. Holding a trigger may let you aim a spell’s area of impact before release, charge another spell’s strength or fire a continual cascade of selected magic. Each cast has a unique feel thanks to the PS5 DualSense controller’s haptic feedback. Press L1 and R1 together to open a circular menu and select which magic set is your current. Use L1 or R1 to bring up a circular menu for Support of Attack, roll to your chosen type with the left stick, and release to lock that spell into part of a preset loadout. You’ve one loadout per magic set, with a quick switch between via left or right on the D-Pad. Use the Bind Support magic for crowd control, trapping enemy groups to let you deliver some health-sapping attacks or focus on stragglers. Frequent switching is recommended and necessary, as each spell is tailored to best tackle a certain enemy number or kind. Changing up loadouts is also a good way to find powerfully complimentary spells. An early favorite is Sila’s Crucible (Support) and Rage Slice (Attack). The first is a castable firewall that encircles Frey. Any enemies wandering into it burn, but it also buffs her attack power when combating any foes within the enclosure. Rage Slice is a melee combo whose finisher sends enemies flying backwards – right into the flames. A world to explore As with any action RPG, there’s no mystical size-fits-all. Elemental resistance is a factor for one. Text pop ups during attacks will inform you if an enemy is resistant to certain spell types. But play it more tactical – and digest some lore – with a scan from your Cuff (Up on the D-Pad) when nearby pre-clash. The camera will zoom in to any enemy within the scan’s radius, with the sentient bracelet upon your arm sharing the necessary deets. (A quick and brief shout out to Forspoken’s wider menu design, the fish-eye lens approach makes for a visually-appealing scroll through the various tabs.) Collect mana to unlock new spells. Not shown are the customisation options for Frey’s outfit: each robe, necklace and nail color offers different buffs. Combine to create a perk set that fits your playstyle. From fish-eye to eagle’s eye: strewn across the land are stone Belfreys. Activating the scan once inside will launch a pannable viewpoint up high, highlighting nearby areas of interest. Choose one to track it on the UI, and at any point you can summon a Compass, a golden thread that’ll arrow off to direct you towards your target. You’re still free to roam and change quests on the fly. Belfreys aren’t the only stone monuments to discover: others unlock items. One triggered a side-quest, both flashback and timed challenge that played out in a nearby derelict fort, as I had to defend civilians from attacking enemy waves for a set amount of time. You’ll also discover Refuges, small huts that offer Frey respite from the dangers outside. There are multiple interactive elements within each, including a small library, from which you can select Spellcraft Challenges, pinning these side-objectives onto a on-screen to-do list. All grant permanent buffs – such as use of one spell refiling one portion of your stamina bar – for the price of meeting certain criteria. For my playthrough these were combat-specific, nudging me towards incorporating Frey’s parkour into encounters, that flamboyance key to drawing out the beauty of the combat system. A ground based Blast Slice for example, will toss a magical spear at a targeted enemy. Performing the spell in the air will initiate a ground slam, with multiple spears rippling out from the ground from the point of impact. There’s whip-like strikes, mid-air flail attacks… movement coupled with button combos unleashes a whirling dervish. As much as all spells have cooldowns, your parkour is tied to a stamina bar. Judicious use of dodges necessary to not drain it and leave yourself open to attack. Frey is fleet-footed, combat fast-paced. Such speed along with an elaborate spell system, tracking multiple enemies and their attack patterns as well as registering on-screen prompts takes time to acclimatize to, which shouldn’t be a problem when easing into the game proper as opposed to being handed a suite of tools from the off. There were increasingly frequent moments when the complimentary systems clicked and I found myself lost in the battle flow as intended. Importantly despite the speed and showy moveset, I always feel completely in control of Frey. Yet a welcome ability tied to Sila’s Magic lets you slow time briefly and lock onto and zip towards an enemy. A magic grapple both meant to escape immediate danger but also get close enough to deliver a killing blow if prompted. Flow makes for satisfying traversal through the world That zip ability doubles as a traversal tool outside combat, using glowing rocks as anchor points to leap higher and further. It becomes a useful skill as fight turns to flight, spells are holstered and I take to speeding across the land. There’s a simple joy to the parkour, named in-game as Flow. Start heading in any direction, hold Circle and off you go. You can take your finger off the button for a few seconds, either to transition into a jump or pan the camera (Flow-powered jumps are also key to initiating aerial attacks in combat). As such while the scale of the valley is huge, travel across is enjoyably swift as a result. The distant horizon beckons, but Athia’s secrets will have to wait for a few more months, when the game launches on PS5 on January 24 next year. View the full article
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Name: PlayStation - Assassin's Creed Mirage - Cinematic World Premiere | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/10/2022 Submitter: Commander Fury Assassin's Creed Mirage - Cinematic World Premiere | PS5 & PS4 Games PlayStation - Assassin's Creed Mirage - Cinematic World Premiere | PS5 & PS4 Games