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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. For The King is a strategic RPG that blends tabletop and roguelike elements together in a challenging adventure that spans the realms, and it’s out today on PlayStation 4! To celebrate the launch, For The King is 20% off for PlayStation Plus users starting today. The world of For The King can be unforgiving, so here are six tips to help you survive on your first excursion into the wilds of Fahrul. Start with the ‘For The King’ Adventure When playing For The King for the first time, you should start with the ‘For The King’ base campaign. In this adventure, you will battle against Chaos as you try to solve the King’s murder and restore order to the land. For The King is absolutely bursting at the seams with content, so make sure to give yourself a fighting chance by learning the basics first! These are the rest of the adventures to choose from: Frozen Expanse: Brave the cold and go beyond the Forest as you search for lost treasure in a frosty wonderland of terror. Into the Deep: Explore the deep and its many hidden secrets in an adventure spanning the high seas. Dungeon Crawl: Explore the lands of Fahrul in a free-form adventure to locate and destroy the Chaos generators deep within five deadly dungeons. Hildebrant’s Cellar: How far can you explore Hildebrant’s Cellar and what awaits those who dare enter? Unlock unique Lore Store Items and Special Achievements by reaching new depths in this Endless Dungeon challenge mode. Gold Rush Un-cooperative Mode: Brave the cursed Midnight Woods and its haunted crypts in this ‘friendly’, multiplayer-only competitive mode. If it’s your first time, definitely start on Apprentice Difficulty While Apprentice Mode may be seen as an ‘Easy Mode,’ the world of Fahrul is against you and with the tabletop influence, your rolls are defined in part by luck. If it’s your first time through the campaign, the Apprentice difficulty will scale things a bit more in your favor with more lives, less enemy health, and also give you better starting items such as the ‘Godsbeard’ for recovering health. Higher difficulties make the game harder by giving enemies more health, giving you fewer starting items, and increasing the economy inflation, but you’ll be rewarded with more Lore and payout. Expand your gameplay with the Lore Store Progressing in For The King by completing objectives such as quests, bounties or singular encounters will reward you with Lore points. Lore is a form of currency that carries between playthroughs and allows you to expand your gameplay options. This allows you to unlock helpful locations, special encounters, powerful items, and even special new characters (classes in the traditional sense). This keeps the game fresh through multiple playthroughs as you try your best to take down the various adventures. Choose your characters wisely When starting a brand-new adventure, you are asked to choose your starting characters, based on what are traditionally known as classes. There are 11 playable characters, with four available from the get-go: The Blacksmith is your typical Tank character, wielding a Hammer and Shield. While they have the lowest speed, they have the highest vitality and when coupled with their ability Taunt, drawing enemy attention to themselves. It’s definitely required. The Minstrel forms the basis of your support, serenading your allies with a lute to encourage and inspire them. Their fantastical performances have a chance to debuff enemies, confusing them for turns at a time during combat. The Hunter, wielding a powerful bow and arrow, can perform devastating shots that allow their attacks to ignore armor, allowing you to directly attack the health points of armored foes to take them down quicker. Rounding out the starting selection, the Scholar can fling powerful Area of Effect attacks hitting multiple foes at once, as well as casting spells that ignore any elemental resistances that the enemy may have. Each character offers various options to expand your playstyle with different abilities, weapons and stats. Some are better for defense or support, while others have devastating offensive capabilities. With a maximum of three, having a well-balanced team is extremely important. Head to a town for bounties and items When you start For The King, even after making informed choices about the classes you’re going to play, the world is going to be against you, and it’s good for you to immediately get to grips with your surroundings. Explore the locales around and especially in the towns. Towns will allow you to obtain Bounties that upon completion will give you some much needed coin. In Towns you will also find Merchants that will offer you the base healing item ‘Godsbeard’ — this is essential if you’re looking to survive the encounters ahead of you, so stock up! Manage your Focus Focus Points are a limited resource that allow you to guarantee interactions. For The King has a board game based approach, so think of a Focus as guaranteeing a roll in your favor, whether it’s a hit chance, a trap defuse or additional movement points. As said previously, however, they are limited and must be managed over the course of time between towns. Characters tend to have around four max focus points. These points can be recovered by staying at inns in towns, or resting in other locations such as friendly encampments, so use them sparingly! I hope you’re looking forward to delving into the world of Fahrul, and don’t miss out on the 20% PlayStation Discount for the launch of the title! If you have any questions about the game let me know in the comments below and I’ll be happy to answer them. View the full article
  2. Hey dudes, I’m Mike from Berzerk and I’m super stoked to let ya’ll know that Just Shapes & Beats is finally coming to PS4 on May 10, so that’s like, in four days? Five if you count today? ANYWAY, m u c h e x c i t e ! IT IS WHAT IT SAYS IT IS Just Shapes & Beats is a game about shapes, and about beats. What. You thought I was going to tell you it’s some kind of narrative driven experience, a coming of age story revolving around a young underprivileged teen overcoming incredible odds in the face of insurmountable adversity? A game that makes you think about the meaning of life and our place in the universe? No. It’s a game about shapes, and about beats. THAT SOUNDS BORING Remember when you were a wee child, wandering the woods, a stick was a game, a rock was a game, a stick and a rock was a super advanced game. Did you lose your inner child at some point? That sounds terrible, you should play more games. WAIT, DID YOU JUST COMPARE YOUR GAME TO A ROCK Maybe I did, disembodied voice in my head, maybe I did, but you know what rocks? Music. We have gallons of that in our game. We got the top indie chiptune/EDM musicians we could find and created the entire game around their sick beats. OK, NOW THAT SOUNDS INTERESTING, WHY DIDN’T YOU OPEN WITH THAT I don’t know dude, my brain works weird, sometimes it just does its own thing, I’m still figuring this out. CAN YOU JUST ELABORATE ON THE GAME INSTEAD OF BEING ALL INTROSPECTIVE AND STUFF Right, I was doing something here. Yeah man, the entire thing was woven around making a game that looks like it sounds, remember those MP3 vizualizers from the 90s? Well like that, but playable. It all started with Danimal Cannon & Zef’s Chronos, Lachhh, the game designer, bought his CD out of impulse during a concert, then started seeing shapes. The next summer he went to a game jam on his own lonely self and decided to make that weird fever daydream he had in game form. Being a coder and being unable to draw to save his life, he made that beat game with only shapes that would do its darnedest to put the music on the forefront. Right from the get-go you have the track and artist in huge letters, and that’s setting the tone: this is an homage to the music, as opposed to using the music as background. NICE BACKSTORY BRO, BUT SERIOUSLY WE’RE LIKE 200 WORDS IN, WHAT IS JUST SHAPES & BEATS Just Shapes & Beats is a musical bullet-hell-ish? It’s weird to explain… you play a shape, you dodge beats, which are also shapes, you can play with up to three friends, who are also shapes. It’s not a bullet hell in the pure sense of the term since it’s a lot more based on dodging and surviving than attacking. It’s more like a dodge ‘em up I guess? …CAN YOU JUST SHOW ME Sure thing buddy. OKAY I’M HOOKED WHAT ELSE IS THERE The game is not just shapes & beats, there’s also a story mode, which serves as an introduction to all the game has to offer, like dipping your toe in the water. Sorry for saying there was no story, I pulled a sneaky on you. Once you are done with the 20 something tracks (no spoilers) of the story, or if you don’t really care for it and just want to play tracks, you can head into the challenge runs, a very arcade-y mode where you play gauntlets of three random tracks, you can play those alone, with friends, or with friends you haven’t met yet on the internet. Did I mention there’s online co-op multiplayer? Well, there is, and it’s awesome. HOW HARD IS IT Don’t worry my dude, if you find the game to be a bit too much of a challenge for you, or your terrible-at-video-games friends, you can always enable the Casual mode while playing the story, that will give you… I mean your friends… a bit more of a fighting chance against the musical barrage. And if that wasn’t enough, we also have a Party mode that has no difficulty at all, if you just want to enjoy the music in the background. I MEANT HOW HARD CAN IT GET, DO I LOOK LIKE A DANG CASUAL TO YOU M8? Of course, my good sir, you’ll be happy to know that the PS4 release also introduces HARDCORE MODE. We made our designer watch videos of things that anger him, like people cutting in line at the coffee shop because they know the staff, and dog owners not cleaning up behind their animal, and then let him loose in the wild. Every stage has been redesigned in some form or another to give you a whole new experience that will make even seasoned Souls-like players weep, longing for their mother’s warm embrace. OK THAT MIGHT BE GOING A BIT OVERBOARD, YOU OK BUDDY? Sorry, dunno what happened there. I went to a very dark place thinking about people who don’t pick up after their dogs. *looks at wrist* I THINK WE’RE OUT OF TIME, ANY PARTING WORDS? Who made you the boss here? Did you just say *looks at wrist* out loud? That’s not how any of this works. But yes, you might be right. I’d like to invite everyone still reading this to give our game a go. It’s a lot more fun than reading whatever this was, I swear. One could even say that it’s a game you should definitely try to beat. …GO WAIT FOR US IN THE CAR… JUST SHAPES & BEATS: HARDCORE EDITION COMES FIRST TO PS4 ON MAY 10 FOR THE LOW LOW PRICE OF $19.99 USD ALSO, HEADLINE WASN’T CLICKBAIT, THERE’S ALSO A THEME DON’T MISS IT, OR DO; ONE CANNOT ALWAYS GET WHAT ONE DESIRES View the full article
  3. Hi all! Excited to share that State of Play will return for a new episode next Thursday, May 9 at 3:00pm Pacific Time. It’ll be a quick show (around 10 minutes), but we’ve got some PS4 updates we couldn’t wait to share with you. PlayStation Worldwide Studios will be showing off an extended look at MediEvil, as well as a first look at a new title. And we’ll have other updates and announcements from upcoming PS4 games. One note: Don’t expect any updates relating to our next-generation plans this time. Sorry! You can watch live on Twitch, YouTube, Twitter, and Facebook, as usual. As always, we’re always reading your feedback and comments, so please keep them coming! There’s lots more in store for State of Play: episode 3 will return later in the year with more news and updates. View the full article
  4. The 16-bit world is yours for the taking in Shakedown Hawaii, coming to PS4 and PS Vita. Vblank’s souped-up follow up to Retro City Rampage promises an open world island’s worth of havoc to wreak and “legitimate” businesses to grow. Start building your empire Tuesday. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Doughlings: Arcade PS4 — Digital (Out 5/9) Doughlings brings unique gameplay mechanics through its interesting characters and the world while combining together the best that all known Arkanoid games have to offer, polished with a modern look and design. For the King PS4 — Digital For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally. None before you have returned from their journey. Will you put an end to the Chaos? Frane: Dragons’ Odyssey PS4, PS Vita — Digital (Cross-Buy) An odyssey to the world below! Set out for in search of a missing girl and venture out in a fantasy action RPG. Take on enemies with weapons and magic in quick-paced action battles. Explore dungeons, craft items, upgrade weapons, cook dishes and enjoy your quest with a variety of original and colorful characters. Lost Artifacts: Soulstone PS4 — Digital After the Soulstone is stolen during an auction in the national museum, Claire and her helpers witnessed the revival of the terracotta army and its Emperor. Go on a journey through a country full of myths in the exciting casual strategy game Lost Artifacts: Soulstone. Lovecraft’s Untold Stories PS4 — Digital (Out 5/10) Lovecraft’s Untold Stories is an action rogue-lite with RPG elements. Explore randomly generated levels based in H.P. Lovecraft stories, fighting cultists and monsters from the Mythos, improving your weapons and gear, solving puzzles, and looking for ways to defeat the Great Old Ones and the Outer Gods. My Big Sister PS4, PS Vita — Digital (Cross-Buy) My Big Sister is a game about two sisters trying to return home after being kidnapped by strangers. Across multiple chapters, players clear puzzles to advance through the game’s story. With many secrets and multiple endings, you’ll have your work cut out for you to get the ending the sisters deserve. Party Arcade PS4 — Digital (Out 5/8) Party Arcade is a family friendly party game set in a virtual modern arcade. Starting with 13 addictive games, players collect tickets, unlock equipment skins, and battle against family and friends at home, or online around the world! Puyo Puyo Champions PS4 — Digital Jump straight into fast-paced puzzle action with features fit for both friendly rivalries and competitive tournaments. Challenge your friends and family in local multiplayer or compete against players through online matchmaking. Built for all ages, this classic puzzle game has a surprisingly competitive edge. Reverse Crawl PS4 — Digital You’re dead already! But such a trifling inconvenience isn’t going to stop you, the Revenant King, from reclaiming your throne. Reverse Crawl is a fast-paced turn-based strategy RPG that lets you lead mobs of monster minions and back-from-the-grave goons into battle against the elite armies of the dastardly Red Queen. Shakedown: Hawaii PS4, PS Vita — Digital (Cross-Buy) Shakedown: Hawaii follows three protagonists through a 16-bit open world, filled with missions, sidequests, arcade challenges, and empire building. Build your own ‘legitimate’ corporation by sabotaging competitors, ‘re-zoning’ land, and more. The entire island is up for grabs… with the right business model! The information above is subject to change without notice. Days Gone Playlist Cloak & Dagger Season 2 Original Score Composed by Mark Isham Vampire Weekend – Father of the Bride Dragged Across Concrete Happy Death Day 2U Cold Pursuit Watch the final games in the second round live Series Finale Monday, 5/6 at 10PM PT on AMC PlayStation Vue has your favorite sports, news and must-watch shows. View the full article
  5. Last week, we asked you head out into the Farewell Wilderness and fend off some Freakers in Days Gone. While fighting for your life as Deacon St. John, you sent us some intense moments using #PS4share and #PSBlog. Here are this week’s highlights: @ahmedzafar99 shared this detailed portrait of our hero Deacon. @ItsDVP focused in on the finer details of the road. Deacon and Boozer drift their way through the rain in this share by @Nick_Baker777. Deacon’s laughing through the chaos in this action packed share from @WarDragon989. If you’re gonna take your eyes off the road, might as well be to look up at this beautiful sky, shared by @alejandroalex65 @PS4tographyuk shared this quality shot of a Freaker. We couldn’t help but share another great shot taken by our very own Justin Massongill: Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Days Gone – Deacon’s Bike Share by: 9am Pacific on Wednesday, May 8 Next week, we take a closer look at Deacon and his bike. Share moments of him on the broken road in Days Gone with #PS4share and #PSBlog for a chance to be featured. View the full article
  6. Bend Studio’s post-apocalyptic biker adventure, Days Gone, is out, and players around the world are diving into the freaker-infested plains of Oregon’s heartland. Days Gone features an open world where everything is constantly trying to kill you. Whether it’s wild animals, marauder gangs or relentless freaker hordes, danger is always lurking. Therefore, you need something to get you out of tight situations. You need a bike! Deacon’s bike lies at the heart of Days Gone, and players can expect to form a bond with it that goes beyond simply man and machine. PlayStation Nordic set out to bring the bike to life in the real world. Photo Gallery The Team A team of four Danes was assembled, each with their own area of expertise. Patrick is the project lead, and has been given the task of recreating the bike in real life. The garage manager Andreas has been responsible for a motorcycle repair shop for years and knows all the ins and outs of motorcycles. The team’s designer, Rakel, takes care of drafts and sketches. The fourth and last member is Fabian, a mechanic experienced in welding, metal works and building all sorts of vehicles. More than just a coat of paint Creating Deacon’s trusty bike takes more than just a coat of paint. It has to be quick, reliable and versatile — a last resort when everything takes a turn for the worse and freakers are pouring in from everywhere. To make matters even more stressful, the team only had 48 hours to turn an old wreck of a bike into the kind of machine that keeps Deacon from suffering a gruesome, painful death. The team spent day and night in the garage, tailoring the motorcycle to fit the needs of a post-apocalyptic wasteland. Denmark got a Motorcycle As for the final result of the bike, we think we’ll let the pictures speak for themselves. It’s good to know — if there’s ever a global pandemic, where millions upon millions of people are turned into mindless, cannibalistic beings, that there’s a bike cut out for the task somewhere in Scandinavia. Days Gone is out now, only on PlayStation 4. View the full article
  7. Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here Warning: Game of Thrones spoiler talk from 36:30 to 47:55! We’re back! Well, most of us. Tune in to this week’s episode for a Days Gone progress report, a peek at next week’s new games, and a surprisingly detailed discussion about music games. Also, Kristen, Tim, and Justin were all on separate vacations recently so we talk about Japan and Hawaii a lot. Enjoy the show! Stuff We Talked About Days Gone Shakedown Hawaii Mortal Kombat 11 PS Store’s big Golden Week sale (and Theme!) VA-11 Hall-A Music games Tetris Hawaii Japan Zion National Park The Cast Justin Massongill – Social Media Manager, SIEA Kristen Zitani – Social Media Specialist, SIEA Tim Turi – Senior Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  8. Well, it’s real. VA-11 Hall-A: Cyberpunk Bartender Action, the little thing we made for the Cyberpunk Jam five years ago, is now live at PlayStation Store. Holy crap. As a bunch of you will be starting a new round of VA-11 Hall-A, let’s dig a bit into the roots of the game’s protagonist: the character that would evolve into our beloved Jill Stingray. During the original prototype of VA-11 Hall-A, we made the main character some random guy named Gillian as a reference to Gillian Seed from the game Snatcher (developed by Hideo Kojima). But as the idea of the game became more and more concrete, we started debating what sort of main character the game should actually have. During the production of VA-11 Hall-A’s Prologue demo, we toyed with the idea of the protagonist having no name and being referred to just as “bartender,” so as to make them a non-descript self-insert for the player. This idea would have made the game more similar to one of our original inspirations. In Araki Joh’s “Bartender” manga, the titular bartender is mysterious and non-descript for the most part, simply serving as a vehicle for the stories inside the bar to take place. However, in the middle of the full game’s development, we decided to make a leap in a different direction. What if the main character gave a vibe like that of a mysterious bartender… but in reality was anything but? Not only that, with the scope we wanted to keep — one where the player only interacts with the world through serving drinks — we figured our audience would benefit more from interfacing with a protagonist whose character is properly established. If I had to describe Jill as a character, she’s a lonelier version of myself (or indeed a self-deprecating image of myself that comes back to haunt me from time to time). Many elements of Jill’s story draw upon elements in my own life in an effort to make her whole story feel more intimate and grounded. Things like her growing up with no friends, staying at home with her grandfather, and so forth. After all, our main focus with VA-11 Hall-A was to take typical fantastical cyberpunk characters and make them as down-to-earth as possible in the process. It only makes sense that the main character would be the most down-to-earth of the bunch where their story was concerned. For those who have yet to experience VA-11 Hall-A, we hope you enjoy spending time with Jill and relate to her hopes, struggles, and much more. View the full article
  9. Greetings, PlayStation Nation! We’ll be adding two new titles to your monthly PS Plus on May 7: one is a slow-burning exploration of family tragedy, and the other a red-hot couch co-op mashup of cooking, puzzles and chaotic, laugh-out-loud fun. Let’s take a closer look: What Remains of Edith Finch From the creators of The Unfinished Swan, the award-winning What Remains of Edith Finch is a highly original and often surreal experience. As the last of the cursed Finch family line, visit your family’s old family home and discover more about your relatives’ untimely deaths through unique interactive storytelling. Sombre, thought-provoking and at times deeply moving, What Remains of Edith Finch is one of this generation’s most understated gems. If you missed it the first time around, now is your chance to experience it. Winner of Best Game 2017 from the British Academy Games Award (BAFTA), Best Narrative award at the Game Developers Choice Awards 2018 and more, developer Giant Sparrow’s follow up to their debut release, The Unfinished Swan, is a truly a special experience. Overcooked! Built specifically with local co-op play in mind, Overcooked! is a fun, frantic and often hilarious experience for up to four players. You and your friends will join forces to become a team of chefs and work against the clock to turn out dishes for hungry customers. With a strong emphasis on teamwork and timing, you’ll need to communicate with each other to chop vegetables, fry steak, stir sauces, plate-up finished meals, and more — all without the kitchen catching fire! With its cute and colorful stylings, huge range of dishes and kitchen layouts, easy controls, accessible gameplay and a focus on silly, over-the-top antics, Overcooked! is the perfect party game for gamers and non-gamers alike. Play solo or enjoy couch co-op and competitive modes for up to four players. Both What Remains of Edith Finch and Overcooked will be available to download from PlayStation Store on May 7. In the meantime, you still have a few days left to pick up April’s two PlayStation Plus titles. Conan Exiles is a wholly unique take on the survival RPG genre that transports you back to the very dawn of civilization, while The Surge is a brutal and rewarding action-RPG journey through a dark sci-fi dystopia.If you haven’t downloaded these yet, fear not: both will be available to download for PS Plus members until May 6. View the full article
  10. Hey there! I’m Gustaw, the co-founder of Acid Wizard Studio, the creators of Darkwood. Darkwood is an open world survival horror that does not rely on jump scares. Instead, it aims to provide a unique and terrifying experience utilizing the fear of the unknown. Why no jump scares, you might ask? To answer that, we need to go to the studio’s beginning. It’s 2012. One evening, three college buddies meet up, decide that they’re tired of their jobs and want to pursue something they always dreamed of: making video games. Thus, Acid Wizard Studio was founded. Having no experience in the matter, they decide that the best course of action is to make a very simple tower defense game that would be done in about a month of working after hours. This very simple game concept got a bit more complex over time and in the end, it took us around five years of development to complete it. It evolved into a procedurally generated, open-world survival horror game with RPG and roguelike elements, known to you as Darkwood. Darkwood did not start off as a horror game. As a matter of fact, we were always too afraid to play most horror titles or watch horror movies and very much disliked the horror genre trends from several years ago, which revolved around cheap jump scares. But, as the game grew, we saw the potential to create something more ambitious with our top-down perspective. By putting a heavy emphasis on sound and music design, tricking the player with our light and field of view mechanics, and making them get lost in a mysterious world; we achieved a dense, creepy atmosphere that’s enjoyable even by wimps like us. From a game design perspective, Darkwood is a bit like Frankenstein’s monster — a patchwork of ideas and parts of games the three of us loved and cherished: it’s a top-down survival horror, with a procedurally generated open world, nonlinear storyline with choices and consequences, detailed NPC interactions, roguelike elements, skill trees, crafting, a dynamic day and night cycle and a dynamic weather system. We cannot imagine a more complicated mix of features. If we knew several years ago what we know now, and how much of a headaches during development they will give us, we would have decided that they are totally at odds with each other and would have cut most of them. Thankfully, we were much more naive and ignorant back then, and thanks to this approach Darkwood is a beautifully weird blend of genres. Inspiration For inspiration, we turned our gaze outside of the game industry, mainly to the works of the old masters of cinema like Tarkovsky (Stalker) or Kubrick (The Shining). We were also heavily inspired by Slavic lore, books by Stanisław Lem, Strugacki brothers and games like Fallout or Dark Souls. On a side note, many players describe Darkwood as Lovecraftian, and they are actually right as the game shares many (sometimes striking) resemblances with the works of the master of weird fiction. But the thing is, we only started reading his stories at the very end of Darkwood’s development, so all the similarities are the result of some sort of cosmic coincidence. Thanks for reading! We are thrilled that Darkwood will creep onto PS4. If you want to experience a different perspective on the horror genre, be sure to look for it at PlayStation Store on May 14! View the full article
  11. Welcome back! Whether you’ve been exploring the scenic Farewell Wilderness in Days Gone or fighting time itself in Mortal Kombat 11, you’ve probably still got your hands full with some of April’s new releases. PS VR owners got some new treats too, with Outerloop’s Falcon Age and Zoink’s Ghost Giant. But that’s not everything! Peruse the list below and cast your vote for the best new game of April 2019. Polls close Sunday night at 11:59pm Pacific! How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will. How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted. Players’ Choice: What Was April 2019’s Best New Game? View the full article
  12. There’s never been a better time to jump into Ghost Recon Wildlands as Operation Oracle brings new, free story content to PS4 players on May 2. Adding two new missions that you can tackle solo or with up to three friends in four-player co-op, Operation Oracle will task the Ghosts with rescuing a Skell Tech engineer being held hostage by Unidad forces. What begins as a simple rescue mission suddenly takes a turn for the complex when you meet Cole D. Walker, a Ghost Team Leader who will make you question the difference between friend and foe. If you want to try the game for free, including Operation Oracle and all other post-launch content, you’re in luck, as Ghost Recon Wildlands will be free for all PS4 players from May 2 to May 5. You can preload the game on May 1, and all progress you make during the free weekend will carry over if you decide to purchase the game afterwards. PlayStation Plus is still required to play any online modes. Operation Oracle is part of a series of free post-launch updates to Ghost Recon Wildlands, which have so far included the Ghost War PvP and Tier 1 modes, as well as Special Operation missions featuring crossovers with Splinter Cell’s Sam Fisher, Rainbow Six Operators, and even the Predator. Stéphane Boudon, Content Director at Ubisoft Bordeaux, sat down to chat about those previous missions, what it was like to bring them into the game, and what the Ghosts will face in Operation Oracle. Ghost Recon Wildlands has received a great deal of post-launch support with its Special Operations, starting with the Sam Fisher appearance in Special Operation 1. What have been some of your favorite parts of working on these? Stéphane Boudon: Developing a full-fledged Year 2 for Ghost Recon Wildlands was a great opportunity to expand the universe of Ghost Recon by inviting famous guests into the world. We are quite proud of the results and the community reception to the different Operations, and we are hoping to finish this with a bang with Operation Oracle! Year 2 was also a way for us to start teasing the future, as more clues may surface regarding Skell Technology. As a developer but also as a player, bringing [Ghost leader] Scott Mitchell back was one of my favorite parts of Year 2. Working closely with narrative designers and writers to make everything fit perfectly was so satisfying! One of our challenges was to visually recreate Scott, as the old fella never really existed in HD before. Speaking of Scott, you may discover some new clues about him in Operation Oracle. How important has community feedback been in shaping the content in the Special Operation updates? What are some of biggest tweaks and gameplay changes you’ve made in response to feedback? SB: Community feedback truly shaped the content of Year 2 and each Special Operation. While we wanted to surprise our players by bringing new guests to the Wildlands, everything else was dictated by what the community wanted, from the inclusion of a Photo Mode, to the development of Guerilla mode [in which players defend key locations by fighting off waves of enemies], to the release of new weapons, setting the time of day, new night vision goggles, and so on. Operation Oracle goes into some interesting territory. What makes this such a special mission for the Ghosts? SB: With Operation Oracle, we want to truly challenge players and their perception of Wildlands. The arrival of another Ghost Leader, Cole D. Walker, will cast a new light on the Ghosts’ CIA informant, Karen Bowman. We really cannot wait to see how players will react! What sets this special mission apart from the previous Special Operations in Wildlands? SB: While each Special Operation brought new PVE and PVP content, this update is slightly different, as it focuses on the two new missions in which players will get to encounter Cole D. Walker. What happens here might very well set the stage for the future. What type of content have you been able to deliver post-launch that wouldn’t have been possible around the time of launch? SB: For us, the greatest opportunity with this post-launch support was to be able to surprise old and new players with exciting content, but also to address their feedback and requests. Having this conversation with the community helped us grow as a team and evolve the overall experience of Ghost Recon Wildlands. The Photo mode is a great example. As developers, we are able to pause the game, move the camera, and change the weather or the time of day freely; it’s something very common for us. I frequently saw developers roaming and getting lost in the world we built, checking details, or playing with FX frozen in action. I do it myself frequently. Around time of launch, we recognized all the potential we had here, but obviously we had more important aspects of the game to address and we didn’t have the time to tackle all the technical issues of Photo mode. Post-launch gave us the space to bring it to the community, and now thanks to the players, we can see just how gorgeous the world of Wildlands is. If someone hasn’t tried out Wildlands yet, where should they start? SB: Jump into the main story, complete the first mission, and get your first sniper rifle. Once you’re there, head over to Montuyoc in the southwest of the map to unlock and start Operation Oracle. It might be a challenge, but you will be in good company! Operation Oracle is coming free to Ghost Recon Wildlands players on May 2. Ghost Recon Wildlands will also be free to download and try between May 2 and May 5 from PlayStation Store. View the full article
  13. BoxVR is a boxing-inspired PS VR fitness game that delivers a professional quality workout whether you’re a couch potato or a total gym rat — or anywhere in between. It was co-designed by me and a team of five other professional fitness instructors. We used our 50+ years of collective experience to build routines that deliver the same quality of workout you’d get in a top-tier fitness studio while still being incredibly fun — kind of a mash-up of Guitar Hero and Zumba! BoxVR is one of those games you’ll grasp in seconds, yet it never gets old. Throw hooks, jabs, uppercuts and other punches at coloured targets while ducking, bobbing and weaving to dodge other ‘attacks’. Each sphere indicates which hand to use and which type of punch to throw. Themed environments and a wide range of difficulty and intensity options add to the challenge and excitement. Each routine is choreographed to music ranging from hip-hop to electronica to disco and more. For the PS VR adaptation, we’ve more than doubled the number of music tracks, for a total of 110, and added 11 exclusive new routines, for a total of 45 — creating an massive variety of workout session combinations ranging in duration from six to 60 minutes. (We’ll be adding tons more routines and tracks over time.) How is BoxVR different from other movement/rhythm games? Well for starters, it’s the only game co-designed by me and several other professional fitness instructors. Our decades of experience helping people get the most out of their workouts were instrumental in choreographing the routines in the game, and you can feel the difference when you play. BoxVR workout routines gradually increase in intensity and challenge, but are never impossible – meaning players maximize their strength, endurance, timing and accuracy with minimum risk of injury. The routines include brief rest periods, deliberately designed to give players time to recover and lower their heart rate so they can go right back to giving 100% effort. The game tracks your caloric burn rate, session length and more by session, week, month and all-time. This not only lets players ramp up the intensity of their workouts gradually, it’s also motivational; seeing your ongoing progress and cumulative calories burned is pretty inspiring! As a professional dance and fitness instructor for many years, I’ve led thousands of group fitness classes all over the world, and I’ve been having a blast helping design and choreograph the routines in BoxVR. From the intensity level and duration to the music tracks, it’s easy to get the workout you want while having a great time honing your moves and racking up perfect scores. For the PS VR launch, we’ve even added a trophy system (including a Platinum Trophy) to help track your progress and celebrate your major milestones. There are lots of VR games that will get you moving, but only BoxVR delivers a pro-quality workout session tailored to your specific needs, from duration and intensity to style and soundtrack. We’re super excited to bring BoxVR to PS VR, and hope you’ll give it a try! View the full article
  14. There sure are a lot of villains in space. And it’s up to Black Paradox, the space-car driving badass bounty hunter, to bring them to justice i.e. shoot them until they explode. So, buckle up space cadets, crank up the synth-wave, and blast-off into a neon-tinged, retro-stylish universe, where roguelite side-scrolling shmup adventure awaits! But before you do that, these five totally rad Black Paradox facts will help you become the boss of the cosmos… 1. You can equip the Star Phoenix with up to six power-ups The first rule of intergalactic crime-fighting is looking good when you’re zapping through space. That’s why you get to warp through the quadrants in the Star Phoenix — a rocket-car with wing doors that’s hotter than a solar flare and just as sexy. Just don’t stand too close to the exhaust port. The base model Star Phoenix is already a head-turner, but the vehicle’s real beauty lies in its ability to be upgraded on-the-fly. After successfully beating a boss, you’re rewarded with a choice of two power-ups. These come in the shape of stat buffs, drone assistance, or other (usually beneficial) gameplay effects. Over the course of a single run, the Star Phoenix can be equipped with a total of six power-ups. In addition to the 37 different power-ups and 13 drone types to try out, there are eight super-secret power-up combos to discover — this is when two specific power-ups are both equipped on the same run and consequently creates a new effect. To get you started, here’s one of the eight: if you’re able to equip the Blade Drone and Barbed Wire power-ups together, it creates the Ripping Drone Combo. 2. Chips provide permanent upgrades Power-ups are cool, but they only stay with you for a single run. For something more permanent, i.e. something that stays equipped to the Star Phoenix between runs, chips have got you covered. Available from the Garage, which you can visit between runs, chips are bought using credits earned by shooting down enemies. When equipped, a chip provides boosts to two of the Star Phoenix’s stat categories — Health, Attack, Speed, Fire Rate — and gives a special, additional effect. Initially, only two chip slots are available, but it’s a good idea to earn enough credits to spend on unlocking a further two as quickly as possible, so you can equip a maximum of four chips at once. The more chips you have equipped, the better your chances of success. When you first start playing, only low-level chips will be available — chips go from level 1 (min) to 13 (max). However, the chips made available to purchase are randomly generated based on the average level of the chips you have equipped. So, when presented with a choice of two chips, always try and grab the higher-level option. This is the quickest way to fully pimp the Star Phoenix with high level chips. 3. You can play with 20 different weapons You begin every run with a basic gun equipped to the Star Phoenix. It’s effective enough as a starter, but you’re going to want to grab something more powerful and/or fun as soon as you can. Weapon crates are dropped by long cargo ships when they’re destroyed, so keep an eye out for them. The Star Phoenix can be fitted with two weapons, although you can only use them one at a time. If you have two weapons fitted and pick up a new weapon from a crate, the new weapon will replace whichever weapon you were using last. Be sure to familiarize yourself with all the weapons — there are pros and cons to all of them. My favorite loadout consists of a weapon with a large spread of fire/damage, balanced by one that requires more precision but packs a heftier punch. It’s then simply a case of switching between them as the situation demands. Handy tip: Some weapons slow you down when they’re being fired. This can be very useful for situations that require precision manoeuvring, such as when you’re faced with a barrage of bullets and need to weave between them. 4. It’s not just Black Paradox that is called Black Paradox We’ve already established that the criminal-busting hero is called Black Paradox, but we haven’t mentioned that Black Paradox has a space-bending special move at his disposal that’s also called Black Paradox. When the special attack meter is fully charged and Black Paradox has been triggered, it warps a clone of Black Paradox, who is driving a clone of the Star Phoenix, from a ‘dark’ dimension to fight alongside you. Like most special attacks, it’s best to keep Black Paradox for emergencies, which in this case is usually during the boss fights that come at the end of each stage. The special attack meter doesn’t carry over and is reset to empty at the start of each quadrant. In other words, if the special attack meter is full during a boss fight, use it or lose it! It’s also worth mentioning that your health is reset to FULL at the start of each stage, so you can afford to be a little reckless during a boss fight, safe in the knowledge that you’ll be fully juiced before heading into the next area (as long as you beat the boss, of course!). 5. Beat the game and you’ll unlock an alternate universe If you successfully steer the Star Phoenix through all seven quadrants, and defeat each of their respective bosses, then you’ll unlock Darkness Mode — a boss rush mode that takes place in the alternate ‘dark’ dimension that the Black Paradox clone inhabits. As it’s his territory, you play as the ‘dark’ Black Paradox, rather than the ‘light’ version of the hero that features in the main game. You’ll face off against alternate, more powerful clones of each of the bosses, all of which use a modified and deadlier version of their attacks. And when you use the Black Paradox special attack, the roles are reversed, so it’s the light universe Black Paradox who appears to temporarily lend his firepower. And, while we’re on the subject of modes, I should also point out that Black Paradox features two-player local co-op, so you and a buddy can team-up and take down the galaxy’s most nefarious villains together. Black Paradox launches tomorrow and we hope you’ll have fun cleaning up the cosmos one criminal boss at a time. View the full article
  15. Hej Hej! We are Bedtime Digital Games, an indie developer from Denmark. We have strived to create imaginative worlds for you to explore since 2014 and it is a real pleasure to be here talking about our latest game, Figment. Figment is an action-adventure game that invites you to explore a unique surreal universe filled with music, humor and a multilayered narrative. In Figment, we wanted to explore the subconscious, or more precisely where dreams are created. First, we asked ourselves “what do people dream of, and why?” But we realized it was more interesting to ask ourselves “where do dreams come from, and what might that place look like?” Which meant that the team had to take a deep dive into the mind and find a way to materialize thoughts and life events into real elements. Following the classical segmentation of the mind (logical left and creative right), we started working on Freedom Isles. You may have guessed from the name that this is the creative, right-brain part of the mind. The few rules to design this place were to give it a lot of space and make it green and lively, through visuals and sounds. We decided — as a way to reinforce the mood — to make it bright, as if it’s always noon there. Now that the right-brain part was made, it was time to take care of the left-brain part, often referred to as the logical side. We instinctively thought of a bland, cold place, made of boxes and cubes devoid of rich or vivid colors. But this didn’t feel right for us: visually speaking, it was too disconnected from Freedom Isles. Instead, we decided to turn it into a problem-solving realm, similar to a factory, full of steam and cogs. We had a lot of fun linking those two areas together, turning those two separate parts into one big, connected mind. Exploring the impact of our day-to-day lives on our subconscious became a great source of inspiration. Our subconscious is ever-changing, influenced by past and present experiences. The mind absorbs and uses recent events and images in thoughts and dreams. This gave birth to The Pathway, the bridge between the subconscious to the conscious. This place is disorganized, filled with all the recent emotions and experiences slowly trickling into the mind… But you’ll have to explore the game yourself. Grab your sword and get ready to dive into the mind! We are thrilled to finally share Figment with you and hope you will enjoy your time in the mind. See you May 14 at PlayStation Store. If you have any questions before (or even after) the release, feel free to ask in the comments. View the full article
  16. Ahoy-hoy! Justin’s on the road, so I’m filling in this week. I know we’re all hip-deep in the grim, brutal world of Days Gone (not to mention Mortal Kombat 11), but next week sees some noteworthy new releases as well. Fade to Silence is a survival RPG set in a frozen post-apocalyptic hell populated by bizarre creatures. Developed by Black Forest games, this single-player and co-op adventure continually challenges you to stay one step ahead of the blizzard and do whatever it takes to stay alive. Read on for a full list of next week’s new releases. Enjoy The Drop! Bird Game PS4 — Digital In Bird Game, a third-person flying adventure, a very special adventure awaits you. Complete with a serene soundtrack, a difficult yet relaxing adventure awaits all those who wish to be one with nature. Black Paradox PS4 — Digital Black Paradox is a fast-paced roguelite shoot ’em up. Unleash an arsenal of weapons, power-ups, drones, and other upgrades to survive waves of enemies, against a backdrop of vibrant pixel art and synth-wave soundtrack. Enter the cockpit, ready your weapons, and prepare for the ultimate galactic showdown. Bomb Chicken PS4 — Digital Play as a bomb laying chicken in this action puzzle platformer! Who doesn’t love chicken… especially when it’s smothered in delicious blue hot sauce? After a freak accident, a seemingly ordinary chicken becomes a bomb laying free range hero. Explore the versatile mechanic of laying bombs in this explosive exploration platformer. BoxVR PS VR — Digital BoxVR brings music enhanced, boxing inspired workouts to Virtual Reality gaming. Leading fitness instructors help us produce a variety of boxing workouts, specifically designed to destroy calories in the most entertaining way ever devised! We are constantly improving BoxVR with new classes, music, moves and features. Crashbots PS4 — Digital (Out 5/1) Take control of the latest line of robots and test their fighting capabilities, agility, and endurance in various arenas filled with dangerous obstacles, booby traps and enemies. In World mode, reach the finish line of each level before your battery runs out. In Endless mode, run as far as you can before your energy runs out. The End Is Nigh PS4 — Digital Follow Ash, one of few ‘things’ that have ‘survived’ the end of the world. Feel his stress levels rise as you throw him into an endless swarm of decaying, mutant creatures and aid his final epic quest… to simply make a friend. Fade to Silence PS4 — Digital, Retail Fade to Silence takes players into a frozen, post-apocalyptic world where defying nature’s threats and enemies is key. A compelling mix of a puzzling story, a constant strife for resources, balancing short term needs versus your long term goals, and a tense, atmospheric mood makes this game a unique survival adventure. Fell Seal: Arbiter’s Mark PS4 — Digital Fell Seal: Arbiter’s Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities! Giga Wrecker Alt. PS4 — Digital In the near future, where Earth has been ravaged by robot invaders, the fate of the planet rests of the shoulders of a young girl who becomes more than human. Saved from death and cursed with cybernetic powers beyond comprehension, it’s up to Reika Rekkeiji to save humanity from the evil Ajeet in this exciting new game from legendary developer Game Freak! Tower of Dragonasia PS4 — Digital Experience a unique action-packed adventure as a mythical dragon while fighting waves of dragons to ascend to the top of the Tower of Dragonasia. Play as five unique dragons as you venture through three worlds of carefully crafted levels and countless waves of enemies in order to climb the mysterious Tower of Dragonasia. Va-11 Hall-A: Cyberpunk Bartender Action PS4 — Digital (Out 5/2) You are a bartender at VA-11 Hall-A, affectionately nicknamed ‘Valhalla.’ Although it is just a small bar in downtown Glitch City, it attracts the most fascinating people this side of dystopia. Keep your clients lubricated and you will be made privy to the most interesting stories. The information above is subject to change without notice. Cage the Elephant Takeover For the Throne ScHoolboy Q – Crash Talk How To Train Your Dragon: The Hidden World Fighting With My Family Game of Thrones | Season 8 Watch the ceremony live Saturday, 4/27 at 8PM on HBO Season Premiere Sunday, 4/28 at 8PM PT on TLC Watch the event live Wednesday, 5/1 at 8/7c on NBC PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  17. Last week, we asked you to keep your eyes out for creatures and critters big and small from your favorite games and share them with us using #PS4share and #PSBlog. After sorting through everything from loyal puppers to feral foes, here are this week’s highlights: Senu lands on Bayek’s arm in this Assassin’s Creed Origins share by @iRooby1. This lizard fellow can be found wandering in God of War, as shared by @andpodepah. @fish_face15 shared this little fox scurrying through the world of Horizon Zero Dawn. A jaguar is ready to lunge on Lara Croft in Shadow of the Tomb Raider, as shared by the aptly named @richardcroft17. @possibletemplar shares a beautiful portrait of an elephant from Uncharted: The Lost Legacy. V’s familiar Shadow is ready to strike in this Devil May Cry 5 share by @Sefwick. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Days Gone Share by: 9am Pacific on Wednesday, May 1 Next week, we head to the Farewell Wilderness in Days Gone. While fending off freakers as Deacon St. John, share how the world comes for you with #PS4share and #PSBlog for a chance to be featured. View the full article
  18. Join PlayStation Store where all that glitters are games as we celebrate Golden Week! Bring the fireworks to Raccoon City in Resident Evil 2, parade through Jump Force with manga heroes, or honor old friends with Kingdom Hearts III – all for up to 65 percent off. PS Plus members save up to 75 percent. Feast your eyes upon the bounty of titles below then head to PS Store starting tomorrow. Golden Week Sale ends May 7 at 8 AM PT. PS4 Games Title $Sale $PSPlus $Original .HACK//G.U. $24.99 $19.99 $49.99 2064: READ ONLY MEMORIES $6.99 $3.99 $19.99 428: SHIBUYA SCRAMBLE $19.99 $14.99 $49.99 ACE OF SEAFOOD $7.19 $5.99 $11.99 AEGIS OF EARTH: PROTONOVUS ASSAULT $11.99 $7.99 $39.99 AKIBA’S TRIP: UNDEAD AND UNDRESSED $14.99 $11.99 $29.99 ARSLAN: THE WARRIORS OF LEGEND $29.99 $23.99 $59.99 ASDIVINE HEARTS II $10.49 $8.99 $14.99 ASTEBREED $11.99 $9.99 $19.99 ATTACK ON TITAN $35.99 $29.99 $59.99 ATTACK ON TITAN 2 $41.99 $35.99 $59.99 ATTACK ON TITAN 2 DELUXE EDITION $69.99 $59.99 $99.99 AWAY: JOURNEY TO THE UNEXPECTED $13.59 $10.19 $16.99 BERSERK AND THE BAND OF THE HAWK $35.99 $29.99 $59.99 BIRTHDAYS THE BEGINNING $23.99 $19.99 $39.99 BLACK CLOVER: QUARTET KNIGHTS $41.99 $35.99 $59.99 BLACK CLOVER: QUARTET KNIGHTS DELUXE EDITION $44.99 $37.49 $74.99 BLAZBLUE: CENTRAL FICTION $23.99 $17.99 $59.99 BLUE REFLECTION $41.99 $35.99 $59.99 BUGSBOX $7.49 $5.99 $14.99 BUGSBOX (VR) $13.59 $11.89 $16.99 CALADRIUS BLAZE $7.49 $4.49 $29.99 CAPCOM BEAT ‘EM UP BUNDLE $16.99 $15.99 $19.99 CHRONUS ARC $10.49 $8.99 $14.99 CLADUN RETURNS: THIS IS SENGOKU! $11.99 $9.99 $19.99 CODE: REALIZE ~BOUQUET OF RAINBOWS~ $19.99 $14.99 $49.99 CODE: REALIZE ~WINTERTIDE MIRACLES~ $29.99 $24.99 $49.99 CROIXLEUR SIGMA $8.99 $7.49 $14.99 CRYPT OF THE NECRODANCER $4.49 $2.99 $14.99 DARK ROSE VALKYRIE $11.99 $8.99 $29.99 DARK SOULS 2: SCHOLAR OF THE FIRST SIN $17.99 $13.99 $39.99 DARK SOULS III $26.99 $20.99 $59.99 DARK SOULS III – DELUXE EDITION $42.49 $33.99 $84.99 DARK SOULS REMASTERED $31.99 $27.99 $39.99 DEAD CELLS $19.99 $17.49 $24.99 DEAD OR ALIVE 6 $53.99 $47.99 $59.99 DEAD OR ALIVE 6 DIGITAL DELUXE EDITION $71.99 $63.99 $79.99 DEAD RISING $7.99 $5.99 $19.99 DEAD RISING 2 $7.99 $5.99 $19.99 DEAD RISING 2 OFF THE RECORD $7.99 $5.99 $19.99 DEAD RISING 4: FRANK’S BIG PACKAGE $23.99 $19.99 $0.00 DEAD RISING TRIPLE PACK $20.82 $14.87 $59.49 DEATH MARK $24.99 $19.99 $49.99 DECEPTION IV: THE NIGHTMARE PRINCESS $24.99 $19.99 $49.99 DEMON GAZE II $27.99 $23.99 $39.99 DEVIL MAY CRY HD COLLECTION $20.99 $17.99 $29.99 DEVIL MAY CRY HD COLLECTION & 4SE BUNDLE $29.24 $24.74 $44.99 DIGIMON STORY: CYBER SLEUTH – HACKER’S MEMORY $47.99 $41.99 $59.99 DIGIMON WORLD NEXT ORDER $20.99 $14.99 $59.99 DISGAEA 1 COMPLETE $39.99 $34.99 $49.99 DISGAEA 5 COMPLETE BUNDLE $31.99 $27.99 $39.99 DISGAEA 5: ALLIANCE OF VENGEANCE $20.99 $17.99 $29.99 DISGAEA 5: ALLIANCE OF VENGEANCE SEASON PASS $13.99 $11.99 $19.99 DISSIDIA FINAL FANTASY NT $25.49 $23.99 $29.99 DISSIDIA FINAL FANTASY NT DELUXE EDITION $31.49 $29.69 $44.99 DISSIDIA FINAL FANTASY NT SEASON PASS $17.99 $14.99 $29.99 DMC DEVIL MAY CRY: DEFINITIVE EDITION $17.99 $13.99 $39.99 DMC4SE DEMON HUNTER BUNDLE $25.19 $21.59 $35.99 DOWNWELL $2.19 $1.69 $4.99 DRAGON BALL FIGHTERZ $29.99 $23.99 $59.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 1 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 10 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 2 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 3 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 4 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 7 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 8 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 9 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – FIGHTERZ EDITION $56.99 $47.49 $94.99 DRAGON BALL FIGHTERZ – FIGHTERZ PASS $20.99 $17.49 $34.99 DRAGON BALL FIGHTERZ – FIGHTERZ PASS 2 $19.99 $17.49 $24.99 DRAGON BALL FIGHTERZ – GOKU $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – ULTIMATE EDITION $65.99 $54.99 $109.99 DRAGON BALL FIGHTERZ – VEGETA $3.49 $2.99 $4.99 DRAGON BALL XENOVERSE $13.99 $9.99 $39.99 DRAGON BALL XENOVERSE – GT PACK 1 $3.49 $2.49 $9.99 DRAGON BALL XENOVERSE – GT PACK 2 $3.49 $2.49 $9.99 DRAGON BALL XENOVERSE – RESURRECTION ‘F’ PACK $3.49 $2.49 $9.99 DRAGON BALL XENOVERSE – SEASON PASS $8.74 $6.24 $24.99 DRAGON BALL XENOVERSE + SEASON PASS BUNDLE $22.74 $16.24 $64.99 DRAGON BALL XENOVERSE 2 $20.99 $14.99 $59.99 DRAGON BALL XENOVERSE 2 – EXTRA PACK 2 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2 – EXTRA PASS $17.99 $14.99 $29.99 DRAGON BALL XENOVERSE 2 DRAGON BALL SUPER PACK 1 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2 DRAGON BALL SUPER PACK 2 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2 DRAGON BALL SUPER PACK 3 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2 DRAGON BALL SUPER PACK 4 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2 EXTRA PACK 1 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2: SEASON PASS $17.99 $14.99 $29.99 DRAGON BALL XENOVERSE SUPER BUNDLE $29.74 $21.24 $84.99 DRAGON QUEST BUILDERS $41.99 $35.99 $59.99 DRAGON QUEST HEROES II EXPLORERS EDITION $35.99 $29.99 $59.99 DRAGON QUEST HEROES: DIGITAL SLIME EDITION $25.79 $21.49 $42.99 DRAGON QUEST HEROES: THE WORLD TREE’S WOE AND THE BLIGHT BELOW $23.99 $19.99 $39.99 DRAGON QUEST XI: DIGITAL EDITION OF LIGHT $35.99 $29.99 $59.99 DRAGON SINKER $7.49 $5.99 $14.99 DYNASTY WARRIORS 8 EMPIRES $29.99 $24.99 $49.99 DYNASTY WARRIORS 9 $41.99 $35.99 $59.99 DYNASTY WARRIORS 9 DELUXE EDITION 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$11.99 $9.99 $19.99 CODE REALIZE FUTURE BLESSINGS $15.99 $11.99 $39.99 CODE: REALIZE ~GUARDIAN OF REBIRTH~ $15.99 $11.99 $39.99 CODE: REALIZE ~WINTERTIDE MIRACLES~ $23.99 $19.99 $39.99 COLLAR X MALICE $15.99 $11.99 $39.99 CONCEPTION II: CHILDREN OF THE SEVEN STARS $11.99 $9.99 $19.99 CRIMINAL GIRLS 2: PARTY FAVORS $11.99 $9.99 $19.99 CRIMINAL GIRLS: INVITE ONLY $11.99 $9.99 $19.99 CROIXLEUR SIGMA $8.99 $7.49 $14.99 CYTUS SELECTION VOL.1 $1.99 $1.19 $3.99 CYTUS SELECTION VOL.2 $1.99 $1.19 $3.99 DEATH MARK $19.99 $15.99 $39.99 DEATH MARK ADDITIONAL CHAPTER RED RIDING HOOD $4.99 $3.99 $9.99 DEEMO DLC BUNDLE 1 $17.49 $10.49 $34.99 DEEMO: THE LAST RECITAL $7.49 $4.49 $14.99 DEMON GAZE $11.99 $9.99 $19.99 DEMON GAZE II $20.99 $17.99 $29.99 DIGIMON STORY: CYBER SLEUTH – HACKER’S MEMORY $31.99 $27.99 $39.99 DISGAEA 3: ABSENCE OF DETENTION $23.99 $20.99 $29.99 DOWNWELL $2.19 $1.69 $4.99 DRAGON QUEST BUILDERS $27.99 $23.99 $39.99 DRAGON SINKER $7.49 $5.99 $14.99 DRAGON’S CROWN $14.99 $11.99 $29.99 DRIVE GIRLS $14.99 $11.99 $29.99 DS:PIANO COLLECTION $1.99 $1.19 $3.99 DUNGEON TRAVELERS 2: THE ROYAL LIBRARY & THE MONSTER SEAL $11.99 $9.99 $19.99 DYNASTY WARRIORS 8 EMPIRES $23.99 $19.99 $39.99 ELMINAGE ORIGINAL $5.99 $4.49 $14.99 ESHEN CHEN COLLECITON VOL.1: TRANSMISSION $1.99 $1.19 $3.99 EXIST ARCHIVE: THE OTHER SIDE OF THE SKY $11.99 $7.99 $39.99 FALLEN LEGION BUNDLE $11.99 $8.99 $29.99 FAST STRIKER $5.59 $4.89 $6.99 FINAL FANTASY X/X-2 HD REMASTER BUNDLE $14.99 $12.49 $24.99 GAL*GUN: DOUBLE PEACE $7.49 $5.99 $29.99 HTOLNIQ: THE FIREFLY DIARY $6.99 $5.99 $9.99 KNIGHT IRIS COLLECTION $1.99 $1.19 $3.99 KNIGHT ROSABELL COLLECTION $1.99 $1.19 $3.99 L: THE LOWER COLLECTION $1.99 $1.19 $3.99 L: THE UPPER COLLECTION $1.99 $1.19 $3.99 LET’S FISH! 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COLLECTION $1.99 $1.19 $3.99 NIGHTCRY $17.49 $14.99 $24.99 NORN9: VAR COMMONS $15.99 $11.99 $39.99 ODIN SPHERE LEIFTHRASIR $19.99 $15.99 $39.99 OPERATION ABYSS: NEW TOKYO LEGACY $14.99 $12.99 $19.99 OPERATION BABEL: NEW TOKYO LEGACY $14.99 $12.99 $19.99 P3D & P5D BUNDLE + MEGAVERSE COSTUME PACK $52.49 $45.49 $69.99 PENNY-PUNCHING PRINCESS $19.99 $15.99 $39.99 PERIOD CUBE: SHACKLES OF AMADEUS $15.99 $11.99 $39.99 PERSONA 3: DANCING IN MOONLIGHT $27.99 $23.99 $39.99 PERSONA 4: DANCING ALL NIGHT $14.99 $12.49 $24.99 PERSONA 4: GOLDEN $11.99 $9.99 $19.99 PERSONA 5: DANCING IN STARLIGHT $27.99 $23.99 $39.99 PIXELJUNK MONSTERS: ULTIMATE HD $2.49 $1.49 $9.99 PIXELJUNK SHOOTER ULTIMATE $3.74 $2.24 $14.99 PSYCHEDELICA OF THE ASHEN HAWK $15.99 $11.99 $39.99 PSYCHEDELICA OF THE BLACK BUTTERFLY $15.99 $11.99 $39.99 PSYCHO-PASS: MANDATORY HAPPINESS $17.99 $14.99 $29.99 RABPIT COLLECTION $1.99 $1.19 $3.99 RAC COLLECTION 1 $1.99 $1.19 $3.99 RAC COLLECTION 2 $1.99 $1.19 $3.99 RAC COLLECTION 3 $1.99 $1.19 $3.99 RAC COLLECTION 4 $1.99 $1.19 $3.99 RAC COLLECTION 5 $1.99 $1.19 $3.99 RAINBOW MOON $4.49 $2.99 $14.99 RAINBOW SKIES $14.99 $11.99 $29.99 RAYARK SELECTION VOL.1 $1.99 $1.19 $3.99 RAYARK SELECTION VOL.2 $1.99 $1.19 $3.99 RAYARK SELECTION VOL.3 $1.99 $1.19 $3.99 REEL FISHING: MASTER’S CHALLENGE $9.99 $5.99 $19.99 ROMANCING SAGA 2 $19.99 $18.74 $24.99 SAKUZYO COLLECTION $1.99 $1.19 $3.99 SECRET OF MANA $17.99 $14.99 $29.99 SHIREN THE WANDERER: THE TOWER OF FORTUNE AND THE DICE OF FATE $11.99 $7.99 $39.99 SHUTSHIMI $2.49 $1.99 $4.99 SÖLDNER-X 2: FINAL PROTOTYPE $2.99 $1.99 $9.99 SÖLDNER-X 2: FINAL PROTOTYPE COMPLETE BUNDLE $3.89 $2.59 $12.99 SORCERY SAGA: CURSE OF THE GREAT CURRY GOD $7.49 $5.99 $14.99 SOUL SACRIFICE $7.49 $5.99 $14.99 SOUL SACRIFICE DELTA LIMITED EDITION BUNDLE $0.00 $0.00 $0.01 STRANGER OF SWORD CITY $11.99 $9.99 $19.99 SUPERBEAT XONIC $9.99 $5.99 $19.99 SUPERBEAT: XONIC ~7’S REBIRTH~ $1.99 $1.19 $3.99 SUPERBEAT: XONIC ~CRANKY’S PICK~’ $1.99 $1.19 $3.99 SUPERBEAT: XONIC ~EXTRA COLLECTION~ $1.99 $1.19 $3.99 SUPERBEAT: XONIC ~GUILTY GEAR X XONIC~ $1.99 $1.19 $3.99 SUPERBEAT: XONIC ~LONG LIVE COLLECTION~’ $1.99 $1.19 $3.99 SUPERBEAT: XONIC ~MAGICAL BLAZE COLLECTION~ $1.99 $1.19 $3.99 THE LONGEST FIVE MINUTES $19.99 $15.99 $39.99 THE LOST CHILD $24.99 $19.99 $49.99 TIMELINE COLLECTION $1.99 $1.19 $3.99 TOKYO TATTOO GIRLS $9.99 $7.99 $19.99 TOKYO TWILIGHT GHOST HUNTERS DAYBREAK SPECIAL GIGS $11.99 $7.99 $39.99 TORQUEL $4.99 $3.99 $9.99 TOUHOU DOUBLE FOCUS $3.49 $2.49 $9.99 TOUHOU GENSO WANDERER $23.99 $20.99 $29.99 TOUHOU KOBUTO V: BURST BATTLE $11.99 $9.99 $19.99 UTAWARERUMONO MASK OF DECEPTION AND TRUTH BUNDLE $29.99 $24.99 $49.99 UTAWARERUMONO: MASK OF DECEPTION $17.99 $14.99 $29.99 UTAWARERUMONO: MASK OF TRUTH $17.99 $14.99 $29.99 V.K COLLECTION $1.99 $1.19 $3.99 VALKYRIA REVOLUTION $14.99 $11.99 $29.99 WARRIORS OF THE LOST EMPIRE $2.39 $1.79 $5.99 WORLD OF FINAL FANTASY $23.99 $19.99 $39.99 YOMAWARI: MIDNIGHT SHADOWS $13.99 $11.99 $19.99 YOMAWARI: NIGHT ALONE $13.99 $11.99 $19.99 YOMAWARI: NIGHT ALONE / HTOLNIQ: THE FIREFLY DIARY $20.99 $17.99 $29.99 YS VIII – LACRIMOSA OF DANA $31.99 $27.99 $39.99 ZERO ESCAPE: THE NONARY GAMES $11.99 $7.99 $39.99 ZERO ESCAPE: ZERO TIME DILEMMA $11.99 $7.99 $39.99 PSP Games Title $Sale $PSPlus $Original DISSIDIA 012 DUODECIM FINAL FANTASY $5.99 $4.99 $9.99 DISSIDIA 012 PROLOGUS FINAL FANTASY $8.99 $7.49 $14.99 DISSIDIA FINAL FANTASY $5.99 $4.99 $9.99 FINAL FANTASY III $5.99 $4.99 $9.99 FINAL FANTASY IV: THE COMPLETE COLLECTION $8.99 $7.49 $14.99 FINAL FANTASY TACTICS (PSONE CLASSIC) $5.99 $4.99 $9.99 FINAL FANTASY TACTICS: THE WAR OF THE LIONS $5.99 $4.99 $9.99 MEGA MAN MAVERICK HUNTER X $3.99 $2.99 $9.99 Note: All pricing is for U.S. only and subject to change. 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  19. Madden NFL 20 will deliver a completely revamped NFL experience. From a fresh Franchise career campaign to fun new additions to Madden Ultimate Team, there are endless ways to navigate your Madden journey. Earning bragging rights by defeating your friends is still a top priority, but let’s kick off with the five most exciting features coming to Madden NFL 20. 1. Face of the Franchise: QB1 Career Campaign The debut of a new career campaign added within the storied Madden NFL Franchise experience, Face of the Franchise: QB1 is centered on you. Begin by creating your QB and selecting from a series of NCAA Division 1 schools to compete in the College Football Playoff. But that’s only the first step. Your story continues as you take part in the NFL Scouting Combine in order to boost your stock in the upcoming NFL Draft. Once drafted you will look to cement your legacy in the NFL as a Super Bowl champion and potential Hall of Fame candidate. 2. Superstar X-Factors Every football game has a story to tell, and in every game in Madden NFL 20 you will feel like an NFL superstar. Each game will feel more unique thanks to select star players that have abilities to reflect what separates these superstars from the rest of the pack each Sunday. These abilities impact the game far beyond any individual rating you’ve seen in previous editions of Madden. 3. Scenario Engine Every Franchise will feel more alive, with evolving story lines happening alongside every week of your NFL career. Every decision you make will impact what happens next as you compete for the ultimate NFL achievement: a Super Bowl victory. With Madden’s new Scenario Engine, you’ll experience football stories that were previously unavailable to tell. 4. Ultimate Team Missions Think of Ultimate Team Missions as a roadmap to earning all of the programs and content that matter most to you in Ultimate Team. A new list of activities will be presented daily that will help you improve your Ultimate Team so you can spend more time dominating the competition and earning those sweet rewards along the way, whether it’s in Head-to-Head seasons or in the all-new Ultimate Challenges coming to Madden NFL 20. 5. Ultimate Challenges A fresh spin on “solo” challenges, Ultimate Challenges allows you to play with your friends and earn rewards throughout the season. This community-requested feature makes its debut as players will be able to advance to as many challenges as they want, without having to back out to the main menu. Madden NFL 20 will be available worldwide on August 2. Pre-Order Details Pre-order the Ultimate Superstar edition today and choose one of four unique quarterback abilities for your created player in Face of the Franchise: QB1: Steve Young, Kurt Warner, John Elway, or Randall Cunningham. Plus you’ll receive: 3-day early access 15 Gold Team Fantasy Packs Your choice of one out of 32 Core Elite players from your favorite NFL team One large Training Quicksell Pack in Madden Ultimate Team One Past and Present Elite Player Pack in Madden Ultimate Team One Madden Championship Series Pack in Madden Ultimate Team View the full article
  20. Days Gone is almost here! All week, we’ve been counting down the days to when we can get behind the wheel as Deacon St. John in a world that comes for you. Before driving into the Farewell Wilderness and fending off freakers, we’ve been celebrating at playstation.com/DaysGoneCTL with rewards, sweepstakes, and interviews with the team at Bend Studio. The celebration continues tonight with a launch-night livestream featuring special guests, live gameplay, and more. Read on for details on how to kick Days Gone off right: Days Gone Countdown to Launch Livestream We’ll go inside the development of Days Gone with a look at early concept art, a peek at a new in-game cinematic, horde-filled live gameplay alongside special guests John Garvin and Jeff Ross from Bend Studios. What: PlayStation Store Days Gone Launch Livestream When: Tonight @ 7:30 PM PT Where: playstation.com/DaysGoneCTL Giveaways and Sweepstakes What better way to join in on the fun than decking out your home screen with new PlayStation avatars? Or with one of two new Dynamic Themes? They’ll be available as giveaways during the countdown for US and Canada. Rager bears might not be very cuddly in Days Gone, but 20 lucky US players have the chance of winning a very huggable Rager Bear Plushie after entering the sweepstakes. For these rewards and sweepstakes, make sure to head to playstation.com/DaysGoneCTL. We’ll see you for the Countdown to Launch livestream tonight. Happy riding! Click here for official sweepstakes rules. View the full article
  21. When Bend Studio introduces the world to Days Gone, it came with a look at the terrifyingly huge Freaker hordes. These masses of foes flow like water and kill quickly. Players manage massive crowds of enemies, trailing them through macabre killing grounds littered with explosive barrels, choke points, and other tools of destruction. Learn more about hordes in the latest Days Gone Countdown to Launch update with Bend Studio’s Jeff Ross and John Garvin, Creative Director / Writer and Game Director. Creating the Horde “Early in the development of Days Gone, we realized that we had to find a way to create a creature type that was going to be unique to us. And the answer to that was numbers — sheer numbers of them.” – John Garvin “We had to figure out a way to make it fun to fight that many creatures. Because it can’t just be, hey, get up on top of a rooftop and rain down explosives, because that’s not going to be fun. And it can’t just be run for your life and all you’re doing is running. It has to be an experience that is engaging and challenging, but ultimately winnable.” – John Garvin “Once we revealed the horde at E3 2016. It’s so long ago now. It was the moment where the — I think the team was excited about it, but they were guarded, like, do we really have something here. And then just the — from the presentation we put forward to the reaction of the world was really positive, and I think for people who were sort of believers or on the fence, it gave them permission to come on board.” – Jeff Ross Horde Mentality “They each have their own ecosystem, they each have a place where they live. They hibernate, they drink, the eat, and they sort of have this migration pattern.” – John Garvin “So if you stumble into a cave, for example, during the day when Freakers hibernate, you will stumble a horde that’s in there hibernating and it’s terrifying because you can actually kind of walk up amongst them and they’re all kind of sleeping. And if you make a noise, then they’ll rise up at once to attack you.” – John Garvin “Where the hordes live, which typically is at mass grave sites that you can find throughout the Farewell Wilderness. it’s really unsettling to see a hundred Freakers sort of swarming over [a mass grave site] like crows at a garbage dump.” – John Garvin “Part of the physiology of Freakers is that they have very, very high metabolisms. They run really hot. And that means that at night, when it’s cooler out, they get stronger. And if it’s raining, they will become stronger. And in the snow they become stronger.” – John Garvin The Right Mindset for Facing a Horde “Against multiple enemies coming at once, shotguns and their spread are really good at killing them outright or knocking them back a little bit. But against the horde, especially against our larger hordes, what you realize is there’s possibly more horde then there is ammo available. So we have some guns with increased penetration values. When you get these upgrades, what you’ll find is you’re fighting the horde and you should actually aim in such a way that you’re not only aiming at one, but you’re trying to aim at the guy or the other guy behind him. So you can have a bullet go through two or three enemies at once. And it’s almost essential for defeating the horde efficiently.” – Jeff Ross “That’s the key: just thinking about it as a flood. ‘Okay, I’m going to be running from this giant wave. I don’t have a choice, but eventually I’m going to figure out a way to make it a smaller wave and then a smaller wave,’ and eventually you get it whittled down until you’re literally facing that last one — because there’s always a final one — and using your melee weapon to take it out. That’s a very satisfying moment.” – John Garvin “One time I saw a guy beat a horde with just three bullets. He had a plan. He had some strategies in mind, and he executed.” – Jeff Ross “One of the fastest ways to die in Days Gone is to ride your bike into the middle of a horde. And I’ve seen players do that. If you’re riding down the highway and you aren’t paying attention, then you turn a corner and suddenly there’s like 300 Freakers in the middle of the road, it’s easy to lose it and not turn around fast enough. Next thing you know, you’re being swarmed. I recommend not doing that.” – John Garvin “When players are fighting the horde, the emotions I want them to constantly have are a range of different emotions from, “Oh my god. I’m completely overwhelmed. This is impossible” to “I think I can do this” to “I got this” to “Oh no. I don’t got this” to “Oh, holy crap. I’m in trouble. Oh my god.” And then from there it can be, “Oh my god. I totally pulled it off,” or “Oh my god. The last guy killed me.” It’s gonna be the gamut, and that’s what makes it awesome.” – Jeff Ross Confronting hordes — from small to enormous — is one of the most satisfying experiences of Days Gone. Yes, clearing out the map, earning experience, and finding new resources are big incentives for wiping out hordes, but the sense of accomplishment is unparalleled. Once you exterminate one when Days Gone hits PS4 on April 26, you’ll want to clear the entire map. View the full article
  22. Jaywalkers Interactive is proud to announce a brand-new chapter in the story of the VR zombie shooter Arizona Sunshine. Finally we are ready to unveil that together with Vertigo Games we’ll be releasing Arizona Sunshine – The Damned DLC for PlayStation VR this summer! Preceding the events of our first prequel story extension Arizona Sunshine – Dead Man DLC — which centered around a mission to protect the American Southwest by launching a nuclear missile — you and your team of US Special Forces are tasked with providing your military base with the necessary electricity to operate the missile systems. A nearby hydroelectric dam, an iconic landmark in Arizona’s scenery, has ceased to provide power and it’s up to you to make your way up, over, and inside the massive structure to restore its systems and reactivate the generators. Far from an easy task when it’s overrun by hundreds of hangry undead! Sent in as a team, you’ll soon find yourself on your own (or with a friend in co-op, of course!) with no more than the voice of the mission commander over radio to keep you company. Your relationship could use some work, and coupled with a fear of heights and a healthy fear of the flesh-eating undead crawling away in the depths of a dark, damp megastructure, the protagonist of our story has seen better days… The Damned DLC features a large and completely new environment with a unique feeling of scale — from looking a few hundred feet down the side of the massive dam, to cramped hallways and dodgy, makeshift paths down creaking stair shafts — that is sure to push your VR survival skills to the limit. We’ll need all the help we can get to try and contain the spread of the undead, so we hope to see you all in this exciting new chapter of Arizona Sunshine this summer! View the full article
  23. The studio behind I am Setsuna and Lost Sphear is back with another JRPG but with a completely new spin. Oninaki pivots the traditional turn-based RPG like its two predecessors from Tokyo RPG Factory and packs a punch as an action-adventure RPG giving the user exciting and faster paced gameplay. The announcement trailer was met with intrigue with fans vying for more on the mysterious characters and finding out who or what a Watcher is. Today, the studio revealed a character trailer (check back soon for the video!) and we have a special treat from the developers who were available to share their passion on this third title out from Tokyo RPG Factory. At the helm, we have third-time director Atsushi Hashimoto providing us an inside look into the Living World, The Beyond, and its beloved characters. We also have creative producer, Takashi Tokita, whom many know the name from the cult-classic RPG, Chrono Trigger, joining our conversation. Hashimoto-san, can you please tell us more about who Kagachi is? AH: Kagachi is the protagonist of this title, and he’s a man of few words who is very cool and collected. From our perspective, you may think he’s aloof and dispassionate. However, according to the lore of this universe, the people are taught not to feel sad even when facing the death of a loved one. They believe that if they feel sad, that sorrow will keep the deceased captive and they won’t be able to reincarnate and their beliefs consider strong emotions to be a bad thing. As such, people like Kagachi are not necessarily a rare case. What is a Watcher and how did Kagachi become one? How is he able to travel between the Living World & the Beyond? AH: The Watchers were born in order to ensure the realm’s system of reincarnation properly cycles through. If I may speak about it more specifically, when someone dies while holding on to a strong emotion, or if the people left behind are holding on to strong feelings toward the deceased, then the person who died will remain in the Beyond as a Lost Soul and will be stuck to wander. If a Lost Soul is left as-is for too long, it will turn into a monster and will never be able to reincarnate. That’s where the Watchers come in; they rescue the Lost and bring them back in to the cycle of reincarnation. At times they have to kill the person who is causing someone to have such a strong emotion, but to those who believe in reincarnation, that isn’t necessarily a tragic thing. There’s a character by the name of Kushi, who was like a father figure to Kagachi, and he was a Watcher. I think Kagachi watched Kushi as he did his work as a Watcher, and naturally chose that path for himself as well. There’s one more reason, but… I can’t say what it is until this title is released (laughs). Being able to travel between the Living World and the Beyond is an ability of a Watcher. The Watcher’s work cloak includes a piece of fabric that covers the person’s mouth, but that fabric is created using a special plant from the Beyond, and it has the power to allow you to travel back and forth. People who have the ability to travel between the Living World and the Beyond can teleport there instantaneously. This image board depicts a location we called “The Eternal Garden” during the early stages of development. We had background designer Takeshi Oga draw this, based on the lore that there exists a world that prospered through the cycle of reincarnation, and the protagonist can travel between the realm of the living and the realm of the dead. In Japan, there is a phrase “Setsugekka” [which literally translates to “snow, moon, flower”] that is meant to describe a beautiful scenery in nature. The art concept of Tokyo RPG’s previous titles were as follows: I am Setsuna was “snow,” Lost Sphear was “moon.” From our discussions how we’d leverage the remaining “flower” in this title during the early stages of development, we used “flower” as our motif and then this location was born. Beautiful flowers that bloom proudly in the realm of the dead. While we were still feeling our way through the initial stages of development, we saw this bewitching but mystical design of this illustration, and all members of the staff had a sense of confirmation that this was indeed the path on which we should proceed. Is there a reason he has different colored eyes? AH: The design definitely plays a strong part in the decision, but there is a lore-related reason behind this as well. That being said, if I were to talk about it at this time, I might just spoil the fun for everyone. (laughs) When writing the scenario for Oninaki, what do you want the fans to take away from the overall story? AH: In this title, because people believe in reincarnation, there are people who would easily choose death, since they think that they can just come back in the next life. But, on the flip side, there are people who are fighting tooth and nail to live their life to the best of their abilities. By seeing how life and death are perceived in a sort of dystopian world, I hope this would inspire people to contemplate what it means to live and what it means to die. What is your favorite thing about Oninaki? AH: I really like the scenes with the Daemons, since those came out really well. The scenario (script) for this title has an overall poignant tone, and it not only depicts the pleasant aspects, but the dirty parts of humanity as well, which is something very much to my tastes; but [the scenes with the Daemons] are especially my favorite. Additionally, how it’s presented is quite interesting, or should I say a sort of challenge on our part, and so I would love for the fans keep their eyes out for it. Tokita-san, what is your involvement with Oninaki? TT: I have previously been involved with Tokyo RPG Factory to provide production assistance and supervision of some parts of both the first title I am Setsuna and the second, Lost Sphear; but now as a board member of Tokyo RPG Factory, I’ve been involved with this current title, Oninaki, since conception, as mentor and the overall creative producer. From establishing a powerful creative direction, to building screens filled with originality, to assigning staff — I provide support in various ways so that our development staff can create a game with substance without getting lost along the way. How has been working on Oninaki different than when you were on your two most famous works, Chrono Trigger and Parasite Eve? TT:With creating games, I may have the same position, but the platform and technology is different with each era, so the work involved is very different with every title. When I worked on Chrono Trigger, I had just finished working on the direction of Live a Live (unfortunately, this game never saw a release in the West), the project needed an additional director to finish the project, and so I joined the project toward the end of production, for about half a year. At the time, there were no detailed scenario or design documentation, and so each person created their portion freely, granted they had a strong understanding of the game’s core; because of that, I think it ended up being filled with variety. I feel that creating with such freedom directly tied into what made Square games at the time so appealing. As for when I worked on Parasite Eve, there were very few artists in Japan who were capable of doing 3D at the time, and so we worked at the LA studio with CG artists who worked in the Hollywood movie industry, as we went through much trial and error to develop this game. It was my first time working on the PlayStation, first time with 3D, first time living outside of Japan, and so I couldn’t imagine how a game could really be created, but thanks to everyone’s help and the momentum of youth, I feel we were able to deliver a game of the new era that has both quality and uniqueness. Toward the end of production, I needed to go back to Japan to obtain a visa to be able to stay in LA; I went back with the intention of staying there for only a week, but upon my return, I was pulled into helping with the last three months of development on Final Fantasy VII, which was pretty crazy. But because of this, I was able to experience mastering for a PlayStation game, and it really came in handy with the development for Parasite Eve, and so I am very thankful, as I look back on it now. This time, Oninaki is multiplatform, plus aiming for a global simultaneous release and I am painfully realizing the flow of time as the environment have evolved to being more global and varied; but working on a new IP with new and youthful teammates is very invigorating. We wanted to create fantasy that is unique to Tokyo RPG Factory, and so our core concept is to be bold in incorporating a Japanese-inspired vibe, as we meticulously create our visual presentation on screen. As a symbol of that concept, we commissioned “Farewell to Space Battleship Yamato” and “Space Runaway Ideon” animator Tomonori Kogawa, whom I highly respect as well, to create the title logo, and we are using the one he created with a brush. There are many other elements unique to Oninaki that we took on as a challenge as well! Can you tell us more about how the gameplay differs from the previous two titles? TT:I believe there are two major differences: the first one is changing system’s genre from old-school turn-based RPG to action RPG. The other one is the shift in visual presentation; we went from creating stylized visuals that give the impression of an old-school game to creating unique visuals that are vivid and full of originality. We put in the extra effort especially in the way we used colors in the background and effects that embody the world setting of the game, in order to establish an art style that can only be achieved by Oninaki. The battle seems very lively with the main character, Kagachi, constantly changing his weapons during the battle scenes, can you share more on those mechanics? TT: The biggest characteristic of the battle mechanics is utilizing your “Daemons” — these will allow for you to enjoy a wide range of variety, much like changing jobs in a turn-based Final Fantasy, while still being an action RPG. You can switch between different Daemons who each have their own personalized actions, plus you can grow and customize these individually. We’ve taken on the challenge to make an exciting battle system that has both freedom and elements that encourage replayability. I would like Director Hashimoto to chime in on the details. AH: Because this is an action RPG, we wanted to pursue exhilarating action that feels good, plus dig deeper into this title’s characteristic element of having your Daemons fight alongside you to bring you action in combat that is very unique to this game. Also, we are being mindful so that the action doesn’t become too difficult, too. We want to prepare a difficulty level that is still accessible to players who may not be comfortable with the action-based mechanics. But on the flip side, for those who are thinking, “I want to come up with complex combos!” will be able to achieve that kind of gameplay as well, depending on how you customize. We are making it so that there is variety in the way you play, so I think that’s something to be excited about. Is there anything you want to share with the fans on this title? TT: As someone who has been creating games since the NES era, I am reminded that games as a whole and I myself are in the future now, as we see games on the internet, smartphones, multiplatform, and VR. Not just games, but we are now in an era where we can enjoy entertainment — from old-time classics to modern-day works — all on the same plane globally via the internet. This is exactly why I strongly feel that creating a unique game with “substance” is very important. We are in an era where we can share knowledge, skills, and services via a PC. However, humans have tastes and preferences. This era allows for us to choose whatever entertainment we’d like to consume, just like we choose what kind of foods we eat. We can deliver a game in a style we feel is good and we believe is fun, to players around the world that enjoy a similar sort of game. Our earnest desire to deliver a piece of work has not changed since Tokyo RPG Factory’s debut title, I am Setsuna. Final Fantasy IV, Chrono Trigger, Parasite Eve — the production team’s desire to tackle on the challenge of creating a new RPG has not changed since the production of these titles. I would love for everyone to get excited for Oninaki as we await for its launch! View the full article
  24. Days Gone is almost here! The team at Bend Studio can’t wait for players to test their luck against three difficulty modes that ship with the game on April 26. Whether playing Easy, Normal, or Hard mode you can expect a game that challenges your survival skills across a 30+ hour golden path and many more hours of open world hordes, ambush camps, infestation zones, mysterious NERO checkpoints, and dynamic events in the post-apocalyptic Oregon setting. Not only does this world come for you, but starting in June, a whole new difficulty mode and new challenges each week are coming for all Days Gone owners with an active internet connection — for free! ‘Survival’ difficulty mode tests players by daring them to beat the story with increased difficulty settings, no fast travel or Survival Vision, and an immersive HUD that removes maps and indicators from the gameplay screen. Every tweak and change made is designed to further immerse players and ratchet up the tension to make this the definitive survival experience. Each week beginning in June, a new Bike, Horde, or Combat challenge will be deployed to test players even further. These challenges take key gameplay features of Days Gone, and twists them in unique ways to earn additional items and rewards. We’ll give you more information on the specific challenges down the road. Beating the Survival Difficulty and challenges won’t be in vain — players can earn new trophies and unique bike skins to show off in photo mode to prove they’re bonafide Days Gone survivors. Are you? View the full article
  25. Deacon St. John was a biker before the Freaker apocalypse ravaged the world, and it’s the key characteristic that helps him survive in Days Gone. His bike is nimble, durable, threads broken roads, and is fast enough to escape most threats. The motorcycle is more than a useful tool in Days Gone – it’s a lifeline that must be maintained and enhanced. We recently discussed the importance of Deacon’s wheels with Bend Studio’s Jeff Ross and John Garvin, Creative Director / Writer and Game Director. Without Your Bike, You’re a Goner “So the bike is your lifeline to the world… It keeps your ammo. It’s what allows you to get out of trouble quickly. And more importantly, it allows you to control where the game gets saved. If you can’t find your bike, you can’t save the game.” – Jeff Ross “Bikes are dangerous but they’re also liberating, and together, it’s what allows Deacon to not only survive the apocalypse, but to prosper as a bounty hunter and really go out into the wild and survive to get out of trouble fast.” – Jeff Ross “Everything about Deacon’s bike is related to surviving a world that’s trying to kill you. It’s the fuel tank so that you don’t run out of gas. It’s the muffler so that you don’t make as much noise. It’s the saddle bags so you can carry more ammo. It’s the nitrous boost so you can gain extra bursts of speed when you’re trying to get away from Runners. It’s the frame of the bike for durability so that you can take more damage.” – John Garvin “And there’s nothing more terrifying than being low on gas, and suddenly, you hear a snarling growl behind you, and you realize that you’re being chased down by Runners, which are infected wolves, and they can run faster than your bike if you haven’t upgraded it, and they can knock you off your bike.” – John Garvin “These are things that Deacon has to be worried about all the time, and then his bike is probably the biggest one. You have to worry about fuel and you have to keep it repaired, so you got to be careful where you’re riding and how, and you’re always mindful of it because if you run out of gas in the Farewell Wilderness, no good is gonna come of that.” – John Garvin “So at bike merchants you can go in and customize the parts that improve all kinds of performance-related aspects of it, from a larger fuel tank so you can go further without running out of gas, faster engines, nitrous, all kinds of things that are performance-related, but all kinds of visual accoutrements, from different parts that add durability, but also they just look different and cool so players can customize it that way. But then they can go into a really, really deep paint system where they can change the paint color, the paint type. They can add decals. We even have custom bike skins. So the players are going to form an attachment to this thing because they need it, but they’re also going to form it because they like what they built.” – Jeff Ross Nailing the Feel of Riding “The reason you don’t see many bikes in open-world games is because they are hard to get right. From the physics, to the feel, to how when the character is going around a corner and leaning just to kind of match the fidelity of what it feels like in real life is a huge challenge from a physics point of view but is also just a challenge from player expectations. Players all think they know how motorcycles behave, and they expect to know how they behave in games, and the bar is really high, the expectation bar is really high.” – Jeff Ross “The challenge has been defining this middle ground between being a simulation of a bike to an arcade version of it. So wherever that middle ground is is where we’ve landed. And to me what that means is the player has to be mindful of things like drifting and cornering and approaching things at the right speed and making sure that they’re steering the bike and leaning in midair appropriately so they take less damage when they hit the ground. But we didn’t want to go the full-blown sim route because that would probably be really impossible to control, and we wanted this game to be about action survival.” – Jeff Ross “So weather affects driving conditions just like you would expect in real life. When it’s dry, it’s pretty easy to drive around, not a lot of sliding. When you’re going off-road, it gets a little bit tougher to drive on. But when it’s raining, it definitely — everything you would expect from real life is there. The bike starts to fishtail a lot. When you go around corners, it’s gonna take longer. You’re gonna be kicking up a lot of mud and dust.” – Jeff Ross “By the time I started riding, our motorcycle mechanics were pretty well developed, but it made me appreciate the things we were doing well, like when the characters driving and how he just leans into each turn. And once you start riding — you never understand how important leaning is. You’re leaning instead of steering. So I think that we capture that really well in terms of visual fidelity. And it lends an air of authenticity to the whole thing.” – Jeff Ross As you’ve probably gathered from these developer quotes, much of Days Gone is designed to be experienced atop your bike. Your motorcycle is your best friend, and not long into the game you might feel a twinge of guilt when you take a hard bump or see a Horde knock the bike off its kickstand. The bond between man and machine is central to the gameplay of Days Gone, and you’ll be able to experience when it launches April 26. View the full article

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