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PlayStation Store is celebrating PAX West with a long weekend of deals up to 70 percent off! Enjoy huge savings on fan-favorites like Final Fantasy XV Royal Edition, Persona 5 Ultimate Edition, South Park: The Fractured but Whole Gold Edition, Trials Fusion: Awesome Max Edition, and more! Check out the full lineup below then head over to PS Store, this flash sale ends September 4 at 8 a.m. PT. Games <-- Swipe left on mobile for full table Platform Title Sale Price Original Price PS4 AER $5.99 $14.99 PS4 ALONG TOGETHER (VR) $7.99 $19.99 PS4 BEHOLDER COMPLETE EDITION $2.99 $14.99 PS4 BIG BUCK HUNTER ARCADE $7.99 $19.99 PS4 BLACK THE FALL $8.99 $14.99 PS4 BLOODBORNE $6.99 $19.99 PS4 BLOODBORNE COMPLETE EDITION BUNDLE $12.24 $34.99 PS4 BLOODBORNE THE OLD HUNTERS $5.99 $19.99 PS4 BUBSY: THE WOOLIES STRIKE BACK $5.99 $19.99 PS4 CATLATERAL DAMAGE (VR) $3.99 $9.99 PS4 CHILD OF LIGHT $3.74 $14.99 PS4 CHILDREN OF ZODIARCS $10.79 $17.99 PS4 CLAIRE $3.74 $14.99 PS4 COSMIC STAR HEROINE $7.49 $14.99 PS4 CRYPT OF THE NECRODANCER $2.99 $14.99 PS4 DANGANRONPA V3: KILLING HARMONY $29.99 $59.99 PS4 DAY OF THE TENTACLE REMASTERED $4.49 $14.99 PS4 DEUS EX: MANKIND DIVIDED – A CRIMINAL PAST $2.99 $11.99 PS4 DEUS EX: MANKIND DIVIDED – SEASON PASS $4.49 $14.99 PS4 DEUS EX: MANKIND DIVIDED – SYSTEM RIFT $2.99 $11.99 PS4 DISGAEA 5: ALLIANCE OF VENGEANCE $20.99 $29.99 PS4 DISGAEA 5: ALLIANCE OF VENGEANCE SEASON PASS $13.99 $19.99 PS4 DMC4SE DEMON HUNTER BUNDLE $8.99 $35.99 PS4 DYING : REBORN STANDARD $7.99 $19.99 PS4 FALLOUT SHELTER: BUNDLE OF 40 LUNCHBOXES $9.99 $19.99 PS4 FALLOUT SHELTER: BUNDLE OF 5 MR. HANDYS $1.99 $3.99 PS4 FALLOUT SHELTER: COOLER OF NUKA-COLA QUANTUM $4.99 $9.99 PS4 FALLOUT SHELTER: FS – PET CARRIER – 15 PACK $4.99 $9.99 PS4 FALLOUT SHELTER: FS – PET CARRIER – 40 PACK $9.99 $19.99 PS4 FARMING SIMULATOR 15 $7.49 $29.99 PS4 FARMING SIMULATOR 17 – KUHN EQUIPMENT PACK $10.04 $14.99 PS4 FARMING SIMULATOR 17 – PREMIUM EDITION $18.74 $74.99 PS4 FARMING SIMULATOR 17 – STANDARD EDITION $9.99 $39.99 PS4 FATE EXTELLA: THE UMBRAL STAR $23.99 $39.99 PS4 FEAR EFFECT SEDNA $11.99 $19.99 PS4 FINAL FANTASY XV ROYAL EDITION $19.99 $49.99 PS4 FINAL FANTASY XV ROYAL PACK $10.04 $14.99 PS4 FOOTBALL NATION RUSSIA 2018 $2.99 $9.99 PS4 FULL THROTTLE $5.99 $14.99 PS4 GRIM FANDANGO REMASTERED $2.99 $14.99 PS4 HEROINE ANTHEM ZERO EPISODE 1 $6.49 $12.99 PS4 HIDDEN DRAGON LEGEND: SHADOW TRACE $7.99 $19.99 PS4 HITMAN GO: DEFINITIVE EDITION $2.39 $7.99 PS4 LARA CROFT AND THE TEMPLE OF OSIRIS $3.99 $19.99 PS4 LARA CROFT AND THE TEMPLE OF OSIRIS – SEASON PASS $1.49 $9.99 PS4 LARA CROFT AND THE TEMPLE OF OSIRIS & SEASON PASS PACK $4.34 $28.99 PS4 LARA CROFT GO $2.49 $9.99 PS4 LIGHT TRACER (VR) $5.99 $14.99 PS4 LORDS OF THE FALLEN $3.99 $19.99 PS4 LORDS OF THE FALLEN COMPLETE EDITION $5.99 $29.99 PS4 MEGADIMENSION NEPTUNIA VIIR $11.99 $59.99 PS4 METAL SLUG 3 $7.49 $14.99 PS4 METAL SLUG ANTHOLOGY (PS2 CLASSIC) $9.99 $19.99 PS4 METAL SLUG XX $9.99 $19.99 PS4 MORDHEIM: CITY OF THE DAMNED $9.99 $39.99 PS4 MORDHEIM: COMPLETE EDITION $12.49 $49.99 PS4 MURDERED: SOUL SUSPECT $3.99 $19.99 PS4 NEON CHROME $5.24 $14.99 PS4 ODDWORLD: NEW N TASTY $4.99 $19.99 PS4 OH MY GODHEADS $8.99 $14.99 PS4 OUTLAST 2 $8.99 $29.99 PS4 OUTLAST: BUNDLE OF TERROR $7.24 $28.99 PS4 PARTY GOLF $7.49 $14.99 PS4 PERSONA 5 ULTIMATE CORRECT $57.49 $114.99 PS4 RAYMAN LEGENDS $9.99 $39.99 PS4 ROGUE ACES $5.19 $12.99 PS4 SAMURAI SHODOWN V SPECIAL $7.49 $14.99 PS4 SCHOOL GIRL/ZOMBIE HUNTER $19.99 $39.99 PS4 SHADOW TACTICS: BLADES OF THE SHOGUN $19.99 $49.99 PS4 SHANTAE: COSTUME PACK $3.99 $7.99 PS4 SHANTAE: FRIENDS TO THE END $3.99 $7.99 PS4 SHANTAE: PIRATE QUEEN’S QUEST $4.99 $9.99 PS4 SHANTAE: RISKY’S REVENGE – DIRECTOR’S CUT $4.99 $9.99 PS4 SHOPPE KEEP $6.49 $12.99 PS4 SKYLAR & PLUX: ADVENTURE ON CLOVER ISLAND $3.74 $14.99 PS4 SLEEPING DOGS: DEFINITIVE EDITION $5.99 $29.99 PS4 SLENDER: THE ARRIVAL $2.99 $9.99 PS4 SOUTH PARK: THE FRACTURED BUT WHOLE $19.79 $59.99 PS4 SOUTH PARK: THE FRACTURED BUT WHOLE GOLD EDITION $29.69 $89.99 PS4 SOUTH PARK: THE STICK OF TRUTH $14.99 $29.99 PS4 STAR TREK: BRIDGE CREW (VR) $19.99 $39.99 PS4 TERA: STARTER PACK $2.99 $5.99 PS4 THE BRIDGE $2.39 $9.99 PS4 THE ESCAPISTS 2 $9.99 $19.99 PS4 THE JACKBOX PARTY PACK 3 $12.49 $24.99 PS4 THE SILVER CASE $9.99 $19.99 PS4 THE SOLUS PROJECT $5.99 $19.99 PS4 THE SURGE $12.49 $49.99 PS4 THE SURGE – A WALK IN THE PARK $10.04 $14.99 PS4 THE TECHNOMANCER $9.99 $39.99 PS4 THIEF $3.99 $19.99 PS4 THUMPER (VR) $7.99 $19.99 PS4 TORMENT: TIDES OF NUMENERA $19.99 $49.99 PS4 TRIALS FUSION $5.99 $19.99 PS4 TRIALS FUSION: AWESOME MAX EDITION $11.99 $39.99 PS4 TRINE 2: COMPLETE STORY $2.99 $19.99 PS4 TRINE 3: THE ARTIFACTS OF POWER $3.29 $21.99 PS4 UNO $3.49 $9.99 PS4 VALIANT HEARTS: THE GREAT WAR $3.74 $14.99 PS4 VALKYRIA CHRONICLES REMASTERED $11.99 $19.99 PS4 VALLEY $5.99 $19.99 PS4 WE ARE THE DWARVES $5.99 $14.99 PS4 WORMS BATTLEGROUNDS $7.49 $24.99 PS4 ZERO ESCAPE: THE NONARY GAMES $19.99 $49.99 PS4 ZERO ESCAPE: ZERO TIME DILEMMA $19.99 $39.99 PS4 ZOTRIX $2.99 $9.99 PS3 BIONIC COMMANDO REARMED 2 $2.99 $9.99 PS3 BIONIC COMMANDO: REARMED $2.99 $9.99 PS3 BLOOD OMEN: LEGACY OF KAIN (PSONE CLASSIC) $1.19 $5.99 PS3 CAPCOM ARCADE CABINET $5.99 $29.99 PS3 CAPCOM FIGHTING EVOLUTION (PS2 CLASSIC) $2.99 $9.99 PS3 CAPCOM VS. SNK 2: MARK OF THE MILLENNIUM 2001 (PS2 CLASSIC) $2.99 $9.99 PS3 CASTLEVANIA CHRONICLES (PSONE CLASSIC) $2.99 $5.99 PS3 CASTLEVANIA: HARMONY OF DESPAIR $7.49 $14.99 PS3 CASTLEVANIA: LAMENT OF INNOCENCE (PS2 CLASSIC) $3.39 $9.99 PS3 CASTLEVANIA: LORDS OF SHADOW 2 $9.99 $39.99 PS3 CASTLEVANIA: SOTN (PSONE CLASSIC) $4.99 $9.99 PS3 DARKSTALKERS (PSONE CLASSIC) $2.99 $5.99 PS3 DEUS EX: HUMAN REVOLUTION $3.99 $19.99 PS3 DEUS EX: HUMAN REVOLUTION – DIRECTOR’S CUT $5.99 $29.99 PS3 DINO CRISIS (PSONE CLASSIC) $2.99 $5.99 PS3 DINO CRISIS 2 (PSONE CLASSIC) $2.99 $5.99 PS3 DMC DEVIL MAY CRY ULTIMATE EDITION $13.49 $67.49 PS3 FINAL FIGHT/DOUBLE IMPACT $2.99 $9.99 PS3 GOD HAND (PS2 CLASSIC) $2.99 $9.99 PS3 JUST CAUSE 2 $2.99 $19.99 PS3 JUST CAUSE 2 ULTIMATE EDITION $4.49 $29.99 PS3 KANE & LYNCH 2: DOG DAYS $2.99 $14.99 PS3 KANE & LYNCH: DEAD MEN $2.99 $14.99 PS3 LARA CROFT AND THE GUARDIAN OF LIGHT TRIAL $2.99 $14.99 PS3 LEGACY OF KAIN: SOUL REAVER (PSONE CLASSIC) $1.19 $5.99 PS3 MEGA MAN LEGENDS (PSONE CLASSIC) $2.99 $9.99 PS3 MEGA MAN LEGENDS 2 (PSONE CLASSIC) $2.99 $9.99 PS3 MURDERED: SOUL SUSPECT $2.99 $14.99 PS3 ODDWORLD: NEW N TASTY $4.99 $19.99 PS3 PERSONA 4 ARENA $8.99 $14.99 PS3 PERSONA 4 ARENA ULTIMATE EDITION $14.99 $29.99 PS3 PERSONA 4 ARENA ULTIMAX $11.99 $19.99 PS3 PERSONA 4 ARENA ULTIMAX ULTIMATE EDITION $39.99 $79.99 PS3 PERSONA 5: ULTIMATE EDITION $47.49 $94.99 PS3 POCKET FIGHTER (PSONE CLASSIC) $2.99 $5.99 PS3 RAIDEN IV: OVERKILL $3.74 $14.99 PS3 SILENT HILL (PSONE CLASSIC) $2.99 $5.99 PS3 SLEEPING DOGS DIGITAL EDITION $2.99 $19.99 PS3 SONIC ALL-STARS RACING TRANSFORMED $9.99 $19.99 PS3 STREET FIGHTER III: 3RD STRIKE: ONLINE EDITION COMPLETE PACK $7.99 $19.99 PS3 STREET FIGHTER III: THIRD STRIKE ONLINE EDITION $5.99 $14.99 PS3 SUIKODEN (PSONE CLASSIC) $2.99 $5.99 PS3 SUIKODEN 3 (PS2 CLASSIC) $4.99 $9.99 PS3 SUIKODEN II (PSONE CLASSIC) $4.99 $9.99 PS3 SUIKODEN IV (PS2 CLASSIC) $4.99 $9.99 PS3 THE BRIDGE $2.39 $9.99 PS3 THIEF $2.99 $14.99 PS3 TOMB RAIDER (PSONE CLASSIC) $1.49 $9.99 PS3 TOMB RAIDER 2 (PSONE CLASSIC) $0.89 $5.99 PS3 TOMB RAIDER DIGITAL EDITION $1.99 $19.99 PS3 TOMB RAIDER III (PSONE CLASSIC) $0.89 $5.99 PS3 TOMB RAIDER: THE LAST REVELATION (PSONE CLASSIC) $0.89 $5.99 PS3 TOMB RAIDER: UNDERWORLD $2.24 $14.99 VITA CLAIRE $3.74 $14.99 VITA COSMIC STAR HEROINE $7.49 $14.99 VITA CRYPT OF THE NECRODANCER $2.99 $14.99 VITA DANGANRONPA V3: KILLING HARMONY $19.99 $39.99 VITA DAY OF THE TENTACLE REMASTERED $4.49 $14.99 VITA FATE EXTELLA: THE UMBRAL STAR $17.99 $29.99 VITA FULL THROTTLE REMASTERED $5.99 $14.99 VITA GRIM FANDANGO REMASTERED $2.99 $14.99 VITA HITMAN GO: DEFINITIVE EDITION $2.39 $7.99 VITA LARA CROFT GO $2.49 $9.99 VITA ODDWORLD: NEW ‘N’ TASTY $4.99 $19.99 VITA ROGUE ACES DIGITAL $5.19 $12.99 VITA SILENT HILL: BOOK OF MEMORIES $7.49 $29.99 VITA SONIC & ALL-STARS RACING TRANSFORMED $9.99 $19.99 VITA THE BRIDGE $2.39 $9.99 VITA TIME RECOIL $5.59 $13.99 VITA ZERO ESCAPE: THE NONARY GAMES $15.99 $39.99 VITA ZERO ESCAPE: ZERO TIME DILEMMA $15.99 $39.99 PSP Persona 3 Portable $9.99 $19.99 Note: All pricing is for U.S. only and subject to change. 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Last week, we asked you to dive back into God of War now that its New Game+ was released and share your favorite moments using #PS4share and #PSBlog. After sifting through the epic new shots featuring advanced armor, here are this week’s highlights: @raffu42 captured Kratos in a fiery attack. @Pop_Caitlin shared this reverant moment with a Valkyrie. @DobPS4 shared Kratos and Atreus moving through serene Alfheim. Atreus is ready to fight in this armored shot from @abeltomass98. Kratos takes on a Dark Elf in this stand off from @AmirrezaHH. Kratos calls back the Leviathan Axe in the battle against The Stranger, shared by @AreeLyBadPun. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Fire Share by: 9am Pacific on Wednesday, September 5 Next week we’re heating things up. Whether it’s a magic fireball, a campfire portrait, or a blazing landscape, share fiery moment from the game of your choice using #PS4share and #PSBlog for a chance to be featured. View the full article
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Hello PlayStation fans! I’m Peter Nagy, Creative Director at Games Farm, developers of the dark, story-driven RPG Shadows: Awakening will release September 4 for PS4. Shadows: Awakening sees you play as a soul-devouring demon, who must consume the souls of fallen heroes to extend his reach from the shadow realm to the world of mortals. In your quest to bring order (or chaos) to the Heretic Kingdoms, you’ll need to master a whole host of fun and innovative gameplay features. Which is where we come in! So without further ado, here are six things you need to know about Shadows: Awakening. A one-man (or, er – demon) party Who ever said possessing a soul would be easy? Taking the form of a fallen champion may be child’s play for the Devourer, but their personalities and memories remain. In Shadows: Awakening, the traditional RPG ‘party’ is contained in a single host – you. You can change your character at the push of a button to suit the situation. However, their personalities are still present at every single moment, so characters talk to each other and share their perspective on your actions. At the beginning of the game you’ll consume one of three powerful souls, who will become your ‘main’ character for the rest of the story. Each soul has very different storylines, motivations and dialogues. For example, Evia has been dead for almost 300 years, while the bandit king Kalig was murdered just a few years ago. Playing as each of these characters brings very different experiences, so completionists will definitely want to play through the game multiple times to experience the full story. Two realms to explore Demons live in the dark parallel reality known as the Shadow Realm, and most of them have no way of accessing the Mortal Realm. But the Devourer is able to cross the border between worlds by consuming the souls of the living – allowing you to switch realms instantly at any time, even in the middle of battle! You’ll need to master this ability in combat, solving environmental puzzles and undertaking quests. Both realities have more than their fair share of secrets, and only the most eagle-eyed players will discover it all. Unique tactical combat The RPG mechanics diversify enemies in the game and you will need to configure your party to overcome the powers of the strong enemies, discover their weaknesses and defeat the bosses eventually. Combine this with two worlds, unique various characters and the tactics becomes more and more important. Especially on higher difficulties – note that there are several difficulties in the game to grant the right challenge for every player. Synergy System All of the playable characters are unique, each with their own skills and equipment. However, skilled players won’t play solo – you’re a one-demon party, remember? By switching between characters during combat, you can combine skills on the fly (and even between realms) to boost their effects. Only those that master the Synergy system and combine their character’s abilities will manage to defeat the powerful boss enemies awaiting you in the Heretic Kingdoms. Explore the Heretic Kingdoms The world (well, two worlds actually) is full of hidden treasures, secrets and puzzles. Whether you’re shifting between realms to gain a tactical advantage in combat, or exploring every nook and cranny to find more hidden treasures and locations, the environment is key in Shadows: Awakening. If that wasn’t enough, a myriad selection of challenging puzzles can open up access to secret dungeons and other rewards. Bear the weight of your decisions Your choices in the story of Shadows: Awakening will affect the fate of the Heretic Kingdoms. As well as several different endings to unlock, the Devourer itself will changed based on your actions. Will you give in to your dark side, or become something more… benevolent? The choice is yours. Shadows: Awakening launches September 4, so I hope that this short view into the game gives you some insight into what you can expect when you start your adventure into the Heretic Kingdoms. If that’s not enough to whet your appetite, then we have a brand new gameplay trailer taking you deeper into the world you are about to experience. We hope you enjoy your time with Shadows: Awakening and look forward to hearing your thoughts on our engrossing new game. View the full article
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Wow, what a month! I am really looking forward to seeing how these polls shake out. Will the new installment of industry mainstay Madden NFL earn a ring from Players’ Choice voters? Perhaps the popular new PS VR shooter Firewall Zero Hour will secure enough votes to take the top spot. Or will the crown go to one of the many artful indies (Dead Cells, Guacamelee 2, Donut County, Battle Chef Brigade Deluxe) that released in August? And, of course, it would be foolish to count out the legendary Dragon of Dojima in Yakuza Kiwami 2. Cast your vote below, and hit the comments to let us know your predictions for September! How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will. How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted. Players’ Choice: What Was the Best New Game of August 2018? View the full article
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Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here Kristen is hosting again, and she’s hungry (?) with power! Join us as we look forward to next week’s new releases, share our favorite “single-sitting” games, and talk about anime. Have a garbage day! Stuff We Talked About Donut County and other “single-sitting” games Dead Cells Destiny 2: Forsaken Spelunky 2 Firewall Zero Hour Zone of the Enders in PS VR Fullmetal Alchemist: Brotherhood The Cast Sid Shuman – Director of Social Media, SIEA Justin Massongill – Social Media Manager, SIEA Kristen Titus – Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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With Destiny 2: Forsaken just around the corner, Guardians across the galaxy are hungry for information about the new gear they’ll get their hands on and the locales they’ll get to explore. We’re here today to take a look at everything coming exclusively to PS4 players in Forsaken: a new armor set for each class, a wild new Exotic weapon, a new ship, and a new Strike set in the Tangled Shore. Here’s the full rundown of what to expect: Exclusive Exotic Weapon: Wavesplitter Destiny 2: Forsaken | Image Gallery First up: Wavesplitter, a fascinating new Exotic weapon from the makers of Coldheart. It’s the latest in City Age technology, using focused sonic waves to superheat electrons into a devastating energy beam (but good luck trying to use it as a musical instrument). The weapon has three power levels that oscillate while the trigger is held down. This is communicated to the weapon’s wielder via various indicators: laser thickness, sound effects, and a meter on the weapon. The kicker? Wavesplitter can be powered up to its maximum power level for a short period when an Orb of Light is collected, ensuring maximum devastation. Concept art of Forsaken’s new PlayStation-exclusive Exotic weapon: Wavesplitter Exclusive Strike: Broodhold Broodhold is Forsaken’s new PlayStation-exclusive strike, for any Guardian willing to delve into the depths of the Tangled Shore and eradicate a troublesome Hive infestation. Fight through a crashed Hive Tombship teeming with Thralls, Acolytes and Knights until you face the Hive Brood Queen. The Hive Brood Queen will alternate between a physical and shadow form, employing different abilities in each state. Guardians will have to stay aware to guard against her physical attacks through smart use of cover and positioning. To survive against the Queen while in her shadow form, Guardians would be wise to keep moving to avoid being poisoned. Bonus: Watch us play through Broodhold in an early build of Forsaken, accompanied by Steve Cotton and Del Chafe from Bungie. Exclusive Armor Sets Don your new armor, Guardian, and take the fight to the Tangled Shore. PlayStation-exclusive Warlock armor set: Thorium Holt Left: Concept Art | Right: In-Game Screenshot PlayStation-exclusive Hunter armor set: Red Moon Phantom Left: Concept Art | Right: In-Game Screenshot PlayStation-exclusive Titan armor set: Mimetic Savior Left: Concept Art | Right: In-Game Screenshot Exclusive Ship: Great Beyond Finally, Guardians on PS4 will uncover an exclusive new ship: Great Beyond. It comes from an undiscovered country from which no explorer has returned… until now. Arm up, Guardians — the hunt is on! View the full article
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Prison Architect is the BAFTA award winning prison-building simulator, and finally after years of fan anticipation, Escape Mode is finally here! Take on the role of an inmate and try to escape by forming a crew, bribing guards and developing your skills to execute a masterful escape plan. You can try to escape your own prison, or try your luck at one of the thousands of community-made maps ready to download from World of Wardens. With the console release of Escape Mode, we really had our work cut out. There was a lot of expectation for the mode to be a direct lift of the PC version, but this didn’t sit right with us. We knew that Escape Mode had the potential to be a deeper, more rewarding experience, but just what is it that makes prison escapes so compelling? After a lot of thumb-twiddling, we realized that to really encapsulate the feeling of a prison escape, you need to tap into the inmate’s dual life; blend in like a regular prisoner going about their daily routine, while slowly and meticulously plotting their escape. We started by creating a system where the player has to cater towards various ‘Needs’ such as food, hygiene, clothing etc. If you let your Needs slip too low, you’ll find you start to suffer from various negative effects like reduced attack damage or an increase in how often guards will search you. We also added a large number of jobs the player can perform. These jobs would drain the player’s Needs faster, but would reward them with some cash and XP. This helped bolster the “well-behaved” prisoner lifestyle without forcing the player into a set regime. We then created the Skill system, where players could take the XP earned from jobs and put them into Skills that would help them escape. Skills such as Swimming, Sabotage, Lockpicking and Rage Mode, helped create a sense of progress which then catered to the “secret escapist” aspect of the prisoner’s life. "> Once we had the Skill system in place, we found that we needed something else to help the player gain XP in bigger chunks but with a bit more risk. We came up with the idea of the player calling up a crime boss and being given a mission. These missions will task the player with assassinating other inmates, causing distractions, or delivering contraband to the Dealer. These missions can get the player locked up or even killed, but succeeding will earn them a lot of XP and cash that can be used to recruit other inmates into a Crew, or to bribe guards so they ignore the player’s devious actions. With the Needs, Skills and Missions in place, we had our core game loop that the player can duck in and out of as they please while they plot their escape. The rest of development was spent doing a lot of behind the scenes stuff (way too much to list here) to make sure that even if someone uploaded a really terrible map, it would still be fun to play. To top it all off we added 27 new Snapshots that can be found by exploring prisons, six different endings (one of which is super duper secret) and 13 new Trophies, to round Escape Mode off as a full fat game mode that you can really sink your teeth into. Prison Architect: Escape Mode DLC is available to buy now at PlayStation Store. Let us know what you think! View the full article
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Last year, in collaboration with Ideas United and their creator’s community We Make, we launched the PlayStation Emerging Filmmakers Program – an initiative aimed at harnessing the creativity and diverse talent of budding filmmakers. Writers and filmmakers were invited to submit their best concepts for an original television show. Out of hundreds of submissions, 10 concepts were chosen and the creators got the opportunity to pitch their ideas directly to PlayStation executives and film industry professionals. From there, five concepts were greenlit for pilot production. Today, we are thrilled to unveil the five winning pilot episodes, which showcase the creators’ incredible talent and unique creative vision. The pilots span across a variety of genres – from sci-fi to fantasy, comedy to crime mystery. Discovering and fostering new talent has always been important to PlayStation – we’ve excelled at giving creators a canvas for delivering exceptional experiences in games, and now we’re delighted to expand our support for the next generation of filmmakers as they kick off their careers. The pilots are available to watch for free now on PlayStation Store and will also be available on PlayStation Vue soon. We hope our audience enjoys the episodes as much as we enjoyed working with the creators to develop these productions. And finally, we present to you the five winning pilots. Enjoy! Banned in Boise Created by Max Cannon & Brandon Sullivan, Directed by Jeremy Inman Two would-be filmmakers plot revenge on their former employers by challenging them in a local film festival — and winning by any means necessary. Hyperreal Created by Gordon Freas & Amanda Freas, Directed by Steven Wilson A desperate young man with a devastating diagnosis signs up for a secret, experimental treatment that makes him an unwitting pawn in a madman’s dark scheme. Orthus Created by Shira Rosenzweig, Directed by Taylor Maxwell An FBI agent and a ruthless hitman share a twisted secret, which they must protect at all costs — no matter what, or who, gets in the way. The Many Lives of Ayn Winters Created by Steve Spalding, Directed by Sarah Wilson Thacker A young woman returns home to discover a house full of secrets, and an unusual power that could unlock the mystery surrounding her sister’s death — if it doesn’t kill her first. Two Roads Created by Vanessa King & Miranda Sajdak, Directed by Ashton Avila A family in witness protection struggles to fit in with their surreal new surroundings, while the dark secret they keep makes their once-ordinary life anything but. View the full article
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Pack your bags — PlayStation is heading to Seattle for PAX West! Between August 31 and September 3, our new home will be booth numbers 103, 109, 203, and 209 in the Washington State Convention Center. And we’re bringing a lineup of the newest PS4 and PS VR games, including Kingdom Hearts III from Square Enix, FIFA ’19 from Electronic Arts, and Marvel’s Spider-Man from Insomniac Games. Media Molecule’s Dreams will be playable to the public for the very first time! Dreamsurf through an assortment of levels as varied and unique as the Molecules themselves. And imagine: this very weekend you could be playing Spelunky 2. Spelunky 2!! PS VR will also be on hand, with demos for Firewall Zero Hour from First Contact Entertainment, Beat Saber from Beat Games, Creed: Rise to Glory from Survios, Tetris Effect from Enhance, Trover Saves the Universe from Squanch Games, and more! Members of the PlayStation Developer Community are also taking part in a number of panels including Media Molecule’s Game Jam on Saturday 09/01 from 4:00 PM – 5:00 PM. In addition to the memories you’ll take home from Seattle, the PlayStation Gear Store will have official apparel, accessories, and collectibles to help you remember the great time you had at PAX West. Check out the full list of games below. PS4 Pro Divinity 2 Dreams Falcon Age FIFA ’19 Heaven’s Vault Hong Kong Massacre Kingdom Hearts III Luna Mark of the Ninja Remastered Marvel’s Spider-Man Omen of Sorrow Shakedown Hawaii Spelunky 2 Spyro Reignited Trilogy Sunless Sea: Zubmariner Edition Tetris Effect The Forest The Gardens Between Trover Saves the Universe PSVR Astro Bot Rescue Mission Beat Saber Blood & Truth Creed: Rise to Glory Evasion Firewall Zero Hour Tetris Effect Trover Saves the Universe View the full article
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Oh, wonder of wonders: Our first look at Spelunky 2 gameplay has arrived! And you can play it this weekend in the PlayStation booth at PAX West! If you never played the original Spelunky, you missed one of the greatest platform games of all time. It’s a remarkably hard act to follow, but it looks like Mossmouth and Blitworks are bringing out the big guns. Rideable mounts! Online multiplayer! And a lush visual overhaul that retains the simple beauty of Spelunky while adding in visual flourishes like gloopy new liquid effects and particles out the wazoo. We caught up with Derek Yu, creator of Spelunky, to learn more about what’s in store when Spelunky 2 launches sometime next year. Left to right: Ana Spelunky, Margaret Tunnel, Colin Northward, Roffy D. Sloth PlayStation.Blog: So, first things first: What is Spelunky 2? Derek Yu: Spelunky 2 is the sequel to the roguelike platformer Spelunky and takes place after the events of the original game. Since Spelunky 1 was released a lot of great roguelike-inspired games have come out and pushed the genre in cool new directions, but I think Spelunky is still very unique in terms of the freedom it offers the player and the way different elements interact, where one event can trigger a cascade of consequences that have to be dealt with. That’s something we’ve been building on – not just adding lots of new things (which we’re doing!), but also making the world feel even more interconnected. And that includes storytelling (both developer-created and player-created) as well as game mechanics. PSB: I understand this game is very, very different from Spelunky 1 – why? What guided that decision? Why not be safe and just do another like he already did? “The big question on my mind was ‘What makes Spelunky, Spelunky?'” DY: At its core, Spelunky 2 is not too different, actually. My opinion about sequels is that they are extensions of the previous games, so I want fans of Spelunky 1 to jump in and feel like they’re playing a continuation, both storywise and mechanically. The big question on my mind was “What makes Spelunky, Spelunky?” I wanted to figure out what those ideas were and take them to their limit without anything getting in their way. Sometimes that means adding, sometimes that means remixing – it can also mean subverting expectations created by the original game. PSB: What will Spelunky fans “get” about the game right away? What’s similar? What’s different? DY: I think they’ll immediately get into the flow of playing the game. Which is great, because with Spelunky 1 we had a hard time explaining that to people. Now that they get it, we can spend more time making the experience deeper and richer. There are a lot of differences that, when added up, really make the game feel different. For example, each level will have a second layer that you can go back and forth between. Sometimes the entrance is right there and sometimes it’s a hidden shortcut. Even though the gameplay is still 2D platforming, this adds a feeling of a third dimension to the exploration. “Each level will have a second layer that you can go back and forth between.” We’ve also added liquid physics that are really fun to play with – combined with the destructible terrain you get things like dynamic water or lavafalls that you have to deal with on each run. The world breathes more. And then there’s all the expected new areas, items, monsters, and traps. It really is a lot. I’m still very much thinking about new players, though. But my philosophy has always been to attract new players by making the world more interesting and inviting instead of focusing on tutorials and things like that. Spelunky is still Spelunky and it will be very challenging – my hope is that new players will want to persevere because we made the effort worth it. Spelunky 2 will have very strong themes of family and friendship and I want new players to feel cared for even as we put tough obstacles in their way. PSB: Are the levels randomized? That’s super hard to do; what was the approach? DY: The approach is the same as with Spelunky 1 where we generate a “safe” path to the exit using room templates. However, with new features like the second layer we’re finding lots of surprising new ways we can make random level design even more interesting. As I said before, it feels like there’s a new dimension to it. And BlitWorks is doing the programming on Spelunky 2 and has built tools for creating and testing levels that we didn’t have the resources to build the first time around. It’s been a lot of fun going back “into the lab” with our previous experience and a lot of new technology. “The goal is not extending the game’s length but making the stories that emerge even more rich and personal.” PSB: How is the flow/pace? How does that change when moving to this new gameplay style? DY: To me it feels more fast-paced but also more expansive. I imagine that runs may take a little bit longer beginning to end, but the main goal is not extending the game’s length but making the stories that emerge even more rich and personal. PSB: Is it safe to assume there will be lots of secrets? DY: Oh, of course! View the full article
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We have a huge September lineup, so let’s jump right into your free games for September! First up we have Destiny 2! As a special treat, the game is available on PS Plus today – a week early – so that you can take advantage of the 24 hour free trial of Destiny 2: Forsaken’s new hybrid PVE & PVP mode, Gambit, which starts September 1 at 10 AM PDT*. That’s right, you can get Destiny 2 right now! Rally your friends in Gambit and prepare for Destiny 2: Forsaken**. Also this month, we have God of War III Remastered. Play as Kratos as he rises from the darkest depths of Hades to scale the very heights of Mount Olympus to seek vengeance. Armed with double-chained blades and an array of other weapons and magic, Kratos must take on mythology’s deadliest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus. God of War III: Remastered will be available to download beginning September 4. This month’s PlayStation Plus lineup also includes: Another World – 20th Anniversary Edition, PS3 (Cross Buy with PS4 & Vita) QUBE Director’s Cut, PS3 (Cross Buy with PS4) Sparkle 2, PS Vita (Cross Buy with PS3 & PS4) Foul Play, PS Vita (Cross Buy with PS4) As a reminder, PlayLink and PlayStation VR bonus games are available for download as part of your PS Plus membership! In Here They Lie for PlayStation VR, explore a nightmarish city inhabited by strange, malevolent creatures in this first-person horror game, where unsettling encounters and environments come to life. Here they Lie is available for PS Plus members through October 2. In Knowledge is Power, a PlayLink title, this party game is sure to entertain as you outsmart your opponents with a massive variety of trivia questions and tactical challenges. Be sure to have a compatible mobile device and companion app and you’ll be all ready to play! Knowledge is Power is available through November 6. And there you have it. Another huge month for PS Plus. See you next time! *Copy of Destiny 2 required and copy of Destiny 2: Forsaken not required for 24 hour free trial. **Destiny 2 game, Destiny 2 Expansions I & II, and Destiny 2: Forsaken required to play Destiny 2: Forsaken, sold separately. View the full article
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PSBlog Feed: The Forest Launches November 6 on PS4
Commander Fury posted a topic in Playstation Blog
Hey everyone! Today we are happy to announce our official release date for The Forest: November 6. The Forest casts you as a father looking for his missing son after you both survive a passenger plane crash. You’ll have to find food and water, and as night approaches build a fire and shelter to keep warm. Although tranquil at first, you soon find there is something sinister lurking in the trees. Complete Freedom Our game encourages creativity. The game doesn’t tell you what to do, so everyone will experience their own version of the story. We try to give players as many options as possible and it’s been surprising for us how different individual playthroughs can be. Some players will focus on combat and exploration, whilst others will focus on building the most insane base possible. Interactions We wanted to make a game that was almost fully interactable, where you would be able to chop down every tree or bush, pick berries and mushrooms for food or hunt animals and use their skin as armor. Our crafting system allows players to use items from the world to create new resources for survival. For example, make a spear out of sticks and then use it to catch fish, or smash open some suitcases, find some cloth and booze and combine them to make a Molotov cocktail. The game also has an in-depth building system, where you can either choose pre-constructed buildings for your base, or be let loose with custom building options allowing you to make almost anything you can think of. Want to build a tree house connected by ziplines? Or a raft to try and survive at sea? Both are possible. Feel like an ocean side fortress surrounded by traps will be the best way to survive? You can also do that. We wanted to build a world that was scary and dangerous, then give players the choices for how to best survive. Survival and Combat As you’re not alone in The Forest, you’ll need to craft basic weapons to try and survive. Passive players can use stealth to evade most enemies by hiding in bushes, or even play the game in peaceful mode if you just want to focus on building and survival. The game’s enemies initially appear relatively human-like, but over time more distorted and disturbing creatures will begin to appear from within the depths of the cave system hidden beneath the surface. Our building system also allows dead enemies to be used in construction. Mount a head on a wall as a trophy, build a fence of out bones, or get creative and build a sculpture out of cut off limbs and then set it all on fire. Caves We wanted to create a real sense of fear and claustrophobia in our cave systems. As you explore the world underneath The Forest, you’ll find some of the game’s most terrifying creatures, along with some of the games best modern weapons and tools. Want a chainsaw to make chopping trees faster? You’re going to have to delve deep below to find it. Multiplayer Co-op We originally focused on the game as a single-player-only experience, but fans of the game encouraged us to implement a multiplayer mode. Set out as up to four dads on a horror adventure to find your missing kid. Join together with friends to build, swim, or mess around with turtle-shell sledding in the snow. We now feel multiplayer is the best way to experience The Forest, playing with up to three other friends for the ultimate survival horror experience. The Forest launches on November 6, and will also be playable at PAX West this weekend. Come check it out. View the full article -
April 2018 marked an exciting milestone for Sony PlayStation; the extraordinary return of one of our all-time favorite video game characters, Kratos. With the aid of his aspirant son, Atreus, the God of War took us on an unforgettable journey that would make setting down our DualShock 4 controllers nearly impossible. If you played the game, you’d likely agree that the story is exceptionally rich and remarkably detailed. So much so that not everything made it into the game! Luckily for us, there’s a new God of War novel that imparts a deeper impression of this epic saga. Santa Monica Studio shared with us their interview of author J.M. Barlog on his motivation for writing the book: What drew you to write the new God of War novel? Having worked as a story consultant on God of War II with Cory and Dave Jaffe, I got the wonderful opportunity to not only work with my son, but also delve deeper into the Kratos character and the emerging storyline. As it turned out, Cory won a BAFTA award for God of War II so for me, it was a no-brainer to take on the latest God of War novel. His story fascinated me far beyond the gameplay and the journey. It offered a rare opportunity to plunge deep into the inner psyche and conflicts of a father/son relationship during a violent era. In all facets of life, it’s the human relationships that challenge us the most. Understanding people is paramount to understanding life. What might readers expect from the novel over the game? I chose to dissect the father/son relationship for these complex characters to an extent that goes well beyond the game. Additionally, Freya emerged as a particularly fascinating character to the story, one that allows readers to appreciate the nuances of character not obvious to the gamer during gameplay. Did you inject any part of you into the novel? All writers, either consciously or unconsciously, reveal glimpses into their psyches through their writing. God of War offered me a unique opportunity to combine the insights into my mind with glances into Cory’s mind as a young child growing up. The book is available now on Amazon in both physical and audio formats. In addition, a bonus for God of War fans: the audiobook is narrated by Alastair Duncan who voices Mimir in the game! Marvel’s Spider-Man Vinyl Record Pre-Order Available Now! Have you ever found yourself in a moment where you were overrun by emotion by simply being in the right place at the right time? Imagine growing up a Spidey fan and then one day finding yourself watching a recording session of the prodigious soundtrack from the upcoming game, Marvel’s Spider-Man. I was incredibly fortunate to have that moment. What was the experience like? In a word… Amazing! Pun intended. The music was nothing less than moving. I stood there absolutely motionless like a submitted fly trapped in web. If you’re a Marvel fan, you’re going to want to snare this vinyl. Get yours before they’re gone! Available for pre-order online now on Mondo’s website! Gear Glimpse – PAX West That’s right, PlayStation fans! We’re coming to PAX West for the first time ever! Here’s a sneak peek at fan-favorite PlayStation Gear that will be available for purchase* at PAX West 2018. If you’re able to attend the show, be sure to visit the store on Level 4, Booth #217 near the Skybridge. Show Hours Friday, August 31 10:00 AM – 6:00 PM Saturday, September 1 10:00 AM – 6:00 PM Sunday, September 2 10:00 AM – 6:00 PM Monday, September 3 10:00 AM – 6:00 PM *Credit cards only. No cash. All sales final. No returns, exchanges, or refunds. While supplies last. Product subject to change. Gear Fan of the Month: Joel “J-Tight” Alexander #GearCommsFan Joel demonstrates how to level up home decor by adding an abundance of PlayStation merchandise. I don’t know about you, but I’m definitely borrowing decorating ideas from J-Tight! Would you like to be featured as a Gear Fan of the Month? If so, get those cameras ready, rock your PlayStation Gear (only PlayStation merchandise in the pic please), and snap away! Post your photos on social media using hashtag #GearCommsFan for your chance to be included in an upcoming Gear Comms Issue! View the full article
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I am excited to announce that PS Vue users in select markets will gain access to local broadcast stations at no extra cost, starting today. With this expansion, PS Vue now offers more than 450 local ABC, CBS, FOX, and NBC stations, in cities all over the US – from Buffalo, NY, to Honolulu, HI. As we gear up for football season and Fall TV premieres, now over 94% of the US population has access to at least one major broadcast station from ABC, CBS, FOX, and/ or NBC. For a full list of the newly launched stations, please visit us at www.psvue.com/channeladditions. PS Vue users everywhere can continue to enjoy their favorite features, including an industry-leading five simultaneous streams, powerful cloud-based DVR, and unique features, such as multi-view on PS4 and live scores – all at no extra cost. We hope our users continue to enjoy PlayStation Vue, now with over 450 local stations – and more on the way. Stay tuned for updates at www.psvue.com. We thank you for your continued support. View the full article
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Hi Sony players! I’m Michael Chu, the lead writer for Overwatch! In honor of the release of our new Overwatch animated short, “Shooting Star,” which centers around D.Va, I’m answering a few frequent questions about our favorite mech pilot! Why do you think D.Va is on top of a lot of fan popularity polls? Lots of reasons! D.Va’s a gamer like all of us. She has a great visual design (including her mech) and fun gameplay. Her strength, attitude, and personality make her an appealing character who also occupies an interesting part of the Overwatch universe that we’re excited to continue to explore. How did she go from playing professional esports to piloting a mech on the battlefield? Since the end of the Omnic Crisis, the Mobile Exo-Force of the Korean Army (MEKA) has defended Korea against attacks by a massive omnic colossus (known as the “gwishin”) that rises from the sea from time to time. Originally, they utilized drone mechs, but MEKA were forced to turn to human pilots once the gwishin evolved to disrupt their networked control systems. MEKA turned to one of Korea’s greatest resources: the pro gamers (in addition to standouts from other fields with similar talents) who had the necessary reflexes and skills to operate the mechs. And that’s where Hana Song came into the picture. Will she ever join Overwatch? Is she the new generation of Heroes that Winston and Tracer talk about? Time will tell if D.Va joins up with Overwatch, but she is definitely part of the new generation of heroes, alongside others like Lúcio, Brigitte, and Mei. How did you come up with D.Va’s character design? We knew we wanted to make a hero that piloted a mech. We went through a lot of iteration on how exactly the gameplay between the pilot and the mech played out, but it was always a constant we wanted to have both. Eventually we settled on a pilot that would fight inside the mech, and then eject and fight on the battlefield as an unprotected pilot. Our Assistant Art Director, Arnold Tsang, took inspiration from mech anime and manga for her visual look. One thing I’m often asked is where the bunny motif came from. Originally, D.Va had more of a cat theme, but after we gave her the Boosters ability (which enables her to fly around) we thought about theming the whole package as a bunny hop. Here’s a burning question from fans around the world: Where do all the extra mechs come from?! The MEKA base in Busan. Dae-hyun (D.Va’s mechanic) and Myung (her commanding officer) would really like everyone to take it easy on those Self-Destructs though. The budgets get scary quickly! Who is Hana Song? What is her connection to the heroes of Overwatch? Hana Song is a world champion esports star who was recruited by MEKA to be one of their new squad of pilots. Her immense talent, fast reflexes, and natural skills made her an ideal candidate. Growing up in the shadow of the gwishin, she felt the responsibility to serve and protect her homeland. She wanted to do her part to defend her country, but also to test her abilities in a new arena. (Not to mention proving that she was the best of her other extremely talented squadmates.) Having conquered the landscape of esports, D.Va is looking to prove herself where the stakes are immeasurably higher. While the five main pilots of MEKA are all standouts in their own right, Hana is unquestionably the star. Does she care about Overwatch and its mission or is it more about national pride for her? Korea is actually more pro-Overwatch than most countries, in part because the threat of omnic war is ever present to them (and they never suffered a big falling out with Overwatch like Russia). But at the moment, D.Va is more focused on protecting her country than the situation for the whole world. How impactful was creating the Busan map and was D.Va’s kit a focal point in its design? The team was extremely excited to do a map in Korea, as Blizzard and Korea have always had a special relationship. In creating the Busan map, we had a number of goals: we wanted to show an Overwatch vision of future Korea (complete with karaoke, video games, and PC bangs), we wanted to show the home of D.Va and of MEKA, and we wanted it all to feel authentic and appropriate. We even went as far as to record audio from Busan for some of the sound effects in the level. Does she have ties to any of the other characters in the game? Though she sometimes seems like a solitary character, she’s supported by a lot of people around her. D.Va inherited her love for gaming from her father (who had been a professional gamer when he was younger). Of the MEKA personnel, she has known her mechanic, Dae-hyun (who appears in “Shooting Star”), the longest—they’ve been close friends since childhood. D.Va also has close ties to the rest of her squad, who include her former main esports rival Kyung-soo (“King”) and one of her former clanmates, tough and protective Yuna (“D.mon”). The other two members are the squad’s maknae, Seung-hwa (“Overlord”) and the flashy Jae-Eun (“Casino”, a former racing driver). Finally, there’s their commanding officer, Captain Myung (who you hear over the comms in the MEKA base part of the Busan map). What’s next for D.Va within the story of Overwatch? For now, D.Va is working to rebuild and continue to protect Korea against the gwishin omnics. They’re still very much learning how to perform at a high level as a team, and D.Va’s at the center of that effort. D.Va takes her role on the team extremely seriously, trying to help the team effectively carry out their missions and utilize everyone’s strengths to the fullest. What inspired the new Nano Cola skin? What’s the story around its creation? Back when we were getting ready to release Overwatch, we made an ad that featured D.Va as a spokesperson for “Nano Cola.” When we were looking at something in “Shooting Star” to highlight her status in the country, we decided to bring it to life. To celebrate the new animated short, we’re kicking off D.Va’s Nano Cola Challenge running from today until September 10, where you can unlock the Nano D.Va skin and other D.Va-themed rewards. View the full article
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Hover comes from specific ideas and intentions from the three of us at Fusty Games: we wanted a violence-free game, without guns or fights that would not just be a sport simulation. We came up with a parkour game in which you join the Rebellion to deride the security forces of an anti-leisure tyranny. It’s difficult to sum up a four-year project in just a couple of paragraphs, but I’ll do my best! In Hover, movement is everything! We have put an emphasis on the free-running mechanics of the game to ensure that every jump, wall-jump and grind feels unrestricted. We made sure to keep in mind the arcade style of gameplay that the Dreamcast-PS2 era brought (6th generation) for which we have always been nostalgic about. We know we are just scratching the surface of what a parkour game can be, but we are quite satisfied with what we have produced and are proud to bring it to PS4. It was inconceivable for us not to provide you a credible & exciting environment to parkour in. Therefore, we have created a vertiginous floor-based place: Hover City, a cartoony futuristic city, parkourable from the sewers to the top of the skyscrapers to give the player a true sense of liberty. We have built Hover’s online multiplayer with one goal in mind: take away all the burden, lobbies, queues and server searches. In Hover, everything is instantaneous. You can play like you would in solo in the online mode and you will be automatically connected with other players closer to what a MMO would offer. We are also very happy to announce that Hover will have a online crossplay multiplayer PC and PS4. Working on Hover has been a great challenge! From the Kickstarter to our upcoming release, the gaming community has shown kindness and interest throughout the development of the game, and that has been overwhelming. We can’t wait to bring Hover to the PlayStation community on September 18. In the meantime we thank all of our supporters and backers for their ongoing support and patience. View the full article
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Tomorrow, the latest free content drop for GT Sport goes live for all players, and today we’re thrilled to detail exactly what you can expect. In addition to the selection of iconic vehicles within Brand Central, drivers will be able to test their skills on our latest track addition – the blistering Red Bull Ring. You’ll find all the details below, and as always, stay tuned to PlayStation Blog for the latest GT news and updates. New Vehicles Rolling into Brand Central are eight stunning new vehicles, including legends of motor racing history like the Shelby Cobra Daytona Coupé and Ford Mark IV Race Car. Ford Mark IV Race Car ’67 Shelby Cobra Daytona Coupé ‘64 Amuse S2000 GT1 Turbo Abarth 500 ‘09 Abarth 1500 Biposto Bertone B.A.T 1 ‘52 Volkswagen 1200 ‘66 Mini-Cooper ‘S’ ‘65 Lancia DELTA HF Integrale Evoluzione ‘91 New Track – Red Bull Ring Located in the stunning landscape of Styria, Austria, the Red Bull Ring is an intense high-speed circuit combining tight corners and long flat-out straights. While the course layout appears simple, its hilly topography makes it far more challenging than it initially seems. The full track as well as a short version has been included, and both are playable in reverse. GT League New to the ever-expanding collection of GT League Events, we’ve introduced three additional challenges for drivers of all experience levels, including: Beetle & Samba Bus Festa – Beginner League Group 3 Cup – Amateur League Nostalgic 1979 – Professional League Additional Updates In Sport Mode, players can now view an “Archive” of previous championship rankings, as well as measure and test their network quality. Players can also now explore the Zagato Museum, and in Scapes Mode, a special section on Cuba has been added. Finally, last month’s scenic Saint-Croix circuit has been added to the Circuit Experience. Remember: You can find all the latest info on upcoming GT Sport content here at PlayStation.Blog or at the official Gran Turismo website. Until next time, drivers, we’ll see you out on the track. View the full article
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Hey everyone, After spending over three years working on Marvel’s Spider-Man, it’s a thrill that the game is launching next week. We hope you’ve got you pre-orders ready, and can’t wait to explore our original Spider-Man universe next Friday, September 7! Marvel’s Spider-Man brings many great surprises, story moments, and gameplay that should keep you busy. We know many of you want to know what’s next though, and so we’re thrilled to announce the release schedule for Marvel’s Spider-Man: The City That Never Sleeps DLC. The first chapter of Marvel’s Spider-Man: The City That Never Sleeps is Marvel’s Spider-Man: The Heist, and it will be released on October 23. As you play the base game, you’ll realize that Felicia Hardy, aka Black Cat, is back in town and she’s leaving clues around town to toy with Spider-Man. In Marvel’s Spider-Man: The Heist, she finally reveals herself. Featuring new missions and challenges, as well as a brand new faction of enemies and three additional suits to unlock, you won’t want to miss it. In addition, we’re also excited to share the full release calendar for the second and third installments of the Marvel’s Spider-Man: City That Never Sleeps: October 23: Marvel’s Spider-Man: The Heist November 2018: Marvel’s Spider-Man: Turf Wars December 2018: Marvel’s Spider-Man: Silver Lining Starting today at PlayStation Store you can buy all three installments of Marvel’s Spider-Man: The City That Never Sleeps for a bundle price of $24.99 USD MSRP. Each of the three installments are available for $9.99 USD MSRP each upon their respective individual release, and features new story missions, challenges, and suits. If you haven’t pre-ordered the game yet, now’s the perfect time to grab the Digital Deluxe Edition which gives you the full game PLUS all three installments of Marvel’s Spider-Man: The City That Never Sleeps for just $79.99 USD MSRP. If you pre-order the Digital Deluxe Edition, you’ll also receive the pre-order bonus content, including a one-of-a-kind physical Spidey pin. Additionally, for those of you attending PAX Prime in Seattle this weekend, Marvel’s Spider-Man will be playable in the exhibit hall so you can go hands on before the game comes out. I’ll be around, so if you see me, please do say hi! Thanks for all your support of Marvel’s Spider-Man. We cannot wait for you to play the game, and we’re working hard to bring you additional content in the form of the Marvel’s Spider-Man: The City That Never Sleeps over the rest of 2018. View the full article
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Hi all, Damoun Shabestari here, Game Director of First Contact Entertainment. It’s been a long road to launch day, but it’s finally here! We’re extremely excited that you can play Firewall Zero Hour — exclusively on PS VR — starting today! Firewall Zero Hour takes place in a world where information is power and the leak of sensitive data can be used to influence world leaders, topple governments, and destabilize entire nations. One laptop full of data, falling into certain hands, can change the course of history. In Firewall Zero Hour, you’ll play as a mercenary Contractor, hired by an anonymous handler to either protect or obtain highly sensitive information found on a laptop hidden in controversial locations across the globe*. You’re hired as part of a team of four Contractors, who must attack or defend against another team of four Contractors. Whether playing on the attacking team or defending team, communication with your teammates is key to surviving in this world of intense firefights and unpredictable outcomes**. You’ll strategize with your teammates, make quick tactical choices and use an arsenal of equipment to successfully complete your Contracts. Every time you fulfill a Contract, you get paid in Crypto, which you can use to customize your Contractors. To sum it up, we made Firewall Zero Hour to be the tactical 4v4 multiplayer FPS that we always dreamed of playing in VR. It’s been a labor of love for our studio full of FPS fanatics :-) All in all, we’re beyond excited to hear the PlayStation VR community’s feedback, and eager to see all the gameplay styles, strategies, and tactics you come up with! You might be wondering what’s next for Firewall Zero Hour. While there is a vast number of things to unlock, levels to achieve, and unpredictable gameplay to be had in the game starting today, we are also focused on supporting the game post-launch with additional content. But for now, get ready for more how-to’s from the studio, regarding tips & tricks for loadouts, progression, customization, and advanced techniques. And don’t forget join the Firewall Zero Hour PSN community to meet other Contractors eager to squad up. See you in the game, Contractors! *An internet connection is required for all modes of Firewall Zero Hour, including Single Player Training Mode. **PS Plus is required for Multiplayer Training and Multiplayer Contract modes. View the full article
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It has been over 17 years since Onimusha: Warlords first appeared on PS2, kicking off a beloved series that spawned sequels and spin-offs full of intense sword fights, duty-bound warriors, and demons determined to envelop the world in darkness. After selling more than two million copies worldwide on PS2, we’re proud to announce Onimusha: Warlords is coming to PS4 with a host of features that will enhance your samurai adventure! Set in feudal Japan after the perceived death of the evil lord Nobunaga Oda, Onimusha: Warlords recounts the story of the samurai Samanosuke Akechi and ninja Kaede on a mission to save Princess Yuki, following her plea for help after mysterious demons invade her castle. As the two race to her aid, they unravel a demonic plot unlike anything they have witnessed before. Fun fact! Onimusha: Warlords was originally conceived as a spin-off from the Resident Evil series that featured ninjas instead of the familiar faces we know today. It would have featured a mansion filled with booby traps, hidden pathways, and other ninja-inspired elements. Ultimately, the decision was made for Onimusha: Warlords to be a separate game, but it kept a feature in common with the earlier Resident Evil games: the fixed camera that is still present in this PS4 release. Featuring unrivaled sword-fighting gameplay, Onimusha: Warlords rewards patience in battle. Samanosuke wields his trusty katana to deal with the evil within the castle, but also gains the mystical Oni Gauntlet that allows him to harvest the souls of demons to regain health or strengthen his weapons. Going along the alternate route to the castle, Kaede utilizes a quick-but-potent arsenal to take on the demons that lie in the path between her and the princess. Updated Features For PS4 Fans of the original game will appreciate the updated features in the PS4 version. Characters, environments, and cinematics have been given a high-definition upgrade, and both the original game’s display and more modern widescreen display are supported. Changing between the two display modes can be done at any time in-game, but certain menus are fixed. A screen scroll feature has been added for widescreen display that allows players to see more of the fixed screens than ever before as the camera now scrolls up and down based on your movement. This release of Onimusha: Warlords also allows players to move using the analog stick, which should improve movement accuracy and accessibility, especially in a game that is centered around combat. This was the same treatment that Resident Evil and Resident Evil 0 had for their release on PS4. For those who still prefer using the directional inputs like in the original game, that option is also open! In the original game, Easy Mode was unlocked only after failing a specific battle a set amount of times. In this version, Easy Mode is unlocked from the start of the game for players who may find the adventure too difficult or want to enjoy the story. In Easy Mode, enemies are easier to kill and appear less often. However, you cannot change difficulty once you begin, so select wisely! We’re excited to bring Onimusha: Warlords to PS4 after the series’ popularity on PS2, so sharpen those swords and be prepared to set foot in a land of samurai and demons. There’s also a new soundtrack inspired by feudal Japan that enhances the immersion even further. Onimusha: Warlords will be released on January 15, 2019 for MSRP $19.99. In North America, you can pre-order the physical version right now while the digital version will be available at a later date. In Europe, only a digital version is available. Who’s ready to step into the shoes of a samurai? View the full article
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The team here at NBA Live has been unveiling new features all summer, beginning with our cover athlete Joel Embiid. During this period, we’ve also announced our full NBA Live Squad, with each member accompanied a key moment in our campaign. The last of our reveals are highlighted below – with Create Your Court, you get the chance to customize your homecourt by flexing your creativity. Court Battles gives you a way to compete against other NBA Live fans and show them you’re the boss, and we included the details for the demo which is dropping today! Create Your Court Creativity needs to be expressed and celebrated and in NBA Live 19 you’ll be able to do just that, starting with creating your own court in the game. The steps are simple, but the possibilities are endless. First off, put your court on the map! You start off by picking a city from the thousand-plus options around the world. This can be where you’re from or anywhere random – the freedom to choose is completely yours. Next, express yourself in your designs. You can take the quicker route and choose a theme, but you’ll also have the option to fully choose from an in-depth color palette what you want to see for line colors, paint colors, and court textures. Even text on the court and logos can be modified how you want them. After working out your color scheme, pick your floor material. Go with hardwood to concrete or even asphalt – you make the call. To me, the most interesting part about all this is being able to put cool graphics like animal prints, camo prints, throwback 90’s patterns, and much more – check out the classic Seattle Supersonics’ court! But creating your court is just the first step in a big process that includes defending that court and defeating others on their courts. Court Battles Are you ready to fight for your court and legacy? Then get ready to engage in Court Battles. To put it simply, Court Battles are split into Campaigns – periods where you attack and defend courts. These campaigns are set up as specified amounts of time when you race against the clock and attack as many courts as possible. Based on the amount of courts you’re able to attack successfully, you’ll gain different rewards. Rewards range from new players for your squad to different court customization items and options, and more. As you earn more rewards and win more games in Court Battles, you’ll also get Court Hype. Hype is a system created to help continue to build your legacy – your Hype is reflected by the success you attain and can only be gained through playing the game. As you progress though, you’ll have six tiers to go through (Rookie, Pro, All-Star, Superstar, Legend, and Icon) and each contains five levels within it. More Hype can equal better rewards. But you’re not just attacking courts – people are also attacking your court, and you need to set up a defense. Really, it should be the first thing you do. Remember, though, it’s your court and your rules, which means when people attack your court, they have to play by your rules against your team (controlled by the AI), so make sure the players you select for your five are best-suited to play by the rules you set forth. We are bringing 38 different rulesets and you’ll have to choose an Attacker handicap, as well. Rules can be as specific as something like only having dunks count – pick it, and you should adjust your lineup to athletic dunkers. You can also attach an attacker handicap – something puts a restriction on the attacking team coming into your homecourt – and you can also set gameplans, which can include anything from plays to just simple things like guarding shooters or playing tight on superstars. NBA Live 19 Demo Want to get a jump on the season? You’re in luck, baller – the NBA Live 19 demo is available today! In it, there are a number of features you’ll be able to try for the first time before actually playing the full version. In the demo, you’ll be able to create a player, begin your journey across the world, and start to build your squad for global dominance. A good place to start in the demo is the Play Now mode, where you play a game with a couple of the best teams in the league right now. Or hit Practice Mode to work on your shot and other attributes by doing different drills designed to help you understand the game before you really get on your quest for greatness. Lastly, you’ll be able to put your game to the test and compete in some very specific Live Events – yes, the bragging rights are already starting! Start your path to dominance today and be sure to order the full game so you can play on September 7! View the full article
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In Firewall Zero Hour, play as one of 12 contractors and work with teammates to either protect or obtain valuable data housed on a laptop and located in dangerous locations around the globe. Developed by First Contact Entertainment, Firewall Zero Hour is a 4v4 team-based tactical shooter developed exclusively for PlayStation VR and compatible with both the PS VR Aim Controller and DualShock 4 controller. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Bad North PS4 — Digital Bad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom against a horde of Viking invaders, as you lead the desperate exodus of your people. Blade Strangers PS4 — Digital A malevolent force known only as Lina is devouring data from a vast, interdimensional network of servers overseen by sentient computers called “motes.” In desperation, the motes seek to awaken the Blade Stranger in the hopes of vanquishing Lina. Bow To Blood PS VR — Digital Take to the skies as captain of a powerful airship and discover a fantastical world of airborne gladiatorial sci-fi! Compete to become Champion of the Arena, as its inscrutable Overseers test you and fellow challengers in a fantasy reality show. Catch & Release PS VR — Digital Catch & Release places you on a beautiful mountain lake and lets you freely explore and row around while you choose your fishing spot and take in the scenery. Claybook PS4 — Digital (Out 8/31) Claybook is a unique world made entirely of clay. Every inch of the environment can be shaped and molded. Everything has matter inside it, not just an outer shell. Clay can be liquid or solid, it can be deformed and destroyed. Divinity: Original Sin 2 Definitive Edition PS4 — Digital, Retail (Out 8/31) Gather your party and get ready for a fantastic adventure! Your imagination is your only limitation as you seek to restore Divinity and save the world. But beware, only one of you can become the new Divine! Donut County PS4 — Digital Donut County is a story-based physics puzzle game where you play as an ever-growing hole in the ground. Meet cute characters, steal their trash, and throw them in a hole. Downward Spiral: Horus Station PS VR — Digital Downward Spiral: Horus Station is a mysterious and atmospheric zero gravity thriller set in the lost and forgotten Horus Station. Fernz Gate PS4, PS Vita — Digital (Cross Buy) After awakening in unfamiliar woods, Alex, an ordinary high schooler living an ordinary life, learns he has somehow ended up in a fantasy world dominated by conflict and destruction. Fire Pro Wrestling World PS4 — Digital, Retail The greatest grappling game returns to take on the world on the PS4! In Fire Pro Wrestling World, customize every aspect of the match, from your wrestler to the ring itself, to fight your way to the championship belt! Firewall Zero Hour PS VR — Digital, Retail In Firewall Zero Hour, choose from one of 12 contractors hired by anonymous contract handlers and work as a team to either protect or obtain valuable data, housed on a laptop and located in dangerous locations around the globe. Gate Of Doom PS4 — Digital Gate of Doom a is classic multiplayer action RPG for one to two players. Originally released in 1990, and a noted classic arcade title from the 90s. The Golf Club 2019 Featuring PGA Tour PS4 — Digital Do you have what it takes to win the FedExCup on the PGA Tour? Compete in the all-new officially licensed PGA Tour Career mode. Play on famous courses like TPC Boston, TPC Sawgrass and more. Haunted Dungeons: Hyakki Castle PS4 — Digital (Out 8/30) Form your party of secret agents from among four races: Human, Oni, Tengu, and Nekomata. Then conquer the terrifying and mysterious Yokai-filled castle! Naruto To Boruto Shinobi Striker PS4 — Digital, Retail (Out 8/31) The Naruto series is back with a brand new experience. You can battle as a team of 4 to compete against other teams online. Lead your team and fight online to see who the best ninjas are! NBA 2K19: The Prelude PS4 — Digital (Out 8/31) NBA 2K19 continues to push limits as it brings gaming one step closer to real-life basketball excitement and culture. Download NBA 2K19: The Prelude for free and get a head start on your MyPlayer before the full game release on September 7. Pato Box PS4 — Digital Pato Box is an adventure/fighting game inspired by the “Punch-Out!!” series. It’s a surreal boxing quest with a duck! Shikhondo: Soul Eater PS4 — Digital Shikhondo: Soul Eater is a Korean bullet-hell shoot ’em up set within a beautiful and bizarre world of Asian mythology. Splash Blast Panic PS4 — Digital Splash Blast Panic is a multiplayer competitive party game where you must shoot, ram, dodge and overall bully your opponents with a variety of watergun-based weaponry. Strange Brigade PS4 — Digital, Retail Seteki the Witch Queen has risen once again, and only one troop of daring heroes can stand against her fearsome army of mummified monstrosities: The Strange Brigade! Sunless Sea: Zubmariner Edition PS4 — Digital Take the helm of your steamship and set sail for the unknown! Sunless Sea is a literary roleplaying game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London. Switchblade PS4 — Digital Fight your way up the season ranks to become a online superstar in a spectacular future-sport championship. Seamlessly switch between heavily armed high tech vehicles at any time to create endless tactical choices in a frantic 5v5 battle to claim victory. Think Of The Children PS4 — Digital (Out 8/31) Little Bobby’s dead, the BBQ is on fire, Jen’s eating poisonous berries and the birthday cake still needs icing. It’s just another wonderful day out with the kids in Think of the Children, a frantic parenting simulator for up to four players. Torn PS VR — Digital Torn is a dark science-fiction mystery. Explore the abandoned mansion filled with strange machines and disturbing experiments, belonging to an eccentric scientist missing for 64 years. Viking Days PS VR — Digital You usually see Vikings in epic battles of fury and glory, don’t you? Now find out about daily Viking life! Play through 10 different minigames to prove how much of a Viking you truly are! Yakuza Kiwami 2 PS4 — Digital, Retail Rebuilt from the ground up, Yakuza Kiwami 2 uses the Dragon Engine to update one of the series stand-out titles into a modern classic. Also new to Kiwami 2 is the ‘Majima Saga’ revealing events that occur prior to the game. Bob Marley – Kaya 40th Anniversary Blood Orange – Negro Swan Interpol – Marauder Summer of 84 Freedom Fighters – The Ray MFV Find out how it all ends. Watch the series finale of Sharp Objects this Sunday, August 26 only on HBO. PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
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Last week, we asked you to head back to one of our favorite PS4 titles, Uncharted 4. While taking on Nathan Drake’s greatest adventure, you shared action-packed and treasured moments using #PS4share and #PSBlog. Here are the entries that struck gold: @Kristen_Irena captured this flare-lit portrait of Nathan Drake. @CronGM captured this serene aerial shot. @Philt43_Yewone caught Nathan Drake in this gravity-defying car chase. @stateofmind7 shared Nathan caught in a stormy moment. Nathan gazes out of a cave into the starry night in this share from @kouyou_ex3. @DobbyPS4 shared Nathan overlooking this shipwrecked vista. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: God of War – New Game+ Share by: 9am Pacific on Wednesday, August 29 Next week, we head back to Midgard to celebrate God of War’s New Game+ mode. Share your favorite moments alongside Kratos and Atreus with #PS4share and #PSBlog for a chance to be featured. View the full article
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Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here Dead Cells fever has gripped the office, and the only cure is a phone interview with Motion Twin lead designer Sébastien Bénard! We’ve also got plenty of new releases and news you can use… but only if you so choose. Stuff We Talked About Dead Cells Firewall Zero Hour The Dark Pictures Anthology Girls Make Games Life is Strange 2 God of War New Game+ The Cast Sid Shuman – Director of Social Media, SIEA Justin Massongill – Social Media Manager, SIEA Kristen Titus – Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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The boat was a fantastically interesting feature to work on. For a long time, going as far back as God of War II, Cory wanted a boat in the game. In the previous games there wasn’t a narrative conceit to justify the addition of a playable boat. But, for this reimagined God of War, we made exploration and storytelling big pillars of our focus… and with Caldera Lake as our hub environment, it finally made sense to bring a playable boat to God of War. God of Oar The first boat prototype was basic. We placed Kratos in a seated position and turned on a boat model. Here we adjusted Kratos’ speed, friction and general movement model to start to get a feel for what it would be like control a vehicle in our game. With the initial prototype in place, we started doing a lot of research. Early on, we made the decision that Kratos would use a single paddle to propel the boat. This decision meant we had more in common with a single person canoe than other types of boats, at least for our animation reference. After watching a lot of videos of canoe paddling, we had an idea of how Kratos would animate to paddle the boat. Now was the time to capture some animations, so we built a life-size cardboard boat in one of our mocap stages. One of the challenges of a canoe-style single-paddle boat was just how many animations it required. Anytime the left stick was moved, the boat moved, and Kratos with it. This meant turns, moving forward, moving backward, and rotating in place all required individual animations. Additionally, it had to look accurate when Kratos changes the oar positioning from left to right. Depending on where Kratos is during his paddle stroke animation I set up timing windows which allowed the oar to change from side to side, and maintain the correct “phase” as it crossed back to the other side. The quality of these transitions, which respond quickly to player input, is one of the little details I’m most proud of. Right Wheel Drive Along with the visual appearance of movement, we spent a lot of time tuning the “feel.” We tried a number of different setups. For a long time, we required you to press a “gas” button to move the boat. This was interesting and allowed us to try some other gameplay features – such as a timing-based speed boost – but, ultimately it was more important that the player felt as though they could explore without any distraction. When in a boat, you’re expected to experience some inertia. For example, if Kratos paddles the boat, it should continue moving a bit based on the previous speed. We continually tuned the amount of acceleration, deceleration, and inertia. We wanted the boat to feel immediately responsive, but we also wanted the boat to have a feeling of weight. It was important that it was satisfying to get the boat to full speed and maintain that speed on open water. Turning was one of the most difficult aspects of the boat to get right. The new God of War has a strafe navigation model, which was a departure from the previous games. This was great for precision axe throwing and to support our cinematic camera, but the boat is largely about exploration, so requiring the player to move the camera to steer the boat deprived players of their ability to look at their surrounding and take in all of the details of Caldera Lake. With that in mind, we made the decision to keep all of the boat movement on the left stick. Once we had control firmly planted on the left stick, we continued to modify the turn rate. Players consistently gave feedback that the turn rate was too slow. But, when we’d increase the turn rate we would get complaints that the boat was uncontrollable. Regardless of the turn rate values we used, we continued to get this feedback. When I’m not making games I usually want to be in a car, not in LA’s notorious traffic, but in LA’s fabulous canyon roads. Occasionally, I drive on a track. When you drive on a track, often you are going to hear people say they prefer rear-wheel drive cars. One of the reasons is that an experienced driver can use the torque from the rear wheels to help steer the car. This is called oversteer. Originally the boat had its “power” coming from the center. We effectively had an “all-wheel drive” boat. We moved the “power” to originate from the rear of the boat. Now we had a “rear wheel drive” boat. Immediately, play testers not only had the perception that the turn rate was increased, but that the boat turned more predictably. They could now oversteer the boat to use its “power” to position it where they expected it to go. Snap, Kratos and No Pops The most challenging feature of the boat was getting in and out of it. It was a complicated problem to solve. So long as the player is facing the boat and the interact prompt is available, they can enter it. Because of our close camera, we always want to ensure a high level of visual fidelity and we can’t hide anything. We also didn’t want to snap or “pop” the player into a position to enter the boat. We wanted a smooth and seamless transition into the boat, regardless of the player’s entry speed or angle. To get into the boat, we ended up spending a significant amount of time on a system which would be used throughout the game whenever we needed the player to align to an object (the boat, chests, doors, etc.). This system leveraged our core navigation to guide the player along a path to their destination, always taking the shortest possible route and matching the entry speed of the upcoming move. Once we had that system implemented, the player was able to seamlessly enter the boat from any direction or speed. Getting Kratos to smoothly enter the boat at the whim of the player was one thing, but what about getting the son in the boat? Because Kratos could be entering the boat from any angle or speed, which meant his son could be as well. He may be attempting to lead Kratos to something interesting in the world, or he may be following. Because the son could be in so many different states, we had to create a system for him to reliably enter the boat. Every dock and beach has a built in area we dubbed the “son no-go-zone”. If you notice as you run up to the boat, the son will hang back a little bit. When you hit the button to enter the boat, we limit your camera rotation. This allowed us to position the son based on the angle and speed Kratos is entering and have the son enter the boat seamlessly with Kratos. I covered getting into the boat. Getting out of the boat was another big task. First, let me focus on docks. Much like entering the boat, the player can be approaching a dock from any angle or speed. As always, we want to maintain great visual fidelity while also getting you out of the boat as quickly as possible. To accomplish this took a bit of math. When you press the interact button to exit the boat, we figured out the angle and distance between the boat and the dock. From there, we chose between 10 different animations, based on how far we needed to rotate the boat and if the dock is more on your left or more on your right side. Once an animated move is selected, we use an internal technology called “motion warp” to adjust the animation, aligning the boat to the dock. Beaches were uniquely complicated as well. With the docks, we aligned the boat to a fixed point when the player pressed the interact button. With the beaches, the player can beach the boat almost anywhere the boat is pointed. To guarantee the boat is beached on the sand and not in a rock, we queried the navigation mesh. Navigation mesh, or navmesh, is what the AIs use to know where they can navigate in the world. Level designers used a navmesh generation tool to create these navigable spaces in their levels. Because we knew the navmesh tool would only generate navmesh in an area free from obstructions, we knew we could reliably use this to choose a safe beaching location. Tell Me a Story, Mimir The boat banter system got some much-appreciated praise. When Kratos finds Mimir, he becomes a great companion on the boat, regaling Kratos and Atreus with the history and lore of Midgard. But, like other systems I described, we had to ensure the player had constant control and could enter and exit the boat whenever they wanted. The banter system conditionally played back audio clips based on events which happened in the game. When these audio clips are played, they are actually many small clips all stitched together. If you stay on the boat to listen to Mimir, the audio will play as though it is one long contiguous story, but if you exit the boat, it branches to an outro which we made sure was shorter than the animation to exit the boat. This allows Mimir to pick the story right back up the next time you are in the boat. Conclusion It was an awesome responsibility to bring a boat into the God of War franchise. The boat was a massive feature made up of a lot of little details. It was an amazing team effort… made possible because of the dedication of the incredible team here at Santa Monica Studio. It’s been amazing to read the response from all of our fans, and personally gratifying to see the response to the boat. Some additional boat details: There are over 600 unique animations for the boat There are more than 750 lines of dialogue on the boat Alfheim has a unique boat, oar and light Every enter and exit animation is different when you acquire Mimir On docks the boat knows if it’s on the left or right side and the enter/exit animations adjust accordingly The DualShock 4 LED changes to an “aqua blue” while you are in the boat Even though it stays in the boat, the oar is considered a weapon pickup in the game engine At one point there was a bug where Kratos would be able to exit the boat holding the paddle View the full article