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Get ready to finish the fight in Call of Duty: WWII‘s fourth DLC pack, Shadow War! Launching first on PS4 on August 28, Shadow War includes three Multiplayer maps, a new War Mode Mission, and the epic conclusion to the game’s thrilling Nazi Zombies storyline. “Thematically for this pack, we wanted to push the fiction as far as we could, have a lot of fun with it, and give the player a sense of creativity as they play,” said Matt Abbott, Lead Multiplayer Environment Artist at Sledgehammer Games. For Multiplayer, Shadow War adds Airship, Chancellery and Excavation, which all take place in major enemy locales. We know how our PlayStation Blog readers love to get an edge on the competition, so we turned to Greg Reisdorf, Multiplayer Creative Director at Sledgehammer Games, and Adam Iscove, the studio’s Multiplayer Development Director, to get some major tips for each new map. Airship Set in a secret enemy base high in the Alps, Airship takes the battle to new heights. Fight for control of the docked zeppelin, or take your chances running along a treacherous cliff, where one slip up can lead to an unfortunate trip down the mountain that will end in a respawn. “I like trying to control the blimp,” Reisdorf said. “But if you notice your opponent is kind of owning the airship, there’s a couple of sneaky vantage points you can utilize that are from either spawn.” Chancellery The enemy forces have taken hold of a French Chancellery, but they won’t expect a chaotic firefight in the middle of the night. Wrest control of the stronghold’s main courtyard, while covering your team from the flanking pathways to the map’s main area for this epic night-time brawl behind enemy lines. “It’s all about the windows,” Reisdorf said. “Being able to hold those two buildings across the courtyard is a lot of fun if you can get up there with a buddy, or plant a deployable, to watch your back.” “And you can get in those trucks in the courtyard too,” Iscove added. “There are always people who will run to the courtyard, and likely not checking the backs of those trucks. So, if you’re in there, you can surprise them.” Excavation In an Algerian mine, the enemy stockpiled priceless art and gold from their European conquests. The battle will ensue around these pillaged goods, the dunes of a tank graveyard, and rock outcroppings scattered around the map. “There is hole in the middle of the map where you drop onto this pile of gold coins and valuable fine art,” Iscove said. “There’s always somebody either coming or going that way, so it’s a fun place to drop in and surprise people, or crouch and wait for them to come down.” Operation Arcane On top of these Multiplayer experiences, there is also Operation Arcane, a new War Mode Mission that will take players deep within a secret enemy research facility in the Austrian mountains. Allied Forces players will be tasked with infiltrating this lab, stealing enemy secrets and schematics and finally destroying whatever classified technology remains in a hanger full of UFOs. Of course, being that it is a research facility, there are a few clandestine weapons, such as the Tesla Gun, and mysterious super soldier serums that players can use to help turn the tide of battle. “There’s one serum where you get a sword and you have five times your normal health,” Greg said. “As a team, we had a lot of fun with these, because we’ve had tons of concepts and ideas throughout development, and together with the team at Raven, we wanted to go all out with it and see what we could do.” The Frozen Dawn Shadow War also includes Frozen Dawn, the final chapter to the epic Call of Duty: WWII Nazi Zombies story. In this experience, we rejoin Marie, Drostan, Olivia and Jefferson as they try to stop an incredible evil once and for all. Acquiring the Sword of Barbarossa has not put an end to the undead threat. A darker and more powerful threat lurks in the depths of Thule. In the unfathomable depths of a lost city, our heroes are humanity’s last hope of ending the cult of Thule. Luckily, they will have a few secret weapons to help put the ancient rulers of the world to rest. “Our players are going to be able to get their hands on some of the most powerful weapons in the history of wonder weapons,” said Cameron Dayton, Creative Director at Sledgehammer Games. “We’ve got an array of melee weapons that are going to completely transform gameplay.” Throughout the game’s Nazi Zombies mode, there are still secrets which have yet to be uncovered. “In fact, there are several, even in the existing maps, that have yet to be cracked open,” Dayton revealed. Party Up Map Access Not only will Season Pass and Shadow War owners enjoy all this new content, but those who don’t own Shadow War can party up with Season Pass owners and join in on the fun for free from August 28 to October 28. Season Pass owners simply create an in-game Party, act as Party leader, invite friends who do not own Season Pass or Shadow War, and fight together across the brand-new Shadow War Multiplayer maps and War Mode mission. Season Pass is on currently on sale through August 28 at PlayStation Store! Whether you already have the Season Pass, are deciding to pick up the DLC pack when it drops or are ready to Party Up with a good friend, we hope you enjoy the Shadow War when it comes out first on August 28 on PS4! *Party Up feature access will end on or before Oct. 28, 2018 and may be discontinued in Activision’s discretion. Season Pass owner must be Party leader to enable feature. View the full article
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Simple. Easy to program. Compact. We’re happy to bring you the new Cloud Remote for PS4 through our continued partnership with PlayStation. What makes it so great? Let’s dive right in! The Cloud Remote for PS4 programs your remote for you. Programming the remote is straightforward with the downloadable PDP Cloud Remote App, which uses advanced Cloud technology to auto-detect devices connected to the PS4 for hassle-free remote programming. It’s super easy. The compact design of the Cloud Remote makes it simple to find the button you’re looking for—and you can reach all essential controls under one thumb! It has everything you need and nothing you don’t. Here are a few more benefits to the brand new Cloud Remote for PS4: Includes controls for power, input, and volume for TVs Hassle-free Cloud-assisted technology for programming remote Connects via Bluetooth to control your PS4 system Access all essential controls under one thumb with a sleek and compact design Features the most important buttons for navigating system menus and apps As an added bonus, gamers get a 30-day free trial of the PlayStation Vue Core plan worth $49.99 with the purchase of the Cloud Remote at GameStop or Amazon*—offering 65 channels of live TV from top networks like ESPN, FX, AMC, Cartoon Network, NFL Network & MLB Network! The Cloud Remote for PS4 is officially licensed by Sony Interactive Entertainment and will be available for an MSRP of $29.99. You can pre-order now at PDP’s website, as well as at GameStop and Amazon. For additional product information, please visit www.pdp.com/cloud-remote. (*Offer available while supplies last. Offer valid for new users only.) View the full article
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One of the most exciting features coming to FIFA 19 is the refreshed Kick-Off mode, which brings a host of new match options and more variety to the local multiplayer experience. Many of these match types that can be selected in Kick-Off are only concerned with visuals and number of matches (UEFA Champions League, Best Of Series, Home & Away, Cup Finals), but there is one that adds a higher level of intrigue, the unique House Rules. A lot has been made about the No Rules match type (that falls under House Rules), in which there are no fouls, bookings, or offside calls, but possibly more interesting is Survival Mode. Matches in this mode begin like any other match—until somebody scores. Every time a team scores, a random player from the scoring team is removed from the pitch (excluding goalkeepers). In accordance with official FIFA rules, matches are abandoned when either team has fewer than seven players on the pitch. So even though this match will go a normal 90+ minutes under regular conditions, if a player scores five goals (and thus loses five players), the match is over and the player with the most goals wins. This match type provides a wrinkle that can completely change how players approach a match. Does going down a player while up a goal even things out, or will skilled FIFA players find a way to adapt? Will it be more advantageous to score early or late in a Survival Mode match? Watching how players develop strategies for this mode will be fascinating, and it should make for some of the most intense local FIFA matches in the history of the game. Pre-order FIFA 19 for PS4 to get early access and more before the game launches worldwide on September 28. View the full article
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Have you ever dreamt of stepping into your own episode of Black Mirror or the Twilight Zone? Meet Torn for PS VR. Torn is a dark science-fiction mystery created by Aspyr Media. During pre-production, Aspyr brought in industry veteran Susan O’Connor (BioShock, Tomb Raider) as the Lead Writer to develop the dark journey through the mansion. And with O’Connor’s experience in fascinating and strange narratives, the early Torn script felt like an episodic screening from Black Mirror. “The Twilight Zone and Black Mirror were huge influences for this story,” O’Connor says. “Both shows are such a strange mix of horror and sci-fi and drama. And both shows do such a great job of finding the monsters hiding in the shadows of everyday life, like watching our nightmares playing out in the real world.” The atmosphere of Torn doesn’t end at the narrative, though. The whimsical world of Torn is brought to life with a full orchestra, led by Garry Schyman. You may recognize him from his previous work on the BioShock and Middle-earth franchises. “Torn was fascinating to score and is one of the most interesting games I have worked on since BioShock,” Schyman recalls. “Both share a dark mystery at its core that shocks when discovered by the player and both were spectacular opportunities for a composer moved by passionate work.” Our goal was to create a virtual reality tourist destination for science fiction fans, where players could immerse themselves in a strange world with even stranger machines. The Torn mansion may be abandoned, but the doors aren’t exactly closed. As part of Totally Digital, you can pre-order Torn now to save 15% at PlayStation Store. PS Plus members save an additional 5%. See you in the mansion August 28! View the full article
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Today I want to give you a look behind the creation of our new game, Brawlout. It’s a raucous party-fighting game geared toward both hardcore fighting fans as well as friends just looking to shout as they bash each other senseless, and it’s launching on PS4 today. Brawlout’s journey began four years ago with the goal of making a competitive action game that could appeal to a wide variety of people, from groups of friends wanting a fun party game, to those players looking to hone and advance their skills. While we knew we wanted a versus fighting game, like the Street Fighter series, we really needed those over-the-top crazy special moves, so we went for a less realistic approach, with the silly combat found in platform fighters. The moves design and character archetypes are based on what you’d see in games like Mortal Kombat and Street Fighter. The goal was to actually feel that you’re struggling to fight, to feel the weight of your kicks. And we layered that on top of the fluent movement mechanics and knockback rules established by the platform fighter classics. Fast forward a few years and we had the good fortune of giving players their first hands-on with Brawlout at EVO 2016, and we couldn’t have asked for a better debut. There we were, side-by-side with games like Street Fighter V and Tekken 7, with some of the fighting genre’s most dedicated fans pushing Brawlout’s mechanics to their limits and having a blast. That experience was the confirmation we needed that we were heading in the right direction while also giving us a ton of valuable insight. Over the next year, we took players’ feedback to heart and began fine-tuning the gameplay and implementing new mechanics such as ledge grabs, teching and dash dancing. These sorts of techniques, while not vital to simply pummel your friends, ensure that those players seeking a more competitive experience have room to grow and improve their skills. Obviously, character design is a crucial element of a good fighting game and players want characters to which they can relate. Each of our original characters stems from a real-world culture, such as Paco the Mexican wrestler or the Hindu influences of King Apu. From there, we develop a skill set that is not only unique, but also balanced with other characters’ skills. Balancing is extremely important to us, and we’ve been honing these characters for years. Of course, we also have some other faces that you may recognize. Joining Brawlout’s roster at launch are the heroes of Hyper Light Drifter, Guacamelee!, and Yooka-Laylee, plus we recently announced the headless protagonist of Dead Cells coming this fall. It goes without saying that we’re tremendously excited to unleash our baby upon the world after four years of hard work, but for us the launch is just the beginning. Keeping players entertained is our number one priority, and we’ll be working tirelessly to bring you even more modes, characters, and tournaments as Brawlout continues to evolve in the future. View the full article
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Today, we’re thrilled to announce the release of Track Lab for PlayStation VR* and show you how its intuitive systems can unlock your musical super-talents, helping you create performances to share with the world. Even for you experienced musicians out there, we know you’ll love the new perspective on creating music Track Lab provides. Basics Track Lab essentially deconstructs musical beats so they become something you can create out of simple building blocks. It isn’t meant to act as an instrument for which you use sheet music, though you can do that. It’s intended to be an improvisational tool, a fun way for you to fool around and play with musical building blocks. You create by trying things out and simply having fun. You build physical and visual structures that represent a beat, and Track Lab makes sure that what you do sounds as good as possible. Once you’ve built your beat, you get to mix it, apply effects and summon your inner DJ. Core building blocks Let’s break down how you build beats. It’s incredibly simple and intuitive once you see it in action, and only requires three elements to understand. Pulses: Every beat in Track Lab is essentially created by pulses of light traveling through a grid and hitting musical samples. Every time a pulse hits the sample, the sound gets played. Shaping the path of these pulses and the placement of the samples is what creates the beat. Samples are the notes and beats you’ll use to create musical compositions, as simple building blocks to be stacked, lined up or placed in patterns. The interaction between the samples and the pulses is literally your music. There are almost 2,500 samples in 16 different styles to play around with. Optics aren’t about making sounds, but are building blocks that allow you to manipulate the pulse itself by splitting, diverting or blocking it. With the optics you can go from a simple loop to a complex multi-layered composition. There are optics for blocking or alternating pulses and even logic gates that lead to intricate arrangements. Game mode: Evolver Evolver mode is where we mix gaming and music creation using the core concepts of Track Lab. Evolver is intended to be fun but also teach you to think in musical structures. Filling in and completing beats through the use of Track Lab’s core building blocks helps you understand optics, pulses and samples. These are combined into puzzles for you to solve. Each time you solve a puzzle, you unlock the track that you were working on. You can then use the track to play around at the mixing station which allows you to mix, crossfade and apply sizzling sound effects to Track Lab tracks. Game mode: Creation Creation mode is the heart of Track Lab. This is where the training wheels come off and you go from player to musician. Discover 16 different styles ranging from Hip Hop to Dubstep, Hardstyle to Chiptune and even Metal and Rock – with each style offering multiple instruments. In Creation Mode you will use all the mechanics learned in Evolver Mode to create your own awesome songs, and you’ll have the full range of Optics available to create music in the grid. You can use different types of pulse spawners that emit faster or slower pulses, you can split and divert those pulses to form more loops that get triggered at the right time, and you can use the gate and toggle optics to bring logic elements to your track. Once you’re happy with your composition, add it to the mixing station and start mixing it with other creations. You will also have access to FX-Orbs to add professional effects to help you create the perfect live set. Effects Experiment in creation mode and you’ll be building beats in no time at all. Start off with a simple loop and keep building and adding until it sounds right to you. Track Lab is about experimentation and improvisation that results in you creating incredible, show-stopping tunes. So, what are you waiting for? Try it yourself, start building beats and share your musical masterpieces with the world! Track Lab is available now for PS VR at PlayStation Store. *PlayStation VR is not for use by children under age 12. PS4 system, PlayStation VR and PlayStation Camera are required to experience VR functionality. PlayStation Move motion controllers are required. View the full article
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Since her debut in SoulCalibur III, Tira has become a fan favorite in the series. We’ve been paying close attention to the fans and know many of you were waiting for this announcement. That’s right — Tira will return in SoulCalibur VI when it launches on PS4 October 19! Tira’s weapon is vastly different from any other in the SoulCalibur series. The Ring Blade is best described as a razor-sharp wheel of death. This weapon is extremely dangerous to wield, but enables terrifyingly fast and deadly combos. A merciless combatant, Tira was raised by an assassins’ organization, the Bird of Passage. Due to her upbringing, she is well-versed in the art of murder, leaving few warriors able to stand a chance against her. Tira is available as a bonus character in the SoulCalibur VI Season Pass. Pre-order the season pass today to receive Tira on day one as well three additional playable characters and armor packs in the future. Tira will also be available for individual purchase. The tale of souls and swords, eternally retold: SoulCalibur VI arrives on PS4 October 19. Pre-orders are available now at PlayStation Store. View the full article
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I’m so happy to announce that Battle Chef Brigade Deluxe will be served piping hot to your PS4 on August 28! We are incredibly proud of how we’ve improved Battle Chef Brigade for PlayStation fans. When we met so many of you at PSX, it was clear that you deserve the very best version of Battle Chef Brigade. Before we get into the fresh new Deluxe additions, here’s a recap for novice chefs. Battle Chef Brigade combines combo-based hunting with puzzle-based cooking in a hand-drawn, fantasy adventure. In the campaign, you play as Mina and Thrash, cooking your way into the Brigade while subduing Victusia’s destructive monsters. Battle Chef Brigade is a crazy chocolate burrito sushi spicy burger full of innovative, unique flavors you’ve never tried, much less together. We know you’ll love it on the first bite! New in Deluxe: Ziggy, the Undead Necromancer Ziggy is the most mysterious and possibly unsanitary chef in Battle Chef Brigade. He has a lazy streak and relies heavily on his summoned minions. His sous skeletons lead the way, with rolling pins and pans, his imps carry ingredients to the pantry, and his turret-like demons take care of any stragglers. Of course, a good Battle Chef can’t always rely on magical help and, when necessary, Ziggy knows how to take care of business. A few breakdance-style kicks and a spin or two are enough to prep any monster for the kitchen. We had an incredible time designing him and can’t wait for you to slide into battle as Ziggy. Local Multiplayer Added In a game centered on intense hunting and cooking duels, multiplayer kicks it up a notch. We drew inspiration from fighting games, brawlers, and our couch-based childhoods to make dueling your friends and enemies perfect. Wait for your opponent to kill the Dragon and then swipe its spicy steak for yourself! There’s a buffet of options and items to choose from, including quite a few new ones for Deluxe, such as Ziggy’s Grill, Bony Tongs, and Carnivorous Expertise. Side dishes We’ve added a lot more replayability and polish for Battle Chef Brigade Deluxe. Here are some of the additions: New Survival Mode: A speedy arcade mode where a death in the arena ends your run. Each win lets you pick from an assortment of items as you conquer the leaderboards. New Free Play Mode: Practice hunting in any biome and crafting the 120+ dishes. This is the place to perfect your combos and analyze each ecosystem. New Gallery: As you level up your Brigade Rank with Survival runs and bouts in the updated Daily Cook-Offs, you unlock gorgeous concept art. New maps: Enter the Darkrealm in Daily Cook-Off, Free Play, Survival, and Multiplayer! New Challenges: Ziggy gets his own pair of Break the Dishes stages. Accessibility Improvements: We’ve added color-blind options, updated fragile state art, and let you fast-forward through duel introductions. Thrash Buffs: Everyone’s favorite father of two has a much-improved Counter, better Berserk timer, and speed tweaks. Dynamic Theme for your PS4 We’ve put together a theme for you, too. A calm, cherry blossom-filled backdrop welcomes you to your entertainment hub as a soothing remix of many of the Battle Chef Brigade songs fills you with contentment. Enjoy! See you on the Daily Cook-Off leaderboards on August 28! Vive le Brigade! View the full article
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Hi there, I’m Pete Samuels, CEO and Executive Producer at Supermassive Games. I am really excited to be talking to you today about The Dark Pictures Anthology – a series of stand-alone, cinematic branching horror games. The first in the series is called Man of Medan and is launching in 2019. At Supermassive, we have a passion to deliver powerful cinematic stories and we’re following on from titles like Until Dawn and The Inpatient by telling new horror stories that we expect the fans will want to play. Each game in the series will feature a brand new story, setting, and characters. The Anthology format gives us the opportunity to tap into a variety of horror sub-genres. We’ve identified 39 that we’d love to represent in the Anthology, but that would take some time! The story of Man of Medan starts off on a dive boat in the South Pacific. With a rumoured WWII wreck to find, and plenty of on-deck partying to be had, our group of 4 young Americans and their skipper Fliss get ready for what should be the trip of a lifetime…but it doesn’t go quite to plan. As the day unfolds, and a storm rolls in, they find themselves trapped on board a ghost ship. Subjected to unimaginable stress and terror, they must try to find a way to escape the ship and its sinister history. Man of Medan, like all the games in the Dark Pictures Anthology, is hugely replayable. In fact there is more branching in Man of Medan than any of our previous games. There are multiple endings and multiple scenarios based on the decisions you make in the game. Be careful though as all the playable characters can live, and any and all of them can die, depending on the choices you make. Through the protagonists eyes you will uncover the secrets of the mystery surrounding the ill-fated boat. Figuring this out can save their lives – but whether or not they all escape is up to you. Creating this project has been massively exciting for us and we can’t wait for people to start playing Man of Medan and the subsequent games in The Dark Pictures Anthology. View the full article
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Hello everyone! Episode 1 of Life is Strange 2 will be releasing in just over a month on September 27 on PS4, the first of a new 5-part series. We’ve jam-packed today’s news with as many new details about the game as possible. When Dontnod first dreamt up what Life is Strange 2 could be, they felt that they should of course maintain the series’ core identity. But they also felt they had a great opportunity to surprise people, by flipping many key aspects of the game on their head. “Dontnod could have made a game that follows the first game’s footsteps, but decided to bring something new to the table.” With that in mind, we hope that you will find much of Life is Strange 2 familiar yet refreshing! Although Dontnod could have easily made a game that follows the footsteps of the first game more closely, but they have decided to bring something new to the table. The first thing you’ll notice are our two new protagonists. You will take on the role of 16-year-old Sean Diaz, who lives in Seattle with his younger brother Daniel and their father, Esteban. Sean is a typical teenager, surviving the intricacies of high school relationships while trying to fit in and “be cool,” whereas his 9-year-old brother Daniel is playful and full of imagination. When tragedy strikes, the brothers are forced to flee their home, leaving their comfortable lives behind. Now on their own, Sean and Daniel begin the long journey to their father’s hometown, Puerto Lobos in Mexico. Where the first game focused on uncovering the mysteries of small coastal town Arcadia Bay, Life is Strange 2 will feature multiple locations. Sean and Daniel have a long trek ahead of them… They will pass through different towns and states and will meet many new people along the way. The very same team at Dontnod who created the first Life is Strange have created numerous new locations and environments for you to discover and explore, while striving to keep the charm of the first games environments, characters and ambiance. A brand-new licensed soundtrack will also accompany a new, original soundtrack from Jonathan Morali, the same artist who worked alongside them for the first game. Watching (and playing a part in) relationships developing over the course of the episodes is something that fans love. While Sean and Daniel may be on the move, there are still multiple opportunities to form close bonds with other characters, and the ability to choose which friendships & relationships develop the furthest, and how. Watching how these relationships develop over the course of the game will also be made even more meaningful when difficult decisions have to be made. Nothing is ever easy, and nothing is ever the ‘correct’ decision in a Life is Strange game. The main relationship in Life is Strange 2 is the bond between the brothers. As Daniel’s older brother and caretaker on the journey, Sean will need to make decisions and show Daniel right from wrong. Just as in real life, you are a role model for someone younger and Daniel will develop based on the behaviour of Sean (you). The road is fraught with danger, especially for two adolescents out on their own, and getting by may not always mean doing the right thing… The context of your decisions has changed since the first Life is Strange, and the stakes are therefore even higher. And then there is of course… the power. Yes there is one in Life is Strange 2, but the details of it are something you will find out in due course. Episode 1 of Life is Strange 2 will release September 27 on PS4. The journey starts here, with you, so let us know which part of the game you are most excited about below! View the full article
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PSBlog Feed: Slime Rancher Wiggles To PS4 Tomorrow
Commander Fury posted a topic in Playstation Blog
Hello there! I’m incredibly excited to be part of the official welcoming committee for those of you looking to find success as a slime rancher! In Slime Rancher, you play as Beatrix LeBeau: a plucky, young rancher who sets out for a life a thousand light years away from Earth on the Far, Far Range. The range is covered with countless slimes wiggling and jiggling around every corner. Each type of slime has unique behaviors that you will need to learn if you plan on sticking around. It’s up to you to get your ranch up and running, discover the secrets of the Far, Far Range, and stake your claim in the strange business of slime ranching! Here’s the thing. The range is filled with other intergalactic entrepreneurs who already have a leg up on the tricks of Plort Market prices, optimal largo combinations, and the best uses of a drone. I trust that you’ll be able to handle the basics, so I’m going to give you a few tips I wish I had known before I rushed out into the untamed wilds of the Far, Far Range. Slime Rancher launches on PS4 tomorrow, so we don’t have much time! Let’s get started! Life on the Ranch Your Vacpack You start off equipped with one of the handiest (and probably the only free thing you’ll ever get from them) pieces of 7Zee tech out there: a vacpack. Use your vacpack to transport slimes and plorts, manage crops, and defend yourself from the dangers out on the range. Keep an eye on your profits, as 7Zee will have a number of upgrades available for you to purchase once you get a handle on the basics. While the vacpack was free, water tanks, jetpacks, and extra tank storage are not. The jetpack is one of the handiest tools if you love to explore, so grab that early on and let the sky be the limit! Plots and Corrals Ranch plots are another handy piece of tech that will make managing slimes a breeze. If you’re having trouble keeping slimes from escaping, try saving up for high walls and air nets. A well-fed slime will happily stay in its corral, but some slimes have a tendency to hop over the top of the low corral walls (I’m lookin’ at you, tabby!) and a loose slime on the ranch can spell disaster if left unattended. The Range Exchange Remember those other intergalactic entrepreneurs I mentioned earlier? The Range Exchange is the best spot to meet, trade, and befriend other ranchers out there. Complete Range Exchange requests not only for the extra money and resources they provide, but to build relationships with other ranchers. A friend in need is a friend indeed, and these friends have some incredibly useful resources to offer if you can prove yourself to be a top rancher. Bonus tip: The Lab expansion may have a high price tag, but the usefulness of all the slime science gadgets it has to offer makes it well worth the investment. Exploring the Far, Far Range Slimes The Far, Far Range is the only known home to the slimes you will encounter on your adventures. There are dozens of slimes and more than a hundred different types of slime combinations (largos) you can create. Each slime has a particular diet: fruit, veggie, or meat. Pay attention to what each slime prefers and try to find out which type of food is their favorite! If you want to make meal-time a breeze, combine a meat eater with a fruit or veggie eater and you won’t have to worry about having enough hen hens to feed your collection of hungry slimes (you can thank me for this later). A happy slime makes for a happy (and wealthy) rancher. In addition to keeping them fed, use the music box and toys to keep them calm! Dangers As you explore, you may come across feral slimes, hidden treasures, and mysterious slime gates. Always be aware of your surroundings and make sure you carefully observe the behaviors of the slimes and resources around you. Keep one vac-tank stocked with food (which you can pick up as you explore!) and grab the water tank upgrade as soon as you can. Feral slimes and tarrs aren’t so tough once you figure out how to handle them. Bonus tip: The Far, Far Range is massive and packed with secrets. Use that handy jetpack of yours to explore every nook and cranny of a zone! Stake Your Claim The rest is up to you to! You can play Slime Rancher any way you’d like: focus on maximizing your profits or spend the days exploring the vast world of the Far, Far Range. You can fill your ranch exclusively with rock slimes (because they’re the cutest) or create optimal largo combinations with hard-to-find slimes (rare = $$$). I’m really excited for the PlayStation community to experience the world we’ve created here at Monomi Park and I can’t wait to start this new adventure with you! Stay wiggly and I’ll see ya on the range! View the full article -
Hey! I wanted to share the top reasons to play God of War’s New Game Plus (NG+) mode, which launches today as a free update for God of War owners. This update is our largest one yet, and several of the improvements and features within can be enjoyed in both standard and NG+ playthroughs of the game. We’ve been waiting for you all to see what we have in store! Top Reasons to Play New Game Plus Relive the adventure of Kratos and Atreus, while keeping all of your earned equipment and abilities. Start a new game with all of your armors, talismans, enchantments, Runic Attacks, skills, and yes, even weapons. [NG+ ONLY] NG+ is for everyone! Upon starting a NG+ game, you will be able to select your desired difficulty – no matter which difficulty you picked for your previous playthrough. Enemies will be levelled up accordingly, so choose the amount of challenge which suits you best. [NG+ ONLY] Explore new customization options with more powerful versions of existing armors, talismans and enchantments. Collect Skap Slag, a new resource used by our blacksmithing duo to craft Perfect rarity-level gear. [NG+ ONLY] Forge a handful of new armor sets for both Kratos and Atreus, including some with exciting new gameplay abilities, such as a chest piece which creates massive explosions whenever Health or Rage stones are stomped on. [NG+ ONLY] Push the boundaries of combat by converting certain talismans and armor sets into enchantments, creating combinations which are not possible in a standard playthrough. [NG+ ONLY] Enemies can now turn elite even on “Give Me a Challenge+” difficulty. Add a new dimension to combat, even if you don’t want the ultimate challenge on “Give Me God of War+”. [NG+ ONLY] Some enemies have new behaviors and attack patterns. Maybe you should see how you hold up against the Valkyries this time around? [NG+ ONLY] Test your skills on timed Realm Tears. Running away won’t help you against Hel-Vikens and Revenants (once you open a rift) anymore. [NG+ ONLY] Receive a new shield skin when starting a game on NG+. Unlock an additional one by completing NG+ on “Give Me God of War+” difficulty. [NG+ ONLY] Repeat the New Game Plus experience as much as you’d like by starting another NG+ game from one you’ve just completed. [NG+ ONLY] Engage the story the way you want to. Skip cinematics as you please on both standard and NG+ playthroughs by completing the story at least once. Experience the scenes again to catch secrets you might have missed, or simply jump right back into the action. Switch out your armor pieces as much as you like without worrying. Easily transfer all enchantments from one piece of gear to another in the menu with the push of a button. Many bug fixes and quality-of-life improvements, such as ensuring that Parry Attacks keep Kratos safe at all times, improving the Wrath of the Frost Ancient Runic Attack, fixing inconsistencies with how enemy attacks can be parried, and much more. And there you have it. Thanks as always for all of the support and, regardless of whether this will be your first, second or even tenth time playing God of War, we hope you enjoy the adventure! View the full article
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PSBlog Feed: Guacamelee! 2 Body-Slams PS4 Tomorrow
Commander Fury posted a topic in Playstation Blog
Grab your spandex tights! The GOOD ones. You’re gonna need to get limber, because Guacamelee! 2 finally comes out tomorrow, with a 10% discount for PlayStation Plus members! We’re thrilled to debut the launch trailer here on the PS Blog. And beyond that, a little treat — we’ll give you a peek at our process for taking story scenes from idea to implementation with some before-and-after animations. When creating each of the story moments in Guacamelee! 2, we start with the concept art / storyboards for the scene. Once we’re happy with the storyboards, we move on to a very rough mockup animation and review that as a group, making changes until we’re all satisfied. Finally, we make all of the art and animations needed for the scene and implement the story moment in-game. We’ve gone through this process for dozens of scenes in Guacamelee! 2, and we thought it might be interesting to share a few examples with all of you! JUAN’S HOUSE As the game opens, you see a bit of Juan’s cozy home life after saving the world in the first Guacamelee! — just before getting interrupted by the next crisis. First we have concept lead Augusto’s storyboards: This moment formed the basis for the opening of our announcement trailer. To plan out the actual in-game sequence, Augusto developed it further in Adobe Flash, working it into the real layout of Juan’s newly expanded house: And our final treatment matches that pretty closely! THE DARKEST TIMELINE Things go south pretty quickly at the start of the game. This scene where Juan drops into a scary, alternate-reality version of his peaceful hometown ended up dramatically changed after the concept phase, but the core moment of meeting the game’s bosses was kept similar: (Spot the shot that became another moment in our announcement trailer!) For many reasons, we instead ended up telling this scene as a flashback recounted by another character (for one, that heap of dead luchadors would have really cranked up our ESRB rating). MEETING THE CHICKEN ILLUMINATI This concept was a bit less fleshed out than the previous examples, but this “Super Secret Chicken League” definitely had charm. The idea eventually evolved into the “Chicken Illuminati”, an important yet mysterious group in Guacamelee! 2. Augusto polished this up in a Flash animation, showing Juan’s chicken form descending to meet them through a strange tunnel: This is another one where the game matches the Flash mockup closely. We really wanted the reveal of this oddball secret chicken society to be both grand and ridiculous. Hope you’ll check out the whole grand and ridiculous game on your PS4 tomorrow! View the full article -
PSBlog Feed: Falcon Age Revealed For PS4 and PS VR
Commander Fury posted a topic in Playstation Blog
I’m incredibly excited to announce Falcon Age, a new first-person falcon-hunting action adventure that will be coming to PS4 and PS VR in 2019. The game starts on a dying colony planet that has been turned into a desert by machine invaders, with its culture destroyed and resources depleted. Play as Ara, who’s been wrongfully thrown in jail for a minor infraction. While she awaits her fate in a lonely cell, she passes the time by befriending a young falcon. Together, they escape and set off on an adventure to help the resistance reclaim their freedom and drive off the invaders. Learn to hunt, gather, and fight to reclaim your cultural legacy in the lost art of falcon-hunting against a force of automated colonizers. Explore a strange land while bonding with your falcon and helping the resistance. Falcon Age has been built from the ground up specifically for PS VR using Move Controllers or a DualShock 4. It can also be played on PS4 and PS4 Pro using a DualShock 4 and standard FPS controls. We want to give gamers options on how to experience the unique world of Falcon Age with custom tailored support for different playstyles and devices. Play it at PAX We’re showing off Falcon Age gameplay for the first time at PAX Prime next week! Visit us at booth #660 and get hands-on time with your falcon companion. View the full article -
We’re happy to announce that four new vibrant and stylish colors are joining the DualShock 4 wireless controller lineup in September! Bright, playful, and fun, the new Berry Blue edition brings new flavor to the DS4 lineup, while the vibrant Sunset Orange brings a little heat to your gameplay. The two-tone design offers a stylish contrast that makes the buttons and sticks pop! If you’re a fan of trendy patterns, the Blue Camouflage DS4 will be right up your alley. Alternatively, if you’d prefer sticking to one color, stand out with another metallic addition to the lineup with the shiny and refined new Copper DS4. The new colors will be available across retailers in the U.S. and Canada in September for $64.99 USD (MSRP) / $74.99 CAD (MSRP), while supplies last. In the USA, Copper will be available first at GameStop, and later at other select retailers. Click here for pre-order details, or check your local retailers for availability. Check out the looks of the four new controllers below, and tell us which one you’re picking up first in the comments! Berry Blue Sunset Orange Blue Camo Copper View the full article
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In Transference, the minds of the Hayes family are trapped in a corrupted simulation, and you’re their only hope of escape. The full experience launches on September 18, but all of you PlayStation owners out there can get an early taste of this psychological thriller with a free demo, available exclusively on PS4. Like the full game, you’ll also be able to immerse yourself in The Walter Test Case with PS VR – although if that’s too close for comfort, you can also play without a headset. Dubbed The Walter Test Case, the demo is a prequel that takes place several years before the events of Transference. Enter the experiment that laid the foundation for the events that followed. Explore the digitally recreated memories of a PTSD sufferer, where you’ll try to unearth clues by exploring a haunting apartment and solve mind-bending puzzles. Transference is a collaboration between Ubisoft Montreal and SpectreVision, a production company founded by Elijah Wood, Daniel Noah, and John C. Waller. It’s an experience designed to immerse you in believable but twisted environments, full of objects to interact with and dangers seemingly born from glitches in the simulation. Whether you approach its mysteries in VR or on your TV, The Walter Test Case is a chance to get a sense for what lies in store when Transference arrives on PS4 and PS VR. Start sharpening your investigative skills now – they might be the key to survival on September 18. View the full article
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Start your weekend now with PlayStation Store’s Attack of the Blockbusters Sale! Whether you’re catching up on your favorite franchise or looking for your next great adventure, take advantage of savings up to 40 percent on games like God of War, Battlefield 1, select Call of Duty titles and more. Playstation Plus members save up to 50 percent. Check out our star-studded lineup below! Then head over to PS Store, this sale ends August 28 at 8 a.m. PT. Games <-- Swipe left on mobile for full table Platform Title Sale Price PS Plus Price Original Price PS4 101 WAYS TO DIE $4.99 $3.99 $9.99 PS4 ABZÛ $7.99 $5.99 $19.99 PS4 AGENTS OF MAYHEM $5.99 $3.99 $19.99 PS4 AGENTS OF MAYHEM: TOTAL MAYHEM BUNDLE $8.99 $5.99 $29.99 PS4 ALIEN: ISOLATION $11.99 $8.99 $29.99 PS4 ALIEN: ISOLATION – THE COLLECTION $15.99 $11.99 $39.99 PS4 ARK: SURVIVAL EVOLVED $29.99 $23.99 $59.99 PS4 ARK: SURVIVAL EVOLVED EXPLORER’S EDITION $49.99 $39.99 $99.99 PS4 ATELIER FIRIS: THE ALCHEMIST AND THE MYSTERIOUS JOURNEY $41.99 $35.99 $59.99 PS4 ATTACK ON TITAN $35.99 $29.99 $59.99 PS4 BANNED FOOTAGE VOL.1 $6.99 $5.99 $9.99 PS4 BANNED FOOTAGE VOL.2 $10.49 $8.99 $14.99 PS4 BATMAN: RETURN TO ARKHAM $11.99 $9.99 $19.99 PS4 BATMAN: ARKHAM KNIGHT $11.99 $9.99 $19.99 PS4 BATMAN: ARKHAM KNIGHT PREMIUM EDITION $23.99 $19.99 $39.99 PS4 BATMAN: ARKHAM KNIGHT SEASON PASS $11.99 $9.99 $19.99 PS4 BATTLE CHASERS: NIGHTWAR $20.99 $14.99 $29.99 PS4 BATTLEFIELD 1 $11.99 $7.99 $39.99 PS4 BATTLEFIELD 1 – REVOLUTION $14.99 $10.19 $59.99 PS4 BATTLEFIELD 1 AND TITANFALL 2 ULTIMATE BUNDLE $26.39 $19.99 $79.99 PS4 BATTLEFIELD 1 PREMIUM PASS $17.49 $12.49 $49.99 PS4 BATTLEFIELD 1 SHORTCUT KIT: PLAYER BUNDLE $17.99 $14.99 $29.99 PS4 BATTLEFIELD 1 SHORTCUT KIT: ULTIMATE BUNDLE $23.99 $19.99 $39.99 PS4 BATTLEFIELD ANNIVERSARY $49.99 $39.99 $99.99 PS4 BEDLAM: THE GAME BY CHRISTOPHER BROOKMYRE $4.99 $3.99 $9.99 PS4 BIOSHOCK: THE COLLECTION $25.79 $19.79 $59.99 PS4 BIRTHDAYS THE BEGINNING $19.99 $15.99 $39.99 PS4 BLACKWOOD CROSSING $9.59 $7.99 $15.99 PS4 BLAZBLUE: CENTRAL FICTION $29.99 $23.99 $59.99 PS4 BLUE REFLECTION $47.99 $41.99 $59.99 PS4 BORDERLANDS: THE HANDSOME COLLECTION $25.79 $19.79 $59.99 PS4 BURNOUT PARADISE REMASTERED $23.99 $19.99 $29.99 PS4 CALL OF DUTY: BLACK OPS III – ZOMBIES DELUXE $69.99 $59.99 $99.99 PS4 CALL OF DUTY: BLACK OPS III-ZOMBIES EDITION $41.99 $35.99 $59.99 PS4 CALL OF DUTY BLACK OPS III: ZOMBIES CHRONICLES $20.99 $14.99 $29.99 PS4 CALL OF DUTY: BLACK OPS III – SEASON PASS $34.99 $29.99 $49.99 PS4 CALL OF DUTY: GHOSTS DIGITAL HARDENED EDITION $39.99 $29.99 $99.99 PS4 CALL OF DUTY: GHOSTS GOLD EDITION $23.99 $19.79 $59.99 PS4 CALL OF DUTY: GHOSTS – SEASON PASS $29.99 $24.99 $49.99 PS4 CALL OF DUTY: WWII – DIGITAL DELUXE $69.99 $59.99 $99.99 PS4 CALL OF DUTY: WWII – GOLD EDITION $38.99 $35.99 $59.99 PS4 CALL OF DUTY: WWII – SEASON PASS $34.99 $29.99 $49.99 PS4 CALL OF DUTY: INFINITE WARFARE $25.79 $19.79 $59.99 PS4 CALL OF DUTY: INFINITE WARFARE – DIGITAL DELUXE $59.99 $49.99 $99.99 PS4 CALL OF DUTY: INFINITE WARFARE – LEGACY EDITION $47.99 $39.99 $79.99 PS4 CALL OF DUTY: MODERN WARFARE REMASTERED $27.99 $23.99 $39.99 PS4 CLADUN RETURNS: THIS IS SENGOKU! $11.99 $9.99 $19.99 PS4 CRISIS OF THE PLANET OF THE APES (VR) $9.89 $8.99 $14.99 PS4 DANGANRONPA 1-2 RELOAD $23.99 $19.99 $39.99 PS4 DANGANRONPA ANOTHER EPISODE: ULTRA DESPAIR GIRLS $14.99 $11.99 $29.99 PS4 DEAD ISLAND DEFINITIVE COLLECTION $15.99 $11.99 $39.99 PS4 DEAD ISLAND DEFINITIVE EDITION $7.99 $5.99 $19.99 PS4 DEAD ISLAND: RIPTIDE DEFINITIVE EDITION $7.99 $5.99 $19.99 PS4 DEEP ONES $2.99 $2.49 $4.99 PS4 DESTINY – THE COLLECTION $35.99 $29.99 $59.99 PS4 DEUS EX: MANKIND DIVIDED $8.99 $5.99 $29.99 PS4 DEUS EX: MANKIND DIVIDED – DIGITAL DELUXE EDITION $13.49 $8.99 $44.99 PS4 DEVIL MAY CRY 4 SPECIAL EDITION $9.99 $7.49 $24.99 PS4 PURE FARMING 2018: DIGITAL DELUXE EDITION $29.99 $24.99 $49.99 PS4 DIVINITY: ORIGINAL SIN – ENHANCED EDITION $13.99 $9.99 $39.99 PS4 DMC DEVIL MAY CRY: DEFINITIVE EDITION $17.99 $13.99 $39.99 PS4 EA SPORTS UFC 3 STANDARD EDITION $35.99 $29.99 $59.99 PS4 ELEX $35.99 $23.99 $59.99 PS4 EXTINCTION $35.99 $23.99 $59.99 PS4 EXTINCTION: DELUXE EDITION $41.99 $27.99 $69.99 PS4 FIFA 18 $20.99 $17.99 $29.99 PS4 GOD OF WAR DIGITAL DELUXE EDITION $49.69 $44.79 $69.99 PS4 GOD OF WAR $39.59 $34.79 $59.99 PS4 GRAND KINGDOM $14.99 $11.99 $29.99 PS4 GRAND THEFT AUTO V $20.99 $19.79 $29.99 PS4 GRAND THEFT AUTO V & GREAT WHITE SHARK CASH CARD BUNDLE $34.99 $32.99 $49.99 PS4 GRAND THEFT AUTO ONLINE MEGALODON SHARK CASH CARD $89.99 $84.99 $99.99 PS4 GRAND THEFT AUTO V: PREMIUM ONLINE EDITION $35.99 $32.99 $59.99 PS4 GRAVITY RUSH 2 $14.99 $12.99 $19.99 PS4 GRAVITY RUSH REMASTERED $13.49 $10.49 $29.99 PS4 GTA ONLINE: CRIMINAL ENTERPRISE STARTER PACK $20.99 $19.49 $29.99 PS4 GTAV: PREMIUM ONLINE EDITION & GREAT WHITE SHARK CARD $47.59 $39.43 $67.99 PS4 GTAV: PREMIUM ONLINE EDITION & MEGALODON SHARK CARD $83.99 $79.19 $119.99 PS4 GTAV: PREMIUM ONLINE EDITION & WHALE SHARK CARD $61.59 $54.55 $87.99 PS4 HOMEFRONT: THE REVOLUTION $6.99 $4.99 $19.99 PS4 HOMEFRONT: THE REVOLUTION ‘FREEDOM FIGHTER’ BUNDLE $13.99 $9.99 $39.99 PS4 HORIZON ZERO DAWN COMPLETE EDITION $15.99 $11.99 $19.99 PS4 HUMAN FALL FLAT $8.99 $7.49 $14.99 PS4 INFAMOUS SECOND SON $8.99 $6.99 $19.99 PS4 INFAMOUS: FIRST LIGHT $7.49 $5.99 $14.99 PS4 INJUSTICE 2 $23.99 $19.99 $39.99 PS4 INJUSTICE 2: LEGENDARY EDITION $35.99 $29.99 $59.99 PS4 INJUSTICE: GODS AMONG US ULTIMATE EDITION $11.99 $9.99 $19.99 PS4 INNERSPACE $9.99 $7.99 $19.99 PS4 IT’S QUIZ TIME $13.99 $11.99 $19.99 PS4 JUST CAUSE 3 $8.99 $5.99 $29.99 PS4 JUST CAUSE 3 XL EDITION $13.49 $8.99 $44.99 PS4 JUST CAUSE 3: AIR LAND & SEA EXPANSION PASS $5.99 $4.49 $14.99 PS4 JUST CAUSE 3: BAVARIUM SEA HEIST $2.39 $1.79 $5.99 PS4 JUST CAUSE 3: MECH LAND ASSAULT $4.79 $3.59 $11.99 PS4 JUST CAUSE 3: SKY FORTRESS $4.79 $3.59 $11.99 PS4 KILLING FLOOR 2 $11.99 $8.99 $29.99 PS4 KILLZONE: SHADOW FALL $4.99 $3.99 $19.99 PS4 KINGDOM COME: DELIVERANCE $44.99 $38.99 $59.99 PS4 KNACK 2 $14.99 $12.99 $19.99 PS4 KNACK $6.99 $5.99 $19.99 PS4 LEGO CITY UNDERCOVER $14.99 $11.99 $29.99 PS4 LEGO JURASSIC WORLD $9.99 $7.99 $19.99 PS4 LEGO MARVEL AVENGERS $9.99 $7.99 $19.99 PS4 LEGO MARVEL’S AVENGERS SEASON PASS $5.99 $4.99 $9.99 PS4 LEGO MARVEL SUPER HEROES $9.99 $7.99 $19.99 PS4 LEGO MARVEL SUPER HEROES 2 $29.99 $23.99 $59.99 PS4 LEGO STAR WARS: THE FORCE AWAKENS $9.99 $7.99 $19.99 PS4 LEGO STAR WARS: THE FORCE AWAKENS SEASON PASS $5.99 $4.99 $9.99 PS4 LEGO THE INCREDIBLES $41.99 $35.99 $59.99 PS4 LEGO WORLDS $14.99 $11.99 $29.99 PS4 LEGO MARVEL’S AVENGERS DELUXE EDITION $14.99 $11.99 $29.99 PS4 LEGO BATMAN 3: BEYOND GOTHAM $9.99 $7.99 $19.99 PS4 LEGO BATMAN 3: BEYOND GOTHAM SEASON PASS $7.49 $5.99 $14.99 PS4 LEGO BATMAN 3: BEYOND GOTHAM DELUXE EDITION $17.49 $13.99 $34.99 PS4 LEGO HARRY POTTER COLLECTION $9.99 $7.99 $19.99 PS4 LEGO STAR WARS: THE FORCE AWAKENS DELUXE EDITION $14.99 $11.99 $29.99 PS4 LIFE IS STRANGE COMPLETE SEASON $5.99 $3.99 $19.99 PS4 LIS: BEFORE THE STORM DELUXE EDITION $12.49 $9.99 $24.99 PS4 LIS: BEFORE THE STORM Complete Season $8.49 $6.79 $16.99 PS4 MAFIA III SEASON PASS $17.99 $14.99 $29.99 PS4 MEGA MAN LEGACY COLLECTION $7.49 $5.99 $14.99 PS4 MEGA MAN LEGACY COLLECTION 2 $13.99 $11.99 $19.99 PS4 METRO 2033 REDUX $6.99 $4.99 $19.99 PS4 METRO REDUX $10.49 $7.49 $29.99 PS4 METRO: LAST LIGHT REDUX $6.99 $4.99 $19.99 PS4 METROPOLIS: LUX OBSCURA $5.59 $4.79 $7.99 PS4 MORTAL KOMBAT XL $11.99 $9.99 $19.99 PS4 NEED FOR SPEED PAYBACK – DELUXE EDITION $41.99 $35.99 $59.99 PS4 NIGHTS OF AZURE 2: BRIDE OF THE NEW MOON $47.99 $41.99 $59.99 PS4 OBSERVER $14.99 $11.99 $29.99 PS4 PAYDAY 2 – CRIMEWAVE EDITION – THE BIG SCORE GAME BUNDLE $19.99 $9.99 $49.99 PS4 PERSONA 5 $34.99 $29.99 $49.99 PS4 PLANTS VS. ZOMBIES GARDEN WARFARE 2: DELUXE EDITION $8.74 $6.24 $24.99 PS4 PSYCHO-PASS: MANDATORY HAPPINESS $14.99 $11.99 $29.99 PS4 PURE FARMING 2018 $23.99 $19.99 $39.99 PS4 RAIDEN V $13.99 $10.49 $34.99 PS4 RATCHET & CLANK $8.99 $6.99 $19.99 PS4 RED FACTION GUERRILLA RE-MARS-TERED $20.99 $19.49 $29.99 PS4 RESIDENT EVIL 7 BIOHAZARD $22.49 $19.49 $29.99 PS4 RESIDENT EVIL 7 BIOHAZARD SEASON PASS $17.99 $14.99 $29.99 PS4 RESIDENT EVIL 7 BIOHAZARD: END OF ZOE $13.49 $11.99 $14.99 PS4 RIDE 2 GAME $17.99 $11.99 $59.99 PS4 RIDE 2 SPECIAL EDITION $23.99 $15.99 $79.99 PS4 RIFTSTAR RAIDERS $15.99 $13.99 $19.99 PS4 RISE OF THE TOMB RAIDER: 20 YEAR CELEBRATION $20.99 $14.99 $59.99 PS4 ROCKET LEAGUE $13.99 $11.99 $19.99 PS4 SAINTS ROW RE-ELECTED & GAT OUT OF HELL $10.49 $7.49 $29.99 PS4 SAMURAI WARRIORS: SPIRIT OF SANADA $34.99 $29.99 $49.99 PS4 SENRAN KAGURA PEACH BEACH SPLASH — DOAX 3 COLLABORATION SET $15.59 $12.99 $25.99 PS4 SENRAN KAGURA PBS – IKKI TOUSEN EE COLLABORATION SET $11.99 $9.99 $19.99 PS4 SENRAN KAGURA PBS – LAUNCH WEEK MEGA-BUNDLE $32.99 $27.49 $54.99 PS4 SENRAN KAGURA PBS – NEPTUNIA BUNDLE $3.59 $2.99 $5.99 PS4 SENRAN KAGURA PBS – VALKYRIE DRIVE COLLAB. SET $5.99 $4.99 $9.99 PS4 SENRAN KAGURA PBS – WEEK 1 MEGA-BUNDLE $22.79 $18.99 $37.99 PS4 SENRAN KAGURA PBS – WEEK 2 MEGA-BUNDLE $34.19 $28.49 $56.99 PS4 SENRAN KAGURA PBS – WEEK 3 MEGA-BUNDLE $12.59 $10.49 $20.99 PS4 SENRAN KAGURA PEACH BEACH SPLASH — WEEK 5 MEGA-BUNDLE $9.29 $7.74 $15.49 PS4 SENRAN KAGURA PEACH BEACH SPLASH – WEEK 6 MEGA-BUNDLE $8.69 $7.24 $14.49 PS4 SHADOW TACTICS: BLADES OF THE SHOGUN $19.99 $16.99 $49.99 PS4 SNIPER ELITE 4 $23.99 $17.99 $59.99 PS4 SNIPER ELITE 4 DELUXE EDITION $35.99 $26.99 $89.99 PS4 SNIPER GHOST WARRIOR 3 SEASON PASS EDITION $21.99 $17.99 $39.99 PS4 STAR WARS BATTLEFRONT II $19.99 $15.99 $39.99 PS4 STARTER PACK AND GREAT WHITE SHARK CARD BUNDLE $33.99 $32.39 $39.99 PS4 STARTER PACK AND MEGALODON SHARK CARD BUNDLE $87.29 $84.38 $96.99 PS4 STARTER PACK AND WHALE SHARK CARD BUNDLE $53.99 $51.59 $59.99 PS4 STYX: SHARDS OF DARKNESS $17.49 $12.49 $49.99 PS4 TENNIS WORLD TOUR $41.99 $35.99 $59.99 PS4 TENNIS WORLD TOUR – LEGENDS BONUS PACK $13.99 $11.99 $19.99 PS4 TENNIS WORLD TOUR – LEGENDS EDITION $52.49 $44.99 $74.99 PS4 THE INVISIBLE HOURS $14.99 $10.19 $29.99 PS4 THE LEGO MOVIE VIDEOGAME $9.99 $7.99 $19.99 PS4 THE LEGO NINJAGO MOVIE VIDEOGAME $24.99 $19.99 $49.99 PS4 THE SILVER CASE $7.99 $5.99 $19.99 PS4 THE SURGE $19.99 $14.99 $49.99 PS4 THE SURGE – COMPLETE EDITION $26.99 $20.99 $59.99 PS4 THE WITCH AND THE HUNDRED KNIGHT: REVIVAL EDITION $14.99 $11.99 $29.99 PS4 THE WITCHER 3: WILD HUNT $23.99 $19.99 $39.99 PS4 THE WITCHER 3: WILD HUNT – COMPLETE EDITION $24.99 $19.99 $49.99 PS4 THE WITCHER 3: WILD HUNT – BLOOD AND WINE $11.99 $9.99 $19.99 PS4 THE WITCHER 3: WILD HUNT – HEARTS OF STONE $5.99 $4.99 $9.99 PS4 THE WITCHER 3: WILD HUNT EXPANSION PASS $14.99 $12.49 $24.99 PS4 TOMB RAIDER: DEFINITIVE EDITION $8.99 $5.99 $29.99 PS4 TORMENT: TIDES OF NUMENERA $14.99 $9.99 $49.99 PS4 TOUHOU DOUBLE FOCUS $2.99 $1.99 $9.99 PS4 TOUHOU GENSO RONDO: BULLET BALLET $5.99 $3.99 $19.99 PS4 TT ISLE OF MAN – RIDE ON THE EDGE $35.99 $29.99 $59.99 PS4 UFC 3 CHAMPION EDITION $47.99 $39.99 $79.99 PS4 UNCHARTED 4: A THIEFS END $11.99 $9.99 $19.99 PS4 UNCHARTED THE NATHAN DRAKE COLLECTION $9.99 $7.99 $19.99 PS4 UNCHARTED: THE LOST LEGACY $14.99 $11.99 $29.99 PS4 UNTIL DAWN $5.99 $4.99 $19.99 PS4 UNTIL DAWN: RUSH OF BLOOD $11.24 $10.49 $14.99 PS4 UTAWARERUMONO: MASK OF DECEPTION $20.99 $17.99 $29.99 PS4 VAMPYR $50.99 $44.99 $59.99 PS4 WRC 7 $24.99 $19.99 $49.99 PS4 WWE 2K18 $23.99 $17.99 $59.99 PS4 WWE 2K18 DIGITAL DELUXE $35.99 $26.99 $89.99 PS4 ZERO ESCAPE ZERO TIME DILEMMA $19.99 $15.99 $39.99 PS3 ALIEN: ISOLATION $11.99 $8.99 $29.99 PS3 FIFA 18 $41.99 $35.99 $59.99 PS3 PERSONA 5 $20.99 $17.99 $29.99 Note: All pricing is for U.S. only and subject to change. 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Explore a vast hand-crafted world inspired by Mexican culture and folklore, filled to the brim with wacky new villains and weirdos, a few old friends… and a whole lotta chicken. Developed by Drinkbox Studios, Guacamelee! 2 is a frantic, festive Metroidvania-style adventure featuring a new upgrade system, 4-player local co-op, and more gorgeous visuals thanks to a fancy new rendering engine (and some pollo power). For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! All-Star Fruit Racing PS4 — Digital, Retail Go bananas for a jaw-dropping, lightning-fast kart racer for all ages and abilities! All-Star Fruit Racing propels players into vibrant worlds filled with incredible action. Brawlout PS4 — Digital Brawlout packs a punch with couch and online play modes, blending platform fighter mechanics and traditional fighting game play into a stylish and fluid battle royale. F1 2018 PS4 — Digital, Retail (Out 8/24) F1 2018 is the official videogame of the 2018 FIA Formula One World Championship. Get immersed in the world of Formula 1 when F1 2018 releases worldwide. Fall Of Light PS4 — Digital Fall of Light is a story-driven action RPG set in a world of darkness. Play as Nyx, an old warrior on a dangerous journey with his daughter. Only together will they be strong enough to reach the last place on Earth still touched by sunlight. Guacamelee! 2 PS4 — Digital Head back to the Mexiverse in this long-awaited sequel to the smash hit Guacamelee! Featuring full 4-player co-op, new hand-crafted levels, fancy new wrestling moves, sassy new bosses, twice the enemies, and 300% more chickens! Little Dragons Café PS4 — Digital, Retail (Out 8/24) A twin brother and sister are learning to run a small café with their mother. One morning, the twins discover that she won’t wake up. Wrangle a dragon, run the family business, and find a way to save their mother. Out Of The Box PS4 — Digital (Out 8/22) Dive into a wild story of gangsters and criminals in Out of the Box, a captivating time-management thriller where you decide the fate of the peculiar customers of a luxurious nightclub in a never-ending race against the clock. Pizza Titan Ultra PS4 — Digital Pizza Titan Ultra is a fast-paced 3rd-person action platformer focused on fighting and smashing through a futuristic city to deliver pizza in a giant mech. Just try not to make too much of a mess! Slime Rancher PS4 — Digital Slime Rancher is a charming first-person sandbox experience in the business of slime ranching. Play as Beatrix LeBeau, a plucky young rancher who sets out for a life on the ‘Far, Far Range,’ a thousand light years away from Earth. Socketeer PS4 — Digital In Socketeer you play as a small hacking robot with no weapons. Strategically hack enemy robots around you to control their combat abilities and advance deeper into each space station stronghold in this charming sci-fi roguelike. Spectrum PS4 — Digital Jump, dive and find your flow through 80 ingenious levels of shifting shapes and vibrant colors. Stylish, abstract visuals combine with an atmospheric soundtrack to create an immersive experience of pure, zen-focus platforming. Track Lab PS VR — Digital Exclusive to PS VR, Track Lab lets you easily create new beats by moving musical building blocks around. Every genre from techno to hip-hop to rock can be mixed to make your perfect track. No musical experience required! Warhammer 40,000: Inquisitor – Martyr PS4 — Digital (Out 8/23) You are an Inquisitor, the Imperium’s most powerful agent. Ensure the Emperor’s will is respected in the far-flung corners of the dark universe of Warhammer 40,000 and uncover the secrets of the fortress-monastery, Martyr. Ariana Grande – Sweetener Death Cab For Cutie – Thank You For Today Various Artists – Black Panther Remix EP Ocean’s 8 Hereditary Won’t You Be My Neighbor? Premieres Tuesday, August 21 at 9/8c on Travel Channel PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
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Last week, we asked you to focus the lens on the unique, procedurally-generated creatures of No Man’s Sky. While you hopped from planet to planet, we sifted through your wildest encounters in #PS4share and #PSBlog hashtag. These critters took the spotlight: @TheMaffiamaster captured this leathery striped lizard on a burnt orange planet. This bat-faced bird soars through @dinkleberrygaming’s planet. @TheFourthFocus stumbled across a famous of “rhino-cows”. @SpiffSnaps found a group of dinosaur looking critters. @FifthDream caught a close up of this crustacianesque creature. @OttoNimm spotted a “Horned Hippodon” on their vacation planet. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Uncharted 4 Share by: 9am Pacific on Wednesday, August 22 Next week, join Nathan Drake on his greatest adventure and share treasured moments from Uncharted 4 using #PS4shre and #PSBlog for a chance to be featured. View the full article
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Hello! Today I’d like to take you behind the scenes to talk a little bit about the development of one of our showcase boss fights in the new God of War. A warning to those who haven’t played the game yet: there will be SPOILERS for a certain boss fight to follow. If you’d prefer to experience it on your own first, kindly look away (and go buy our game)! Otherwise, scroll down to begin the journey. The God of War series has always had some spectacular opening boss fights: The Hydra, The Colossus of Rhodes, Poseidon and his water pony, among others. During these fights, the camera was usually zoomed out very far to show a sense of scale. This was because these fights all had one big thing in common: Kratos was fighting a massive foe. Get it? I said “big thing” because they’re massive. More to come, folks! We knew we needed to do something just as epic in the new God of War, so when it was decided that the opening boss fight of the game was going to be against a smaller humanoid that was only about as tall as Kratos’ shoulder, we knew we were in for a big challenge. This is the (greatly condensed) story of how we created the boss fight with “The Stranger,” aka Baldur. So, how do we make fighting a guy this small feel as big as fighting the giant bosses of previous God of War games? We do the opposite of what we always did: zoom the camera in closer! Not that close! That’s better. The close camera would help to sell the impact of each punch. These were two gods trading blows, so each hit needed to resonate with incredible force. Much of our early development time was spent on the “feel” of the fight. We wanted the player to feel like a god fighting a god, with the environment around you paying the price. We began with our animator, Fabian Johnston, doing some exploratory animations. These helped set the tone of the entire fight. It was not long before we had them running in the game, with a whole bunch of breakable objects sprinkled about. This first prototype focused on answering a few questions: How much can we push the godly reactions on both Kratos and Baldur before it starts feeling like too much? How far can we go with environmental destruction? How dense can we make the breakable trees and rocks before they start interfering with gameplay? Do these add enough to the feel of the fight to be worth pursuing? What size does the arena need to be to accommodate all of our other requirements? As you can see, things were pretty rough at this early stage. However, it was already fun to control Kratos versus Baldur and to experience all the over-the-top reactions while playing. It was especially fun trying to angle the camera to knock Baldur through trees and rocks. This early prototype helped set expectations on how the fight would feel in the end. We also discovered one big bonus to fighting a smaller character like Baldur: he was more fun to beat up. Hitting Baldur and sending him flying 50 feet was way more satisfying than hitting a giant monster’s hand. We played to this strength by making Baldur support almost all of our reaction states, such as being launched into the air or knocked back. Around this time, our concept artist Stephen Oakley did some pre-visualization artwork of potential combat sequences for the fight, inspired by the early animations Fabian did. These helped spark even more ideas. By now, we had a large bucket of cool things we wanted to try out for the fight. I created a design document next, planning out the key beats of the fight… not as exciting as Fabian’s animations or Stephen’s pretty sketches, so I won’t post it. But, I did some work too! I promise. Once we had a rough plan in place for the entire fight, we began implementing a rough skeleton for each phase, starting with the introduction when Baldur first appears at your door. As you can see above, the animation and camera went through a lot of changes, but the basic idea of “punch Kratos over the roof” stayed the same. We needed the intro to move you from the front of the house to the back. The skeleton served its purpose to communicate to the team exactly what was supposed to happen throughout the fight. This intro was later handed off to the cinematic team who did an excellent job re-animating it to be more… well, cinematic. Following the intro, the fight was broken down into three core phases. Phase 1 is the introduction, which takes place in Kratos’ backyard. During this phase, Baldur does not attack much. Since this is the first boss fight in the game, it’s important to have a phase like this to ease the player in. This gives them a chance to use Baldur as a training dummy and enjoy the spectacle of knocking him through trees and rocks (which we already established was pretty fun from our early prototype work). Story-wise, Baldur wants Kratos to attack him. He is purposely taking the hits in the hopes that Kratos can make him feel pain. Sometimes we’re lucky and the goals of both gameplay and story work together perfectly. The transition between phases gave us a chance to showcase even more godly feats. These required a lot of iteration to get right, due to the continuous single shot camera we were going for. You’d be surprised how hard it is to get two characters into the right spot during gameplay without simply moving them in a camera cut. The reason Baldur spins Kratos and throws him so high here is to mask how much we’re sliding the characters around to get in position to land on the roof. This was a recurring theme in how we designed many of our transitionary animations. Most of them have quick turns or heavy camera shaking impacts to hide the extra motion. Smoke and mirrors. You’ll also see here that we used some of Stephen’s earlier pre-visualization artwork as reference for this tree ram sequence. This fight, like many other parts of our game, is cobbled together with ideas from people all over the studio. As a designer, my job isn’t just to come up with ideas, it’s also to filter the incredible amount of creativity coming out of every department and cherry pick the ones that will fit best. The transition animations give us a change of scenery by moving the player to a new location. In a longer fight such as this, it’s important to keep everything escalating, including the environment. Another more subtle reason for moving the characters is that it refreshes all the breakable trees and rocks that were probably already destroyed in the first arena. This gives the player another new playground to destroy. This is where phase 2 takes place. The early part of the phase introduces Spartan Rage, so we keep the player in rage mode longer than normal to allow them to learn the mechanics. Baldur starts being a little more aggressive in this phase, so the player has to start paying more attention to Kratos’ defensive options once the rage mode runs out. The transition into the last phase showcases the work of our amazing breakables team. Fun fact: We originally planned to have Baldur throw a mountain at Kratos, who punches it in half. We eventually had to change it to be a bit more reasonable since Kratos is supposed to be a little rusty in this fight. If you see Kratos punching mountains in the future, however, you’ll know it was a long time coming. We had also originally planned on having Baldur attack you during this section where you’re climbing up the chasm. He would be kicking down rocks or causing avalanches, forcing you to dodge sideways to jump between ledges. This ended up being cut due to scope. However, in retrospect, it was good that we didn’t have time to include this. The whole boss fight is so fast-paced that it was nice to have a few more short quiet sections like this to break up the action. Phase 3 is when Baldur finally starts unleashing all of his attacks. As the first boss fight in the game, we didn’t want Baldur to be too difficult. It was more important that he give the illusion of intensity, rather than actually being a huge threat. (If you’re interested in a challenge, try out some of our late-game boss fights against the Valkyrie, which I also designed. Sorry in advance!) Baldur’s attacks are instead designed to teach and encourage different defensive mechanics: Ground shockwave – Unblockable shockwave that moves straight. Sideways dodge. Punch combos – Quick punches that can be dodged with good timing, but is most easily just blocked. Block or parry. Leap into air and stomp – Unblockable in a large blast radius. Roll dodge. Zig zag kick – Breaks guard. Parry or dodge with good timing. In addition to Baldur’s attacks, he needed a way to defend himself if the player was too aggressive. Since Baldur reacts to all of your attacks, he is more vulnerable to being locked in an infinite combo than most bosses. We did a lot of work to make sure he always has ways to slip out and get some of his own attacks in. Sometimes he will take an axe-hit and then counter-attack. Other times he may use the momentum of your hit to dash back and gain some space. His defensive abilities all exist to reset the playfield and force the player to engage with his offense. Baldur was also originally supposed to be able to grab your axe and use it against you. Imagine you throw your axe at him, he takes the hit, pulls it out of his body and throws it back at you. What a jerk! This proved a bit difficult to pull off… plus we didn’t want to discourage you from throwing your axe so early in the game, so in the end this feature was… axed. The development of just one boss fight involves pretty much every department. From environmental artists creating the arena, to audio designers making each punch sound chunky, to producers making sure we’re not just browsing cat videos all day. I was only able to share a small snippet here, but the end product was a culmination of everyone’s efforts. Thank you for taking the time to read all of this. I hope you enjoyed this short look behind the curtain. And I also hope you enjoy fighting Baldur! He may not be the size of a mountain, or have the ability to grow giant crab legs, but hey… he has one sick mullet. View the full article
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One moment from Demo Day stands out. A girl had just imitated a Blobfish swimming, to explain why her team, The Mystery Squirrels, had selected the unusual-looking creature as its protagonist for their game, Detective Blobfish. The room, which included senior leaders from PlayStation, Xbox, Nintendo and Caffeine, shared a laugh. This moment exemplifies to me not only the joy in games themselves, but the way the industry came together around Girls Make Games. When I had an idea to create a summer camp, where for three weeks, middle- and high-school aged girls could make their own games, I never dreamt of such a moment. Who could have thought that one day Executive VP of Gaming at Microsoft Phil Spencer, Executive VP of Business Affairs at Nintendo Devon Pritchard and Senior VP of Business Development at Caffeine Anna Sweet would come to PlayStation’s campus in San Mateo to celebrate girls in gaming? Moreover, that they’d join PlayStation President and CEO John Kodera, Chairman of Worldwide Studios Shawn Layden and Vice President of Product Development at Worldwide Studios Connie Booth in front of the PlayStation sign? I know it happened, because I have proof. When I started Girls Make Games four years ago, I thought of what it meant to have a home. A home is a place where you feel safe. You feel heard. You’re free to express yourself – or imitate blobfish. It’s a place where your thoughts, your ideas, your identity matters. I grew up in a place that I could never call a home. For 18 years, my family lived on a visa tied to my father’s job in the UAE. And the people in the UAE had a term for folks like us, kharji, which literally translates to “outsider.” There, in an Arabic country, I felt free inside my house and shackled on the outside. I lived in a place where expectations on me always wanted to limit me in who I was, what I could say, and what I could do. Then one day, my family got the internet, and I suddenly had a portal into the world outside. I learned that it was possible to fulfill my dreams: to go to college, to start my own business, to empower other women to do the same. Take the winning team this year, Team Sarcastic Shark Clouds. They created a game that took a multi-narrative approach to bullying, presenting the issue from both the victim’s and the bully’s perspective. They told me, “We never thought we’d win” and “We never thought our game was good enough.” Not only was it good enough to impress the industry experts, we’re going to make the full game over the next year and publish it on Steam and console. It is my hope that Girls Make Games can provide the same validation and access to education – which is the best form of empowerment – to girls everywhere. My father often says, “If you educate a girl, you educate a nation.” When I was a child, I never knew what that meant. Now, seeing so many young girls understand what they are capable of, and hearing so many leaders welcome their creativity and innovation, I’m beginning to understand what he meant. Learn about the finalists and winning ideas on the Girls Make Games website. View the full article
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PSBlog Feed: Breaking the Silence on The Quiet Man
Commander Fury posted a topic in Playstation Blog
I’d like to share with you some of the latest updates on The Quiet Man, a title I’ve been working on with the talented Human Head Studios team for quite a while now. The Quiet Man is priced at $14.99 and can be completed in a short concise amount of time – approximately three hours. We’ve shared very little about the game so far since our announcement at E3. In creating The Quiet Man, we wanted to take on an all-new challenge and opportunity in creating a game of high visual quality in a short compact gameplay experience that players could enjoy for a low price point. We wanted to create something unorthodox – a live action film, where you can take the role of the protagonist. In case you’ve missed it, we’ve revealed so far that… It’s a three-hour immersive cinematic live-action / third-person brawler gameplay experience with seamless transitions from the live action to gameplay. It’s something we feel that’s never been done before at Square Enix. The events of this game take place in a single night as you take on the role of Dane. You play in a soundless world where most of the game is inaudible and you must piece together clues based on each character’s actions, not their words. Some of our other key players are Lala the songstress, police lieutenant Ash who seems to have a connection with Dane, a highly mysterious masked man, and gang members from SOL 33 – Peter and Marcelo. We’re excited to bring you a new trailer that shows off the intense and brutal combat, and lays out the mystery of what will transpire in that single night. One of the main points we wanted to highlight in this game is the wide variety of combat – seriously, the combinations of grapples, attacks, and combos are amazing! They are all directed by action expert Tatsuro Koike, who is famous for being involved in properties like the Yakuza game franchise and the Power Rangers TV series. Check out just a few of the gameplay highlights below. One of the interesting things about this game is there is no HUD (heads up display). In order to show you a bit of how the combat works, we’ve developed some super simple battle guides! Using the square button will allow you to do single or combo light attacks. Triangle does heavy attacks, including kicks. Of course, combo’ing square and triangle will create different results! Circle will allow grappling and throwing enemies against the environment. That’s just some of the basics, so we plan to share more of these leading up to the launch of The Quiet Man! We hope you’re getting as excited as we are. If there’s anything else you are curious to know more about, please let me know in the comments below. View the full article -
We are excited to reveal today that Sony Interactive Entertainment has officially sold-through more than three million PlayStation VR systems worldwide, along with 21.9 million PS VR games and experiences. We’d like to thank all our fans for the amazing support, and we’re thrilled that so many of our gamers have experienced the magic of VR and stepped into the captivating worlds that electrify our senses. To commemorate this special milestone, we are delighted to announce the launch dates of two highly anticipated PS VR games coming this fall, in a collaboration with our partners: September 25, 2018 Jump into the ring with a premier VR boxing experience from Survios that puts you in the gloves of Adonis Creed on his journey from an underground amateur to a spotlight champion. Creed: Rise to Glory hits PlayStation VR September 25. Pre-orders begin today at 8am PT. October 9, 2018 In Evasion, play as one of four unique hero classes within an elite special operations team charged with saving an embattled human colony. This intense, sci-fi first-person VR shooter from Archiact hits PlayStation VR October 9. Pre-orders begin today at 8am PT. We also want to take this opportunity to thank the developers and publishers who have brought some of the most engaging titles to the platform in North America to date. The top ten most-played games on the platform span across diverse genres, from action-RPG to horror to first-person shooter, including: The Elder Scrolls V: Skyrim VR PlayStation VR Worlds Rec Room Resident Evil 7 biohazard The Playroom VR Job Simulator Until Dawn: Rush of Blood Batman: Arkham VR Farpoint Superhot VR Last but not least, be sure to check out the Totally Digital Sale at PlayStation Store, running through August 28. We are offering pre-order discounts up to 20% off on PlayStation VR titles including Bow to Blood and Torn, alongside up to 40% off (or 60% off for PS Plus members) on select digital games such as Animal Force, Pixel Gear and Smashbox Arena. For a full list of participating games, click here. Thanks again to all our amazing fans for helping us achieve this milestone! In addition to the robust catalog of nearly 340 PS VR games and experiences worldwide, there’s still plenty to look forward to, as we have a great lineup of games coming in 2018 and beyond, including Astro Bot Rescue Mission, Blood & Truth, Déraciné, Firewall Zero Hour, and more! View the full article
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You stand in the middle of the decrepit city of Eden, a lone source of civilization in a post-apocalyptic, dusty wasteland and nothing will come between you and the love of your life. As you jog through the alleyways on your way to recover parts for a broken dune buggy, you’re approached by a wild group of muscled men wearing mohawks straight out of the 80s, intent on starting a fight to the death. Punches, kicks, a scream of “ATATATATATATA” as you unload your charged fists into the torso of a single adversary, then the whisper, “Omae Wa Mou Shindeiru.” (“You are already dead.”) Developed by RGG Studio, the developers behind the Yakuza series, combat and carnage in this alternate take on the manga are… plentiful. In the game, the main character Kenshiro utilizes a fighting style called Hokuto Shinken to deliver crushing blows to opponents with explosive results. Only in the West: In addition to dual audio with Japanese and English voiceover, you will be among those able to experience the unrestrained, exaggerated deaths from the beloved manga and anime series. Comfort Combat: If you’ve played Yakuza 0, you will feel right at home with Lost Paradise’s combat. Dodging and strikes are familiar, but with a twist. Faithful to the manga and anime, you’ll utilize the art of Hokuto Shinken, an ability Kenshiro has to focus his strikes into killer attacks. Special finishing moves can be set up that will channel Kenshiro’s power into the bodies of enemies… resulting in exploding heads and torsos. Similar to Yakuza’s heat actions, after just a few quick strikes, you’ll be prompted to hit the circle button. Follow the quick time action prompts and very soon, you’ll be showered with a comical rain of blood and gore. Now You’re Really, Really Dead: Besides these strong finishers, Kenshiro will also unlock “Destiny Talisman” moves that can be used via the D-pad. These Talisman moves can quickly end clashes with crowds and slaughter without pity or restraint the toughest of foes. More than two dozen will be at release, and can range from area of effect attacks for crowd control to temporary usage of crazy weapons like flamethrowers. Bloody Carnage? An 80s vision of the future? Anime? LET ME BUY IT ALREADY OR YOU ARE ALREADY DE- We wouldn’t think of getting in the way of someone with such strength and power as you. Go right on ahead. Lost Paradise releases October 2 and you can pre-order it right now for $59.99! View the full article
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Hello everyone! I’m thrilled to announce that Unearthing Mars 2: The Ancient War will be launched on September 18! Unearthing Mars 2 is a futuristic FPS VR shooter from beginning to end, featuring slow-motion superpowers, distinctive weapons and challenging boss battles. You will experience adrenaline-pumping FPS combat as you shoot down enemies and bend time to your advantage. Our first PS VR title, Unearthing Mars, was released in 2017. It highlighted the potential of VR gaming by introducing a different gameplay mechanic in each chapter. This second installment continues the adventures; however, this time it will be a complete FPS title, featuring shooter gameplay from the last chapters of the first game that fans loved so much. You are equipped with a PS VR Aim Controller to take down enemy foes as you travel back in time to an ancient Mars civilization. The new gameplay enables you to shoot enemies as you comfortably maneuver in and out of action-packed combat. In Unearthing Mars 2, the extracted Phobos fragments from Mars are analyzed through the Ark Device and leads players to embark on a journey to unravel secrets of an ancient Mars civilization torn by an ongoing war. Each of the various fast-paced shooting stages features six or more weapons to choose from. The primary weapons are an assault rifle and shotgun. As you advance into further levels, you can unlock special weapons such as rocket launchers, plasma weapons, and chain guns. Additional rare and powerful weapons can also be found during boss fights. In any enemy encounter the player is able to trigger sharp focus, where within a split second of slowed time, the player is able to quickly aim and take down enemy weak points. Given the relatively low cool-down of the sharp focus ability, players are able to become practically invincible for a short period of time during critical combat moments. In the end, Unearthing Mars 2 is all about the boss battles. From fighting superhuman behemoths to gigantic automatons to a showdown in space limbo, these boss battles will test your shooting ability while offering unique gameplay mechanics in each fight. I can’t wait for all of you to experience the fun we’ve packed into Unearthing Mars 2 when it comes out on September 18 for $19.99. Thank you all, and we look forward to seeing you in the game! View the full article