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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Name: PlayStation - Concord - Lark Abilities Trailer | PS5 & PC Games Category: Gaming Industry Videos Date Added: 08/20/2024 Submitter: Commander Fury Concord - Lark Abilities Trailer | PS5 & PC Games PlayStation - Concord - Lark Abilities Trailer | PS5 & PC Games
  2. Name: PlayStation - Concord - Daw Abilities Trailer | PS5 & PC Games Category: Gaming Industry Videos Date Added: 08/20/2024 Submitter: Commander Fury Concord - Daw Abilities Trailer | PS5 & PC Games PlayStation - Concord - Daw Abilities Trailer | PS5 & PC Games
  3. Name: PlayStation - Call of Duty: Modern Warfare III & Warzone - The Crow Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/20/2024 Submitter: Commander Fury Call of Duty: Modern Warfare III & Warzone - The Crow Trailer | PS5 & PS4 Games PlayStation - Call of Duty: Modern Warfare III & Warzone - The Crow Trailer | PS5 & PS4 Games
  4. Name: PlayStation - Concord - DaVeers Abilities Trailer | PS5 & PC Games Category: Gaming Industry Videos Date Added: 08/20/2024 Submitter: Commander Fury Concord - DaVeers Abilities Trailer | PS5 & PC Games PlayStation - Concord - DaVeers Abilities Trailer | PS5 & PC Games
  5. Name: XBox - Train Sim World 5: Announce Trailer Category: Gaming Industry Videos Date Added: 08/20/2024 Submitter: Commander Fury Train Sim World 5: Announce Trailer XBox - Train Sim World 5: Announce Trailer
  6. Name: XBox - Dustborn - Launch Trailer Category: Gaming Industry Videos Date Added: 08/20/2024 Submitter: Commander Fury Dustborn - Launch Trailer XBox - Dustborn - Launch Trailer
  7. Name: PlayStation - Train Sim World 5: Deluxe Edition - Announce Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/20/2024 Submitter: Commander Fury Train Sim World 5: Deluxe Edition - Announce Trailer | PS5 & PS4 Games PlayStation - Train Sim World 5: Deluxe Edition - Announce Trailer | PS5 & PS4 Games
  8. Name: PlayStation - Dustborn - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/20/2024 Submitter: Commander Fury Dustborn - Launch Trailer | PS5 & PS4 Games PlayStation - Dustborn - Launch Trailer | PS5 & PS4 Games
  9. Name: PlayStation - Sonic X Shadow Generations - Doom Powers Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/20/2024 Submitter: Commander Fury Sonic X Shadow Generations - Doom Powers Trailer | PS5 & PS4 Games PlayStation - Sonic X Shadow Generations - Doom Powers Trailer | PS5 & PS4 Games
  10. The launch of Sonic x Shadow Generations is coming fast this October, and everyone is curious to know more about Shadow the Hedgehog’s new Doom Powers! Play Video The team just released a trailer all about the Doom Powers, highlighting each unique ability and how they provide new twists for Shadow’s platforming and combat. The trailer also showcased gameplay from new stages calling back to fan-favorites such as Chaos Island from Sonic Frontiers and Radical Highway from Sonic Adventure 2, as well as iconic boss challenges like Metal Overlord from Sonic Heroes. Eagle-eyed viewers might also catch a glimpse of the reimagined hub world, White Space, where players will get the opportunity to test out and master Shadow’s new moves while they explore, unlock stages, and uncover collectibles. We got together with Sonic Team Creative Officer, Takashi Iizuka, to chat on why this game was the perfect opportunity to give Shadow new abilities, and how they offer new, action-packed ways of navigating different stages and boss battles. Why are Shadow’s Doom Powers important to the story and gameplay? Iizuka-san: In terms of gameplay, the team wanted to make Shadow Generations’ action more unique to differentiate it from what Sonic can do, so we added the Doom Powers. Shadow’s new powers are essential because they give him new ways to attack enemies and traverse the world, giving our team more to build upon in each stage’s level design. While we can’t share much about the story, the Doom Powers play an essential role in Shadow’s journey and development throughout his campaign, giving him more powers to save the world. Shadow receives these when he awakens to the power of darkness in the game, so players will see how closely they tie into the narrative when the game comes out later this year. How did you choose the final selection of Doom Powers we see in the game? Why were these powers right for Shadow? Iizuka-san: Shadow is a dark, anti-hero character, so the Doom Powers had to embody a sense of danger and mystery that can be seen in Shadow’s actions and movements. The level designers also incorporated many ways the Doom Powers can be used in this platform action game, so they are not just additional combat moves. Shadow can use Doom Powers to platform around the world. How are these powers different from Shadow’s existing powers in previous games? Iizuka-san: When designing the levels in Shadow Generations, we wanted to make the most of Shadow’s existing move, Chaos Control, which enables him to find new platforms to run through each stage and find new ways of attacking bosses. However, with only Chaos Control, the core of Shadow’s gameplay is very similar to what Sonic can do, so we introduced the Doom Powers to give the game more unique action. Not only does it increase the variety of things you can do in the platform action stages, but it also allows for great exploration and traversal abilities in the 3D White Space Hub World for Shadow. What was the design process like when conceptualizing the idea and designing the look of each power? Iizuka-san: The idea for the Doom Powers came up when we realized we needed to give Shadow new abilities and powers to create new gameplay formats. It was important to provide Shadow abilities that Sonic can’t do to make the action more enjoyable, while ensuring each power reflects his dark, anti-hero character. As the name suggests, the Doom Powers draw energy from Black Doom, so that was taken into consideration in the design of all the Doom Powers. What Doom Powers are you most excited for fans to experience? Iizuka-san: Doom Wing, the black wings that come out of Shadow in the Summer Game Fest trailer, was an impactful idea early in the design process, so we wanted to make it the coolest looking of all the Doom Powers. The wings that come out of Shadow make you think of a devil, which goes well with Shadow’s dark hero elements and allows us to present something cool and new, something we couldn’t do with Sonic. Sonic fans – get ready to embrace Shadow’s dark side and use his new power to take on Black Doom and save the world! When the game launches this fall, be sure to try out all different kinds of paths and methods with each Doom Power to find new ways of completing each stage and battle. Sonic x Shadow Generations is available for pre-order now starting at $49.99 on PlayStation 5 and PlayStation 4 consoles. To learn more about various pre-order incentives, head to PlayStation Store or Sonic x Shadow Generations official website. Fans who buy the Digital Deluxe Edition can play the game three days early and receive additional content. View the full article
  11. The recent NBA offseason captured headlines with some of the league’s biggest stars shining overseas and others taking their talents to new teams via trade and free agency; as a result, you may be itching to play with your new-look squad in NBA 2K25’s Play Now mode. When you hit the court in the latest iteration of the NBA 2K franchise September 4, 5am PST on PS5 and PS4, experience a bevy of enhancements across all of NBA 2K25’s competitive game modes, including Play Now Online* featuring the return of Leagues, an overhauled leaderboard and ranking system, and more! We also have first details on the PS5 Digital Edition – NBA 2K25 Bundle**, coming soon on September 4. Whether you’re playing solo or with a friend, the classic Play Now mode is the quickest way to jump into the action and start throwing down thunderous dunks in a traditional head-to-head format. Choose from current NBA teams updated with active rosters, or pay homage to basketball’s legends with iconic rosters from the past. While you’ll immediately have the pick of the litter in offline Play Now, the rules of Play Now Online are slightly different. The biggest change to Play Now Online is the return of Leagues, a five-level ranking system with Bronze, Silver, Gold, Platinum, and GOAT to determine your skill level. Every player will begin at the Bronze level and have all 30 current NBA teams to choose from, but in order to gain access to the expanded list, you’ll need to level up. Bronze to Silver: Unlocks ‘60s, ‘70s, ‘80s, and ‘90s eras teams Silver to Gold: Unlocks 2000s era teams Gold to Platinum: Unlocks 2010s era teams Platinum to GOAT: Unlocks a GOATED Team (new GOATED team each Season) To advance from Bronze to Silver and so on, you’ll need to accrue enough Victory Points by winning to move on. But there’s a catch: in NBA 2K25, you’ll only be able to use the same team once every five games, or until you level up to the next League. As much fun as it would be to dominate every game with the Boston Celtics, there’s an added incentive for using a lesser-ranked squad. Leagues use overall ratings to group teams into three tiers to quantify how the Victory Points are awarded. Take a look below: Tier 1 – Win with one of the top 10 overall-rated teams in the NBA to receive the smallest amount of Victory Points Tier 2 – Win with teams ranked 11-20 overall to receive the medium amount of Victory Points Tier 3 – Win with teams ranked 21-30 overall to receive the largest amount of Victory Points The pursuit of victory is the ultimate goal in Play Now Online, but leveling up comes with its own set of bragging rights. Players who accrue enough points in the GOAT League will receive a VC prize, an All-time Team, and Prestige for completing the GOAT League. In addition, players who rank in the Top 100 players will receive an in-game logo, visible to all players, to show off their achievement. Play Now Online in NBA 2K25 maintains the same authentic feel it always has, but this year it’s been refreshed with significant changes to add another layer of competitive fun for you to enjoy. The simpler, cleaner UI makes understanding the new progression system easy for all skill levels, and adds to the overall intuitive nature of Play Now. We can’t wait for you to experience Play Now Online and all of the other enhancements in NBA 2K25 coming September 4 to PS5 and PS4. PS5 Console – NBA 2K25 Bundle We’re also excited to announce the PS5 Digital Edition – NBA 2K25 Bundle coming soon on September 4. Experience on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Explore NBA 2K25’s more intimate City environment with 4K resolution***. Enjoy shortened load times and return to the action faster than ever with the PS5 console’s high-speed SSD. The PS5 Digital Edition – NBA 2K25 Bundle includes: PlayStation 5 Digital Edition DualSense wireless controller 2 Horizontal stand feet HDMI cable AC power cord USB cable Printed materials Astro’s Playroom (Pre-installed game. PS5 console may need to be updated to the latest system software version. Internet connection required.) NBA 2K25 Standard Edition voucher1 1Account for PlayStation Network and internet connection required to redeem voucher. * PlayStation Plus subscription and internet connection required for online gameplay. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose until cancellation. Terms apply, see play.st/psplus-usageterms. ** The PS5 Digital Edition – NBA2K25 bundle is available in US and Canada at select retailers only. Subject to availability. Available from 12am local time on September 4. NBA 2K25 purchased through a bundle will not be accessible until the official launch of NBA 2K25 on September 4 at 5 AM PST. *** 4K and HDR require a 4K and HDR compatible TV or display. View the full article
  12. Name: PlayStation - Project Tower - Demo Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 08/20/2024 Submitter: Commander Fury Project Tower - Demo Trailer | PS5 Games PlayStation - Project Tower - Demo Trailer | PS5 Games
  13. Name: XBox - PAYDAY 3: Houston Breakout Release Trailer Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury PAYDAY 3: Houston Breakout Release Trailer XBox - PAYDAY 3: Houston Breakout Release Trailer
  14. Name: PlayStation - Melobot - A Last Song - Announcement Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury Melobot - A Last Song - Announcement Trailer | PS5 Games PlayStation - Melobot - A Last Song - Announcement Trailer | PS5 Games
  15. Name: PlayStation - Black Myth: Wukong - Gameplay Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury Black Myth: Wukong - Gameplay Trailer | PS5 Games PlayStation - Black Myth: Wukong - Gameplay Trailer | PS5 Games
  16. Name: PlayStation - Kong: Survivor Instinct - Cinematic Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury Kong: Survivor Instinct - Cinematic Trailer | PS5 Games PlayStation - Kong: Survivor Instinct - Cinematic Trailer | PS5 Games
  17. Name: PlayStation - Payday 3 - Houston Breakout Release Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury Payday 3 - Houston Breakout Release Trailer | PS5 Games PlayStation - Payday 3 - Houston Breakout Release Trailer | PS5 Games
  18. Unbeatable is a stunning hand-drawn anime-inspired rhythm adventure game. Experience what it means to be a band on the run – music is illegal in this world, but you won’t let that stop you. Follow Beat & her bandmates through their journey of self-discovery blending live song performances, spectacular set pieces and quirky rhythm challenges. Explore a detailed open world and engage in branching conversations with several unique characters. Featuring a 100% original soundtrack alongside guest tracks and musical collaborations. After revealing the game this summer with the memorable track “Memorize” (You see what we did there?) We are now excited to highlight a brand new track here on the PS Blog. Introducing “Future People” Play Video How do we even come up with new songs like this? Well, best to ask Clara Maddux, who is one half of the band Peak Divide who provides all the music for the game. Has anyone seen Clara? Oh there she is! “Hi hi!! I’m Clara! I focus on a lot of the songwriting for Unbeatable. Since the music for the game is inherently intertwined with the narrative, the sound team has made an effort to squeeze as much emotional juice as we can from our collective musical brains to compliment it. For me personally, I’ll try to find something in my life that parallels a story beat I’m writing music for. Most of the noodling I do before a song takes form is honestly just figuring out what that connection is, but once I’m able to picture it in my head, it’s much easier to relate to a character and tap into what they might be feeling. Sometimes I’ll even just make a song to process emotions and then suddenly, oops, it’s an Unbeatable song because we’ve found a way to tie it into the story. Hopefully that just means the songs turn out all the more meaningful!!” – Clara Maddux, Composer & Musician, D-Cell Games See! Clara knows about this stuff. Anyway, Unbeatable isn’t just about cranking up the tempo and shredding through tracks—it’s about getting you into the rhythm. The newly dropped track “Future People” proves just that, by flipping the script with a slower, more melodic groove that expands the game’s killer soundtrack. This track isn’t just versatile—it’s a curveball that forces you to rethink your rhythm game strategy. Who says rhythm games have to be all speed and no soul? With “Future People,” it’s all about getting into the zone, savoring every note, and owning the moment. That doesn’t mean you can’t kick it up a notch though, increasing the difficulty will keep you on your toes (and maybe make you break a sweat). Just remember, playing on normal is perfectly fine, we’re not here to judge, we’re here to make you bob your head and make you feel something. The world pulses to (the) beat In Unbeatable, music isn’t just the soundtrack—it’s the lifeblood of the world. As Beat, the game’s relentless protagonist, you’re not just moving through a city— you’re completely in tune as every step is in sync with the underground rhythms that defy the silence imposed by the no-fun-allowed regime. The world around you doesn’t just echo with the beat; it drives you forward, like a rebellious marching band, that refuses to be silenced. Sense the beat You want special features? We’ve got special features! Feel the heartbeat of the city in your hands with the haptic feedback features of the DualSense controller. Feel the heartbeat of the city in your hands with the haptic feedback features of the Duel Sense controller. You can literally (figuratively) keep your finger on the pulse during your playthrough for that extra level of (music notes emoji) Immersion (Music notes emoji). The adaptive triggers also come into play during some of the mini-games, to really make you feel like you’re sticking it to the man. Or wall, like, when you stick posters on the wall, specifically. This is of course only a glimpse of what we have in store for Unbeatable so keep an eye out for more killer (news) beats. Unbeatable will launch on PS5 in 2025. View the full article
  19. Name: PlayStation - Bleach Rebirth of Souls - Yasutora Sado (Chad) Character Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury Bleach Rebirth of Souls - Yasutora Sado (Chad) Character Trailer | PS5 & PS4 Games PlayStation - Bleach Rebirth of Souls - Yasutora Sado (Chad) Character Trailer | PS5 & PS4 Games
  20. Name: PlayStation - The First Descendant - Season 1 Invasion Main Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury The First Descendant - Season 1 Invasion Main Trailer | PS5 & PS4 Games PlayStation - The First Descendant - Season 1 Invasion Main Trailer | PS5 & PS4 Games
  21. Name: PlayStation - Dead Cells - The End is Near Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury Dead Cells - The End is Near Trailer | PS5 & PS4 Games PlayStation - Dead Cells - The End is Near Trailer | PS5 & PS4 Games
  22. Name: XBox - Melobot - A Last Song - Announcement Trailer Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury Melobot - A Last Song - Announcement Trailer XBox - Melobot - A Last Song - Announcement Trailer
  23. Name: PlayStation - Monster Hunter Wilds - Weapons and Mechanics Overview | PS5 Games Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury Monster Hunter Wilds - Weapons and Mechanics Overview | PS5 Games PlayStation - Monster Hunter Wilds - Weapons and Mechanics Overview | PS5 Games
  24. Name: PlayStation - Silent Hill 2 - Story Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 08/19/2024 Submitter: Commander Fury Silent Hill 2 - Story Trailer | PS5 Games PlayStation - Silent Hill 2 - Story Trailer | PS5 Games
  25. Silent Hill 2, a remake of the iconic 2001 PS2 survival horror game, takes players on a journey as the main protagonist, James Sunderland. Venture through the mostly deserted town of Silent Hill, a place filled with memories of his late wife Mary, as he comes to terms with these memories while encountering monsters and a cast of characters. The remake launches on PS5 October 8. I recently had the opportunity to play the highly-anticipated remake. Join me for a chilling recap that stretches from the opening scene to the imposing boss encounter with Red Pyramid Thing (a.k.a. Pyramid Head). Play Video The story begins in a grimy public restroom The game begins with James recollecting the content of the letter he received from his deceased wife in the dimly lit public restroom of the observation deck at the outskirts of Silent Hill. Back in 2001, the level of dirt and detritus in this bathroom was a high-watermark for realistic, atmospheric visuals in games. At first glance, I noticed that although the public restroom was almost proportionally identical to the original, it looked more detailed and realistic, with graffiti and scribbles on the walls, dirty floors, and a filthy toilet bowl. This instilled eeriness as if to foreshadow the grueling journey that James was about to embark on. A new, immersive over-the-shoulder perspective The first thing that struck me when I started the game was the new over-the-shoulder perspective. While the original’s overhead perspective felt like I was watching a movie, the remake’s updated view put me closer to James’ point of view, supporting greater immersion and the feeling of being in Silent Hill. 3D Audio also deepens the immersion, making swishing leaves and James’ footsteps feel audibly real. Thickening fog shrouding James’ state of mind In the original game, the observation deck in the opening scene was shrouded in fog, whereas in the view is clear in the remake. At first… As James approaches the town the fog grows denser, almost symbolizing his state of mind and evoking anxiety in the player. The first area that James visits is the eastern district of Silent Hill. At first the in-game map didn’t look much different from what I had remembered in the original, but I was soon proven wrong. The houses, apartments, shops, and other buildings are dramatically improved, with intricate details that were not present in the original. The detailed chairs, flowerpots, abandoned trash, and other props all faithfully recreat the ambiance of the fog-shrouded streets of Silent Hill. The more explorable buildings add more fun As I was exploring the town, I was surprised to find that the remake boasted more buildings James could go into compared to the original. In some instances, he had to smash window panes to break into the building. Ammunition and recovery items were hidden inside, making exploration vital and, at the same time, more rewarding. However, the monsters lurking inside these buildings meant I had to stay vigilant and engaged, adding an extra layer of challenge to the game. Intense, up-close-and-personal combat Fighting the terrible creatures of Silent Hill feels entirely different from the original. Monsters in earlier stages of the 2001 original are rather passive and can bludgeoned to death without much recourse. In the remake, some enemies can now counterattack between player’s attacks. Successfully dodging these counterattacks and timing retaliation have adds a new engaging later to gameplay. The new, over-the-shoulder perspective also gives players a closer look at the grotesque foes. Puzzles that challenge your wisdom and observation skills The Silent Hill series is celebrated in the Silent Hill series, and that aspect of gameplay is present in both the 2001 original Silent Hill 2 and the remake. I had a chance to play new puzzles where I had to collect multiple items to combine in order to solve them. Still, I encountered puzzles with clever references to the original, so I’m sure this will bring joy to fans of the original Silent Hill 2 and offer them something new to solve. It is also good to know, for those who are not avid puzzle solvers, that the difficulty level for puzzles can be set separately from that of game action elements such as combat level. Newly renovated apartments Remember the Wood Side Apartment and the Blue Creek Apartment from the beginning of the story? Well, their layouts have changed significantly from the original version. While the overall story remains the same, the locations where James finds items and puzzles and encounters enemies are entirely different, consequently challenging returning players to come up with a new approach for the remake. Fans of the 2001 original remember loading screens when traversing between rooms. In the remake James can seamlessly move around the building. But be careful when dashing into a room. I was so focused on making progress that I was ambushed by a monster that made me jump. Frantic Pyramid Head The Pyramid Head encounter at the end of the apartment has also evolved significantly. James confronts the humanoid monster in a larger, more intense warehouse-like area than the original’s small room. Watching the iconic villain stalk towards you while dragging his massive, sparking blade across the ground is still an intimidating sight. Pyramid Head’s movements and attacks are fairly slow. Staying calm is key to dodging its attacks or maintaining a safe distance. However, each blow from Pyramid Head is devastating, as I discovered when it swung its arm and sent James flying through the air. As my time at the event was limited, I’m sure there must be some highlights that I missed. But for now, I will have to wait to explore every nook and cranny of the streets and buildings of Silent Hill until it launches on PS5 October 8. View the full article

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