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Name: PlayStation - Call of The Wild: The Angler - 2nd Anniversary Celebration | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/27/2024 Submitter: Commander Fury Call of The Wild: The Angler - 2nd Anniversary Celebration | PS5 & PS4 Games PlayStation - Call of The Wild: The Angler - 2nd Anniversary Celebration | PS5 & PS4 Games
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Name: PlayStation - Little Big Adventure - Twinsen's Quest - Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/27/2024 Submitter: Commander Fury Little Big Adventure - Twinsen's Quest - Gameplay Trailer | PS5 & PS4 Games PlayStation - Little Big Adventure - Twinsen's Quest - Gameplay Trailer | PS5 & PS4 Games
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Name: XBox - Another gamescom in the books. Thanks for the adventure! | #Xboxgamescom Category: Gaming Industry Videos Date Added: 08/26/2024 Submitter: Commander Fury Another gamescom in the books. Thanks for the adventure! | #Xboxgamescom XBox - Another gamescom in the books. Thanks for the adventure! | #Xboxgamescom
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Name: PlayStation - Indiana Jones and the Great Circle - Gamescom Date Reveal Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 08/26/2024 Submitter: Commander Fury Indiana Jones and the Great Circle - Gamescom Date Reveal Trailer | PS5 Games PlayStation - Indiana Jones and the Great Circle - Gamescom Date Reveal Trailer | PS5 Games
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From the moment he popped out of our transformed DualShock DualShock 4 wireless controllers in Playroom VR, it was clear that Astro Bot was going to charm hearts across the galaxy. Eight years later, this amazing character is truly ready to step into the spotlight via his titular PS5 adventure – Astro Bot. So we sat down with Team Asobi’s studio director Nicolas Doucet to get into the nuts and bolts of the origins and evolution of this iconic PlayStation mascot-in-the-making. 1/5Now showing slide 1 of 5Show all View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image The Playroom Birthing baby robots The very first conception of Astro Bot emerged from Team Asobi’s desire to experiment with the DualShock 4 controller connection with the PS4 camera, crafting a demo provisionally titled Little AR (Augmented Reality) Men. The main characters were initially tiny robots that you could interact with on your living room floor. “That was really the starting point,” says Doucet. “At the time we didn’t have any art, so we made prototypes out of primitive shapes. The characters were just robots made up of cylinders with little eyes. Eventually we renamed them to AR Bots. “We worked with artists to bring these characters to life, but we only had five months to implement the demo into The Playroom. So to make them sci-fi looking within such a short period of time, we gave them a Sony robotics style. But it was also important that they were endearing, so we gave them big cute eyes and made them waddle like toddlers, so they kinda became baby robots.” View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image The Playroom VR From AR Bots to Astro Bot As the AR Bots became customized as part of The Playroom’s evolution into The Playroom VR, Astro Bot himself emerged needing a more central character to control for a VR platformer prototype, which became the Robots Rescue mini-game. “We internally called him Captain Astro,” explains Doucet. “We added a PlayStation blue livery and more parts to have him stand out from the environment, gave him the ability to hover and modified his hands to grab things. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Astro Bot Rescue Mission “He also had to feel tangible for VR. We looked at him as if he was a real-life robotics product – it’s a character you can take apart and understand how his joints come together.” It wasn’t until 2018’s solo PS VR platformer, Astro Bot Rescue Mission, that Astro officially claimed his name – and with it came with the help of animation and art talent from other development teams, including Gravity Rush and The Last Guardian. A cache of the minutiae Making sure Astro was primed for his full solo escapade in Astro Bot Rescue Mission meant tweaking his design, both from a visual and gameplay perspective. Already gifted with classic platformer design considerations – a low center of gravity and a compact frame – Astro benefited from several little details, some made even more distinctive in Astro Bot: Eyes Astro’s blue LED eyes are key to his facial expressions, changing shape to convey a variety of emotions – but they’re also fundamental to the VIP Bots in the game. More on that point, later… Jetpack “In the original design whenever Astro hovered, two little wings came out of his back for him to glide,” says Doucet. “You don’t really notice them, but we wanted to create a rationale behind the function.” Chrome dome Astro Bot’s star shines in more ways than one, with the plate on his head subtly showing off the dazzling power afforded by PS5. From jungles to oceans, all the game’s environments are now fully reflected on the back of Astro’s silver head plating during his travels. Robo voice We might think Astro’s cute, high-pitched voice was a natural decision, but lots of thought went into what he can say, to the point that he’s secretly a bit of a polyglot. “Astro fundamentally does not talk but his sounds do mix English and Japanese, but also universal words and onomatopoeia, masked into robotic sounds,” says Doucet. “He’s being played by kids all over the world, so we also had to think about sonority, sounds and syllables that work for as many languages as possible.” Expanding Astro’s world It’s things like Astro’s reflective head plate that symbolizes his growth over the years, now unlocked for PS5. Being in 4K has meant more detail and higher fidelity across the board with a compatible 4K TV or display, making Astro and his companions pop, something that extends even to the game’s flora and fauna. “There’s a lot of wildlife – about 70 new animals in this game,” says Doucet. “From frogs and small insects, to polar bears and elephants, and they all follow the design language of the bots with LED eyes. Even power-ups like Barkster the bulldog booster have the same traits. So the idea of blue LEDs for friends and red LEDs for enemies has become something of a trademark we’ve built on.” ‘Steeling’ some beloved PlayStation characters And then there are the VIP and Cameo Bots – in-game versions of popular PlayStation-related characters – that had players buzzing with delight at their reveal. The franchise isn’t a stranger to cameos, but Astro Bot takes it even further, with a staggering amount of consideration given to integrating its robotic tributes to Kratos, Aloy, Nathan Drake, and many others. “They had to be a cool sci-fi design but also have things like fabrics or furry boots, so we sometimes felt we might be going against the original intent of the character,” explains Doucet. “So we substituted more organic materials, like hair, with materials such as vinyl. “But with all of these characters, the eyes are paramount. Sometimes LED eyes just didn’t work on certain characters because the original design relies so much on the pupils being a certain size or color for instance . So for more cartoony VIPs like Crash Bandicoot or from Ape Escape, the Bots are wearing a mask to help bridge that problem!” Excited for Astro’s first PS5 adventure? You’ve not got long to wait – space, speeders, and surprises will be yours to enjoy as Astro Bot gears up for its September 6 launch. View the full article
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Name: PlayStation - Call of Duty: Black Ops 6 - Multiplayer Reveal Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/26/2024 Submitter: Commander Fury Call of Duty: Black Ops 6 - Multiplayer Reveal Trailer | PS5 & PS4 Games PlayStation - Call of Duty: Black Ops 6 - Multiplayer Reveal Trailer | PS5 & PS4 Games
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When Konami announced Metal Gear Solid Delta: Snake Eater on PlayStation 5, you could almost hear the iconic “!” alert ring across the gaming world’s collective ears. A remake of the stealth genre classic Metal Gear Solid 3: Snake Eater – originally on PlayStation 2 – coming our way? With a wealth of updates and enhancements? There’s no place for Snake to hide – the entire planet is watching… I got to play a short demo of MGS Delta, as well as talk with the game’s producer, Noriaki Okamura, on how the game is shaping up to be much more than simply solid. The right team for the job It’s no small feat to remake a revered classic like MGS3. Which is exactly why Komani and Virtuos Studios’ combined development team has a mixture of talent new and familiar to the original, combining fresh eyes and safe hands. “We had to sift out some old dev documents, but thanks to the expertise of some of the veterans who worked on Snake Eater we didn’t have to spend too much time figuring out preparation,” says Okamura. “We’re also aware that there’s an entire generation who have never played a single Metal Gear Solid game before.” Revamped controls with traditional options Keeping with the vital but tricky philosophy of ensuring Delta appeals to all, a strong focus has been on the controls. Traditionalists to MGS3 will feel right at home, but there’s also an option that will feel natural to modern audiences. So if you prefer to play with a third-person camera on the right stick while being able to move and fire simultaneously via an over the shoulder viewpoint, you’ve got it. “Initially our goal was to keep things as close to the original as possible,” explains Okamura. “But obviously over the course of 20 years, the way people play games has evolved and changed. So we looked at modern action games to ensure Delta was on par with some of those, so it doesn’t detract from the experience.” This definitely had a desired effect on my playthrough of the demo, where the changes to Delta created a satisfying illusion of how I remembered MGS3 controlled even though it wasn’t. The transition felt natural, smooth and fun. Accessibility considerations The number of quality-of-life improvements also extend to a modernized menu design and a variety of accessibility options that will invaluably make the game better to play for a wider audience. This includes the ability to tweak how you ready and use your weapons/equipment, removing the need to hold down a button when grabbing enemies, and the chance to change visual elements such as color correction and the center dot display. Utilizing Unreal Engine 5 Of course, the general presentation doesn’t fall short of upgrades, either. Unreal Engine 5 gives Delta an incredible visual punch. “We didn’t want new players coming to the game feeling that it’s old or retro,” says Okamura. It’s an impressive feat. All the directorial flourishes remain, whether it’s taking in the deep detail and staggering background distance of the Tselinoyarsk jungle, or using the camera during a real time cutscene to zoom close enough to see the pores on Snake’s skin. Visually blending the old with the new Just like any Snake mission, however, such improvements don’t come easy. “Initially we thought we could just change the basic outside skeleton of the models,” laughs Okamura. “But once we saw them move around in the game with the old character movements, we noticed they didn’t quite blend that well anymore. So we had to tweak them – it was important to keep the player in the experience but also as close to the original way the characters moved and breathed, and still make it seamless.” Showing off the battle damage system Creating new looks that also feel familiar isn’t just around cosmetics, either. Konami has already highlighted that any wounds Snake picks up over his missions will be visible throughout the game, which led me to seeing how bloody Snake could get after being discovered by some guards. The answer? Well, let’s just say Snake was practically crimson by the time I was finished. While cagey about how much this extends to the gameplay, Okamura confirmed that this will noticeably affect Snake, accentuating the original’s battle damage system. Want to keep Snake sharp? Better treat his breaks and fractures… Playing in the Camo Index dirt And then there’s the ever-intricate Camouflage Index System. Different uniforms, face paints and disguises help improve Snake’s chances of remaining unseen during his mission, but this is given a new dimension with the improved visuals. Roll around in dirt and mud and Snake will get convincingly covered in it, increasing his camouflage. To test its enhanced faithfulness to the original MGS3, I dunked Snake into the Dremuchij Swampland mud, fully enveloping him (admittedly, this was after accidentally drowning him in an earlier attempt). His entire face and body became dripping wet brown, his hair sludgy and slicked… and his Camo Index maxed out, rendering him practically invisible to nearby crocodiles. Fighting expectations old and new If there was one final thing that was just as clear as some of Metal Gear Solid Delta’s improvements, it’s how seriously Okamura and the team take the task of reviving Snake Eater. “There’s only pressure all the time, every day,” he says. “We have a lot of veteran staff at hand but they’re also aging out as well, so it might be the last chance for some of the critical members to work on these titles while they’re still at the company. But it’s our duty to make sure these games are still playable – not only to current players but future generations as well.” Although the demo finished all too quickly at the fabled Boss bridge scene, it was enough to ensure to me that Metal Gear Solid Delta: Snake Eater is going to do justice to its original and the lofty expectations placed on it. You’ll be able to experience it for yourself on PS5, with a release date to be revealed later this year. View the full article
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Name: PlayStation - Metaphor: ReFantazio - Travel Beyond Fantasy | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/25/2024 Submitter: Commander Fury Metaphor: ReFantazio - Travel Beyond Fantasy | PS5 & PS4 Games PlayStation - Metaphor: ReFantazio - Travel Beyond Fantasy | PS5 & PS4 Games
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Name: XBox - Who let all these chads into gamescom #Xboxgamescom #Xbox #ChadFilter Category: Gaming Industry Videos Date Added: 08/23/2024 Submitter: Commander Fury Who let all these chads into gamescom #Xboxgamescom #Xbox #ChadFilter XBox - Who let all these chads into gamescom #Xboxgamescom #Xbox #ChadFilter
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Hey everyone! We’re excited to share with you all that Concord* is live and available now worldwide on PS5 and PC. So, grab your crew and queue up to take down your rivals, earn cosmetics, and explore the Concord Galaxy. To celebrate this moment, we’re thrilled to debut our brand-new launch gameplay trailer. Your adventure begins Launch is just the first step, and now that Concord is live, your adventure is just beginning! During our first week and every week after, we’ll be premiering our weekly cinematic vignettes in-game. These brief cinematics expand upon the characters and the universe of Concord. We can’t wait for you to learn more about the Crew of the North Star, their journey, and of course their tidy ship in the coming weeks. Play Video As you start your adventure in Concord, you’ll be able to begin expanding your character roster with the first unlockable Variant for Teo—a former elite soldier turned Freegunner on the Northstar crew. Like all Variants in Concord, this unlockable Variant of Teo will grant you a new cosmetic Outfit for Teo and a unique Combat Trait that modifies his skills and abilities—in this case, giving you extra grenades to deploy in combat. You can use them to clear out areas on the map for your team, or to just make fights a little chaotic. You can expect us to introduce a new Variant every week for you to earn and add to your collection. Evolving the experience Continuing to grow and evolve Concord with our community as we release regular and Seasonal content updates is such an important part of this journey. We poured through all your comments after our beta last month, including your questions about solo modes, leaver penalties, join-in-progress, and more—and we’re excited to share that many of your frequently requested features are available for launch. With the release of the game today, you’ll be able to learn about some of our Freegunners and game mechanics in-game with a solo Training Mode, as well as special Time Trials. We also heard your suggestions during the beta about having a way to test out Freegunners, their weapons, and their abilities before heading into a match, so based on your feedback, we’re launching with a brand-new Practice Range feature based on your feedback. The team has also made several changes to make Crew Bonuses more apparent during character selection and in Crew Builder based on your feedback. The lore of the broader Concord Galaxy, the Freegunners, and what awaits you in the Wilds will also expand with the debut of the Galactic Guide—an interactive map that will unlock new lore entries as you play and progress in the game. We can’t wait for you to learn more about the universe, worlds, and characters of Concord. Ensuring teams are complete is crucial in a multiplayer experience. Following the beta, we’re thrilled to say that backfilling, join-in-progress, and leaver penalties are live in Concord with this week’s launch and will help incentivize players to start—and stay in—complete teams. This is just the start of our updates and refinement of the social experience, and we can’t wait to share more with you in the coming weeks and months. Play Video Thank you Before we head out into the Concord Galaxy with you, we wanted to thank all of you who have been part of the journey to this point, from Concord’s announcement and the jiggle burger teaser to beta and now launch. From the beginning, our dream was to get this game in all your hands and provide you and your friends with the same fun memories we’ve gotten from multiplayer games for years, so we can’t wait to see your clips, streams, and laughs today and beyond. This is just the beginning, and our team can’t wait to deliver you more updates and content in future seasons. Thank you again from everyone at Firewalk! To stay up to date with all things Concord, follow us on Twitter/X, Instagram, and TikTok. If you’re looking for a crew to squad up with, be sure to also join the community in the Official Concord Discord. *Account for PlayStation Network and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5. View the full article
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Name: XBox - Call of Duty: Black Ops 6 - Zombies Liberty Falls Cinematic Trailer Category: Gaming Industry Videos Date Added: 08/23/2024 Submitter: Commander Fury Call of Duty: Black Ops 6 - Zombies Liberty Falls Cinematic Trailer XBox - Call of Duty: Black Ops 6 - Zombies Liberty Falls Cinematic Trailer
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Name: PlayStation - Tails of Iron 2: Whiskers of Winter - Release Date Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/23/2024 Submitter: Commander Fury Tails of Iron 2: Whiskers of Winter - Release Date Gameplay Trailer | PS5 & PS4 Games PlayStation - Tails of Iron 2: Whiskers of Winter - Release Date Gameplay Trailer | PS5 & PS4 Games
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Name: PlayStation - Call of Duty: Black Ops 6 - Zombies Liberty Falls Cinematic Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/23/2024 Submitter: Commander Fury Call of Duty: Black Ops 6 - Zombies Liberty Falls Cinematic Trailer | PS5 & PS4 Games PlayStation - Call of Duty: Black Ops 6 - Zombies Liberty Falls Cinematic Trailer | PS5 & PS4 Games