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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. We started Luftrausers halfway through 2011, when Jan Willem at Vlambeer was staring out of a window on a late flight from San Francisco to Amsterdam after the annual Game Developers Conference. He decided he wanted to expand on a little prototype we made back in 2010. More...
  2. Hey everyone! My name is Jo from D-Pad Studio, and it's our pleasure to announce that Savant Ascent, a game about robot infested towers, magic missiles, and claiming ultimate power, is coming to Playstation. More...
  3. Hey everyone! I'm the audio director at Sucker Punch, and I'm excited to show off some of the fun and painstaking attention to detail we took with the sound design of <a href="http://us.playstation.com/ps4/games/infamous-second-son-ps4.html?CMP=soc_us__gm_ISS_Audio_Headphones_3_18_14" target="_new">inFAMOUS Second Son</a>. More...
  4. Greetings, doods! I don't know about you, but after a long week at the office, I feel like a vacation's in order. I'm thinking someplace exotic that will wake me up from the daily grind, and I know just the place! I'd like to introduce you to the warm and hospitable dungeon-crawling RPG world of Demon Gaze, which will be available for <a href="http://blog.us.playstation.com/category/ps-vita/" target="_new">PS Vita</a> on April 22nd. Mystery, dungeons, monsters, and demons... this place has it all for you adventurin' weekend-warrior types. So come along with me and let's take a grand tour of the world of Demon Gaze. More...
  5. Hi. I'm Greg (usually known as... well, Greg) from HumaNature Studios, the gang that brought you <a href="http://us.playstation.com/ps4/games/doki-doki-universe-ps4.html?CMP=soc_us__gm_Doki_Doki_DLC_Post_3_18_14" target="_new">Doki-Doki Universe</a>. You'd better sit down, because I have some big news. Well, at least medium sized news. Woohoo! Today we're launching a new, steaming pile of awesomely exciting DLC for our game. Everyone thinks their own kid is adorable, right? But no, really, this is exciting, I promise. More...
  6. Good news -- a selection of new apps are coming to <a href="http://blog.us.playstation.com/category/ps-vita/" target="_blank">PS Vita</a>! Starting today, you can enjoy the following services on your Vita: More...
  7. We're coming to you today to let you know that <a href="http://www.amazon.com/gp/product/B00HD4R5RW/" target="_new">Final Fantasy X | X-2 HD Remaster</a> is available to pick up and take home now on both <a href="http://blog.us.playstation.com/category/ps3/" target="_new">PS3</a> and <a href="http://blog.us.playstation.com/category/ps-vita/" target="_new">PS Vita</a>, bringing two classic RPGs to the modern age. Whether Final Fantasy X was one of your favorite games back on the PS2, or you never got a chance to try it, there's never been a better time to play. More...
  8. In inFAMOUS Second Son, your gameplay style and moral choices influence your superhuman powers in profound ways. If you're a goodie two-shoes when using your Neon powers, you'll be able to briefly slow time while zooming in for precise shots -- crucial for pegging foes in their legs and immobilizing them. More...
  9. inFAMOUS: Second Son comes to PlayStation 4 on March 21st and Sackboy will be able to become a Conduit himself later this week! With this brand new costume based on inFAMOUS: Second Son protagonist, Delsin Rowe, Sockboy will be able to unleash his own special powers across LittleBigPlanet. More...
  10. Hi! I’m <a href="http://www.benruiz.net" target="_blank">Ben Ruiz</a>, the artist and combat designer at Team Colorblind in Arizona. I’m super excited to announced that <a href="http://aztez.com" target="_blank">Aztez</a>, the brutal, bloody, expressive, difficult, and replayable action game I’ve been working on for two years now is coming to Sony’s magnificent, next-gen beast machines. For your own information, Team Colorblind is myself and also <a href="https://twitter.com/mwegner" target="_blank">Matthew Wegner</a>. More...
  11. It’s GDC week! This is one of the best weeks of the year, and we’re happy to have some PS4 news for you! CastleStorm -- Definitive Edition and KickBeat -- Special Edition are both coming this Spring to PS4! We can’t wait to bring these super genre mashups to next-gen (Or is it current-gen, now?). More...
  12. Hey everyone, I’m Kirby St. John, a designer with the MLB The Show development team. My main focus year-to-year is improving and evolving one of our most popular modes, Road to The Show. The mode made some big strides last year, especially in terms of gameplay and presentation, but for MLB 14, we really wanted to focus on the logic and systems that govern the mode in an effort to allow for more variety and less restrictions. We also wanted to provide some new experiences never seen before in RTTS. The video touched on a lot of topics, but in this blog I will expand on what was introduced there and discuss some of the exciting things that were only briefly mentioned. More...
  13. Thomas Was Alone is a charming puzzle platformer where a group of AI shapes try to find their way through various environments. Who knew that basic shapes could be so adorable? Each new friend brings something unique to the puzzle solving formula, so you’ll need to figure out how to use their talents to your advantage. This title is also Cross-Buy, so Plus members will receive this for both PS3 and PS Vita. More...
  14. Home was a welcome surprise to horror game lovers when it launched on PC in 2012, and it delighted a whole new audience on mobile in 2013. Its simple controls and heavy reliance on rich sound and atmosphere, though, make it a great choice for a console system -- so I'm happy to announce that Home is making the jump to <a href="http://blog.us.playstation.com/category/ps4/" target="_new">PS4</a> and <a href="http://blog.us.playstation.com/category/ps-vita/" target="_new">PS Vita</a> this year! More...
  15. With Opening Day nearly upon us and the NBA Playoffs not too far behind, we're excited to announce MLB 14 The Show and NBA 2K14 will be available together in PlayStation Sports Pack Vol. 1, launching exclusively for PS3 on April 1st for $89.99. These two titles represent the highest rated Baseball and Basketball franchises in the market over the last several years, and together are the spring's must-have product for sports gamers. More...
  16. inFAMOUS Second Son is almost here! An interview with Sucker Punch co-founder Chris Zimmerman is the highlight of this week's show, followed by bountiful Dark Souls II and Metal Gear Solid V: Ground Zeroes discussions. See you next week at GDC! <em>Subscribe via <a href="http://itunes.apple.com/us/podcast/official-playstation-blogcast/id483223024?mt=2" target="_blank">iTunes</a> or <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast" target="_blank">RSS</a>, or <a href="http://traffic.libsyn.com/playstation/112_Episode_112__Praise__the_Son.mp3" target="_blank">download here</a></em> More...
  17. Singe the rainy streets of Seattle with neon footprints, or sneak through a military compound as a legendary hero; it's a colossal week for gaming, as both inFAMOUS Second Son and Metal Gear Solid V: Ground Zeroes arrive on PlayStation. More...
  18. Okay, I "get" <a href="http://blog.us.playstation.com/2014/03/11/dark-souls-ii-out-today-on-ps3/" target="_blank">Dark Souls</a> now. 20 hours in, and I can't stop. I think I have a problem. So that's out this week, and so is <a href="http://blog.us.playstation.com/2014/03/11/towerfall-ascension-out-today-on-ps4/" target="_blank">TowerFall Ascension</a> -- a must-have for any PS4 owner. More...
  19. In <a href="http://blog.us.playstation.com/tag/road-not-taken/" target="_new">previous blog posts</a>, we've talked about the procedural system we use to create the enchanted forests that serve as your proving ground in Road Not Taken. This system is what makes Road Not Taken a fun game to play repeatedly, and -- as with any good roguelike -- you'll need to play Road Not Taken many times before you've stumbled upon every interesting object and creature lurking in the forest. More...
  20. As we did <a href="http://www.naughtydog.com/site/post/naughty_dog_at_gdc_2012/" target="_blank">in 2012</a>, we’ll have a large pack of Dogs giving talks at <a href="http://www.gdconf.com/" target="_blank">GDC 2014</a>. We just wrapped up <a href="http://www.thelastofus.playstation.com/left-behind.html" target="_blank">The Last of Us: Left Behind</a> to universal critical acclaim. It currently has a score of 89 on <a href="http://www.metacritic.com/game/playstation-3/the-last-of-us-left-behind" target="_blank">Metacritic</a>, making it the highest rated PS3 downloadable content ever. We also recently received five <a href="http://awards.bafta.org/award/2014/games" target="_blank">BAFTA awards</a>, including the coveted Best Game in 2014, for our work on <a href="http://us.playstation.com/games/the-last-of-us-ps3.html?CMP=soc_us__gm_NaughtyDog_GDCBafta_3_14_14" target="_blank">The Last of Us</a>. More...
  21. It’s been nearly six years since Hideo Kojima and his team at <a href="http://blog.us.playstation.com/tag/konami/" target="_blank">Konami</a> delivered the <a href="http://blog.us.playstation.com/category/ps3/" target="_blank">PS3</a> epic <a href="http://us.playstation.com/games/metal-gear-solid-4-guns-of-the-patriots-ps3.html" target="_blank">Metal Gear Solid 4: Guns of the Patriots</a>. Finally, its sequel is nearly upon us. The first part of <a href="http://www.konami.jp/kojima_pro/index.html" target="_blank">Kojima Productions</a>’ ambitious Metal Gear Solid 5 project arrives next week on PS3 and PS4. Titled Ground Zeroes, it serves as a prologue for the main event - the still-in-development The Phantom Pain. More...
  22. In <a href="http://en.wikipedia.org/wiki/Hyper_Light_Drifter" target="_blank">Hyper Light Drifter</a> you’ll travel a ruined land with a twisted past, delving deep to collect lost technologies and unveil secrets long buried. I’d like to share a few of the key components under development that make Hyper Light what it is: 1) combat that’s lightning quick, brutal and never unfair; 2) a strong narrative and character interactions expressed through visual design; 3) a rich and varied world to explore with an intense atmosphere. More...
  23. There's just something about going fast. The desire for speed seems to be ingrained in our very nature. Race the Sun is our attempt to distill that desire into its basic form -- to strip away all pretense and let players experience pure, brutal speed. Building a game with this goal in mind took a lot of trial, error, and some new ideas. More...
  24. This is Si at indie games developer Eiconic Games in the UK. We've been busy developing Final Horizon for <a href="http://blog.us.playstation.com/category/ps4/" target="_new">PS4</a> and <a href="http://blog.us.playstation.com/category/ps-vita/" target="_new">PS Vita</a>, and are excited to share the first batch of screenshots with Playstation.Blog readers. More...
  25. <a href="http://us.playstation.com/ps4/games/towerfall-ascension-ps4.html?CMP=soc_us__gm_TowerFall_QandA_3_13_14" target="_new">TowerFall Ascension</a> launched on <a href="http://blog.us.playstation.com/category/ps4/" target="_new">PS4</a> earlier this week, introducing PlayStation gamers to an addictive, challenging, and delightfully pure arena game. With an electric, competitive design and an all new, co-op Quest mode, TowerFall Ascension is a great reminder of why local multiplayer is so much fun. More...

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