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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Last week we asked you take a leap in the game of your choice and share using #PSshare #PSBlog. Here are this week’s jumping highlights: DexM_ds shares Celene leaping over obstacles in Returnal. sorathluna shares Jin leaping from his horse in Ghost of Tsushima Hedronik shares Eivor making a leap of faith in Assassin’s Creed Valhalla. Dario_OtherEyes shares Yuffie leaping in Final Fantasy VII Remake Intergrade. Tigas_VP shares a Cal leaping down to strike the Spawn of Oggdo in Star Wars Jedi Survivor secondcapture shares the ballerina doing a graceful backflip in Bound. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Hidden SUBMIT BY: 11:59 PM PT on June 5, 2024 Next week, we’re going into sneak mode. Share moments where characters are hidden in the game of your choice using #PSshare #PSBlog for a chance to be featured. View the full article
  2. Name: XBox - Hypercharge Xbox Launch Trailer Category: Gaming Industry Videos Date Added: 05/31/2024 Submitter: Commander Fury Hypercharge Xbox Launch Trailer XBox - Hypercharge Xbox Launch Trailer
  3. Name: PlayStation - Astrune Academy - Official Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/31/2024 Submitter: Commander Fury Astrune Academy - Official Trailer | PS5 & PS4 Games PlayStation - Astrune Academy - Official Trailer | PS5 & PS4 Games
  4. We are delighted to finally announce the launch date for Silent Hill 2. Since our first announcement in 2022, we have been met with passionate expectations from fans across the globe. In order to meet such high expectations, we have taken ample polishing time and carefully decided on when we would be able to deliver the game with confidence. This game is at its best, a remake with respect toward the original. We have revealed one gameplay movie and one new trailer to accompany the start of pre-orders, so please give it a look. The 13-minute gameplay footage that we revealed during the Silent Hill 2 Transmission showcases exploration in the town and the hospital so that players will have a better idea of what actual gameplay will be like. The new trailer revealed during the PlayStation broadcast includes scenes with Angela and the Otherworld. Play Video Next up, Bloober Team Creative Director Mateusz Lenart talks through new gameplay and narrative details for Silent Hill 2. Play Video Silent Hill 2 Remake – What to expect The original Silent Hill 2 ignited our imaginations. When we set out to create the remake, our main goal was to recapture that same spark by fully fleshing out Team Silent’s original vision using cutting-edge technology. So how exactly does our remake compare to Konami’s original game? Let’s take a closer look under the hood to find out from the point of narrative and gameplay. Narrative and gameplay Story and characters Silent Hill 2 is known for its gripping and multilayered storytelling, and that’s something we wanted to preserve in the remake. The setting of some events may change, but their impact on the story will remain the same. Even when new locations are introduced, we’ve sought to refer to the original whenever possible so that returning players will feel right at home when they venture out into the foggy streets of Silent Hill again. The central characters from the original story, James and Maria, are at the heart of our remake as well. Their emotional arcs have been preserved, with great care being given to showcasing their emotions with motion capture technology. This allows us to employ “show, don’t tell” techniques more often, which is why some of the dialogue has been slightly altered to add an extra layer of nuance to the character dynamics. As many fans are already aware, we did not use the original voices to create the remake. This was due to many factors, both creative and technical. Relying solely on preexisting dialogue would’ve been limiting and would mean that many gameplay improvements, such as player guidance, could not be introduced. Instead, we’ve decided to employ an all-new cast of voice actors who’ve brought their A-game to channel the performances of the original game. We believe that Luke Roberts and Salóme Gunnarsdóttir were born to play James and Maria, respectively, and both have approached their roles with the kind of care and nuance that the original characters deserve. Camera and combat Overall, we wanted players to feel more in control of James in our remake, while maintaining the pervasive feeling of dread that characterizes the original. Therefore, we decided to go with an over-the-shoulder camera that supports greater gameplay immersion and the feeling of being in the game’s space. However, this does not mean that we are changing the style of the game itself. Players will still be afraid to venture out into the fog, where limited visibility provides ample cover for a variety of monsters lurking outside the player’s field of vision. Meanwhile, James’ radio builds tension and creates a sense of uncertainty about what is out there, waiting for them in the dark, and also provides helpful audio cues for players to base their movements on. The combat in this remake is designed to allow for a wider variety of approaches – the player’s arsenal of actions has been expanded, while also preserving the feeling of playing as an inexperienced everyman. James is not a skilled fighter and he doesn’t feel overpowered. His range of attacks is very limited, so he must use more prudent tactics, stay mindful of his surroundings and, if necessary, run instead of fighting. The way he deals with enemies is never a flashy spectacle, but rather a desperate struggle for survival. Giving James more opportunities led to changes in how the enemies he encounters fight as well. He will still have to deal with familiar opponents from the original game, but returning players will notice how their movements and attacks have been fleshed out in order to make them more distinctive and unpredictable in combat scenarios. For instance, going against the frantically aggressive Nurse will pose a completely different challenge than a skirmish with the silent and stealthy Mannequin. Puzzles The puzzles in the game have been slightly altered to present a new spin on their original designs, but still maintain their eerie connection to the game’s overall theme and narrative. We’ve taken great care to build upon the memory of the original Silent Hill 2 by sometimes twisting and confounding player’s expectations with regards to certain puzzle solutions, in a kind of a tribute to the inventiveness and playfulness of the original game. We believe that this approach, alongside the numerous and often surprising references to the original present in the game, will bring joy to fans of the classic Silent Hill 2, while at the same time offering them something new and interesting to solve. We like to think of it as our way of expressing love for the original game – by enriching the experience, while still being mindful of preserving its essence. Standard Edition and Deluxe Edition details The deluxe edition includes various DLCs, such as a digital artbook full of concept art for the town of Silent Hill and its monsters, a digital soundtrack with tracks by Akira Yamaoka, and a Pyramid Head mask made from a pizza box (Note: The digital artbook and soundtrack will be distributed in the form of a bonus application. The contents will not be available for download in specific audio formats, such as MP3.). The Pyramid Head mask is available as a cosmetic item for in-game characters. If a pre-order is placed, the standard and deluxe editions will include a Mira the Dog mask and a Robbie the Rabbit mask (*PlayStation 5 exclusive) DLC as pre-order bonuses. Likewise, each mask can be used as a character’s cosmetic item. Deluxe edition pre-orders also come with 48-hour early access. These are great deals full of content, so we recommend pre-ordering and purchasing through the PlayStation Store. We will be revealing more information for Silent Hill 2 as the launch date approaches, so stay tuned. Our other titles, Silent Hill: Townfall and Silent Hill 2f, are also currently in development. We will follow up on these games when the time comes, so please look forward to more. View the full article
  5. Name: XBox - Monster Hunter Wilds - 1st Trailer Category: Gaming Industry Videos Date Added: 05/31/2024 Submitter: Commander Fury Monster Hunter Wilds - 1st Trailer XBox - Monster Hunter Wilds - 1st Trailer
  6. Name: PlayStation - Dynasty Warriors: Origins - Announcement Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/31/2024 Submitter: Commander Fury Dynasty Warriors: Origins - Announcement Trailer | PS5 Games PlayStation - Dynasty Warriors: Origins - Announcement Trailer | PS5 Games
  7. Name: PlayStation - Infinity Nikki - Gameplay Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/31/2024 Submitter: Commander Fury Infinity Nikki - Gameplay Trailer | PS5 Games PlayStation - Infinity Nikki - Gameplay Trailer | PS5 Games
  8. Name: PlayStation - Dragon Ball: Sparking! Zero – Character Trailer [Budokai Tenkaichi Series] | PS5 Games Category: Gaming Industry Videos Date Added: 05/31/2024 Submitter: Commander Fury Dragon Ball: Sparking! Zero – Character Trailer [Budokai Tenkaichi Series] | PS5 Games PlayStation - Dragon Ball: Sparking! Zero – Character Trailer [Budokai Tenkaichi Series] | PS5 Games
  9. Name: PlayStation - Garten of Banban 1-4 - Console Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 05/31/2024 Submitter: Commander Fury Garten of Banban 1-4 - Console Launch Trailer | PS5 & PS4 Games PlayStation - Garten of Banban 1-4 - Console Launch Trailer | PS5 & PS4 Games
  10. Name: PlayStation - Silent Hill 2 - Gameplay Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/31/2024 Submitter: Commander Fury Silent Hill 2 - Gameplay Trailer | PS5 Games PlayStation - Silent Hill 2 - Gameplay Trailer | PS5 Games
  11. Today, as part of State of Play, we are excited to reveal a first look at the gameplay, universe, and characters of Concord, as well as how and when you’ll be able to get your hands on the game–starting with a beta planned for later this year, followed by Concord’s global launch on PS5 and PC* on August 24, 2024. Concord is a 5v5 character-driven, first-person multiplayer shooter set in the Concord galaxy. We built Concord as a love-letter to aspirational sci-fi adventure, inspired by our favorite art, anime, films, and TV series. Combined with our deep love of multiplayer, we’re dedicated to creating those had-to-be-there, down to the wire moments with your friends and creating a sense of adventure as you discover more about the galaxy, the characters you play as, and the worlds you visit every time you log on. Play Video Freegunners: They’re not heroes, they’re professionals In Concord, you play as the crew of the Northstar—a group of guns-for-hire known in our galaxy as Freegunners. The Freegunners roam the stars taking high-stakes jobs on worlds across Wild space, where they face other fiercely competitive Freegunner crews. From match-to-match, you’ll form your team of Freegunners with other players and battle it out with rival crews to take home the reward across a variety of maps and modes. Play Video Freegunner code: Crew first, job second From the very beginning, we wanted to make a tight, well-balanced FPS that feels great to play from the moment you pick up the controller. While our core gunplay will feel familiar to shooter fans, the versatility and variety of each Freegunner and their abilities makes it so aim and thumbskill alone aren’t always enough to come out on top. Each Freegunner’s abilities are designed to make it so that players of a wide range of skill levels and play styles can be effective—even those that are new to the genre—while providing additional challenge and depth for those looking for high-stakes, high-sweat competitive play. From powerful mystics and towering robots to skilled gunslingers and snipers, we want each Freegunner’s personality and gameplay abilities to come alive in every element of how they play and the strategic considerations they create. Some Freegunners’ abilities are made for in-the-moment tactics, including casting walls of fire, throwing exploding knives, or lobbing trash bombs. Others can have an enduring impact on a match, like deployable walls that can block entire lanes, explosive traps, bullet-blocking domes, speed-granting spores, and more that persist across rounds and respawns. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Inspired by some our favorite fighting and strategy games, all of these abilities and mechanics come together to create a unique asymmetry to the characters and opportunities for improvisation that make every fight and every match-up a chance for something different and unexpected to happen. Alongside getting to know the crew of the Northstar through gameplay, you’ll also have an opportunity to see their stories unfold through cinematic vignettes that will premiere in-game, starting weekly from launch. These brief cinematic vignettes will feature ongoing narrative arcs that grow the characters’ stories, relationships, and unpack the broader Concord galaxy and life as a Freegunner. An evolving universe The Concord galaxy is full of danger and adventure, and we’ll be unwrapping more in the coming weeks and months. At launch, Concord will have a roster of 16 distinct Freegunners to learn and master, and the Northstar crew will grow over time through regular, free post-launch updates that introduce new playable Freegunners, maps, modes, cinematic vignettes, and more. We built Firewalk to deliver awesome multiplayer games, and we’re excited to get Concord in your hands. Beginning next week, we’ll share more details about Concord’s editions for PS5 and PC and launch pre-orders, which will give you and four friends early access to our beta later this summer. To get all the latest on Concord, be sure to join the community on Discord and follow Firewalk on X/Twitter and Concord on X/Twitter, Instagram, and TikTok. *Account for PlayStation Network and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms. View the full article
  12. The latest State of Play packed in a lot. If you were unable to watch the show when it debuted, you can find it in full below. Play Video Alongside that, you’ll find all the individual trailers and announcements, collected together in one handy list. Enjoy! Play Video Astro Bot Astro is back in a super-sized space adventure, his biggest to date. In this brand-new game, you will explore 6 galaxies and over 80 levels in search of Astro’s scattered crew. The game launches this September 6, with pre-order beginning June 7. Read the full PS Blog post. Play Video Concord Today’s State of Play revealed the first look at the gameplay, universe, and characters of Concord, as well as how and when you’ll be able to get your hands on the 5v5 character-driven, first-person multiplayer shooter. A beta is planned for later this year, followed by Concord’s global launch on PS5 and PC on August 23, 2024. Read the full PS Blog post. Play Video God of War Ragnarök God of War Ragnarök will be coming to PC on September 19, 2024! From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go. Pre-purchase now to receive in-game rewards, including Kratos Risen Snow Armor and Atreus Risen Snow Tunic. All editions also include access to the God of War Ragnarök: Valhalla DLC for no additional cost! Read the full PS Blog post. Play Video Until Dawn Get a new look at the seminal horror classic, which has been rebuilt and enhanced for PS5 and PC. When eight friends return to the isolated lodge where two of their group vanished a year prior, fear tightens its icy grip, and their mountain retreat descends into a nightmare with no escape. Play Video Skydance’s Behemoth Skydance’s Behemoth is Skydance Games’s next monumental offering for PS VR2 and its follow-up effort to the award-winning The Walking Dead: Saints and Sinners games. It is a first-person action-adventure VR title launching this Fall that combines brutal physics-based hand-to-hand combat with player traversal, environmental puzzle-solving, and larger-than-life boss battles. Read the full PS Blog post. Play Video Path of Exile 2 Path of Exile 2, the next generation free-to-play action RPG from Grinding Gear Games, will be coming to PlayStation 5 with a great new feature: couch co-op! Join Early Access later this year. Read the full PS Blog post. Play Video Monster Hunter Wilds A new trailer for the upcoming action-RPG details the rich, living world you’ll be able to explore when it releases on PS5 in 2025. In a dedicated PS Blog post, Capcom introduces some of the monsters and characters, as well as more info on the hunter’s new mount. Read the full PS Blog post. Play Video Alien: Rogue Incursion Survios debuts a first look at Alien: Rogue Incursion gameplay. The new action-horror VR game is coming to PS VR2 Holiday 2024. Read the full PS Blog post. Play Video Marvel Rivals Marvel Rivals unveils its Closed Beta Test on PS5 in July 2024! Read the full PS Blog post. Play Video Dynasty Warriors: Origins Omega Force unleashes the largest battles ever seen in a musou game in Dynasty Warriors: Origins, coming to PS5 in 2025. A new hero emerges to fight for survival in intense Three Kingdoms hack-and-slash warfare. Read the full PS Blog post. Play Video Ballad of Antara TipsWorks Studio from Infoldgames announced Ballad of Antara, a free-to-play fantasy action-RPG, which is coming to PlayStation 5 in 2025. Read the full PS Blog post. Play Video Infinity Nikki Infinity Nikki is an open-world dress-up adventure game coming to PS5, with a beta test due later this year. Alongside Nikki, awaken the magical powers hidden within various outfits and embark on a journey filled with fun. Read the full PS Blog post. Play Video Where Winds Meet Where Winds Meet, an epic Wuxia open-world action-adventure RPG set in ancient China, is bringing its martial arts mysteries to PS5. Read the full PS Blog post. View the full article
  13. Name: PlayStation - Ballad of Antara - Announcement Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/30/2024 Submitter: Commander Fury Ballad of Antara - Announcement Trailer | PS5 Games PlayStation - Ballad of Antara - Announcement Trailer | PS5 Games
  14. Name: PlayStation - Skydance's BEHEMOTH - First Gameplay | PS VR 2 Games Category: Gaming Industry Videos Date Added: 05/30/2024 Submitter: Commander Fury Skydance's BEHEMOTH - First Gameplay | PS VR 2 Games PlayStation - Skydance's BEHEMOTH - First Gameplay | PS VR 2 Games
  15. Name: PlayStation - Alien Rogue Incursion - First Gameplay | PS VR 2 Games Category: Gaming Industry Videos Date Added: 05/30/2024 Submitter: Commander Fury Alien Rogue Incursion - First Gameplay | PS VR 2 Games PlayStation - Alien Rogue Incursion - First Gameplay | PS VR 2 Games
  16. Name: PlayStation - Marvel Rivals - PlayStation Closed Beta Announce Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/30/2024 Submitter: Commander Fury Marvel Rivals - PlayStation Closed Beta Announce Trailer | PS5 Games PlayStation - Marvel Rivals - PlayStation Closed Beta Announce Trailer | PS5 Games
  17. Name: PlayStation - Where Winds Meet - Announce Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/30/2024 Submitter: Commander Fury Where Winds Meet - Announce Trailer | PS5 Games PlayStation - Where Winds Meet - Announce Trailer | PS5 Games
  18. Name: PlayStation - Until Dawn - Gameplay Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/30/2024 Submitter: Commander Fury Until Dawn - Gameplay Trailer | PS5 Games PlayStation - Until Dawn - Gameplay Trailer | PS5 Games
  19. Name: PlayStation - Path of Exile 2 - Console Announcement Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/30/2024 Submitter: Commander Fury Path of Exile 2 - Console Announcement Trailer | PS5 Games PlayStation - Path of Exile 2 - Console Announcement Trailer | PS5 Games
  20. Name: PlayStation - Silent Hill 2 - Release Date Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/30/2024 Submitter: Commander Fury Silent Hill 2 - Release Date Trailer | PS5 Games PlayStation - Silent Hill 2 - Release Date Trailer | PS5 Games
  21. Name: PlayStation - Monster Hunter Wilds - 1st Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/30/2024 Submitter: Commander Fury Monster Hunter Wilds - 1st Trailer | PS5 Games PlayStation - Monster Hunter Wilds - 1st Trailer | PS5 Games
  22. Name: PlayStation - ASTRO BOT - Announcement Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 05/30/2024 Submitter: Commander Fury ASTRO BOT - Announcement Trailer | PS5 Games PlayStation - ASTRO BOT - Announcement Trailer | PS5 Games
  23. Path of Exile 2, the next generation free-to-play action RPG from Grinding Gear Games, will be coming to PlayStation 5, and now with a great new feature, couch co-op. Path of Exile has always been a game that plays great with your friends, but until now, you needed multiple devices to play it on. For Path of Exile 2 though, we really wanted to bring the experience of playing together to the couch. Players can play collaboratively on a single account, or log in with two separate Path of Exile accounts on the same console. In addition, Path of Exile 2 is introducing full cross-play and cross-progression. Play with your friends without losing any progress! Key features Twelve character classes Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they’re just a starting point. You can combine skills from many classes together to create your ideal character build. Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between. New Skill Gem system Path of Exile 2 features 240 Skill Gems that grant devastating active skills, and 200 Support Gems that modify their behaviour. Earn the Gems as you play through the Campaign and combine them together to create your perfect build. This is the next generation of Path of Exile’s famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It’s now possible to six-link every skill your character uses. Dual-specialise your Passive Skill Tree Path of Exile’s iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost. Uncover all-new items Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres. Encounter unique bosses In Path of Exile 2, every area of the Campaign contains a boss encounter. There’s over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn. Explore a new endgame At the conclusion of Path of Exile 2’s six-act campaign, you’ll gain access to its endgame. Each of the more than 100 endgame maps has its own boss encounter! We’ll reveal more details of the surprises that await you in Path of Exile 2’s endgame in the leadup to release. Fair-to-play. Never pay-to-win Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They are completely free-to-play and will never be “pay to win”. Purchases are shared between the two games. Join Early Access on PlayStation 5 later this year. View the full article
  24. Hi! My name is Beralt Lyu, the Producer from Everstone Studio and I’m delighted to announce that our title Where Winds Meet will be coming to PlayStation 5. We have dedicated 5 years to crafting our epic Wuxia open-world action-adventure RPG game, so we’re really looking forward to bringing it to all you PlayStation fans. Wuxia is a genre of fiction and cinema featuring warriors from ancient China often shown using superhuman martial arts feats – think Crouching Tiger, Hidden Dragon or House of The Flying Daggers. Then, think of you, as a young swordsman or swordswoman, getting the chance to master these amazing Chinese martial arts, to enhance your combat prowess or, more intriguingly – to solve puzzles and traverse our vast landscape. Your character might use the mystical power of Qinggong to run up sheer cliffs or across the shimmering surface of water at high speed or use the power of Chi to stun enemies from a distance, or grasp objectives from far out of reach. Martial arts skills can also be acquired from observing and mimicking the behavior of animals. Breath fire like a dragon, leap like a giant toad or roar like a lion – all skills that can prove incredible useful when faced with an array of foes, whether human or maybe with that giant bear you accidentally provoked! Where Winds Meet, is set in the period in Chinese history known as the Five Dynasties and Ten Kingdoms. For us, this historical period offers an exciting opportunity – because it was a time of great turbulence and change and represents the perfect setting for our young hero to carve their path and discover their destiny. There is of course a narrative to unfold and reveal as the game progresses, for example, you will uncover the mystery of your own identity, discover the historical backdrop of this epic adventure, enjoy intriguing encounters with captivating characters, then, quite possibly, battle with them!… But we won’t say too much about this now – it remains to be discovered! It’s really the game’s open world that we can’t wait for you to experience. It’s a vast and seamless open world, that will unfold before your eyes revealing breathtaking landscapes. You’ll venture through different regions, rich in historical and cultural features, interacting with diverse local NPCs and reveling in the Wuxia influence, so evident in the puzzles and plots, the narration and of course the “Wuxia stories”. Whether it is individuals like the erratic behaviour of a villager in the Qinghe region, or the machinations of various factions at play, we think you’ll be intrigued to dive deeper into the narrative thread underlying our martial arts saga. Where Winds Meet has an oriental martial arts theme, and we attach great importance to the presentation of martial arts (Wuxia) elements in the game. Weapons are an important part of the player’s combat ability. We try to restore a variety of unique weapons in Wuxia martial arts in the game such as Spear, Sword, Fan, Dual Blades, Umbrella, and Glaive. In addition to weapons, there are also some equally important fighting capabilities in the game, which is an inheritance and extension of the traditional Chinese martial arts, kung fu. It includes some real-life fighting moves, and others that appear to defy the laws of physics adding a romantic and fantastical element to the combat system. We hope to introduce players around the world to the unique charm of wuxia martial arts combat. Players can use Accupoint Hit to temporarily freeze their opponents or use Chi Grip to disarm their opponents and launch a counterattack. There will also be some powerful enemies waiting for you to challenge. It is this breadth of strategy and variety of weapons and skills that make Where Winds Meet so compelling, we think, and we hope that PlayStation fans agree! We hope you find the setting intriguing, rich, challenging and refreshingly different. We will, of course, be optimizing the game control for PlayStation and for the PS5 DualSense controller, allowing users to navigate the martial arts mysteries and moves for a seamless and unforgettable adventure. Please stay tuned for more news about Where Winds Meet for PlayStation 5. View the full article
  25. Mountaintops loom in the distance. Wind whips across your ears, muffling the crunch of snow from your footsteps. Then you feel it–a rumble beneath your feet. Rhythmic. Growing. The vibrations rattle through your legs up to the sword in your hands. Something big is coming. Skydance Games set a new standard for grounded, gritty VR combat with our previous title, The Walking Dead: Saints & Sinners. For our next game, the team wanted to tackle new challenges. We believed there was an experience of grand scale that only VR could achieve. How far could we push that? We designed this dark fantasy to stretch the boundaries of what’s possible inside a headset, creating a grim new world teeming with mystery and dangers great and small. When you enter the Forsaken Lands, one thing is clear: You are not welcome here. Everything and everyone wants to kill you. Are you bold enough to forge ahead? Our team is proud to present Skydance’s Behemoth, out Fall 2024. Play Video Scale the world The Forsaken Lands are epic. Bones of a once-great civilization jut out from unforgiving terrain. Sprawling mountains on the horizon cast shadows on the lands below. Colossal towers hang over your path as you hunt for a Behemoth’s hidden lair. “Everything in this game is designed relative to the Behemoths. It’s important that players are awed by the size and scale of each boss. You’re literally fighting a mountain.” Brian Murphy, Game Director, Skydance’s Behemoth The Forsaken Lands are your gauntlet and your hunting ground. Equipped with a grappling hook and unnatural grip strength, you’ll climb, zip, and reel to ascend or descend walls, towers, and cliffsides. Surmount barriers hindering your path, explore nooks and crannies to claim hard-to-reach items, or grasp onto unsuspecting foes and cast them into the abyss. But don’t get cocky. One step in the wrong direction can spell disaster for you. Push too hard against the Forsaken Lands, and they will push back. Hunt or be hunted Although desolate at a glance, the Forsaken Lands are populated by marauders and zealots. To them, you are an outside threat, a rival that must be executed. You cannot reason with them, so you must carve your way to victory by any means necessary. Skydance’s Behemoth puts a new twist on our signature physics-driven melee combat system. “Building on our work on The Walking Dead games, we have continued to push our gore-tech and dismemberment systems in a way that players should find truly satisfying.” Peter T. Akemann, Chief Technologist, Skydance’s Behemoth, The Walking Dead: Saints and Sinners Your foes are not mindless zombies, they’re skilled, strategic warriors. Stay on your toes. Avail yourself of every weapon you can grasp. Block, parry, hack, and slash to wear their strength down. Then crack skulls, drive blades through hearts, sever limbs and cleave everything in between. These tortured denizens have succumbed to the ancient curse that ruined their former kingdom, the source of the bloodlust that plagues the Forsaken Lands. That same curse grants you bursts of supernatural strength that can turn the tide in battle. Why? That is a mystery to you, for now. But it is an advantage you will need against those enemies who tower above all others… Conquer mighty Behemoths You have come to the Forsaken Lands to end this terrible curse before its wrath devastates the world beyond. The Behemoths are evil made flesh, their size and strength matched by their rage. The only way to end the curse is to slay them. “I can’t overstate what it feels like to fight a Behemoth in VR. We talked a lot about the “pucker factor” of each encounter. When the Seal swings that flail and it smashes to the ground, your adrenaline spikes. That’s what we were after, a visceral response from our players.” Brian Murphy, Game Director, Skydance’s Behemoth Many hunted Behemoths before you. They all died trying. When you fight these mountainous monsters, every skill you’ve honed over miles of harsh terrain and many (many, many) buckets of blood is put to the test. Face your fears, push yourself beyond limits, and you just might kill the unkillable. Only then will the darkest secrets of the Forsaken Lands be revealed… So, who’s ready to hunt? View the full article

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