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Commander Fury

CCFURY
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Posts posted by Commander Fury

  1. Name: PlayStation - Dragon Ball Xenoverse 2 - Future Saga Chapter 1 Launch Trailer | PS5 & PS4 Games
    Category: Gaming Industry Videos
    Date Added: 05/22/2024
    Submitter: Commander Fury

    Dragon Ball Xenoverse 2 - Future Saga Chapter 1 Launch Trailer | PS5 & PS4 Games

    PlayStation - Dragon Ball Xenoverse 2 - Future Saga Chapter 1 Launch Trailer | PS5 & PS4 Games

  2. Many of you who have already played Rise of the Ronin may have noticed some elements of our previous works such as Ninja Gaiden and Nioh from Team Ninja. Today we’re excited to share some of the behind-the-scenes development stories for the first time. Plus we share details on an upcoming game update.

    Ninja Gaiden connections

    The Iga-Ninja Armor is one of Rise of the Ronin’s connections with Ninja Gaiden, an action game from Team Ninja.

    From a very early development stage, we have discussed with PlayStation Studio’s XDEV team our desire to include costumes from the Ninja Gaiden series. When considering which costumes and weapons to implement, we’ve agreed on the costume of the main character, Ryu Hayabusa, as an iconic and recognizable costume for an in-game armor design.

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    Historically, ninjas are said to have existed during the Bakumatsu period (late 19th century), which is the setting for Rise of the Ronin so there is a high degree of affinity with the worldview of these titles.

    One of the combat styles, Hayabusa-ryu, was initially implemented at the same speed as in the original, but the attacks were so fast and extremely powerful that we struggled to adjust them to match the game speed of this new version for Rise of the Ronin. 

    In addition to Hayabusa’s iconic moves, such as the Izuna Drop, we also incorporated as many of Ninja Gaiden’s techniques as possible, such as his Ultimate Technique. 

    Rise of the Ronin marks the first appearance of Ninja Gaiden-related content on PS5, so re-creating these features in high-resolution 4K format was a challenge. The distinctive costumes of the Hayabusa-ryu ninja, such as the raptor-inspired headgear and sleeveless armor, were newly designed with the image of reconstructing them with weapons and materials from the end of the Edo period. We believe that this fits seamlessly into the worldview of this game and hope that our fans of the series will enjoy these references.

    Nioh series connections

    As it has been nearly two months since the release of Rise of the Ronin, let me give you a bit of a spoiler, that William, the main character of Nioh, appears as a hidden boss in this game. We decided to have him appear early in the planning stage, as we thought it would be a pleasant surprise for those who have played the Nioh series.

    As the game is set in the late Edo period when Japanese and Western cultures started mixing, and many Westerners such as Commodore Matthew Perry appear, so I believe the appearance of William wearing armor was implemented in a way that didn’t feel out of place.

    Regarding the combat style Nioh-ryu, we initially had an idea of making the three stances that are characteristic to the series, upper, middle, and lower, into independent styles, but since the controls would have been too complicated, and because we felt that Nioh really is about fighting while switching between the three stances in real time, we implemented it as one style that encompasses the three stances. Nioh has a large number of techniques, so we had a hard time deciding which techniques to include.

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    The armor he is wearing is based on the Obsidian Armor that appeared in the Nioh series, and incorporates distressed design that evokes the passage of time from the Nioh era to the end of the Edo period.

    The effect of the Blade Flash in Rise of the Ronin is the Ki Pulse in Nioh. Flux can also be used, and by holding down the martial arts input, you can perform the martial arts move directly from any stance without changing stances. It’s a difficult style to master, but we think it’s been incorporated into the action in a Team Ninja style, so we hope you’ll give it a try.

    Other than William’s appearance, just like Ninja Gaiden, Nioh is not influenced by the story, so even those who have never played Nioh will be able to enjoy the world of Rise of the Ronin purely.

    Looking back on the start of this project, Rise of the Ronin had been in development for more than seven years. The game takes on many new challenges and pursues the kind of action and worldview that is characteristic of Team Ninja, and as we explained in this article, we believe that the game is packed with elements that will please fans from previous titles. I hope this article will help you better enjoy the game’s world even more.

    Additionally, we’ll be releasing a new update later this week.

    New and expanded content

    • 5 new Ally Missions added.
    • When replaying a world in Midnight, you can choose to have Public Order deteriorate again.
    • Level sync selection feature added to missions from Testament of the Soul.
    • Two new Set Bonuses added to Midnight difficulty.
    • Addition of dojo training partners.
    • Add Martial Skill type bonus and raise limit of target score.

    Gameplay Improvements

    • When equipped with the same weapon type on weapons 1 and 2, the number of styles can be expanded to a maximum of 6.
    • Changed the specifications so that special equipment will be given even if the player does not confess.
    • Changed the specifications so that greetings with characters after a breakup will return to normal over time.
    • Adjusted to make it easier for asynchronous characters to be selected.

    Thank you for continuously supporting Rise of the Ronin!

    View the full article

  3. Name: PlayStation - Street Fighter 6 - Giant Attack "Take Down The Giant Akuma" Event Trailer | PS5 & PS4 Games
    Category: Gaming Industry Videos
    Date Added: 05/22/2024
    Submitter: Commander Fury

    Street Fighter 6 - Giant Attack "Take Down The Giant Akuma" Event Trailer | PS5 & PS4 Games

    PlayStation - Street Fighter 6 - Giant Attack "Take Down The Giant Akuma" Event Trailer | PS5 & PS4 Games

  4. Name: PlayStation - Call of Duty: Modern Warfare III - New Season 4 Multiplayer Maps | PS5 & PS4 Games
    Category: Gaming Industry Videos
    Date Added: 05/21/2024
    Submitter: Commander Fury

    Call of Duty: Modern Warfare III - New Season 4 Multiplayer Maps | PS5 & PS4 Games

    PlayStation - Call of Duty: Modern Warfare III - New Season 4 Multiplayer Maps | PS5 & PS4 Games

  5. Until Then is a stunning narrative adventure set in a charming pixelated world inspired by the Philippines. Playing as protagonist Mark, you navigate day-to-day high school insecurities until he begins to realize something more mysterious is going on. Between juggling homework deadlines, navigating relationships, practicing piano, and investigating the strange occurrences happening in between, the developers also sprinkled endearing minigames throughout the story that create depth and delight out of what could have been just mundane moments. 

    For example, a walk to the fishball stand to subdue hunger pangs turns into a fierce competition for who can fill up their fishball stick the fastest. Getting extra meta, play the video game within a video game with Cathy & Mark to find out who is the fastest racer. And, of course, what would a carnival outing with friends be without all the classic fair games like whack-a-mole? 

    Beyond being just plain entertaining, Until Then’s minigames resonate in unique ways and those among the development team have their own opinions about which minigame stands out among the rest.

    A minigame to create interactive worldbuilding

    Mickole Klein Nulud, Game Director of Polychroma Games, has nostalgic ties to the ticket vending machine from chapter 1 of the game. “I’d always used them in my college days so it’s nostalgic,” said Nulud. “I replicated its user interface from the real world to the game in detail, which was a very fun process for me.”

    Moments in the game like the ticket vending machine, were included to help break up the flow of the game’s dialogue-heavy nature and to create moments of interactive worldbuilding. “It sets up the tone of what kind of experience the player is going to get, where minigames can be as mundane as possible but true to life,” Nulud added.

    A minigame to showcase character development

    Senior Environment Artist Pia Demanawa’s favorite minigame, the haunted house in the perya, calls out to Filipino culture.‘Perya’ is a Tagalog word for ‘fair’, like a carnival. These week-long events take place throughout the year and are a unique part of Philippine celebrations. From game booths to rides to food stalls, a perya is a place of fun and entertainment for people of all ages.

    Until Then brings this to life in chapter 10. Mark runs into one of the new students at the carnival and, after a bit of banter, bets that he can scare more people in the haunted house than she can. You then have two minutes to chase NPCs around the creepy maze, gaining points for each person successfully frightened.

    “On its surface, [the haunted house] uses elements of Filipino mythology such as the Kiwig [a shapeshifter that preys on humans] and the Minokawa [a giant, dragon-like bird that can swallow the moon and sun],” Demanawa shared. “The designer for the art of the minigame itself, Vanessa Sumo, really encapsulated what a low-budget, Filipino-themed haunted house would look like from the inside with the stereotypical bahay kubo and the random chickens. The art director, Dominique Duran, additionally found inspiration for aesthetics from the 2012 RPGMaker horror game called Ib, and I thought that it was a wonderful homage to the cult-classic story game.”

    Without spoiling too much, this competitive, haunted minigame creates a special moment for Mark, Until Then’s lead, telling more of the story not through the typical dialogue interaction but rather through character interaction within the minigame.

    “Because of that, I don’t think the chapter is complete without it,” Demanawa added. “It’s needed to see the character development and charisma that bounces off of these two specific characters. It makes you happy for them, and, I think, it makes you root for them too.”

    Minigames to foreshadow story events

    Some minigames can be so subtle they might be easy to miss. Joshua James San Juan, Programmer, loves interacting with the school bulletin board. “It’s just fun and satisfying,” he shared, “like the ‘pop’ sound it makes when you remove the pins and watch the posters fall all over the place.” 

    For players who pay close attention to the details on the board, you might even find some enlightening clues to what’s coming later in the game. “I think it’s a clever way of showing or hinting at what events are happening and what will take place in the future without directly stating it,” San Juan said. “It also gives a little bit of lore on the setting of the story that will make them understand the world better.”

    Minigames to just take a break

    There are no surprises here. Kyle Patrick Naval is the game’s composer and has a particular fondness for the jeepney rhythm minigame. “I love playing rhythm games, and making music for that specific minigame was a super fun process,” he shared.

    Some minigames might not necessarily have a narrative purpose but can add variety to the gameplay and give players a breather from intense moments. “I think it gives the character somewhat of a little break from what they are experiencing, enjoying the little things, as they say,” Naval said. “It gives the player new minigames to explore and play, and to look forward to what  else they might discover in the game.”

    There’s never a dull moment in Until Then. From friendly competition and compelling minigame mechanics to breathtaking scenery and tear-jerking story moments, expect a rollercoaster of emotions and interactions. Until Then launches May 23 on PS5.

    View the full article

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