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Name: PlayStation - Road to Evo Finals | TEKKEN 8 | MENA | PlayStation Tournaments Category: Gaming Industry Videos Date Added: 06/05/2024 Submitter: Commander Fury Road to Evo Finals | TEKKEN 8 | MENA | PlayStation Tournaments PlayStation - Road to Evo Finals | TEKKEN 8 | MENA | PlayStation Tournaments
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Name: PlayStation - Road to Evo Finals | Street Fighter 6 | MENA | PlayStation Tournaments Category: Gaming Industry Videos Date Added: 06/05/2024 Submitter: Commander Fury Road to Evo Finals | Street Fighter 6 | MENA | PlayStation Tournaments PlayStation - Road to Evo Finals | Street Fighter 6 | MENA | PlayStation Tournaments
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Name: PlayStation - Shin Megami Tensei V: Vengeance - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/04/2024 Submitter: Commander Fury Shin Megami Tensei V: Vengeance - Launch Trailer | PS5 & PS4 Games PlayStation - Shin Megami Tensei V: Vengeance - Launch Trailer | PS5 & PS4 Games
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Name: PlayStation - Call of Duty: Modern Warfare III - Season 4 Combat Pack Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/04/2024 Submitter: Commander Fury Call of Duty: Modern Warfare III - Season 4 Combat Pack Trailer | PS5 & PS4 Games PlayStation - Call of Duty: Modern Warfare III - Season 4 Combat Pack Trailer | PS5 & PS4 Games
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Name: PlayStation - Killer Klowns From Outer Space: The Game - Launch Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 06/04/2024 Submitter: Commander Fury Killer Klowns From Outer Space: The Game - Launch Trailer | PS5 Games PlayStation - Killer Klowns From Outer Space: The Game - Launch Trailer | PS5 Games
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Name: XBox - Shin Megami Tensei V: Vengeance - Launch Trailer | Xbox Series One, X|S, PC Category: Gaming Industry Videos Date Added: 06/04/2024 Submitter: Commander Fury Shin Megami Tensei V: Vengeance - Launch Trailer | Xbox Series One, X|S, PC XBox - Shin Megami Tensei V: Vengeance - Launch Trailer | Xbox Series One, X|S, PC
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Hello, I’m Shigeo Komori, the Game Director at Atlus and we are excited to bring Shin Megami Tensei V: Vengeance to PlayStation fans. In celebration of today’s new trailer, I want to share more details about the game ahead of its June 14 launch on PS5 and PS4. Play Video Battle system SMT V: Vengeance introduces a multitude of new skills across 270 new and familiar demons, including powerful new Magatsuhi Skills. These unison skills are unlocked after receiving a new kind of talisman called a periapt, which states the skill and demons required to use it. Gather these demons as your allies to command the tactical advantage in battle: unleash fearsome attacks, improve your chances with support skills, or bestow life-saving healing effects on your team. More powerful skills mean more powerful foes – explore the apocalyptic netherworld known as Da’at and encounter glowing red enemies called Magatsuhi demons. These enemies are stronger than your typical demon and will hunt you down if you’re not careful! Emerge victorious and you will be rewarded with higher amounts of Macca, EXP, and even stat-boosting Incense. Be on your guard, as unlike normal enemy encounters these demons will wield fierce Magatsuhi Skills. As a reward for our devoted fans, when certain conditions have been met the level cap will be increased from 99 to 150. Additionally, upon completing specific tasks the game will unlock the punishing Godborn difficulty mode, with all enemy demons now level 150 – a challenge that will test the prowess of even the most hardened SMT veteran. The battle system has also received various updates and adjustments, such as being able to use magic skills during auto-battle. These system updates and new elements will be applied to Canon of Vengeance and Canon of Creation. New demon experiences Players can now take control of an individual demon during special side quests. During these quests the player will guide the actions of a demon, such as fan-favorites Alice and Pixie, as well as new characters like Nahobeeho, to complete a variety of non-combat tasks around various locations throughout the game. These quests give players a better understanding of an area by using each demon’s particular skills for exploration and allow players to spend more time with their favorite demons. They also allow players to better understand demons and their personalities, especially their thoughts about humans. Upon the quest’s completion, the demon may become your new Demon Navigator! SMT V: Vengeance also adds more ways to interact with demons through a new feature called Demon Haunts. Here the player can enjoy special conversations with demons, friends, and even Aogami to improve the Nahobino’s abilities. Receive new rewards and level up through conversations, and even take a nostalgic picture of your favorite demon or ally with the free camera mode (available only in Demon Haunts). Talking with your demon party members will increase their stats as well, so be sure to return to these safe areas to chat often and create an unstoppable team! Greater field exploration Map exploration has been enhanced by including elements like Magatsuhi for fast travel, a sky view for a wider look around the area, and a full map view unobstructed by the Abscesses that previously blocked the path. Magatsuhi Rails provide shortcuts and open more areas to explore compared to the original, including secret locations that can only be discovered via rail travel. The Canon of Vengeance storyline includes entirely new locations in Da’at, and we hope players feel a sense of wonder as they explore the vast Shinjuku Ward and mysterious dungeon Shakan. Traversing Da’at is never a chore with a Quest Navigator by your side, and with a greatly increased number of friendly allies we know you’ll find the perfect companion to accompany you on your epic journey. Netherworld investigation is also even easier with the addition of two support features for Quest Navigators: they now leave a vapor trail to track their movements, and stopping points will emit a pillar of light from the spot where they are first discovered. Reading the map is also easier with additional unique icons and quest markers. New accessibility features There have been dozens of small updates and revisions to make things more interesting and accessible, such as the increased pick-up range of relics, the ability to read tutorials at any point, gaining the initiative even after enemy detection by striking them from behind, reduced ambushes from aerial enemies, an increase in the number of Miracles (which have various positive effects), and the further enhancement and variety of actions for demon encounters. Lastly, there are two big changes from the previous game: the ability to save anywhere on the map rather than the limited leyline founts, and Estoma, a shield to avoid enemy encounters has been updated from a skill to a Miracle, allowing the player to spend Magatsuhi instead of MP, freeing up a valuable skill slot. Shin Megami Tensei V: Vengeance launches June 14 on PS5 and PS4. I hope you enjoy the game! View the full article
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Name: PlayStation - Cricket: Jae's Really Peculiar Game - Character Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/04/2024 Submitter: Commander Fury Cricket: Jae's Really Peculiar Game - Character Trailer | PS5 & PS4 Games PlayStation - Cricket: Jae's Really Peculiar Game - Character Trailer | PS5 & PS4 Games
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Even back when they were herd-deep in undead, the creators behind The Walking Dead: Saints & Sinners were dreaming up how – and where – else they could apply the immersive tactility of their VR combat. At the tail end of 2022 came the answer in the form of a cinematic teaser: sidearms would be exchanged for swords and dangerous encounters transposed from a Walker-infested New Orleans to a brutal, dark fantasy world. And last week, a gameplay debut by way of the latest State of Play. At the initial announcement, the cornerstones promised for this Unreal 5-powered adventure – physics-based combat, a grappling hook to climb and grab, and boss battles with earth-shaking titans – all present in nearly two minutes of PS VR2 footage. There’s plenty in that first-look sizzle that I experienced first-hand by way of a recent hands-on. Thirty minutes and change were spent going toe-to-toe with skilled fighters, repelling down mountainous ruins, and clambering up the torso of an angry, monstrous behemoth in a “vertical slice of a vertical slice” demoing the game’s key features. Favoring dual-wield loadouts and two-handed broadswords throughout, I walked away feeling every inch an ancient warrior but equally glad to have donned a lightweight shirt that morning and had a few weeks of a gym return under my belt. You don’t have to fear a forced workout. The studio intends to craft difficulty settings that cater to and scale for all players, be they story and lore lovers, power fantasy seekers, or survival enthusiasts. But even in this preview, the intricacy of combat is a gritty delight. The core of the physics-based melee system requires blades or shields to be angled correctly to strike limbs and block incoming blows, thrown daggers, arrows. There’s a tight parry window to stagger enemies and unblockable attacks that your dodge move will come in handy for. The studio is still developing the game’s haptic feedback to make use of PS VR2’s headset and Sense controllers. The intent is for every weapon to have its weight and heft, and for the player to ‘feel’ the passing of Behemoths. One fun illustrative example: when you run out of stamina, the headset feedback will mimic throbbing temples until stamina automatically recharges. How to pierce a fighter’s defenses depends on their weapon – and yours. Daggers will only scratch wooden shields, small axes will puncture holes in them, and two-handed broadswords – with the right angle and force – will carve chunks off them. Headshot a faraway foe with an arrow shot, or toss a melee weapon, and then charge in to finish the job. Aim a strike or weapon throw correctly, and you can knock a helmet off an armored foe’s head. Your grappling hook is an essential tool for fights. Grab distant weapons, and yank a combatant off balance. Rappel out of trouble, or reposition yourself on the battlefield. In one moment, I snag a tree trunk behind someone and with a quick pull it cannons into them. In another, I fast-rappel up a ledge, the hook’s pull launching me upwards (the subsequent smooth arc of my grapple-assisted leap not losing its sheen during my playthrough), and as my feet touch higher ground, I notch and fire an arrow at a bowman lurking nearby. Combat is intense throughout. Don’t expect hordes (or herds) of enemies, but every individual is a tangible threat at close range. All equip themselves from the same pool of weapons you’ll ultimately have full access to, and have much the same skill sets as you. Thus, most encounters hinge on situational awareness, positional strategy, weapon consideration, and player resilience. There’s another addition to that list: superhuman strength. For you, at least, the curse that’s infected much of the Forsaken Land’s populace is a boon. A limited-time but automatically-recharging buff that, when activated, lets you hulk out and smash down doors, perform brutal, superpowered finishers, or send would-be killers – or their limbs – flying. It further evens the odds when surrounded or when dueling tougher enemy types. The clash of steel doesn’t wholly define your journey: the game rewards exploration. Explore your surroundings to grab items (which can be concocted into healing potions and other items at crafting stations) and stray off the beaten path to discover collectibles. Place your hands upon indentations on stone altars to save your progress and cleanse your arms of the blood of the fallen – your sword, however, continues to carry the stains of where you’ve been. You’ll never be without weapons. The Forsaken Lands’ brutal history is laid bare in its landscape. Armaments lie abandoned or dropped by the dozens. The pierced, skeletal remains of those who once wielded them litter the world, and those still with a pulse can be looted once they join their deceased brethren. You can sheath extra blades, shields, and bows upon your person to switch up strategies on the fly. You’ll earn ‘hero’ weapons which will always be upon you (rematerializing if you leave them behind on your travels). Once discovered, a handy forge lets you enhance your arsenal with different properties, stats, and damage types. You’ll also be able to add cosmetic flourishes earned through besting the worst the Forsaken Lands throw at you. Downed Behemoths will grant buffs to your strength (health) and stamina. Behemoths, plural. As per the State of Play trailer sting, there’s more than one out there. But one is what I face at the demo’s end. After the previous half hour teasing its presence, either spotted as a moving mountain in the far distance or wandering down a valley newly carved out by its passing, I step out into a snow-ravaged tundra for a battle that ties together everything I’ve learned in the past 30 minutes. I dodge mammoth foot stomps, and a building-sized wrecking ball swung with impunity. Armor encasing its feet are grappled and prised off, requiring multiple hands-over-hand pulls to remove it and allow me to ascend onto the beast’s side. Climbing up a rampaging colossus towards an attackable weak point isn’t unfamiliar; doing so in the first person is. Feet back on terra firma and Behemoth downed temporarily, I’m jumped by a squad of humanoid attackers, and we clash in the shadow of a cliff-sized arm. Muscle memory is weak enough that I’m eventually overwhelmed, even after swigs of the revitalizing health potions I snatch off my belt. The Behemoth regains its footing. I’m briefly eclipsed as one mammoth foot descends one last, fatal time. It’s an epic end to an epic fight, one I’m readying for a second round of when the game launches on PS VR2 this fall. The creators of Skydance’s Behemoth have taken the best learnings of their previous work and are intent on building something special. View the full article
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Name: XBox - Creatively cute or deliciously designed🐰🍭 Design your controller with Xbox Design Lab Category: Gaming Industry Videos Date Added: 06/04/2024 Submitter: Commander Fury Creatively cute or deliciously designed🐰🍭 Design your controller with Xbox Design Lab XBox - Creatively cute or deliciously designed🐰🍭 Design your controller with Xbox Design Lab
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The Land of Shadow is calling. After a more-than-two-year wait, we’re weeks away from the launch of Shadow of the Erdtree, the enormous DLC for Elden Ring. FromSoftware hasn’t spent those years basking the accolades their first open-world adventure received; instead, they’ve been hard at work on this, their biggest and most ambitious expansion ever. When I recently got a chance to go hands-on with Shadow of the Erdtree, even the tiny slice I saw made it easy to remember why Elden Ring is so beloved. Rise, Tarnished, and hear of the things I saw. We’re not in Limgrave anymore Shadow of the Erdtree takes place in an entirely new region, known as the Land of Shadow, and is accessed by touching the mummified arm found in Mohgwyn Palace in the base game. It’s here that Miquella, the oft-mentioned but never-seen character from the main game, traveled to in the game’s lore. The section I explored opened with a sprawling meadow filled with gravestones and shadowy spirits. In the distance, I could clearly see what lay ahead of me: a vast settlement, an expansive castle, and a dark woodland looming on the horizon. Above all, an enormous tree stood, charred and gnarled, in stark contrast to the golden tree seen across the main game’s landscape. While regions in the original game often glowed with autumnal warmth, this region’s dried grass and dying shrubs felt ancient and blighted. The dungeon and fortress I explored—Belurat Tower Settlement and Castle Ensis—were claustrophobic and folded over on themselves. They were filled with winding paths and concealed shortcuts, opening to reveal routes back to Sites of Grace. I fought through flooded cellars, lava-filled chasms, and forests alive with an eerie blue glow. Fresh yet familiar, The Land of Shadow feels like a natural extension to The Lands Between, and FromSoftware’s mastery of level design is displayed here in glorious form. New opponents await It wouldn’t be a FromSoftware update without fresh foes to face, and in that regard, Shadow of the Erdtree comes out swinging. The first enemy I faced dove down to attack me from atop a pillar and quickly sent me back to the Site of Grace. After that, I faced hatchet-wielding ghosts, death sorcery-breathing birds, and knights more lethal than anything I had encountered before. Gigantic, flaming brazier-like beasts flung brimstone in my direction mere moments after I started my journey, setting the scene for the rest of my time there. And then there are bosses. Shadow of the Erdtee will feature 10+ full bosses and additional side bosses. Some are required to progress the story, and others can be challenged when you feel up to it. I faced two of these. The first, the Devine Beast Dancing Lion, is found in Belurat Tower Settlement and felt like that classic FromSoftware early game skill check. The grotesque beast leaped across the arena to attack, using a mixture of elemental abilities to keep me on my toes before crushing my poor sorcerer between its teeth again and again. The second was the magic-wielding Twin Moon Knight, one of the guardians of Castle Ensis, who used a distinctive double full moon attack that filled the entire arena with magic blasts. This devastating ability was challenging to avoid and threw me into the air before slamming me back down to earth, often with lethal force. And if the double moon doesn’t get you, their one-two combo of pyro and glintstone-infused blades will. One consistent thing between every enemy I faced was their speed and agility. Without exception, the inhabitants of the Land of Shadow felt lethal even from a distance due to their ability to sprint, leap, and spin through the air to reach me. Enemies move fast. It’s hard to say if this is unique to the area I explored, but players should be prepared to get very familiar with that dodge button. Rebuild your armory Shadow of the Erdtree will introduce around one hundred new weapons for players to discover. From the start, I chose a Greatsword-sized katana, which caused fire damage when it made contact, and a battle shield featuring large metal spikes on the edge, turning this protective item into an offensive tool. Players can also discover eight brand-new weapon types. The details on many of these types were being kept under wraps for now, but I was given access to one: Martial Arts. This new category allowed me to go into combat bare-handed, swinging heavy punches and slamming kicks into my opponents. Just like other weapon types, Martial Arts can be assigned a Skill to suit your playstyle, and mine saw me taking a leaf from some of the bosses’ books by leaping through the air and landing a flurry of kicks on my enemies. Fighting barehanded might seem like madness in this kind of world, but I found it remarkably effective. The blunt impact of the blows made it easier to break enemies’ stance, leaving them open to a quick and deadly finisher. Martial Arts was a joy to use, and if the other new categories are even half as fun to play with, Tarnished are in for a treat with the new weapon types. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Bolster yourself with Grace Shadow of the Erdtree introduces a new system, called Shadow Realm Blessing, to help level the playing field a little. Intrepid explorers are offered the chance to find and use a new consumable to apply a stackable buff that negates some incoming damage and increases the damage you cause to opponents in the Land of Shadow. This consumable, Scadutree Fragments, are rare, but can be found littered across the world if you look carefully enough. Useable only at Sites of Grace, the amount needed for the next level of buff increases after each use, but seeking them out could make your journey slightly less harrowing. Of course, if you prefer a tougher challenge, the use of the Scadutree Fragments is entirely optional, and the buff has no effect outside of the Land of Shadow. Shadow of the Erdtree is shaping up to be a worthy expansion to FromSoftware’s now-legendary adventure. If you’ve been away from Elden Ring for some time, jumping into this new region will feel comfortingly familiar, but even for veterans, there is plenty to uncover. Elden Ring: Shadow of the Erdtree launches on June 21 for PS5 and PS4, and requires the Elden Ring base game to play. View the full article
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Name: PlayStation - The Legend of Heroes: Trails through Daybreak - Demo Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 06/04/2024 Submitter: Commander Fury The Legend of Heroes: Trails through Daybreak - Demo Trailer | PS4 Games PlayStation - The Legend of Heroes: Trails through Daybreak - Demo Trailer | PS4 Games
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Name: PlayStation - AEW: Fight Forever - PlayStation Plus Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/04/2024 Submitter: Commander Fury AEW: Fight Forever - PlayStation Plus Trailer | PS5 & PS4 Games PlayStation - AEW: Fight Forever - PlayStation Plus Trailer | PS5 & PS4 Games
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When PlayStation VR2 launched last year, we were thrilled to introduce PS5 players to a new generation of VR games with innovative gameplay and immersive sensory features. Inspired by our passion to bring gamers even more content options, we’ve been working to enable access to additional games on PC, complementing the diverse PS VR2 games lineup available on PS5. Today, we’re happy to share that we’ll be rolling out this support on August 7. Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder. To start, players will need to purchase a PlayStation VR2 PC adapter, which will be available at Suggested Retail Price of of SGD 89.90 / MYR 279 / IDR 999,000 / THB 2,090 / PHP 3,290 / VND 1,599,000 at local retailers. Players will also need a commercially available DisplayPort cable (sold separately) that is compatible with DisplayPort 1.4, as well as a Steam account and a PC that meets the minimum requirements below.* Minimum PC requirements Here are the minimum requirements for PS VR2 gameplay on PC: Operating systemWindows 10 64-bit / Windows 11 64-bit ProcessorIntel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required)RAM / memory8 GB or moreGPU / graphics card-NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required) -NVIDIA RTX series -AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later (For the best performance, we recommend that you use an NVIDIA GeForce RTX 3060 or later or AMD Radeon RX 6600XT or later graphics card)DisplayPortDisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port)USBDirect connection onlyBluetoothBluetooth 4.0 or later** Setup is easy: simply connect PlayStation VR2 to your PC using the PS VR2 PC adapter and the DisplayPort 1.4 cable. Then, download the PlayStation VR2 App and the SteamVR App from Steam. This will allow you to set up PS VR2 on your PC, customize your settings and play area, and start purchasing and playing games in SteamVR. As with all PC gaming technology, performance may vary depending on your PC setup, including system compatibility and the quality of your DisplayPort 1.4 cable. Please ensure your setup meets the minimum requirements. SteamVR titles also have individual system requirements, so please refer to the game information on Steam. View and download image Download the image close Close Download this image Feature differences with PS VR2 on PS5 PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.*** While the most immersive way to experience PS VR2 gaming remains on PS5, we hope players will enjoy the ability to play an expanded lineup of VR games on PC using the same headset. You can check out Steam’s huge library of multiplayer open worlds, survival horror and stealth action games, sports sims, puzzlers, and free-to-play fan favorites on the Steam Store. Additionally, as part of our Days of Play celebration, gamers in Singapore, Malaysia, Thailand, Indonesia, Philippines and Vietnam can get PS VR2 at discounted price until June 12. Please check this blog for details of the offers. Let us know which games you’re excited to try! *While DisplayPort 1.4 is a common standard, be sure to check that your PC supports it before purchasing a cable. **Some Bluetooth adapters may not work due to Bluetooth adapter compatibility. We will share more details closer to launch. ***The 3D Audio experience uses SteamVR’s audio technology instead of Tempest 3D AudioTech, which is only supported on PS5. View the full article
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Name: PlayStation - Dig or Die: Console Edition - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/03/2024 Submitter: Commander Fury Dig or Die: Console Edition - Launch Trailer | PS5 & PS4 Games PlayStation - Dig or Die: Console Edition - Launch Trailer | PS5 & PS4 Games
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Name: PlayStation - Destiny 2: The Final Shape - Dungeons & Dragons x Destiny | PS5, PS4 & PC Games Category: Gaming Industry Videos Date Added: 06/03/2024 Submitter: Commander Fury Destiny 2: The Final Shape - Dungeons & Dragons x Destiny | PS5, PS4 & PC Games PlayStation - Destiny 2: The Final Shape - Dungeons & Dragons x Destiny | PS5, PS4 & PC Games
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Name: PlayStation - The Elder Scrolls Online: Gold Road - Gameplay Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/03/2024 Submitter: Commander Fury The Elder Scrolls Online: Gold Road - Gameplay Launch Trailer | PS5 & PS4 Games PlayStation - The Elder Scrolls Online: Gold Road - Gameplay Launch Trailer | PS5 & PS4 Games