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Story by: CritiKiL The first thing I’d like to point out about this game is that, ‘No one is Safe‘: New Destruction engine allows you to blow holes in the walls where people will be hiding. As Commentors Sian Welby & Matt Cuttle*(from Stockholm, Sweden) explain, The Frostbite 2 Dynamic Engine*Animation System allows gameplay such as you’ve never seen ‘or heard’ before! (NOTE: Incidentally, the upcoming game ‘NFS: The Run’ encorporates this same engine!). Prepare to be amazed and drawn into realistic gameplay such as you’ve never experience at this level of Awesomeness. The video below shows Exclusive access to the heart of DICE, allowing us to check under the hood of Battlefield 3 by watching this special video and have a look at the brand new engine – Frostbite 2: Revisit an old favourite from Battlefield 2 — Strike at Karkand and more with Niklas Fegreaus, Lead Designer on Back to Karkand and David Spinnier, one of the original map designers on Battlefield 2 as they talk to us about those maps and how they will evolve in Battlefield 3. Lock and Load with Lead Weapons Designer, Alan Kertz as he discusses the Physical Warfare Pack and his weapon of choice. Lars Gustavsson, Creative Director takes us through the evolution of Battlefield from the original concept drawings for Battlefield 1942 all the way to the upcoming Battlefield 3. The key Pillars (or strengths) of this New Frostbite 2 Engine totally re-design how we see, hear and experience gameplay…from the ground up. It changes how we visualize, hear, experience and control the game! There are 5 basic principles which were focused on, in the re-animation of gameplay experience and they are: ANIMATION ~ a new level of FPS realism… DESTRUCTION ~ annihilate buildings, deminish cover… AUDIO ~ award-winning immersion and atmosphere… SCALE ~ huge detailed landscapes, dense urban areas… RENDERING ~ cinematic image quality, lighting and effects…. For more info, check out this link, but WATCH THIS AWESOME VIDEO First!*(below): http://www.ea.com/uk/battlefield3 Score: 0 (0 votes cast) More...
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It’s being reported Avalanche Studios is involved in the Mad Max game God of War II’s Cory Barlog’s been working on since 2008. While Avalanche would not confirm anything specific, the studio told Eurogamer Barlog is indeed “working here with us in Stockholm as you have probably read on his Twitter recently.†“That is out of my hands I’m afraid and in the hands of our publishers,†Avalanches’s Christofer Sundberg replied when asked when we can here more about the goings on at the studio. “Sometime early next year most likely for two of them and later next year for the last one.†Sounds like Avalanche is working on three games, then. According to various tweets by Barlog, the game is coming out of preproduction, and the game will be released near the film’s debut. The film, Mad Max 4: Fury Road is slated for 2012 and stars Tom Hardy and Charlize Theron. The game itself was confirmed to Newsweek by director George Miller back in 2008, who called it a “hybrid game†and also stated he delayed starting on the film in order to “do a really good gameâ€. So, expect the game sometime in 2012, we reckon. There’s no word on platforms yet either. Score: 0 (0 votes cast) Urgent Fury Command: More...