[-VR-] Tool_Minion Posted December 14, 2010 Report Posted December 14, 2010 I've had reports from someone in VR stating that their was an update....but the more I think about it I think he may not have had the first one due to his house getting robbed....so can anyone verify for me a new patch? Quote
inadub Posted December 14, 2010 Report Posted December 14, 2010 Yes.. there was an announcement yesterday that there would be a patch @ 2AM this morning.. 1.04 Patch 12/14 2am PST Issues Addressed: * • Resolved several issues with parties getting disbanded unexpectedly. * • Additional measures to prevent the “Transmission error†and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types. * • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby. * • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch. * • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige. * • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes. * • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes. * • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances. * • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives. * • Contracts will now reset when the player Prestiges. * • Prevention of Valkyrie rocket exploding upon release under rare conditions. * • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions. * • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances. * • Additional security measures to enhance detection and banning capabilities. Gameplay Tuning: * • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops. * • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates. * • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types. * • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots. * • Subtle increase in sniper rifle accuracy when scoping in. * • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time. * • Additional minor reductions in knife lunge. Quote
inadub Posted December 14, 2010 Report Posted December 14, 2010 Oh i forgot one too * •Tool_Minion gets added bullet penetrations due to his lack of skill << Wow didnt realize they really did have my own smilie!!!! You know i love you!!! lets play more together.. ON BO NO HOMO...( < thats a lot of Os) Quote
[-VR-] Tool_Minion Posted December 14, 2010 Author Report Posted December 14, 2010 I will continue to easily merk your ass dub. I am getting reports of issues logging in and staying on by people who have DLed this patch. Lets hope it's simply an issue of so many trying to DL at the same time.....grrr. Quote
Nemesis Posted December 14, 2010 Report Posted December 14, 2010 Damn, I was up posting news to the blog pretty late and didn't see anything about this. Oh well, Thanks for the heads up guys!! Quote
Nemesis Posted December 14, 2010 Report Posted December 14, 2010 So the patch is out, but from what I can tell from my search is it didn't fix much and made some problems even worse. Quote
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