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Posted

Yes.. there was an announcement yesterday that there would be a patch @ 2AM this morning..

 

 

1.04 Patch 12/14 2am PST

 

 

Issues Addressed:

* • Resolved several issues with parties getting disbanded unexpectedly.

* • Additional measures to prevent the “Transmission error†and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.

* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.

* • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.

* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.

* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.

* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.

* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.

* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.

* • Contracts will now reset when the player Prestiges.

* • Prevention of Valkyrie rocket exploding upon release under rare conditions.

* • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.

* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.

* • Additional security measures to enhance detection and banning capabilities.

 

Gameplay Tuning:

* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.

* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.

* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.

* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.

* • Subtle increase in sniper rifle accuracy when scoping in.

* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.

* • Additional minor reductions in knife lunge.

Posted

Oh i forgot one too

 

 

* •Tool_Minion gets added bullet penetrations due to his lack of skill :bathbaby: << Wow didnt realize they really did have my own smilie!!!! You know i love you!!! lets play more together.. ON BO NO HOMO...( < thats a lot of Os)

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