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PlayStation Mobile: sixty second shooter Deluxe Lands Today


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Many years ago I quit a pretty sweet job as creative director on Activision's Spider-Man series in the middle of development on Spider-Man 3. Why did I do such a crazy thing? I'd love to say it was because of the screenplay, but no -- a big part of the reason was that even though I had the highfalutin' title "creative director" I didn't feel like it was my game. Somehow, not enough of my own creative input and ideas were making it into the thing, and I thought that at a small company I could start making games I could call my own again.

 

 

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