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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Name: PlayStation - PlayStation x UEFA Champions League - Extraordinary Drama Category: Gaming Industry Videos Date Added: 10/24/2023 Submitter: Commander Fury PlayStation x UEFA Champions League - Extraordinary Drama PlayStation - PlayStation x UEFA Champions League - Extraordinary Drama
  2. Name: PlayStation - Metal Gear Solid Master Collection Vol. 1 - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/24/2023 Submitter: Commander Fury Metal Gear Solid Master Collection Vol. 1 - Launch Trailer | PS5 & PS4 Games PlayStation - Metal Gear Solid Master Collection Vol. 1 - Launch Trailer | PS5 & PS4 Games
  3. Name: XBox - Xbox Series X|S - Sphere - Power Your Dreams Category: Gaming Industry Videos Date Added: 10/23/2023 Submitter: Commander Fury Xbox Series X|S - Sphere - Power Your Dreams XBox - Xbox Series X|S - Sphere - Power Your Dreams
  4. Name: PlayStation - Final Fantasy XIV: Dawntrail - Extended Teaser Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/23/2023 Submitter: Commander Fury Final Fantasy XIV: Dawntrail - Extended Teaser Trailer | PS5 & PS4 Games PlayStation - Final Fantasy XIV: Dawntrail - Extended Teaser Trailer | PS5 & PS4 Games
  5. Name: XBox - We knew this answer was coming 😂 #Xbox #Halo Category: Gaming Industry Videos Date Added: 10/23/2023 Submitter: Commander Fury We knew this answer was coming 😂 #Xbox #Halo XBox - We knew this answer was coming 😂 #Xbox #Halo
  6. Name: PlayStation - Hotline Miami Collection - Launch Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 10/23/2023 Submitter: Commander Fury Hotline Miami Collection - Launch Trailer | PS5 Games PlayStation - Hotline Miami Collection - Launch Trailer | PS5 Games
  7. Name: PlayStation - Layers of Fear - The Final Prologue Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 10/23/2023 Submitter: Commander Fury Layers of Fear - The Final Prologue Trailer | PS5 Games PlayStation - Layers of Fear - The Final Prologue Trailer | PS5 Games
  8. Name: XBox - SpongeBob SquarePants: The Cosmic Shake | Xbox Series X|S Release Trailer Category: Gaming Industry Videos Date Added: 10/23/2023 Submitter: Commander Fury SpongeBob SquarePants: The Cosmic Shake | Xbox Series X|S Release Trailer XBox - SpongeBob SquarePants: The Cosmic Shake | Xbox Series X|S Release Trailer
  9. Name: PlayStation - SpongeBob SquarePants: The Cosmic Shake - Launch Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 10/23/2023 Submitter: Commander Fury SpongeBob SquarePants: The Cosmic Shake - Launch Trailer | PS5 Games PlayStation - SpongeBob SquarePants: The Cosmic Shake - Launch Trailer | PS5 Games
  10. Name: PlayStation - Crow Country - Announcement Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 10/23/2023 Submitter: Commander Fury Crow Country - Announcement Trailer | PS5 Games PlayStation - Crow Country - Announcement Trailer | PS5 Games
  11. Name: PlayStation - Apex Legends - Stories from the Outlands "For Us, Utang na Loob" | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/21/2023 Submitter: Commander Fury Apex Legends - Stories from the Outlands "For Us, Utang na Loob" | PS5 & PS4 Games PlayStation - Apex Legends - Stories from the Outlands "For Us, Utang na Loob" | PS5 & PS4 Games
  12. Name: XBox - Sea of Thieves Season Ten: Official Overview Trailer Category: Gaming Industry Videos Date Added: 10/21/2023 Submitter: Commander Fury Sea of Thieves Season Ten: Official Overview Trailer XBox - Sea of Thieves Season Ten: Official Overview Trailer
  13. Name: XBox - Next stop: Vegas! #PowerYourDreams Category: Gaming Industry Videos Date Added: 10/20/2023 Submitter: Commander Fury Next stop: Vegas! #PowerYourDreams XBox - Next stop: Vegas! #PowerYourDreams
  14. Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here This week, Senior Creative Director at Insomniac Games Bryan Intihar stopped by to celebrate launch and discuss all things Marvel’s Spider-Man 2. Stuff We Talked About Metal Gear Solid Master Collection: Volume 1 – PS5, PS4 Ghostbusters: Rise of the Ghost Lord – PS VR2 Ghostrunner 2 – PS5 Alan Wake 2 – PS5 PS5 Streaming Features Blog Metal Gear Solid Retrospective Blog MSM2 Photo Mode guide + tips Blog MSM2 Launch Interview Blog Interview w/ Bryan Intihar (starts at 24:42) Baldur’s Gate 3 The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE Tim Turi – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  15. Name: XBox - Honestly a pretty chill day, should we do a pt. 2? #Xbox #GamePass #DayInMyLife Category: Gaming Industry Videos Date Added: 10/20/2023 Submitter: Commander Fury Honestly a pretty chill day, should we do a pt. 2? #Xbox #GamePass #DayInMyLife XBox - Honestly a pretty chill day, should we do a pt. 2? #Xbox #GamePass #DayInMyLife
  16. Name: PlayStation - How-to: Optimize stick sensitivity with the DualSense Edge for Fortnite #PS5 #Fortnite Category: Gaming Industry Videos Date Added: 10/20/2023 Submitter: Commander Fury How-to: Optimize stick sensitivity with the DualSense Edge for Fortnite #PS5 #Fortnite PlayStation - How-to: Optimize stick sensitivity with the DualSense Edge for Fortnite #PS5 #Fortnite
  17. Last week, we asked you to spotlight Basim from Assassin’s Creed Mirage using #PSshare #PSBlog. Here are this week’s highlights: PurpleTita shares Basim perched on a roof with Baghdad in the background calisarah1998 shares Basim standing in an archway perfectly centered CopyOfOne shares Basim in a black and gold assassin robes riding a camel Levvy_R shares rays of sunshine shining down on Basim wazowski3916 shares Basim hidden behind a cart of hay with a throwing knife drawn reddeadgem shares a portrait of Basim peeking between fabric. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Filters SUBMIT BY: 11:59 PM PT on October 25, 2023 Next week, pick your filter. Get creative in photo mode and share a stylized filtered moment from the game of your choice using #PSshare #PSBlog for a chance to be featured. View the full article
  18. Name: XBox - Spookyfest in Minecraft, Comic Book Brawling and a Sinfully Cool Xbox Series X! | This Week on Xbox Category: Gaming Industry Videos Date Added: 10/20/2023 Submitter: Commander Fury Spookyfest in Minecraft, Comic Book Brawling and a Sinfully Cool Xbox Series X! | This Week on Xbox XBox - Spookyfest in Minecraft, Comic Book Brawling and a Sinfully Cool Xbox Series X! | This Week on Xbox
  19. Name: PlayStation - Peaky Blinders: The King's Ransom Complete Edition - Announce Trailer | PS VR2 Games Category: Gaming Industry Videos Date Added: 10/20/2023 Submitter: Commander Fury Peaky Blinders: The King's Ransom Complete Edition - Announce Trailer | PS VR2 Games PlayStation - Peaky Blinders: The King's Ransom Complete Edition - Announce Trailer | PS VR2 Games
  20. At Maze Theory, we get excited about storytelling in virtual reality. We think about how VR feels –using your hands to interact with the world, looking characters in the eye, gazing up at vast buildings–and use those feelings to immerse players in a story. For Peaky Blinders: The King’s Ransom Complete Edition–a new, standalone story set in the world of the hit tv show–we wanted players to feel like they were stepping into the criminal underworld of Birmingham and London in 1928. We leaned into the tactility of VR to help them build a close relationship with the world, and get into character. As players explore they fix period-specific radios, play darts, pour drinks in the iconic Garrison pub, and use their trusty lighter to illuminate dark spaces… and start fires. Play Video Since Peaky Blinders: The King’s Ransom is a character-led drama, we wanted players to experience the characters’ presence and performance in an intimate way that’s only possible in VR. One notable example is the player’s first encounter with Tommy Shelby, brilliantly portrayed by Cillian Murphy, which combines a captured performance with dynamic NPC reactions driven by player interactions. Most importantly, we wanted to let players loose in environments that were dramatic from a distance–those 1920s factories look spot on in VR–but were detailed close-up. We hid narrative details throughout the world, and players are rewarded for exploring with a deeper understanding of the rich, complex world in which the story takes place. A brand new story While the game had to be satisfying for those well-versed in the tv show’s sweeping narrative, we wanted to tell a completely standalone story. To that end, we created several entirely new characters, including the protagonist, Sammy Taylor, a WWI veteran on the run from the firing squad. His only chance at redemption is to work for his childhood friend Tommy Shelby, and his criminal gang, the Peaky Blinders. As Sammy, players find themselves embroiled in the hunt for Winston Churchill’s Red Box: a briefcase containing the identities of every British agent around the globe. While Sammy’s mission is to retrieve the box for Churchill himself, enemy factions want it too: for power, for money, and the chance to bring the country to its knees. Improved for PS VR2 For the PS VR2 launch of Peaky Blinders: The King’s Ransom, we took advantage of the headset’s resolution and power to make the game look even better, sharper, and more immersive. The incredibly detailed environments are now rendered with increased resolution, and improvements to the lighting and textures. For a game that relies so heavily on its atmosphere and sense of place, we’re really excited about the improvements we could bring to the PS VR2 version. We also added PS VR2 haptics and adaptive triggers. The story features moments of high tension and explosive action, and the incredible feedback offered by PS VR2’s haptics makes these dramatic moments even more powerful. The Complete Edition When Peaky Blinders: The King’s Ransom launches on PS VR2, it will be the Complete Edition, containing all additional content that will ever be released for the game. After completing the main story, players will be able to return to the gameworld in Free Roam, take on shooting galleries and combat challenges, and be rewarded with item skins and player customisation options. Most excitingly, the Complete Edition will also include seven narrative combat missions, which take place after the events of the main story. Trouble is brewing in the Peaky Blinders’ territory, and once again, it’s up to Sammy to get to the bottom of it. Out this November Peaky Blinders: The King’s Ransom Complete Edition comes to PS VR2 this November. Whether you’re a fan of the show or a newcomer to the epic gangster drama, this game offers an enthralling experience that truly makes the most of VR. View the full article
  21. Name: PlayStation - NBA 2K24 - Up Your Game: Dribbling | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/20/2023 Submitter: Commander Fury NBA 2K24 - Up Your Game: Dribbling | PS5 & PS4 Games PlayStation - NBA 2K24 - Up Your Game: Dribbling | PS5 & PS4 Games
  22. Name: PlayStation - NBA 2K24 - Season 2 is Live | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 10/20/2023 Submitter: Commander Fury NBA 2K24 - Season 2 is Live | PS5 & PS4 Games PlayStation - NBA 2K24 - Season 2 is Live | PS5 & PS4 Games
  23. It’s time to Web-Swing. With Marvel’s Spider-Man 2 out now worldwide, you may already have taken your first tour of Manhattan, Brooklyn, or Queens by web or Web Wings. Put Peter and Miles’s masked aerobatics to good use to quell crime and tackle new emerging threats, browsed the new suits and styles with relish, tinkered with a range of accessibility options. If you’re one of those players, you may already be through the game’s early hours, enjoyed its spectacular showstopper of an opening and applied your Spidey skills to complete some earlier missions. If so, then you have some of the same questions we posed to the game’s Senior Creative Director Bryan Intihar when we sat down to talk the game’s opening act. Below are select excerpts from that conversation touching on specific moments in the early game, edited for length and clarity. You can hear much more in an elongated version of the interview, which will air on the PlayStation Podcast later today. But for now, please enjoy. Spoiler Alert: this interview touches on some story and missions in the game’s first act. Play Video That opening tutorial set piece was proposed early on in development In Marvel’s Spider-Man, players got to grips with Peter Parker’s moveset in a showdown with Kingpin. In Marvel’s Spider-Man: Miles Morales, the newly anointed Spider-Man tackled a rampaging Rhino. For Marvel’s Spider-Man 2, Insomniac went bigger. Much bigger. “Sandman was one of the first things we decided upon, like really early on,” explains Intihar. “This was a meeting where I was like: ‘I want to open with Sandman’. We knew very early on [Marvel’s Spider-Man 2] was going to be on the PS5 console. We knew enough about the console, its capabilities and how we wanted to push it. And we obviously knew it was going to be two Spider-Men. So, you say: new console. Big sequel. Two heroes. What is deserving of an opening for that? I think Sandman was our thing. We worked on that mission for a long time. A long, long, long time. Here’s the thing: it’s not just like, obviously, he’s a big character in the opening. But technically it’s a challenge, whether it’s moving in and out of buildings and seamlessly switching heroes, just the amount of tech and art that goes into making Sandman look good. We wanted to go big. We wanted people to understand right away – and I always joke it’s called Marvel’s Spider-Man 2 for a reason, because there’s two of them – but for us, it was like, how within that first 20, 30 minutes, can we show people that everything is being leveled up. “Having this big spectacle opening that would knock people’s socks off, but then also trying to teach people ‘here’s how you play the game’. So, there’s the challenge between creating this unbelievable spectacle, but at the same time, teaching players like here’s how you web-swing, here’s how you punch, here’s how you dodge, here’s how you use your first slotted ability. Here’s how you dodge in midair, here’s how you use the Web Wings… we throw a lot at you. And that just comes through iteration, testing, and more iteration.” The studio wanted events to have a lingering impact on Marvel’s New York “The thing that probably we don’t talk a lot about, couldn’t talk about till now is the second mission. Internally, we call it The Aftermath, because we want to show, unlike the first couple games, there’s a cause and effect of these big things happening. So, like you’ll see the devastation in the destruction of the city, from this big Sandman event. The example I give is, when we did that construction mission, in Marvel’s Spider Man [in 2018], there’s the very, very end, Pete webs up the helicopter, right? And it’s webbed up between two buildings, right? It’s super cool. Well, movie magic: if you finish that mission, as soon as you finish it, you turn right back to where that helicopter is, it’s gone. Like nothing ever happened. Well, we wanted all of our big events to have that cause and effect, see the aftermath of that. So, whether it’s that mission or others in the game, you’re going to see a sense of cause and effect across the game. And that’s one of the things we want to show in our world compared to the last couple.” Hailey and the representation of ASL in the game Marvel’s Spider-Man: Miles Morales introduced players to Hailey, a talented artist who communicates with Miles and her friends with American Sign Language (ASL). She makes a return in Marvel’s Spider-Man 2 and is – light spoiler – the focus of one mission in particular. “That certain quest – which I’m gonna try to not go into too much detail – I will tell you, is definitely one of my favorite parts of the game. Not only because of what it is, but how it came to be. Because the team – I can tell you right now, we didn’t go into this game with the idea of making that quest. Definitely did not. But it was something that the team talked about and proposed. And I can tell you, it didn’t fit in the schedule. It didn’t. And this was something that the team was really passionate about, and they went for it… Our entire team was like, ‘hey, let’s figure out how to make this happen’, even down to [it being] one of the last things I reviewed. One of the last things I actually came into the office and reviewed, was that mission, was that quest. I know I’m being super broad, because I don’t want to spoil it for people – you’ll know once you play it what I’m talking about everybody, I promise. And to me, it’s really special. That quest is a great example of how, yes, I’m the creative director, yes, part of my responsibility is defining the vision of the game. But it also is my job to empower the team when they have really great ideas that are going to not only get people excited to work on the game, but also make the game better. And I think that particular quest is a great example of when you empower the team to make the game, they make it better than you could have ever imagined in your head.” On the game’s accessibility features and importance of accessibility for the studio and the industry “Someone asked me the other day what’s been the biggest advancement in gaming over the last, you know, 5,10 years, and I very quickly said: ‘accessibility’. I think that’s what’s been – not just Insomniac, but across the entire PlayStation family and the whole industry – is the amount of accessibility features that we continue to add to our games. For us, it really started a lot with Marvel’s Spider-Man, and then just kept getting added upon through Marvel’s Spider-Man: Miles Morales and then obviously, you know, Ratchet & Clank. And now in Marvel’s Spider Man 2. “I think, you know, our goal is always to find more ways for more players to play it. In many ways, [Spider-Man] is such a character, the characters, Pete, Miles, they’re such a big part of pop culture. They’re in many ways, two of the most popular Super Heroes out there. So, whether you’re, you know, you’re old, like me, or you’re young, everybody wants to be Spider-Man… I think what’s really awesome is that not only are we committed to continue to add accessibility features to every game, but we’re going to continue to add more features, even post-launch, so we’ll continue to add more things. And again, I think it’s whether it’s different settings to make the timing and combat different or timing and swinging different, like all these different sliders, whether it’s visual settings that you can set, you know, audio things… what can we do, so that as many people as possible can play … I think for a lot of us, especially me, it’s things I haven’t either been exposed to before, or I’m learning about myself. But I think it’s extremely important. We always look at other games, right? You’re always looking at what they’re doing. I think you’re gonna see more and more of the industry coming together and sharing more of their knowledge on this, because I think this is something that can make the whole industry much, much stronger, and take our whole entire medium to a whole other level if we make our games playable by anyone.” On Bryan Intihar’s personal favorite moment in the game and why it speaks to the heart of Spider-Man “It’s not really a big spoiler, because you play it early in the game, but my favorite is the mission in Queens with Harry and Pete… because essentially, it is the least Spider-Man content in the game, in many ways. But we all felt it was really important, because that relationship and that friendship is so vital to the game and to the story in understanding where this game story’s gonna go, and how their relationship is going to go through its ups and downs throughout the game. We wanted to make sure that people really understood the history behind those two best friends. “It’s like the least Spider-Man thing, but… the thing I always said early on was like, ‘hey, we want to deliver the fantasy of being these heroes, whether it’s the web-swinging, the suits, the combat. We wanted to live the Super Hero fantasy, but I think the thing that can really help our game stand out is how we show their lives outside the mask. If we show their journeys, their needs, their wants, their problems? How do we show them outside the mask?’. And I feel like that Queens mission is that like magnified times a hundred. And there’s a lot of custom stuff. It takes a lot of belief because those kinds of missions tend to be ones you have to squint a lot during development to see if it’s really going to work. But the team, they crushed it and they made it way better than I could have ever imagined. “What was really great was that whenever we did a usability test that was the first mission I always looked at, whether people liked it or not. Because I was like, if they like that, that means they’re going to buy into the rest of the story and their characters. I mean, obviously the Sandman thing is super cool, because it’s just like ‘oh my god superhero-like bonanza’. But those moments with Harry and Pete in Queens… yeah, that’s what I’ve always wanted from our Spider-Man games.” Marvel’s Spider-Man 2 is out now, only on PlayStation 5. Check out what’s new in Marvel’s Spider-Man 2 on PlayStation.com. More on Marvel’s Spider-Man 2 Marvel’s Spider-Man 2 Photo Mode features detailed: tips to get started Scaling up in Marvel’s Spider-Man 2: how Insomniac created a new version of Lizard Marvel’s Spider-Man 2 builds on accessibility in previous titles and introduces new features How Marvel’s Spider-Man 2 taps into the power of PS5 Marvel’s Spider-Man 2: hands-on report – gameplay details on symbiote powers, combat, PS5 features and more Marvel’s Spider-Man 2: new State of Play trailer, gameplay details Marvel’s Spider-Man 2: New Story Trailer First Look: PS5 Console – Marvel’s Spider-Man 2 Limited Edition Bundle Marvel’s Spider-Man 2 arrives only on PS5 October 20, Collector’s & Digital Deluxe Editions detailed Marvel’s Spider-Man 2 gameplay revealed Marvel’s Spider-Man 2 prequel comic announced for Free Comic Book Day Marvel’s Spider-Man 2 and Marvel’s Wolverine revealed View the full article
  24. The release of the Metal Gear Solid Master Collection Vol. 1 is just around the corner, out October 24. It’s the perfect opportunity for both longtime Metal Gear-heads and new fans alike to dive deep into Metal Gear’s history. Beginning with the early 8-bit foundations of Metal Gear and Metal Gear 2: Solid Snake up through the PlayStation and PS2 masterpieces Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater, players will experience the evolution of tactical stealth gameplay, in-game political intrigue, and complex social themes over time, all in one action-packed package. Let’s take a look at some key main games in the series—including those included in the Master Collection Vol. 1 Metal Gear Release Year: 1987 (Included in Metal Gear Solid Master Collection Vol. 1) The original Metal Gear made a huge splash upon its 8-bit Japanese debut in 1987, releasing internationally a few years later. Metal Gear introduced many of the elements that would come to define the series throughout: Foxhound agent Solid Snake, the eponymous Metal Gear, and stealth-focused gameplay. Snake infiltrates several highly-armed complexes in a high-stakes rescue mission, navigating carefully to avoid detection by foes in a top-down view. Metal Gear 2: Solid Snake Release Year: 1990 (Included in Metal Gear Solid Master Collection Vol. 1) Solid Snake embarked on his second mission in 1990, taking him to Zanzibar Land in a rescue-and destroy mission to take down the Metal Gear D super weapon. More advanced enemy behavior was added, such as reacting to noises the player made and a wider field of view to spot Snake, while players were given more movement skills like kneeling and crawling. While Japan was enjoying this game at the start of the 90s, players abroad would need to wait 16 years for an official release. Snake’s Revenge Release Year: 1990 (Included in Metal Gear Solid Master Collection Vol. 1) Instead, players in North America and Europe got this alternative sequel, made in response to the positive reception of Metal Gear. A mass-production facility manufacturing Metal Gears has been taken over by terrorists, and now Snake must lead a three-man Foxhound unit to infiltrate and secure the facility. Alongside the top-down stealth sections and puzzle-solving that made Metal Gear beloved, Snake’s Revenge also features new side-scrolling action sequences–just one unique twist in a game that’s chock-full of story surprises. Metal Gear Solid Release Year: 1998 (Included in Metal Gear Solid Master Collection Vol. 1) After skipping an entire generation, Metal Gear made a surprise return after the better part of a decade on the PlayStation. For many gamers, this was their introduction to the Metal Gear series–and it turned them into fans for life. Antagonist Liquid Snake and his crew has hijacked the Alaskan island of Shadow Moses–a secretive weapons complex–and home to the advanced weapon Metal Gear Rex. The legendary agent Solid Snake has been summoned to face down his former teammates at Foxhound. With the aid of Rex’s designer (and recurring Metal Gear series favorite) Otacon, Snake must once again stealthily infiltrate a huge military complex with the fate of the world in the balance. Using the 3D technology and the CD storage of the PlayStation, Metal Gear Solid was able to present a stunning experience, expanding tremendously on the original 8-bit gameplay and weaving an intriguing story through robust voice acting and cinematic presentation methods that had been impossible just a decade before. Players were also surprised at unique, creative fourth-wall breaking moments, like Psycho Mantis examining Memory Cards to comment on the games players had enjoyed previously and making players solve a puzzle by looking at the back of the game’s case. Metal Gear Solid is still considered one of the most beloved and influential games of all time by many. Fans hungry for more missions to embark as Snake were treated to the challenge and variety of Metal Gear Solid: VR Missions (1999, a.k.a. Special Missions in PAL regions – also available with Metal Gear Solid Master Collection Vol. 1). The collection also includes Metal Gear Solid: Integral, originally released in Japan as an expanded edition of the game including extra VR missions, difficulty settings, and more. Metal Gear Solid 2: Sons of Liberty Release Year: 2001 (Included in Metal Gear Solid Master Collection Vol. 1) When Metal Gear Solid 2 was announced for the then-upcoming PlayStation 2, the gaming world was set alight. Millions of Metal Gear fans the world over were eager to get their hands on any and all coverage of the upcoming game, which promised to be a graphical and gameplay experience unlike anything yet seen. Little did anyone know that they were going to be shocked by one of the biggest gaming plot twists of all time. While the pre-release material focused on Solid Snake as the main character, it turned out that the majority of the game instead focused on a completely new character, Raiden–a move which inspired a great deal of discussion, but played perfectly into the game’s themes of information manipulation and perceptions of reality. MGS2 showcased the PS2’s power to create a murky, mystery-filled world filled with political intrigue and complex themes about information in the digital age. Gameplay-wise, more processing power meant enhanced reactions from enemies, adding more depth to the espionage. Fortunately, new elements like first-person aiming, enemy distractions, and more hiding spots give you plenty of ways to outwit and outrun. Metal Gear Solid 3: Snake Eater Release Year: 2004 (Included in Metal Gear Solid Master Collection Vol. 1) After the intense modern-day drama of MGS2, in 2004 we went back a bit… way, way back to the height of the Cold War between the US and the Soviet Union. In a time fraught with global political tension, operative Naked Snake is sent into the heart of Soviet-controlled territory to take down The Boss, a supremely talented agent who has defected… and Naked Snake’s mother figure. Breaking from the mostly-indoors environments of previous Metal Gear games, Snake Eater is set in the jungles of southern Soviet territory. This new setting provided some new ways to approach the series’ trademark stealth gameplay, such as outdoor camouflage gear (including the hilariously effective crocodile cap), but also presented new hazards. Close-range combat was revised and expanded with the new CQC (Close Quarters Combat) system, which would continue to be featured in subsequent installments. A new challenge was keeping track of Snake’s stamina, which would gradually drain in the harsh jungle wilderness and could be affected by severe injuries. (Odds are that if you’ve played Snake Eater, you’ve definitely had to feed Snake something odd to keep his stamina up.) Snake Eater remains a series favorite to many, and with a remake set to debut in the future, now’s a great time to revisit this riveting survival adventure. Metal Gear Solid: Portable Ops Release Year: 2006 The PSP debut of the Metal Gear Solid series introduced a new style of stealth gameplay to complement the small screen. In the aftermath of Snake Eater, Naked Snake has been accused of treasonous activity and imprisoned. He escapes and sets out to reveal the current rogue leader–but he’ll need to recruit a team of soldiers to do so. What sets Portable Ops apart from other games in the series is its focus on squad-based operations. Players control one character out of a squad of four, each with unique abilities, changing at swap points as necessary to complete missions. Metal Gear Solid 4: Guns of the Patriots Release Year: 2008 The saga of Solid Snake drew to its end in 2008 as Metal Gear Solid 4 released on PlayStation 3. From the outset, MGS4 was used as a showcase of the PS3’s cutting-edge HD visuals, garnering attention and praise even before the console went on sale. Debuting to massive fan expectations, MGS4 fulfilled its promise as a graphical and gameplay powerhouse. Even now, the PS3 original still looks stunning, showcasing a tumultuous world in the throes of large-scale military combat. Elements like the advanced-camouflage OctoCamo and the feature-changing FaceCamo were key showcases for the hardware. Switching from the third-person overhead view of previous installments to more traditional action game camera gives players a sense of chaos all around them. Not only do players have to utilize Snake’s stealth and combat skills, but also keep control of his troubled Psyche. A complex and challenging story helps deliver a more than fitting final mission for a gaming icon. Play Video Metal Gear Solid: Peace Walker Release Year: 2010 A hidden gem of the Metal Gear saga, Peace Walker was developed for the PSP in 2010 before eventually making its way to the PlayStation 3 in 2011. It’s the mid-70s, and Costa Rica is under siege. Big Boss and his army, the Militaires Sans Frontieres, are tasked with freeing the country. Peace Walker builds upon Portable Ops’s recruitment system while also bolstering multiplayer. For the first time, players can take on their stealth missions with other players in co-op operations, which opens up a wealth of new actions designed for the comrades-in-arms to aid each other–all while keeping established Metal Gear staples like stealth and CQC. It’s a key game in the development of future Metal Gear titles, both gameplay- and story-wise. Play Video Metal Gear Rising: Revengeance Release Year; 2013 While fans took time to digest Raiden’s debut in Metal Gear Solid 2, there’s no denying that by Metal Gear Rising the agent had become beloved by many. Enter Revengeance, a collaboration between series’ developer Kojima Productions and the stylish-action wizards at Platinum Games. Now decked out in the array of Cyborg Ninja-esque enhancements he was given in Metal Gear Solid 4, Raiden drops any pretense of stealth and instead uses his high-frequency blade to cut through every foe that stands in his way. Despite being a marked departure from the familiar Metal Gear stealth, the intense, over-the-top action gameplay, packed with stunning setpieces and an ensemble cast of wickedly memorable villains, won over old and new fans alike. Play Video Metal Gear Solid V: Ground Zeroes Release Year: 2014 The story of Metal Gear Solid V is so grandiose and ambitious that it took two games to contain. Ground Zeroes, released in 2014, served as the connecting tissue between Peace Walker and The Phantom Pain. It’s a shorter adventure than most of the other MGS titles, but its main mission and side missions offer plenty of the stunning visuals and strategic stealth and combat gameplay fans have come to love along with plenty of juicy story bits to chew on. Ground Zeroes is a first taste of the more open-world structure that would define Phantom Pain, giving players a huge variety of options to infiltrate Camp Omega. It’s a perfect appetizer for the main course, which came a year later. Play Video Metal Gear Solid V: The Phantom Pain Release Year: 2015 And finally, released in 2015, we have Metal Gear Solid V: The Phantom Pain, one of the most-acclaimed PlayStation 4 games of all time. Expanding greatly upon the open-world mechanics first seen in Ground Zeroes, The Phantom Pain opens with Big Boss awakening after a nine-year coma and taking up the mantle of “Venom Snake” to lead a new mercenary group, the Diamond Dogs. As you travel through the sprawling environments of Soviet-controlled Afghanistan–on foot, on horse, even on tank–you’ll find myriad ways to explore, progress the story, and approach combat through both traditional stealth gameplay and CQC combat. The new buddy system allows Venom Snake to call upon AI-controlled companions on missions, forming bonds with them, as well as finding members to staff Mother Base in an expansion on Portable Ops and Peace Walker’s recruitment system. In addition to its sprawling single-player mode, The Phantom Pain also offers two online gameplay modes: the competitive Metal Gear Online and a unique “Forward Operating Bases” base-building mode, where players can establish a facility to generate resources for the single-player game–which must be defended from invading players. For longtime Metal Gear fans – what was your jumping-on point for the stealth franchise? And for newcomers, what will be your first mission when the Metal Gear Solid Master Collection Vol.1 launches on October 24? View the full article
  25. Name: XBox - Warm Snow – Launch Trailer Category: Gaming Industry Videos Date Added: 10/20/2023 Submitter: Commander Fury Warm Snow – Launch Trailer XBox - Warm Snow – Launch Trailer

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