Content Type
Profiles
Forums
Store
Articles
Events
Blogs
Everything posted by Commander Fury
-
Before Escape Academy, Coin Crew Games produced location-based entertainment (LBE) experiences such as escape rooms and arcade cabinets. Producing an escape room called Space Squad in Space is how Wyatt Bushnell and Mike Salyh met, placing them on the path to founding Coin Crew Games. The original goal for the studio was to design casual arcade experiences for large groups of friends to have some friendly competition. These first arcade cabinets took the shape of the licensed racing machine Hot Wheels: King of the Road and Coin Crew Game’s first original title, Battle Bowling. Battle Bowling pits up to four people against each other who must frantically spin a large orb to navigate a hazardous track and knock over the most pins. It will bowl your mind. During the development of our third cabinet, the pandemic struck, forcing the closure of physical entertainment spaces. We figured out how to translate our talent and experience into a digital title. This exploration brought us to the idea of bringing the escape room experience to the digital space. And thus, Escape Academy was born! The difference in physical versus digital and making the transition Unlike most digital titles, physical experiences range from three to sixty minutes, so a key component is ensuring the game is immediately understandable with zero tutorialization. Players need to understand the objective simply by looking at the cabinet. Becoming practiced at simplicity was a key component in making Escape Academy accessible. In the case of Hot Wheels: King of the Road, the goal is simple. Outdrive your friends and be the first to the finish line. Regarding puzzle design, an essential component is building clues and ways for players to deduce the solution. In real-life escape rooms, everything is a potential clue at first glance, so players spend much of the experience inspecting objects to determine their relevance to the puzzles. To recreate this digitally, every object in the environment must be programmed as an interactable, which posed a challenge scope-wise. This engineering limitation made us decide to be very selective about what pieces of the environment became interactable, which afforded us much control over guiding the player’s path through the room. This was a critical way that balanced our rooms and ensured that all the puzzles remained accessible instead of overwhelming. Naturally, this “balancing” process takes some trial and error. However, Coin Crew Games had already established a rigorous playtesting regiment for their physical experiences which was another essential part of the process needing a digital translation. In the past, we would observe people playing and note how they moved through the space, their body posture, and how many quarters they put into the machine. The shift to digital evolved into running 2-6 playtests a week while the players’ screen shared their game view and team members observed the play patterns. We encouraged our playtesters to discuss their thought processes while solving puzzles to hone in on misleading clues. Art and environment Operating in the digital space allows for immense latitude in environment design because the laws of physics, space constraints, or pesky safety waivers no longer restrain us. However, we had to establish certain pillars around our environment design to service the gameplay and keep things focused. The most important principle we established was to have the setting of each room allow for varied but thematically consistent puzzles. Placing a computer-based, binary cipher in the cafeteria wouldn’t feel right thematically, and placing an entire escape room level inside the janitor’s closet wouldn’t allow for a deep pool of diverse puzzles. Pictured above is the level “Escape Artist,” which was themed around art class, unlocking the ability to lean into spatial reasoning and other visually driven puzzles. Another piece of escape room design that digital environments allowed for flexibility in was the rooms’ “ticking clocks,” aka the in-universe reason for there to be a time limit. Things such as the flooding tower or the burning library are ticking clocks that are only possible in the video game medium. After confirming that a room’s theming could adequately supply the puzzle design space, narrative and puzzle teams worked together to establish exciting stakes that could be represented in level through art, sound, and the story. Iteration and expansion The ability to update, iterate, and respond to feedback within the product itself is yet another vast boon that digital titles offer, and it’s one we’ve done our best to take advantage of in a myriad of different ways. In the case of our upcoming DLC, Escape from the Past, we’re telling a prequel story centered around a whodunnit at the Academy that gives the player agency over the mystery itself. Without giving players a chance to solve the case in level, we feared the “whodunnit” would feel unsatisfying. This challenge forced us to push our escape room mechanics to their limits. We explored ways to give our players agency in the mystery and enmesh the narrative more tightly with the puzzles to lean into the premise. This resulted in hiding related clues throughout all levels, allowing players to identify the culprit. We also developed a new mechanic that features a branching sequence in the final level that takes players on a different puzzle path depending on which faculty member they accuse of being the culprit. We’re not going anywhere After releasing our first digital title, the Coin Crew Games team was delighted to be met with such a warm welcome to the indie development scene. The interactions with players, developers, and the PlayStation Indies team have been stellar, and we can’t wait to keep working with everyone to build exciting digital experiences that leverage our physical background. Don’t forget to keep your eyes peeled for Escape Academy: Escape from the Past, releasing June 19, and future Escape Academy updates. View the full article
-
Name: PlayStation - Moving Out 2 - Release Date Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/16/2023 Submitter: Commander Fury Moving Out 2 - Release Date Announcement Trailer | PS5 & PS4 Games PlayStation - Moving Out 2 - Release Date Announcement Trailer | PS5 & PS4 Games
-
SEGA is pleased to announce that Like a Dragon Gaiden: The Man Who Erased His Name is slated for release on Nov. 9, 2023 Pre-orders are now available and the first official trailer for the game has been released. Pre-order for the PlayStation® Store will start at a later date. A brand-new title that depicts Kazuma Kiryu’s story after the events of Yakuza 6: The Song of Life. Featuring improved combat, new stages, and characters, an abundance of entertaining minigames, and a star-studded cast! Story An Untold Story from Kazuma Kiryu’s Point of View – What must you sacrifice to protect the ones you love? Having faked his own death to protect his loved ones, Kazuma Kiryu, the once-renowned yakuza, now lives in obscurity. He occasionally receives missions as a secret agent for the Daidoji Faction, a shadowy organization that once operated as a fixer for the government. Kiryu’s very existence is kept a closely guarded secret within Daidoji. There he languishes away each day in his self-imposed solitude. Until one day, somebody arrives to drag Kiryu back into the fold. ULTIMATE COMBAT WITH TWO HIGH-IMPACT FIGHTING STYLES Dynamically switch between the Yakuza and Agent fighting styles in visceral melee combat. With the Yakuza Style, strike fear into enemies by unleashing wildly aggressive moves powered by Kiryu’s unparalleled strength and flair. Alternatively, up the ante with the Agent Style by delivering blows with absolute speed and precision, while using an array of high-tech gadgets like electrified bind wires to stun enemies and then send them flying. Strategically adapt to the situation and leverage both styles to dominate and destroy hordes of enemies. *Images may vary from the final product. Cast Kazuma Kiryu(Takaya Kuroda) Kosei Shishido(Yasukaze Motomiya) Yuki Tsuruno(Yoshiyuki Yamaguchi) Akame(First Summer Uika) Homare Nishitani III(Kim Jaeuck) Kihei Hanawa(Hiroki Tochi) Location Sotenbori, Osaka Sotenbori, Osaka serves as the main setting of the game. Isezaki Ijincho, Yokohama Product Information: TitleLike a Dragon Gaiden: The Man Who Erased His NameRelease Date11/9/2023 (Thu)PlatformPlayStation®5 / PlayStation®4 .LanguageSubtitle: English / Voice: JapaneseWebsitehttps://ryu-ga-gotoku.com/gaiden/asia_en/CopyrightⒸSEGA View the full article
-
Name: PlayStation - Guilty Gear -Strive- | Road to Evo Top 8 EU | PlayStation Esports Category: Gaming Industry Videos Date Added: 06/15/2023 Submitter: Commander Fury Guilty Gear -Strive- | Road to Evo Top 8 EU | PlayStation Esports PlayStation - Guilty Gear -Strive- | Road to Evo Top 8 EU | PlayStation Esports
-
Name: PlayStation - Crossfire Sierra Squad - Summer Game Fest Trailer | PS VR2 Games Category: Gaming Industry Videos Date Added: 06/15/2023 Submitter: Commander Fury Crossfire Sierra Squad - Summer Game Fest Trailer | PS VR2 Games PlayStation - Crossfire Sierra Squad - Summer Game Fest Trailer | PS VR2 Games
-
Name: PlayStation - Guilty Gear -Strive- | Road to Evo Top 8 NA | PlayStation Esports Category: Gaming Industry Videos Date Added: 06/15/2023 Submitter: Commander Fury Guilty Gear -Strive- | Road to Evo Top 8 NA | PlayStation Esports PlayStation - Guilty Gear -Strive- | Road to Evo Top 8 NA | PlayStation Esports
-
Name: PlayStation - MLB The Show 23 - Negro Leagues Baseball Museum Charity Pack Reveal | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 06/15/2023 Submitter: Commander Fury MLB The Show 23 - Negro Leagues Baseball Museum Charity Pack Reveal | PS5 & PS4 Games PlayStation - MLB The Show 23 - Negro Leagues Baseball Museum Charity Pack Reveal | PS5 & PS4 Games
-
Arriving June 20 for PlayStation 4 and PlayStation 5, The Elder Scrolls Online: Necrom introduces a brand-new way to play with the introduction of the Arcanist class. Boasting three unique skill lines and an all-new combat mechanic called the Crux system, Arcanists wield the eldritch powers of Apocrypha to obliterate their foes and protect their allies. Get the inside scoop on each of the Arcanist’s three new skill lines from Brian Wheeler, Lead Combat Designer for ZeniMax Online Studios, and discover the arcane powers you can wield when exploring the Telvanni Peninsula and worlds beyond. Herald of the Tome “The Herald of the Tome skill line is designed mostly around dealing damage to your enemies,” explains Wheeler. “There’s a wide variety of abilities here too, with some dishing out area-based effects while others focus on specific targets. There’s versatility in how you want to inflict pain on your enemies.” When in design, the team knew the Arcanist had to stand out, so they focused on themes of cosmic horror and Hermaeus Mora’s Black Books, opening an eldritch portal to a wide selection of powers. “Some abilities have a very crisp and precise look, while others are more chaotic and visceral,” says Wheeler. “In our testing, we saw players load up their entire action bar with Arcanist abilities, so we wanted to ensure that this skill line had a wide breadth of supporting visuals.” If any one ability captures the feel of the Herald of the Tome skill line, it is Fatecarver, which makes powerful use of the class’s new combat mechanic. “We wanted players to channel pure arcane energy into a beam they could aim anywhere without requiring a target while also interacting with our new Crux system,” explains Wheeler. “The more Crux you have, the harder the beam hits when you cast it.” Curative Runeforms “Curative Runeforms adds healing and support to the Arcanist suite of abilities,” says Wheeler. “Like the Herald of the Tome line, you can find some good synergies here blending single-target and area-based healing along with some new toys like Apocryphal Gate, granting mobility via a pair of portals.” Being able to quickly identify what heals and what hurts is vitally important in the heat of battle, so the team made sure that despite having shared origins in Apocrypha, the damaging and healing skill lines appeared distinct. “This skill line has less ‘brutal chaotic’ looks to it, and we leaned into some of the watery or inky feel of Apocrypha,” says Wheeler. “For example, Arcanist Domain has a watery edge around its ability while also showing a cool animation as you fling out runes.” Soldier of Apocrypha “The Soldier of Apocrypha skill line is focused mostly on taking damage and surviving,” explains Wheeler. “But there’s also some utility and support abilities to help control your foes. This includes several shield abilities that we refer to as ‘living buffs.’ These buffs aren’t just stat bonuses, as they also react to enemy actions by damaging them back or healing you! Because of this focus, in addition to crown control, you can enjoy a lot of quick firing and self-focused abilities when welding the Soldier of Apocrypha skill line. “A tank’s primary job is to protect their allies while absorbing any enemy damage onto themselves, so we gave the Arcanist a taunt. This is the first time a class in ESO has been given this functionality without relying on other skill lines.” The ability to taunt your foes is vitally important, but so is surviving the inevitable onslaught that comes as a result. “Runespite Ward is one of the Arcanist’s standout abilities, as it provides great boosts to defense. One of the morphs for this ability, Impervious Runeward, provides even more armor during its first second, giving you the opportunity to time it to get maximum damage mitigation and retaliation!” Unknowable powers await This is, of course, just a brief introduction to some of the eldritch powers that are available to you with the all-new Arcanist class. In addition to the three unique skill lines above, the Crux system allows you to further empower your abilities and customize the way you play. Want to learn more? You’ll need to uncover the class’s weird and wondrous new abilities for yourself when The Elder Scrolls Online: Necrom arrives June 20 on PlayStation 4 and PlayStation 5—good luck, and we’ll see you in Tamriel! View the full article
-
MLB The Show 23 introduced a new game experience celebrating the rich history of the Negro Leagues called Storylines. We couldn’t be happier with the overwhelmingly positive response to this new game experience passion project for the development team. Storylines wouldn’t have been remotely possible without the amazing partnership with the Nego Leagues Baseball Museum and its President, Bob Kendrick. A few short weeks ago, plans to build a brand-new museum were announced. The Negro Leagues Baseball Museum is the world’s only museum dedicated to preserving and celebrating the rich history of African American baseball and its impact on the social advancement of America. In partnership with Major League Baseball, The Players Association, Sony Interactive Entertainment, and the Negro Leagues Baseball Museum. Play Video From today through June 30, only on US digital platform stores where MLB The Show is sold, you can purchase the Negro Leagues Baseball Museum Charity Pack ($4.99 USD). PlayStation and San Diego Studio will donate 100% of the proceeds* from this pack after store platform fee deductions are applied to the Negro Leagues Baseball Museum. Your purchase of the Negro Leagues Baseball Museum Pack grants you: 6,500 Stubs, eight Sanford Greene Storylines NLB bat skins, and one banner for use in MLB The Show 23. Once acquired, items can be redeemed upon booting the game. Information on items redeemed should be listed in your profile mail inbox. These items are not eligible to be sold on the marketplace. This is in addition to the dollar donation PlayStation and San Diego Studio will make to the museum for every MLB The Show 23 Captain and Digital Deluxe Edition sold in the United States until December 31, 2023. These donations will help support the museum’s recently announced fundraising campaign to build the new 30,000-square-foot Negro Leagues Baseball Museum campus adjacent to the Buck O’Neil Education Center. Which is housed in the former Kansas City Paseo YMCA, the historic building where Andrew “Rube” Foster established the Negro Leagues in 1920. We couldn’t be more excited to continue our groundbreaking partnership with the museum and its goals to educate, enlighten, and inspire. By celebrating the rich history of the Negro Leagues, thank you! *PlayStation will donate 100% of the proceeds to the Negro Leagues Baseball Museum after store platform fee deductions are applied. A minimum of $3.49 USD per pack sold will be donated. This purchase is not tax deductible. That’s not all… June Forecast Video Swing into summer with the new June Live Content video. Play Video Mini Seasons: All Gold Everything Challenge* View and download image Download the image close Close Download this image Are you looking for a new challenge but might need more time for an entire season in MLB The Show 23? Then Mini Seasons are just the thing for you. Build a squad of all gold or common players, then complete 28 regular season 3-Inning games and win the Mini Seasons Championship to earn Captain Series Kevin Gausman and Captain Series Paul Goldschmidt in the Mini Seasons: All Gold Everything Challenge. Ranked 3 Program* View and download image Download the image close Close Download this image Bring your best Diamond Dynasty squad to compete in the Ranked 3 Program available today. Play Solo 1v1 or Co-Op with friends, in 2v2 or 3v3 action, and get your Ratings up to earn progress in the Ranked 3 Program. By doing so, you’ll get your mitts on several packs, including the World Series Choice Pack featuring Kaiju Series Carlos Correa and Incognito Series Andre Dawson. Father’s Day Program* View and download image Download the image close Close Download this image Celebrate Father’s Day with MLB The Show 23 in the Father’s Day Program, found in Other Programs. Take on brand-new Moments, Missions, a Conquest Map, and the Have a Catch Event to earn progress to unlock famous father-son duos in the game. Add these to your roster as well as XP, Stubs, and Packs along the way. The Father’s Day Program begins Thursday, June 15th, at approximately 12 pm PDT. Future Stars Other Program* In addition, there’s more content coming in June. The Future Stars Series shines a spotlight on up-and-coming players from around the League. Starting June 23rd around 12 pm PDT, take on the Future Stars Program, available in Diamond Dynasty Other Programs, in MLB The Show 23. Complete Moments and Missions focused on Future Stars Series players, face off against the Showdown Final Boss and conquer the Future Stars Conquest Map to unlock new Diamonds for your squad. *Internet connection required to receive updates and rewards. An internet connection and PlayStation Plus membership are required for online multiplayer. PlayStation Plus is a paid-for ongoing subscription and a recurring fee will be charged automatically at the frequency chosen by the consumer at purchase until canceled. Age restrictions apply. Full PS Plus terms: play.st/PSPlusTerms. View the full article