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Name: PlayStation - Monster Menu: The Scavenger's Cookbook - System Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/09/2023 Submitter: Commander Fury Monster Menu: The Scavenger's Cookbook - System Trailer | PS5 & PS4 Games PlayStation - Monster Menu: The Scavenger's Cookbook - System Trailer | PS5 & PS4 Games
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Name: PlayStation - Fatal Frame: Mask of the Lunar Eclipse - Story Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/09/2023 Submitter: Commander Fury Fatal Frame: Mask of the Lunar Eclipse - Story Trailer | PS5 & PS4 Games PlayStation - Fatal Frame: Mask of the Lunar Eclipse - Story Trailer | PS5 & PS4 Games
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The Wizarding World beckons when Hogwarts Legacy launches on PS5 and PS4 February 10. Crafting the magical grounds of everybody’s favorite magical school is a labor of love by the dedicated team at Avalanche. Explosions of color and light erupt from students’ wands across Hogwarts, harnessing the graphical potential of the PS5. Players can soar through the open world atop their sturdy broom or loyal mount, tapping into the super-fast SSD loading in the fantastical environment. Starting this year, it’s now easier than before to find a PS5 thanks to increased console supply, which is great news for prospective Hogwarts students. To help players get a sense of what’s in store, Hogwarts Legacy Jose Villeta, Director of Software Engineering, shares some developer insights on how the Avalanche team tapped into the PS5 to enhance the magical journey. We’re also excited to announce a brand new, limited edition Hogwarts Legacy DualSense wireless controller coming to the US and UK to celebrates the game’s launch on PS5. Artists Vanessa Palmer and Jeff Bunker at Avalanche Software talk about the design inspiration behind this magical DualSense controller. Play Video Making magic with PlayStation 5 What were your first impressions when first learning about the power and capabilities of the PS5, from a developer perspective? Since the first day I got early disclosure about the PS5, I knew we had on our hands a great gaming console. My video game career started with the launch of the original PlayStation and to know how much technology advancements have occurred since then was a dream come true. The DualSense controller felt next-generation right away. The fast accessing of assets through super-fast SSD combined with stunning 4K graphics and visuals set a foundation of what we will be able to deliver for our game. What are the most significant ways that developing the PS5 version of Hogwarts Legacy enhances the overall experience for the player? As we designed our game, we built it around the following five tech pillars. DualSense controllerFast loading times3D audio4K graphics and visualsActivities and Game Help Each of these pillars contributed to the development of a complete, groundbreaking, gaming experience. We invested and leveraged the power of PS5 around them. From controlling our player avatar on foot or flying on broom to fast traveling to multiple game locations in a large open world to an audio sensory 3D experience to stunning, great looking environments and characters to the mission tracking and immersive gameplay, the PS5 version of Hogwarts Legacy allows the player to be the wizard or the witch wants to be on the Wizarding World universe. Visually-stunning magic is a cornerstone of the Wizarding World. How does Avalanche tap into the PS5’s capabilities to create visual effects that “sell” the fantasy of the game’s spells? From the early development days, we wanted to make sure we deliver amazing visual effects for all the spells and magic around the Wizarding World. Leveraging Unreal Engine, next-generation Niagara visual effects system combined with large computing and rendering capabilities of the PS5, Hogwarts Legacy delivered dozens of unique spells, each one with its own casting, impact and area of effect graphical presentation and treatment. We built a visual language for each spell and as you gain experience you get access to more powerful and advanced visual effects. The DualSense wireless controller offers a unique level of immersion thanks to its haptics and adaptive triggers. What implementation of the DualSense wireless controller are you most excited about in Hogwarts Legacy? The DualSense wireless controller enabled us to build a unique gaming experience leveraging key technologies like adaptive triggers, haptic feedback, LED light feedback, touchpad usage, speaker audio and tilt controls. The most exciting part of our game is the amazing combat experiences controlling your wand and casting all kind of unique spells. The combination of adaptive triggers with haptic feedback made our combat encounters felt authentic and totally immersive. You feel like you are in total control of your avatar and as you perform combos and finishers you get rewarded with stunning visual effects and enemy reactions. Hogwarts Legacy DualSense wireless controller We’ve said it before: The PlayStation 5 DualSense wireless controller is an extension of your wand in Hogwarts Legacy, seemingly putting the magic of the game directly in your hands. We’ve also detailed the DualSense features that will connect you with that magic, from haptic feedback providing unique sensations throughout the game to adaptive triggers that enhance spellcasting. Extending well beyond just spells, the DualSense wireless controller immerses you in Hogwarts Legacy’s 1800s wizarding world like never before, letting you feel the flap of a hippogriff’s wings and sense whispers of the mysterious Ancient Magic. With that in mind, we were really excited at the prospect of creating a limited edition Hogwarts Legacy DualSense controller. We knew we wanted something special that looked as good as it felt to hold. But when it came time to land on a specific design, that was a much more difficult process to parse. The Wizarding World franchise has so many elements to pull from, how could we possibly distill this game down into a single controller design? Do we go with a wand motif to represent that connection with the controller? Perhaps we lean into Hogwarts Legacy’s unique Ancient Magic themes? What about drawing inspiration from the four Hogwarts houses, or even “light” and “dark” to represent the choices you can make? But through the many ideas we had to choose from, we always came back to the thing that lies at the center of this whole experience: Hogwarts itself. With so much consideration and thought being put into this design, I went directly to Avalanche Software Artist Vanessa Palmer and Art Director Jeff Bunker to get some insight into how the design of the limited edition Hogwarts Legacy DualSense wireless controller came to be: Vanessa Palmer: “We wanted the controller design to combine magic with the decorative elements of the Victorian period. The sweeping magic and stars draw you to Hogwarts itself, creating a blend unique to our game and time period.” Jeff Bunker: “We are thrilled to have had the opportunity to work with the PlayStation team on the creation of this new DualSense controller for the upcoming game, Hogwarts Legacy. Our goal was to bring a hint of the in-game experience into the player’s hands…literally. Many themes were considered, from the representation of the different houses, magic wands, beasts or even the sorting hat. But it was clear very early that we should focus on the star of the game, Hogwarts itself. So we centered the iconic castle and incorporated swirling motifs of Ancient Magic into the design, highlighting the player’s special role within the story. “From the beginning, we had a vision of a simple, clean and sophisticated aesthetic. White, blue, and aqua, amongst a number of other colors, were tried but in the end, we chose matte black as the primary color for the controller, not only because it contributed to our desired aesthetic, but also because it hints at the darker themes that players can expect in the game. To add a touch of authenticity, we incorporated old-gold Victorian intaglio etching into the designs of the castle and Ancient Magic swirls, highlighting the era in which the game takes place. “It was an exciting and fun process to bring a piece of the virtual world of Hogwarts Legacy into the real and interactive physical world of the controller. We can’t wait for players to get their hands on it and fully immerse themselves in the game.” At Avalanche, our passion for the Wizarding World is poured into everything we do, whether it’s bringing fans an authentic Wizarding World video game experience or creating a custom controller with which to play it. We hope fans love the limited edition Hogwarts Legacy DualSense controller as much as we do. Get it directly from PlayStation The DualSense Wireless Controller – Hogwarts Legacy Limited Edition will be available in limited quantities and exclusively on direct.playstation.com in the US and UK only. In the U.S., starting at 10AM PT on Friday, February 10, 2023, DualSense Wireless Controller – Hogwarts Legacy Limited Edition will be available for pre-order (while supplies last) on direct.playstation.com with a US launch date of February 28, 2023. In the UK, starting at 10AM GMT on Friday, February 10, 2023, DualSense Wireless Controller – Hogwarts Legacy Limited Edition will be available for purchase (while supplies last) on direct.playstation.com with a UK launch date of February 10, 2023. Stay tuned to direct.playstation.com for more information. Hogwarts Legacy launches on PlayStation 5 February 10. View the full article
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Name: PlayStation - We Love Katamari Reroll + Royal Reverie - Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/09/2023 Submitter: Commander Fury We Love Katamari Reroll + Royal Reverie - Announcement Trailer | PS5 & PS4 Games PlayStation - We Love Katamari Reroll + Royal Reverie - Announcement Trailer | PS5 & PS4 Games
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Forge your path and create a legacy in Season 2 of Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0. In addition to a new map that will be featured in Resurgence and DMZ game modes, the new season brings Ranked Play, additional Multiplayer maps, and a handful of franchise-favorite game modes like Infected, Gun Game, and Grind. Unlock five new free functional weapons, test your skills in the Path of the Ronin Challenges, and dominate with the new Operator, Ronin. Season 2 launches on PlayStation on February 15. Call of Duty: Warzone 2.0 — Introducing Ashika Island Play Video Ashika Island is a centuries-old village under siege by Shadow Company forces. Navigate an ancient shipwreck and ruins, a modern town center, a beach club, a port, an organic farm, or the fortified castle standing over the island. Ashika Island has its own secrets to uncover, often rewarding intrepid explorers. Its points of interest include: Ōganikku Farms – The majority of the northwestern sector of Ashika Island is comprised of mixed agricultural, residential, and industrial use, along with old shoreline defenses. Town Center – Impressive sea wall defenses, a Ferry Terminal, tourist facilities, a semi-circular City Hall structure and more highlight this point of interest. Beach Club – Further southwest of the Town Center, and east of the Port is an aquarium and Beach Club and open-air swimming within the southwestern ocean beach. Tsuki Castle – The higher ground in the center of Ashika Island is dominated by an ancient castle with multiple fortifications, cherry blossoms in bloom, and a natural defensive hill along the southwestern side of the structure. Port Ashika – The southwestern edge is dominated by rocky bluffs, and a port named after the island. Expect a variety of industrial warehouses, offices, a comms tower as you venture towards the ocean. Residential – On the lower ground below the castle battlements to the north, and east of the Farms and allotments sits some residential housing between a couple of industrial structures. Shipwreck – The inclement weather and hazardous shoreline spelled doom for two cargo tankers. Both vessels have run aground here, and the Shipment containers they were carrying have been mostly saved and stacked in a pleasing manner. Resurgence Returns: Available for all squad sizes – Solos, Duos, Trios, and Quads – within regular Playlist updates throughout the season, Resurgence Mode allows for multiple respawns, as long as one squad member is still standing. If a squad member is eliminated while one or more squad members are still alive, a countdown will appear beside their name. When this countdown hits zero, they will redeploy to the Drop Zone. This countdown can be shortened by your squadmates performing specific in-game actions such as eliminating enemies. This countdown grows longer with each circle collapse until the final few circles — where all redeploys, save for those bought through a Buy Station — are disabled. The last squad standing wins. Exclusive features to Ashika Island Restore Honor (Launch, Resurgence): Every Operator on Ashika Island will drop a dog tag upon death, which can either be picked up by a squadmate or themselves after redeploying. Doing so grants a small Cash reward and a single UAV ping that marks both enemy threats and nearby Supply Boxes. Search and Seizure (In-Season, Resurgence): Reclaim a stolen vehicle from Shadow Company forces on the island. Operators must neutralize any guards near the vehicle, then grab the dropped key and get the vehicle to its designated drop-off point. Expect heavy resistance en route to your destination. Data Heist (In-Season, Resurgence): A new Public Event, the Data Heist occurs during the second circle collapse, when three uplink stations come online around the map. Squads can hack into and remain near the uplink station to gain intel. Eliminate incoming Shadow Company forces to speed up the download process. Enemy Operators can halt progress by contesting the station area directly or by using a DDoS Field Upgrade. Squads that successfully download the intel from two or three uplink stations will receive increased rewards, such as a random Killstreak or even an Advanced UAV. Redeploy Drones (In-Season, Resurgence): Redeploy Drones are the high-risk, high-reward way to reposition around Ashika Island. Simply hook a cable up to the drone via interaction, then launch up and parachute to a distant location. Drones occasionally change position during the match and can be targeted by lock-on missiles. New Rusher Combatant (In-Season, Resurgence): What they lack in defense, the Rusher makes up for in agility and a deadly short sword. This adversary also packs a pistol in case a target is unreachable for a melee attack, as well as mini smoke bombs for distraction and repositioning. DMZ expands to Ashika Island As part of the new season, Ashika Island will be a new Exclusion Zone accessible in DMZ. This new area continues the mode’s narrative and other new features like Boss Hideouts. Season 2 Combat Pack for PlayStation Plus members Available on February 22, the Season 2 Combat Pack grants Hiro “Oni” Wantanabe a new Operator Skin that suits the journey of those living the Samurai Code. PlayStation Plus members will also receive the following: the “Oni Carver” SMG Blueprint, the “Oni Slasher” Assault Rifle Blueprint, the “Yoroi” Weapon Charm, the “Crimson Oni” Animated Calling Card, the “Golden Dragonfly” Weapon Sticker, and the “Grinning Oni” Emblem. Modern Warfare II — Ranked Play, Additional Maps and Modes Ranked Play: Prove your skills in this feature-packed Multiplayer mode using Call of Duty League (CDL)-approved rules, restrictions, maps, and modes. Earn exclusive items and display your public skill rank with pride. Ranked Play includes seven Skill Divisions — Bronze through the Top 250, where your name will be displayed on a special Top 250 leaderboard. Earn Skill Division Skins based on your highest rank for the Season, including rewards for finishing in the Gold Division or above for the first time, along with other unique rewards given out each season. New Multiplayer maps at launch Dome (Core Map): Located at the highest point in Al Mazrah, Dome is a recreation of one of Call of Duty’s most iconic Multiplayer maps. This small- to medium-sized map is built for fast-paced combat in and around its three main buildings, including the iconic domed structure. Zaya Observatory (Battle Map): The Battle Map version of Dome expands to fit the entire mountaintop area. Al Malik International (Battle Map): This modern airport located at the southern tip of Al Mazrah features traditional and modern architecture. Use the skills you’ve applied here in Battle Royale and DMZ to secure victory. The other Core map launching at the start of Season 2 is Valderas Museum, returning since first appearing in the Modern Warfare II Beta. New Multiplayer modes Infected (Launch): Operators must avoid the chosen Infected player at all costs. Eliminated survivors join the Infected until none remain, or the timer runs out. Gun Game (Launch): Each ranged elimination awards the next weapon, while melee eliminations put your opponent one weapon back on the 18-weapon rotation. Grind (Launch): Kill Confirmed with a twist: Enemy dog tags are stackable and must be banked at one of two fixed locations. Bank multiple dog tags at once to maximize point gains. Drop Zone (In-Season): A derivative of Hardpoint, Drop Zone sends a Care Package down into occupied zones every 15 seconds. Perfect for those looking to ramp up their Killstreak elimination numbers or who just love pure chaos. All or Nothing (In-Season): Operators start the match with Throwing Knives and a pistol with no ammo, plus additional perks with each elimination starting with Scavenger, granting ammo after each elimination. One in the Chamber (In-Season): Every Operator gets a handgun with one bullet in the chamber for this Free-for-All variant. Each elimination awards an additional bullet, and Operators have only three respawns. Raid Episode 2 Coming Mid-Season Atomgrad was just the beginning. Price, Farah, and Gaz will be back later in Season 2 with Episode 2 of the Raid, a continuation of the Modern Warfare II Campaign. Path of the Ronin Season Challenges The Path of the Ronin Event presents seven challenges to be completed in Warzone 2.0 or Modern Warfare II based on the themes of Integrity, Respect, Courage, Honor, Compassion, Sincerity, and Loyalty. Complete every challenge to unlock the new Crossbow functional weapon. Five New Weapons at Launch Get three of these new weapons through the Season 2 Battle Pass and the other two weapons through seasonal challenges: ISO Hemlock Assault Rifle (Launch, Battle Pass): This powerful and enhanced rifle from Expedite Firearms is designed to take both 5.56 and subsonic .300 BLK ammunition, providing battlefield-advantage in any situation. KV Broadside Shotgun (Launch, Battle Pass): Bringing the power of 12 gauge to the Kastov Platform, the KV Broadside is the fastest-firing semi-auto firearm in the shotgun class. Destroys targets at close range with impunity. Crossbow (Launch Window, Challenges): Silent and agile, this high-performance crossbow fires 20.0” bolts with exceptional lethality. Exclusive customization, distinct functionality, and unique ammunition types put this weapon in a class of its own. Standard 20.0” bolts are recoverable and are undetectable by Trophy Systems. Unlock this new functional weapon by completing The Path of the Ronin challenges. Also coming to Season 2 is the Dual Kodachis Melee Weapon as part of the Battle Pass, as well as a new Marksman Rifle to be available at midseason. New personal watercraft vehicle Complementing the armored Patrol Boat and the midsized RHIB, the Personal Watercraft (PWC) is a nimble seacraft capable of swiftly carrying up to two Operators through waterways. New Operator Daniel “Ronin” Shinoda (Launch): Returning from Call of Duty: Modern Warfare (2019), Ronin is an ex–Special Forces fighter known for his mastery of multiple fighting styles. He is an accomplished saboteur who can pick apart defense systems like no other Operator can. Season 2 Launches February 15 Purchase Modern Warfare II on PlayStation for the premium Warzone 2.0 experience — access up to 14 additional Operators, earn Weapon and Level Progression, and more. As a Modern Warfare II owner, receive bonus XP at the end of each match when you play Warzone 2.0. Stay frosty. View the full article
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Name: PlayStation - Vigor Chronicles: Reckoning - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/08/2023 Submitter: Commander Fury Vigor Chronicles: Reckoning - Launch Trailer | PS5 & PS4 Games PlayStation - Vigor Chronicles: Reckoning - Launch Trailer | PS5 & PS4 Games
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Name: PlayStation - void* tRrLM2(); //Void Terrarium 2 - Demo Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 02/08/2023 Submitter: Commander Fury void* tRrLM2(); //Void Terrarium 2 - Demo Trailer | PS4 Games PlayStation - void* tRrLM2(); //Void Terrarium 2 - Demo Trailer | PS4 Games
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Name: PlayStation - The Last of Us - Building The Last of Us Episode 3: Cruel World Category: Gaming Industry Videos Date Added: 02/07/2023 Submitter: Commander Fury The Last of Us - Building The Last of Us Episode 3: Cruel World PlayStation - The Last of Us - Building The Last of Us Episode 3: Cruel World
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With only a few weeks away from the release of Destiny 2: Lightfall, we’re excited to announce that starting today, the critically acclaimed Beyond Light expansion is available to PlayStation Plus members until March 6. This primer will help Guardians prepare for Lightfall by getting the most out of Beyond Light’s Stasis subclass, powerful Exotics, and more. Not only does Beyond Light unlock an entire frost-themed subclass called Stasis, the expansion also includes a thrilling campaign filled with ice-cold cosmetics, Legendary gear, and powerful Exotic armor and weapons. Wield Powerful Weapons Weapons like No Time to Explain, the Exotic Pulse Rifle belonging to the iconic time-traveling Stranger. No Time to Explain: Precision hits and hits against enemies affected by Stasis will return ammo to the magazine. Stack this effect to summon a portal which will fire bullets from an alternate timeline of the weapon. And because of how Destiny 2 enables you to increase the strength of the weapons and armor you collect, the gear you love in Beyond Light can be as powerful as you want it to be as you embark on your Lightfall adventure. That means you can immediately start building your Guardian into a frost-slinging monster-shattering machine that will leave the Tormentors on Neptune shivering in their boots. But let’s not get ahead of ourselves; Lightfall doesn’t launch until February 28. Today we’re heading to Europa, a cold and treacherous moon of Jupiter. So, let’s start with the power that Eramis, the Kell of Darkness, is chasing—the same power you’ll be mastering as you play through the campaign. The First Darkness Subclass: Stasis Beyond Light is significant for several reasons, but first and foremost, it marked the first time a new subclass was added to the original trio of Arc, Solar, and Void. And it’s the only subclass that draws its power from the Darkness as opposed to the Light. Diving into Beyond Light today is your opportunity to get a head start with Stasis in preparation for the threats of Lightfall. At its core, Stasis is a power that unlocks the ability for Guardians to slow, freeze, and shatter their foes; and each class gets their own way to wield the new element: Warlock Shadebinder: The Shadebinder can summon a Stasis staff that fires projectiles which can freeze opponents, immediately rendering them immobile. Their Penumbral Blast melee is a quick burst of Stasis energy that erupts from the staff and instantly freezes anyone it hits. Hunter Revenant: They can’t kill what they can’t hit. Hunters use the power of Stasis to slow down foes, doubling their effectiveness on the battlefield. The Hunter’s Super features a pair of Kama blades which explode when thrown at opponents, summoning a Stasis storm that chases down stragglers. Titan Behemoth: If getting up close and personal with the bad guys sounds like your style, may we introduce you to the Titan Behemoth? The Behemoth takes the most direct route to conflict resolution: forming a massive Stasis crystal gauntlet around their fist and punching their way to peace. Destination: Europa It’s on Jupiter’s moon of Europa that you’ll uncover Stasis as well as Eramis, the Kell of Darkness, and her Fallen army. As you play through Beyond Light’s story, you’ll discover her motives and a dark plot unfolding right at humanity’s doorstep. In addition to the campaign which will take you all across Europa, through Empire Hunts and Exo Challenges, there’s also a new three-player strike and six-player raid. The Glassway: Within the Asterion Abyss on Europa lies a Braytech facility holding a unique Vex portal. Eramis has ventured here intending to use this long-dormant gateway for an unknown purpose. Deep Stone Crypt: Deep beneath the surface of Europa lies a facility created during the Golden Age. The knowledge of what it holds was lost to time… until now. Something within this hidden cavern whispers to Eramis. As she struggles to gain access, Guardians will intervene, and in the process, learn the dark truth about what happened here. Up for the challenge? Ready to stand face to face with the power that whispers to you from the dark cold wasteland? Then we should probably upgrade your weapons and armor… Exotic Power From a Sniper Rifle that summons lightning to Warlock gauntlets that corrupt enemies with poison, here’s a look at three of the over ten new Exotics you can start collecting today for your mission to Neomuna in Lightfall. Cloudstrike: Precision final blows will generate lightning bolts at the target location. Rapid precision shots will summon an entire storm at the point of impact. Necrotic Grip: Melee attacks corrupt combatants with increasing damage over time. Defeating a corrupted combatant spreads the corruption to nearby targets and restores melee energy. The Lament: Block with The Lament to rev the blade, then shred through shielded combatants. At its peak, damaging a combatant will heal the wielder. Some Exotics (like Necrotic Grip) are so powerful that you can create entirely new builds around them, and others easily slot into whatever playstyle you’re into at the moment. Beyond Lightfall This is all just the tip of the iceberg. Once Lightfall launches and introduces the world to Strand (Destiny’s second Darkness subclass—that has a grappling hook, by the way), you’ll have brand new ways to approach Europa with a completely different build. Including mixing and matching Beyond Light Exotics with Strand abilities and vice versa. Just imagine suspending enemies with Strand and revving up your Lament for a power attack, or freezing a Tormentor in its tracks with Stasis. Once you’re a grappling-hook pro, how cool would it be to fly through the platforming sections of the Deep Stone Crypt using Strand? The possibilities are only limited by your creativity. In fact, you should probably just keep track of everything you think a grappling hook would be cool to shoot at. Destiny 2: Beyond Light is available for all PlayStation Plus members to redeem until March 6, 2023, and keep for the life of their membership. It requires the base Destiny 2 game to play, but the good thing is that it’s available with no additional charge from PlayStation Store.* Download and start playing today. We hope you enjoy your time on Europa and get ready for the next chapter coming in Lightfall. Our end is just beginning, and humanity needs every available Guardian to answer the call. *PlayStation Plus membership may be required to access some features. View the full article
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The Last of Us revolves around the story of Joel and Ellie, but their story is a constantly moving one. From one location to the next, the pair learns how many parts of the United States have weathered the Cordyceps outbreak while coming into contact with survivors and their encampments, from those squatting in the ruins of major cities while others have built up new communities in suburban areas or even out in nature. The world they, and players, explore can be a cruel and unforgiving one, but also a world filled with beauty and light amidst the struggle for survival. Players are met with two distinct but clear examples of how life has transformed in this post-pandemic world early in the adventure of The Last of Us Part I – the Boston Quarantine Zone and Bill’s Town. The dichotomy of these locations demonstrates the human and natural threats around every corner, as well as the bright spots of humanity struggling to survive in this world. With both locations recently featured on The Last of Us on HBO, as well as recently remade in The Last of Us Part I on PlayStation 5 console and available March 28 on PC via Steam and the Epic Games Store, let’s dive into what makes these locations so essential to Joel and Ellie’s journey, and how the HBO adaptation tackled Joel and Ellie’s viewpoint of the world around them. Play Video Cruel world On the note of viewpoint, when playing The Last of Us, despite wherever the adventure takes you or the characters you meet, the team endeavored to tell this story quite specifically. “We gave ourselves this rule when we were making it, everything is either seen through Joel’s perspective or Ellie’s perspective, and that’s it, because we want you to spend a lot of time with them moving from space to space in real time and becoming them,” Naughty Dog Co-President Neil Druckmann said. That perspective feeds into how players are introduced to and informed of The Last of Us’ world and characters. That’s not only true of how The Last of Us’ unforgettable opening communicates its emotional stakes, but also in how players are introduced to the post-outbreak landscape via Joel’s time in the Boston Quarantine Zone, a heavily militarized community overseen by FEDRA, where civilians are just trying to eek by in a harsh world. “In The Last of Us, when nature takes over society again, we tried to bring out the beauty of natural lighting, and the tone and atmosphere of that,” Naughty Dog Art Director Erick Pangilinan said. “When we show the QZ, we take out all the plants. We take out all the natural life. You won’t see a lot of trees in the QZ, you won’t see a lot of grass. Everything is very sterile, everything is man-made, and you can see the misery of what’s happening in the QZ.” “It’s very oppressive in the Boston QZ, and we want to express that right away with everything you see. As soon as you walk out onto the street, you see men with guns, fences up everywhere keeping you from walking anywhere other than where the government wants you to be,” Lead Cinematic Animator Bryant Wilson said. The Naughty Dog team, both originally for The Last of Us’ debut in 2013, and for The Last of Us Part I remake, had to consider how first impressions could immediately communicate the tone and mood of the Boston QZ, and by proxy the way of life so many survivors were facing. “That first street [in the QZ] does a lot of work creating that world they’re in. The people who are pulled out of their homes, and they’re being forced to take an infected test. When you play through that, you’re given the option to sit and watch it or just walk on by, and it’s not something that we force you to look at, and that’s on purpose,” Wilson said. “It’s a reality of this world.” “The QZ is man trying to control other people, and how to maintain control over the world and over nature,” Pangilinan said. “A lot of the materials in the QZ are very angular and hard. We like to create that tension of how this oppressive organization is controlling day-to-day life.” Evoking the tone of this portion of the world, and the difficult realities survivors face under the thumb of FEDRA, is conveyed through every artistic choice, every animation and moment the development team produces to bring the post-pandemic world to life. “The lighting in that area is very bluish and very overcast. We like to create this atmosphere like you’re in a prison… in the QZ, the people are very frustrated. We wanted to bring out their frustration, their hopelessness,” Pangilinan said. “And you can also see this in the marketplace where, when we tried to design it, we wanted to make sure that the place felt very desperate, very scarce, and people are selling rats and scrap metal because this is what they’ve got, and they’re trading things just to get by.” The Boston QZ serves an important function in the context of The Last of Us’ story as the players’ introduction to the state of the world in this new era. When considering how to both preserve and refine that experience for The Last of Us Part I, the development team endeavored to bring the world to life with richer detail, but not for the sake of simply adding more. “The first thing we always do is ask, ‘What was the original intent of this scene,’” like, for example, the QZ marketplace. It’s so easy to just clutter that with goods,” Pangilinan said. “But, in fact, the goal of that scene was to show the scarcity of living in the QZ and how desperate people were. It was important to show what they were eating or what they were selling, and how the whole thing is set up, where everything is just made to pack up and run once they get caught.” A refinement and improvement of details, rather than a surplus of new ones, helped guide the team in ensuring the remake maintained the tone and emotional honesty of Part I’s original story. “If there’s any animation that could be improved upon we would, but we didn’t want to add too much to it, mainly because we don’t want to ruin the feeling of the original,” Wilson explained. “Every animation in that sequence has been retouched, redone, reworked and improved, even in ways that may not be noticeable right away.” HBO’s The Last of Us introduced viewers to the Boston QZ in its premiere, and, as Executive Producer Druckmann explained, offered one of the many opportunities to showcase TLOU’s world from multiple vantage points. “With the show…we had this opportunity to unplug from our main characters and plug into these other characters,” he said. “You get to see Marlene talking with this new character, Kim, and we get to flesh [Marlene] out some more and see how she deals with the situation of being the leader of the Fireflies in a way that we didn’t get to see in the game. We heard about it offhandedly, but now we get to see the drama of what this character is wrestling with and the push and pull she’s feeling between different parts of her duty.” “One of my favorite things was being able to walk out certain things about her life and her experiences that were only locked in my imagination,” Merle Dandridge, who plays Marlene both in the game and show, explained. “Obviously, we’d had a ton of conversations, we had imagined, dreamed and thought about who she was and where she had been. But some of these things that the audience is going to get to see are fresh to them in some ways butt still steeped in the truth of who she is and where she came from.” Even with familiar locations like Marlene and the QZ, the HBO series finds new ground to examine the world of The Last of Us through a new lens. And that idea is particularly true of another environment game fans will be familiar with. Beauty in the danger Compared to the sharp-edged buildings, nature-less city streets, and gloomy palette of the QZ, Bill’s Town as seen in The Last of Us Part I is a breath of fresh air, albeit one with danger still lurking in the brush. An abandoned Massachusetts town, the titular Bill has, essentially, created an intricate maze of traps and alarms to keep himself safe in an area largely devoid of human life, but filled with the potential danger of the Infected. But even with that looming threat, Bill’s Town is an opportunity for players to see the world of The Last of Us come alive – beautiful natural light drenches abandoned homes overgrown with natural flora. “This is the world that one guy has been curating, and it gives the player a little bit of time to breathe, to look at this beautiful area,” Wilson explained. “This is what freedom looks like now. It’s dangerous, but it has this beauty to it, where the natural world has come back and overtaken it.” “Bill’s Town has its own isolationist feeling, it’s a person’s castle and it’s his domain. He controls what he lets in and out. And nature is one of those things that can go in and out of it. So we wanted to create Bill’s Town in a warm setting, with the sunset shining through nature and the buildings,” Pangilinan said. “It creates this different aesthetic to contrast where you just came from, the tunnels and the sewer, which is very dark and dangerous.” But just like with any decision about the artistic ambitions for a given portion of The Last of Us, the world around the player reflects back on the story and characters at the heart of it. “In Bill’s Town, he lets nature takes it course, but he also has built this into his sort of small QZ. And we wanted to create this mixture of how nature and man balances out,” Pangilinan said. “But Bill’s Town is also representative of Joel. It’s representative of his psyche and his isolationist and paranoid side of his personality. That’s why we represent it with, with walls, with traps, a lot of things that trigger and, and fights back and pushes back so that they can be on their own. Of course, as those who have watched The Last of Us on HBO’s third episode will know, Bill’s Town is still depicted, in essence, as Bill’s personal fortress, but the way viewers experience it is quite different from the game. Rather than via Joel and Ellie’s perspective, the show flashes back to let us watch Bill (Nick Offerman) and Frank (Murray Bartlett) fall in love and live out their lives. It changes the experience of how fans learn of this corner of the world, but it retains the characters and pathos in a format that better suits its new medium. “Bill’s Town is an interesting one because that section was great in the game, but it’s very much a great encounter. You go to this interesting place that is an environmental change from the QZ that you’re in. It’s a small Massachusetts town. You meet a guy who’s funny and cranky and weird, and then there’s gameplay,” Executive Producer Craig Mazin explained of the shift in direction for the show. “There’s a philosophical argument between these two characters of Bill and Frank that was touched on in the game and is really expanded on in the show, which is, yes, you could survive but to what end,” Druckmann said. “That’s where these two philosophies are presented, where Bill’s position is, ‘That is the end. The end is survival.’ And then Frank is like, ‘No, there’s more to life than this.’ In the game, they have a falling out, and Frank leaves. And in [Craig’s and my] conversations, we thought it could be interesting to show the opposite of that in the show.” “I thought there’s another way of thinking about this [section of the game and its message], which is that Joel and Ellie are two people that love in different ways,” Mazin explained. “And there’s a good argument to be made that you need both kinds of people, people who love outwardly and then people whose love is protective, both of which can get you into trouble, and that there was an interesting opportunity to just expand the Bill and Frank storyline to tell a story that we didn’t see [in the game].” The depictions of this portion of The Last of Us diverge, giving fans of the game something entirely new to experience in the episode, while those introduced to Bill and Frank in the show can come to understand their corner of the world in a different way by playing the game. But they’re all rooted in the same desire to bring forth these memorable characters, what their stories mean, and how these relationships impact their lives. And it’s an alternative take that Druckmann welcomed when Mazin presented it, especially as it allowed the show to showcase more perspectives of the world beyond Joel and Ellie while still reverberating through to their story. “I was terrified when I sent it to Neil because… talk about wandering off the path, and he loved it. I mean he was just like, ‘This is my favorite one so far,’” Mazin said. “Which is a testament to… how much space he created for me to play around and think of some new things.” “The tragedy of that episode is the note that Bill leaves Joel, which is to say, ‘This is your job. This is what you have to do with Tess,’ and Joel gets that message too late, and that’s when that shift happens,” Druckmann said. He’s like, ‘Well, it was too late for Tess. Maybe it’s not too late for this kid,’ and that’s the mental shift he makes at the end of that episode. Without saying it, that whole Bill and Frank episode reflects back onto them and makes you understand this significant choice that Joel is making at that point.” And for Druckmann, it was all about adapting the story the Naughty Dog team had worked on in a way that best fit its new medium. In doing so, he hopes it’s an experience that can impact playing The Last of Us for those who have watched it. “There’s no core [gameplay] loops in a TV show other than viewers sit there, watch and enjoy it. But the drama has to be elevated because of that,” Druckmann explained. So, that allowed us to, in some ways, enrich the world and the characters, and I’ve now heard from a couple of people that have watched the whole show and went back to play the game, and they said the game feels richer now having watched the show.”And whether you’ve already begun to, or are planning to jump back into the game, The Last of Us Part I is now available on PS5, and available for pre-purchase for PC via Steam and the Epic Games Store for release on March 28. For more on The Last of Us and its adaptation to TV, be sure to check out our deep-dive into The Last of Us’ unforgettable opening, and a breakdown of how Naughty Dog brought The Last of Us’ Clickers to life. View the full article
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After a brief interlude, the Players’ Choice polls are back! January has passed by in the blink of an eye, but with it came some unforgettable games. Which new release will take the Players’ Choice crown? The polls are open now, place your vote below to help decide! How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will. How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted. View the full article
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Name: PlayStation - Raiden III x Mikado Maniax - Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/07/2023 Submitter: Commander Fury Raiden III x Mikado Maniax - Gameplay Trailer | PS5 & PS4 Games PlayStation - Raiden III x Mikado Maniax - Gameplay Trailer | PS5 & PS4 Games