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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Name: PlayStation - Smells Like a Mushroom - Reveal Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/18/2023 Submitter: Commander Fury Smells Like a Mushroom - Reveal Trailer | PS5 & PS4 Games PlayStation - Smells Like a Mushroom - Reveal Trailer | PS5 & PS4 Games
  2. Name: PlayStation - MLB The Show 23 - Jazz Feature Reveal: Storylines | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury MLB The Show 23 - Jazz Feature Reveal: Storylines | PS5 & PS4 Games PlayStation - MLB The Show 23 - Jazz Feature Reveal: Storylines | PS5 & PS4 Games
  3. Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here Hey y’all! The team’s back and sharing news to use if you so choose about PS VR 2 ahead of its launch Feb 22. Stuff We Talked About PS VR2Horizon Call of the MountainResident Evil Village VRHorizon Forbidden WestDead SpaceSeason: a letter to the futureThe Dark Pictures Anthology: The Devil In MeThe Last of Us on HBO The Cast View and download image Download the image close Close Download this image Tim Turi – Manager, Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  4. Name: XBox - If we're being honest she's pretty good with that dagger. Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury If we're being honest she's pretty good with that dagger. XBox - If we're being honest she's pretty good with that dagger.
  5. Name: PlayStation - Genshin Impact - Version 3.5 "Windblume's Breath" Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Genshin Impact - Version 3.5 "Windblume's Breath" Trailer | PS5 & PS4 Games PlayStation - Genshin Impact - Version 3.5 "Windblume's Breath" Trailer | PS5 & PS4 Games
  6. Name: PlayStation - NBA 2K23 - Build an All-Star MyTEAM | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury NBA 2K23 - Build an All-Star MyTEAM | PS5 & PS4 Games PlayStation - NBA 2K23 - Build an All-Star MyTEAM | PS5 & PS4 Games
  7. Name: PlayStation - Rise of Fox Hero - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Rise of Fox Hero - Launch Trailer | PS5 & PS4 Games PlayStation - Rise of Fox Hero - Launch Trailer | PS5 & PS4 Games
  8. Name: PlayStation - Street Fighter V | NA Fight Nights Invitational | PlayStation Tournaments Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Street Fighter V | NA Fight Nights Invitational | PlayStation Tournaments PlayStation - Street Fighter V | NA Fight Nights Invitational | PlayStation Tournaments
  9. Last week, we asked you share the love, by highlighting romance in the game of your choice using #PSshare #PSBlog. Here are this week’s romantic shares: Comput_ART shares Aloy making a heart with her hands in Horizon Forbidden West ForgottenJasmin shares Cloud and Tifa embracing in Final Fantasy VII Remake. Mur4dQ shares Cody and May from It Takes Two standing in front of a broken clock _nvrheardofit shares Markus and North pressing palms together in Detroit: Become Human skykiller1000 shares Ellie showing Dina her tattoo in The Last of Us Part II CarrotsCaptures shares a set of Light Elf and Dark Elf lovers from God of War Ragnarök. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Horizon Forbidden West SUBMIT BY: 11:59 PM PT on February 22, 2023 Next week, we head back to the future of Horizon Forbidden West to celebrate its one year anniversary. Share epic moments from Aloy’s adventure using #PSshare #PSBlog for a chance to be featured. View the full article
  10. Name: XBox - Minecraft Crocs, Wild Hearts and More | This Week on Xbox Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Minecraft Crocs, Wild Hearts and More | This Week on Xbox XBox - Minecraft Crocs, Wild Hearts and More | This Week on Xbox
  11. Name: PlayStation - Tom Clancy’s Rainbow Six Siege - Year 8 Cinematic Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Tom Clancy’s Rainbow Six Siege - Year 8 Cinematic Trailer | PS4 Games PlayStation - Tom Clancy’s Rainbow Six Siege - Year 8 Cinematic Trailer | PS4 Games
  12. Name: PlayStation - Dragon Ball FighterZ | NA Fight Nights Invitational | PlayStation Tournaments Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Dragon Ball FighterZ | NA Fight Nights Invitational | PlayStation Tournaments PlayStation - Dragon Ball FighterZ | NA Fight Nights Invitational | PlayStation Tournaments
  13. Name: PlayStation - Akka Arrh - Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Akka Arrh - Gameplay Trailer | PS5 & PS4 Games PlayStation - Akka Arrh - Gameplay Trailer | PS5 & PS4 Games
  14. Jeff Minter is a well-respected video game developer who has developed a reputation for creating a brand of colorful, whimsical, irreverent and challenging games over his 40-plus year career. He is credited with more than 75 games, and we would not be surprised to find some unreleased gems hiding on his computer. Jeff has been releasing games on PlayStation devices for a decade, including the PlayStation Vita, PlayStation VR, PlayStation 4, and with Akka Arrh now both PS4 and PS5. Akka Arrh drips with Jeff’s sense of humor, his love of psychedelic color and light, and his ability to flat-out create games that are a joy to play. With the release of Akka Arrh, we had a chance to speak with Jeff and learn more about the new game. Play Video Q. Why Akka Arrh? I’ve been interested in Akka Arrh ever since I first heard the story of this incredibly rare arcade game being held in secret for 30 years by a collector and how the ROM was “liberated” so everyone could have a go. When I got a chance to play the game I liked the abstract nature of it, the flower-like shape of the platforms. I also thought the level splitting between upstairs and downstairs was interesting, as was the lighting up of upstairs level sections to “electrify” the incoming enemies. The original has some cool ideas, but it doesn’t quite fit together in a way that I found satisfying. So when Atari asked me which of their game IPs I was most interested in working with, I saw it as a chance to explore the ideas of the original and make them work. Q. Despite the ROM controversy, Akka Arrh is still not a household name. How would you describe the new game? The original felt to me almost like a real-time strategy game, so I’ve pushed a bit in that direction and made the levels almost like a series of puzzles. You can pretty easily blaze away with bombs and pass a level easily, but to rinse the most points out of it, you need to study the attack patterns and learn how to be efficient. It’s almost like a cross between a shooter and a puzzle game. One friend described it as ’cerebral’ which is not something anyone would normally say about my shooty things. Q. How did you approach the game design? For me the design process isn’t something you do at the start and then code to a spec, it is something that evolves continuously as you are making the thing. There was a lot of evolution and some dead ends before I ended up where I felt it should be. There were times I was in quite despair because I thought I would never get the game to work right. So it is a very iterative process. Q. You noted the original was cool, but the gameplay wasn’t ultimately that satisfying. What about this new take do you think will satisfy PlayStation gamers? I changed more stuff from the original design than I would if I’d been working with a more well known classic. I had to make it go from “interesting but a bit meh” to “interesting and fun,” which took me longer than I expected. I wanted to introduce a chain-scoring mechanic where nailing successive enemies would increment a bonus multiplier, and for that I wanted something that’d operate over a period of time rather than instantly. So created distance field “shock waves” on the surfaces that expand over time, so once you shoot an enemy, the impact creates a shock wave that spreads to other enemies. These chain reactions are really pleasing when you pull them off. Each level has its own shapes and patterns, and if you learn how to work with them you can set off a mass extinction of sound and color. Q. What else have you introduced to the gameplay? I wanted the enemies to have a more visible mission than just “go downstairs and do damage for a bit and then run away,” so I made up some “energy pods” that they have to steal. You lose the game by losing all the pods. Some enemies go down there, snatch the pods and come upstairs with them to drag them away; you can intercept them and retrieve the pods. Later on there are enemies which will just go downstairs and sit there eating pods unless you intervene. There are others that can yoink up pods via traction beams without going downstairs at all. Q. Do you have any advice for players? It’s basically a tower defense game where “you” are the tower. Swarms of enemies attack your tower; and you attempt to destroy them before they get too close. If they do manage to reach you they go downstairs and inflict damage; it’s up to you to go down there and sort them out before they run away. You have two kinds of shots: bombs and bullets. Bombs create a very destructive shockwave, but using one resets the score multiplier to zero. But for every enemy you destroy with the shockware, the bonus multiplier increases. You can fire bullets and they don’t reset the multiplier, but they are a finite resource — you get more bullets for destroying enemies in shockwaves. So, ideally, you want to start by dropping one bomb to start a chain to raise the bonus multiplier and accrue bullets, then use as few of those bullets as possible to get through the level with the highest possible score. Some levels can be entirely conquered with a single bomb and a smug expression as a destructive chain reaction consumes the entire level and awards the highest bonus scores. Q. The original Akka Arrh used a trackball, which is not a common controller in most households. How did you adapt the gameplay to work with modern controllers? The game works well with an analogue stick. I’ve expanded the weaponry so you can fire shots out of your cursor itself as well as the turret, which opens up the gameplay and maps well to how the analogue sticks work on the controller. But you can use the touchpad on the PlayStation controllers. Q. So many of your games are known for their music. What can players expect with Akka Arrh? I didn’t quite know what kind of music I was going to put in the game. I was interested in creating some sort of semi-generative music. So I rummaged through a big bag of audio samples I’ve been accumulating for decades now .. things that interested me that I held on to, including some samples from my own earlier games and an old voiceover of a lady saying various things. Then I built a very simple little sequencer-thing that plays samples from instruments and this grab bag of sounds based on what is happening in the game. It creates a tonal sequence that is generated by the enemies, and by your actions as you shoot the enemies. Each level has its own tonal ‘theme’ which helps make each level feel distinct. In the end I think ‘music’ is too grand a word, but I actually quite like the result. Fans of incredible psychedelic arcade gameplay can look forward to Akka Arrh releasing February 21! View the full article
  15. Drums Rock, the arcade game of playing drums while smashing demons to the rhythm of rock, offers its most complete edition (and the craziest news) as it arrives with the launch of PS VR2! From the team here at Garage51 Entertainment, we’re delighted to highlight what we’ve done with this technology, which you can try at home on February 22. Let’s rock! Play Video We had been developing Drums Rock for a few months when we received a PS VR2 dev kit. At that time we were refining gameplay and fighting record labels to get cool songs for the game. We set about testing the features of the PS VR2 headset and Sense controller. We’ve tried countless different VR headsets in the past, but with the PS VR2 headset we saw that things could be done here that nobody had done before. And that is exactly what we did. We wanted to take a risk and nail it. We opted to go overboard rather than be afraid to try all these new features, and now I think it was the best decision possible. In case anyone hadn’t noticed, we’re huge fans of the music rhythm genre. Drums Rock is a tribute to everything we loved about the games that defined that genre. Maybe it’s just us, but didn’t you know part of the songs by heart and even played them without looking? I’m sure some madman has even played a guitar controller with his mouth like Jimi Hendrix. Well now, in Drums Rock, playing without looking scores double! Eye tracking After getting our hands on the PS VR2 development kit headset, eye tracking was the feature that surprised us most, to the extent we built a gameplay mechanic around it and set about fine tuning it so it felt really fun. Let me explain: Below the streak marker there are two switches, one for each eye. These switches activate either when we have our eyes closed, or are not looking at the incoming notes lane. They have a small cooldown period so as to avoid being triggered by the player blinking or taking side glances to see the notes. Once the switches are activated, your score is multiplied x2. They can also be combined with no fail chain modifiers, reaching x8. It’s a risk-reward mechanic that I personally adore! All of this looks good, but I’m sure a few of you are asking yourselves the following question: If I have my eyes closed or am not looking at the notes, how do I see that I am scoring double? It is painful to admit that this question plagued us after the design concepts were finalized, but the answer came much quicker thanks to the game audio. We had to work with our sound design team to create an effect that wouldn’t sully the songs we love so much. To our relief, a few reverb effects paired with volume adjustments were enough to give clear feedback while maintaining the essence of the music. Haptic feedback With all the work that we put into eye tracking, and a game in which you play drums and cymbals with drumsticks, surely you don’t think that we forgot haptic feedback, right? Obviously not. Imagine how each drum, plate or snare has a different vibration. The Sense controller’s haptic feedback allows us to replicate those differences in-game. We left players the option to adjust the strength of feedback they receive. Headset vibration By now you’ll know that the PS VR2 headset also includes feedback. We couldn’t miss an opportunity to use it. Imagine the awe experienced when you’re in a concert hall and you feel the subwoofer vibrating through the floor with each boom! Creating that tangible feeling was crucial to this immersive experience. In order to implement headset feedback with the music, we prepared a special vibration map key for each song. To keep them captivating and avoid you tuning this sensation out, each is unique. We’d love to keep revealing more, like how the game runs at true 120fps and 4k resolution, or how we’ve pampered every single mechanic and song, but I think you’d better wait and try it out for yourself. There’s only a few days left before you can get carried away by rock ‘n’ roll in Drums Rock! View the full article
  16. Name: XBox - Xbox Reads Your Tweets Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Xbox Reads Your Tweets XBox - Xbox Reads Your Tweets
  17. Name: PlayStation - The Dark Pictures: Switchback VR - Gameplay Walkthrough | PS VR2 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury The Dark Pictures: Switchback VR - Gameplay Walkthrough | PS VR2 Games PlayStation - The Dark Pictures: Switchback VR - Gameplay Walkthrough | PS VR2 Games
  18. It’s hard to believe that it’s already been one year since Horizon Forbidden West launched. On February 18, 2022, Guerrillas were eagerly waiting at their workstations as the game started rolling out to our global community. Describing the feeling of a game launch day is challenging, though any developer in our industry will inherently understand the mixture of excitement, nervousness, and anticipation as we start seeing your reactions come in. We spend most of the day refreshing social media, checking stats, and reading through initial feedback — whilst, of course, sharing a moment with the team, relishing in the incredible achievements and outcomes of over four years of work, now out in the world. To build on this excitement, Horizon Forbidden West also joins the PlayStation Plus Game Catalog starting February 21, 2023. This past year, saw more than just the launch of Horizon Forbidden West; we also released a LEGO Tallneck into the wilds, created a dedicated TikTok channel, and dropped a lot of new merch, like the OST vinyl and a collection with ASOS. We were even able to finally meet some of our fans in person again at Twitchcon and gamescom! It’s been heart-warming to see the impact Aloy and her story have had on you, and we are so grateful for how our community expresses love and joy for our franchise. One of my personal joys is to scroll through the #BeyondTheHorizon hashtag and see the breathtaking Photo Mode shots from the virtual photography community; did you know you all spent a collective 211,000 hours in Photo Mode? As a thank you for one year of passion, support, and excitement about Horizon Forbidden West, we want to indulge you with a small token of appreciation in the form of new PlayStation avatars, which will be available to download from PlayStation Store tomorrow. Thank you again from the bottom of our hearts for embracing Aloy and her continued story in Horizon Forbidden West. We are now looking forward to our Burning Shores expansion, coming to PS5 on April 19, which sees Aloy pursue a sinister threat in the deadly, volcanic ruins of Los Angeles. And if you want to experience the world of Horizon from a completely different angle, Horizon Call of the Mountain is launching next week on PSVR2. I’ll leave you with this heartfelt message from Guerrillas at our studio in Amsterdam. View the full article
  19. Name: XBox - Tales of Symphonia Remastered – Launch Trailer Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Tales of Symphonia Remastered – Launch Trailer XBox - Tales of Symphonia Remastered – Launch Trailer
  20. Name: PlayStation - Tales of Symphonia Remastered - Launch Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Tales of Symphonia Remastered - Launch Trailer | PS4 Games PlayStation - Tales of Symphonia Remastered - Launch Trailer | PS4 Games
  21. Name: XBox - Gigantosaurus: Dino Kart - Launch Trailer Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Gigantosaurus: Dino Kart - Launch Trailer XBox - Gigantosaurus: Dino Kart - Launch Trailer
  22. Name: PlayStation - Gigantosaurus: Dino Kart - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Gigantosaurus: Dino Kart - Launch Trailer | PS5 & PS4 Games PlayStation - Gigantosaurus: Dino Kart - Launch Trailer | PS5 & PS4 Games
  23. Name: PlayStation - Road Stones - Launch Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Road Stones - Launch Trailer | PS4 Games PlayStation - Road Stones - Launch Trailer | PS4 Games
  24. Name: PlayStation - Horizon Call of the Mountain - Launch Trailer | PS VR2 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Horizon Call of the Mountain - Launch Trailer | PS VR2 Games PlayStation - Horizon Call of the Mountain - Launch Trailer | PS VR2 Games
  25. Name: PlayStation - Redemption Reapers - Final Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 02/17/2023 Submitter: Commander Fury Redemption Reapers - Final Trailer | PS4 Games PlayStation - Redemption Reapers - Final Trailer | PS4 Games

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