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Name: XBox - We don’t remember Tracer looking so… plastic-y in the first game. 😅 Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury We don’t remember Tracer looking so… plastic-y in the first game. 😅 XBox - We don’t remember Tracer looking so… plastic-y in the first game. 😅
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Name: XBox - Morgana’s Guide to P3P and P4G! | Xbox Game Pass, Xbox Series X|S, Xbox One, Windows Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury Morgana’s Guide to P3P and P4G! | Xbox Game Pass, Xbox Series X|S, Xbox One, Windows XBox - Morgana’s Guide to P3P and P4G! | Xbox Game Pass, Xbox Series X|S, Xbox One, Windows
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Name: XBox - Teaching A Grandparent How to Play MINECRAFT! — Xbox Teach Me: Episode 2 Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury Teaching A Grandparent How to Play MINECRAFT! — Xbox Teach Me: Episode 2 XBox - Teaching A Grandparent How to Play MINECRAFT! — Xbox Teach Me: Episode 2
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Name: XBox - Winter Events, Exciting Upcoming Titles, and Updates | This Week on Xbox Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury Winter Events, Exciting Upcoming Titles, and Updates | This Week on Xbox XBox - Winter Events, Exciting Upcoming Titles, and Updates | This Week on Xbox
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Name: PlayStation - Apex Legends | EU Wild Cards 4 | Master Circuit Season 3 | PlayStation Tournaments Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury Apex Legends | EU Wild Cards 4 | Master Circuit Season 3 | PlayStation Tournaments PlayStation - Apex Legends | EU Wild Cards 4 | Master Circuit Season 3 | PlayStation Tournaments
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Name: PlayStation - Modern Warfare II and Warzone 2.0 - Klaus Bundle | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury Modern Warfare II and Warzone 2.0 - Klaus Bundle | PS5 & PS4 Games PlayStation - Modern Warfare II and Warzone 2.0 - Klaus Bundle | PS5 & PS4 Games
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Name: PlayStation - Street Fighter V | NA Fight Nights Invitational | PlayStation Tournaments Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury Street Fighter V | NA Fight Nights Invitational | PlayStation Tournaments PlayStation - Street Fighter V | NA Fight Nights Invitational | PlayStation Tournaments
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Name: PlayStation - Apex Legends | NA Wild Cards 4 | Master Circuit Season 3 | PlayStation Tournaments Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury Apex Legends | NA Wild Cards 4 | Master Circuit Season 3 | PlayStation Tournaments PlayStation - Apex Legends | NA Wild Cards 4 | Master Circuit Season 3 | PlayStation Tournaments
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Name: PlayStation - The Legend of Heroes: Trails into Reverie - Story Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury The Legend of Heroes: Trails into Reverie - Story Trailer | PS5 & PS4 Games PlayStation - The Legend of Heroes: Trails into Reverie - Story Trailer | PS5 & PS4 Games
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Name: PlayStation - Dragon Ball FighterZ | EU Fight Nights Invitational | PlayStation Tournaments Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury Dragon Ball FighterZ | EU Fight Nights Invitational | PlayStation Tournaments PlayStation - Dragon Ball FighterZ | EU Fight Nights Invitational | PlayStation Tournaments
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Name: PlayStation - Dragon Ball FighterZ | NA Fight Nights Invitational | PlayStation Tournaments Category: Gaming Industry Videos Date Added: 12/20/2022 Submitter: Commander Fury Dragon Ball FighterZ | NA Fight Nights Invitational | PlayStation Tournaments PlayStation - Dragon Ball FighterZ | NA Fight Nights Invitational | PlayStation Tournaments
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Playing is believing when it comes to the DualSense Edge wireless controller for PlayStation 5. I had the opportunity to go hands-on with the ultra-customizable, high-performance controller, trying out multiple interchangeable pieces, on-console controller setting options, and tested everything out across a variety of games. The key takeaway — regardless of your overall experience with customizable controllers designed for precision play, the DualSense Edge controller experience combines premium construction with intuitive user options. For a closer look at what inspired the controller’s form factor and customization options, we sat down with the minds who helped design it. Here’s a behind-the-scenes glimpse into how the first-ever, highly customizable controller developed by PlayStation was created: Play Video High-quality case The DualSense Edge controller comes with a sleek and sturdy shell-like case to keep your controller and its accessories safe and organized. One nice touch is the removable flap where the included braided USB charging cable can fit, allowing you to charge the controller while nestled within its case. Familiar form factor The controller feels immediately familiar since PlayStation engineers set out to match the original DualSense controller’s shape and size. Close inspection of the DualSense Edge controller reveals subtle examples of its premium build quality, such as increased surface area for the grippy white plastic around the handles and extra texture on the touchpad and triggers. Adjustable trigger length Players can adjust the length of the triggers with built-in switches for both R2 and L2 buttons. This makes on-the-fly customization easy, without needing to adjust any controller profile settings. One example from my time included jumping from God of War Ragnarök, where I wanted full range of the R2 button, to Call of Duty: Modern Warfare II, where clicking into a shorter trigger length helped me shoot faster. Switchable stick caps The DualSense Edge controller features three sets of stick caps that make quick customization easy. The two standard caps the same as the DualSense controller’s snappy sticks, while the sets of high and low dome caps offer a satisfying concave feel. I appreciated being able to swap in a high dome cap on the right analog stick, which provided a greater degree of finesse when taking aim in Call of Duty or Apex Legends. Back button versatility The DualSense Edge controller also features optional back buttons. The lever back buttons offer a longer, flatter form factor that’s quick to activate. The half dome back buttons feature a low profile and precise feel. They open up new options for button configurations, and once I acclimated to the new inputs I felt like a nimble powerhouse. One example includes… God of War Ragnarök Assigning the dodge button to the left back button and Kratos’ Leviathan Axe retrieval/elemental attack charging to the right back button let me keep my thumb on the right stick and control the camera during every moment of combat. I reduced the length of the left trigger to speed up aiming ranged attacks but kept the right trigger at default to feel the adaptive triggers’ immersive magic during melee combat. The result was so satisfying I’m already planning my second playthrough of Santa Monica Studio’s stunning sequel after the DualSense Edge controller launches. Customizable controller profiles The options for optimizing your playstyle extend beyond the accessories and trigger adjustments to customizable controller profiles. A slick tutorial automatically pops up when you first plug your controller into the PS5 console. Some of the robust additional options include: Up to 3 profiles stored on the controller itselfCustom button assignments (e.g. to set up an FPS profile, driving profile, action-game profile, etc.)Stick sensitivity and deadzone tuningTrigger deadzone tuningVibration intensityTrigger effect intensity Preset profiles for stick sensitivity Diverse preset profiles for adjusting stick sensitivity offer a gentle onramp for players who may not want to dive into the deep end of customization out of the gate. Here’s what the system settings described (subject to change): Quick – The amount of registered input accelerates as you tilt the stick. Good for making quick movements. Gain the upper hand by quickly aiming in fast-paced shooters.Precise – Minimum input is registered when you tilt the stick. Good for making precise movements. Fans of shooting games may find the ability to aim slowly and accurately helpful.Steady – Registered input is limited even if you tilt the stick far. Enables smooth and stable movement. Ideal for when you need to move smoothly in action games.Digital – Tilting the stick even slightly will register nearly maximum input. Functions like the direction buttons on the controller. Get instant input reaction for your fighting and action gamesDynamic – Registered input is limited when you tilt the stick slightly or far but accelerates in the middle range. Enables versatile gameplay in shooting games where you may need to aim carefully but also turn quickly Function buttons These two buttons are positioned below the thumb sticks, providing easy access for a DualSense Edge controller-specific menu that pops up whenever pressed, whether in game or in system menus. These buttons make it easy to snap between profiles, adjust headset volume, game/party chat audio balance, and more. The option to quickly jump directly into the controller profile menu after a couple quick button presses is crucial, allowing you to make quick adjustments without disrupting gameplay. The experience reminded me of jumping into edit weapon loadouts while waiting to respawn in Call of Duty. Speaking of… Call of Duty: Modern Warfare II The function buttons stood out when hopping into a Modern Warfare II match. I immediately realized I had the controller profile still set up for God of War Ragnarök, but thanks to the on-controller trigger switches I quickly adjusted them to a shorter length for snappier aiming and shooting. Following that, I used the function buttons to quickly swap to a profile I set up using the “Quick” preset as a base. I assigned jump to the left back button and crouch/slide to the right back button, letting me smoothly control my movement across the map while keeping my thumbs poised for a firefight. I also swapped the high dome cap in for the right analog stick, providing a greater degree of control while taking aim. Heading into my hands-on experience with the DualSense Edge controller, I expected to be impressed by top-quality engineering and cool physical controller customization options. What surprised me was the intuitive on-console tutorial and frictionless menu navigation thanks to the function buttons. Whether you’re a competitive player looking for every edge, or simply interested in maximizing your gameplay options in your favorite games, the DualSense Edge controller is poised to deliver when it releases January 26, 2023. Learn more about the DualSense Edge wireless controller here. Get it directly from PlayStation at direct.playstation.com In the US, UK, France, Germany, Netherlands, Belgium, and Luxembourg, the DualSense Edge wireless controller is available for pre-order only through direct.playstation.com (while supplies last). The DualSense Edge wireless controller will be offered at other participating retailers starting February 23, 2023. View the full article
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On a spring afternoon in 2016, at the Shrine Auditorium in Los Angeles during the E3 videogame event, I crossed the stage between a packed house and a symphonic orchestra, to conduct an original theme I had written that had never been heard publicly. Even before the game’s title was revealed, the audience experienced a sweeping, symphonic score featuring Nordic folk instruments, choir, and strong, melodic themes. After my overture, the curtains parted and a vision of an older Kratos stepped out of the shadows, announcing that a new entry in PlayStation’s blockbuster God of War series was on the horizon, one which aged the character and promised a more mature narrative. The game launched in 2018 to universal critical acclaim and fan enthusiasm, cementing the vengeful god Kratos and his son Atreus a place amongst the most beloved videogame characters of all time. In the spring of 2019, I found myself again in the offices of Santa Monica Studio, for creative discussions regarding the game’s sequel, God of War Ragnarök. Here the game’s previous director, Cory Barlog, introduced me to this new game’s director, Eric Williams. Cory and Eric have worked together for years on this franchise, and I immediately sensed Eric’s shared passion for the material and depth of experience. Having read the script, the scale of God of War Ragnarök became clear. This ambitious sequel’s story expanded upon the intimate character drama between Kratos and his son Atreus by introducing at least a dozen new characters, across all nine realms of Nordic mythology. The set pieces and action scenes were even more bombastic, and yet, the dramatic arcs were every bit poignant as those from the first story. In order to musically support this ambitious new narrative, I would need to fill God of War Ragnarök with new musical themes. At the same time, they would need to be interwoven with my material from God of War (2018). For that original game, I had jumped into the score with enthusiastic abandon, ready to completely reinvent the sound of the franchise to fit this entry’s more sophisticated tone. However, this time, I felt the pressure of writing music in the shadow of my own previous work. Gamers the world over had forged emotional connections to my musical themes, and my work had won several major videogame industry awards. The thought of expanding on these ideas – and daring to think I might improve upon them – exhilarated and terrified me. I began composing God of War Ragnarök in the summer of 2019, fully aware that I was at the onset of a journey that would be among the most creatively challenging of my career. Warning: the following contains moderate spoilers for God of War Ragnarök Play Video New themes for new families God of War Ragnarök is a story of fractured families struggling to reform. To support that story, I needed two additional themes to represent families that Kratos and Atreus would encounter on their journey. Theme: Huldra Brothers The Huldra brothers, Dwarves Brok and Sindri, were supporting characters in the last game. They provided support for Kratos’ weapons as well as delightful comedic relief, and a heartwarming story of estranged brothers who reunite. Their role in God of War Ragnarök was greatly expanded, and now gamers travel to their realm of origin, Svartalfheim. I needed to craft them their own theme, one which could also tell us something of Dwarven culture. The Brok and Sindri Theme begins with a jaunty oom-pah ostinato performed on viola da gamba and nyckelharpa. The jovial nature of the theme is colored by a signature rhythmic meter, 7/4, that provides an asymmetrical imbalance. The groove is bouncy, but also becomes increasingly heavy as their theme evolves. The true charm for “Huldra Brothers” comes from the melody, featured prominently by a hurdy gurdy solo. (I am the credited performer of this solo, though I personally like to think we are hearing a character named Ræb playing their theme. More on him, later.) Their melody weaves around the asymmetrical meter with satisfying repeating patterns, featuring a “Scotch snap,” a frequent rhythm found in Scottish folk music. The Huldra Brothers’ emotional B-Theme middle section implies there is more emotion to their story beyond mere comedic relief. And indeed, this theme evolves over the course of the story perhaps more than any other. At the end of their track, we hear their theme one last time, in a dark, melancholy cello solo – a shocking departure from the jovial tone at the beginning. Near the end of the soundtrack album, “Ræb’s Lament” is built around hurdy gurdy and orchestral variations of this melody. I will not spoil the narrative here, but suffice to say that if I did my job right, this comedic jaunty little tune will break your heart before final credits roll on God of War Ragnarök. Theme: Ragnarök The last primary new theme I composed for this game was for another family, representing the antagonists from Asgard, Thor, his father Odin, and the impending prophesied event of Ragnarök itself. To create a musical force that could threaten Kratos was a mighty task (his theme begins with powerful low male vocals that radiate menace and strength). To try to write a villainous theme that dwarfed Kratos’ in terms of strength and raw power was a fool’s errand. So, I looked to the script for inspiration. Odin, as portrayed by Richard Schiff in God of War Ragnarök defies audience expectations. Eric Williams described him as a snake in the grass. He has a slight frame, and his vast power is most often implied. He is unafraid to use force, but would rather use psychological means to achieve his ends. Furthermore, I thought about the ominous impending doom of Ragnarök itself, which looms over the story’s horizon like a storm cloud. These ideas inspired me to energize the Ragnarök Theme with a slithering, dangerous, yet subdued ostinato. I wanted this string pattern to imply power and menace with a relentless triplet rhythm, one that rolls across the soundtrack like distant thunder. This ostinato gets louder and louder as the story progresses. Above it, the main melody of the Ragnarök Theme offers a dark nobility and ominous foreboding, often sung by male choirs with an Old Norse text. I spent about half a year sketching themes for this game, often tweaking back and forth with my creative partners at Santa Monica Studio. A few of them came easily, but several went through five or six drafts before I landed on something promising. I struggled especially with the Atreus Theme, as I found I was initially crippled by the intense pressure to write a theme that could measure up to my two most iconic melodies from God of War (2018). By the end, however, I was confident that my new themes for Atreus, Angrboda, the Huldra Brothers, and Ragnarök, would measure up to the melodies I had written for the last game. Becoming Ræb Scoring God of War Ragnarök was an expansion of everything that I had done in God of War (2018), culminating in one of the biggest orchestral scores of my career to date. However, my contributions to the game would go beyond the music. Back in the spring of 2019, Eric Williams and Cory Barlog ended our first creative meeting about the project by showing me concept art. I was dumbstruck when I saw, at the bottom of the stack, a stout Dwarven fellow holding a beautiful hurdy gurdy, with a familiar, and perhaps even dashingly handsome face! At first, I thought the game’s brilliant art director Raf Grassetti had drafted a sketch of me as a Dwarf as a gift. I was further dumbstruck when Eric and Cory told me this image was no joke – this was a character named Ræb, who they intended to put into the game as a character that Kratos and Atreus would encounter in their journey, and that they intended me to perform the motion capture and provide voice acting for him! Over two years later, in the summer of 2021, I stepped into PlayStation’s Santa Monica Studio not as a composer, but as an actor. I arrived at the motion capture stage, and the crew put little sensors all over my body and on my hurdy gurdy. I learned that my body movements were being captured by these sensors and instantly converted into animation data for my digital avatar. Walking on to the stage, I was struck by how barren it looked – like an industrial warehouse with high tech equipment gathered around the edges of an empty space. Screens adorned the periphery, and when I looked at them I saw the real magic, a digital fantasy environment representing the tavern in Svartalfheim. Walking into the digital tavern, I noticed Ræb, and quickly realized he was walking because I was walking! I stopped, delighted like a kid playing with new toys, and started jumping around and flinging my arms, watching my digital avatar recreate my every movement in real time. It was like looking at a freaky fun house mirror where I saw a digital dwarf reflection of myself! I giggled uncontrollably as I moved my body and Ræb mimicked me. To be an actor in a videogame, one must capture their motion, or do a mo-cap session. The crew told me that, typically, one or two sensors are placed on the hands to capture the motion of the arms, but that all detailed finger movement is typically animated later. However, because so much of my motion-capture work involved playing a musical instrument, they decided to try placing sensors on all of my fingers. They had never done this before! Sure enough, once they were done, I sat played hurdy gurdy and watched onscreen as the digital Ræb’s fingers rippled across his own hurdy gurdy keys, following my exact movements. Recording the hurdy gurdy performance turned out to be the easy part. I also had to pretend to be in a crowded tavern environment, and to mimic the physical mannerisms that result from various interactions with Kratos and Atreus. I threw myself into the moment, and had as much fun as I possibly could, trying not to think about the potentially awkward reality that I was wearing skin-tight pajamas, covered in dots, pretending to be a dwarf holding a hurdy gurdy, in the middle of a room with people staring at me. I loved the physicality of performing the motion capture. However, as fun as that was, it did not prepare me for the thrill of recording Ræb’s dialog a few weeks later. I worked with writer Matt Sophos, at a small recording studio in Los Angeles, who directed me through the vocal performances. Though I had never properly acted before, I found that my creative process as an actor working with Matt was the same as working as a composer with a director or producer when I am scoring narrative. In both cases, our shared goal is to make an audience feel something specific about what they’re experiencing. When I am a composer, I use notes, chords, and rhythms to achieve that goal. I quickly discovered that the only difference when I am an actor is that I use vocal rhythm, inflection, and tone to achieve the same goal. I felt an electric thrill creating Ræb for God of War Ragnarök. The more I worked through the lines with Matt, the more I understood Ræb’s situation and in particular his feelings about Kratos’ companion Mimir. As I drove home from the recording studio, I was giddy, and my heart was pounding in my chest. I can safely say the few hours I spent recording Ræb’s dialog rank among the most exhilarating creative experiences of my life. While I don’t think I’ll quit my day job anytime soon, I would love the chance to explore this art form further! To read more about my work on God of War Ragnarök, please check out the full blog post on my official site. View the full article
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Last week, we asked you to head back to the Nine Realms and share epic God of War Ragnarök moments using the game’s newly released Photo Mode. After sifting through the action-packed shares tagged with #PSshare #PSBlog, here are this week’s highlights: DotPone shares Kratos yelling while holding an ice charged Leviathan Axe. crossedvisions shares Atreus standing on the edge of a structure in Helheim sirevanztheduke shares Kratos swinging the Leviathan Axe at Thor in combat discophotomode shares Angrboda tossing colored dust into the air HazzaniVP shares A jellyfish-like Hafgufa floating over the lights of Alfheim. NemesisNat shares Atreus drawing his bow surrounded by colorful lights Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Share of the Year SUBMIT BY: 11:59 PM PT on December 31, 2022 The end of 2022 is almost here, which means it’s time to look back on an epic year of gaming with Share of the Year. Share your favorite capture from the year using #PSshare #PSBlog by Dec 31 for a chance to be featured. View the full article
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The year’s end is over the horizon, which means 2023 is about to begin. While 2022 has gone out with a god-sized bang thanks to God of War: Ragnarök, that doesn’t mean 2023 has nothing in store. The coming year is huge for PlayStation, stacked with a lineup of exciting releases. Whether you’ve been looking forward to the release of the ultra-customizable DualSense Edge controller, virtual reality adventures with PlayStation VR2, fantastical new IPs like Forspoken, or sequels to iconic titles like Marvel’s Spider-Man 2, this year has something for you. While there’s a ton coming to PlayStation in 2023, this article aims to highlight a handful of the biggest things announced for 2023. Note: This is a top-level article highlighting specific launches and is not meant to be comprehensive. Play Video Marvel’s Spider-Man 2 Speaking of Marvel’s Spider Man 2, let’s kick things off with some exciting news from developer Insomniac Games confirming the release window for the web-slinging sequel. Marvel’s Spider-Man 2 launches on PS5 in fall 2023. Following the events of Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales, the Spider-duo of Peter Parker and Miles Morales are back in the next blockbuster action chapter of the Marvel’s Spider-Man series. Much is still to be revealed about the game, and going off the quality of the past two titles, we’re bound to be in for a fantastic new original Spider-Man adventure. Read on for a special message from Insomniac: “What a year it’s been for PlayStation Studios; here at Insomniac Games we’ve been in absolute awe of the work of our peers. Congrats to everyone on a successful 2022… and here’s to next year being just as exciting as we continue to get Marvel’s Spider-Man 2 ready for release next fall.” – Bryan Intihar, Creative Director Release Date: Fall 2023 | Publisher: Sony Interactive Entertainment | PS5 Now let’s dive into the more 2023 highlights for PlayStation. Play Video Forspoken If you’ve ever wanted to play a game with endless discovery, magic combat, parkour, and New York charm, then Forspoken should be on your radar. This all-new IP from legendary publisher Square Enix and developer Luminous Productions combines all that and more, placing you in an expansive fantastical world and giving you the moves to travel in style. While early footage of this role-playing game focused mostly on fluid movement, the combat is also no slouch. The main character Frey gains access to various magic spells to use in battle. Earth, fire, and other elemental castings are at her beck and call against the hordes of enemies in the games. You’ll be using these powers in tandem with Frey’s movement ability to take on these threats in a way unique to Forspoken. It’s not all high-speed action, though. When you need to slow down and take a breather, you can delve into the item crafting system or take a quick selfie at a photo spot. As usual in the world of RPGs, Frey can get experience points to level up movement and combat skills further, leading to more gameplay possibilities in Forspoken’s world. Now it’s just up to you to decide what you want to do in this upcoming magical open world adventure. Release Date: January 24, 2023 | Publisher: Square Enix | PS5 Play Video DualSense Edge Wireless Controller The DualSense Edge wireless controller is the first ultra-customizable controller for PlayStation. It features a suite of unique custom options and settings. Not only can you remap specific button inputs, but for first-person shooter players, it’s possible to adjust stick sensitivity and dead zones. You can also modify the triggers with tailored travel distances and dead zones. If you’re one to share your controller, the DualSense Edge features multiple controller profiles, quick swapping for your control profile, and easily changeable stick caps and back buttons. With the capability this premium controller can provide, all you need to do is find which setting is right for you and get back in the game. Players in the United States can get ready for launch by pre-ordering directly from PlayStation here, while folks in the UK can do so here. Release Date: January 26, 2023 Hogwarts Legacy Hogwarts Legacy takes you to the world of the Harry Potter series without the need for a flying broomstick. Set in the 1890s, this action role-playing game developed by Avalanche Software takes the Wizarding World and turns it into a fully interactable open world. With a fully customizable player avatar, you’ll attend Hogwarts, pick your house, and get into trouble in true Harry Potter fashion. As you venture through locations pulled from the book and film series, you’ll level up in the mystic arts. And there’s no need to fear your time away from home while attending wizarding classes. Not only are you sure to make friends at Hogwarts, but you can also tame and ride the iconic fantastic beasts made famous by the franchise. Just be sure to watch out for the dangers of this mysterious world of trolls, mandrakes, and other monsters. Release Date: February 10, 2023 (PS5), April 4, 2023 (PS4) | Publisher: Warner Bros. Interactive | PS4, PS5 Play Video PlayStation VR2 If you want to immerse yourself even deeper PlayStation VR2 is an absolute must. This groundbreaking virtual reality headset takes the key qualities of the original PlayStation VR and pushes them to the next level with new features and a selection of enticing titles. The added PS VR2 Sense controllers include key features from the DualSense wireless controller like haptic feedback and adaptive triggers. Games like No Man’s Sky, Resident Evil Village, and Star Wars: Tales from Galaxy’s Edge are a few of the diverse selection of games looking to transport you to distant lands. Horizon Call of the Mountain also launches alongside PS VR2 to return us to the luscious world with a new protagonist, Ryas, in a new adventure. Get ready to hunt machines, take aim with your bow, climb towering mountains, and collect raw materials to craft items using intuitive PS VR2 movements. Players in the United States can get ready for launch by pre-ordering directly from PlayStation here, while folks in the UK can do so here. Release Date: February 22, 2023 Play Video Destiny 2: Lightfall The future of Destiny 2 is speeding to the PlayStation with the seventh expansion of the title, Lightfall, releasing in early 2023. This continuation of Bungie’s FPS epic is said to be the end of an era for the Destiny franchise, completing the “Light and Darkness Saga” before introducing us to its grand future. Lightfall brings you face to face with your end and a new beginning, with the Witness appearing with a new fleet, Disciple, and threats of a second collapse. You and your squad must tackle the odds and send this Shadow Legion back into the starry void of space. And you get to do it with some stylish new weapons, a Darkness subclass, and the addition of a grappling hook-like tool called the Strand, all in the new metropolis of Neptune. Release Date: February 28, 2023 | Publisher: Bungie | PS4, PS5 Play Video Resident Evil 4 Resident Evil 4 is returning and bringing all the fear, thrills, and excitement to the PlayStation 5. Next year, Leon Kennedy will again go from a rookie cop late to his first day on the Raccoon City Police Department to a zombie roundhouse-kicking legend with Resident Evil 4’s long-awaited remake. This reimagining of the 2005 classic is taking many cues from its preceding Resident Evil remakes and preserving the charm that made the original so great while adding tons of features to make it worthy of sharing the same title. While the game looks much more realistic, the over-the-top action and scares are all still there and haven’t missed a beat. What other game allows you to block a chainsaw with Leon’s trusty knife? It’s classic Resident Evil once more for a modern audience. Release Date: March 24, 2023 | Publisher: | PS4, PS5 Play Video Final Fantasy XVI RPG fans of the world are clamoring to see more of Final Fantasy XVI and ultimately get their hands on it. Enter a world of six kingdoms: Rosaria, Waloed, the Iron Kingdom, the Crystalline Dominion, Sanbreque, and the Dhalmekian Republic, each at the other’s throat and looking to gain access to the series’ iconic crystals of powers. You play as the firstborn of the Archduke of Rosaria, Clive Rosaria, and embark on a journey of revenge driven by the appearance of the familiar summon, Ifrit. This title is taking a new approach to the Final Fantasy formula, with more in-depth combat than ever, thanks to director Naoki “Yoshi-P” Yoshida’s choice to bring on Ryota Suzuki (Devil May Cry 5, Dragon’s Dogma) as the combat director. But don’t think the worldbuilding will take a backseat, as it and all its inhabitants come together to tell another epic story worthy of the Final Fantasy name. Release Date: Q2/3 2023 | Publisher: Square Enix | PS5 What are you most excited for coming down the pipe in 2023? View the full article
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The end of 2022 is almost here, and as we look back on all the amazing gaming moments we’ve shared, the PlayStation.Blog team wants to thank you for your support all year long. But we’re not alone in spreading holiday cheer! Our talented friends and colleagues from across the industry have created a festive bunch of season’s greetings cards for you to peruse over a mug of hot cocoa. Cheers to another great year of gaming! 2K (PGA 2K23) ❅2K (Tiny Tina’s Wonderlands) ❅ 2K (WWE 2K23) ❅ Activison (Call of Duty: Modern Warfare II) ❅ Bandai Namco (Tekken) ❅ Bandai Namco (One Piece Odyssey) ❅ Bandai Namco (Park Beyond) ❅ Bend Studio ❅ Bluepoint ❅ EA Games (Dead Space) ❅ EA Games (NHL 23) ❅ EA Games (The Sims 4) ❅ Extra Nice ❅ Fast Travel Games ❅ Finji ❅ Firaxis ❅ Fireshine Games ❅ Firesprite ❅ Guerrilla ❅ Housemarque ❅ Insomniac Games ❅ Kalypso Media ❅ Koei Tecmo ❅ Konami ❅ London Studio ❅ Media Molecule ❅ Microids ❅ Mighty Eyes ❅ Naughty Dog❅ Neat Games ❅ Pixelopus ❅ Playstack London ❅ Polyphony Digital ❅ Psyonix ❅ San Diego Studio ❅ Santa Monica Studio ❅ SEGA ❅ SEGA (Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles) ❅ Spike Chunsoft ❅ Square Enix ❅ Striking Distance Studios ❅ Studio Sai ❅ Sucker Punch Productions ❅ Supermassive Games ❅ Wargaming ❅ Warner Bros. Games (Back 4 Blood) ❅ Warner Bros. Games (Gotham Knights) ❅ Warner Bros. Games (Lego Star Wars: The Skywalker Saga) ❅ Warner Bros. Games (MultiVersus) ❅ Yacht Club Games Holiday card from Santa Monica Studio Holiday card from Guerrilla Holiday card from Insomniac Games Holiday card from Housemarque Holiday card from 2K (Tiny Tina’s Wonderlands) Holiday card from Square Enix Holiday card from Bandai Namco (Tekken) Holiday card from Naughty Dog Holiday card from Bend Studio Holiday card from Sucker Punch Productions Holiday card from EA Games (The Sims 4) Holiday card from Psyonix Holiday card from Warner Bros. Games (MultiVersus) Holiday card from Polyphony Digital Holiday card from Media Molecule Holiday card from Activision (Call of Duty: Modern Warfare II) Holiday card from SEGA Holiday card from Bluepoint Holiday card from Striking Distance Holiday card from Pixelopus Holiday card from Konami Holiday card from Dead Space Holiday card from Bandai Namco (Park Beyond) Holiday card from Bandai Namco (One Piece Odyssey) Holiday card from Warner Bros. Games (Gotham Knights) Holiday card from Firesprite Holiday card from EA Games (NHL 23) Holiday card from Supermassive Games Holiday card from Finji Holiday card from Extra Nice Holiday card from Warner Bros. Games (Lego Star Wars: The Skywalker Saga) Holiday card from PlayStack London Holiday card from PGA 2K23 Holiday card from Neat Games Holiday card from London Studio Holiday card from Fireshine Games Holiday card from Warner Bros. Games (Back 4 Blood) Holiday card from Koei Tecmo Holiday card from San Diego Studio Holiday card from WWE Games Holiday card from Microids Holiday card from Wargaming Holiday card from Mighty Eyes Holiday card from SEGA (Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles) Holiday card from Kalypso Media Holiday card from Spike Chunsoft Holiday card from Studio Sai Holiday card from Firaxis Holiday card from Fast Travel Games Holiday card from Yacht Club Games View the full article