Jump to content
Create New...


Don't Like the Ads? Upgrade your experience to remove the ads for only $20.00 per year.


Don't Like the Ads? Upgrade your experience to remove the ads for only $20.00 per year.

Commander Fury

CCFURY
  • Posts

    28,635
  • Joined

  • Last visited

  • Days Won

    6
  • Country

    United States

Everything posted by Commander Fury

  1. Last week, we asked you to highlight Lightsabers from Star Wars Jedi: Fallen Order, which is available as a PlayStation Plus Monthly Game for January. Here are this week’s highlights: Mannitugames shares Cal raising his blue lightsaber against the Second Sister’s red lightsaber. bombeard shares Cal raising a yellow lightsaber in a dark cavern. coalabr14 shares Cal poised to strike with a double sided green lightsaber. Undead0117 shares a detailed look at a blue lightsaber’s handle. justinphotomode shares Cal clashing with another character wielding a red lightsaber in both hands MdeavorVP shares Cal balancing with a double sided purple lightsaber. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: The Last of Us Part I SUBMIT BY: 11:59 PM PT on February 1, 2023 Next week, we’re headed back to the world of The Last of Us Part I. Share spine-tingling moments using #PSshare #PSBlog for a chance to be featured. View the full article
  2. Name: XBox - Dead Space, Developer Direct, Updates, and More | This Week on Xbox Category: Gaming Industry Videos Date Added: 01/27/2023 Submitter: Commander Fury Dead Space, Developer Direct, Updates, and More | This Week on Xbox XBox - Dead Space, Developer Direct, Updates, and More | This Week on Xbox
  3. Name: XBox - GoldenEye 007 – Xbox Game Pass Launch Trailer Category: Gaming Industry Videos Date Added: 01/27/2023 Submitter: Commander Fury GoldenEye 007 – Xbox Game Pass Launch Trailer XBox - GoldenEye 007 – Xbox Game Pass Launch Trailer
  4. Name: PlayStation - Arcadia Fallen - Release Date Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/27/2023 Submitter: Commander Fury Arcadia Fallen - Release Date Announcement Trailer | PS5 & PS4 Games PlayStation - Arcadia Fallen - Release Date Announcement Trailer | PS5 & PS4 Games
  5. Name: PlayStation - Dicey Dungeons - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/27/2023 Submitter: Commander Fury Dicey Dungeons - Launch Trailer | PS5 & PS4 Games PlayStation - Dicey Dungeons - Launch Trailer | PS5 & PS4 Games
  6. Name: PlayStation - Strayed Lights - Reveal Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Strayed Lights - Reveal Trailer | PS5 & PS4 Games PlayStation - Strayed Lights - Reveal Trailer | PS5 & PS4 Games
  7. Name: XBox - Launch Trailer | Oddballers Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Launch Trailer | Oddballers XBox - Launch Trailer | Oddballers
  8. Name: XBox - The Witcher 3: Wild Hunt — Complete Edition | "Geralt & Ciri" Trailer Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury The Witcher 3: Wild Hunt — Complete Edition | "Geralt & Ciri" Trailer XBox - The Witcher 3: Wild Hunt — Complete Edition | "Geralt & Ciri" Trailer
  9. Name: PlayStation - The Witcher 3: Wild Hunt - Complete Edition - Geralt & Ciri Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury The Witcher 3: Wild Hunt - Complete Edition - Geralt & Ciri Trailer | PS5 Games PlayStation - The Witcher 3: Wild Hunt - Complete Edition - Geralt & Ciri Trailer | PS5 Games
  10. Name: PlayStation - OddBallers - Launch Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury OddBallers - Launch Trailer | PS4 Games PlayStation - OddBallers - Launch Trailer | PS4 Games
  11. Name: XBox - Caverns of Mars: Recharged Announcement Trailer Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Caverns of Mars: Recharged Announcement Trailer XBox - Caverns of Mars: Recharged Announcement Trailer
  12. Name: PlayStation - Startup Company - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Startup Company - Launch Trailer | PS5 & PS4 Games PlayStation - Startup Company - Launch Trailer | PS5 & PS4 Games
  13. Name: PlayStation - For Honor - Afeera Hero Reveal Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury For Honor - Afeera Hero Reveal Trailer | PS4 Games PlayStation - For Honor - Afeera Hero Reveal Trailer | PS4 Games
  14. Name: PlayStation - Pinball FX - Gearbox Pinball - Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Pinball FX - Gearbox Pinball - Announcement Trailer | PS5 & PS4 Games PlayStation - Pinball FX - Gearbox Pinball - Announcement Trailer | PS5 & PS4 Games
  15. Name: PlayStation - Marvel’s Midnight Suns - The Good, The Bad, and The Undead DLC Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Marvel’s Midnight Suns - The Good, The Bad, and The Undead DLC Trailer | PS5 Games PlayStation - Marvel’s Midnight Suns - The Good, The Bad, and The Undead DLC Trailer | PS5 Games
  16. With the release of God of War (2018), we were absolutely amazed by how many people wanted to cosplay characters from the game – even those we didn’t have the chance to make guides for. With the God of War Ragnarök cosplay guides, we wanted to make as many as we could to help provide resources for all our fans who want to take on creating our characters. We’re happy to share that we’ve added ten additional characters from Lúnda’s workshops notes to the God of War Ragnarök cosplay page: Freya, Thor, Angrboda, Brok & Sindri, Týr, Thrúd, Heimdall, Odin, and Gná. Each guide contains character renders, close-ups of detailed pieces, and shots of their weapons/accessories. You’ll also find in the pages additional lore details handcrafted by our writers here at Santa Monica Studio and more sketches from B is for Boy artist Romina Tempest. After you’ve taken a look at the new guides, make sure you check out the interview with Lead Character Artists Dela Longfish below on how the team approached creating the designs for Freya, Thor, and Angrboda. Community cosplay partners In addition to the new guides, we’ve once again partnered with members of our extremely talented cosplay community to provide resources and tips on creating three of the characters from the updated guides – Freya, Angrboda, and Thor. Freya – Ibelinn Cosplay Cosplay Credit: Ibelinn Cosplay | Photo Credit: Katrix_Media Representing Freya is none other than Ibelinn Cosplay, who did an enchanting Witch of the Wilds back when God of War (2018) released. We’re thrilled to partner with her to create Freya’s updated design in God of War Ragnarök. Ibelinn has put together an expert guide on how to plan a cosplay, along with her how-to videos on creating the former Valkyrie Queen – you can see them here. Angrboda – Kizuki Cosplay Cosplay Credit: Kizuki Cosplay To embody the Giantess of Ironwood, we’ve partnered with the wonderful Kizuki Cosplay, who brings a wealth of experience crafting intricate and detailed designs. Bringing her expert and versatile skills to the creation of her cosplay, Kizuki has created a guide on making a wig for Angrboda, as well as tips on how she approached the other pieces of the costume, which you can see here. Thor – The Ronin Cosplay Cosplay Credit: The Ronin Cosplay To become the God of Thunder, we partnered with The Ronin Cosplay, who has been a longtime pillar of the God of War cosplay community. From Kratos to Sigrun, Ronin has taken on some of the most complex character designs in our games and made them look absolutely incredible. Ronin has provided us with his expertise in creating the intricate leather pieces for Thor’s armor in his guide, as well as insights into his process with his tips video – check them out here. Interview with Lead Character Artist Dela Longfish To provide insights into the three characters we’ve partnered with community cosplayers to make, we’ve sat down with Dela Longfish, a lead character artist on God of War Ragnarök, to discuss how these designs came to be. Freya God of War Ragnarök – Freya Cosplay Guide Pg. 3 Grace Orlady: At the end of the last game, Freya undergoes a traumatic event with the death of her son – changing her from friend to hunter, vowing vengeance on Kratos. How did the team want to go about changing Freya’s visual look to represent her emotional state at the start of God of War Ragnarök? Dela Longfish: After the events of the last game, we knew we would be seeing a completely different side of Freya in God of War Ragnarök. While we wanted to retain the iconic look of her design, we added a light armor under her clothing that is visible around her neck and shoulders. Not only did this show she’s ready for battle, but also using the armor in this way also allowed to make the costume darker to reflect the grief and rage she has because of the loss of her son. Elements of her appearance were designed to look unkempt as we imagined she has spent sleepless days and nights in her endless pursuit of Kratos. Covered in a layer of dirt to show her rough living, we also smudged the kohl around her eyes intentionally made to resemble tears to show that behind all that anger there’s a layer of sadness she can’t escape from. God of War Ragnarök – Freya Cosplay Guide Pg. 4 When we first meet Freya again, she is living on Midgard in the heights of Fimbulwinter. Did the harsh climate influence any aspects of her design? We always imagined Gods have a stronger resilience to the cold than the humans in Midgard. With her single motivation to kill Kratos she has neglected any other mortal needs. The flame of anger she feels towards Kratos is all she needs to keep her warm while on the hunt. Freya Concept Art by Shan Qiao and Rafael Grassetti Which elements of Freya’s original look as the Witch of the Wilds did the team feel were important to maintain across this next installment? We wanted this version of her costume to be an evolution from when we had last seen her. That meant that we retained a lot of the elements from her God of War (2018) look while building on top and around them. Players will recognize elements like the gold disc around her waist which was always a nod back to her royal position in Vanaheim. Smaller elements of her costume like the weaving and shawl also remain consistent in her God of War Ragnarök design. We also know that Freya was once the Valkyrie Queen. With her ability to fight somewhat restored at the beginning of the game as she pursues Kratos and Atreus, are there any particular visual references to her past as a warrior incorporated into her updated look? In the beginning of God of War Ragnarök, we see firsthand her skill in fighting that made her the Queen of the Valkyries. Her ability is quickly evident, wounding Kratos and proving immediately she is equal to him in every way. The increased armor and covering in her design reflects a practical choice for more combat-ready clothing while she pursues Kratos. Not only does she have the leather undershirt now guarding her torso, but she also has additional leathers on her waist to provide additional protection while keeping extremely nimble. Even using her ability to shapeshift into a falcon to deliver cunning attacks from the air all hint back to her role as the winged queen. You can see the falcon feathers in her hair have been kept in God of War Ragnarök. While her sword was always present in God of War (2018), it was always sheathed on her back. This is the first time we see her draw it and use it to deadly effect. Throughout the game we see more elements from her past as a Vanir leader and Valkyrie return to her design as she reclaims her power and agency back from Odin. God of War Ragnarök – Freya Cosplay Guide Pg. 15 Is there any aspect of Freya’s design that you especially want players to notice? Some fans will notice elements from Baldur’s costume throughout her designs, such as the Twilight Pendant and the orange warps he wore around his legs that she now wears. These are mementos she carries with her to always remember her son. Thor God of War Ragnarök – Thor Cosplay Guide Pg. 3 When Thor’s design was shown after the first God of War Ragnarök trailer, the internet exploded (just a bit) with discussions. Were you expecting our take on Thor to be such a hot topic among gamers? It’s always interesting seeing what catches fire across the internet. With a character like Thor that has so many great depictions in pop-culture, people grow a special connection to them. So, in that way it’s understandable a discussion is prompted when a new take on that type of character comes out. Our hope is to be able to build that same connection between our characters and gamers. For our interpretation, we wanted a design that fit within the visual language of the world we had established in God of War (2018), while also complimenting the story and gameplay the team had in mind. We wanted to design a character that embodied a thunderstorm, the concept of pure power coupled with a degree of chaotic unpredictability. As the strongest god in the Norse pantheon, we took inspiration from real world strongmen and powerlifters which gave him a solid build while also reflecting the general time period we reference for the game. God of War Ragnarök – Thor Cosplay Guide Pg. 5 We’ve referenced Thor’s descriptions in the Eddas for a lot of inspiration in his design, was the teams’ visual interpretation of him from the myths pretty defined from the start or did it take a lot of iteration to settle on the final look? We typically start any character design with a wide range of visual exploration. Thor was no different in this case. We had actually started concepts for him back on God of War (2018), but those early explorations were put on pause. When the team began work on God of War Ragnarök, we started re-exploring what he would look like. The myths were a big inspiration and depicted the God of Thunder as a great warrior, but also someone who was less than heroic at times, even dangerous and reckless in his actions. We wanted his look to reflect those aspects and multiple artists did work with that in mind. As the designs began to evolve and various elements began to resonate with the team our art director Rafael Grassetti did a pass and that is the final design of Thor seen in game. Thor Concept Art by Rafael Grassetti Mjölnir is not only an iconic weapon in modern pop culture, but also within the story of our game needs to be a worthy rival to the Leviathan Axe, which is now one of the most iconic God of War weapons. Could you take us through how the team created the Huldra Brothers’ (second) greatest creation? There are so many good interpretations for Mjölnir already in pop culture. For us Thor’s hammer, which he always holds in his left hand, was inspired by the angled look of Norse artifacts and amulets of the time. Artist Yefim Kligerman designed the hammer for the post credits scene in God of War (2018). Even back then to visually connect these two iconic weapons, Yefim included a runic skill tree etched into the face of the hammer in the same manner we find on the blade of the Leviathan Axe. This way we can see the signature craftmanship of Brok and Sindri in both weapons. God of War Ragnarök – Thor Cosplay Guide Pg. 14 Is there any aspect of Thor’s design that you especially want players to notice? Along with making sure we get the overall look we want for any character we also enjoy layering in small hints and design details. Thor’s goats, Tanngrisnir and Tanngnjostr, make an appearance in the bottom gold carved cap of Thor’s hammer. Keen-eyed players and cosplayers will also notice there are other goat motifs reflected in his design. God of War Ragnarök – Thor Cosplay Guide Pg. 7 Angrboda God of War Ragnarök – Angrboda Cosplay Guide Pg. 3 While we were able to visit Jötunheim at the end of the last game and saw parts of their culture represented through Faye’s art and the triptychs, Angrboda is the first Giant we meet that is actually from Jötunheim and currently calls it home. What were some of the key elements you wanted to include in her design to show visually how the Giants are unique from the Midgardians and Aesir? The Giants were master artisans and craft folks. Even though Angrboda has been surviving on her own for so long, we wanted an elegance and beauty reflected in her design that we don’t find in the inhabitants of other Realms. As one of the last living Giants, she represents that part of Atreus’s heritage which is something no one else can share with him. Not only does she carry with her the knowledge of her people, but she also physically carried individually carved marbles that contained the souls of the Giants. Angrboda Concept Art by Rafael Grassetti You mentioned Thor’s goats are referenced as motifs in his design, are there any nods to the Norse myths within Angrboda’s clothing? Angrboda has a few serpent motifs recurring throughout her design, which was a nod to her being known as the mother of Jörmungandr in the myths. That theme can be seen most evidently in her gold hair accessory which is shaped like a snake, as well as in her brooches, necklace, and various patterns in her clothing. God of War Ragnarök – Angrboda Cosplay Guide Pg. 8 Angrboda has some of the most unique tattoos in the game in terms of color and design. Why did the team decide to go in this direction with her ink? With each of the different mythical cultures in the game, the team will look for specific aspects unique to each that set them apart visually. Angroboda’s tattoos were an example of this in that they have a much more organic and natural feel to them than many of the other tattoos you see on other characters. We wanted all aspects of her design, including her tattoos, to reflect a unique aesthetic that is carried through their art and craftsmanship. The yellow was a color that represented Faye and the Giants throughout God of War (2018). As one of the last of her people left, we wanted that shade to be present in her design. God of War Ragnarök – Angrboda Cosplay Guide Pg. 5 When it comes to visual storytelling, what aspects of Angroboda’s character are the most important to convey through her design? Unlike some of the more fantastic characters and creatures of the game, we took a more subtle approach to the details in Angrboda’s design. For example, Atreus’ new look features a huge splash of yellow to honor his Giant heritage and connection to his mother. Angrboda, while being a Giant and living in Jötunheim, has clothing that features mostly shades of browns, teals, and grays. While her primary clothing pieces don’t have the same statement yellow piece that Atreus’ does, we still wanted to include smaller touches of the color to show her ties to the Giants and to Atreus. Not only are her tattoos yellow as mentioned before, but you can also see other pops of yellow woven through her hair, in some of the stitching of her clothing, and in the bronze jewelry she wears. These were all layered throughout her design to give a consistent, but subtle, reference to the Giants. God of War Ragnarök – Angrboda Cosplay Guide Pg. 6 If you decide to cosplay a character from God of War, make sure you tag Santa Monica Studio on social or use the hashtag #GodofWarRagnarok! We always love to see your work. View the full article
  17. Name: XBox - Road 96 Mile 0 - Announcement Trailer Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Road 96 Mile 0 - Announcement Trailer XBox - Road 96 Mile 0 - Announcement Trailer
  18. Name: PlayStation - Road 96 Mile 0 - Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Road 96 Mile 0 - Announcement Trailer | PS5 & PS4 Games PlayStation - Road 96 Mile 0 - Announcement Trailer | PS5 & PS4 Games
  19. Name: PlayStation - Wild Hearts - Golden Tempest Gameplay | PS5 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Wild Hearts - Golden Tempest Gameplay | PS5 Games PlayStation - Wild Hearts - Golden Tempest Gameplay | PS5 Games
  20. Name: XBox - Redfall - Official Pre-Order Trailer Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Redfall - Official Pre-Order Trailer XBox - Redfall - Official Pre-Order Trailer
  21. Name: XBox - Hotel Renovator - Reveal Trailer Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Hotel Renovator - Reveal Trailer XBox - Hotel Renovator - Reveal Trailer
  22. Name: PlayStation - Backbeat - Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Backbeat - Announcement Trailer | PS5 & PS4 Games PlayStation - Backbeat - Announcement Trailer | PS5 & PS4 Games
  23. Name: PlayStation - Hitman World of Assassination - Launch Trailer | PS5, PS4 & PSVR Games Category: Gaming Industry Videos Date Added: 01/26/2023 Submitter: Commander Fury Hitman World of Assassination - Launch Trailer | PS5, PS4 & PSVR Games PlayStation - Hitman World of Assassination - Launch Trailer | PS5, PS4 & PSVR Games
  24. Today marks the apex of a long journey exploring the boundaries of what a strategy game can be. We are bringing our upcoming funky title Backbeat to PlayStation 4 and PlayStation 5. When we started working on the first prototype in the spring of 2020, I knew there was a lot of potential in the project. It was our tiny indie studio’s second title, and we wanted to add some of the things that were cut from our first game, Hexagroove: Tactical DJ — an onboarding system to introduce our mechanics slowly over the course of the game, a story full of colorful characters, and an experience that feels as good as it sounds. Now refining our release candidate for launch this winter, I’m thrilled to have all those things possible on PlayStation. Play Video When we started designing the foundation for Backbeat, we wanted to carry over some principles from Hexagroove and introduce new ones as well. The game fuses the spatial challenges of a sokoban-style game along with the squad-based resource management of a stealth strategy title. Your challenge is to move a band of four characters through a series of isometric maps within a limited number of turns. How you spend those turns and which paths you choose affect a number of shared resources which grow and shrink over the course of the level. Each of the characters’ timelines are controlled separately but are interdependent. Opening doors and deflecting enemies must be done for the benefit of all four or they will preclude your squad’s successful strut to the stage. To contrast with the synth-fueled EDM soundtrack of Hexagroove, Backbeat is built on a vast pool of live music riffs, improvisations, and solos recorded from the finest funk masters in Stockholm. Changing direction in the map, interacting with doors, or blowing enemies away with a mighty saxophone all enqueue unique audio clips which are played back together in sequence upon completing a level. This gives your unique solution its own personalized victory song. Every strum, bang, and toot sounded so good I just had to find a way to help them shine extra bright. After experimenting with the dev kit, I realized the PlayStation 5’s DualSense wireless controller was the perfect instrument to back up our studio musicians. I started by working with our composer Pete Fraser to bring a strong musical element to the most interactive parts of Backbeat: when you crash into something, warp through an oncoming car, manipulate time… I feel these brief moments of interaction, when you push a button and immediately something succeeds (or fails), these instants should all be gratifying… and musical! I copied bursts of chords, fanfares, strums, and drum hits all sampled from the studio musicians and fed them into the DualSense controller authoring tools to produce a haptic, musical harmony that reinforces the sound effects used at the same points in the game. Next, I adjust the vibrations using a stack of filters, amplifiers and equalizers to draw attention to the frequencies that we associate these kinds of flourishes with. After these small adjustments the DualSense controller plays a perfect chorus in time with the music and effects echoing from your hi-fi or headphones. Great music is only part of the experience I wanted to deliver in Backbeat. The game takes place in 1995, paying homage to the great 32-bit arcade and console games I grew up with in smoky restaurant backrooms and our family den. We worked this in to not only the retro low poly style of our characters and environments, but the iconography and sound effects as well. Time manipulation is the key to understanding the core of Backbeat’s challenge, so we embraced analog technology and integrated sampled video cassette tape skeuomorphism into the UI and feedback. When you change characters, the game fast-forwards or rewinds to the point of time the active character has advanced to. This is accompanied with audio-visual tape distortion, and holding the rewind button in the game loops cassette samples including a speed up and slow down at every interaction. This is another fantastic place to use DualSense to increase the immersion and visceral nostalgia we’re going for in Backbeat. Hold down the circle button and commune with the soothing vibration of DualSense controller, built directly from those chunky, white, rotating spools. Today we’re bringing you a small taste of the full experience that is soon to come to PlayStation. I hope you feel some good vibes from this short trip through some of the first levels of Backbeat, and follow along as we approach the crescendo of our studio’s sophomore title. Enjoy the show, you’re part of it. Backbeat Demo Tape is available today on PlayStation 4 and PlayStation 5. View the full article
  25. Get ready – the DualSense Edge wireless controller is now available globally starting today. We’re excited for the PlayStation community to experience the all-new, highly customizable controller designed for players to create a personalized gaming experience that adapts to their playstyle. Built from the ground up for PS5, the DualSense Edge controller has many customization options available, including swappable stick caps and back buttons, L2/R2 stop sliders, button remapping, the ability to fine-tune stick sensitivity, stick dead zones, and trigger dead zones, and an on-controller user interface to seamlessly create and swap between custom profiles. When designing the controller, our team at PlayStation gathered insights from professional gamers and esports players to ensure the DualSense Edge controller is competition ready, incorporating features like a 2.8M (9.1FT) USB braided cable and connector housing that locks the cable to the controller, and a carrying case to store the controller and its components. Players can even charge their controller via USB connection while it’s stored in the carrying case. For competitive gamers or players who just prefer a personalized controller experience, the DualSense Edge controller is designed to be customized from top to bottom to adapt to each player’s preferences and unique playstyle. For insights to help players get started, let’s dive into the custom profiles I’ve set up on my own DualSense Edge controller to play my favorite games. As an FPS fan, my setup for Call of Duty: Modern Warfare II focuses on precise aim, customized loadouts, and team communication: Changeable stick caps and stick sensitivity: I swap out my right stick cap with the High Dome stick cap and pair it with the Precise stick sensitivity preset curve for smoother, more precise aiming.L2/R2 stop sliders: I typically set the stop sliders on both the L2 and R2 buttons to the Short or Medium setting for quicker reaction to enemy encounters.Back buttons and button mapping: I’ve found it helpful for my own playstyle to map the back buttons to actions like jumping or swapping loadouts, so I can keep my thumbs on the sticks during tense moments. Fn buttons: When communicating with my team, I often use the Fn buttons to adjust the audio balance between the game and chat, so I can alternate between callouts and listening for the enemy team’s movements. When playing action titles like God of War Ragnarök, I adjust my custom profile to ensure that I have key moves at my fingertips: Adjustable stick sensitivity: The Quick preset curve is my preferred stick sensitivity setting for the left and right sticks for fast camera adjustments, movement, and aiming. Occasionally, I swap to a Dynamic preset curve while in-game for sequences where I need to aim carefully and also turn quickly. Back buttons and button mapping: I swap to the Half Dome back buttons as they work well with how I typically grip the controller, allowing me to quickly dodge or recall my axe while simultaneously moving around the map and keeping an eye on enemies. When loading into FIFA 23, my focus is on setting up for skill moves and quick maneuvers: Adjustable stick sensitivity: I set up my custom profile to use the Digital preset curve for the right stick, which makes it easier for me to use skill moves. L2/R2 stop sliders and trigger dead zones: I adjust the trigger dead zones in addition to changing the stop sliders to the Short setting – combining both of these adjustments makes it even quicker for me to activate the L2 and R2 buttons to sprint or shield. Back buttons and button mapping: I have my two back buttons assigned to shoot and pass, so I can also do a skill move while navigating the field. We look forward to seeing how players make use of the controller’s extensive features to craft their own gaming experience. Find out more about the DualSense Edge wireless controller here on PlayStation.com. Play Video Hear about how the DualSense Edge wireless controller was created – told by those who helped design and develop it. Get it directly from PlayStation In the US, UK, France, Germany, Netherlands, Belgium, and Luxembourg, the DualSense Edge wireless controller and replaceable stick module (sold separately) are available starting today only via direct.playstation.com. It will be offered at other participating retailers starting February 23, 2023. View the full article

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

×
×
  • Create New...

Write what you are looking for and press enter or click the search icon to begin your search