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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. The Dynasty Warriors franchise recently celebrated its 27 year anniversary, and I have to say, Dynasty Warriors: Origins showcases the series like never before, delivering the most intense combat of any game in DW history. Don’t believe me? Time to put my words to the test as I’m here to announce that the Dynasty Warriors: Origins Demo will be released on November 22! Play Video In the demo, you will be able to play the Battle of Sishui Gate, the same battle as the Tokyo Game Show demo. However, we have enhanced the experience with additional elements that were not included at the Tokyo Game Show, providing a more substantial and challenging battle. Additionally, there is no time limit this time, so feel free to enjoy it to your heart’s content! Throughout the demo, players will be able to choose from four types of weapons: Sword, Guandao, Pudao, and Wheels; as well as having options to customize arts, gems, and accessories. But don’t take the fight lightly as the franchise’s strongest officer, Lu Bu, definitely makes his presence known on the battlefield Unlike the demo at the Tokyo Game Show, however, you will be able to choose the difficulty level, so whether you’re skilled at action games or not, we encourage you to give it a try. We are so excited to finally be able to provide everyone with the opportunity to experience the unique tactical action of Dynasty Warriors and we hope you enjoy the exhilarating battles against the massive armies we created!     Furthermore, we are happy to announce that Dynasty Warriors: Origins and the demo will be PS5 Pro enhanced. Along with the demo release, pre-orders will also begin on November 22. Pre-order the game to receive the bonus collaboration costume ‘Nameless Warrior Garb’ from the dark Three Kingdoms action RPG, Wo Long: Fallen Dynasty. Don’t miss the opportunity! For those unfamiliar with Dynasty Warriors: Origins, or for anyone who wants to see the latest and greatest, we’ve created a video titled ‘Gameplay Features’ where the producer introduces the game and shows off some of the game’s fevered fights. The video covers not only the action you can experience in the demo but also the story, exploration, and growth elements that will be available in the full game. Be sure to check it out!! Dynasty Warriors: Origins releases January 17. We are eagerly looking forward to the day you will be able to play the full game, but until then, it’s demo time! View the full article
  2. The holidays are looking virtual, with more titles heading to PS VR2 before the end of 2024. We introduced four titles you can enjoy soon, with one you can play today. Whether you’re an early adopter or curious about what PS VR2 offers, here are some titles that will shift your perspective. Mare | Out now Play Video Lonekite Games had a treat for players as puzzle adventure Mare releases today. Use lighting-like powers to help guide your AI companion through a mysterious archipelago. The PS VR2 version includes two modes. Use eye tracking to solve puzzles with a glance in Classic, or tackle expanded challenges with your Sense controllers in Enhanced mode. Whether searching for the next solution or taking a moment to take it all in, it’s a worthwhile adventure for puzzle fans. Trombone Champ: Unflattened | Coming November 26 Play Video The rhythm game that took the genre by storm comes to PS VR2 later this month as Trombone Champ: Unflattened. When the team at Flat2VR decided to bring the game to the next dimension, they added new features that take advantage of adaptive triggers to provide a more realistic trombone feel. With over 20 trombones to unlock, 50 cards to collect, and a slew of tracks across different game modes, there is plenty to keep players busy on their way to becoming trombone champs. Masters of Light | Coming December 18 Play Video Become The Wanderer, a powerful being of light, and wield powerful magic in this spellcasting adventure from Coven. Learn the proper technique and strategic timing needed to cast spells as you battle an army of shadows that seeks to destroy the universe. Enjoy mystic visuals with the power of PS VR2 eye tracking and a 90Hz refresh rate that keeps the action steady, and feel the power of spell casting with haptic feedback. Alien: Rogue Incursion | Coming December 19 Play Video The sci-fi horror has gone gold, and to celebrate, Survivos shared a new story trailer and teased some new details as to what players can expect when they (crash) land on LV-354. Classic Alien themes – corporate corruption, personal greed, and professional hubris – are all represented, creating a perfect storm of conditions for a Xenomorph outbreak. Gemini Exoplanet Solutions’ experimentation on the perfect organism has resulted in a tougher, faster, and more unpredictable version than what Zula Hendricks – and the player – has seen before. Arm yourself on December 19. Hitman World of Assassination | Coming March 27, 2025 Agent 47 has decided to do more reconnaissance before heading to PS VR2 next year, with the team at IO Interactive taking extra time to deliver an amazing experience that meets players’ high standards. The intent is to create one of the most immersive Hitman experiences to date. The entire main campaign of Hitman World of Assassination will be playable with full adaptive triggers and haptic support while adding positional interactions, which require players to physically mimic actions to turn off items, hack computers, and other actions to get the job done. View the full article
  3. We are thrilled to finally announce that Mare, our captivating VR puzzle adventure, launches on PS VR2 today. Our team is excited to share our labor of love and all the unique features of this enhanced PS VR2 version. First, please enjoy our launch trailer: Play Video As you can see from the video as well as the gameplay clips below, Mare features a beautiful, easy-on-the-eye art style, which combined with a minimalist storytelling approach, creates a unique world that players will lose themselves in as they journey through it. In Mare, you’ll play a benevolent force, embodied in-world as a mechanical bird. Early on, you’ll encounter a young girl, and you’ll navigate through this adventure together, helping each other on the way and ultimately uncovering their fate. You will use lightning-like powers to aid your NPC companion’s path by interacting and activating objects that will shape new pathways for her to traverse. You’ll need to keep a close eye on her at all times to keep her safe, as malevolent foes will unexpectedly surface and attack her when unwatched. Risking her safety to unlock a new path could put your friendship on the line. When this moment comes, what will you do? Taking Mare to new heights with PS VR2 At its heart, Mare is an immersive experience that draws players into a mesmerizing, one-of-a-kind atmosphere. To enhance this, we also made use of PS VR2 Headset feedback. As example, flying into a stormcloud, you’ll feel the rain dropping onto your face. Mare takes full advantage of Foveated rendering on PS VR2, adding a significant boost in performance, with the game running at a steady 90fps. Eye-tracking gameplay and game modes One of the key elements of this version is that the player can now enjoy and complete the full game using eye tracking input only. To enable this Mare features two game modes, Enhanced and Classic. Classic mode uses the PS VR2 eye-tracking feature to create a well-balanced atmospheric experience. The player can both select and interact with the various puzzle gimmicks just by looking. This took special effort by us to design a clean layout of gameplay objects, so eye-tracking selections would not happen by accident. Fortunately, as PS VR2 eye tracking is very precise, this allowed us to minimize accidental selections with eye tracking. Enhanced mode uses the PS VR2 Sense controllers and includes more puzzles and content as well as additional interactions, such as dragging objects with lightning. Some stages were re-designed and expanded to accommodate these new improved features and puzzle complexity. Also, the Sense Controller’s in-game avatar features a handy compass, making it easier to keep track of your AI companion’s location and offering helpful hints along your journey. Mare features a world crafted like a painting, with every environment meticulously modeled from scratch, this and an ethereal musical score makes the world come alive on PS VR2. We’re thrilled for PlayStation players to dive deep into our story and become part of our world. View the full article
  4. My name is Celine Tricart, creator of Masters of Light—an XR Game of the Year nominee—and co-founder of the game studio Coven. I’m incredibly excited to bring our thrilling new action-adventure game to PlayStation VR2. As a longtime PlayStation fan—since the original Silent Hill!—I want to bring PS VR2 players an experience that feels unique and spectacular: a game where every move, every battle, and every victory is something you truly feel. With the immersive power and unique features of PS VR2, Masters of Light delivers an experience as intense and breathtaking as the story behind it. Play Video What is Masters of Light? Masters of Light thrusts players into a galaxy on the brink of destruction. A black hole at the center of the galaxy has unleashed an army of Shadows, spreading chaos and darkness. You are The Wanderer, a powerful being of light and the galaxy’s last defense. Armed with magical powers, your mission is to crush the darkness, rescue the Sisters of Light, and restore hope. Each battle will test your strength, courage, and skill as you journey deeper toward the black hole’s core, where the ultimate challenge awaits. Masters of Light features high-energy 1st person combat where focus, timing, and strategy are keys to victory. For example, some enemies (shown above) are protected by unbreakable armor. The player must wait for it to attack, then block and parry right after for a chance to defeat it. Combat like never before Masters of Light takes first-person spell-casting combat to a new level of intensity. Wield raw energy to unleash explosive attacks, conjure powerful shields, and send waves of Shadows scattering with devastating blasts. Each battle demands sharp focus, strategic timing, and unrelenting force. With every strike, you’ll feel the power of your spells reverberate, leaving you exhilarated as you push back the darkness and fight to bring balance to the galaxy. For those intrigued by the game’s lore, hidden ruins across the galaxy hold echoes of a forgotten past. Reactivate these ancient sites to uncover secrets about your origins and the cosmic forces that shaped the universe. Whether you’re drawn to high-stakes combat or delving into mysteries, Masters of Light offers a deeply immersive experience that rewards both skill and curiosity. Hidden in the 36 levels are ancient ruins that the player can reactivate to unlock pieces of the lore. Inspired by empowerment Masters of Light draws inspiration from my earlier VR project, Fight Back, which focused on self-defense empowerment using real-world techniques. That project sparked something in me—a drive to take the feeling of empowerment even further. With Masters of Light, we embraced our core pillars of beauty, physicality, and confidence to guide every part of the game’s development. At Coven, we set out to create something beautiful, engaging, and challenging, while ensuring it’s accessible to a wide range of players. On PS VR2, every player becomes a superhero, discovering new abilities, conquering foes, and experiencing a powerful sense of strength and exhilaration. New enemies and superpowers are unlocked as players progress in the game, climaxing in insane battles that will leave you breathless. Pushing the PS VR2 features to the max The PS VR2’s advanced graphics bring Masters of Light’s mystical world to life with vibrant detail, enhanced by HDR and higher-resolution textures. Every scene pops, from the supernatural glow of your powers to the neon constellations you’re liberating, making each environment feel immersive and alive. The PS VR2’s eye-tracked dynamic foveated rendering and 90Hz refresh rate keep the visuals crisp and the action smooth, allowing players to target enemies instinctively with just a glance. This precise aiming system keeps you focused on the action, rewarding quick reflexes and heightening every battle. The PS VR2 Sense controllers further enhance realism with adaptive triggers and advanced haptics. Each spell cast, shield raised, and strike delivered resonates in your hands with weighty feedback. Paired with subtle headset vibrations, every moment of combat feels tangible and consequential, pulling you deeper into the experience. Already celebrated for its gorgeous art, Masters of Light reaches new heights thanks to upscaled skyboxes and graphics on PS VR2. A soundtrack that draws you in The sensory experience of Masters of Light goes beyond visuals and haptics—it’s also deeply shaped by its soundtrack. During development, we found that synthwave perfectly matched the game’s retro-futuristic style. We crafted a dynamic soundscape with Waveshaper’s high-energy beats for combat and Paul Zimmermann’s cinematic pieces for emotional depth. Take on the challenge Masters of Light offers an epic journey across 36 challenging levels. Each level is replayable, allowing players to perfect their performance and strive for a three-star rating and the coveted Perfectionist trophy. For those seeking the ultimate challenge, we’ve included “Grand Master” difficulty mode—where enemies are stronger, and the HUD is disabled, putting your skills to the test. The game also features leaderboards for each level, with global and weekly rankings that reset every Sunday. Only the most skilled players will rise to the top. The Snipe power allows players to target a distant enemy with one hand, and damage it with the other hand. Ready to rise? Masters of Light on PS VR2 is for those ready to embrace intense gameplay and full immersion. When the game launches on December 18, it’s your chance to shine and become the ultimate Master of Light. Are you ready to step into the light? View the full article
  5. Hey, PlayStation fans. The team at Flat2VR Studios is beyond excited to bring you a totally unhinged, one-of-a-kind musical experience with Trombone Champ: Unflattened—arriving November 26 on PS VR2. This release marks a huge milestone for us at Flat2VR Studios—it’s our first official PS VR2 adaptation, and we’re thrilled to be bringing our take on this unique, BAFTA-nominated gem to the PlayStation community. Play Video A new take on VR rhythm Trombone Champ: Unflattened is not your dad’s rhythm game. There are no blocks to slice or balls to smash, and you don’t need to flail your arms like an octopus in a mosh pit. While other games ask you to zone out and follow along to a pre-set beat, Trombone Champ: Unflattened lets you wield the most majestic of brass instruments—the trombone, and lets you take control of the music itself. You’re not just reacting to a song like a musical lemming—you’re performing it. Every note, slide, and toot is yours to control, letting you decide whether to stick with the melody or go rogue in Improv Mode with a jazz solo wild enough to have your music teacher reaching for the tissues. Campaign promises Our all-new Campaign Mode offers an epic journey packed with surprises for beginners and Trombone Champ veterans alike. It eases you in, letting you get comfortable with the instrument’s quirks and rhythm. But don’t get too cozy. The campaign ramps up faster than a trombone glissando, introducing complex tracks and challenges that push your rhythm, timing, and ability to adapt. Every milestone you reach unlocks new tracks, and you’ll leave your mark on the leaderboards as you compete for the illustrious title of the one true Trombone Champ. Hornucopia Let’s be honest. One trombone just isn’t enough. How many is too many? We’re not sure yet, but we’re definitely going to find out. At launch, you’ll have over 20 trombones to unlock, each with its own sound, style, and… personality. From a purrfect cat trombone that meows as you play to a ridiculously floppy pool noodle that bends with every slide or even a melting ice cream cone, each trombone has a unique look, sound, and feel. And with dozens more unlockable trombones rolling out in the coming weeks and months, there will always be a new piece of brass to chase after. As if that weren’t enough for you relentless collectors, Trombone Champ: Unflattened also offers a full set of collectible Tromboner Cards. Yes, they’re called Tromboner Cards, and yes, they’re exactly as ridiculous as they sound. With 50 individual cards packed with absurd trombone trivia and mysterious lore, these cards are truly another thing to unlock and collect. Think you’ve got what it takes to snag them all? Just don’t lose your grip on the slide (or your grip on reality) along the way. Make it make sense Thanks to the advanced haptics and adaptive triggers of the PS VR2 Sense controllers, Trombone Champ: Unflattened lets you feel each note as you play. Whether you’re executing a delicate note or unleashing a full blast, the tactile feedback makes each musical moment feel impactful. Plus, with the game running at a smooth 120Hz on PlayStation 5 and delivering crisp, vibrant visuals in 4K HDR, every toot and slide looks as impressive as it feels. The dynamic environments and audience reactions adjust to your playing, adding an extra layer of immersion to every performance as you bring the music to life. Setting the Stage As our debut PS VR2 adaptation, Trombone Champ: Unflattened, kicks off Flat2VR Studios’ mission to take the classics and give them new life in VR. This is just the beginning for us—we have more in the pipeline, each reimagined to fully leverage the immersive power of VR. We’re thrilled to have PlayStation players join us on this journey as we work to push PS VR2 gaming to new heights. So, whether you’re a rhythm game enthusiast or just looking for a unique, laugh-out-loud experience, get ready to join the ranks of trombone legends on November 26. This is your chance—don’t blow it. View the full article
  6. We are thrilled to share an update regarding Hitman World of Assassination‘s upcoming launch on PS VR2, and what you can expect when you take on your assignments as Agent 47. With brand new features such as dual-wielding, full ambidexterity, room-scale implementation, as well as general improved VR experience through new intuitive controls and gameplay mechanics, you will have all the tools you need to complete your mission as a Silent Assassin. New release date First of all, we would like to address the change in the release date. Initially slated for December 2024, the launch of Hitman World of Assassination on PS VR2 has been rescheduled to March 27, 2025. This decision to move the release date was not made lightly; we know there was a lot of demand to bring Hitman on PS VR2, and we were excited to see the great reception following the announcement. As such, our priority will always remain to deliver an amazing experience that meets the high standards our players expect. The additional time will not only allow our team to polish the game, ensuring that every aspect is refined, immersive, and seamless, but also to add a few extras that we really wanted to include in this PS VR2 version, such as active reloading. The complete Hitman WOA experience on PS VR2 The whole main campaign of Hitman World of Assassination will be playable on PS VR2, meaning that you will be free to explore 20 unique locations, each with their own living and breathing world. From the glamorous runways of a fashion show in Paris, to the dizzying heights of Dubai’s skyscrapers, or the rapturous crowd of a high-speed race in Miami, you will travel all around the world to find your next target. Careful consideration will be required to evaluate every available opportunity to complete your mission, and with over 100 weapons and items at your disposal, you can replay each location as many times as you want, to complete your objectives in as many ways as you wish. Enhancing the Hitman VR experience Dual-wielding and full ambidexterity were two of the most asked features to be brought to Hitman World of Assassination in VR, so we are happy to share that they will be available on PS VR2. You will now be able to execute different tasks at the same time, whether it be picking up an item crucial to your mission, whilst holding a weapon to deal with a bothersome guard, or simply equipping two Silverballers for more… efficiency. Verify your age to view this content. Verify your age to view this content. Speaking of weapons, active reloading will now allow you to manually eject ammo, grab a new clip, and insert it back into your weapon, giving you full control of your gear. Depending on the situation, You can also holster your weapons on your body, allowing you to quickly hide or take your weapon out for added immersion. Finally, the sniper’s scope will now be fully usable, giving you the opportunity to show off your marksman skills. The PS VR2 version of Hitman World of Assassination also introduces positional interactions, which transform how players engage with the game world. Rather than simply pressing a button to trigger events, players are required to physically mimic actions, such as toggling a TV on or off by touching the screen, hacking CCTV footage by tapping on a keyboard, or poisoning a glass by holding and dropping a vial over it. This feature extends to opening doors, creating smoother and more natural interactions. Furthermore, quest items now remain physical and can be inspected in hand, allowing players to utilize them directly within set pieces—swiping a keycard or turning a lock in a door, for example. Verify your age to view this content. Verify your age to view this content. Finally, to enhance one of the most emblematic mechanics of Hitman, the game is also bringing a more physics-based approach for taking disguises, where players can take an outfit using positional control, grabbing, and momentum, significantly enhancing the immersion and realism of the gameplay. We appreciate your patience while we work on creating an enhanced and even more immersive Hitman experience on PS VR2, through its new VR features and immersive gameplay mechanics. We look forward to seeing you step into the World of Assassination on March 27, 2025. View the full article
  7. We’re excited to say that Alien: Rogue Incursion is ready for your PS VR2 – we’ve gone gold and are putting the finishing touches on the game, which is releasing on December 19. To celebrate, we have a brand-new trailer that delves deeper into Zula’s story on LV-354, also known as Purdan. Play Video How did we go about making this trailer? Trailers are tricky things. You need to quickly break through the noise of everyday life, grab the audience’s attention, and get them excited to see more. It seems logical that you’d show the most fantastic, and exciting content. But that approach doesn’t entirely work – fans often complain that trailers give away too much detail about the film or game. Trailers need to curate the key components that fans expect, showcasing critical features in a compelling way and teasing elements that will blow players away, all while telling a self-contained story that begins and ends in roughly two minutes or less. VR games need to both establish the world that you’ll be immersed in and to communicate how you will operate in that environment. We have 2 minutes to make you feel that sense of presence and wonder. Trailers often focus on a particular theme or feature of the game that the team wants to showcase. So far, for Alien: Rogue Incursion, we’ve released trailers for our Hero Reveal, Enemies, Weapons & Gear, etc. Fans of the Alien franchise are also hugely invested in the story, so this trailer introduces the audience to the larger narrative, providing the set-up of why Zula Hendricks is on LV-354, Purdan. What happened to Zula’s friend and former squad mate there? What deadly experiments have the researchers at this facility been messing with? Here is a breakdown of how we approached this trailer and told the “story of the story.” One of our early creative decisions was that whatever happened on Purdan had already happened. Zula is stepping into the aftermath of some event that has left Castor’s Cradle – the research facility – infested with horrifying Xenomorphs. Picking up the story after the facility has been compromised allows us to jump right into the suspense and action. The trailer follows a classic three-act structure, where each act has a particular focus. Act One of the trailer’s focuses was “Mystery.” Zula and Davis One head to Purdan to meet with Zula’s former squad mate, Ben Carver. While approaching Castor’s Cradle, they notice their communications are jammed. Suddenly, they are fired upon by missiles and crash land at the facility. Act One of the trailer presents Zula -and the audience – with many questions that need answering. Act Two of our story trailer focuses on revealing those events and showcasing the “Dawning Horror.” We see inside the facility and hear the voices of the people who work there. We weave in classic Alien themes like corporate corruption, personal greed, and professional hubris, all of which create a perfect storm of conditions for a Xenomorph outbreak. Hearing this dialog over the imagery of destruction, smoke, fire, and blood, we know the facility has already fallen. Now for the Big Finish! Our third act is The Enemy Revealed, where we see what Zula is up against. More truths are revealed about the facility—including that Gemini Exoplanet Solutions was experimenting with Xenomorphs—and, most importantly, the Xenomorphs have already taken over. Zula has seen a lot in her storied career, but she—and the player —will discover that the Xenomorphs at Castor’s Cradle are tougher, faster, and more unpredictable than what she has encountered. They are, in a word, evolved. We’ve established by this point that danger is truly everywhere, and now we want to show players that you have the means to fight back. Armed with your weapons (M41 Prototype Pulse Rifle, Shotgun, Revolver, and Tacticals), Gear (Motion Tracker, Plasma Torch, Health Stims, Tablet), and Davis 01 at your side, you get to take the fight to them – experiencing the world of Alien like you never have before. You will finally get to feel what it’s like to step into the world of the films -Aliens in particular- and immerse yourself in an experience so visceral and real that it will change your perceptions forever. Alien: Rogue Incursion launches December 19 on PS VR2. And that’s a promise, as the game has already GONE GOLD! See you all at launch! View the full article
  8. Hi everyone. Thank you so much for all of the brilliant reactions to LEGO Horizon Adventures’ launch this past week. We’ve been enjoying all of your comments and content, and on behalf of Guerrilla and Studio Gobo: we really appreciate you! Of course, we’ve also seen the plethora of comments since the game’s announce back in June asking for a new LEGO set… and some of our eagle-eyed fans already spotted a tease in our recent Building Aloy’s World – Brick by Brick behind-the-scenes video. Surely we couldn’t create a LEGO game without also working together with our friends over at the LEGO Group on something extra special: Play Video We’re excited to announce the new LEGO Horizon Adventures Aloy & Varl vs. Shell-Walker & Sawtooth playset. This 768-piece set allows LEGO fans to recreate the iconic adventures of Aloy and her loyal ally Varl. Armed with their trusty bow and spear capable of producing fire, shock or chill attacks, join the duo’s battle in jungle surroundings against two fully jointed machines, Shell-Walker and Sawtooth. The Shell-Walker has posable legs and arms, opening claws and a detachable cargo pod and energy shield, while the fully articulated Sawtooth has opening jaws, a swivelling torso and a posable neck, head and legs. The set will be available from March 1, 2025, but you can already pre-order from today via LEGO.com and selected retailers around the world. In the meantime, we hope you continue to enjoy LEGO Horizon Adventures — out now across PC, PlayStation, and Nintendo Switch. View the full article
  9. Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey y’all, Episode 500 is finally here! Thank you to all the loyal listeners for making this momentous episode possible. Can you believe the show started back in 2011? Whether you’ve been with us for the entire run or are a new listener, we appreciate you. This week, the crew hears from listeners and developers about some of their favorite PlayStation games and memories. The podcast crew also dives into their favorite games on the original PlayStation and PlayStation 2. But the celebration doesn’t end here! We’ll continue to feature listeners and developers leading up to PlayStation’s 30th anniversary on December 3. Stuff We Talked About Next week’s release highlights: Spirit Mancer | PS5 Towers of Aghasba (Early Access) | PS5 Stellar Blade x Nier: Automata DLC and Photo Mode Players Choice Winner – Dragon Ball: Sparking Zero PlayStation Plus Game Catalog for November: Grand Theft Auto V Dying Light 2: Stay Human Like a Dragon: Ishin MotoGP 24 The Sims 4: Island Living And more… LEGO Horizon Adventures is out now Special listener/developer favorite PlayStation games segment The podcast crew highlights personal top games for the original PlayStation and PS2 (to be continued…) The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  10. Lara Croft’s legendary adventures continue on February 14 with the release of Tomb Raider IV-VI Remastered! As we patiently await her return, we’d love to take a moment to explore some enhanced features created specifically for this remaster. This latest collection not only revitalizes Lara’s adventures but also brings back a fan-favorite feature Photo Mode to capture all the thrilling moments you encounter. Explore and capture iconic moments As you swan-dive back into Lara Croft’s darkest adventures, you’ll have the ability to capture and share in the beauty and excitement of your adventures with your friends. Whether you’re scaling the Great Pyramid of Giza in The Last Revelation, sneaking through a high-security complex in Chronicles, or uncovering dark secrets in the shadowy streets of Paris in The Angel of Darkness, Photo Mode lets you freeze, frame, and capture your most memorable moments. Photo Mode features New Poses and Outfits: In addition to including all of the poses and outfits from Tomb Raider I-III Remastered, this new collection will include even more as an added bonus. Tailor each shot to reflect her adventurous spirit and style. Customizable Shots: Set up your scenes with ease using adjustable camera angles, depth of field, and zoom effects. Create the perfect composition to showcase the remastered environments. Dynamic Expressions: Choose from a range of expressions to bring Lara’s character to life in your photos. Highlight her bravery, determination, or curiosity with ease. Seamless Integration: Use Photo Mode anytime during gameplay to capture those spontaneous, unforgettable moments. Whether it’s a breathtaking view or a dramatic encounter, your perfect shot is always just a menu away. Step-by-Step Guide Activate Photo Mode: Photo Mode activates by holding down both of your sticks on the DualSense controller. Frame Your Shot: Adjust the camera angle, zoom, and depth of field, using the on-screen controls and find your desired composition. Hit the Dressing Room: Pick from various outfits from across the Tomb Raider I-VI Remastered collection. Equip her with different weapons for an added touch of sass. Express Yourself: Select Lara’s expression to convey the right mood for your shot. What are we feeling today: a victorious and joyful smile, or a bombastic side-eye? Strike a Pose: Pick your favorite pose from across our Tomb Raider I-VI Remastered collection! Whether it’s a fierce battle stance or a triumphant pose, have fun customizing it to your liking. Capture and Share: Once you’re satisfied with your shot, use the Create button on your controller. Share your best shots with the community and join fellow fans in celebrating Lara Croft’s legacy. How about a First Look? As you swan dive into even more details around Tomb Raider IV-VI Remastered, the Photo Mode feature isn’t the only exciting addition! Alongside capturing epic moments, fans can look forward to new collectible achievements and unique art badges, each one a striking tribute to Lara’s legacy. And for those who remember the heart-pounding encounters with the nearly indestructible mini-bosses, we’re thrilled to showcase a new look at two of Lara Croft’s most formidable foes: the relentless Bronze Bull and the fearsome Minotaur from The Last Revelation. Tomb Raider IV-VI Remastered launches on PlayStation 4 & PlayStation 5 on February 14, 2025. Head over to PlayStation Store to pre-order if you haven’t already. View the full article
  11. Last week, to head to Thedas and protect the Veil before it falls in Dragon Age: The Veilguard using #PSshare #PSBlog. Here are this week’s highlights: jdbolzan shares a mage Rook avoiding a dragon’s attack. khwarezm89 shares Rook facing towards a blighted village. pirate_atomsk shares Rook standing beneath the Lighthouse’s astrolabe. call_me_xavii shares a green glowing tortured spirit from a quest in Nevarra. lunar9p shares a rogue Rook fighting with dual blades. fsantos1697 shares the haunting and hulking skeleton statues of the Necropolis. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Dragon Age: The Veilguard – Companions SUBMIT BY: 11:59 PM PT on November 20, 2024 Next week, we’re taking a closer look at the companions behind Dragon Age: The Veilguard. Share moments with the titular heroes using #PSshare #PSBlog for a chance to be featured. View the full article
  12. Hello PS VR2 friends, since the release of our roguelike VR shooter, The Light Brigade, on PS VR2 in February 2023, we’ve been overwhelmed by the support and passion of our community. Your enthusiasm has fueled our team to continually improve and expand the game through a series of major content updates, and today we unveil the Phantom of Time. This Phantom of Time update is available now as a major content release at no additional cost for The Light Brigade on PS VR2, and it’s packed with new gameplay, a haunting new procedural world, and even a new playable class. Let’s dig in. Play Video New Playable Class – The Saboteur New playable revolver-wielding class with special timepiece – The Saboteur Stealth, strategy, and clever escapes await you with our newest unlockable class: the Saboteur. This revolver-wielding gunslinger comes equipped with a Timepiece, a powerful tool for those who like to lurk in the shadows. Cloak yourself from enemies, deploy a deadringer decoy to outsmart your foes, and easily reposition on the battlefield. The Saboteur brings a brand-new tactical layer to The Light Brigade, making each encounter more unpredictable and thrilling. Explore the Memorial Grounds Memorial Grounds, the newly playable procedural battlegrounds With the Phantom of Time update, we’re also introducing a brand-new procedurally generated world: the Memorial Grounds. Once a sacred crypt, this war-torn graveyard was a final resting place for honored soldiers—but now, the relentless tides of battle have defiled it. The Memorial Grounds are riddled with secrets and danger, offering a haunting backdrop to explore. Will you uncover the stories buried within, or fall to the chaos that has consumed this sacred ground? The Road Ahead The Light Brigade development roadmap We’ve come this far thanks to the love and dedication of our incredible PS VR2 community, and we’re not slowing down. We’re committed to delivering even more exciting content, from new weapons and classes to fresh worlds and social mechanics. Stay tuned because the journey in The Light Brigade is far from over. Thank you all for your continued support, and we’ll see you on the battlefield in the Phantom of Time update, now available worldwide for all PS VR2 players. View the full article
  13. A studio only gets to launch its very first game once! Everyone here at Dreamlit Games is incredibly excited to debut our upcoming open-world fantasy builder, Towers of Aghasba, which launches into Early Access on November 19. We can’t wait for you to experience this fantastical world as you design your island with bustling settlements and nurture thriving ecosystems while fighting off the withered invasion. Why early access? This project is an ambitious open-world sandbox developed by a small team, with core mechanics intended to let players shape their island however they like. It’s also one of the first in-development early access titles coming to PS5. By launching into early access, we can involve our community in the development process, allowing us to better balance, polish, and iterate on these core components. This allows us to introduce new content and features based directly on your feedback. You can still count on a fun, fantastical experience, with lots of content to explore right from the start of our Early Acess journey— but we’ll be adding additional polish and updates in the weeks ahead. Here’s a roadmap of what to expect from Towers of Aghasba at launch— and throughout early access: Launch content The initial launch of Towers of Aghasba is already brimming with content, deep gameplay systems, a compelling narrative, and a vast world to explore. We release with: Six regions to explore Exploration across vast open-world lands—climbing, gliding, and riding mounts Ruins and relics to discover, unlocking ancient knowledge Leisure activities (eg. fishing!) Three types of settlements to build, design, and decorate Three types of ecosystems to grow 50+ unique creatures 150+ decorations to craft Single-player and co-op gameplay Invite up to three friends to your island to build up your settlements, tend to your ecosystems, take on challenging withered foes, and discover secrets across the world Post-launch roadmap As with any early access title, the launch is just the beginning. We have plenty in store for the weeks and months following the release, from introducing new systems while expanding existing ones, new quests and narratives, new regions to explore, and more. Q4 2024 Post-launch support Quality of life updates Polish and fixes Q1 2025 New regions to unlock and explore New quest lines A fresh cast of characters Time of day-related gameplay Offline play mode Expanded glider traversal mechanics Photo Mode Player Emotes Q2 2025 New mounts and mount management system Expanding multiplayer activities and experiences Crossplay Player character customization Improved Townfolk AI Improved Shimudex functionality Q3 2025 New regions unlocked New withered quest lines and characters Giant withered demon combat Cold environmental effects New creatures Creature relationship systems Q4 2025 New biome type–shallow water New ecosystem type–water ecosystem New village type–fishing village New creatures New foliages New quest lines and characters Q1 2026 New regions unlocked Hot environmental effects New creatures Town happiness system Building customization Q2 2026 Increased Tower levels New major questlines Apart from all these exciting and ambitious plans for the road ahead, an important aspect in guiding the development of Towers of Aghasba through early access is you. We feel it’s important to have the community involved in the development of our game to provide the best experience possible. Your feedback and suggestions are integral in the decisions we make and we hope to expand our roadmap to accommodate our player community’s requests. Let’s build an incredible, unique, ambitious, and special game together. You can pre-order the game now, and dive into the adventure with us next week when Towers of Aghasba launches into Early Access on November 19 on PS5. View the full article
  14. Infinity Nikki is a beautiful open-world adventure that takes a distinctly different approach to theme and gameplay, focusing less on combat and more on exploration, questing, discovery, and design, all with a smart and stylish female character in the lead role. Nikki, a young girl with a love of fashion, finds a mysterious dress in the attic. When she puts it on, she and her chubby, chatty cat Momo are whisked away to a strange new world. She meets a being named Ena the Creator, who gives her the Heart of Infinity and entrusts her with finding the Miracle Outfits. I recently had an opportunity to go hands-on with the game on PS5, so let’s dive in. Play Video It’s all about the style The world of Infinity Nikki is fueled by the power of Whim, the sparks of joy and creativity that exist within us all. The way people here tend to harness their Whim energy is through fashion. Clothing is powerful self-expression, and a stylish outfit even has the power to grant its wearer new abilities. With that kind of energy woven into fabric, it’s no wonder that Stylists–talented clothing makers–are highly respected. And after Nikki gets here, she’s quickly judged to be prime Stylist material and brought into the Stylists Guild of the hamlet of Florawish. But things aren’t perfectly peaceful: there’s a strange condition going around that’s making citizens go comatose, alongside a suspicious gang of stylists up to no good. During our time in the beta, we got a chance to meet several characters, good and bad, and play through several events: joining the Stylists Guild, helping out several folks in town, investigating a case of the mysterious illness, fighting against other stylists to make the coolest outfit, and exploring a frog-filled well to stop a rampaging fish that cut off Florawish’s electric power. As a Stylist, Nikki can make clothes that grant her abilities. Early on, she’ll have two outfits–one that lets her float after jumping and another that lets her shoot purifying energy–that she can access by simply pressing a button. However, to get more fabulous powers, she’ll need to acquire sketches: blueprints for new clothing parts. There are many ways to get sketches–you can find them in chests, earn them from quests, and so on–but many of the most important outfit sketches are acquired and enhanced through Nikki’s Infinity Heart tree. In order to unlock parts of the tree, Nikki will need to find Whimstars scattered throughout the world. Seeing stars Nikki’s companion Momo can help her locate Whimstars with his finely-tuned senses, but not all Whimstars are acquired by simply walking up to them. Many are in hidden locations that require searching. Others task you with completing a platforming challenge, collecting a set of items, or using a specific power to get the Whimstar. One particularly interesting challenge type has you searching in an area to find a star-shaped object hidden in the background — some are obvious, while other hiding spots disguise star shapes in clever ways. Before Nikki can wear anything she needs materials. If you make a habit of picking up everything you see (and there’s plenty of things to collect everywhere), you shouldn’t have any problems making the key outfits, though making some of the rarer, optional accessories and optional pieces might require more effort. Once you’ve got your outfit, you have a new power to play with. During our playtest, we wore a cute waterproof ensemble for grooming animals, a bright set of overalls for catching bugs, a stylish summer hat-and-clothes set for fishing, and a heavy-duty cloak and gloves for fixing malfunctioning electronics. Each of these powers serves a purpose, either for collecting more materials or solving puzzles in order to progress. We were particularly enchanted with animal grooming, which plays an adorable custom animation for every critter Nikki gets her soapy hands on. Infinity Nikki is brimming with personality and potential, and you won’t have to wait much longer to dress for success: the game is due to launch on December 5. View the full article
  15. The wait is over – it’s finally time to join Aloy and her friends in LEGO Horizon Adventures! We’re excited to celebrate the launch of LEGO Horizon Adventures, co-developed by the incredible teams here at Guerrilla, Studio Gobo and the LEGO Group. Check out our new launch trailer – a sneak peek into this lighthearted, fun-filled adventure where everything in the world of Horizon is made of LEGO bricks, from the towering Tallneck to the smallest details in Mother’s Heart. Play Video Whether you’re a long-time Horizon fan or new to the world, LEGO Horizon Adventures has something special for everyone. You don’t need to be familiar with the Horizon universe to jump in, but longtime fans will spot a few Easter eggs and references along the way. You can play alone or grab a friend or family member and join Aloy’s journey together. We wanted this to be a truly collaborative experience, giving players of all ages and skill levels the chance to enjoy the adventure, build connections, and share a love for LEGO bricks and Horizon. The world is packed with machines, with each battle offering its own fun twist on Horizon’s combat. The difficulty is scalable, so whether you’re in Story Mode for a relaxing experience or looking for a challenge on Very Hard mode, there’s something for everyone. And there’s so much more to explore. Build, customize, and upgrade your character – or head to Mother’s Heart, where you can modify the village to reflect your own unique style. On behalf of the teams at Guerrilla, Studio Gobo and The LEGO Group, we want to say a huge thank you to our amazing community. Your enthusiasm and passion for Horizon have inspired every moment of LEGO Horizon Adventures, and we’re thrilled to bring you this playful new take on Aloy’s world. We can’t wait to hear what you think. To learn even more about the game, please visit www.legohorizonadventures.com and make sure to follow Guerrilla on Instagram, TikTok and YouTube for all the latest news and updates about Horizon. View the full article
  16. Dive into the gritty underworld of Los Santos, strive to stay human while you uncover the dark secrets of a post-apocalyptic world, fight for justice to change the future of Japan, and more with November’s PlayStation Plus Game Catalog lineup*! Grand Theft Auto V, Dying Light 2: Stay Human, Like a Dragon: Ishin!, and more games are available to play from November 19. On the same day, five new titles join PlayStation Plus Premium in the form of the kinetic first person shooter PS VR2 game Synapse and four Classics; Blood Omen: Legacy of Kain, Blood Omen 2, Resistance: Fall of Man and Resistance 2. PlayStation Plus Extra and Premium | Game Catalog Grand Theft Auto V* | PS4, PS5 When a young street hustler, a retired bank robber and a terrifying psychopath find themselves entangled with some of the most frightening and deranged elements of the criminal underworld, the U.S. government and the entertainment industry, they must pull off a series of dangerous heists to survive in a ruthless city in which they can trust nobody, least of all each other. Experience the interwoven stories of Franklin, Michael and Trevor in the sprawling open world of Los Santos and Blaine County. *PlayStation Plus re-release. Dying Light 2: Stay Human | PS4, PS5 In Dying Light 2, survival meets action adventure as you attempt to endure a hostile, post-apocalyptic world. Rival factions across The City aren’t the only enemy – a virus has turned a vast majority of the human population into monsters. Take on the role of Aiden Caldwell, a wanderer with the power to change the fate of The City, but your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth – and find yourself in a combat zone. Hone your skills to defeat your enemies and make allies. Unravel the dark secrets behind those that wield power, choose sides and decide your destiny. But wherever your actions take you, there’s one thing you must do – stay human. Like a Dragon: Ishin | PS4, PS5 1860’s Kyo is plagued by widespread inequality, and one samurai will change the course of history in his search for justice. Take up the sword as Sakamoto Ryoma and venture to Kyoto to find your father’s killer, clear yourself of a framed murder, and restore your honor. In doing so, you will bring an end to the samurai era and forever change the future of Japan. Draw your blade, load your revolver, and join the revolution in this heated historical adventure that only the creators of Yakuza: Like a Dragon could produce. MotoGP 24 | PS4, PS5 As a new season dawns, the winds of change are sweeping through the pit crews. Embark on your quest to become a MotoGP legend and shape your own epic saga. Challenge your abilities and immerse yourself in the exhilarating journey of the 2024 campaign. From humble beginnings to triumphant heights, the path is yours to forge. Engage in thrilling rivalries, build your reputation, and leave your mark on the history of your beloved team. The Sims 4 Island Living* (Add-on only) | PS4 Welcome to Sulani, where the sun shines bright and the nights are totally chill. Escape the ordinary and enjoy a laid-back lifestyle surrounded by beaches in The Sims 4 Island Living. Explore a breezy world drenched in sun, sand, and endless fun as your Sims make their own paradise. Set sail on the glistening water in your island canoe, swim to your heart’s content, and explore the scenery on a watercraft. Everything is chill (except for the occasional sunburn) when it’s Island Living. *Requires the original game The Sims 4. Digimon Survive | PS4 After getting lost on a school trip, Takuma Momozuka finds himself transported to a world inhabited by ferocious foes and new allies. Join Takuma and his friends as they fight their way back home. Digimon Survive is a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive. Persuade your opponents to join your team and evolve them to fight alongside you in thrilling turn-based battles. Unfold a dark tale about friendship and survival that is jam-packed with exciting drama, a unique cast of characters, and potentially grim choices. Overcooked! All You Can Eat | PS4, PS5 Hold onto your chef hats and prepare your appetite for an XXL portion of Overcooked magic. Overcooked!, Overcooked! 2 and all additional content are blended together and remastered in this delicious definitive edition! Enjoy hundreds of levels of cooperative cooking chaos across increasingly perilous and obscure kitchens. Stick Fight: The Game | PS4 Stick Fight is a physics-based couch/online fighting game where you battle it out as the iconic stick figures from the golden age of the internet. Fight it out against your friends or find random sticks from around the world! Clash: Artifacts of Chaos | PS4, PS5 Drawing upon both surreal and punk fantasy influences, the world and civilisations of Zenozoik are brimming with fascinating characters, creatures and landscapes. You play as Pseudo, a master of martial arts who lives as a recluse in the strange land of Zenozoik. When you cross paths with the Boy, a small creature whose mysterious powers have attracted the attention of Gemini, the Mistress of the Artifacts, you decide to protect him, unaware that much greater forces are involved. Roam this intriguing land and discover its paths, inhabitants and ancient secrets. Killer Frequency | PS4, PS5 The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime… In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek? Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Sheriff is dead, so the townsfolk turn to you for help. You, Forrest Nash, are the only person in town who can run a phone line. Hungry Shark World | PS4 Become a shark and spread terror on the beach! Fight man, machine and beast as you explore tropical islands, sunken temples, vast cities and frozen icebergs. Enjoy discovering expansive levels with their own distinctive enemies, hidden treasures and unique missions. Take on everything the sea throws at you, from gruesome goblin sharks and the adorable porbeagle, to prehistoric monsters and giant submarines. With rebalanced enemies and pacing, there’s a challenge around every corner! Chivalry 2 | PS4, PS5 Return to the ultimate medieval battlefield. Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era – from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more. Charge headfirst into stunning 64-Player cinematic battles inspired by epic medieval action films. Pick your playstyle with 4 classes and 12 subclasses, each with their own unique weapons and abilities. PlayStation Plus Premium Synapse | PS VR2 Dual-wield brutal firepower and surging telekinesis in the ultimate mind-breaking VR action shooter. Unleash your inner anti-hero and invade the twisted subconscious of a notorious enemy of the state. Become a mind-breaking operative and wreak havoc on the enemy’s mind with deadly weaponry in one hand and expressive telekinetic abilities in the other. Combine your powers to overcome formidable defences and delve deeper into a hostile mindscape. Blood Omen: Legacy of Kain | PS4, PS5 Ready yourself for next month’s launch of Soul Reaver 1 & 2 Remastered by discovering the origins of this dark gothic fantasy franchise with the original PlayStation title Blood Omen: Legacy of Kain. In this top-down action adventure, embark on an epic quest through a vampire kingdom fraught with murder, magic and vengeance. Journey through an expansive world containing more than 100 hours of intense, blood-sucking, spell-casting gameplay, and enjoy cinema-quality voice-overs, dynamic lighting effects and more than 25 minutes of full-motion-video footage. Blood Omen 2 | PS4, PS5 Fierce attacks and brutal combos await in this action adventure, originally released on PS2 in 2002, after Soul Reaver 2’s launch the year previous. Blood Omen 2 will take you back to an alternate timeline set between the events of the first Blood Omen and Soul Reaver. Cast down from power by a mysterious warlord centuries ago, Kain reawakens in a world he barely recognizes. His armies slain, his vampire brethren nearly extinct, Kain is one of the last of his kind. With an agenda of vengeance, Kain shall unleash a wicked wrath to uncover the plot that threatens the land he seeks to conquer. Resistance: Fall of Man Epic military action and unnerving tension blend together in PS3’s 2006 first-person shooter Resistance: Fall of Man. Humanity faces annihilation as a relentless alien force known as the Chimera ravages Europe. Amidst the chaos, Nathan Hale emerges an unlikely hero, confronting unimaginable horrors while uncovering secrets that could change the course of the war. Resistance 2 Initially released in 2008 on PS3, Resistance 2 is the continuation of Insomniac Games’ science-fiction FPS saga. Now on American soil, the alien Chimera threatens Hale’s humanity in a gripping race against time to put a stop to the invasion. Once again at the forefront of humanity’s fight for survival, Nathan Hale must lead his squad through desperate missions, as new weapons and giant boss encounters increase the scale of the conflict to new heights. *PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. View the full article
  17. Hey everyone, Thierry here speaking for Sabotage. Our friends at PlayStation extended an invitation to share more about everything that has happened since the launch of Sea of Stars, and how that led our team to work full-time for the better part of a year on a major free update called Dawn of Equinox. Play Video So let’s dive into a summary of what’s included, namely general updates, combat 2.0, and couch co-op. Updates Along with countless bug fixes and micro adjustments, we added a bonus pre-rendered cinematic cutscene and finally got to revamp the game’s first hour by adding combat animations for the kid versions of our heroes. This allowed us to ditch the flashback structure by having action directly in the intro, something we sadly had to give up on during production. We also added difficulty presets, a bunch of new Relics to customize the experience, and even a comprehensive Speedrun Mode designed with the help of our community. There’s some new music, character portraits, and animations—the list goes on. Combat 2.0 The update brings two key changes to the combat system: Sticky Combo Points and Mystery Locks. Along with a comprehensive balancing pass, of course. Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall, whether to open more aggressively on a regular fight, or providing more options to deal damage of the different types when dealing with locks. This one mainly addresses the feeling of there not being a enough variety of moves in the game. The vision was always to give each character a small kit (MOBA-style), where each move has situational utility, rather than a big list where players pigeonhole themselves into only using their couple of favorites. All good intentions, but while the game boasts over 40 unique and custom-animated moves total, the scarcity of Combo Points meant players seldom engaged with most of them, reducing the perceived scope of combat to feeling like only having three skills per character. Mystery Locks: This is another one that should always have been there. In short, Mystery Locks bring a new gameplay loop around revealing how to break enemies’ spells whenever they are first encountered. Instead of displaying the damage types required for each lock, they are hidden, requiring the player to try different attacks to see what will break each lock. Note that this is on a per enemy type, per spell basis, meaning that progression toward revealing Mystery Locks is saved in real-time. The main effect on the experience here is that there will be more enemy spells flying overall, bringing a small uptick in difficulty by relying on the occurrence of more gnarly enemy moves rather than relying solely on the intricate balance between damage done and damage received. This change also adds a “Reveal” function to some of the character skills and combos, adding more layers of strategy based on whether it’s time to map a new enemy’s spells, or to go all out with damage. Combined with Sticky Combo Points and difficulty presets, Mystery Locks gives us the definitive edition of the combat system for Sea of Stars. Couch co-op (or online using Share Play) We knew this one would be challenging given the hundreds of cutscenes, interactive objects, camera work, puzzles, menus, NPC interactions, and countless other things that would simply break in thousands of ways if more than one player had full control over the game’s world. But the co-op dream was very much alive within the team, so we went for it, manually implementing every single edgecase one at a time until we had a full-on three-player mode. You can even use PS5’s Share Play feature to play online co-op with a friend (PlayStation Plus required, here’s how to use it). In combat: Combat initiates when any player touches an enemy or projectile. In this mode, it doesn’t matter who controls which character in the overworld; players take turns at random picking the next action from the character of their choice. Whenever an action occurs, all players can chime in to perform Team Blocks and Team Hits for even more bonus effects. For example, whenever all three players time a block properly, the damage is always zero. Out in the world: We aimed for maximum freedom outside combat. All three players can run, swim, climb, shop, change equipment, talk to NPCs, trigger cutscenes, initiate combat, etc. Anything that a solo player could do, we wanted to make available for all. There’s even 1v1 Wheels now. Along with a friendly bubble to bring any stray players back into the adventure, a high-five mechanic brings a fun little way to interact with one another while gaining a short speed boost in the process. Oh, we also made the animation sets required for fishing to be available for all characters. Looking ahead With the Dawn of Equinox update in the rear view, the team is now focused on the upcoming free DLC Throes of the Watchmaker, which is on track to be released in the Spring of 2025. We hope you enjoyed this behind-the-scenes look into what’s been going on at Sabotage over the past year. Thank you all once again for the overwhelming support. Whether you’ll be playing for the first time or going for another run, we hope you will enjoy Sea of Stars in its full expression. Sea of Stars: Dawn of Equinox content update is now available on PS4 and PS5. Safe travels! View the full article
  18. Hi everyone! The Forever Skies team just surprise-released a PlayStation 5 exclusive demo, and it’s available today! The demo is specially designed for our PlayStation fans so we’ve made sure it’s got a lot to offer. Play Video Forever Skies is a first-person, sci-fi survival game where you build, fly, and customize your own mobile airship base while exploring a ruined Earth. So let’s set the scene first. When a perpetual toxic dust cloud enveloped the surface of the Earth following an ecological disaster, humanity made a last-ditch stand by relocating to makeshift towers that rose above the dust layer, relying on airships to move around. When all hope was lost, the last remnants of humanity fled into orbit. You play as a scientist from this last pocket of civilization, sent back to Earth on a crucial mission to find a cure for an illness spreading throughout the space station that houses the last of humanity. Our demo is a specially designed vertical slice of the game that provides a streamlined introduction to some of our best features. It should take you around 1.5 – 2.5 hours to finish. So what can you expect? First you’ll crash-land back on Earth and need to hit the ground running. The details of what went wrong with the expedition before yours are scarce, so you better start piecing together what details you can. Scavenge your surroundings for supplies, use technology to unlock tools to help you collect food and water to survive, and most importantly, get your airship flight ready to take off and explore the world. Follow the trail of story objectives as you explore towers that served as radio hubs, small makeshift towns, and wind farms from humanity’s past efforts to rebuild. Learn what it takes to survive here, extracting resources from the air or fishing for dust moths to eat. Build and customize your airship to make it feel like your own and experience being a scientist as you use technology and smarts to best the hostile world you’ve returned to. This custom snippet of our story and basic game progression takes around an hour if you follow the objectives. After that, you can continue to explore the world more freely, with a few open-world objectives to guide your sightseeing. We’ve also added some great PlayStation 5 features to the demo. Thanks to The DualSense controller’s adaptive triggers, tools like the deck extractor, build tool, and scanner each feel unique when you use them. We’ve also integrated haptic feedback for these tools and for other moments like when you’re piloting your airship for example. We’ve redirected some VO prompts to play through the controller speaker and we made sure the demo supports both Performance and High Fidelity modes so you can play to match your preferences. Most notably though we’ve added a special in-game reward for those truly dedicated scientists who complete the entire demo, by finishing all the objectives, you’ll earn a free PlayStation-exclusive airship. You’ll be able to paint your airship in PlayStation-inspired hues of blue, and this skin will carry over into the full game when it launches—just be sure to keep your demo save intact on your console. That said though, we couldn’t pack everything our game has to offer into the demo. In the full game, you’ll also get to explore below the toxic dust, where an entirely new and mutant ecosystem has evolved. You’ll have access to even more tools and technology to survive and thrive, take on the threat of advanced flora and fauna that evolved in our absence, create even more advanced airships, and discover many more unique locations. But most importantly, you’ll be able to play the full game in either a single-player or online co-op with up to three friends. We know we’ve got a really big and dedicated fanbase of PlayStation players waiting for the full game, so we hope this special demo gives you a great first taste of what’s to come. We put a lot of work into it and can’t wait to hear your feedback. So, head over to PlayStation Store, download the demo, and start exploring. And if you really enjoyed the demo, please give us a wishlist so you’ll be notified when the full game releases in early 2025. Thanks so much for reading, and see you in the skies! View the full article
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  20. From on-track Ray Tracing to unprecedented detail with 8K, discover how EA Sports and Codemasters utilize the groundbreaking PS5 Pro technology to make F1 24 look and play better. Si Lumb, Technical Producer at Codemasters, shares insight into what players can expect when playing F1 24 on PS5 Pro — plus, more details about Season 4 and an upcoming Free-Play trial. Enhanced for PS5 Pro, F1 24 takes full advantage of the console’s exclusive technologies and improved graphical capabilities depending on the display option players choose in the settings menu. “PlayStation Spectral Super Resolution (PSSR) allows us to push a Ray Traced image to 4K without sacrificing image quality in Quality Mode,” says Si. “The increased power in the PS5 Pro’s GPU gives us the ability to double the 120Hz resolution in Performance Mode, and with some clever re-ordering of the frame, we have even managed to put the 32 Million pixels of 8K at 60Hz in Resolution Mode.” Whilst Ray Tracing is available on PS5 in F1 24 race replays, the power of the PS5 Pro enables this technology during on-track racing when selecting Quality Mode. “Ray Tracing allows us to simulate light to enhance realism, making reflections, shadows, and lighting more lifelike. These enhancements result in a more photorealistic experience, especially on the glossy and mirror-like chassis of the cars, the undulating and detailed track terrain, or the varied circuit surroundings. This is even more prominent in wet conditions, where reflections from puddles or shiny surfaces play a significant role in the immersion.” In a first for EA Sports, the PS5 Pro F1 24 enhancements enable 8K/60Hz support when using a compatible display in Resolution Mode. All 25 circuits in the game are improved both on and off the track, and with variable weather and time of day options for each, players are bound to discover a new favorite in 8K/60Hz. “For the ultimate showcase of 8K visuals, I’d recommend Spa Francorchamps at sunset in clear weather. The elevation changes and dense foliage at Spa, combined with the incredible detail and depth offered by 8K, make for a visually stunning experience. The track’s sweeping corners and long straights will show off the high pixel count, while the dynamic lighting and shadows give you a real sense of immersion as the light shifts across the circuit.” By leveraging the power of the PS5 Pro to work in harmony with F1 24’s EGO Engine, the development team plans to push the limits of graphical performance for future releases. “We’ve learned a lot from this release, and the groundwork laid in F1 24 will help us take even greater advantage of the PS5 Pro’s power in the future. We’re especially interested in expanding our use of technologies like PSSR across more modes and further optimizing our Ray Tracing and high frame rate features. As we continue to push the limits of the EGO engine, we look forward to delivering even more groundbreaking advancements in upcoming F1 titles.” No matter which graphical mode players choose, the PS5 Pro enhancements result in noticeable differences throughout the game when you load up F1 24 for the first time. “Whether it’s increased clarity in the Performance Mode, the sharper details and more immersive visuals of our new 8K Resolution Mode, or the dramatic improvements to lighting and reflections—thanks to Ray Tracing—in Quality Mode, each adds to the realism, immersion, and scale in bringing the sport of F1 to life on your screen.” For F1 24’s Season 4, players across all PlayStation platforms can race to unlock a number of new customization items, with one such item being fit for a champion. Plus, a new Pro Challenge at Austin’s Circuit of the Americas featuring Oscar Piastri, and a selection of Race Scenarios, including a pair from Abu Dhabi 2021, each with rewards usable throughout the game. Keep an eye out for the full reveal on November 19. For those yet to pick up F1 24, there’s no better time, as from November 21-24, F1 24 will be free to download and play, with the opportunity to test drive the entire game, including its PS5 Pro features alongside a double XP period for Podium Pass. Everything from the revamped Career mode through to the thrilling multiplayer will be available, with all progress made carrying over to the full game. View the full article
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  22. Hello, Stellar Blade fans! Thank you for your continued love and support. Stellar Blade’s journey was fueled by your passion, and our fans motivated us to face every challenge. We are excited to share two special announcements with you today. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Collaboration with Nier:Automata The moment you’ve been waiting for has finally arrived! A fantastic collaboration where the worlds of Stellar Blade and Nier:Automata meet. Nier:Automata significantly inspired Stellar Blade. The collaboration between Director Kim Hyung Tae and Director Yoko Taro, marked by mutual respect and creativity, led to this successful outcome. In the center of all this is Emil (voiced by Maii Kadowaki), the strange character from Nier:Automata. Emil’s Shop makes a surprise appearance in the world of Stellar Blade where eleven different collaboration-special items will be available. Items that intertwine the best of both games, leading you to a more enriched world. Click! More fun with Photo Mode View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image You can now transform each moment in the game into your personal masterpiece. Beautiful landscape, thrilling battles, those emotional moments with the characters… Capture these moments to your heart’s content. Meticulous camera work and various filters allow you to create unique looks. Go through different poses to discover new looks that you never knew Eve and her comrades had. Share these photographs of special moments to enjoy a new kind of amusement. Patch updates you shouldn’t miss Four new costumes and one new accessory are added to bring more personality to the characters. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image The new accessory, ‘Symbol of Legacy’ changes the appearance and presentation of the Tachy Mode when equipped. Revitalize your gaming experience with updated cosmetics. Also, lip-sync support for six additional languages (French, Spanish, Italian, German, Portuguese, and Latin American Spanish) will let you enjoy the vivid dialogues even more. Your camp break just got more fun—you can now pick a specific song from the turntable to listen to. We also expanded character customization for Eve and added a “No Ponytail” feature to the list from Ponytail Length. More fun is added to battle. Auto-targeting and ballistics correction features will be applied to the enemy insta-kill skills. This will make the already intense and dynamic battles even more exciting. Paying back for all your support This DLC and patch updates were prepared by our dev team with one heart and one mind, and we are absolutely delighted to share this with you. We hope that the Nier:Automata collaboration items and the new Photo Mode will bring more joy to your gameplay. We will continue to do our best to keep up with the anticipation and love our players show us. Stellar Blade updates arrive on PlayStation 5 on November 20, 2024. Prepare for an exciting new adventure. View the full article
  23. LEGO Horizon Adventures, launching on PS5 and PC November 14, brings about a new take on Aloy’s story from her first adventure. Guerrilla and Studio Gobo met with The LEGO Group at their headquarters in Billund, and shared a few behind-the-scenes insights on creating the game. Watch the full video here and continue reading to find out how they built Aloy’s world, one brick at a time! Play Video Senior Producer at Studio Gobo, Kat Woolley, talks about what it’s like to work on a LEGO game and how the story was adapted to fit this playful adventure. “There’s a layering of talent, passion, creativity and just joy – there’s such joy in working on a LEGO game, and especially something like Horizon where there is an effort to bring something quite serious from the world of Horizon over to LEGO Horizon Adventures. We needed to give it that element of funny, of light-hearted, of silly, of play.” “Horizon is all about the mystery of the origins, especially for Aloy. It’s something we tried to replicate in LEGO Horizon Adventures where every character is on their quest for finding a family, building a home and making connections with each other in the story of LEGO Horizon Adventures,” Guerrilla’s Design Director, Stephane Varrault, explains. Creating the world Everything you come across in LEGO Horizon Adventures is made entirely out of real LEGO bricks, so if you have the right pieces at home, you could rebuild anything from the world, including the machines, the treasure chests, and Mother’s Heart! Guerrilla’s Senior World Artist, Lucas Bolt explained, “The world of Horizon Zero Dawn is filled with incredible natural landscapes; it’s one of the core pillars of the game so that’s something that we also had to create for LEGO Horizon Adventures.” “You can see how everything is made, all the little details, all the little LEGO elements that were used to bring things to life,” Joe Kyde, Senior Model Designer at The LEGO Group, adds. Roy Postma, Art Director at Guerrilla, goes on to explain the process of visualizing and developing the Horizon world in LEGO form, “We started out in a very realistic way, by rebuilding the original Old World buildings from the Horizon games… Then someone sneaked in an official LEGO set in the background, I believe it was the LEGO gas station, and we were looking at it like ‘ah this can work, this is fun!’ It totally made sense for the Old World to be our LEGO world.” Making the machines “My favorite part of the machine design process is seeing the builds just develop,” says Joe. “How they naturally evolve from early versions, teams working together to figure out how to solve specific problems, how to get the movement we want, how to get the specific look we want.” “Throughout development, we started by imagining what a LEGO version of each machine would actually look like,” says Studio Gobo’s Game Design Lead, Toño Gonzalaz, with Stephane adding, “For every machine, we looked at the traits of the machine, how it would behave in the game, and how can we make it work best with all the LEGO bricks?” One of the machines featured in LEGO Horizon Adventures is the Shell-Walker, a crab-like machine responsible for carrying cargo to various cauldrons found in the world. “With the Shell-Walker it really came down to its personality,” says Toño. “It’s always trying to defend its cargo, so at the end of the day, the Shell-Walker feels like a mean, defensive machine, but at the same time in a funny way.” Designing machines with LEGO bricks did not differ too much from how Guerrilla created them originally, as The LEGO Group’s Creative Lead, Frédéric Andre, explains, “We wanted to recreate the machine as detailed as possible, so you start with the skeleton of the machine and then you add all the details into it. That’s also how Guerrilla creates their own machines: they have the skeleton and then they add all the armor plating and everything on top of that.” “All machines have their own unique, particular personalities and attacks that they do. They’re very different from one another, so when players are fighting combinations of them it creates really interesting, wacky, fun and creative combat,” Toño smiles. Customize everything The customization is a way for players to express themselves in a fun and charming way, including outfits from Aloy’s first adventure in LEGO form, or from existing LEGO sets that you may have at home! Stephane explains: “One of our main pillars in the game is player freedom, which is why we built systems where no combat is the same, but also why we wanted to provide really open ways to customize your characters and the world. For example, we really wanted Mother’s Heart to be a reflection of players’ creativity to recreate the village of their dreams.” Kat gives her view on how some of the outfits found in LEGO Horizon Adventures can completely change the vibe of a cutscene or conversation between characters. “It takes what can sometimes be quite serious conversations and just makes them ridiculous if you’re dressed as a pig or as a llama.” “As soon as we realized that the customization options still felt like a quintessential Horizon experience, and that it worked within the game world, it made it feel more free and more fun.” Bringing it all together It was pivotal that the co-op experience of LEGO Horizon Adventures worked well to allow players to bounce off each other’s actions and work together to tackle the wilds. “We wanted players to play together and to get in trouble together,” shares Toño, and Stephane continues, “being able to get together, either on the same tv or online, you are now two players, two actors in the same world and that one is responding to your inputs and your actions, so it was the perfect addition to make the experience shine.” Whether you’re already familiar with Aloy’s journey, or if this is the first time you’re jumping into the franchise; we can’t wait for everyone’s fun character combinations and combat sequences once LEGO Horizon Adventures releases on November 14. View the full article
  24. Greetings, Travelers! Genshin Impact Version 5.2 “Tapestry of Spirit and Flame” is arriving on November 20, and today we’re excited to introduce two new Natlan tribes, the Flower-Feather Clan and Masters of the Night-Wind. By recruiting their elite warriors Chasca and Ororon or transforming into their Saurian companions, you may learn to command the power of the skies to move and fight in mid-air. Using the skills of our new and familiar Saurian companions, we can also venture to the ancient, ruined city of Ochkanatlan, that towers into the clouds northwest of the two new tribes, the Flower-Feather Clan and Masters of the Night-Wind. At the same time, a mysterious incident has occurred in the Masters of the Night-Wind, which you can investigate together with Citlali and Ororon as part of the main seasonal event in the upcoming new version. Soar and Explore Like the Saurians The Saurians we’ve encountered so far have helped us traverse the challenging landscapes of Natlan with ease. Today, we would like to introduce you to two new species: Qucusaurs and Iktomisaurs, which will allow us to further expand our capabilities of exploration — to maneuver in mid-flight and to reveal what remains invisible to the naked eye. Qucusaurs are the proudest of Natlan’s Saurians and consider themselves the kings of the sky. They once patrolled the entire Natlan region alongside the best riders of the Flower-Feather Clan. Qucusaurs are capable of gliding at full speed over long distances. They can dart through the wind in accelerated gliding mode, but also use Phlogiston to gain altitude or perform horizontal rolls in mid-flight. Unlike Qucusaurs’ ability to travel long distances, Iktomisaurs can perform vertical leaps and reach great heights. In addition, these wise Saurians also possess a unique sight that allows them to detect things that would normally remain hidden. It is said that the great Iktomisaur Elder has served as a guide for the Masters of the Night Wind for generations, so your Iktomisaur companion and their exceptional sight can also guide you on the trail of secrets buried behind these glowing markings and graffiti. By activating this sight, they can draw energy from Phlogiston-infused objects or craft special items from graffiti patterns. Throughout your adventure, the Iktomisaur’s talents in detection and the impressive leaps that characterize them will prove essential for traversing steep terrain, spotting hidden passages and obstacles, and solving the most complex puzzles. The abilities of Iktomisaurs, Qucusaurs, as well as your other Saurian companions will play a vital role in exploring the various layers of Ochkanatlan’s treacherous cityscape. Corrupted by the Abyss, this ancient city of Natlan is now inaccessible and no longer home to a living soul. However, a little companion named Cocouik will join you on your quest of ridding this place of Abyssal contamination. Meanwhile, a rampaging dragon has occupied this area. In ancient times, the relationship between humans and dragons was completely different. A special token awaits here, which might reveal even more details about our journey together with Little One, our beloved little Tepetlisaur. Unwavering Guardians Against the Abyss Elite warriors from the Flower-Feather Clan and the Masters of the Night-Wind also learn from their Saurian companions and develop unique abilities in exploration and combat. With the latest update, we may have a chance to recruit Chasca and Ororon. Known as a great warrior and the peacemaker in the Flower-Feather Clan, Chasca will finally become playable in Version 5.2 as a five-star Anemo bow wielder. Raised by a family of Qucusaurs, Chasca’s unique upbringing has shaped her sharp combat skills. Her trusty firearm, the Soulsniper, allows her to float in the air and fire bullets of different elements in battle. After finding an aerial advantage, the Soulsniper can load up to six bullets and is capable of hitting multiple enemies. Additionally, it can deliver a devastating strike that subsequently splits into homing bullets. These bullets can undergo Elemental Conversion when you have Pyro, Hydro, Cryo, or Electro characters in your party, making Chasca a specialist in amplifying damage through Swirling various elements. Finally, having Chasca in your party allows you to restore Phlogiston by eliminating enemies, which offers a significant advantage in prolonged combat. Ororon from the Masters of the Night-Wind becomes playable as a four-star Electro bow wielder. He seems to have a profound connection to the Night Kingdom, and defends Natlan in his own way. Similar to Iktomisaurs, Ororon has the ability to rise into the air, and he also has a keen sense of perception. While charging an Aimed Shot, Ororon will enter the Spiritspeaker state, allowing him to extract power from Natlan’s graffiti and runes. In addition, having Ororon in your team increases gliding speed, making exploration faster and more seamless. In combat, Ororon can be a great support especially if he teams up with Electro or Hydro characters. Ororon can gain Nightsoul Points when one of his party members triggers a Nightsoul Burst, or when other party members deal Hydro or Electro damage to enemies after Ororon unleashes his Elemental Skill. When enemies take damage from Electro-Charged reactions or other party members deal Nightsoul-aligned damage, Ororon can consume Nightsoul Points to enter the Nightsoul’s Blessing state and trigger the “Hypersense” effect, dealing Electro damage. He can also summon a Supersonic Oculus to taunt nearby enemies and deal Electro damage. For Version 5.2 Event Wishes, the first phase will welcome Chasca and Ororon’s debuts together with Lyney’s rerun, while the second phase arrives with reruns of Zhongli and Neuvillette. The Threat of the Abyss Still Looms The war against the Abyss experiences a brief lull thanks to the efforts of the Traveler and the brave warriors of Natlan. The time has come to take a breather and lend a helping hand to the Flower-Feather Clan as it recovers from Abyssal contamination. The story continues with Archon Quest Chapter V: Interlude, “All Fires Fuel the Flame,” in which Iansan and the Captain will also assist the tribe in recovering from the physical and psychological wounds inflicted by the Abyss. Meanwhile, other powerful threats such as a new boss called “Tenebrous Papilla” have cast their shadow on Natlan. This unsettling Abyssal monster can distort its body to become an even more powerful foe by absorbing the memories from Natlan’s corrupted Ley Lines. More Events and Optimizations In Version 5.2, Travelers will team up with Citlali and Ororon in the Iktomi Spiritseeking Scrolls event. Together, you’ll uncover the truth behind a mysterious accident that has caused turmoil in their tribe. As part of the investigation, you’ll face combat challenges to fend off enemies disrupting rituals, piece together scenes from the tribe’s woven scrolls, and gather lost spirits scattered throughout the region. Along the way, Travelers can earn exciting rewards, including Primogems and an exclusive 4-star sword, Calamity of Eshu. Meanwhile, our dev team brings more optimized features in Version 5.2, including the Imaginarium Theater, Serenitea Pot, Artifacts, and other key gadgets. The Imaginarium Theater now offers a smoother experience, featuring a “Next Act” button for quick combat transitions, a Supporting Cast Record to track friends borrowing your support characters, and an optimized party configuration with detailed character recommendations and enemy information. For the Serenitea Pot, gathering wood is now more convenient — the Seed Dispensary can hold more of every type of seed, wood is available for purchase at the Realm Depot with Realm Currency, and the Boon of the Elder Tree’s cooldown has been reduced to five seconds. In Version 5.2, artifact management becomes even easier with the updated “Lock Assistance” interface. You can now lock artifacts in batches with a single click using recommended settings or custom plans. That’s all we want to share for today! Fly freely in this exciting chapter of Natlan with plenty of fresh content to explore, and we will see you next time! View the full article
  25. Last week, we asked you grab your bows and set off on Aloy’s original journey in Horizon Zero Dawn Remastered, sharing epic moments using #PSshare #PSBlog. Here are this week’s highlights: sorathluna shares Aloy sitting in a field of blue flowers. sirevanztheduke shares Aloy and Varl gazing out at the land before them. ForgottenJasmin shares Aloy gazing up at the illuminated night sky from a desert valley. Beat_Minerz shares Aloy scrambling up ruins and roots to reach a Tallneck. MdeavorVP shares Aloy about to bash a Watcher with her spear. dlazdagaming shares a view of the land with a Tallneck roaming. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Dragon Age: The Veilguard SUBMIT BY: 11:59 PM PT on November 13, 2024 Next week, we head to Thedas to explore the realms of Dragon Age: The Veilguard. Share moments in action or traversing the Fade with #PSshare #PSBlog for a chance to be featured. View the full article

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