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Gather your friends, grab your EMF Reader and prepare for spine-chilling ghost hunts because Phasmophobia is finally coming to PS5 and PS VR2 on October 29, 2024. Just in time for Halloween! Whether you’re an experienced ghost hunter or a new recruit eager to join the supernatural fray, we can’t wait to welcome everyone on PS5 and PS VR2, especially the latter. If you’re up to the task, ghost hunter, you’ll find a genuinely haunting and immersive experience waiting for you in virtual reality. Here’s a look at some of the standout features you can expect when you put on your PS VR2 headset. Foveated Rendering: Frights with performance in mind One of the key advantages of Phasmophobia on PS VR2 is the inclusion of foveated rendering. This innovative technology allows the game to deliver a higher, more stable framerate, ensuring that the intense moments of supernatural suspense stay smooth and immersive. How does it work? The PS VR2’s eye-tracking system detects exactly where you’re looking and focuses its processing power on rendering that area in full resolution. Everything in your direct line of sight is sharp and clear. This strategic allocation of resources leads to a significant boost in performance, meaning you can enjoy fluid, responsive gameplay even during the tensest ghost encounters. Crystal clear visuals at native PS VR2 resolution In addition to the performance boost from foveated rendering, Phasmophobia on PS VR2 benefits from the headset’s native resolution of 2000 x 2040 pixels per eye. That’s a lot of pixels packed into your ghost-hunting goggles! The game also runs at a 60Hz refresh rate with 120Hz reprojection, ensuring smooth visuals as you explore every eerie hallway, attic, and basement in search of evidence. Whether you’re identifying ghosts from EMF spikes, deciphering spirit box responses, or watching for ghostly apparitions, the added sharpness and clarity help bring each investigation to life in terrifying detail. A tool belt designed for ghost hunting One of the features exclusive to the PS VR2 version on the console version of Phasmophobia is the tool belt, which is designed to make ghost hunting more intuitive and streamlined in VR. Managing equipment is crucial to success, and with the tool belt, you’ll have access to up to three pieces of gear at a time. Need to swap out your EMF reader for a camera while holding on to a crucifix for protection? No problem. With the tool belt, swapping gear is as simple as reaching down, grabbing what you need, and staying focused on the paranormal activity around you. Cross-play with PS5 Players Ghost hunting is always better with friends, and Phasmophobia on PS VR2 makes sure you won’t be ghostbusting alone. PS VR2 players can team up with those on PS5 or PS5 Pro, creating a seamless cross-play experience for console gamers. Whether you’re diving into the investigation in VR or playing on a flat screen, you’ll be able to coordinate with your team, track evidence, and outwit dangerous ghosts together. The ability to play with friends across different PlayStation systems ensures that no one has to miss out on terrifying ghost hunts. Coming October 29, 2024 Mark your calendars, because Phasmophobia is bringing its blend of cooperative ghost hunting and hair-raising horror to PS5 and PS VR2 on October 29, 2024. Gather your friends, prepare your equipment, and get ready for the fright of your life! Add Phasmophobia to your wishlist today. Play Video View the full article
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If there’s one thing we love here on Super Earth, it’s the truth. We’ve even got a whole Ministry dedicated to the creation, fine-tuning, and wide distribution of it. It’s about time we gave our Helldivers some Ministry of Truth-approved equipment to match our deep, enduring love of and commitment to the Truth. With these tools, you will become one of Super Earth’s official Truth Enforcers. Play Video Being a Truth Enforcer means showing your allegiance to Super Earth’s superiority as the arbiters of truth. The best way to demonstrate loyalty? By carrying the PLAS-15 Loyalist plasma pistol. Come on, it’s got “loyal” in the name already. It also allows you to shoot semi-auto style, or you can charge it up for a shot with more kick. We have two infallible primary weapons available in Truth Enforcers, too. First up is the SG-20 Halt: a pump-action shotgun, similar to the Punisher, that can alternate between stun rounds and armor-penetrating flechette rounds. You can stun foes with accuracy and pierce through their lies with little arrows of veracity. If that’s not enough raw sincerity to take them out, you’ve also got the SMG-32 Reprimand, which is a heavy SMG. It also has a cool slap reload, just like in the accurate, true-to-life movies you love. It’s not enough to signal your Enforcer status with weapons alone, however. You’re also going to need some new Helldrip. For our light armor-loving comrades, you can tap into your bureaucratic spirit with the UF-16 Inspector in crisp, stain-free white with red accents and a coordinating cape, the “Proof of Faultless Virtue.” It’s giving overseer. Squad Leader. But let’s say you want something a little more hefty and protective, in which case I recommend the UF-50 Bloodhound medium armor and the “Pride of the Whistleblower” cape, picking up on those deep, official-looking reds. And because we want our Helldivers to stand strong against all who oppose the truth, both of these armors have the Unflinching passive, which reduces staggering when hit. Truth Enforcers also includes new cosmetic patterns for your hellpods, exosuits, and Pelican-1. The Inconspicuous Black Pattern looks as mysterious as it does ceremonial. Equip these and you’ll bring immediate order to the chaos of other divers in your squad. To fully walk the walk and demonstrate your commitment to Super Earth’s order to the team, you can equip the new player title, Free of Thought. You’ll also be able to secure the At Ease emote, giving your Helldiver a stoic, commanding, order-following vibe. This Enforcer isn’t the type to laugh at all these pull-my-finger emote jokesters on the squad. You know they need proper clearance and permits for that. Don’t worry–we didn’t forget about the booster, either. Have you ever wanted just a little bit more stamina on the battlefield? Have you ever thought, while being chased by a Terminid horde, I’d die to have just a bit more gas to go the distance. If that sounds like you, Helldiver, then I have some good news: the new Dead Sprint booster may drain your health once your stamina is at zero, but it will enable you to keep outrunning the enemy. The spread of truth and justice across the galaxy is a big job, Helldiver, but a real Truth Enforcer has the tools and the talent to do it. The Truth Enforcers Premium Warbond* lands on October 31! *Requires base game, paid purchase of Super Credits, and game progression to unlock. View the full article
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‘Tis the season for demons – Halloween is the only time of the year where we can indulge the ghastly glee of throwing on a ghoulish costume and frightening the daylights out of each other without calling the authorities. Of course, sometimes you just want to experience the fun that comes with a great scare entirely within your own safe, four walls. Which is the perfect time to let your PlayStation transport you to a variety of otherworldly settings that will leave you clammy, spooked and smiling. There are plenty of bloodcurdlingly brilliant horror games across PS4 and PS5 that will do the trick or treat, but here’s a selection of our favorites which are currently available on PlayStation Plus that will deliver a wonderfully wild Halloween experience straight into your home…. no cursed video tape required. Dead Space | Electronic Arts PS5 Essential, Extra, and Premium (available until Nov 4) Play Video Sci-fi survival horror was given a new lease of blood-flecked life when EA’s instant classic originally space walked onto PS3 way back in 2008. Since then it’s had several spin-offs and sequels, but the 2023 remake on PS5 reconfirmed how atmospheric, tense and well-crafted Dead Space has always been. Staying alive against the terrifying Necromorphs of the dread ship Ishimura is an unforgettable experience, but remember: not all headshots will earn the expected results. You have been warned. Doki Doki Literature Club Plus! | Serenity Forge PS5, PS4 Essential, Extra, and Premium (available until Nov 4) Play Video With its breezy anime style and colorful high school setting, you’d be forgiven for thinking this visual novel is innocent and even a little saccharine. But if Doki Doki Literature Club Plus! had a voice, it would be sinisterly laughing at such an understandable yet utterly misguided assumption. Beneath the cheery surface is an inventive, dark, fourth wall breaking psychological horror that spins its story in directions I promise you’ll never see coming. Seriously – this is not for the faint of heart. Resident Evil 2 (2019) | Capcom PS5, PS4 Extra and Premium Play Video Returning to the zombie-infested Raccoon City might have filled rookie cop Leon S. Kennedy and student Claire Redfield with fear, but the rest of us couldn’t wait for the stunning remake to hit PS4 and PS5. Capcom’s impressive dedication to updating the original’s visuals and gameplay while maintaining its jump scares and tension pays off, with Resident Evil 2 masterfully threading the eternally tricky, bloodstained needle of satisfying old and new survival horror fans alike. Inscryption | Daniel Mullins Games PS5, PS4 Extra and Premium Play Video Roguelike deck-building games aren’t typically the first genres that spring to mind when it comes to horror, but Inscryption mixes things up with intense narrative interludes and a shadowy dealer inside a claustrophobic cabin, creating a supremely unsettling atmosphere. Inscryption uses a sense of mystery and minimalism to not only draw you in, but also to keep you on edge – because it’s never just about the blinking, fluttering, oddly alive cards you’re playing with… Dead by Daylight | Behaviour Entertainment PS5, PS4 Extra and Premium Play Video Cat and mouse games are always more engaging when they’re played with friends, so Dead by Daylight leans into that concept in a brutal 4vs1 multiplayer horror set-up. Four of you take the role of survivors trying to escape the lone killer player in procedurally generated environments. If you’ve ever wanted to be in a playable slasher flick, Dead by Daylight delivers an abundance of gory glee. Dredge | Team17 PS5, PS4 Extra and Premium Play Video Even from its first few minutes of boat sailing gameplay, there’s something deeply unnerving about Dredge. After playing it for longer, you’ll soon realize what it is – pretty much everything. From its subtly eerie soundscape to the memorably odd characters you encounter, this off-kilter fishing adventure isn’t strictly a horror game but expertly plays with your imagination. A masterclass in building tension, Dredge dares you to explore its eldritch fever fringed world… and then entraps you with its compelling narrative. The Last of Us Part I | Sony Interactive Entertainment PS5 Extra and Premium Play Video Due to its world-beating TV adaptation, The Last of Us has become a multimedia phenomenon, but seeing where it all started it’s easy to see why its story has become such a powerful mainstay. Remaking the original and its expansion The Last of Us: Left Behind, this Naughty Dog action-adventure pulls no punches in a world ravaged by infected humans… and worse – uninfected, morally devastated people. A heartbreaking, genre-defining title. Siren | Sony Interactive Entertainment PS4 Premium Play Video Ghost stories are especially effective in video games, with Siren a testament to that – outmatching many big screen equivalents with its creeping tension and haunting horror. The stealth game’s secret weapon for scares is the ‘Sightjack’ ability, letting you see the world through the eyes of others, including the monstrous Shibito while you attempt to survive the cursed mountain village of Hanuda. It also means you can suffer a first-hand view of own gruesome demise if you’re not especially careful. The Walking Dead: Saints & Sinners – Chapter 2: Retribution | Skydance Interactive PS5, PS VR2 Premium Play Video There’s something terrifyingly intimate about horror games in virtual reality, so entering the already ruthless undead-laden world of The Walking Dead via PlayStation VR2 only ups the stakes. Naturally taking the form of a first-person shooter, this chapter opens up New Orleans for you to explore and survive in, whether it’s against the walkers, unhinged humans or the mythical serial slasher only known as the Axeman. Doom 3 | Activision PS4 Premium Acting as a more story-driven reboot of the original game, Doom 3 tosses you into a Hell-spawn ravaged Mars research facility, armed with a flashlight. Okay, and some instantly recognisable weapons, too. Switching the series to a slightly more measured, atmospheric tone compared to its more fast-paced roots, Doom 3 is the survival horror first-person shooter which helped inspire an entire genre, and still holds up many years after its initial release. View the full article
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We’ve got some adventurous announcements to make for those who are eagerly awaiting the release of Monster Hunter Wilds on February 28! First, we invite you to participate in the Open Beta Test in October to traverse the dynamically-changing locales, examine the diverse ecology, and test your hunting skills on PlayStation®5. We will also be offering special bonuses to those who participate. PlayStation®Plus subscribers will have early access to the Open Beta Test from Tuesday, October 29 at 10:00am GMT+7 / 11:00pm GMT+8 until Thursday, October 31 at 9:59am GMT+7 / 10:59am GMT+8. Those who are not PS Plus subscribers can also participate in the Open Beta Test from Friday, November 1 at 10:00am GMT+7 / 11:00am GMT+8 to Monday, November 4 at 9:59am GMT+7 / 10:59am GMT+8. Today, we’ll be sharing information about the newly released trailer, as well as special experiences you can enjoy on PlayStation®5. Make sure to watch until the end! Play Video Monster Hunter Wilds: 5th Trailer | The Black Flame| PlayStation®5 New locale – Oilwell Basin The Oilwell Basin is a new locale where the expedition team arrives. As the name implies, the area is brimming with oil wells, which will periodically burst into violent flames. Azuz, the Everforge In the Oilwell Basin, there’s a community that has settled around a large fire forge, where people skilled in the art of forging reside. Please look forward to what stories await you in Azuz. New monsters with unique ecology to discover in the Oilwell Basin The Black Flame A mysterious monster the people from Azuz call the “Black Flame.” Fanged Beast, Ajarakan With a distinct well-developed shell that covers its back, Ajarakan is active during the Inclemency of the Oilwell Basin, the Firespring, and turns into a sweltering red when it rubs its shell against itself. Brute Wyvern, Rompopolo A monster that inhabits areas with deep oil silts. As you may have noticed, monsters in the Oilwell Basin have adapted to the changing environment with their unique ecological anatomies. What did you think of the new trailer? What will the hunter and the expedition team witness in this area? Expect new findings, deeper mysteries, and a story that will expand into the vast reaches of the land. What you can experience in the Open Beta Test The Monster Hunter Wilds Open Beta Test includes three pieces of content: Character Creation, the Story Trial, and the Doshaguma Hunt. Traverse the Windward Plains to experience a changing ecosystem rife with opportunity. Character Creation Identical to the full release, Character Creation in the Open Beta Test allows players to select their physique and other characteristics (physique does not affect the player’s ability to play the game). Character designs created in the Open Beta Test can be carried over to the full release of the game (game progress will not be carried over). During the Open Beta Test, you can redo Character Creation as many times as you like, so why not take this opportunity to create your favorite Hunter and Palico? Story Trial / Doshaguma Hunt In the Story Trial where you can experience the opening of the game, you will play through the beginning of the story in an uninterrupted and seamless experience to defeat Chatacabra, which also includes a basic tutorial. In the Doshaguma Hunt, take on the titular Doshaguma (alpha) that leads the herd. Both quests can be enjoyed in multiplayer using an SOS Flare to connect with other online players. If players are unable to gather, up to three NPC support hunters will join to assist in the hunt. The quest counter, which can be accessed by talking to Alma, the Handler, allows you to set the number of multiplayer players and other conditions in detail. You can set the number of players to four, or you can call one NPC support hunter and hunt alongside a Palico, etc. Open Beta Test Bonus By participating in the Open Beta Test, players will receive a Pendant and item pack that can be used to decorate their weapons and Seikret in the full release. These bonuses will be available as downloadable content. Enjoy decorating your weapons and Seikret in the full release of the game on February 28. Now let’s review the Open Beta Test schedule! PlayStation®5 PlayStation®Plus subscribers will have early access to the Open Beta Test from Tuesday, October 29 at 10:00am GMT+7 / 11:00pm GMT+8 A minimum of 18 GB of free space is required on the PlayStation®5. All PlayStation™Network account holders (Those who are not subscribed to PlayStation®Plus can also participate.) Date: Friday, November 1 at 10:00am GMT+7 / 11:00am GMT+8 until Monday, November 4 at 09:59am GMT+7 / 10:59am GMT+8. Pre-downloading is scheduled to begin at 10:00am GMT+7 / 11:00am GMT+8 on Thursday, October 31, 2024. A minimum of 18 GB of free space is required on the PlayStation®5. Start times may vary. For more information, please visit the official Monster Hunter Wilds website. Discover a special experience with PS5®. Today, we are also happy to reveal the DualSense wireless controller – Monster Hunter Wilds Limited Edition. Starting on November 22, 2024, players from Singapore, Malaysia, Indonesia, Thailand, Philippines, and Vietnam will be able to pre-order the controller from select retailers for SGD 119 / MYR 419 / IDR 1,549,000 / THB 2,890 / PHP 4,890 / VND 2,399,000. The DualSense wireless controller – Monster Hunter Wilds Limited Edition will be available from February 28, 2025, day-and-date with the launch of Monster Hunter Wilds. Availability may vary by country/region, so be sure to check your local retailers. DualSense® Wireless Controller Haptic feedback Feel every moment in your hands with haptic feedback, which allows you to enjoy precisely expressed vibrations in a variety of scenes, from natural phenomena such as lightning strikes to the roar of a monster. Integrated speaker The controller’s Integrated speaker emits the sounds of the Seikret and other endemic life. You can hear the breath of nearby living creatures. Supports Tempest 3D audio technology With state-of-the-art acoustic technology, you can hear the pulse of nature and life as if you were surrounded by it. Adaptive triggers Another supported feature is adaptive triggers, which change the button resistance depending on the situation. The adaptive resistance allows players to zoom in and out of the map more intuitively and improves usability while exploring vast locales. Motion sensor The accelerometer and gyroscope allow intuitive camera operation. This improves maneuverability during Focus Mode and long-range weapon aim, making it easier to target monsters. Expect an immersive experience that only the PlayStation®5 version of Monster Hunter Wilds can provide. Summary That is all for today! Although gameplay in the Open Beta Test will be limited, we hope you will be able to experience the seamless immersive experience, the dynamically-changing environment, and realistic monster ecology. Monster Hunter Wilds is now available for pre-order. Make sure to get the Hunter Layered Armor, Guild Knight Set, and Hope Charm. Pre-ordering at PS Store will also include the PlayStation®Store exclusive pre-order bonus Monster Hunter Wilds Digital Mini Art Book. Hunters around the world, we’ll see you in the Open Beta Test! Monster Hunter Wilds will release on PlayStation®5 on Friday, February 28. Online multiplayer in the full version requires a PlayStation®Plus subscription. Broadband Internet access is required. View the full article
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We’ve got some adventurous announcements to make for those who are eagerly awaiting the release of Monster Hunter Wilds on February 28! First, we invite you to participate in the Open Beta Test in October to traverse the dynamically-changing locales, examine the diverse ecology, and test your hunting skills on PlayStation 5. We will also be offering special bonuses to those who participate. PlayStation Plus members will have early access to the Open Beta Test from Monday, October 28, 8pm PT / Tuesday October 29 3am GMT, 12pm JST until Wednesday, October 30 at 7:59pm PT / Thursday October 31 2.59am GMT, 11.59am JST. Those who are not PS Plus members can also participate in the Open Beta Test from Thursday, October 31 8pm PT / Friday November 1 3am GMT, 12pm JST to Sunday, November 3 at 6:59pm PT / Monday, November 3 at 2.59am GMT, 11.59am JST. (Time adjusted for Daylight Savings Time.) Today, we’ll be sharing information about the newly released trailer, as well as special experiences you can enjoy on PlayStation 5. Make sure to watch until the end! Play Video New locale – Oilwell Basin The Oilwell Basin is a new locale where the expedition team arrives. As the name implies, the area is brimming with oil wells, which will periodically burst into violent flames. Azuz, the Everforge In the Oilwell Basin, there’s a community that has settled around a large fire forge, where people skilled in the art of forging reside. Please look forward to what stories await you in Azuz. New monsters with unique ecology to discover in the Oilwell Basin The Black Flame A mysterious monster the people from Azuz call the “Black Flame.” Fanged Beast, Ajarakan With a distinct well-developed shell that covers its back, Ajarakan is active during the Inclemency of the Oilwell Basin, the Firespring, and turns into a sweltering red when it rubs its shell against itself. Brute Wyvern, Rompopolo A monster that inhabits areas with deep oil silts. As you may have noticed, monsters in the Oilwell Basin have adapted to the changing environment with their unique ecological anatomies. What did you think of the new trailer? What will the hunter and the expedition team witness in this area? Expect new findings, deeper mysteries, and a story that will expand into the vast reaches of the land. What you can experience in the Open Beta Test The Monster Hunter Wilds Open Beta Test includes three pieces of content: Character Creation, the Story Trial, and the Doshaguma Hunt. Traverse the Windward Plains to experience a changing ecosystem rife with opportunity. Character Creation Identical to the full release, Character Creation in the Open Beta Test allows players to select their physique and other characteristics (physique does not affect the player’s ability to play the game). Character designs created in the Open Beta Test can be carried over to the full release of the game (game progress will not be carried over). During the Open Beta Test, you can redo Character Creation as many times as you like, so why not take this opportunity to create your favorite Hunter and Palico? Story Trial / Doshaguma Hunt In the Story Trial where you can experience the opening of the game, you will play through the beginning of the story in an uninterrupted and seamless experience to defeat Chatacabra, which also includes a basic tutorial. In the Doshaguma Hunt, take on the titular Doshaguma (alpha) that leads the herd. Both quests can be enjoyed in multiplayer using an SOS Flare to connect with other online players. If players are unable to gather, up to three NPC support hunters will join to assist in the hunt. The quest counter, which can be accessed by talking to Alma, the Handler, allows you to set the number of multiplayer players and other conditions in detail. You can set the number of players to four, or you can call one NPC support hunter and hunt alongside a Palico, etc. Open Beta Test Bonus By participating in the Open Beta Test, players will receive a Pendant and item pack that can be used to decorate their weapons and Seikret in the full release. These bonuses will be available as downloadable content. Enjoy decorating your weapons and Seikret in the full release of the game on February 28. Now let’s review the Open Beta Test schedule*! PlayStation 5 PlayStation Plus members only: Early Access Dates: Monday, October 28, 8:00pm PT / Tuesday October 29 3am GMT, 12pm JST – Wednesday, October 30 at 7:59pm PT / Thursday October 31 2.59am GMT, 11.59am JST. Pre-downloading is scheduled to begin at 8pm PT on Sunday, October 27, 2024 / 3am GMT, 12pm JST Monday, October 28. A minimum of 18 GB of free space is required on the PlayStation 5. All PlayStation Network account holders (Those who are not subscribed to PlayStation Plus can also participate.) Thursday, October 31 8pm PT / Friday November 1 3am GMT, 12pm JST – Sunday, November 3 at 6:59pm PT / Monday, November 3 at 2.59am GMT, 11.59am JST. Pre-downloading is scheduled to begin at 8pm PT on Wednesday, October 30, 2024 / 3am GMT, 12pm JST Thursday, October 31. A minimum of 18 GB of free space is required on the PlayStation 5. *Start times may vary. For more information, please visit the official Monster Hunter Wilds website. Discover a special experience with PS5 with the DualSense Wireless controller: Haptic feedback Feel every moment in your hands with haptic feedback, which allows you to enjoy precisely expressed vibrations in a variety of scenes, from natural phenomena such as lightning strikes to the roar of a monster. Integrated speaker The controller’s Integrated speaker emits the sounds of the Seikret and other endemic life. You can hear the breath of nearby living creatures. Supports Tempest 3D audio technology With state-of-the-art acoustic technology, you can hear the pulse of nature and life as if you were surrounded by it. Adaptive triggers Another supported feature is adaptive triggers, which change the button resistance depending on the situation. The adaptive resistance allows players to zoom in and out of the map more intuitively and improves usability while exploring vast locales. Motion sensor The accelerometer and gyroscope allow intuitive camera operation. This improves maneuverability during Focus Mode and long-range weapon aim, making it easier to target monsters. Expect an immersive experience that only the PlayStation®5 version of Monster Hunter Wilds can provide. Summary That is all for today! Although gameplay in the Open Beta Test will be limited, we hope you will be able to experience the seamless immersive experience, the dynamically-changing environment, and realistic monster ecology. Monster Hunter Wilds is now available for pre-order. Make sure to get the Hunter Layered Armor, Guild Knight Set, and Hope Charm. Pre-ordering at PlayStation Store will also include the PlayStation Store exclusive pre-order bonus Monster Hunter Wilds Digital Mini Art Book. Hunters around the world, we’ll see you in the Open Beta Test! Monster Hunter Wilds will release on PlayStation 5 on Friday, February 28. Online multiplayer in the full version requires a PlayStation Plus subscription. Broadband Internet access is required. View the full article
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Hello, our tiny No Man’s Sky team has a Halloween treat for our PlayStation 4, PlayStation 5, and PlayStation VR players. Our last update saw players enjoying a nice chill time, as we added fishing to No Man’s Sky. Our next update couldn’t be more different. As we approach Halloween, we want to scare and surprise players, and The Cursed is an unexpectedly creepy update for No Man’s Sky. Play Video The Cursed is a weird and unsettling gameplay event, where you’ll fight to keep a grip on reality while haunted by visions and voices from another dimension. Taking place in a sort of twilight universe, The Cursed straddles the boundary between one reality and the next. Here, time can shift unexpectedly, spinning from day to night at a vertigo-inducing rate. The new Boundary Herald Starship is your safe haven in this haunted universe. Our first flying saucer, is a gorgeous Giger-esque coil of tubes, pipeworks, and engines. Players must protect themselves against the weakening of the boundaries of reality. Your exosuit comes fitted with a specialized Anomaly Suppressor – maintaining this is the key to surviving while the universe begins to break down around you. As players struggle to navigate these haunted worlds, they may come face to face with the ghostly beings that drift across the boundaries. Sometimes these spectral anomalies merely observe, and sometimes they can turn much more hostile. These encounters provide players with new challenging enemies and boss battles, at a scale not seen before in No Man’s Sky. Travellers will not have access to hyperdrive technology, meaning no warping between star systems. Instead, interstellar travel requires careful planning and use of the ancient portal network. Haunting voices, leaking through from another dimension, will provide guidance, information, strange blueprints,and mystery. It is up to you to decide who these voices belong to, where they are coming from, and if they are to be trusted. The Cursed brings with it a host of exclusive spooky rewards, including a Cthulhu-esque Horror Exosuit customization, bioluminescent pets, and the ultimate reward, retrieved from the reality collapse, the UFO-like Boundary Herald Starship. Travel beyond the boundaries and fortify your mind against spectral anomalies – or succumb to the call of the world of glass. The expedition begins today, free for existing PlayStation players and will run for approximately two weeks. Our last update Aquarius, brought fishing to No Man’s Sky and proved very popular. For us, 2024 continues to be one of our most popular years since launch. In the coming weeks, we have several more surprises, including a specific release to take advantage of the incredible power of the PlayStation 5 Pro at launch. Our journey continues. View the full article
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Building a living space like a home or town, gathering and utilizing resources, and expanding and discovering new ways to interact with your environment are themes that have universal appeal and many players find tremendously satisfying. Now, independent developer Dreamlit Inc. is readying a fresh new take on the building genre with Towers of Aghasba, launching into Early Access on November 19 on PS5. Towers of Aghasba is a visually stunning game in a vibrant, fantastical environment that combines open-world exploration, combat, and adventure with the building and resourcefulness of life sims. We recently got the chance to preview new gameplay and gain some insight from devs on this upcoming enchanting adventure. Withering heights A long time ago, the Shimu people were forced from their ancestral land–the titular Aghasba–by a destructive force called the Withering. Fate has intervened with a shipwreck on Aghasba, and the time has now come for the Shimu to reclaim what was taken from them. Stepping into the shoes of the tribe’s Junior Architect, you have many roles to fill: adventurer, hunter, explorer, archaeologist, crafter, fisherman, planner, gatherer, and builder. All of these skills (and more) will be necessary to learn about the Withering and to put an end to the dark force once and for all. While there are dark forces and belligerent creatures in these lands, you are not thrust into combat, but instead taught the ways of cultivation and construction. By revitalizing the world’s ecosystems and building communities, you work to take back the Withered lands and create new places filled with color and life. Rebuilding your way You start small by choosing a parcel of land and planting seeds. The first seed you plant sprouts a strange, small plant creature alongside a Colossal Tree. The tree and numerous plants that grow–over 120 different varieties–bring in other kinds of life and provide resources to build and craft with. By bringing in and planting different seeds, you can cultivate a local ecosystem, and from there build towns and agricultural establishments. The way these lands transform is entirely decided by your actions. Player agency and choice are the guiding principles behind much of Aghasba. Besides choosing what you plant, you can decide how to interact with the world’s fauna through acts like hunting, fishing, feeding wildlife, rebuilding towns, and making a wealth of customization items. As you explore and cultivate, you begin to find remnants of the old Shimu society, and hints as to why the people had to abandon this land.”There is a narrative around the group of people you arrive with,” explains Towers of Aghasba designer Dave Nguyen. “You are all trying to restore the land together, and along the way, there will be branching of quest lines and many optional quests as well as freedom to explore. Through NPCs and by discovering relics scattered across the land, the player will uncover bits and pieces of history around this land and the older civilization that once was.” It’s not all rebuilding and exploring, however. Sometimes you will be forced into conflict, be it through the need to hunt for supplies or to battle creatures corrupted by the Withering. At the start of the game, roughly 70% of the world is covered by the Withering’s blight, leaving you plenty of work to do to reclaim it. Whether you want to take your time rebuilding to craft gear and items before trying to tackle the Withered monsters or attempt to conquer these areas ASAP is, as typical for this game, up to you. Aghasba the beautiful One of the most striking elements of Towers of Aghasba is its visuals. The enchanting environments, strange creatures, and mysterious structures that dot the landscape create a world rich in appeal and intrigue. The best part is that you’re free to explore it as you please. The team behind the game discussed many of their inspirations behind the graphic design in our preview session. Ancient civilizations from Africa, as well as the Aztecs and the Jomon peoples, were referenced to give the game’s visual identity a distinct feel. The team also expressed their great admiration for the beloved anime films of Studio Ghibli, especially Nausicaa and Princess Mononoke. In fact, there’s a direct connection to Studio Ghibli in Towers of Aghasba: Many of the game’s textures were hand-painted by Ghibli artist Yoichi Nishikawa. PS5 gamers can also take heart in knowing that they’re getting an especially optimized sensory experience. The 3D spatial audio has received particular attention, immersing you in the world as you explore. “You’ll hear bugs flying around and the waves crashing along the shorelines, and you can turn your camera around and really get a good sense of where sound’s coming from,” notes Nguyen. Players can also expect the DualSense wireless controller to play a key part in the Aghasba experience. “We use the controller lights to indicate low and critical health. Haptic feedback is used during combat and many events that will pull the player into an immersive experience, such as being near a large creature’s footsteps or feeling the power behind their roar. Adaptive triggers are also used to give a sense of weight behind swinging different melee weapons and also during the drawback of a bow,” Nguyen continues. Towers of Aghasba is one of the handful of promising titles to launch in Early Access on PS5 this November 19, with further content and updates regularly. View the full article
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We’re deeply grateful for your enthusiastic support following our announcement of Legacy of Kain: Soul Reaver 1 & 2 Remastered. Your passion and dedication have been instrumental in revitalizing this beloved series, so today we wanted to share some new information on the game, with a first look at the game’s bosses in their remastered glory, as well as more details on the game’s brand-new map system which is a collaboration between us, the original creators and the community. Play Video Remastered Boss updates and reveals Each boss encounter in Legacy of Kain: Soul Reaver 1 & 2 Remastered is designed to challenge the player’s mastery of Raziel’s abilities. Our goal with the character models was to improve the textures as much as we could while ensuring that they blend in with the apocalyptic world. Melchiah received a full texture overhaul with darkened skin and a slimier body-feel. The bones and skeletal mapping are now more realistic and gory and his eye color was adjusted to match the original look. Melchiah–The first of Kain’s lieutenants Raziel must defeat. This battle takes place in the Necropolis where Melchiah chases Raziel down while phasing through gates, making the spectral realm no longer safe. Strategically use the environment to expose Melchiah’s vulnerabilities and use his own devices against him. Zephon was too desaturated, so we’ve completely repainted his face. Zephon–Fought in a dilapidated cathedral, Zephon has evolved into an insect-like creature, fusing with this towering structure. You’ll need to ascend to the highest chambers and become willingly ensnared to be able to confront him. Search the room for any elemental advantages which could aid you in this endeavor. Rahab’s head has been remodeled, so the eyes now have a reddish glow which gives him a menacing look. We’ve also altered the fangs to look more vampiric and made his skin color a little more gray. Rahab–This battle occurs in a flooded abbey. Rahab is fully immune to water, which is lethal to Raziel. Use Raziel’s agility to avoid Rahab’s deadly close-range and long-range attacks by jumping and make use of your newly gained Telekinetic projectile ability to exploit Rahab’s extreme vulnerability to sunlight. Dumah’s armor is now a lot dirtier and has patches of mold and blood all over it (considering he was impaled for centuries). Dumah–In a desolated fortress, Dumah awaits reanimation. Just like his other brethren, Dumah is invulnerable to any attacks, so Raziel has to be cunning and lure him to a flame powerful enough to melt even the hardest metal, all while avoiding tremendous earthquakes caused by Dumah’s incredible strength. The models for Kain in both Soul Reaver and Soul Reaver 2 needed to be completely re-designed to mitigate textural issues. With the increased polygon count we felt it was important to bring his look a lot closer to the Kain we got to see in the original FMVs, which was a lot more detailed and showed more-or-less what the original intent was for the character. The original model in SR1 was especially limited so now both games have a Kain that looks consistent between the two titles. Kain–Raziel first confronts Kain at the Pillars where he must be swift and strike Kain three times to gain the Soul Reaver. The second encounter takes place in the Chronoplast, where the tiered arena makes evasion even more challenging. Track your target’s movements closely and make haste to strike him with the Soul Reaver. If you cannot reach him in time, use your Telekinetic projectile to stop Kain from using his powerful lightning attack. The encounter is intense and dramatic, but we won’t spoil how it concludes. Pre-order to find out! Map & Compass details & gameplay In the original versions of the games, players often found themselves wandering the vast, twisting landscapes of Nosgoth, relying heavily on memory and environmental cues to navigate. The introduction of the Map and Compass marks a thoughtful enhancement that blends modern gameplay conveniences with the preservation of the explorative experience the original titles were known for. The Compass gently nudges the player in the right direction without giving away specific details of where to go or what to do next and the Map is more of a reference tool than a guide. We also included a collection tracker for any Health and Energy power-ups so that you know if you’ve gotten all of the collectibles within each area. All of the major Nosgoth features are present and accurately condensed based on the setting and gameplay. For fans who might feel that these additions are a major departure from the original games, we’ve made sure to incorporate a toggle-off function for the compass. In addition to its gameplay utility, the map is also a wonderful art piece that was created in collaboration with our development team, community advisors, artists, and designers at Crystal Dynamics. We knew accuracy was paramount, so we worked hard to pull from the original source art, design documents, and clues from game lore. We also incorporated community reviews to ensure nothing had been missed. Thanks to these efforts, the map is accurate enough to feature in the new lore reader bonus menu – identifying the location of each lore entry. For design direction, Crystal Dynamics designers used a heavily inked approach that sits beautifully with the existing art, creating a stunning new way to visualize the world of Nosgoth. The Map and Compass are there to serve as welcome tools for exploration, ensuring that the remastered versions remain both a tribute to the classics and a modernized, more player-friendly experience. The Aspyr Team looks forward to sharing more information before the launch of Legacy of Kain Soul Reaver 1 & 2 Remastered on December 10, 2024! View the full article
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The wait is almost over and we’re beyond excited for PlayStation VR2 players to seize their Sense controllers and dive into the explosive world of Vendetta Forever on October 24. The debut game from visionary indie developer Meatspace Interactive, published by nDreams, this frenetic puzzle-shooter pays bombastic homage to classic action cinema, set to a pulsing synthetic soundtrack. Alongside what makes Vendetta Forever so special, today we want to show off some new PS VR2 gameplay and reveal the features players can enjoy when the title launches this Thursday on PS5. Play Video Come on baby, do the Lo-Kill-Motion Shoot to kill. Kill to move. Lo-Kill-Motion is the new mechanic that propels players acrobatically through Vendetta Forever’s maze-like arenas. Take down enemies, seize their weapons in mid-air, and take their place. Rinse, repeat, and reload. Each scene is loaded with iconic weaponry, spanning the all-time classics to the deviously improvised. Whether you’re scoped in with a sniper rifle or flinging a humble pencil (seriously), you’ll always have an outrageous arsenal at your disposal. Verify your age to view this content. Verify your age to view this content. Harnessing the immersion of PS VR2 We loved digging into the possibilities of the PS VR2 hardware and Vendetta Forever is full of features to maximise your stylish shooting immersion. Feel subtle differences between some of the least subtle weapons in the business. Every weapon in the game – from agile silenced pistols to hefty rocket launchers – will handle differently thanks to the Sense controller’s adaptive triggers. Immersion is maximized through the Sense controller haptics and headset feedback, allowing you to feel incoming damage and death-defying explosions. PS VR2 players can enjoy a few visual perks as well. Your view is mirrored on the TV at 4K, with a stabilized camera for optimal spectating and streaming your wildest moments. In-game you can enjoy real-time shadows, dialed-up lighting, and post-processing. A behind-the-scenes peek at some early scene compositions Vendetta Forever comes from the idiosyncratic game design brain of MeatSpace Interactive’s founder and solo indie developer, Zander Dejah. Zander’s well familiar with the power of PlayStation hardware. Having worked on Star Wars: Tales from the Galaxy’s Edge and Vader Immortal: A Star Wars VR Series, he’s experienced at crafting immersive VR worlds. For Vendetta Forever, this is a labour of love that goes all-in on gunplay purity. It’s unapologetically the game this VR fanatic dreamt of making – focused entirely on making the player feel really damn good. “From day one, the goal with Vendetta Forever was to craft all-action scenes that put player power at the centre of everything, rather than lengthy cinematics or dialogue scenes. This game is about fulfilling that ultimate player fantasy of starring in their own action movie show-stopping vignettes. It’s fast-paced, rewards strategic thinking on the fly, and achieves that sense of shooter flow state in VR. After working on some narrative heavy hitters in the past, this game has really been the opportunity to make the hyperactive shooter experience I’ve always wanted to play. It’s VR-first and when it comes to immersion, ‘feel’ beats ‘real’ for me. I think it’s an experience frenetic shooter fans have been craving and I can’t wait for PS VR2 players to dive in.” – Zander Dejah, MeatSpace Interactive 10% off pre-orders with PlayStation Plus Get prepped for cult action paradise with a 10% pre-order discount, exclusively for PlayStation Plus members! Come launch acrobatically blast your way through 60 unique scenes with 20 modifiers, 50+ iconic weapons, and 50+ achievements to shoot for. Vendetta Forever launches on October 24 on PS VR2. View the full article
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Rejoice PlayStation players, Call of Duty: Black Ops 6 is almost here. In fact, we’re so close to launch that starting today, if you’ve pre-ordered the game – you can begin pre-loading to make sure you’re ready for day one. Ahead of launch, we wanted to go a little deeper today into MP and Zombies to make sure there are no details you’re missing. Let’s break down some key components around what to expect. The multiplayer experience From new maps and modes to new weapons and equipment, Black Ops 6 gameplay will be an experience unlike any other. There will be the core 6v6 modes you’ve come to know and love from Call of Duty, plus an all-new core 6v6 mode, Kill Order, where you must eliminate the enemy High Value Target (HVT) while protecting your own. In addition to these, jump into 2v2 Gunfight, as well as Face Off Alts of several of the 6v6 modes. Finally, looking for a challenge where your matches only have a limited HUD, friendly fire is enabled, and your health is lowered significantly? Then, prepare for Hardcore, scheduled for launch on certain playlists. Verify your age to view this content. Verify your age to view this content. We will have 16 brand-new maps at launch split into two main categories: twelve brand-new Core 6v6 maps and four brand-new, compact-sized Strike maps designed to be played in either 6v6 or 2v2 configurations. We know you got to see several of the maps in the Beta, such as Scud, Rewind, Skyline, Babylon, and Derelict, but you can expect to find incredible action-packed moments on maps you have yet to experience. There’s Lowtown, a dockside neighborhood with a boat house, fishing shed, lattices to climb, and a canal to swim in. There’s also Vault, a large, lush playspace set within a desert landscape adorned with monuments, sculptures, a central palace, and even an opulent atrium. And this just scratches the surface, there are many more maps to explore from October 25 and on, not to mention the bevy of maps coming in post-launch seasons. Verify your age to view this content. Verify your age to view this content. There are over 20 Black Ops 6 Operators to choose from at launch, with some allied to the Rogue Black Ops Faction, and others allied to Crimson One. To give you a little background on these operators. Rogue Black Ops is on the run and being hunted by their former employers. This team seeks to uncover the truth regarding the infiltration of the CIA and expose the conspiracy. As they no longer have state backing, much of their equipment is either improvised, supplied by contacts from other intelligence services, purchased from criminals, or supplied on the promise of IOUs. They know who’s hunting them and refer to them as “Crimson One.” Crimson One represents the CIA operation initiated to hunt down the Rogue squad. The team is officially sanctioned by the CIA and has access to all intel and tools to complete the job. By now, you should have heard plenty about the brand-new Omnimovement system coming to Black Ops 6, the most fluid boots-on-the-ground Call of Duty movement system to date. Omnimovement will go across all game modes, but make sure to utilize it in Multiplayer to live out those spy-thriller action-hero moments you’ve always dreamed of. Weapons & equipment When it comes to the weapons you’ll be using in Multiplayer, it all starts where you choose your loadouts: the Weapons Menu, which has been streamlined in Black Ops 6 for an approachable, intuitive experience as you level up your weapons over time. Black Ops 6 is set to bring an exceptional arsenal of weaponry and equipment to the game – including returning favorites from the Black Ops universe and weapons all new to the franchise. The primary and secondary weapons slots are going to be your bread-and-butter, but for the first time you have a dedicated third slot to equip a melee weapon, so that knife or bat is always an option when things get heated in close-quarters combat. Finally, Perks and Wildcard slots in your loadouts will change the way you play, so make sure you’re thinking strategically as you make your choices. Then, tactical and lethal equipment, as well as Field Upgrades and Scorestreaks will round out your arsenal with an array of choices unlocking as you level up and progress, with some new options such as the exciting War Cry Field Upgrade that rallies your team, improves nearby teammates’ movement and health regen speed for a short time. Get ready to gear up! Zombies Round-Based Zombies is back in a massive way, with Treyarch delivering the goods across gameplay, narrative, and maps in Black Ops 6 Zombies. Check out the previous PlayStation Blog post for the full details of Round-Based Zombies, but there are a few key things we wanted to remind you of. There’s a dedicated crew that are the heart of the story for Black Ops 6 Zombies, which continues the Dark Aether storyline that started in Black Ops Cold War. While you can jump into Zombies with any MP operator you’d like, the characters of Weaver, Grey, Carver, and Maya make up the Terminus team, drive the narrative forward, and are the gateway to the most robust experience you can have with this mode. Then there are the maps, which are basically characters unto themselves. There will be two Round-Based maps at launch, Terminus and Liberty Falls, with additional maps coming in the post-launch seasons. We also went into details on these maps in a previous Blog post, so check that out for more details, but know there will be no shortage of unique and harrowing environments as you and your squad battle into higher and higher rounds. Finally, the zombie-fighting tools at your disposal will be robust as ever with the return of Perk-a-Colas, Field Upgrades, Wonder Weapons, GobbleGums, Ammo Mods, and the introduction of Augments, which allow you to customize your Perks, Ammo Mods, and Field Upgrades. One more thing! For the first time in Call of Duty Zombies history, if you’re playing Zombies solo you can elect to save your solo match at any time and return to it later, provided you’re at full health, aren’t downed, dead, or actively engaged in an exfil. (A relief for many, to be sure). Progression & prestige Black Ops 6 marks the anticipated return of a more traditional Prestige system, back in Call of Duty and bigger than ever. Players who reach and complete Max level 55 can choose to Prestige and restart their Leveling over again (while losing some already unlocked items), but this time with the chance to earn exclusive rewards along the way – – we know it’ll be worth the effort. But Prestige isn’t the only Progression system that’s gotten a major upgrade this year. The Treyarch team has set out to build the most rewarding Progression and Challenge systems ever delivered in a Call of Duty game in Black Ops 6 and there’s a ton of unlockable content packed into the game on Day one. Earn XP from by performing well, playing the Objective, earning Medals, and completing challenges, like Calling Card challenges and Reticle challenges. Additionally, brand new for Black Ops 6, every Weapon, Equipment, Field Upgrade, and Scorestreak in your loadout has a set of MP and Zombies Master Badges to progress through as you master each piece of Gear. Those are some of the high-level details you can expect for Call of Duty: Black Ops 6. Don’t forget to pre-order and pre-load starting today so you can hop right in on October 25 and experience it for yourself. View the full article
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Hello everyone! I’m honored to share more on Dark Pigeon Games’ new game, Awaken – Astral Blade. Tian Yuan, Producer at Dark Pigeon Games, and I will share an overview of what players can expect when playing Awaken – Astral Blade, what inspired the deeply intriguing sci-fi world it is set within, and more. First and foremost, Awaken – Astral Blade is a platform adventure that marries invigorating and challenging combat with a wondrous and fascinating biopunk setting. “We want to create a mysterious and exhilarating fantasy world that deeply immerses the player, where they experience the growth and transformation of the protagonist while facing challenges head-on,” says Tian. “So, we have drawn inspiration from many excellent films and literary works to enrich our design. For example, the fantastical mutated plants from the movie Annihilation (2018), the fusion of technology and magical elements seen in the sci-fi horror film Pandorum (2009) and neo-noir Blade Runner 2049, and the imaginative works of Neil Gaiman have all been important sources of our inspiration.” The game begins as you’re sent out by Dr. Herveus to search for and rescue a missing Investigation team in the rainforest of Horace Islands and slowly uncover the dark, sinister mystery of what happened to the land and its inhabitants. Players will take control of Tania, one of Dr. Herveus’s bioengineered creations made from unique DNA samples from the Horace Islands. To develop the best Tania, he combined data provided by Gaghti, a Bionic created during the Jacha City era and the AI leader of the indigenous people, with the DNA of Molla, an ancient warrior, and Karpas energy. This resulted in a highly intelligent and physically powerful combatant. Tania’s diverse capabilities translate into the combat design, influenced by various games from the Castlevania series to Devil May Cry. Players deeply value game feel, and the development team’s efforts mirror that importance. You take on your foes with a wide range of combos, parry enemy attacks to gain an advantage, dash into enemies while they’re attacking to slow the world around you, and gain damage immunity. Only using your abilities and combo attacks will help you break through and defeat even the most challenging bosses. And, of course, we have a skill tree in the game — you can enhance Tania’s combat abilities and strength or spend it on valuable skills for various situations. The desire for a positive game feel extends beyond combat as well. “Our primary goal is to make the gameplay experience as smooth and enjoyable as possible for all players,” says Tian. “We’ve incorporated several features that allow for fast travel, such as teleportation points, sprinting, super jumps, and good placement of entrances and exits from the levels. On paper, these should seem appealing, but players will get a real idea of how fluid and fun Awaken – Astral Blade is once they get the controller in their hands and start playing.” What kind of world does a motivated team build with such expressive and distinct inspirations across gaming, film, and literature? One with a profound lore, for one. About two years ago, we at ESDigital Games started looking for new projects for the publishing house, and we eventually came across the incredible Dark Pigeon Games team. We’re honored to witness their enthusiasm and huge potential with Awaken – Astral Blade, which you can see in the effort put forth building this story. “What can I tell you about the game world? So, so many things, but we truly don’t have enough space, heh,” Tian says. “On the Horace Islands, a mysterious alien ship crashed, unleashing the arcane Karpas energy. This energy, with its transformative power, turned the islands’ ecosystem into a marvelously diverse landscape. The native inhabitants, influenced by this energy, built an impressive civilization, but it was eventually torn apart by civil war. Over time, this lost world was buried deep in history, forgotten until it was rediscovered by modern explorer Professor Loir.” Awaken – Astral Blade is a dark fairy tale where players’s decisions throughout the game will not only affect the final ending itself, but also shape the very fabric of the game’s narrative. The game is relatively linear, but players will find various pieces of information to expand on the backstory and reveal new sides to some characters. We could share so much more here, but it is better for you to pick up and play when it releases tomorrow, October 22, for PS5. View the full article
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Marvel’s Spider-Man 2 is officially coming to PC! Announced on Marvel’s stage at New York Comic Con today, our latest entry in the critically acclaimed Marvel’s Spider-Man franchise arrives on PC January 30, 2025 via Steam and the Epic Games Store – wishlist now. Once again, we’re happy to share the PC version is being developed and optimized by our friends at Nixxes Software in close collaboration with Insomniac Games, PlayStation, and Marvel Games. “Bringing Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales to a new audience on PC together with Insomniac and Marvel Games has been a great experience for us at Nixxes,” says Julian Huijbregts, Community Manager at Nixxes. “We are excited to continue this collaboration and bring Marvel’s Spider-Man 2 to PC with a suite of enhanced features, including enhanced ray-tracing options, to take full advantage of a variety of setups and configurations. Stay tuned for more details on features and recommended specs closer to launch.” Play Video Speaking of launch, two editions of Marvel’s Spider-Man 2 will be available when it launches on PC, including the Standard Edition and Digital Deluxe Edition (DDE). Players will also have the option to upgrade to the DDE content, similar to our upgrade paths on PS5. Here’s a quick breakdown of what’s included in each: Marvel’s Spider-Man 2 – Standard Edition The complete game All the latest updates since Marvel Spider-Man 2’s PS5 launch, including: 14 new suits New Game+ Ultimate Levels New Symbiote Suit Styles Time of Day options Post-Game Achievements Action Figure Mode in Photo Mode Screen Reader and Audio Descriptions Marvel’s Spider-Man 2 – Digital Deluxe Edition The complete game with updates listed above 5 exclusive suits for Peter Parker 5 exclusive suits for Miles Morales Early unlock for the Arachknight Suit (Peter) Early unlock for the Shadow-Spider Suit (Miles) Early unlock for the Web Grabber gadget +5 skill points Additional Photo Mode items “Showcasing our characters to as many fans as possible, in the coolest ways possible, are some of the reasons they are so beloved. In that spirit, we’re excited that our Spider Heroes, their friends, and their Super Villains are coming to PC in the critically acclaimed Marvel’s Spider-Man 2,” says Eric Monacelli, Executive Producer for Marvel Games. “Collaborating with Insomniac Games and PlayStation produced a timeless Super Hero video game classic that, thanks to Nixxes and the support of all teams involved, players can now experience on PC with thrilling enhanced features.” Marvel’s Spider-Man 2 is a continuation of our Peter Parker and Miles Morales story featuring iconic foes such as Venom and Kraven, as well as many returning favorites. We introduced all-new abilities and traversal options such as Symbiote Surge and Web Wings, and we’ve also expanded Marvel’s New York with new boroughs and side missions to explore. While we have no additional story content planned for Marvel’s Spider-Man 2, we’re delighted to bring all of our previously released post-launch content to the PC version, including New Game+, new suits and color variants, Photo Mode features, and more. We’re also delighted to announce that the Fly N’ Fresh Suit Pack, our charity collab with non-profit Gameheads, will be available for PS5 players in October and PC on launch at no additional cost. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image In the year since launching Marvel’s Spider-Man 2 on PlayStation 5, the game has received critical acclaim, numerous awards and nominations, and praise from fans all around the world. For us, it’s an honor to see players around the world share their love for our original take on Spider-Man and continue to share their favorite moments as they experience the game the first, second, and third time. “Our amazing partners at Nixxes have once again done an incredible job bringing the world of Marvel’s Spider-Man to PC players,” says Mike Fitzgerald, Core Technology Director at Insomniac. “Our team put a lot of love into this game, and we’re excited that it will soon be enjoyed by a whole new audience with keyboard and mouse controls, ultra widescreen support, and numerous graphical options that make it feel at home on their platform.” As we approach the PC launch of Marvel’s Spider-Man 2, we want to thank players for their support of our games and studio, especially amid Insomniac Games’ 30th anniversary celebrations. Together, we’ve flown to distant realms, explored galaxies, discovered new dimensions, and saved entire cities. Our players have been a key constant throughout three decades, so on behalf of Insomniac Games…. thank you! View the full article
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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Howdy, y’all! This week we got to sit down with Treyarch Associate Creative Director Miles Leslie to discuss Call of Duty: Black Ops 6. Plus, the team continues the spooky game spiel by diving into Until Dawn, Silent Hill 2, and more. Stuff We Talked About Next week’s releases: Call of Duty: Black Ops 6 | PS5, PS4 Sonic x Shadow Generations | PS5, PS4 Fear the Spotlight | PS5, PS4 Astro Bot new speedrun level and Special Bots PlayStation The Concert – World Tour 2025-2026 announcement Horizon Zero Dawn Remastered enhancements Until Dawn behind-the-scenes of new soundtrack Interview with Miles Leslie (begins at 15:19) Until Dawn Metaphor: ReFantazio Neva Silent Hill 2 The Cast View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image Brett Elston – Content Communications Manager, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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Last week, we asked you to show your favorite gaming characters cowering in fear using #PSshare #PSBlog. Here are this week’s scared highlights: Javik_12 shares Astro shaking with fear in a spooky themed level of Astro Bot. SithMorrison shares Joel’s daughter Sarah looking shaken in The Last of Us Part I. JLunarTraveler shares Talion leaning back and yelping in Middle-earth: Shadow of Mordor. silentgear1 shares Ashley hiding her face as she moves through a dark space in Resident Evil 4. Defalt368 shares a orange and black cat reacting in horror in Gori: Cuddly Carnage. lunar9p shares Amicia and Hugo fending off rats with fire in A Plague Tale: Innocence Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Costumes SUBMIT BY: 11:59 PM PT on October 23, 2024 Halloween’s around the corner and we’re looking for inspiration. Next week, share characters that would make a perfect costume from the game of your choice using #PSshare #PSBlog for a chance to be featured. View the full article
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Hey everyone, you may be familiar with Nixxes as the developer behind PC ports of PlayStation games, but behind the scenes we have also been hard at work on a project of a very different nature. Working closely with our friends at Guerrilla, we set out to create Horizon Zero Dawn Remastered for both PS5 and PC. In our announcement last month, we shared details of improved features and technology, such as the completely revamped sound mix by Guerrilla’s audio team, support for DualSense controllers, and new motion capture for conversations. Today, I’d like to introduce you to some of the team members at Nixxes to give you more insight into some of the enhancements that have been made in the remaster. Overhauling nature Foliage plays a big role in portraying the lush, overgrown ruins of a long-lost civilization in the world of Horizon. Our team of Environment Artists considered the foliage in Horizon Zero Dawn to be an industry standard, and Horizon Forbidden West added to that with significant improvements in visual quality. For the remaster, the team wanted to give the foliage the same care and attention. Patrick Blankenzee, Senior Environment Artist: “To bring the foliage in the remaster up to the same level of quality as in Horizon Forbidden West, we enhanced the shaders, textures, geometry and foliage interaction. We assessed all the foliage assets in Horizon Zero Dawn and upgraded them with all these new features. We did this for hundreds of plants, bushes, flowers and trees.” “We looked at the biomes in the original game and compared them to the concept art. We found places that we could enhance and bring closer to the original intent, with the rainforest biome being a good example of this. With powerful procedural technology, we injected new foliage and raised the quality and density to new heights. The riverbanks have also been upgraded with more biodiversity to bring them closer to the original intention as seen in the concept art.” Julian Hofman, Environment Artist: “Working with the original team over at Guerrilla, we were able to ask questions, and directly compare their latest work on Horizon Forbidden West to the work we were doing for the remaster. This gave us some very specific goals to work towards, like the fresh generation of moss that you can now see Horizon Zero Dawn Remastered.” “For me, the foliage changes make the game feel more alive and make it live up to the incredibly high standards of the Horizon games. The result is a coherent world to replay or experience for the first time.” Enhancing the living world The Design team at Nixxes made several key improvements to Horizon Zero Dawn Remastered. One of the most significant changes is the enhancement of the living world. Brian van Nunen, Senior Technical Game Designer: “To achieve this, we reviewed all villages, outposts and cities, identifying areas that felt empty or where we could improve realism and immersion.” “Building the game for PS5 allowed us to leverage the increased amount of memory available, enabling us to significantly boost the number of non-player characters. We added many more places for NPCs to stand, sit, work and fulfil their needs. We gave them more varied schedules to increase movement and liveliness in different areas. We also tried to make creative use of existing animations. For example, there is now a woman feeding geese at the well in Meridian, reusing an existing sowing animation. Additionally, on the bridge to Meridian, we’ve made significant strides in improving the atmosphere and sense of activity.” Improving terrain and building blocks Our Tech Art team used the library of next-gen materials that were created for Horizon Forbidden West to enhance the quality of assets used for terrain, objects and buildings significantly in the remaster. Sander Bronkhorst, Senior Technical Artist: “We began by replacing all the Horizon Zero Dawn terrain materials with their new Horizon Forbidden West counterparts. This was only the first step, as the sequel’s terrain materials didn’t always align with the original aesthetics. To address this, we carefully tweaked and polished each individual terrain material to closely match the look and feel of the original game, while maintaining the visual fidelity of the terrain materials in Horizon Forbidden West.” “In addition to updating all the terrain textures and materials, we incorporated features like deformable snow and sand. Snow deformation was first introduced in the Frozen Wilds expansion, but in the remaster, you will find this feature outside that area as well.” “In settlements like Meridian and Daytower, the ground required a more unique aesthetic. Previously, Guerrilla used custom meshes and materials for the floors in these settlements, exclusive to these locations. For the remaster, we initially followed this approach, exploring the possibility of increasing texture resolution and adding parallax mapping to areas such as brick floors. However, after initial tests we concluded that in these specific cases this wasn’t going to give us the visual quality that we were aiming to achieve. Therefore, we decided to completely remake the floors in Meridian and Daytower from scratch. This involved creating new high-resolution textures, setting up new materials, painting blend maps, and creating new high-resolution geometry supporting the shapes from the textures used in the material.” “Another aspect of the upgrades to the game environment in the remaster are Building Blocks. To give a bit of context here: Building Blocks are the individual assets that are used for set dressing the world of Horizon Zero Dawn. Think of objects like rocks, plants, utensils and even buildings.” “Building Blocks can be divided into two categories: natural and man-made. For both types, we increased the resolution of the textures and adjusted the level of detail (LOD) ranges to ensure higher mesh fidelity.” “We performed a separate pass on all the man-made Building Blocks, creating new high-resolution geometry for assets that would benefit from this. We found that buildings greatly benefited from having more detailed geometry, as most were using brick-like textures on the walls without the shape of the bricks being reflected in the geometry.” “To address this, we developed custom tools for generating more detailed geometry for these buildings. The artists used these tools to create new geometry, then manually tweaked and adjusted each individual building for the best visual result.” Lively conversations A big change in Horizon Zero Dawn Remastered is the addition of over 10 hours of additional motion-capture data for characters, directed and captured by Guerrilla at their motion Capture Stage in Amsterdam, making the game’s conversations much livelier and in line with those in Horizon Forbidden West. Implementing this additional data was handled by our technical artists and animators. Mark Bazelmans, Senior Technical Artist: “Horizon Zero Dawn has almost 300 conversations and well over 3100 dialog options, so we needed to find a way to easily integrate this huge number of updated animations into the conversations. We created a tool with Python to process the almost 2500 mocap files that Guerrilla provided to replace the original animation in the conversations, removing deprecated events and replacing those with the mocap and setup.”“We then focused on creating a pipeline in Maya for our animators to easily load, edit and re-export the individual mocap files for any other edits that were needed, such as finger animation, art direction feedback and fixes. Animators could select the conversation and subsequent dialog option from a list which created the scene from scratch, or simply opened it if it already existed. Our tool referenced the characters and imported the dialogue audio, so the animators could time the movement better and create the camera cuts and layout. Later, we extended this pipeline to also include existing animations for both conversations and cinematics, as some of these also required edits. Our animators could then go into Guerrilla’s DECIMA engine and edit or change the updated conversation.” Alexander Georgiev, Animator: Since all mocap footage comes from actors with different height or gender, there was a lot of data that needed to be covered and checked. For example, characters looking up or down too much, shoulders not matching the rest of the pose, arms clipping though clothing and fingers that are too static.” “To solve this efficiently, we created tools to help us. With these tools we visualized helpers that brought a closer connection between working in Maya and the DECIMA engine. One example was that we could not see the eyes moving the same way as in the DECIMA engine, as that was a complex, automated system. With the toolset we created a head and eye aim helper that made it clearer where the characters were looking, and with that we knew how much we should adjust the head of a certain character.” “We made small, automated scripts to fix shoulders and arms clipping. All these tools gave the animators a way to focus more on enhancing the acting of the characters to support what they want to say. By developing these tools, we created a strong workflow and were able to significantly speed up our iteration time per conversation.” Mark Bazelmans, Senior Technical Artist: “Alongside the updated body animation, new facial animations were captured for the conversations. Initially this was deemed a straightforward ‘overwrite and replace’, but after seeing some of the results we decided to build a pipeline to be able to edit the updated facial animations.” “We created tools in Maya that could process a facial animation file in proprietary format into a Maya scene with literally a talking head including audio. We also wrote our own exporter that could then export a Maya scene back to the same proprietary format.” “Next to updating the animations in conversations, we did a pass on the camera and lighting setup for both conversations and cinematics. For the cameras, we batch updated the camera setup and values. In most conversations, the automated pass didn’t quite give the desired result because the contrast between the original movement and the new mocap was too big. The new body animations allow broader movements, often leading to characters stepping out of frame or being completely offscreen. Therefore, a manual pass was done by our Camera Layout Artists, aided by our custom DECIMA tools to easily edit cameras and settings.” “We updated the lighting toolset to be closer to that in Horizon Forbidden West, which allows for editing settings of character and environment lighting across similar shots using a visual representation of shots. Lighting was controlled by a single setup for each character in a conversation that would apply to all dialog options in a conversation. Then our lighting artists could do their magic on a particular shot type and all similar shots of that character would be lit the same, with of course room to edit individual shots if needed. This way lighting had maximum control with as little tweaks as possible.” Shining new light on Horizon Zero Dawn The work for world lighting and cinematic lighting was divided between Guerrilla and Nixxes Lighting artists, with Guerrilla providing direction and technical support. The Atmospherics team at Guerrilla recreated the sweeping cloudscapes from Horizon Zero Dawn in the new Nubis cloud system from Horizon Forbidden West. The cherry on the cake was the creation of the set piece volcano cloud in the Frozen Wilds expansion, using a combination of the latest innovations in voxel cloud rendering, first pioneered in the Burning Shores expansion for Horizon Forbidden West, and traditional particle VFX. It was important to retain the strong mood lighting in Horizon Zero Dawn Remastered, ensuring a seamless transition when playing both games back-to-back. Nixxes’ Senior Lighting Artists Myvanwy Broers, Niels Iburg, and Lighting Artist Thomas Schrama talk about their approach and workflow: “A lot of the world lighting had to be rebalanced or re-lit from scratch to reach the same mood and to bring it in line with the slightly updated art direction. Horizon Forbidden West has some workflow improvements that we used for the remaster, making the process quite enjoyable!” “To use the improved features to their fullest potential, we revised all the atmospherics settings that control the biomes within the game world. This included changing the light intensities to Physically Based Rendering values. This is true for the sun and the moon itself, but also detailed lighting in areas such as caves and ruins that players can explore. Think of fog, the color of the sun, glow intensities and so forth.” “This meant that after rebalancing the light intensities into PBR, it was necessary to relight entire areas to create the best visual fidelity possible. It was a joy to revisit these iconic environments to do so!” “To speed up our workflow, we used Guerrilla’s prefab system – an object which contains geometry, particles, sound, and lights that we can place anywhere. All these assets exist as referenced content within a prefab, which means that if the value of a torch light needs adjustment, this will simultaneously happen for every torch in the world. This enables large scale changes, and high iteration speed.” “Light bakes are an important aspect of the lighting – a system that is versatile enough for each time of day, yet providing the detailed light bounce that Horizon Zero Dawn Remastered needs. The quality of such bakes is adjustable per volume that we set as lighters, which is great when we require the light bounce to be more detailed in an area without affecting the rest. Horizon Zero Dawn Remastered uses the improved baking system from Horizon Forbidden West, resulting in at least twice as much detail in the light bounce compared to the original.” “With lighting in cinematics and conversations, we wanted to match the art direction and visual quality of Horizon Forbidden West. This, combined with all updated animations, motion-capture and camera shots, meant we built all the cinematic lighting in the remaster from scratch. We used a lot of new technology and workflow that was created for the cinematic lighting in Horizon Forbidden West.” “Horizon Zero Dawn used a lighting rig around each character with roughly two lights. For the remaster we used the upgraded lighting rig from the sequel, which uses five lights in total: one key-light, two profile-lights and two rim-lights. These lights are then tweaked on a per shot basis changing position, orientation, color and intensity.” Detailed characters Horizon Zero Dawn Remastered features significant upgrades to character models and how they react to lighting. Many enhancements in areas such as detail, skin tones, hair quality, and outfits have been carried over from Horizon Forbidden West. Patrick Blankenzee, Senior Environment Artist: “Working on the varied cast of characters in the remaster was a big undertaking. We enhanced various shaders to improve the visual quality and made changes to ensure the models react better to the new lighting in the remaster. We gave Aloy’s model – both adult and child – the full cinematic treatment, including peach fuzz, upgrades to hair, eyes and materials.” “We looked at the original concept art of Aloy as a child and aimed to make changes to her outfit, hair and skin, to match the look envisioned in the concept art, as well as bring the model up to par with the quality of the improved model for adult Aloy.” “In Horizon Zero Dawn, only the character model for Aloy reacts to environmental elements like weather. For the remaster we wanted to give all companion characters the same level of interaction to bring that cinematic feel to the whole world. For example, you will now see both Aloy and her companions react to warm and cold weather.” On behalf of the teams at Nixxes and Guerrilla, we cannot wait for you to experience Aloy’s journey (again) with all the visual enhancements, upgraded features and tech improvements. Horizon Zero Dawn Remastered is available for pre-order now and launches on October 31 on PS5 and PC (Steam, Epic Games Store). Account for PlayStation Network required on PC. Existing owners of Horizon Zero Dawn and Horizon Zero Dawn Complete Edition can upgrade to the digital version of Horizon Zero Dawn Remastered for $9.99. Check out the previous announcement PS Blog post for all the upgrade details. Play Video View the full article
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The opportunity to rescore Until Dawn was as exciting as it was terrifying. The musical legacy of Until Dawn is highly regarded and we set out to both respect and honor the high watermark of the original score through musical innovation and elevation. We wanted to move Until Dawn on to its own path, bringing new composers and songs into the story to help distinguish it from other narrative horror titles. Between a new score and carefully chosen licensed music, every aspect of the soundtrack has been handcrafted to further immerse the player while creating a defining identity for Until Dawn in 2024. Here are some key aspects of the music to lookout for as you survive the night on Blackwood Mountain… A song of death When revisiting the title sequence the development team knew they needed a song to do justice to the beautiful, eerie visuals. We were fortunate enough to discover a then unsigned artist called Mae Stephens who had the unique quality we were looking for. She relished the opportunity to explore a darker, cinematic sound than the upbeat pop songs of hers blowing up on TikTok. Her first demo sent shivers down our collective spines…. A few months later we had ‘Out of the Shadows’, a bespoke song alluding to themes of trust, key iconography from the game and the ultimate fate which befalls us all. The song is built around the new theme motif, which bursts through as grandiose strings towards the end of the song. “Out of the Shadows” releases digitally on Friday October 18. Check out the teaser for the Until Dawn inspired music video below – full video out tomorrow! Play Video A legendary composer We conducted an extensive demo process which looked at composers with unique contributions to the horror genre. From here we found Mark Korven, a Canadian composer with well-established roots in the horror genre with films such as The Witch and The Lighthouse. Mark created the Apprehension Engine, a custom instrument that has become a key sound for contemporary horror scores. This was Mark’s debut score for videogames and he worked in close collaboration with the PlayStation Studios Creative Arts Music team to help translate his music into an interactive medium. A new theme Key to the score was a new thematic motif, a simple but haunting pairing of melodies which weave throughout the score and newly created songs. It is an ominous omen of horrors untold, a malevolently playful melody that draws you into the world of Until Dawn. You can listen to the track below. Note: the below contains spoilers for Until Dawn’s story Locations and antagonists Each location in the game has its own musical identity. Listen out for a more acoustic, organic sound in the lodge and forest. The Sanatorium has echoes of its past buried in the mix (lush romantic classical phrases and 50s-esque refrains) alongside a more desolate, haunting palette in its abandoned state. The musical textures for the mines contain metallic scrapes and rock textures, with a scattering of the Wendigo palette. Speaking of which, each antagonist in the game has a unique sound. The Stranger is a murky, grimy mixture of woodwind and percussion that alludes to their uncertain allegiances. The Wendigo have a defined musical motif, a screeching string stab that alerts players to their presence whether seen or not. Finally, the Psycho (which you can listen to below) is a distorted blend of guitar, percussion and piano including a motif that may give players a clue to their identity. Setting the scene with song It may sound odd but here in 2024 Until Dawn is a period game, set between 2014-2015. Key moments felt open to considered needle drops to crystallize the emotion of a scene, or simply bed the game in the music of that time. A newly recorded version of In For The Kill, which soundtracks the cruel prank sequence, speaks to the dual perspectives of Hannah and her ‘friends’, alongside a myriad of evil forces out for blood. (You can subtly hear the theme in this recording as well). Tracks from Purity Ring, SG Lewis, Maverick Sabre and more give a deeper insight into other characters and their music tastes. Each song is carefully implemented in each scene – more on that later. And there might even be an easter egg for patient fans, a nod to the previous incarnation of the game, to discover… A deadly design Being able to revisit every aspect of the music of Until Dawn gave us the chance to go deeper in terms of music design and implementation. Here are some parts of the music design to look out for during your stay at the Washington Lodge. The branching nature of the story means there are hundreds of edits throughout the game, each supporting the player’s choice. A key moment where this is visible is the Snowball Fight, early in the game. The moment involves a licensed track – SG Lewis’ song ‘Warm’. As with several songs in the game the track is placed positionally at first, playing from Jess’ phone. As the scene progresses it becomes non-diegetic, underscoring the scene. The scene has good and bad outcomes; if the player kills the bird the licensed music drops out, seamlessly transitioning to score to underline the sad moment. However, if the player makes the right choices and ultimately decides to kiss Mike the lyrics of the track playout – a musical reward of sorts for achieving the ‘best’ outcome. There are a number of themes that relate to each character – if that character dies, so does their thematic material. Scares are a big part of the game and the music elevates these with stingers and risers. These risers are often interactive, increasing as a player gets near to a potential jump scare. And sometimes we’re deliberately building to nothing – keeping the player unable to predict when the fear is justified. Dr Hill is a fan favorite character and we wanted to maintain the veneer of uneasy calm in his sessions. The classical piece playing changes over the course of the sessions, representing the degrading state of his patients’ mind. The piece itself is a Prelude and Fugue derived from the Until Dawn theme motif. Lastly, we also wanted the end of the game to feel like you’d watched a horror movie of the time. So listen out for another bespoke song – ‘Forgive and Forget’ by So Below – that turns the Until Dawn motif into a dark gothic credits track. Musical catharsis after the terrifying events of one night on Blackwood Mountain. We hope you enjoy the game, now on PS5 console and PC*. Look out for the official soundtrack release, coming to all major music streaming services in the near future. View and download image Download the image close Close Download this image *Account for PlayStation Network required on PC. View the full article
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Hi everyone, I’m Jenn, Lead Writer and Voice Producer on Clair Obscur: Expedition 33. Since revealing the game in June, we’ve been blown away by its reception (and impressed by the eagle-eared listeners who identified the voices in the trailers). It brings us great pleasure to finally reveal our English voice cast and share some more information about our characters and their world. Play Video We’ve lived and breathed these characters for the past few years, so it was surreal and an honor to witness our incredible voice cast bring them to life. The actors were phenomenal to work with (and just all-around great people). We had a lot of fun during the recording sessions. The cast beautifully conveyed the complexity of the characters, who have each been shaped by the harshness of their world. Every character has been affected by deep and constant loss and has dealt with this in their own way. Previously, we introduced four of the characters. Charlie Cox (Daredevil) is the voice of Gustave, the lead engineer of Expedition 33. Gustave grew up in Lumière under the Paintress’ shadow and has devoted his life to safeguarding the city. With his final year ticking away, Gustave is hell-bent on defeating the Paintress and reclaiming a future for Lumière’s children. Jennifer English (Baldur’s Gate 3) plays Maelle, a shy loner eager to escape the constraints of Lumière. Orphaned as a child, Maelle has always felt like an outsider. Her only connection is with Gustave, her foster brother. She is the youngest member of the Expedition, at 16, and sees this as her chance to finally explore the world beyond. Kirsty Rider (Sandman) voices Lune, the chief researcher of the Expedition. Lune is intensely driven in her quest to defeat the Paintress and complete the work of her parents. She feels keenly the weight of responsibility and the gravity of the stakes involved. Shala Nyx (The Old Guard) voices Sciel, a calm and cheerful warrior unfazed by the obstacles ahead. Overcoming her past has allowed her to accept the odds against them. They will do all in their power, and it will either be enough or it won’t. In our latest trailer, we introduce two new characters. Many of you astutely identified the voice of our beloved Ben Starr (Final Fantasy XVI), who plays Verso, a dangerous stranger tracking the Expedition’s every move. We asked Ben how he’d describe Verso, and he said, “lost, lonely, and dangerous,” and that he expects players to feel “every emotion imaginable” as they get to know his character. Andy Serkis (The Lord of the Rings, Black Panther) plays the role of Renoir, a man relentlessly driven to save his family. He knows that victory demands sacrifice, and he’s ready to pay the price. We also have the wonderful Rich Keeble and Maxence Cazorla playing two of our favorite characters. We’ll share more about them soon. Developing the characters was a multi-part process, which included charting a detailed history of Lumière and each character’s family history and thinking through how prior generations responded to the Paintress. These factors all played a role in who each character is and what they are trying to overcome. In many ways, the process of writing is the ultimate RPG. It’s an extended thought experiment where we place our characters, with their backstories, in these particular situations, and step into their shoes. What do they do? How do they feel? How have their past experiences shaped them, and how does that influence their choices today? Cast and characters aren’t the only new elements in this trailer. Attentive fans may have recognized new locations, alongside new enemies. Golgra and The Tisseur are two fearsome adversaries who will test your reflexes in our reactive turn-based combat. We’ve also highlighted more traversal elements within the game. The pictos-powered grapple allows members of the Expedition to summit heights and clear gaps, increasing the speed at which you can explore the world. Developing the world, the story, and the characters has been deeply satisfying (and fun and engrossing and maddening). We are proud and excited to share the game with everyone when it releases in Spring 2025. We hope you enjoyed today’s reveals! Stay tuned for more information about Clair Obscur: Expedition 33. We have a great deal more to show you, including elements about the world, the gameplay, other characters, and sneak peek Behind the Scenes. View the full article
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Hi everyone, it’s my pleasure to update you on some brand-new Astro Bot content that will be arriving this month. First, on behalf of Team Asobi, I would like to say a big thank you to all the Astro Bot players. We couldn’t be happier seeing the reactions from players, both young and old(er). It’s warmed the hearts of all the little crew Bots here at Team Asobi HQ. Play Video We have read so many great reviews and received so many positive comments, and it’s been amazing. However, if there was one piece of feedback that came through loud and clear, it was that you wanted more. So rather than put our little robotic feet up just yet, we have been busily beavering away, and we have some new surprises ready for you. As announced in the recent State of Play trailer, starting on October 17 we will be releasing the first of our brand new speedrun levels, Building Speed. These levels will test your platforming skills and alongside an online leaderboard, will give you the chance to compete against all your PlayStation friends. In Building Speed, with the help of Barkster, the bulldog booster, you will blast your way through a sky-high city. Dodge cranes, smash through crates, and even speed through a flying car wash on the way to rescue your stranded crew. Following on from this we will release a brand new speedrun level each week, so by the time you have perfected every jump, hover and spin in one level, a new challenge will await you. The release schedule is as follows: Oct 17: Building Speed Oct 24: Let it Slide Oct 31: Spring-loaded Run Nov 7: Helium Heights Nov 14: Rising Heat Note: All Astro Bot updates* from October 17 to November 14 will be available every Thursday at 6:00am PT, 2:00pm BST, and 10:00pm JST. What’s more, each of these new levels contains two brand-new Special Bots for you to rescue. That’s 10 new beloved characters to add to your crew. We gave a sneak peek of Eve from Stellar Blade and the Helldivers. However, as for who is next, well that’s for you to find out. So, get busy rescuing. Lastly, the best thing, it’s all at no extra cost. We want to thank you again for all the love and support you have given to Astro Bot, it means the world to us. That’s all we have for today, however watch this space as there may be even more surprises coming soon. Team Asobi out. *Internet connection and Astro Bot game required for update. Speedrun levels available after game completion. View the full article
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Wayfinders! I’m AJ, an Executive Producer at Airship Syndicate and I’m incredibly excited to talk about the upcoming release of our game, Wayfinder! Today we’re focusing on two big new additions coming alongside our October 21 launch! For those that might not know, Wayfinder is an ARPG where players assume the roles of various Wayfinders to push back a hostile force called the Gloom. With a single player campaign that can be played solo or with up to two friends, as well as endless replayability through randomized dungeons and end game activities, Wayfinder is packed with content for you and your friends to enjoy; all for one price with no microtransactions. Our 7 Wayfinders are distinct & different, each with their own backstory, gear, abilities and (pun intended) ways-to-find new experiences across the world. You start out with one hero and quickly rescue the full roster from the Gloom so you can level, customize, and swap between them at will. But you don’t need to fight alone! Two others can join you for 3-player online, drop-in cross play co-op as you fight through Evenor collecting over 3,000 weapons, armors, housing decorations and more! We’ve been in Early Access for the past year, fine-tuning the game based on player feedback we’re seeing from our super engaged community. I want to give a huge thank you to Wayfinders old and new from all of us at Airship– you make the game better each update. Play Video Leaving Early Access and moving into the game’s full release will bring a ton of new content to the game. A brand new playable character, new Lost Zones (our version of repeatable, and randomized dungeons), new armor styles and loot to collect and a whole lot more. But today we’re here to talk about a huge brand new open world area– The Crucible! This lush, yet dangerous area has quests, mini bosses, and is packed with secrets (and monsters!) lurking around every corner. The final battle begins in The Crucible. The Eldren have occupied a shattered region known as The Crucible—a city-sized machine built by The Architects, reclaimed by nature and lost to time. In search of a powerful secret at The Crucible’s center, the Eldren intend to finish the war their gods started, and pen the world a dark fate. Players may have a mount already, but the Crucible is enormous and filled with verticality & multiple areas to explore. With that in mind, we developed an entirely new traversal tool: the Hookshot! We think you’ll love this thing. It’s super fun to use, and allows you to easily get around the massive new area, as well as avoid dangers in situations you may find yourself in when exploring the Crucible! Alongside the game’s release, we’re also introducing The Critical Role Supporter Pack, which brings the world of Vox Machina into Wayfinder with over 50 unique items. This Supporter Pack directly supports Airship Syndicate and Critical Role, two indie companies bringing their worlds to life with the help of their passionate player base. This pack will go on sale October 21, but we’re thrilled to show off the first in-game teaser featuring Venomess as Vex! Can you spot all the Critical Role inspired items? “We are huge fans of Critical Role, so we’re super excited for this collaboration, which we hope is the first of many.” said Joe Madureira, CEO of Airship Syndicate and Marvel Comics alum. “From the start, we wanted the Vox Machina personas to feel uniquely Wayfinder, while still capturing the magic that makes these beloved heroes of Exandria so special. Our team of artists and animators were very passionate about making it happen, and I think it shows.” Wayfinder has changed for the better so much over the last year in Early Access! Our fans have told us that the experience today is more polished, more rewarding and most importantly, more fun. We can’t wait to welcome all the new PlayStation 5 Wayfinders on October 21! View the full article
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Whether you realize it or not, music is connected to some of our strongest gaming memories. Whether it’s the rousing choir of the God of War games or the delicate flutes of Ghost of Tsushima, the PlayStation soundscape has created some of the most emotional moments I’ve experienced in entertainment. I suspect I’m not alone in this. And so for the many live music lovers in our community, I’m pleased to share that the teams here at PlayStation have been working together with RoadCo Entertainment, and GEA Live to develop a groundbreaking live music event that brings our most iconic gaming soundtracks to life under the PlayStation banner for the first time. With a state-of-the-art production, this show will merge thrilling music, cutting-edge visuals, and legendary video game titles into an unforgettable experience. PlayStation The Concert transports fans into the epic worlds of God of War, The Last of Us, Ghost of Tsushima, and Horizon franchises amongst many others that reflect our 30 years of making games that have not only captivated players but are celebrated for their breathtaking and immersive soundtracks too. With innovative technology and world-class production, fans will experience a stunning fusion of multi-layered visuals, immersive surround sound, and an all-star ensemble blending classical and modern instruments. The legendary scores from composers like Gustavo Santaolalla (The Last of Us), Joris De Man (Horizon), Ilan Eshkeri (Ghost of Tsushima), and Bear McCreary (God of War) will reach new heights, offering fans a unique, deeply immersive live concert experience. Play Video With video game music stepping into the global spotlight, PlayStation: The Concert is poised to redefine what a music experience can be. This is more than just a show; it’s the ultimate video game concert experience, embodying PlayStation’s innovative spirit and pushing the limits of what’s possible; from your console to stages around the world. The global tour launches with a world premiere on April 15 19, 2025, in Dublin, Ireland, before heading to more than 200 cities across Europe, the United Kingdom, the United States, and beyond. Whilst we are only announcing European dates at this time, be assured we’ll be announcing other world locations very soon. The 2025 tour schedule so far includes: Dublin, Ireland – Glasgow, Scotland, London, Birmingham, Manchester, Leeds, Newcastle, UK – Amsterdam, Netherlands – Paris, Amnéville, France – Antwerp, Brussels, Belgium – Frankfurt, Stuttgart, Berlin, Hamburg, Dusseldorf, Leipzig, Munich, Oberhausen, Germany – Zurich, Switzerland – Bologna, Italy – Budapest, Hungary – Sofia, Bulgaria – Vienna, Austria – Bratislava, Slovakia – Prague, Czech Republic – Lodz, Poland – Copenhagen, Denmark – Gotenburg, Sweden – Oslo, Norway – Tampere, Finland. We don’t want you to miss out on this extraordinary event so our partners are giving the PlayStation community first opportunity to score tickets through the early access code PLAYCONCERT24 which will be usable from 7am PT tomorrow Wednesday, October 16 2024. Tickets are expected to go fast! For more information on tickets, show and future tour dates please visit www.playstation.com/theconcert. Join the conversation with #PlayStationTheConcert. View the full article
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Get ready, Squirrel With a Gun will be available on PS5 on October 15! That’s right, your favorite armed mammal is almost ready to clean up the town by taking down those pesky suited-up Agents. And just when you thought Squirrel With a Gun couldn’t get any more packed with squirrely goodness, we have a whole set of free updates planned and incoming. Today we’ll give you a taste of two major updates, the new Photo Mode releasing October 15 and the Boss Battle update coming in the near future. Who knew that a single squirrel would have so much to do, ey? Serve squirrely lewks with Photo Mode Get ready to capture your most epic squirrel moments with the new Photo Mode! Whether you’re pulling off a daring escape, doing something wicked-cool mid-air, or making new friends in the neighborhood, you can now snap and save all those unforgettable moments. The best part is that there are plenty of modes to help you create the perfect shot. First up is the classic Cam Adjust Mode, which helps you control the camera like a pro. Move the camera around, rotate it, and even give it a dramatic Dutch angle for some serious flair. Zoom in and out with the Field of View (FoV) slider to frame your perfect shot, whether you’re up close and personal or catching the action from afar. Next up is the Focus Mode. Add a touch of photography magic by playing with the camera’s focus. Choose the Player setting to keep the focus on you (because let’s face it, you’re the star), or go full-on creative with Manual Mode, where you control the focal distance for that perfect screenshot. And finally, the Filter Mode. Why settle for ordinary when you can add a touch of whimsy to your photos? With 15 unique filters to collect, such as the cute kawaii-esqe filter, or the timeless and still oh-so relevant awesome meme face filter, you can turn every snapshot into something truly memorable or hilarious. Prepare to face a legendary boss Coming in one of our later updates, a new boss and boss battle are slowly brewing behind the scenes. Your foe is the legendary Ratatoskr, the squirrel of Norse legends. Forcibly allied with the Agents, you must climb to the heavens and battle this mythical rodent so it won’t destroy the neighborhood. This boss fight is unlike any of the other battles you will face. This squirrel moves fast, has a variety of ranged and melee attacks, and is a considerably smaller target! Fortunately, you will be granted a special SMG with a magazine of infinite bullets for this grandiose occasion. Now that’s not all that’s coming to the neighborhood. You can expect new outfits, a whole new level, new furs, and perhaps even a game-changing gadget from the lab that can alter gravity itself! All of these updates are coming to Squirrel With a Gun free of charge. We want to keep the fun going as long as we can! Squirrel With a Gun is coming to PS5 on October 15! View the full article
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Dragon Quest III HD-2D Remake is just a few weeks away. For those who haven’t been following development, this is a full remake of the classic Dragon Quest III – one of the most beloved and influential RPGs of all time. It includes everything that made that adventure so magical, but enhances it with new features and new content – all created with the eye-catching HD-2D visual style made famous by games like Octopath Traveler and Live A Live. But what does it look like in action? Well, today we’re happy to introduce seven minutes of extended gameplay, focusing on one of the optional quests in the game. Check it out: Play Video To complement the video, we thought we’d add some additional detail about what you’re seeing. The sleepy village of Norvik The world of Dragon Quest III is large and full of things to discover. There’s a real sense of exploration and discovery, and exploring every nook and cranny of these beautiful lands is strongly encouraged. After all, who knows what an inquisitive adventurer might find? Naturally, you may discover gear, items, and other valuables, but exploring can also open up new questlines for you to explore. An example of this is shown in the new gameplay footage. If you venture north after traveling to Romaria, you may find the sleepy hamlet of Norvik – and when we say ‘sleepy,’ we mean that literally. Due to events that you’ll discover yourselves (he said, dancing elegantly around spoilers), the village is afflicted by a terrible curse, which has made the residents fall into a deep slumber that they are unable to wake from. One of the few still active inhabitants begs your intrepid hero to save the settlement by returning an artifact called the Dreamstone to the fairies. Of course, the first step is actually to find the thing. Underground lake Another area is shown – the Underground Lake. Here, you’ll uncover the Dreamstone you need to save Norvik from its eternal naptime. It’s a treacherous trek into a delightfully dank dungeon full of dangerous monsters and alluring loot. It also showcases how the beautiful HD-2D visual style of the game enhances classic areas from the original game to give them new life and depth. By combining 3D backgrounds, detailed 2D sprites, and modern lighting techniques, it creates powerful scenes that hearken back to the game’s original pixel art, while feeling fresh and modern. Not to mention breathtakingly beautiful. Time for battle As inviting as exploring the world of Dragon Quest III is, it’s not without its risks. Monsters roam these lands, and you’re going to have to face them in battle. The new gameplay footage gives you an up-close look at how battles play out. In classic Dragon Quest style, combat is turn-based and tactical – you give orders to your party, and then they carry out your strategy. It’s a simple system, but it offers enormous depth. You have many different abilities and spells, which only grow as the adventure progresses. Understanding how to use them to damage foes, depower threats, and strengthen allies is the key to coming out alive. Each character in your party is assigned a vocation, which determines their attributes and abilities in battle. For example, in the new footage, you can see Dorothy is a mage. This gives her access to powerful spells like Bang, which damages all foes with a small explosion. There are multiple vocations in the game, from heavy hitters like Martial Artist and support-focused Priest to more unconventional roles like Gadabout. There’s even an entirely new vocation for this remake – Monster Wrangler! Power to the player Dragon Quest III HD-2D Remake has a range of features that let you customize the combat experience. For example, at the top of the screen, you’ll notice the option to change the speed of battles with the press of a button. You can cycle between normal, fast, and ultra-fast settings. Normal is great for following the flow of combat, particularly during tougher scraps like boss battles. But if you want fights to fly by, such as when taking on weaker enemies, or trying to strengthen your party for the challenges ahead, the faster settings are there to make things more convenient and enjoyable. You can also set behaviors for your party to allow them to act independently of your orders in battle. You can make them ‘Act Wisely’ for a balanced approach, ‘Conserve MP’ to ensure they don’t throw out wasteful spells, ‘Show No Mercy’ to launch a full-power assault, and more. If you want your allies back under your command, simply switch to ‘Follow Orders’, and they’ll be under your full control once more. These many options mean you can play the game how you like – full control or partial control, or even let the game take care of combat for you. It’s entirely up to you. Recruiting monsters One more new feature exclusive to Dragon Quest III HD-2D Remake is shown in the video – recruiting monsters. Not every monster you meet wants to give you a beating – some are friendly. In these cases, you can recruit them to fight for you in one of the many monster arenas around the world. Many of these monsters are hidden away, so you’ll need to be alert and explore thoroughly to find them. In the video, you can see the party discover a nervous Spiked Hare. After calming it down, the hero and his party send it on to Monty’s monster menagerie. When you visit an arena, you can sign up a party of recruited monsters for a tournament. If they triumph over the opposition, you’ll be rewarded with money and valuable items. As you can see, there’s a lot to do in Dragon Quest III HD-2D Remake, from exciting battles to entire optional questlines to discover and undertake. Of course, what we’re showing here is only the tiniest hint at the adventures to come. You’ll discover all kinds of stories and secrets in the full game when it launches on November 14 for PS5. View the full article
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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey folks! We’ve got a full house for this week’s pod, with the team talking news, next week’s releases, and all the spooktacular games we’ve been playing this month, including Until Dawn and Silent Hill 2. Stuff We Talked About Next week’s releases: Neva | PS5 PlayStation Plus Monthly Games for October: Dead Island 2 Two Point Campus Gris Return to Monkey Island and more… Neva devs detail design Beat Saber: Britney Spears Music Pack launch PlayStation Store: September 2024’s top downloads Metaphor ReFantazio: hands-on details Until Dawn Silent Hill 2 Darkest Dungeon The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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Last week, we asked you to venture into spooky gaming settings and share hair-raising locations using #PSshare #PSBlog. Here are this week’s highlights: call_me_xavii shares James wandering through the foggy streets of Silent Hill 2. m_nt_13 shares a wall of eyeballs peering out in Stray. JLunarTraveler shares skeletal figures rising in a graveyard from Hogwarts Legacy. wingsforsmiles shares Alan rushing away from an evil force in the subway tunnels of Alan Wake 2. DexM_ds shares body bags hanging in a waterlogged cellar in Resident Evil Village. FranTGP shares an ominous chained up figure in A Plague Tale: Requiem. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Scared SUBMIT BY: 11:59 PM PT on October 16, 2024 Next week, we’re ready to be frightened. Share moments where characters looks scared from the game of your choice using #PSshare #PSBlog for a chance to be featured. View the full article
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25 years ago, we were shocked with the image of Lara Croft hanging from a cliff inside an Egyptian tomb, as the credits rolled on Tomb Raider IV: The Last Revelation. It’s time for Tomb Raider players to re-experience the next remastered chapters of Lara Croft’s darkest adventures. Play Video Continuing the legacy of Lara Croft’s iconic adventures and following the success of Tomb Raider I-III Remastered, Aspyr and Crystal Dynamics are thrilled to bring Tomb Raider IV-VI Remastered to PlayStation 4 and PlayStation 5 on February 14, 2025! Her Legacy lives on: announcing Tomb Raider IV-VI Remastered Tomb Raider began with Core Design’s vision for Lara Croft’s adventures, culminating in the first six iconic games, taking fans on globe-trotting adventures with friends, foes, supernatural beings, and so much more… Aspyr & Eidos partnered to bring all 6 of the Core Tomb Raider games to Mac computers back in the ‘90s, and we’re proud to partner again with Crystal Dynamics / Eidos to complete the hexalogy on PlayStation 4 and PlayStation 5. Thank you to the entire Tomb Raider community Aspyr & Crystal Dynamics thank the amazing Tomb Raider community for all of the love and support you have poured into this franchise. Your dedication has inspired us to bring these classic Core Design adventures back in the best possible way. We’re grateful to share this remastered collection with you, and we can’t wait to see how you’ll relive—or discover for the first time—Lara’s darkest adventures. Thank you for being part of her legacy! Lara Croft’s darkest adventures return Tomb Raider: The Last Revelation Lara travels to Egypt in pursuit of the Amulet of Horus… By taking the amulet, she unleashes an ancient God, fulfilling the ancient prophecy of his return to plunge mankind into darkness! For dedicated fans, the level design brings bigger challenges, more intricate puzzles, and for the first time, the ability to rope-swing. Will Lara escape the Great Pyramid of Giza alive? Tomb Raider: Chronicles Presumed dead, Lara’s friends reminisce about her past adventures, each revealing untold secrets. Chronicles centers around four separate stories told through flashbacks. New gameplay mechanics like stealth and tightrope balancing are sure to keep newcomers and seasoned players on their toes! Will Lara’s body be found? Tomb Raider: The Angel of Darkness Accused of the murder of her one-time mentor, Werner Von Croy, Lara becomes a fugitive on the run. A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. Experience the final chapter of the Core hexalogy! Key features expanded Classic & Remastered Visuals: Experience Lara Croft’s adventures as you remember them, or toggle to modern, remastered graphics that bring new life to the environments, characters, and artifacts. Global adventures: Journey with Lara across the globe, from the ancient tombs of Egypt in The Last Revelation to the shadowy streets of Paris in The Angel of Darkness. Uncover dark secrets: Dive into the darkest chapters of Lara’s life as she uncovers long-buried secrets and confronts sinister forces. This remastered collection ensures that the story of Lara’s disappearance and subsequent return is more mysterious than ever. Classic and Modern controls: Players can choose between the original tank-style controls, offering the authentic Tomb Raider experience, or opt for modern controls inspired by later entries in the series, providing smoother movement and camera control. Boss Health Bars: This feature provides valuable feedback during tough encounters, helping players strategize more effectively without detracting from the game’s original challenge. 150+ Trophies: We’ve packed this remaster with over 150 trophies, including nods to iconic moments from the series. These trophies provide both seasoned veterans and new players with plenty of content to explore and achieve. Photo Mode: A fan-favorite feature is back! This collection will contain all photo mode poses from Tomb Raider I-III Remastered as well as new ones! Share your favorite moments and the beauty of the remastered environments with the community. Pre-order now and rediscover Lara’s darkest adventures We can’t wait for you to experience Tomb Raider IV-VI Remastered. Stay tuned for more updates and join us on February 14, 2025, to celebrate the legacy of Lara Croft. View the full article