Jump to content
Create New...


Don't Like the Ads? Upgrade your experience to remove the ads for only $20.00 per year.


Don't Like the Ads? Upgrade your experience to remove the ads for only $20.00 per year.

Commander Fury

CCFURY
  • Posts

    28,635
  • Joined

  • Last visited

  • Days Won

    6
  • Country

    United States

Everything posted by Commander Fury

  1. Name: PlayStation - Call of Duty: Vanguard & Warzone - Khaled Al-Asad MWII Pre-Order Bundle | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/29/2022 Submitter: Commander Fury Call of Duty: Vanguard & Warzone - Khaled Al-Asad MWII Pre-Order Bundle | PS5 & PS4 Games PlayStation - Call of Duty: Vanguard & Warzone - Khaled Al-Asad MWII Pre-Order Bundle | PS5 & PS4 Games
  2. Name: PlayStation - The Last of Us Part I Rebuilt for PS5 - Honoring the Original Category: Gaming Industry Videos Date Added: 08/29/2022 Submitter: Commander Fury The Last of Us Part I Rebuilt for PS5 - Honoring the Original PlayStation - The Last of Us Part I Rebuilt for PS5 - Honoring the Original
  3. Name: PlayStation - NHL 23 - Official Reveal Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/29/2022 Submitter: Commander Fury NHL 23 - Official Reveal Trailer | PS5 & PS4 Games PlayStation - NHL 23 - Official Reveal Trailer | PS5 & PS4 Games
  4. In 2013, Naughty Dog debuted a showcase of compelling character study and taut survival thrills set in a near-future America, fractured by a country-wide incident years previous. We were introduced to Joel and Ellie, a pairing brought together by events bigger than both. Their bond, grown in a dangerous cross-country trek that eschewed flamboyant setpieces for tense action, made it easy to become emotionally invested. A blockbuster with heart. It was also a technical marvel. The studio continued to improve the craft that so vividly shaped Nathan Drake’s adventures, breaking new ground in model animations, art direction, cinematic storytelling. Multiple teams’ worth of work all to pull us into this world, this story. Now, Naughty Dog is bringing nearly ten extra years of technical accomplishments and knowledge and channeling those through PlayStation 5 technology to rebuild the modern-day classic from the ground up. This new remake aims to recreate The Last of Us in a way that resembles and honors your memories of the PlayStation 3 original. So what sets The Last of Us Part I apart from the PlayStation 4 remaster that came before it? And how is it the definitive way to experience the first entry in the series? The answer to those questions comes from many pieces of a complex puzzle that are assembled to rebuild the title. Play Video Creators involved in The Last Of Us Part I share insight into the technical accomplishments behind the remake and what players should expect to see on September 2. “To me, what makes this a remake instead of a remaster is the sum of its improvements,” explains Naughty Dog’s Shaun Escayg, who was Lead Cinematic Animator on the original and is Part I’s Creative Director “This isn’t just the same characters, environments, art direction, etc., performing on better hardware. We completely redesigned everything from the art direction, lighting, [lighting] technology to the character designs themselves. We’ve applied everything we’ve learned over the decade since the original and utilized that new technology to create something that stays true to the original but reimagined in an updated way.” Players will experience the sum of every department’s creativity, skill and technological achievements in every step of their journey. “We made our world more grounded. All our environments and spaces come alive,” Escayg explains. “Light filters through trees, moss swirls when you’re wading through waterlogged streets, bugs stir in the bushes, cars wobble under your weight when you land on them. These come together, ground the world, and trap the player in this immersive feeling. And they also make combat feel more visceral. When you take cover behind some abandoned vehicle, to see that car now flex and groan, with the glass shattering and chassis rock when hit by gunfire, it just heightens the experience.” Enhancing the combat and audio Speaking of combat, the original game’s combat always emphasized that no two playthroughs should be the same. The Last of Us Part I pushes that principle even further thanks to PS5’s hardware. “A lot of the changes in the combat system could broadly be described as taking something that we had to hack together [in the original],” states Lead Programmer John Bellomy. “There are sequences in the original game that are pre-scripted, that just play out in a very particular way.” Bellomy examples enemy search and flanking behavior: PS3 hardware limitations meant those behaviors couldn’t analyze the environment and adapt accordingly. “Coming into The Last of Us Part I,” Bellomy continues, “we took those combat encounters and applied our AI engine and tool suite to do them ‘for real.’ We have more dynamic encounters thanks to paired search and new investigation behaviors, topographical analysis with pathfinding, and probing for visibility, so things like sneaking and ambushing will work in more situations. These ultimately make the game more interesting for players. It doesn’t play out at the same time, every time. You can put yourself into new and exciting situations that maybe even we at Naughty Dog can’t account for.” Another limitation surpassed using the new hardware is the number of active enemy AI present in a given situation. Lead designer Christian Wohlwend explains that one of the most significant limitations of the PS3 original was the eight NPC limit. To get around this back then, Naughty Dog had to flip the attention of these NPCs on and off. However, this limit is no longer a concern, as the PS5 allows up to 128 active NPCs—though you need not worry about fighting so many infected or scavengers at once in the remake. Aside from employing more advanced tech under the hood, The Last of Us Part I is advancing combat in other meaningful ways. “The way that our melee system has evolved is monumental,” Wohlwend said. “So we were able to use all those new development tools from the Last of Us Part II in this remake. It makes it much more flexible, easier to improve and prevent bugs, and elevates everything there.” The Last of Us Part I sets out to immerse players in its combat encounters more than ever, utilizing the DualSense controller’s haptic feedback to emulating sensation (such as the feeling of rain) and the implementation of 3D audio. “3D audio started in a limited way on PS4,” Audio Director Neil Uchitel explains. “On PS5, Sony created the Tempest Engine, a processing engine to take whatever audio they were getting from whatever game and then use some very complicated trickery to render it in such a way that it gives it much more spatialization in the world. So you feel like you’re moving through the world much more, and what it definitely did is add more accurate height information. So if something is coming up above you, it feels like it’s coming from above you and so on.” This innovation is noticeable as early as the game’s opening sequence. You hear the size of raging fires, pinpoint screams of panic in the streets, and the clawing and scraping of infected all around you as you seek to escape from what Joel once called home. But Naughty Dog also puts 3D audio to use during the slower, less intense moments. Dialogue while exploring grounds you further in the world, Ellie’s voice coming from specific directions, the quiet rustle of leaves omnipresent. More realistic and faithful animation The Last of Us Part I’s redone animation is the final piece that completes the puzzle, adding subtle but beneficial additions to enhance storytelling. Escayg cites the example of tear ducts welling up when Ellie and Joel argue about him abandoning her at Tommy’s, or skin flushing during emotional scenes. “All these animation improvements make the scene stronger,” said Art Director Erick Pangilinan. “Because you are increasing the fidelity of the expression. You’re making more subtle gestures that feel more natural.” And the animation improvements aren’t restricted to characters. The world sports a greater degree of visual fidelity and detail due to new lighting and animation technology. “Part of the original creative vision for the first game was not having a very visually dark, dystopian, apocalyptic overall image but emphasizing the beauty of nature reclaiming its territory back,” outlines Art Director Sebastian Gromann. “While the foliage was very limited on PS3, with the power of the PS5, we’re able to have very complex shaders, more complex models, and more fidelity and volume in the foliage to have that feeling of nature reclaiming the city.” “We’ve got huge improvements there that enabled us to put more polygons in our characters and the environments as well,” Pangilinan adds. “We were able to create more depth because we can put more detail in the more distant environments like the mountains and buildings in addition to the stuff in front of us. That wasn’t possible with the GPU of the PS3.” He notes the advantage of hindsight and better technology has led to a breathtaking amount of additional detail, from the visible to the tactile. A more emotionally-charged story and a more immersive gameplay experience. Naughty Dog has committed itself to a body of work that the team is proud of accomplishing and, as Game Director Matthew Gallant concludes, the definitive way to experience the first part of Joel and Ellie’s story, “for old fans, those that just picked up a PS5, those introduced by the upcoming TV series, and anyone else.” The Last of Us Part I launches September 2 on PS5. View the full article
  5. The iconic trench-coat sporting antagonist Albert Wesker, feared (and respected) by Resident Evil players worldwide. The dexterous and enigmatic Ada Wong, whose survival skills make her a valuable ally – provided interests remain aligned. The S.T.A.R.S. Field Medic Rebecca Chambers, whose medical brilliance keeps teammates alive and inspired. Every character comes with 3 unique perks, which must remain thematically appropriate and engaging from a gameplay standpoint. It’s a meticulous process for the design team, especially when these perks are extensions of beloved characters from an established and acclaimed series. The perk process As Game Designer – and experienced Resident Evil player – Aram Tab explains, there are many stages involved in bringing a perk into Dead by Daylight. “Coming up with a roster of perk ideas is usually the first step,” he explains. “There are three priorities when conceptualizing perks: gameplay, synergy, and character themes.” “I speak with the Killer Designer and the narrative team before laying out a perk roster,” explains Aram. “That roster usually consists of 12 perks per character, and then we have a discussion with the entire design team. I present them one by one, we have conversations, and I take notes. I’m responsible for gathering the information from those discussions, making a summary, and adjusting to feedback accordingly. The design team have a lot of experience with the game, and they always give amazing feedback.” From there, Aram whittles down the perk roster by half into a restrained roster, eliminating candidates that may feel out of character or lacking from a gameplay perspective. After another round of discussions, the restrained roster is narrowed down to the final three. Dead by Daylight: Resident Evil: Project W’s perks Wesker, known in-game as The Mastermind, brings three new perks into the pool: Awakened Awareness, Superior Anatomy, and Terminus. “Wesker is a classic archetype – The Mastermind, who stops at nothing to achieve his goals,” explains Aram. “The Virulent Bound Power our Killer Designer came up with is fast paced, and I wanted to keep that momentum going with his perks. Superior Anatomy allows you to close the gap on Survivors with a super-quick vault. Combined with his Power, this makes him truly dangerous in a chase.” “Awakened Awareness is a fun one, as Wesker cannot be fooled. He’s always one step ahead. Sometimes in Dead by Daylight, you’ll hook a Survivor, walk away, and that Survivor is instantly unhooked. With Awakened Awareness, they won’t be able to sneak up on you because you’ll see their Aura. As for Terminus, it’s pure Wesker. His final plan is revealed at the end of the game, and now you’re in big trouble.” Verify your age to view this content. Verify your age to view this content. This Chapter also brings two new Survivors into The Fog: Ada Wong and Rebecca Chambers. “Ada is my favorite character from Resident Evil, so it was a lot of fun to make perks for her,” says Aram, laughing. “When I shared the full perk suggestion roster with the team, the votes were split. I really had to work my way around the restrained roster and find the best fit. When you’re in that situation, you use the elements I mentioned before: does it have good synergy? Is it good by itself? Is it thematic? Does it allow for interesting gameplay situations?” The second new Survivor is S.T.A.R.S. field medic Rebecca Chambers, and the team came up with three perks that capture her altruistic presence in inventive ways. Yet one perk in particular – Hyperfocus – features a complex activation mechanic seldom seen in Dead by Daylight. “This one is for the players who think they can hit every Skill Check,” says Aram. “When it comes to Skill Checks, new players tend to miss them a lot while experienced players hit them with ease. We wanted to see how easy it really is. We playtested it, and we had a bunch of very experienced players missing Skill Checks because they were greedy for the bonus – which is exactly what this perk is about. Oh, you’re good at Skill Checks? Prove it. There’s a stacking bonus, but you must chain Great Skill Checks that get progressively harder.” “I only tolerated that degree of complexity because I found the perk super interesting,” he notes. “If a perk is hard to understand, you have to be satisfied with its potential.” As Dead by Daylight players know, this latest Chapter includes the first perks following a major overhaul to the meta. “Before the latest update, many of the same perks were being used repeatedly,” explains Aram. “We felt it was important to shake things up.” This presented the design team with a unique challenge: to continue building on this exciting foundation. “It’s an entirely new perk environment,” reflects Aram. “Upon discussing with my fellow designers, we concluded that the new content needed to align with the mentality the update was trying to capture. If you look at the new Chapter for example, Wesker is all about detection and chase. It’s a very conscious decision, and we wanted to put emphasis on parts of the game that may have been forgotten. This new content will provide some exciting options for build variety.” Step into The Fog with Albert Wesker, Ada Wong, and Rebecca Chambers in Dead by Daylight: Resident Evil: Project W – available August 30, 2022. View the full article
  6. Name: PlayStation - Rick Henderson - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/29/2022 Submitter: Commander Fury Rick Henderson - Launch Trailer | PS5 & PS4 Games PlayStation - Rick Henderson - Launch Trailer | PS5 & PS4 Games
  7. Name: PlayStation - Nobody Saves the World - Frozen Hearth DLC Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/29/2022 Submitter: Commander Fury Nobody Saves the World - Frozen Hearth DLC Announcement Trailer | PS5 & PS4 Games PlayStation - Nobody Saves the World - Frozen Hearth DLC Announcement Trailer | PS5 & PS4 Games
  8. Hello, PlayStation nation. Today, we announced that we have entered into a definitive agreement to acquire Savage Game Studios, a hugely talented team of creatives with many years of experience making some of the most popular mobile games enjoyed by players around the world. They were founded a few years ago with the goal of fearlessly exploring bold new ideas. We share their tireless ambition to innovate, along with a continued drive to expand our audience and bring PlayStation to more people than ever before, making them a perfect fit to join PlayStation Studios. I’ll turn it over to Michail Katkoff, CEO and Co-founder of Savage Game Studios, for proper introductions: Thanks, Hermen, and hello everyone in the PlayStation community! Established in 2020 and led by myself and fellow Co-founders Nadjim Adjir and Michael McManus, Savage Game Studios was born of our many years of mobile game development experience spanning a number of massively successful global IP. Our guiding vision was a creative space where experimentation and taking risks weren’t warily avoided, but rather eagerly embraced. We’ve all worked at big studios and while we respect the advantages of ample resources, we wanted to stay small and nimble so we could call our own shots. “So why then,” you may be thinking to yourself, “would you join PlayStation Studios?” We made this deal because we believe that PlayStation Studios’ leadership respects our vision for how we can best operate and succeed, and because they too are not afraid to take chances. All of that, plus the ability to potentially tap into PlayStation’s amazing catalog of IP and the fact that we will benefit from the kind of support that only they can provide… The harder question to answer would be “why not?” On behalf of everybody at Savage Game Studios, thank you for having us. We can’t wait to show you what we’ve been working on! As we assured you before with our plans to bring select titles to PC, our efforts beyond console in no way diminish our commitment to the PlayStation community, nor our passion to keep making amazing single-player, narrative-driven experiences. It’s been a tremendous year for games on PlayStation 5 and PlayStation 4, with huge releases including Horizon Forbidden West, Gran Turismo 7, MLB The Show 22, and on November 9th, the highly anticipated God of War: Ragnarok. PlayStation VR2 is also on the horizon, and promises a huge leap forward in presence and immersion, bolstered by best-in-class software like Horizon: Call of the Mountain. We’re proud of our upcoming releases on PC as well, with Uncharted: Legacy of Thieves Collection and Marvel’s Spider-Man giving gamers without PlayStation hardware a taste of our amazing library of first-party titles. Our mobile gaming efforts will be similarly additive, providing more ways for more people to engage with our content, and striving to reach new audiences unfamiliar with PlayStation and our games. Savage Game Studios is joining a newly created PlayStation Studios Mobile Division, which will operate independently from our console development and focus on innovative, on-the-go experiences based on new and existing PlayStation IP. I hope you’ll join me in welcoming Savage Game Studios into the fold, and that those of you who enjoy mobile gaming in addition to console or PC will look forward to what they have in store. They’re already working on a new unannounced AAA mobile live service action game. It’s too early to reveal more, but I’m so excited for when they’ll be able to. Wishing good health and happiness to you and your loved ones! View the full article
  9. Name: XBox - Battlefield 2042 | Season 2: Master of Arms Gameplay Trailer Category: Gaming Industry Videos Date Added: 08/28/2022 Submitter: Commander Fury Battlefield 2042 | Season 2: Master of Arms Gameplay Trailer XBox - Battlefield 2042 | Season 2: Master of Arms Gameplay Trailer
  10. Name: XBox - Putting the instruments to the test! #microsoftflightsimulator #xbox #ExpertvsExpert Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury Putting the instruments to the test! #microsoftflightsimulator #xbox #ExpertvsExpert XBox - Putting the instruments to the test! #microsoftflightsimulator #xbox #ExpertvsExpert
  11. Name: XBox - Xbox @ gamescom 2022 In Under 3 Minutes Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury Xbox @ gamescom 2022 In Under 3 Minutes XBox - Xbox @ gamescom 2022 In Under 3 Minutes
  12. Name: XBox - Brewmaster Release Date Trailer | Out September 29th Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury Brewmaster Release Date Trailer | Out September 29th XBox - Brewmaster Release Date Trailer | Out September 29th
  13. Name: XBox - Session: Skate Sim | San Francisco Trailer Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury Session: Skate Sim | San Francisco Trailer XBox - Session: Skate Sim | San Francisco Trailer
  14. Name: XBox - DREDGE Announcement Trailer Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury DREDGE Announcement Trailer XBox - DREDGE Announcement Trailer
  15. Name: PlayStation - Dredge - Announcement Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury Dredge - Announcement Trailer | PS5 & PS4 Games PlayStation - Dredge - Announcement Trailer | PS5 & PS4 Games
  16. Name: PlayStation - Session: Skate Sim - San Francisco Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury Session: Skate Sim - San Francisco Trailer | PS5 & PS4 Games PlayStation - Session: Skate Sim - San Francisco Trailer | PS5 & PS4 Games
  17. Name: PlayStation - Brewmaster: Beer Brewing Simulator - Release Date Announce Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury Brewmaster: Beer Brewing Simulator - Release Date Announce Trailer | PS5 & PS4 Games PlayStation - Brewmaster: Beer Brewing Simulator - Release Date Announce Trailer | PS5 & PS4 Games
  18. Name: PlayStation - Gungrave G.O.R.E - Release Date Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury Gungrave G.O.R.E - Release Date Trailer | PS5 & PS4 Games PlayStation - Gungrave G.O.R.E - Release Date Trailer | PS5 & PS4 Games
  19. Name: XBox - NHRA: Speed For All Launch Trailer Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury NHRA: Speed For All Launch Trailer XBox - NHRA: Speed For All Launch Trailer
  20. Name: PlayStation - Ghost Song - Release Date Announce Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury Ghost Song - Release Date Announce Trailer | PS5 & PS4 Games PlayStation - Ghost Song - Release Date Announce Trailer | PS5 & PS4 Games
  21. Name: XBox - Humble Games - New Titles Coming to Game Pass Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury Humble Games - New Titles Coming to Game Pass XBox - Humble Games - New Titles Coming to Game Pass
  22. Name: PlayStation - GigaBash - Zyva Official Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 08/27/2022 Submitter: Commander Fury GigaBash - Zyva Official Trailer | PS5 & PS4 Games PlayStation - GigaBash - Zyva Official Trailer | PS5 & PS4 Games
  23. Name: XBox - LEGO Brawls - Minifigure Mania Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury LEGO Brawls - Minifigure Mania XBox - LEGO Brawls - Minifigure Mania
  24. Name: PlayStation - Cygni: All Guns Blazing - Gamescom 2022 Trailer | PS5 Games Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Cygni: All Guns Blazing - Gamescom 2022 Trailer | PS5 Games PlayStation - Cygni: All Guns Blazing - Gamescom 2022 Trailer | PS5 Games
  25. Name: XBox - Second Extinction - Full Release Date Announcement Trailer Category: Gaming Industry Videos Date Added: 08/26/2022 Submitter: Commander Fury Second Extinction - Full Release Date Announcement Trailer XBox - Second Extinction - Full Release Date Announcement Trailer

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

×
×
  • Create New...

Write what you are looking for and press enter or click the search icon to begin your search