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Crash Bandicoot 4: It’s About Time is coming on October 2, but you don’t have to wait until then to wump into the action – pre-order the game digitally at PlayStation Store and you will be able to download and play the demo starting today*. Play Video The demo includes three levels from the middle of the game – so make sure to brush off your platforming skills and get ready for some new mechanics. And while the full game will allow you to switch between Crash and Coco, the demo focuses on Crash in two levels and Dr. Neo Cortex in the other. Snow Way Out Miss those slippery Ice Levels from Crash? The Crash 4 Demo will help solve that and add in some new time bending madness to the mix. In this level Crash uses the Time Mask – Kupuna-Wa – to slow down ice blocks and temporary platforms for safe passage. The level also includes optional Bonus Path offering even more challenge for those looking to get their crate game on. Snow Way Out (Cortex Timeline) Snow Way Out also has an alternate timeline that will put you in the shoes of Dr. Neo Cortex himself, who has entirely different capabilities and moves. For example he can turn enemies into platforms or gelatinous cubes to bounce on. He can also dash on the ground or in mid-air to cross chasms that would otherwise send him to his doom. If you make it all the way to the end of this section and you’ll converge on the original timeline, and finish the rest of the level as Crash, encountering all new Crate types and updated Crate placements that provide a refreshed challenge. Dino Dash The other level in this demo is Dino Dash. Landing in 88 Million B.C.B, Crash will explore the Eggipus dimension that is littered with pre-historic enemies including, you guessed it, a T-Rex. It wouldn’t be Crash without a good old fashioned chase sequence, right? With the help of Lani-Loli (the phase shift mask), Crash will have to phase objects in and out of existence to navigate hazards and make it through safely. There is another optional bonus path on this level if you really want to test your skills. Pre-Order Plans: The Totally Tubular Skins On top of demo access, purchase Crash Bandicoot 4: It’s About Time digitally (whether a pre-order or after launch) to receive the Totally Tubular Skins (available upon completion of the second level), which show off Crash and Coco’s radical 90s roots. Crash Bandicoot 4: It’s About Time is available at a suggested retail price of $59.99, and can be pre-ordered at PlayStation Store. *Demo availability subject to change. Internet Connection Required for download. Available in participating territories. View the full article
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Rocket League is revving up for the launch of free to play and new content! Not only will the game be available for free on September 23, but the latest update for current players goes live tomorrow. This update will lay the groundwork for the launch of free to play, plus it’s bringing new features and improvements that Rocket League veterans are going to love. Here’s everything you can expect from the update and the launch of free to play this month! Competitive Tournaments Get ready for a new way to compete! The launch of free to play will bring Competitive Tournaments. Jump in and join these free Tournaments by yourself or with a full squad of three to be entered into a bracket with 32 teams with similar ranks. Perform well and earn Tournament Credits, and redeem them for all-new items that you’ll find in Competitive Tournaments. New Tournaments will be available to join every day. Assemble your team and dominate your bracket! Game-wide Challenges Up for a Challenge? Free to play is coming with game-wide Challenges that you can complete to earn items and XP. All players will receive three Weekly Challenges, while Rocket Pass Premium owners will get three additional Challenges each week. Plus, there are Season Challenges that will be live all season long that grant better rewards. Cross-platform progression Once the update goes live, players will be able to share their progress wherever you play Rocket League. Just log into your Epic Games Account on our account linking page that goes live tomorrow, link your platforms, and choose a primary platform where you have the highest Rank and XP level. Then, you’ll be able to share your inventory, Competitive Rank, XP Level, and Rocket Pass progress wherever you play Rocket League! Season 1 and new Competitive Ranks Once free to play launches, Competitive Seasons, Rocket Pass, and soon Competitive Tournaments will all follow the same start and end date. It all starts with the launch of Season 1 on September 23. Season 1 is also bringing new Competitive Ranks, so get ready to climb to new heights. We’re adding new Ranks at the top of the Competitive ladder. At the launch of free to play, Grand Champion will be split into Grand Champion I, Grand Champion II, and Grand Champion III. Then comes Supersonic Legend, an all-new rank above Grand Champion. Best of luck climbing the ranks in the next Competitive Season! There’s a lot coming to Rocket League between these new features and the launch of free to play on September 23. Whether you’re a seasoned veteran on the pitch, or a newcomer ready to play for the first time, we hope you enjoy the latest content coming to the game this month! Get your squad and get ready to take your shot! View the full article
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It’s time to join the next generation of explorers as they travel to the Moon in search of treasure and missing family! With the release of Spelunky 2 on PS4, Spelunky veterans can finally sink their teeth into the next evolution of the series, which greatly expands on the concepts introduced in the first game. On the other hand, curious players who have yet to experience the fun can find no better time to join in – you’ll be learning the ins and outs of Spelunky 2 alongside the rest of the world and enjoying all of the new features, including many that were designed with new players in mind. Play Video Spelunky’s high difficulty gets a lot of attention, but I think of it as more of a fun backdrop for players to express themselves. One of my main goals with this sequel was to offer players even more opportunities to be creative in how they approach the game, whether it’s the equipment you use, the paths you take, or how you engage with the various characters you encounter along the way. In many games, including Spelunky 1, the design tends to funnel the player toward a certain optimal way of playing over time. In Spelunky 2, I wanted the design to encourage players to try new things all the time, even after hundreds of runs. To give you an example, experienced Spelunky 1 players generally rob every shop they come across in their hunt for jetpacks and shotguns, because, simply put, those are the best items for the toughest challenges in the game. In Spelunky 2, however, while that’s certainly still a viable strategy, there are many other viable strategies. Being a law-abiding shopper or an occasional thief can be just as effective as being a cold-blooded killer (and it’s probably safer, too). And depending on the situation, a powerpack (a new item that lets you throw extra large bombs) might be the better choice than a jetpack. Or perhaps you’ll willingly trade the shotgun’s blasting power for the crossbow’s accuracy. Or maybe the game gives you none of those things and you find yourself making the best of a machete and a turkey mount! Ultimately, beating Spelunky 2 is a goal of the game, but it’s not THE goal. There are people to meet, a world to explore, secrets to uncover, and stories to create… and how you choose to pursue that is up to you. The more you play, the more personal your journey becomes. And now that Spelunky 2 is finally out on PS4, you can take the first steps on that journey. I can’t wait to hear about what happens! Happy Spelunky-ing! View the full article
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Hey everyone! Following our announcement in July, we wanted to serve up another helping of information about Overcooked! All You Can Eat and some of the ways that we are making it the most accessible version of Overcooked! yet. We know that Overcooked! is a game that people like to enjoy with their friends and family, and so we wanted to make sure that Overcooked! All You Can Eat has options available to offer a less chaotic co-operative cooking experience. Assist Mode Assist Mode introduces a number of features that lower the difficulty; perfect for new players, younger players, or those of you who just want to cook without the yelling. When you start a new game you will get the option to select Assist Mode, which will include: Increased Round Timer Increased received score Increased time to create recipe You will also be given the option to toggle recipe timeouts on and off – no more failed orders! Accessibility options Colour-blind friendly Chef indicators To account for those with colour-blindness, chefs will now be indicated not just by colour but by shapes. We liked this feature so much that we decided to keep it on permanently! Player One, Blue, Circle Player Two, Red, Triangle Player Three, Green, Square Player Four, Yellow, Hexagon Dyslexia-friendly text Within the accessibility options menu, you can select dyslexia-friendly text for all dialogue boxes. Scalable UI There is also an option in the accessibility menu that will allow you to adjust the size/scale of text in the following places: Subtitles Menu Descriptions Legend Text Team Management Menu Menu overhaul As well as all of the above, we have totally overhauled the menu systems in order to offer seamless navigation between the games and DLC. Due to the huge variety of chefs in Overcooked! All You Can Eat, we have completely redone the chef selection screen. Here you can see all 60 chefs (including two new secret ones 👀), each chef has 2-3 alternate skins which means we have over 120 in total! We look forward to bringing you more information soon, including a look into the PlayStation 5 and DualSense wireless controller features that we have implemented in Overcooked! All You Can Eat! See you in the kitchen! View the full article
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Fallout 76’s latest patch is absolutely loaded to the gills with game-changing updates. From One Wasteland – which will let you explore wherever you want, whenever you want, with whomever you want – and the kickoff of the second Season, to the brand-new Daily Ops system – which adds a level of replayability and rewards to the dungeon run experience – Patch 22 is one of our biggest updates to date, and like all our other game updates, it’s all completely free to enjoy. Best of all, it’s available to download on PS4 right now. Dig in below for all the details on what Patch 22 has to offer. Explore One Wasteland Together One Wasteland will allow you to explore with your friends like never before, with enemy creature levels dynamically scaling to match each player it encounters. So if multiple people encounter an enemy at the same time, its level will simultaneously rise for the higher-level players and drop for the lower-level players. Creatures will still have minimum and maximum levels, but the flexibility of One Wasteland means you’ll always have a suitable challenge, no matter what your level is. “When we first launched 76 we endeavored to have a more level playing experience,” says Project Lead Jeff Gardiner. “But with our unlimited leveling system, and crazy build and weapon combinations, that did not turn out to be the case. We originally leveled a zone based on a banded range, but it depended on the first character in the zone. Meaning a zone could be level 20 to 60, which is great if you’re the first player in. However, if you came in after someone else, the zone would level to them, and not you. This meant that it was often punishing for low-level players who came into that zone behind someone who was much more experienced at the game.” Thanks to One Wasteland, players of all levels can enjoy activities across all of Appalachia, whether you’re traveling solo or venturing out with friends. Events will become more approachable for everyone, as well. For example, a lower-level character will now be able to take a more active role at events like Encryptid, A Colossal Problem, and Scorched Earth. Those events will still be tough for them, but they can have a bigger impact than before without compromising the difficulty for others. Likewise, higher-level characters will get max-level loot from creatures like the Legendary Megasloth during Fasnacht and the Mole Miners at Uranium Fever. “New players will now be able to explore the wasteland of West Virginia without the difficulty spikes that they would previously encounter,” explains Gardiner. “While a Deathclaw will still be a challenging fight, and they will still encounter hard boss creatures, they will no longer run into random enemies that are seemingly way too high level for the zone of the game that they’re in. For Veterans, they’ll be able to go back to several previous areas of the game and find new challenges. And, both types of player will be able to group together to build, quest and tackle events as monsters are leveled in real-time to compensate for any level differences.” Season 2: Armor Ace Kicks Off! Season 2 kicks off with the arrival of Patch 22 and it’s bringing a host of updates and enhancements to the Seasons system, as well as a new S.C.O.R.E.board and new rewards! In Season 2 you’ll join the Armor Ace and the Power Patrol as they face off against the Subjugator and his army of Red Viper minions. Help lead the charge against the oppressive Vipers and fight for Liberty as you rank up over the following 10-weeks. As with Season 1, each time you rank up you’ll receive rewards like themed cosmetics, C.A.M.P. items, in-game currencies, Perk Card Packs and more. As with The Legendary Run, there will be 100 ranks for you to achieve during our second Season. This time, we’re adding a host of brand-new cosmetics, including Armor Ace Power Armors, Red Viper Armors, weapon skins, a Greenhouse Building set for those of you with a penchant for plants, and even some leisurely activities for your C.A.M.P. visitors to enjoy, like the Foosball Table and the Armor Ace Shooting Gallery. In-game currencies, like Atoms, Scrip, Gold Bullion, and Caps are all returning as rank-up rewards as well. Perk Card Packs will also come in handy for those of you who plan to equip and upgrade Legendary Perks after Update 22 arrives. We’re even experimenting with some new rank-up rewards, like Vintage Nukashine and Nuclear Keycards. “There were lots of lessons to learn during Season 1, and we were thrilled with the level of player engagement and feedback that we got in the inaugural season,” says Senior Economist James Phillips. “One of the key areas we tried to improve throughout Season 1 and now into Season 2 is the amount of S.C.O.R.E. available to be earned through the Daily and Weekly Challenges. We added a variety of double S.C.O.R.E. Events and extra challenges, and we permanently increased the amount of daily challenges to give players more options to progress to Rank 100. That being said, we heard continued feedback on players wanting more of the S.C.O.R.E. to be moved into Weekly Challenges instead of Dailies, so in Season 2 we are increasing the number of Weeklies in response and moving some of the S.C.O.R.E. earned from Daily Challenges to Weekly Challenges.” But that’s not the only change coming in Season 2. Starting now, rank-ups will be purchasable immediately, so those who would like to rank up using Atoms can do so the same day that the Season begins. Additionally, we’re adding a number of last Season’s rewards, like Lunchboxes, the Ammo Converter, and the Chicken Coop, among others, to Gold Bullion vendors, giving those who might have missed them a chance to snag them. “We have been listening to all the player feedback, especially when it comes to the grind of Challenges and how players are progressing through the Ranks of the Season, the variety of rewards that they can unlock, and having more goals and rewards to gain even after finishing Rank 100,” says Phillips. “The best is still yet to come from 76 Seasons. The feedback we have gotten from players has been so valuable, and we can’t wait to hear what players have to say about the upcoming Season!” Getting into Daily Ops Get even more out of your dungeon runs with Daily Ops, a new system that adds replayability to dungeons. “Appalachia has a wide variety of interesting dungeon locations, many of which have little reason for return visits after initial exploration,” explains Lead Level Designer Steve Massey. “Daily Ops is a repeatable gameplay system that allows players to hop into one of these dungeons and fight challenging waves of randomized enemies while completing a series of objectives. This combat feels unlike anything else in the game – not just because of the intensity, but also the Enemy Mutation system, which makes for more challenging encounters that will push player builds and abilities to the limit. It’s a perfect compliment to our One Wasteland feature because you can fight in any dungeon in the world and have an exciting and balanced experience.” Each week, a dungeon will be promoted to the ‘Daily Op’ and each day a new Enemy Mutation will be applied to that dungeon. Enemy Mutations are another new system that provides an enemy parallel for player mutations. For example, an Enemy Mutation might make an enemy explode on death or be cloaked when it’s not attacking you. When coupled with the changing objectives, this will create a fresh and exciting experience for players to return to. The difficulty of each Daily Op will scale to your party – from one to four players – and should take between 10 and 20 minutes to complete. The goal of Daily Ops is to provide an even more rewarding experience for the players who keep coming back to Fallout 76. The tiered reward system is designed to heap bonuses on players who take advantage of everything the Daily Ops have to offer. Players may only receive the full rewards for completing Daily Ops once per day, but as Massey explains it, the rewards can be awesome: “With just one top ‘Elder Tier’ run, you can get the following: a large XP grant, two currency grants, two legendary items, and a ‘care package’ consisting of ammo, first aid, and explosives. Additionally, you have up to three rolls from the Rare Item list, featuring a great list of unique items. A few examples are a new, customizable melee weapon called the War Glaive, as well as a C.A.M.P. item that can cure diseases! We’re also planning to add to this Rare Item reward list early and often to keep the rewards for Daily Ops fresh and exciting.” And just like with the rest of Fallout 76, the team will be listening to player feedback as they consider their plans for the future of Daily Ops. “We’re currently putting together a plan for a second Daily Ops beat and are excited to get widespread community feedback to help drive the direction,” says Massey. “We’re looking into a second Game Mode as well as additional Locations, Enemy Factions and Enemy Mutations. An enterprising user on our Public Test Server forum posted that we’re launching with 48 possible randomized daily combinations – this is admirable for initial launch but we’re excited to expand this exponentially with future releases.” View the full article
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Fall Guys: Ultimate Knockout’s fusion of TV show obstacle course mayhem with a ‘battle royale’ quest for the crown has been delighting players — so much so that we’re apparently the most downloaded PS Plus game of all time — what?! Today’s mid-season update adds a whole new layer of super-colourful chaos, full of fiendish takes on familiar rounds and some surprising twists to keep those jelly beans on their toes. Round variations — expect the unexpected! One of the most exciting parts of working on Fall Guys has been the opportunity to let our imaginations truly run wild with the rounds we create. We love the way our pesky jelly beans stumble and tumble around our technicoloured arenas. We revel in the ingenious tactics and techniques the community have come up with to achieve victory… or their inevitable, slime-flavoured failure. But of course, we want to keep our players guessing! That’s why we are excited to announce a huge range of new round variations to keep the Fall Guys experience fresh, fun and delightfully slapstick before Season 2 hits. With this latest patch, you will quickly start to see that all is not what it seems in The Blunderdome. Familiar favourites will have to be tackled in all new ways, with the addition of dozens of obstacles, dizzyingly random rotations and of course, plenty of tumbling fruit. And what’s more, players will have no idea when these changes will occur — no bean’s dignity shall be spared! Dropping in at random, players will need to think on their feet to avoid an early trip to the slime! We really want to let these be a surprise for the community but as a sneak peek, you can expect to witness some wildly devious mixes of Season 1 classics. Reliable door patterns on Gate Crash may end up all kinds of wavey. Turntables could turn the tide in an unpredictable take on Fall Ball. And just when you thought you’d got a handle on the topsy-turvy See-Saw? We’ll just say that your approach may need to be tweaked! Remember the turnstiles you had to jostle and bump your way through in Hit Parade. Well, things may take a turn for the precarious with a nest chock-full of mini Whirlygig spinning clubs. You’ll be playing with some real Frankenstein monster mash-ups and we can’t wait to hear what players think! Better, faster, smoother, stumbles Since the very beginning, we’ve been keeping a keen ear out for feedback from the community and implementing hot-fixes and tweaks to improve the Fall Guys experience. This major mid-season patch continues this quest! You can expect changes to enhance server stability, nifty VFX improvements and a whole lot more to make Fall Guys just that little bit smoother. And another thing… There have been plenty of rumblings across the community about a certain large and rather aggressive hammer obstacle, rumoured to be bringing future physics wildness to Fall Guys. Well, we can’t be sharing all the details just yet but let us just say — their name is Big Yeetus and they’re a-coming! The mid-season patch goes live today and we cannot wait to hear what you think. You can catch us on Twitter or on our official Discord server. See you on the starting line! View the full article
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Hi everyone! I’m Matt, a producer here at The Irregular Corporation. It’s my absolute pleasure today to take you behind the scenes to show off some more of Tohu, the gorgeous adventure game coming to PS4 which we’re helping to put together with the talented team of puzzle conjurers over at Fireart Games. What is Tohu? Well, without further ado, Tohu is… … A tale told across fishy planets Tohu’s story takes place across a weird and wonderful universe of fish planets. Jump in and you’ll discover a startling variety of locations to explore. From the back of a fetid swamp fish, to the garish hide of a circus seahorse, each location offers up a vivid new visual tapestry to feast your eyes upon. … The story of a little Girl and her Cubus From the outset you’ll play as a mysterious little girl who has the unique ability to transform at will into her mechanical alter-ego, Cubus. As The Girl you can nimbly scale precarious environments, as well as squeeze into small spaces to reach new areas. Need something heavy lifting? Then switch to Cubus to get your lift on! … Inspired by the classics, but made for modern players Gamers of every ilk will have an opinion one way or another regarding traditional adventure games, but Tohu has been designed from the ground up to be a different kind of adventure game. Our aim is to provide a challenge for players used to the classic titles, but one which can be picked up and played by just about anyone, regardless of their experience with the genre. We want as many people to enjoy Tohu as possible! … A soundscape crafted by Christopher Larkin, the composer of Hollow Knight When it came to nailing the unique atmosphere of Tohu it was incredibly important that we got the music just right. Christopher Larkin, best known for his work on the seminal soundtrack for Hollow Knight, lends his talents to that end. It was a constant delight for the core development team to discover where Chris’ ears went with each new theme that he worked on. … Full of weird and wonderful characters to meet A man made of junk. A tub-dwelling pawn broker. A terrified mammoth with a penchant for soothing tribal singing. These are just some of the unique folks you’ll meet on your journey across the fish planets. Each character is brought to life with slick and charming animation, and, yes, plenty of them also have secrets of their own for you to uncover! … A test of your puzzling skill (though not without a kind heart) It wouldn’t be an adventure game without an opportunity to stretch your brain muscles at some point, right? In Tohu, said puzzles come thick and fast, and though we have a generous hint system for those who need it, there’s a bucketful of satisfaction to be earned through each of the unique conundrums you face. That’s true whether you’re designing moustaches for a bevy of moles, or convincing a troupe of pirates to ‘un-mutiny’. … Hiding a collection of secret critters to discover Each area you visit in Tohu is full of detail, ideal for players that like a good mystery to unravel. But look closer still and you’ll discover a tiny army of bizzare critters out there waiting for you to find and collect. Keep your eyes peeled! View the full article
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A few months ago, we introduced our first global tagline for the PlayStation brand, Play Has No Limits. Today we are pleased to share our latest global brand spot, “The Edge.” This spot brings the idea of Play Has No Limits to life through an evocative visual metaphor — with gamers taking us on an adventure that they never dreamed could be possible. “The Edge” showcases our ambition to challenge the ordinary and continue to push the boundaries of play. We want to raise the bar for our fans and for ourselves as we move into a new generation. The core of our brand is defined by those thrilling moments when our hearts race and we leap into undiscovered adventure. That’s what this new ad is all about. PlayStation 5 launches this holiday, delivering a new generation of innovation in gameplay, storytelling, and immersion that will transport players to new worlds at lightning speed. The future of gaming looks incredibly promising, and we want to make a few more promises in turn. We will never stop imagining the future. We will never stop cherishing games, the remarkable people who make them, and the passionate people who play them, because we believe that Play Has No Limits. We hope you enjoy our new ad and, as a treat for fans, we’ve hidden PlayStation’s iconic symbols in this video for you to find. Take a look and let us know what you think. View the full article
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Before PlayStation 5 launches this holiday, we wanted to give you one more look at some of the great games coming to PS5 at launch (and beyond!). Our next digital showcase will weigh in at around 40 minutes, and feature updates on the latest titles from Worldwide Studios and our world-class development partners. Tune in live on Twitch or YouTube this Wednesday, September 16 at 1pm PDT / 9pm BST / 10pm CEST to see what’s next for PS5. View the full article
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Greetings, Champions! Adam Kuta, Community Marketing Specialist at Schell Games, here again, and back with an even more exciting Until You Fall announcement. Pick up your blades and become a sword god to defend the lands of Rokar, because Until You Fall releases on September 29 for PlayStation VR! While the unraveled horrors you will face may be formidable, every player can be a powerful Rune Knight using whatever style they want. Each weapon you wield has its own set of strengths, weaknesses, and special abilities — just like our players. Our team spent a great deal of time figuring out the appropriate balance and characteristics to the full arsenal of weapons at your disposal. We created four distinct categories — or “archetypes” — for the weapons’ stats and abilities: Tactician, Bruiser, Rogue, and Spellsword. The Tactician The Tactician controls the situation. These Champions utilize the environment to their advantage and actively manipulate the position of their enemies to achieve victory. Well-balanced between strong attacks and magical prowess, the Tactician is an all-around master of many. For this reason, every Rune Knight’s primary starting weapon, the Engraved Arming Sword, was developed for this archetype. The Bruiser Embracing the brute force approach to combat, we have the Bruiser. Large and heavy weapons, such as the Vestal’s Wrath, fall into this archetype’s wheelhouse. It’s all about being in the heart of the battle, in the face of your enemies, and taking hits while taking names. After all, nothing says “I’m A Sword God” like sending your enemies flying with a giant swing of your weapon. The Rogue Unlike the Bruiser, the Rogue wants to get in, deal damage, and get out, which appeals to our “high risk, higher reward” Rune Knights. Generally, weapons catered towards this archetype focus more on developing higher level combat skills. Additionally, the smaller blades of the Rogue, like the Rokari Keenblade, tend to handle a bit easier because of their light weight, allowing for quicker, more precise blocking. The Spellsword Let’s face it: no fantasy game would be complete without a mage-style character. And thus, the Spellsword archetype was created to combine dynamic magical abilities with all-powerful swordplay. Their weapons, like the High Arcanist’s Blade, come equipped with devastating supers or status-ailment-inducing strikes that use the power of aether to take down their foes, typically with beautifully flashy effects – as all magic should! While the four archetypes served as a great tool for our team balancing the game, we think the best part is that there’s no rule or requirement to play with these builds in mind. You are sure to find your own perfect balance between each weapons’ boons and banes to build the perfect combat-style for yourself. We hope you’ll enjoy your time mastering your own style when Until You Fall comes to PS VR on September 29! Stay strong and press the advantage, Champions! Play Video View the full article
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September has arrived, and with it the PS Store charts for August. We saw strong placements on the PS4 side from Madden NFL 21, Fall Guys: Ultimate Knockout, Call of Duty, Modern Warfare, and Ghost of Tsushima across the US / Canada and EU regions, while Vader Immortal, Beat Saber, and Job Simulator topped the PS VR list on both sides. Meanwhile, newcomer Hyper Scape shot to the top of the Free-to-Play chart in its debut month — well done! We’ve already seen some big releases in the first week of September… how do you think this month’s charts will shake out? PS4 Games US / Canada EU 1 Madden NFL 21 Fall Guys: Ultimate Knockout 2 Call of Duty: Modern Warfare Call of Duty: Modern Warfare 3 Ghost of Tsushima Minecraft 4 Fall Guys: Ultimate Knockout Ghost of Tsushima 5 UFC 4 UFC 4 6 PGA TOUR 2K21 Grand Theft Auto V 7 Minecraft ARK: Survival Evolved 8 Grand Theft Auto V Cuphead 9 NBA 2K20 The Witcher 3: Wild Hunt 10 Cuphead F1 2020 11 Marvel’s Spider-Man Red Dead Redemption 2 12 Mortal Shell Assassin’s Creed Odyssey 13 Batman: Arkham Knight Mortal Shell 14 Red Dead Redemption 2 A Way Out 15 ARK: Survival Evolved The Crew 2 16 Madden NFL 20 eFootball PES 2020 17 Need for Speed Heat TEKKEN 7 18 Skater XL TOM CLANCY’S RAINBOW SIX | SIEGE 19 TOM CLANCY’S RAINBOW SIX SIEGE Assassin’s Creed Origins 20 Mortal Kombat 11 PGA TOUR 2K21 PS VR Games US / Canada EU 1 Vader Immortal: A Star Wars VR Series Vader Immortal: A Star Wars VR Series 2 Beat Saber Beat Saber 3 SUPERHOT VR SUPERHOT VR 4 Job Simulator Job Simulator 5 GORN GORN 6 The Walking Dead: Saints & Sinners The Walking Dead: Saints & Sinners 7 Pistol Whip Pistol Whip 8 Marvel’s Iron Man VR Marvel’s Iron Man VR 9 The Elder Scrolls V: Skyrim VR Blood & Truth 10 DOOM VFR DOOM VFR Free-to-Play Games US / Canada EU 1 Hyper Scape Hyper Scape 2 Call of Duty: Warzone Call of Duty: Warzone 3 Fortnite Fortnite 4 Apex Legends Apex Legends 5 Brawlhalla Brawlhalla 6 Destiny 2 Destiny 2 7 Warframe eFootball PES 2020 LITE 8 RACING BROS DRAGON BALL XENOVERSE 2 Lite Version 9 Fantasy Strike Warface 10 Warface WORLD OF WARSHIPS: LEGENDS DLC and Expansions US / Canada EU 1 Fortnite – The Yellowjacket Pack Fortnite – The Yellowjacket Pack 2 Fortnite – Derby Dynamo Challenge Pack Fortnite – Derby Dynamo Challenge Pack 3 Fall Guys: Ultimate Knockout Fast Food Costume Pack Fortnite – Metal Team Leader Pack 4 Fortnite – Batman Caped Crusader Pack Fortnite – Batman Caped Crusader Pack 5 Fall Guys: Ultimate Knockout Collector’s Pack Fall Guys: Ultimate Knockout Fast Food Costume Pack 6 Fortnite – Metal Team Leader Pack Fall Guys: Ultimate Knockout Collector’s Pack 7 Call of Duty: Warzone – Starter Pack Fortnite – Summer Legends Pack 8 Rogue Company: Starter Founder’s Pack Call of Duty: Warzone – Starter Pack 9 Fortnite – Summer Legends Pack Rogue Company: Starter Founder’s Pack 10 For Honor – Warmonger Hero For Honor – Warmonger Hero View the full article
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Listen up, soldier. Warsaw — a challenging turn-based RPG set in the streets of a besieged city in the closing months of World War II — is coming to PlayStation 4 on September 29. Watch the new announcement trailer to see what we’re up against! Play Video I’m here to prepare you to lead a squad in the Uprising. So focus, because we’re fighting for the lives and freedom of everyone in this city. Against impossible odds I’m not gonna lie to you. We’re outgunned and outnumbered. The city will be cut-off, and we’ll be trapped inside with overwhelming Nazi forces. They will have machine guns, flamethrowers, hunting dogs, tanks and AA artillery. Us? We have pistols, bandages, and whatever we can salvage. But! We have something they don’t. We have a reason to be here. We have the will to fight for every building, every square inch of every street. This is our home and every one of us will give their life for it. This is our city, and we’ll sooner die fighting for it than let them have it. Deciding the fate of the city, one district at a time I need you to understand one thing. There’s only so many of us and so much we can do. We’re spread too thin, and there’s no way to cover the whole city. Each time you go out on a mission you’ll have to carefully choose which district you help with your forces. The ones that didn’t get picked? Well, it’s gonna get tougher there. Less resources, less morale, less support for the Uprising. So be sure to choose wisely and give it your best. Heroes of the uprising I’m sure you’re already wondering who will be your comrades in this fight. What battle-hardened, elite soldiers will join your team in this fight to secure our future? Well, they may not be the most experienced warriors, but they sure as hell are the bravest people I’ve ever met. Your squadmates will be the people of this town who had the courage to stand up and fight. Some of them have military background, sure. But most of them are just normal people caught up in this mess. They were waitresses, postmen, telecommunications workers. One guy stationed in Praga used to be the bartender at my favourite place. Now they’re soldiers. Officers, snipers, medics, scouts. Heroes, all of them. They bring what they can to the fight. Each has their own strengths, skills and abilities that you’ll need to use carefully to maximise their impact. And they all have their stories. Be sure to listen sometimes, you might learn a thing or two. Help the civilians Patrolling the streets of the city you’ll no doubt come across civilians in distress. Remember – it’s them we’re fighting for. The families, the children, the old. You need to help them any way you can. Every encounter will be different. Some will ask you for advice or guidance, and some will no doubt need you to rescue them from certain death. You’ll witness firsthand the realities of war that they have to suffer. Life in a city under siege is nothing to be taken lightly. It can be cruel, unforgiving and brutal. Make sure you do what you can to ease their burden. Arm your troops Every battle won will let you equip your soldiers with better equipment or gather resources necessary to repair or barter for guns. If you’re lucky, you might come across a supply crate dropped from an allied plane that somehow got past the AA batteries. Make sure to choose wisely what you bring with you on the mission and what you pick up, because you’ll most likely not be able to carry everything. Navigating the streets of Warsaw I grew up in the Ochota district. I’ve played soccer in its backyards, I’ve staggered drunkenly through every corner of it on the night I enlisted. And I’m sure you know this city inside out too. Our enemies don’t. We’ll use that. Leading your team through the streets you’ll have to be careful. Patrols will be everywhere. Weigh your options and pick your fights. Is it wise to engage the enemy when your squadmates already took a beating that night? Do you have enough ammo, bandages, grenades, or flares to complete the objective and get safely back to the HQ? Well, I hope this little pep-talk didn’t scare you off and you’ll make a great leader. I know you will. Get ready, the fight begins soon. Give ‘em hell! Warsaw is preparing to take the fight to PS4. All freedom fighters need to report on September 29. View the full article
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Hitman 3 in VR is all about immersion. It’s about getting closer to the action than ever before and truly taking on the role of Agent 47 in the hyper-detailed sandboxes that Hitman is known for. It’s been a whole month since we announced PS VR support for Hitman 3 and we’re excited to be back to tell you more. With the expertise of Sidsel and Eskil from IOI’s VR team, let’s go into more depth and look a some of the cool ways that Hitman in VR will immerse you into the World of Assassination. 1. Point of view When you’re playing in VR, you’re playing in first person – literally seeing the world through the eyes of Agent 47. It’s a powerful move that we’ve done specifically for VR. It’s almost like a ‘VR-view’ rather than a first-person view because we’ve had to reconsider all aspects of the game and where the camera should be in VR. For example, we’ve adjusted Agent 47’s height in VR to make the first-person view and taking cover work properly. We’ve also adjusted what parts of Agent 47’s body will get detected by guards to make sure that the experience feels right in VR. 2. New ways of play In the early stages of developing for VR, it was lots of fun to discover new possibilities that we could take advantage of, without making any changes to the game. The high level of fidelity and realism in the environments meant that we had new lines of sight and new places to hide almost instantly. We then started to experiment with the items in the world and how we could interact with them in satisfying ways. We quickly realised that when you moved through a level holding an item, you’d leave a trail of destruction in your path, often unintentionally, because the item would ‘attack’ anything it touched. To avoid that, and allow players to choose when they wanted to use an item to interact or attack, we added the concept of ‘priming’ an item. This allows you to freely carry an item but only use it to attack when you choose to. Look closely at how 47’s grip changes when he’s holding the robot arm – that’s the moment that we hold R2 to prime. 3. Outside the box We want the world of Hitman VR to be one that you can truly touch and effect. Hitman games have always been built to have a living, breathing world and when you’re playing in VR, you’ll be much more up-close with everything in the game – whether that’s wine bottles or security guards. When you don’t play in VR, you can bump into characters and they’ll likely scold you for being clumsy. In VR, the layers of interaction needed to be deeper, so we’ve added reactions and trigger dialogue when you tap someone on the shoulder, for example. Again, you’ll see below how 47 starts by tapping the guard and then ‘primes’ his hand into a fist to land a knockout blow. 4. Blending in Taking disguises has always been an integral part of playing Hitman, especially in the recent games where it’s possible to blend-in to your surroundings and stay hidden, even when you’re in plain sight. Agent 47 is well-versed in doing whatever is necessary to maintain his disguise; whether he’s sipping a drink at a bar or cleaning a table in the kitchen. Normally, Agent 47 would play that out automatically. In VR, we’re even going for full immersion when you’re cleaning tables and don’t plan to rely on automation! You can now act the part and finally live out your waiter dreams of cleaning tables in your own personal style. You’ll be a master assassin and employee of the month before you know it! We’re really excited to tell you more about Hitman VR and share some examples of the gameplay scenarios you can expect. As a reminder, it will be possible to ‘import’ Hitman 1 and Hitman 2 locations that you own into Hitman 3, essentially putting 20+ locations from the entire trilogy in one place – and they can all be enjoyed in VR! We’re looking forward to telling you (even) more before Hitman 3 launches on January 20, 2021. We can’t wait! View the full article
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When Tamarin first began development way back in 2013, it was with a love and longing for a new and original mascot-based 3D platformer to emerge. Many people, including myself, have fond memories of this kind of game because it opened our eyes to the joys of full-3D video games. However, Tamarin was never simply about gaming nostalgia or playing it safe. It meant a new game-genre mixture and extracting some of the essence of fun 3D platforming and action gameplay. Play Video Character Controls First At the start of development we spent a long time getting the controls just right. We asked ourselves: “How can we achieve the goal that when you pick-up your controller, it feels instantly comfortable and fun?” As an agile tamarin there is a wide range of moves to try: You can roll, climb, backflip, summersault, attack, swim, slide down and handstand on poles, leap forwards and catch little creatures. The moves flow into one another, so you can feel acrobatic and playful monkeying your way around the full-3D environments. The entire moveset of the tamarin is available from the start, allowing you to discover it on your own. Optimized specifically for PlayStation 4, with a target frame rate of 60 frames per second, Tamarin delivers a smooth gameplay experience, putting you in control with minimal lag between your fingers’ input and what’s happening on-screen. The Energy of Motion Feeling kinetic energy, speed and motion is at the heart of action games. If you’re like us, you’ll have no choice but to dance to David Wise’s catchy tunes. Ants and beetles have dances choreographed to his music, and we made animation systems that make it all sync perfectly, flashing lights on and off, feet stomping, heads turning, to the beat. Living Collectibles We wanted to ‘evolve the collectathon’ and breathe life into the objects you interact with, turning them into dynamic characters with their own motives and behaviors. As a tamarin, you can collect birds. They will flee from ant enemies, but when they see you, they will fly towards you for safety. Fireflies are insects with electric powers. But unlike the birds, some of them don’t like to be caught. It’s up to you to hunt them down, sneak, chase or leap through the air to catch them! All these elements combined made Tamarin the way it is. Built from passion towards nature, modernized with tight controls, an interconnected world, living collectables and its own action twist. It keeps the player engaged and focused on exploration, platforming and doing everything in their power to save the Tamarin family from those splattery bugs. We’re very happy that everyone can finally play Tamarin on PlayStation 4! View the full article
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Football fans, we are pleased to share with you a range of PS4 and PS4 Pro bundle options this year, as we await the return of the iconic franchise in FIFA 21. Select bundles will be available across Europe on the same day-and-date as the game’s release on October 9. A new DualShock 4 wireless controller bundle will also be available in select markets across Europe, the U.S., Canada, Australia and New Zealand. The bundles will include a FIFA 21 Ultimate Team (FUT 21) voucher*, which includes 1 Rare Gold Players Pack and 3 ICON Loan Items for 5 games. Additionally, all bundles will include a 14-day free trial** for PS Plus so you can challenge your friends and other PlayStation gamers online. FIFA 21 raises the game with fresh features that let you enjoy even bigger victories together in VOLTA FOOTBALL and FIFA Ultimate Team, alongside an expansive Career Mode where you’ll be able to manage every moment of your team’s rise to the top. You’ll feel a new level of gameplay realism which rewards you for your creativity and control, unlocking more scoring opportunities with all-new dynamic attacking systems in the most intelligent FIFA gameplay to date. FIFA 21 allows you to experience unrivaled authenticity with over 17,000 players, 700+ teams, more than 90 stadiums and 30+ leagues to give you the most true-to-life experience of The World’s Game. PS4 and PS4 Pro bundles Select PS4 and PS4 Pro bundles are available across Europe at select retailers (please check your local area for availability and price): 500GB PS4 + FIFA 21 Includes a PlayStation 4 console with a 500GB hard drive, a DualShock 4 wireless controller, a physical copy of FIFA 21, a FUT 21 voucher*, and a PS Plus 14-day free trial voucher**. 500GB PS4 with Two DualShock 4 Wireless Controllers + FIFA 21 Includes a PlayStation 4 console with a 500GB hard drive, two DualShock 4 wireless controllers, a physical copy of FIFA 21, a FUT 21 voucher*, and a PS Plus 14-day free trial voucher**. 1TB PS4 Pro + FIFA 21 Includes a PlayStation 4 Pro console with a 1TB hard drive, a DualShock 4 wireless controller, a physical copy of FIFA 21, a FUT 21 voucher*, and a PS Plus 14-day free trial voucher**. 1TB PS4 Pro with Two DualShock 4 Wireless Controllers + FIFA 21 Includes a PlayStation 4 Pro console with a 1TB hard drive, two DualShock 4 wireless controllers, a physical copy of FIFA 21, a FUT 21 voucher*, and a PS Plus 14-day free trial voucher**. Dualshock 4 bundle DualShock 4 bundles available at select retailers in Europe, the U.S., Canada, Australia and New Zealand. Please check your local retailer for availability. In the U.S., DualShock 4 bundles will also be available through PlayStation Direct. One DualShock 4 Wireless Controller + FIFA 21 Ready for football action but already have a PS4 and want an extra controller? We also have a DualShock 4 wireless controller option bundled with a voucher code*** for FIFA 21, a FUT 21 voucher, and a PS Plus 14-day free trial voucher as a special bundle pack ***. * FIFA 21 Ultimate Team (FUT 21) voucher not available for purchase in Belgium or Netherlands, can only be earned. ** New users only. If a user does not cancel their PS Plus subscription prior to the end of the 14 day trial period, it will automatically roll into a paid-for ongoing subscription with a monthly subscription fee which is deducted from the user’s wallet (at the then current PS Store price). Full terms apply: For more information, please visit www.playstation.com/playstation-plus ***Internet connection and Account for PlayStation Network required to redeem code. See voucher for full details. View the full article
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Deniable Operations. Signature Combat. A Connected Experience that features a deep commitment to robust, ongoing content, and a deep integration into the next evolution of Warzone for what will be the most united community yet. Welcome to Call of Duty: Black Ops Cold War Multiplayer*. Play Video As detailed through an in-depth Multiplayer Reveal led by members of the Treyarch development team, Black Ops Cold War is set to usher in a new era of deniable operations that is undeniably Black Ops, interconnecting the game’s globe-trotting and immersive universe to a global stage. Deniable Operations: Meticulously crafted maps In Call of Duty: Black Ops Cold War, Treyarch’s signature map design will be rooted in the game’s realistic and historical setting, all accentuated by a visual art style that immerses players into the unfolding early 1980s Cold War narrative. This Multiplayer journey brings operators around the world from the Angolan desert (Map name: Satellite), to the frozen lakes of Uzbekistan (Crossroads), to the streets of South Beach (Miami), to frigid North Atlantic waters (Armada), and even to the heart of the U.S.S.R. (Moscow). Here’s a quick rundown of some of the maps you can expect to infiltrate into: Armada Based on Operation Azorian, U.S. and Soviet forces arrive in the middle of the North Atlantic Ocean in search of a prototype nuclear submarine. The scale of the Cold War could be tipped in favor of whoever salvages it, whether it be the Soviets reclaiming it or the U.S. intercepting it. Zipline from ship to ship or command gunboats to turn the tide of the fight. Crossroads At a pivotal route to Afghanistan deep in Uzbekistan, NATO forces are mobilized to ambush a large Soviet military convoy comprised of mobile ICBM launchers. With the backdrop of a frozen Soviet Wilderness, an MI6 Squadron are ready to combat any Spetsnaz forces in order to secure the top-secret intel held on the convoy, as well as any necessary supplies for future operations. Use tanks to blow up enemy positions or snowmobiles to zip behind the enemy and break their lines. Miami Through hired DGI forces, Perseus ambushed and assaulted a prison transport in Miami’s famed South Beach in order to free a trusted ally. Amid the cover of night amongst vibrant art-deco architecture and neon lights, CIA special forces have been dispatched to eliminate remaining DGI forces and identify clues to Perseus’ whereabouts. Moscow In the heart of the U.S.S.R, a Spetsnaz squad was sent to a compromised CIA safe house in order to secure the area, capture any remaining CIA operatives, and acquire further intel on NATO’s future plans. Initial reports indicate that the area has gone hot and fighting has spilled out into the streets, prompting a second CIA-JSOC team to arrive at the scene as reinforcements. Satellite Deep in the deserts of Angola, Central Africa, a top-secret, American-made reconnaissance satellite known as the KH-9 has been grounded, potentially by Perseus. Hired DGI forces are searching for the sensitive intel it holds, while NATO’s MI6 Squadron have been dispatched to secure the site and eliminate DGI stragglers. While just a sample of the broader array of maps that will be available at launch, these five maps are meticulously designed and based on authentic, real-world sources, as Treyarch’s visual research department visited real-life locations, photo-scanning thousands of physical objects, terrains, environments, and materials. All those assets aided developer designers and artists to deliver an immersive virtual world that’s rich in ambience, further pushing the visual fidelity of environments through photometric lighting, and the game engine’s “Contour terrain system.” This sets an incredible stage for Multiplayer combat set through a high-dynamic-range true 4K experience. Declassified Intel: Multiplayer Modes overview Expect to see familiar core modes, such as Team Deathmatch, Search & Destroy, Domination, and Kill Confirmed brought back alongside new ways to play like VIP Escort, Combined Arms, and Fireteam. Black Ops 4’s fan-favorite competitive Control mode makes a return, as well! VIP Escort In this new 6v6 objective core game mode, teams either protect or subdue a randomly selected player who becomes a VIP. This Very Important Player only gets a kitted-out pistol, a smoke grenade, a UAV for team intel, and the satisfaction of having up to five other squadmates defend them. These protectors must escort the VIP to an extraction point as they fend off the attacking team, whose goal is to neutralize the VIP before they escape. A non-VIP who dies during the round is out until the next one, but a downed player at zero health can defend themselves in Last Stand or be revived by a teammate to get back into the fight. Combined Arms A 12v12 battle that combines infantry and vehicular gameplay, Combined Arms is a larger-scale mode where the action is tailored to the environment it takes place within. Depending on the map, vehicles such as Tanks, Snowmobiles, Attack Helicopters or Wakerunners will amplify and advance the action alongside traditional gunfights, allowing for jaw-dropping moments right in the middle of an intense engagement. At launch, expect to play multiple Combined Arms Maps across a handful of Combined Arms Modes, including Domination, which places multiple flags around a given map for teams to capture and defend. Fireteam Fireteam is a new 40-player category of Black Ops Multiplayer with up to 10 teams of four, where the action is centered around not just the operators in the field, but also the environment they battle in. The first available Fireteam game type is called Dirty Bomb, which we’ll have more information on as we get closer to launch! Signature Combat: Initial gameplay information Call of Duty: Black Ops Cold War’s boots-on-the-ground combat is built upon the familiar feel of Black Ops movement and gunplay, all while innovating on key gameplay elements to bring it to new heights. It begins with, of course, the weaponry. A new weapon sound engine brings further understanding of enemy and friendly gunfire, giving players a sense of what is being fired at them and where it came from through three-dimensional and directional sound. New to Black Ops, Field Upgrades are in-game items that either help your squad or hinder your enemies, earned solely on time in-game with a cooldown that lasts after death. Those looking to further tinker with their primary weapon, or some secondaries, can head to the Gunsmith. Each primary weapon can be customized with up to 54 attachments across eight different nodes, or attachment points, with at least six options per attach point. The benefits and drawbacks of each attachment are shown via exact percentage change, which allows operators to precisely understand the data behind how each weapon configuration will feel out in the field, along with further conversations between developer and community about weapon tuning. Scorestreaks make a return with several significant changes. In this new system, earned score is kept through death, giving all players a chance at earning these visceral and fun tools that can turn the tide of battle. However, these Scorestreaks, especially higher-end rewards, must still be earned through earning plenty of score via elite gameplay. Those who string together multiple kills before a death will earn streak score bonuses, which can aid significantly in earning the game’s most powerful Scorestreaks. Scorestreaks also have cooldowns, preventing players from “spamming” Scorestreaks repeatedly, and some even exist to counter other Scorestreaks outside of traditional anti-Scorestreak measures. With more points of motion and physics effects, operators’ movement will feel more lifelike than ever before. On top of these visual advancements, expect four new refinements in movement to be introduced in Black Ops Cold War: Sprint Take Off – Operators automatically receive a burst of speed when starting a sprint, then settle down to a normal sprint speed. Sliding – Slides start and end in a crouched position for a more believable movement pattern. Footstep Control – Faster movement makes more noise, while slower movement doesn’t make as much sound. Players can further reduce the sound of their footsteps with the return of the classic Ninja Perk. Jumping – Expect more natural height in jumps, which briefly slows an operator down as they land. Pre-Order at PlayStation Store to get Early Access to the Open Beta As announced during the Multiplayer Reveal, the Call of Duty: Black Ops Cold War Open Beta allows players to experience the game before it launches on November 13, 2020. The Open Beta begins with exclusive early access on October 8 for PS4 players who pre-ordered the game at PlayStation Store. The Beta opens exclusively to all PS4 players on October 10 for the weekend and returns October 15 through October 19 to players on all platforms. * PlayStation®Plus is required for online multiplayer mode. PS Plus is a paid-for ongoing subscription with a recurring fee charged automatically at the frequency chosen by the consumer at purchase until cancelled. Users must be over 7 years old and users under 18 require parental consent, except that users in Germany must be 18 years or older. Full terms apply, see playstation.com/legal. Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features. View the full article
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Becoming the G.O.A.T. means being a legend first, and for PlayStation Skaters, the opportunity to become immortalized is now. From September 10 to September 16, PlayStation wants you to land your most epic string of tricks as part of the Tony Hawk’s Pro Skater 1 and 2 Legendary Combo Contest. With 3D-printed statues and other PlayStation swag on the line, here’s what you need to know: Legendary Combo Contest Details On September 10 through September 16, play Tony Hawk’s Pro Skater 1 and 2 and go for your most innovative high scoring combo. Whenever you’re ready to share your legendary combo with the world, clip it through the PlayStation 4’s Share feature, and post the clip on Instagram or Twitter with #THPSLegendaryCombo. Submitting your clips will give you a chance to win personalized swag from PlayStation. Clips will be judged by Tony Hawk himself on a variety of factors including point total, trick variety, and difficulty. The top player who nails the best combos will receive their own custom 3D-Printed statue to commemorate and immortalize their legendary trick. Contest open to legal residents of the United States and Canada. Void where prohibited. For more info, please visit: http://playstation.com/thpslegendarycombo. Top Five Tips for Nailing a Legendary Combo Every skater has to start from somewhere. Million-point combos are rarely done by accident, and not knowing your Nollie from your Fakie could lead to a few unplanned and unfortunate bails. Don’t sweat not being the G.O.A.T. – you’ll get there in time, especially with these five tips for creating some epic combos: 5. New Tricks Up Your Sleeve Tony Hawk’s Pro Skater 1 and 2 includes tricks that existed after the original two games, including the Revert, which allows a skater to pivot their board off a vert surface to keep a combo going, and Spine Transfers, which allows a skater to gap between two vertical surfaces that are back-to-back. These, as well as a few others, add a new school spin to the classic THPS 1 and 2 formula, and could be crucial to landing that lengthy and ludicrous combo. In short, do your best to learn, experiment, and eventually add these new moves to your bag of tricks as soon as possible. 4. Amp Up the Difficulty The more difficult the trick, the more points it awards when it is landed. Special Tricks obviously award the most points and are the most difficult tricks to land, but there’s plenty of hard Air, Grind, Flip, Lip, and Manual tricks that award more score than simpler ones. These usually involve flicking the controls in a diagonal direction or by pressing a button multiple times. Remember that there is a smaller margin for error when trying to land difficult air tricks, or keeping balance on harder Grinds, Lip and Flatland tricks, so practice them often before incorporating them into combos. Trick Transitions and Flatland Tricks also fall under more difficult maneuvers, as throwing in a few button presses during a grind, lip, or manual trick can boost a combo multiplier or score significantly. Again, land these a few times in practice first before sprinkling them into your lines, or you might wind up bailing at the end of a potential legendary line. 3. Take a Tour of the Parks Tours, the new Single Player experience that follows the original two games’ Career modes, offers the opportunity to skate around every non-custom park in the game as you complete objectives and participate in competitions. Outside of offering a fun and engaging challenge, Tours is essentially a crash course in mastering each park, with some goal-based objectives lined up in a way so that you can learn where Gaps and other combo starting areas are. Plus, Tours are full of Stat Points which, when grabbed, can be used to boost your favorite skater’s attributes. Which leads to our next tip… 2. Customization is Key Both real and created skaters have fully customizable Stats, which are crucial to starting, maintaining, and finishing combos. Each skater already has statistics that lean towards a specific combo style, but this preference can be furthered by fine-tuning and adding to their existing Stats. When customizing a skater’s Stats, it’s best to max out specific attributes that are to your preferred combo style. For example, those who love grind-heavy lines should shoot for upping the Rail Balance attribute, while those looking to one-up the Birdman and pull off a 1080-degree spin should max out the Spin attribute. Move sets can also be customized, allowing you to map difficult tricks to whatever button combinations are most comfortable to you, or give a skater more Special Moves to really ramp up their point-scoring potential. 1. Learn from the Pros Online* The Tony Hawk Pro Skater 1 and 2 community rosters has plenty of innovative virtual skaters, and some of them can be seen skating around the public Multiplayer playlists. With a variety of maps and modes on offer in these lobbies that hold up to eight players, you could gain some inspiration from those who string together incredible lines in order to win games. Don’t get discouraged by those awesome skaters if they wind up taking over the lobby; learn from their lines so that one day, you may be landing that Legendary Combo and getting your own statue for your epic skills. What Are You Waiting For? Drop in Today! Tony Hawk’s Pro Skater 1 and 2 is available now for digital download on the PS Store in two versions: a regular edition, which retails for $39.99 (MSRP), and digital deluxe version, which has a suggested retail price of $49.99 (MSRP). Have fun dropping into this nostalgia-packed experience on your journey towards becoming the G.O.A.T! *Internet required for Online multiplayer (PlayStation Plus subscription sold separately) and other features. View the full article
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Hello everyone! We are pleased to be bringing Minoria, the latest creation from the Momodora development team, to PS4 on September 10! Minoria is a side-scrolling action game with a heavy focus on combat and exploration, similar in style to the games of Bombservice’s flagship series, Momodora. Minoria, however, takes the visual presentation to a new HD level with hand-painted backgrounds and cel-shaded characters. Like Momodora, players will have to master the ins and outs of combos, parrying, dodge rolls and magic attacks to progress through the game. Play Video In Minoria, you play as Sister Semilla, a young nun atoning for her family’s sins through clerical work in the midst of a war against witchcraft that is ravaging the land of Ramezia. Nuns are sent to the forefront of the battlefield against heretical people that are labeled Witches. Semilla is joined by Sister Fran, a support acolyte, and together they must face the threat of witchcraft and fulfil their role in the war against the heresy. Minoria features gameplay that more strongly resembles that of an action RPG — mechanics such as a levelling system, interchangeable equipment, casting magic and special attacks. One of the highlights of the gameplay is parrying and counter damage, encouraging careful approach to certain enemies. Boss fights range from exciting battles with full screen monsters to technical one-on-one battles with Witches. For anyone unfamiliar with Bombservice’s work, the studio has created a series of 2D side-scrolling action games called Momodora, which focus more on combat and exploration than platforming challenges. Since 2010, they have created four Momodora titles, and while Minoria is not technically a part of that series, it carries the same DNA in its design and core ideas. The lead developer at Bombservice, rdein, shared some thoughts on the creative evolution of the games. “After the release of Momodora: Reverie Under the Moonlight, we were elated with the feedback. It was flooring and immediately got me into planning a new game. Those who have been playing Momodora since the beginning know that each follow up game is always a bit different from its predecessor — I try to bring something new to the table each time. However, the follow up from Momodora: Reverie Under the Moonlight was quite a challenge, and we spent basically one year and a half working on several prototypes that weren’t satisfying to us. I needed to seek inspiration from somewhere else or try something completely different. I had been playing a tactical RPG and the dark religious aspects of that game put me in a different mindset. Momodora has always been about religion, priestesses, deities and such, but not in such a dark way. After visiting some cathedrals and churches and drafting some basic concepts, I came upon the idea of making the main character a nun or inquisitor. Incidentally, the boss character from Momodora RUTM, Pardoner Fennel, was also very popular with fans (or should I say… infamous), so in my mind it felt like I was designing a game where she was the playable character. The start of working on something fresh was liberating. Minoria was not bound to the story and lore aspects of the Momodora series, so I had a blank page to fill. The decision to shift from 2D pixel art to 2.5D cel-shading was because I wanted to try something new and refreshing. We experimented with traditional 2D digital animation, but in the end, we landed on the idea of 3D models on a 2D plane. I’m a big fan of games with cel-shading so the style really appealed to me. However, it was not exactly an easy transition. Learning the new tools and new art workflow was a big challenge, as well as implementing a totally new engine. As much as possible, we wanted to make sure the work was satisfying and similar in spirit to the Momodora art style.” Since Minoria’s original release on PC last year, Bombservice has enhanced many parts of the game according to player feedback, which will be present in the PS4 release. We hope you enjoyed this insight into the creative thought process behind Minoria and its predecessors. Whether you are new to Bombservice’s legacy of action titles or a long time fan, we hope you’ll enjoy the chance to play Minoria on PS4 tomorrow! View the full article
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Hi, I’m Alan Jernigan, Studio Director of Charm Games and I’d like to tell you a bit about our fantasy adventure Twilight Path, coming to Playstation VR this October. Twilight Path was inspired by beautiful fantasy and adventure movies from our childhoods in the 80s and 90s, a time when innovative special effects created new ways to bring classic tales to life on screen. The wonder of these films is that they transported us to beautiful, magical worlds, completely unlike real life. Our small but capable Vancouver-based team, led by our Creative Director Derek Young, wanted to use the modern magic of VR to create our own impossible world, a first-person interactive fairytale, and fill it with characters and stories you can not only watch but co-exist with. The land of Twilight Twilight Path is set in a surreal realm between the real world and the afterlife. In this story-driven adventure, you’re mysteriously transported to the land of Twilight. You’ll awaken in this fantasy world to discover you’ve become trapped, and your only way home leads through the ancient remnants of a land that has been home to wandering spirits and souls for countless generations. Meet your companions, denizens of Twilight From the beginning of your adventure, you’ll have help from a group of unlikely companions on their own journey. They’ll stay by your side to assist you from time to time when the moment calls for it. Only by working together can you each find your way home. The ferryman of Twilight, is responsible for picking up lost souls and giving them safe passage. He has traveled throughout the land, and seen every landmark, big and small. If there’s a particular leaf out of place on a particular tree, he would know. Or he did know – it’s been a few millennia since he last saw a lost soul like you, so his memory may be a bit more rusty than he realizes. Singe The cantankerous fire spirit who keeps Barque’s engines running. A unique presence, he probably hails from a land full of fire spirits, but he doesn’t say much about the past. Nobody knows how his flame stays lit, though most assume it’s his fiery temper. It’s a testament to their bond that Singe and Barque have stayed friends through so many heated conversations. Nix A magical faerie navigator and guide. She’s a level-headed problem solver, and prepared for any challenge. Nix can light the way ahead no matter how dark the path, and she’s surprisingly strong for being half an inch tall. While Barque and Singe argue over how to storm the castle gates, Nix will confidently go over the wall and suggest that this whole thing might be a lot easier if the rest of the team would just learn how to fly. Solve puzzles to make your escape No adventure would be complete without puzzles to solve, and throughout Twilight Path you’ll find obstacles in the way of you and your newfound friends. We’ve built off of our experience from our award-winning previous game FORM, using the beautiful setting to create puzzles that are deeply grounded in their surroundings. PS Move controllers put your hands in the world, giving you the ability to interact with objects you find to solve puzzles. During your travels you’ll discover a pair of helpful magical powers, giving you the ability to control things beyond your grasp, and to reveal hidden sights and sounds. You’ll also be able to transport yourself forward through the world to advance the story at your own pace. Using intuitive motion with your hands and controller buttons, you’ll feel the wonder of restoring and reanimating huge relics, neglected for thousands of years. As you explore deeper into the ruins and history of the land of Twilight, you’ll discover the true nature of the power that brought you here, and the force blocking your path home. Your unique abilities will make the difference for your ragtag group – either overcome the barriers between you and home, or remain trapped forever. View the full article
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With Wintermoor Tactics Club, our team set out to make a Tactics RPG that feels cozy to play, like curling up with a good book. To celebrate Wintermoor’s arrival on PS4, we wanted to talk about what that means and why we think it’s important. How were we able to make a game that feels warm and inviting to first-time Tactics RPG players, without sacrificing a sense of challenge and adventure? Building a Cozy World We wanted Wintermoor to feel like a cozy place to relax and hang out, something you could play as comfort food. So we tried to focus our story around a character who is herself trying to find comfort in a chaotic environment. Our main character Alicia is someone who loves games and fantasy stories. Far from her family in Wintermoor Academy, she feels most at home when playing the table-top RPG “Curses & Catacombs” with her friends in their Tactics Club. This is threatened when the club finds itself tangled up in a high-stakes snowball tournament where if they don’t win, they’ll never be allowed to meet again. As you play, Alicia uses her imagination to bring these battles and other challenges into a world she can understand and master. Despite the high stakes of the tournament, we didn’t want the world to feel grim or hostile. Instead, we populated the campus with a variety of quirky characters and clubs like the “Psychic Detectives” and a student trying to predict the stock market using magic. The quests in Wintermoor give you a chance to get to know these characters: learning about their problems, hanging out, and sometimes even writing an RPG campaign to help them sort out their issues, Even when Alicia sometimes feels alienated by the campus, we want to show the player some absurdity and humanity to help them smile through the more dramatic events of the story. We tried to choose an art style and soundtrack that support this feeling of cozy nostalgia as well: the art is an illustrated, storybook style inspired by Western animation, while the soundtrack takes equal inspiration from indie film scores and PS1-era classic games. We hope the combination will make the player feel right at home at Wintermoor Academy. Can combat be cozy? Though it has a warm tone, Wintermoor Tactics Club is at its heart a Tactics RPG centered around turn-based battles. Alicia must face the other clubs in snowball fights, and make friends by playing a combat-focused tabletop game. We put a lot of thought into how we could make combat (which in TRPGs is usually both violent and highly complex) into something that fit into a cozy RPG and felt welcoming to new players. First, our goal was to make this combat as accessible as possible, so players wouldn’t feel lost or hit frustrating roadblocks. We put a ton of work into making everything that affects combat visible onscreen.You don’t ever have to look up abilities or check enemies’ equipment. We kept all the numbers low and avoided randomness, to make their effects easier to understand and plan around. We wanted to keep depth for TRPG veterans to enjoy, through selecting characters with very different abilities and customizing their upgrades. But players who mostly enjoy story-focused games might find Wintermoor the perfect introduction to the genre! Next, we tried to make the combat and narrative interconnect in as many ways as possible, rather than having battles that feel disconnected from the tone of the story. Characters have combat styles that express their personalities, and talk with each other in battle depending on the player’s actions. Hanging out with the cast of Wintermoor rewards you mementos that serve as equippable upgrades. Some of the tabletop battles are even written by Alicia, so the player gets to make choices that affect the type of challenges you face. A story about inclusivity The reason we wanted to make Wintermoor feel cozy is to set the backdrop for a story with a relevant and positive message. Partly since we have an underrepresented protagonist, we chose to examine the importance of inclusivity: how difficult it can be to connect with someone from a different background, and how to overcome feelings of “gatekeeping” beloved hobbies. Rather than settling for a pat or simplistic message, we strove for a story that substantially tackles why inclusivity is challenging and how social groups can overcome those challenges. As a major part of it, we strove to feature diverse characters that are more than just tokens: we wanted each of these characters to feel like individuals with their own lives, perspectives, and problems, and explore both the complexities and rewards of bringing them together. It might come as a surprise in a game set in the 80s, but Wintermoor is an allegory for the ways in which the Internet creates isolated groups with an “us versus them” perspective. The framing of an “80’s sports movie” seemed like a good way to tackle the idea of a world where everyone thinks of themselves as the underdog, trapped in a competitive mindset that reduces both their opponents and themselves to being wholly defined by a single group identity. It takes exceptional empathy and bravery to break out of that mentality when it seems like the world is against you, and we hope Alicia’s story can inspire some players out there to try. We’ve been thrilled with players’ reactions to Wintermoor Tactics Club so far, and we’re delighted to bring it to a new audience! It’s an honor to join the proud tradition of RPGs on PlayStation consoles. In celebration of launch week, Wintermoor Tactics Club will be 20% off for PS Plus subscribers! We’re selling the game and also a bundle of the game and soundtrack. From our whole studio, we hope you’re able to find a home at Wintermoor! — Mike Sennot and Kyla Fury // Writers, EVC Games View the full article
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In Crash Bandicoot 4: It’s About Time, our heroes Crash and Coco set off on an action-packed adventure across space and time where they encounter more than a few familiar faces from the classic N. Sane Trilogy. One character that we were really excited to shine the spotlight on in this new story was Tawna Bandicoot. Appearing only in the first game of the trilogy as Crash’s girlfriend, Tawna was the damsel in distress archetype and we never got to really learn much about her. Early on in Crash Bandicoot 4: It’s About Time, Crash and Coco cross paths with a Tawna from what we at Toys For Bob have been calling the “Tawnaverse,” an alternate dimension where she is the hero in her own story. This gave us the opportunity to rethink Tawna and establish a clear new voice for her in Crash 4. Early concept designs for Tawna. To make “Tawnaverse” Tawna a fully fleshed out character, we had to answer some core questions about her: How is this Tawna different from the one we already know? What happened to her that made her this way? What are her key personality traits? What does she sound like? If Tawna is the hero of her universe, how would she respond to different situations? The answers to these questions, and many more, helped us to discover a strong, dynamic & multi-dimensional (literally) version of Tawna that’s fierce and aspirational. What’s even more exciting is that in Crash Bandicoot 4: It’s About Time you will actually be able to swing into action as this new Tawna! Joining Neo Cortex and Dingodile as a playable character, Tawna has her own unique playstyle and an exciting new look as well… A bold new look As an alternate universe character, we had a tremendous amount of creative freedom to re-envision Tawna. This Tawna is an experienced adventurer, a daring, driven, and confident hero. She needed to exude strength and dexterity, so we looked towards powerful athletic bodies as inspiration for her physique. She is a lone wolf who likes to think that she doesn’t need anyone’s help, and we wanted that to come across in all aspects of her look, from her outfit to her range of expressions. The many expressions of Tawna. We iterated on her design for quite a while with early concepts ranging from an Australian outback adventurer, to a tough as nails rock climbing daredevil, before finally finding our Tawna. The quirky mix of her spiked leather jacket, punky half shaved, blue-dyed hairstyle. and bright pink leg warmers shows a woman who walks to the beat of her own drum. Everyone on the art team, from concept artists, to character modelers, to the amazing riggers and animators did an amazing job bringing her to life! High-flying fun While we’re super excited about Tawna’s cool new look and the pivotal role that she plays in the story, we’ve also designed an awesome new playstyle and move set for her. Each of the three new playable characters in Crash 4 has a unique way to move about and interact with the world. Dingodile uses his vacuum to give himself an extra floaty jump, Neo Cortex has a speedy forward dash move, and Tawna is no exception. Equipped with a versatile hook-shot ability that allows her to quickly traverse levels and attack enemies and break crates from afar, Tawna feels as powerful and exciting as she looks. She also has a devastating ground-pound attack, spin kicks, and can reach new heights with her acrobatic wall jump. Playing as Tawna feels fast, fluid, and fresh, while still retaining the precision and intensity that makes Crash Bandicoot such a unique platforming experience. From the heart The new Tawna holds a special place in our hearts at Toys for Bob. As game developers, we’re passionate about telling stories and creating characters that delight and inspire. We seek to promote and expand upon the representation of female characters in games, and think that this new Tawna is a complex and aspirational hero that all players will fall in love with. We can’t wait for everyone to experience Tawna when she leaps into action on PS4 in Crash Bandicoot 4: It’s About Time when it’s released on October 2. Pre-order digitally and get access to the demo Lastly, if you can’t wait until October 2, we have some good news for you. Pre-order the game digitally from the PlayStation Store and get access to the Crash Bandicoot 4 Demo, available September 16. Members of the press have had such a great reaction to getting hands-on, and we are excited to be able to get these levels out to players. In the demo you’ll be able play a couple levels from the middle of the game: Snow Way Out and Dino Dash. Fans will also experience things from a new perspective by playing as Dr. Neo Cortex himself in an alternate timeline of Snow Way Out. *Demo availability subject to change. Internet Connection Required. Available in participating territories. See crashbandicoot.com/crash4 for details. View the full article
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Hi everyone! Last month, we announced the release date and showcased official gameplay for our upcoming PS VR title, The Walking Dead Onslaught. Today we’re back to dive into the Alexandria safe zone and explore how the iconic setting plays a critical role in the story and gameplay of The Walking Dead Onslaught. Starting over after the war Set in the time skip between Season 8 and 9 of AMC’s The Walking Dead, the game takes place during a period with a lot of uncertainty in the future of our survivors’ communities. The war against Negan and his deadly band of Saviors has finally come to an end, but the damage they inflicted lingers on in the hearts of those left behind. We decided to theme our game around the idea of rebuilding after losing everything, and that started with the place our leading cast calls home: the Alexandria Safe Zone. We’ve worked with AMC’s Producers and The Walking Dead writers to craft an original story that sees Daryl Dixon and Rick Grimes butting heads over their visions for the future of the safe zone. Where Rick believes that some personal sacrifices must be made for the greater good of the community, Daryl believes this has put their freedom to do good at risk. Rick represents the collectivist spirit to push society forward through his focus on rebuilding the new world. On the other hand, Daryl represents the individual human struggle in the apocalypse and demonstrates how Rick’s altruistic goals might not always benefit everyone. These two different viewpoints are embodied in the very way players will experience the game, swapping between perspectives as Rick tries to rebuild Alexandria and as Daryl reveals the details behind a mysterious disappearance. A place to call home: rebuilding Alexandria We knew it was important to represent Alexandria in a way that was authentic to the show while adding a layer of interactivity that allows players to lead the efforts to rebuild the community. The player will be at the heart of Alexandria as their decisions and actions help evolve it into a place for new survivors to call home. Players will venture out to collect resources for Alexandria, bringing back food and fuel that will support scouting parties and new survivors. As the community grows, players will receive letters and requisition requests from their survivors that send them out to find specific items and provide big bonuses for Alexandria. Players have full agency over how they want to progress the community — crafting materials they’ve earned can be used to upgrade weapons in the Armory or build entirely new structures in Alexandria that can enhance your gameplay experience. Crafting the dream arsenal One of our favorite spots in Alexandria is the Armory, which houses all of the weapons players will discover outside Alexandria. Here, players can explore and experiment with The Walking Dead Onslaught’s robust weapon upgrade system. From Rick’s revolver to the Kingdom’s powerful battle axes, each weapon has multiple unique upgrades to mix and match — of course, players will need to save up enough materials to craft the upgrades first. Melee combat upgrades tend to be more fantastical. For example, crafting the Adrenaline upgrade grants players a burst of momentary slo-mo action against a walker herd. When it comes to firearms, upgrades are designed to be a little more tactical. Ranged weapon upgrades affect the weapon’s performance in combat and include visual attachments like vertical grips, holosights and muzzle breaks. In the end, we want players to have a fun time killing walkers on their own terms, and we accomplished that by providing a toolset of weapons that are constantly evolving and changing the way players take on the walker threat that surrounds them. The Walking Dead Onslaught will be available in Standard and Deluxe editions, starting with a digital first release on September 29 followed by a physical disc release in October. Pre-purchases are available today on PS4 and at participating retailers; players who pre-order will get exclusive content, which you can see above. For more information, visit Playstation Store or other participating retailers. We hope you’re as excited to play The Walking Dead Onslaught when it launches later this month!. Don’t fret: we still have more news to share, so to stay updated with all the latest The Walking Dead Onslaught news, follow our journey on Twitter @Survios and sign up for our newsletter at TWDOnslaught.com. View the full article
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Grab your lightsaber — it’s time to visit Batuu, the planet inspired by Star Wars: Galaxy’s Edge at Disneyland Resort and Walt Disney World Resort, in The Sims 4 Star Wars: Journey to Batuu Game Pack*, which launches tomorrow on PlayStation 4. The Sims is about playing with life, and what’s more fun to play with than Star Wars? The team behind the new game pack are huge fans of the expansive universe. From lightsabers to droids to the alien species of the Outer Rim, the folks at Maxis have created a way for everyone to live out their Star Wars dreams through their Sims. Whether players dream of flying starships or winning games of sabaac, there’s something for everyone in The Sims 4 Star Wars: Journey to Batuu. It gives players and their Sims the opportunity to explore their own path and become part of the story. Sims can choose to sign on with the Resistance, pledge themselves to the First Order, use the conflict to profit as a scoundrel—or they can just soak in the atmosphere. “When we decided we were going to make a Star Wars pack,” says producer Antonio Romeo, “We were inspired by the storytelling of Star Wars: Galaxy’s Edge, and we were excited by the narrative possibilities of Batuu. We liked the idea that it was a new world that we have not yet fully explored in films and other digital media. There is so much rich lore and history about Black Spire Outpost that it felt like the perfect backdrop for The Sims 4 Star Wars: Journey to Batuu.” As Sims explore Batuu, players might recognize a few familiar places (and faces). Pump up the music and order a few Bespin Fizzes at Oga’s Cantina, and make sure to talk to DJ R-3X while you’re there. The famous pilot-droid-turned-DJ stands in as a guide for Sims who are new to Batuu. He’s got all the details about the factions and points of interest, as well as some special secrets for players to discover. “In order to bring DJ R3-X to life, we brought in Paul Reubens (the original voice actor behind the droid) to record all of his lines in Simlish,” says Romeo. “He also threw in a couple of lines our Sims fans will appreciate.” DJ R-3X isn’t the only iconic character to show up. Sims who progress down the Resistance storyline get to meet Vi Moradi and may practice lightsaber sparring with Rey, while First Order Sims report to Lt. Agnon and Supreme Leader Kylo Ren. Those who dedicate themselves to the scoundrel path are headed for the heist of a lifetime with “reformed pirate” Hondo Ohnaka himself. Bringing Batuu to life for the game pack involved lots of research into the lore of the Star Wars universe, and close collaboration with the team at Lucasfilm. The developers built out a bevy of alien species—like Abednedos, Mirialians, Twi’leks, Niktos, Rodians, and Weequays—as well as droids players can customize for themselves. Personalize your own BB- or R-series astromech at the Droid Depot with various color, body, and head options, then give them a name and watch them come to life. You can even switch up their personalities with a selection of programming cards. Of course, the most important Star Wars artifact is the lightsaber, and Sims on Batuu get to build their own! Simply find a kyber crystal and a hilt, and voila. Change it up when you find new parts, practice your skill with a Marksman-H training droid, and spar with other Sims. Even after Sims leave Batuu, they take their lightsabers and droids home with them. The world of Star Wars doesn’t seem so far, far away now, does it? Download The Sims 4 Star Wars: Journey to Batuu from PlayStation Store tomorrow to start creating your Sim’s Star Wars story. *Requires The Sims 4 (sold separately) and all game updates. View the full article
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This has been much requested, and much discussed amongst our Minecraft PlayStation community and players but, I can finally say something officially about it. Yes, we are bringing PlayStation VR support to Minecraft, and we’re doing it very soon! This month, in fact!! Yes, that soon! Us Mojang folks have been bursting to say something about this for ages! PS VR support has actually been a planned PS4 feature since we got the thumbs-up from Sony to bring cross platform play and the Bedrock version to PlayStation 4. There was never any question of would we, just when. So, I guess you’ll be wanting to know some details? Once we’ve finished the final bits of polish to the experience, the PS VR support will arrive via a patch for the main Minecraft game. Everyone who has Minecraft on PlayStation 4 will get that patch automatically. Download that patch and you’ll get access to the new Minecraft VR functionality. Of course, you’ll need a PS VR setup in order to use it. All of you have one of those right?! But what is Minecraft x PlayStation VR, I hear you say? Well <drum roll>… it’s Minecraft, but in stellar VR. It is 100% the same Minecraft game that you can play every day, every week, every month, every year…on PlayStation 4. Nothing removed. 100% wholesome & pure full-fat Minecraft. But surely there must be something different? Yes, of course! There’s a bunch of new settings & guidance so that you can tweak the VR experience to your needs. There’s also two main ways you can play the game in VR: Immersive and Living Room modes. We think both are cool, but it’s up to you. Just like the main game, you use your DualShock 4 controller to move around and do all the crafting and choppy/fighty things that you need to do, but you’ll be fully immersed in your Minecraft world. I guarantee you will jump out of your skin at some point. Despite the pandemic adjusting how we develop Minecraft, development on Minecraft for PS VR has been relatively drama-free. Dare I say it, normal, even. The Minecraft x PSVR experience itself is based on the Minecraft VR tech that we developed for other VR platforms a few years back. SkyBox Labs took that and have been working their magic to convert and optimise the existing tech for PS VR. And, of course, our friends at Sony have been there all along the way to guide us because they know their system better than anyone. It’s been a brilliant team effort and we’re so excited for PlayStation VR’s players to get to experience a gorgeous, immersive version of Minecraft! View the full article
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Hey all. Over the next few days, we’re going to spotlight some upcoming games coming to PlayStation VR, including some announcements and updates for previously revealed PS VR titles. It kicks off today at 3pm BST / 4pm CEST / 7am PST, and we’ll have further updates to share each day at the same time through to Friday. And as mentioned, this is all about the games. So to manage expectations, there’ll be no PS5-related news. There’ll also be a PS VR promotion on PS Store kicking off this week. Read on for more! PlayStation Store PS VR sale Starting this Wednesday, September 9, PS Store will be hosting a PS VR promotion. This sale will showcase the diverse range of experiences only possible on the platform with a range of titles available at a discounted price for a limited time*. That includes titles such as: Arizona Sunshine Astro Bot Rescue Mission Blood & Truth Borderlands 2 VR Everybody’s Golf VR Farpoint Firewall Zero Hour L.A. Noire: The VR Case Files Superhot VR Tetris Effect Until Dawn: Rush of Blood From Wednesday, September 9, head on to PS Store from your PS4 or browser to check out the full sale list when the sale goes live. *PS VR promotion runs until September 23, 23.59pm BST/PST. View the full article