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Commander Fury

CCFURY
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Posts posted by Commander Fury

  1. Out of the vents, into the shadows, and… surprise! We’re here. Just like a clever Impostor, we’ve been waiting for the right time to strike. 

    That’s right — Schell Games, Innersloth, and Robot Teddy are excited to announce that Among Us VR is now available on PlayStation VR2.

    Play Video Among Us VR launches on PlayStation VR2 today

    Among Us VR invites you to experience the social deduction shenanigans of Innersloth’s global phenomenon, Among Us, from a whole new perspective. In games of four to ten players taking place across two maps, The Skeld II and Polus Point,  you’ll work to complete individual tasks alongside your fellow Crewmates.

    Or are they your fellow Crewmates? One or more random players are Impostors set on foiling your efforts and killing everyone. There’s always a chance you could be an Impostor yourself. Do you think you can sabotage everyone’s efforts without giving yourself away? Your secret is safe with us.

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    No matter what side you find yourself on, all the core hallmarks of the original Among Us, including tasks, sabotage, venting, emergency meetings,  are all here.

    No day of completing tasks (or killing Crewmates) is complete without looking your very best, of course, and Among Us VR features a variety of hats to help you showcase your inner Bean-sona. 

    Cute, cool, classic, and eclectic, with dozens of options to choose from, there’s a perfect hat for you to rock in your wardrobe. And, just in case there isn’t? Additional Hat Pack DLC bundles are available so you can dress your Bean up with classic styles from the original game or brand-new VR-exclusive attire.

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    While Among Us VR retains the core mechanics of the original game you know and love, you can also expect a bevy of features built for the VR experience, including proximity voice chat, accessibility, comfort settings, crossplay compatibility with other VR headsets, and more. So grab your crew, put on your favorite hat, and avoid electrical, and we’ll see you at the next emergency meeting.

    Among Us VR is available on PS VR2.

    View the full article

  2. The Last of Us Part II Remastered arrives for the PlayStation 5 console on January 19, 2024. With it comes a slew of new behind-the-scenes content, technical enhancements to leverage the PS5 hardware, and new modes to ensure that whether you’re experiencing the award-winning sequel’s story for the first or fifth time, there’s something new to discover.

    Preorders for both the standard version of the game, physically and digitally, as well as the W.L.F. Edition, are available starting today. And to mark the occasion, we’re excited to highlight one of the most expansive new additions: No Return, a single-player roguelike survival mode. Before we jump in, check out our trailer for the mode below.

    Play Video The Last of Us Part II Remastered: Exploring the roguelike survival mode, No Return

    No Return is a new foray for the world of The Last of Us, built to spotlight Part II’s nuanced and engrossing gameplay in a unique way. Let’s dive a bit deeper into what you can expect from the mode.

    What Is No Return?

    No Return allows players to choose their own path and test their skills across runs of randomized encounters, throwing you into familiar spaces from The Last of Us Part II’s campaign, like Jackson, the Channel 13 News Station, and many more. These scenarios will be unfamiliar and even unexpected, though, with unique gameplay twists. But be warned: death is permanent in No Return, so if you fail a run midway, you’ll lose all weapons, items, and upgrades accumulated for that run and begin again with a fresh set of randomized scenarios. How you progress during any given run isn’t pre-defined – throughout a run, players will have to choose between different encounters, which will determine not only the type of gameplay mode you tackle, but also what rewards you may unlock, what potential modifiers you’ll encounter, and more. And in between each combat scenario, you’ll return to a Hideout, where you can prep and choose your next fight via a path laid out on a corkboard in these familiar locations.

    Should you make it all the way to the end of a run, you’ll come up against one of six successively unlocked boss encounters (and after you’ve conquered them all, they will randomly cap off future runs) against some of Part II’s most memorable foes, but not necessarily in the ways you first fought them. Runs, whether they end in a victory or at the hands of a Clicker or Hunter midway through an encounter, culminate in a score and you’ll receive a rank based on your performance.

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    That next run will be unique from the one before it, offering a fresh set of encounters each time you play. No Return’s challenges fall into four different types – Assault, which pits you against waves of enemies; Capture, in which you have to break into a safe full of valuable supplies enemies are guarding; Holdout, during which you and an AI-controlled buddy defend against Infected swarming around you; and Hunted, in which you need to survive until the timer runs out against continuous enemy reinforcements.

    Each type can take place in a variety of locations, and to continue ensuring each run feels fresh and distinct from what’s come before, Mods will randomly be applied to encounters. Choosing to take on modded challenges affects the rewards you’ll receive. We don’t want to spoil the full list, but these will test your skills in some fun and surprising ways, including mods like enemies dropping pipe bombs upon death, a thick fog enveloping the encounter map, and more. We’re excited for fans to experience the full suite of Mods in-game, as they offer some truly exciting twists to any given encounter.

    Gambits are optional dynamic challenges that can further spice up any given round. From needing to land a number of headshots to dodging melee attacks, Gambits can both help you solidify a plan going into a challenge or offer up an opportunity to expand your strategy while working toward additional resources for that run.

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    Speaking of resources, as players of The Last of Us Part II will already be familiar with, the campaign features a number of upgradeable weapons for Ellie and Abby’s arsenal, as well as skill upgrade trees. These ideas carry over to No Return, but upgrades reset after each run, so you’ll have to make difficult choices as you progress about which weapon upgrades to spend your acquired resources on or what skills you think might offer the best edge in upcoming encounters. Which weapons drop also varies from run to run, which will further impact which upgrade paths you may want to, or need to, take to ensure survival.

    No Return’s Metagame

    In addition to purely trying to survive a run, No Return offers a host of metagame objectives and unlockables that carry over from run to run, so that even if you can’t quite make it to a boss fight, you’re still working toward new characters, skins, and more.

    No Return starts off with Ellie and Abby as playable characters, but one of the ways we wanted to offer player choice is with a wider suite of characters you can unlock, including some playable for the first time in the franchise. By progressing through various Challenges, you can unlock Ellie’s fellow Jacksonites Dina, Joel, Tommy, and Jesse, while Abby’s companions Lev, Yara, Mel, and Manny are all also unlockable.

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    Each character has unique traits that offer different playstyles. Dina, for example, comes equipped with trap and stun bomb recipes from the jump, and has an upgrade in her skill tree to craft double the amount of bombs, while Abby comes with a melee upgrade recipe and heals on melee hits. We hope the variety allows players to not only invest in the playstyles they love but also test out mechanics they may use less often.

    Challenge tracks are associated with each playable character and the mode overall, and completing these objectives will unlock everything from new playable characters to new skins to gameplay twists like Gambits, Buddies, and more.

    Though runs are randomized, you can separately take on custom runs that allow you to toggle on or off various factors that affect No Return’s gameplay. And if you’re feeling competitive, a new Daily Run will be available every day to prove your skills against the world.* Every player will have one shot at the same randomly generated run with the same character. See how you fair against other Part II Remastered players thanks to a leaderboard where you can track how your score and runtime stack up.

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    No Return will be playable as soon as you boot up The Last of Us Part II Remastered, though we encourage newcomers to play the campaign first to get a handle on gameplay. For both new and returning players, this mode is designed to challenge your skills, and while it does offer tutorial information, having a solid basis of the fundamentals of our combat system is recommended. Whatever your prior experience with The Last of Us, we hope No Return will offer something fresh and unexpected.

    If you haven’t already, be sure to read our The Last of Us Part II Remastered announcement blog for a broader look at what the remaster includes. Players who already own The Last of Us Part II on PS4 will be able to upgrade for $10 USD to the Remastered version**.

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    But if you’ve never played before, Part II Remastered is available for preorder starting today. That includes the physical The Last of Us Part II Remastered W.L.F. Edition, available direct from PlayStation in select markets (United States, United Kingdom, Germany, France, Benelux, Italy, Spain, Portugal, and Austria, which includes 47 Society of Champions trading cards, a SteelBook display case, and more.

    Whichever way you decide to play, we can’t wait for you all to experience for the first time or relive The Last of Us Part II Remastered when it arrives for PS5 on January 19, 2024.

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    *Daily Run requires internet connection.
    **Price shown in U.S. currency and may vary by country. Check PS Store at launch on January 19, 2024 for local pricing.
    Upgrades for disc copies of the PS4 version of The Last of Us Part II are only available if you have a PlayStation 5 console with a disc drive. Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital version.

    View the full article

  3. Everyone has imagined what they would do if a zombie apocalypse were to occur once or twice. What choices would we make? How would we combat the undead? Is there room to bring our dog? Well, PlayStation VR2 adventure-shooter Arizona Sunshine 2 answers these questions and more with over-the-top wit.

    This upcoming sequel by Vertigo Games ups the ante set in the original by giving players more freedom, immersion, and a canine companion who is set to steal the show and players’ hearts. All these elements take advantage of PS VR2’s advanced haptics, 3D audio capabilities, and eye-tracking technology to bring the zombie experience to life.

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    We spoke with Trevor Blom, technical director at Vertigo Games, and learned the extent of PS VR2’s immersive enhancements, the importance of Buddy the dog’s role in the game, and more.

    Can you pet Buddy the dog, and how does it feel?

    Blom: [Interacting with] Buddy is a game in itself. The amount of effort that went into creating the dog was insane. It was huge. And he was a core part of this installment of the game from the start.

    [We took a lot of care in enhancing haptics and on guns and interactions] so we also wanted to do it on Buddy. If you if you pet Buddy, give him a ball, or you throw an item with him to play fetch, you will notice those haptics are improved from what you’re used to.

    We wanted it to feel like you obtained a [reward] for petting him or playing with him, and we can do that with the new high and low-frequency curves we can achieve with the PS VR2’s haptics. Whereas, if you’re just giving him a ball, you feel this low rumble. But then Buddy gets happy, then the rumble increases until the climax of the rumble. It’s the same with petting, which changes depending on where and the distance you pet him. Thanks to what we can do with rumble now, it just feels much better.

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    How is the eye-tracking technology used in Arizona Sunshine 2?

    There’s this feature where you have to look at a certain object or area, and then the protagonist will say something about it. In order to steer the player toward certain directions [that might trigger cinematics, for example], we use the PS VR2’s super accurate eye-tracking technology. So even if you have an item in one spot, as long as your head is facing that way and you look at it, it will still trigger [its corresponding action]. This also keeps the player headed in the right direction without us having to take control away from them and pull them out of the immersion.

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    How do haptics affect the game’s weapons?

    We have over 25 guns in the game and they all have their own haptics profiles. So shooting, pulling the slide back, or reloading it with a mag feels different each time. But the most noticeable feature comes from the trigger. You start with a fairly light firearm, so the trigger feedback isn’t that extreme. But later in the game, you get the Desert Eagle, and suddenly, you notice this extreme feedback change. That’s the case with every weapon’s unique feedback profile.

    Was 3D audio important to Arizona Sunshine 2’s development?

    Very. It goes back to a design principle that we have. We don’t want to scare the player, especially with cheap jump scares. But what we like doing is taking their attention. Attention to danger being near you will naturally make you somewhat scared, and that’s how we know we’re doing it right. Audio is a perfect tool for that. I think the examples that the players can notice is that the audio changes based on where you are and where a zombie is.

    For example, if there’s a wall or a window, you’ll hear the muffled sound of zombies. But when you shoot the window, you’ll hear the zombie more clearly because the audio is more direct. Sounds will have a different profile based on your location rather than just playing different sounds. It’s dynamically calculated and adds to the immersion.

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    How does PlayStation 5’s technology affect the game as a whole?

    The overall console adds to the immersion we’re pushing in Arizona Sunshine 2. The performance we’re getting out of it is great, the game looks better, and the loading times are amazing. In fact, the loading adds to the immersion more than you’d expect. In many VR games, you’re stuck looking at a bar while it’s loading. That’s not an issue here, so you’re constantly moving and engrossing yourself in this world.

    ——————

    Arizona Sunshine 2 is proving to be a worthy sequel by pulling players deeper into its immersive world with menacing zombies, engrossing gunplay, and a lovable interactive canine companion. You can get your hands on it and see how it feels to pet Buddy the dog with PS VR2’s haptics on December 7.

    View the full article

  4. Name: PlayStation - Atari 50: The Anniversary Celebration - Holiday Content Update Trailer | PS5 & PS4 Games
    Category: Gaming Industry Videos
    Date Added: 12/05/2023
    Submitter: Commander Fury

    Atari 50: The Anniversary Celebration - Holiday Content Update Trailer | PS5 & PS4 Games

    PlayStation - Atari 50: The Anniversary Celebration - Holiday Content Update Trailer | PS5 & PS4 Games

  5. Name: PlayStation - World War Z: Aftermath - Valley of the Zeke Update Launch Trailer | PS5 & PS4 Games
    Category: Gaming Industry Videos
    Date Added: 12/05/2023
    Submitter: Commander Fury

    World War Z: Aftermath - Valley of the Zeke Update Launch Trailer | PS5 & PS4 Games

    PlayStation - World War Z: Aftermath - Valley of the Zeke Update Launch Trailer | PS5 & PS4 Games

  6. Name: PlayStation - Wo Long: Fallen Dynasty - DLC 3: Upheaval in Jingxiang Trailer | PS5 & PS4 Games
    Category: Gaming Industry Videos
    Date Added: 12/05/2023
    Submitter: Commander Fury

    Wo Long: Fallen Dynasty - DLC 3: Upheaval in Jingxiang Trailer | PS5 & PS4 Games

    PlayStation - Wo Long: Fallen Dynasty - DLC 3: Upheaval in Jingxiang Trailer | PS5 & PS4 Games

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