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<iframe src="http://blip.tv/play/h5l4g4GbMwI.html?p=1" width="480" height="303" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#h5l4g4GbMwI" style="display:none"></embed> <br /> Recovered from the lost files of E32012, Doc from the Tester season one (@Doc_Gamer) sits down with Paul Sullivan of Sony Computer Entertainment America for his first Interview since his new promotion Visit Blip.tv for more videos
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Another Saturday, another <a href="http://blog.us.playstation.com/tag/psn-spotlight/">PSN Community Spotlight</a>. It’s that time where PlayStation gamers tell their unique stories/experiences/thoughts, as submitted to this section in the <a href="http://community.us.playstation.com/t5/PSN-Community-Meets-the-PS-Blog/bd-p/22802">PlayStation Community Forums</a>. Those that make it all the way to the PlayStation.Blog will find a $50 PlayStation Store voucher in their inbox. Last week, Morgan asked about your experiences with <a href="http://us.playstation.com/games-and-media/games/metal-gear-solid-4-guns-of-the-patriots-ps3.html?CMP=soc_us__ac_sm_05_21_12">Metal Gear Solid 4</a>, since the game was recently patched with Trophy support. PlayStation gamer <a href="http://us.playstation.com/publictrophy/index.htm?onlinename=lucifour">luciFOUR</a> wrote in to tell us about his rocky start with the Metal Gear series. Don’t worry, it has a happy ending. More...
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Hi again, this is <a href="http://us.playstation.com/games-and-media/games/sports-champions-2-ps3.html?CMP=soc_us__ac_sm_05_21_12">Sports Champions 2</a> Senior Producer, Jeremy Ray, and I’m super excited to finally let everyone know when Sports Champions 2 will be available here in the US -- October 30th! Since we're getting close, I've got a small update on the game for you. We're giving the game one final coat of polish and squashing bugs right now, and I’m proud to say that we’ve surpassed many of our lofty internal goals. We can’t wait until it's in your hands. One example: the Avatar Creator feature has turned out <em>so</em> much better than we envisioned it. In fact, we are already starting to think about post-release support to make this feature even better -- hopefully I’ll be able to announce something on that after launch. The creativity we’ve seen with the QA team on the avatar creator has been inspiring, and we're incredibly excited to see how much further the fans take it. More...
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Here at <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom 2012</a>, <a href="http://www.ubi.com/US/">Ubisoft</a> finally granted hands-on access to its newest assassin, Aveline, star of <a href="http://us.playstation.com/psvita/games-and-media/psv-assassin-s-creed-iii-liberation.html?CMP=soc_us__ac_sm_05_21_12">Assassin’s Creed III Liberation</a>. In this video, story writer Richard Farrese walks us through some of the new features found in <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>’s first entry in the series. Liberation takes full advantage of the new <a href="http://us.playstation.com/games-and-media/games/assassin-s-creed-iii-ps3.html?CMP=soc_us__ac_sm_05_21_12">Assassin’s Creed III</a> game engine and its simplified control scheme. Gone are the days of leaning on the shoulder button and playing defense during encounters. Press Square for melee attacks, hold and release Triangle to aim and fire ranged weapons, Circle counters, X is used for block-breakers and other moves. It’s a bit of an adjustment to begin thinking offense first in an Assassin’s Creed game, but ultimately it’s likely to be seen as an improvement. More...
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While waiting to get hands-on with <a href="http://us.playstation.com/games-and-media/games/dishonored-ps3.html?CMP=soc_us__ac_sm_05_21_12">Dishonored</a> here at <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom</a> (impressions shared in this week’s PlayStation.Blogcast), I ran into an acquaintance from <a href="http://www.namco.com/">Namco Bandai</a>. He invited me to their booth to experience the two new demos for <a href="http://blog.us.playstation.com/tag/ni-no-kuni-wrath-of-the-white-witch/">Ni no kuni: Wrath of the White Witch</a> being shown. I didn’t pass on the opportunity, if nothing else, as an excuse to share beautiful new screens and video with you. Parts of what I saw are showcased in this new gamescom trailer, so do your eyes a favor and roll the video. When launching the first demo, the demonstrator made a point of showing that the game features a Japanese language voiceover selection option. This is a frequent request from JRPG fans, so rest assured that matter is settled. The first demo, “An Errand for Father Oak,†takes place very early in the game as diminutive hero-in-training Oliver is trying to get to the Ding Dong Dell, the Cat King’s Castle. More...
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This week, the <a href="http://www.sonyentertainmentnetwork.com/music-unlimited/why-music-unlimited/">Music Unlimited</a> service features <a href="http://blog.sonyentertainmentnetwork.com/2012/08/14/new-releases-on-the-music-unlimited-service-81412/">new releases</a> including Just Tell Me That You Want Me: A Tribute to Fleetwood Mac, 2 Chainz, and Incubus, as well as new albums from Insane Clown Posse, Yellowcard, Kottonmouth Kings, Steve Vai, and Dead Can Dance. In this week’s Video Unlimited New Releases, The Hunger Games finally arrives for those who didn’t catch this epic adventure in theatres. Also in Movies, check out Battleship and find The Raid: Redemption in Rent Now. In Collections & Sales, get more $5 movies in Own $5 Films featuring Action this week. Get your adrenaline pumping with films like Crank, The Bank Job, and Gamer. Finally in TV Shows, don’t miss your chance to celebrate Shark Week with a fix of Discovery Channel shark-themed shows, and catch new season episodes of Hell on Wheels and Grimm. Get all the details <a href="http://blog.sonyentertainmentnetwork.com/2012/08/14/new-releases-on-the-video-unlimited-service-81412/">here</a>. More...
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On this episode…Commander Fury spends some quality time with Mark Christianson (Rigger82), C.O. of the Off Duty Gamers. And they talk about Pax Prime 2012, Medal Of Honor: Warfighter, Battlefield 3‘s third XPack, “Armored Kill“, zombie apocalypse safety tips, and the ODGs forthcoming 24hr GO*VETs charity gaming marathon. <p><a href="http://feedads.g.doubleclick.net/~a/UQ3YlyqiJzV2CjkoeDzmCXPKWC8/0/da"><img src="http://feedads.g.doubleclick.net/~a/UQ3YlyqiJzV2CjkoeDzmCXPKWC8/0/di" border="0" ismap="true"></img></a><br/> <a href="http://feedads.g.doubleclick.net/~a/UQ3YlyqiJzV2CjkoeDzmCXPKWC8/1/da"><img src="http://feedads.g.doubleclick.net/~a/UQ3YlyqiJzV2CjkoeDzmCXPKWC8/1/di" border="0" ismap="true"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?a=kVgKNoIi2mQ:ZrrTmB4KGA0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?a=kVgKNoIi2mQ:ZrrTmB4KGA0:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?a=kVgKNoIi2mQ:ZrrTmB4KGA0:Ly1H5S7uc7A"><img src="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?d=Ly1H5S7uc7A" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/UrgentFuryUnleashed/~4/kVgKNoIi2mQ" height="1" width="1"/> More...
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<blockquote><strong>Subscription Links:</strong> <ul><li>Subscribe via <a href="http://itunes.apple.com/podcast/the-official-playstation-blogcast/id483223024">iTunes</a> </li> <li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li> <li>Download the MP3 <a href="http://traffic.libsyn.com/playstation/38_Episode_038__The_Shuhei_Yoshida_Show.mp3">here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li></ul></blockquote> Guten tag! What. A. Show. This week's PlayStation Blogcast comes to you by way of Cologne, Germany, home to the annual <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> videogame expo and countless meat products. Jeff and I made the 10-hour flight for good reason: We got hands-on time with loads of great games, from <a href="http://blog.us.playstation.com/tag/god-of-war-ascension/">God of War: Ascension</a> to <a href="http://blog.us.playstation.com/tag/dishonored/">Dishonored</a> to <a href="http://blog.us.playstation.com/2012/08/16/hands-on-call-of-duty-black-ops-declassified-for-ps-vita/">Call of Duty Black Ops: Declassified</a>, not to mention sitting in on PlayStation's well-received Gamescom press conference that introduced cool new games like <a href="http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/">Tearaway</a>, <a href="http://blog.us.playstation.com/2012/08/14/the-curtain-is-raised-on-puppeteer-a-new-ps3-adventure/">Puppeteer</a>, <a href="http://blog.us.playstation.com/tag/until-dawn/">Until Dawn</a> and more. Good, good stuff. More...
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Every once and a while Commander Fury gets that interview of a life time, such as Harvard Bonin, Jr. of Santa Monica Studios, Travis Steiner formerly of Zipper Interactive and even Doc from The Tester Season 1. But when he got the call to host a live broadcast interview with David Sears, Creative Director at [...] <p><a href="http://feedads.g.doubleclick.net/~a/8nacY5Ub65_GwTjI6JeIZLtdS3A/0/da"><img src="http://feedads.g.doubleclick.net/~a/8nacY5Ub65_GwTjI6JeIZLtdS3A/0/di" border="0" ismap="true"></img></a><br/> <a href="http://feedads.g.doubleclick.net/~a/8nacY5Ub65_GwTjI6JeIZLtdS3A/1/da"><img src="http://feedads.g.doubleclick.net/~a/8nacY5Ub65_GwTjI6JeIZLtdS3A/1/di" border="0" ismap="true"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?a=UZAc9cQzM8M:MLA2kzI35Uo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?a=UZAc9cQzM8M:MLA2kzI35Uo:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?a=UZAc9cQzM8M:MLA2kzI35Uo:Ly1H5S7uc7A"><img src="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?d=Ly1H5S7uc7A" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/UrgentFuryUnleashed/~4/UZAc9cQzM8M" height="1" width="1"/> More...
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Every once and a while Commander Fury gets that interview of a life time, such as Harvard Bonin, Jr. of Santa Monica Studios, Travis Steiner formerly of Zipper Interactive and even Doc from The Tester Season 1. But when he got the call to host a live broadcast interview with David Sears, Creative Director at SOF Studios, the excitement was almost too much. However Commander Fury tightened up his boot straps and uttered an enthusiastic “HOO-YAH” and said let’s do it. Recently SOF Studios announced the arrival of David Sears to the team, and August 23rd at 9pm central standard time this is your chance to ask the man behind our beloved Original Socom Series where he is going to take SOF Studios. Head over to their site and register on their forums so you can post your questions. Commander Fury will be reviewing these questions and including many of them during the live broadcast. To listen to the interview and participate in a live chat, join us at www.twitch.tv/urgentfury and jump right into the chat, we will try to include live questions as well (time permitting). Be sure to follow Urgent Fury on Twitch as we have upcoming tournament broadcasts for the UF Dust Championship starting the 5th of September. View the full article
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Attention, nation of PlayStation(.Blog)! Look, I’ll concede that the title of this post is open for misinterpretation. What YOU do with your <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> in the comfort of your own home is <em>obviously</em> none of our business. The kind of loving <a href="http://us.playstation.com/psvita/games-and-media/psv-persona-4-golden.html?CMP=soc_us__gm_sm_05_21_12">Persona 4 Golden</a> can offer your PS Vita, however—apart from it being one of the best RPGs ever made, delivering 100+ hours of addictive goodness, et cetera—might be something you’ll want to share with the world... We’re incredibly excited—nay, elated—NO WAIT, WE’RE EXCITALATED—to reveal the Persona 4 Golden Vita Skin, a special FREE gift for fans who pre-order P4G at a participating retailer while very limited supplies last. More...
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<a href="http://blog.us.playstation.com/2012/08/14/see-the-first-trailer-for-call-of-duty-black-ops-declassified-on-ps-vita/">Call of Duty Black Ops: Declassified</a> is real, and we've played it. I think the highest compliment I can pay it is to say that, well, it looks and plays like Call of Duty. The running and gunning, the aiming down the sights, the familiar <a href="http://en.wikipedia.org/wiki/Bank_Gothic">Bank Gothic</a> notices popping up when you land a long-range shot or end an opponent’s killstreak, the weapon loadouts and multiplayer modes -- they’re all here, rendered on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>’s luscious OLED screen and playable with dual analog sticks in a mobile setting for the first time. <a href="http://www.activision.com/">Activision</a> Product Manager Ryan Scott’s <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom</a> presentation cut straight to the heart of the matter, starting with the game’s multiplayer offering -- a key consideration for any self-respecting CoD title. Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps, encompassing essential play modes such as Free for all, Team Deathmatch, and Kill Confirmed, with other “classic Call of Duty modes†promised. Other trademark Call of Duty mechanics such as Create-a-Class, Killstreaks, XP, Perks, and Prestige were all present and accounted for. More...
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The shadow war between the Templars and the Assassins spills from the gilded halls of Renaissance-era Europe to the rowdy seaports of the Thirteen Colonies this fall with <a href="http://blog.us.playstation.com/tag/assassins-creed-iii/">Assassin’s Creed III</a>, the highly anticipated PS3 threequel. The seismic shifts in geography and time period have introduced changes both large and small in regards to combat, equipment, terrain traversal, and much more. But the game’s most dramatic evolution lies in the form of its thrilling naval battles, first witnessed during <a href=" ">PlayStation’s E3 2012 press conference</a> (skip to 10:58). But during <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a>, I finally got a chance to control one of Assassin's Creed III's massive warships for myself. I learned that guiding the craft was a deceptively simple affair largely dictated by the sail configuration. Full sail propels you along faster but limits your turning radius; a button tap drops you to half sail, reducing your speed but giving you nimbler handling and higher cannon accuracy. More...
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<a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom 2012</a> is currently in progress and LittleBigPlanet is the height of popularity there, thanks to our brand new titles <a href="http://us.playstation.com/psvita/games-and-media/psv-littlebigplanet-playstation-vita.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet PS Vita</a> and <a href="http://us.playstation.com/games-and-media/games/littlebigplanet-karting-ps3.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet Karting</a>. To celebrate the occasion, we have a few treats for you! <h4>LittleBigPlanet DLC Costume Cross-Compatibility!</h4> Customization is a BIG part of LittleBigPlanet. Being able to modify your Sackboy or Sackgirl is a way for players to personalize their experience, while also bringing a variety of different franchises and entertainment properties into the LBP universe. More...
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If you’re a regular <a href="http://blog.us.playstation.com/tag/playstation-blogcast/">PlayStation.Blogcast</a> listener, you’re probably sick to death of hearing about how much we’ve been playing and enjoying <a href="http://blog.us.playstation.com/tag/pinball-arcade/">The Pinball Arcade</a> on <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> and <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>. <a href="http://blog.us.playstation.com/tag/farsight-studios/">Farsight</a>’s pinball simulator faithfully recreates the experience of playing some of pinball’s greatest tables, many of which are quite difficult to find in the real world. <a href="http://blog.us.playstation.com/tag/zen-studios/">Zen Studios</a> has taken a different tack since debuting on PS3 (via <a href="http://blog.us.playstation.com/category/psn/">PSN</a>) in 2009 – the tables featured in <a href="http://blog.us.playstation.com/tag/zen-pinball/">Zen Pinball</a> don’t exist in some decrepit arcade or collector’s garage. These fanciful pinball experiences don’t – and simply couldn’t – exist in real life. Now Zen is upgrading the “platform†for these tables – meaning the physics engine, visuals, and social media experience – with <a href="http://blog.us.playstation.com/tag/zen-pinball-2/">Zen Pinball 2</a>, coming to both PS3 and PS Vita for free next month. More...
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<a href="http://www.worldwidestudios.net/japan">Japan Studio</a> has a pedigree in creating a breadth of incredibly unique games, so it is no surprise to see that their next is a stylistic, original title. Crafted by a team of talented creators known as PlayStation C.A.M.P., we’re pleased to introduce their latest game, Rain. In this dark, mysterious world, you take on the role of a boy who becomes invisible, so his figure can only be seen in the rain. Freshly revealed at <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a>, watch the announce trailer for a first look at this wondrous story. That’s all for now, but keep an eye out for more news about Rain in the coming months. More...
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Hello from Germany! I'd like to talk about the cool stuff we're showing off at this year's <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> for <a href="http://us.playstation.com/psvita/games-and-media/psv-sly-cooper-thieves-in-time.html?CMP=soc_us__ac_sm_05_21_12">Sly Cooper: Thieves in Time</a>. First and foremost, we’d like to introduce you to a new Cooper ancestor, Salim Al Kupar. You’ll meet Salim as Sly travels back in time to the enchanted world of ancient Arabia – a land of magic genies, flying carpets and lost treasures. Sly quickly discovers that Salim is nearing retirement and looking forward to taking a little break from thievery, but recent events have put an end to those plans! Now Sly and the gang will need to goad the slightly recalcitrant Salim back into action as they work together to restore his legacy. More...
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Yesterday at <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> in Germany <a href="http://www.imdb.com/name/nm1684869/">Troy Baker</a>, the voice of Joel, and <a href="http://www.imdb.com/name/nm0424534/">Ashley Johnson</a>, the voice of Ellie, took the stage with moderator Arne Meyer, Community Strategist at <a href="http://blog.us.playstation.com/tag/naughty-dog/">Naughty Dog</a>, to talk about the cinematic process, the performances, and the creative ideas at play in <a href="http://us.playstation.com/games-and-media/games/the-last-of-us-ps3.html?CMP=soc_us__ac_sm_05_21_12">The Last of Us</a>. Before the presentation began, our game’s directors had a few words to say about the project. In order to make everything Bruce and Neil discuss in the video a reality, the performances of Troy, Ashley, and every actor involved play a crucial role. Performance capture is a long, time-intensive process. It involves tight mocap suits, long hours, a ton of writing and often some fortuitous ad-lib. We called attention to these performances -- one of the first steps to the game’s cinematic process -- at <a href="http://blog.us.playstation.com/2012/07/17/highlights-from-the-last-of-us-comic-con-panel/">our panel during San Diego Comic Con</a>. At Gamescom, we went deeper into the process, and now you can watch the raw mocap for the cinematic that introduced Bill, played by <a href="http://www.imdb.com/name/nm0114868/">W. Earl Brown</a>. More...
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It’s been a while since <a href="http://blog.us.playstation.com/2012/06/05/soul-sacrifice-e3-2012-trailer-revealed/">our last Soul Sacrifice blog post</a>, so with <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> taking place this week I thought I’d take a moment to share some new game details. In <a href="http://blog.us.playstation.com/2012/06/01/soul-sacrifice-for-ps-vita-inafunes-next-game-is-coming-to-north-america/">our debut post</a>, we talked about the reality-blended experience and the concept of sacrificing in Soul Sacrifice. Now, I'm going to provide a deeper insight into the game. In the world of Soul Sacrifice, monsters are what have become of humans who succumbed to darkness, using magic according to their desire. The mission of a sorcerer is to exterminate these monsters. Now, you may be wondering what sort of monsters you will come across and how they succumbed to this fate. Let's take a look at the back story of one of these monsters -- “Griffon.†More...
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Hey everyone, I’m Shaun McCabe, production director at <a href="http://blog.us.playstation.com/tag/insomniac-games/">Insomniac Games</a>’ North Carolina studio. Since this is my first PS.Blog post, I’ll briefly introduce myself. I joined the company in 2003 during the development of <a href="http://us.playstation.com/games-and-media/games/ratchet-and-clank-up-your-arsenal-ps2.html?CMP=soc_us__ac_sm_05_21_12">Ratchet & Clank: Up Your Arsenal</a>, but I’ve been an Insomniac fan going all the way back to <a href="http://en.wikipedia.org/wiki/Disruptor_(video_game)">Disruptor</a> on the PlayStation. As you may have heard, yesterday we announced that our dynamic duo’s latest adventure, Ratchet & Clank: Full Frontal Assault, is coming to both <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> and <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>! Working closely with our friends at Tin Giant, who are helping bring the game to PS Vita, we’re delivering full cross-play and cross-save support. More...
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Hello again PlayStation Assassins! To celebrate Gamescom in Cologne, Germany this week, we're giving fans an in-depth look at the breathtaking naval combat in <a href="http://us.playstation.com/games-and-media/games/assassin-s-creed-iii-ps3.html?CMP=soc_us__ac_sm_05_21_12">Assassin’s Creed III</a>! Submerge yourself in our latest trailer below... Let’s get in to what you just saw in that trailer, because there are a ton of little gameplay nuggets hidden inside it. First off, check out the attention to detail on the crew and their activities on the deck of Connor’s ship, the Aquila... we really wanted to convey the buzzing hive of energy that a ship this size requires just to keep it moving, let alone enter combat. And when the weather gets rough, Connor may need to put his deft Assassin acrobatics to use, climbing around the rigging and ensuring the sails are properly maintained and operational. More...
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Since its inception, <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> has delivered a strong value to PlayStation gamers. We’ve been keeping our ears to the ground and asking Plus members “What would you like to see added to PlayStation Plus?†Today, I’m happy to share the news that was announced at <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a>: PlayStation Plus is coming to <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>, and Online Game Saves are getting a giant upgrade! These new features are slated to arrive to Plus members before the end of 2012. So, what exactly does this mean for PS Vita owners? If you’re already a Plus member on <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>, you don’t need to worry about activating anything new -- you’ll have Plus access on your PS Vita automatically when this update arrives. More...
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Tearaway is kind of like a buddy movie. It stars iota, a messenger from a paper dimension, whose envelope head contains an urgent message to deliver... to you! It’s a very special message, and one that’s unique for each and every player. In order to read yours, you’ll need to take up the role of co-star and, together with iota, journey through the vibrant papery landscape -- two buddies going on an epic adventure. You and iota will travel afar, taking on enemies and helping those in need. You’ll conquer adversity and discover magical papery surprises. But in Tearaway, you're holding more than just a <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> in your hands -- you’re holding the paper world itself! More...
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Our <a href="http://blog.us.playstation.com/2012/07/10/psn-play-returns-this-month-with-four-great-games-for-the-summer/">PSN PLAY</a> promotion is coming to an end with one of the most beloved classics of all time: Counter Strike. CS: Global Offensive is available for pre-order for $14.99 or $11.99 for <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> members. Those who pre-order receive a static theme, and the more PSN PLAY opportunities you take advantage of, the more credit you’ll receive to use on other items in the PlayStation Store. Papo & Yo, last week’s PSN PLAY game, is now available on the PlayStation Store. A fantasy adventure game, Papo & Yo has been lauded for its emotional subject matter and puzzle-centric gameplay. If you’re curious about this indie darling, there’s a free demo available, so you can try before you buy. The PlayStation Plus Instant Game Collection is getting a boost this week with both Outland and BloodRayne: Betrayal joining the lineup. More...
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Hi, everyone. One of the key announcements coming out of <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> today is that the next <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> System Software Update (v1.80) is coming your way late August, and will add support for playing PSone Classics on your PlayStation Vita. I know a lot of you have been looking forward to playing original PlayStation titles on the go. In addition, you will be able to make various setting changes while games are running and take screenshots of your gameplay. <em>*It might not be possible to take screenshots in some applications, or in some parts of applications.</em> Listed below are a few other new features that will be added with the 1.80 update: More...