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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. It’s been quite a week for <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> since the last time we chatted. <a href="http://blog.us.playstation.com/2012/08/14/playstation-plus-coming-to-ps-vita-online-game-save-storage-getting-upgraded/">Earlier we announced</a> that Plus will be coming to <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> and that it will also be getting an upgrade in Online Game Save storage (from 150MB to a beefy 1GB). We’ll have news for you on when these will hit and what these updates will be all about soon enough; until then, let’s take a look at some of the great discounts coming in at the end of the month, and let's welcome PS3 Full Game <a href="http://us.playstation.com/games-and-media/games/borderlands-ps3.html?CMP=soc_us__ac_sm_05_21_12">Borderlands</a> into the Instant Game Collection in September! It’s a lot to take in so without further ado, let’s get into the preview for the August 28th and September 4th PlayStation Plus updates. More...
  2. We’re heading to PAX Prime! Along with PAX East, this is one of the most exciting conventions of the year for us as PAX always features some of the <a href="http://www.naughtydog.com/site/post/naughty_dog_at_pax_east_2012/">best</a> <a href="http://www.naughtydog.com/site/post/what_were_up_to_at_pax_prime/">panels</a>, the most passionate fans, and we’re all there for one thing: gaming. For everyone who stops by to check out the demo, we’ll have exclusive PAX Prime 2012 t-shirts for you. Over the course of the show we will also be giving away 11x17 posters to hang on your wall or plaster around town. The poster features custom artwork by Alexander Iaccarino -- <a href="http://www.thatkidwhodraws.com/">That Kid who Draws</a> -- made specifically for PAX Prime. It’s pretty amazing. More...
  3. There’s a moment during game development when you have to let go of your game and release it to the world. You’re sitting in your office, thinking about all of the choices you made, wondering whether people will find it fun, engaging, beautiful, scary, funny. Is your vision going to be realized? And then you take a deep breath and let it go. How do I know? I’m the Project Director for <a href="http://www.rockband.com/games/rockbandblitz">Rock Band Blitz</a>, and for me that moment came about two months ago. I guided the development of the game over the course of the last year. The creative, smart, talented team that made Rock Band Blitz can’t wait for you to play the game on your console and see, at long last, the result of all of our hard work. Rock Band Blitz is a downloadable <a href="http://blog.us.playstation.com/category/psn/">PlayStation Network</a> game. More...
  4. We've got some great news this week -- tomorrow sees the release of The Pirates! Band of Misfits, a fun movie for the whole family, on Blu-Ray and DVD! Thanks to a special partnership, we'll be including vouchers for a brand new The Pirates! Minipack inside the Blu-Ray and DVD release of the movie. That’s right! If you pick up The Pirates! Band of Misfits on Blu-Ray or DVD, you will be able to download a free collection of gnarly pirate costumes including The Pirate Captain, Black Bellamy and Cutlass Liz. Don’t forget our recent <a href=" http://blog.us.playstation.com/2012/08/16/gamescom-2012-littlebigplanet-recap/ "> LittleBigPlanet Cross-Goods Announcement</a> either, meaning that this voucher will entitle you to the full set of costumes on <a href="http://us.playstation.com/games-and-media/games/littlebigplanet-2-ps3.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet 2</a>, <a href="http://us.playstation.com/psvita/games-and-media/psv-littlebigplanet-playstation-vita.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet PS Vita</a> and <a href="http://us.playstation.com/games-and-media/games/littlebigplanet-karting-ps3.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet Karting</a>. More...
  5. <p style="text-align: justify;">On <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> this week, experience five legendary adventures in Kratos' quest for vengeance against the gods who betrayed him in the God of War Saga on Blu-ray.</p> <p style="text-align: justify;">Infamous, and Ratchet & Clank also receive the covenant*PlayStation Collection seal with their own unique brand of firepower and tools of destruction. Also on <a href="http://blog.us.playstation.com/category/ps3/">PS</a>3, the Journey Collection immerses you in the sights and sounds of thatgamecompany's Flow, Flower and Journey onto a single disc, packed with extras.</p> <p style="text-align: justify;">Music gaming pioneers Harmonix are introducing an all-new way to experience your favorite songs with an over the top, addictive, controller-based gameplay experience in Rock Band Blitz for <a href="http://blog.us.playstation.com/category/psn/">PSN</a>. Enjoy this week's jam-packed <a href="http://blog.us.playstation.com/tag/the-drop/">The Drop</a>.</p> More...
  6. It's kind of hard to believe that it's nearly September, but that means both football and <a href="http://prime.paxsite.com/">PAX</a> are imminent. PlayStation will, of course, be in attendance; more details to come tomorrow. With the travel involved (I'll be in Santa Monica to prepare for the <a href="http://prime.paxsite.com/schedule/panel/god-of-war-ascension">God of War: Ascension panel</a> before heading to Seattle), I'm looking forward to trying out Madden on PS Vita (find a review below). At the show, we'll be tracking down developers for in-depth interviews (which we'll be sharing on the blog), and I'm really hoping to score some more hands-on time with <a href="http://bethsoft.com/en-us/games/dishonored">Dishonored</a>. Are any of you coming to PAX? More...
  7. Gamescom may be over, but the party's just getting started. Next Friday sees the kickoff of <a href="http://prime.paxsite.com/">PAX Prime</a> in Seattle, one of the fastest-growing gaming events in North America and a major draw for indie developers, major publishers, and ordinary gamers alike. Jeff and I will be making the trip this Thursday to check out the <a href="http://prime.paxsite.com/schedule/panel/god-of-war-ascension">God of War: Ascension panel</a> (featuring a special guest host), chase down any new hands-on opportunities, and line up some interviews for the <a href="http://blog.us.playstation.com/tag/playstation-blogcast/">Blogcast</a>. If you see us in Seattle next week, be sure to say hi! In other news this week: Soul Sacrifice creator Keiji Infanue described the game's <a href="http://blog.us.playstation.com/2012/08/24/hard-choices-inafune-talks-soul-sacrifice/">tough choices</a>, we examined the legacy of <a href="http://blog.us.playstation.com/2012/08/24/behind-the-classics-jak-daxter/">Naughty Dog's Jak and Daxter</a>, Santa Monica Studios dissected God of War: Ascension's bloodthirsty <a href="http://blog.us.playstation.com/2012/08/24/the-monsters-of-god-of-war-ascension-the-satyr-captain/">Satyr Captain</a>, the creator of Sun Flowers explained the inner workings of <a href="http://blog.us.playstation.com/2012/08/22/sunflowers-beaming-to-ps-vita-this-fall/">one of PS Vita's cutest games</a>, I punched and kicked my way through a <a href="http://blog.us.playstation.com/2012/08/21/kickbeat-hands-on-its-all-in-the-mind/">KickBeat hands-on demo</a>, Harvey Smith explained how Dishonored represents a <a href="http://blog.us.playstation.com/2012/08/21/interview-dishonoreds-harvey-smith-reboots-the-stealth-genre/">reboot</a> of stealth gameplay mechanics... More...
  8. The clock is ticking -- our summer <a href="http://us.playstation.com/psn/psn-play/">PSN PLAY</a> promotion is coming to a close very soon, but there’s still time to take advantage of it. Purchase titles from our PLAY lineup through August 27th and you’ll be eligible for PSN vouchers of varying amounts, depending on how many you get. Buying two games nets you $3, three games, $6 and if you grab all four titles you get $10 back in your PSN wallet. The game offerings are quite enticing – there’s our new No. 1 selling <a href="http://blog.us.playstation.com/category/psn/">PSN</a> game for <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>, <a href="http://us.playstation.com/psvita/games-and-media/psv-sound-shapes.html?CMP=soc_us__ac_sm_05_21_12">Sound Shapes</a> (which comes with its <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> version at no additional charge), indie darling <a href="http://us.playstation.com/games-and-media/games/papo-yo-ps3.html?CMP=soc_us__ac_sm_05_21_12">Papo & Yo</a>, fan-favorite <a href="http://us.playstation.com/games-and-media/games/counter-strike-global-offensive-ps3.html?CMP=soc_us__ac_sm_05_21_12">Counter-Strike: Global Offensive</a> and the action-packed <a href="http://us.playstation.com/games-and-media/games/the-expendables-2-videogame-ps3.html?CMP=soc_us__ac_sm_05_21_12">Expendables 2</a> Videogame. More...
  9. In the world of video game development, <a href="http://en.wikipedia.org/wiki/Keiji_Inafune">Keiji Inafune</a> is a giant among men. The illustrator and former global head of production at <a href="http://www.capcom.com/">Capcom</a> has played a key role in the development of an astounding array of games spanning a diverse lineup of genres, everything from Mega Man to Resident Evil to Lost Planet and many more. With <a href="http://gamasutra.com/view/news/33868/Inafune_Forms_Two_New_Companies_Intercept_And_Comcept.php">his new role at Comcept and Intercept</a>, Inafune is expanding his influence to new projects, including the upcoming “dark fantasy†<a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> title <a href="http://us.playstation.com/psvita/games-and-media/psv-soul-sacrifice.html?CMP=soc_us__ac_sm_05_21_12">Soul Sacrifice</a>. During <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom</a> last week, we caught up with Inafune to learn more about his ambitious new game that forces players to make painful decisions. More...
  10. <em>As we continue the journey to March 12, 2013, we want to further explore all aspects of the God of War universe, giving you deeper insight into the creation, lore, design, and gameplay of <a href="http://blog.us.playstation.com/tag/god-of-war-ascension/">God of War: Ascension</a>. Welcome to our third Monsters of Ascension feature.</em> The Satyr Captain in <a href="http://us.playstation.com/games-and-media/games/god-of-war-ascension-ps3.html?CMP=soc_us__ac_sm_05_21_12">God of War: Ascension</a> continues the evolution of the “Satyr,†an enemy that has featured in every God of War game from the beginning. This time, however, these grunts are getting a “pack master†in the form of the vicious Satyr Captain. In today’s post, our famed concept artist <a href="https://twitter.com/cannibalcandy">Izzy</a> continues his dissection of the Monsters of Ascension. Let’s roll! More...
  11. When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features. Today, I’m happy to unveil the first of them: <a href="http://blog.us.playstation.com/tag/behind-the-classics/">Behind The Classics</a>. Every fortnight (well, that’s the plan at least), we’ll be talking to the creative force behind a vintage <a href="http://blog.us.playstation.com/tag/psone-classic/">PS One</a> or <a href="http://blog.us.playstation.com/tag/ps2-classics/">PlayStation 2</a> title. To kick things off, <a href="http://blog.us.playstation.com/tag/naughty-dog/">Naughty Dog</a> co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer <a href="http://blog.us.playstation.com/tag/jak-daxter/">Jak & Daxter.</a> We’ve got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. Manage your expectations – these people aren’t always easy to track down – but we’ll do our best. More...
  12. PlayStation.Blog chums, <a href="http://us.playstation.com/psvita/games-and-media/psv-persona-4-golden.html?CMP=soc_us__gm_sm_05_21_12">Persona 4 Golden</a>. It’s so hot right now. It’s Japan’s hottest <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> game of all time, selling more than twice as many units as the next bestselling title. In the weeks following P4G’s release, PS Vita hardware sales in Japan saw a dramatic spike, larger than at any time since the start of the year. Perhaps it’s because the original Persona 4 became such a phenomenon, winning <a href="http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-4">tremendous critical acclaim</a> and adoration from consumers. It could also be because Golden, the enhanced and expanded PS Vita version of the game, dramatically improves on the beloved RPG classic in so many gosh darn ways. More...
  13. This week, the <a href="http://www.sonyentertainmentnetwork.com/music-unlimited/why-music-unlimited/">Music Unlimited</a> service features <a href="http://blog.sonyentertainmentnetwork.com/2012/08/21/new-releases-on-the-music-unlimited-service-82112/">new releases</a> including Trey Songz, The Darkness, and Bloc Party, as well as new albums from Dispatch, DJ Khaled, Minus the Bear, Blake Shelton, and Passenger. Also, we recently launch our Frenchkiss Records Premium Channel, featuring artists such as Local Natives, The Hold Steady, The Antlers and one of today’s featured new releases, Bloc Party. You can find it now in the Premium Channels section of the Music Unlimited service. More...
  14. <blockquote><strong>Subscription Links:</strong> <ul><li>Subscribe via <a href="http://itunes.apple.com/podcast/the-official-playstation-blogcast/id483223024">iTunes</a> </li> <li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li> <li>Download the MP3 <a href="http://traffic.libsyn.com/playstation/39_Episode_039__Ratchet_Until_Dawn.mp3">here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li></ul></blockquote> We wrap up our <a href="http://blog.us.playstation.com/tag/gamescom12/">Gamescom 2012</a> coverage this week with a trio of scintillating new interviews with some of the the stars of the show. Self-proclaimed "teen horror" adventure <a href="http://blog.us.playstation.com/tag/until-dawn/">Until Dawn</a> brought the house down in Cologne, fusing immersive PlayStation Move-based exploration and immersive puzzle-solving. More...
  15. First things first: Psychonauts is coming to PlayStation 2 Classics. ...Okay, that's only one thing. But it's super important. Psychonauts was <a href="http://www.doublefine.com/">Double Fine</a>'s first game, and it came out for the PlayStation 2 way back in 2005. We love it a lot. It's the story of a gifted young psychic cadet who must delve deep into dangerous minds and put a stop to a sinister conspiracy. And on August 28th, you will be able to download it to your <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> as a PlayStation 2 Classic. If you never played Psychonauts, you're in for a treat! If you played it before, why not buy it again, just for old time's sake? Ha ha! Tell a friend or two or a hundred. "So, what took so long?" you may ask. Well, you'd be in fine company for asking. As internet user <a href="https://twitter.com/smushums66/status/202449778146160642">@smushums66 requested</a>, "Psychonauts PSN title or PS2 classic PLEASE !!!!!!!!!!!!!!!!" More...
  16. The Ratchet & Clank franchise turns 10 this year, and to celebrate their anniversary we will release the <a href="Pre-Order Ratchet & Clank Collection <a href="http://us.playstation.com/games-and-media/games/ratchet-and-clank-collection-ps3.html?CMP=soc_us__ac_sm_05_21_12">here</a>, and get the game when it comes out on August 28th.">Ratchet & Clank Collection</a> on <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>. Ever since the first Ratchet & Clank game launched, fans have written us wanting to see concept art. While concepts are just one of many pieces we use to put our games together, they are a fun way to show the history of the Ratchet & Clank universe. So I searched around the studio and pulled together a collection of images that go all the way back to 2002 when <a href="http://blog.us.playstation.com/tag/insomniac-games/">Insomniac</a> started working on a new game... <h4>In The Beginning</h4> ...well actually it was 2000. We were wrapping up Spyro: Year of the Dragon and looking ahead to the PlayStation 2. More...
  17. Like many of you, I’m eagerly awaiting news on the release date of the third episode of <a href="http://blog.us.playstation.com/tag/telltale-games/">Telltale Games</a>’ superb <a href="http://blog.us.playstation.com/category/psn/">PSN</a> series <a href="http://blog.us.playstation.com/tag/the-walking-dead/">The Walking Dead</a>, a game that is intimately connected to the grim world of Robert Kirkman’s celebrated comic series. I’ve long wondered just how involved Kirkman was with Telltale’s hit game series, so when I got a chance to interview him during Gamescom in Germany last week, I dropped by bratwurst and Kolsch and picked up the phone. I first met Kirkman during <a href="http://www.pcworld.idg.com.au/article/272932/robert_kirkman_speaks_walking_dead_creator_talks_video_games_zombies/#closeme">an interview</a> for the late, great GamePro and, as always, the man is nothing if not humble about his considerable creative achievements. He modestly described The Walking Dead’s surge into mainstream pop culture as “a wild ride,†and expressed great satisfaction with Telltale’s work on the game. My chat with Kirkman was short (he’s a busy man!) but it yielded some fascinating insights into the creative processes behind one of the biggest properties in comics, TV, and gaming. More...
  18. Hello everyone, we are very proud to present SunFlowers, coming this autumn to <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>. At first sight this game may look pretty casual -- indeed, its objective is pretty simple: you have to grow flowers using chain-reactions. You control the Sun, and you have the power to grow beautiful flowers on the ground. To do this, you shoot rays of sunlight through passing clouds, which turns the sunlight into water, which in turn causes the plants to grow. But if a sun ray touches a seed or a flower, it starts to burn. Thankfully, a drop of water will clear that burn right up. When a flower reaches maturity, two new seeds pop out on both sides of it. If one new seed drops on an empty space it will be planted. If there’s already another flower the seed will bounce on it until it reaches a clear slot (and that’s how you make Combos!). More...
  19. We are pleased to announce that Deep Black for <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> is live now on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> with single-player missions and five multiplayer maps. So what is the game about? It is an arcade-style game that’s a perfect fit for shooter fans. You’ll fight both underwater and on land within an immersive storyline that encompasses a complex science-fiction mystery, espionage, and bioterrorism. The year is 2047. Global mega corporations known as “keiretsu†have supplanted governments around the world. The most powerful of these is Ishiguro-Himmel Systems (IHS), headquartered in Berlin. The nations that remain have been driven to the brink of war by a struggle for dwindling natural resources. In order to survive, these countries have banded together into two multinational organizations that pool their wealth and military might in a quest for survival - The United Federation of Gondwana, which comprises South America, Africa, southern Asia, and Australia and the Global Strategic Alliance (GSA), which includes North America, Europe, and northern Asia. More...
  20. This week is jam-packed with games of all shapes and sizes, so you’re bound to find something you like. If you’re a Transformers fan you’ll be happy to see that the latest retail offering, Fall of Cybertron, is available the day it launches – in other words, right now. If you’re wavering on whether or not to get it, the fact that <em>you can make your own Transformer</em> might help you decide. Seriously. Let’s just say for argument’s sake that you hate robots (you monster), but love team-based shooters. You’re in luck. Counter Strike: Global Offensive is the newest iteration of the classic franchise, so regardless if you’re a retired pro or a beginner, now’s a good time to get involved in the community. It’s the last title in the PSN PLAY promotion, which also means that this is the last week to purchase games and earn PlayStation Store credit back. Read more about the event by clicking <a href="http://us.playstation.com/psnplay2012/">here</a>. Counter Strike isn’t the only classic to get revived this week – Metal Gear Solid 2 and 3 HD are now available for individual purchase. These games are available for download on both PS3 and the PS Vita stores. More...
  21. <a href="http://blog.us.playstation.com/2012/04/04/way-of-the-samurai-4-coming-exclusively-to-ps3/">Last time on PS.Blog</a>, my colleague Tom introduced you guys to our upcoming release (out today!), <a href="http://blog.us.playstation.com/tag/way-of-the-samurai-4/">Way of the Samurai 4</a>. He expounded on the back story, the sandbox nature of its gameplay, and a bit of the silliness you will encounter if you take up arms in Amihama. He tried to warn you. I’m just going to tell you. This game is crazy. Like, if you punch people, eggs fall out crazy. Way of the Samurai 4 drops players into a period drama populated by Edo-era Japanese citizens, trade-hungry foreigners and hundreds of crates flaunting their breakability. As a masterless samurai, you’re free to aid whichever faction vying for dominance in Amihama that you like. You can choose to support the local government (the Shogunate forces), the isolationists movement (the Prajna), or the diminutive, sweets-obsessed diplomatic envoy from the British. Or you can do what I did and just run around killing everybody. More...
  22. At first blush, you could be forgiven for thinking that <a href="http://blog.us.playstation.com/tag/kickbeat/">KickBeat</a> is a new riff on <a href="http://us.playstation.com/games-and-media/games/beats-psp.html">Beats</a>, that seminal <a href="http://blog.us.playstation.com/category/psp/">PSP</a> downloadable gem that transformed your MP3 collection into an engaging button-tapping rhythm challenge. Much like Beats, KickBeat awards you points for accurately tapping combinations of the four face buttons (or four quadrants on the front touchscreen) in time to the music and subtle visual cues. But KickBeat is a far more ambitious game, both mechanically and aesthetically. Abandoning the abstract icons that clutter the interfaces of many music games, KickBeat reimagines the rhythm game as a chop-socky fighting scene with an agile protagonist battling hordes of incoming goons in a circular arena. Each successive hit you land yields a bigger bonus multiplayer and more points, while missing an incoming attack diminishes your life meter. The game ramps up slowly but surely. Smacking down the most basic yellow enemy type is easy enough, but the action quickly accelerates as new enemies types are introduced -- red enemies attack from two places at once, while blue aggressors come in with a tricky one-two combo. Before long, you’ll be working up a sweat as you fend off blistering volleys of incoming enemies to the pounding background music. More...
  23. Hello PlayStation.Blog readers! Firstly, if you aren’t familiar with <a href="http://us.playstation.com/games-and-media/games/retro-grade-ps3.html?CMP=soc_us__ac_sm_05_21_12">Retro/Grade</a>, check out <a href="http://blog.us.playstation.com/2012/08/08/retrograde-how-to-play-a-reverse-shooter/">our previous post</a> for an explanation about how fighting battles backwards works. Go ahead, I'll wait. Now that you're all caught up, we can get started. It’s been a long journey since <a href="http://blog.us.playstation.com/2009/07/20/retrograde-coming-to-ps3/">our first post about Retro/Grade</a> on the PS.Blog over three years ago. We've worked very hard creating the best game we possibly can since then -- if you saw the three year old screenshots, you’ll notice that it's barely recognizable as the polished product you see today. Besides all the visual polish we added -- like jaw-dropping effects and full HD 1080p rendering at 60 frames-per-second with anti-aliasing -- we’ve added a ton of content. More...
  24. Outside of PlayStation’s own <a href="http://blog.us.playstation.com/tag/gamescom12/">announcements</a>, the indisputable big-buzz game of Gamescom 2012 was <a href="http://blog.us.playstation.com/tag/dishonored/">Dishonored</a>, the upcoming <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> first-person stealth adventure from Bethesda. With relatively low-key showings in Cologne from many of the other major third party publishers, Dishonored really got its chance to shine last week and it duly dazzled all comers. For the uninitiated, the game puts you in the shoes of wronged assassin Corvo Atano who is framed for the murder of an Empress – his former lover. You'll be sneaking around a dark, atmospheric steampunk world, combining supernatural powers and a range of weaponry to avenge her death and unmask those who've conspired against you. More...
  25. While <a href="http://us.playstation.com/games-and-media/games/wonderbook-book-of-spells-ps3.html?CMP=soc_us__ac_sm_05_21_12">Book of Spells</a> led off our <a href="http://blog.us.playstation.com/tag/wonderbook/">Wonderbook</a> announcement at E3 earlier this year, there are plenty more projects in the works for the forthcoming <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> augmented reality platform, including Walking With Dinosaurs from the BBC, and an exciting partnership with Disney Interactive Studios. Diggs: Nightcrawler is a little different, however – unlike Book of Spells and Dinosaurs, it's a brand new IP, promising quirky detective noir with style to spare. Less than 24 hours after the game's new trailer debuted during the Sony press conference at <a href="http://blog.us.playstation.com/tag/gamescom12/">gamescom</a> last week, we sat down with Adam Volker from Oscar-winning animation studio turned game developer Moonbot to find out what it has in store. “So, Diggs is a detective bookworm and he's really good at what he does,†he explained. “He works for the godfather of Library City, Humpty Dumpty. And you know his story – someone pushed him off the wall, someone bumped him off - and the cops think it's Diggs. So when you start the game he's framed for the murder of his old buddy. The story unfolds from there, with you attempting to clear Diggs' name and find out who actually committed the crime.†More...

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