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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Today, we’re excited to reveal the details of the Watch Dogs 2 Season Pass. The Season Pass will expand the open world of San Francisco, giving players hours of additional mission content, new co-op challenges, outfits, vehicles, and tons of customization items. Players will unlock the following DLC items as they become available: T-Bone Content Bundle: Players will get the style and the swagger of legendary hacker Raymond “T-Bone†Kenney with his truck and outfit, and they’ll discover Mayhem — a new co-op difficulty level that will pit players against a new enemy archetype armed with advanced weaponry. Human Conditions: Through several hours of additional mission content in three new world stories, players will uncover San Francisco’s biggest scandals on the cutting edge of science, medicine, and misuse. In Human Conditions, players will also experience new elite co-op missions and face a new enemy type: Jammer, with the technology to hunt players down. No Compromise: Players will experience an all-new world story which mixes Marcus up in the seedy underbelly of San Francisco and puts him in the crosshairs of the Russian mafia. Also includes a new co-op mode: Showd0wn, where only the best players survive. In addition, players with the Season Pass will get Day 1 access to two unique ULC packs: Root Access Bundle: Includes full sets of outfits, new cars, a drone skin, and a new weapon, as well as the Zodiac Killer mission. Psychedelic Pack: Customize Marcus’s outfit, weapon, drone, and car in the grooviest style. The Season Pass is included in the Watch Dogs 2 Gold Edition and is also available to purchase separately for $39.99. The world of Watch Dogs 2 is already incredibly immersive and challenging. The Season Pass unlocks more to explore, more to hack, more weapons, vehicles, and customization options as you take to the streets of San Francisco! Watch Dogs 2 will be available worldwide November 15 on PS4. View the full article
  2. To celebrate the launch of Call of Duty: Infinite Warfare on November 4, we’ve got a special promotion available at select retailers in the U.S. and Canada — buy a PS4 on November 4 through November 5 and get Call of Duty: Infinite Warfare free! Pick up the new slimmer, lighter PS4 for $299.99 USD / $379.99 CAD at select retailers in the U.S. and Canada from November 4-5 and you’ll get a free copy of Infinity Ward’s latest addition to the Call of Duty series (check with your local retailer). And if you pick up the Uncharted 4 PS4 bundle, you’ll get the new slimmer PS4, Uncharted 4: A Thief’s End, and Call of Duty: Infinite Warfare for just $299.99. The PlayStation community just got a sneak peek at Call of Duty: Infinite Warfare during the recent beta on PS4, and I personally can’t wait to jump in and play on Friday. See you online! View the full article
  3. Hi everyone! Halloween may have passed on, but we’re still celebrating the sinister at PlayStation Store with another week of Sale of the Dead deals. Starting now, save up to 80 percent on macabre movies and games. PlayStation Plus members save up to 90 percent. Creep over to PS Store through the weekend to snatch up titles like 7 Days to Die, Dead Island: Game of the Year Edition, and Devil May Cry 4 Special Edition, as well as films like the Resident Evil: Apocalypse, Insidious: Chapter 2 and more. Check out the full lineup here, but don’t wait too long – Week 2 of PS Store’s Sale of the Dead ends November 8, 8 a.m. PST. Games FormatTitleSale PricePS Plus PriceOriginal Price PS4 7 DAYS TO DIE $20.99 $17.99 $29.99 PS4 ALIEN: ISOLATION $11.99 $8.99 $29.99 PS4 ARCANIA – THE COMPLETE TALE $4.99 $2.99 $19.99 PS4 CLAIRE (CROSS-BUY) $10.49 $8.99 $14.99 PS4 CORRIDOR Z (CROSS-BUY) $4.79 $3.99 $7.99 PS4 DARKSIDERS II DEATHINITIVE EDITION $13.49 $10.49 $29.99 PS4 DEAD ISLAND DEFINITIVE COLLECTION $23.99 $19.99 $39.99 PS4 DEAD ISLAND DEFINITIVE EDITION $13.99 $11.99 $19.99 PS4 DEAD ISLAND RETRO REVENGE $3.34 $2.99 $4.99 PS4 DEAD ISLAND: RIPTIDE DEFINITIVE EDITION $13.99 $11.99 $19.99 PS4 DEAD NATION $5.99 $4.49 $14.99 PS4 DECEPTION: THE NIGHTMARE PRINCESS $29.99 $24.99 $49.99 PS4 DEVIL MAY CRY 4 SPECIAL EDITION $17.49 $14.99 $24.99 PS4 DMC DEVIL MAY CRY: DEFINITIVE EDITION $15.99 $11.99 $39.99 PS4 DUNGEONS 2 $24.99 $22.49 $29.99 PS4 DYING LIGHT: THE FOLLOWING – ENHANCED EDITION $37.49 $32.49 $49.99 PS4 EMILY WANTS TO PLAY $3.49 $2.99 $4.99 PS4 GOOSEBUMPS: THE GAME $7.49 $3.74 $14.99 PS4 HOME – A UNIQUE HORROR ADVENTURE (CROSS-BUY) $1.99 $1.49 $4.99 PS4 LIMBO $3.99 $2.99 $9.99 PS4 LONE SURVIVOR: THE DIRECTOR’S CUT $3.99 $2.99 $9.99 PS4 ORGAN TRAIL COMPLETE EDITION (CROSS-BUY) $3.99 $2.99 $9.99 PS4 PLANTS VS ZOMBIES GARDEN WARFARE $7.99 $5.99 $19.99 PS4 PSYCHONAUTS (PS2 CLASSIC) $6.99 $5.99 $9.99 PS4 SLEEPING DOGS: DEFINITIVE EDITION $7.49 $5.99 $29.99 PS4 THE BUNKER $13.99 $11.99 $19.99 PS4 THE VANISHING OF ETHAN CARTER $7.99 $5.99 $19.99 PS4 UNTIL DAWN $11.99 $9.99 $19.99 PS4 ZOMBI $4.99 $2.99 $19.99 PS4 ZOMBIE ARMY TRILOGY $19.99 $14.99 $49.99 PS4 ZOMBIE VIKINGS $5.99 $4.79 $11.99 PS3 ALIEN: ISOLATION $11.99 $8.99 $29.99 PS3 DEAD ISLAND – FRANCHISE PACK $7.49 $5.99 $29.99 PS3 DEAD ISLAND GAME OF THE YEAR $4.99 $3.99 $19.99 PS3 DEAD ISLAND RIPTIDE $3.74 $2.99 $14.99 PS3 DEAD ISLAND RIPTIDE – COMPLETE EDITION $4.99 $3.99 $19.99 PS3 DEAD NATION (CROSS-BUY) $3.19 $2.39 $7.99 PS3 DEAD SPACE $5.99 $4.49 $14.99 PS3 DEAD SPACE 2 $7.99 $5.99 $19.99 PS3 DEAD SPACE 3 $7.99 $5.99 $19.99 PS3 DEAD SPACE 3 ULTIMATE EDITION $11.99 $8.99 $29.99 PS3 DEAD SPACE: DEAD SPACE ULTIMATE EDITION $9.99 $7.49 $24.99 PS3 DEADLY PREMONITION: THE DIRECTORS CUT $6.99 $4.99 $19.99 PS3 DECEPTION: THE NIGHTMARE PRINCESS $29.99 $24.99 $49.99 PS3 DEVIL MAY CRY HD COLLECTION $4.99 $2.99 $19.99 PS3 DMC DEVIL MAY CRY $7.99 $5.99 $19.99 PS3 ESCAPE DEAD ISLAND $2.99 $1.49 $14.99 PS3 GOOSEBUMPS: THE GAME $7.49 $3.74 $14.99 PS3 I AM ALIVE $2.99 $1.49 $14.99 PS3 I AM ALIVE $2.99 $1.49 $14.99 PS3 LIMBO $3.99 $2.99 $9.99 PS3 LONE SURVIVOR: THE DIRECTOR’S CUT (CROSS-BUY) $3.99 $2.99 $9.99 PS3 NAUGHTY BEAR PANIC IN PARADISE $5.99 $4.49 $14.99 PS3 PAINKILLER HELL & DAMNATION $7.99 $5.99 $19.99 PS3 PLANTS VS ZOMBIES GARDEN WARFARE $4.99 $3.99 $9.99 PS3 SLEEPING DOGS DIGITAL EDITION $4.99 $2.99 $19.99 PS3 SLEEPING DOGS: NIGHTMARE IN NORTHPOINT $2.44 $1.74 $6.99 PS3 SYBERIA $5.24 $3.74 $14.99 PS3 SYBERIA II $7.49 $5.99 $14.99 PS3 THE RAVEN – LEGACY OF A MASTER THIEF $14.99 $11.99 $29.99 PS3 YAIBA: NINJA GAIDEN Z $29.99 $23.99 $59.99 PS3 ZOMBIE DRIVER HD $2.99 $1.99 $9.99 PS3 ZOMBIE TYCOON II: BRAINHOV’S REVENGE (CROSS-BUY) $2.99 $1.99 $9.99 PS VITA CLAIRE (CROSS-BUY) $10.49 $8.99 $14.99 PS VITA CORRIDOR Z (CROSS-BUY) $4.79 $3.99 $7.99 PS VITA DEAD NATION (CROSS-BUY) $3.19 $2.39 $7.99 PS VITA DECEPTION: THE NIGHTMARE PRINCESS $23.99 $19.99 $39.99 PS VITA LIMBO $3.99 $2.99 $9.99 PS VITA LONE SURVIVOR: THE DIRECTOR’S CUT (CROSS-BUY) $3.99 $2.99 $9.99 PS VITA MEGATAGMENSION BLANC + NEPTUNE VS ZOMBIES $19.99 $15.99 $39.99 PS VITA MURASAKI BABY $5.99 $4.49 $14.99 PS VITA ORGAN TRAIL COMPLETE EDITION (CROSS-BUY) $3.99 $2.99 $9.99 PS VITA SILENT HILL: BOOK OF MEMORIES $11.99 $8.99 $29.99 PS VITA ZOMBIE TYCOON II: BRAINHOV’S REVENGE (CROSS-BUY) $2.99 $1.99 $9.99 MoviesTitleSD Sale PriceSD Original PriceHD Sale PriceHD Original Price ALLELUIA! THE DEVIL’S CARNIVAL $6.99 $9.99 $6.99 $12.99 ANNABELLE (2014) $6.99 $9.99 $8.99 $12.99 BATMAN UNLIMITED: MONSTER MAYHEM $8.99 $9.99 $12.99 $17.99 BATMAN VS. DRACULA, THE $6.99 $9.99 $8.99 $12.99 BLOODSUCKING BASTARDS $5.99 $7.99 $8.99 $9.99 BONE TOMAHAWK $8.99 $11.99 $8.99 $12.99 BONE TOMAHAWK $8.99 $11.99 $8.99 $12.99 BUTCHER BOYS $4.99 $6.99 $5.99 $8.99 CABIN IN THE WOODS $5.99 $9.99 $5.99 $12.99 CHERNOBYL DIARIES (2012) $5.99 $9.99 $6.99 $12.99 CHILD OF GOD $3.99 $9.99 $3.99 $12.99 CONFESSION OF MURDER $3.99 $9.99 $3.99 $12.99 CONJURING, THE (2013) $5.99 $6.99 $8.99 $12.99 CONSTANTINE (2005) $6.99 $9.99 $8.99 $12.99 CUBE $4.99 $9.99 $4.99 $12.99 DARK SHADOWS (2012) $5.99 $9.99 $6.99 $12.99 DEATHGASM $4.99 $9.99 $5.99 $12.99 DEVIL’S REJECTS $5.99 $7.99 $5.99 $9.99 EMELIE $4.99 $9.99 $5.99 $12.99 EVIL DEAD 2 $4.99 $7.99 $4.99 $9.99 EXCESS FLESH $4.99 $7.99 $4.99 $9.99 GIRL HOUSE $4.99 $9.99 $5.99 $11.99 GREMLINS (1984) $6.99 $9.99 $8.99 $12.99 GREMLINS 2 $6.99 $9.99 $8.99 $12.99 GRUDGE 3, THE x x $9.99 $12.99 H2: HALLOWEEN 2 x x $9.99 $12.99 HALF HUMAN $4.99 $7.99 $5.99 $9.99 HATCHET II (UR) $4.99 $9.99 $5.99 $12.99 HATCHET III (UR) $4.99 $9.99 $5.99 $12.99 HAUNTED NORTH AMERICA $4.99 $7.99 x x HAUNTING IN CONNECTICUT $5.99 $7.99 $5.99 $9.99 HELLMOUTH $6.99 $9.99 $6.99 $12.99 HELLRAISER $5.99 $9.99 $5.99 $11.99 HELLRAISER $5.99 $9.99 $5.99 $11.99 HORDE, THE $4.99 $9.99 $4.99 $12.99 HORROR OF DRACULA (1958) $4.99 $9.99 x x HOTEL TRANSYLVANIA / HOTEL TRANSYLVANIA 2 – SET $14.99 $18.99 $14.99 $21.99 HOUSE OF 1,000 CORPSES $4.99 $7.99 $4.99 $9.99 HOUSE ON THE HILL, THE $4.99 $14.99 $5.99 $16.99 HOUSEBOUND $4.99 $7.99 $5.99 $9.99 I KNOW WHAT YOU DID LAST SUMMER x x $9.99 $12.99 INSIDIOUS x x $9.99 $12.99 INSIDIOUS: CHAPTER 2 x x $9.99 $12.99 INTERVIEW WITH THE VAMPIRE $6.99 $9.99 $8.99 $12.99 KILLERS $3.99 $7.99 $3.99 $9.99 LATE PHASES $4.99 $9.99 $5.99 $12.99 LEPRECHAUN x x $4.99 $5.99 MISSIONARY $6.99 $12.99 $6.99 $14.99 MUMMY, THE – RESURRECTED $4.99 $6.99 $5.99 $8.99 NIGHTMARE ON ELM STREET, A (2010) $6.99 $9.99 $8.99 $12.99 ORPHAN (2009) $6.99 $9.99 $8.99 $12.99 PIRANHA (2010) x x $9.99 $12.99 PRESERVATION $6.99 $9.99 $6.99 $14.99 QUARANTINE x x $9.99 $12.99 RESIDENT EVIL x x $9.99 $12.99 RESIDENT EVIL: APOCALYPSE x x $9.99 $12.99 RIGOR MORTIS $3.99 $9.99 $3.99 $12.99 SAW $5.99 $7.99 $5.99 $9.99 SCOOBY-DOO 2: MONSTERS UNLEASHED $8.99 $9.99 $9.99 $12.99 SCOOBY-DOO AND THE GOBLIN KING $6.99 $9.99 $8.99 $12.99 SCOOBY-DOO AND THE MONSTER OF MEXICO $6.99 $9.99 $8.99 $12.99 SCOOBY-DOO AND THE WITCH’S GHOST $6.99 $9.99 x x SCOOBY-DOO IN WHERE’S MY MUMMY? $6.99 $9.99 $8.99 $12.99 SCOOBY-DOO ON ZOMBIE ISLAND $6.99 $9.99 x x SCOOBY-DOO: THE MOVIE $8.99 $9.99 $8.99 $12.99 SCOOBY-DOO! AND KISS: ROCK & ROLL MYSTERY $8.99 $9.99 $12.99 $17.99 SCREAM $5.99 $7.99 $5.99 $9.99 SHINING, THE $6.99 $9.99 $8.99 $12.99 SINISTER $5.99 $7.99 $5.99 $9.99 SLEEPAWAY CAMP $5.99 $7.99 $8.99 $9.99 STAKE LAND $4.99 $9.99 $5.99 $12.99 STEPHEN KING’S, IT! (1990/TV) x x $8.99 $12.99 STRAW DOGS (2011) x x $9.99 $12.99 THE ACT OF KILLING $5.99 $7.99 $8.99 $9.99 THE BLAIR WITCH PROJECT $5.99 $7.99 $5.99 $9.99 THE CANAL $6.99 $12.99 $6.99 $14.99 THE COMPLEX $6.99 $9.99 $6.99 $12.99 THE DESCENT $5.99 $7.99 x x THE FUNHOUSE MASSACRE $5.99 $9.99 $8.99 $12.99 THE HOARDER $6.99 $9.99 $6.99 $11.99 THE OFFERING $4.99 $7.99 $5.99 $9.99 THE POSSESSION $5.99 $7.99 $5.99 $9.99 THE TEXAS CHAIN SAW MASSACRE: 40TH ANNIVERSARY EDITION $4.99 $9.99 $5.99 $12.99 THEY LOOK LIKE PEOPLE $4.99 $7.99 $4.99 $9.99 TIM BURTON’S CORPSE BRIDE $8.99 $9.99 $8.99 $12.99 TREEHOUSE $4.99 $9.99 $5.99 $11.99 TRICK ‘R TREAT (2009) $6.99 $9.99 $8.99 $12.99 UNDERWORLD EVOLUTION x x $9.99 $12.99 WE ARE STILL HERE $4.99 $9.99 $5.99 $12.99 WILLOW CREEK $4.99 $9.99 $5.99 $12.99 WITCHES, THE (1990) $4.99 $9.99 $5.99 $12.99 YOU’RE NEXT $5.99 $7.99 $5.99 $9.99 ZOMBIE FIGHT CLUB $5.99 $7.99 $8.99 $9.99 Note: All pricing is for U.S. only and subject to change without notice. View the full article
  4. PS4 Games BLAZBLUE: CENTRAL FICTION $59.99 DESTROY ALL HUMANS! $19.99 EARTH’S DAWN $29.99 HONOR AND DUTY: ARCADE EDITION $6.99 RONIN $9.99 SERAPH $14.99 SUPER DUNGEON BROS $19.99 WICK $9.99 PS3 Games BLAZBLUE: CENTRAL FICTION $49.99 BundlesConsoleBundlePricePS3DEFIANCE GOLD EDITION$39.99 See this month’s full PS Plus lineup Sales PlatformProduct NameSale PriceOriginal PricePS47 DAYS TO DIE$20.99$29.99PS4ALIEN: ISOLATION$11.99$29.99PS4ARCANIA – THE COMPLETE TALE$4.99$19.99PS4CLAIRE (CROSS-BUY)$10.49$14.99PS4CORRIDOR Z (CROSS-BUY)$4.79$7.99PS4DARKSIDERS II DEATHINITIVE EDITION$13.49$29.99PS4DEAD ISLAND DEFINITIVE COLLECTION$23.99$39.99PS4DEAD ISLAND DEFINITIVE EDITION$13.99$19.99PS4DEAD ISLAND RETRO REVENGE$3.34$4.99PS4DEAD ISLAND: RIPTIDE DEFINITIVE EDITION$13.99$19.99PS4DEAD NATION$5.99$14.99PS4DECEPTION: THE NIGHTMARE PRINCESS$29.99$49.99PS4DEVIL MAY CRY 4 SPECIAL EDITION$17.49$24.99PS4DMC DEVIL MAY CRY: DEFINITIVE EDITION$15.99$39.99PS4DUNGEONS 2$24.99$29.99PS4DYING LIGHT: THE FOLLOWING – ENHANCED EDITION$37.49$49.99PS4EA SPORTS FIFA 17$44.99$59.99PS4EA SPORTS FIFA 17 DELUXE EDITION$59.99$79.99PS4EA SPORTS FIFA 17 SUPER DELUXE EDITION$79.99$99.99PS4EA SPORTS NHL 17 STANDARD EDITION$44.99$59.99PS4EMILY WANTS TO PLAY$3.49$4.99PS4GOOSEBUMPS: THE GAME$7.49$14.99PS4HOME – A UNIQUE HORROR ADVENTURE (CROSS-BUY)$1.99$4.99PS4LIMBO$3.99$9.99PS4LONE SURVIVOR: THE DIRECTOR’S CUT$3.99$9.99PS4MADDEN NFL 17$44.99$59.99PS4MADDEN NFL 17 DELUXE EDITION$52.49$69.99PS4MADDEN NFL 17 SUPER DELUXE EDITION$79.99$99.99PS4NBA 2K17: 35000 VC$7.99$9.99PS4NBA 2K17: 75000 VC$14.99$19.99PS4NHL 17 DELUXE EDITION$59.99$79.99PS4NHL 17 SUPER DELUXE EDITION$79.99$99.99PS4ORGAN TRAIL COMPLETE EDITION (CROSS-BUY)$3.99$9.99PS4PLANTS VS ZOMBIES GARDEN WARFARE$7.99$19.99PS4PSYCHONAUTS (PS2 CLASSIC)$6.99$9.99PS4SLEEPING DOGS: DEFINITIVE EDITION$7.49$29.99PS4THE BUNKER$13.99$19.99PS4THE TECHNOMANCER$29.99$59.99PS4THE VANISHING OF ETHAN CARTER$7.99$19.99PS4UNTIL DAWN$11.99$19.99PS4ZOMBI$4.99$19.99PS4ZOMBIE ARMY TRILOGY$19.99$49.99PS4ZOMBIE VIKINGS$5.99$11.99PS3ALIEN: ISOLATION$11.99$29.99PS3DEAD ISLAND – FRANCHISE PACK$7.49$29.99PS3DEAD ISLAND GAME OF THE YEAR$4.99$19.99PS3DEAD ISLAND RIPTIDE – COMPLETE EDITION$4.99$19.99PS3DEAD ISLAND RIPTIDE$3.74$14.99PS3DEAD NATION (CROSS-BUY)$3.19$7.99PS3DEAD SPACE$5.99$14.99PS3DEAD SPACE 2$7.99$19.99PS3DEAD SPACE 3$7.99$19.99PS3DEAD SPACE 3 ULTIMATE EDITION$11.99$29.99PS3DEAD SPACE ULTIMATE EDITION$9.99$24.99PS3DEADLY PREMONITION: THE DIRECTORS CUT$6.99$19.99PS3DECEPTION: THE NIGHTMARE PRINCESS$29.99$49.99PS3DEVIL MAY CRY HD COLLECTION$4.99$19.99PS3DMC DEVIL MAY CRY$7.99$19.99PS3ESCAPE DEAD ISLAND$2.99$14.99PS3GOOSEBUMPS: THE GAME$7.49$14.99PS3I AM ALIVE$2.99$14.99PS3LIMBO$3.99$9.99PS3LONE SURVIVOR: THE DIRECTOR’S CUT (CROSS-BUY)$3.99$9.99PS3NAUGHTY BEAR PANIC IN PARADISE$5.99$14.99PS3PAINKILLER HELL & DAMNATION$7.99$19.99PS3PLANTS VS ZOMBIES GARDEN WARFARE$4.99$9.99PS3SLEEPING DOGS DIGITAL EDITION$4.99$19.99PS3SLEEPING DOGS: NIGHTMARE IN NORTHPOINT$2.44$6.99PS3SYBERIA$5.24$14.99PS3SYBERIA II$7.49$14.99PS3THE RAVEN – LEGACY OF A MASTER THIEF$14.99$29.99PS3YAIBA: NINJA GAIDEN Z$29.99$59.99PS3ZOMBIE DRIVER HD$2.99$9.99PS3ZOMBIE TYCOON II: BRAINHOV’S REVENGE (CROSS-BUY)$2.99$9.99PS VITACLAIRE (CROSS-BUY)$10.49$14.99PS VITACORRIDOR Z (CROSS-BUY)$4.79$7.99PS VITADEAD NATION (CROSS-BUY)$3.19$7.99PS VITADECEPTION: THE NIGHTMARE PRINCESS$23.99$39.99PS VITALIMBO$3.99$9.99PS VITALONE SURVIVOR: THE DIRECTOR’S CUT (CROSS-BUY)$3.99$9.99PS VITAMEGATAGMENSION BLANC + NEPTUNE VS ZOMBIES$19.99$39.99PS VITAMURASAKI BABY$5.99$14.99PS VITAORGAN TRAIL COMPLETE EDITION (CROSS-BUY)$3.99$9.99PS VITASILENT HILL: BOOK OF MEMORIES$11.99$29.99PS VITAZOMBIE TYCOON II: BRAINHOV’S REVENGE (CROSS-BUY)$2.99$9.99PlayStation Plus DiscountsPlatformProduct NamePS Plus PriceOriginal PricePS47 DAYS TO DIE$17.99$29.99PS4ALIEN: ISOLATION$8.99$29.99PS4ARCANIA – THE COMPLETE TALE$2.99$19.99PS4CLAIRE 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  5. PlayStation Experience is coming to Anaheim, CA, this December 3 and 4! And the PlayStation Gear store will return with a new lineup of awesome apparel and collectibles, and some old favorites from PS Experience shows past. This will be our biggest PS Experience gear lineup ever, packed with more products than we’ve ever offered before. One item of particular note: we’re introducing the Parappa Beanie, by popular request from PlayStation fans. We’ll only be accepting Visa and Mastercard for all transactions, so leave that cash at home! Take a look at the highlights below; we’ll add more info as details are finalized. See you in Anaheim! PlayStation Plushies An array of new plushies! Some are also available here. PlayStation T-Shirts PlayStation Experience 2015 Collectible Cards Reprints Also, you may have seen in the 2016 Collectible Cards post, but we’ll be selling a limited number of Series 1 deck reprints. If you missed out on last year’s collection, this is your chance to catch up. Like I mentioned, we have a whole lot more coming. We’ll reveal more right here on PlayStation.Blog, but to see everything we have in store for you you’ll just have to swing by in Anaheim! For those of you who can’t make it this year, we’ll have a select few items for sale at our online PlayStation Gear Store. Be sure to check it out after PlayStation Experience!If you haven’t had a chance to pick up your PlayStation Experience tickets yet, they’re available now. Register at PlayStation.com/Experience-Tickets. View the full article
  6. What’s up, everybody?! I’m Greg Miller, host of PS I Love You XOXO, and as of March, I’ll have been talking about PlayStation on the Internet for a decade. That’s a long time and a lot of PSN Trophies, but the thing that has made those 10 years so special is you. Discussing new PlayStation hardware, arguing about which Uncharted is the best, and getting to be part of your life each and every week — heck, sometimes each and every day — has been the best. So, how about we do it in person? I’m proud to announce that the Internet’s No. 1 PlayStation podcast PS I Love You XOXO is coming back to PlayStation Experience 2016. On Sunday, December 4, Colin Moriarty, Tim Gettys, a bunch of special guests, and I will take the stage at 12:00 PM Pacific. We’ll cover everything that’s happened at PS Experience, give away games, and probably talk about why 7-year-olds have no chance at being great hockey players. We… we get off topic sometimes. PlayStation Experience is my favorite show of the year. It’s all about one community coming together to celebrate what it loves. Colin and I have done a podcast at every PS Experience, and each time, you pack the room and leave no seat empty. I can’t tell you how much that means to us. We’ll never be able to thank you enough for going on this ride with us. I’ll see you every Tuesday for a new episode of PS I Love You XOXO on YouTube.com/kindafunnygames, but I really hope to see you on December 4. A baker’s dozen! View the full article
  7. Horizon Zero Dawn is an action RPG set in a lush, post-post-apocalyptic open world in which humanity is no longer the dominant species. Machines, not mankind, rule the Earth. We’re very excited about HDR, 4K TVs, and PS4 Pro in general, but to be clear, the game we demonstrated at the past two E3s was running on standard PS4 hardware. We’re dedicated to making a game that looks great regardless of the model it’s played on; it will look beautiful on PS4, and will look even better on PS4 Pro — particularly if you own an HDR-compatible 4K TV. Click above for full-size image. As we showed at the PS4 Pro reveal event last September in New York City, the extra power of the new hardware allows us to get even closer to our vision for a lush and vibrant living world. The extra detail in the natural environment and the enhanced colors really add to the experience. We’ve used the enhanced hardware of PS4 Pro to do some exciting things for Horizon Zero Dawn’s art style. In the end, it’s up to each developer to make its own decisions that align with the priorities of the title. For us, Horizon Zero Dawn is all about scope, scale, and visual splendor. Though the game is technically post apocalyptic (or perhaps more accurately, post-post apocalyptic) we wanted to create a vision of nature reclaiming the Earth. PS4 Pro’s power afforded us a number of interesting possibilities to expand this vision even further. Click above for full-size image. For starters, for players who still possess standard 1080p HDTVs, we’re able to offer far better image quality. We’ve got a number of techniques at our disposal. The most logical one is supersampling. This is a very high-quality anti-aliasing technique, which basically means we internally render at a higher resolution (close to 4K) before shrinking it down to the final 1080p resolution. As our internal calculations are done at a resolution much higher than 1080p, more detail survives before we shrink it down to 1080p, resulting in smoother edges — virtually no jaggies — and a more stable image. We’re also looking at enhancing the quality of our shadow maps and increasing the quality of our anisotropic filtering. This is a technique which increases the quality of texture sampling, resulting in more detailed environment textures. We still have to tweak these elements of the 1080p output quality for the final game, but we have quite a bit of power yet to play with. In addition, Horizon Zero Dawn on PS4 Pro will fully support users with 4K TVs, outputting at a much higher resolution. We’re rendering 2160p checkerboard, which is a special technique that looks incredible on a 4K TV. You’re going to notice a ton of subtle details, from stitching on Aloy’s outfit, individual leaves and branches swaying in the wind, kilometers away in the distance, and more detail in all the machines and NPCs in the world. Click above for full-size image. Then there’s HDR, or high dynamic range, which is a brand-new feature that enhances the range of colors we can display. It’s very exciting and hard to explain as it’s something which most people haven’t seen before, so they don’t know what to expect. You can’t print it, it’s not in cinemas, your phone’s screen can’t do it. The only thing that you can compare HDR with is reality. We normally have to do a lot of work in the engine to take an internal high dynamic range image and then make it suitable to be displayed on a normal TV. A lot of color fidelity gets lost in the process. If you own an HDR-enabled TV, we don’t have to lose that data and you’re looking at the image in its full glory, with brighter and deeper colors, more contrast and vibrancy, in its pristine state. The benefits are truly awesome. For me as a developer, the most exciting thing about PS4 Pro is that it provides a lot of extra processing power. It will be interesting to come up with different ways to put that additional horsepower to use — from finding more efficient ways to output at high resolution, to giving non-4K players more display options, and much more. View the full article
  8. Starting today, if you head to PlayStation.com and log in to your PSN account, you’ll see a new toolbar in the top right where you’ll be able to view Notifications, Messages, Friends, and your own mini-profile — all from your computer’s web browser. This makes it easier to stay connected when you’re away from your console. Your Friends list will be fully accessible via the toolbar, giving you a snapshot of which friends are online before you hop into a game. The Messages tab includes the ability to send and receive stickers, images, text, and voice messages all from the web. You’ll also be able to keep track of friend requests, Party invitations, and game invitations from the Notifications tab until you can get to your console. Head over to PlayStation.com to check it out, and let us know what you think in the comments. View the full article
  9. Behold, zero escapists! Aksys Games and Spike Chunsoft proudly announce that Zero Escape: The Nonary Games is making its way to PS4 and PS Vita in Spring 2017! Exclusive to PS4 and PS Vita, The Nonary Games is a double pack collection of Zero Escape: Nine Hours, Nine Persons, Nine Doors (999) and Zero Escape: Virtue’s Last Reward (VLR). Nonary Game uninitiated who missed out on these two mind-shredding titles before now have the perfect chance to grab both in one collection. Pretty great, right? What’s that? You’ve already managed to escape the clutches of death and played both games through to completion? Fear not! 999 has been rebuilt from the ground up and now features HD graphics, as well as English and Japanese voice acting. Prepare to experience 999 as it was intended, and lose yourself in unparalleled immersion. So what exactly is a Nonary Game? In essence, the game contains nine “players†or participants. You assume the role of one of these participants and compete towards a common goal. “No big deal, I love a good, friendly competition!†you say to yourself. Well, not so fast… The rules of each game vary from title to title, but the end goal is always the same: you must fight for survival and do everything in your power to escape with your life! That’s right, the price for losing this game is death. Did we mention that you’ve been “entered†against your will? The main antagonist in both games is the enigmatic Zero. Who is Zero? What does Zero want? Why are you in this situation to begin with? Fair questions to be sure, but to answer any of these would simply ruin the experience! A special feature of each Nonary Game is the implementation of a watch-like device, which is attached to each participant’s wrist. Unique to each game, the watch serves a few sinister functions, most notably as the very probable agent of your demise! Needless to say, your quest will focus on solving the mystery of your surroundings and successfully removing the lethal time piece. The Zero Escape franchise is renowned for its engrossing narrative and complex story, and The Nonary Games collection serves as the definitive version of the first two games. For both the uninitiated and seasoned escapists, The Nonary Games is the perfect gateway into this deadly and thought-provoking world. Prepare yourselves gamers, Zero Escape: The Nonary Games makes its way to PS4 and PS Vita next year! View the full article
  10. I can’t believe we’re finally here. The season finale to an amazing journey for Hitman, for Io-Interactive, and — I hope — also for all of you. Agent 47 has arrived at a hyper-exclusive hospital in Hokkaido, Japan, for Episode 6, and you can play it today. We’ll be watching livestreams, reading forums, and scrolling through reviews of everything that we have released in this season with an incredible feeling of excitement and pride. We took Agent 47 to seven different cities on four continents and truly created a World of Assassination, which has been our ambition right from the start. Now we’re finally there. It’s a bit overwhelming when I look back on everything we’ve done to get here. For the Season Finale we’re going to take you to Hokkaido, Japan, with a mission called “Situs Inversus.†The term relates to a real-life medical condition where the heart and other organs of the body are on the opposite side to where they should be. Your main target suffers from this condition and has checked into the hyper-exclusive GAMA private hospital for life-saving surgery. As Agent 47, you must make sure that doesn’t happen, one way or another — and as always there are many ways! And this target is also going to close the story in a full circle that started back when Agent 47 joined the agency. The GAMA hospital is a fusion of Japanese beauty and cutting-edge technology, featuring its own Zen gardens, organic sushi restaurant, and traditional Japanese hot spring — so plenty for Agent 47 to get up to. It’s equally tranquil and clinical and a great environment to create some unique possibilities that you could only find in a Hitman game. Suffice to say, you’ll need your wits about you and also everything you’ve learnt in the previous episodes. From when we first released our beta back in February, through to the release of our Season Finale today, it has been an incredible journey for us and for Agent 47. I want to say a big “thank you†to all you players making this possible. Together we’ve built and run the biggest and most replayable locations of any Hitman game and added new live content every single week since launch. We have continued to improve our Contracts mode and created Escalations in collaboration with you, including Challenges and Challenge Packs based on what you have pulled off, and seen equal measure of joy and heart-pounding tension whenever we feature one-time Elusive Target events. It’s been fantastic, and although we have now completed this season, this is only the beginning for our ever-expanding World of Assassination. View the full article
  11. Happy Halloween! Here’s your treat: I Expect You To Die, the acclaimed, spy-themed, escape-the-room game, will launch this December on PS VR. The wait to experience the many ways a spy can perish in VR is almost over. After all, when you develop a game named I Expect You to Die, the trick is having more than one way to die. When we started making I Expect You To Die, we knew there had to be consequences for agents that didn’t “escape the room,†but we also knew we had to be careful crafting those consequences. Make the level too hard or the puzzles too obtuse, and players would be frustrated and quit. Too easy and it would be boring. We also didn’t want the design to be unfair. You never want the player to feel cheated by some lame trap that they couldn’t possibly have known about until after it killed them. The flipside is that dying in hilarious ways in VR can be very fun, and we knew we wanted that experience to be a large part of the game. With these variables in mind, we formulated two strict rules for each death: Always have at least one clue before a death trap. Make it clear why you died so you’d learn for the next playthrough. As long as we followed those rules, we felt pretty good about adding in a bunch of ways to die. In fact, for each level we had three or more ways the game would try to kill you and three or more ways you could accidentally kill yourself. When deciding on new venues for puzzles, we’d always make sure that there would be interesting ways to die that would be in theme. While there are more than 30 ways to die in the game, they basically boil down to six categories: explosion, fire, laser, gunshot, drowning, and suffocation. Our UI artist created the coroner’s reports you see in the “death scene†based on that info. Not only are these humorous pieces of art in their own right, they serve to reinforce and remind the player of what killed them, so they can avoid it next time. Speaking of next time, we thought long and hard on what happens when you die in the game. We wanted the player to be able to take a breath, process what happened, and then get back in. Early on we had considered checkpoints, but we found that sometimes players would get themselves in a bad state, or miss a clue that would help them complete the puzzle if they picked up midway through. We decided that starting fresh each time was important, but armed with the knowledge you gained from the previous run, you’d be able to quickly progress to where you left off. That’s why we consciously avoided any long timing puzzles, like avoiding swiveling security cameras for instance. Puzzles like that are questionably fun the first time and can quickly become annoying on subsequent playthroughs. This focus on letting the player progress through the puzzle as fast as they can lets them get back to where they left off quickly and allowed us to make speed-run challenges. Experimenting in VR is fun! Death shouldn’t be a punishment, it should be entertaining. So when you pick up your copy of I Expect You To Die, don’t be afraid to cut that bomb wire, pull that grenade pin, or anger that bear; after all, we expect you to die! View the full article
  12. A devastating attack on Earth has left the United Nation Space Alliance scattered and bloodied. Lt. Nick Reyes is thrust into a position of command and lives are at stake. Commandeer an assortment of advanced weapons and warships to push back against the opposition in Call of Duty: Infinite Warfare, which launches November 4 on PS4. The next chapter in the explosive FPS franchise, Call of Duty: Infinite Warfare drops players into the boots of Lt. Reyes as his team fights a fanatical enemy on the ground and above atmosphere. Blaze through the action-packed campaign, or load up and engage other players in the critically acclaimed multiplayer suite. For a full list of games coming this week, read on. And enjoy the Drop! New Releases: Week of November 1, 2016 BlazBlue: Central Fiction PS4, PS3 — Digital, Retail BlazBlue: Central Fiction is the newest installment in the storied BlazBlue franchise and stands alone as the pinnacle of next gen 2D fighters. Like a well-timed 2D punch, BlazBlue: Central Fiction bashes massive amounts of content and innovation into one slick title that hits hard and keeps the pummeling steady! Call of Duty: Infinite Warfare PS4 — Digital, Retail (Out 11/4) Players take up the mantle of Captain Reyes, a pilot turned Commander, who must lead the remaining coalition forces against a relentless enemy. And in multiplayer, master a fluid momentum-based movement system and brand new combat mechanics for an intense gameplay experience where every second counts. Destroy All Humans! PS4 — Digital This is your chance to experience the other side of an alien invasion. Take on the role of alien Cryptosporidium 137 and terrorize the people of Earth to harvest their DNA in the most brazen action-adventure you’ve ever played. Take over all of humanity using a variety of alien weaponry on land or in the air. Take one giant step on mankind! Earth’s Dawn PS4 — Digital, Retail Earth’s Dawn is looming and the fate of the planet hangs in the balance! Become a member of A.N.T.I. — a squad of super-human soldiers powered by alien technology — and fight to reclaim Earth from the alien invasion known as E.B.E! Grand Prix Rock ‘n’ Racing PS4 — Digital (Out 11/4) Get ready for some speed with your family and friends! Grand Prix Rock ‘N Racing gives you the fastest, most exciting races. You can evolve your car, improving the engine, brakes, tires, and more until you’ve achieved the perfect evolution to win the Championship! Honor and Duty: Arcade Edition PS4 — Digital Fast paced, arcade style, FPS action awaits in this World War II based shooter. Traditional FPS gameplay is joined with some elements of RTS base building to provide a unique FPS experience. O! My Genesis VR PS VR — Digital (Out 11/4) O! My Genesis is made exclusively for VR. You are the Lord of Everything. What’s more, as the Creator of the universe, you will face bizarre challenges in hostile environments, and be tested on your wisdom of conquering these challenges, while building civilization. Ronin PS4 — Digital Ronin is a stylish, turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Move with precision by meticulously planning out each silent step, soaring leap, and devastating swing of your blade. Seraph PS4 — Digital Seraph is a super-slick, skill-based, acrobatic shooter. Take the role of an angel who’s mastered the art of “Gun Fu†as she battles her way through hordes of twisted demons. SteamWorld Collection PS4 — Retail Two action-packed games from the SteamWorld series in one box! Available together for the first time, discover the critically acclaimed titles SteamWorld Dig and SteamWorld Heist (which comes complete with The Outsider DLC). Super Dungeon Bros PS4 — Digital, Retail Embark on a quest from the gods of rock with heavy metal heroes Axl, Lars, Freddie, and Ozzie in Super Dungeon Bros, a fast paced, action focused, rock themed dungeon brawler! Play on your own or with up to four friends in couch or online co-op as you raid the deepest dungeons of Rökheim in search of epic loot, hordes of evil undead, and the legends of long lost fabled rock stars! Tumblestone PS4 — Retail Tumblestone is the first original action-puzzle game of the past twenty years. Race your friends in multiplayer or challenge yourself in story mode. Solve progressively more difficult and creative puzzles, help a sausage make friends, and find out what happened to the Tumble crown. Wick PS4 — Digital Wick is a survival horror game where ghost stories are brought to life. Explore a local legend about the long lost children in the woods who can still be seen — but only by those who dare to enter alone by candlelight. Bon Jovi – This House Is Not For Sale Common – Black America Again Kungs – Layers Sausage Party WWE: Night of Champions 2016 Army of One People of Earth – October 31 at 9/8c (TBS) Expedition Unknown – November 2 at 9/8c (Travel) Stan Against Evil – November 2 at 10/9c (IFC) The information above is subject to change without notice. View the full article
  13. Subscribe via iTunes, Google or RSS, or download here Join us for an episode of PlayStation Blogcast positively packed with interviews! First up, IO Interactive enlightens us with stories from the development of Hitman. Next, voice actor Kari Wahlgren talks about her role in the upcoming Final Fantasy XV. Other highlights include Sid’s obsession with Darkest Dungeon, a roundtable discussion of the fantastic anime One-Punch Man, and more. Enjoy! Stuff We Talked About IO Interactive talks Hitman An interview with voice actor Kari Wahlgren Sid’s obsession with Darkest Dungeon One-Punch Man Headmaster on PlayStation VR MLB The Show 17 PlayStation Vue Neo Geo x Arcade Archives Contra Our audio levels are better this week Recent Episodes 226: Storm’s a-Brewin’ 225: Rise of the VR 224: Horror, Remastered The Cast Sid Shuman – Director of Social Media, SIEA Justin Massongill – Social Media Manager, SIEA Ryan Clements – Sr. Social Media Specialist, SIEA Send us questions and tips! blogcast@playstation.sony.com Leave us a voicemail! (650) 288-6706 Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  14. I have fond memories of Infinity Ward’s breakout hit Call of Duty 4: Modern Warfare, so earlier this month I stopped by Raven Software in Madison, Wisconsin to check out how progress was coming with Call of Duty: Modern Warfare Remastered on PS4. Check out highlights from my conversation with Raven above. Again and again I was reminded of the studio’s extensive experience in the FPS genre, including Soldier of Fortune and Quake IV, among others. Despite the radically improved visuals, lighting, and animations, Raven went to extreme lengths to retain the feel, pacing, and timing of the 2007 classic. I’m expecting this one to be fully faithful to the original game. Here are a few key takeaways from my visit to Raven Software: Raven’s number-one priority: keeping the gameplay fully authentic to the original game PS4 Pro support is a definite go, with support for richer textures and dynamic 4K graphics on top of the series’ signature fluid framerate Modern Warfare Remastered’s multiplayer mode will ship with 10 multiplayer maps, followed by another six in December. Interestingly, the game will include Kill Confirmed, which was not offered in the original release Watch our full discussion above! Modern Warfare Remastered is available with the Legacy and Digital Deluxe versions of Call of Duty: Infinite Warfare, out on PS4 November 4. If you want to jump into the Campaign early, pre-purchase one of those editions from PlayStation Store. View the full article
  15. Hi, I’m Zoe Flower — Design Director at Hellbent Games and Narrative Designer for our indie horror game Wick. I have to admit that I never thought I’d write a sentence that included my name with the word “horror,†being that I’m the biggest scaredy-cat out there. Turns out though, making a horror game is a whole lot different than watching or playing one. A year ago, I was merrily designing cotton candy colored worlds and stories for a LEGO game (About as far from horror as you can get!). But being an indie developer, you need to be quick to adapt. So when a publisher asked us how we felt about working on a big horror franchise, our Creative Director — and perhaps the biggest horror fan you could meet — jumped at the chance. Some of us were a little more hesitant… That’s not to say I hate horror games, having white knuckled my way through many a Silent Hill and Fatal Frame back in the day, even keeping my eyes open for much of PT (mostly out of respect for Hideo Kojima). But asking me to fully immerse myself in horror was a daunting task — part fear of facing what lurks in the dark and part fear that I lacked the skills to create something worthy of the genre. But as it turns out, beneath the cheery LEGO surface, apparently I am full of twisted malevolence and darkness (Yay?!). While we didn’t end up working with that publisher, I was suddenly hooked on making a horror game. Which of course presented a larger problem for our little studio. Nearly the entire team was heads down in production, save a couple of coders and designers out of a staff of 20. But there is something beautiful in the challenge of building games within tight parameters, and we began to brainstorm just what was possible with a small team with an even smaller window of time to build something. We had a month to prototype something meaningful. It wasn’t a tough sell to the team. Like any game studio, you throw out an impossible challenge and, after hearing “Can’t be done!†and “Designers are insane!†by the end of the week you usually have a multitude of possible solutions presented to you. Initially, we were compelled to make a rich story heavy adventure — Wick was almost an 80’s Babysitting Simulator (If you grew up in the 80’s, you can surely recall that particular horror!). Eventually, we narrowed our focus to a much smaller concept. It needed to be one environment with a high tension mechanic that offered replayability. We studied the body of work that is the horror genre (Hello, insomnia!) — particularly Creepypasta and other indie successes like FNAF. We saw a pattern emerge, with a surprising amount of experiences operating on rails and often set indoors to maximize claustrophobia. We loved the idea of being out in a forest (insert token Canadian joke here). But building horror without keeping the player on a single path presented a unique challenge. Can we make a game where you move how you like but the horror still finds you? And why are you scared in the first place? Lucky for us, humans tend to have common fears and we all agreed that being lost in the woods with creepy ghosts was definite nightmare fuel. But one environment, free-roaming, unpredictable horror with a high tension mechanic soon became the “impossible†challenge. For a solid week we battled “can’t be done†until our programmer Neil landed on the concept of keeping dwindling candles alight to create safe spaces in a level. The mechanic held instant appeal and the first concept for Wick was born. In its earliest form, Wick was a slow paced game of tense strategy, challenging you to locate fresh candles and place them around the level to create safe zones where enemies couldn’t reach you. But this iteration presented numerous design challenges — like how to define the radius of safety, what to do when players hid in corners or how to prevent a cheap kill from behind. It was also boring and not scary. To solve this, we designed a creepy, organic, forest level to set the right mood for horror (designed by Chris Mair, our CEO with just a tiny bit of pedigree in level design including Counter-Strike’s DE_Train). The woods in Wick are an unsettling maze of continuous loops and turns, making it hard to get your bearings. The big bonus with a free-roaming space is that play becomes unpredictable — a keystone for creating a great horror experience. As we began to explore our forest in first person, the candlelight mechanic changed dramatically. The only safety would be the light from the candle in your hand, making a much more intense solo experience that better supported the story that you are alone in the woods by the light of only a candle. We actually went out and did tests at night in the forest with just a candle. It is truly a harrowing and potentially deadly experience — mostly because you can’t see anything beyond your candle so you trip and run into blunt objects frequently. Wick uses a fair bit of poetic license. The next step was populating the forest with diminishing candles so that the player is encouraged to keep moving. Again, this sounded good in theory, but in reality you really have no idea where you are or where the candles are (they are procedurally generated on every playthrough) so you tend to run in circles until you get killed by something in the shadows. The tiny twinkles in the fog were a brilliant addition to the game — hinting at where a candle is without giving away its exact location. With a working candle mechanic, we had to face the much larger impossible problem of how to bring the scares to a player who is moving unpredictably through the level. We couldn’t guarantee they would cross any physical threshold to trigger an enemy or event. We couldn’t offer any narrative if we didn’t know where and when things would happen. Sure, we had a creepy level dotted with dwindling candlelight, but the gameplay was still only lurking in the shadows. It was our programmer Stephen Spanner who dreamt up the solution and built what would become the heart of Wick. The guy has a deep passion for system design and Dark Souls — both of which heavily influenced the final design. Wick can be highly stressful and punishingly hard, thanks to a deviously intelligent system that takes a variety of measurements from your play style, then decides what to terrify you with next. The event system in Wick guarantees you’ll likely never have the same playthrough twice. It also guarantees you will be terrorized no matter where you go. Candle light provides safety and keeps your fear metric at bay, but candles run out quickly. How much you run, how long you stay in the dark, and how quickly you cope with enemies all factor into just what the game will serve up. The power of the event system was a game changer for us. With a systematic approach, we found it much easier to design events and triggers that rewarded — and stressed/terrorized/punished/murdered the player based on how they approached the game. Within a month we had a solid core loop for the game! But there is no rest for the wicked — we still had no idea just who or what was hiding in our forest. Designing a believable urban legend is a unique process. I grew up in the woods of the Great White North and not a camping or canoe trip went by without rumors of a ghost/serial killer/lake creature/haunted cabin/missing kid, so I had plenty of material to draw upon. But of course, we had no time or resources to produce complex animation, or professional acting. And even the best cinematics can’t do justice to the horrors in your own mind. So we used that to our advantage. I really love the opening scene to Wick. It may not seem like much — a black screen with white type written to suggest a police officer’s file, teenagers talking over each other on their way to play some game called “Wick,†then straight into gameplay with no tutorial or explanation. While the scene feels simple, it is highly effective at suggesting a story without needing to tell one. Once in the forest, you start to see and hear the breadcrumbs of a darker tale. There are layers of story to explore if you aren’t too busy just trying to stay alive (Thanks, Dark Souls!). Using a “found footage†style with plenty of notes and strange objects — all accompanied by suitably creepy audio and dialog — we brought our urban legend to life. As for all the voices you hear throughout the game, we bribed, borrowed, and begged our staff (And their families… and friends… and even some local high school drama students…) to read for us. Chris — the same guy who is CEO and designer — is multiple voices in the game. The format was so effective that he had his son Maceo take up the torch in our “No Way Out†bonus chapter- recording over 800 lines of audio for “TBubber!†Of course, we couldn’t make a game that relied on the player’s imagination alone. Designing enemies was by far the biggest challenge in Wick. The story was getting darker and darker by the day, as I spun tales of deranged children and evil twins (strange because I actually have two kids and they are lovely). While writing the characters was easy, creating the look and the functionality for each child became a design and balance nightmare. Our core event system was potentially limitless but each event — whether audio, animation, encounter, or attack — had to be carefully thought out to ensure it worked in every scenario the player could put themselves in. “Can’t be done!†made a comeback in the office that week. Wick plays out by the hour as you attempt to survive from midnight to 6:00 AM. Initially, we tried just one enemy per hour. Then we tried increasing the number of enemies each hour culminating in a crazy hard “survive them all†level. But the ramp made the game feel too repetitive. Eventually we came up with the idea of mix and matching different kids together whose mechanics balanced each other in unique ways. You start out playing with Tim and later meet him again but now he’s in the forest along with Tom, or perhaps Lillian, creating a new strategy to how you play through that hour. We even built custom events where the enemies work together with joint encounters and attacks. After just 5 months, we found a balance and finished the game. The forest is rich in atmosphere (We love fog!) and the audio creates the perfect sense of mystery and dread. The enemies stalk and hunt you ruthlessly and there are clear paths to success if you can figure out a strategy. The game is punishingly hard and highly replayable. Wick isn’t a large game. Nor is it a perfect game. But it is a free-roaming unpredictable horror game where the scares come to you. Try and survive the night starting November 1 on PS4. A word of advice though… stay in the light. And as a tribute to overcoming the impossible, we dare you to unlock the bonus content in our No Way Out chapter. “Can’t be done!†you say? View the full article
  16. Since we last convened, Here They Lie has crawled out of the shadows and into the collective psyche of PlayStation VR acolytes. A nightmarish trip full of malevolent creatures, hallucinations, out-of-body experiences, esoteric realms, and existential questions — all created to get under your skin, keep you up at night, and leave you terrified about your insignificance in the vast universe. Coincidentally, those are also all of the things I love about Halloween. To help fuel your Here They Lie Halloween nightmare even deeper, I’ve prepared 13 (my favorite number) recommendations of books and films that were big influences throughout development. Check them out at your own risk… 13.) The King In Yellow — Robert W. Chambers The King In Yellow was written in 1895. It’s still scary as hell. My definite go-to for early supernatural and cosmic horror. An inspiration for the dark, symbolic, occult overtones in Here They Lie, as well as the Hanging Theater you’ll encounter in the city. What color is Dana’s dress again? 12.) Upstream Color — Shane Carruth A beautiful, surreal, and extremely smart film. Upstream Color influenced the Dana character in Here They Lie, as well as the overall pacing and tone of the experience. The focus on foley and ambient tones were big influences on the sound design and musical score of Here They Lie. 11.) The Holy Mountain — Alejandro Jodorowsky I’d say that this film inspired the symbolic journey the player makes in Here They Lie more than any other work. An interpretive work which pushes the viewer into thought-provoking scenarios — inviting you to take a step back and compare them to your own life, your own understanding, your own decisions. Sound familiar? 10.) Beyond The Black Rainbow — Panos Cosmatos One of my favorite movies of all time, Beyond The Black Rainbow was a massive inspiration from the start of development of Here They Lie. The film’s usage of color, the strong composition of its shots, the slow plodding build-up of dread, and the raw, synthesizer-driven soundtrack were big influences for us. 9.) Funny Games U.S. — Michael Haneke This is a unique film because (spoilers) the villain/murderer is also the director of the film. He takes control of the film directly at certain points, breaking the fourth wall and rewinding to prevent the victims from escaping. This technique, along with the creepy upper-class psychopaths in tennis uniforms, were a strong inspiration for elements of Here They Lie. 8.) Naked Lunch — David Cronenberg Such a strange, wonderful, disturbing, amazing film. Naked Lunch’s twisted dance around the themes of sanity, guilt, addiction, lust, and self-worth inspired the journey of Buddy in Here They Lie. 7.) A Scanner Darkly — Philip K Dick Like many of Philip K Dick’s stories, this one asks some very strange and ultimately disturbing questions about physical reality, consciousness, and identity. He’s a master at lulling you into a false sense of security before unveiling the dark questions behind our existence. 6.) Eraserhead — David Lynch We are huge fans of all of David Lynch’s work, but this film was a direct influence on our visuals and narrative in Here They Lie. A disturbing film for sure, but also a strange symbolic discussion of existential themes. 5.) Baraka — Ron Fricke A beautiful work of cinematic art — Baraka was where we went for meditative inspiration throughout the development of Here They Lie. You can see and hear direct influences in some of the more surreal sections of the experience — like the scorched-earth desert space or the psychedelic boat ride in Here They Lie. 4.) Jacob’s Ladder — Adrian Lyne Another huge influence for us on Here They Lie — Jacob’s Ladder reminds me of moments in real life when things just don’t quite add up… when you see a shadow or a shape just out of the corner of your eye. This film inspired the dark psychological journey in Here They Lie, as well as the Subway/Underground sections of the experience. 3.) Antichrist — Lars Von Trier One of the most disturbing films ever created, but also one of the most beautiful, haunting, and dreamlike as well. Antichrist inspired the sequences with Dana, as well as the overall tone and symbology of Here They Lie. Careful with this one. Seriously… I warned you. 2.) The Dream-Quest of Unknown Kadath — H.P. Lovecraft It may be obvious when you play Here They Lie that H.P. Lovecraft is one of our big influences. This story from Lovecraft’s Dream Cycle is one of his stranger, more dreamlike incantations. There are many connections to this story in Here They Lie. There’s even a track in the soundtrack called Nyarlathotep. 1.) The Shining — Stanley Kubrick An absolute masterpiece of filmmaking — a true work of art, one of the best films of all time — horror or otherwise. This film works on so many levels — creeping under your skin and then up your spine as you tumble through its twisted labyrinth. The Shining inspired our take on horror in Here They Lie more than any other work. So, now that you know 13 of my dirty little secrets, which of these are your favorite? Do you have some more tasty recommendations?I can’t wait for you to jump into the PlayStation VR and experience the terror of Here They Lie for yourself. It could be the perfect accompaniment to your Halloween nightmare. And don’t forget the non-PSVR version of Here They Lie is coming later — stay tuned for more details! View the full article
  17. If you can’t even save the one person you love, how can you save the whole of humanity? This is a question that really underpins Steins;Gate 0 and will resonate with Steins;Gate fans who saw mad scientist Okabe go back in time to save the girl he loves. The first time he tries, he fails. The second time, he succeeds. But what if there never was a second time? What if someone had stopped him from trying again? Steins;Gate Zero follows the story of a world line where Okabe fails to save Kurisu, and is forced to live with the consequences of his choice to sacrifice her. Six months later, he’s a broken wreck, taking medication, rarely meeting his friends. His only goal in life: to continue Kurisu’s work. But fate isn’t done with Okabe, when he discovers, early on, that Kurisu may not be as lost to him as he first thought… Steins;Gate 0 is a much darker, more somber story than Steins;Gate. The original asked you to repeatedly make a choice about how much you were willing to sacrifice to save Mayuri. Zero is a story about living with the consequences of those choices, even if they’re not necessarily what you want. There’s also a much bigger cast this time. I was a big fan of the original cast (I’ve had a small figure of Kurisu on my desk for the past 6 years!) so in my mind the new cast had a big hurdle to clear. I think that after finishing the translation, I like the new characters more than the old ones. My personal favourite is Maho. She is one of the most well-developed characters I’ve seen in years. Similar to Okabe in many ways, with a strong exterior personality that hides a heart that isn’t nearly as tough as she’d like it to be. Like Okabe, her life was forever changed by her interactions with the genius named Kurisu Makise, and I loved the way she grows and changes throughout the story. Over the last year I feel like I’ve really gotten to know the cast, like they’re a part of me. Localizing Steins;Gate 0 was a really big job — a 5 month project from the time we got the script to the turn-in date. We worked at it several hours a day, five days a week. The project came to us in the form of several massive spreadsheets, and we started at the beginning and worked our way to the end. From there, we gave it a second pass through to check for consistency issues and improve the general flow of the story. I’m not sure how many hours, all told, that it took, but it was a tremendous project, certainly comparable to the original in size. It was also a challenge to work on. First, it’s a science-fiction game with very accurate science, which means there’s a lot to look up to make sure that we’re phrasing it right. I know I spent a lot of time on Wikipedia looking at articles on artificial intelligence, brain science, and different time travel theories! Then of course, there’s the fact that it’s a very Japanese game, that’s written primarily for a specific Japanese audience who understand things that a western one might not. This was less of a problem than it might first seem for players of the original game, because Steins;Gate 0 is a lot more serious and has less of a focus on internet and otaku culture, and also because the game has a built-in dictionary to explain some of the more obscure concepts. The biggest challenge, at least, one of the challenges that I spent the most time thinking about, was actually one that fans might not expect: localizing Mayuri’s dialogue. Mayuri is a very unusual character, and she speaks in a very unusual way. She acts a little spacey, but she’s not stupid or ditzy, and there’s a nuance in her speech that betrays a caring and an awareness that you might not see just by looking at a direct translation of the words themselves. Because she’s such a critical character, getting her personality right was a high priority for me. Inevitably you come across things in the text that are tough to localize. It’s tempting to try to replace it with something similar that is culturally more filling — though we tried our best to avoid this wherever possible. The game’s setting and culture are extremely important aspects of the story, and we would be doing a disservice to the fans if we tried to overly westernize it. Fans of the first game’s translation should find that the level of westernization is one they’re very comfortable with, and that most of the more culturally obscure ideas are handled the exact same way they remember. For example, there’s one point in the game a specific Japanese word (Senpai, used to refer to an older girl at a school in this case) becomes important to the plot. Rather than trying to find a way to abstract this out and come up with an American equivalent, we left it in and added some very brief dialogue about what it meant, and what its usage meant to the characters. That said, I wrote the Steins;Gate 0 translation with a general console/portable gaming audience in mind. I wanted it to be very accessible and readable, no matter how much the player might know about the setting of the game, and I’m confident that we succeeded. One thing I’m often asked is how accessible it is to those who never played the original. I think missing out on this because you’ve not seen the anime or played the original is a mistake — the story really works on its own. The first Steins;Gate is now a seven year old game, and when the writers created Zero they were well aware that many players wouldn’t have beaten it. Steins;Gate 0 takes place in a world line where many of the events in the first game never happened, and it very quickly becomes its own story. While it’s a direct sequel, it assumes the player has no knowledge of most of what happened in the original, beyond the basic outlines of the plot. I would say that if you’ve seen the anime, read the manga, or have even been immersed in the fandom long enough that you think you’d be interested in the title, you have everything you need to know to get the most out of Steins;Gate 0. Steins;Gate 0 is a wonderful game, and I’ve seen many, many people say that they enjoy it more than the original. While it only requires a little bit of knowledge about the first game, it wraps up certain plot threads, and also answers what’s probably the biggest, most long-running mystery in the series. If you’re at all interested in this series, you owe it to yourself to check it out. View the full article
  18. Hi everyone, I’m Ben from Pewter Games, an indie studio based in Dublin. The Little Acre is our upcoming adventure game. The Little Acre tells the story of a small family in 1950’s rural Ireland. During the game you’ll play as Aidan, a job-hunting engineer, and his young daughter Lily whose current life-goal is to be a swordfighting fairy-knight. Things in The Little Acre are not quite what you’d expect; when Aidan goes missing one morning, Lily decides to hunt for him and soon they both discover a mysterious world connected to their own. Who lives there? Why is the entrance in their garden shed? Do they have any hope of escaping? When talking about The Little Acre or demoing it, we always get asked about the art style. It’s all hand-drawn frame-by-frame animation that’s reminiscent of the work of Don Bluth, who created films such as All Dogs Go to Heaven and An American Tail. What do we mean by hand-drawn? Each frame of the animation is sketched, filled in with details and finalized. We have some computer help with coloring and effects, but every step, gesture, and expression starts with an animator’s hand. It’s labor intensive but the results are something really special. Our animators particularly like drawing animals. If you’re a dog lover or cat lover then the Little Acre has some furry friends for you. Of course, we mentioned earlier that things are not quite what you’d expect, and that applies to the animals, too. The game we’ve made is a traditional point and click adventure at heart, but we’ve also worked hard to make it feel just right for console players. There’s no pixel-hunting or awkward cursor controls on your DualShock 4 here. We’ve also included a hint system for any moments you might get lost — however, there’s a prestigious Trophy waiting for you if you can beat the game without any tips. We’re really excited to be bringing The Little Acre to PlayStation where there’s already some serious love for classic adventure games. We really hope you all enjoy The Little Acre when it lands on November 22. Have fun, everyone! View the full article
  19. The device options for PlayStation Vue are expanding with some highly requested platforms. We’re pleased to announce that you can watch your favorite TV shows, movies, and sports through PlayStation Vue on Android TVs starting today. Additionally, web support for both PC and Mac is coming soon. You can sign up for PlayStation Vue via the web for these two new devices without the need of a PlayStation console. If you already have a PS Vue account, you can begin streaming your favorite TV content starting today by downloading the PS Vue app on Android TVs running Android OS 4.4 or higher. If you’re new to PS Vue, you can sign up for a seven-day free trial through the PS Vue website, then link your account to your Android TV. We have a variety of plans available for you to choose from, including our new Ultra plan with HBO and Showtime. Access: 55+ channels, including live cable TV, movies, and sports channels for $29.99 per month ($39.99 in cities with major live local broadcast stations*). Core: 70+ channels, including all the channels from Access with the addition of live national and regional sports networks for $34.99 per month ($44.99 in cities with major live local broadcast stations*). Elite: 100+ channels, featuring all the channels from Core with the addition of top movie and entertainment channels for $44.99 per month ($54.99 in cities with major live local broadcast stations*). Ultra: HBO and SHOWTIME, plus all the 100+ channels from Elite for $64.99 per month ($74.99 per month in cities with major live local broadcast stations*). Coming soon, PS Vue users can access the service on PC and Mac devices. This will include some unique features, such as a “mini-player,†which allow you to shrink the player to the corner of the browser window and continue browsing PS Vue for a convenient experience. Stay tuned for information on a launch date. The addition of Android TVs, and PC and Mac support coming soon, adds to our growing list of popular PS Vue compatible devices such as PS4 and Roku, as well as iOS and Android mobile devices. Remember, you can simultaneously stream PlayStation Vue content on up to five devices. You can also take advantage of PlayStation’s Vue innovative cloud-based DVR to record hundreds of shows at once with no scheduling conflicts. We’ll continue to provide updates and more information on PS Vue, so stay tuned to the blog or check out www.psvue.com. *Cities with major live local broadcast stations: New York, Los Angeles, Chicago, Philadelphia, Dallas, San Francisco, and Miami. View the full article
  20. For anyone who picked up a baseball glove or a video game controller in the last 25 years, there is no other name more synonymous with baseball in the 90’s and 2000’s than this year’s cover athlete for MLB The Show 17. Destined for greatness, no player entered the Big League with more hype than the first pick of the 1987 MLB draft, and no player entered baseball’s Hall of Fame with a higher percentage of the vote than “The Natural.†A legend both on and off the field, “The Kid†inspired a generation of baseball fans with electric play, a contagious smile, enviable flair, and a swing that’s been imitated but never duplicated for almost three decades. Almost twenty years since his last appearance in a baseball video game, Ken Griffey Jr. returns to the digital diamond as the cover athlete of MLB The Show 17. MLB The Show 17 | PlayStation.com Thanks to baseball video games, millions of people around the world have become enamored with America’s Pastime. Perhaps nobody will ever be able to re-create Griffey’s signature swing in real life, but we can’t wait to introduce Junior as a playable living legend in The Show 17. Pre-order now and be ready for action. The Show 17 launches March 28, 2017! When you pre-order, you will receive 10 bonus Standard Packs and a Ken Griffey Jr. Card for The Show 17 when you pick-up or download the game. Pre-order at GameStop and receive an additional 5 Standard Packs bringing your total to 15. Lastly, if you pre-order on the PS Store in addition to the 10 standard packs and Ken Griffey Jr. card, you will instantly receive 11,000 in Stubs for The Show 16. Here’s a handy chart below for how and where to pre-order: Standard EditionMVP EditionHall of Fame EditionDigital DeluxePS StoreOrderOrderN/AOrderGameStop – USOrderOrderOrderN/AEB Games – CanadaComing Soon!Coming Soon!Coming Soon!N/AAmazon – USOrderOrderN/AN/AAmazon – CanadaOrderOrderN/AN/ABest Buy – USComing Soon!Coming Soon!N/AN/ABest Buy – CanadaComing Soon!Coming Soon!N/AN/AMLB The Show 17 Hall of Fame EditionLet’s start with something shiny and new shall we? With Ken Griffey Jr. gracing the cover this year we wanted to create a collector’s edition worthy of The Kid. To do so, we partnered with New Era to create a limited Hall of Fame Edition 9FIFTY snap back to commemorate Jr.’s return to gaming in The Show 17. Pre-order today because quantities are extremely limited! The Hall of Fame Edition is $99.99 USD/$119.99 CAD (MSRP) and it includes over $205 USD in value, making it a must-have for the most dedicated fans of the Show and The Kid. The Full Contents: New Era Hall of Fame Edition 9FIFTY Hat Limited Edition MVP Steel Book Digital Diamond Dynasty New Era Hall of Fame Edition 9FIFTY Hat for use in game Diamond Season Starter Pack (Includes Mission Starter for Diamond item) Gold Season Starter Pack (Includes Mission Starter for Gold item) 11,000 Stubs 1 Sponsor Pack 10 Standard Packs 31 MLB PS4 Themes MLB The Show 17 Digital Deluxe EditionFor our top tier Diamond Dynasty and Road To The Show fans, we are bringing back The Digital Deluxe Edition for ’17 exclusive to PlayStation Store. The Digital Deluxe Edition has over $200 USD value in digital goods for only $99.99 USD/$119.99 CAD (MSRP). For those of you that need packs on packs on packs, you know which edition is for you. Gold Season Starter Pack (Includes Mission Starter for Gold item) Diamond Season Starter Pack (Includes Mission Starter for Diamond item) Digital Deluxe Pack 11,000 Stubs 1 Sponsor Pack 20 Standard Packs 31 PS4 MLB Themed Avatars MLB The Show 17 MVP EditionThe gamer favorite MVP Edition is back for another year! With over $130 USD in content – this 69.99 USD/89.99 CAD (MSRP) edition not only includes a ton of digital goods but also the limited edition MVP Steel Book (physical version only). It’s available for pre-order starting today at retailers and at PlayStation Store. Limited Edition MVP Steel Book Gold Season Starter Pack (Includes Mission Starter for Gold item) 5,000 Stubs 1 Sponsor Pack 10 Standard Packs 31 MLB PS4 Themes This is monumental year for us here at PlayStation. We’re very excited to welcome Jr. to the team and even more excited to show our fans what we have in store for The Show 17! In the meantime please make sure to watch The Show Nation, our Twitter and Facebook accounts between now and March 28th for the latest updates. View the full article
  21. As ardent fans of Fumito Ueda’s past games can attest, the audio component of his projects – both sound and music – play a vital role in immersing the player in a rich fantasy world. Many gamers who hear the theme from the 13th boss in Shadow of the Colossus, for example, will immediately recall standing atop a sprinting Agro in pursuit of a gigantic snake like creature soaring over a barren desert. The aural presentation in The Last Guardian is no less crucial for achieving the full experience of exploring this new world with Trico. Determinedly composed, orchestrated, and conducted by Takeshi Furukawa and gracefully performed by the London Symphony Orchestra, Trinity Boys Choir, and London Voices at Air Studios, the music of The Last Guardian is laden with emotion — and often haunting. It powerfully complements the story of this boy and creature, alone amidst ancient ruins, working together as they seek a path to freedom. We’re happy to announce that a The Last Guardian Composer’s Choice PS4 Music App of the score featuring 19 tracks will be available separately at launch via the PlayStation Store. The soundtrack app supports both stereo and surround playback, and also allows users to export all the tracks as stereo MP3 files via a compatible USB drive. The soundtrack will also be available via iTunes at a later date. For audiophiles and collectors, a Vinyl release of the OST will be available in December. We’ll have an update on exact release timing and pricing for that version at a later date. Lastly, for owners of PlayStation headsets, a custom audio mode for The Last Guardian will deliver a fine-tuned audio experience engineered for maximum immersion. If you own a PlayStation headset compatible with the Headset Companion App, be sure to download and activate this special mode when you play! View the full article
  22. Kemco has been a publisher for a long time, and many gamers may know us as a gaming company specializing in RPGs. Well, that’s true. Since becoming a global publisher we were looking for the chance to reach more fans of the genre, and we thought: why can’t we provide our RPG experience to PlayStation users as well? And here we are! We’re proud to announce that Asdivine Hearts, the first Kemco RPG on PlayStation, will hit PlayStation Store this winter on PS4, PS3 and PS Vita at the same time! Asdivine Hearts is a fantasy RPG where you travel a vast world with four companions to find out what is threatening the peace of Asdivine. We know that many users request cross buy support. Well, we’re also happy to announce that the game will support cross buy on all platforms! So if you get the game on PS4 or PS3 for your home, for example, you can enjoy the fantastic world of Asdivine while you’re on the train with your PS Vita as well! Through Asdivine Hearts, we hope more RPG fans are getting back to the golden age of RPGs. In the end, what’s the attraction of RPGs? A plot full of twists and turns, a vast world map that gives you the satisfaction of journeying, really weird characters (Have I ever met someone like an RPG character in real life? Well, apart from us here at Kemco, no one), towns with kind (or rude) people to interact with, and strategic turn-based battles with animated effects to let off your daily steam! Yeah, Asdivine Hearts has all the charm of a role playing game a core gamer demands which is packed into one full-fledged adventure! Not only that, you might even meet the strongest maid ever in gaming history! What? You’re still wondering if you should play Asdivine Hearts or spend time with your favorite pet? Well, no problem at all! In the case of Asdivine Hearts, you don’t need to choose since you travel with Felix, a talking cat that proclaims itself the light deity. Asdivine Hearts will also feature 15 Trophies to be collected in addition to the rich game content. The game boasts 40+ hours of gameplay with plenty of subquests, and a battle arena to challenge your skills — the sky’s the limit with the amount of the damage you can dish out. Now prepare to restore the light of the world (And never forget to restore the light in your room before playing Asdivine Hearts, too)! View the full article
  23. The team at Respawn is very proud of what we accomplished with Titanfall and we’re excited to bring this experience to a brand new audience with Titanfall 2 when it launches October 28 on PS4. We’ll be introducing a thrilling, unique single-player campaign in addition to our rich multiplayer experience that’s unlike anything else out there. For new players, here a few general tips to get you ready for Titanfall 2 multiplayer. Titanfall is all about speed. Use Wallrun, Slide, and Double Jump to traverse hard to reach areas of the map. Use your mobility to create new flanking routes and unexpected angles of attack. Enemies expect you to keep your boots on the ground — surprise them. Many weapons are reliable when fired from the hip. Aim down sights for accuracy when you need it, but stay mobile when you don’t! Get kills, complete objectives, and steal batteries to speed up your Titan Timer and call in your Titan quicker. Networks are a great way to find and play new friends based on your interests and goals. Make sure to take some time to search for a Network that’s right for you or start your own! Now that we have the general tips out of the way, here are a few more for first-time Pilots: Hold down the grenade throw button to “cook†your grenade before throwing it. Tap Triangle to cancel the throw. Each weapon has it’s own feel, and situations that it excels in. Some reward careful distance fighting, others are great for point-blank attacks. The Pulse Blade ability reveals enemies to both you and your friends. Sometimes the right intel at the right time makes all the difference. The Arc Grenade slows pilots and titans down, giving you a chance to outmaneuver them. Avoid overheating the LSTAR, and you’ll never have to reload it. Watch your radar for enemy activity; they’ll reveal their locations when they fire their weapons. Ready to kick it up a notch? Try some of these advanced techniques to become a veteran Pilot: Canceling a Frag grenade throw will drop and roll it at your feet, ready to explode. Use this to surprise anyone chasing or lurking below you. Give a friendly titan a battery as you ride on top, and the shield that generates will protect you as long as it lasts. Use your slide move to boost around corners, catching enemies off guard and making yourself a smaller target. Set up your Titan with an Assault Chip and Warpfall for an insta-drop cavalry. Let it mop up your enemies as you go for the match objective. We can’t wait for you to play Titanfall 2 when it launches this week. Good luck, and we’ll see you online. View the full article
  24. Happy Halloween! We’re happy to share the upcoming free PS Plus games for November 2016. First up this month we have Everybody’s Gone to the Rapture. The talented developers at The Chinese Room bring us the spiritual successor to Dear Esther. Set in a small, deserted English town, players search for clues to uncover what happened to all of its missing inhabitants. This is a beautiful game with an incredible soundtrack that we hope you enjoy. Next up is The Deadly Tower of Monsters. Have you ever wanted to play through your favorite sci-fi B-movie? Of course you have! That’s exactly what Atlus and ACE team have made with this game. Add in a clever director’s commentary and there’s a lot to enjoy about revisiting this cooky cult classic. Full lineup: Everybody’s Gone to the Rapture, PS4 The Deadly Tower of Monsters, PS4 Dirt 3, PS3 Costume Quest 2, PS3 Letter Quest Remastered, PS Vita (Cross buy with PS4) Pumped BMX+, PS Vita (Cross buy with PS4 and PS3) We’ll see you in the comments section. Enjoy. View the full article
  25. Over the past three years, Hamster has released a wide variety of classic coin-op hits for PS4 in its Arcade Archives lineup, and we’re excited to reveal our new ACA Neo Geo series that brings SNK’s beloved games back into your living room. Since its debut in 1990, the Neo Geo enthused video game fans from around the globe with games that were “bigger, badder, and better†than anything else in the arcade or at home… and you’ll finally have perfect conversions of some of these legendary titles. The first game in the ACA Neo Geo series is The King of Fighters ’94, which launches October 27 on PS4! The King of Fighters ’94 originally launched on Neo Geo way back in 1994, injecting new life into the fighting game genre by mixing popular characters from SNK’s Fatal Fury, Art of Fighting, and Ikari Warriors franchises into one massive invitational hand-to-hand tournament. The King of Fighters ’94’s unique three-on-three battles and intricate special move systems had a massive impact on subsequent fighting games, and it gave birth to an ongoing saga that continues to this day with 2016’s amazing PS4 offering, The King of Fighters XIV. The following games will launch in 2016:* Metal Slug Samurai Shodown Alpha Mission II Fatal Fury World Heroes And the following games will arrive in early 2017:* Neo Turf Masters Nam-1975 Hamster will continue to work closely with SNK Playmore to not only choose games in the most famous franchises, but also to shed light on some cult classics and hidden gems. Stay tuned for more on the ACA Neo Geo line-up! *Subject to change. View the full article

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