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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Starting now, PlayStation Plus members can watch the series premiere of Fox’s The Exorcist for free — a full week before its network debut on September 23rd. Head over to PlayStation Store, on console or desktop, to watch “Chapter One: And Let My Cry Come Unto Thee,†the highly-anticipated first episode of the horror classic reimagining. The battle between good and evil rages on. But don’t wait too long — this Plus-exclusive ends Saturday, September 17th at 12:00 PM Pacific. View the full article
  2. If you’ve read anything about VR, you’ll hear a lot of people talk about a distinct sense of place. Of being there. It really is difficult to describe to anyone who hasn’t tried VR (although these chaps do a pretty good job!). But what does that really mean? What’s different about placing you, the player, in Battlezone‘s futuristic tank cockpit in VR, versus a regular TV screen? Let us explain… Time for a Career Change We’ll spare you the history lesson, but the “traditional†way of making a cockpit is to have one imagined by concept artists, and then delivered by game artists and GUI designers (the people designing your menus, health bars, ammo counters, and so on). This was how Battlezone’s original cockpit was born, but it wasn’t long before we had to have a re-think. We quickly realized we weren’t designing a 2D prop or framing device anymore — we were making an actual place, with depth, that can be viewed in three dimensions. Left. Right. Up. Down. Forward. Back. In any direction. There was nowhere to hide. Suddenly, we were facing the exact same problems a real military tank cockpit designer would face: how to fit all these panels, all this information, all these weapons, in a small cab that a human can still operate effectively! Even harder was the fact that, unlike the military, our pilots don’t have years of tank driving training behind them. Our cockpit had to be both intuitive and fun. Ladies and gentlemen, we had just become industrial interior designers! But that was just the beginning of our difficulties… HUD-ing in the Right Direction Our second VR revelation was just as shocking. In an early Battlezone build, important button prompts such as “change weapon†were placed over the targeting reticule. This is common practice in first and third-person shooters because players are looking at the center of the screen for the most part, so this must still be true in a VR game, right? Wrong! Whether it was the distraction of being in a truly immersive VR world, or just that players have unrestricted freedom to look around them in awe, time and again people would miss crucial information placed right in front of them. It was a design conundrum. But we like a challenge! Different by DesignSo how did we meet these challenges and transport players into the cockpit of a far-future cyber tank? Well, as ever in game development, there was no silver bullet — it took months of research, cross-team collaboration, and testing to make Battlezone’s cockpit feel special. Here are just some of the approaches we took: We put important stuff in your “personal space.†You know that invisible “line†between something that’s next to you and what’s right up in your face, the boundaries of your personal space? We put the most important info on that sweet spot so that you’re naturally more drawn to it. Most important of these panels is your radar — not only is it an awesome throwback to the original 1980 Battlezone, but it’s crucial in a firefight! We distribute less important stuff in your periphery. Think of it like adjusting your mirrors in your car. It’s more fiddly than, say, reading your speed dial, as you have to turn your head. We discovered that deliberately making players peer in or lean to see information conveys a sense of depth, scale, and place, and sells your brain completely on the idea of being somewhere else. It also feels super hi-tech. Though we don’t know why! We use light and sound to catch your attention. Kind of like following the emergency lights on the aisles of a plane, we use trails to draw your eyes to important info. Audio cues and movement designed to catch your peripheral vision also help attract players’ attention naturally and quickly. This is something that isn’t possible in “2D.†We show you your weapons. A key part of grounding you in the cockpit is that you can see the weapons you’ve chosen from inside your cockpit. Move the right analog stick, and these huge weapons move in sync outside the tank in your peripheral vision. Change weapons or reload and you’ll know instinctively when the new weapon is ready from its animation! Even better, it just feels awesome to look up and see white-hot projectiles leaving a huge smoking gun. We became 80’s interior designers. VR allows you to nail the feel of your art in a way that 2D can’t. We used familiar 80’s tech such as PCs and cassette decks as the basis of all our panel and dashboard shapes, and then overlaid more industrial designs to fit with the game’s retro-futuristic style. It’s like you can almost touch the dimples on the dash textures! So that’s a little insight into the magic behind a believable VR cockpit. We’re proud to be involved in the PlayStation VR launch, and even prouder to be the first VR experience for many of the readers here. View the full article
  3. The PlayStation.Blog team can’t wait for October 13. With the launch of PlayStation VR in North America, we’re entering a new era of gaming — one that places players directly into the worlds that developers so lovingly create. To prepare for this amazing next chapter in PlayStation history, we all donned that PlayStation VR headset and sampled a bevy of upcoming PlayStation VR titles. This week, we’re taking a look at Rez Infinite: the newest version of Tetsuya Mizuguchi’s groundbreaking audiovisual experience and one of the most compelling arguments for VR gaming. Rez Infinite launches alongside PlayStation VR on October 13 — that’s in less than a month! Rez Infinite | PlayStation.com Rez Infinite is, undeniably, the ultimate realization of Tetsuya Mizuguchi’s rhythm classic. Rez was always a marriage of music and visuals, and being immersed fully into its world is a paradigm-shifting experience. I’ve played Rez Infinite twice, and both times I’ve been completely awestruck the moment I switched the game to VR mode and saw its wireframe walls fill my field of vision. Ask Ryan and Sid — making my way through Area 3 during this session, I couldn’t help tapping my toes and bobbing my head as I fell into the trance-like state Rez tends to induce. An absolute must-have. –Justin Massongill Playing Rez Infinite in VR is special. Even more so? Taking off the headset and seeing the game playing on a 2D screen, the dazzling visuals and hypnotic sound suddenly more shallow without virtual reality. PlayStation VR has the capacity to deepen even the most well-loved classics, plunging the player into the world in a way wholly unique to the technology. Rez becomes something more than a harmony of sight and sound — it’s a world to exist inside of. –Ryan Clements Rez is as much a sensory experience as a traditional game, so it’s a perfect fit for PS VR. Combining elements of the rhythm-action and shooter genres, Rez is a largely on-rails experience. But what beautiful rails they are: the cyberpunk art style and throbbing techno score made my heart soar. –Sid Shuman View the full article
  4. Hello everybody! Ozan from Perfectly Paranormal here and hot diggity darn are we excited to finally announce the release date for Manual Samuel on PS4! We have been dreaming about it since what feels like 1784 and the day is almost here: you’ll be able to get your hands on Samuel on October 11. And when we say “get your hands on†— we mean exactly that. Manual Samuel is a dexterity-based adventure game with some twisted game mechanics that will exercise your smile muscles. We cannot wait to bring it to your living room, basement, or bathroom (hey, we don’t judge — you do what you do!) In Manual Samuel, you have to control a recently-resurrected-from-the-dead Samuel as he needs your help to breathe, blink, walk, work, drive and keep your hard-earned body fluids from spilling all over the floor. Watching Samuel flopping around on the ground gasping for air still tickles our funny bone after two years of development. And the game has loads of stuff for you to discover. We tried to anticipate every unfortunate outcome and left in encouraging comments to you, read by a charming Narrator. You can also play co–op with your friends or even your enemies where basic tasks like walking down the stairs become a bonding experience! Maybe your enemies might even become your friends! Maybe you’ll get a date! Who knows? Anyway, always nice to talk to you guys, but I’ve got to fly and put out a fire in the Perfectly Paranormal kitchen! We really hope you enjoy the game when it releases next month. And remember: #wearpants Tudeloodooo! View the full article
  5. Salutations, PlayStation.Blog readers. We at CCP Shanghai are incredibly excited to bring Gunjack to PlayStation VR. Our first-person arcade shooter, built from the ground up for virtual reality, will be a launch title for PlayStation VR and available on October 13. Gunjack delivers fast-paced and fully immersive action in the gorgeous, panoramic sci-fi space setting of the Eve universe. You will take on the role of a gun turret operator on the Kubera, the largest mining vessel ever constructed, in the Outer Ring region of known space. As part of the ship’s defense team, it’s up to you to protect the rig from pirates, opportunists, and anyone else looking to take what rightfully belongs to the company. As enemy ships begin their attack, you use your head to aim and the controller to fire your cannons, activate special weapons, and reload. Eliminating enemy ships can get you powers-ups such as repair modules and special weapons in the form of guided missiles, smart bombs, and lasers. Gunjack is easy to get into with its intuitive controls and intense action. In its transition to PS4, we think that PlayStation VR players will love Gunjack’s higher-resolution graphics, an enhanced audio experience, improved textures, models, and effects, Trophies, and leaderboards as well. View the full article
  6. We’ve got a slightly more intimate show for you this week — well, less intimate than our last show, but still. Join Ryan and Justin as they talk about their adventures in New York, where they witnessed the debut of PS4 Pro and the new slimmer PS4. They also talk about BioShock: The Collection, Destiny: Rise of Iron, Steven Universe, and even a few movies! They saved those for the end of the show, though. Subscribe via iTunes, Google or RSS, or download here Stuff We Talked About PS4 Pro The slimmer, lighter PS4 BioShock: The Collection Destiny: Rise of Iron Horizon Zero Dawn Steven Universe 10 Cloverfield Lane Recent Episodes 221: Alone With Clements 220: I Left my Drone in San Francisco 219: Clash of the Titans The Cast Justin Massongill – Social Media Manager, SIEA Ryan Clements – Sr. Social Media Specialist, SIEA Send us questions and tips! blogcast@playstation.sony.com Leave us a voicemail! (650) 288-6706 Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  7. A Big hello from Fabrik Games. Filthy Lucre is available tomorrow, Friday 16th September, from the North America PlayStation Store, and we could not be more excited. A limited time discount means you will get the game for a steal! From tomorrow you will be able to tool up and get down to business, so let’s talk about what our game has to offer. The vision was to build a great heist game with a British style and swagger. We wanted to bring something new to the stealth action genre—something that created emergent moments and countless crazy player stories. Filthy Lucre is a tactical stealth action game you can play single player and co-op, both split screen and online. Right from the start of making Filthy Lucre we wanted to give players the choice between using stealth and action. We designed the game so that players can adapt their play-style at any time to suit the situation. This led to a lot of prototyping trying to figure out the perfect balance of these very different playstyles to answer the question – can stealth and action work together? This was a big challenge. We started out by setting up scripted heists and encounters but quickly realized we needed a more dynamic system that would respond to how you played the game. After much hair pulling and prototyping we designed the game to allow you to stay in cover, create distractions and silently take down targets, or cause mayhem with a hail of gunfire and remote explosives. You can play Filthy Lucre’s missions in a variety of ways. One option is to stay low in cover and set off distractions that pull guards off their patrol routes to give you an opportunity for a silent takedown, leaving your friend free to grab the loot! Then of course there is the more direct approach. If you’ve the guts and the grit you can go in and cause a right fuss. You’ll also find additional ammo and different weapons from guards you have taken out. Alongside the choice of stealth and action another key goal for the game was consequence – for every action there is a reaction. Consequence means your past will catch up with you. During a heist there’s a Heat level that ticks up based on your actions — anything from guards noticing alarms being tampered with, bodies being discovered or reinforcements being called into a firefight. So if you cause a ruckus, expect a response as the game reacts and escalates to your actions. The Heat level never drops in Filthy Lucre; it only ever goes up towards boiling point. Our third goal was to make sure you can have fun playing together, experiencing a mix of stealth and action, all while feeling the heat of your past catching up with you. One mechanic we introduced to co-op was Interrogate. If your partner in crime gets taken out, the guard will interrogate them causing the heat level to increase. You will have a 10 second window to decide whether you save your buddy or to run off with the goods to save your own hide! Let’s see how that plays out… This time there was honor among thieves! If you do choose to leave your buddy to the wolves your location will be revealed to the guards and they will come for you next! Filthy Lucre is your heist, your way: guns blazing or slow and stealthy, solo or co-op, but whatever you do – get out with the goods and don’t get greedy. Your past will catch up with you. We hope you enjoy playing Filthy Lucre as much as we enjoyed making it and we can’t wait to see the different ways you play the game. You’ll take on 15 missions across 5 locations, unlocking 30+ upgradable weapons and gadgets. All missions are available in single player, local co-op and online. We would love to hear your heist stories! Chat with us in the comments here, or send screenshots to @fabrikgames with the #FilthyLucre hashtag. View the full article
  8. Hi everyone! I’m William David, game designer at Swing Swing Submarine. Today, I’d like to show you Seasons After Fall, our puzzle-adventure game coming to PS4 in 2017! Seasons After Fall has already been warmly received by critics and players on PC. We can’t wait to bewitch a whole new audience when it launches on PS4 next year! In Seasons After Fall you play as a wild fox on a perilous journey through the Forest of the Ancestors. You’ll explore beautiful, hand-painted environments across an enthralling, mysterious world ruled by nature! Your actions in the game will drastically affect and alter the environments around you. By calling upon your inner strength, you can change the seasons at will and progress in your quest. By calling upon a suitable season, or sequence of seasons, you’ll be able to overcome the various challenges you encounter on your journey. Spring raises water levels, Summer allow vines to unfurl, Fall brings mushrooms to bloom, and Winter freezes waterfalls. Adding to this enchanting atmosphere, your adventure is accompanied by the captivating sounds of a live string quartet. This music was all specially written and recorded for Seasons After Fall, and it’s one of our game’s unique elements that we’re most proud of! View the full article
  9. You asked, we listened! Today, we’re pleased to announce that one of your most highly requested channels, HBO, is coming soon to PlayStation Vue. We’re also adding Cinemax to give you access to even more Hollywood hits and action-packed original series. Beyond PlayStation Vue, we’re also excited to announce HBO Now will soon launch on PS4 and PS3. If you subscribe to HBO through PlayStation Vue, you can access HBO Now on all supported devices at no extra charge. HBO and Cinemax on PlayStation Vue, and the HBO Now app on PS4 and PS3 will launch ahead of the October 2 premiere of the highly anticipated new drama, Westworld, created by Jonathan Nolan and Lisa Joy. The launch of HBO and Cinemax on PlayStation Vue will mark the first time HBO’s live programming and Cinemax’s channel will be available directly to you as standalone channel offerings, without the need for a bundle subscription. That means through PlayStation Vue, you’ll have the option to subscribe to HBO and Cinemax as standalone channels or add them to your existing PlayStation Vue plan. Both HBO and Cinemax will be available for $15 each per month through PlayStation Vue. We’re excited to make HBO and Cinemax a reality for our PlayStation Vue users later this month and to bring HBO Now to PS4 and PS3. We’ll have more news to share soon, so stay tuned to the blog for more information. You can also visit www.psvue.com. View the full article
  10. Early on in the development of Battlezone there was one important question we had to ask ourselves: what’s better than piloting the most powerful tank in the galaxy? The answer of course was blindingly obvious: piloting the most powerful tank in the galaxy right next to your friends… who are also piloting the most powerful tanks in the galaxy! Yes, that’s right, Battlezone’s entire campaign can not only be played solo, but also in online co-op for two to four players. We’re incredibly excited about this announcement. We’ve always loved the co-op in our other games like Sniper Elite 3 and Zombie Army Trilogy, but Battlezone was a fresh slate and really allowed us to go to town with new mechanics and gameplay. The immersion of VR combined with the headsets’ built-in mics make you really feel like a badass fireteam. Nothing beats seeing your comrades-in-arms boost past you, cannons ablaze, as you take down all in your path. Co-op isn’t just a nice extra, either. Specific combinations of playstyles, loadouts, and tank types complement each other in different ways, and certain Special Equipment can be used to boost the abilities of your teammates in combat (Yes, there’s even a revive mechanic, too!). Defeat will make you stronger!If you’ve tried Battlezone at a Best Buy demo or a public show like PAX or EGX, you’ll know how empowering it feels to obliterate waves of sky and land-borne enemies into little pixels! But did you know that you couldn’t actually die in the demo? Well, defeat is a real part of the final game, and when you do lose that final life your campaign will begin anew. It’s a meaty challenge, but on your way you’ll learn new tactics, experiment with loadouts, and — most importantly — earn “Data†from fallen enemies and installations, which is important because… You’ll level up (…But so will your enemies).Tanks can be equipped with up to three weapons and one piece of “special equipment.†Saving Data earned in previous battles and playthroughs means you can spend it on new weapons, new special equipment, new modulators for your tank, and intel on the campaign map. But beware, enemies also level up at their own pace! More about that in a second… You’ll make choices with real impact. Something we haven’t talked about much is the game’s strategy. Yes, strategy! While most of your time is spent blasting The Corporation’s tanks to smithereens, behind the scenes, your strategic choices are influencing the outcome of battle. Do you spend Data on revealing secret missions and resources on the hex map, or do you save it for upgrades in the short term? Do you take a diversion to a tempting target or crucial supply point even though it risks giving the enemy more time to level up? You’ll make countless decisions like these in every playthrough. You will face your Nemesis! That terrifying purple-hued tank covered in spikes? That’s the Nemesis tank, and it’s a beast. If you allow enemy power levels to get too high they’ll drop one of these monsters onto the campaign map, and it’ll move to intercept you. Trust us when we say, you won’t forget the first encounter quickly. If only that was the toughest enemy you’ll have to face… Thanks for reading everybody, and remember to look out for live co-op sessions with the devs from launch day via Battlezone’s PlayStation Live Area! View the full article
  11. Shu is a 2.5D platformer that blends adorable 2D hand-drawn characters with vivid 3D environments. As our plucky protagonist Shu, players will run, jump, glide, and use special abilities gained by saving villagers, as they try to outrun an apocalyptic storm hellbent on consuming the world. Game development is a very iterative process, and with Shu this rang especially true. We had ideas that sounded great on paper but didn’t quite work when brought into an emergent interactive space. This led to us overhauling parts of the game during development, which lengthened the development period, but resulted in a game that we’re much happier with. The game was initially slated for release in 2015, but late last year we reviewed our progress and decided we could do better. Some of the major revisions include: the storm (appearance and behavior), level structures (to suit the renewed focus on speedrunning), and how some of the villager powers worked. We also added new features, such as time trials and leaderboards. We’ve said before that Shu is inspired by the likes of Rayman, Klonoa, and Sonic (to name a few). Despite the tweaks, this is still very much true. We have multiple environments all of which have their own distinct style and villager pairing, providing you with new abilities and more gameplay variation. The art has also been overhauled, making each level feel that bit more immersive and alive. One major gameplay change is with character deaths. As we’ve said, along Shu’s journey you save villagers, each of which grants you a new ability. Originally these characters also acted as extra lives. If the storm caught up to Shu, it would grab one of the characters and eat them. This would grant the player extra time to escape but deduct that character’s ability from the gameplay thereon. We loved how bittersweet this idea was, but in practice we found it created a whole host of problems. Chiefly, it meant designing multiple paths through each level. You would think variation in this regard would be a bonus, but in practice it meant players could be punished with a duller route than those who managed to keep all of the villagers alive. We’re confident that removing this punishing mechanic has resulted in a more enjoyable experience. We didn’t just remove features however, we added plenty too. When exhibiting Shu demos at events, we noticed that players were particularly enjoying the time trial competitions we were setting up. This led us to doubling our focus on speedrunning, tweaking the gameplay, achievements, and leaderboards to make the most of this aspect. We hope that this competitive element will give you another layer of enjoyment. We are keen to see who makes it to the top of the boards! Support for PS Vita is something that we feel very strongly about, and we have been working hard to provide a comparable experience on both platforms. Shu feels right at home on the Vita and offers a great experience. To show our commitment to bringing Shu to Vita we have developed some exclusive content that will only be available on the handheld. Shu will also feature a platinum trophy on both PS4 and PS Vita, and yes, it will be Cross Buy enabled! We’re confident the delayed release has allowed us to improve the game a great deal. We’ve ironed out a lot of kinks while also improving the overall flow and visual style of the game, resulting in an experience that we’ll be proud to share with you soon. You can pick up our hand-drawn, lovingly crafted game digitally from October 4th 2016 on PS4 for $11.99 and will be launched on PS Vita in Q4 2016. Pick it up on PS4 first, and you’ll get it free on Vita when it launches. View the full article
  12. Can’t wait until October 13 to get your hands on PlayStation VR? PlayStation and our friends at Taco Bell are serving up the opportunity to win a Taco Bell/PlayStation VR Launch Bundle several days before it officially goes on sale. From September 15 through October 19, you can pick up a specially-marked $5 Taco Bell Big Box at participating Taco Bell locations and text in the code on the box for a chance to win. One winner will be selected approximately every 15 minutes! The prize pack includes one PlayStation VR headset, two PlayStation Move motion controllers, a PlayStation Camera, and a $40 PlayStation Store credit that can be used toward the game of your choice. Winners will begin receiving their prize packs in early October. For additional details, rules, and instructions on how to enter, please head to the official site: www.tacobell.com/winpsvr. We’re pleased to be partnering with Taco Bell once again and can’t wait for all of you to experience PlayStation VR! Good luck! View the full article
  13. Hello again PlayStation fans! Lots of you are familiar with what we’ve shown of Resident Evil 7 so far, from the first phone ring of the reveal trailer to the desperation of a mysterious woman on a frantic escape from a derelict mansion. Now we’re back with an exciting and disturbing new trailer, news about the RE7 Teaser: Beginning Hour demo, and more! More Resident Evil 7 Screens We’ve been expanding upon the world of Resident Evil 7 and the mysterious plantation house in Louisiana in which the game takes place, hinting at the terrors that lie within, and many of you have had the chance to experience these horrors for yourself by playing the Resident Evil 7 Teaser: Beginning Hour demo. Of course, you know I’m here to talk about more than that… We’ve just announced a new update for the demo, the Twilight version update, which expands on what you can do and explore. The update will be available starting tomorrow, September 15th. That’s not all – this demo will be available for every PlayStation 4 user, meaning that PlayStation Plus is no longer required to gain access to the plantation house and dig in to the mansion’s mysteries. Now is your chance to investigate on your own, as both newcomers and veterans of Beginning Hour will be able to see what’s changed in the run-down rooms and decrepit corridors. We’ve also got some exciting news about the Digital Deluxe version of the game available for pre-order on PSN for North America. While the Digital Deluxe edition previously offered the game and a season pass for two additional story episodes for $79.99 in North America, we’ll be upgrading that version with an additional playable story episode to the mix starting tomorrow, and shifting the price to $89.99. If you’ve already pre-ordered the deluxe edition on the North American PS Store, there’s nothing to worry about; your pre-order will be automatically upgraded at no additional charge. In addition, all pre-order customers of either the standard or deluxe versions will get a bunch of bonuses, such as the Survival Pack: Recovery Set. This set includes consumable healing items to help you endure the horrors that await (and don’t worry, these consumables are available again each time you start a new game). Also included is a mysterious in-game Lucky Coin item, as well as access to the deviously difficult Madhouse mode, normally unlocked after completing the game once. On top of all that, all PS4 pre-orders on the PlayStation Store will instantly receive a dynamic theme for their PS4. So head over to PS Store and pre-order RE7 now! And don’t forget: Resident Evil 7 biohazard will be fully playable in the included optional PlayStation VR mode to provide a fully immersive experience when fear comes home on January 24th, 2017. View the full article
  14. Hello there, PlayStation.Blog readers! We’re getting more and more excited as release day approaches, and so today we’re sharing a bit of that excitement with the release of a new dev diary video. This time we’re looking at some of the ways we created the immersive and believable VR world of Robinson: The Journey. Many elements have played a role in building the Robinson universe, but one thing that stood out more than anything was our attention to detail. Since the world of Robinson is littered with debris from the crashed spaceship Esmeralda, we obsessed over every manmade and natural object in the world and handcrafted each item with an extensive backstory, design, and function in mind. This ranges from a simple food box with correct nutritional facts written on it to the evacuation plan of an 11 kilometer long spaceship. But our visuals weren’t the only thing that needed a lot of attention to detail. Sound is just as important in creating a convincing VR world. If, for example, you see a bird take off — not only can you actually hear that it is getting farther and farther away, you can also hear in which direction it is flying — and all of these sounds create realistic echoes. Each of these elements make the environments of Robinson feel like a part of a living, breathing world — and we can’t wait for you to get lost in it! View the full article
  15. Hello, everyone! My name is David Leon, and I’m the studio head of Lince Works, the studio behind Aragami. Today we want to announce our release date. Here it goes… Aragami is coming on October 4! To us, this is a huge deal — we’ve been working on Aragami for over two years, and finally we will be able to share our game with PS4 fans worldwide. In case you haven’t heard about our game, Aragami is a third-person stealth game in which you have the power to control the shadows. As Aragami, you take on the role of an undead assassin who was brought back to life by Yamiko — a princess that is imprisoned by Kaiyo, the army of light. She is the key to bringing you back to life, and also the key to figuring out your past. Using your shadow powers, you will be able to teleport between shadows, create shadow paths to avoid detection by enemies, create shadow decoys and weapons, and even summon shadow creatures that will strangle or decapitate your enemies. We’ve catered the game to two distinct playstyles — Ghosts and Demons. Ghosts are the type of players that prefer to be silent assassins that leave no traces behind. Demons, on the other hand, are brutal killing machines that love to vanquish every enemy in the area. Whichever playstyle you choose, you will not be punished for your choice, and if you want, you can mix and match your styles for whatever the occasion calls. With Aragami, we really wanted to bring that feeling of stealth back into games. Over the last few years, we feel the genre has become a bit watered down. Being spotted by an enemy is no longer cause for an alarm — it doesn’t really matter anymore. We want to change that. We want players to feel real tension — calculating your next move, planning your attack wisely, and using your head as well as your reflexes. Aragami will give you around 8-10 hours of gameplay, more if you want to find all the collectibles. You will also have the chance to play Aragami with your friend in online co-op. And to all the trophy hunters — yes, there is a Platinum trophy to collect! Aragami will be available at retail and at PlayStation Store, thanks to our friends at Merge Games Publishing. And there is also a collector’s edition available as well (big thanks to them!). Thank you for reading and letting us share the news! We are super excited by all of this, and I hope that you guys felt a bit of excitement too. We hope to see you guys in Aragami’s world on October 4! Plus, if you have any comments, feedback, or questions — don’t be shy and let us know what you think below in the comments! View the full article
  16. Creating the music and sound effects for Battlezone was both an honor and a treat for our Audio Lead Graham Gatheral. The 1980s was a formative time for him, and he and the audio team are still very much into video games, music, and film from that era, such as Blade Runner, Tron, and — of course — the original Battlezone. Graham remembers playing the Atari 2600 port when it first came out. As it is for many of us at Rebellion, the original Battlezone was one of the first video games he played. Needless to say, he was delighted to be given the opportunity to work on this project! So we asked Graham: What was your approach to the sound and music in Battlezone? “The pitch was fairly simple: we wanted to pay homage to the music and sound of the 1980s, but stay in line with the updated visual aesthetic of Battlezone on PSVR, and the modernity of virtual reality. In practice, it wasn’t that simple. A lot of research, experimentation, effects processing, and iteration was required to capture that warm, nostalgic feeling of the 80s, suited and booted for 2016.†The InfluencesWe feel our art team has done such a great job with the retro-futuristic look of Battlezone, with its neon world and bold, blocky shapes. With that art style, the source DNA and the short, sharp nature of the missions, Graham had a clear idea of how he wanted the music to sound. “I began revisiting a lot of the stuff I listened to from the era — 80’s electro, Detroit techno, things like Cybotron and Model 500. I wanted Battlezone to feel pumping, arcadey — capturing the atmosphere of the lit-up cabinets, and the bright action flickering across rows and rows of displays.†Let’s do the time warp!“Walking into my studio at the moment is like stepping into the 80s! There is a bunch of equipment in there directly from the era, mostly stuff I’ve acquired over the years. The TR-606 drum machine, for example, was released in 1981 just a year after the original Battlezone. You can also see the Roland SH-09 analogue synthesizer in these photos — that’s actually from the same year as Battlezone.†“I used the synthesizers and drum machines as raw material sources. I would make a pattern on the SH-09 and TR-606 — think of that as the raw, authentic 80s material — and run it through a bunch of modern plug-ins, adding effects, reverbs, tape delay… all kinds of sound mangling to bring out that iconic analogue warmth and energy.†Here’s a bespoke piece we created for one of the game’s early trailers, based on the music of Battlezone: The process of creating authentic yet modernized material went to another level with the sound effects. “In 80’s games, sounds were typically generated using dedicated synthesizer chips. The sounds were generated on the fly, rather than being played back like modern sample-based SFX. That distinctive low-res, 8-bit sound is a key component of our nostalgia for that period. “I thought it would be cool to, wherever possible, use 80s technology to generate SFX in Battlezone. HUD and GUI sounds were particularly good candidates for this — the front end menu sounds, for example. Using a chip emulator — a piece of software that can emulate the SFX of 100s of arcade cabinet and console chips — we created digital reproductions of SFX from the era. We then combined this source material with other, more spectrally rich synthesizer recordings to create sound effects that retained an 80’s authenticity, yet with a modern twist.†To give you an idea, listen to a few example effects created using this process in the playlist above. VR for Your EarsOf course, our audio team was creating sounds and music for a brand new platform, and the immersive nature of VR required a new approach in our sound strategy. “Battlezone uses binaural processing to position sound effects 360 degrees around the player. It’s a highly accurate technique for 3D audio and it’s absolutely perfect for virtual reality, because it delivers a level of immersion in the audio that’s consistent with the graphical output of PlayStation VR.†Of course it is a bit more extra work to make it all gel, but we hope you’ll agree it’s been worth it! The End Result“I’m really proud to be a part of this team, it’s the first VR game we’re putting out, and it’s an exciting new frontier with new challenges!†When you play Battlezone, we hope the music and SFX play a part in making the game world as stirring and immersive as possible. We hope you’ll feel like you’re back in those dark, neon-lit arcades, with all the excitement of playing the newest cabinet. Except this time you’ll really be in it, right inside the tank, shooting down enemies and saving the world, all to a cacophony of beeps, bloops, and beats! For all the latest info head to battlezone.com. View the full article
  17. PS4 Games BIOSHOCK: THE COLLECTION $59.99 DEAD RISING $19.99 DEAD RISING 2 $19.99 DEAD RISING 2 OFF THE RECORD $19.99 DON’T STARVE TOGETHER: CONSOLE EDITION $14.99 EA SPORTS NHL 17 STANDARD EDITION $59.99 HOT SHOTS TENNIS (PS2) $9.99 MAHJONG $9.99 MYSTERY CHRONICLE: ONE WAY HEROICS (CROSS-BUY) $14.99 NASCAR HEAT EVOLUTION $59.99 PAC-MAN CHAMPIONSHIP EDITION 2 $12.99 PRO EVOLUTION SOCCER 2017 $59.99 PSYCHO-PASS: MANDATORY HAPPINESS $49.99 RIVE $14.99 UNHOLY HEIGHTS $6.99 PS3 Games BATMAN: THE TELLTALE SERIES – EPISODE 1: REALM OF SHADOWS $4.99 PRO EVOLUTION SOCCER 2017 $39.99 PS Vita Games MEIQ: LABYRINTH OF DEATH $39.99 MYSTERY CHRONICLE: ONE WAY HEROICS (CROSS-BUY) $14.99 PSYCHO-PASS: MANDATORY HAPPINESS $39.99 BundlesConsoleBundlePricePS4DEAD RISING TRIPLE PACK$59.49PS4DON’T STARVE MEGA PACK$26.99PS4EA SPORTS NHL 17 SUPER DELUXE EDITION$89.99PS4GAL*GUN: DOUBLE PEACE DLC SET 4$14.99PS4PIT PASS 1$14.99 See this month’s full PS Plus lineup Sales PlatformProduct NameSale PriceOriginal PricePS4ALIEN: ISOLATION – THE COLLECTION$27.99$39.99PS4ALIENATION$13.99$19.99PS4BATMAN: RETURN TO ARKHAM$44.99$49.99PS4BATMAN: ARKHAM KNIGHT$13.99$19.99PS4BATMAN: ARKHAM KNIGHT PREMIUM EDITION$27.99$39.99PS4BATMAN: ARKHAM KNIGHT SEASON PASS$13.99$19.99PS4BATTLEFIELD 4 BRONZE BATTLEPACK$0.49$0.99PS4BATTLEFIELD 4 DRAGON’S TEETH$0.00$14.99PS4BATTLEFIELD 4 GOLD BATTLEPACK$1.49$2.99PS4BATTLEFIELD 4 SILVER BATTLEPACK$0.99$1.99PS4BATTLEFIELD 4: 5 X GOLD BATTLEPACKS$5.99$11.99PS4BATTLEFIELD 4 CHINA RISING$0.00$14.99PS4BATTLEFIELD 4 FINAL STAND$0.00$14.99PS4BATTLEFIELD 4 NAVAL STRIKE$0.00$14.99PS4BATTLEFIELD 4 SECOND ASSAULT$0.00$14.99PS4BEARDED HIPSTER SKULL HIQ AVATAR$0.99$1.99PS4BEAUTIFUL BEACH SUNSET HIQ DYNAMIC THEME$1.49$2.99PS4BLADESTORM: NIGHTMARE$41.99$59.99PS4CEL DAMAGE HD (CROSS-BUY)$3.99$9.99PS4CHARIOT$7.49$14.99PS4DARK SOULS 2: SCHOLAR OF THE FIRST SIN$19.99$39.99PS4DARK SOULS III$41.99$59.99PS4DARK SOULS III – DELUXE EDITION$67.99$84.99PS4DIABLO III: REAPER OF SOULS – ULTIMATE EVIL EDITION$34.79$59.99PS4DIRT RALLY$35.99$59.99PS4DIVEKICK$3.49$4.99PS4DYING LIGHT: THE FOLLOWING – ENHANCED EDITION$34.99$49.99PS4DYNASTY WARRIORS 8 EMPIRES$34.99$49.99PS4EXTREME EXORCISM (CROSS-BUY)$7.79$12.99PS4F1 2015$23.99$59.99PS4FAR CRY 4$23.99$39.99PS4FAR CRY 4 GOLD EDITION$31.19$59.99PS4GAUNTLET: SLAYER EDITION$9.99$19.99PS4GHOSTBUSTERS$44.49$49.99PS4GUACAMELEE! 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SAKAZAKI (FREE FOR SEASON PASS 5) ($2.99) MASHUP – HONOKA & HINAKO SHIJO (FREE FOR SEASON PASS 5) ($2.99) MASHUP – KASUMI & KASUMI TODOH (FREE FOR SEASON PASS 5) ($2.99) MASHUP – KOKORO & KASUMI TODOH (FREE FOR SEASON PASS 5) ($2.99) MASHUP – MARIE ROSE & HINAKO SHIJO (FREE FOR SEASON PASS 5) ($2.99) MAID – MAI SHIRANUI (FREE FOR SEASONPASS 5) ($2.99) NURSE – MAI SHIRANUI (FREE FOR SEASONPASS 5) ($2.99) SANTA’S HELPER – MAI SHIRANUI (FREE FOR SEASONPASS 5) ($2.99) SEXY BUNNY – MAI SHIRANUI (FREE FOR SEASONPASS 5) ($2.99) EA SPORTS NHL 17 STANDARD EDITION: 100 NHL POINTS PACK ($0.99) STANDARD EDITION: 1050 NHL POINTS PACK ($9.99) STANDARD EDITION: 12000 NHL POINTS PACK ($99.99) STANDARD EDITION: 150 NHL POINTS PACK ($1.49) STANDARD EDITION: 2200 NHL POINTS PACK ($19.99) STANDARD EDITION: 2800 NHL POINTS PACK ($24.99) STANDARD EDITION: 500 NHL POINTS PACK ($4.99) STANDARD EDITION: 5850 NHL POINTS PACK ($49.99) STANDARD EDITION: 8900 NHL POINTS PACK ($74.99) FROZEN FREE FALL: SNOWBALL FIGHT AUTUMN LEVELS ($2.99) SUMMER LEVELS ($2.99) GAL*GUN: DOUBLE PEACE ‘BEAR KIGURUMI’ COSTUME SET (CROSSBUY) ($4.99) ‘HIDDEN DESIRE’ COSTUME SET (CROSSBUY) ($4.99) ‘PRISONER OF LOVE’ COSTUME SET (CROSSBUY) ($4.99) ‘SUMMER VACATION’ COSTUME SET (CROSSBUY) ($4.99) HATSUNE MIKU: PROJECT DIVA X P4: DANCING ALL NIGHT MIKU ($1.99) RACING MIKU 2016 ($1.99) NASCAR HEAT EVOLUTION CHALLENGE PACK 1 ($0.99) CHASE FOR THE NASCAR SPRINT CUP PAINT SCHEME PACK 1 ($4.99) Paint Scheme Pack 1 ($4.99) Rick Allen Spotter Audio ($0.99) Toyota Challenge Pack 1 ($0.00) Toyota Paint Scheme Pack 1 ($0.00) PRIMAL CARNAGE: EXTINCTION ACRO PACK 02 ($2.99) DILO PACK 02 ($2.99) PURE HOLD’EM WORLD POKER CHAMPIONSHIPBOLD CARD DECK ($1.99)ROCK BAND 4 ‘ALL FOR YOU’ – SISTER HAZEL ($1.99) ‘DIRT ROAD ANTHEM’ – JASON ALDEAN ($1.99) ROCKSMITH 2014 A DAY TO REMEMBER – I’M MADE OF WAX LARRY ($2.99) A FLOCK OF SEAGULLS – I RAN (SO FAR AWAY) ($2.99) FLEETWOOD MAC – NEVER GOING BACK AGAIN ($2.99) SEPULTURA – REFUSE/RESIST ($2.99) PS3 Add-onsBATMAN: THE TELLTALE SERIES – EPISODE 1: REALM OF SHADOWSSEASON PASS ($24.99)FROZEN FREE FALL: SNOWBALL FIGHT AUTUMN LEVELS ($2.99) SUMMER LEVELS ($2.99) LITTLEBIGPLANET 2FANCY LATTE COSTUME (0.00)ROCKSMITH 2014 A DAY TO REMEMBER – I’M MADE OF WAX LARRY ($2.99) A FLOCK OF SEAGULLS – I RAN (SO FAR AWAY) ($2.99) FLEETWOOD MAC – NEVER GOING BACK AGAIN ($2.99) SEPULTURA – REFUSE/RESIST ($2.99) PS Vita Add-onsGAL*GUN: DOUBLE PEACE ‘BEAR KIGURUMI’ COSTUME SET (CROSSBUY) ($4.99) ‘HIDDEN DESIRE’ COSTUME SET (CROSSBUY) ($4.99) ‘PRISONER OF LOVE’ COSTUME SET (CROSSBUY) ($4.99) ‘SUMMER VACATION’ COSTUME SET (CROSSBUY) ($4.99) HATSUNE MIKU: PROJECT DIVA X P4: DANCING ALL NIGHT MIKU ($1.99) RACING MIKU 2016 ($1.99) MEIQ: LABYRINTH OF DEATH DENGEKI COLLAB [HELPFUL ITEM SET] ($0.00) DENGEKI COLLAB [KING’S SYMBOL] ($0.00) DENGEKI COLLAB [THUNDER CANNON] ($0.00) FAMITSU COLLAB [FRIENDSHIP SYMBOL] ($0.00) FAMITSU COLLAB [GABAS DRAGON] ($0.00) HEROINE COSTUME [NEPTUNE FORM] ($0.00) HEROINE COSTUME [TRILLION FORM] ($0.00) ThemesConsoleThemePricePS4AMAZING GALAXY IN ROTATION DYNAMIC THEME$2.99PS4BEAUTY IN SPACE DYNAMIC THEME$2.99PS4BOUND – DYNAMIC THEME$1.99PS4DOCTOR WHO DOCTOR & TARDIS BADGE DYNAMIC THEME 2.0$2.99PS4EXTRAORDINARY NEBULA DYNAMIC THEME$2.99PS4FARMING SIMULATOR 17 – CHALLENGER THEME$0.01PS4INVASION OF THE ZOMBIES DYNAMIC THEME$2.99PS4PIZZA LEE SLOTH IN SPACIAL DELIVERY – DYNAMIC THEME$2.99AvatarsConsoleAvatarPricePS4AFRICAN TRIBAL LION AVATAR$0.99PS4DEMON VIKING SKULL HIQ AVATAR$1.99PS4KNOT BACKGROUND 2 AVATAR$0.99 View the full article
  18. Grab a friend and make room on the couch! PlayStation Store’s Co-op Sale offers discounts of up to 60% on games and movies best enjoyed with company. PlayStation Plus members save up to 70%. Starting now, save big on multiplayer titles including Dark Souls III, Diablo III: Reaper of Souls – Ultimate Evil Edition, and The Division. But that’s not all, PlayStation Store offers deep discounts on movies such as The Hangover, Grown Ups, and Back to the Future – over 100 in total! Check out the full lineup below, but don’t wait too long to head over to PlayStation Store. The Co-op Sale ends on Tuesday, September 20 at 8 AM PST. Games PlatformTitlePlus PriceSale PriceOriginal PricePS4ALIENATION$11.99$13.99$19.99PS4BLADESTORM: NIGHTMARE$29.99$41.99$59.99PS4CEL DAMAGE HD(CROSS BUY)$2.99$3.99$9.99PS4CHARIOT$4.49$7.49$14.99PS4DARK SOULS 2: SCHOLAR OF THE FIRST SIN$15.99$19.99$39.99PS4DARK SOULS III$35.99$41.99$59.99PS4DARK SOULS III – DELUXE EDITION$59.49$67.99$84.99PS4DIABLO III: REAPER OF SOULS – ULTIMATE EVIL EDITION$24.59$34.79$59.99PS4DIRT RALLY$29.99$35.99$59.99PS4DIVEKICK$2.99$3.49$4.99PS4DYING LIGHT: THE FOLLOWING – ENHANCED EDITION$29.99$34.99$49.99PS4DYNASTY WARRIORS 8 EMPIRES$24.99$34.99$49.99PS4EXTREME EXORCISM (CROSS BUY)$5.19$7.79$12.99PS4F1 2015$17.99$23.99$59.99PS4FAR CRY 4$19.99$23.99$39.99PS4FAR CRY 4 GOLD EDITION$25.19$31.19$59.99PS4GAUNTLET: SLAYER EDITION$7.99$9.99$19.99PS4GHOSTBUSTERS$39.49$44.49$49.99PS4GUACAMELEE! SUPER TURBO CHAMPION EDITION$5.99$8.99$14.99PS4HASBRO FAMILY FUN PACK$19.99$23.99$39.99PS4HOMEFRONT: THE REVOLUTION ‘FREEDOM FIGHTER’ BUNDLE$34.99$41.99$69.99PS4JUST DANCE 2016$19.99$23.99$39.99PS4JUST DANCE 2016 GOLD EDITION$24.99$29.99$49.99PS4KUNG FU PANDA: SHOWDOWN OF LEGENDARY LEGENDS$7.49$14.99$29.99PS4LARA CROFT AND THE TEMPLE OF OSIRIS$4.99$7.99$19.99PS4LOVERS IN A DANGEROUS SPACETIME$7.49$8.99$14.99PS4MONOPOLY FAMILY FUN PACK$9.99$11.99$19.99PS4MORTAL KOMBAT X KOMBAT PACK$4.99$5.99$9.99PS4MORTAL KOMBAT X KOMBAT PACK 2$9.99$11.99$19.99PS4MORTAL KOMBAT XL$24.99$29.99$49.99PS4NIDHOGG (CROSS BUY)$5.24$6.74$14.99PS4OVERLORD: FELLOWSHIP OF EVIL$7.04$9.39$23.49PS4PAC-MAN 256$2.49$3.49$4.99PS4PANG ADVENTURES$3.99$5.99$9.99PS4RESIDENT EVIL 5$13.99$15.99$19.99PS4SENRAN KAGURA ESTIVAL VERSUS$29.99$34.99$49.99PS4SKYSCRAPPERS$5.99$7.49$14.99PS4SPORTSFRIENDS (CROSS BUY)$5.99$7.49$14.99PS4STREET FIGHTER V DELUXE EDITION$44.99$53.99$89.99PS4TEENAGE MUTANT NINJA TURTLES: MUTANTS IN MANHATTAN$29.49$39.49$49.99PS4THE CREW$11.99$14.99$29.99PS4THE CREW COMPLETE EDITION$23.99$27.99$39.99PS4TOM CLANCY’S RAINBOW SIX SIEGE GOLD EDITION$39.99$47.99$79.99PS4TOM CLANCY’S THE DIVISION$29.99$35.99$59.99PS4TOM CLANCY’S THE DIVISION GOLD EDITION$49.99$59.99$99.99PS4TOM CLANCY’S RAINBOW SIX SIEGE$24.99$29.99$49.99PS4TOUKIDEN: KIWAMI$29.99$41.99$59.99PS4TOY SOLDIERS WAR CHEST HALL OF FAME EDITION$14.99$17.99$29.99PS4TOY SOLDIERS: WAR CHEST$8.99$10.49$14.99PS4TRACKMANIA TURBO$19.99$23.99$39.99PS4TRIALS FUSION$7.99$9.99$19.99PS4TRIALS FUSION: AWESOME MAX EDITION$15.99$19.99$39.99PS4UMBRELLA CORPS$14.99$17.99$29.99PS4UMBRELLA CORPS DELUXE EDITION$19.99$23.99$39.99PS4VIDEOBALL$5.99$6.99$9.99PS4ZOTRIX$2.99$3.99$9.99PS3ARMY OF TWO THE DEVIL’S CARTEL$5.99$7.99$19.99PS3BIG SKY INFINITY (CROSS BUY)$2.99$4.99$9.99PS3CAPCOM FIGHTING EVOLUTION (PS2 CLASSIC)$3.99$4.99$9.99PS3CAPCOM VS. SNK 2: MARK OF THE MILLENNIUM 2001 (PS2 CLASSIC)$2.49$3.99$9.99PS3CEL DAMAGE HD (3-WAY CROSS BUY)$2.99$3.99$9.99PS3CHARIOT$4.49$7.49$14.99PS3DARK SOULS II: SCHOLAR OF THE FIRST SIN$11.99$14.99$29.99PS3DIABLO III: REAPER OF SOULS – ULTIMATE EVIL EDITION$14.69$19.79$29.99PS3DIRT 3$5.99$7.99$19.99PS3DIVEKICK$2.99$3.49$4.99PS3DUNGEONS & DRAGONS CHRONICLES OF MYSTARA HD$4.49$5.99$14.99PS3EXTREME EXORCISM (CROSS BUY)$5.19$7.79$12.99PS3F1 2014$5.99$7.99$19.99PS3F1 RACE STARS$5.99$7.99$19.99PS3FUSE$5.99$7.99$19.99PS3GRID 2$8.99$11.99$29.99PS3GRID 2 – RELOADED$11.99$15.99$39.99PS3GRID: AUTOSPORT$8.99$11.99$29.99PS3GRID AUTOSPORT SEASON PASS$8.99$11.99$29.99PS3GUACAMELEE!$5.99$8.99$14.99PS3GUACAMELEE! BUNDLE FANTÃSTICO$5.99$9.99$19.99PS3HITMAN: ABSOLUTION$4.99$7.99$19.99PS3KANE & LYNCH 2: DOG DAYS$3.74$5.99$14.99PS3KANE & LYNCH: DEAD MEN$3.74$5.99$14.99PS3KUNG FU PANDA: SHOWDOWN OF LEGENDARY LEGENDS$4.99$9.99$19.99PS3LARA CROFT AND THE GUARDIAN OF LIGHT$3.74$5.99$14.99PS3MEDAL OF HONOR WARFIGHTER$5.99$7.99$19.99PS3MORTAL KOMBAT: MORTAL KOMBAT KOMPLETE EDITION$4.99$7.99$19.99PS3POCKET FIGHTER (PSONE CLASSIC)$1.49$2.39$5.99PS3RAIDEN IV: OVERKILL$4.49$5.99$14.99PS3RESIDENT EVIL 5 GOLD EDITION$7.49$10.49$29.99PS3RESIDENT EVIL 6$7.99$9.99$19.99PS3RESIDENT EVIL 6 ULTIMATE EDITION$6.99$8.39$27.99PS3R-TYPE DIMENSIONS$2.99$3.99$9.99PS3SPELUNKER HD$2.99$3.99$9.99PS3SPELUNKER HD ULTIMATE EDITION$5.09$6.79$16.99PS3SPORTSFRIENDS (CROSS BUY)$5.99$7.49$14.99PS3SSX$5.99$7.99$19.99PS3STREET FIGHTER ALPHA (PSONE CLASSIC)$1.19$2.39$5.99PS3STREET FIGHTER ALPHA 2 (PSONE CLASSIC)$1.19$2.39$5.99PS3STREET FIGHTER ALPHA 3 (PSONE CLASSIC)$1.19$2.39$5.99PS3STREET FIGHTER III: THIRD STRIKE ONLINE EDITION$2.99$5.99$14.99PS3SUPER PUZZLE FIGHTER II TURBO HD REMIX$3.99$4.99$9.99PS3SUPER STREET FIGHTER II TURBO HD REMIX$3.99$4.99$9.99PS3TEENAGE MUTANT NINJA TURTLES: MUTANTS IN MANHATTAN$19.59$24.79$39.99PS3TEKKEN TAG TOURNAMENT 2$5.99$7.99$19.99PS3TOYBOX TURBOS$4.49$5.99$14.99PS VitaBIG SKY INFINITY (CROSS BUY)$2.99$4.99$9.99PS VitaCEL DAMAGE HD (CROSS BUY)$2.99$3.99$9.99PS VitaDIVEKICK$2.99$3.49$4.99PS VitaEARTH DEFENSE FORCE 2: INVADERS FROM PLANET SPACE$11.99$13.99$19.99PS VitaGUACAMELEE! 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  19. PlayStation has had a long and storied history with the Final Fantasy franchise, which is why we are so excited that Final Fantasy XV will be coming to PS4 with a Limited Deluxe Edition Bundle. This custom version of the new slimmer, lighter PS4 model comes with a 1TB HDD, and features a large illustration on the front of the system. The box also includes Final Fantasy XV with an exclusive Steelbook, the new DUALSHOCK 4 adorned with an XV graphic, the Kingsglaive: Final Fantasy XV Movie Blu-ray, and multiple pieces of DLC – the Royal Raiment Outfit, Masamune Weapon, and Leviathan Regalia Skin. This bundle will be available exclusively at GameStop (EB Games in Canada) for $449 USD/$549 CAD. We can’t wait to experience the world of Final Fantasy XV on PS4 when it launches on November 29th, 2016, and we know that this PS4 bundle will be the perfect addition to any Final Fantasy fan’s collection. Enjoy! View the full article
  20. You can break the design of Battlezone down into two core components: feel and structure. The feel I wanted to capture was my memory of the original arcade game; exhilarating, futuristic, dangerous and fluid. If we achieved nothing else, moving and shooting in our Battlezone had to feel cool, skilful and completely intuitive. At the same time, we were determined to a make a full game with depth. We wanted to reward repeated plays and deliver more than just a cool action experience. To achieve that, we needed a ‘meta’ structure that held the game together through a campaign. It had to fit with the core arcade gameplay but offer long-term goals and a degree of tactical and strategic decision making. The brilliant vertical-scroller Downwell won’t seem obvious inspiration for a futuristic tank combat game, but I’ve certainly been influenced by how it adds depth and replayability to a pure arcade experience. It does that through a light rogue-like structure. Downwell’s beautifully simplified upgrade system is perfectly in keeping with the immediacy of arcade games, and it keeps things interesting by randomly mixing up the upgrades and weapons it offers up. The choices you make at this meta-level can substantially shift the micro-level of moment-to-moment gameplay. FTL is another classic example of using a procedurally-generated approach to achieve not just replay value but a sense of genuine exploration and danger. I love the light touch of its world-building and emergent narrative. It leaves plenty of space for your imagination to fill in the blanks, meaning there are no ponderous cut scenes getting in the way. FTL, then, gave us another of our benchmarks for both the structural and narrative components of Battlezone’s campaign. Again, an unusual influence, but I think when you play Battlezone you’ll see – just like FTL – our campaign has a lot going on beneath the surface. Another aspect of FTL which informed the VR-specific design of Battlezone is how it breaks the experience up into small chunks of gameplay. In FTL you can make satisfying progress in just a five-minute blast, or string several missions together to build an emergent narrative. We’ve wanted to ensure that Battlezone would a VR experience that felt welcoming to all comers, so we’ve taken the same structural approach. With all that in mind, how does Battlezone actually work? Well, the campaign plays out on a procedurally generated map. We randomly mix up the distribution of environments and missions for each campaign and within each mission, the spawn locations and enemy types are also randomised based on your progress through the campaign. On top of that, the set of available weapons and equipment to buy differ with each play-through, and with each attempt you’ll unlock a greater range of more powerful tools to bring to the battlefield. The end result is a Battlezone campaign which offers a new challenge every time you play. There are tactics and ways to approach each mission that you’ll learn as you go, but you’ll still enter each mission not knowing exactly what to expect. We want there to be a sense of risk to the ‘meta’ decisions you make: your loadout and the route you take across the map. The incredible reception we’ve had from people who’ve played our demo gives me confidence that we’ve achieved our aims for the arcade feel, and that we’re doing justice to the Battlezone licence. As developers, it’s a good indicator of the structure’s success that we’re still genuinely enjoying playing the campaign after all these months – continuing to get more out of it by trying out new tactics and making interesting strategic decisions. So when Battlezone launches alongside PlayStation VR on October 13th, I very much hope it’ll keep you hooked like it has us. We hope you’ve been enjoying all the Battlezone content this week! Be sure to head to battlezone.com for more info, and follow us on Twitter at @BattlezoneVR and @Rebellion. View the full article
  21. This week’s Top Downloads list kicks off with Hello Games’ ambitious exploration opus, No Man’s Sky, which tops PlayStation Store’s PS4 chart. Just behind it is this year’s installment of EA’s seminal sports series, Madden NFL 17. Battlefield hype is high, with BF4 surging to the number 3 spot just ahead of Battlefield 1’s release next month. Read on for the rest of the PS4, PS3 and PS Vita charts, and let us know in the comments what you think will take top honors this month. PS4 Games 1 No Man’s Sky 2 Madden NFL 17 3 Battlefield 4 4 TOM CLANCY’S RAINBOW SIX SIEGE 5 Battlefield Hardline 6 Grand Theft Auto V 7 Minecraft: PlayStation 4 Edition 8 Rocket League 9 ABZÛ 10 Batman: The Telltale Series – Episode 1: Realm of Shadows 11 7 Days to Die 12 Deus Ex: Mankind Divided 13 Overwatch: Origins Edition 14 resident evil 4 15 INSIDE 16 DOOM 17 The Witcher 3: Wild Hunt 18 The Last Of Us Remastered 19 Overcooked 20 Assassin’s Creed Syndicate PS3 Games 1 Battlefield 4 2 The Last Of Us 3 Minecraft: PlayStation 3 Edition 4 Battlefield Hardline 5 Plants vs. Zombies Garden Warfare 6 Castle of Illusion Starring Mickey Mouse 7 LittleBigPlanet 3 8 Okami HD 9 Need for Speed Most Wanted 10 Madden NFL 17 11 Minecraft: Story Mode – Episode 1: The Order of the Stone 12 MLB The Show 16 13 Gran Turismo 6 14 Red Dead Redemption 15 Dragon Age: Inquisition 16 EA SPORTS FIFA 16 17 Dragon’s Dogma: Dark Arisen 18 Sports Champions 2 19 Goat Simulator 20 Destiny PS4 Add-ons 1 Call of Duty: Black Ops III – Descent 2 The Elder Scrolls Online: Tamriel Unlimited – ESO Plus 3 Call of Duty: Black Ops III – The Giant Zombies Map 4 Batman: The Telltale Series – Season Pass 5 Tom Clancy’s The Division Expansion I: Underground 6 Fallout 4: Nuka-World 7 Rocket League – Masamune 8 Destiny: The Taken King 9 Call of Duty: Black Ops III – Season Pass 10 Tom Clancy’s Rainbow Six Siege – Season Pass PS3 Add-ons 1 Call of Duty: Black Ops II Nuketown Zombies Map 2 Call of Duty: Black Ops II Vengeance 3 Call of Duty: Black Ops III – The Giant Zombies Map 4 Call of Duty: Black Ops II Apocalypse 5 Call of Duty: Black Ops II Uprising 6 Call of Duty: Black Ops II – Revolution 7 Call of Duty: Black Ops III – Awakening 8 Minecraft Battle Map Pack 1 9 Minecraft: Story Mode – Episode 7: Access Denied 10 Destiny: The Taken King PS Vita Games 1 GOD EATER: Resurrection 2 Bastion 3 GOD EATER 2 RAGE BURST Launch Bundle 4 Minecraft: PlayStation Vita Edition 5 Saturday Morning RPG 6 Ratchet & Clank Collection 7 Grand Theft Auto PS Vita Collection 8 Gal*Gun: Double Peace 9 Hyperdimension Neptunia ReBirth3: V Generation 10 Mobile Suit Gundam: Extreme VS-Force Bundle PS Classics 1 Ape Escape 2 2 Bully 3 Grand Theft Auto: San Andreas 4 The Warriors 5 Dark Cloud 2 6 FINAL FANTASY IX 7 FINAL FANTASY VIII 8 Wild Arms 3 9 FINAL FANTASY VI 10 Final Fantasy Tactics View the full article
  22. The next major system software update for PS4, version 4.00 (codenamed Shingen), will be available tomorrow. This update brings a refreshed system UI, Folder organization, updates to the Quick Menu and Share Menu, Library improvements, and much more! We detailed a number of the new features making their way to PS4 prior to the beta program last month, but we wanted to share some additional information on other changes that you’ll see after updating your system. Quick Menu — MusicIn addition to updating the Quick Menu to make it easier to access without leaving your game by having it cover only a portion of the screen and making it more customizable, we’ve also added several new items to the menu. One new addition to the Quick Menu that wasn’t featured in the beta program is an enhanced Music section to allow you to discover, play, and control Spotify without needing to open the app. From the Music section of the Quick Menu you’ll now be able to play, pause, skip, shuffle, repeat and save songs. The Music section also allows you to discover recommended playlists for the game you’re playing and view your saved Spotify playlists and songs. When you select a playlist, you’ll be able to see all upcoming songs and choose to play all, or select an individual song to listen to from that playlist. The PlayStation Music team and Spotify have been working with your favorite game creators to create playlists to enhance your gameplay. Follow PlayStation Music on Spotify to get the latest gaming playlists first. PlayStation 4 Pro UpdatesIn anticipation of the release of PS4 Pro on November 10, 2016, we’re adding a number of features that will support the system’s ability to output high-resolution content. This update will enable the following on PS4 Pro: 1080p streaming for Remote Play on PC/Mac and compatible Xperia devices 1080p streaming for Share Play 1080p 30/60fps live broadcasting on YouTube 1080p 30fps live broadcasting on Twitch High Dynamic Range (HDR)When we announced PS4 Pro and the new slimmer PS4 last week, we also announced that all PlayStation 4 systems — back to the very first console sold in 2013 — would be HDR capable. After updating your system to version 4.00, you’ll see HDR settings in the Video Output Settings and be ready to enjoy HDR gaming and entertainment content once it’s available on any PS4 system you own. Of course, you’ll need an HDR compatible display as well. What’s NewWhat’s New has been redesigned and now includes more information about what your friends have been doing on PS4. The left column includes the new Activity Feed, which has larger images and easily accessible options to like, comment, or reshare. The right column includes sections for Now Playing, Trending, Players You May Know, and Who to Follow. Content Info ScreenWe’ve given a similar redesign to the content info screen, which you can access by pressing down on a game tile while on the home screen. You’ll be able to easily select from a variety of options to view a game’s Overview, Trending media, Friends and Communities, Activities, and related PlayStation Store content. Data Transfer to New PS4In order to make it easier to get all of your data from one PS4 to another, especially if you upgrade to PS4 Pro, we’ve added the ability to transfer data over a wired LAN connection. You can transfer games, user info, and saved data. Of course, you can re-download content and transfer saves through the cloud, but the LAN transfer should be much faster and easier. Those are just some of the more prominent additions making their way to PS4 in this update, but there are a number of other refinements to the system software overall. Please enjoy! View the full article
  23. When it comes to VR, seeing is believing. It’s hard to get a sense of the magical worlds that VR transports you to by just reading about the games, or seeing photos and videos. For that reason, we’re including a free demo disc in each retail PlayStation VR unit (both the launch bundle and core unit) that’s jam-packed with content. The disc includes demos of entertainment and gaming content spanning across a wide variety of diverse genres. That way, you can get a sense of the content you enjoy the most and can even click to purchase and download the game after trying the demo. Also, if your friends have a PS4 system but have not played PS VR yet, just bring your PS VR and demo disc over to their place so they can have a go! Now without further ado, here’s what you get on the disc: Allumette (Penrose) Battlezone (Rebellion) DriveClub VR (SIE WWS) Eve: Valkyrie (CCP Games) Gnog (KO_OP) Harmonix Music VR (Harmonix Music Systems) Headmaster (Frame Interactive) Here They Lie (SIE WWS) Job Simulator (Owlchemy Labs) PlayStation VR Worlds (SIE WWS) Resident Evil VII biohazard — Kitchen Teaser (Capcom CO., LTD.) Rez Infinite (Enhance Games) Rigs Mechanized Combat League (SIE WWS) Thumper (Drool) Tumble VR (SIE WWS) Until Dawn: Rush of Blood (SIE WWS) Wayward Sky (Uber Entertainment) Within (Within) The demo disc will also be available for download at PlayStation Store for free after PS VR launches. Please note, content included in the demo disc differs across countries and regions. The demo disc with the above content will be included in retail PS VR units in the US and Canada. View the full article
  24. Let me take you back 16 months to E3 2015 — we’ve just introduced Battlezone for PlayStation VR, and we’re calling it the return of “the father of VR gaming.†Was that a little bombastic? …Maybe. Now let’s go back 36 years to a classic arcade. Sticky carpets, cigarette burns on the cabinets, and a medley of beeps and bloops. My brother and I are there and we’re playing the original Battlezone. I’m putting my face right up against the cabinet’s periscope display, and for the life of me it feels like I’m there in the game’s green vector tank, shooting down the enemy. The 1980 Battlezone was really trying to put you in the game, so much so that it arguably became the first ever first-person shooter. Before Battlezone came along, games didn’t really do first-person perspectives and reticules. So maybe we weren’t being bombastic enough? Fourteen years later my brother Chris and I released our breakthrough game, Alien vs. Predator for the Atari Jaguar — a first-person shooter that maybe wouldn’t have existed without Battlezone. It’s hard to truly overstate its influence on modern gaming, let alone VR gaming. If I could show my 1980 self the Battlezone we’ve created, I don’t think he’d believe me. But I’d tell him it was his admiration of the original Battlezone that’s made our vision a reality. It was because of him I found myself on the top floor of a very tall New York building in 2013, where we bid for and acquired the Battlezone IP. In many ways it was a perfect storm; we had this license that had inspired us as game makers, meanwhile the next-gen of VR was starting to become a reality. It made sense to us. Here was this game that wanted to put you in its world, and now we really could. And now, Battlezone and PlayStation VR are nearly here. It’s incredibly exciting for all of us here at Rebellion. But on a personal level, it’s genuinely momentous to bring Battlezone to life like this. I imagine for some of you, this blog post is your introduction to Battlezone. We’ll be talking about the game here in much more detail throughout the week — what it’s like to play mission-to-mission, the depth of the campaign, and things we’ve not yet announced! So please do stay tuned — there is plenty, plenty more to come, and if you’re not yet convinced, we want to show you why we believe Battlezone is going to be a Day 1 must-buy when PlayStation VR launches on October 13. But since I’ve talked today about what inspired us to bring our game to life, I’d like to touch on the look of Battlezone. If you’re one of those seeing the game for the first time, I imagine you might be thinking of the movie Tron — we’ve heard that comparison a lot before! But did you know Tron was actually influenced by the original Battlezone — yes, Battlezone came first! With Battlezone we wanted to create something that felt like its own reality, something that feels virtual, even digital. I think our art team’s done an amazing job — we’ve got so many gorgeous stills of the game that don’t even do it justice of what it’s like to be inside our tank and feel the sense of scale and wonder of our retro-futuristic world. To us, we think of the game’s world as a digital unreality. Rather than trying to recreate real life, we are transporting you to another world, something that feels virtual, game-like, and atmospheric in its own right — like the original did. When you try Battlezone on PlayStation VR for the first time, I hope you’ll feel that same all-encompassing feeling I felt 36 years ago — like you were actually inside the galaxy’s most powerful tank. Thank you for reading and we can’t wait to unveil more this week. View the full article
  25. The Last Guardian development team is fast approaching major milestones in production and has made the tough decision to delay the release of The Last Guardian a few weeks. The Last Guardian will launch on December 6, 2016. Fumito Ueda, gen DESIGN and JAPAN Studio have a wonderful vision for The Last Guardian’s touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long. A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development. To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned, we need to take the extra time to work on those issues. Our development continues to push itself to the fullest and we look forward to revealing new content toward launch. We appreciate your continued support. View the full article

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