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Hey everyone, Today at PlayStation’s Press Conference, we revealed our new Spider-Man game coming exclusively to PlayStation 4. (Surprise!) You can see the trailer below. There are a few fun details embedded throughout the piece, so take your time watching! From a personal and professional standpoint, this is a dream come true. I’ve been an avid Marvel fan all my life. When I first learned Insomniac was approached by our long-time friends and collaborators at Sony Interactive Entertainment with the opportunity to create a blockbuster Spider-Man console game experience, I practically ran into Ted’s office professing my passion for Spider-Man – along with a desire to serve as creative director. Fortunately, there are many more longtime fans and professional admirers of Marvel at Insomniac. From comics to films and TV, Marvel has a stellar reputation for unique characters and storytelling filled with personality and humor. Those are tenets we value deeply in our own craft. From our first meeting, Marvel, Spider-Man and Insomniac have felt like a match made in heaven. So much so that for the first time in Insomniac’s 22-year history, we’re working on an IP that didn’t originate in-house. We love building big games, with incredible gameplay, deep stories, and beautiful graphics. Spider-Man is one of the most iconic and well-known characters in the world, and we’re thrilled to be given the responsibility to create a brand-new, authentic Spider-Man story. Nope, this isn’t the same Spider-Man you’ve met before, nor is our game based on the upcoming movie. This is a more seasoned Peter Parker who’s more masterful at fighting big crime in New York City. At the same time, he’s struggling to balance his absurdly chaotic personal life and career. All while nine million New Yorkers depend on him for their safety… no pressure indeed. This collaboration also allows us to quickly return to action developing on PS4. Having released Ratchet & Clank, we feel confident in our ability to create a showpiece for the console. And we’re downright giddy bringing Spidey’s acrobatic abilities, improvisation, and web-slinging to life. But we also want to introduce new elements that players have never experienced with Spider-Man, ranging from traversing with parkour and utilizing the environment, to new combat and blockbuster set-pieces. We can’t wait to share more about our Spider-Man game in the months to come. For all the latest, follow Insomniac Games on Twitter or Like us on Facebook. View the full article
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At tonight’s PlayStation’s E3 Press Conference, Guerrilla Games was excited to share more gameplay from Horizon Zero Dawn. In this demo, we follow Aloy as she journeys beyond the walls of her village to defeat a ‘demon’ which is terrorizing locals and breeding fear throughout the valley. Aloy will have to use every ounce of her knowledge, intelligence and agility to survive this encounter. If you missed the show, don’t worry, we’ve included the segment again below: Horizon Zero Dawn will offer a deep and satisfying action RPG experience with a narrative to match when it launches on February 28, 2017. And we’re pulling out all the stops for the Collector’s Edition of Horizon Zero Dawn, collaborating with Gentle Giant Studios and Dark Horse Comics to produce a set of unique and exclusive physical extras on top of our in-game bonus content. Pre-Order BonusesWe’ll elaborate on the different special editions of Horizon Zero Dawn in a little bit, but we’d like to start by talking about pre-order bonuses. First we have a universal pre-order bonus that will come in handy when you face the machines in the game: Nora Machine Trapper Pack – a resource pack that includes modifications for your weapon and outfit, and resources for crafting ammo and traps. GameStop and EB customers will get additional pre-order bonuses on top of the Nora Machine Trapper Pack that give the player in-game upgrades: Nora Lookout Outfit – a unique outfit with enhanced camouflage and an extra modification slot. Nora Longshot Bow – a hunting weapon with improved accuracy and an extra modification slot. Special EditionsIn addition to the regular physical and digital versions of Horizon Zero Dawn, there are two special editions available for pre-order from selected retailers. Choose the edition that’s right for you: Horizon Zero Dawn Digital Limited Edition ($69.99)For digital customers who are looking for the full Horizon Zero Dawn experience, the Digital Limited Edition has what you need. It includes: 2 Resource Packs – the Carja Trader Pack and the Nora Machine Trapper Pack 2 Outfits – the Carja Storm Ranger Outfit and the Banuk Trailblazer Outfit 2 Weapons – the Carja Mighty Bow and the Banuk Culling Bow Horizon Zero Dawn Collector’s Edition ($119.99)The Collector’s Edition offers a terrific bundle of physical and digital items to enhance your Horizon Zero Dawn experience. It includes: 9†Statue by Gentle Giant – featuring heroine Aloy in amazing detail 48-Page Artbook by Dark Horse – featuring Horizon Zero Dawn concept art Steelbook Case – with exclusive cover artwork 4 Resource Packs – the Carja Trader Pack, the Banuk Traveler Pack, the Nora Keeper Pack and the Nora Machine Trapper Pack 2 Outfits – the Carja Storm Ranger Outfit and the Banuk Trailblazer Outfit 2 Weapons – the Carja Mighty Bow and the Banuk Culling Bow Please note: The Horizon Zero Dawn Digital Limited Edition is only available from the PlayStation Store. Please check with your retailer of choice for available pre-order editions and bonuses. We hope you’re as excited for the official launch as we are here at Guerrilla. In the meantime, be sure to follow us on Facebook and Twitter for the latest Horizon Zero Dawn news and information. View the full article
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After our announcement at Paris Games Week last summer, we are very excited to be at E3 to show you more about our next title Detroit: Become Human! Today, we debuted a new trailer based on in-game footage, and we wanted to tell you a little bit more about the story of Detroit and an update on the game. THE WORLD OF DETROITInspired by our short called “Kara†back in 2012, Detroit is a neo-noir thriller set in the near-future city of Detroit. Androids, who look exactly like human beings, have replaced humans in most tasks: they are workers, babysitters, gardeners, nurses, teachers, clerks. The story of Detroit starts with an unexplained incident that begins to affect the Androids. Some disappear without any explanation, others have unexpected behaviors and strangely show signs of emotions. The rumors of “deviant†androids start spreading, but no one seems to know what’s really happening… CONNOR, THE DEVIANT HUNTERAfter Kara, Connor is the second playable character we’re introducing. Connor is an advanced prototype assigned to police forces to help them investigate cases involving deviants. He is cold and analytical; he thinks fast and benefits from some surprising advanced features. He is very determined and nothing matters more to him than accomplishing the mission he was programmed for. In this new trailer, Connor is confronted with a tense hostage situation involving a deviant android holding a little girl and threatening to jump from a rooftop. Depending on your decisions and strategy, Connor will succeed or fail in saving the girl; survive or die. Your actions will lead to different outcomes and will have consequences far beyond this scene. PLAY YOUR OWN STORY IN DETROITDetroit is based on concepts we created in our past games taken to another level (well, that’s the plan ;-) Detroit is about playing the story. Through your actions and decisions you drive the story and face the consequences of your choices. You are in charge of the fate of these characters. You will become a “co-writer†who will have to make critical decisions that will impact the entire story and its world. As you play as all of the characters, you’ll see the story from different perspectives. You will need to weigh each decision, as actions made by one character may have consequences on others. You will also need to avoid putting the characters at risk, because they can all die, and like in Heavy Rain, the story will continue without them. A NEW ENGINEA game is not a matter of technology and emotions don’t need the latest shader to be felt, but we really wanted the best for Detroit (ok, and we also like developing tech). We have developed a brand-new engine with many advanced features (new renderers, a new dynamic lighting engine, physically-based shaders, physical cameras, and much more cool stuff). If you are like me and these terms sound foreign to you, check out the video for yourself. BECOME HUMANDetroit is about emotions, about dilemmas and making difficult decisions. Detroit is not just the story of androids becoming aware of themselves and their fight to be free, it is about a story that resonates at many levels in our world, about being free, about becoming who you are. As always, we have put all our love and passion into this project, and we truly hope that you will enjoy seeing it as much as we enjoy working on it. We still have a lot to work to do in order to make Detroit the truly unique experience we want to create, but we hope that you like this first look at gameplay. View the full article
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It’s been a little over four years since we released Uncharted: Golden Abyss for PS Vita and you may be wondering what Bend Studio’s been up to. Well, it’s finally time to share what we’ve been working on. Today during the PlayStation E3 2016 Press Conference we debuted our brand new original franchise, Days Gone. The PlayStation team, as well as the press conference production crew at the Shrine Auditorium, gave us the perfect venue to showcase some of the hard work we’ve been putting into the game’s characters, story, open-world environments, Drifter bike and dangerous encounters. The team is very excited about the reactions we’ve seen so far and we’re looking forward to a very busy E3. If you missed the announce trailer, watch it here: Set in the beautiful, volcanic scarred high-desert of the Pacific Northwest, Days Gone is an open-world action-adventure game where you play as Deacon St. John, a Drifter and bounty hunter who would rather risk the dangers of the broken road than live in one of the “safe†wilderness encampments. The game takes place two years after a global pandemic has killed almost everyone, but transformed millions of others into what survivors call Freakers – mindless, feral creatures, more animal than human but very much alive and quickly evolving. In the demo you saw two types of Freaks – Newts, which were adolescents when infected, are opportunistic hunters, preferring to hit and run from the shadows; and a Horde. Made up of hundreds of individual Freakers, Hordes eat, move and attack together, almost as one. Some Hordes roam the highways at night, while others, like the one in the demo, have found a food source that keeps it in a single location. Skills learned in his prior life as an outlaw biker have given Deacon a slight edge in the seemingly never-ending fight to stay alive. But will it be enough? This is a brutal world, where everyone and everything is struggling to survive – but hopefully, the trailer shows that the game is about more than that. It’s about desperation, hope, transformation, loss, madness, discovery, friendship, exploration, brotherhood, regret and love. In the end, Days Gone is about what makes us human. It’s about how even when confronted with such enormous tragedy, we find a reason to live. Hope never dies. If you are at E3 stop by the PlayStation booth to get a look at our extended gameplay demo, where in addition to showing off Deacon’s encounter with the Horde, we offer a glimpse of our brutal sandbox combat: crafting, traps and alternate paths, which only scratches the surface of how the demo can be played in multiple ways. For those of you who can’t make it to E3, don’t worry: in the next couple of days we’ll be uploading our gameplay video, so be sure and keep an eye out for that. We’ll be talking more about the world of Days Gone in the coming months, so hang on tight and get ready to ride the broken road. Just like Deacon, our ride is only beginning. View the full article
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Everything, everywhere changes. Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable. Several years ago we at Santa Monica Studio began the journey of creating a new God of War. All of us recognized a special honor and responsibility to create a different and better and truly more memorable experience than before. I realized early on that we had to make changes in every aspect of the game. I knew I didn’t want to simply reboot the franchise, starting over with a retelling of the origin story. I wanted to reimagine the gameplay, give players a fresh perspective and a new tactile experience while delving deeper into the emotional journey of Kratos to explore the compelling drama that unfolds when an immortal demigod makes a decision to change. For Kratos, this change means breaking the cycle of violence, distrust and deception that his family, the Greek pantheon, perpetuated for so long. That cycle drove a whole host of bad decisions – the ill-fated deal with Ares, the murder of his family and a rage fueled descent into madness and vengeance that ultimately ended with the epic destruction of Olympus. It also means learning how to control his rage, the intensely turbulent monster that lives within him, steering him down ever-darker paths. Kratos needed to figure out how to put the monster back in the box, how to control when he does and does not let that monster out. Kratos’ rage has provoked a ton of bad decisions in his life, so I was fascinated to see what would happen if he actually made a good one. What would that look like? How would he struggle with this very difficult and unfamiliar road? And more importantly, why would he do this? The last question was answered in my own life with the birth of my son, a tremendously transformative event that had me thinking about all kinds of change in life. It is hard for human beings to truly change, but one thing that can really motivate us is the thought of being responsible for a life, and especially the life of our child. The weight of that responsibility drives the instinct to protect, to want to prevent the mistakes of our past being delivered upon them. There is no end to the lengths we will go, no adversity we will not overcome, to be better… for them. Once the decision to change was made, things got really interesting for Kratos and for all of us here at SMS. The road to creating a new God of War is a seemingly endless climb up an impossibly enormous mountain, filled with countless gut-wrenching failures and joyfully sweet successes. Change is hard, but through it all we persevere, getting back up each time we are knocked down and celebrating each breakthrough, knowing that this journey ends in the realization of a collective vision – a great change in something we all hold very dear – a chance for us all to be better. This playable gameplay teaser is an early first glimpse at the new beginning for God of War. We are so very eager to show you more as the game continues to take shape. Cory View the full article
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GT Fans! With E3 2016 just around the corner, we thought we’d give the community a first look at some of the new features in Gran Turismo Sport, including Livery Editor, Social Features, LIVE Broadcast and Photo Scapes modes. Gran Turismo’s legacy of innovation is rekindled once again with the next iteration of Polyphony Digital’s eSports-focused racing simulator. More than 15 years ago Kazunori Yamauchi and his team introduced console gamers to real-world physics, and more recently, Gran Turismo has trailblazed new paths across the gaming and automotive industries with programs such as Vision Gran Turismo and GT Academy. Building on GT Academy’s success, GT Sport empowers gamers of all skill levels to compete in high-stakes racing with FIA-certified championships. If you haven’t had a chance to see what the future of motorsport holds, check out the first Gran Turismo FIA Championship Pre-Season Test that was held in London last month. 32 of the world’s fastest GT players competed head-to-head in two championships – Nations Cup and Manufacturers Fan Cup. After a series of intense battles across the newly introduced Tokyo Expressway and the ever-popular Nürburgring Nordschleife, Takuya Takahashi of Japan walked away with top honors in the Nations Cup, while Carlos Martinez (Spain) and Yusuke Tomibayashi (Japan) was crowned victor of the Manufacturers Fan Cup. The game’s newest trailer shows off GT Sport’s most compelling features and provides an exhilarating look at the future of motorsport – enjoy! We hope you’ll stay tuned to PlayStation’s channels next week as Yamauchi-san will join our team at E3 to show off more gameplay on the PlayStation LiveCast. If you’re at E3 this year, you can stop by the PlayStation booth to play GT Sport for yourself! For more information on GT Sport, follow us on Facebook, Gran-Turismo.com, or PlayStation.com. View the full article
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Since we announced Paragon back in December, we’ve been floored by the response from the community and all the great feedback through our Early Access Season. And after millions of games played so far, we’re getting ready to share our MOBA with even more awesome people. Starting Tuesday, August 16 we will be entering Free Open Beta. That means playing Paragon will be totally free, until then our Founder’s Packs and the Essentials Edition still give you an awesome deal on stuff in the game and Early Access. For all the people currently playing in Early Access, we’re working on a whole host of improvements in the coming weeks, and we will never reset your account progress. We can’t thank you enough for helping us get to this point. Also, new Heroes every three weeks. Like this one. We’d like to introduce you to our latest Hero. We call this melee fighter… Khaimera. He’s Paragon’s first duelist, a Hero who excels at isolating targets, and also happens to wield dual axes. Get your first look at Khaimera below. You’ll be able to play Khaimera as part of our update on Tuesday, June 21. The TL;DR on Khaimera is that he is a melee fighter who specializes in disrupting team fights with closeÂup encounters. His Pounce leaps to a target enemy Hero, briefly stunning that Hero and dealing Physical Damage around him. While he’s engaged in fights, his Spirit Regeneration stacks more health regen with each basic attack. His Ultimate, Cull, deals a large amount of damage, both rooting and isolating a target from allies. As always, all Heroes in Paragon are free, so if you’re in Early Access you’ll be able to jump in as Khaimera on Tuesday, June 21. If you’re not in Early Access yet, you can pick up a Founder’s Pack to get into the action, play in our upcoming Free Beta Weekend by signing up here, or wait until Free Open Beta August 16. See you on the battlefield! GLHF! View the full article
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Greetings PlayStation Nation. This week at Bungie, we’re super excited to reveal the next adventure in Destiny. This Fall, we’ll launch a new expansion entitled ‘Rise of Iron.’ Here is your first glimpse. You’re invited to follow in the footsteps of Lord Saladin in a brand new story that culminates in an epic Raid. We’re giving you a new zone to explore, packed with new enemies to fight and new mysteries to solve. We’re even bringing back the most iconic weapon in the Destiny arsenal. The Gjallarhorn is just one of the weapons you can earn in Rise of Iron (it even comes in Black if you pre-order). As you confront a new threat, you’ll be rewarded with new weapons and armor and make your Guardian more powerful. Rise of Iron will deliver more of everything you love about Destiny. If you missed our reveal stream today, there are even more details you can learn from the development team in the archive of the stream. This kicks off a conversation about what awaits Guardians that will last all Summer long. Next stop: E3. We’re looking forward to talking with our friends at PlayStation on their own stream, so keep an eye out for us. View the full article
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Since we first announced Valley a couple months ago, many of you have been itching to see more jumping, swinging and life-giving action. The response has been incredible and we cannot wait to launch the game so you can all experience the L.E.A.F. suit’s amazing powers firsthand. As our team at Blue Isle Studios gears up for the release, we thought we’d offer a deeper glimpse into some of Valley’s gameplay. Take a look at seven new minutes of footage and hold tight just a bit longer — you’ll be equipping your own L.E.A.F. suits later this summer! As you’ll see in the video, intrepid players can do some truly incredible things as they seek to further uncover the mysteries of the valley: give life to dying trees and animals; leap the distance of an entire football field; swing through a Pathfinder training forest of ginormous trees; and even defend oneself against some mysterious enemies. These are just some of the many awesome things you’ll be able to do as you explore the ancient depths of the valley, all the while keeping both it and yourself alive. Valley launches this summer on PS4. There’s so much to explore and discover, we hope you look forward to an amazing adventure to be had. View the full article
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PSBlog Feed: Harmonix Music VR: The Dance Detailed
Commander Fury posted a topic in Playstation Blog
This dance party needs you and your music collection to get it started. Harmonix Music VR brings your songs to life across 4 wildly different experiences. We’ve already revealed two: The Beach, a relaxing, surreal landscape with hidden surprises, and The Easel, which allows you to create virtual 3D art that reacts to your music. Today we’re adding to that list with The Dance! The Dance is a brand new world for Harmonix Music VR that lets you to choreograph moves for whacky characters. Once you’ve got the party going on the dance floor, you can go to town with a variety of toys at the DJ booth, and even wreak havoc in Giant Mode. We’ve had a lot of fun creating this world and seeing the silly dances people create. The Dance is a fun experience not only for the player, but everyone in the room! Seriously, once you start a conga line on this dance floor, there’s no stopping one from starting in your living room. Harmonix Music VR features 17 songs, including music from our PlayStation cult-classic rhythm game Amplitude, 2014’s bullet-hell extravaganza A City Sleeps, and an entire album hand-crafted for Harmonix Music VR by Harmonix’s very own M-Cue. 17 songs not enough? Harmonix Music VR works with your entire music collection! Simply plug in a USB drive in your PlayStation 4 loaded with your favorite tracks to experience your music in virtual reality! Get ready to unlock the power of your music library with Harmonix Music VR, launching alongside PlayStation VR this October. We still have more to come in the months leading up to launch. View the full article -
Have you ever woken up in a strange room, with your hands stuck in a strange device, while a strange person asks you strange questions? Of course you have! The rest of you… please don’t feel bad, Statik is coming soon, and it’s coming for people like you! Statik is a VR puzzle-mystery, where you join Dr. Ingen and his delightful assistant Edith on a journey to unravel the complexities of the human mind. Awakening to each new day with a unique, hand-mounted puzzle device to solve, you must use your brain, eyes and ears to solve each mystery. Except… this is VR, so it’s hard to know whether you can trust any part of yourself. Our money’s on your brain! VR is full of potential for new approaches to gameplay and storytelling and, for our first go at it, we didn’t want to take the easy way out. We wanted to develop a game that felt both fun and substantial. Something that is more than just a novelty. It took a lot of very strange late-night discussions to come up with the concept for Statik, but we feel that we’ve found something that achieves our goals… and adds a few extra things that we’ll pretend we meant all along! Being just a small team hidden away at the dark end of the office, we’ve had the chance to try out all sorts of weird ideas! Some of these ideas have ended up being terrible, and were rightly slaughtered, but some of them survived, and Statik is all the better for it. Still, just because you’re told something, doesn’t mean you should believe it. That’s why we want you to try it out for yourselves. Starting off with E3, we’ll be taking Statik to as many events as possible, giving you the chance to hold it in your hands, see it for yourself, and make up your own mind! Most importantly of all, we want you to tell us… How does it make you feel? View the full article
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Today we’re excited to finally announce that Watch Dogs 2, the second installment of a series inspired by the hyper-connected reality of our daily lives, will be coming to PlayStation 4 on November 15th. Here are a few things we want you to know about the game while you get ready to fight the establishment: 1. “Big Brother†no longer works aloneAfter Aiden Pearce was able to momentarily shut down the entire ctOS system, Blume quadrupled their work on it and released ctOS 2.0 from the heart of Silicon Valley. With billions of connected devices, it has truly become the “Internet of Things.†But now, it’s not just the government and criminal forces monitoring you. Corporations are building full digital profiles of citizens that can be tracked, traded, sold, and stolen without you having any idea. With so much control over the population, hackers, whistleblowers and activists are raising the flag and drawing the battle lines. It’s time to take the power back. 2. You’re no longer working aloneYou’ll play as Marcus Holloway, a brilliant young hacker who’s been wrongly accused by ctOS 2.0 of a crime he didn’t commit. He’s a charming, funny guy but also a passionate idealist who wants to give back control to the people. He’ll join the San Francisco cell of DedSec, and only with the combined power of his new hacker family and community will he be able to take on a corrupt establishment and achieve his goals. 3. Every activity counts toward your progressionWe wanted every interaction or event in the game to feel meaningful, and everything you do in Watch Dogs 2 will help you reach your final goal. Speaking of which, there are no more towers to unlock. The entire San Francisco Bay Area will be open from the start for you to explore and discover the stories and secrets that lie within. From the lush lawns of Silicon Valley, to the cultured streets of San Francisco and the gorgeous views of Marin County, each neighborhood has its own vibe and feel. We’ve packed the game with a lot of content and there will always be something for you to do or see in this massive world. 4. Hacking is expanded, opening up many new possibilitiesEvery character, vehicle, electronics and other objects you’ll come across can be hacked. Everything is a target that can be hacked in multiple ways. Hacking traffic signals not enough? Take control of a vehicle’s steering wheel or overload the engine. We want to empower you with even greater control and possibilities with hacking, and we’re really excited to see how players creatively use these tools. You’ll even have an RC car and drone at your disposal to open up the world and create new hacking opportunities. 5. We took a lot of fan feedback into consideration for Watch Dogs 2We’re very proud of what we accomplished with the first game, but we also realized we needed to push the experience forward. We scoured the forums, read every tweet and every comment. With the sequel you’ll find a dynamic new protagonist, a denser new setting, deeper hacking possibilities, rewarding world activities, and more accessible vehicle handling (just to name a few things). The team took special care to make sure the biggest points of feedback were addressed in Watch Dogs 2, and we hope you enjoy what we’ve cooked up for you. Thank you for reading. We’ve got a lot more to share before the game releases on November 15th, and we hope to see you around. View the full article
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Hi everybody, my name is Tom Turner, Managing Director at Penny Black Studios — a small developer from the UK midlands with some very big dreams. Made up of former staff members from teams such as Free Radical Design and Crytek, we came together in 2015 with a single goal in mind: to take you to places you’ve never seen before and explore in ways not previously possible, all through the power of VR. So, here we are one year later and we’re really excited to be sharing with you our first game — How We Soar, designed for PlayStation VR! How We Soar is a VR flight experience that gives you the chance to take up the reins of a beautiful, giant Phoenix and explore an enchanting world. With your DualShock 4 controller becoming your reins, you will find yourself seated on the back of this mythical creature and in full control of its every swoop, glide, and dive. Your Phoenix can gain great speed as you fly, giving a thrilling VR experience as you rush past the environment. Or you can just take it easy, even slowing down to a hover, just so you can take in the scenery. How you fly is entirely up to you! Everything from the environment to the characters to the Phoenix itself is fashioned in a unique papercraft art style, giving everything you see a very distinct and tactile appearance. One of the coolest things about the game is how you interact with the world around you. Each level that you enter will appear strangely shredded, torn and unfolded. Through the simple act of flight and exploration, you will cause the world around you to react, curl, and reform into recognizable environments. As you do this, you will uncover many story secrets, as well as restore color to the world, simply by flying close to each surface — painting by flight! The world that you explore has been created in the mind and memories of “The Author.†You will travel back and forth between the realms of reality and fantasy with the goal of uncovering the memories hidden within and piecing together the tale of The Author’s life. How We Soar will be launching later this year for PlayStation VR and we can’t wait to show you more. View the full article
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We are super excited to announce the latest installment of the Injustice franchise, Injustice 2, coming to Playstation 4 in 2017. As the sequel to 2013’s Injustice: Gods Among Us, we wanted to come out swinging. We’re doing all of the things you’d expect from a sequel. We’re adding new characters, new environments, and we’re taking environment destruction and interaction to the next level. But we didn’t want to stop there. At NetherRealm, we always want to make games that are fun, challenging and innovative. We strive to give players a level of control that makes playing our games a truly personal experience. For that reason, we have introduced a brand new Gear System, allowing players to build their own version of Superman, their Batman and ultimately, their Injustice Universe. The Gear System uses RPG-like mechanics to reward you with loot drops every time you play the game. With each loot drop, you will earn character-specific gear to outfit and power up your roster – changing not only the look of each character, but your fight strategy and your personal approach to every match. As you gear up your characters, you’re building a roster of DC Super Heroes and Super-Villains that reflects your choices, and your preferences, which can be vastly different than your opponents. A few play sessions in, you can expect your Aquaman to look and play different than anyone else’s Aquaman you may come across. And of course we’re going to continue to tell the epic story of the Injustice Universe. When last we saw them, Superman was imprisoned in a Red Sun prison cell, while Batman was continuing the good fight against the forces that would see Superman’s tyranny back in power. Where do we go from here? And what new characters will join the fight? Of course you’ll have to play the game to find out. And we can’t wait for you to get your hands on this game. We’re excited to see your vision come to life on screen. Stay tuned! We’ll continue to drop information as we lead up to our launch in 2017. View the full article
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Hello Kingdom Hearts fans! Did you get a chance to see the new gameplay trailer for the upcoming Kingdom Hearts HD 2.8 Final Chapter Prologue, which showcases Aqua, one of the original Keyblade wielders, and her battle against the Heartless? The battle is featured in a completely new playable episode in Kingdom Hearts 0.2 Birth by Sleep – A fragmentary passage –, which is included in the HD compilation and includes next-generation graphics. The brand-new storyline will provide players with a preview of the upcoming events of the highly anticipated Kingdom Hearts III. Kingdom Hearts HD 2.8 Final Chapter Prologue also includes Kingdom Hearts χ [chi] Back Cover, a new tale that sheds light on the mysterious foretellers, as well as new HD gameplay from Kingdom Hearts Dream Drop Distance. It was so hard to contain my excitement when I saw the mysterious Foretellers come to life. We all huddled around the trailer to watch the segment a few times over! Take a peek now if you haven’t seen it yet: We’re extremely thrilled to see fans getting their hands on Kingdom Hearts HD 2.8 Final Chapter Prologue at the Square Enix booth at this year’s E3. If you are at E3, be sure you do stop by our booth to say hello! View the full article
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You may have noticed that the product pages for games on PlayStation Store have a slick new look. Visit PS Store and check them out! PS4 Games ANIMA: GATE OF MEMORIES $29.99 ATELIER SOPHIE ~THE ALCHEMIST OF THE MYSTERIOUS BOOK~ $59.99 BROKEN BOTS $6.99 FENIX FURIA $14.99 GUILTY GEAR XRD -REVELATOR- $59.99 MIRROR’S EDGE CATALYST $59.99 ODIN SPHERE LEIFTHRASIR $59.99 PSYCHONAUTS (PS2) $9.99 SOUL AXIOM $19.99 STEAMWORLD HEIST – CROSS BUY $19.99 PS3 Games GUILTY GEAR XRD -REVELATOR- $49.99 ODIN SPHERE LEIFTHRASIR $49.99 PS Vita Games ATELIER SOPHIE ~THE ALCHEMIST OF THE MYSTERIOUS BOOK~ $39.99 ODIN SPHERE LEIFTHRASIR $39.99 STEAMWORLD HEIST – CROSS BUY $19.99 See this month’s full PS Plus lineup Sales PlatformTitleSale PriceOriginal PricePS47 DAYS TO DIE$26.99$29.99PS4ABASHED VENUS$1.97$2.99PS4ABATTOIR AMERICAN GOTHIC$1.97$2.99PS4ABE$1.97$2.99PS4ADAM BY MICHAELANGELO$1.97$2.99PS4AGAZE$1.97$2.99PS4ALLIED VICTORY$1.97$2.99PS4AMERICAN EAGLE$1.97$2.99PS4ANNOUNCEMENT$1.97$2.99PS4ANONYMOUS$1.97$2.99PS4APOLLO’S APPRENTICE$1.97$2.99PS4ARAXIS THE GENETICIST$1.97$2.99PS4ARCANE TEXT$1.97$2.99PS4ASCENSION$1.97$2.99PS4BROKEN 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For over a year now, the team here at Secret Sorcery Towers have been sat in our darkened chamber around cauldrons bubbling with creativity all the while Weaving our spells and conjuring new prototypes. As we make final preparations for our voyage across the pond to E3 in Los Angeles, the time has come to put secrecy behind us and share a first glimpse of our magical creation with you, right here on PlayStation Blog. We are thrilled to announce our debut title will launch alongside PlayStation VR this Autumn. It’s called: With the break of dawn, you awaken to find your Heavenly Archipelago ransacked by a plague of nocturnal creatures. As a Spirit Guardian, you must return balance to your islands by seeking out precious Spirit Energy – an ancient life-force that will eradicate this blight for good. Using daylight as your shield and wielding awesome elemental influence, nurture your flock – The Peeps – and build up their settlement for the night ahead. And when darkness envelopes your kingdom, ensure their survival against waves of ravenous scavengers hell-bent on consuming all that lies in their path. Only the first rays of daylight will banish these dark-loving denizens back to the Island’s underbelly – offering new hope and a chance to lick your wounds, rebuild and resume your quest for restoration. Without your guidance your peeps will surely perish and without them you cannot hope to rid your lands of evil. Your fates are Tethered. For our debut title, we didn’t set out to create a facsimile of reality – we’ve done enough of that over the years with games like WRC, MotorStorm and DRIVECLUB – and with the exciting dawn of Virtual Reality, so much more is possible beyond that. We started with a blank canvas and allowed creativity to drive each and every decision along the way. Designed and developed exclusively for Virtual Reality, “Tethered†takes the best parts of a sand-box experience you might expect from a great strategy game and combines them with gentle puzzle mechanics that help pull you through the experience, all the while wrapping you up in a beautifully immersive universe. With a simple premise at its core – gather and prepare by day, survive by night – our goal is to strike balance between comfort, simplicity, beauty and challenge. We drew influences from Studio Ghibli and the kooky imagination of Miyazaki when developing an art style for the world of Tethered, opting for a lovingly hand-painted aesthetic and unique character design. We’ve been working with an incredibly talented concept artist called Espen (who lives in the mountains in Norway!), and our art team have been tirelessly replicating his incredible concept pieces and bringing them to life in VR. But it’s not just visuals alone that truly “seals the deal†with immersive content – Audio plays a massive part of the experience. That’s why we wasted no time in bolstering the team with none other than Kenny Young of Little Big Planet and Tearaway fame. Kenny is at the top of his game and was the first phone call when it came to music and sound. His work on the soundtrack and audio presentation is bringing the world of Tethered to life in ways we never imagined! For us, comfort and fun gameplay are paramount, and Tethered is the result us staying focused on what’s important. We want VR to be for everyone, and that’s why we set out to make a game that is as easy to pick up as it is hard to put down. During a typical play session, you can expect to spend around 30 – 40 minutes of building up your village, gathering Spirit Energy, discovering ancient artefacts and learning new skills for your Peeps, not to mention fighting off the denizens of the night! We can’t wait to share more info with you over the coming weeks as we work towards our launch date alongside PlayStation VR. Check out the website at www.tetheredgame.com to stay up to date! Who the hell are we? We founded our studio back in April 2015 with our eyes firmly fixed on VR, our small team included co-founders of Evolution Studios and Rage, between us we had over 100 years of game dev experience (what the…!) Collectively we’ve shipped over 50 titles on 10 different platforms. Our background in development, however sobering the numbers (yikes!) – combined with the fact that we’re just nuts for games has given us a firm grounding as we modestly step into the realms of indie development. Our team is now 15 strong and growing! Our little studio is full of passionate and creative people – Oh, and we have a lake! View the full article
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We’ve been working on a special version of our new MOBA, Paragon, called the Essentials Edition, which is available at retailers in the United States, Canada, Mexico, and Brazil. Like today. Right now. You can buy the thing. Paragon | PlayStation.com The Essentials Edition includes everything you need to get started on the battlefields of Agora, including the product launch-exclusive Wasteland Twinblast skin. We put together this edition so that even if you’ve already bought a Founder’s Pack, we hope you’ll still find this a pretty excellent deal. Plus, we know that some people still love to have their games on a physical disc. Paragon Essentials Edition includes: Access to the Beta Get in the game immediately. 6,000 Paragon Coins In-game currency to spend on additional Master Challenges, skins, boosts, and other things that haven’t been announced yet. If you’re already planning to buy coins, this is worth it alone because you get all the other stuff. Five Hero Master Challenges Each Master Challenge immediately grants a Challenger skin and permanent XP boost, plus unlocks unique rewards as you play, including a taunt and the Master skin. Includes Master Challenges for Twinblast, Sevarog, Iggy & Scorch, GRIM.exe and Riktor. Five Skins, Including the Product Launch-Exclusive Wasteland Twinblast Skin You also get … War Chief Grux Energized Dekker Autumn Fire Sparrow Bronze Warden Riktor Five Rep Boosts (Each Lasts For Three Wins) Rep boosts speed up how quickly you earn Rep, which you can spend on card packs, Master Challenges and more. The whole Essentials Edition is over $160 in value (based on in-game currency) for only $59.99 ($79.99 Canadian). /announcervoice I’ll see you on the battlefield, before I run away to the jungle. GLHF. View the full article
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Just over a year ago, XCOM 2 was announced. To the Firaxis team it was the most exciting day in 2015. We shared the good news with the gaming world that the underdog Game of the Year title (2012’s XCOM: Enemy Unknown) would be receiving a full-fledged, bona fide sequel. It had become a reality because of the incredible support from our growing XCOM community. We wanted to make the players proud again. All was right… well, almost. On that day one year ago, and in interviews thereafter, you may have heard a member of the team say, “XCOM 2 is not coming out for consoles.†Every forum post, passionate tweet, Facebook message, and letter about getting XCOM 2 on console was heard loud and clear. We have diehard console-focused fans who let us know in every way possible they wanted to play the game too. That’s dedication we wouldn’t ignore. So we’re thrilled to finally fulfill one of the game’s top requests: XCOM 2 will be available for PS4 on September 6, 2016 in North America and September 9, 2016 internationally. To create the sequel our fans deserved, we needed to continue pushing an underrepresented genre with bold design decisions. Improving and innovating the game’s core systems without losing time to implementing new changes across multiple platforms meant we could focus on the top priority: gameplay. We’re incredibly proud of our team and how the game turned out on PC. We know existing XCOM 2 players had a great time with it and we can’t wait to hear what our amazing (and patient) console fans say. If you were someone so bummed out by the PC-only news that you ignored the coverage of XCOM 2, let’s catch you up on what you’re getting. You play as the Commander of an underground resistance group dedicated to taking back the Earth from its alien occupiers. If you played XCOM: Enemy Unknown or Enemy Within, we’re sorry to be the bearer of bad news, but Earth lost the war. This sets up the unique narrative stage that ties directly into the sequel’s new innovative design of stacking massive odds against the player and seeing if you can figure out how to overcome them. XCOM 2 is a behemoth of a game. From a high-level, our open-ended strategy layer offers up interesting player choices that can only be made with the help of your new flying headquarters. Then, you’ll get your soldiers’ hands dirty in the tactical game’s new procedural maps and gameplay, ensuring an unpredictable setting and challenge every mission. To complement the procedural nature of the game, the visual fidelity has taken leaps and bounds, allowing for dynamic lighting, weather and time of day. And of course, the basis for an XCOM experience is rooted in meaningful, fun challenges and consequences, which are still fully intact (trust me). Additionally, when we were working on the PC version, we received extra help from our friends at The Workshop. They hopped into the game and started squashing bugs and other issues alongside our team. So it made sense to have The Workshop handle the move from PC to console, and ensure that XCOM is in good hands. Both of us have been console gamers all our lives, with countless memories from our collective treasured console libraries. The best games have something new to offer, with a little bit of “soul†embedded in the software itself. That soul is a direct result from a team that cares deeply about a project, and puts in extraordinary effort to give you something you, in turn, will love. On behalf of our entire team, it is an honor and pleasure to finally bring XCOM 2 to PlayStation 4 on September 6, 2016 in North America and September 9, 2016 internationally. Good luck, Commander. – Garth DeAngelis, Lead Producer & Jake Solomon, Creative Director View the full article
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Take a deep breath. Ok. Ready? Persona 5 has a release date in the Americas. The Phantom Thieves are coming to take your heart on Feb. 14, 2017. Exhale. And because this is basically the biggest title in ATLUS’ history, we HAD to go all out and do one of our renowned special editions. Exclusive to the PlayStation 4 version of the game, the Persona 5 “Take Your Heart†Premium Edition is going to arrive in a massive, collectible box, and will contain the following: Soundtrack CD: A selection of music from Persona 5 by legendary series composer, Shoji Meguro, in a CD sleeve featuring special P5 artwork. 4†Morgana plush: Morgana the Phantom Thieves’ cat is not just the mascot of the Phantom Thieves, but also a member – and also not just a cat! The premium edition includes an exclusive 4†plush of Morgana. 64-page hardcover art book: This art book is full of concept sketches, character art, and more by character designer Shigenori Soejima. SteelBook: As strong as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible case, emblazoned with Persona 5 designs. School bag: Designed after the traditional school bags in Japan, the exclusive replica bag comes complete with the Shujin Academy crest. The Persona 5 “Take Your Heart†Premium Edition will be available for $89.99! For those just interested in the PlayStation 4 version of the game, we’re releasing Persona 5 in a special SteelBook® Launch Edition! All pre-orders and a very limited number of launch copies will come in an official, collectible SteelBook case, adorned with glorious Persona 5 art (identical to the one in the “Take Your Heart†Premium Edition). It’ll be $59.99 at launch! Just a reminder, this will be exclusive to the PS4 version. And for all the rumor-mongers out there, I’m just going to go ahead and confirm this here and now. (What better place than PlayStation.Blog?) Persona 5 is 100 percent still coming out on PlayStation 3. And at launch, it’ll be $49.99 and come in a regular game case. Now, even after all that, if you still are thinking: “Why 2017!? You promised us 2015, and then 2016! Now it’s 2017?!!!?!†Well, the biggest factor in the 2017 release date is attention to detail. When we show off Persona 5 at E3 next week (Next week!), I think you’ll understand what we mean. We’re making sure every bit is in place. Persona has exponentially grown as a franchise, and considering that this is our first numbered sequel since 2008, ATLUS is taking its time to ensure this is the best possible experience. I know the wait is agonizing, but I hope you’ll look forward to all the amazing news when Persona 5 infiltrates E3 next week! View the full article
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Final Fantasy has left a lasting impression on millions of video game fans. Those fans — and of course, a brand new generation — are going to find a lot to love about World of Final Fantasy! Here’s a brand new E3 trailer that shows off the adorably familiar characters in the world of Grymoire! In World of Final Fantasy, players lead a pair of twins, Reynn and Lann, through the land of Grymoire on a search to rediscover their lost memories. Along the way, they’ll come across many familiar faces and places, changes sizes from Jiant tall to Lilikin small, and stack to attack! Longtime fans will be reunited with legendary heroes, and fight using a new strategic take on the Active Time Battle system. Throughout their adventure, players will collect, raise and battle adorable beings of classic Final Fantasy lore including the cactuar, chocobo and behemoth to create customizable, strategic tower combinations to take on the most challenging of opponents. World of Final Fantasy comes out October 25th for PlayStation 4 and PlayStation Vita! View the full article
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What a month! Uncharted 4 takes the top spot on PlayStation Store’s top downloads list for PS4 in May, followed by Blizzard’s hot new team shooter Overwatch and Id’s universally well-received new DOOM. Read on for the full top downloads charts for May, and let us know your predictions for June! PS4 Games 1 Uncharted 4: A Thief’s End 2 Overwatch: Origins Edition 3 DOOM 4 Rocket League 5 Battlefield 4 6 Minecraft: PlayStation 4 Edition 7 Battlefield Hardline 8 Battleborn 9 Killzone Shadow Fall 10 The Witcher 3: Wild Hunt 11 Outlast 12 Terraria: PS4 Edition 13 Grand Theft Auto V 14 EA SPORTS FIFA 16 15 DARK SOULS III 16 The Banner Saga 17 Ratchet & Clank 18 UNCHARTED The Nathan Drake Collection 19 Thief 20 STAR WARS Battlefront PS3 Games 1 Journey 2 Tomb Raider 3 Minecraft: PlayStation 3 Edition 4 Far Cry 3 5 Red Dead Redemption 6 Okami HD 7 Just Cause 2 8 Grand Theft Auto V 9 The Last Of Us 10 Star Wars The Force Unleashed II 11 Dragon Ball Z: Battle of Z 12 L.A. Noire 13 Hitman Trilogy HD 14 Midnight Club Los Angeles Complete Edition 15 Battlefield 4 16 Sniper Elite V2 17 Watch Dogs 18 Borderlands 2 19 Hitman: Absolution 20 I Am Alive PS4 Add-ons 1 Call of Duty: Black Ops III – Eclipse 2 Fallout 4: Far Harbor 3 The Elder Scrolls Online: Tamriel Unlimited – ESO Plus 4 Call of Duty: Black Ops III – Season Pass 5 Fallout 4: Wasteland Workshop 6 The Witcher 3: Wild Hunt – Blood and Wine 7 Fallout 4 – Automatron 8 Call of Duty: Black Ops III – Awakening 9 Rocket League – Batman v Superman: Dawn of Justice Car Pack 10 Fallout 4 Season Pass PS3 Add-ons 1 Call of Duty: Black Ops III – Awakening 2 Call of Duty: Black Ops II Nuketown Zombies Map 3 Call of Duty: Black Ops II Vengeance 4 Call of Duty: Black Ops II Apocalypse 5 Call of Duty: Black Ops II Uprising 6 Call of Duty: Black Ops II Revolution 7 Star Wars: The Force Unleashed II Endor Bonus Missions 8 Destiny: The Taken King 9 Call of Duty: Black Ops Rezurrection: Content Pack 4 10 The Last Of Us Left Behind PS Vita Games 1 Killzone: Mercenary 2 Severed 3 LittleBigPlanet PS Vita 4 DIGIMON STORY CYBER SLEUTH 5 Freedom Wars 6 Dragon Ball Z: Battle of Z 7 Hitman GO: Definitive Edition 8 Minecraft: PlayStation Vita Edition 9 Terraria 10 PlayStation All-Stars Battle Royale PS Vita PS Classics 1 Bully 2 Grand Theft Auto: San Andreas 3 Wild Arms 3 4 Star Wars Bounty Hunter 5 THE KING OF FIGHTERS 2000 6 Twisted Metal: Black 7 Dark Cloud 2 8 Manhunt 9 Grand Theft Auto: The Trilogy 10 War of the Monsters View the full article
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Just over a month ago, we announced that the Road to Greatness tour was back for 2016, and the comments section immediately flooded with fans asking for the truck to come to their hometown. Unfortunately, as much as we’d love to stop at every city in America, there are only so many events in a year that we can go to. But don’t lose hope just yet! For the third year in a row, we’re hosting the My Road to Greatness contest, where four super-fans will be selected to have their own personal PlayStation celebration in their city. Winners of the My Road to Greatness contest will not only have a once-in-a-lifetime opportunity to go hands-on with unreleased games, meet developers, and play PlayStation VR, but they will also receive a custom PlayStation prize pack worth over $1,000. There’s even a rumor that our friends at Kinda Funny might stop by a few of these events to say “Hi†and host a live podcast. Check out some of last year’s winners to get a taste of what could be in store for you. To enter, head to http://roadtogreatness.com and submit a video telling us why you deserve to be one of this year’s My Road to Greatness winners. Do you think you’re the biggest PlayStation fan in the world? Do you have a compelling PlayStation related story to tell? Maybe you’re just feeling particularly lucky today. Whatever it is, we can’t wait to hear about it, and hope to see you on the road! NO PURCHASE NECESSARY. Contest valid from 6/6/2016 TO 6/30/2016. US, DC 13+ONLY. Video submission via YouTube link only, and must not exceed 3 minutes in length. Void in HI, AK, and Puerto Rico. See official rules for details http://roadtogreatness.com View the full article
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Play new additions from 2KPlayStation Now will be adding 50 games tomorrow, including Borderlands: The Pre-Sequel, The Darkness II, Spec Ops: The Line and Duke Nukem Forever from the illustrious and immensely talented folks at 2K. In addition to these new additions, you can also play some of 2K’s other top hits, including Borderlands, Borderlands 2, BioShock, BioShock 2, BioShock Infinite, XCOM: Enemy Within and NBA 2K14. Here’s a bit about the new 2K titles we’re adding this month: Borderlands: The Pre-SequelLaunch into the Borderlands universe and shoot ‘n’ loot your way through an exciting adventure that rockets you onto Pandora’s moon! Play as four character classes while carving a path of destructive mayhem across Pandora’s never-before-seen low-gravity moonscapes with all new moves, weapons, and vehicles! (Rated Mature) The Darkness IIThe Darkness II is an intense first person shooter that puts you in the role of Jackie Estacado, don of a New York crime family and wielder of an ancient supernatural force of chaos known as The Darkness. (Rated Mature) Spec Ops: The LineIt’s been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin. (Rated Mature) Duke Nukem ForeverPut on your shades and prepare to step into the boots of Duke Nukem, whose legend has reached epic proportions in the years since his last adventure. The alien hordes are invading and only Duke can save the world. With hours and hours of over-the-top single player action, and a range of bodacious multiplayer modes, rest assured knowing the fun will last. (Rated Mature) Enjoy a Gaming Getaway – with 400+ games this summer for only $29.99 We’re also very excited to announce two other bits of news today. First, with the addition of tomorrow’s 50 new games, the PS Now Subscription catalog will have expanded to total more than 400 games. Second, we’re announcing a special discount on the 3-Month Subscription (a savings of 33%) that will be available in the U.S. and Canada starting tomorrow and ending July 11, 2016. The discount will apply only to the first subscription period purchased during the promotion, and subsequent periods will be charged at the full price of $44.99 for a 3-Month Subscription. Full details and eligibility requirements are available here. The full list of 400+ PS Now games can be found on our website, at the bottom of this page. If you’re new to the service or have been sitting on the sidelines before giving it a try, we hope you’ll consider this a great time to give the service a try. Here’s the link to the 7-Day FREE Trial. View the full article
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Okay! We’re one week from the big show, so I suppose I should reveal what we’ve been working on for the past few months. live.playstation.com will be the premier destination for all PlayStation video coming out of E3 2016. That includes our PlayStation E3 2016 Press Conference and our three-day PlayStation LiveCast show featuring live demos, interviews, and demos of more than 60 upcoming PS4 and PlayStation VR titles. There will be LOTS to watch: More than 18 hours of original, live video content, in fact. A cool detail about live.playstation.com is that it will offer up some digital goodies for those who sign in with their PSN IDs starting June 14. Watch the video below to get a quick look. As far as programming hours go, here’s what’s in store: Monday, June 13 | PlayStation E3 2016 Press Conference | 5:30pm Pacific Time Tuesday, June 14 | PlayStation LiveCast show | 12:00pm to 6:00pm Pacific Time Wednesday, June 15 | PlayStation LiveCast show | 10:00am to 5:30pm Pacific Time Thursday, June 16 | PlayStation LiveCast show | 10:00am to 3:00pm Pacific Time So to be clear, there are a ton of ways to experience PlayStation at E3: live.playstation.com (unlock rewards, compatible with desktop or mobile) YouTube Twitch The Live Events Viewer app on PS4 and PS3 Our PS4 community Event (RSVP for a reminder!) At our PlayStation E3 Experience in 85 cinemas across North America Not bad, right? Now, if you’re actually physically going to E3, I thought it might be helpful to reveal some of the playable games at the PlayStation booth in the West Hall of the L.A. Convention Center. GameDeveloper / PublisherPlatformKilling Floor 2Tripwire InteractivePS4Let It DieGungHo Online Entertainment AmericaPS4Don’t Starve: TogetherKlei EntertainmentPS4HeadlanderAdult Swim GamesPS4Rain WorldAdult Swim GamesPS4Mother Russia BleedsDevolver DigitalPS4EitrDevolver DigitalPS4AragamiLince WorksPS4ABZÛ505 GamesPS4Darkest DungeonRed Hook StudiosPS4EverythingDavid OReillyPS4CryptarkAlientrap GamesPS4King of Fighters XIVATLUSPS4Yakuza 0SEGA PS4XING: The Land BeyondWhite Lotus InteractivePS4Loot RascalsHollow PondPS4ThumperDroolPS4Night in The WoodsInfinite FallPS4GNOGKO_OPPS4Brut@lStormcloud GamesPS4Masquerada: Songs and Shadows Ysbyrd Games WorldwidePS4FuriThe Game BakersPS4Manifold GardenWilliam Chyr StudioPS4Shadow Warrior 2Devolver DigitalPS4EVE: ValkyrieCCP GamesPSVRHarmonix Music VRHarmonixPSVRHeadmasterFrame Interactive StudioPSVRRez InfiniteEnhance GamesPSVRSuper HypercubeKokoromi/PolytronPSVRThumper DroolPSVRWayward SkyUber EntertainmentPSVR100ft Robot GolfNo GoblinPSVRBattlezoneRebellion InteractivePSVRPsychonauts in the Rhombus of RuinDouble Fine ProductionsPSVRSo there you go: that’s PlayStation at E3 in a nutshell. We’ve still got a lot of work to do, but let me know if you have any questions in the comments! View the full article