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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. We are extremely excited to announce that Jotun: Valhalla Edition is coming to PS4 on Friday, September 9! Valhalla Edition contains Valhalla Mode, a replayable boss rush mode with even fiercer versions of the already-challenging jotun. The PS4 version is a long time coming. We know that many of you have been asking about it for a while and I can tell you it’s an amazing feeling to finally say that we’re actually launching the game! We are so incredibly humbled by the journey Jotun has given us so far. It’s been two and half years since I quit my job as a mobile game designer to launch an indie game on Kickstarter. So many people said we would fail. So many people thought we wouldn’t make it. They thought we were naïve. It’s really insane to me that we’ve come this far this fast. I’m so grateful to all the friends, families and fans who have supported us. We’re thrilled PlayStation gamers around the globe will be able to experience Jotun as it should be experienced: on a couch with a controller, in front of an HDTV with a great sound system. I sincerely hope you will enjoy Jotun: Valhalla Edition because you, the fans, are the reason we make games. Impress the gods! View the full article
  2. Hello, PlayStation Faithful! My name is Brandon Ulm, Lead Designer at Pipeworks Studio — and I’m proud to announce on behalf of 505 Games and Pipeworks that our underground poker game Prominence Poker has finished development and hits PS4 on August 23! The game is a free-to-play, multiplayer Poker RPG where players experience the thrills of high stakes poker by participating in a variety of seedy, backroom games. Prominence Poker is set in the city of Prominence, a gambling utopia founded by crooked goons. As players begin their journey for fame and fortune — armed with only their poker faces — they will encounter four cunning factions, starting with the Hearts and Club affiliations at launch. To grow as poker players and to overcome each faction, they must successfully read their opponents in order to take the faction leader down. After building their reputation and bankroll, worthy players will be challenged to an epic showdown with “The Mayor†— Prominence’s mysterious founder. Before players set foot in Prominence they need to create their own custom character. That’s right, Prominence Poker features an extensive 3D character creation system so that players can create their poker alter-ego with infinite combinations of facial features, hairstyles, and clothing options! With an increased bankroll, players can also purchase other accessories and customization options. Prominence Poker also delivers authentic poker gameplay that is easy to pick up and difficult to master. While Pipeworks has a pedigree of creating poker games, with the help of four-time World Series of Poker (WSOP) bracelet holder Max Pescatori, Prominence Poker further delivers the most authentic poker experience to its players. Max helped us refine the game by providing guidance on the AI to better represent the play styles and patterns for various types of poker players. Additionally, he helped improve the game’s pacing by changing it from being a nine-seated Texas Hold ’em poker to six so players don’t have to wait as long to play their turn. One other huge feature we developed from the ground up is the Bluff and Tell system that savvy players can use to read their opponents to determine their hand strength and plan their next move… very sneaky! We’re huge fans of movies that include Casino, Rounders, and the Ocean’s (Eleven and beyond) series, so you’ll notice some of the edginess and richness in the various locations drawn from these films. We’re also fanatical about Snatch, which you’ll see reflected in the design of our bosses. One other interesting tidbit is the look and feel of the Renegade Biker Bar, for which we pulled inspiration from a couple of the local watering holes in Eugene, Oregon. We continue to be inspired by our personal experiences and what’s around us that would make for cool additions to the game. Stay tuned for new content with future updates. Prominence Poker will be available for download as a free-to-play game on PS4 August 23. We look forward to seeing everyone in the city of Prominence with their custom poker faces! View the full article
  3. Everything you do in Watch Dogs 2 is powered by social media. Hacking into cars, unlocking doors, controlling drone tech — it all hinges on the number of followers protagonist Marcus Holloway has during play. And everything you do in Watch Dogs 2 earns you more followers. Think of them like experience points, but modernized for the San Francisco Bay Area. This system is one of the many improvements Ubisoft is bringing to Watch Dogs 2, which launches November 15 on PS4. Players help Marcus, a brilliant hacker and victim of wrongful accusation, build his notoriety in the hacker community. The more people that follow him, the more power he can draw from their collective hardware. And that means more potent hacks, longer control over tech, and a better time for the player. Hacking in Watch Dogs 2 benefits from a serious upgrade. Aim your cursor at any hackable object and hold L1. This turns the face buttons on the DualShock 4 into contextual commands, opening up multiple strategic options for every vulnerable device. Marcus can drive a car remotely to summon a getaway vehicle, or send one unmanned into a busy intersection to slow down police. The more followers Marcus earns, the more control he has over the world around him. This also extends into drone play. Marcus can send a drone skyward for a supremely helpful view of the mission area, marking enemies and even remote-hacking objects from above. Alternatively, Marcus can deploy a small jumper bot (adorable) into the fray, interacting with various fuse boxes and points of interest without ever leaving the safety of a nearby hiding spot. This style of play falls into one of three categories that Ubisoft has designed for: clearing a mission without ever setting foot in the space. Marcus can also stealth through his enemies, or go all-out with guns blazing. Ubisoft has done an admirable job building out San Francisco and its surrounding cities to give players a massive stage for the chaos (as a Bay Area resident, it’s eerily familiar). Not only is San Francisco open to Marcus’ operations, he can also visit the port of Oakland and the city of San Mateo — home of PlayStation. No, I didn’t look for our office. Marcus is a busy man. By the end of the game, players will feel the difference between early-game Marcus and late-game Marcus. With enough followers, the range and power of his hacks will change dramatically. Expect spectacular car chases, infiltrations, and shootouts — everything Watch Dogs 2 needs to compete in the open-world arena. Dedsec invades San Francisco on November 15. Charge your phone. View the full article
  4. Hey everyone, my name is Zach Thomas and I’m the Community Manager for Kill Strain, here with our monthly update launching today on PS4. We’re excited to share what’s going on in Kill Strain, seeing as how it’s a free game that depends largely on the feedback from the community playing. And for those unaware of the game, Kill Strain is a PvP experience that pits three teams against one another under uniquely dynamic circumstances. With two teams of four mercenaries and one team of two mutants, the team sizes shift as the match progresses thanks to the mutant ability to “turn†the mercenaries. To get a better understanding of the world of Kill Strain, watch the video below. Being a service-based game means that we are actively listening to the community and critics alike to determine how to make the experience the best it can be. If you have feedback from your time with Kill Strain, we want to hear it. Please visit the forums at www.KillStrain.com to let us know. Two examples of community feedback that we have already implemented, for example: Increased match rewards and adjusted account progress/leveling. Matchmaking update that prioritizes users on your friends list to get into the same match. And the team has no intention of stopping; we’re still actively developing the title to continue with updates and improvements moving forward based off the feedback we get. Some of the things that are in the works for future updates include: Party System-Play with Friends New Character Monthly Additional Character Skins Exclusive Event/Promo Items Make sure to keep an eye on our social media channels to stay up to date with what’s going on moving forward. Links for the channels can be found on our official website. Now let’s take a looks at what’s new to Kill Strain this month! Here are the Key Additions, as well as one deal that will be going away very soon! Marketplace Bundles: Including the Starter Bundle for $5 contains more than $30 worth of content. Account Level 50 Missions: More challenging missions with higher rewards. Continuous Tutorial: Improved the flow of the tutorial to simplify the process. New Character: Available now in the Kill Strain Marketplace is the newest Mercenary, Jyn. Jyn’s super-powered armor makes him a formidable damage dealer capable of taking on groups of mutants or mercs. For users who have purchased the Corporation Pack, Jyn will be added to your in-game inventory, and for all other users he is available in-game to contract (single match trial) or purchase. Corporation Pack: Gives the user access to all present and future characters and the final day to purchase will be going away very soon! With a target of one new character per month, this is a deal worth checking out before it’s too late. Now you should be up to speed with what’s going on with Kill Strain, and we’ll leave you with a little piece of advice from the team. Tip of the Month For this month we want to stress to new users and remind returning users to make sure they are outfitting Masteries to their characters. Masteries give a boost to one of your character’s abilities and are active as long as equipped. They can also be upgraded, so try them out and see what best suits your play style for a given character. View the full article
  5. I’ve talked before about the reasons I decided to resurrect Rez for our upcoming PS4 game Rez Infinite: the chance to remaster everything to razor-sharp, 1080p fidelity and crisp 3D audio; to add new content in the form of Area X (more news on that soon!); and especially to give PSVR owners the bonus option to play the game like never before. Rez Infinite | PlayStation.com But another big reason I wanted to revisit Rez is maybe the simplest: the original game is really hard to find! There’s no easy way to find and play any version of Rez currently—and no way at all on any of the current gaming systems. So while I’m super proud that, over the last 15 years, Rez’s fan community has grown along with its reputation, as more and more players have discovered its integration of graphic design, sound, and shooting action, at the same time I regret that fewer and fewer people have any way to play the game! All that will change on October 13th, when Rez Infinite launches digitally at PlayStation Store. But that’s not all! Today I’m proud to announce something else our fans can look forward to this fall: a whole new line-up of cool Rez Infinite goods! As with the game, the original Rez soundtrack, T-shirts, etc. have become harder and harder to find over the years, so we’ve teamed up with the awesome folks at iam8bit to fix that. First is our most-requested item: a physical disc version of Rez Infinite for PS4 / PSVR. It’ll be a limited edition, not sold in stores—only online at iam8bit, with pre-orders starting on August 19th at 9am PST along with all our goods. (Just keep in mind that we can’t promise that these physical goods will reach players by our PSN launch date, but we’re planning to ship them as close as possible to that date in October!) This physical disc costs a little more than the digital version will, of course, but we hope fans and collectors will agree it’s worth it. I’ll be honest: a big reason we’re doing this is I wanted to have one of these for myself! But next is what I’m personally most excited for: the vinyl record set. This is why I knew we had to go with iam8bit: music is an essential part of Rez Infinite, so when they sent a sample of their previous gaming vinyl work up until now, the decision was easy. iam8bit certainly didn’t disappoint on Rez Infinite, either—we were in love with their vision for this from the very first mockups we saw. The vinyl record set includes 2 LPs of music from the original Rez, completely remastered for vinyl, plus an extra bonus 7-inch record featuring music from our new “Area X†content (as I say, more on this very soon, I promise!) There’s even a special limited edition, with prints of the player avatar right on the discs… Of course, Rez is about more than just music, so we wanted a place to show off the visual side of the game as well. So, we thought, why not bundle an art book with the vinyl—48-pages of giant Rez images, along with quotes from the dev team? And when I say giant pages, I mean GIANT PAGES: the two-page spreads are 24 inches wide (!) and really make an impact. The book is actually sewn into the binding of the vinyl jacket—a totally custom package that iam8bit is creating just for Rez Infinite. What started as an idea for a simple art book has evolved into much more—it’s become a retrospective of sorts, from the people who made the original Rez, as well as members of the Rez Infinite team (and some of us who worked on both). The team at iam8bit, working with author Nick Hurwitch (The Hohokum Almanac, So You Created a Wormhole: The Time Traveler’s Guide to Time Travel) and designer Cory Schmitz (check the link because there’s too many things to list!) interviewed me and several other members of the original dev team, including art director Katsumi Yokota, programmer Osamu Kodera, artist Jake Kazdal, and Takashi Ishihara, the artist on our new Area X content (did I mention more news on this soon?). What we ended up with was hours and hours of stories about the inspirations behind Rez and its unique development process—stories we all realized were just too good to waste. In the same way, we couldn’t help but create a few other items we wanted for ourselves, like this excellent t-shirt design from my friend (and super Rez Infinite supporter) Phil Fish, creator of Fez and the upcoming SUPERHYPERCUBE, plus a couple of cool collectible pins that iam8bit whipped up. So? What do you think? Please let me know in the comments (I may not respond since we’re all really busy finishing the game right now, but I’ll be watching). Hopefully all Rez fans will find something here that they like, including those future fans who’ve never played before but will give Rez Infinite a try on PS4 or PSVR starting this fall… all without having to go to eBay or hook up a dusty old Dreamcast to enjoy it! View the full article
  6. With Call of Duty XP approaching, all of our eyes are focused on one primary goal: the crown. As a long time veteran and professional Call of Duty Player, I can safely say Call of Duty XP is every player’s chance to earn that crowning achievement and make their year a true success. The prestige of placing well at our largest annual tournament can help propel a player’s career to new heights, or vice-versa — it can take a once-promising career and have it head towards irrelevancy. I’ve been a professional player since Call of Duty 2 in 2006. I “lucked†into Call of Duty. I made a decision between purchasing either Call of Duty 2 or Quake 4 due to a simple coin flip. That coin flip paved the way into a new world and a completely different style of competition. I played baseball my whole life and when that was over it left a void. I remember coming home from school and playing “Free for all†Call of Duty multiplayer in public matches and thinking I was the best in the world… until one day someone finally beat me. I thought it was luck, but he was consistently just better. I asked him how, and he taught me about teams and everything that became the groundwork to what competitive e-sports has become today. And here I am. In those ten long years, I’ve learned what it takes to compete and cultivated my skills. I’m a Call of Duty 4 National Champion and one of the longest lasting in a scene that has evolved during that time span. The professional Call of Duty scene was more of a niche community a decade ago, when all the players played for pride. Some of my fondest memories come from winning at a time where monetary compensation was not at all the goal. I once won a Call of Duty tournament where my teammates and I took home $350, which at the time was the largest prize to date, and we felt untouchable. The feeling of winning with your team has not changed, but the stakes and competition have risen significantly, and it’s exciting. Unlike a regular 9-to-5 occupation, most of my peers don’t even crawl out of bed until the afternoon. To the untrained eye that may seem like the behavior of people who are lazy, but you couldn’t be more wrong. Daily team scrimmages between teams start around 6:00 PM and last until past midnight on a regular nightly basis. After those hours of grinding and practicing with your team are done, there are players who do different things to put in that extra time to help improve their team’s chemistry and level of play. The first and most prominent extra grind time usually comes in the form of “8s.†Pro players pick teams and put up money so that everyone goes as hard as possible, and it provides an extra form of practice for people who are up late night and still want to try and improve. The 8s are taken very seriously and a player’s stock can rise or fall depending on how they perform on a consistent basis. Like all pro athletes, looking at film is key to learning. Theatre should be every professional Call of Duty player’s best friend. The theatre option didn’t exist in early Call of Duty games, but luckily in this year’s game we have it there waiting on us to utilize. Every player who doesn’t use theatre mode should be kicking themselves. After a day of scrims, I go into my theatre and look to find ways to improve my gameplay for the betterment of the team. Even in a game where you go +20 in kill-to-death ratio, there are mistakes being made that are going to be hard to see or remember without going over the game film. With stage two coming to an end, one of the most overlooked skills at this point in time is a player’s ability to politic. The top six teams from stage 1 and 2 are officially roster locked, as they auto-qualified for the biggest tournament of the year. That can be viewed as a blessing and a curse. They don’t have to go through the incredibly stressful qualification process, but they also are unable to make moves they think might further solidify their chance to place as well as possible. This leaves the rest of the community the chance to form teams that they feel can compete at the highest level. Forming a team of people who have the right build and who all actually want to play with each other has proven to be more difficult than it sounds. In past years and in 2016, it’s no different. The pressure of forming the right team is almost higher than the pressure of actually playing. You’re allowed to a lose a few maps here or there, but you only have one shot to put together the right composition of players, which is key. As we look forward to flushing out our rosters and qualifying for the CWL Champs, wasted hours have to be at an all-time low. Qualifying for the major tournament is always the most stressful part of the whole experience. I’ve been both the favorite and the underdog, and neither process was easy. All of the players give everything they have in preparation, which is different from the rest of the year, which causes the gap between the players to be minimized. Setting our sights on Call of Duty XP, there’s no more exciting time for Call of Duty fans and players alike. In Los Angeles in early September, all of the world’s best players will convene at The Forum to put a year’s worth of work to the ultimate test. Not sure who I will be teaming up with, but I know my team and I will put in the work necessary to compete for CWL Champs glory. View the full article
  7. Hello, PlayStation.Blog! Lance from Versus Evil here to share some awesome news with all of you about Armikrog! We’re proud to share that we’ll be coming out on PS4 next week on August 23 for $9.99. Pencil Test Studios teamed up with Grip Digital to get the PS4 version of the game in your hands, and we couldn’t be happier with the result. We’re bringing claymation back to PlayStation! Armikrog is an old school stop motion clay animated game. What does that mean? Every single animation is made from stop motion capture, meaning that we had to take a still image of every single frame of the game using the puppets and sets that we had created from hand out of clay, wood, card, paint, wire — you name it, we used it! Every single level, every single character, and all of the things you will see in Armikrog actually existed in our tiny studio where we had to basically run through the game frame by frame — it was a major production. With the help of some amazing voice over talent including Jon Heder (Napoleon Dynamite), Rob Paulsen (Pinky and the Brain), and Michael J. Nelson (Mystery Science Theater 3000), the creative genius of musician Terry Scott Taylor who produced the game’s soundtrack, plus a volunteer team of industry experts, we were able to bring this world and its incredible characters to life. Although painstaking, it was worth it. Stop motion has been a passion of Pencil Test Studios for years. It’s an art form, and we hope you’ll enjoy the experience as you play through this adventure with heroes Tommynaught and Beak Beak. When we started working on the PS4 version we knew we wanted to incorporate the touchpad on the DualShock controller as that enables so much more control than a standard controller. Along with help from Grip Digital we were able to make it so that you can use the touchpad in a couple of amazing ways. You can use it as a standard pointer if you wish, allowing for a free range of motion, and you can also use it to solve some of our puzzles rather than using the joysticks or the d-pad. This sort of motion makes the puzzles and movement much more in-the-moment, as it really feels like you are working on the puzzle or moving through the environment. We’re all excited to get Armikrog in your hands next week, but in the meantime we’ll be around answering questions for the rest of the day! If you have any questions about the game or the process, please ask and we’ll do our best to get them answered! View the full article
  8. Hey PlayStation Nation. We’d like to introduce you to the latest Hero for our MOBA Paragon. We call this Support Caster… Narbash. He’s a beast who bangs the drum all day to rev up and protect his teammates. You’ll be able to play Narbash as part of our update on Tuesday, August 23. Get your first look at Narbash below. Narbash is a Support Caster (Physical Damage; Order, Growth) who specializes in crowd control and buffing his team as he charges into the fight. His Thunk ability allows him to lock down a singular target with a stun. His March ability provides him with a movement speed aura, which can be devastating when combined with the Health Regeneration aura provided by his Song of My People ability. Narbash causes a ruckus with his ultimate Crash Bang Boom, slowing enemies in an area of effect, then finishing his performance with a knockup. As always, all Heroes in Paragon are free, so jump in as Narbash on Tuesday. If you can’t wait to get your fix, you don’t have to — Paragon is in free open beta, so you can download and play today. See you on the battlefield! Good luck, have fun. View the full article
  9. The last few days before the launch of a game are always quite special and exciting. There’s as much anticipation from you, the players, as from all the people who’ve worked on their game. Every one of us here at Eidos-Montréal can’t wait for the release of Deus Ex: Mankind Divided — it almost feels a bit unreal to think it’s so close now! We’re excited to share the launch trailer for our game today, which is out August 23 on PS4. In 2029, the oppression of the mechanically augmented has created a climate of fear and resentment, resulting in an escalation of crime and acts of terror. Amid all the chaos, Adam Jensen goes after the Illuminati — the men and women responsible for tearing the world apart. Deus Ex is all about the details, and we’re excited to see how you’ll tackle the challenges that await, and which choices you’ll make to shape your story. We can’t wait for you all to play our game and tell us about your experiences! If you’ve pre-ordered Deus Ex: Mankind Divided on PlayStation Store, preloading will start on August 21. View the full article
  10. Hello everybody! Today we’re here to show off Shiness: The Lightning Kingdom. For those of you living under an Amos beast’s tail, Shiness is our upcoming RPG with dynamic fighting game-inspired combat. Our story begins with Chado, a young Waki, who happens upon a mysterious spirit called a Shiness. This being refers to itself as Terra, and tells him that destiny has other plans for his life. Chado and Terra must go on a journey to find The Land of Life, which is located on a faraway Meteora (space island to simple folk). The road to the Land of Life leads Chado and his four companions right into the middle of a war between two neighbouring nations, and a manhunt for two fugitives on the run. If Terra is right about all of this, these seemingly unrelated events may have an unseen web that binds them all together. While exploring the world, you’ll enter into battles seamlessly, learning new powers as you progress. Fights in Shiness combine attacking, parrying, dodging and combos like in traditional fighting games with clever use of elemental magic. You’ll be able to play as five different and original characters in Shiness. Each have their own unique skills and abilities, both for fighting and puzzle solving. Chado, for example, has the power to summon a boulder on his back to throw and act as a counterweight. Poky’s skills manipulate the world’s Shi to influence electrical currents, while Kayenne exploits powerful telekinetic talents. This gives you a taste of what’s to come for Chado and his friends in Shiness: The Lightning Kingdom, which comes out later this year on PS4. View the full article
  11. Hi! I am Etienne Jacquemain from Magic Pockets, and I’m very excited to share some details with you on Cartoon Network: Battle Crashers, a new action game coming to PlayStation 4 this November. I’ve gathered a few questions I hear often to give you all an idea of what to expect when Battle Crashers arrives! Q: What is Cartoon Network: Battle Crashers all about? A: It’s a side-scrolling brawler game for the whole family. You can play in solo and four-player drop-in/drop-out local multiplayer with six different characters from the Cartoon Network universe: Finn & Jake (together as a single unit), Clarence, Steven, Gumball, Uncle Grandpa, and Rigby & Mordecai (also together as one unit). It’s got the kind of crazy humor and colorful visuals you’d expect from all these shows, and it’s also very accessible for playing quick games with your mates. Q: What makes you a fan of Cartoon Network properties? A: What I like most is the craziness of the characters who will always find the most creative and unexpected ways to solve everyday life problems. A lot of episodes are written with an apparent lightness, but often refer to very profound issues with being human, which they always tackle with fun and a pinch of magic. Q: What is your favorite CN show/character? A: Personally I’m a huge fan of Gumball – it’s got such lovable and wacky characters! And I think everyone can identify with their preteen problems. Their universe is completely nuts, full of references to pop and video game culture. It’s one of these TV shows you can watch with your kids and have great fun together. Q: What do you think fans will love about this game? A: I think players will love that you can combine your heroes’ strengths. Each one is better against one type of trap or enemy – Clarence is good at extinguishing fire with his soda-gun, Steven is the protective guy who creates shields around his friends, Rigby and Mordecai remove electricity with their electronic gloves from the 80s, etc. So collaborating and working together with your friends really pays off. But at the same time, there’s only one winner per level at picking up rewards, so you’re always torn between helping your buddies and stealing their pick-ups. We had a lot of great laughs while playing it among ourselves on the team and with our kids, which is a pretty good sign! Q: Were there any challenges bringing the CN world to a game? A: Blending all these different characters into the same 3D world was maybe the most difficult thing we had to deal with. But despite their visual differences, we were surprised to see how good they looked when placed into each other’s worlds! It’s like a special cross-over episode with 20 different characters! Q: Do you have any personal stories or memories relating to Cartoon Network? A: What I’ll remember is the time I spent making this game with such an exceptional team. It was a piece of hard work wrapped-up with fun. That, and the day I told my kids I would make a Cartoon Network game! On behalf of the team at Magic Pockets, we hope that you will have as much fun playing Cartoon Network: Battle Crashers as we did making it. View the full article
  12. Hello, my name is Mark Taylor and I’m the lead developer for Korix. Korix was born when I was stuck on a delayed flight, playing a simple but addictive mobile strategy game, and thought to myself, “There really should be more of these games on console.†I had been teaching myself game development for a few years as a hobby, so I knocked together a prototype and soon realized that it would really work well in virtual reality. Korix was born. Four months ago I handed in my notice (I was working in IT) and Korix has become my primary focus and passion since then. Korix places you somewhere deep in space, fighting for your race’s survival after your homeworld is destroyed. With nothing left to lose, you are put in the role of commander with the sole mission of taking the fight back to the enemy, showing them that you will not go down without a fight! Built from the ground up for VR, Korix is retro-style real-time strategy crossed with tower defense elements to provide old-school gameplay reminiscent of RTS’s from the late 90’s. The game is played out in miniature right in front of the player and features a 3-5 hour campaign, skirmish modes, and online multiplayer (two to four players cooperative or competitive). Korix is a silky-smooth experience and by using tracked controllers players can reach into the environment and take full control. Or as we discovered with initial multiplayer testing, start chasing each other around and trying to put each other off. We had a lot of fun creating Korix and hope to see you (literally) in the game! View the full article
  13. Hey PlayStation fans. Resident Evil 7 biohazard brings its terrifying horror experience to Gamescom in Cologne, Germany, this week. If you didn’t catch the original announcement, you can also experience the horror at home with the Beginning Hour demo, available now for PS Plus members! Resident Evil 7 biohazard takes place in Dulvey, Louisiana, where something’s amiss. Nobody’s heard from Jack or Marguerite Baker in ages, with rumors flying about what may have happened to them. At the end of Beginning Hour, you see a tagline that reads “Meet the Family,†and in that demo, you get a glimpse at the supposedly missing Jack Baker. We now have new video and screenshots that introduce more mysterious characters and offer a closer look into the terrifying plantation grounds from the upcoming survival horror game. While Beginning Hour acts as a setup for the main game, this time you’ll see a found footage videotape segment that will appear in the final game. (Your eyes aren’t playing tricks on you, the videotape graphical effects are distinct to these segments and aren’t representative of the rest of the game.) If you played Beginning Hour, you encountered one of these found footage type segments where you were introduced to the “Sewer Gators†film crew and witnessed their grisly fate. This time, you’ll get a sneak peek at content from a tape labelled “Mia,†and you’ll get to see some other areas of the house that you saw in Beginning Hour and characters within — including Marguerite. Who is the young woman in the videotape? What does Marguerite want with her, and will she escape? While the young woman may be the focus of this particular found footage video tape segment, you won’t be playing as her in the main game. You’ll have to wait a little longer to find out more about the other characters and what happens in Resident Evil 7! Evil comes home January 24, 2017, on PS4. View the full article
  14. Andrew Ryan and his doomed vision of Rapture are arguably more relevant today than when BioShock first launched nine long years ago. 2K Games is celebrating the anniversary with BioShock: The Collection, launching September 13 on PS4 (September 16 internationally), which combines updated versions of BioShock, BioShock 2, and BioShock Infinite — complete with their single-player add-ons. According to 2K, all three games share a set of enhancements over their PS3 predecessors, including increased texture quality, native 1080p resolution, and a higher framerate targeting 60 frames per second. I enjoyed a bit of hands-on time with The Collection, and I liked what I saw. Read my notes below. BioShockOf the three included games, BioShock benefits the most from a fresh coat of paint. Though still based in Unreal 2.0, the reworked textures, higher resolution, and framerate improvements all push this version way, way ahead of its PS3 predecessor. What’s more, developer Blind Squirrel has lovingly retouched some key areas of the game, adding new visual details that flesh out the presentation without betraying the legendary art direction. The results are subtle but additive. I noticed denser seaweed and starfish clinging to the exteriors of Andrew Ryan’s crumbling undersea empire during the iconic Rapture reveal sequence, for example. And an oversized full moon now looms over the opening plane crash sequence, lending a more dramatic look. Otherwise, this is the BioShock you remember — but looking more polished than you’ve seen it. Bonus content comes in the form of Challenge Rooms, a (fun) arena mode that first saw light way back in the PS3 version. You can also visit an interactive Museum of Orphaned Concepts, which shows off designs left on Rapture’s cutting-room floor. In-game, you can collect golden film reels scattered throughout Rapture to unlock director’s commentary videos featuring Ken Levine and Shawn Robertson, the game’s creative director and lead animator. BioShock 2BioShock 2 offers similar benefits thanks to PS4’s muscular hardware, providing a smoother, cleaner presentation compared to its original PS3 version. This makes a good case for revisiting what was, all things considered, an enjoyable follow-up to Irrational’s 2006 classic. BioShock 2’s multiplayer mode, however, does not make the cut. Of BioShock 2’s two included add-ons, the most notable is Minerva’s Den, a highly regarded story-driven campaign written by Steve Gaynor of Fullbright and Gone Home fame. I’ve heard it described as one of the best entries in the entire BioShock series, and I’m eager to see if the legends are true. BioShock InfiniteBioShock Infinite is the most technically impressive of the three games, and it’s no surprise to see the PS4 version far surpass the 2013 PS3 release. The increased resolution, texture quality, and frame rate breathe new life into the blue skies of Columbia, and give the game a brisker feel. As with BioShock 2, the wealth of post-release content is a major draw. The two Burial at Sea episodes are the highlight here, setting protagonists Booker DeWitt and Elizabeth in an all-new story set before the fall of Rapture. BioShock: The Collection is a big package — so big, in fact, that it spans two Blu-ray Discs. And there’s plenty here to discover for series veterans and newcomers alike. Would you kindly? View the full article
  15. Watch Dogs 2 is, among other things, about technology’s potential to unite communities and forge new connections among like-minded individuals. That’s reflected in protagonist Marcus Holloway’s constant collaboration with the Dedsec hacker collective, and their goal of continually recruiting new followers. It’s also reflected in the game’s seamless multiplayer, which invisibly merges your session with those of other players to create organic opportunities for co-op and PvP. While it’s blended with the single-player experience, tackling the multiplayer isn’t necessary to play through the campaign — in fact, Watch Dogs 2 can be played entirely offline. How you access multiplayer is also highly customizable; not only can you turn it on or off entirely, you can decide which modes you’re open to individually. To help you choose, here’s a peek at what’s been revealed so far. Let’s start with Bounty, a mode that doesn’t inspire a sense of cooperation so much as it does a sense of everyone else cooperating to bring you down. Offering a big rush of PvP adrenaline, Bounty puts a new wrinkle in Watch Dogs 2’s police heat system; cause enough chaos, and suddenly it won’t just be the cops breathing down your neck. Your police chase might spill over into a rival player’s game, giving them the opportunity to join in as a hunter. The longer you go without getting caught, the more hunters can join, with up to three on your tail at a time. These hunters will be rewarded with new followers — the reward for accomplishing any activity in Watch Dogs 2 — and multiplayer points if they kill or incapacitate you, and they can see you on their maps as long as the cops have you in view. As the target, your task is to break your pursuers’ line of sight and escape, at which point you’ll get followers and your bounty will disappear. If you’re looking for a good challenge, you can net bigger rewards by taking down your hunters. The more hunters you eliminate, the bigger the payoff, but new players will join as others are taken down, so the real goal is still survival. Like the other online modes, Bounty can be triggered either manually or organically. If you don’t want to wait for the cops to chase you, you can instead use the Contacts app on Marcus’ phone to broadcast a high wanted level for yourself, not only bringing down the law, but also any other players looking for a bounty. If you’ve got a co-op partner, they can join in as a defender, keeping up to two hunters at bay and making it easier for you to escape the pursuit. Another PvP mode, Hacking Invasion, returns from the first Watch Dogs with a few key tweaks. As before, Hacking Invasion is a furtive cat-and-mouse game where one player tries to stay hidden and alive long enough to successfully hack the player whose game they’re invading. In the name of balance, the download now begins as soon as the invader initiates the hack, eliminating a delay from the first game that could be used to find a convenient camping spot. Actually, camping in general is discouraged, as the other player’s drones give them an eye in the sky they can use to uncover and bomb your hiding spot. Drones are an example of what makes PvP in Watch Dogs 2 so special: you’ve got a lot of new tools you can use creatively. For example, vehicles can now be hacked, meaning you can lure away pursuers with a remote-controlled decoy car, block hunters with a traffic pile-up, or — and this is especially fun — remotely jack a fleeing target’s intended ride just as they’re about to reach it and send salvation zooming away while cackling maniacally. Those same opportunities for inventiveness and flexibility also apply to the replayable co-op missions, which let you and a partner tackle a variety of objectives – hacking computers, taking down moving targets, and so on – however you please, whether you want to go in side by side with guns blazing, or have one player sneak around while the other provides overwatch with a drone. It’s also possible to take on these missions by yourself, but you can expect an extremely steep challenge if you do. All multiplayer activities net you followers, and they’ll also feed into your multiplayer score, which can qualify you for low- and high-end cosmetic rewards at the end of each of the game’s post-launch seasons. Completing three or four online activities might qualify you for a low-end item — say, a shirt — while finishing enough to qualify for the high-end reward might net you a much cooler shirt. How will you bend the environment to your will and outwit other hackers? You’ll be able to start experimenting when Watch Dogs 2 launches on November 15. Until then, we’ll see you at Gamescom! View the full article
  16. Freedom of choice is a major theme within Ghost Recon Wildlands’ vast and reactive open world. It not only permeates your mission to take down the Santa Blanca drug cartel, but also affects how you look doing it. From the gender of your Ghost to the clothing they wear, you can customize more than 12 different elements of your character’s appearance, including their hat, headset, glasses, hairstyle, fabric colors and patterns, and more. This flexibility results in an exponential amount of custom combinations, and gives you the freedom to create a Ghost that reflects the way you play. “It’s important for player immersion to be able to create your own Ghost,†says Laurent Fischer, lead and technical director — character specialist at Ubisoft Paris. “If the player can identify with their character, they will feel more immersed in the story and create their own adventures.†“Above all else, being able to customize your character is cool,†he adds. “When we announced the game, we saw that character customization was one of the biggest requests from our community, so that confirmed we were on the right track.†With that in mind, the community will be happy to know that the very first thing you do in Ghost Recon Wildlands is customize your Ghost, starting with their physical appearance. You then complete their look by selecting from a large assortment of equipment, although additional items will become available later via mission rewards, eliminating high-value targets, or completing other in-game events. As the number of customizable items grows, so do the possible combinations. But even within those combinations, your character can take on a slightly different look depending on the type of gear they have equipped. “You won’t wear a hood on your head if you wear a headset,†Fischer says. “A hat will impact your haircut and might actually flatten it, or your headset might change according to the hat you choose.†Weather conditions and terrain will also subtly affect your appearance. “If a body part of your Ghost touches something dirty, our technology is able to spot which area was in contact and display the corresponding mud, dust, or rain,†Fischer says. “The environment has an impact on your Ghost at any time.†No matter the conditions, all of the available gear and equipment in Ghost Recon Wildlands falls within the development team’s vision of “blend,†meaning that since the Ghosts are sent behind enemy lines, what they wear is a mixture of civilian and military clothing — a balancing act between what will help them get the job done and what might keep them relatively inconspicuous. “In order to choose what they wear, we use a dose of common sense. For example, no shorts, no fragile clothes, and at least a minimal hydration backpack,†Fisher explains. “We also choose elements that are in line with our creative vision and the cinematographic aspect we want to give to the game. We want to be fun while respecting authenticity.†Get ready to gear up for the release of Ghost Recon Wildlands on March 7. Until then, we’ll see you at Gamescom! View the full article
  17. By now, the world has learned all about Crash Bandicoot’s triumphant return to consoles to celebrate his 20th anniversary. Not only are three of his original adventures getting a candy-coated HD makeover, but his royal Cootness will also appear as a special guest star and fully-playable toy in the new Skylanders Imaginators game launching October 16 on PS4. Now, some folks might look at the toy as a swell way to celebrate this momentous occasion and call it enough. At Vicarious Visions, we looked at “enough†and we said “Nay! We will do more!†(We didn’t say that at all, really. It mostly involved looking at schedules, and manpower, and spreadsheets, and then having some meetings until we reached a sensible decision… but who wants to read that blog.) In the end, we knew that the appetite for Crash was so great that “enough†would never suffice. We needed to lay out a veritable smorgasbord of delicious treats for fans to gorge on ’til their eyes popped out from fun-gluttony. So, we decided to create a brand new Crash Bandicoot-inspired adventure for Skylanders Imaginators. And then we might have started freaking out. Finding Our BeatWe had to create something that would not only resonate with the hardcore fans who grew up with Crash, but also gracefully introduce him to the new generation waiting to discover him in the Skylanders universe. We ran the risk of either creating a love letter to the original Crash games that would be so packed with inside jokes and references that it would be incomprehensible to a new player (much less a six-year old), or swinging the pendulum too far in the other direction to create something that felt so alien to the fan base that they dismissed it out of hand. Fortunately, we knew the vehicle for delivery: an all-new, Crash-themed level. Offering new adventures has been core to the Skylanders experience from the very start, so giving Crash his very own level was a no-brainer. The question that remained was, what sort of adventure? Our early prototypes were heavily inspired by the original Crash Bandicoot trilogy. They had a lot of third-person platforming, side-scrolling sections, rage-inducing chase sequences, etc. We knew we had to call back to all of the classic Crash experiences, but we still needed to find that core hook for a unique level that would feel at home in Crash’s world. The solution to this conundrum arrived (as all good things do) with its own musical accompaniment. A Groovy DudeThe original Crash Bandicoot soundtrack is a treasure trove of awesomeness. It’s an upbeat and memorable score that matches Crash’s personality and gives him plenty of opportunity to show-off his mad dance skills. Fortunately, we have a long history with music and music-inspired gameplay. Thanks to our amazing sound department and some rhythmically-blessed developers, we had already done some early explorations in Skylanders, where we had slivers of gameplay match the beat of the music that was playing. So, we decided to pitch the idea of an entire rhythmic adventure where the music, environment, and all its denizens move to the beat of the Crash Bandicoot soundtrack. It wouldn’t just be a party at the Wumpa Islands. The Wumpa Islands would become the party! Pretty soon, everyone from top to bottom had signed off on the concept. There was a lot of excitement! We just had to figure out how to deliver on this thing we’d never really done before, and, you know, not disappoint the entire fan base. Welcome to the Great Synchronization CelebrationThe Synchronization Celebration came about as a sort of meta-nod to Crash’s long history. It is a very special event, conveniently scheduled to occur once every 20 years, where everything on the island moves in sync with the powerful rhythmic energies of the Wumpa Islands. Guests from all over (including Skylands!) are invited to join in this rare celebration and partake in the dancing, frivolity, and piles and piles of cake. But with Crash coming back to celebrate his triumphant return, it wouldn’t be long before an old enemy decided to rear his giant, misshapen head to attempt to steal some of that Bandicoot thunder… The Doctor is Out (of Sync)We couldn’t bring back Crash without reviving his old nemesis, Dr. Neo Cortex. The not-so-good Doctor has constructed a machine to harness the rhythmic energies of Wumpa Islands during the Synchronization Celebration. Once properly channeled, he’ll be able to use his Matrix Chamber to create an army of loyal minions to carry out his most dastardly of wishes. Unfortunately, his plan goes a little haywire when one of Cortex’s minions shows up unannounced. The machine backfires and begins creating pockets of “bad vibes†all over the Wumpa Islands. The resulting syncopation threatens to shake the whole island apart if they aren’t returned to their harmonious rhythm. Cortex would prefer to keep the island intact and so decides to puts his world domination plans on hold to join forces with Crash Bandicoot and the Skylanders to keep the Synchronization Celebration and the Wumpa Islands from falling apart. But wait… how does Cortex join forces with them, you ask? Is he like one of those NPCs who gives you advice and stuff as you go along? Pfffft. Like he would stand for such a thing. Cortex is no one’s talking head. He is a fully-playable character with his own unique move-set, iconic gadgets, exploding mines, lasers, and superior scowls. Oh, and he’s also got his very own toy. Yes, it is glorious. Look upon that imperious yellow visage and despair. (Or get super-excited… because now it’s a party!) Thanks for all the WumpasWe feel fortunate to have had this opportunity to create the Thumpin’ Wumpa Islands level for Skylanders Imaginators. The responsibility of bringing Crash and Cortex back to their fans and to the new generation around the world has been an incredible honor and gift. We hope you enjoy it as much as we’ve enjoyed contributing to the legacy of one of the true video game legends. David A. Rodriguez and Leo Zuniga P.S. I’m not saying that if you leave Crash and Cortex on your shelf at night that they will come to life and fight each other for your game-room dominance… but I’m also not not saying it. View the full article
  18. While we normally like to keep everyone in the Driveclub community up to speed on any developments, we’ve had to keep this one under the hood… until now. So before Gamescom 2016 kicks-off and you have the chance to get hands on with the game, we’re very proud to officially announce that Driveclub VR is launching in 2016 exclusively on PlayStation VR. We’ve been working tirelessly on Driveclub VR for more than a year now, to bring you the definitive and most immersive Driveclub experience possible. We’re passionate about trying to create the most memorable and exhilarating gaming experiences possible, so being given the opportunity to take Driveclub to a more immersive level thanks to VR is really thrilling. This not only allows players to truly feel the incredible speed, sensation, and precision of driving some of the world’s most exotic high-performance cars, but also the chance to race against or with one another in a completely new way. Game modes: Online virtual reality multiplayer race modes and an action-packed single player career are joined by drifting and time trial challenges. Tracks: New and classic Driveclub tracks are brought to life through the power of PlayStation VR, including five all-new Urban locations. A closer look: More than 80 cars are recreated with immaculate detail for players to explore up close with Inspection Mode. Cruise control: A little time to kick back, open the throttle or just coast and explore any track, in any country at your leisure in Cruise Mode. Virtual passenger: An immersive thrill ride through exciting replays of hot laps as players watch themselves handle their greatest challenges from a unique viewpoint in Passenger Mode. Be sure to also visit the PlayStation Gamescom booth to get the first hands on with Driveclub VR and check out the incredible new screenshots. Get ready to jump back behind that wheel! View the full article
  19. 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  20. It’s not every day you get to see a whole new gaming experience. Today, EA jumps into the future of gaming with a new way to explore the Star Wars universe. Learn more about Star Wars Battlefront Rogue One: X-wing VR Mission from James Svensson, Producer at Criterion Games. Q: What has your role been during development of Star Wars Battlefront Rogue One: X-wing VR Mission? James Svensson: I’m a Producer at Criterion Games in the UK. My role is to guide the game to be a great, fun, and authentic experience and to support the team in any way I can. For the past few months, my office chair has been an X-wing cockpit. Doesn’t get much better. How did the studio decide to develop a VR experience for Star Wars Battlefront? JS: Criterion has a passion for making spectacular vehicle action games, and we had a lot of fun making the speeder bikes for Star Wars Battlefront. This was the perfect opportunity to apply our passion to something new — a new way for people to connect to Star Wars in a spectacular X-wing VR gaming experience. At E3, we saw the Star Destroyer looming overhead. Can you tell us more about how this plays in the Mission? JS: These things are huge and powerful with a belly full of TIE fighters. Being in a fight with a Star Destroyer is not a situation an X-wing pilot wants to find themselves in, but that’s where the player ends up. The player will have to keep their wits about them, with intense battle ensuing from every direction, to keep them and their wingmen alive as they complete a critical mission for the Rebellion. How is the X-wing mission integrated into the current Star Wars Battlefront setting? JS: Star Wars Battlefront Rogue One: X-wing VR Mission is an extension of the base game, which is known as a truly authentic Star Wars video game. It’s been really important for us to hit that high bar, working closely with Lucasfilm to ensure that the VR experience is fun and exciting for Star Wars fans. The VR Mission will be available for free to all owners of Star Wars Battlefront and a PlayStation VR headset on PS4. The name is different from when we last heard. Is this now focused on Rogue One: A Star Wars Story? JS: Rogue One is in the same time period the base game covers, so to be relevant in the ever-evolving Star Wars universe we’ve since been able to work with Lucasfilm to make the connection here. How did the team create an immersive environment for the experience? JS: Frostbite allows us to deliver the best-looking game on PS VR, and we were able to leverage the latest rendering technologies from across EA. But also, the positional audio on PS VR is awesome — there’s a point where everything looks and sounds good enough and your brain is tricked into believing what’s around you. What are the intricacies of developing on a new gaming platform? JS: VR isn’t just a new platform, it’s a new medium. For the player in the headset, there is no “screen,†you just feel like you’re in a different space. There’s a really creative buzz in the studio trying to invent new ways to play and interact. How do you see the future of VR? JS: VR is part of an amazing, sci-fi future we’ve been promised for so long, alongside robots and hover-cars. One aspect I love is how social it can be. Being able to see where another player is looking, how they’re moving, you get a sense of it being a real person. As you’re here at the EA Booth at GamesCom, what other EA Games are you most excited about? JS: I’m a big fan of Star Wars Battlefront as a game, so I’m really looking forward to the Death Star and Rogue One expansions when they release this year. Maybe Battlefield 1? Titanfall 2? So spoiled for choices over Christmas. View the full article
  21. Attention all zombies dudes and dudettes: Call of Duty: Infinite Warfare’s ‘Zombies in Spaceland’ has officially been revealed, and it’s nothing short of radical. The all-new undead survival co-op mode launching with Call of Duty: Infinite Warfare is set in the ‘80s, where you’ll play in a space-themed amusement park full of games, rides, and of course a cadre of deadly zombies. Zombies in Spaceland tells the story of four aspiring actors who come upon a mysterious movie theater for an audition. They’ve been invited by director Willard Wyler, portrayed with voice and likeness by Paul Reubens (Pee-Wee’s Big Adventure, Gotham), who was once the shining star of the horror genre. Unbeknownst to the actors, they will be transformed into the movie characters onscreen and transported straight into Wyler’s film to fight against an all-new variety of zombies in an ‘80s theme park. You’ll play as one of four ‘80s movie-inspired characters: the jock, the nerd, the valley girl or the rapper. The characters are voiced by a comedic ensemble cast, including Seth Green (Robot Chicken, Austin Powers in Goldmember), Ike Barinholtz (Neighbors, Suicide Squad), Jay Pharoah (Saturday Night Live, Ride Along) and Sasheer Zamata (Saturday Night Live, Inside Amy Schumer). To guide you through the onslaught of the undead (while providing a killer soundtrack as you battle), you’ll want to keep an eye out for the Spaceland DJ, portrayed with voice and likeness by David Hasselhoff (Baywatch). He’s sure to be an invaluable resource to help you get you out of this horror movie alive. To celebrate the reveal of Zombies in Spaceland, check out the Call of Duty Twitch and YouTube channels on Wednesday, August 17, at 9:00am Pacific for a stream that will unveil more information about the new mode, featuring members of the Infinity Ward team and hosted by Jay Pharoah. Looking for more zombies gear? Pre-order any edition of the game and you will receive the “Zombies in Spaceland Pack,†which includes bonus in-game digital items, including a unique zombies weapon camo and reticle, animated zombies Playercard and Fate & Fortune card pack. And don’t forget, you’ll also receive the classic reimagined Terminal bonus multiplayer map. View the full article
  22. Hello, Comrades! Today it gives me great pleasure to announce The Tomorrow Children will be launching next month on September 6 with the early access Founders Pack! We will also be opening the game up to everyone as a free-to-play title in the near future. The Tomorrow Children is a unique combination of action, simulation, strategy, and social gaming that delivers an experience unlike anything else. As “projection clones,†players will be tasked to work together — And unite for the glory for all! — in an alternate future Soviet Union in order to restore civilization to a world that has been annihilated by a failed science experiment. Gather resources, build and customize your town, build defenses, fend off gigantic “Izverg†kaiju monsters, and much more. Starting on September 6, The Tomorrow Children’s early access Founders Pack will be offered for a limited time until the official launch of the free-to-play game. The Founders Pack bundles together a great selection of paid DLC items, 1000 Freeman Dollars (in-game currency), and exclusive bonus content, giving players a big running start as they dive into the world of the Void. The early access Founders Pack includes the following premium paid content ($19.99, includes more than $30 worth of content): Bourgeoisie papers — This is your first step to becoming a resident of The Void. By earning the “rezidenty†status, player’s will have the privilege to participate in creating structures and items to build your town, access to new tools, and the ability to build your very own house within the town. Also includes five F2P invitations to send to friends. Lv1 Arms License — Unlocks access to higher-tier weapons at the weapons dealer in town (purchase items with in-game currency earned by completing various labor tasks). Lv1 Tools License — Unlocks access to higher tier tools at the tool dealer in town (purchase items with in-game currency earned by completing various labor tasks). Eagle Corp. Jetpack — This high-end Black Market paid item will take you to new heights, allowing you to reach otherwise inaccessible areas on tops of “islands†to mine resources and find hidden items. Special costume — “Miner Gear†costume to customize your in-game “projection clone†character. Exclusive PSN avatar pack — This is a pack containing three exclusive PSN avatars limited to the Founders Pack. 1000 Freeman Dollars — Currency that can be used at the black market to purchase a variety of high-powered weapons, tools, and more, and can also be used as bribes to government officials for quick personal benefit. (This is separate from the in-game credits collected from the town’s City Hall after completing various labor tasks, which are used at the normal vendors in town.) Bourgeoisie Paper holders will also receive five invitations to send to their friends, granting them access to the F2P game client before full public release. Invited comrades can enjoy the F2P game for free, and upgrade their experience with the Founders Pack if they choose. Owners of the Founders Pack, as well as those invited by Founders to experience the F2P game early, will also be able to purchase additional Freeman Dollar packs from PlayStation Store in order to purchase additional Black Market items in-game. Coming Soon In the coming months, Q-Games and Sony Interactive Entertainment will launch the Free-2-Play version of The Tomorrow Children. The Founders Pack will also be replaced by the Frontier Pack bundle, including DLC content and Freeman Dollar Currency (details TBA). Stay tuned for more updates, and for more details on The Tomorrow Children, visit the website. See you in The Void on September 6! Onwards, Comrades! Glory for all! View the full article
  23. Hello, PlayStation Nation! I’m Drew McCoy, Producer on Titanfall 2. On behalf of everyone here at Respawn Entertainment I’d like to welcome you to the Titanfall 2 open multiplayer tech test. We’re excited for you to get your hands on the fast, fluid, Pilot and Titan gameplay that is at the core of Titanfall, and to help us find any issues with our servers and backend systems before we launch worldwide on October 28. The tech test will be taking place across two weekends: August 19 through 21, and August 26 through 28. Both weekends will feature two of our newest Titans (Ion and Scorch), a range of Pilot abilities (including the Grapple, Holo Pilot, and Pulse Blade), as well as a variety of weapons and load-outs for you to play with. For the first weekend we’ll have two maps and two modes that highlight just a taste of what Titanfall 2 has to offer. Modes Bounty Hunt (5v5): A brand new mode in Titanfall 2 that pits you and your teammates against an opposing team of Pilots as well as the Remnant Fleet. Earn bonuses by killing grunts and enemies, but make sure to deposit all your points at the bank between waves without getting killed! Once a bounty Titan shows up you’ll want to focus all fire and take it down as a team for a massive payout! Pilots vs. Pilots (8v8): Think you have what it takes to be the best Pilot on the Frontier? Put your combat and mobility skills to the ultimate test in this classic eight-on-eight Pilots-only mode. Maps Boomtown: A secret underground IMC facility where the latest in R&D is put to the test. In this facility Pilots can use the many peaked roofs as cover against combatants below, as well as numerous interiors to maneuver through for a variety of firing positions without being spotted. With tight lanes through the middle, Titans can easily be ambushed unless they head off the main pathways and into the surrounding fields. Homestead: The IMC have claimed Imminent Domain on a small commune’s plot of land when valuable natural resources are found. A series of raised, rocky plateaus with a river running down the middle, Pilots are mostly safe from Titans among the rocks and trees but they also can duck into the caves and buildings when needed. Titans control the large rolling fields, so be extra cautious when traveling between the plateaus. Both modes will be playable on both maps. Then for the second weekend, we’ll be adding an additional map and mode to the tech test: Additional Mode Amped Hardpoint (6v6): A new twist on Hardpoint Domination from the original game; now defending a hardpoint will let you amp it, giving your team double score. Team work is the key to securing victory! Additional Map Forward Base Kodai: Militia forces have taken over an IMC substation and set up a forward operating base. This is a medium-to-small map with the main building dominating the playable space. Pilots can find safety from Titans in the hallways and chambers of the main building, while Titans can walk over the roof to get a better view of the action. As a Pilot, keep an eye out for two escape chutes that run from the interior of the main building to the roof! Regarding progression, the first weekend we will be capping progression at level 10. Then on weekend two, we’ll raise the cap to 15 and give players a chance to unlock some pretty cool items, including the Mastiff — a deadly horizontal spread shotgun — as well as the Alternator — a dual barrel SMG (my personal favorite when paired up with the Gunrunner attachment). Also, make sure you check out our all-new Networks feature. Available in-game on and Titanfall.com, Networks is designed to make finding and playing with friends quick and easy. So, why are we doing a multiplayer tech test? Well, first, we just can’t wait any longer to let you all see (and play) what we’ve been working on for the last two years; but just as importantly, we need your help. By enlisting the help of PlayStation gamers around the world we’re confident that we’ll be able to find, fix, and kill potential issues before launch so we encourage you to play as much of the tech test as you can. If you find an issue or bug please head over to our forums and let us know. Oh, and feel free to give us bucket loads of feedback — we’re dying to hear what everyone thinks! We hope everyone has a great time and is looking forward to October 28 when the game launches — we wouldn’t be able to do it without your help. View the full article
  24. Everyone at Plastic is incredibly excited today. We’re releasing Bound — a unique platformer in which you play as a contemporary dancer. The game, however, is not just about dance. It also delivers a serious story in a modern, experimental way that’s only possible in games. Instead of telling you the story, Bound invites you to explore it and discover at your own individual pace. The game’s strong narrative can touch you on a personal level. That’s why we haven’t revealed any details of Bound’s story before today. We ask you to please not spoil the meaning of our game to your friends. It works best when you approach it fresh, without any preconceptions about where it’s headed. We worked for almost four years to implement as many unique and unexplored game elements as possible. For the aesthetics of Bound, we have chosen modern art and demoscene algorithms. For its audio, we decided to go into electroacoustic music and combine it with classical ballet piano. And finally we have brought you the possibility to dance through the whole game. But we have also thought about hardcore gamers. You can complete the game in 120 different ways. The order that you play the levels affects how the game looks, sounds, and behaves, as well as your perspective on the events of the game. It can completely change how you interpret the events of the story. The order of the levels also affects how difficult they are to complete. Finding the fastest path will be hard, and will grant you a Platinum Trophy. Finally, Bound will be available on Playstation VR on VR launch day as a free update. We are really proud of our camera system which proves that third-person camera games are possible in VR and that they can deliver an absolutely new kind of amazing experience to you, the players. Please enjoy Bound. PlayStation Store PLAY 2016 PLAY is our annual summer program featuring a diverse lineup of new games and special offers. Purchase two or more PLAY 2016 titles and get a PS Store 20% off coupon! For more details, click here. View the full article
  25. Hello again, PlayStation Nation. It’s a real privilege for us to be able to welcome you all to Paragon’s Open Beta starting today! That means everyone can play Paragon for free right now. Just download it from PlayStation Store and you’re good to go. We have an awesome trailer to celebrate the occasion. We are committed to improving and updating Paragon every week. If that sounds like a lot, here are the highlights for the things we’ve done since we entered Early Access in March. We’ve released new Heroes every three weeks, including Sevarog, Iggy & Scorch, Khaimera, Riktor, GRIM.exe, Greystone, and The Fey. (We’re at 20 Heroes and counting.) Instituted Draft Mode. Added tons of awesome skins, including this savage Scarab Grux skin last week. Added 43 new cards. Integrated Twitch API rewards. Many balance changes, UI updates, and we’ve even updated the menu music three times. It’s times like these where it’s important to take a moment to thank everyone who has been with us from the beginning. To all of our Early Access players — thank you so much for your continued help in shaping Paragon. The game has come a long way since our original Online Tests earlier this year, and you’ve been with us every step of the way. Thanks for believing and helping us shape our vision. And finally, to every player — past and present — thank you. It’s often that game developers thank their fans, but it’s important. What we do is literally impossible without all of your love and support, and we always want you to know that we’re grateful for all of you. While we have come a long way to reach Open Beta (as we’ve listed above), we still have a long way to go. We will continue to improve, release new Heroes every three weeks, keep balancing, as well as adding awesome new things like card crafting and Banners. We look forward to having you on the journey with us. But seriously, why are you still here? It’s time to start a fight. Cameron Winston and Steve Superville View the full article

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