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The <a href="http://blog.us.playstation.com/tag/the-walking-dead/">Walking Dead</a> returns! After dominating the top spot in May, the <a href="http://www.telltalegames.com/">Telltale Games</a> team took the top slot once again in the month of July when Episode 2’s Add-On spurred gamers to download the core game more than any other title last month. Though <a href="http://us.playstation.com/psvita/games-and-media/psv-metal-gear-solid-hd-collection.html?CMP=soc_us__ac_sm_05_21_12">Metal Gear Solid HD Collection</a> is well-represented on the <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> charts, it was the augmented reality game <a href="http://us.playstation.com/psvita/games-and-media/psv-table-top-tanks.html?CMP=soc_us__ac_sm_05_21_12">Table Top Tanks</a> that actually snagged the top spot in July. <a href="http://us.playstation.com/psvita/games-and-media/psv-escape-plan.html?CMP=soc_us__ac_sm_05_21_12">Escape Plan</a> saw a boost, due in part to its new <a href="http://blog.us.playstation.com/2012/07/31/all-aboard-escape-plan-underground-dlc-arrives-on-psn/">Underworld DLC</a>, but I’m sure we’re all curious to see if <a href="http://us.playstation.com/psvita/games-and-media/psv-sound-shapes.html?CMP=soc_us__ac_sm_05_21_12">Sound Shapes</a> makes the charts next month. Check out the others below, and let us know what you think in the comments! More...
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Starhawk: Free Cypress Map Pack, Update 1.03 Today
Commander Fury posted a topic in Playstation Blog
Some of you may have seen <a href="http://blog.us.playstation.com/2012/07/30/war-of-the-monsters-hits-psn-tomorrow-development-retrospective/">my last blog post</a> about the release of <a href="http://us.playstation.com/games-and-media/games/war-of-the-monsters-ps2.html?CMP=soc_us__ac_sm_05_21_12">War of the Monsters</a> as a PS Classic for PlayStation 3 and at the end of that post I mentioned the release of our next update for <a href="http://us.playstation.com/games-and-media/games/starhawk-ps3.html?CMP=soc_us__ac_sm_05_21_12">Starhawk</a> was right around the corner! Well...we are now around that corner and I can tell you that we are “GO†for our global release of the Starhawk 1.03 Update today at 2pm Central Time! I am saying “GO†as if I were a super-cool NASA scientist in the Curiosity control room! While the release of our 1.03 Update pales in comparison to the massive achievement of landing an SUV-sized robot on Mars (thanks NASA!). The 1.03 release will nonetheless make many Earthlings very happy! More... -
This week, the <a href="https://music.sonyentertainmentnetwork.com/">Music Unlimited</a> service features <a href="http://blog.sonyentertainmentnetwork.com/2012/08/07/new-releases-on-the-music-unlimited-service-8712/">new releases</a> including Walk the Line: A Celebration of the Music of Johnny Cash, and Linkin Park, as well as new albums from MUTEMATH, Everlast, My Morning Jacket, Antibalas, Sixpence None the Richer, and Black Francis. Also, we celebrate the man in black with our brand new Johnny Cash 80th Premium Channel. Featuring songs spanning his extensive career from famous singles like “Ring of Fire,†live tracks like “Folsom Prison Blues,†collaborations with June Carter Cash and his popular Nine Inch Nails cover, “Hurt,†you can find the new channel now in the premium channels section of the Music Unlimited service. On the video side, don’t miss Dr. Seuss’ The Lorax , which lands in New Releases this week, as well as The Five-Year Engagement, also in Movies. In Collections & Sales, get more $5 movies in Own $5 Films featuring Comedy this week. More...
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<blockquote><strong>Subscription Links:</strong> <ul><li>Subscribe <a href="http://itunes.apple.com/podcast/the-official-playstation-blogcast/id483223024">via iTunes</a> </li> <li>Subscribe via <a href="http://feeds.feedburner.com/TheOfficialPlaystationBlogcast">RSS here</a></li> <li>Download the <a href="http://traffic.libsyn.com/playstation/37_Episode_037__Shapin_Sounds_All_A.mp3">MP3 here</a> on PS3, PS Vita or PC (Right-Click->Save As)</li></ul></blockquote> Welcome to episode 037, and what must surely be our lamest podcast title yet! On today's show, we compare our experiences with Queasy Games' brilliant musical platformer <a href="http://blog.us.playstation.com/tag/sound-shapes/">Sound Shapes</a>: You'll hear about the advantages of playing on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> versus <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>, first experiences with the level editor, and why it's critical -- <em>critical!</em> -- to wear headphones. There are no big-name guests on today's show, just four grown men who play video games and enjoy them. More...
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There’s never been a better time to be a fan of the Shin Megami Tensei: Persona series. <a href="http://blog.us.playstation.com/tag/persona-4-arena/">Persona 4 Arena</a> has just arrived on our shores this week, taking the venerable RPG franchise into 2D fighting game territory (and <a href="http://www.metacritic.com/game/playstation-3/persona-4-arena">successfully so</a>). This fall, one of the PS2's <a href="http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-4">most highly regarded games</a> is coming to <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> with <a href="http://us.playstation.com/psvita/games-and-media/psv-persona-4-golden.html?CMP=soc_us__gm_sm_05_21_12">Persona 4 Golden</a>. Even if you’re new to the series, as I am, there’s never been a better time to get into it. As a recent inductee into the Persona universe (via <a href="http://us.playstation.com/games-and-media/games/shin-megami-tensei-persona-3-psp.html?CMP=soc_us__gm_sm_05_21_12">Persona 3 Portable</a> on PS Vita), I eagerly took up <a href="http://www.atlus.com/">Atlus</a> on the opportunity to sample a work-in-progress edition of Persona 4 Golden last week. The first thing you're likely to notice about P4G is how good this game looks. It’s not surprising that a PS Vita game would look better than a PS2 or PSP game, but the sharpness and contrast of the visuals on “<a href="http://blog.us.playstation.com/2012/05/02/persona-4-golden-coming-to-ps-vita-this-fall/">dat screen</a>†are dramatically better than anything the series has seen. More...
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Greetings from Shanghai and the <a href="http://us.playstation.com/games-and-media/games/dust-514-ps3.html?CMP=soc_us__ac_sm_05_21_12">DUST 514</a> development team! I’m Brandon Laurino, Executive Producer for DUST 514, here to let you know what’s going on in development, and bring you a sneak preview of the improvements coming to the DUST 514 Closed Beta with our “Precursor†release on August 21st. Whether you’re a hardcore beta tester or just casually interested in the game, next week’s update marks another significant milestone as the game moves towards Open Beta. <h5>The first <em>live</em> DUST 514 / EVE Online integration</h5> Linking the intense front-line combat of DUST 514 with the galactic ship warfare of EVE Online has always been our keystone to building a vibrant community, and now that keystone is coming into place. With the Precursor release, we move DUST 514 from its standalone testing server over to the long-standing EVE Online test server, Singularity (aka “Sisiâ€). This means DUST 514 on <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> and EVE Online on PC/Mac will be officially running on the same server. More...
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Hey! It’s Paul Edwards, Lead Combat Designer at SuperBot. I'm here to shed some light on Sweet Tooth’s character design, as we continue our <a href="http://us.playstation.com/games-and-media/games/playstation-all-stars-battle-royale-ps3.html?CMP=soc_us__ac_sm_05_21_12">PlayStation All-Stars Battle Royale</a> character series. Sweet Tooth has always been closely associated with vehicular combat, rather than hand-to-hand fighting, so when shaping his playstyle we had to rely on his distinct personality and image. Fortunately, we had direct input from the talented <a href="http://us.playstation.com/games-and-media/games/twisted-metal-ps3.html?CMP=soc_us__gm_sm_05_21_12">Twisted Metal</a> team (including the man himself, Twisted Metal creator/game director David Jaffe), and we were able to get a great deal of constructive feedback from them through rigorous playtesting. We also had early access to the newest iteration of Twisted Metal when it was being developed -- we drew inspiration for his level 2 super from the new “Nuke Mode†that was introduced in the game. Sweet Tooth has always had this sort of campy B-movie feel to him, which led us to thinking we should have him use the PS3 controller as a weapon in his super. We played around with a few ideas for his level 3, and even considered allowing players to drive around in his signature ice-cream truck. We ultimately felt that Sweet-Bot -- another piece from the newest Twisted Metal game -- would be the best fit for his ultimate attack. Sweet Tooth is a huge bruiser -- he's all about big, powerful attacks that often make his opponents go flying. He initially had a large degree of combo ability using his melee attacks, but we decided that didn’t really fit with his physique or playstyle. More...
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Hey guys! How are you? You’re doing awesome, you say? That’s pretty awesome, I’m doing awesome myself. And you know why? Because I’ve been playing Ragnarok Odyssey for <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>. In English. [insert gasps of excitement here] Are you ready to stand taller than giants? You should be, because that’s what this game is all about. One day, a passage along the Millennium Peaks gives humans access to the long-sealed off Sundered Land, and because they’re really lucky, it’s filled to the brim with mighty beasts that seem to want nothing more than to destroy mankind’s territory -- Trogdor-style. Only they’re not dragons with handsomely chiseled arms, they’re ugly Giants. Giants who like to smash things. More...
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Greetings, PlayStation.Blog readers! We recently announced that <a href="http://us.playstation.com/games-and-media/games/retro-grade-ps3.html?CMP=soc_us__ac_sm_05_21_12">Retro/Grade</a>, the first game played entirely in reverse, would be releasing exclusively on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> on August 21st. Understanding and developing a game that is played in reverse is tough, so I want talk about how it all works. Firstly, how did we design a game played in reverse? We worked backwards of course! We started with the idea that it’d be cool to play a game where time is flowing backwards, but we didn’t have any ideas on how to pull that off. We did a lot of brainstorming -- time reversing is a hard concept to wrap your head around. We figured for gameplay purposes, undoing your actions would be the best fit for that theme. When undoing, you have to match both the timing and the position of previous actions. When matching timing, music is the best way to achieve that, so we thought rhythm gameplay would be the best mechanic to build the game around. We figured a 2D game where your motion is constrained to a few discrete lanes would make it easier to match the positions. More...
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Hello everyone! It’s hard to believe that <a href="http://us.playstation.com/games-and-media/games/papo-yo-ps3.html?CMP=soc_us__ac_sm_05_21_12">Papo & Yo</a> is so close to launch! This story has been in my heart for a long time, but thanks to the hard work of the whole team at <a href="http://www.weareminority.com/">Minority</a> you all will finally be able to experience it next Tuesday, August 14th. To celebrate the upcoming launch, we wanted to share something special with all of you. Although we are a small indie studio, we are lucky to have been able to work with the experienced filmmakers at Rezolution Pictures and talented Montreal director Alfonso Maiorana. They have created an amazing cinematic launch trailer for our game that not only shows the start of Quico’s story, but also the inspiration behind Papo & Yo’s fantastic world. We hope you like it! Since we are part of Sony’s <a href="http://blog.us.playstation.com/2012/07/10/psn-play-returns-this-month-with-four-great-games-for-the-summer/">PSN PLAY</a> promotion this year, <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> members can <a href="http://us.playstation.com/games-and-media/games/papo-yo-ps3.html?CMP=soc_us__ac_sm_05_21_12">pre-order Papo & Yo</a> starting today for $11.99, and non-subscribers can do the same for $14.99. More...
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It’s amazing that we’ve come this far since <a href="http://us.playstation.com/games-and-media/games/super-stardust-hd-ps3.html?CMP=soc_us__ac_sm_05_21_12">Super Stardust HD</a> first came on the scene. Five years ago, the top-selling and award-winning <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> game blasted you on a breathtaking tour through the galaxy full of epic sights and scenes. Everyone here at <a href="http://www.housemarque.com/">Housemarque</a> has been honored to be a part of the journey in creating five years of action-packed entertainment on <a href="http://blog.us.playstation.com/category/psn/">PSN</a>. From Super Stardust HD to <a href="http://us.playstation.com/games-and-media/games/super-stardust-portable-psp.html?CMP=soc_us__ac_sm_05_21_12">Super Stardust Portable</a> to <a href="http://us.playstation.com/psvita/games-and-media/psv-super-stardust-delta.html">Super Stardust Delta</a> on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>, we’ve always pushed ourselves to deliver the best possible arcade experience. To celebrate the game's fifth anniversary, and to thank you all for your support, we’ve launched a spectacular offer - Super Stardust HD + all three DLC add-ons, including last year's stellar new "Impact" game mode, in one cosmic bundle for only $7.99. This deal won't last forever though - the offer will only be valid from August 8th to September 5th. More...
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We here at Zen Studios are happy to finally share <a href="http://us.playstation.com/psvita/games-and-media/psv-zen-pinball-2.html?CMP=soc_us__ac_sm_05_21_12">Zen Pinball 2</a>'s release date with you -- the game will be available for download Tuesday, September 4th on PS3 and PS Vita! In addition, we have a great surprise for you! Our latest table creation, based on a <a href="http://popcap.com">PopCap Games</a> mega-hit (and I do mean MEGA), will be releasing as new DLC content the same day! What might this table be? All details will be revealed later this month during <a href="http://prime.paxsite.com/">PAX Prime</a>! If you are at the event, we invite you to stop by PopCap’s booth and get first hands on with the table! As you all probably know, we take pinball very seriously here at Zen Studios, and we see pinball development in two different parts. On one end you have the actual pinball table, which had better be fun and entertaining. We have worked hard to make sure you have an awesome selection of themes and table designs, the most advanced physics, and stellar-looking tables. More...
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It has been a rhythmic ride to design PaRappa's gameplay in <a href="http://blog.us.playstation.com/tag/playstation-all-stars-battle-royale/">PlayStation All-Stars Battle Royale</a>! To pay homage to such an iconic and beloved character, I made sure to do my homework first. Besides thoroughly replaying PaRappa's games, I also checked out his soundtrack, <a href=" ">anime</a>, merchandise and advertisements to get a full sense of his appeal. PaRappa is unique not only because of his paper-like look, but also because of his passion and determination. Without crazy magical powers or heavy weaponry, PaRappa's moveset is based on his energetic, <a href="http://www.youtube.com/watch?v=6eZcV1UuUzI">rapid kung-fu moves</a>, his funky skateboard skills and his love of music. More...
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Southern Pines NC – August 7, 2012 – Independent games publisher, Special Operations Forces Studios, Ltd. (SOF Studios), is honored to announce the hiring of 22-year games industry veteran and AAA Creative Director, Mr. David Troy Sears. David, the visionary Creative Director behind shooter entertainment’s pioneering franchise, “SOCOM: US Navy SEALs” and most recently ground-breaking [...] <p><a href="http://feedads.g.doubleclick.net/~a/cmeablO9u4uS7GkQ6jgha8aFWXU/0/da"><img src="http://feedads.g.doubleclick.net/~a/cmeablO9u4uS7GkQ6jgha8aFWXU/0/di" border="0" ismap="true"></img></a><br/> <a href="http://feedads.g.doubleclick.net/~a/cmeablO9u4uS7GkQ6jgha8aFWXU/1/da"><img src="http://feedads.g.doubleclick.net/~a/cmeablO9u4uS7GkQ6jgha8aFWXU/1/di" border="0" ismap="true"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?a=Pc41PIBHj18:cSSkpFHWarA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?a=Pc41PIBHj18:cSSkpFHWarA:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?a=Pc41PIBHj18:cSSkpFHWarA:Ly1H5S7uc7A"><img src="http://feeds.feedburner.com/~ff/UrgentFuryUnleashed?d=Ly1H5S7uc7A" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/UrgentFuryUnleashed/~4/Pc41PIBHj18" height="1" width="1"/> More...
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Southern Pines NC – August 7, 2012 – Independent games publisher, Special Operations Forces Studios, Ltd. (SOF Studios), is honored to announce the hiring of 22-year games industry veteran and AAA Creative Director, Mr. David Troy Sears. David, the visionary Creative Director behind shooter entertainment’s pioneering franchise, “SOCOM: US Navy SEALs” and most recently ground-breaking Creative Director for Ubisoft’s unreleased shooter title, “Rainbow 6: Patriots“, resigned from Ubisoft Montreal last month and joined the SOF Studios team in Southern Pines, NC. David is an award-winning creative who has designed and directed the development of shooters, racing games, brawlers, action-adventure games, and platform games on a variety of consoles for publishers/developers including Ubisoft, Sony Computer Entertainment of America, Virgin Games, Zipper Interactive, Foundation 9 Entertainment, Kronos Digital Entertainment, Looking Glass Studios, and Pseudo Interactive. View the full article
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<a href="http://us.playstation.com/games-and-media/games/persona-4-arena-ps3.html?CMP=soc_us__ac_sm_05_21_12">Persona 4 Arena</a>, the freakishly gifted fighting progeny of <a href="http://www.atlus.com/">ATLUS</a> (makers of Persona and other fine JRPGs) and Arc System Works (makers of Guilty Gear and BlazBlue), is out now in North America for the <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> computer entertainment system. What exactly do you get when you marry Persona and its rich I-want-to-go-to-there universe of characters and mythology and some masterful fighting game design? Based on the fact that it’s Japan’s top arcade fighting game, Japan’s bestselling conventional console fighting game of the past four years, and one of North America’s most anticipated fighting games in recent memory, it would seem you get one heck of a mix of gaming DNA. It probably has a perfect SAT score and everything. More...
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After blasting off with the launch of Expendables 2, <a href="http://blog.us.playstation.com/2012/07/10/psn-play-returns-this-month-with-four-great-games-for-the-summer/">PSN PLAY</a> continues to bring the heat with the PlayStation exclusive <a href="http://us.playstation.com/psvita/games-and-media/psv-sound-shapes.html?CMP=soc_us__ac_sm_05_21_12">Sound Shapes</a>! Coming bundled with both <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> and <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> versions for one price, you won’t want to miss out on this unique platformer that combines awesome beats with clean 2D visuals. It’s available now and is 20% off for <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> subscribers. Also a part of PSN PLAY, this week marks the window to pre-order <a href="http://us.playstation.com/games-and-media/games/papo-yo-ps3.html?CMP=soc_us__ac_sm_05_21_12">Papo & Yo</a>! Plus members receive an exclusive theme as well as a 20% discount. This week <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> delivers an update to the Instant Game Collection with the first two episodes of Telltale’s <a href="http://us.playstation.com/games-and-media/games/the-walking-dead-ps3.html?CMP=soc_us__ac_sm_05_21_12">The Walking Dead</a> free for Plus members! This acclaimed series delivers breakthrough storytelling and engaging choices that really matter. If you’re already a Walking Dead Season Pass holder, your purchase is still well worth it as you’ll be among the first to experience the later episodes as they release. More...
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<a href="http://us.playstation.com/psvita/games-and-media/psv-sound-shapes.html?CMP=soc_us__ac_sm_05_21_12">Sound Shapes</a> is out on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> today! It’s the culmination of a long journey for our boss-men <a href="http://blog.us.playstation.com/author/jmak/">Jonathan Mak</a> and Shaw-Han Liem, who worked on the concept for... more years than they probably want me to say before the reveal at E3 2011, and having worked on the game for a year myself now I think I can speak for the whole team when I say we just want you to play it. Like... we don’t want you to finish reading this blog post, or even probably watch the launch trailer we made. We made <a href="http://blog.us.playstation.com/tag/sound-shapes/">Sound Shapes</a> for you to play! So when today's update goes live, get yourself over to the PlayStation Store on your <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> or <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> and pick it up! The title is $14.99 ($11.99 for <a href="http://us.playstation.com/psn/playstation-plus/">PlayStation Plus</a> members this week only) and part of the <a href="http://blog.us.playstation.com/2012/07/10/psn-play-returns-this-month-with-four-great-games-for-the-summer/">PSN Play</a> promotion, so if you buy one or more other of the games in the promotion you’ll get an increasing amount of money back. More...
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Hi everyone! I’m responsible for bringing everyone’s favorite Spartan warrior, Kratos from <a href="http://www.godofwar.com/teaser/">God of War</a>, into our world of ultimate crossover fighting with <a href="http://us.playstation.com/games-and-media/games/playstation-all-stars-battle-royale-ps3.html">PlayStation All-Stars Battle Royale</a>. <a href="http://blog.us.playstation.com/tag/superbot-entertainment/">SuperBot Entertainment</a> was incubated within Sony Santa Monica Studio, and their feedback and involvement ensured Kratos’ transition from his game to ours was smooth. One of the biggest challenges was taking this immensely powerful god-killing character from a single-player game and try to balance that design within a multiplayer fighting game. To get you a better feel for Kratos’ combat strategies ahead of the <a href="http://blog.us.playstation.com/2012/08/02/playstation-all-stars-battle-royale-public-beta-this-fall/">public beta</a> later this fall, we’ve enlisted SuperBot’s Game Director <a href="http://blog.us.playstation.com/author/okendall/">Omar Kendall</a> and PlayStation.Blog’s <a href="http://blog.us.playstation.com/author/sshuman/">Sid Shuman</a> to give you a breakdown of Kratos! More...
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When we announced <a href="http://us.playstation.com/games-and-media/games/uncharted-3-drakes-deception-ps3.html?CMP=soc_us__ac_sm_05_21_12">UNCHARTED 3</a> we set out to make the <a href="http://blog.us.playstation.com/2011/05/31/uncharted-3-naughty-dog-talks-multiplayer/">multiplayer component</a> as robust and compelling as any other multiplayer game out there. We took lessons from <a href="http://blog.us.playstation.com/2011/04/18/uncharted-3-multiplayer-modes-detailed/">our summer beta</a> and the <a href="http://blog.us.playstation.com/2011/09/30/uncharted-3-multiplayer-experience-is-just-hours-away/">Subway Taste for Adventure</a> and used them for <a href="http://www.naughtydog.com/site/post/uncharted_3_drakes_deception_launch_trailer/">our launch</a>. Since launch, new design ideas and <a href="http://www.naughtydog.com/site/post/singleplayer_multiplayer_gun_mechanics/">community feedback</a> have been applied to every patch we’ve released. Our newest patch is lucky number 13, and we’ve planted some fresh ideas deep into the game. Patch 1.13 for UNCHARTED 3 Multiplayer has been months in the making -- it’s our biggest patch ever. Patch 1.13 will be available today, August 7th. If you’re not a fan of reading, check out the patch notes video below for some of the new update's highlights. We have unique new multiplayer DLC that will start rolling out to users as part of the PlayStation Store updates, starting on August 14th. The upcoming DLC can be unlocked either by earning the necessary in-game levels, completing specific treasure sets, or purchasing on PSN if you just want to unlock certain items right away. Check out the teaser video below to see a few of our favorite new pieces, out of the 137 we're adding. More...
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Good news, everyone... we can finally share the release date for <a href="http://us.playstation.com/games-and-media/games/littlebigplanet-karting-ps3.html?CMP=soc_us__ac_sm_05_21_12">LittleBigPlanet Karting</a>! You'll be able to get your hands on Sackboy's fastest adventure yet in North America on Tuesday, November 6th. Now that we've got you nice and amped up, don't forget you can <a href="http://us.playstation.com/games-and-media/games/littlebigplanet-karting-ps3.html?retailerOverlay=ci">pre-order LittleBigPlanet Karting</a> right now! Those who do will receive an exclusive Kevin Butler Sackboy Costume and Executive Golf Kart. Also, don't forget you still have one day left to enter the <a href="http://blog.us.playstation.com/2012/07/27/contest-design-littlebigplanet-karting-t-shirt-for-pax-prime/">LBP Karting PAX T-Shirt Contest</a>! This is your chance to design our PAX Prime LBP Karting t-shirt, which will be shared with thousands of fans at the show in Seattle -- you might even win a <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a>! Check out the <a href="http://us.playstation.com/events/lbpkpaxcontest.html">contest page</a> for all of the details and rules, and to enter. More...
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“Shepard’s story came to a close at the end of the game,†BioWare Producer Mike Gamble told the crowd at EA’s Summer Showcase last week. “But there are more stories we want to tell in the Mass Effect universe.†Leviathan is <a href="http://us.playstation.com/games-and-media/games/mass-effect-3-ps3.html?CMP=soc_us__ac_sm_05_21_12">Mass Effect 3</a>’s first story-focused DLC, and in addition to introducing new characters, weapons, and combat challenges it promises to expand on what we know (and what we don’t) about the most feared beings in the universe -- the Reapers. Set during <a href="http://blog.us.playstation.com/tag/mass-effect-3/">ME3</a>’s harrowing Reaper invasion, the expansion tasks Commander Shepard with tracking down an elusive entity that, according to legend, may wield the power to defeat a Reaper. Trouble is, nobody’s actually <em>seen</em> it. More...
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This Wednesday, August 8th, fans of No Man’s Land are treated to a Total Recall-themed update, Lockwood Publishing offers a Rare Species Pack to raise money for REACT, Heavy Water previews its new Avalon Keep space, LOOT releases a Men in Black personal space and clubhouse, and much more. As usual, there’s a lot to [...] More...
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Since our announcement in May about the upcoming release of our third-person shooter Scourge: Outbreak, we've been hard at work wrapping things up and getting the game ready for launch in a couple of months’ time. We're especially keen to see players get a kick out of the co-op narrative style that we've developed, whereby each of the game’s four playable characters experiences their own unique flashbacks throughout the game. These memories are designed to fit together as a kind of jig-saw puzzle, so the best way to get the full picture is to discuss them with your buddies. Some show dubious details about yourself, while others cast doubt on your squad-mates. Who's the real enemy? What's going on? What did you see? More...
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You folks <a href="http://blog.us.playstation.com/2012/07/16/ratchet-clank-collection-hits-august-28th-with-sly-cooper-demo/">may have read on the internets</a> about our upcoming release of the <a href="http://us.playstation.com/games-and-media/games/ratchet-and-clank-collection-ps3.html?CMP=soc_us__ac_sm_05_21_12">Ratchet & Clank Collection</a>. Well, we've decided to make August 28th an extra sweet shopping day by releasing it alongside the God of War Saga and inFAMOUS Collection! Notice the shiny new things we've put on the packaging! What does it mean? Why does Ratchet look so good in green? The answer to most of those questions is that we're officially introducing our Collections line with these releases on August 28th. Over the years we've had all sorts of great deals come your way and moving forward, this is how we plan on presenting them to our consumers. More...