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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. A recent scientific study out of ModNation Laboratories Research and Development department (located in sunny San Diego, CA) reveals that 75% of ModNation creators are eagerly looking to further their Mod and Kart design education. Now you (yes you!) have the opportunity to learn and work with the best that ModNation has to offer. <a href="http://blog.us.playstation.com/tag/modnation-racers/">MNR</a>’s Community College is now in session (or MNCC as we like to call it). Enrollment starts this week for “Modnation Kart Posse Challenge 101â€, the first of many Mod & Kart creation courses here at MNCC. Here is how it works… MNCC students register (for free!) for “MKPC101â€<a href="http://community.eu.playstation.com/t5/ModNation-Racers-News-Updates/Modnation-Kart-Posse-Challenge-101/td-p/13576025">HERE</a>. The faculty will randomly place students into high-energy lab teams of at least three members who will put their creative minds together in designing their team’s karts “Posse†style. Teams’ names could look like “Team Too Many Stickersâ€, “Team Big, Bad & Uglyâ€, “Team Chicks Rule, Boys Drool†or maybe even “Team Color-Blindâ€, who knows? This is a great opportunity for you to learn and collaborate on the kart creating process with creators of all skill levels. More...
  2. Images by: CritiKiL So. You’ve seen the video’s of the game but you might be upset at the price for being able to play Multiplayer. You need an uplifting in spirit to get you to fork up the cash to make that happen. You’ve been*skeptical as to who to trust because you’ve been dished out games that don’t add up to your expectations and are incapable of a refund ~ Well these images should put you ‘back’ on track as to how awesome this game is going to be, not to mention that your friends are going to be revived-in-spirit once they’ve had a peak at the New screenshots of the game. Here ya go: Score: 0 (0 votes cast) More...
  3. What could possibly be better than battling with thousands of other players online in the first, and only, action MMO on the PS? How about battling FOR FREE? That’s right, <a href="http://blog.us.playstation.com/tag/dc-universe-online/">DC Universe Online</a> will soon be free to download from the <a href="http://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a>, and free-to-play with no monthly fees required. So what’s the catch? There is none. The entire game will be open for you to play for free. We have gotten a lot of feedback from gamers asking for an opportunity to play without a subscription requirement. So, that got us thinking about how to offer access to the game in a way that allows gamers to play their way. We wanted something that would give players options. We know different types of gamers are playing - and want to play - DCUO, and we want each person to be able to play in a way that best fits their style. That’s why we’ve created three levels of access to the game: More...
  4. If you’re like me, you’re literally crawling out of your skin with anticipation to “uncover the truth†with Nathan Drake and Victor Sullivan when <a href="http://blog.us.playstation.com/tag/uncharted-3-drakes-deception/">UNCHARTED 3: Drake’s Deception</a> arrives on 11-1-11. Helping to make the launch of our favorite game series all the sweeter, and further expanding the lore of Drake’s travels, be sure to visit your favorite local book and comic stores to reserve these two outstanding adventures in print entertainment for Uncharted! First up, and on sale October 4th, 2011 is UNCHARTED: The Fourth Labyrinth, written by author <a href="http://www.christophergolden.com/">Christopher Golden</a> who recently shared with us: More...
  5. <p style="text-align: justify;" dir="ltr">Two of <a href="http://www.square-enix.com/na/">Square Enix’s</a> critically acclaimed, fan-favorite PSone classics arrive on PSN. The mind behind <a href="http://en.wikipedia.org/wiki/Rez">Rez</a>, <a href="http://en.wikipedia.org/wiki/Tetsuya_Mizuguchi">Tetsuya Mizuguchi</a>, thrusts you into a battle equipped with the <a href="http://blog.us.playstation.com/tag/playstation-move/">PS Move</a> to save Project Lumi in <a href="http://child-of-eden.uk.ubi.com/">Child of Eden</a>, all in <a href="http://blog.us.playstation.com/2011/07/01/stereoscopic-3d-on-ps3-updated-list-of-all-3d-games-and-movies/">glorious 3D</a>. Former Raccoon City police officer Leon Kennedy dons a new HD uniform in Resident Evil 4. Summon your <a href="http://www.atlus.com/persona2/">Persona</a> in the first day of school at Seven Sisters High School on your PSP. </p> <p style="text-align: justify;" dir="ltr">Deck yourself in every shade of purple when you take on the Ultor Corporation and rival gangs in Saints Row 2 for digital download on PS3. There is magnitude of gaming to be had on the last week of summer. Enjoy the megaton that is <a href="http://blog.us.playstation.com/tag/the-drop/">The Drop</a>.</p> More...
  6. Big week for news! In addition to what you read here on this site, the Tokyo Game Show impressions are rolling in, and it seems that PS Vita was what everyone was lining up to play. You'll find boatloads of impressions below from what's shaping up to be the biggest launch lineup in PlayStation's storied history. Closer to home, you may have read that Starhawk developers LightBox will be showing off their game at this week's Fantastic Fest in Austin. Turns out we'll have a lot more than just Starhawk for PlayStation fans to play. If you're in Texas, look for more details here tomorrow, but you might wanna keep this Thursday night free... <strong>The PS.Blog weekly reading list (Week of September 12, 2011)</strong> <ul> <li><a href="http://www.siliconera.com/2011/09/15/watch-the-complete-prologue-for-dark-souls/">Watch The Complete Prologue For Dark Souls - Siliconera</a></li> <li><a href="http://kotaku.com/5841461/i-can-see-myself-playing-ridge-racer-on-the-ps-vita">I Can See Myself Playing Ridge Racer on the PS Vita - Kotaku</a></li> <li><a href="http://kotaku.com/5841432/the-ps-vitas-ultimate-marvel-vs-capcom-3-looks-marvelous">The PS Vita's Ultimate Marvel vs. Capcom 3 Looks Marvelous - Kotaku</a></li> <li><a href="http://www.siliconera.com/2011/09/16/cladun-x2-playtest-an-awesomely-creative-timesink">ClaDun x2 Playtest: An Awesomely Creative Timesink - Siliconera</a></li> <li><a href="http://www.destructoid.com/tgs-rayman-origins-on-vita-looks-like-a-ps3-game-211619.phtml">TGS: Rayman Origins on Vita looks like a PS3 game - Destructoid</a></li> More...
  7. Story by Johnny Cullen @ VG247.com. Following a teaser last week, EA’s launched a fully-extended trailer of Battleifield 3 More...
  8. Though <a href="http://tgs.cesa.or.jp/english/">Tokyo Game Show</a> is firmly focused on news concerning the Japanese gaming community, this week did see a flurry of gaming announcements that apply to US gamers as well: <a href="http://blog.us.playstation.com/2011/09/15/all-new-katamari-damacy-game-rolling-onto-ps-vita-from-namco-bandai-games/">Katamari Damacy</a> was announced for <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>, <a href="http://blog.us.playstation.com/tag/pixeljunk-lifelike/">PixelJunk Lifelike</a> formally changed its name to (the much sleeker) <a href="http://blog.us.playstation.com/2011/09/14/pixeljunk-lifelike-becomes-pixeljunk-4am/">PixelJunk 4am</a>, PS Vita's mindbending puzzle-RPG <a href="http://blog.us.playstation.com/2011/09/16/gravity-rush-for-ps-vita-everything-you-need-to-know/">Gravity Rush</a> released new details and (gorgeous) new screens, and a <a href="http://blog.us.playstation.com/2011/09/16/uncharted-golden-abyss-walkthrough-video/">new video walkthrough</a> for <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">UNCHARTED: Golden Abyss</a>. In addition to our top 10 posts below, this week also saw a lengthy video showing off <a href="http://blog.us.playstation.com/2011/09/15/starhawk-space-combat-trailer-and-fantastic-fest-plans/">Starhawk's outer space combat</a>, the long-awaited debut gameplay trailer for <a href="http://blog.us.playstation.com/2011/09/15/debut-trailer-oddworld-strangers-wrath-hd-for-ps3/">Oddworld: Stranger's Wrath HD</a> for PS3, a <a href="http://blog.us.playstation.com/2011/09/15/tetris-world-championships-in-l-a-seeking-ps3-players/">Tetris championship</a> aimed at PS3 players, details on the <a href="http://blog.us.playstation.com/2011/09/12/ratchet-clank-all-4-one-a-party-of-one/">single-player experience</a> in <a href="http://blog.us.playstation.com/tag/ratchet-clank-all-4-one/">Ratchet & Clank: All 4 One</a>, and an October 4th release date for PSN <a href="http://blog.us.playstation.com/2011/09/16/eufloria-blooms-on-psn-october-4th-make-space-in-your-intergalactic-garden/">Eufloria</a>. More...
  9. Salutations! I know it’s been a while since <a href="http://blog.us.playstation.com/2011/04/20/eufloria-pollinates-psn-in-june-ambient-rts-action-evolves/">we last spoke</a>, but the Pub Fund group at SCEA has been hard at work on bringing interesting, exclusive content to <a href="http://blog.us.playstation.com/category/psn/">PSN</a>. <a href="http://blog.us.playstation.com/2011/06/27/okabu-the-psn-physics-toybox/">Okabu</a>, <a href="http://blog.us.playstation.com/2011/06/03/introducing-papo-yo-for-psn/">Papo & Yo</a>, and more clandestine projects are still on the horizon, but today I’m here to drop the launch details for <a href="http://us.playstation.com/games-and-media/games/eufloria-ps3.html">Eufloria</a> - a very different, very special sort of strategy game. It’s tough to distill the concept down to a couple of sentences without doing the experience a huge injustice, but this excellent trailer (above) should give you an idea of the mood and visual direction. Now take that ethereal aesthetic, and the tingling that you’re feeling in your temples, and fold a layer of smartly accessible strategy elements over it. You’ll be exploring, conquering and colonizing enemy asteroids without the need for messy tech trees or arcane controls. More...
  10. Hey everyone, this is John Garvin, writer and director of <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">UNCHARTED: Golden Abyss</a>. Today I’m here to run you through some of the highlights of the two levels we’re showcasing this week at the <a href="http://blog.us.playstation.com/tag/tgs11/">Tokyo Game Show</a>. Watch the video and let us know what you think! More...
  11. Now’s your chance to relive one of the most critically acclaimed games of all time. Resident Evil 4 HD will be released via <a href="http://blog.us.playstation.com/category/psn/">PlayStation Network</a> on Tuesday, September 20th. Five years after the Raccoon City outbreak, Leon S. Kennedy is back in action and on a new assignment. The President’s daughter has been kidnapped by a mysterious cult in Europe and it’s your mission to rescue her and make it out alive. The entire Resident Evil 4 experience (including all bonus content from previous versions) has been remastered in high definition and will be a treat for both new fans and RE veterans. The <a href="http://blog.us.playstation.com/tag/resident-evil/">Resident Evil</a> franchise had its beginnings on PlayStation 15 years ago and to help celebrate we’re offering some sweet Resident Evil deals for PlayStation fans. At launch we’re going to be giving everyone five free RE4 avatars to anyone who purchases Resident Evil 4 HD. On top of that, all <a href="http://blog.us.playstation.com/tag/playstation-plus/">PlayStation Plus</a> subscribers will get 50 percent off the price of Resident Evil 4 HD, bringing it down to just $9.99! To help get you caught up on the series leading up to RE4, we’re offering the PSone versions of Resident Evil 1 Director’s Cut, Resident Evil 2, and Resident Evil 3: Nemesis at 50 percent off for all PlayStation users and FREE to PlayStation Plus subscribers. More...
  12. Greetings! As you've seen lately, we've released some additional information here and there on Gravity Rush and I wanted to give you all a bit more info on this <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> exclusive. You'll be assuming the role of our cel-shaded heroine, who wakes in a strange city with no memory of how she got there. While exploring the town, she encounters a black cat (clever, huh?), who grants her the ability to control the gravity around her. More...
  13. Thundering warriors and a new girl highlight what’s new this week! <em>New Releases</em> features the summer blockbuster <strong>Thor </strong>featuring Chris Hemsworth (Star Trek) in the title role. The mighty warrior is outcast by his father from his privileged life in Asgard and must adjust to a humbled life on Earth. Natalie Portman (Black Swan), Tom Hiddleston (Midnight in Paris), Anthony Hopkins (The Wolfman) and Stellan Skarsgård (Angels & Demons) join the cast. You can even extend the action into the third dimension under Available in 3D. You can catch the pilot episode of the hilarious new sitcom <strong>New Girl</strong> starring Zooey Deschanel ((500) Days of Summer) this week for free in <em>TV Shows</em> before the series premieres next week on Fox. The new girl Jess moves in with three single guys to revamp her life after her surprise breakup with her boyfriend. <strong>99 cent Movie Rents</strong> continues in <em>Rent Now</em>, featuring awesome low prices for variety of titles including White Chicks, Joe Dirt, 13 Going on 30 and The Punisher. Just 99 cents in SD or $1.99 in HD! More...
  14. Story by Brian Ashcraft @ Kotaku.com. The newest core entry in Capcom’s popular survival series Resident Evil is Resident Evil 6. The game was revealed at today’s Tokyo Game Show. The above clip was shown today at Capcom’s TGS theater, which is running trailers for all its upcoming games. It opened with the Resident Evil (née “Biohazard” in Japan) 15th anniversary logo, before showing the Capcom logo on the screen. On a black screen, the following words appeared: “The world has seen all kinds of horror… Bio-organic weapons have taken over.” A spinning blue earth appeared on screen. “And one place has the key to stop it all,” read the next title card. An image appeared on the screen momentarily. It looked like some sort of lab or industrial area. On the final title card, the following numbers appeared: 48.415802,-89.2673. The camera pans up through what looked like falling debris to the Resident Evil 6 logo. Back in 2009, it was mentioned that the inevitable Resident Evil 6 was going to be a complete reboot. Apparently, Resident Evil 5 producer Jun Takeuchi is not helming the sequel. In fall 2010, former Capcom producer Keiji Inafune said there would be news about RE6 “shortly”. The video was originally uploaded by YouTube user sdx4life. Score: 0 (0 votes cast) More...
  15. Story by Liam Dunne @ XboxDailyNews. THE BUZZ:*Several people (Including myself) are being sent virus e-mails claiming to contain a beta code for Call of Duty: Modern Warfare 3. The e-mail seems to of come from Microsoft, with Call Of Duty: Mw3 Beta in the subject line.*You can view the e-mail here: *http://i.imgur.com/DnNXC.png and here:*http://i.imgur.com/E9T01.png If you click on any one of one of these links your information will be sent to the people who sent the e-mail. GamerJunkie.net also wrote about this e-mail, however they called Microsoft and got several pieces of information backing up the fact that this is a phishing attack. 1. Call of Duty Modern Warfare 3 Beta Codes were sent in June. 2. The email is sent from an address that has been hacked. 3. All of the links in the email are to phish your information. 4. The bottom of the email mentions Treyarch which has nothing to do with MW3. 5. The beta ends September 31st 2011. September 31st 2011 does not exist. EGM’S TAKE:* While Phishing attacks are common nowadays, these hackers may come across someone who so desperately wants to play Mw3 they might click it, or they might come across a person who doesn’t know what’s going on, click the e-mail then get their info taken. We would just like to warn you if you get a message fitting this description don’t open it, just delete it straight away. Score: 0 (0 votes cast) More...
  16. It’s been a long road in the*development*of Urgent Frequency Television, but the hard work has paid off… In Episode 9, Jack “UK” Dellhouse gives you the fist look at LightBox Interactive’s StarHawk, Tim Cox comes back with part two of his Infamous 2 Trophy hunt in NewbTube and then we shed some light on Twisted Metal. We also have a special Bullet Points you don’t want to miss. Remember once you log in to PlayStation Home, all you have to do is scroll down on the featured spaces and the Community Theater is at the bottom. And this week while you are there, you can pick up a gift from PlayStation Home in honor of the millions of Zombies killed in the Dead Island promotion over the past few weeks. You can catch past episodes by visiting www.blip.tv/ufreqtv or just watch below: Score: 0 (0 votes cast) More...
  17. Hello everyone! This is Rich Bantegui, aka <a href="http://twitter.com/#!/filthierich">@FilithieRich</a>, Community Manager for <a href="http://blog.us.playstation.com/tag/namcobandai/">Namco Bandai Games America</a>. Many of you have been following me over the last year looking for the latest details on all of our games. This week, you may have also been listening into what we have happening on our Facebook and Twitter for news coming out of the Tokyo Game Show for big fan-favorite series like Tekken, Soulcalibur, Ace Combat and even the upcoming action-epic, <a href="http://blog.us.playstation.com/2011/02/04/dark-souls-qa-variety-is-the-spice-of-death/">Dark Souls</a>. While there’s plenty of news flying about for all of our biggest titles, we wanted the PlayStation community to be among the first to get the scoop on the latest entry in a series that’s dear to all of our hearts, and one that features the tiniest of heroes. More...
  18. Story by Mike Fahey @ Kotaku.com. Have you agreed to the new PlayStation Network terms of service yet? If you have, then you’ve agreed not to take Sony to court or participate in a class action lawsuit against the company. You really should read things before you sign them, even digitally. Today Sony Network Entertainment America transfers its online services to Sony Network Entertainment International, and PlayStation Network members are being asked to agree to an updated terms of service document to reflect that change, but they’re agreeing to much more than a new global Sony Entertainment Network. They’re agreeing to not take any Sony Entity to court regarding any Sony online services or the use of any devices sold by a Sony entity to access those services. It’s right there in section 15 of the document: Other than those matters listed in the Exclusions from Arbitration clause (small claims), you and the Sony Entity that you have a Dispute with agree to seek resolution of the Dispute only through arbitration of that Dispute in accordance with the terms of this Section 15, and not litigate any Dispute in court. Arbitration means that the Dispute will be resolved by a neutral arbitrator instead of in a court by a judge or jury. In summary, in order to use the PlayStation Network, you must agree to settle any dispute with the company outside of court. That’s not all. There’s also a class action waiver in section 15, which states that those agreeing to the terms of service are also agreeing to setting their disputes with Sony entities one-on-one. That means they cannot participate in a group action, unless that group action was set in motion before August 20, 2011. It’s a rather sneaky move on the part of Sony’s legal department, though it isn’t quite as nasty as it sounds. I mean, they did give us a way to opt-out of the agreement: RIGHT TO OPT OUT OF BINDING ARBITRATION AND CLASS ACTION WAIVER WITHIN 30 DAYS. IF YOU DO NOT WISH TO BE BOUND BY THE BINDING ARBITRATION AND CLASS ACTION WAIVER IN THIS SECTION 15, YOU MUST NOTIFY SNEI IN WRITING WITHIN 30 DAYS OF THE DATE THAT YOU ACCEPT THIS AGREEMENT. YOUR WRITTEN NOTIFICATION MUST BE MAILED TO 6080 CENTER DRIVE, 10TH FLOOR, LOS ANGELES, CA 90045, ATTN: LEGAL DEPARTMENT/ARBITRATION AND MUST INCLUDE: (1) YOUR NAME, (2) YOUR ADDRESS, (3) YOUR PSN ACCOUNT NUMBER, IF YOU HAVE ONE, AND (4) A CLEAR STATEMENT THAT YOU DO NOT WISH TO RESOLVE DISPUTES WITH ANY SONY ENTITY THROUGH ARBITRATION. Ah, written notice, the pleasant way to say, “Fuck you, buy a stamp.” It’s an inconvenient out, but it is an out. Otherwise you’re not only bound for the duration of your agreement, but until the end of time, thanks to the continuation clause at the end of the section. So your options are send a letter, deal with it, cancel your PlayStation Network account, or wait until such a time as a judge deems this illegal or unenforceable, which I can’t imagine will take too long. I’ve contact the PlayStation folks for comment, and will update the post should they respond. Update: Sony’s Patrick Seybold responded to my inquiry with the following: “This language in our TOS is common and similar to that of many other service related Terms of Service Agreements. It is designed to benefit both the consumer and the company by ensuring that there is adequate time and procedures to resolve disputes.” Score: 0 (0 votes cast) More...
  19. Story by Brian Crecente @ Kotaku.com. The first thing I notice when I maneuver Sgt. Henry Blackburn, 1st Recon Marine, through the smoking door frame of the Tehran apartment complex isn’t the smoldering bodies lying on the ground nearby, it’s the piece of paper drifting through the room. I follow it with the tip of my gun, watching it drift around the run down entry way, past an old wooden chair, a slightly flattened box, chipped and dirty walls. Someone took the time to create this piece of imaginary paper and the path it takes as it floats on imaginary crossdrafts in a video game about a future fictional battlefield in Iran. I stop to jot down a few notes. “Make my way to the apartment entrance,” I write. “Kinda skudgy. Debris and trash lying around. Paper fluttering the air. Carpet on the floor is rolled up in one corner. Old mattress lying in the hallway.” Played on a Playstation 3, Battlefield 3 is a solid first-person shooter with tight controls, immersive sound and a hectic, driven storyline. But it’s the density of the game’s visuals that always stand out to me when I play this game. This morning I had a chance to play a snapshot of the game, a ten minute or so demonstration of a level called Operation Guillotine. Hours earlier Luke Plunkett played and enthused about his time with the very same demo in Tokyo. So when I take the PS3 controller in hand here in New York I decide to meticulously pick my way through the brief time with the game. Battlefield 3 takes place in a 2014 where the U.S. Marine Corps is fighting along the Iran-Iraq border. This particular missions opens up on what appears to be the evening of Oct. 31, 2014. Blackburn is hunkered down among a group of other members of Misfit 1-3 preparing to storm a city in Iran’s Tehran Province. The particular build I’m playing on is a couple of weeks old, but still more than a month newer than the one Plunkett and I played in Germany at Gamescom. The level opens with a low whistle. One of the other marines, looking with me at a massive city lit by bursts of gun fire, flak and explosions says, “That’s a big city. No gun truck yet.” “Nope,” another marine says. “The wheels of change move slow.” Seconds later we get the call to move down the hill, into the outskirts of the city and take the Khojir Apartment complex. These opening, controllable moments of the level don’t give me a chance to fire a single shot. Instead I’m running down a hill with a mortar in both hands. Explosions shake the ground as I run, some hit so close that I can feel the force of them pushing Blackburn slightly off course, like a boat hit by an unseen wave. Trees shudder in the wake of the blasts, some trees topple over, others burn, their leaves engulfed in flames, their trunks checkered with red embers. The screen is flaked with smudges of dirt and mud. Blackburn makes it to a clearing near a wall and drops the mortar on a spot, watching another marine drop a round into the tube. The round launches into the air, lighting the sky with a floating green flare. I run Blackburn to the wall, to a man with his back against it, and press a button to get a boost over. When Blackburn lands on the other side he’s got his weapon out. Down a hillside I can see marines in a firefight with opposition across a small gully. The enemy have taken up positions on a road, firing off pot shots at the men below. I drop Blackburn to a knee and sight down the gun. I fire off three bullets, taking out two enemies with head shots and apparently winging the third. I’m aiming for a third headshot when another marine takes him down. Moving Blackburn down the hillside I notice a group of enemies setting up much further down the gully, setting up an ambush along the path I’ll be taking once I get him to the floor below. I drop Blackburn to his knee again and take aim. I squeeze the trigger and run into the only disappointment I end up finding in the brief demo. The bullet seems to miss. I aim carefully and fire another headshot. Nothing. I pump out an entire clip in short bursts at the distant enemy. Nothing. Later I mention this to the public relations folks manning the demo. What’s the distance of rounds fired in Battlefield 3, I ask. The answer is a little vague and involves mentioning that the developers brought in ex-SAS operator Andy McNab to help with things like firing distance. In theory, rounds can’t go forever in the game. But I’m not convinced they lose trajectory over time. It felt more like they hit an invisible wall. EA says they’re looking into it for me. It was a very distant enemy and not something I suspect you’d run into much in the campaign, so it felt more like an oddity than a problem. Back in the game, I push Blackburn down the hill, into the gully and around the bend to face off with the enemies lying in wait. Running toward the enemies, a nearby blast momentarily blackens the screen, but I manage to take the enemies out quickly by switching to a shotgun. Running Blackburn up a set of stairs out of the gully culvert and within sight of the target apartment complex. But first there’s a group of enemy shooting at us from a sandbox foxhole. I take them out and proceed to the outskirts of the apartment complex. Running up the entrance stairs, I’m walking toward the doors when another marine runs up and tosses a grenade through a side window. The blast shoots three or four bodies through a wall of windows. A second later the door bursts open and a burning man runs into the clearing dropping to my feet before dying. I walk through the door and for a moment I’m distracted from the death, the gunshots, the timbre of war, by a floating piece of paper. I take my notes and then push Blackburn forward, down a dirty hall littered with newspapers, boxes, mattresses, furniture. I move him toward a door, noting for a second the bugs flying slowly around the light. At the door, the game tells me to press a button to knock it in. When I press it, the door kicks not in, but back toward me, knocking Blackburn on his ass. Time slows for an instant and I see another man, not a Marine, standing over me with a rifle, he’s moving it down toward me, when I hear a gunshot and he’s blown off his feet and back. As I fell I apparently pulled the trigger in surprise and hit the guy in the chest. Laying on my back I aim and take down two other men in the hall before getting back up. I run through the hallway, past the dead and through a back door. A humvee awaits me. On the ground nearby a marine is on his knees leaning over the prone body of another, slowly, methodically giving him CPR. I count to 15 chest compressions in my head before turning away and boarding the vehicle. Score: 0 (0 votes cast) More...
  20. This fall, <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> is set to deliver a new batch of compelling experiences that get you on your feet and put you directly in the game. As we mentioned to you <a href="http://blog.us.playstation.com/2010/12/17/playstation-move-approaching-50-supported-games-more-to-come/">previously</a>, the number of PlayStation Move games released or in development have surpassed 80 titles and continues to grow. When coupled with 3D, PlayStation Move continues to set new benchmarks in immersive gameplay experiences. Already you’ve seen AAA titles such as <a href="http://blog.us.playstation.com/tag/resistance-3/">Resistance 3</a> incorporate PlayStation Move compatibility and you can expect more to come soon, including downloadable expansion packs for <a href="http://blog.us.playstation.com/tag/littlebigplanet-2/">LittleBigPlanet 2</a> and <a href="http://blog.us.playstation.com/tag/infamous-2/">inFAMOUS 2</a>. Today, <a href="http://blog.us.playstation.com/2011/09/13/sack-it-to-me-littlebigplanet-2-move-pack-hits-psn-today/">LittleBigPlanet 2 Move Pack: Rise of the Cakeling</a> kicks things off with five giant story levels and seven side levels, making it LittleBigPlanet’s biggest Downloadable Content Pack to date. More...
  21. <a href="http://cubixxhd.laughingjackal.co.uk/">Cubixx HD</a> is the sequel to the <a href="http://blog.us.playstation.com/tag/psp-minis/">PlayStation minis</a> game <a href="http://uk.playstation.com/psp/games/detail/item254208/Cubixx/">Cubixx</a>, and it’s coming exclusively to PS3 on September 20th for $9.99 (plus 30% off in the first week for PlayStation Plus subscribers). Cubixx HD is a modern-day take on classic area-capture games such as Qix, but with an awesome twist: instead of a 2D game field, Cubixx HD expands this addictive game concept across all six sides of a three-dimensional cube. That's six times the danger! Following on from the success of the original Cubixx we’ve added more - lots more, in fact. Cubixx HD now features 50 levels of arcade action playable in both single player and seven-player co-op. All these levels are also playable in Time Attack, Score Attack and Line Attack modes, with up to seven players competing at once and featuring over 150 online leaderboards and 50 addictive Challenges. Ruthless players can engage in the cold-blooded mayhem of Deathmatch mode, again supporting up to seven players. More...
  22. Hello all! You may remember <a href="http://www.mediatonic.co.uk/">Mediatonic</a>’s work from such audacious adventures as <a href="http://blog.us.playstation.com/2010/04/22/coming-to-psn-this-week-monsters-probably-stole-my-princess-for-ps3-and-psp/">Monsters (Probably) Stole My Princess</a> and <a href="http://blog.us.playstation.com/2010/11/15/who%E2%80%99s-that-flying-out-tomorrow-for-psp-ps3/">Who’s That Flying?!</a> Today, we’re massively excited to reveal details of our third, rum-soaked PlayStation minis title 1000 Tiny Claws for PlayStation.Blog readers! The response to our previous games has been overwhelming and hugely appreciated – and as with those minis titles, we’ve tried to load as much of what you loved into 1000 Tiny Claws as humanly possible. First, a short-and-sweet summary for those who are too busy to read a rambling blog post from some guy at some games company: <BLOCKQUOTE> Your legendary sky-pirate crew <em>may</em> have been responsible for unleashing an apocalyptic curse of giant insects upon the world – and now there’s only 24 hours to save their necks from the hangman’s noose! First Mate Rana sets out to smash her way through the relentless scuttling horde in a sword-swinging arcade battler set against an epic backdrop of sky-islands and piracy! </BLOCKQUOTE> More...
  23. This is Alexey Pajitnov, creator of the world-famous <a href="http://blog.us.playstation.com/tag/tetris/">Tetris</a> game. In the past 27 years, <a href="http://us.playstation.com/games-and-media/games/tetris-ps3.html">Tetris</a> has reached over 50 different platforms, is played in more than 185 countries worldwide and reached over 132 million paid mobile downloads. When I created the game in 1984, I never imagined the game would be so popular, and I’m so pleased to know that people around the world love <a href="http://www.tetris.com/">Tetris</a>. The Tetris brand is more relevant today than ever before and has truly become a lifestyle to many of our fans. What better way to bring people together to celebrate the game, than a worldwide tournament for the ultimate Tetris champions? Last year, we sponsored the first <a href="www.tetrischampionship.com">Tetris World Championship</a> tournament at the Downtown Independent Theater in LA. We had over 400 of our fans attend to either participate or watch the best of the best compete for the title of Tetris World Champion. More...
  24. Hey everyone! Last night on <a href="http://www.g4tv.com/thefeed/blog/post/716388/starhawk-gameplay-check-out-our-exclusive-video">G4</a> we premiered Starhawk’s Space Combat trailer! And if you happen to be too busy tracking the orbit of <a href="http://www.skyandtelescope.com/observing/highlights/128708798.html">ELENIN</a>, and didn’t get a chance to see it on <a href="http://www.g4tv.com/games/xplay/">X-Play</a>, then shame on you! But don’t worry! Don’t despair! We’ve got the full, extended version of the Starhawk Space Combat Trailer right here. Click it! Play it! Let it burn its shooter-goodness deep into your <a href="http://i49.photobucket.com/albums/f297/lasagnacassidy/SteveBuscemiEyesMEDIUM2.jpg">eyes</a>! So this video was cut together by our team in San Diego, California and was captured from gameplay on our Capture the Flag Small Orbital Platform map. The trailer gives a really great taste of what our space combat is like in <a href="http://blog.us.playstation.com/tag/starhawk/">Starhawk</a>! You may have seen some of our previous gameplay vids that were recorded on one of our Acid Sea maps with its cool-looking terrain, jagged spires, and noxious acid. But what’s really awesome about the Orbital Space Platform maps is that they feel urban, with city and street combat and that’s something that we’re really happy about! More...
  25. Hey everyone! It’s been a while since we visited these hallowed halls to talk about our upcoming <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> and <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> game <a href="http://blog.us.playstation.com/tag/oddworldstrangers-wrath/">Oddworld: Stranger’s Wrath</a> HD. If you’ve been following the game’s development closely, you may have caught our announcement that we delayed the release of Stranger’s Wrath HD on the PS3 into the summer from its intended spring release. While summer is almost at an end, we wanted to tell you that the game is in the final part of development right now. We’re in beta and fixing bugs, and doing some last-minute optimizing where we can. It’s been a long road for us, and we’ve made a whole truck full of updates. We’ve updated EVERY one of 83 characters in the game, the vast majority of the environmental textures, and a lot of the environment geometry. We’ve also completely updated the user interface, added some easter eggs into the game, and a whole raft of unlockable extras -- some never seen before, and some rarely seen. More...

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