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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Hello city builders! I’m Henri Haimakainen, Cities: Skylines game designer at Colossal Order. We are excited to bring PS4 players a host of new features in the latest Cities: Skylines DLC, Sunset Harbor. I’ll be walking you through the details that you can look forward to including new transportation methods and a brand new industry! First of all, I want to introduce the core feature of the Sunset Harbor expansion: the Fishing Industry! The Fishing Industry is a new addition to the industry selection of Cities: Skylines. It is a type of industry separate from the Industries DLC and neither production chain requires the other in order to function. Fishing is such a normal part of any harbor city so it always seemed like a natural fit to add to the game and we were all excited to finally get to do it. In Sunset Harbor, you take control of the fishing industry in the city and manage everything in the process from simple fishing route planning all the way to final commercial production where you ship your canned fish to stores for profit. You get to decide how you run the whole gamut of nurturing your lovely fish farms on the shoreline to making sure they end up on the plates of your citizens. I want to dive into the basics of creating your fishing industry and what to expect when starting up for the first time. In the beginning, you will build a non-specialized Fishing Boat Harbor and define the fishing routes for the boats. Similar to other harbor buildings, the Fishing Harbor comes with a built-in road and has two built-in fishing route nodes from the outset. One will be for outgoing boats and the other is for incoming boats. From these points, you can create the route with a special fishing route tool. This is where we wanted you to be able to get a little creative and think strategically. You can draw the route as you see fit to connect the two nodes. The route shape and length is entirely up to you, and multiple fishing routes can overlap each other so you really have all the freedom with what you set up. With a completed fishing route and a functioning Fishing Harbor, fishing boats are sent out to catch fish automatically. We kept the catch rates fairly moderate and set the storage capacity to be fairly low but boats are able to catch any kind of fish. We also tweaked the speed of your boats depending on what its current action is. When it is busy catching fish it moves much slower but when it fills up to capacity and heads home, it picks up the pace. After your filled boats make it back to the harbor you can finally start the packing process, load them up on the fish trucks and export them out to fish markets! Like all of our industries, we really wanted to capture as much of the process of the whole fishing industry as possible to make it feel real and that it has a noticeable impact on the city. Our programmer Lukas Kallenbach, who was responsible for implementing this feature, and I spent several days figuring out how we could implement the feature without interfering with other industries and that the process would be clear yet meaningful. I am extremely happy with what we came up with and hope everyone will love building this new addition to their city! For fans of public transportation, we are happy to announce the most requested vehicle is now available in this new expansion! From the day Cities: Skylines was released, our CEO Mariina Hallikainen has pressured us for a new form of transportation: Trolleybuses! It seems our old fans from our mass transit simulation days were shocked to notice trolleys were missing in the vanilla version of the game and as an insult to the injury we implemented trams with Snowfall expansion with no plans to implement trolleys too. We had debated whether or not they were too difficult to implement or too niche of a feature. I can personally let every player know that we are indeed constantly listening to your feedback. We consider every single idea when we begin deciding new content! The team at Colossal Order is just as interested and excited about public transport as our community. The true reason Trolleybuses were never added prior is due to their technical complexity. These vehicles are “trackless trams,” and draw their power from overhead wires throughout the city. But unlike traditional trams, they use two wires and two poles to complete the electrical circuit and are able to change lanes and stop on the side of the road. Specifically, the trolley poles are the most tricky part of this entire system. It actually took two programmers, Tai Benvenuti and Felix Schmidt, to take the task on and finally they found a way to overcome the technical challenges, which makes me and the boss happy. Hopefully you as well! Tai and Felix explain that on every road segment, you will find three catenary masts: One at the start, one in the middle and one at the end. The electrical wires span the masts, and with some mathematical calculations we can find out the start and end coordinate of each wire section. When the bus is on the road segment, we want its pole to connect to the overhead wire. The game knows how the bus is positioned and rotated in the world, and from that it is possible to calculate the coordinate where the trolley pole is attached to the bus. The trolley pole cannot stretch, so the distance between the coordinate where the pole is attached to the bus and where the pole is attached to the wire must always be equal to the length of the pole. Now that we know where the pole is attached on the bus and where the pole is attached to the wire, it is possible to render the pole in the correct position and rotation.This was just one small step our team took to make sure trolleybuses were as realistic as possible. Last but certainly not least, we are introducing Intercity Buses as a public transport service. In addition to transporting tourists, the Intercity Bus Service also makes traveling easier for your citizens and ultimately decreases traffic, as people leave their own vehicles at home. The new intercity bus stations and terminals are located in the same build menu tab as the local bus service. There is no need to create any stops or lines, just build an intercity bus station or terminal and you’ll notice that intercity buses start making frequent stops at your city. I’m happy with how everything turned out for this new feature. We made sure to add in a brand new intercity bus vehicle model which we are sure our community will enjoy! As an added tip from our team to all the PlayStation 4 city builders out there, be sure to adjust the old bus budget slider to encourage your citizens to use intercity buses more. We want to make sure you can start seeing intercity buses as quickly as possible to ensure your city benefits from this awesome new transportation method! My team and I put in a lot of thought and care into Sunset Harbor, and we look forward to seeing what the entire Cities: Skylines community on PS4 creates with all of the new features we’ve added. Besides the new Trolleybuses, Fishing Industry, and Intercity Buses, be sure to check out the other new features and maps we’ve painstakingly crafted just for our city builders! View the full article
  2. Follow the path of the Jedi in Star Wars Jedi Knight: Jedi Academy, available today on PS4! Welcome, Padawan, to the Jedi Academy. Here you will undergo training in the ways of the Jedi, from using the Force to defending yourself with a lightsaber. You will learn more about yourself than you can possibly imagine but remember: the path to the dark side is ever present. Let the light guide you in all of your decisions. The first step in your journey to becoming a Jedi Master is creating your character. Customize your species, appearance, and gender before entering the Academy to learn the power and dangers of the Force. No Jedi is complete without the Jedi weapon of choice: the lightsaber. You’ll forge your own lightsaber from handle to blade, choosing from nine hilts and five saber colors. As you progress, discover the power of wielding two lightsabers or the ultimate double-bladed lightsaber made famous by Darth Maul. Of course, your lightsaber combat ability isn’t the only thing that will evolve on your path to becoming a true Jedi. As you become more attuned to the Force, new powers will be granted and your existing powers can rise in rank. Experienced Jedi can use the Force to heal, enhance their combat abilities, and leverage the classic Jedi Mind Trick. Once you’ve entered the Academy, you’ll learn from the greatest Jedi Masters in the galaxy and experience the next chapter of Kyle Katarn’s story. You’ll recognize quite a few classic Star Wars characters and locations as you face the ultimate choice: fight for good and freedom on the light side or follow the path of power and evil to the dark side. Our team wanted players new and old to experience the thrill of victory in online multiplayer, which is why we’ve brought it back with modern controls. In Star Wars Jedi Knight: Jedi Academy, you can play with up to 16 players in six online multiplayer modes. We’re bringing back the classics you loved: Siege, Power Duel, Capture the Flag, Duel, and Free For All (both solo and teams). One of the biggest challenges we faced when bringing back online multiplayer was how to keep the original spirit of the game modes while updating the controls for modern systems. Luckily, the team here at Aspyr is full of Jedi Academy fans who dedicated themselves to recreating the feeling they got playing in 2003 with the updated controls of 2020. You can also transform your PlayStation 4 with our two free PS4 Themes inspired by Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy. You can sign up exclusively at aspyr.com/starwars to receive a free key that you can redeem on PS4 via email. Looking for even more to explore in a galaxy far, far away? Stay tuned for more details on the upcoming release of Star Wars Episode I: Racer for PS4, coming soon. May the Force be with you, no matter what path you take in Star Wars Jedi Knight: Jedi Academy! View the full article
  3. When I say I work for Zen Studios, your first reaction probably isn’t “Oh, that kickass RPG developer!” It’s probably more like, “So, which pinball tables are you working on?” And that’s totally cool — ‘cause we’re certainly known for Pinball FX3 above anything else, and I honestly don’t see that changing anytime soon. But if we’ve done our job well with Operencia: The Stolen Sun — and as we approach the March 31 release date, I humbly suggest that we have — it’s my hope that you’ll start to see just how much more the biggest little studio in Hungary is capable of. Operencia pretty much defines the term “passion project.” I wasn’t on board myself at the time, but about three years ago, a non-pinball-focused team at Zen was tasked with incubating a new project. After dabbling with some possible VR concepts, the team surmised that the best step forward was to shift gears toward a genre many of them grew up loving but that they just weren’t seeing much of today. The result: a first-person dungeon-crawling RPG in the spirit of seminal titles like Wizardry, The Bard’s Tale and Eye of the Beholder. This was the kind of game they very much wanted to play, and they just weren’t seeing many games like it out there — so they opted to make one themselves. At the same time, though, the team realized that simply creating our own proving grounds of a mad overlord wasn’t really going to cut it in 2020. So, we’ve modernized things — from more manageable menu navigation and automapping (turn it off if you need to put that pad of graph paper by your desk to use) to a greater emphasis on story, complete with memorable characters and voice acting to go with them. And the Unreal 4-powered graphics certainly don’t hurt, either. But I think what really sets Operencia apart and gives it its own identity is the setting. From the start — long before I was on board, myself — the team decided that to really make this entry to the “blobber” genre their own, they could set it in a world of the Central European folktales and mythology. Almost every one of the 13 tile-based maps in this game is based around some type of folktale or mythology our Hungarian developers grew up with, whether it’s as general as enchanted forests, táltos shamans and multi-headed dragons, or it’s as specific the Copper Forest of the god of war Hadúr or the terrible curses behind the fortresses of Deva and Balvanyos. By the way, those last two locations I mentioned are completely real. You can visit them both today — well, their ruins, anyway. Likewise, Operencia also introduces legendary versions of actual historical figures like Attila, his wife, and the Seven Chieftains of the Magyars, to name a few. Don’t go to this game as a substitute for history class — but do go to it for some fun, if admittedly extremely loose, interpretations of history. I personally came on to this project about a year into development, and I loved it from the start. A solid foundation was already in place — basic level designs and looks, character designs, that sort of thing — but aside from a basic story backbone, there wasn’t much in terms of pulling everything together. That’s where I came in. It was my job to take everything developed to that point and not only to tighten up the narrative, but also establish a new cohesive gaming universe rooted in tales and mythology… most of which, quite frankly, I knew next to nothing about as an American. But what an incredible journey it was to immerse myself in all this, from books like The Folk-Tales of the Magyars and Tales of Superhuman Powers by Csenge Virag Zalka (her constantly updated website is an amazing resource!) to a charming cartoon called Hungarian Folk Tales that many of my co-workers watched as kids, like I did Sesame Street or The Electric Company. None of the stories that we touch upon — told and passed down from storyteller to storyteller hundreds of years ago — were ever intended to live in a larger world… but now they do, thanks to Operencia. And putting them all under one big digital roof has been a true career highlight. The name “Operencia” itself comes from these tales. As I researched, I kept seeing that word pop up as if it were a location I should know about. Turns out, it basically translates to “far, far away,” and it was just sort of universally accepted to be a “real fake place” for these stories to mention. We liked the name so much, we decided to make this faraway land the name of the world where all of these tales come together. And eventually, we thought it’d make a pretty cool title for the game as a whole, as well. At the end of the day, Operencia represents the single largest production for Zen Studios. The power of Pinball FX — which only continues to mature as we introduce more and more real-life Williams tables into our portfolio — set the stage for an entirely different resurrection of an underserved old-school niche. And likewise, we certainly hope that the response enables us to continue pumping out Operencia titles for the next decade-plus to come. View the full article
  4. I hope everyone is getting excited for the trial weekend* starting March 27! As you are getting ready to join the hunt, the team here at IllFonic wanted to share some tips and tricks that will help you in the jungle. Playing alone as the Predator or as part of a 4-person Fireteam will have very unique playing styles and advantages. Here are some of the most helpful tips the community have enjoyed when playing the game at hands-on events. Of course, you will find your own ways of surviving the hunt! Focus First of all, be focused on your goals to win the match. If you are the Predator, your mission is clear- take out the Fireteam and collect your trophies. Nothing else matters. If you are the Fireteam, you will have specific objectives against AI that you will need to accomplish, get that done and escape with your lives to win the match. You definitely have the option to hunt the Predator which will earn you more XP, but consider risk vs. reward especially when you are playing to win. Fireteam Stay Close Together, but Not Too Close Staying nearby to help each other out is imperative. If the Predator does manage to attack someone, everyone can be right there to fight the Predator off or hunt him down. One guy goes down, two push the Predator back while the last player revives their buddy, then regroup. Being apart allows the Predator to set up potential traps with downed teammates that will never end well. And of course, being too close will be an easy target for plasma splash damage. Mud Up Consistently Remember the original movie when Dutch covered himself with mud to hide himself from the Predator? You can do that in our game! There is no shortage of muddy areas in the jungle, so mud up consistently to hide your heat signature from the Predator. The Predator can easily miss a mudded up Fireteam member when it uses its thermal vision similar to the films. This avoids the Predator auto scanning you when in close vicinity, is a great way to break up your silhouette and stay out of the Predator’s view when in foliage, and it also makes it harder for AI to detect you. Spot and Pay Attention to Spots If you can’t communicate via chat, you can use the spotting system to let your teammates know what you see. Whether it’s a health pack hidden, AI enemies, or the Predator jumping through the trees. When everyone can see the threat, it is much easier to act quickly on. Roles and Classes To be effective as a 4-person Fireteam, everyone should know their role and play to their class’ strengths. During the trial, you can choose to play three of the four classes that will come with the full game: Assault, Support, or Scout. A Scout excels at speed and agility, allowing them to run ahead to discover helpful items and complete objectives. Being a versatile class, Assault can cover the Scout, help complete missions, fight AI enemies, and prepare for when shit hits the fan. Lastly, Support can carry more helpful gear to resupply their team, help soak up damage in large battles with AI, and draw the Predator’s attention. A properly structured team will force the Predator to be extremely careful. Keep Moving Keep things moving. The more you can adjust your position, the more work the Predator has to do to find you. If the mission advances, try not to stay around and wait for nothing. Predator Tracking Down Your Prey The Predator’s most powerful tool for tracking is their vision mode. Using this mode will allow the Predator to see sound disturbances (Gunfire/Explosions) across large distances to zero in on chaos that could potentially be caused by the Fireteam. The Predator can also use Target Isolation, a cooldown-based ability which sends out a pulse of energy that highlights the general area of the Fireteam members in the map. Once closer, Fireteam targets will be scanned and marked to help distinguish them from NPC targets. Beware though, do not fully rely on these systems as they can be countered by Fireteam covering themselves in mud or suppressing their weapons. Pick Your Battles Not every opportunity is going to work out. If you feel things are getting chaotic, don’t be afraid to retreat so you can heal and recharge your weapons. This allows the Fireteam shift focus back to their mission and NPC enemies, allowing you a chance to re-strategize and hunt again. A full Fireteam is very well-equipped and will take down a Predator very quickly when working together, so beware of direct fights out in the open. Keep the Fireteam Guessing Use the jungle and trees to your advantage. Mix up your approach styles and angles so the Fireteam never knows where you are coming from next. If they manage to spot you in the trees on one side of the camp, get to the ground, circle the camp, and attack from a completely different angle. Take Your Time Play the long game. As the Predator you have the advantage of only a singular objective, and that is killing your prey. While the Fireteam is progressing through objectives and waves of enemies, you can be planning attacks and waiting for the right moment to strike. Charging in early can lead to a well-equipped Fireteam destroying even the best of Predators, so wait until their resources have been stretched for a much better chance of success. Sometimes poking enemies from a distance a few times throughout the match is enough to exhaust their healing supplies. Also, the point value of your prey increases the further they get into the mission, another incentive to wait before your strike. As you develop your own playstyle, I hope these tips will aid you as you hunt or are hunted. Everyone at IllFonic looks forward to seeing you in the game March 27-29 for the trial! Don’t forget the full game releases globally on April 24 on PS4 and PC. Predator TM & © 2020 Twentieth Century Fox Film Corporation. All Rights Reserved. * You’ll need an internet connection and PS Plus subscription to play on PS4. PS Plus is a paid-for ongoing subscription and a recurring fee will be charged automatically at the frequency chosen by the consumer at purchase until cancelled. View the full article
  5. On April 8, Convoy Games’ hit indie roguelike will crash land on PS4! Drive a convoy of futuristic, armored trucks through a barren wasteland and scavenge parts for your stranded spaceship through clever dialogue and tactical combat. Put your wits to the test against the dangerous factions of Omek Prime… and risk losing everything. At Convoy Games, we’ve always had the ambition to bring our game to consoles. With our upcoming release, this is finally becoming a reality. As a small team, it’s quite difficult to release a game to more than one platform. Something that seems quite trivial can take months of work to accomplish. Fortunately, we were able to join forces with Triangle Studios, which made the whole transition much easier and allowed us to focus on making the PlayStation version as good as it can be. When bringing a PC game to PlayStation, there are lots of details to consider. Of course, since the original game was playable with a mouse, we needed to make the game just as enjoyable to play with a controller. On top of that, we added fresh vehicles such as the Kyran and Shredder — and their accompanying storylines — ensuring that the PlayStation version is the most enjoyable deployment of Convoy ever! Hundreds of thousands of players have enjoyed Convoy on PC, now it’s your turn to explore the world of Convoy from the comfort of your couch! For those of you who are new to Convoy: A Tactical Roguelike, the game is best described as a squad-based tactical roguelike, where you travel with your crew of combat vehicles across a wasteland to find parts needed to repair your downed spaceship. During your journey, you will pick up radio signals from strangers of different factions in randomized scenarios. Depending on the choices that you make, these encounters can lead to tactical combat, dialogue or chance-based role playing. Whatever choice you end up making, you need to keep your Convoy and its cargo safe from raiders, warriors and other threats and use your resources wisely when upgrading and customizing your vehicles. Combat plays out in real time in the form of high-speed chases, where positioning your vehicles and using their abilities is imperative to survival. In the world of Convoy, three factions compete for control of the planet. Your actions may distort the balance, making you an enemy to everyone. As each faction grows in strength, it’s up to you to keep up. And if knowing that a wrong move could be the end of you isn’t enough: Death is permanent. Stay vigilant. Convoy: A Tactical Roguelike will be available on PS4 April 8. View the full article
  6. We’re super excited to finally announce that Below, our dark & deadly dungeon crawler, is coming to PlayStation 4 in two weeks, April 7th, along with a brand new mode called Explore, geared for players who enjoy adventure and discovery. If you’re hearing about Below for the first time, here’s a quick primer: Below is our survival-roguelike; a dungeon crawler with no hints or tutorials, and a quiet world, which offers no guidance, aside from the game’s title. You play the role of a Wanderer, one of many, who arrives on a forbidden island to explore its unfathomably deep, dangerous underworld. Reaching the bottom of The Depths and discovering what lies below is your sombre quest, but from the moment your sailboat touches The Isle’s sacred shore, you are on your own… Fans who have already played Below know it is uniquely brutal; originally designed to be an unforgiving killing machine, with a challenge that appeals to the kind of player who relishes extreme video game punishment. If you’re a fan of the types of games that require blood sacrifice (and maybe a little bit of your hair and scalp) to complete, Below is exactly the razor’s edge you’ve been waiting to dance on. Reading that, some players may be thinking: “Below sure sounds like a game I don’t want to play!” And if so: you’re right. The game’s original mode, now called Survive, was not for everyone. When we launched Below a year ago, feedback proved to us that many players were intrigued, and enamored of the game’s mysterious underworld, unique art style & dreamy atmosphere, and loved its haunting & hypnotizing soundtrack by Jim Guthrie, but these players’ desire to delve into Below required surmounting a difficulty that made the journey seem impossible.. So while some fans loved the punishing challenge, others desperately wanted to be able to spend more time simply bathing in the dripping darkness of Below’s environments, without having to surmount the sheer cliff of the game’s difficulty. The Explore Update was created exactly for these players, designed for everyone to enjoy. The Explore Update invites players to explore, without suffering the exquisite pain of Below’s original, unforgiving design. The Explore Update features these changes to Below’s core rules: No Survival Mechanics: Hunger + Thirst never drain. Traps, Damage & Death: No instant kills + All damage depletes player Health slowly through bleeding, giving players a chance to recover. Permanent Campfire Checkpoints: Checkpoints can always be returned to after death, allowing players to continue progressing deeper into the underworld with greatly reduced backtracking. And of course, Survive Mode exists in its pure, untouched form for every player excited to test their mettle against Below’s original challenge. Along with the PS4 release of Below, we’re also super excited to announce that Jim Guthrie has released Volume III of Below’s masterful, mesmerizing soundtrack. If you’re a fan of Jim’s music, head over to his Bandcamp to listen to Volume I, Volume II & Volume III of Below’s award-winning soundtrack, and snag a limited-run Below Double Vinyl LP while you’re there. Below (Original Soundtrack) by Jim Guthrie Below OST – Volume II by Jim Guthrie Below OST – Volume III by Jim Guthrie We can’t wait for PlayStation fans to explore the mysterious world of Below, arriving very soon on PS4. And remember: Tread lightly, pack well… and bring a light. Good luck down there, Wanderers! View the full article
  7. Hey everybody! Our next episode is Birds of Prey, and it launches on April 16. Plus, the event versions of the whole episode will be available free to all players level 15+ for a limited time. Whether you are just starting the game or already an expert, you will be able to jump in and experience the new story and content right away. New Episode: Birds of Prey The Birds of Prey has always been a strong, female-led team of kickass Super Heroes. Generally lacking the more convenient Superpowers like invulnerability or super strength or flight, the team relies on their martial skills, intelligence, and can’t-stop-us attitude to get the job done together. Following tech-guru and genius-hacker Oracle (Barbara Gordon, previously Batgirl), their diverse strengths come together with an unshakable moral compass to save the day. Our story begins in the formative stage of this team. Black Canary, Harley Quinn, The Huntress, and Poison Ivy know of each other, and every hero knows and works regularly with Oracle, but they haven’t become the supergroup they are destined to be. They haven’t needed to – at least until now. In Metropolis, an increasingly unhinged Lex Luthor has just risen to new heights of insanity. He has blown up his own LexCorp Tower, causing the citizens of Metropolis to go berserk and plunging Metropolis into panic. And to get to the bottom of it, the world needs a new team. A New Team Throughout the episode, whether you have chosen to be a Super Hero or Supervillain, you will bump into Black Canary, Harley Quinn, The Huntress, and Poison Ivy as you too scramble to assist Oracle. Just as they are figuring out how to trust each other and work as a team, so will you, which means you will end up working with and fighting against these powerful characters along the way. Black Canary is perhaps Oracle’s oldest friend and confidant, taking to the streets to fight crime with her exceptional skills in martial arts and her legendary Canary Cry. Her scream can render enemies hurt or even unconscious in a single breath. Lately her off-work endeavors have seen her using her singing voice in a less menacing way, and her new style reflects that. The Huntress is another core member of the team traditionally, and she has grown tremendously under Oracle’s guidance. Previously singularly focused on violent revenge, working with a team for an even greater good is unlocking even more potential as a Superhero. Her new style still reflects her darker past fighting the Gotham City mob, but with a new focus on adaptability. Harley Quinn is a newer addition to the team. Finding herself and stepping out of Joker’s incredibly unhealthy shadow and influence, she is still a bit of a loose cannon (or giant mallet). But Oracle’s patience is honed by years of personal sacrifice, with which she can relate to Harley. Harley’s… let’s say creativity… is already hugely benefiting this new partnership, and her new style reflects that confidence. Poison Ivy is an on-again off-again Supervillain who is motivated almost entirely to protect the natural world she exists in. Oracle has recognized that noble intent, despite Ivy’s sometimes cruel actions, and has worked to harness Ivy’s drive to save the planet for the greater good. Her perspective and powers amplify the team’s potential in battle, as long as she can stay in control. Her new costume is a statement, that she and the natural world will not be destroyed by careless thugs or the petty agendas of Supervillains who would ignore or pretend the threat is not real. Get Started You won’t want to miss this episode, so download and play DCUO today for free. The game is free to play, the event versions of Birds of Prey are free for months, and you don’t even have to have PlayStation Plus. All you have to do is: Download DCUO from PlayStation Store. Create your own unique Super Hero or Supervillain, with special powers and a look all your own. Start playing. It’s a great time to get into or back into the game, because all episodes are also free-to-access with Open Episodes and bonus events up to the launch of Birds of Prey on April 16. Come join the team! View the full article
  8. Assemble your Mobile Suits and prepare to dive into the battlefield in our new game mode: Battle Simulator! While this mode delivers a new option for solo play, you also have the freedom to interact with up to two other friends in co-op. We won’t leave you behind, so to get you ready for battle, we’ve put together some notes. Co-op Play: Select NPCs or friends to be on your team Fight for survival as a team of three and fulfill missions Battle Simulator Missions Trial Sortie with specially selected Mobile Suits and destroy your target! Play and test your skills with pre-selected Mobile Suits in “Trial” mode even if you don’t own them, just try them out! Defeat the targeted MS to complete the mission. Survival Challenge yourself to defeat hordes of enemies! Show off your skills by defeating enemies in the fastest record clear time! Enemies will gradually multiply and become stronger, so bring your A-game (and choose your friends wisely). Survival of the strongest! Boss Defeat special foes — and a big bad boss! Fight special enemies like the Psycho Gundam and its companions! Annihilate the Boss to succeed and earn rewards. So there you have it, pilots! With the new Battle Simulator game mode, we’re sure you’ll have a blast in your fight for justice! Suit up — the fate of the Gundam universe depends on you tomorrow. View the full article
  9. When Dandara launched on PS4 two years ago, we were elated to finally share it with the world. After the launch, the huge reception to the game felt magical and we were just floored by it. Something about Dandara and the world of Salt spoke to people and it amazed us. Alongside this mind-blowing reception, we also received a lot of incredibly positive feedback. And we also got a fair amount of constructive criticism, some of it aligned with what we were already feeling and other bits were of things that never occurred to us. Since then, we’ve been tinkering on Dandara implementing some of this into our ultimate version of the game which we’re calling Dandara: Trials of Fear Edition. When we started to think about how to continue developing and improving Dandara, our first thought was about the cuts we had to make before shipping the original version — every game has some sort of compromise it needs in order to launch — and the most interesting one was, by far, the secret ending we had originally planned. Our vision for this true path was a little too ambitious and we, unfortunately, had to keep it out in order to launch a quality game. We started jotting down ideas about how we would include it in the existing base game but in an interesting way. Based on ideas that came to us from the community themselves, we thought that Trials of Fear could be not only about awesome new content but also address some of that feedback we received. One of the most asked topics was the narrative itself, lots of people wanted to see more from the Salt and its inhabitants. We promise that the Trials of Fear Edition now delivers on this! The original content in Dandara has got some buffed-up descriptions and more detailed conversations that weren’t included in the vanilla edition, and it lines up really well with the new content present in Trials of Fear. When creating Dandara the first time, we inserted a lot of references to our Brazilian culture (and these are, of course, still in here) and with Trials of Fear, you could think of it as us inserting the community into Dandara. Take a look, you may find something you suggested! On the art side of the game, you can see how much the artists evolved as they continued development after Dandara launched. The new music tracks, sound effects, and píxel art featured are on another level. Thommaz, the composer for Dandara, even went so far as to remaster all the original tracks as well! If you’ve experienced Dandara before, we encourage you to dive back in for another playthrough because the new content and extra details to the story really make it shine again. Plus, we reworked its difficulty curve, and the new content intertwines with the original path in a way that things can play a lot differently this time. If you’ve yet to experience the world of Salt, now is a perfect time. Dandara’s actions will not be forgotten! And we will not forget the passion of you the players, that led to us creating this new edition. View the full article
  10. Dogurai was initially made for a Game Boy themed game jam in 2014. Heavily inspired by platforming classics and videogame mascots from the 90s, the game was born of the simple idea of a samurai dog fighting robots. At first we were uncertain if we wanted to actually finish the game, so we left it untouched for about two years. After taking it to a local indie games event though, and seeing the positive response, we decided that Dogurai would be our first commercial release. One of the biggest challenges making it was our own lack of experience. We already had some certain familiarity with game jam, but the difference between quickly prototyping something and actually finishing a game, with lots of stages, mechanics and boss fights is huge! The development process was very iterative. Each stage was made and remade some times, as we figured and refined each one’s own identity and feel, as well as adjusting the game’s general difficulty level. We wanted it a bit challenging, but definitely not impossible, and taking the game to lots of local events and letting a lot of people playtest it was key. From motorbike rides to running away from a giant lava wall, the game has eight distinct stages, each with its own challenges. Different and challenging bossfights. No boss is like any other! Crispy pixel art and catchy tunes, all wrapped up in solid platforming action. Dogs. Swords. Robots. Developing Dogurai was a blast, and I’m super proud of the end result! Just hope you have fun with our game too! View the full article
  11. Hi there! We’re Maschinen-Mensch, a small indie studio from Berlin. Curious Expedition, our roguelike simulation game set in the 19th century is arriving on PS4 on March 31, and we’re thrilled to see the adventures you’ll soon be experiencing. When you start the game, you can choose from seven different explorers, and you’ll be able to unlock more as you play: these are all based on real historical figures. Selecting your explorer is important, and depends on your strategy. Here’s some of our favourite characters. Ada Lovelace was a British mathematician and writer known for her work on Babbage’s early mechanical general-purpose computer, the Analytical Engine. She is often regarded as the first computer programmer. In the game, Ada Lovelace is a completionist-strategy explorer. Her British Soldier companion is a great source of sanity from combat, and the party’s well-rounded dice allow for decent combos. She also starts with the Abacus item, which helps reveal nearby stone circles and statues. Howard Phillips Lovecraft was an American author who achieved posthumous fame through his influential works in horror fiction. In Curious Expedition he’s a unique and formidable explorer. Though his max sanity level is quite low, his starting companions and pistol are ideal for a hunting strategy. Lovecraft is the only explorer that starts out with the Necronomicon item: his character has a greater probability of getting positive outcomes (like portals and tome pages) from using the book. Harriet Tubman was an African-American abolitionist, humanitarian, and — during the American Civil War — a Union spy. Born into slavery, Tubman escaped and subsequently made some thirteen missions to rescue approximately seventy enslaved family and friends. We recommend using this character in the game if you want to go for a pacifist strategy. She comes equipped with an overwhelming amount of climbing gear and fireworks, both of which can be used to escape/avoid enemies. Her Dreams Visions perk helps reveal distant locations, easing map exploration. These are just three of the many available characters in Curious Expedition. There’s one for every play type, and no matter who you choose, prepare to test the limits of your explorer in search of great fame… now go explore, adventure awaits! View the full article
  12. Playing videogames enables players all over the world to connect with friends and family and enjoy much needed entertainment during these uncertain times. Sony Interactive Entertainment is working with internet service providers in Europe to manage download traffic to help preserve access for the entire internet community. We believe it is important to do our part to address internet stability concerns as an unprecedented number of people are practicing social distancing and are becoming more reliant on internet access. Players may experience somewhat slower or delayed game downloads but will still enjoy robust gameplay. We appreciate the support and understanding from our community, and their doing their part, as we take these measures in an effort to preserve access for everyone. View the full article
  13. I hope you are sharpening your hunting skills for the upcoming Predator: Hunting Grounds Trial Weekend starting March 27. Here at IllFonic, we wanted to give you a preview of what you can expect this weekend where you will get to immerse yourself into the Predator universe as either the Predator or a member of an elite 4-person Fireteam. Each with their own set of weapons, abilities and tactics to survive. Whether you’re playing on your PS4 or PC during the trial this weekend, you will be spending time in one of our multiple maps, called Overgrowth. Concept Art The Map Nestled deep in the South American mountains lies Overgrowth. As you enter the map you will feel the claustrophobic environment of the dense jungle. It will make you feel a bit lost as you try to make your way on the jungle ground or up in the trees, depending which character you are playing as. This hot, remote jungle location harbors a significant presence of hostile guerrilla forces and operatives from the rogue Project Stargazer, a former government program now attempting to gain financially from discovering alien tech. Both Fireteam and Predator players will have to contend against these dangerous enemies while facing each other. The occupation of this hidden valley has uncovered a wealth of hidden ancient ruins surrounding a winding river. Something about this location seems to allow temperatures to climb higher than just about anywhere else in these mountains… a perfect place for the Predator to hunt. Team up against the Predator If you choose to play as a member of the Fireteam, know this isn’t your average group of soldiers. This group is elite and extremely deadly. While taking on the Predator one on one is very difficult, as a group you can work together to turn the tables on the hunter, or to complete the mission and escape. Each time you enter the jungle, one of a number of missions is randomly selected to present a constantly shifting gameplay experience. Each mission consists of multiple smaller objectives that must be completed in order to get to the chopper. In one mission, you and your team are asked to cut off fuel to the local guerrillas, who are buying massive fuel shipments from an elusive black market contact. You’re being sent in to find the fuel stores and destroy them, disrupting operations in the area for the foreseeable future. Once the fuel has been dealt with, you will need to find the black market operative and take them off the board. In addition to this mission, and hunting the Predator if you choose, you could be asked to accomplish multiple other random missions like sabotage an expensive solar array in enemy camps, destroy dangerous weapon stores, set fire to narcotics, clean up contaminated water sources, and many more. There are four Fireteam classes in Predator: Hunting Grounds, and during this trial weekend we will be showcasing three: Assault, Scout and Support. The Assault class is a well-rounded specialist with an affinity for leading the mission. If staying light on your feet is important, choose Scout, a quick, agile soldier that can cover the combat areas at great speed. Lastly, you can choose to play as Support, this is the Fireteam member they call in to really soak up the damage with their extra health and damage resistance. In addition to choosing your Fireteam class, you can choose from a wide range of weapons providing different tactical options. During the trial weekend, you can choose from a selection from each weapon type category, eg. shotgun, assault rifle, sniper, etc. As you level up weapons in-game you will be able to unlock upgrades like scopes, magazines, and suppressors to improve their efficiency. While you are playing over the trial weekend, keep in mind that as a member of the Fireteam there are perks, med kits, ammo bags, and other tools available to you. These tools will prove useful while in the midst of battles with the enemy AI forces, and the Predator who is somewhere hunting you! Hunt as the Predator Now, if you decide you want to jump into the jungle as the Predator, there is a lot happening for you in-game as well. You are the hunter, but do not forget you can be hunted too. Your mission in our game is to hunt for the best trophies. And by trophies, I mean the skulls of your prey. You want to take out the best of the best. In Predator: Hunting Grounds there are three classes of Predator: Hunter, Berserker, and Scout. Every class of Predator has its strengths and weaknesses. During the trial weekend you will be able to navigate across treetops as the Hunter class. This Predator class is well-balanced and an adaptive warrior capable of taking on a number of situations with ease. Players will be able to choose between the Female and Male Hunter and even select different armor to customize their own look. As the deadliest hunter in the universe, you have access to a plethora of off-world tech and weaponry. The classic arsenal will be the foundation of each Predator loadout. The Plasma Caster for ranged combat, the wrist blades for close encounters, infrared vision mode to track down your prey, and advanced cloaking for staying stealthy. Other weapons, perks, and gear will be available for unlock as players level up, such as the Smart Disc, Combistick, and more. And, not to worry, if the Fireteam bands together and gives you a run for your money, you have one last chance to end their efforts, by using your self-destruct. Now that you know what to expect this weekend, we hope you make some time to hunt with us! The trial will be available to download this Friday in Japan at 3pm JST, in Europe at 4pm GMT, and in North America at 5pm PST. We’ll be sharing some tips and tricks here soon so be on the lookout! Predator TM & © 2020 Twentieth Century Fox Film Corporation. All rights reserved. * You’ll need an internet connection and PS Plus subscription to play on PS4. PS Plus is a paid-for ongoing subscription and a recurring fee will be charged automatically at the frequency chosen by the consumer at purchase until cancelled. View the full article
  14. Hey gang! Jim from Wide Right Interactive here. Before I dive in, I need to ask you a very serious question. Have you ever wanted to fly across the universe in a spaceship shaped like a hand, blasting music, and destroying everything in sight? If you said “YES!” or are generally intrigued, read on. I’d love to tell you why you should check out Freedom Finger, a crazy cartoon shooter, when it launches tomorrow, March 24! Freedom Finger is a music-driven, side-scrolling shooter that sends you shooting and punching through 40 levels of action. It features the superb voice talents of Nolan North (Uncharted), John DiMaggio (Futurama, Adventure Time), Sam Riegel (Critical Role), and Eric Bauza (Rick & Morty). On the music side of things, we have original music by Aesop Rock and over 30 licensed tracks from Red Fang, METZ, Power Trip, Com Truise, Ty Segall, Makeup and Vanity Set, Drab Majesty, Danimal Cannon, and more. So yeah, that’s a lot of bands and voice over dudes, but what about the gameplay? Freedom Finger combines the fast-paced shootouts of side-scrolling shooters and forges it with the melee combat of beat ‘em ups. Since your aforementioned spaceship is shaped like a hand, it has the ability to shoot, punch, and grab enemies. Shooting (from the middle finger, of course) inflects damage via laser cannon. Punching takes it a step further, allowing you to stack damage and deliver a devastating uppercut combo. Grabbing lets you capture the enemy and use their guns as your weapon. This is how you gain access to power-ups and alternative weaponry. Throwing the captured enemies turns them into a projectile. Time your toss correctly and you’ll knock out incoming enemies and rack up some serious points! It also looks pretty cool. Speaking of looks, everything in Freedom Finger was hand-drawn by artist Travis Millard. And when I say everything, I mean it. At last count we had well over 2,000 individually hand-drawn assets. This artwork plays a big role in bringing Freedom Finger’s story to life. The story is told through fully animated cutscenes, over 70 total, which together span over an hour of content. Highly satirical and over-the-top, the story features branching paths and multiple endings. Not a fan of story in your game? No problem. Head to arcade mode where all 40 levels are unlocked and fully playable from the start. Not a cutscene or plot point in sight! When it comes to the levels, each one is driven by a unique music track. These tracks drive the pace and influence the timing and movement of enemies. For example, a level featuring the synthwave beats of Com Truise might move a bit slower, making each enemy attack more deliberate and calculated. On the other hand, a level featuring music by thrash metal band Power Trip would be cranked up to 11. Lots of enemies, bullets, and mayhem. The variety within the soundtrack allows us to create an experience that will keep you on your toes level-to-level. We wanted to make the PS4 version of Freedom Finger even better, so we’ve added three new levels featuring original music by legendary hip-hop artist, Aesop Rock! We know players have a ton of great choices when it comes to gaming on PS4, so we wanted to absolutely pack Freedom Finger full of great music, hand crafted art, top-notch voice talent, and a lot of laughs. Freedom Finger launches tomorrow on PS4. We hope you’ll join us as we fly across the universe in a spaceship shaped like a hand, blasting music and punching everything in sight! View the full article
  15. Hello players! My name’s Barry Meade from Fireproof Games, an independent games developer from Guildford, UK. Today I want to tell you about our journey from making mobile games to releasing a virtual reality game. Way back in 2012 we released our first game, a small and creepy puzzler called The Room on mobile devices. At that time most mobile games used a virtual d-pad as a control method, which as console gamers we felt was lacking compared to a real controller such as a DualShock 4. So, we decided to design The Room using the touchscreen itself as a control method. The universe of The Room would exist just under the surface of the glass, where players directly pushed objects around the game world using their fingers. We modeled the physics of every switch, lever, lock and clasp for realism so each object and piece of bizarre machinery you meet in The Room had weight and heft, adding a fun element to the snap and twirl of metal interlocking with metal as the player solved one conundrum after another. After listening to feedback, we know that our players loved the tactile feel of control this gave them. So now you know we’ve made a game famous for manipulating 3D objects using your hands — why is this important? Well, because every day since 2012 we’ve known The Room could make a killer VR game. But only if it’s done right — as an entirely new game designed exclusively for VR, where we can take the tactile gameplay we’re famous for and properly translate it to new technology and hardware. And now, after more than 1.5 years in development, our new game, The Room VR: A Dark Matter, demonstrates that an idea we came up with for mobile devices in 2012 may find its purest expression on console VR in 2020. So, am I here to tell you just how brilliant and perceptive Fireproof were eight years ago? Well, as much as that sounds appealing, no. In fact, I want to tell you the opposite. We thought The Room would translate perfectly to VR but sometimes what seems obvious on the surface is only that — obvious on the surface. I want to give you an insight into how our assumptions went stupidly wrong. Here’s just four ways VR schooled our asses: 1) We should totally watch people playing the game to learn their reactions to gameplay No, no we shouldn’t. It’s hard playing a VR game for the first time especially with people you don’t know. We design The Room to be played at the players pace, lost inside an interactive world they enjoy. When people know you are watching they don’t play in their natural state or pace and they make more mistakes. Solution: Leave players alone; ask them the annoying questions once finished. 2) The Room is already so tactile on mobile, we’ll ace the feeling of interaction in VR Ah ha ha ha. Fools. With Room Mobile games we could fill small spaces with detail knowing the camera will see it. In VR, the player can look anywhere at any time and they prefer to look around than focus on every surface. Secondly touchscreens are exact one-to-one feedback interfaces. By contrast, placing a hand in VR space is about modelling a feel and consistency to the controls in three dimensions. Above all, we didn’t want the players’ hands to flap uselessly about or the objects they play with to feel weightless. Solution: We had to put a lot of effort into modelling weight and resistances and adjusting the controls to make the players hand movements feel direct, physical, and impactful. 3) Getting stuck is bad, no wait, getting stuck is good Puzzle games are strange beasts because human minds are strange things. Different brains interpret our puzzles differently, especially in VR, so if we estimate someone takes too long to figure a puzzle out the temptation is there to simplify, to smooth it out. This can be a Very. Bad. Call. The thing is, people like bumps. They enjoy figuring stuff out. Getting stuck and then unsticking yourself is the satisfaction players crave in the puzzles. Solution: Is thinking ever a waste of time for a brain? Leave some hard problems hard to add some grit. Done right, the toughest challenges give the highest payoff. 4) The camera is the best part of a VR game to play… and the worst part to make This was a doozie. Making mobile games we used to be able to take control of the camera away from the player to guide it to all the pretty things they needed to see in the world. Move that camera all you want, Mobile didn’t care. In contrast to this if you even think of grabbing the camera from the player VR will shoot the tires out of your car. This is because with VR the player’s head is the camera, and really, tossing the player’s head around VR space is bad form, especially if they have an aversion to vomit. Coupled with the fact that our players had to see every reaction to their actions on-screen, we radically changed how we approached visualizing puzzles and the narrative sequences between them. Solution: Make sparkly things! In other words, we did a lot of work on leading the players’ eye, making them want to look in a certain direction so they knew what was going on at all times. These are just a few of the many, many non-obvious things we’ve been taught by working in VR. At the time we made our mistakes we thought our problems were unique but now we see they’re the same many developers go through. Believe it or not there’s a comfort in that — it meant we didn’t go too off the rails, didn’t ask too much from the software, we just had naïve expectations for how hard and counter-intuitive some aspects would be. Now that the game is done, all we can hope is that our efforts to make The Room VR: A Dark Matter super-playable were worth it and our learnings are there on the screen for all our players to see. If you do pick up a copy, you will let us know, won’t you? View the full article
  16. Dreamlike odyssey Paper Beast launches for PlayStation VR tomorrow. We had a talk with Eric Chahi, Creative Director & Game Designer about the four years he and the team at Pixel Reef spent developing the game. Read on to learn about the technology they developed specifically for this game and the challenges they encountered as they worked to make this universe feel so alive. Where did Pixel Reef find inspiration when creating Paper Beast? The living world, of course! The way animals move, their curiosity, the way they look at things… There is a strong bond between the land and the living. Animals have an impact and influence on their environment. Look at ants, beavers, or even simple earthworms and how they change the terrain. That’s part of the gameplay. Another inspiration is traveling and wild areas like Sahara or Tassilia, with their majestic dunes and rocky outcrops. Virtual reality allows you to feel that. Paper Beast plays with these spaces; you go from closed environments to open spaces. This is often shifted and surrealist by the intrusion of elements related to data, another of the game’s themes. It’s a surprising hybrid world that draws on reality to sublimate it. How long did development take? Four years. Four years is a long time! What kinds of challenges did you encounter along the way? The main challenge was to create a home-made physics engine that suits our needs. We wanted creatures to have fully simulated locomotion. We started by working on the sandbox for two years, which gave us the foundation of the engine. Then, we worked on level design. We were looking for large environments with lots of landscape elements. As we progressed, we zeroed in on a balance between design and technology. The most challenging part was to work on the game’s performance, ensuring that it could run at 60 FPS in VR. It has been a tremendous effort. We made sure there was no compromise on the quality of the game. An important aspect of Paper Beast is the use of physics, especially to animate its creatures. Is there a particular reason you decided to go that route? In a video game, you usually have nice predefined animations, but you can’t really manipulate a character; their posture doesn’t adapt in real-time. In Paper Beast, animals have virtual skeletons driven by physics and animated by an adaptive algorithm. With this technology, these virtual animals can move smoothly in any situation, making them feel truly “alive.” Physics seem to go beyond gameplay, becoming part of the game’s universe. It’s quite unusual. Why this choice? Creatures are actually calculated by the physics engine and parts of the landscape, such as sand, water, wind… even moving paper. It’s part of the narrative. For example, we used physics to create data and paper storms: powerful aerial phenomenons. It creates a flow and coherence throughout the game, from the gameplay to the environment. Like looking at a raging sea in the real world — beauty comes from physics! There is no dialogue in the game, yet the player lives a story. Is this a form of narration that you had already explored in Another World / Out of This World? Absolutely, but the story is told differently, by creatures’ behavior and big changes happening in this world. Paper Beast is set up in a kind of crazy world. It gives the freedom of imagination to the player; in hindsight, I realize it’s a deep breath in a world overwhelmed by the stream of information. During the creative process, I had strong surrealistic visions that I could hardly describe with words. The team was very in phase with this vision. We were in sync with Pascal Lefort, our Artistic Director and 3D artist. The incredible skies in Paper Beast — it’s him. Floriane and Roly had total freedom on the audio and musical ambiance. The result is very emotional, and even though I played the game hundreds of times, I still happen to have tears in my eyes… but nobody knows, because I’m wearing a VR headset. What advice would you give to Paper Beast players? Use a good audio headset and make sure the volume is high enough to be totally immersed in the universe of Paper Beast. This adventure is an odyssey about emotion and discovery vertigo. You are about to discover a brand new world with strange but logical rules. Pay close attention to the environments and emergent behaviors. The sandbox is a place for experimentation. Enjoy it from the “god mode” view where you will feel like a giant. You can terraform the terrain and observe creatures’ behavior. Don’t forget the linkers! You can bond creatures to each other and create some funny situations. View the full article
  17. The Guiding Lands have undergone lots of change lately. First it was Rajang opening up the Volcanic Region, Stygian Zinogre paving the way to the Tundra Region and the discovery of Safi’jiiva. Raging Brachydios and Furious Rajang are upon us… and on the horizon we see the embodiment of calamity: Alatreon! The Brilliant Darkness Headed our way this May is one of the mythical “Black Dragons” of Monster Hunter. Alatreon is also known as the “Blazing Black Dragon” but that moniker only tells a fraction of what to expect from this Elder Dragon. Alatreon brings to the table dynamic new elements to the hunt, so you’ll always have to be ready to adapt to the situation if you want to survive. This battle will be a monumental test of your abilities as Hunters of the Fifth Fleet. Alatreon’s arrival is still distant and details on its behavior in the New World are still scarce; but stay tuned for more details as the Guild discovers more info on this awe-inspiring Elder Dragon. Part of what makes Alatreon special is the category of monster it belongs to: “Black Dragon.” The existence of these “Black Dragons” has been treated more like a taboo in Monster Hunter series; so much so that there hasn’t even been much official information disclosed about these monsters. However, this May we’ll finally be pulling the curtain a bit and talking about one of these mythical beings in an official capacity. We’re very excited for this occasion and hope you stick around to find out more and face this mythical “Black Dragon” in Iceborne. Title Update 3 In the meantime, we have a couple of new challengers at our doorstep, and the Research Commission needs your help. Starting from March 22 at 5pm PDT / 8pm EDT, both Raging Brachydios and Furious Rajang will blast their way into Iceborne. Reports say their move sets have been revamped and they punch harder than ever before. But those who survive these grueling brawls… will be able to craft some of the most powerful gear in the game! Good luck, hunters! Full Bloom Fest Hunters seeking respite and more light-hearted challenges, can look forward to the Full Bloom Fest, our next Seasonal Event for Iceborne. As usual, the Gathering Hub will be fully decorated — this time with beautiful flower arrangements — and new quests and bounties will be posted up so you can craft seasonal Layered Armor, weapon pendants and more. Full Bloom Fest will be starting on April 9 at 5pm PDT / 8pm EDT. Path to Iceborne If any of this sounds like fun to you (maybe it’s the ruthless challenge… maybe the fashion hunting… maybe both), the perfect time to jump into Iceborne would be now. And to sweeten the pot a bit, the base game and expansion are currently on sale until March 31 for 50% off and 25% off respectively; and the Iceborne Master Edition is going for 33% off. And for the new hunters-to-be out there, you can start your journey at no cost with our Free Trial covering most of the Low Rank portion of Monster Hunter: World. It will run from March 24 until March 31 and all progress made on the Free Trial transfers over to the full game! Happy Hunting! View the full article
  18. PlayStation VR gets a pair of diverse new experiences next week in The Room VR: A Dark Matter, the newest in the acclaimed puzzle series (and its first foray into virtual reality); and Paper Beast, a surrealistic zen sandbox from gaming industry legend Eric Chahi — the mind behind 1991’s seminal cinematic adventure Another World. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Ara Fell: Enhanced Edition PS4 — Digital (Out Mar. 26) Ara Fell: Enhanced Edition is a 16-bit era, Japanese-style role-playing game. Take in the beauty of a magical world floating above the clouds, then take on a menacing race of vampires hidden in the dark. Dissection PS4 — Digital I don’t remember how I got into this house. I only know that I need to quickly find a way out because something terrible is walking around and looking for me. Avoid meeting a ‘living corpse’ and find key items to progress through the game. Find the key to the front door and run away from this house. Dogurai PS4 — Digital Dogurai is a retro-styled platformer with animal-like characters, graphics, and soundtrack designed with old portable games in mind — down to the limited color ranges and sprite sizes! Duck Souls+ PS4, PS Vita — Digital (Cross-Buy) Run, jump, and dash your way through traps to collect all the eggs! Duck Souls+ is a fast-paced, action platformer about a little duck with an incredible skill to dash and a mission: find all the eggs to save his species. Element Space PS4 — Digital Year 2199. Assemble an elite crew and make allies as factions of the Galactic Congress grapple to determine a future for humanity’s space colonies. In this sci-fi tactical RPG, command Pietham’s squad through turn-based battles, strategize ideal positions to decimate foes in 24 hand-crafted stages. Freedom Finger PS4 — Digital Freedom Finger is a music driven, side-scrolling shooter that sends you blasting through 40 levels of crazy cartoon action. Whether you want to chill and enjoy the story or crank the difficulty for a butt-blasting ridiculous challenge, we’ve got you covered! Mekorama PS4, PS Vita — Digital (Out Mar. 26) Guide an adorable robot to safety after he crash lands on a strange cubic planet. Explore each level, rotating it in 3D to see all sides, looking for a way through. Use lifts and slide platforms to get around while looking out for dangers. 100 varied levels throws up new surprises. Try your hand at creating your own levels with the level editor. Moons of Madness PS4 — Digital Moons of Madness is a first-person, story-driven cosmic horror game where the scientific exploration of Mars meets the supernatural dread of Lovecraft. As a technician stationed on Mars, you begin seeing and hearing things that aren’t there. Visions, hallucinations — is that even what it is? Or are you slowly descending into madness? Odallus: The Dark Call PS4 — Digital The old gods have forgotten this land… Odallus is an exploration/action game and loving homage to the 8-bit genre classics. You play as Haggis — a battle-weary warrior who must wield his sword once more to rescue his son from Darkness. One Piece: Pirate Warriors 4 PS4 — Digital, Retail (Out Mar. 27) One Piece: Pirate Warriors 4 is the latest evolution of Pirate Warriors action! Based on the concept of ‘experiencing a real One Piece battlefield,’ buildings will come crashing down during the action and attacks will throw up smoke and dust, placing you in the thick of the One Piece world! Oniken PS4 — Digital (Out Mar. 24) In a post-apocalyptic future controlled by a sinister corporation, ninja mercenary Zaku is the last hope for humanity. Inspired by the demanding gameplay of 8-bit action/platformers, Oniken pits your agility and swordplay against a gauntlet of enemies, traps, and challenging bosses. Paper Beast PS VR — Digital Experience a dreamlike odyssey through a wild and simulated ecosystem. Take off on an adventure! Connect with exotic and surprising creatures. Shape the environment to solve puzzles. Or let your imagination guide you through an immersive sandbox. The Room VR: A Dark Matter PS VR — Digital (Out Mar. 26) The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and enter an otherworldly space which blurs the line between reality and illusion in The Room VR: A Dark Matter. Star Wars: Jedi Knight: Jedi Academy PS4 — Digital (Out Mar. 26) The online multiplayer classic comes to PS4 with Trophies and modernized controls! Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker. Interact with famous Star Wars characters as you face the ultimate choice: fight for good and freedom on the light side or follow the path of power and evil to the dark side. Twin Breaker: A Sacred Symbols Adventure PS4, PS Vita — Digital The United States sends generation ships to nearby star systems to find new planets to colonize. But once in interstellar space, the ships mysteriously disappear. When clues emerge about the missing spacecraft, two pilots jump through a wormhole into a story-driven brick breaker in the spirit of Arkanoid and Breakout. Vampire: The Masquerade — Coteries Of New York PS4 — Digital (Out Mar. 25) Vampire: The Masquerade — Coteries of New York is a narrative experience set in the rich universe of Vampire: The Masquerade 5th Edition. It presents the struggle for power between two vampiric factions – the Camarilla and the Anarchs – bathed in the night lights of the Big Apple. Yu-Gi-Oh! Legacy of the Duelist : Link Evolution PS4 — Digital Experience 20 years of Yu-Gi-Oh! history with Yu-Gi-Oh! Legacy of the Duelist: Link Evolution! Build your Deck from over 10,000 cards and take on the most iconic Duelists from the Yu-Gi-Oh! universe. Relive the stories from the original animated series through Yu-Gi-Oh! VRAINS! Hip Hop & Play: Lil Baby Takeover Birds of Prey Bloodshot The Invisible Man The information above is subject to change without notice. Pardon our dust! In the coming months, you may notice the occasional discrepancy in The Drop as we’re updating the back-end systems we pull game info from to populate our list. We will, of course, strive to correct any mistakes as they arise. Thanks for your patience! View the full article
  19. Last week, we asked you to turn to the dark side and share devilishly demonic characters from your favorite games using #PS4share and #PSBlog. From horned dark elves to flying monsters, here are this week’s highlights: BBuradori shared a horned Dark Elf Lord in God of War. JRPyznar shared colorful demon from MediEvil. Philt43_Yewone shared a winged demon from Metro Exodus. Demons come in all shapes and sizes, like this GTA5 share by StMtGang. Winter Lanterns from Bloodborne definitely count as demons, as shared by tidymice. Nero takes a new form in Devil May Cry 5, as shared by virtua_photo. Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? Theme: Teamwork Share by: 9am Pacific on Wednesday, March 25 Next week, it’s time to team up! Share moments in the game of your choice where teamwork made the dream work using #PS4share and #PSBlog for a chance to be featured View the full article
  20. Koei Tecmo Games continues its unique interpretation of the warring states period (also known as the Sengoku period) in Japan with last week’s release of Nioh 2. In this article, we’ll be shining a spotlight on the figures, battlefields, and lore that populated this turbulent period. From 1467 – 1568 CE, rival feudal lords or “Daimyo” fought for control of Japan. Eventually, one Daimyo named Nobunaga Oda would rise above the rest and set the country on a course for unification. Nobunaga Oda, along with his two immediate successors, Hideyoshi Toyotomi (also one of his samurai) and Ieyasu Tokugawa are credited with finally unifying medieval Japan in the 16th century CE. It is with the historical backdrop that Nioh 2 takes center stage – with many of the era’s historical figures playing a role in the game. The Story So Far The story of Nioh 2 begins in the Mino province, where our protagonist (that’s you!) is hired as a mercenary to hunt down Yokai. In a battle against a mighty Yokai, they lose control of their Yokai powers. The dire situation is remedied, however, by a wandering merchant by the name of Tokichiro who sells strange ‘Spirit Stones’ — magic-imbued artifacts that can help the wielder communicate with Yokai spirits. Thanks to Tokichiro’s Spirit Stones, the protagonist regains control. Tokichiro hires our protagonist for protection as he seeks his next buyer for the Spirit Stones — Dosan Saito, the Daimyo of the Mino province. Before Tokichiro can make his approach, however, Dosan loses his life in an attack by his son, Yoshitatsu. The pair is then forced to escape Mino province for their safety. Following Dosan’s last words of advice, the pair escape to Owari province. There, they run into the “Fool of Owari,” none other than the Daimyo of Owari, Oda Nobunaga. They come into his service and begin piling on successes from their military exploits. Eventually, the pair come to refer to themselves by the same name, “Hideyoshi” — the historical successor to Oda mentioned above! The Protagonist Our protagonist is a hired mercenary and Yokai hunter who works in the Mino province, living in a dilapidated house. Part human, part Yokai, our protagonist has the unique ability to call on the power of guardian spirits to aid them in battle. Our mercenary hero also has Yokai powers which they use to summon superhuman strength. At times, it’s precisely because of these immense powers that they lose control. Our protagonist doesn’t actually know their real name – they take the name “Hide” a homage to their mother. The Figures: A look at Nioh 2’s characters inspired by history Tokichiro is a merchant who sells spirit stones embedded with Amrita. Together with the protagonist, he later becomes known as Hideyoshi Toyotomi. An amicable character with deep knowledge of various fields, Tokichiro maintains a wealth of friendly relationships, even with some of the most influential Daimyo of the area. He was able to get out of some tough times in the past with his natural wisdom and his keen merchant skills. A determined and ambitious individual, Tokichiro complements Hide’s talents on the battlefield with his military strategy and planning skills. Guardian Spirit: Masaru Masaru is the sacred monkey of the Hiyoshi Shrine, located in the scenic landscapes of Mount Hiei. Nobunaga Oda is the young Daimyo of the Owari province. He was known for his bizarre behavior which earned him the nickname, “The Fool of Owari.” Moniker aside, he would be remembered as a shrewd feudal lord and brilliant strategist. Historically, Nobunaga paid no attention to nobility nor class and took into account only the skills that people brought to the table. In the game, despite the two Hideyoshis being relative newcomers, Nobunaga holds them in high regard for their exploits on the battlefield. Nobunaga did have a radical side to him, which made him many enemies over his lifetime. Historically, this included his own vassal, Akechi Mitsuhide who rebelled against him and ambushed him at Honno-ji Temple. Guardian Spirit: Hyobishin Known as a hot-tempered god with no tolerance for uncleanliness, Hyobishin is also identified with Ketu, which controls the solar eclipse. He is not deceived by first impressions and can pierce through the soul to get to the truth. Nohime The daughter of Dosan Saito, Nohime was married to the young Nobunaga. Although set up primarily as a marriage to forge an alliance, Nobunaga was said to be a fan of her strong will and noble mind throughout their lifetime. Guardian Spirit: Usura-hicho This striking guardian spirit is as cold as it is beautiful. Its followers swear that venerating it will protect you from ice and snow-related disasters. Katsuie Shibata One of Nobunaga’s most trusted generals. He was known by several names like “Demon Shibata” and “Attacking Shibata” for his numerous exploits in battle. Perhaps due to his intense dedication to physical combat, he didn’t think much of the more strategic and planning-oriented Tokichiro. Guardian Spirit: Inosasao The Inosasao takes on the form of a wild boar of many years who holds divine, supernatural powers. Toshiie Maeda Starting out as a page in his boyhood days, Toshiie Maeda is a long-time warrior in the ranks of Nobunaga. The “Mataza of the Spear” gets his nickname for his intense spear skills. He’s worked under Katsuie Shibata for a very long time. Guardian Spirit: Okuri-inu A dog-like Guardian Spirit, the Okuri-inu builds a following among the regions as a defender of sorts, warning travelers of the dangers that lie ahead. Koroku Hachisuka Koroku Hachisuka is the head of the Kawanami, a mutual aid group which has a loose solidarity with peaceful Yokai dwelling in Sunomata. Koroku himself also inherits Yokai blood, which is why parts of his body look like a kappa. He comes across the two Hideyoshis when Tokichiro starts planning to build a castle in Sunomata. Hanbe Takenaka A wise officer for the Saito clan, he was said to have taken over the Saito clan’s castle at Mount Inaba with just a few men, to show his lords of its vulnerabilities. He later absconded to live a peaceful, secluded lifestyle, but was called up by Tokichiro and promptly thrust back into action. Guardian Spirit: Hakutaku An intelligent and sacred beast, the Hakutaku can communicate with humans and boasts a great deal about Yokai and other demons. Sen no Rikyu Originally a merchant from Sakai, Sen no Rikyu was known as a master of tea ceremonies and the originator of the Wabi-cha style. He was under Nobunaga until Toyotomi took over, whereby he came into their services. Dosan Saito An ambitious Daimyo who won his seat by forcing out his own superior, Dosan Saito is also known as the “Viper of Mino.” Although he used to be at odds with the Oda clan, he managed to make peace by marrying his daughter, Nohime, to Oda himself. Guardian Spirit: The White Viper The White Viper has a large following throughout Japan as an incarnation of God boasting a high spiritual rank. Yoshimoto Imagawa Yoshimoto Imagawa is an influential Daimyo from the prestigious Imagawa clan who rules over large swaths of the Tokaido region. He’s famous for being the “Number One Archer of Tokaido region”. Yoshimoto invades the Owari province, seeking a stronger influence over the western territories. He finds himself up against Oda in the Battle of Okehazama. Don’t let his aristocratic garments fool you — Yoshimoto is unparalleled as a Samurai commander. Guardian Spirit: Rokugezo A gorgeous, majestic elephant, Imagawa’s Guardian Spirit encapsulates his military prowess. Nagamasa Azai The Daimyo of the Omi province, Azai marries Nobunaga’s daughter, Oichi to form a powerful alliance with the Oda clan. As his brother-in-law, he was trusted highly by Nobunaga. However, that trust would not be paid back in return — Nobunaga would be betrayed as he launches his attack on the Asakura family. He was supposed to be blissfully spending the days with his beloved wife, Oichi. But seemingly out of nowhere, he makes a complete transformation and antagonizes the Oda clan. Perhaps the Spirit Stones that came into his hands had something to do with it… Guardian Spirit: Hiyokucho The male and female birds fly together in a harmonious fashion, symbolizing his intimate relationship with his wife. Oichi Known for her stunning good looks, the beautiful Oichi is Nobunaga’s sister. She lives in the Kiyosu Castle, from where she keeps watch over the two Hideyoshis from behind the scenes. As part of Nobunaga’s political maneuvers, Oichi is married off to the Azai family. Guardian Spirit: Nine Tails Fox Spirit The nine-tailed guardian spirit appears as the world reaches a turning point. Naotaka Magara A general for the Asakura clan, Naotaka uses his superhuman strength to swing a lengthy sword called the Taro Tachi. At the battle of Anegawa involving the Asai and Oda clans, Naotaka uses the powers of the Spirit Stones to transform into a mighty Yokai. Mitsuhide Akechi For someone who was regarded as the wisest general in the Oda clan, lots of mystery surrounds his background. He previously served the Saito clan in Mino province, but later transferred to the Oda clan upon their downfall. He would display exceptional wit to climb high up the ranks, even as a relative newcomer to the clan. A man who assigned a high value to harmony, Akechi saw danger in the Spirit Stone peddler, Tokichiro. At the Siege of Kanegasaki he sought to find an opening to kill him. Before long, his fear of the abuse of the Spirit Stone would lead him to strike Nobunaga at the Honno-ji Temple. Guardian Spirit: Genbu, the Black Tortoise of the Four Gods The Black Tortoise symbolizes the power of water, extinguishing turbulent flames. Toshimitsu Saito A retainer for the Akechi clan, Saito is adept at both Onmyo magic and swordsmanship. He uses these skills to great effect to produce some stunning displays on the battlefield. Saito is highly trusted by Akechi — perhaps that has something to do with his prominent role in the Battle of Yamazaki at Honno-ji temple. Hisahide Matsunaga The Daimyo of the Yamato state, Matsunaga is known for his cruel streak, killing his former Master, Miyoshi, and purging the Ashikaga clan. Though most often known for his cruelty, Matsunaga has a healthy appreciation for the finer things in life, especially the art of the tea ceremony. Tadakatsu Honda One of the “Tokugawa Four Heavenly Kings,” Honda was regarded as Tokugawa’s cream of the crop. He has produced some stunning displays over numerous battles while he served as a retainer for the Tokugawa throne. Despite countless appearances on the battlefield, he is said never to have suffered even a single scratch. Hanzo Hattori Hanzo Hattori was a samurai who headed the ninjas of the Iga province on espionage and other stealth missions. Magoichi Saika Magoichi was a skilled gunman who headed he Saika mercenary group in Kii province. He was responsible for shooting down prominent figures on the battlefield during his day. The Battlefields: Where History Was Made The characters of Nioh 2 do battle in some of the most famous battlefields in feudal Japan. Let’s take a look at some of these scenes where history was created, recreated in all their glory in Nioh 2. Okehazama The stage of the decisive battle between the Oda and Imagawa clans. The tall plant life through the ravines provided poor visibility and thus were a safe space for soldiers to rest. In this battle, Nobunaga defeated the Imagawa clan and established himself as one of the front-running warlords in the Sengoku period. Kanegasaki With thick forests and steep valleys, the treacherous grounds of Kanegasaki was full of obstacles to safe passage. It was the stage for the Siege of Kanegasaki, where Hideyoshi would battle it out to help the Oda clan escape from the betrayal of the Azai clan. Honno-ji Temple This was the site of the “Honno-ji Incident” where Akechi staged his revolt against Oda. Akechi’s army tossed fire all over the site, leaving behind not even a shadow of the once spectacular Buddhist temple. The Lore: A look at the Yokai inhabiting Nioh 2 Expect to find yourself surrounded by countless Yokai as you make your way through the game. Defeat enemy Yokai and you just might snag a Soul Core. You can attune these to your Guardian Spirit to perform some of their maneuvers. Let’s take a look at some of the Yokai you’ll find throughout your journey. Enemy Yokai Mezuki You’ll be able to identify the Mezuki by its horse-like head. The hatred of the dead and horses merge to create this Yokai. The Mezuki lunges into enemies with its large body and mean saw. Enenra The Enenra is a smoke and fire Yokai that emerges from the bitter thoughts of human beings. Drifting through the air, the Yokai emerges from smoke and steam to attack human beings. Yatsu-no-Kami 夜刀神(やつのかみ) The Yatsu-no-Kami is a serpent Yokai with a horn made of countless blades sticking out from its forehead. It uses these blades to lunge at you in attack. In the Dark Realm, the serpent’s hands take on a life of their own, springing forth to attack you from different angles. Kamaitachi 鎌鼬(かまいたち) The Kamaitachi is said to “ride the wind,” slashing at its victims with biting gales. It uses its sharp arms and tails to unleash fierce spinning attacks. Whereas the Kamaitachi was once a peaceful creature, the spirit stones created in it a horribly violent streak. Kasha The so-called “Chariot Lady,” this Yokai moves on a set of gigantic wheels with its top half presenting a woman’s figure. Kasha steals dead bodies and brings them to hell with her. Ryomen Sukuna This grotesque-looking Yokai is half-red and half-blue, joined at the back. Its red half lays siege in melee combat with its sword and axe, while its blue half attacks from long distance with its bow and arrow. Tatarimokke The Tatarimokke takes on the form of an owl, created by the gathering of the spirits of those who died with many regrets. It unleashes these dead spirits like a missile onto its prey. It also unleashes beams from its third eye. Mitsume Yazura A Yokai born from the souls of various beasts combined, Mitsume Yazura emits breath attacks in every direction. Waira A Yokai with a huge, intimidating figure and gigantic claws to match, Waira dives into the ground to hunt its prey. Yamanba Taking on the form of an old woman, Yamanbas con travelers, eating them after cutting them up with its sharp knife Ippon-Datara A blacksmith-turned demon, the one-legged Ippon-Datara swings its giant hammer and Odachi to kill its prey. Enki The Enki are monkeys that were transformed by Amrita into Yokai after a lifetime of cruelty and abuse at the hands of humans. Highly intelligent creatures, the imposing Enki are mightily dexterous. Nure-Onna A snake-like Yokai with the head of a woman, the water-loving Nure-Onna stuns prey and paralyzes them with her stare. Friendly Yokai They’re not all out to get you — some Yokais are friendly, too! If you ever encounter any friendly Yokai along the way, be sure to interact with them. Kodama The Kodama are little green tree spirits that embody the souls of everyday man-made objects. You’ll find the Kodama scattered throughout the land among the trees of the forest. Some of them are lost, though — help these lost Kodama find their way back to their shrines and get a boost from their blessings later in the game. Sudama The Sudama are the corrupted form of the Kodama. Despite their corrupted form, they do not have aggressive tendencies and won’t attack humans out of nowhere. They are, however, intensely materialistic creatures. Give the Sudama a small gift of its liking and you may be rewarded with a rare item in return. Do not give them salt though — they will get upset! Scampuss A ball-shaped cat Yokai. Pet the Scampuss and let it get attached to you. Soon enough, you’ll find them following you around. These creatures help you restore your Anima, and at times will even help you out in battle. In the Dark Realm, the Scampuss puffs up into a blowfish-like status, possibly a protection measure against nearby enemies. Historical figures, epic battlefields, and fantastical Yokai — Nioh 2 has a lot in store. We hope you enjoyed this deep dive into the world of Nioh 2. Be sure to have a look at the characters in the Amrita Memories in-game. Nioh 2 is out now on PS4. View the full article
  21. We would like to announce that due to the situation with COVID-19 and the postponement of the Nurburgring 24-hour race event, we will not be hosting the Gran Turismo World Tour ‘Nurburging’ event previously scheduled for May 22-23, 2020. Additionally it has been decided that the Online Season due end with Rd.10 of Stage 1 on 18th-19th April (previously referred to as Stage 1) will be removed from the official rankings and henceforth referred to as an Exhibition Stage. Furthermore, we will be changing the start of the official 2020 Series to April 25. On April 25, 2020, the 2020 FIA Gran Turismo Championship will officially start anew. The Championship Overview page below will be updated with the details regarding the future championship structure and schedule (as well World Tour selection) as soon as details have been decided. Thank you for enjoying Gran Turismo Sport. View the full article
  22. Brutal as it is brilliant, Doom Eternal is a first-person shooter par excellence. Even judged just on its meaty, content-packed single player campaign, id Software’s title is an easy contender for 2020’s GOTY lists. It’s also uncompromising. As example, a confession: the first few hours’ worth of vicious enemy encounters obliterated any confidence I had in my shooter skills. Difficulty spikes in combat arenas seemed so plentiful that I was left wondering if the studio had knowingly swerved into masocore territory. Was it that? Or worse, was it that — whisper it — age was finally eroding my reaction times? Turns out, I was the problem. Just not in the way I thought. I was simply playing from the wrong rulebook: 2016’s reboot’s, in fact. A fatal mistake. Faster — dear God, so fast — and taut with new interconnected gameplay loops, Eternal is a much more dangerous beast than its predecessor. But when it clicks, it clicks. Those deadly gauntlets become, as executive producer Marty Stratton so perfectly put it, “speed chess.” Eternal still offers you the power fantasy of playing a kick-ass demonic slayer… but you have to prove you’re up to the challenge. So while you’re counting down the hours for the game to unlock at PlayStation Store tonight, chew over this cheat sheet that’ll help you down your own demon slaying path more easily than I did my own. 1. Dash Why run when you can Dash? One of the fundamental alterations to Doom’s combat gameplay is this recharging, four-way dodge maneuver. It gives you the additional mobility essential to keep up with increased demonic aggression, dodging fireballs or claws on the ground and even in mid-air. Sharpen your skills with it as early as possible (playing dodge with a demonic tentacle is a great primer). Unlock the suit’s Fast Dasher (which speeds up the Dash recharge) as soon as possible. 2. Scale the difficulty to get over early combat bumps Yes, there are some of us that will scoff at playing anything less than Nightmare. But for us mere mortals, even Hurt Me Plenty — ‘Normal’ in common gaming vernacular — can brutally tenderize you early on. Eternal allows you to toggle the difficulty at any time. Dial it back to lessen the damage received by any foe. Soon you’ll unlock enough abilities to conquer these early clashes with ease when you replay them. But for now, if you hit a combat roadblock, swallow that pride and shift difficulty gears. Better to enjoy learning the new rhythms of combat than wallow in frustration at another checkpoint reload. 3. Demonic pinatas What was true in 2016 is still true four years later: lower level demons wandering combat arenas are basically ever-moving, occasionally aggressive restocks of your essentials. In Eternal though, item drops now come in three varieties, depending on your chosen execution method. Use Glory Kills for Health, Chainsaw kills for ammo and (once unlocked) Flame Belch for armor. On that last, killing an already on-fire enemy will spew additional armor. And the bigger the demon, the bigger the drop (though those Heavy and Super Heavy fiends will extinguish flames quickly, an unlockable Sentinel perk can keep ‘em cooking longer). Bigger drops are also possible with chainsaw kills, but you’re going to need a lot of fuel to chew through larger demonic carcasses. As standard, your fuel gauge will only recharge one bar of a possible three. Fuel cans scattered around arenas will help max it out and let you carve through the bigger competition. 4. The importance of keeping a secret (and how to make it easy) Let’s talk about something other than combat for a moment. Eternal’s levels are huge, yet you’re never far from a secret item. All are located in hard-to-reach locations: part puzzle, part platform challenge. While some are fun collectables, others help you gain important upgrades. Time to fire up your Auto Map. Initially this 3D schematic of the current level doesn’t show secrets’ locations, Make sure to unlock your suit’s Item Finder upgrade early, which will. If you’re still stumped about how to get to an item, don’t fret; once you near a level’s end, you’ll unlock Fast Travel. Access this through your Auto Map to quickly backtrack and mop up those last few items. 5. Runes to keep you alive Eternal has numerous skill trees, stretching across weapon mods, armor upgrades and base ability buffs. These last are visualized as Runes, of which there are nine to unlock, though you can only have three active at a time. All either recharge over time or reactivate on death. Spoiled for choice? I can recommend three right away. Saving Throw slows time on your death, giving you a few seconds to nab a Health pack and continue slaying. Seek and Destroy increases the distance you can perform a Glory Kill from. Due to the increased verticality of combat arenas, Chrono Strike is a must, slowing down time when mid-air. 6. Final weapon upgrades All weapons have two mods, which once unlocked are switchable with a tap of Up on the D-Pad. (Another unlock worth snagging early is your suit’s Hot Swapper, which speeds up that switch). Each mod has further upgrades, and each weapon has a final ‘Mastery’ upgrade once all previous mods have been unlocked. Nicely, these final ones can only be earned through gameplay challenges. Once you’ve got the Super Shotgun, focus on unlocking its final upgrade. Not only is it super simple to earn (kill 50 demons while using the Meat Hook to grapple towards them). But it’s a battlefield lifesaver, sets anything grappled on fire, means you’ll be reeling yourself into armor drops. Note: even kills in the Fortress of Doom’s training room counts towards that 50. 7. Workout at Fortress of Doom Buried at the bottom of your hub, and introduced by the game early on, is a prison for demons that doubles as your personal training room. It’s easy to forget in your thirst to go on to the next campaign level. But whenever you unlock a new weapon or return to the game after a long break, it’s worth a visit to test your new toys or get your head back into the game before venturing out. Humanity needs your best Slayer skills, so best shake off the cobwebs in private. Play Video View the full article
  23. Hey guys! Nick here, a game designer from Grinding Gear Games. We’ve just launched Delirium, our latest expansion and challenge league for Path of Exile. In the Delirium challenge league, players encounter shimmering illusions throughout the world which, when approached, release a rush of flowing mist. The mist moves outwards, and if you can keep up with it, you’ll face horrifying new foes that drop rich rewards when bested. My job at Grinding Gear is often to take a set of game mechanics and rewards and find a story or theme that will unify them. Delirium has been one of the most interesting projects to work on, because the theme — inexorable, creeping madness — opens up a lot of possibilities. We’ve touched on madness a few times throughout Path of Exile’s history. Characters like Niko the Mad (if the name didn’t give it away) and the antagonists in the Atlas of Worlds have displayed varying degrees of paranoia and delusion. Items like the sword Innsbury Edge play with the player’s perception of the game world by causing unusual behavior to occur (such as your character keeling over dead from seemingly nothing, only to suddenly spring back up… yet leaving your corpse on the ground at the same time!). But we’ve never tackled madness on this broad a scale, and so intimately tied to the player’s behavior. We’ve also never really used madness as part of actual gameplay. Usually, it’s just a little bit of flavor. We needed to ensure that a league centred on madness set itself apart. So for Delirium, we approached this theme in a few ways: The Fog As a visual representation of the effects of Delirium, the flowing fog simply looks fantastic. It makes the world feel like it’s shifting, and obscures the ground just enough that you might not be sure if you just saw that giant, glaring eyeball emerging from the dirt or not. The Monsters Besides new monsters springing up while you travel through the fog, the monsters that were already there may behave… differently. And by ‘differently’, I mean they may tear themselves in half and have a terrifying entity emerge and attack you, before retreating back into the original monster’s body. Or maybe you just imagined it. The Sound Early on, you’ll hear whispers and phrases as you approach and activate the Delirium mechanic. It’s quite unsettling. But not nearly as unsettling as what you’ll hear later, when the Delirium begins to really manifest itself. You may start hearing voices. And what those voices say won’t always be helpful… or true. It’s up to you, the player, to determine what is real, what is madness, and what is caught in between. The Rewards Path of Exile’s passive tree is notorious for its size and complexity. Several years ago we added jewels, allowing players to customize the passive tree. Delirium is adding new jewels that not only customize the tree, but add to it. Some of those jewels even let you add to the additions. And even those might be expandable… You might even say the choices are… maddening. Of course, the Delirium league doesn’t launch in a vacuum. Like all our updates, Delirium comes with new skills, items, and myriad other improvements and additions. Now that Delirium is out, I hope you’ll join us, because it’s sure to be a lot of fun. I know I’ll be playing, and watching other players react to all the strange manifestations they’re going to see and hear! View the full article
  24. Get ready for a sale of mega proportions. From now through March 30, PlayStation Store’s Mega March offers deals up to 50% on a massive sale lineup. Explore and conquer hundreds of titles, including Borderlands 3, Resident Evil 2 and more! Here’s 100 titles to get you started. For the full list, head on over to PS Store. PS4 Games Title $Sale $Original 428: SHIBUYA SCRAMBLE $9.99 $49.99 A FISHERMAN’S TALE (VR) $9.74 $14.99 ABZÛ $12.99 $19.99 ACA NEOGEO BASEBALL STARS 2 $3.99 $7.99 AGE OF WONDERS: PLANETFALL $24.99 $49.99 AGENTS OF MAYHEM $3.99 $19.99 AGENTS OF MAYHEM – TOTAL MAYHEM BUNDLE $5.99 $29.99 AGONY $4.99 $19.99 AI: THE SOMNIUM FILES $35.99 $59.99 AKIBA’S BEAT $8.99 $29.99 ALEKHINE’S GUN $2.99 $19.99 AMERICAN FUGITIVE $8.99 $19.99 ARISE: A SIMPLE STORY $14.99 $19.99 ASTRO BOT RESCUE MISSION $14.99 $19.99 BAJA: EDGE OF CONTROL HD $8.99 $29.99 BATTLE CHASERS: NIGHTWAR $7.49 $29.99 BATTLEFIELD 1 & TITANFALL 2 ULTIMATE BUNDLE $17.99 $59.99 BATTLEFIELD 1 REVOLUTION $7.99 $39.99 BATTLEFIELD 4 $3.99 $19.99 BATTLEFIELD HARDLINE DELUXE EDITION $4.99 $24.99 BATTLEFIELD V YEAR 2 EDITION $29.99 $49.99 BATTLEZONE $13.99 $34.99 BEAST QUEST $4.49 $29.99 BIOSHOCK: THE COLLECTION $14.99 $59.99 BLACK MIRROR $5.99 $39.99 BLOOD BOWL 2: LEGENDARY EDITION $7.49 $29.99 BORDERLANDS 2 VR $24.99 $49.99 BORDERLANDS 3 DIGITAL DELUXE BUNDLE $39.99 $79.99 BORDERLANDS: THE HANDSOME COLLECTION $19.79 $59.99 CAT QUEST $6.49 $12.99 CATHERINE: FULL BODY $29.99 $59.99 CATHERINE: FULL BODY DIGITAL DELUXE EDITION $39.99 $79.99 CATLATERAL DAMAGE $3.49 $9.99 CHAOSCHILD $29.99 $59.99 CONCEPTION PLUS: MAIDENS OF THE TWELVE STARS $41.99 $59.99 CONCRETE GENIE $14.99 $29.99 CONSTRUCTION SIMULATOR 2 $7.49 $14.99 COSMIC STAR HEROINE $8.99 $14.99 CRAWL $5.99 $14.99 CREED: RISE TO GLORY $15.59 $29.99 CRYPT OF THE NECRODANCER $7.49 $14.99 CRYSTAR $29.99 $59.99 DAKAR 18 $9.99 $24.99 DARKSIDERS II DEATHINITIVE EDITION $7.49 $29.99 DARKSIDERS WARMASTERED EDITION $4.99 $19.99 DAY OF THE TENTACLE REMASTERED $4.49 $14.99 DEAD ALLIANCE $4.49 $29.99 DEAD ALLIANCE – MULTIPLAYER ONLY $2.99 $19.99 DEAD RISING 4: FRANK’S BIG PACKAGE $19.99 $39.99 DEEMO -REBORN- $27.99 $39.99 DESTROY ALL HUMANS! $6.99 $19.99 DESTROY ALL HUMANS! 2 $6.99 $19.99 DJMAX RESPECT $19.99 $49.99 DMC4SE DEMON HUNTER BUNDLE $8.99 $35.99 DOCTOR WHO: THE EDGE OF TIME $14.94 $22.99 DON’T STARVE TOGETHER: CONSOLE EDITION $7.49 $14.99 DON’T STARVE: CONSOLE EDITION $3.74 $14.99 DON’T STARVE: CONSOLE EDITION + REIGN OF GIANTS EXPANSION $4.74 $18.99 DONUT COUNTY $6.49 $12.99 DOOM $9.99 $19.99 DOOM + WOLFENSTEIN II BUNDLE $34.99 $69.99 DOOM VFR $14.99 $29.99 DRAWFUL 2 $4.99 $9.99 DUNGEONS 3 $9.99 $39.99 EA FAMILY BUNDLE $15.99 $39.99 EARTH DEFENSE FORCE 4.1 WINGDIVER THE SHOOTER $9.99 $19.99 EARTH DEFENSE FORCE 5 $29.99 $59.99 EARTH DEFENSE FORCE 5 DELUXE EDITION $44.99 $89.99 EARTH DEFENSE FORCE: IRON RAIN $29.99 $59.99 EARTH DEFENSE FORCE: IRON RAIN ULTIMATE EDITION $44.99 $89.99 ELEX $14.99 $59.99 ESPIRE 1: VR OPERATIVE EXPERIENCE $20.99 $29.99 EURO FISHING $6.59 $19.99 EURO FISHING URBAN EDITION $10.99 $24.99 EURO FISHING: CASTLE EDITION $7.99 $24.99 FADE TO SILENCE $10.49 $29.99 FALLOUT 4 $11.99 $29.99 FALLOUT 4: GAME OF THE YEAR EDITION $19.79 $59.99 FALLOUT 76 $19.99 $39.99 FARMING SIMULATOR 17 – PLATINUM EDITION $11.99 $29.99 FE $3.99 $19.99 FIBBAGE: THE HILARIOUS BLUFFING PARTY GAME $3.49 $6.99 FIRE PRO WRESTLING WORLD $14.99 $49.99 GRAND THEFT AUTO V $14.99 $29.99 INJUSTICE 2 – LEGENDARY EDITION $17.99 $59.99 MEDIEVIL $19.49 $29.99 MONSTER HUNTER WORLD: ICEBORNE DIGITAL DELUXE $37.49 $49.99 MONSTER HUNTER WORLD: ICEBORNE MASTER EDITION $40.19 $59.99 MONSTER HUNTER: WORLD $14.99 $29.99 RATCHET & CLANK $14.99 $19.99 RESIDENT EVIL 2 DELUXE EDITION $22.99 $49.99 RESIDENT EVIL 2 REMAKE $19.59 $39.99 STAR WARS BATTLEFRONT II CELEBRATION EDITION $23.99 $39.99 TEAM SONIC RACING $21.99 $39.99 THE ELDER SCROLLS V: SKYRIM SPECIAL EDITION $15.99 $39.99 THE ELDER SCROLLS V: SKYRIM VR $17.99 $59.99 THE JACKBOX PARTY PACK 3 $14.99 $24.99 THE LAST OF US REMASTERED $14.99 $19.99 THE WITCHER 3: WILD HUNT $11.99 $39.99 View the full article
  25. Hello again, PlayStation Slayers! I’m here today to tell you about the Scorched Earth content update for Dauntless, arriving March 19 on PS4. It’s a hefty update that includes a new Behemoth, Blaze Escalation, Hunt Pass, and loads of new bells and whistles for you to check out. Blaze Escalation If you took part in our Shock Escalation season that launched this past December, you’ll be familiar with the mechanics of the hunt type, but here’s a refresher: Escalations task Slayers with a series of Behemoth encounters with unique difficulty modifiers and randomized Behemoth combinations, culminating in a battle against the Escalation’s “boss” Behemoth. Shock Escalation was our first experiment with this type of hunt, so we wanted to expand the breadth of content for this season. You’ll find new fiery Behemoth variations in Blaze Escalation, and we’ve added a number of new attack patterns to these variants that should keep you on your toes. If you’ve been keeping an eye on our interactive Scorched Earth map you probably noticed a few teasers for Blaze Escalation content, including new aggressive fauna, a lush, tropical island chain to explore, and the star of the show, our new Behemoth. Without further ado… New Behemoth – Torgadoro Meet the Torgadoro! Torgadoro is the “boss” Behemoth in Blaze Escalation, and you can reach this menace by successfully netting an Escalation score of 40 or above in a “10-50” level Escalation hunt. With a high level of agility (despite his gargantuan size) and fists that can quite literally crack the earth and bludgeon Slayers to a pulp, the Torgadoro is a formidable opponent for even the most seasoned Slayer. You’ll get your chance to test your might against this foe in the crater of a volcano soon. If you successfully reach the end of a 10-50 Escalation hunt, you’ll earn schematics for powerful legendary weapons forged using Torgadoro parts. Each legendary Torgadoro weapon includes two prismatic cell slots, the ability to “bond” the weapon to another blaze weapon, and a special ability that calls forth Torgadoro’s rage, letting you rampage across the battlefield with oversized fists. Searing Talons Hunt Pass Scorched Earth also brings with it a brand new Hunt Pass, Searing Talons. You can earn up to 50 levels of cosmetic rewards and consumables from the enigmatic Blaze Hawk faction of Slayers known for swift, stealthy hunts in fiery islands of the Burning Heights. The set culminates in a dazzling set of Blaze Hawk armour skins that will show you’re ready for Torgadoro’s domain. Hunt Pass Prestige Completing all 50 levels will open up Hunt Pass Prestige, launching Thursday with the content update. Each Prestige level you complete will earn you Vault coins — a new currency created especially for Prestige players. These can be used to purchase hard-to-find items from previous Hunt Passes, including cosmetic armour sets, emotes, weapon skins, and more. New Improvements This update brings a number of quality of life improvements and other features we’ve been itching to get into Dauntless. You’ll find a new and improved move list that provides detailed information about combos, weapon specs, and more. We’ve also updated our daily login bonuses to include a multitude of potential items, including rams, elemental orbs, arcstones, patrol chests, bounty tokens, and tonics. For the “bounty hunters” out there, bounties have been rebalanced across the board, and the bounty rating (bronze, silver, gold) should now properly reflect the challenge associated with each bounty. We hope you enjoy Scorched Earth, Slayers! If you have any questions or comments, feel free to leave us a message below. View the full article