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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. For those of you still looking for that perfect holiday gift, or to treat yourself, we’ve got you covered with another round of holiday discounts. From December 15 to December 28, save on a new PlayStation 4 system, or pick up a few new games that’ll be sure to keep you and your loved ones entertained during the holidays. Here’s a look at our latest deals available at select retailers in the U.S. Please check your local retailer for availability. Only On PlayStation PS4 Bundle – $249.99 (MSRP), featuring a 1TB PS4 system and three of PlayStation’s greatest exclusives: The Last of Us Remastered, God of War, and Horizon Zero Dawn: Complete Edition Days Gone – $19.99 (MSRP), regularly $39.99 (MSRP) Death Stranding – $39.99 (MSRP), regularly $59.99 (MSRP) Marvel’s Spider-Man Game of the Year Edition – $19.99 (MSRP), regularly $39.99 (MSRP) For additional game deals, head over to our online store at PSDirect.com. We have a special deal when you buy two or more select games on Blu-ray discs. The sale starts December 15 to December 28. Buy 2 select games, save 30% on your purchase Buy 3 select games, save 50% on your purchase Select games include: PS4: Bloodborne, God of War, God of War III Remastered, Gran Turismo Sport, Horizon Zero Dawn: Complete Edition, Little Big Planet 3, MLB The Show 19, Quantic Dream Collection, Ratchet & Clank, The Last of Us Remastered, Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy PS VR: Astro Bot: Rescue Mission, Blood and Truth, Everybody’s Golf, Farpoint, PlayStation VR Worlds, Until Dawn: Rush of Blood PlayStation Plus members get free express shipping in the US when ordering from PlayStation Direct. From all of us at PlayStation, we wish you a wonderful holiday season, with lots of fun, cheer, and epic gaming memories. Happy holidays! View the full article
  2. With the release of Moonshiners on December 13, Red Dead Online players on PlayStation 4 will also be receiving a new batch of early access content and bonuses available until January 21. Free Moonshiner Band Expansion Operating your own moonshining business comes with many perks, a constant stream of thirsty clientele in your underground bar is just one of them. Bar owners can start a band to help foster a pleasant and welcoming atmosphere while serving up your own shine with the Band Expansion, free to all PS4 players until January 21. New Hideout: Beaver Hollow Deep in the woods of Roanoke Ridge lies the ruthless Murfee Brood, a backwoods menace that can be found in Beaver Hollow. PS4 players have early access to this all new Hideout, and can clear out and pilfer their makeshift camp for rewards. New Apparel and Emotes Wheeler, Rawson and Co. has its own selection of special offerings coming to their catalogue specifically for PS4 players, which includes four new clothing items and five new emotes. Apparel: Salizzo Double Bandolier: Many an outlaw prefers the double bandolier – because two bandoliers are twice as stylish. Naturally. Starrett Hat: A fashionable hat with contrasting oval crown and upturned brim. Each hat is finished by hand with a woven leather buckled band. Rulfo Boots: One of Wheeler, Rawson and Co.’s most attractive designs, featuring elaborate studding on the pull straps, shaft and vamp. Cut only from high-quality leather. Gordillo Half-Chaps: Buckled half-chaps with studded panels and lavish fringes. Guaranteed to add grandeur to any outfit. Emotes: Hat Flick: Greet passersby with a casual flick of the hat Howl: Vocalize and advertise your acquisition of new territory, search for companionship, or utter loneliness in a primal, prolonged fashion. Jovial Laugh: A jovial, good natured guffaw, grinning from ear to ear. Subtle Wave: Politely acknowledge friend or foe with this subtle and relaxed wave of the hand. You vs Me: An immediate and indignant offer to settle a situation immediately on site through pistol fire or fisticuffs. And more… Look for a selection of limited time festive-themed variations on Red Dead Online Showdown Modes coming to all platforms just in time for the holidays on December 19, with a few select variants only available to PS4 players. Alongside this new early access content, Photo Mode has been added on PS4, which lets you capture and share stunning images from the frontier with an array of features including free-form camera movement and the ability to add Filters, Stickers or Text and upload your shots directly to Social Club. In addition to Photo Mode, Red Dead Redemption 2 players on PS4 will also get: Story Mode Bounty Hunter Missions: track down wanted criminals Herman Zizendorf, Camille de Millemont and Bart Cavanaugh Story Mode Gang Hideouts: Take on the deadly Del Lobos gang at Gaptooth Breach and Solomon’s Folly Story Mode Treasure Maps: Landmarks of Riches and The Elemental Trail “To The Ends of The Earth” Story Mode Mission Weapons added to Story Mode: M1899 Pistol, Evans Repeater, High Roller Revolver and LeMat Revolver Horses Added to Story Mode: Warped Brindle Arabian, Few Spot Appaloosa, Perlino Andalusian and Red Chestnut Arabian Hidden Trinkets Added to Story Mode: Hawk Talon, Cat Eye, Shark Tooth, Turtle Shell and Crow Beak View the full article
  3. Treasure Rangers is a single-player 3D puzzle-solving action platformer launching on PS4 next Monday, in which the player switches between different characters with unique powers. In addition to being a game developer, I am a father of three, my eldest being an eleven-year-old kid with autism. That’s why I always wanted to face the challenge of creating a fun game that includes a character with ASD (autism spectrum disorder). If you embrace the differences and value diversity, then you are ready to join the Treasure Rangers! Something strange is happening in the neighborhood — big holes are appearing everywhere. This is a mystery for the Treasure Rangers to solve! Surprisingly enough, when they go through the holes and into the caves, they obtain superpowers thanks to an ancient energy beneath! Now it’s time to introduce the heroes of the gang. Lucy Lucy’s biggest hobby is geology. When she enters the caves beneath the neighborhood, she channels the power of stones which she can use to turn any member of the crew into a stone statue. She can also push heavy stone blocks to open new paths or solve puzzles. Eric Eric’s powers are all about nature and plants. He can swim really well and is the only one in the gang that can dive, allowing him to find secret passages underwater. But his most powerful skill is dashing, thanks to a wave of leaves he can create. Roxy When Roxy enters the caves, she obtains the power of rock and roll! Now she can use her spirit guitar for a variety of actions such as playing a mid-air riff, allowing her to double-jump and reach higher platforms. Randy Randy enjoys listening to music and playing videogames, but the things he loves most are eating chicken nuggets with fries and going on adventures with his sister Lucy! He is also a non-verbal child with autism. Thanks to his great memory, when Randy walks near symbols or different patterns, he can remember them and use them later to solve puzzles or open doors. Also, if he uses a huge bouncing mushroom as a trampoline, he jumps higher than others, allowing him to reach places others can’t. On the other hand, he refuses to enter zones with loud noises so they must be cleared out first. Light blue butterflies make him lose focus and stand still watching them, so the other members of the crew will need to withdraw these stimuli to proceed. This single player game is all about teamwork and taking decisions on when to use a particular character in order to reach each level’s exit. Also, expect enemies to block your way and don’t be surprised if you encounter big bosses in your mission to save the neighborhood. Join the gang now and be prepared to save the day as Treasure Rangers launches exclusively on PS4 on December 16. View the full article
  4. Call of Duty: Modern Warfare comes out on top of the PS4 chart for November! Congrats to the team at Infinity Ward on their acclaimed campaign (which I thought was excellent) — I know plenty of folks around the office who are positively hooked on this year’s Multiplayer offering, too. Respawn’s foray into a galaxy far, far away, Star Wars Jedi: Fallen Order, took the runner-up spot, followed by Kojima Productions’ massive, ambitious debut Death Stranding. One month left… who do you think will take top honors for December? Oh! And stay tuned in January, when we’ll round up the top downloads for the full year and share ’em here. PS4 Games 1 Call of Duty: Modern Warfare 2 STAR WARS Jedi: Fallen Order 3 DEATH STRANDING 4 Need for Speed Heat 5 Grand Theft Auto V 6 NBA 2K20 7 EA SPORTS FIFA 20 8 Madden NFL 20 9 God of War 10 The Outer Worlds 11 TOM CLANCY’S RAINBOW SIX SIEGE 12 Marvel’s Spider-Man 13 Minecraft: PlayStation 4 Edition 14 Red Dead Redemption 2 15 Castle Crashers Remastered 16 Days Gone 17 EA SPORTS UFC 3 18 Tom Clancy’s Ghost Recon Breakpoint 19 Assassin’s Creed Odyssey 20 RESIDENT EVIL 2 PS VR Games 1 Beat Saber 2 Job Simulator 3 SUPERHOT VR 4 ASTRO BOT Rescue Mission 5 Moss 6 Five Nights at Freddy’s VR: Help Wanted 7 Firewall Zero Hour 8 Drunkn Bar Fight 9 L.A. Noire: The VR Case Files 10 Vacation Simulator Free-to-Play Games 1 Fortnite 2 Apex Legends 3 Brawlhalla 4 Warframe 5 MOBILE SUIT GUNDAM BATTLE OPERATION 2 6 Dauntless 7 PRO EVOLUTION SOCCER 2019 LITE 8 3on3 FreeStyle 9 DC Universe Online Free-to-Play 10 Paladins DLC and Expansions 1 Fortnite – The Wavebreaker Pack 2 Fortnite – Darkfire Bundle 3 Call of Duty Modern Wafare – C.O.D.E. Defender Pack 4 Destiny 2: Shadowkeep 5 Fortnite – The Final Reckoning Pack 6 GTA Online: Criminal Enterprise Starter Pack 7 Destiny 2: Forsaken 8 Beat Saber: Rocket League x Monstercat Music Pack 9 Mortal Kombat 11 Kombat Pack 10 Marvel’s Spider-Man: The City That Never Sleeps View the full article
  5. I am so excited to announce that Ghost of Tsushima is coming Summer 2020! I joined Sucker Punch as the new communications manager back in March (nice to meet you all!) and I’ve spent my entire time at the studio so far dying for the opportunity to show off more of the game. Today it’s my pleasure to finally do exactly that. I know it’s been a long wait for everyone looking forward to playing, so I want to start by thanking you for your patience. This is a big game for our studio (like…really big) and we’re taking our time to get it right. Today, we debuted a brand-new trailer that delves deeper into the identity our hero is forced to adopt in order to save his home: The Ghost. While Jin starts our game as a samurai, he’ll learn skills and adopt tactics that are decidedly not samurai-like, and you can get a small taste in the footage we revealed today. In the months ahead, we’ll share more about Jin, the threats he faces, the allies that help him along his journey, and what he’ll have to give up to become this new kind of warrior. As I mentioned, Ghost of Tsushima is huge – the biggest game Sucker Punch has ever made by a wide margin. Our trailer includes some quick glimpses of the vibrant, diverse open world you’ll get to explore, but we’ve barely scratched the surface. I’m also happy to reveal our box art today, featuring Jin in his Ghost armor as a growing storm looms behind him. You can also get a peek at some of the gear and upgrades Jin will acquire throughout his journey, which we’ll share many more details about next year. Beyond our new trailer and box art today, we also have some brand-new Ghost of Tsushima merchandise to reveal. At the PlayStation Gear store, you’ll find the first of many new pieces of merch that we’ll have as we get closer to launch. (Please note: unfortunately these new items will not be available for Christmas delivery.) It is so exciting that Ghost of Tsushima will be in your hands next year, and there is still plenty more to share! You can get the latest info by finding your way to Sucker Punch’s Twitter, Instagram, and Facebook accounts, or on Ghost of Tsushima’s official site. View the full article
  6. We founded Counterplay Games with the singular desire to create games focused on high levels of personal mastery, rewarding players for the time invested with our titles. We get to accomplish both with Godfall and the hugely exciting PlayStation 5 hardware. Our goal with Godfall is to reforge fantasy ARPG-style loot progression and third-person melee combat into a whole new genre: The Looter-Slasher. Namely, our game is uniquely one-part gear driven and one-part player-skill driven. Godfall retains the desire for offense-oriented, mastery-driven combat, rewarding you with head-turning, powerful loot that then inspires your next set of character builds. Godfall’s third-person melee combat is fluid, dynamic and interactive, embracing offense over defense. While many games these days create one-off cat-and-mouse challenges for players, we want to broaden combat encounters with enduring replayability. In Godfall you can expect satisfying one-against-many enemy encounters along with challenging head-to-head boss fights. Godfall’s designed from the ground up with co-op in mind. You can play the entire game in solo, duo or trio. Your enemies will respond dynamically, mutating their behavior and attack patterns based on your group size. Our goal for co-op is stronger together, and fun for all. You can expect to hear much more about Godfall next spring. We’re honored to bring Godfall to you on PlayStation 5 in holiday 2020. View the full article
  7. The holiday season is upon us, and, while we have nothing against cinnamon and cloves, the Control team has decided to spice it up with a different kind of flavor: the metallic taste of adrenaline. Expeditions, a challenging new game mode for Control, lands tonight on PS4. If you already own the game, all you need to do is turn on your console and download the latest update. Expeditions are a combat-focused, timed game mode that will test out your skill, character build, and loadout in a series of challenges in a far-out region that is a part of the Hiss-infested Black Rock Quarry Threshold. You may have noticed an old-timey jukebox placed in an isolated room close to Central Executive area in the game. If you thought that it might be another Object of Power, you guessed right. After completing the main mission My Brother’s Keeper and getting the Levitate ability, make sure to come back to Central Executive and find your first Jukebox Token. Pop it into the OOP, and you’re off to the races! And race you will, because, after the song starts playing and the Object of Power transports you into the Quarry Threshold, you will only have 25 minutes to complete the Expedition. Some of us at Remedy are claiming that it is impossible to finish on the highest difficulty — are you up for the challenge? Stream and show us! If you run out of time, you’re out. But don’t worry, you can get more Jukebox Tokens by completing Bureau Alerts, Board Countermeasures, or defeating named enemies. If you have some Source to spare, you can buy whole bundles of Jukebox Tokens in the Astral Constructs menu of every Control Point. There are three tiers of Expeditions, unlocked in a sequence. They are progressively more difficult, require more Jukebox Tokens, and yield better and better rewards. You’ll get a chance to earn unique Expedition mods for your Service Weapon and for Jesse, abundant crafting materials, and even a brand-new outfit. Completing each tier will also award you more Jukebox Tokens, so you can continue playing more Expeditions. Every time you go on an Expedition, you will get random gameplay parameters like “all weapons deal +100% damage” or “everyone has 75% less health.” The higher the tier — the more of these parameters come into play. They will encourage you to experiment with your loadout, and sometimes, completely change the way you approach combat. Parameters aren’t the only thing that keeps Expeditions fresh. Our Encounter Director system is in full swing in this game mode, spawning more or fewer enemies — and different kinds of them – depending on where you are and what you are doing. All of the types of Hiss you’ve encountered in Control are present here, so we encourage you to go in prepared: with all Service Weapon forms and abilities unlocked. Expeditions aren’t a game mode for the faint of heart, so if you manage to finish one, claim your bragging rights by posting a screenshot of your end stats with the #ControlRemedy hashtag. Got feedback? Strats? Favorite parameters? A particular Hiss monster you hate? Share in the comments below! View the full article
  8. While we pursued the mythical Velkhana and sought to undo the ecosystem unbalances caused by the Old Everwyrm, something much more dangerous was brewing in the background… the exotic Xeno’jiiva has fully matured into the cataclysmic Safi’jiiva. Awaken the Dragon within Little is known about this mysterious red dragon, but we do have some amazing insight on the Siege style quest and the potential rewards that are set to shake up the way you hunt in Iceborne. Your special assignment is to group up in Seliana’s Gathering Hub and take on the Safi’jiiva Siege. Work together as a team to complete as many Siege objectives as possible. There are some unique gameplay mechanics in this quest and you’ll need to get acquainted with them to maximize the rewards. We highly recommend taking on the Recon Assignment to learn the ropes and practice a bit before the real hunt. Successfully completing this mission will result in Siege rewards that have phenomenal potential: the “awakened” Safi’jiiva weapons! Each weapon comes with a preset distribution of stats (Attack, Elemental, Affinity, etc.), but take it to the Smithy, along with some Dracolites, and you can upgrade it to awaken its true potential! What we have here is one of the most customizable weapon systems in the history of Monster Hunter. Every time you upgrade a Safi’jiiva weapon—and it can be upgraded a lot—you are presented with the option to assign it an “awakened ability.” And these abilities can be mixed, matched and stacked to generate truly powerful creations. You can even unlock Set Bonus skills from other monsters’ armor sets, opening up even more diverse armor build customization. For example, upgrade a Safi’jiiva Great Sword to include Barioth’s Set Bonus, Punishing Draw, then pair it with one single Barioth armor piece (instead of the standard requirement of two) to activate that set bonus. This leaves four additional armor pieces open for you to equip and unlock… say Velkhana’s armor Set Bonus, Frostcraft! And if that wasn’t enough, you can even use the standard augment system to further amplify your power. On the other side of this powerful equation is the Safi’jiiva armor set. This sleek defensive gear offers a simple silhouette design at first glance… but draw your weapon, and it unfurls into a majestic and imposing visage. The set bonus, Dragonvein Awakening brings a devastating, but highly dangerous way to hunt. When you unsheathe your weapon, all your main stats (Attack, Elemental and Affinity) will be raised, but your health gets drained with each attack you perform. Don’t worry too much, though; after landing some hits on your enemy, the second part of Dragonvein Awakening will activate, giving you a surge of health recovery. Warning! You won’t get your health back if you whiff attacks, so be extra careful when donning this armor set. Speaking of gambling your health for power… the 2nd Event Quest crossover with Horizon Zero Dawn: The Frozen Wilds is now live for Iceborne players. By completing the quest “The Survivor,” you’ll be able to craft the new Aloy Shield-Weaver+ full armor set, the Frostclaw Palico gear and upgrade your Stormslinger Prototype into the Adept Stormslinger. If you recall our previous blog covering the first crossover quest, Roy Postma, Art Director of Horizon Zero Dawn, said this: For the feel, we wanted the Improved Stormslinger to behave temperamentally when using its charge-up mechanic. The ability to overcharge the weapon causes the capacitators to glow and spark, eventually resulting in blowback that can cause massive damage to its wielder. So… we actually implemented that gameplay mechanic in Iceborne! With the Adept Stormslinger, you can apply a mod called Power Source Mod that replicates the health recoil function in Horizon Zero Dawn: The Frozen Wilds. However, if you use the Shield-Weaver+ armor alongside this Light Bowgun, you’ll take on reduced damage; a highly recommended pairing. If you’re on the hunt for some really powerful gear in Iceborne, now’s the time to jump in. The Safi’jiiva Siege and the Horizon Zero Dawn crossover quests will be live until January 4, 2020. Happy hunting! View the full article
  9. Celebrate nominees from The Game Awards past and present with savings of up to 50% at PlayStation Store. Journey down the darkest pages of history in A Plague Tale: Innocence, stir up some mayhem with Borderland 3, explore the edges of the universe in The Outer Worlds, and more! Take a look at the full list below, but don’t delay! This accolade-laden lineup is only in town until Monday at 8am PT. PS4 Games Title $Sale $Original A PLAGUE TALE: INNOCENCE $24.99 $49.99 ANTHEM $17.99 $59.99 ANTHEM LEGION OF DAWN EDITION $23.99 $79.99 APEX LEGENDS FOUNDERS PACK $23.99 $29.99 ASSASSIN’S CREED ODYSSEY $17.99 $59.99 ASSASSIN’S CREED ODYSSEY DELUXE EDITION $23.99 $79.99 ASSASSIN’S CREED ODYSSEY GOLD EDITION $24.99 $99.99 ASSASSIN’S CREED ODYSSEY LEGACY OF THE FIRST BLADE $12.49 $24.99 ASSASSIN’S CREED ODYSSEY SEASON PASS $19.99 $39.99 ASSASSIN’S CREED ODYSSEY ULTIMATE EDITION $29.99 $119.99 ASSASSIN’S CREED ODYSSEYTHE FATE OF ATLANTIS $12.49 $24.99 ASTRO BOT RESCUE MISSION $13.99 $19.99 BATTLEFIELD V AND EA SPORTS UFC3 BUNDLE $23.99 $59.99 BATTLEFIELD V YEAR 2 EDITION $29.99 $49.99 BLACK DESERT: DELUXE EDITION $24.99 $49.99 BLACK DESERT: STANDARD EDITION $14.99 $29.99 BLACK DESERT: ULTIMATE EDITION $49.99 $99.99 BORDERLANDS 3 $38.99 $59.99 BORDERLANDS 3 DELUXE EDITION $51.99 $79.99 BORDERLANDS 3 SUPER DELUXE EDITION $77.99 $119.99 CALL OF DUTY: MODERN WARFARE $44.99 $59.99 CONCRETE GENIE $20.09 $29.99 CONTROL $38.99 $59.99 CONTROL DIGITAL DELUXE EDITION $51.99 $79.99 CONTROL SEASON PASS $16.24 $24.99 CRASH TEAM RACING NITRO-FUELED $23.99 $39.99 CRASH TEAM RACING NITRO-FUELED – NITROS OXIDE EDITION $35.99 $59.99 DAUNTLESS – 1,000 (+150 BONUS) PLATINUM $8.49 $9.99 DAUNTLESS – 10,000 (+4,000 BONUS) PLATINUM $74.99 $99.99 DAUNTLESS – 2,500 (+650 BONUS) PLATINUM $21.24 $24.99 DAUNTLESS – 5,000 (+1,700 BONUS) PLATINUM $39.99 $49.99 DAUNTLESS – ARCSLAYER PACK $29.99 $39.99 DAYS GONE $19.99 $39.99 DAYS GONE DIGITAL DELUXE EDITION $24.99 $49.99 DESTINY 2: FORSAKEN $14.99 $24.99 DESTINY 2: SHADOWKEEP $20.99 $34.99 DESTINY 2: UPGRADE EDITION $33.49 $49.99 DETROIT: BECOME HUMAN $9.99 $19.99 DETROIT: BECOME HUMAN DIGITAL DELUXE EDITION $14.99 $29.99 DEVIL MAY CRY 5 (WITH RED ORBS) $19.79 $59.99 DEVIL MAY CRY 5 DELUXE EDITION (WITH RED ORBS) $23.09 $69.99 DEVIL MAY CRY 5 DELUXE UPGRADE $7.49 $14.99 DRAGON BALL FIGHTERZ $14.99 $59.99 DRAGON BALL FIGHTERZ – FIGHTERZ EDITION $28.49 $94.99 DRAGON BALL FIGHTERZ – FIGHTERZ PASS $17.49 $34.99 DRAGON BALL FIGHTERZ – FIGHTERZ PASS 2 $12.49 $24.99 DRAGON BALL FIGHTERZ – ULTIMATE EDITION $32.99 $109.99 EA SPORTS FIFA 20 $38.99 $59.99 EA SPORTS FIFA 20 CHAMPIONS EDITION $51.99 $79.99 EA SPORTS FIFA 20 ULTIMATE EDITION $64.99 $99.99 ERICA $5.99 $9.99 FALCON AGE (VR) $12.99 $19.99 FALLOUT 4: GAME OF THE YEAR EDITION $19.79 $59.99 FAR CRY 5 $14.99 $59.99 FAR CRY 5 SEASON PASS $14.99 $29.99 FAR CRY NEW DAWN $15.99 $39.99 FAR CRY NEW DAWN COMPLETE EDITION $29.99 $99.99 FAR CRY NEW DAWN DELUXE EDITION $19.99 $49.99 FAR CRY NEW DAWN ULTIMATE EDITION $38.99 $129.99 FINAL FANTASY XIV ONLINE COMPLETE EDITION $29.99 $59.99 FINAL FANTASY XIV: SHADOWBRINGERS $19.99 $39.99 FIREWALL ZERO HOUR $14.99 $19.99 FORAGER $15.99 $19.99 GRAND THEFT AUTO V: PREMIUM ONLINE EDITION $14.99 $29.99 HORIZON ZERO DAWN: COMPLETE EDITION $9.99 $19.99 HORIZON ZERO DAWN: THE FROZEN WILDS $4.99 $9.99 JUMP FORCE $29.99 $59.99 JUMP FORCE – CHARACTERS PASS $14.99 $29.99 JUMP FORCE – DELUXE EDITION $44.99 $89.99 JUMP FORCE – ULTIMATE EDITION $49.99 $99.99 JUST CAUSE 4 – COMPLETE EDITION $24.49 $69.99 JUST CAUSE 4 – EXPANSION PASS $14.99 $29.99 JUST CAUSE 4 – GOLD EDITION $20.99 $59.99 JUST CAUSE 4 – RELOADED $13.99 $39.99 LIFE IS STRANGE 2 – EPISODE 1 $1.99 $7.99 LIFE IS STRANGE 2 – EPISODE 2-5 BUNDLE $19.79 $32.99 LIFE IS STRANGE 2: COMPLETE SEASON $19.99 $39.99 MADDEN NFL 20 – SUPERSTAR EDITION $51.99 $79.99 MADDEN NFL 20 – ULTIMATE SUPERSTAR EDITION $64.99 $99.99 MARVEL VS CAPCOM: INFINITE – DELUXE EDITION $23.99 $59.99 MARVEL VS CAPCOM: INFINITE – STANDARD EDITION $9.99 $39.99 MARVEL’S SPIDER-MAN: GAME OF THE YEAR EDITION $19.99 $39.99 MARVEL’S SPIDER-MAN: SILVER LINING $4.99 $9.99 MARVEL’S SPIDER-MAN: THE CITY THAT NEVER SLEEPS $12.49 $24.99 MARVEL’S SPIDER-MAN: THE HEIST $4.99 $9.99 MARVEL’S SPIDER-MAN: TURF WARS $4.99 $9.99 MEGAMAN 11 $14.99 $29.99 METRO EXODUS $20.99 $59.99 METRO EXODUS DELUX $29.74 $84.99 METRO EXODUS EXPANSION PASS $12.49 $24.99 MLB THE SHOW 19 ALL-STAR EDITION $26.79 $39.99 MLB THE SHOW 19 DIGITAL DELUXE EDITION $46.89 $69.99 MONSTER HUNTER WORLD: ICEBORNE $29.99 $39.99 MONSTER HUNTER WORLD: ICEBORNE DIGITAL DELUXE $37.49 $49.99 MONSTER HUNTER WORLD: ICEBORNE MASTER EDITION $40.19 $59.99 MONSTER HUNTER WORLD: ICEBORNE MASTER EDITION DIGITAL DELUXE $46.89 $69.99 MONSTER HUNTER: WORLD $14.99 $29.99 MORTAL KOMBAT 11 $29.99 $59.99 MORTAL KOMBAT 11 – PREMIUM EDITION $44.99 $89.99 MORTAL KOMBAT 11 KOMBAT PACK $19.99 $39.99 NBA 2K20 $29.99 $59.99 NBA 2K20 DIGITAL DELUXE $39.99 $79.99 NBA 2K20 LEGEND EDITION $49.99 $99.99 NEED FOR SPEED HEAT $38.99 $59.99 NEED FOR SPEED HEAT DELUXE EDITION $45.49 $69.99 NI NO KUNI II: REVENANT KINGDOM $20.39 $59.99 NI NO KUNI II: REVENANT KINGDOM DELUXE EDITION $27.19 $79.99 NIDHOGG 2 $3.74 $14.99 OUTER WILDS $19.99 $24.99 OVERWATCH LEGENDARY EDITION $19.79 $59.99 PLANTS VS ZOMBIES BATTLE FOR NEIGHBORVILLE $29.99 $39.99 PLANTS VS. ZOMBIES: BFN SEASON’S EATINGZ EDITION $34.99 $49.99 PROJECT CARS 2 $14.99 $59.99 PROJECT CARS 2 DELUXE EDITION $22.49 $89.99 RED DEAD REDEMPTION 2: ULTIMATE EDITION $39.99 $99.99 RESIDENT EVIL 2 $19.79 $59.99 RESIDENT EVIL 2 DELUXE EDITION $23.09 $69.99 RESIDENT EVIL 2 EXTRA DLC PACK $11.24 $14.99 RISK OF RAIN 2 $20.09 $29.99 SAYONARA WILD HEARTS $9.09 $12.99 SEA OF SOLITUDE $7.99 $19.99 SHADOW OF THE TOMB RAIDER DEFINITIVE EDITION $23.99 $59.99 SHADOW OF THE TOMB RAIDER DEFINITIVE EDITION EXTRA CONTENT $9.99 $19.99 SLAY THE SPIRE $19.99 $24.99 SOULCALIBUR VI $17.99 $59.99 SOULCALIBUR VI DELUXE EDITION $26.99 $89.99 SOULCALIBUR VI SEASON PASS $14.99 $29.99 THE DARK PICTURES ANTHOLOGY – MAN OF MEDAN $20.99 $29.99 THE OUTER WORLDS $44.99 $59.99 THE SURGE 2 $35.99 $59.99 TOM CLANCY’S RAINBOW SIX SIEGE DELUXE EDITION $11.99 $39.99 TOM CLANCY’S RAINBOW SIX SIEGE GOLD EDITION $27.99 $69.99 TOM CLANCY’S RAINBOW SIX SIEGE ULTIMATE EDITION $43.99 $109.99 TOM CLANCY’S RAINBOW SIX SIEGE YEAR 4 PASS $20.99 $29.99 TOM CLANCY’S THE DIVISION 2 $14.99 $59.99 TOM CLANCY’S THE DIVISION 2 – YEAR 1 PASS $19.99 $39.99 TOM CLANCY’S THE DIVISION 2 GOLD EDITION $24.99 $99.99 TOM CLANCY’S THE DIVISION 2 ULTIMATE EDITION $29.99 $119.99 TROVER SAVES THE UNIVERSE $23.99 $29.99 UNCHARTED: THE LOST LEGACY $9.99 $19.99 WOLFENSTEIN: YOUNGBLOOD DELUXE EDITION $19.99 $39.99 WORLD WAR Z $17.99 $39.99 Note: All pricing is for U.S. only and subject to change. View the full article
  10. This year, we’re celebrating Naughty Dog’s 35th anniversary, and as we look back at the games we’ve made, the Jak and Daxter series holds a special place in our history. From the original Jak and Daxter to Jak X: Combat Racing, each game allowed us to try new ideas and evolve and grow as developers. Over the last year, we’ve been thrilled to team up with Limited Run Games to preserve the original classics as physical releases for the PlayStation 4. The response from Jak fans has been incredible with Collector’s Editions selling out within hours and the Standard Editions within the first week. However, we wanted to use this opportunity to not only celebrate the Jak franchise, but to support causes we believe in. Today, I’m excited to announce that we will donate all money received by Naughty Dog from Limited Run Games’ sales of Jak and Daxter, Jak 2, Jak 3, and Jak X: Combat Racing to several incredible charitable organizations. K9 for Warriors Child’s Play Surfrider Foundation LGBT Center of Los Angeles Able Gamers DAGERS We’re proud to lend our support to these groups advocating and advancing important work for accessibility, environmental conservation, veterans, the LGBTQ+ community, hunger, and children’s hospitals. This wouldn’t be possible without you — our amazing fans — or our partners at Sony Interactive Entertainment and Limited Run Games, who have championed and supported this vision from the beginning. Thank you! View the full article
  11. In the almost decade since we introduced Mini Motor Racing to the world, the frantic nitro-fuelled action has found its way into millions of homes and across countless platforms. Now, for the first time ever, these tiny racers will make the jump onto PlayStation 4 with the launch of Mini Motor Racing X next week. If you’re new to the series, Mini Motor Racing (or MMR as we call it, unless we’re trying to pad the word count) is a top-down arcade-style racer made from the gaming DNA of classics such as Super Off Road, RC Pro-AM, and Micro Machines. You race your car in a helter-skelter boost-fest across dozens of different maps, earning cash prizes which you can use to upgrade your cars or unlock new ones. It’s simple, fast, and fun, like the arcade games our developers and many of you grew up with. MMR X brings a whole lot of new content to the franchise, so we figured the best way to cover it quickly is in the time-honored tradition of the listicle. So here, without further ado, are the top five new additions in Mini Motor Racing X! Type X Combat Mode Finally! The most frequent questions we’ve gotten over the years are always along the lines of “Where are the weapons? Why can’t I have weapons? When are you going to add weapons?” Well, here’s your answer. Type X mode lets you play through the entire game with the addition of some wildly destructive weapons. Heat-seeking rockets, unpredictable wrenches, shields, mines, even tornados! And believe me, the feeling of wiping out a friend with a well-timed spanner bounce is satisfying beyond words. But fear not, the beloved original weapon-free racing remains in tact with its own “classic” career and modes. Virtual Reality At this point it’s trite to say VR adds a whole new dimension to a game, but danged if it ain’t true! Looming over the track like a god adds a wonderful sense of perspective, and really drives home the ‘mini’ in Mini Motor Racing. And if looming ain’t your jam, VR lets you jump right onto the car with a hectic first person perspective. Get up close and personal with the world and your competitors, enjoy the thrill of destroying them with a well-timed rocket firsthand. And because we know not everyone is blessed to live in the VR future, we’ve added flatscreen play as well. We even added some new POV perspectives for the flat version, too. Bumper Ball So this may alienate millions of European readers, but I’ve always found soccer (okay, football) to be kinda boring. Turns out the solution is to add cars, and nitro, and ditch all the rules. Bumper Ball is madcap fun and ideal for parties and for ruining friendships and can be played on or offline (but online is where it’s at). Co-op What’s more important than friendship? Victory, naturally. Maybe glory. And success. But still, friendship is in the top 10 at least, which is why we’ve expanded the co-op features of MMR dramatically. You can now play through the entire career mode with a buddy on local couch co-op or online. High five between races, pause to use the bathroom, the options are limitless. We’ve also expanded the quick-mode and party game co-op, so you can battle online with friends or randos. As the old saying goes, a friend in need is a friend indeed. A friend in need of a rocket in the back, that is. PlayStation Power! Coming to PS4 allowed us to go back and rebuild a lot of the game elements. For starters, we’ve collected all the maps from the different versions of the game into one place, for the ultimate MMR experience. Then we rebuilt them with new textures, meshes, graphical effects, and weather systems. The game has never looked better, and a good thing too, as VR lets you see the detail like never before. And we didn’t forget about PS4 Pro support either. In flat screen players will experience ultra-crisp full 4K support running at a buttery 60 frames per second. And in VR? A glorious 120 frames per second to ensure maximum comfort and immersion. We also were able to add some cool new control schemes. Along with the standard control stick method we’ve got full PlayStation Move support so players can use a virtual wheel or for the true enthusiasts, an authentic RC controller. You know the ones, with the trigger grip and the steering wheel in the middle shaped inexplicably like a tire? A unique way to play to be sure, but as real as it gets when it comes to tiny race cars. Phew, what a list. And that’s just the overview. There’s plenty more to dig into, so whether you’re a first time player or a devoted fan, this is the perfect time to get in on the action. Mini Motor Racing X is the pinnacle of arcade racer fun, and it’s just the beginning… View the full article
  12. Like one of its own monstrous Behemoths: Dauntless just keeps growing. With every update, narrative, game design, and art come together to create interesting experiences for our players. So, what’s next? “For Escalation, we’re sending players into the depths of the Maelstrom, a storm of epic proportions. There, aetheric pressures cause physics to pretty much break, allowing Behemoths to grow terrifyingly powerful,” says Dauntless writer, Cory Herndon. The pressure of the Maelstrom’s heart causes normal archonite to compress into much denser lodestones that have their own powerful, and very unstable, aetheric fields. “Now that the residents of Ramsgate have learned what’s going on,” continues Herndon, “they aren’t taking any chances.” These Behemoths must be vanquished, thus destroying these unstable islands. Players will have to storm the storm, in a sense, taking on one Behemoth after another, sometimes in pairs. Thankfully, they’ll have help in the form of amps. After a Behemoth is slain in Escalation, their store of aether is released and absorbed by nearby lodestones. These massive crystals offer each slayer a boon for the rest of their run. These are amps, passive buffs that aid the player. “We wanted to distill lots of different roguelike elements and see what would work well in our game,” states Travis Day, Lead Designer. “After you finish a run, you get a bunch of experience that you can use to strengthen these amps. It’s meant to give the Slayer a progression system where they’re constantly unlocking new things and improving the amps they find in Escalation runs.” Failure isn’t the end in Escalation. It’s a stepping stone. These amps will also help players with the final encounter: the brand-new Malkarion. It’s important to choose the right amps before tackling this new enemy. Choose wisely, Slayers! “We also wanted these hunts to be randomized so that they’re a varied experience with nice, big, meaty rewards for the players,” says Day. Escalation themes will change over time, offering different rewards, enemies, and amps. It wasn’t all clear skies for the developers, though. Due to the rise of Behemoth activity, players will be challenging more than one enemy at a time, and with dual Behemoth battles being added to the game, the developers at Phoenix Labs had their work cut out for them. “Our Behemoths weren’t inherently built to be fought two at a time, so they did lots of things that felt unfair,” continues Day. “We spent a lot of time figuring out how to remedy these problems. An example of this was projectiles shooting through a Behemoth. Especially if you’re hitting it in the face, it didn’t feel good. We had to ask ourselves, should all projectiles impact the Behemoths? And if they do, do they damage them? The answer was yes to both.” Meanwhile, a few desks down from Day, the art team had begun breathing life into the Maelstrom. “We wanted players to feel compelled to take the fight deeper into the Maelstrom than ever before,” explains Jen Morgan, a Principal Environment Artist at Phoenix Labs. “The mood we were going for was wild, chaotic, and unpredictable with an escalating sense of danger. The closer a player gets to the eye of the storm, the more intense it would get. Its landscape is shattering apart, revealing the aether-charged lodestones that are the source of the island’s unpredictable qualities.” These narrative, design, and artistic pillars will stand over time, but the theme of each Escalation will change. “We want each version of the Escalation experience to go with a high-level theme. At the start, it will be shock aether but expect a different element in the future, and maybe even new enemies,” says Morgan. As Escalation continues, it will evolve and grow, just like everything else in the world of Dauntless. View the full article
  13. That does it for our fourth episode of State of Play! We hope you enjoyed all the new reveals, whether you’re counting the days until the goose is set loose next week or marking your calendar for the April release of Predator: Hunting Grounds. Personally, I’m counting the hours until I can see the rest of Sucker Punch’s new Ghost of Tsushima trailer at The Game Awards — Keighley, you tease! Capcom just had a banner year, but they aren’t taking it easy: Resident Evil 3 is officially official with a sooner-than-you-might-think release date. And a new action game collab between Square Enix and PlatinumGames? You didn’t even need to show me a trailer to sell me on that (but it helped). I’m already scratching my head over Superliminal and coming up with spell names to shout at my TV when I boot up Spellbreak, and I’m looking forward to learning more about Paper Beast (from Another World creator Eric Chahi!) when it launches for PS VR. I know this was an early one, so a special thanks to everyone who tuned in live — hit the comments and let us know which announcements tickled your fancy. ‘Til next time! State of Play Resident Evil 3 Makes A Return Trip to Raccoon City April 3rd, 2020 Babylon’s Fall: First Gameplay Footage Predator: Hunting Grounds Launching April 24th, 2020 Untitled Goose Game Coming to PS4 December 17 Dreams Will Steal Your Heart on February 14, 2020 Spellbreak Enchants PS4 in Early 2020 Perception is Reality: Superliminal Coming to PS4 Paper Beast: Explore a Dreamlike Ecosystem in PS VR View the full article
  14. AVICII Invector launches today on PS4, available for $19.99 and created in collaboration with Tim Bergling himself. It’s safe to say the project has been an emotional journey for everyone at the studio and of course his friends and family. The game is part of an outpouring of support and recognition for Tim, with our launch following the selling out of the AVICII Tribute Concert, which was held in Stockholm December 5, and where names including Rita Ora, Kygo, David Guetta and more honored our friend. We wanted to talk about why we continued work and what we hope people will take away from the game… so read on. What is AVICII Invector? AVICII Invector thrusts you into a musical journey across six different worlds lit up with fantastical colors, wondrous sights, and 25 of AVICII’s greatest tracks. You’ll glide, float and race through each musical track, tasked with hitting the beat, swiping each fade while wrapping yourself up in each world and track — the goal: keep the beat and rock for that high score. Working with Tim Usually when people mention they worked in collaboration with an awesome celebrity or personality, they expect that they just put a tick or a cross in a box at the end of a project or have a different team watch over proceedings… We’re happy to say that in this instance, this was not the case! Tim was present throughout the majority of the development process, and when we say present, he really took it upon himself to get elbows deep into the thick of things — from scrutinizing mechanics, visuals and even digging into the minutiae of how each musical phrase was represented in game. Tim had a huge passion for games. He played a lot of games in his spare time and in our meetings he was always present and interested. I especially remember one occasion when we were supposed to have a quick playthrough of Invector. The meeting lasted for many hours. We ended up playing music; he showed me some new songs. He asked me if I could show him some Taekwondo stretching — he knew I’m a black belt — in the middle of a dev session. At first I was surprised! But then, okay why not? So we stretched for a while with laughter and had a really nice time. Fantastic memory. He came with a lot of valuable feedback, and we implemented his changes, which made Invector a better game. We also decided to create more games together in the future which unfortunately never will happen. I remember our meetings with great warmth and I will never forget it. The 2017 release In 2017 we launched Invector on PS4 with Tim. It was a fantastic moment for him and a phenomenal once-in-a-lifetime opportunity for us… We had more plans and were figuring out where to take the game next, and then everything changed. When we heard of Tim ‘AVICII’ Bergling’s passing, we were numb — the magnificent spark which burnt fierce with love, support and passion had ceased. With that, we stopped. A foundation of change After some time, we heard that a foundation was to be set up by Tim’s father, The Tim Bergling Foundation — a charity to recognize suicide as a medical emergency as well as funding support to those who struggle with their mental health. After some discussions, we decided to head back to the base of Invector and finish what we started with Tim — giving life to AVICII Invector, which includes new visuals, tighter mechanics, as well as a brand-new world to celebrate the memory of AVICII, including tracks from his posthumous album ‘Tim’. Handing a boxed PS4 copy of Avicii Invector to Tim’s father, Klas All of Avicii’s music royalties from the game will be donated directly to the Tim Bergling Foundation to support their phenomenal and important work, as well as an additional donation made by Hello There Games and Wired Production to Safe in Our World, a mental health charity set up to support those in need and break down the stigma and provide support towards mental health in general. So we’re very proud of having this privilege to work with this talented guy. He gave our studio and team his love and attention. After the fact, you wish you could go back to one of these dev sessions, give him a comforting hug and let him know how brilliant and loved he was — we can’t do that, so this is the next best thing we can do to pay tribute to his music and support his silent plight. For those of you who supported the original release of Invector, we’ve worked with PlayStation to make sure you can download this release for no extra charge. We thank you for picking it up originally and supporting Tim. We hope you enjoy his work. View the full article
  15. In Paper Beast, I want the player to feel like they are the first explorer of a virgin land. This is how we created the game: as a journey through a unique wilderness where no human being has ever set foot. The game leads you to discover fauna and flora made from origami paper, folded metal, coral… Some elements seem familiar, such as water and sand, while others are more surreal, such as the creatures. As you go through the game, you solve puzzles and obstacles, discovering a lot of surprises. The creatures help the player progress through their journey intuitively, without a word, since the game’s narrative is non-verbal. You share a common goal with these animals: to progress and evolve in this world. You’ll create a strong bond as you interact and travel together. This is also how we designed levels: as a journey, a migration. The challenge was to create a credible wilderness. Thanks to our physical simulation of locomotion, the animals move as if they had muscles and bones. This technology is the core of the gameplay: the engine calculates the creatures’ movement in real time to allow them to react to all the player’s actions. Creatures will also adapt their movements to the terrain and the obstacles on their path. In this trailer we present how the player can manipulate the terrain to solve certain puzzles, like the creature you attract to help build a dam out of sand over the water. The ground and the various elements adapt automatically to the player’s actions. Everything is calculated in real time by the game’s engine. One of the things you can see in the video is that when you move a ball of sand, it leaves a trail on the ground. The video focuses on a part of the game where the player helps metal creatures climb a slippery slope. The player enlists the help of the sand and nearby plants to move them. They manipulate their environment to help them progress. Once they reach their destination, the creatures use the fruit from the tree to fly away, tipping the player off as to how to continue the adventure. The adventure you’re about to live is unique, full of surprising and unexpected events. That’s why Paper Beast is a true VR odyssey. View the full article
  16. Hello everyone! We are Pillow Castle, a six-person indie studio based in Seattle, WA, USA. After six years of development, we’re excited to say that Superliminal is finally coming to PlayStation 4 in April 2020! In this first-person puzzler, players solve optical illusion puzzles using their perspective as they attempt to escape a dream therapy program gone wrong. Everyone has tried to play with perspective using their imagination. Maybe you’ve pretended to pinch and pick up the Eiffel Tower, the sun, or maybe just a friend that’s standing far away. And we thought, well what if you could do that in a game? What if you could pick up the Eiffel Tower from far away and actually put it on a table? And that’s how Superliminal (or originally a prototype called “Museum of Simulation Technology”) was born. We wanted to create a surreal, dream-like experience that would keep players on their feet and thinking outside the box. In order to do that, we have other optical illusion related mechanics in the game as well. One of them is called trompe-l’oeil, which you probably know as chalk drawings on the ground that look 3D from a certain perspective. In our game, from the correct angle, 2D images can sometimes become real 3D objects. Part of our belief in making this game is that there are so many interesting and unexplored video game mechanics out there. Video games can be about anything, and hopefully game developers have barely scratched the surface. We’re looking forward to see what kind of video games come out in the future! View the full article
  17. I’m incredibly excited to announce today that Spellbreak will be coming to PS4! And we’re pleased to confirm that we’re working on a beta that will be available to PS4 players in early 2020. Spellbreak is a fantasy battle royale where you play as a battlemage, casting huge spells, combining primal elements, and literally flying through the world (or Teleporting, Shadowstepping, or a myriad of other movement abilities.). Guns and grenades can only take you so far and we wanted to explore something different, something that harkens back to the fantasy books that we grew up reading. We took our inspiration from old-school shooters with skill shots and crazy mobility and we added in some modern twists to make a combat system that truly embodies fantasy action spellcasting. Add to that our spin on battle royale with elements of rogue-like games and RPGs, along with a gorgeous art style, and you have something we feel is totally unique. Our team has been hard at work bringing the ravaged world of Spellbreak to life with sublime, painterly, cel-shaded visuals inspired by traditional animation and anime. You’ll be transported to the Hollow Lands, and while you’ll want to explore every nook and cranny, don’t get too complacent; there are enemy mages around every corner trying to put an end to your journey. Go on quests, discover ongoing content, and experience the deep backstory and universe we have created around the game. Master Your Magic Choose your gauntlets wisely. In Spellbreak, you can dual-wield magical gauntlets that each have two different abilities, giving you four active combat options and a myriad of combination possibilities. Runes provide powerful movement and support abilities to round out your magic arsenal. The balance of fast movement and numerous skillshot abilities creates a deep, skill-based combat system for players to master. Create Elemental Spell Combinations Use wind to launch yourself skyward or create a tornado that will pull your enemies in. Then light the tornado on fire or electrify it with lightning to ensure maximum damage. Grab a frost gauntlet to lay a path of ice that you and your teammates can skate down at super-speed or melt it with a fireball. There are dozens of spell combinations in Spellbreak and you will need to master all of them if you want to outlast your enemies. Choose Your Class, Craft Your Build In addition to the over-the-top combat, we wanted to bring the joy of RPGs and character customization to Spellbreak. Not only can you dual-wield gauntlets, but you can choose a class that unlocks various skills, as well as equip a vast array of powers to further customize your playstyle. Play your own way or team up with friends to synergize your builds (or accidentally set a teammate on fire. Whoops.) Become the Ultimate Battlemage To win in Spellbreak, it takes quick combat skill, clever magical tactics, smart strategic choices, and a little bit of luck. We know that Spellbreak will be at home on PS4 and we can’t wait to share it with all of you. View the full article
  18. It’s true, we are officially releasing Dreams worldwide on Valentine’s Day, 2020 and the game is available for pre-order now. This year has been wild for us, launching Early Access in April, watching the growing Dreams community create amazing things and continuing work on all the exciting additions we have planned. At the top of this post you can watch the brand-new trailer that debuted earlier today on State of Play and features some of our favorite games from the community and a sneak peek of the game we’ve been working on for the launch of Dreams – made entirely with the same tools we give our players. Since Early Access began, we have seen skilled creators emerge to develop their own original characters and series; build their own fan bases, create viral content, make new genres of games, and collaborate across the world. More importantly, we’ve been updating Dreams based on users’ feedback, improving the experience and making it easier than ever to find and make cool content. We have also been working on a whole host of new things to inspire players at launch, including a totally new introduction to the game, a new season of tutorials, tool improvements, new game content and a feature-length game, titled Art’s Dream. Art’s Dream was made by us to show the endless possibilities in Dreams; it crosses genres, features some amazing characters, and shows our love of music in a big way. We’ve also got some really cool stuff planned for post-launch too… but let’s save that for the next blog post! If you don’t already have Dreams Early Access, you can pre-order now from PlayStation Store and you’ll be able to get in and play Dreams on February 14 for $39.99. As a thank you to all of our Early Access players will get upgraded to the full version of Dreams via a downloadable update at no additional cost at the same time. Update requires Internet connection and a PlayStation Network account. So, if you’ve ever dreamed of making something, but don’t know where to start, could spend hours getting lost in new worlds and new experiences, or you just want to connect with creative people around the world – we hope we’ll see you in Dreams in February. If you want to see more of the awesome experiences made in Dreams, please do join us on January 26th for the first annual IMPY Awards where we celebrate the most creative Dreams and Dreamers from our Early Access phase. And of course, a HUGE thank you from all of us at Media Molecule to our Early Access players. You have shaped this game, you have made this launch possible and the kindness and encouragement you’ve spread throughout our community inspires us every day. You make Dreams a wonderful place to be. We cannot wait to welcome you all to Dreams in February and we hope you enjoyed the trailer! Mm View the full article
  19. Oh, hello again! It’s us, House House , a small videogame studio from Melbourne, Australia. Last time we wrote a blog post like this we were releasing Push Me Pull You , our wriggly local-multiplayer sports game. Now we’re back to announce that our next thing, Untitled Goose Game , will be coming to PlayStation 4 on December 17. Maybe you’ve heard about Untitled Goose Game already, but in case you haven’t, we’ll catch you up: it’s a lovely morning in the village, and you are a horrible goose. That’s pretty much it. It’s been a busy three years for us as we turned an offhand joke in our internal Slack channel into a real videogame, but we’re glad we did. We’re very excited for you to play our videogame. We put in a thing where the controller’s light bar flashes orange when you honk. No one made us do it! We just thought it would be fun. It’s releasing on December 17 and will retail at $19.99 USD — but with a special limited-time launch sale price of $14.99. Lots of love, House House View the full article
  20. Are you ready to enter the hunting grounds on April 24, 2020? We are so excited to bring the Predator** universe to both your PlayStation 4 system and PC next spring. We have been eagerly awaiting this State of Play announcement because there has been so much we couldn’t wait to share with the community. And now we get to show you a ton! If you haven’t seen the latest State of Play, be sure to check it out to see our new trailer that focuses on the Predator. One of the secrets we have been keeping since announcing Predator: Hunting Grounds has been the inclusion of the female Predator. When we first came up with what this game would be, I knew we had to create a world where this ultimate female warrior would exist too. We had fun imagining her back-story which helped us create a fierce warrior that any gamer will have fun playing. She is agile, fast, and relentless. She is a huntress without fear and she thrives in the hunt. In the trailer we see her with a weapon that IllFonic created, the Yautja Bow. This is no ordinary bow, it deals massive damage to its prey and will pin the enemy to walls and other structures at death. She has access to the entire Predator arsenal as well. Speaking of the Predator arsenal…this trailer was one of the hardest but rewarding to make because we had so much to share about our Predators. We wanted to be certain we conveyed that the Predator, male and female, is truly the universe’s deadliest adversary. As far as weapons go, the Predator has crazy off-world tech at its disposal. Did you happen to catch the scene with the Smart Disc making multiple kills? It is personally one of my favorites. We have been demonstrating the wrist blades and plasma caster at events since August, but this trailer lets us show off even more. Like the bow and Smart Disc, the Combistick is another weapon that is super deadly. In battle, the Combistick extends to become a spear both useful in close combat or from a distance. In the trailer, there is the close combat scene where the Predator impales an NPC and lifts him into the air on the Combistick. This is exactly what one should expect when fighting a Predator wielding this weapon. In our game, we wanted to make sure players had a way to customize their own Predator depending on how they want to hunt. On top of choosing your own armor design, we created three Predator classes with different styles of play, strengths and weaknesses to select from. Play as a ‘Hunter’ the balanced killer, the agile ‘Scout’ that can quickly stalk their prey, or the brutal ‘Berserker’ that is strong and able to take massive damage. Predator fans will not want to miss out on our pre-order content. Pre-order today and you will get bonus in-game items at launch inspired by the original movie. First you can hunt as the Predator from the original film with the ‘87 Predator Skin and for the Fireteam players, get early access to the powerful “Ole Painless” mini-gun. It’s perfect for those, “who don’t have time to bleed.” Ultimate Predator fans will want to get the Digital Deluxe Edition on the PlayStation Store which gets you awesome content including exclusive in-game items like PlayStation-themed Predator and Fireteam skins and even a digital copy of Predator: Hunters by Dark Horse Comics (120 pages!) As we get closer to launch we will have more fun stuff to share. Looking forward to seeing you in the hunting grounds on April 24th! *Gameplay required to unlock some Predator weapons, skins, and classes. **PREDATOR TM & © 2019 TWENTIETH CENTURY FOX FILM CORPORATION. ALL RIGHTS RESERVED. View the full article
  21. Good news for fans of lightning-fast action combat: During today’s State of Play, we got our very first look at gameplay for the mysterious new collaboration between Square Enix and PlatinumGames: Babylon’s Fall. Watch the debut trailer above, then read on for a note from Square Enix to PlayStation fans: Babylon’s Fall is a brand new game from Square Enix, developed in partnership with renowned action specialists PlatinumGamesInc (Bayonette series, Nier: Automata) In our new teaser trailer, unveiled during the State of Play broadcast earlier today, take an early look at the game’s fluid action gameplay for the first time as well its striking brushstroke visual art-style delivered by the original “Brushwork Filter”. Keep your eyes open for more information about Babylon’s Fall this summer. View the full article
  22. Just announced via State of Play, Resident Evil 3 is coming to PS4 on April 3rd, 2020! Survival horror fans need no introduction to this true PlayStation classic, and for those who have never seen Jill Valentine’s desperate escape from Raccoon City but played Resident Evil 2 earlier this year, you’re in for one terrifying treat. If you thought RE2’s Tyrant was frightening, you’re in for a whole new kind of fear when the relentless Nemesis drops in with only one mission: to ensure Jill Valentine never sees daylight again. September 28th, Daylight Taking place a few months after the original Resident Evil ends, Resident Evil 3 takes place both before and after the events of Resident Evil 2. While Leon and Claire’s stories occur after the city has already been infected for some time, Jill’s story provides a new perspective. Starting with the early days of the outbreak, you’ll follow Jill’s fight for survival as the population of the once-lively metropolis turns into hordes of undead. Despite providing a thorough report on the Umbrella Corporation and the incident at the Arklay Mansion a few months prior, Jill’s investigation has largely been swept under the rug. Even though she’s been suspended from the police force, Jill is still on a mission to bring the truth to light. To do that, however, she first has to escape with her life and her investigation in tow. Setting out to put the wreckage of the city behind her once and for all, Jill runs headlong into one giant problem that all of her training and her harrowing experiences in the Arklay Mountains couldn’t prepare her for… An Ordinary Day in Raccoon City Nemesis. Those of you who have played the original Resident Evil 3 remember this monstrosity on a mission, and Jill is the last-standing fixation of its relentless pursuit. A variation of the Bio Organic Weapon (B.O.W.) series that the infamous Tyrant (who you may know as “Mr. X”) hails from, Nemesis has one purpose, and one purpose only. It exists to prevent the truth of Umbrella’s experiments from getting out, by exterminating any traces of the S.T.A.R.S. team. Further complicating things is that Umbrella Biohazard Countermeasure Service (U.B.C.S.), Umbrella’s private military force, has been dispatched into the city to rescue any remaining civilians – at least, that’s their purpose according to one of its members, Carlos Oliveira. Between Jill and Carlos, you’ll get a new perspective of the doomed city and revisit iconic locales that were first featured in Resident Evil 2. You’ll need to keep your wits about you, though; the shambling hordes of the undead aren’t the only things out to get you. You never know when you might hear that iconic, low rumble… “STARRRRRRSSSSS….” A City Controlled by Umbrella A big part of the original Resident Evil 3 was the introduction of a constant pursuer in Nemesis. You could never be quite sure where he’d pop up next, and if you did encounter him, you had another problem on your hands: He could follow you from one area to the next. Sounds just like a certain fedora-wearing, boot-stomping creature from earlier this year, doesn’t it? Nemesis, as something of an “upgrade” to the line of Bio Organic Weapons (B.O.W.s) that Tyrant hails from, was also a bit more intelligent and capable using weapons – even those who haven’t played the original game likely know he’s fond of rocket launchers. Alongside Nemesis, the original Resident Evil 3 introduced a number of new features, including a unique dodge mechanic that, with just the right timing, could let you get out of the way of nearly any attack, and cutting-edge polygonal graphics mixed with fixed camera angles to create a sense of dread. You never knew what was around the next corner, just a camera cut away. Of course, bringing a classic game into the present day means improved tech and modern flourishes. Resident Evil 3 follows its predecessor by swinging the camera over Jill’s shoulder to put you dead-center in the horror that’s unfolding all around, while cutting-edge photogrammetry is used to scan in actors and create true-to-life performances – that includes scanning in real people for the zombies, too! The undead certainly never looked so life-like. Just like with Resident Evil 2 and Resident Evil 7 biohazard before it, you can expect heightened horror and plenty of terrifying encounters among the city streets. Last Escape Also included with Resident Evil 3 is Resident Evil Resistance, a 4v1 asymmetrical, co-op multiplayer game set in the Resident Evil universe. Previously revealed as the working title Project Resistance, this unique game pits four kidnapped Survivors against a single Mastermind in a deadly experiment. As part of today’s reveal, we’ve also lifted the veil on two new Survivors: Becca, a local Park Ranger and skilled markswoman, and Martin, a mechanic who’s got a knack for machines and technology. They’ll be joining Samuel, January, Valerie, and Tyrone in their bid to escape from the clutches of Annette Birkin, one of multiple Masterminds with an array of traps and monsters at their disposal. You may have seen Daniel Fabron and his ability to control the Tyrant during the open beta for Project Resistance, but Annette has a different monster to unleash – William Birkin, mutated by the G-Virus. Keep an eye out for more info on Resident Evil Resistance in the coming months! I’m a Member of S.T.A.R.S. Get ready for a return trip to Raccoon City when Resident Evil 3 launches on April 3rd, 2020! If you’re the type who’s already packing your bags and always, always brings a souvenir back from your trip, we’ve got something special for you: the Resident Evil 3 Collector’s Edition, available for purchase in North America! Complete with an incredibly detailed Jill Valentine statue, you’ll definitely want to get your hands on this Collector’s Edition before it’s sold out. A digital soundtrack, art book, and reversible poster are also included, all packaged up in a familiar item box. Perfect for fans who are looking to display their Resident Evil collection in style! As an added bonus, all pre-orders of the Standard or Collector’s Edition will include the Classic Costume Pack, which features costumes inspired by Jill and Carlos’ appearances from the original Resident Evil 3! (Please check with your retailer to confirm they’ll have this pre-order bonus available.) With the acclaimed RE Engine bringing the city back to life, both veteran fans and series newcomers will get to return to Raccoon City once again when Resident Evil 3 launches on PS4 April 3rd, 2020. View the full article
  23. Season of Dawn is nearly here, and everyone at Bungie is excited to share this next chapter of the ongoing Destiny story with the world. I’m fortunate to work with tons of passionate and creative people — a few of whom you saw on our Season announcement live stream this week who shared a bunch of awesome info (and this action-packed trailer). Today, I’m here to share a few new looks of what you can expect to see this season. Our story picks up where the last Season ended. Tomorrow, we’ll join Guardians all over the world as we travel through time in an attempt to rescue the legendary hero, Saint-14. The story in Season of Dawn is told through new quests, bounties, and a six-player encounter we’re calling The Sundial. In that encounter, the Cabal are attempting to change the events of the Red War by rewriting history. We’ll enter the fractured timeline and stop them before they succeed. A new Season of Dawn Artifact is ready to be powered up. As you level your Artifact throughout the Season, you’ll unlock new mods that you can slot into brand new weapons and armor to customize the way you play. At Bungie, when we talk about the game we want Destiny 2 to be, we’re having conversations about exploring a living world that changes with every Season. We want there to be a through line that connects each of us to a unique moment in time with hopefully less Cabal meddling. It also gives way to new adventures on the horizon. The Sundial’s conceptual origin was: “What would Osiris do with his vast knowledge of Vex technology?” “How would he repurpose it?” It’s taking that knowledge from the Vex, smelting the technology down, and repurposing it to create a machine that can manipulate time. One that he built through countless simulations, but now it exists in reality. Our reference material covered a multitude of things including astrolabes, typewriters, ancient cartography, compasses, and of course, sundials. Bringing Saint back was something that we have always wanted to do. And luckily, since we’re able to play with time, we had a unique opportunity to give you a peek into an earlier moment before he was the legend we all know. Rusted lands has been a team favorite for some time. This map was our primary test bed for PVP and it was the one where we honed in PVP as a whole within the studio. It has been exciting to bring it back to both new and old Destiny players. This image illustrates the players being pulled through time within The Sundial. Conceptually we wanted to take fragments of The Sundial itself and stretch, tear, and warp them throughout the experience to show the echoes of its existence throughout the space between realities. From the very beginning, we explored themes, conflicts, and moods that would connect the Seasons. This early work guided many of our design decisions and I’m always glad for the opportunity to share some of the more iconic elements that end up in the game. Thanks for stopping by and taking an early look at Season of Dawn. See you in the Tower tomorrow. View the full article
  24. It’s time! After a year chock-full of huge new games (with a few surprises along the way), the polls are now officially open for the annual PlayStation.Blog Game of the Year awards. As always, these awards are decided entirely by you, the readers, so get in there and go to bat for the games you think deserve the win. We’ve got the categories you’d expect — Best PS4 Game, Best PS VR Experience, Best Soundtrack, Best Art Direction, and more — but we’ve added a couple new ones this year too. What was the best gaming moment of 2019? Polls are open now, and we’ll keep them live until Sunday night. Then we’ll reveal the winners before 2019 draws to a close. Important note: As always, any game that previously won a Platinum Trophy in the “Most Anticipated” category is barred from another nomination in that category. Finally, I know we’ve said this a lot over the past few weeks, but it bears repeating: Thank you! It’s because of our readers that we’re able to do fun stuff like this, so we — and I, personally speaking — sincerely appreciate your continued support. Now then, let’s vote! Best Narrative Best Narrative Best Graphical Showcase Best Graphical Showcase Best Art Direction Best Art Direction Best Soundtrack Best Soundtrack Best Multiplayer Best Multiplayer Best Role-Playing Game Best Role-Playing Game Best Action Game Best Action Game Best Sports Game Best Sports Game Best Ongoing Game Best Ongoing Game Best Independent Game Best Independent Game Best PlayStation Console Exclusive Best PlayStation Console Exclusive Best Performance Best Performance Gaming Moment of the Year Gaming Moment of the Year Best PS VR Experience Best PS VR Experience Best PS4 Game Best PS4 Game Most Anticipated Game Most Anticipated Game Studio of the Year Studio of the Year View the full article
  25. At its heart, Fujii is a game about exploring and gardening in equal parts. It revolves around a loop that lets players discover varied forms of plant life across three unique biomes, and then return to their home garden to plant various seeds they’ve discovered along the way. The experience takes players on a serene adventure through a series of lush, natural biomes; it’s designed as a consistently calm, musical experience, making it accessible for players of all types. We have a strong interest in the cathartic and healing powers of immersive experiences, and to that end one of our core aims for Fujii was to create a sense of place that engenders these kinds of feelings. Fujii’s environments are based heavily on the art of aquascaping — essentially, gardening underwater. The graceful, free-flowing aesthetic of underwater plant life became an inspirational touchstone, and over time the world of Fujii came to exist somewhere between land, sea, and space, with plants that grow and flowers that bloom in unearthly, fantastical ways. Fujii is set in an organic world that’s initially bathed in darkness, nearly devoid of life and energy. As the player ventures forth they’ll find their way through this darkness, bringing light and color to the world as they do so. Light gems, which are harvested from plants, allow the user to progress through and explore its three unique biomes. One feature we’re particularly proud of in Fujii is the game’s locomotion. While VR experiences can often make users feel confused — or, worse, motion sick — our intent was to build a locomotion system that empowered players, while still very much grounding them in the world. The system we came up with uses a physics-based teleportation system, using the parabola of a ball-like cursor to highlight the user’s intended destination. It’s something the team spent a lot of time perfecting, and we think it makes the core action of moving through Fujii’s world both elegant and fun. The game also builds on the connection between music and the natural world, with a soundscape that’s deeply enmeshed with the experience itself. Plants emit musical sounds and notes as they grow, and often require a sort of “musical gardening” to fully bloom. Compositions respond to player actions, and themselves bloom as the player progresses through each biome. Finally, Fujii’s home garden is a highly customizable space for players to make their own, primarily by planting and growing seeds from plants they’ve discovered throughout the world. These exotic seeds can be planted nearly anywhere in the user’s home area to create unique gardenscapes, which can be modified and revisited at any time. Fujii will be available tomorrow at PlayStation Store for $14.99. View the full article