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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Arise: A Simple Story is a game filled with feelings of love and loss that we believe is truly special. With our hearts poured into it, it’s not just our debut as a studio… it’s our dream coming to life. We want to take you on this one-of-a-kind journey that will bring back memories of your own life, both happy and sad, but all part of your story. A Rollercoaster of Emotions Your adventure in Arise starts where many might end – on a funeral pyre. You wake up in limbo, where a mysterious light beckons you from atop of a snowy mountain. Your trek towards it turns into a bittersweet journey through your life, where you relive the moments of happiness but also have to face devastating tragedies all over again. If that’s not extraordinary enough, you quickly realize you have the gift to bend time to your will. One of our goals with Arise was to make this odyssey memorable and constantly surprising. We turned our hero’s rich life experience into beautiful landscapes, which will shift along with your emotional state as you roam through varied environments that reflect the current tone of the narrative. As the story unfolds, your power to manipulate time also transforms to fit the moments you’re reliving. In Arise you never know what’s around the corner. You enjoy the good times to the fullest knowing they might not last, and endure the hardships working to turn them around. To put it simply – that’s just life, right? Beautiful and scary at the same time. That feeling of not knowing what comes next and playing with the cards you were dealt is one of the major themes in Arise. A Deeply Personal Story Have you ever taken a long, hard look at your life and had doubts about some pieces of the puzzle? Is this who you want to be? Is this what you want to reminisce on 30 years from now? We did just that and decided we needed to take a leap of faith and reclaim the spark we’ve lost somewhere along the way. Next thing we know, we’re quitting our jobs. That’s how a small company we named Piccolo Studio was born, and Arise with it. Reflecting on our own lives directly inspired our game, so it’s only natural that it deals with self-reflection. This is a deeply personal project for us, a part of our own journey as we pursue our dream. The story we tell in Arise is important to us and the fact that we have years of various life experiences (not unlike your own, I imagine) helped a ton. We drew from them to tell a story that we hope will strike a chord with you. We genuinely can’t wait for you to play through it. State of Play September 2019: All the Announcements The Last of Us Part II Arrives on February 21, 2020 PlayStation Plus Free Games for October: The Last of Us Remastered, MLB The Show 19 The Story of Modern Warfare Introducing Humanity, Coming to PS4 & PS VR Next Year Introducing the Limited Edition Death Stranding PS4 Pro Bundle MediEvil PS4 Demo Launches Today at PlayStation Store Civilization VI Comes to PS4 November 22 Arise: A Simple Story Announced for PS4 Wattam Coming to PS4 in December, Q&A with Creator Keita Takahashi L.A. Noire: The VR Case Files Out Today for PlayStation VR After The Fall Hits PS4 Next Year, From the Creators of Arizona Sunshine Gorn Battles to PS VR This Winter Stardust Odyssey Announced for PS VR View the full article
  2. It’s been over a decade since Sid Meier’s Civilization has graced a PlayStation console, so it is my extreme pleasure to share that the critically acclaimed turn-based strategy series is coming to PS4 this fall! Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game where you attempt to build an empire to stand the test of time. The latest entry in the franchise, Civilization VI, offers new ways to engage with your world: cities now physically expand across the map; your actions help boost technology and civics research; and competing leaders pursue their own agendas based on their historical traits as you race to achieve victory. That’s not all: the Expansion Bundle that includes both Rise and Fall and Gathering Storm adds a host of additional civilizations and leaders, new gameplay systems and depth, and unique challenges to the Civilization VI experience. In Rise and Fall, your choices will either inspire Loyalty or risk rebellion as you fight to maintain your empire and propel your civilization into a Golden Age. Lose your peoples’ Loyalty and you may find yourself in a Dark Age, but don’t fear – you may be able to rise again and trigger a Heroic Age. In Gathering Storm, the world is more alive than ever. Natural disasters like volcanic eruptions or storms can pillage or destroy your improvements and Districts. An evolving global ecosystem, shaped by your choices, can change the planet’s climate for better or worse. And, with the addition of the World Congress, you can make your voice heard among the other leaders of the world. We’ve taken great care to ensure that not only Civilization VI looks great, but that it plays well. The controls and UI are optimized for a controller experience, and you’ll find accessing information and moving about the map is a breeze. Our goal was to create a controller experience that gives the player total control over the map, menus and movement – and we believe we accomplished that. Civilization VI will allow up to four players to engage in online multiplayer. Form alliances with friends as you race to outwit and outmaneuver the competition, but don’t forget: alliances can be broken at any time and surprise wars can catch even the most skilled player off guard. Your friend today could end up being your greatest foe tomorrow! Not familiar with the Civilization series or Civilization VI? Don’t fret, we’ve got you covered. While you wait for Civilization VI to drop this November, here are a few tips to help you dominate the competition. Don’t ignore Barbarians Barbarians are big trouble in the early game. These lawless savages will send out Scouts to look for cities to pillage, so take them out when you see them. Recruit some Warriors and Slingers early to defend your cities and borders, and make it a priority to clear Barbarian camps when you find them. Plan your cities Don’t just plop down a city anywhere! Take the time to scout the area around you. Look for a source of fresh water nearby, a food source you can harvest such as Wheat or Rice, and any Luxury resources or natural wonders to boost your city’s development. District placement is also a vital part of your strategy for success. Placing the Science District next to mountains will grant you extra Science points each turn, while placing the Commercial district next to a river will bring extra revenue. Plan your cities and specialize them to get the most out of your empire. Embrace the Eurekas Science and Culture will allow you to unlock new Techs and Civics to grow your empire, leading to new units, Districts and Wonders. Certain in-game actions will trigger Eurekas, reducing the time needed to research some Techs and Civics. Settling a city on a coast will give you a boost for the Sailing technology, while defeating a unit with a Slinger will trigger the Eureka for Archery. Check the Tech and Civics trees in-game to learn more! Choose a leader that fits your style One of the best parts of Civilization VI is that there are so many different ways to play, and every leader and subsequent civilization have their own unique playstyles. China, for example, can complete Wonders faster thanks to its unique bonuses and the ability of its Builders, while Rome favors territorial expansion and trade to accumulate wealth. Spain will tend to play an aggressive Religious game with various military bonuses linked to fighting civilizations with different religions. Try them all to see which best fit your preferences. Know which victory to go for There are several different paths toward victory in Civilization VI. The simplest to start with would be the Domination victory, which requires you to use your army to occupy all capital cities on the map. Be the first to colonize Mars for the Science victory, or build world Wonders and become the preferred tourist destination of the world to win a Culture victory. How you win is up to you and your playstyle! We can’t wait for you to get your hands on Civilization VI. Take one more turn with Civilization VI, along with the Rise and Fall and Gathering Storm Expansion Bundle, on November 22, 2019. State of Play September 2019: All the Announcements The Last of Us Part II Arrives on February 21, 2020 PlayStation Plus Free Games for October: The Last of Us Remastered, MLB The Show 19 The Story of Modern Warfare Introducing Humanity, Coming to PS4 & PS VR Next Year Introducing the Limited Edition Death Stranding PS4 Pro Bundle MediEvil PS4 Demo Launches Today at PlayStation Store Civilization VI Comes to PS4 November 22 Arise: A Simple Story Announced for PS4 Wattam Coming to PS4 in December, Q&A with Creator Keita Takahashi L.A. Noire: The VR Case Files Out Today for PlayStation VR After The Fall Hits PS4 Next Year, From the Creators of Arizona Sunshine Gorn Battles to PS VR This Winter Stardust Odyssey Announced for PS VR View the full article
  3. Brave knights of Gallowmere, rejoice! Shamble your way through the graveyard as you slice through Zarok’s resurrected zombie horde – just don’t forget to grab your sword from the crypt! And make sure to keep your single eye out for the Dan’s Helmet item – an elusive piece of armor that appeared in the Japanese version of the original PS1 title. Picking up Dan’s Helmet early within the demo will reward players with an extra challenge when equipped in the full game, so don’t miss out! Download the Short-Lived Demo now at PlayStation Store The Short-Lived Demo is only available until October 7th at 12:00am Pacific, so don’t miss this chance to re-live a piece of Sir Dan’s legend! Sir Daniel will be revived in glorious native 4K* when this classic PlayStation game, remade from the grave up, launches on October 25, 2019. *PS4 Pro and 4K display device required to view in 4K State of Play September 2019: All the Announcements The Last of Us Part II Arrives on February 21, 2020 PlayStation Plus Free Games for October: The Last of Us Remastered, MLB The Show 19 The Story of Modern Warfare Introducing Humanity, Coming to PS4 & PS VR Next Year Introducing the Limited Edition Death Stranding PS4 Pro Bundle MediEvil PS4 Demo Launches Today at PlayStation Store Civilization VI Comes to PS4 November 22 Arise: A Simple Story Announced for PS4 Wattam Coming to PS4 in December, Q&A with Creator Keita Takahashi L.A. Noire: The VR Case Files Out Today for PlayStation VR After The Fall Hits PS4 Next Year, From the Creators of Arizona Sunshine Gorn Battles to PS VR This Winter Stardust Odyssey Announced for PS VR View the full article
  4. As we eagerly await the launch of Death Stranding on November 8, we’re thrilled to reveal a new Limited Edition PS4 Pro Bundle featuring a custom design that will be launching alongside the game. The Limited Edition Death Stranding PS4 Pro Bundle includes a custom 1TB PS4 Pro system, as well as a custom DualShock 4 wireless controller, and the Death Stranding game on Blu-ray Disc. Inspired by the game, this new Limited Edition PS4 Pro features a white matte finish, with two BT handprints that form the shapes of the world’s continents. Sure to bring an otherworldly feel to your home entertainment setup, the bundle also includes an orange translucent DualShock 4 wireless controller that is the same color as the game’s BB Pod. Throughout the game, you can gently rock the controller to emulate holding the BB pod in your own hands. Using PS4 Pro, 4K TV owners can enjoy an enhanced Death Stranding experience with dynamic 4K resolution achieved through 4K checkerboard, while HD TV owners will benefit from increased image clarity through supersampling. Players with HDR displays can also experience the game in high dynamic range color, which provides a brighter and wider range of color detail for a more vibrant image overall. The Limited Edition Death Stranding PS4 Pro Bundle will be available across select US and CAN retailers for $399.99 USD (MSRP) / $499.99 CAD (MSRP) on November 8, 2019. So get ready to explore the world of Death Stranding, and save mankind from impending annihilation with this new custom designed PS4 Pro system this fall. Let us know what you think in the comments below! State of Play September 2019: All the Announcements The Last of Us Part II Arrives on February 21, 2020 PlayStation Plus Free Games for October: The Last of Us Remastered, MLB The Show 19 The Story of Modern Warfare Introducing Humanity, Coming to PS4 & PS VR Next Year Introducing the Limited Edition Death Stranding PS4 Pro Bundle MediEvil PS4 Demo Launches Today at PlayStation Store Civilization VI Comes to PS4 November 22 Arise: A Simple Story Announced for PS4 Wattam Coming to PS4 in December, Q&A with Creator Keita Takahashi L.A. Noire: The VR Case Files Out Today for PlayStation VR After The Fall Hits PS4 Next Year, From the Creators of Arizona Sunshine Gorn Battles to PS VR This Winter Stardust Odyssey Announced for PS VR View the full article
  5. AI: The Somnium Files launches today! We’re celebrating the global release here at PlayStation.Blog with an exclusive interview with the assistant director, Akira Okada. In this new interview, you’ll see why Okada is the brains behind all the challenges and puzzles you face in the game’s Somnium and multi-branching paths. Play Video Play Video Ari Advincula: What were the particular challenges of having both an “Investigation” mode and a “Somnium” mode? Akira Okada: How those two parts connect is an integral part of this game. I was in close contact with the scenario writer/director Uchikoshi, who was mainly involved with the “Investigation” part during development. I was mostly in charge of the “Somnium” part. I would put in requests that I got from Uchikoshi into the Somnia, but sometimes I would need to request a change be made to the Investigation part in order for the upcoming Somnium part to work better. This back-and-forth style of development was flexible, but a challenge. Also… I asked our team members about any recent dreams they had to look for usable ideas. However, they were too bizarre and we couldn’t use them in the game. *laughs* AA: What makes this project different from other projects you’ve worked on in the past? AO: This was my first new IP, so everything was different compared to past projects. Creating a new game system, smoothing out gameplay, creating a game that would be loved by the person playing it… All of that involved trial and error. One big thing I remember was being told, “Do what you want to do” by the producer. I had major responsibilities, but besides that, I was able to do whatever I wanted to do. That was definitely different. AA: What is your favorite part of the game and why? AO: I love everything. I can’t choose a number one favorite, but… if I had to pick one thing, it would be the cool, unique characters. Everyone feels very human and shows a range of emotions. In the story, the characters act based on their feelings. When a character acts in a way you wouldn’t expect or shows an emotion that they normally try to hide, I know that everyone playing will grow to love them. They’ll want to see the story of these characters. The character I like most is Mizuki. Because she’s so cute! AA: What is your favorite Somnium and why? AO: Sorry, but… can I give you two? AA: Of course! *laughs* AO: First would be Iris’s Somnium. She has a totally different dream depending on the day. In the third day of the story, one route will let you dive into her dream. That dream world shows you something you wouldn’t expect from a bright, cheery girl like her. When I created this stage, I got a good reaction from the team, so I was pretty confident in it. At the end of development, I remember playing through this stage with my palms getting sweaty, even though I was the one who came up with it! The other one is Ota’s Somnium. That dream world is filled with his heroism, fragility, vanity, and hobbies. It was so much fun creating his dream world. I was laughing constantly while making it. AA: Do you have any special comments on what it was like working on AI: The Somnium Files? Or a special behind-the-scenes story you’d like to share? AO: The beginning of development was constant trial and error… I haven’t told a lot of people this, but there were a lot of preliminary ideas for the Somnium part: VR, a Sound Novel, a pop-up picture book… there were really a lot of them. But none of them hit the spot, so we got the executives of the company involved in brainstorming ideas which led to the form we have right now. As development was coming to an end, there were many moments that brought us to tears playing through the game. Yes, the scenario is amazing, but it was the voices filled with emotion from our VAs, the amazing music, and the sound effects that did it. I found this out later, but our staff members who get emotional easily all cried at the same scene. *laughs* AA: Do you have anything you’d like to say to everyone reading this interview? AO: The story waiting for you has unimaginable twists and turns. When you start playing, you won’t be able to stop. The mystery will feed you more clues, suspicions and doubts. The case at the focus of the plot is a serious one, but exchanges between characters are fun and sometimes a little suspect. When you’ve finished, you will hold the story in high regard. I would like you to see the ending of each story with your own eyes. View the full article
  6. Hello, PlayStation players! We here at Auroch Digital and Twice Circled are excited to announce that our aquarium tycoon game Megaquarium is coming to PS4 on October 18! It’s similar to theme park management games, except it’s all about building and managing your own underwater zoos. You’ll design the layout of your aquariums, decide which fish to exhibit, hire staff, and ensure your customers have souvenirs to buy and somewhere to rest. While that sounds like a lot of responsibility, there are no time restrictions in Megaquarium, so you can play it at your own pace. Take on a challenge in the campaign or switch to the more relaxed sandbox mode. It’s perfect for when you want to lounge on your sofa after a hard day. You can even install underwater tunnels and go inside them in first-person mode to chill out as turtles gracefully swim around you. This was something Megaquarium developer Tim Wicksteed experienced when he visited Plymouth aquarium, and he wanted to bring the joy it gave it gave him to his game. “We were inspired by their large marine animal tanks which are full of rays, sharks, and even a green turtle,” he says, There are just under 100 colorful species of fish in the game, including the ones Tim just mentioned, as well as crustaceans, octopuses, seahorses, and jellyfish. What’s really cool is that they all look, move, and behave just like their real-life counterparts. Each fish also has stats and care requirements that are scientifically accurate. We can see how this works for the Whale Shark, the largest fish in the world! To add the Whale Shark to Megaquarium, a 3D model needed to be created first, which was done using scientific drawings and photographs as guidelines. All the distinctive features of Whale Sharks had to make it in. That includes their blunt snout, white spots and belly, and their wide mouths which they use to filter-feed on krill. With all that done, it was time to animate the Whale Sharks so they swim like their real-life cousins. These gentle giants get around by moving their tails from side to side – not up and down like dolphins. The final stage was making sure all the care requirements and behaviors matched up. You’ll need a huge tank for Whale Sharks and it has to be rounded as they swim constantly. They also need very high water quality, so to keep them happy you’ll have to buy expensive filters — lots of them. While doing research for Megaquarium, Tim was able to get a look behind the tanks in a real-life aquarium, where they keep all the equipment. “It was the inspiration behind the pump system in the game, which allows you to connect many tanks together in a shared water system.” If you’re into engineering you can really get stuck into that part of the game. But you can just as easily become a fish nerd as you learn what the fish eat, as well as the plants and shelter they like inside their tanks. Megaquarium features about 90% of the fish you’d see in a real aquarium, so visit one after playing and you’ll probably be able to name most of the marine animals you see. We hope that you have fun keeping visitors your happy and making beautiful aquatic displays in Megaquarium. If you learn a little bit more about the wonderful animals that live in our oceans as you do, then that’s a great bonus. View the full article
  7. At the UN Climate Summit, I will join leaders in the gaming industry to make formal commitments to contribute to the efforts of the UN Environment committee through a new partnership, the Playing for the Planet alliance. We believe that careful stewardship of natural resources is of utmost importance and are aligned with the mission and objectives of UN Environment. Earlier this year, they created a new Youth and Environment Alliance and quickly realized partnering with the video game industry would help them reach their sustainable development goals. At SIE, we have made substantial commitments and efforts to reduce the power consumption of the PS4 by utilizing efficient technologies such as System-on-a-Chip architecture integrating a high-performance graphics processor, die shrink, power scaling, as well as energy saving modes such as Suspend-to-RAM. For context, we estimate the carbon emissions we have avoided to date already amount to almost 16 million metric tons, increasing to 29 million metric tons over the course of the next 10 years (which equals the CO2 emissions for the nation of Denmark in 2017). I am also very pleased to announce the next generation PlayStation console will include the possibility to suspend gameplay with much lower power consumption than PS4 (which we estimate can be achieved at around 0.5 W). If just one million users enable this feature, it would save equivalent to the average electricity use of 1,000 US homes. From an operations point of view, we will complete a carbon footprint assessment of our gaming services and will report the energy efficiency measures we employ at our data centers. We are committed to informing consumers of energy efficient console set-up and use. Our commitments are not only related to hardware and operations, we are also keen to help inform people interested in sustainability goals. We have committed to working with the industry and climate experts to develop reference information for use by game developers that wish to include sustainability themes in games. In addition, we will investigate potential PS VR applications that can raise awareness of climate issues and climate experts. The gaming community is diverse and growing at a fast pace. There is an undeniable opportunity for leaders in the games industry to take a stand and support the UN Environment team by communicating the importance of preserving natural resources for generations to come. At PlayStation, we believe games have the power to ignite social change through educating people, evoking emotions, and inspiring hope. We could not be more proud to be part of the Playing for the Planet Alliance and the commitments announced. We look forward to seeing what the industry can achieve together. View the full article
  8. Start stretching! FIFA 20 brings the World’s Game to life next week with new ways to play. Series veterans will enjoy refinements to the game’s time-tested gameplay and updates to FIFA Ultimate Team, and casual players can take it to the streets in Volta Football — an all-new mode with an emphasis on action. Other highlights include The Surge 2, Star Wars Jedi Knight II: Jedi Outcast, Code Vein, and more. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Code Vein PS4 — Digital, Retail (Out 9/27) In the face of certain death, we rise. In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in Code Vein. Color Slayer PS4, PS Vita — Digital (Cross-Buy) Race and slash your way forward in this color-based arcade game. Push your reflexes as you evade or slice color-coded enemies. Use the right colored sword to slash enemies as you avoid shielded ones, and pick the right enemy after a color switcher. Contra: Rogue Corps PS4 — Digital, Retail Contra is back! Two years after the Alien Wars ended, the Damned City erupts from the final battleground. From the midst of the chaos, a group of scoundrels emerge. They might not be typical heroes, but they’re here to save the world… or get rich trying. Dreaming Canvas PS4 — Digital (Out 9/24) Dreaming Canvas is a first-person adventure game where you can explore magical destinations, collect art-inspirations and paint pictures. Meet interesting other travelers along your journey, listen to inspirational art quotes from famous painters and get ready to paint the landscape of your dreams… FIFA 20 PS4 — Digital, Retail (Out 9/27) FIFA 20 brings two sides of The World’s Game to life — the prestige of the professional stage and an all-new authentic street football experience in EA Sports Volta Football. Football Intelligence unlocks an unprecedented platform for gameplay realism and FIFA Ultimate Team offers more ways to build your dream squad. Habroxia PS4, PS Vita — Digital (Cross-Buy) Blast your way through a myriad of extra-terrestrial incursions in this arcade-style scrolling shooter! Pilot the ship Habroxia through 15 levels featuring intense boss fights, rescue missions, shifting perspectives and untold surprises. Customize your ship, unlock three endless side modes, and save the galaxy from a series of sinister invaders. Star Wars: Jedi Knight II – Jedi Outcast PS4 — Digital Kyle Katarn’s classic adventure comes to PlayStation for the first time! Experience the legendary single-player epic with modernized controls and trophies. Test your skills in 24 single-player missions, four epic boss fights, and one unforgettable cantina. The Surge 2 PS4 — Digital, Retail On the way to Jericho City, your plane is shot down by a mysterious storm and crash-lands in the outskirts. You wake up weeks later in a derelict detention facility inside the city. Soldiers enforce Martial Law, robots are on a rampage, and a dark, expanding nanostorm looms over the cityscape… The information above is subject to change without notice. Blink-182 – NINE Madden 20 Soundtrack Rise Against – The Eco-Terrorist in Me Crawl Midsommar Spence Jr. vs Porter Season Premiere Wednesday, 9/25 at 8/7c on FOX Season Premiere Wednesday, 9/25 at 10PM ET on FXX Season Premiere Thursday, 9/26 at 9/8c on NBC PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  9. Last week, we asked you to to step into the role of Director to solve the surreal mysteries of Control. While unraveling mysteries and navigating ever-changing rooms, you sent us your best Jesse Faden shares using #PS4share and #PSBlog. Here are this week’s highlights: Jesse moves around some floaters in this shattering share by @frameable_games. @poisonivyys found a way to color coordinate. @dlambo_ showed off the starry skies of the Bureau’s quarry. Jesse rocks a futuristic look in this share by @MrTJ_808. Levitation is a totally normal part of the job, as seen in this share by @thompsonjustin7. Jesse finds herself amongst an abundance of clocks. Good luck with that boss fight, @ZVWorlds! Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Neon Share by: 9am Pacific on Wednesday, September 25 From city signs to formidable powers, neon has a starring role in our favorite games. Share your favorite neon sighting using #PS4share and #PSBlog for a chance to be featured. View the full article
  10. After our intense hands-on experience with Capcom’s 4v1 multiplayer Resident Evil: Project Resistance, we sat down with game producer and leader of game development Kawata Masachika. Read on to see the concepts behind Project Resistance and Masachika’s vision on the final product. Play Video Play Video PlayStation.Blog: How was Project Resistance born and what was the idea behind it? Masachika: When making the Resident Evil games, we thought about the joy we get from placing zombies in a level and seeing how that placement could scare players. Making players scared with a great game is always enjoyable for us and we wanted the players to have the same experience as us by giving them the chance to add zombies or traps to levels. That idea is what started Project Resistance. By combining the co-op experience that forces players to face traps in a team-oriented environment and sprinkling in the Resident Evil elements/atmosphere, we thought we could create an interesting game experience. PSB: Was this game planned to be an online game from the beginning? Masachika: The version we showed at TGS 2019 was an online game mode, but we are fully aware that there many are Resident Evil fans that expect the story in the game. In an effort to satisfy our fans, we will have an offline mode that is focused on the narrative component. PSB: Four player co-op brings back memories of Resident Evil Outbreak. Is this a remake of the original game? Masachika: Some users think of this new game as a remake, but that isn’t true. The survivors being normal citizens is something we imagined from Resident Evil Outbreak. However, the existence of Mastermind is a big difference from Outbreak and we are developing this game in a different way. PSB: What kind of character is the Mastermind? Masachika: To put it simply, the Mastermind works for Umbrella Corps to kidnap citizens. These human test subjects are forced to face zombies for research on how to develop viruses. At TGS 2019, you only experience Daniel as Mastermind, but there are many variations of the Mastermind. The same goes for the survivors and there are more survivors with unique skills and looks that we are planning to add into the game. PSB: We got the impression after hands-on play that the Mastermind was very strong, especially the Tyrant. Is this character unbeatable? Masachika: When you include the Tyrant, many new players feel that the Mastermind is too strong. However, once the survivors get used to the map, it isn’t easy for the Mastermind. In fact, when I play as the Mastermind, it is very hard to win against my colleagues who are used to playing the game. A simple strategy, like placing zombies and traps where the survivors approach, will not have much effect on players working efficiently. On top of that, skills have great impact when used correctly. PSB: January’s skills were hard to deal with when playing as the Mastermind. Are the players well balanced? Masachika: In a way, January’s skills can attack the Mastermind directly. There are many skills that the survivors have that can affect the Mastermind, so if four players manage to use those skills effectively, they will be able to have an advantage. Additionally, there will be a leveling up system for the survivors during the game, and we will try to make both sides well balanced. PSB: What is the most effective way for the Mastermind to fight against the survivors? Masachika: There are several tactics for the Mastermind to fight against the survivors. For instance, this isn’t flashy but using door locks to separate the survivors is one way to fight them. While looking at a good Mastermind player, I noticed that they use the ability to control zombies. Good players tend to hide at the corner of an aisle and wait for the right moment, so when the survivors feel safe, they bite from behind and deal huge damage. Thinking like the Resident Evil developers when deciding where you’re going to place zombies is probably a good idea. By implementing those kinds of attacks, the survivors will get more cautious of the corners, and we will get to see a more Resident Evil-like battles play out in the game. PSB: It seems there is a lot of effort put into balancing the game. Is there anything else that you are consciously thinking about? Masachika: We call it an asymmetrical game, but I think it should be a game that every player can fully enjoy. With both sides overcoming incidents and tight situations, you often hear players saying, “Oh no, I was so close!” or “Yes, I made it!” until the very end. Of course, we plan on making the game difficult for both sides but as we develop the game further, we plan on adding more features that will allow everyone to enjoy the game, whether you win or not. PSB: Lastly, can you say something for the people reading the PlayStation.Blog? Masachika: Project Resistance is still in development and we cannot give all the details, but I would like everyone who thought that the game looked unique or maybe thought playing the Mastermind seemed fun, to try this game out. We believe we gave it a Resident Evil taste by giving players the experience of overcoming unexpected challenges through cooperation. Please join the closed beta test and I hope you are excited about the release. View the full article
  11. A secret human experiment is taking place on the outskirts of Raccoon City… the perfect backdrop to the highly anticipated Project Resistance, which brings a new type of horror with 4v1 online multiplayer set in the world of Resident Evil. Play Video Play Video Players choose one of two sides: that of the Mastermind, who monitors and controls the experiment facility, or to participate as a team of survivors trying to escape from this prison by working as a team. This title brings new challenges that have never been done before in the Resident Evil series, and it caught the attention of the crowd at TGS 2019. How both Mastermind and the Survivors are played During the hands-on trial at TGS 2019, we were able to test out this team-based competitive co-op game. The current playable characters are the Mastermind, Daniel Fabron, and survivors Sam, January, Valerie, and Tyrone, who are trying to escape the facility. We were able to play through three areas of the game and we got a first-hand look at its basic mechanics. Playing as a Survivor Good teamwork and knowing your team strengths are essential. To win, the survivors must reach the exit together as a team of four before the time runs out. To open the exit door, the survivors will have to work together to defeat the zombies and reach a set of card keys that unlock several locks to escape the facility. We saw familiar items like herbs and weapons, as well as Umbrella Credits that can be used to purchase items. Given the co-op nature of the game, you have to be mindful that your currency is shared with the other three survivors. Buying an expensive item for yourself can lead to some members not being able to buy anything at all. As such, it’s always a good idea to discuss your next purchase with your survivor teammates. The unique skills that each survivor has is crucial to your escape. Survivors have their own Personal Skill and Fever Skill. For example, Sam can perform two types of powerful melee attacks while Valerie can light up items or equipment and can heal the team. It was difficult to use a skill at the right timing at first, but after getting used to I appreciated the importance of working together as a team and combining skills to survive the mission. Once you’re familiar with the unique abilities of the survivors, there are so many things to try out! At one point, I played January, who has hacking abilities and Tyrone who is good at close combat and has high defense stats. January is a support character that can shut off surveillance cameras for a fixed period of time. Using her Overload skill, she can also increase the cost of cards that Mastermind uses with her EMP skill. I used her abilities as frequently as possible, but the effects were hard to see so it I couldn’t tell if they were actually working. As a result, we all played very carefully, which kept us all alive, but we could not finish the third area in time, and eventually lost. Playing as Mastermind made me realize the power of January’s covert skills. While in this role, I could not do anything while the surveillance cameras were off and with the increased costs, I could not use powerful cards for a while. After getting a better understanding of her abilities, I came up with the idea of using her skill in places where Mastermind might put traps and increasing the cost of cards when we didn’t want a Tyrant (a massive bioweapon) to come out. The more playthroughs I did, the more I wanted to try January again since I learned how to maximize her skills. Next, I played as the melee survivor Tyrone, whose firefighter background comes in handy when beating up zombies. He can take on a zombie horde with weapons such as a piece of timber or a sledgehammer. I had fun playing him as the tank and took joy in running into places where zombies might be hiding and defeating them before they got to physically weaker survivors like January or Valerie. Tyrone has simple yet powerful skills, like the Survival Yell which increases defense stats of your teammates. His bold playstyle comes as a stark contrast to January’s and being able to play both characters gave me a good sense of the depth this game has to offer. That said, if you get too confident in this game, you will get hurt. I was moving straight towards the exit and fighting zombies alone, when suddenly a Tyrant appeared and promptly beat me up. I was in a nearly dead state and had to crawl back to my team, but the Tyrant blocked me, and I was eventually killed. After reviving, we headed to the exit but did not make it in time. I learned that it is important not to overestimate your abilities and to have good balance of aggressiveness, and defensiveness while playing as a team. Unfortunately, I was not able to escape the facility during my experience at TGS 2019, but I swore to try out Sam and Valerie and succeed in escaping the facility during the closed beta test, which comes out in October. Playing as the Mastermind Considering the survivors’ movements and the cost of cards are your keys to victory when playing as the Mastermind. To win in this role, you need to stop the survivors from escaping. By looking at icons on the map and looking through surveillance cameras, you must keep an eye on the survivors and set a trap or place creatures to stop them from escaping. The Mastermind uses a variety of cards like, placing zombies, setting bear traps, and firing shots from surveillance cameras. During this experience, Mastermind had four total cards to use. Each card had a cost and the cost of stronger cards was set high. For instance, Zombie dogs cost more than a Tyrant card. The Mastermind has a set number of cards you can use but they refill overtime. I thought constantly placing strong creatures like Licker and Tyrant would help me win, but I learned that it’s not as simple as playing all your strong cards up front. The staff who helped me learn the game told me that the survivors tend to be at a disadvantage before getting used to the game. While playing as Mastermind and monitoring the survivors through cameras, I noticed that the survivors were having a hard time getting past the initial traps and zombies. When one survivor finally passed the traps and entered the room, I turned the lights off and immediately locked the door. The surprised survivor tried the door, but it didn’t open. To make matters worse, while the poor survivor was panicking, a zombie in the room went to attack. As the Mastermind, I got a grim satisfaction from preventing the survivors from escaping. Even though turning the lights off or locking a door wasn’t a flashy move and didn’t cost me any cards, I have to admit that it was a pretty fun experience. Being mindful of survivor skills like January’s ability to hack surveillance cameras is important to remember and was difficult to deal with as the Mastermind. The Mastermind’s ability to interfere with survivors is compromised when you can’t look through the cameras. Once I was able to anticipate the survivor’s skills, figure out where to place zombies, traps and lock doors, I was able to slow the survivors down enough to the time to run out. It was an easy game this time, which gave me some time to think about what would be interesting for the survivors. With the closed beta test coming October 4 and more improvements to be made, the balance of the game will become even better. I can’t wait to go all out and see how I can improve my abilities as the Mastermind! Want to find out more? Read our interview with Resident Evil: Project Resistance producer Masachika Kawata here . View the full article
  12. First, the good news: Afterparty is coming out October 29 on PS4. Bonus: we’re also creating a sweet Dynamic Theme that’ll turn your PS4 dashboard into a demonic pub! Now the not-so-great news: you’ve died and are about to burn in Hell. Instead of getting cozy with the concept of being eternally flayed, you must elbow your way into Satan’s house party and convince him to grant you re-entry to Earth. But (lucky for you?) the only way he’ll consider it is if you can outdrink him. That’s the premise of Afterparty, our next original game after Oxenfree. If it wasn’t apparent, our team’s mission these last couple years has been to let players inhabit their own darkly comedic adventure. The game evokes the vibes of Bill & Ted, Superbad, and Beetlejuice, but as a playable bender through Hell’s weirdest districts. To fulfill this promise, we needed to build a world, mechanics, and story that constantly reinforced the dream of letting players star in their own comedic romp. To that end, here are the key creative pillars we focused on while making Afterparty. Playing as two besties First, it was imperative to our crew that you embody not one, but two characters via Afterparty’s leads, Milo and Lola. Over the course of your night in Hell, you’ll explore the peaks and valleys of long-term friendship in ways that haven’t been seen in games before. Playing as a duo let our writers and designers explore not only the upside of long term friendship, but the pitfalls of knowing too much about each other. The game will pay close attention to how you shape your Milo and Lola; who you relate to more, whose plans you follow through with, and ultimately how you navigate the benefits and compromises of their friendship. By the end of the game, their relationship will be completely formed by your choices. A new vision of Hell’s denizens Afterparty’s version of the afterlife draws from all religions, but is firmly rooted in reality. It was a blast developing our own set of rules, deviating from the familiar pitchforks and fire in most interpretations of Hell. Our dead people and demons have jobs, families, and argue over the good parking spot like the rest of us. But they also throw Death Day parties for serial killers. An unpredictably wild night Whereas our last game, Oxenfree, had a unifying dilemma that the whole cast was trying to overcome, we wanted to make the situations in Afterparty reflect a much larger cast with their own unique problems. Milo and Lola just happen to stumble through these moments on their own journey, and the game is structured to feel more like a binge-worthy streaming TV series filled with an unpredictable cast. Win over the demonic band manager who brokers deals in exchange for souls. Dance for the EDM DJ in the middle of the throbbing two-story pile of limbs. Start a fight during the reunion of a grown man with the demon that possessed his toys when he was a kid. Every bar or street corner can lead to another set of strange characters who can help Milo and Lola on their greater journey. Things to do when you’re dead Over 30 drinks In a game where communication is one of the player’s central abilities, we wanted to let players customize how their characters would speak. So to aid them on their extraordinary quest, Milo and Lola are going to need a little liquid courage. To that end, we’ve created over 30 drinks to get sauced on throughout the game, each providing a different type of personality boost. Think of it like equipping a weapon, but for your words… every bar has a few different drinks that, once imbibed, give extra dialogue choices. Want to talk like a raging psycho? Order a Global Extinction. Fancy some vaudevillian flair? Grab a Great Exhibitionist. Don’t even ask what a Jeffery Bomber does. Friends in low places Like the best nights out, it’s about the friends you make, ditch, or piss off along the way. We’ve structured Afterparty in a way that tries to reflect those bumpy nights, so depending on who you interact with along the way, you’ll bump into a variety of folks again later in the game, many of whom may become crucial in your quest to take down Satan. Pub games It wouldn’t be a night on the town if you didn’t get a chance to compete in stupid games against the weirdos you meet. Beer pong, dance-offs, and shot stacking competitions will pop up when you least expect them, adding another dimension to the story. All of these design and story choices gave us the foundation to create our weird underworld. We hope you’ll join Milo and Lola on their quest to escape Hell, or at least throw a few back with the dead, on October 29. View the full article
  13. Deck13 returns to PlayStation 4 with The Surge 2 on September 24, bringing back and expanding on hardcore combat, limb targeting system, and deep character customization. The game ups the ante by placing you in a sprawling city devastated by a cataclysmic event where you must fight to survive with your personalized exo-rig and combat drone. Inside the high walls of Jericho City, trapped in a technological apocalypse that threatens to consume everyone within, players will have to fight to survive and uncover the truth of the disaster. Cult members hopped up on drugs, nanomachines monstrosities, looters, and security forces will try to stop you wherever you go while a mysterious girl leads you to parts unknown. In anticipation of the release, we sat down with David Müller, Concept Artist at Deck13, to learn more about the art process. Hello David! Please describe your position at Deck13, what it entails and how it fits within the larger picture that is the creation of a video game like The Surge 2. I have been Concept Artist for Deck13 for roughly four and a half years now. As a concept artist I focus on character, armor, and weapon designs. Sometimes I help with UI/HUD elements like achievement icons, I create fake companies used in the game (so much fun!), and I do promo stuff, like cover artworks, postcards, posters or comics. I work closely with game design, animation, character artists and outsourcing partners, so that the ideas I come up with are doable and not too crazy. The challenging part for the Surge franchise is the layer system of a character. You have the basic model with clothing, the exo-rig, the gear-set with the possibility to have big weapons attached to it. Armor and weapon designs should be optionally combinable among each other without too many clipping errors. For The Surge 2 there was another layer mounted on top of the armor set at different positions: the drone carrier. What’s at the heart of Deck13’s sci-fi aesthetic? Is there a formula? Is this a combination of current-day references and anticipation? How can modern times influence the creation of a sci-fi setting and is the worst destined to happen? I would say in its core, our sci-fi aesthetic is to give a glimpse into what could be happening in the close future, observing current developments and trends, so yeah: current-day references and anticipation is a big part. The formula is to stay grounded as much as possible and draw a believable dystopia with a pinch of hope to make it believable and exciting. It’s funny when you look up how artists and writers imagined the future in their works centuries ago. It’s always interesting to see what actually came true, because most of the time it is just the idea that came to be, not the execution. The face of the future we can imagine is always just a distorted reflection of the present. A first look at the first few pages of The Surge 2 comic, “Out of the Ashes” — included in the Limited Edition The Surge 2 features creatures that seems to be coming from a distant world. What goes into creating brand-new “species”? What were your inspirations? What makes a good monster in your opinion, and what are some of the best monsters out there, games or movies? Every new concept starts with a lot of research. I always try to get as much input from every possible angle and source as possible. I do get my inspiration from almost every medium. Film, music, technology (machines, cars, planes, etc. for shapes and ideas), photography, paintings, drawings (old and new) and of course concept art. Just don’t steal unique ideas or concepts! I try to build on top of existing stuff I like, until almost everything that it was has been overwritten by my own style. That’s one way to get to the goal. A good monster needs to be believable in my eyes. It needs to be crafted like it could actually be a part of our world. If it needs to have some extraordinary elements, I’d try to build that on top of the core concept. The exception proves the rule of course, so if that “out of this world” element you want to pitch is the main idea for your monster design, go for it. It doesn’t have to work in the real world, but it should look like it could. If I would have to pick five awesome monster designs spontaneously, it would be: H.R. Giger’s Alien design, the fantastic creatures of Moebius, the Predator (especially that face), the classic Werewolf and Katsuhiro Otomo’s shapeshifting monstrosities (e.g. Akira). Concept art from “Out of the Ashes” The Surge 2 is set in Jericho City, a metropolis under quarantine that is far from the industrial identity of the CREO complex. What kind of challenges did you face in putting this world together? In terms of character designs and weapons, it was a challenge to combine the existing world of Surge 1 with the new companies, weapons, and factions of Surge 2. It needed to be connected but the new stuff also had to be able to stand on its own. Since Surge 2 plays outside now, we had to come up with new ways to combine the existing “tool” melee combat design of the isolated factory with firearms. We have been able to accomplish a combination of close and ranged combat, that feels fresh and easy to use mid-fight through our drone. The player drone design itself was a real beast to handle, because there’s so much stuff that builds up on it (armor designs, weapon attachments and the drone carrier), but it is one of the things I am most proud of. I think it could work in real life — I want that backpack! You’ve given our readers an exclusive look at the first pages of the “Out of the Ashes” comic that is only available by pre-ordering The Surge 2’s Limited Edition. Why this choice of medium? What can people expect from it, and what excited you most about putting it together? If you remember Iron-Maus from The Surge 1, we already played around with comic book references in the past. With The Surge 2, we were given the chance to provide players a new way to experience the story by providing a real comic for players to flip through and learn something they won’t discover anywhere else. We decided we should use this unique opportunity to fill the gap between The Surge 1 and 2 and continue the story of Warren, our hero from the first game. I love comics, so I was happy they asked me to do this. For me, the thing I liked the most was translating the characters I created for the game into another form of media – especially the comic medium. To see that it works was a great reward! I was also able to show two completely different drawing techniques here too (cover art and pages), which was really fun! You can see more early sketches from our later-abandoned Iron Maus-themed comic here. The Surge 2 brings the nanomachine nightmare of Jericho City to players everywhere on September 24 on PS4. Pre-orders are now available and come with the URBN Gear Pack, which includes a new armor set, two new weapons, and other cosmetics and equipment. View the full article
  14. Hi all! Excited to share first details on PlayStation’s next State of Play, which will air Tuesday, September 24 at 1:00pm Pacific Time / 4:00pm Eastern TIme. We’re preparing a pretty hefty show, weighing in at around 20 minutes and sporting a fresh new look. And we’ll have some great news to share with you, including new game reveals, new content from PlayStation’s Worldwide Studios, and a host of other updates. Should be fun! Oh, and it probably bears mentioning: Don’t expect any updates related to our next-gen plans in this episode. You can watch live on Twitch, YouTube, Twitter, and Facebook, as usual. Can’t wait to see what you think! And definitely keep that feedback coming – we read everything! View the full article
  15. I’m Hannah Nicklin, Writer and Narrative Designer at Die Gute Fabrik. Earlier this year we were delighted to ​announce Mutazione​ to you via our GDC Teaser Trailer, and to release some exclusive ​garden gameplay footage​. Today, I’m delighted to tell you that the game is now live… ​and​ with a launch discount of 10%! Mutant Soap Opera In Mutazione you play as Kai as she travels to the strange and secretive community of Mutazione to visit her ailing Grandfather, Nonno. There’s lots you can do each day: explore your way through an in-game week of small-town drama and scenic hangout spots, engage with the magical musical gardening mechanic… But today we wanted to give you a little insight into the wonderful cast of characters! The ‘ensemble cast’ is part of the heart of the Mutazione experience. You don’t have to find your drama, laughter, tension and resolution all in the same person. Instead, on any given day in Mutazione, you will be able to follow the main plot — unpicking the mystery at the heart of the game — but you can also have or overhear hundreds of other conversations with members of the community, which will add to your understanding of the past and present. You’ll meet people like Tung, who plays drums in the local band, is unsure of what he wants to do with his life, and is addicted to a telenovela in a language he doesn’t speak. And Miu, who brings in meat for Mori’s Stir Fry and the weekly BBQs via her nightly hunts, and who is reluctant to speak about her dark past… Then there’s Graub and Ailin, who are expecting a baby, but have conflicting ideas about exactly how that should be. And there are moments of levity alongside every piece of drama. For example the Sausages, whose main job is shovelling manure, are always trying to discover the get-rich-quick scheme that will make them all millionaires. These are just a few of the characters you can talk to and spend time with over your time playing the game. I like to describe the game as having ‘multiple middles’ rather than multiple endings. We use the in-game journal to tell you which conversations are the key ‘story beats’ (and which will move time forward) giving the player to explore each time of day as much or as little as they would like. You can absorb every conversation possible, follow just the subplots of your favorite characters, or just hit the key story beats. We also like to talk about the game as a ‘mutant soap opera’ – because one thing that soap operas are so good at is examining how choices made by members of a community long ago can have ripples that last for generations. And instead of having ‘goodies’ and ‘baddies,’ you just have people, where lightness and darkness can exist in equal measure. Many people have worked over the past few years to bring the community of Mutazione to life. As well as the story, it also has wonderful magical musical gardens to play with, and a beautiful and unique art style. We hope that you come to love the world and the cast of Mutazione as much as we have. The launch discount will be live for a week after launch, so get in now, and tell your friends! View the full article
  16. Nioh was first released in early 2017 as a dark samurai fantasy RPG full of action, bandits, and Yokai (monsters, spirits, and demons from Japanese folklore). The game, which takes place in the wastelands of the Sengoku period, was a hit and sold over 2.5 million copies worldwide. I got to try the first ever hands-on trial of the highly anticipated sequel, Nioh 2 at TGS 2019 and it did not disappoint. Though we only had 15 minutes to play the Cherry Blossom Cursed Village mission, it was enough to get a glimpse of the sequel’s exciting features, upgraded battle system and customized character game play. Here’s a glimpse of what you can expect in Nioh 2: Customize Your Own Character The first thing to know about Nioh 2 is that you get to create and customize your own character. In the first Nioh, players took the role of William, an Irish Samurai pursuing the alchemist Edward Kelley. Though the trial version we played only had a limited number of options, the full game will allow you to pick or randomize your samurai’s gender, head, hair, make-up, body type, and voice. You can also set which type of Yokai power you want at this stage… but more on that later. Creating your own character really adds to the immersive feeling of the story. I’m sure people will spend a lot of time here and it’ll be interesting to see other players come up with. Experience New Abilities In Nioh 2, your samurai not only uses a variety of deadly weapons but is also able to unleash Yokai powers and rain supernatural fury on your enemies. We can see this brand-new playstyle in the trailer released for the closed Alpha version testing held in May and June (below). Play Video Play Video You can see in the trailer how your character uses these new Yokai powers in fierce battles with various Yokai. I will get to this more in a bit, keep reading! Test Your Skill With Familiar, But Challenging Gameplay As I began exploring the Cherry Blossom Cursed Village, I tested out the combination of a quick attack with the □ button, and a strong attack with △. I moved along checking the difference of movements and their effects among the three different Stances, Offensive High-Stance, Defensive Low-Stance, and Balanced Middle-Stance. The Ki system seems to be unchanged from the first Nioh. Ki is the stamina you need to execute every move, and without it, your character will not be able to perform any actions. Enemies also have a visible Ki Gauge as well, requiring you to strategize when to strike and when to defend. I found this element to be one of the most enthralling — and challenging — aspects of this samurai hack and slash game. Also, by pressing R1 at just the right time after attacking, the “Ki Pulse” is activated and you can replenish lost Ki (this should already be muscle memory for experienced players). Additionally, this move can be used to dispel patches of “Yokai Realm,” the area surrounding Yokai that gives them buffs and can lower your Ki regeneration rate. Ki Pulse comes in handy in Nioh 2, so don’t forget about it! The first foe that I encountered in the Cherry Blossom Cursed Village was some type of flying Yokai with homing attacks. Because it was difficult to get close to it with my sword, I used my bow and with one headshot, its Ki was gone. After that, it only took another strong attack to finish it off. Piece of cake! But never let your guard down in this Yokai-filled game: The moment I felt like I had a handle on things and that all my experience from playing the original Nioh had paid off, I was killed by a Gaki! For those who aren’t familiar, a Gaki is a small, creepy, and ghoul-esque Yokai. My first mistake was assuming it was harmless and I could just walk up to it and hack and slash away. When I tried to do this, it jumped on me, transformed into a giant creature, and I was, as the game puts it, “freed from this mortal coil.” When you die, your Amrita (or the experience you gain) and your Guardian Spirit will be left on the spot. If you get killed again upon restarting, your Amrita is lost for good. I found this aspect of the game incredibly challenging and made the stakes much higher. As I said before, never let your guard down if you want to survive in Nioh 2. After learning my lesson from my previous encounter with the Gaki, I ran straight back to the Shrine after I had recovered my Amrita. When you’re at the Shrine, you can use your Amrita to level up your character’s stats. Even with the short amount of game play time that I had, there’s no doubt that the fights in Nioh 2 are extremely challenging and that you can easily die at any moment. But as you level up, gain new abilities, and collect special weapons and items with unique properties, the game makes players feel like fighting the impossibly difficult Yokai is possible. On that topic, I was also able to confirm that there is a “Summon Visitor” option in the Shrine menu. Though not available in the trial version I played, the final version of the game will allow collaborative multiplayer functionality so you can battle Yokai with friends online. Fight Yokai with Yokai powers! As I continued playing, I faced a spear-wielding Yokai called an Enki. An Enki is a gigantic monkey-like ogre that flies around chaotically while swinging its spear at you. I had no chance fighting it head on, so I thought I could use a combination of side dodges with my quick and strong attacks. This didn’t work, and I ended up spending the majority of my time defending. That’s when I finally got to try out a “Super Attack.” These vary based on which Guardian Spirit type you choose when you first create your character (I chose Brute). Right before the Enki was about to perform a big attack (signaled by a light particle that appears right next to it) you press the R2 and ○ buttons at the right moment, and it transforms your character into a Yokai! Because I chose Brute, I was transformed into a Red Ogre-like Yokai and it blocked the enemy’s big attack then knocked it down. This allowed me to land a number of consecutive hits on the Enki which also filled my Spirit Gauge. Once your gauge is full, you can then press △ and ○ to use a “Yokai Shift” move which involves wielding a huge hammer. The feel of this new move is close to entering the Living Weapon of the original Nioh that unleashes the power of Guardian Spirits. Similar to that ability, there is a time limit. After finally defeating the Enki, a new path opened, and I acquired an item called a Soul Shard. When a Soul Shard is set to the Guardian Spirit, you get even more powerful Yokai skills. However, before you can use the Soul Shard, you have to purify it at a Shrine since it’s covered in Yokai Realm. As with Amrita, if you die while holding a Soul Shard that hasn’t been used, you will drop it. Because death lurks behind every corner in Nioh 2, I recommend that you head straight to a Shrine after obtaining a Soul Shard. I then followed the newly opened path which triggered a video and introduced me to a boss of the Cherry Blossom Cursed Village. It was a giant horse-like Yokai with a long-stretching saw and it required my full attention just to dodge its attacks. Before I knew it, I was killed without a chance to understand its attack patterns. I felt despair and hopelessness not knowing how to fight back. It reminded me that Nioh’s sequel was back with a vengeance and that it was going to be just as difficult as the original one… if not more so. I couldn’t let things end there. The second time around, I got to understand its attack patterns a little bit better and did manage to hit back… until I got caught and was ripped apart by its huge saw again. After my second death, my time was up. 15 minutes was way too short to find out about this boss’s weakness and how to take it down. Final Thoughts The feeling of achievement you get when discovering a way to defeat a strong enemy in Nioh 2 (like the Enki) is incredibly satisfying. After leveling up and upgrading equipment, you should start to see the path to victory against strong bosses that seemed undefeatable at first. Every aspect of Nioh 2 makes the most of Yokai powers and how you combine these with different combinations of Guardian Spirit types, weapons, and attacks. The result is incredibly exciting and builds on the tactical essence of the original game. From the despair of fighting an impossibly difficult Yokai to the satisfaction of finally beating it, Nioh 2 has proved to be a rewarding sequel to its predecessor. View the full article
  17. You might think you know what you’re getting from a title featuring the world’s most iconic heroes. But following Marvel’s Avengers showing at Gamescom 2019 it’s time to think again; these are unique and original versions of the characters with new powers, new abilities and, crucially for the wider storyline, a world that sees them in a new light. Developer Crystal Dynamics is set to release a game that takes everything you think you know and expand on it past anything we’ve seen before. “We stake our reputation on it!” Studio Head Scot Amos explains. “Just like we approached Lara Croft back in 2013, we want to show the world how we do things in a new and original way.” If that’s the driving force behind the team, it certainly shows in the early build showcased this week. There are five studios working on the game, which sounds huge, but Scot assures works “in an almost magical way.” “Four of the five studios have collaborated many times in the past, and the fifth is a new studio created by our people, so we know who we’re working with — if we didn’t have those relationships, it’d be tough.” So, is there a ‘Team Thor,’ a ‘Team Hulk,’ and so on, each focusing on their own Avenger? “Not quite,” explains Scot. “Inside of Crystal Dynamics we have our ‘PET team’ — the Player-Enemy Team. They’re the heart and soul of all the character design, the move sets and the combat styles. Then you have the Heroic moves that you’ll have seen in the demo, which are things you’ve never seen these guys do before. “These have been fun to invent, because people expect Thor to throw the hammer, they expect Iron Man to fly — but now he has these lasers, and rockets? What can I do with these? We may have seen versions of these throughout their history, but we’re bringing it all together in an original way.” With a virtually unparalleled history to draw from to create these characters, distilling all of that down to say “this is our vision” is a challenge that Scot and the team have met head-on, working with Marvel to get their Avengers just right. “Shaun Escayg, our Creative Director, along with Bill Rosemann, VP & Creative Director at Marvel Games and his team, collaborate on everything,” says Scot. “Marvel, from the beginning have been great and pushing us to be authentic, but also original. They have 80 years of content to draw from, and it’s not just how they play, it’s how they look and interact. “So there’s been a process where they’ll let us go in our own direction while still drawing on that history, saying, ‘Hey remember this comic, or this one panel where Hulk did X,Y,Z — what’s your take on that?’ And we love that. We’re huge fans first and foremost.” We begin the game at A-Day — a celebration of the Avengers. But very quickly that changes, and they’re not looked at as the heroes they once were, and the whole world view changes. It wasn’t something that Scot and the team approached lightly… “When we started on our first draft of the story, we had a lot of things to consider,” Scot explains. “We wanted our game to disband the Avengers and have the player bring them back together again so you’re not just saving the world, you’re saving the Avengers. After A-Day they’re bruised and battered, they’ve lost all hope because they feel they let San Francisco be destroyed and failed their leader, Captain America.” “Fortunately, the team at Marvel Games said, ‘We love it! You can tear them down, build them back up, rebuild the team, and show the humans behind the masks.’ That’s one way that Marvel Super Heroes have always been so brilliantly written, that you have a Super Hero with normal everyday problems that they have to deal with — and building a game around that has been a real treat.” While no single character proved more challenging than the rest to the creative team, Scot explains that the real challenge for designing these characters was from the interplay between them. “You look at how Thor plays, how Widow plays, how Hulk plays — we’re talking flight, or shooting and grappling, or massive strength — and they’re all so different. So, the challenge was to be able to balance those differences so they each play their role in the game without any one being overpowered or too dominant, but at the same time never feeling that you’re playing the same character in a different skin.” And it’s that interplay that is sure to be a huge part of a newly unveiled mode: the four-player co-op Warzones, featuring Warzone Missions that let you and your friends put your own Avengers crew together from the roster that you’ve been levelling up throughout the Hero Missions of the main campaign. “It’s a co-op experience where you’ll need to decide which role you want to play,” Scot says. “For example, someone can take crowd control with Thor, while another player puts Iron Man into the air, or leads from the front with Hulk.” “We also wanted Warzones to be versatile enough that you can play as your levelled-up characters, with all the high-level perks and upgrades that you’ve earned, but still have lower-level friends join you. So we had to figure out how to dynamically scale the world so that if you have a low-level Hulk and super upgraded Thor, there’s still a way to play together and it won’t feel unbalanced.” Our hands-on time with Marvel’s Avengers at Gamescom was a relentless blast through its opening stage. Not a tutorial as such, but an introduction to each of the core Avengers, how they play their distinct role in the team, and the powers, weapons and abilities they use to face down the enemy, as San Francisco’s Golden Gate Bridge crumbles around them. And just as Scot and the team hopes, each character feels very distinct from the others and fully-formed as a hero in their own right — and that’s just the start. When Marvel’s Avengers launches in May 15, 2020, you’ll be free to assemble your own team and see how this unique spin on the much-loved legends has evolved. View the full article
  18. Hey, everyone! I’m Bailey, Marketing Coordinator for Aksys Games, and I’m so excited to tell you about our upcoming game, Ghost Parade, from Indonesian developer Lentera Nusantara Studios. It’s a side-scrolling metroidvania platformer with a unique, delicate art style and an addictively challenging gameplay experience. Basically, I’m obsessed with it. I also have really good news: it’s coming to PS4 October 31! Yep — ghosts on Halloween. We do love to get into the holiday spirit (so to speak) here at Aksys. Suri decides to take a shortcut through the woods. Ghost Parade follows the adventures of Suri, a young girl who gets lost in the woods while trying to take a shortcut home from school. There, she encounters numerous ghosts, many of whom join her on her quest after being charmed by her bravery and kindness. When Suri discovers that greedy humans are threatening to destroy the forest and its mystical inhabitants, she knows she must act before her newfound friends lose everything they hold dear. To learn more about Suri’s backstory, you can read the official Ghost Parade comic on the Aksys Games site! Choose three ghosts at a time to join Suri’s team. More good news: pre-orders are now open, and anyone who pre-orders Ghost Parade from the Aksys Online Store will receive 20% off. Additionally, the first 1,000 pre-orders will receive the 22-song, 56-minute soundtrack, featuring a stunning score from various Indonesian bands and musicians. Before you join the parade, I’d love to fill you in a little on the background of the game. Ghost Parade, in spite of its ethereal appearance, doesn’t hesitate to offer a real challenge, even to the most experienced platformer players. Suri reaches a save point. (She’s going to need it!) Suri has the ability to swing a lantern in a melee attack or throw rocks from afar in order to protect herself from the dangers of the forest, but not every threat can be neutralized with an offensive maneuver. Suri must navigate the woods with care, or she may find herself on the wrong end of a poison spike or the victim of severe fall damage. Fortunately, Ghost Parade puts myriad save points in Suri’s path, so players don’t have to redo much any time they die. There is a description of each spirit Suri encounters in the Journal section. There are a whopping 70 ghosts in Ghost Parade, 30 of whom can join Suri as companions, lending their specialized abilities in order to aid her in battle. Players can enlist a team of three ghosts at a time, unlocking special bonus abilities by selecting the right combinations. The ghosts, inspired by Indonesian legends and folktales, are designed to have unique personalities and cute appearances. Earn skill points as you level up to buff Suri’s attack, defense, and ghost power! “In Ghost Parade, we don’t want to make the ghost characters scary and antagonizing, like ghosts are in other games,” said a spokesperson for Lentera Nusantara Studios. “We want the audience to know more about our lelembut [spirits], rather than be frightened by them.” Suri faces off against various tough bosses, like the Mosquito Queen. Ghost Parade comes from Lentera Nusantara Studios, who drew heavily on Indonesian culture to develop the sights, sounds, and spirits of the game. The team began work on the game in 2015, drawing inspiration from varied sources like Spirited Away and Pokemon. They sought to create a game with a pro-environmental message, in an effort to raise awareness of cultural conservation and the lasting damage of deforestation. Be careful! Certain plants and animals are poisonous! Before we depart, we’d like to leave you with a special treat. Here are two songs from Ghost Parade’s soundtrack: You heard them here first! Keep an eye out for Ghost Parade, launching this Halloween on PS4. View the full article
  19. Hey PlayStation fans. I’m Kyle, the lead designer on ReadySet Heroes from Robot Entertainment. With our October 1 launch quickly approaching, I got a chance to hang out with the PS Underground crew for a play session and an introduction to “Walrus Hockey.” In our last blog post, Elyse introduced some of the enemies you’ll encounter while crawling through the dungeons. This time I’d like to show you some of what you’ll see at the end of the dungeon and after the crawl by detailing some of our brawls and bosses. The Brawls After the dungeon crawl, a round of ReadySet Heroes concludes with an all-out brawl. The brawl brings together all players, decked-out with their gear from the crawl, to compete in one of five objectives. Here I want to go over a couple of my favorites. Snail Race Snails usually aren’t the ideal creatures for a race, but these big guys have a need for speed. Each team has their own snail, and the snail that travels the furthest by the end of the brawl wins. You’ll need to speed up your snail to win. Smack berry bushes scattered around the level with your weapon to grab berries. Throw the red berries into your team’s flower cannon to launch the berry to your snail. When your snail takes a bite, it’ll give him a boost. You can also sabotage your opponents by throwing the poison berries into their flower cannons. These berries slow snails down by making them a little queasy. Finally, keep an eye out for golden berries. These berries give your snail a huge speed boost. They’re great for catching up to the pack or securing the lead. Walrus Hockey Walrus hockey is all about trying to feed sushi to giant walruses. Each team has their own walrus rotating around the ice rink. Players use their weapons to send sushi flying across the ice and into the mouths of their walruses. The team that consumes the most sushi wins. Much like in snail race, you can sabotage your opponents. This time, you’ll need to hit the stinky fish heads into their walrus. This subtracts a point and causes their walrus to duck under the water for a few seconds. This leaves your opponents unable to score. Walrus hockey also has a golden sushi. The golden sushi is worth five points. It’s often a game changer. In snail race and walrus hockey, you still have to manage fighting the opponent players while trying to complete the objective. Finding the right balance between combat and feeding the snails and walruses is the key to victory. The Bosses The dungeon crawl in ReadySet Heroes is on a timer. You have less than ten minutes to defeat enemies, navigate through traps, and find loot. But if you’re quick enough, you’ll have a chance to take on a boss. The bosses are difficult battles, but defeating them gives you the best chance of finding epic and legendary items. Here are two of the bosses you’ll encounter. The Mischievous Warden of the Dead – The Nekomancer The Nekomancer is the boss you’ll find haunting the graveyards. To halt your loot-gathering, she wields a giant scythe, creates ghostly firewalls, and summons skeleton minions. When the Nekomancer first spawns, she shuffles her coffins and you’ll want to find which one she’s hiding in. Guess the wrong coffin and you lose precious time. After the coffin sequence, the Nekomancer goes into her ghost form and can’t be damaged. You’ll need to use the flaming skulls from defeating her skeleton minions to light the level’s pyres. When the colors of the pyres match the color of the Nekomancer’s eyes, she will exit her ghost form, giving you a chance to deal damage. Here’s a little Easter egg: the sounds you’ll hear the Nekomancer making are actually the voice of my cat, Karma. I used a handheld recorder to capture her performance and then our audio director, Rodney, modulated and implemented it. The Stone Guardian of the Forest – Olek You’ll find Olek watching over the woodlands and quickly discover that he was not created to politely greet intruders. Olek has two attacks. He begins by spinning around the level, pulverizing anything that gets in his path. During his spin, you won’t want to try to hit him with melee attacks. Try attacking from range, or wait until he gets dizzy and falls. When Olek recovers, he’ll activate his arm cannons and blasts energy shots. When Olek reaches half health, he removes his head, which becomes another obstacle to overcome. The head continuously spins around the room shooting energy shots while Olek performs his other attacks. Defeat these bosses for your best chance at a legendary drop. And remember, the Nekomancer and Olek are just two of the bosses you’ll be up against. I’m excited for you to experience these and the rest of our bosses and brawls when ReadySet Heroes launches on October 1 on PS4 and PC. View the full article
  20. Have you ever watched a cool animal and thought, wouldn’t it be so much fun if I could do that? In Tamarin, you get to be a cute little agile monkey that leaps through beautiful forests, fjords and mountains. But have you seen a real tamarin? What’s special about them is not just how adorable they look, but how they have such energy as they leap. Ever since our game’s development started in 2013, we’ve wanted to bring this feeling to your fingertips through tight, dynamic controls. Alternating gameplay – how does that work? The gameplay structure throws you into a varied and surprising experience by alternating between two styles of play: First, you have action areas that play like a third-person shooter. Running on two legs, the tamarin can hold weapons and throw shurikens. The intensity builds as insect enemies work in groups and create formations in the air. As you head into the forest, an army of ants intelligently hide and ambush as they attack you. But once the tamarin gives away his weapons, he is free to turn into the animalistic creature that he is. The little furball can roll, flip, swim, jump, sneak and so on through the open 3D landscape as he stumbles upon friends and enemies. If you’re looking for the feel of adventure and 3D platforming, this is it! But what’s most enjoyable is doing what tamarins do best: leaping through the air at high speed, finding new places to go, or catching something that is just about to slip away. You’ll put these abilities to good use when the tamarin encounters electric fireflies buzzing around — mysteriously uneager to get caught. Using their electric powers will be key to finding the ants’ secret underground tunnels. What are we doing to nature? Tamarin is about nature, traveling the world, and seeing wildlife and new locations. There are so many beautiful places in the world. These days, fires are burning down huge forests and a lot of species are going extinct. The game has a deeper meaning if you can find it. Leaving the open forests that the insects have invaded and going deep down, our main character faces the fight of his life to save nature and his missing tamarin family. In a web of passageways holding together the interconnected world of Tamarin, surprise is always around the corner. Watch out for dancing ants! Tamarin will be available Q4 2019 on PS4, and is now available for preorder. View the full article
  21. Summer isn’t over just yet, and neither are the savings at PlayStation Store! During September Savings, bring the heat with Spyro Reignited Trilogy, burn rubber in Grand Theft Auto: The Trilogy or dive into the storied Sinking City – all for up to 70 percent off. Dig into the full lineup below, but don’t delay! PS Store’s September Savings ends October 1st at 8 AM Pacific. PS4 Games Title $Sale $Original 2DARK $8.99 $29.99 A PLAGUE TALE: INNOCENCE $29.99 $49.99 ABSOLUTE DRIFT: ZEN EDITION $3.59 $11.99 ACE OF SEAFOOD $5.99 $11.99 ACT IT OUT! A GAME OF CHARADES $1.74 $6.99 ALONG TOGETHER (VR) $7.49 $14.99 AMERICAN FUGITIVE $11.99 $19.99 AMERICAN NINJA WARRIOR $14.99 $29.99 APOCALYPSE RIDER (VR) $3.49 $4.99 AQUA MOTO RACING UTOPIA $9.99 $19.99 ASTEBREED $9.99 $19.99 ASTROLOGY AND HOROSCOPES PREMIUM $4.49 $8.99 AVEN COLONY $7.49 $29.99 AWKWARD! $2.99 $11.99 AXIOM VERGE $9.99 $19.99 BATMAN: ARKHAM KNIGHT 1970S BATMAN THEMED BATMOBILE SKIN $0.49 $0.99 BATMAN: ARKHAM KNIGHT 1989 MOVIE BATMOBILE PACK $0.99 $1.99 BATMAN: ARKHAM KNIGHT 1ST APPEARANCE BATMAN SKIN $0.49 $0.99 BATMAN: ARKHAM KNIGHT 2008 TUMBLER BATMOBILE PACK $0.99 $1.99 BATMAN: ARKHAM KNIGHT A FLIP OF A COIN $0.99 $1.99 BATMAN: ARKHAM KNIGHT A MATTER OF FAMILY $3.49 $6.99 BATMAN: ARKHAM KNIGHT BAT-FAMILY SKIN PACK $0.99 $1.99 BATMAN: ARKHAM KNIGHT BATMAN BEYOND SKIN $0.49 $0.99 BATMAN: ARKHAM KNIGHT BATMAN CLASSIC TV SERIES BATMOBILE PACK $0.99 $1.99 BATMAN: ARKHAM KNIGHT CATWOMAN’S REVENGE $0.99 $1.99 BATMAN: ARKHAM KNIGHT CRIME FIGHTER CHALLENGE PACK 1 $0.99 $1.99 BATMAN: ARKHAM KNIGHT CRIME FIGHTER CHALLENGE PACK 2 $0.99 $1.99 BATMAN: ARKHAM KNIGHT CRIME FIGHTER CHALLENGE PACK 3 $0.99 $1.99 BATMAN: ARKHAM KNIGHT CRIME FIGHTER CHALLENGE PACK 4 $0.99 $1.99 BATMAN: ARKHAM KNIGHT CRIME FIGHTER CHALLENGE PACK 5 $0.99 $1.99 BATMAN: ARKHAM KNIGHT DARK KNIGHT RETURNS BATMAN SKIN $0.49 $0.99 BATMAN: ARKHAM KNIGHT GCPD LOCKDOWN $0.99 $1.99 BATMAN: ARKHAM KNIGHT HARLEY QUINN STORY PACK $0.99 $1.99 BATMAN: ARKHAM KNIGHT ORIGINAL ARKHAM BATMOBILE $0.99 $1.99 BATMAN: ARKHAM KNIGHT PROTOTYPE BATMOBILE SKIN $0.99 $1.99 BATMAN: ARKHAM KNIGHT RED HOOD STORY PACK $0.99 $1.99 BATMAN: ARKHAM KNIGHT RIDDLER THEMED BATMOBILE SKIN $0.49 $0.99 BATMAN: ARKHAM KNIGHT ROBIN AND BATMOBILE SKINS PACK $0.99 $1.99 BATMAN: ARKHAM KNIGHT SEASON OF INFAMY: MOST WANTED EXPANSION $4.99 $9.99 BATMAN: ARKHAM KNIGHT SEASON PASS $9.99 $19.99 BATMAN: ARKHAM KNIGHT WAYNETECH TRACK PACK $0.99 $1.99 BEYOND EYES $3.74 $14.99 BIG BUCK HUNTER ARCADE $5.99 $19.99 BIG BUCK HUNTER ARCADE: ELK ADVENTURE $1.49 $4.99 BLEED $3.24 $12.99 BLEED 2 – DELUXE EDITION $5.59 $27.99 BLEED 2 – DELUXE EDITION $7.62 $30.49 BULLY $8.99 $14.99 CAVEMAN WARRIORS – BUNDLE $2.99 $14.99 CLAIRE $3.74 $14.99 CONAN EXILES $24.99 $49.99 CONAN EXILES – COMPLETE EDITION $52.49 $104.99 CONAN EXILES – DELUXE EDITION $37.49 $74.99 CROIXLEUR SIGMA $7.49 $14.99 CROSSOUT – ‘CORRIDA’ PACK $14.99 $29.99 CROSSOUT – ARACHNOPHOBIA PACK $27.49 $54.99 CROSSOUT – DRIVE PACK $12.49 $24.99 CROSSOUT – THE INVENTOR PACK $34.99 $69.99 DANGEROUS DRIVING $17.99 $29.99 DEER HUNTER 2017 $5.99 $19.99 DEER HUNTER RELOADED: CANADA REGION PACK $1.49 $4.99 DEILAND SPECIAL PACK $7.99 $15.99 DEPLOYMENT $2.99 $9.99 DEUS EX: MANKIND DIVIDED $4.49 $29.99 DICK WILDE 2 (VR) $11.99 $19.99 DISGAEA 1 COMPLETE $29.99 $49.99 DRAGON’S LAIR TRILOGY $9.99 $19.99 DWVR (VR) $7.49 $14.99 EFFIE – DELUXE EDITION $12.97 $21.99 ELIOSI’S HUNT $3.99 $9.99 EPIC DUMPSTER BEAR: DUMPSTER FIRE REDUX $2.49 $4.99 EURO FISHING $7.99 $19.99 EURO FISHING: BERGSEE $6.59 $10.99 EURO FISHING: LILIES $4.39 $10.99 EURO FISHING: THE MOAT $4.39 $10.99 EURO FISHING: WALDSEE $4.39 $10.99 EXTINCTION $11.99 $39.99 EXTINCTION: DAYS OF DOLORUM SEASON PASS $4.49 $14.99 EXTINCTION: DELUXE EDITION $14.99 $49.99 FALL OF LIGHT – DELUXE EDITION $5.39 $26.99 FARM TOGETHER $11.99 $19.99 FERNZ GATE $8.99 $14.99 FISHING SIM WORLD: GIGANTICA ROAD LAKE $6.59 $10.99 FISHING SIM WORLD: LAKE ARNOLD $6.59 $10.99 FISHING SIM WORLD: LAKE WILLIAMS $6.59 $10.99 FISHING SIM WORLD: PRO TOUR – JEZIORO BESTII $6.59 $10.99 FISHING SIM WORLD: PRO TOUR + QUAD LAKE PASS $25.79 $42.99 FLOOR PLAN (VR) $2.99 $5.99 FLYWRENCH $2.44 $6.99 FRANE: DRAGONS’ ODYSSEY $8.99 $14.99 FRUTAKIA 2 $2.39 $3.99 FUTURE UNFOLDING $9.99 $19.99 GENESIS ALPHA ONE $14.99 $29.99 GLASS MASQUERADE $2.99 $11.99 GOD WARS FUTURE PAST $8.99 $29.99 GRAND THEFT AUTO III $8.99 $14.99 GRAND THEFT AUTO: THE TRILOGY $17.49 $34.99 GRAND THEFT AUTO: VICE CITY $8.99 $14.99 GUACAMELEE! 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THE HOLLYWOOD ROAST $1.99 $4.99 OH…SIR! THE INSULT SIMULATOR $1.19 $2.99 OLLIOLLI $3.89 $12.99 OLLIOLLI: EPIC COMBO EDITION $8.09 $26.99 OLLIOLLI2: WELCOME TO OLLIWOOD $5.99 $14.99 OMEGA STRIKE DELUXE EDITION BUNDLE $6.29 $31.49 OUTCAST – SECOND CONTACT $7.99 $39.99 OUTLAST TRINITY $14.74 $58.99 OVERCOOKED $5.09 $16.99 OVERRULED! $3.74 $14.99 OXENFREE $5.99 $9.99 PALM READING PREMIUM $4.49 $8.99 PENARIUM $2.49 $9.99 PERSONA 5 $11.99 $19.99 PERSONALITY AND PSYCHOLOGY PREMIUM $4.49 $8.99 PHARAONIC $4.79 $15.99 PINBALL ARCADE: GOTTLIEB TABLE PACK 1 $4.99 $9.99 PIXEL HEROES: BYTE & MAGIC $4.49 $14.99 PLAGUE INC: EVOLVED $5.99 $14.99 PLEASE DON’T TOUCH ANYTHING $5.99 $9.99 PRISMATIC SOLID $4.99 $9.99 R.B.I. BASEBALL 19 $9.99 $19.99 RACE THE SUN $2.49 $9.99 RAINING COINS $3.59 $5.99 RAPALA 2017 $5.99 $19.99 RAPALA FISHING PRO SERIES: LAKE OKEECHOBEE $1.49 $4.99 RAYON RIDDLES – RISE OF THE GOBLIN KING $5.39 $11.99 RED DEAD REVOLVER $8.99 $14.99 REMEMORIED $1.49 $14.99 RENTO FORTUNE $5.99 $9.99 RIPTIDE GP BUNDLE $6.49 $12.99 RIPTIDE GP: RENEGADE $4.99 $9.99 RIPTIDE GP2 $2.79 $6.99 RISE OF THE TOMB RAIDER: 20 YEAR CELEBRATION $9.59 $59.99 SCHRÖDINGER’S CAT AND THE RAIDERS OF THE LOST QUARK $3.99 $9.99 SEPHIROTHIC STORIES $8.99 $14.99 SEVEN: ENHANCED EDITION $23.99 $39.99 SHELTERED $3.74 $14.99 SHERLOCK HOLMES : THE DEVIL’S DAUGHTER $4.99 $49.99 SKULLGIRLS 2ND ENCORE $9.99 $24.99 SLEEPING DOGS DEFINITIVE EDITION $4.49 $29.99 SLENDER: THE ARRIVAL $3.99 $9.99 SLIME RANCHER 11.99 19.99 SLIME-SAN: SUPERSLIME EDITION $7.49 $14.99 SNAKE PASS $7.99 $19.99 SNIPER ELITE 4 $17.99 $59.99 SNIPER ELITE 4 DELUXE EDITION $26.99 $89.99 SNIPER GHOST WARRIOR 3 SEASON PASS EDITION $9.99 $39.99 SNK 40TH 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$24.99 THE PRINCESS GUIDE $23.99 $39.99 THE RABBIT HOLE (VR) $3.49 $4.99 THE SAVIOR’S GANG $3.49 $4.99 THE SAVIOR’S GANG – BLESSED EDITION $5.24 $6.99 THE SHAPESHIFTING DETECTIVE $7.79 $12.99 THE SINKING CITY $44.99 $59.99 THE SINKING CITY – NECRONOMICON EDITION $56.24 $74.99 THE WARRIORS $8.99 $14.99 THE WITCH AND THE HUNDRED KNIGHT 2 $24.99 $49.99 THE WITCH AND THE HUNDRED KNIGHT WICKED BUNDLE $34.99 $69.99 THE WITCH AND THE HUNDRED KNIGHT: REVIVAL EDITION $14.99 $29.99 THIEF $2.99 $19.99 TOMB RAIDER: DEFINITIVE EDITION $5.99 $29.99 TORN $7.49 $29.99 TORO $1.49 $2.99 TOUR DE FRANCE SEASON 2019 $23.99 $39.99 TRAIN SIM WORLD: DB BR 155 LOCO ADD-ON $11.99 $19.99 TRAIN SIM WORLD: LONG ISLAND RAIL ROAD $10.49 $29.99 TRAIN SIM WORLD: MAIN SPESSART BAHN: ASCHAFFENBURG – GEMÜNDEN $10.49 $29.99 TRAIN SIM WORLD: NORTHERN TRANS-PENNINE $10.49 $29.99 TRAIN SIM WORLD: RUHR-SIEG NORD $14.99 $29.99 VECTOR UNIT TRIPLE PACK $9.99 $19.99 VERDUN $9.99 $19.99 VIKING DAYS (VR) $2.49 $4.99 VIRRY VR $3.99 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$27.49 $54.99 WE ARE THE DWARVES $3.74 $14.99 WRC COLLECTION $21.99 $109.99 YASAI NINJA $1.49 $2.99 YOOKA-LAYLEE $9.99 $39.99 ZEUS QUEST REMASTERED $3.59 $8.99 ZIGGURAT $7.49 $14.99 PS3 Games Title $Sale $Original BIOSHOCK $3.99 $9.99 BIOSHOCK 2 $3.99 $9.99 BIOSHOCK INFINITE $5.99 $19.99 BLOOD OMEN: LEGACY OF KAIN (PSONE CLASSIC) $1.19 $5.99 DEUS EX: HUMAN REVOLUTION $2.99 $19.99 DEUS EX: HUMAN REVOLUTION – DIRECTOR’S CUT $5.09 $29.99 DEUS EX: HUMAN REVOLUTION EXPLOSIVE MISSION PACK $1.04 $3.49 DEUS EX: HUMAN REVOLUTION TACTICAL ENHANCEMENT PACK $0.59 $1.99 DEUS EX: HUMAN REVOLUTION THE MISSING LINK $1.19 $5.99 DUKE NUKEM FOREVER $3.99 $19.99 FAIRY FENCER F $4.99 $9.99 GRAND THEFT AUTO V $9.99 $19.99 GRIMGRIMOIRE (PS2 CLASSIC) $4.99 $9.99 JUST CAUSE 2 $1.99 $19.99 KANE & LYNCH 2: DOG DAYS $2.99 $14.99 LEGACY OF KAIN: SOUL REAVER (PSONE CLASSIC) $1.19 $5.99 LIFE IS STRANGE COMPLETE SEASON $3.99 $19.99 MAFIA II REMASTER $7.49 $29.99 MURDERED: SOUL SUSPECT $1.49 $14.99 OLLIOLLI $3.89 $12.99 PERSONA 5 $11.99 $19.99 RACE THE SUN $2.49 $9.99 SKULLGIRLS ENCORE $1.99 $9.99 SPEC OPS: THE LINE $5.99 $29.99 THE DARKNESS II $7.99 $39.99 THE WITCH AND THE HUNDRED KNIGHTS $9.99 $19.99 THIEF $1.49 $14.99 TOMB RAIDER (PSONE CLASSIC) $1.49 $9.99 TOMB RAIDER 2 (PSONE CLASSIC) $0.89 $5.99 TOMB RAIDER DIGITAL EDITION $1.99 $19.99 TOMB RAIDER III (PSONE CLASSIC) $0.89 $5.99 TOMB RAIDER: THE LAST REVELATION (PSONE CLASSIC) $0.89 $5.99 TOMB RAIDER: UNDERWORLD $1.49 $14.99 ULTIMATE ACTION TRIPLE PACK $8.99 $29.99 PS Vita Games Title $Sale $Original A ROSE IN THE TWILIGHT $2.99 $9.99 AXIOM VERGE $9.99 $19.99 CHICKEN RANGE $2.59 $12.99 CLAIRE $3.74 $14.99 CROIXLEUR SIGMA $7.49 $14.99 DANGANRONPA 2: GOODBYE DESPAIR $9.99 $19.99 DANGANRONPA ANOTHER EPISODE: ULTRA DESPAIR GIRLS $14.99 $29.99 DANGANRONPA V3: KILLING HARMONY $19.99 $39.99 DANGANRONPA: TRIGGER HAPPY HAVOC $9.99 $19.99 DEMON GAZE $7.99 $19.99 DEMON GAZE II $11.99 $29.99 DRINKBOX VITA COLLECTION $6.24 $24.99 FERNZ GATE $8.99 $14.99 FRANE: DRAGONS’ ODYSSEY $8.99 $14.99 GOD WARS FUTURE PAST $8.99 $29.99 HITMAN GO: DEFINITIVE EDITION $1.99 $7.99 HTOLNIQ: THE FIREFLY DIARY $2.99 $9.99 LARA CROFT GO $2.49 $9.99 NIDHOGG $4.49 $14.99 OLLIOLLI $3.89 $12.99 OLLIOLLI2: WELCOME TO OLLIWOOD $5.99 $14.99 RACE THE SUN $2.49 $9.99 SID MEIER’S CIVILIZATION REVOLUTION 2 PLUS $4.99 $19.99 SKULLGIRLS 2ND ENCORE $9.99 $24.99 SPY CHAMELEON $2.99 $4.99 TALES FROM SPACE: MUTANT BLOBS ATTACK $1.99 $7.99 View the full article
  22. We’ve brought The Legend of Heroes: Trails of Cold Steel III all around the world, starting from the first English build at MCM London Comic Con to being playable at Gamescom in Germany, E3 and Anime Expo in California, Japan Expo in France, and PAX West in Washington. Finally, we’re excited to finally bring the highly-anticipated demo right to your home! Available today at PlayStation Store, this demo contains the entire prologue and carries over save data to the full game. In Trails of Cold Steel III, you play as Rean Schwarzer, a graduate from Thors Military Academy who’s starting his new life as an instructor at the academy’s branch campus. Heralded as a war hero, he and his peers of the renowned Class VII played a pivotal role in the empire’s civil war a few years prior. Now, the peace is disturbed once again and Rean must lead his students — the new generation of Class VII — through this darkness to find a brighter future. From left to right: The new Class VII consists of Juna Crawford, Altina Orion, and Kurt Vander. The demo also contains an in-game library with information on the previous two installments, along with character bios and other terminology — perfect for both a veteran’s refresher or a beginner’s first look. So anyone can jump into Trails of Cold Steel III with confidence and without missing a beat! Aside from familiar mechanics like fishing, new features are brought to the table such as the Vantage Masters mini-game. The combat system has also been improved, thanks to the addition of Brave Orders and the Break System. Brave Orders provide party-wide buffs to give an upper hand for a certain number of turns, and are specific to each character. The Break System is shown as a blue bar underneath the enemy’s health. Damaging the enemies will decrease their Break meter until it’s depleted to zero, to which they become “Broken.” A “Broken” enemy drops its items, is more susceptible to damage, has their buffs cancelled, and is unbalanced by all attacks and crafts! Also, don’t forget to take advantage of this exclusive deal for PS Plus members: preorder the Digital Deluxe Edition for 25% off an awesome set of the full game and the Premium Cosmetic Bundle, along with Juna’s Lloyd Bannings costume and Rean’s Unspeakable costume. This offer is available until Trails of Cold Steel III releases for PS4 on October 22. Now that you’ve got the rundown, download the demo today and let the legend of Class VII begin anew! View the full article
  23. A new update for Blood & Truth is available for download starting today, with five fresh challenges that are compatible with the PS VR Aim Controller, and a new Hard Mode to dial up the action. Things are about to get a lot tougher! Skeet Challenges Time to take your skills to the next level with a new set of challenges where clay targets are flung in the air. It’s all about a steady hand and good aim so lock, load and get ready. 1. Authentic Skeet In our Authentic Skeet experience, you move between eight stations shooting at high and low clays launched as singles or doubles. 25 is a perfect score but we’ll be timing you to sort the hotshots from the wannabes. 2. Extreme Skeet Move between eight stations on London’s rooftops, shooting high and low clay launches as singles and doubles. Look out for additional targets between stations for extra points. 3. Endurance Skeet Here, clays are launched from high towers. Lose a life for every clay you miss. You have three lives but can earn a lost life back with three consecutive hits. Hit as many clays as you can before you run out of lives. 4. Puzzle Skeet Hit three targets to release a colored clay. Lights switch on with each hit target tell you which color clay you need to shoot next. Hit the Clay to move on to the next set of targets, miss and you need to hit the three targets again to relaunch the clay. 5. Action Skeet This is our training challenge, which includes static and launched targets. You can polish your skills in here. One more thing: we’ve hidden a gnome in every challenge. Can you spot them? Destroying all gnomes located across the Skeet Shooting Challenges unlocks the new GNOMAGEDDON Trophy. Hard Mode Blood & Truth makes you feel like you are in an action movie, but our new Hard Mode is really going to throw you into the heart of the missions! You can now play individual missions in Hard Mode or the entire story using the New Game+ feature, which is unlocked upon completing the story in Cinematic or Normal difficulty. Complete the whole story in Hard Mode and you’ll unlock a new Trophy! Top survival tips Stay on the Move! Enemies are a lot more accurate, especially from a distance, so you have less time to peak out from cover to make your shots before you start taking damage – especially when facing multiple enemies. Try to get in multiple shots before your enemies can react. Don’t forget to shoot enemies on your way into cover. Prioritize taking out enemies you don’t have cover from. Remember, enemies are less accurate against moving targets… Watch that health Not only are enemies more accurate, but you have less health to start with and your recovery is slower. If your accuracy is good – you’ll be fine, but miss shots and you will need to take cover. When your health is low, make sure you stay in cover and wait for it to regenerate before moving on. Careful with Precision Mode Precision Mode gives you a massive advantage against enemies, but in the new Hard Mode you have less time to use it. Shooting your first enemy gives you a slight extension but you have to wait longer to use it again. If you manually cancel Precision Mode before it runs out your cool-down is shorter. Precision mode plus movement means enemies are less accurate and you are faster than them. Explode-able items come with some free slow-mo so make it count! Make your shots count With more accurate enemies and lower health you really need to get maximum bang for your buck. Equip silencers to take out enemies without alerting their mates. Use your second hand to support the gun to dampen recoil. Unlock and equip your guns with sights and laser lines for big accuracy boosts. We have added online leaderboards* for every mission in Hard Mode so you can see how you measure up to other Blood & Truth players from all over the world. Our best players from the development team have managed a point score of 7,186 on the Action Skeet Challenge. Can you beat it? Let us know on Twitter! Tag @LondonStudioHQ and #BandTHighScore with your best score. *Internet connection required to access online leaderboards. View the full article
  24. Hey guys, how’s it going? I’m KK, SNK’s community manager, and today I’d like to talk a bit about the basics of Samurai Shodown. Upon first glance, many claim that Samurai Shodown seems difficult due to its weapon-based combat, but the underlying mechanics are actually quite simple. Each character has a light, medium, and heavy slash attack as well as a kick. This is very similar to other fighting games out there, however what makes Samurai Shodown special is its Rage system. Unlike other games where characters have a POW or Energy bar that goes up with every landed hit, the Rage Gauge only goes up when you take a hit (or perform a Just Defense). The Rage Gauge can only be used when it’s at full capacity, and will empty itself at once after a short amount of time. During Max Rage, players earn a buff to their attack power, and they now have access to their Weapon Flipping Technique or WFT. The WFT disarms an opponent, which can greatly turn the tables in your favor. But say you’re down a round and knocking on death’s door. You’re not just going to lie down and die, are you? GET HEATED by performing a Rage Explosion (by pressing light, medium, and heavy slash at the same time or L2). This will put you instantly at Max Rage, and not only will you get the added attack bonus and unlocked WFT, but you can now perform a Lightning Blade attack. The Lightning Blade is a one-time use attack that scales according to your HP and remaining Rage Gauge. Claim victory in one fell swoop, just like in your favorite anime! Did you know? Samurai Shodown features a new character every month until February! Last month, Hell froze over when Rimururu took the stage. This month, we have everyone’s favorite umbrella boy, Shizumaru, cutting into action. Who is Shizumaru? You wouldn’t get many answers even if you asked him, since he doesn’t know himself! But from what we do know, we can say that he’s a troubled lad traveling the lands in search of an answer to this question: Is the murderous rage that lurks deep in his heart the result of a demon, or is it his true self? What makes Shizumaru unique? Shizumaru has a lot of tricks up his sleeve to not only survive in battle, but to claim it. Firstly, he has the ability to use his umbrella in-air to softly float down. This can mess up your opponent as timing is everything, and messing that up by coming down slowly or suddenly can net you a chance to ruin their day. Secondly, Shizumaru can charge his weapon for a devastating attack. But that’s not all, you can still continue to attack even while you charge up your attack. Simply release the button you chose to charge the attack to let it rip. He may look small and weak, but come on; this is Samurai Shodown. We all know looks can be deceiving. Shizumaru will be available for all players starting September 16! View the full article
  25. A splash of pop music-infused color comes to PS4 next week. Sayonara Wild Hearts is a dreamy, arcadey game that features motorcycles, dance battles, and an energetic soundtrack to tie it all together. Groove and battle to the beat on PS4 September 19. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! AI: The Somnium Files PS4 — Digital (Retail Out 9/23) In a near-future Tokyo, Special Agent Kaname Date is on the case of a mysterious serial killer. Date must investigate crime scenes as well as dreams on the hunt for clues. Hone your detective skills in this thrilling sci-fi murder mystery with 30+ hours of gameplay and multiple endings. Bus Simulator PS4 — Digital Your bus. Your route. Your schedule. Whether in the industrial or harbour zone, downtown, in the surrounding villages or the business park, experience the exciting everyday life of a bus driver in a vast and freely drivable urban area. So what are you waiting for? Your shift has already started! Castle Crashers Remastered PS4 — Digital Hack, slash, and smash your way to victory in this Remastered edition of the popular 2D arcade adventure from The Behemoth! At 60FPS, Castle Crashers Remastered delivers hi-res visuals like nothing you’ve ever seen before. Up to four friends can play locally or online and save your princess, defend your kingdom, and crash some castles! Gnomes Garden Lost King PS4 — Digital The princess of our fairytale kingdom grew up and got married long ago. But one day, her beloved husband went hunting and didn’t come back. Where did he go? Gnomes Garden is a fun fantasy strategy game about a world of gnomes. Save the king and return prosperity to the kingdom! Groundhog Day: Like Father Like Son PS VR — Digital You’re stuck in a time loop as Phil Connors, Jr., back in Punxsutawney for Groundhog Day in this virtual reality sequel to the iconic hit movie. Don’t worry, Ned will show you the way. But watch that first step — it’s a doozy! So why don’t you stay here a while? Inferno 2 PS4 — Digital (Out 9/19) The ultimate twin-stick action-RPG/shooter is here! The sequel to Inferno+, Radiangames’ critically-acclaimed twin-stick action-RPG, Inferno 2 boasts even more devious levels, more weapons, more upgrades and powers, more enemies, and more customization, along with more insane explosions and particle effects. Lost Castle PS4 — Digital (Out 9/19) The world’s favorite dungeon crawling Roguelike, Lost Castle is finally here with this impressive PS4 Edition! Running at 60fps, including all content available elsewhere, play with up to four friends online or offline and experience an adventure enjoyed by 1.5 million players worldwide. Massira PS4 — Digital (Out 9/16) “Massira” is a story driven, puzzle adventure game with a “low poly” style, where you will experience an unforgettable adventure in the shoes of a girl and her grandmother, who make a trip from Syria to Europe, all seen through the eyes of the little one. Mowin’ & Throwin’ PS4 — Digital (Out 9/16) A perfect addition to your party game library! Use lawn gnomes to mow your yard and throw things to keep your neighbors from beating you! Play as lawn gnomes and wreck your neighbor’s yard by throwing rocks, fertilizer bags, and psychedelic mushrooms. Surprisingly fun! Mutazione PS4 — Digital (Out 9/19) A mutant soap opera where small-town gossip meets the supernatural. Join Kai as she arrives in the mysterious community of Mutazione to care for her ailing grandfather. Discover scenic hangouts, magical gardens, new friends, and old secrets… They can survive an apocalyptic meteor strike, but can they survive their small-town drama? Ni No Kuni: Wrath of the White Witch Remastered PS4 — Digital, Retail (Out 9/20) Journey back to the other world in Ni no Kuni: Wrath of the White Witch Remastered. Level-5’s classic tale returns with improved graphics and performance. Join Oliver as he embarks on an adventure through a world inhabited by new friends and ferocious foes alike in the hopes of bringing back his mother after a tragic incident. Niffelheim PS4 — Digital (Out 9/20) Survive in this hostile world, ransack the neighbor lands, explore dangerous dungeons and find your way to Valhalla. Warriors remain warriors even after death. Set out on the path to the last challenge and prove yourself to the Gods. Crush anyone who dares to attack your lands. Each fallen enemy brings you closer to Asgard! Overland PS4 — Digital (Out 9/19) Take care of travelers on a post-apocalyptic road-trip across the US in this turn-based survival game. Fight scary creatures, rescue stranded survivors, and scavenge for supplies. Just remember, there are consequences for every action. Get ready for dramatic escapes, hard choices, arguing about whether or not that dog gets rescued, and the end of the world. Rebel Cops PS4 — Digital Lead a rag-tag squad of cops in rebellion against their town’s new criminal power, and see how long you can hold out in this unforgiving turn-based spin-off game from This Is the Police. You’ll be desperately short on supplies, and a single shot can cost a cop his life. Sayonara Wild Hearts PS4 — Digital (Out 9/19) Sayonara Wild Hearts is a dreamy arcade game about riding motorcycles, skateboarding, dance battling, shooting lasers, wielding swords, and breaking hearts at 200 mph. As the heart of a young woman breaks, the balance of the universe is disturbed. Let’s Pop! Scheming Through the Zombie Apocalypse: The Beginning PS4 — Digital Scheming Through The Zombie Apocalypse: The Beginning is the first episode of an episodic adventure game. Help Hank & Larry find food and loot to survive through the harsh zombie infested streets by convincing other animals to do the work for you! Featuring fully voiced dialog, experience a funny adult themed zombie apocalypse story. The Sojourn PS4 — Digital (Out 9/20) Traverse a thought-provoking puzzle game and its immersive color-drenched world of light and shadow. The Sojourn takes place in a mysterious land, where lights guide you forward and the world reveals itself to be full of challenges. Overcome these intricate and ever more demanding obstacles to uncover the nature of reality. Truck Driver PS4 — Digital, Retail (Out 9/19) Build your career as a Truck Driver! Haul a wide range of cargo and make a name for yourself amongst the local community. Start from the bottom, take on jobs, buy new trucks & parts and become a respected Truck Driver! Witching Tower VR PS VR — Digital Immerse yourself in the dark fantasy world of the Witching Tower, a VR Action Adventure in which you solve puzzles, fight enemies, and uncover secrets. Explore the labyrinth of the Tower, unraveling each level’s new mysteries and unique gameplay mechanics. The information above is subject to change without notice. Sabaton Metal Kingdom Takeover Social House Party and Play Takeover Korn – The Nothing Spider-Man: Far From Home Annabelle Comes Home Valor Bare Knuckle Season Premiere Wednesday, 9/18 at 10PM ET on FX PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article

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