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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Platinum is no longer reserved for shades of blonde or trophies. PlayStation Plus Platinum Weekend starts now with savings up to 50 percent. Head off into the Oregon wilderness with the wind in your hair and freakers on your back in Days Gone, cruise around the streets of GTA V’s Los Santos, or get crazy with Rage 2 Deluxe Edition – just in time for the game’s first DLC Rise of the Ghosts later this month. Check out the full lineup below, Plus members – but don’t dawdle. PlayStation Plus Platinum Weekend ends 9/16 at 8AM PT. PS4 Games Title $PSPlus $Original BLOOD & TRUTH $19.99 $39.99 CRASH TEAM RACING NITRO-FUELED $29.99 $39.99 CRASH TEAM RACING NITRO-FUELED – NITROS OXIDE EDITION $44.99 $59.99 DAYS GONE $41.99 $59.99 DAYS GONE DIGITAL DELUXE EDITION $45.49 $69.99 GRAND THEFT AUTO V $15.00 $29.99 GRAND THEFT AUTO V: PREMIUM ONLINE EDITION $15.00 $29.99 GTAV: PREMIUM ONLINE EDITION & GREAT WHITE SHARK CARD $26.99 $44.99 GTAV: PREMIUM ONLINE EDITION & MEGALODON SHARK CARD $45.00 $89.99 GTAV: PREMIUM ONLINE EDITION & WHALE SHARK CARD $35.99 $59.99 HORIZON ZERO DAWN COMPLETE EDITION $14.99 $19.99 KINGDOM COME: DELIVERANCE ROYAL EDITION $27.99 $39.99 MARVEL’S SPIDER-MAN: SILVER LINING $5.99 $9.99 MARVEL’S SPIDER-MAN: THE CITY THAT NEVER SLEEPS $14.99 $24.99 MARVEL’S SPIDER-MAN: THE HEIST $5.99 $9.99 MARVEL’S SPIDER-MAN: TURF WARS $5.99 $9.99 METRO EXODUS $30.00 $59.99 METRO EXODUS GOLD EDITION $50.99 $84.99 MORTAL KOMBAT 11 $41.99 $59.99 MORTAL KOMBAT 11 KOMBAT PACK $27.99 $39.99 MORTAL KOMBAT 11 PREMIUM EDITION $69.99 $99.99 MOTOGP19 $34.99 $49.99 RAGE 2 $30.00 $59.99 RAGE 2: DELUXE EDITION $40.00 $79.99 RED DEAD REDEMPTION 2 $35.99 $59.99 RED DEAD REDEMPTION 2: SPECIAL EDITION $47.99 $79.99 RED DEAD REDEMPTION 2: ULTIMATE EDITION $50.00 $99.99 THE INPATIENT $9.99 $19.99 THE TOM CLANCY’S FRANCHISE BUNDLE $30.00 $99.99 TOM CLANCY’S THE DIVISION 2 – YEAR 1 PASS $23.99 $39.99 TOM CLANCY’S THE DIVISION 2 GOLD EDITION $50.00 $99.99 TOM CLANCY’S THE DIVISION 2 STANDARD EDITION $30.00 $59.99 TOM CLANCY’S THE DIVISION 2 ULTIMATE EDITION $60.00 $119.99 TOM CLANCY’S THE DIVISION FRANCHISE BUNDLE $30.00 $99.99 WATCH DOGS 2 $15.00 $59.99 WATCH DOGS 2 – DELUXE EDITION $17.50 $69.99 WATCH DOGS 2 – GOLD EDITION $25.00 $99.99 WATCH DOGS 2 – SEASON PASS $12.00 $39.99 WOLFENSTEIN: YOUNGBLOOD DELUXE EDITION $29.99 $39.99 WWE 2K19 $15.00 $59.99 WWE 2K19 DIGITAL DELUXE EDITION $22.50 $89.99 Note: All pricing is for U.S. only and subject to change. View the full article
  2. Marvel’s Spider-Man swung onto PS4 last year with an explosively fun Photo Mode, allowing you to show off your heroic feats (and selfies). Every week since, regardless of the Share of the Week theme, we have been blown away by the amazing Spidey moments you’ve shared using #PS4share and #PSBlog. Here are just a few of the highlights to celebrate one year: Who needs streets when Spidey can sprint up the side of a wall, like this share by @Javik122. @NoviKaiba23 has a great sense of depth in this rocking share. The Noir Suit has never looked cooler, as shared by @olsen_big. Spidey packs a hefty punch in this share by @Soradu78. @truestory989 nails that classic web-slinging pose. @visualcam9 shows Spider-Man in a heated moment. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Control Share by: 9am Pacific on Wednesday, September 18 Grab your service weapon and step into the surreal and action-packed world of Control. Share your weirdest moments as the bureau’s director Jesse Faden using #PS4share and #PSBlog for a chance to be featured. View the full article
  3. Now that the crazy rhythm-sports game Super Dodgeball Beats is out on PlayStation 4, let’s take a look back at how the look-and-feel of the game’s insane ensemble came about. When creating a game, we always set out to find reference material that matches a style we want to nail down. We spent ages looking at rhythm games, arcade classics from the 90’s, and just started putting out sketches like crazy. After some failed attempts, we found our style in the vein of anime and manga-ish concepts. There is a lot of influence from old Toriyama stuff, as well as from some more modern series. As Spanish developers, I think deep down there’s even a little bit of classic Spanish comic-work in there! Once we had our references clear, we had to establish our own style and story. We wanted the main driving force of the visuals to be humorous and absurd. Characters had to be larger than life and over-the-top. That gave way to characters like Sir Goldzillo, a rather posh gentleman in a dinosaur suit, which you can’t help but wonder “why are these guys even playing dodgeball?” The only exception to this rule is the main characters, as they were created at a very early stage, even before we had the name of the game. We wanted our heroes to be normal and grounded in reality. We used our main heroes as the “bottom line”; everyone else had to look crazier and wilder than them — or they were thrown out! Some of the characters were a lot easier to conceptualize than others. I remember spending almost two entire days just drawing concepts of Roboombox (a giant robot boss character) until we found something we could work with, while Tengu was greenlit even before I finished the first sketch! In the end we had to discard a lot of cool ideas, but it was lots of fun to see our roster take shape and grow in colorfulness and variety. It was 100% worth it. Of course, once a character was given the green-light the next thing was to bring it to life. We considered some options here: To use skeletal animation was cheaper, quicker and could produce some smooth and good enough results. Going 3D was also considered for a very short while, but we ultimately decided that to bring home the point of old-school anime and manga, there would be no better option than classic frame-by-frame animation. All in all, I’m pretty sure designing and animating the characters in Super Dodgeball Beats has been the most fun I have ever had working on a project. Conveying the quirkiness of every character through its animations was quite a challenge, but a very enjoyable one. Here’s to hoping everything goes well and we can work on another batch of characters someday! View the full article
  4. The easiest comparison to help explain how Disintegration is so different from other first-person shooters is Titanfall. It’s less about comparable story concepts — far-future factions at war, or similar aesthetics — characters and worlds whose weathered design tell of turbulent histories. It’s more that both games try out new ideas in the FPS space. Titanfall brought parkour flair to character movement and paired it with the ability to pilot an arsenal-packed exoskeleton. Disintegration’s twist has you strapped to an airborne bike known as a Gravcycle, and hands you command over a group of support troops with unique abilities. It’s a design approach that makes more sense given the game’s origins: it started out as a real-time strategy title. But the earliest builds did little to differentiate the game in an already-crowded market. Marcus Lehto (President and Game Director) and his team at V1 Interactive realized this as they pivoted development towards the more enticing prospect of an RTT/FPS hybrid. More Images from Disintegration The robotic troops remained, but the player camera became an in-world vehicle: the Gravcycle. From this, you would issue commands and use your onboard weaponry to directly contribute to the war effort. This added interaction meant increased danger: you’re now a target for opposing forces. “We took our time to find that right sweet spot, where you are engaged in combat but also able to manage that group of units in a fluid and tactical way,” explains Lehto about fine-tuning the core gameplay mechanic that has you juggling two different, yet interlinked playstyles. Commanding your crew Regardless of whether you play the single player story campaign or multiplayer, the gameplay mechanics are broadly the same. The twin sticks allow you to move your Gravcycle omnidirectionally; L2 and R2 fire your onboard weapons. The D-pad selects one of your ground troops. Once done, a UI reticule pops up to signify the targeted zone that’ll be the focus of that troop’s special ability, which is activated with the press of a shoulder button. Your weapons and their abilities all have cooldown periods. The story campaign’s key difference in terms of mechanics is time dilation. “Time will slow down, allowing you to issue multiple unit abilities in a time frame where you couldn’t normally do so,” says Lehto. Multiplayer crews have been built to fulfill particular roles in combat. As such, you won’t be able to switch out individual units. In campaign, you’ll rotate through different units to get a feel for all the special abilities in the game. Your Gravcycle is limited to a height of about six stories, while your troops are restricted to a distance of some 50 feet away. Order them to investigate anything within that radius and they’ll react contextually: opening doors, stealing reactors, engaging with enemy forces. You can also call them back at any point. “Treat the Gravcycle – with its weapons and cooldowns – as your right hand, and the units on the ground as your left hand.” Lehto goes on to outline how the idea is that there’s never a lull on the battlefield. “You’re always actively doing something.” In addition, the studio is balancing the power levels to emphasize how essential your troops are to survival. “It’s not just Gravcycle to Gravcycle, as you shoot it out like any other first person shooter,” says Lehto. “You can try and play that way, but it won’t go very well for you.” A quick blast with multiplayer In the 5v5 multiplayer mode Retrieval, pre-set crews have loose roles similar to healers, tanks and such. Strategizing the right crew combo from a team perspective is important: there’s no time for dallying on the battlefield. This game mode is fast. The map I played on is a compact industrial zone with small open spaces linked by tight corridors, while pylons and walkways that crisscross between buildings will challenge for Gravcycle pilots. Dotted across the area are reactors which teams will need to either attack or defend. With a total of up to 40 support units battling it out on the ground and 10 Gravcycles zipping around in the sky above, there is a lot to take in. But despite a barrage of new techniques to absorb I had a blast over a two-round match. Stylistically, the enemy faction are based on Italian supercars. The inspiration for you and the other outlaws? 60’s-era muscle cars. The single player campaign and its story The story campaign is a “really different beast when it comes to player experience,” says Lehto. Exploration is front and center, interspersed with “pockets of combat” as you encounter a variety of threats, unique to the campaign, as you complete missions. Its slower pace over a number of expansive maps will let you learn about the world and get to grips with the game’s toolbox. And why are you battling it out on this future war-torn Earth? Some as-yet unexplained calamity strikes Earth, forcing humanity to integrate their brains into robotic bodies for protection. Those that enjoy the change and want it to be permanent (the enemy known as the Rayonne) hunt down those that don’t (that would be you). Yet rather than a war fought by supersoldiers, it’s a fight taken up by ordinary people, who you’ll get to know over the course of the campaign. You take over the role of Romer Shoal, an ace pilot leading a resistance team fighting the Rayonne. I ask if the light humor seen in the game’s reveal trailer is indicative of the overall tone. Lehto answers in the affirmative, namechecking Joss Whedon’s Firefly as an inspiration. “I wanted them to behave like normal humans, with a variety of different backgrounds and opposing views… we want that more complex nature to show when it comes to their banter and their interactions.” The world and its backstory is intriguing, the gameplay mechanics a curious hybrid of styles that cause you to think about more than your targeting reticule. Together, they make for a strategic shooter that promises to be more than a novelty mash-up. I look forward to returning to this robotic frontier in the near future. View the full article
  5. Avast ye! Lauren Irvine, Community Manager at Survios, here to welcome you to the most pirate-tastic game on PSV-ARRRRRR: Battlewake. Let’s take the plunge into those sneaky skills that’ll set you apart upon the seas! Battlewake’s vehicle-centric naval combat transforms you into a mythical, magic-wielding Pirate Lord at the helm of a ship outfitted with three sets of weapons. These top six tips straight from the Survios devs will give you the edge on your fellow pirates as you battle for dominion in the ever-churning waters of New Urth. 1) Use Yer Anchors! Yar, it be extremely satisfying to seize and spin your ship’s wheel, but when the battle really heats up, it won’t get you where you need to be as efficiently as yer anchors! Located on either side of the wheel, grabbing and pulling an anchor can allow you to execute game-changing hairpin turns around your enemies, environmental obstacles, and even krakens and maelstroms. 2) Keep an Eye on Yer Arms! Those fancy tattoos and armor aren’t just there to make ye look pretty. They act as cooldown indicators for your Pirate Lord’s unique special power: when the tattoos or sigils glow bright blue, you’re ready to summon a smashing tentacle (Rev), targeted wave blast (Zhang), an exploding bone shield (Calavera), or surging speed boost (Diego). 3) The Environment Helps & Hinders Alike! Always stay aware of yer surroundings, for the lush, elemental seascapes of New Urth are as deadly as they are lovely, and they will give you no quarter. Arctic glaciers can pin and crush you, meteors can sink you, and there are always good old-fashioned rocks to get in your way. Take advantage of the environment based on your playstyle: sneak up on enemies, lure them into traps, gain quick cover with sharp turns, and more. 4) Don’t Immediately Flip That Coin! When the coin for yer ultimate materializes, the temptation to immediately use it is so irresistible—but resist ye must (sometimes)! Your Pirate Lord’s ultimate power has a fairly long cooldown, so when the coin appears, assess your situation and see if that giant Kraken is really warranted (yet). 5) Use All the Weapons at Yer Disposal! Each ship comes outfitted with different weapons on the front (bow), sides (starboard/right and port/left), and rear (stern) of the ship; the weapons will activate depending on where you’re aiming to fire with your controller. Use this to your positioning advantage, keeping these tips in mind: the most bombastic finisher weapons are located on starboard and port, and all ships are more prone to critical hits in their stern! 6) Mix ‘n Match Ships, Captains & Controls to Yer Playstyle! We get the drill: ye want to hit the high seas, so ye grab the first ship in port and raise the anchor. But the four ships available to you boast distinctively different stats that can make for interesting pairings depending on your playstyle and your Pirate Lord’s powers. (And, thanks to community demand, you can also toggle on Advanced Helm Controls to disable the default autogrip.) Additionally, you can upgrade and level up your ships with a higher weapon count and increased health; before ye know it, yer ship will be the most feared in New Urth! We are most gracious to all of you for supporting Survios and playing Battlewake. We’ll have an interesting challenge for all you gold-hoarding Pirate Lords out there later this month, so in the meantime, get to earning yer sea legs and we’ll see you ’pon the tides of war! View the full article
  6. Dragon Ball Z: Kakarot is the chance that Dragon Ball fans around the world have been waiting for. You’ve read the manga, watched the anime, and played the games, but here comes an entirely new experience created by Dragon Ball fans, for Dragon Ball fans. Dragon Ball Z: Kakarot is an Action RPG that lets you live the life and story of Goku. We are excited to announce that Dragon Ball Z: Kakarot is releasing January 17, 2020! So look out for it then and be sure to pre-order your copy today. However, before you become the legendary Z Warrior, we took some time to talk to Producer Ryosuke Hara to share new information on what Dragon Ball Z: Kakarot has in store for Dragon Ball veterans and newcomers: What is something about this storyline that only hardcore DBZ fans will appreciate? We’re reproducing many detailed scenes that only the diehard fans would recognize. Many of the previous Dragon Ball games, due to the nature of them being a Fighting Action Game, focused a lot on reproducing the main and most epic fights of Dragon Ball Z. But since Dragon Ball Z: Kakarot is an Action RPG, we’re also able to shed light on events that occurred in between the iconic fights. We’re also featuring original stories that will be told for the very first time, through unique sub-quests and dialogue. And some settings have even been newly created by the author Akira Toriyama. So I hope this is something the hardcore DBZ fans would appreciate. For DBZ newcomers, what arc should they most look forward to, and why is it important to the overall storyline? I would have to say the Saiyan Arc. Aside from it being the first arc in Dragon Ball Z, it’s the moment where Goku discovers his Saiyan blood-line, and also his name “Kakarot”. And I really believe that this is when the story and world of Dragon Ball began to growing into an incredible scale. It was recently revealed that Goku and Piccolo DMV episode will be playable as a side mission. What kind of gameplay can we expect for this? Obviously since you don’t have a driver’s license before this episode, this is the first time you’re going to be driving a car in Dragon Ball Z: Kakarot. Once you arrive at the Driving School, you’ll have the pass the test with a Time Attack type of mini-game. And after to clear this episode, you’ll be able to drive your car out on the field. Needless to say, it’s a lot faster to fly. But a good means of traveling if you want to take a breath and relax. What is your particular focus on implementing RPG elements into the gameplay for the first time in PS4 DBZ games? What do you want your fans to enjoy especially? Our biggest focus was designing the bosses as an “RPG Boss.” As many of you already know, the fights in Dragon Ball Z aren’t always fair: Goku’s adversaries often start with a much higher power level or have a wide range of attacks. This dynamic is hard to convey in a PvP fighting game, since players need to come to battle on equal footing. But since this action RPG has players fighting against the CPU, we’re able to more closely reproduce the fights of the show. The HP, power, and movesets of the game’s major villains can exceed Goku’s capabilities, giving you the feeling that you’re up against truly unstoppable foes. How does the player enhance their abilities and learn new skills? Aside from leveling up your character by fighting against enemies, eating is also a very important feature when it comes to powering up your character. Unlike in many other RPG games, in Dragon Ball Z: Kakarot, eating food will not only give you temporary, but permanent buffs as well. So if you feel that the enemy is too strong, go out on the field to gather ingredients, bring them back to Chichi, and do what Goku loves to do: eat. Also, by collecting the Z Orbs that are out in the field, you can proceed through the Skill Tree to obtain passive skills. Do you think that newcomers or casual fans can also enjoy DBZ: Kakarot, not only hardcore DBZ fans? Most definitely. That’s even one of the reasons why we decided to create a game focusing on the story of Dragon Ball Z. With the success of Dragon Ball Super and the movie Dragon Ball Super: Broly, I’m sure there are many fans who have newly become Dragon Ball fans. And we thought now would be a good time to re-introduce the Dragon Ball Z lore, which is loved across the world and generations. So we hope the newcomers would play the game, as if they’re watching the anime. What kind of sub-quests and side stories does DBZ:K have? Please tell me your favorite one? There are sub-quest and side stories that focus on characters from the original Dragon Ball, as well as interaction between characters that may not have had much connection in the anime, such as Piccolo and Ox-King. My personal favorite would be a side-episode focusing on Gohan and Android 16. Here, you will discover the connection that Gohan and Android 16 had before the fight against Cell. So I’m sure playing this side-story, will bring even more emotion when Gohan evolves into Super Saiyan 2. The new character, Bonyu has recently been announced. Why did you decide to include a new character like this? As mentioned in an earlier answer, upon developing this game, we have received a number of new setting regarding Dragon Ball from the author Akira Toriyama. That’s when we discovered that there was a former member in the Ginyu Force, called “Bonyu, the brains.” Not only was she strong, but she was calm and wise, making her the most superior fighter within the force. However, she left the Ginyu Force because she didn’t like the Special Fighting Pose, and no one knows where she is, and what she’s doing now. In Dragon Ball Z: Kakarot, when Goku is heading back to Earth from Namek using Ginyu’s Space Pod, he finds the Battle Data of Bonyu. And by taking the data to the Capsule Corp. Training Room, you will be able to go up against a Virtual Fighting Data of Bonyu. So I hope everyone would look forward to discovering how she fights. Never before has the story and universe of Dragon Ball Z been so faithfully realized for the fans to experience. We are so excited to share this exciting title with the world when it releases January 17, 2020. View the full article
  7. The mysteries of Death Stranding continued to unfold this week at Tokyo Game Show, where celebrated game director Hideo Kojima debuted a whopping 48 minutes of new gameplay, giving the most in-depth peek at the fractured world Sam Bridges hopes to save. Here are some details we noticed: Preparation Is Key First, we see Sam likely preparing for a mission by picking his equipment and balancing his cargo. His loadout isn’t just attached to his back; he seems to meticulously equip his suit and to carefully select attachments for his arms as well. How these different attachments and options affect his capabilities in the field remain to be seen, but it seems like it’ll be worth it to get things just right before setting out. Plot Your Own Course Before leaving the facility, Sam also takes a moment to examine the map, which can be shifted into a topographical view that takes all the area’s hills, valleys, and bodies of water into account. Players can place markers to plot a specific course, as well as prepare necessary equipment like ladders, anchors, and boots for the journey ahead.  You’re Not The Only One Exploring This World While we’re pretty sure you won’t be bumping into direct contact with other players in this world, it seems you may come across things they’ve built or left behind.* There are clear signs of other travelers like yourself using equipment to cross gaps and scale mountains, making you the benefactor of their generous intrepidness. Be sure to leave them a like for their troubles — it’s not yet known what purpose that serves, but at least it will make them feel deservedly appreciated. Treat Yourself Given the responsibility placed on Sam’s shoulders, both literally and figuratively, Death Stranding encourages moments of tranquility and recuperation. We see Sam taking some time to rest in the grass, with prompts for him to massage his shoulders, stretch his legs or sneak in a quick nap. He’ll stop to play a tune from a quest-given harmonica or bathe in a Recharging Spring, prompting the BB to respond with appreciative coos and likes. On The Move Sam can move at different paces despite being loaded to the brim with cargo and equipment. We see Sam equip an “Active Skeleton” that lets him run faster and farther. He also pulls off some rather epic jumps despite his massive pack of cargo — getting around should be a lot more interesting once you acquire one of these. We can also see Sam steal a MULE truck for a quick escape, and later on, ride a motorcycle, illustrating that traversal in Death Stranding can take many forms. Lighten The Load Sam can also equip a Floating Carrier: a hovering palette of sorts that Sam can pack cargo onto, and be pulled along behind him as he walks. This should make a big difference in terms of Sam’s capacity to transport goods, speeding up deliveries and allowing for more flexibility should he come across lost cargo he doesn’t want to leave behind. That Floating Carrier Can Carry You, Too Later in the video we see Sam hop onto his empty Floating Carrier to zoom down from his high vantage point and stealthily approach a MULE camp. This sort of speedy, convenient traversal hints at multiple ways to approach a challenge, giving Sam an even more efficient way of getting down beyond the rope and ladders we’ve already seen. Don’t Be A Drag Sam finds himself in danger in the second half of the footage, when his sensor alerts him to nearby activity. We see him struggle to shift his weight and break free from the BT’s tar covered grip, and eventually be dragged into combat with a more formidable foe. If running isn’t an option, as it appears in this section of gameplay, then removing packages to keep Sam lighter during combat is. He’ll need to move swiftly to lob Hematic and EX Grenades (we’ll let you guess what those are made from) or use the Anti-BT Handgun from a distance. Should you survive, don’t forget to grab your discarded cargo. Make Meaningful Connections Sam isn’t alone in the world of Death Stranding. We see him complete a couple deliveries throughout the new footage, one to return lost cargo and the other in which he approaches a larger facility and is met with a hologram version of one of its residents. Upon delivery completion, each facility representative greeted Sam to thank him for his trouble and allowed him to add their base to a larger sprawling Chiral Network. It seems these forged connections are at the heart of his journey. Those are just some of the details we caught in the new footage. Did we miss anything? What stood out to you? Let us know in the comments, and prepare to take on the world of Death Stranding when it launches November 8 on PS4. *Internet connection required for asynchronous multiplayer features. View the full article
  8. Hey fans! As promised, I’m back with more information about — and insight into — Nioh 2’s anticipated consumer demo, playable this week at Tokyo Game Show! To whet your appetite and give you a glimpse into what we’re showcasing, we have also prepared a new trailer and a host of new information and visuals to commemorate the occasion. As you begin this adventure, we introduce you to a gorgeous new area which we call The Village of Cursed Blossoms. This is the opening level of Nioh 2, and as the name suggests, it’s an amalgamation of natural beauty and menacing peril. These disparate themes play a major role throughout Nioh 2… but more on that later. Impressed by the protagonist’s prowess, Toukichiro passionately talks about his dream to become successful, believing that the tumultuous time and rampant yokai will work to his advantage. More Images from Nioh 2 As developers creating a game founded on Japanese aesthetics, we’ve always hoped to design a level covered by cherry blossoms in full bloom. So it brings us great joy and satisfaction to finally make it a reality in Nioh 2. Lucky for us, a well-known area for sakura trees called Chidorigafuchi is right next to the Team Ninja studio! This gave us the opportunity to refine our visuals with great detail and accuracy. Yokai are an essential cornerstone of this franchise, and we take careful consideration when adding these mythical creatures into the game. When choosing new Yokai to implement, we go far beyond simply choosing the most popular or well-known versions. Instead, we meticulously select each creature based on their unique characteristics to effectively complement specific integrations. This approach ensures a wide range of variation and scope, which is super important in keeping players engaged and challenged! Unveiling her true face and her Guardian Spirit, who is this woman who exhibits great hatred for yokai? Speaking of Yokai, our latest demo features Mezuki — a terrifying beast adorned with a grotesque mug and wielding a deadly saw-like weapon. Its debut should make quite an impression with the players testing their Yokai combat skills at TGS. One word of advice for those looking to go toe-to-toe with Mezuki: When in the Dark Realm, ruthless Yokai become even fiercer and more powerful. Tread carefully and strike effectively. Players will also encounter smaller creatures called Sudama (Sudama are actually Kodama that turned into Yokai) in The Village of Cursed Blossoms. As in their former incarnation, they are not violent but they display an unrelenting thirst for material possessions. To provide some perspective, the background image in our key art represents the contrast between the world of men and the realm of Yokai, which is a central theme of the game and the motivation behind our new half-breed protagonist. Given this duality, the Sudama was created as an antithesis to the Kodama. Magami is a Guardian Spirit taking the shape of a wolf, and is known to be kin to the mountain spirits. It hunts down beasts that vandalize crops, and so it is worshiped as the sacred protector of harvest and wealth. It is also said to provide protection from fires. There’s so much more Nioh 2 info I’d like to share, but I’ll save it for next time. As we prepare to finalize the game and set our sights on our early 2020 launch, I want to leave you with a special message from our producer, Yasuda-san: “Since receiving feedback from the closed alpha session, we have been diligently working on the game with great enthusiasm. To be honest, we’ve had to overcome many trials and errors during the process of designing Yokai action mechanics such as “special moves,” “Yokai moves,” and the visual presentation of the “Dark Realm.” However, we are now quite satisfied with where we are at. It goes without saying that the improvements won’t stop until launch and we’ll continue to keep you updated with our progress. Stay tuned for more information in the coming months, and please enjoy the exciting new demo for TGS as well as the batch of new content we’ve prepared.” – Fumihiko Yasuda // Producer View the full article
  9. Hello! I’m the one half of Simogo that is not Gordon. We’re mostly known for making small, boutique-y games, often story and interface-driven. We try to do things others aren’t and surprise both ourselves and what audience there might be for those things. So, after making three slow and thinky games (Year Walk! Device 6! The Sailor’s Dream!), we wanted to make something that was a little more gut than brain. That turned out to be Sayonara Wild Hearts, which is coming to PlayStation 4 on September 19. Sayonara Wild Hearts doesn’t have clear distinction between cutscenes and gameplay. When we started, we only had a doodle in the corner of a notebook of lady wearing a mask. Some early doodles before we knew what we were actually making. We thought that we would be making some dark surreal thing about tarots, masks, travelling on a motorcycle through dreamscapes and endless darkness, to some fusion of surf rock and taiko drums. We asked our friend Carl if he wanted to create and animate some cool biker ladies and soon we made a prototype, which was cool and all. The Fool – the protagonist of Sayonara Wild Hearts. But as we played it one day we had a playlist of really energetic pop songs on, and just then and there we immediately said “No! This is it,” and steered in a new direction. The game we were making simply had to have a pop soundtrack and it needed vibrant colors and energy to match it. Soon enough Jonathan and Daniel were producing a pop album and through some star alignment and an encounter at a record shop here in Malmö a year earlier, Linnea was recording vocals for them not long thereafter. All opponents are based on Major Arcana tarots – as are many vehicles, other objects you’ll encounter in the game. Around this time we had also been thinking about how uninviting games have become. We thought about how it’s always dudes saving the world, convoluted systems and too many buttons to keep in mind. We wanted to make a game that would be as inviting to people who typically don’t play as it would be to people like ourselves who miss old arcade games, and still capture the thrill of a good action game. We also came to the conclusion that to make this game as inclusive as possible, it would have to be as enjoyable to watch and listen to as it was to play. A scene from the first stage in which a diamond butterfly appears in a young woman’s dream and leads her through a highway in the sky. We met with the lovely people of Annapurna Interactive, they dug what we were doing and we dug what they were doing, and their support allowed us to expand the team even more with two programmers and a UI artist (Björn! Jensen! Åsa!). The gameplay varies a between stages. This is from an early dance inspired battle stage. All of these ideas, concepts and people came together and created Sayonara Wild Hearts. Let’s Pop! View the full article
  10. Hi everyone! My name is Idir and I’m Associate Producer on No Straight Roads. We have some exciting news today revealing the amazing voice cast that will be appearing in the Japanese version of the game, as well as the composer. If you haven’t heard of No Straight Roads before, it’s a music-based action-adventure set in the world of Vinyl City, where our two heroes Mayday & Zuke must lead a musical revolution to take back the city from a corrupt EDM empire. The game plays like a traditional third-person action game but is inspired heavily by music. You can move and attack freely, and switch between Mayday & Zuke at any time, but keep an ear out for the music as enemies will always attack to the beat! First up, we have Ayane Sakura who will be co-starring as Mayday, one of the game’s main playable characters and guitarist of indie rock band Bunk Bed Junction. Sakura-san has lent her voice to many games and TV shows previously, but you might recognize her from Psycho-Pass and My Hero Academia. We’re also excited to confirm Jun Fukuyama (Joker in Persona 5) will be co-starring as Zuke, Bunk Bed Junction’s drummer and the game’s second playable character. As well as playing Joker in Persona 5, Fukuyama-san has featured in many other games and TV shows, including Code Geass and Dissidia: Final Fantasy. Joey Bizinger, aka YouTube’s The Anime Man, will also be playing the role of the ‘Music Elitist’, a supporting character that players will encounter while exploring the world of Vinyl City. For the music, we’re collaborating with Masahiro “Godspeed” Aoki. He’s known to have been the composer of Final Fantasy XV: Comrades and the Sengoku Basara series, and the last part of the new No Straight Roads trailer features one of his pieces for the game. As a small team making our first game, we’re so grateful to have such incredible voice talent appearing in the game and are really excited to show you our new trailer giving you a first glimpse at their performances. Thanks for checking out our trailer and we can’t wait to show you more ahead of the game’s release in early 2020. View the full article
  11. During the PlayStation State of Play broadcast back in May, one surprise star of the show was the announcement that an iconic character is coming to PS4. A few months later, at Gamescom 2019, the team behind Predator: Hunting Grounds let a lucky few get their hands on an early build of the game to see how it’s shaping up. Attendees assumed the roles of Predator and Fire Team for some asymmetrical multiplayer battles that proved to be nerve-shreddingly tense, action-packed and shout-out-loud fun all at the same time. After we were done tearing up the jungle in a hail of gunfire and plasma bolts, we sat down with studio Head Charles Brungardt and Creative Director Jared Gerritzen sat down to explain how they’re crafting this Predator franchise tie-in. Play Video Play Video Your four-player squad has a job to do Just like the original 1987 movie, your Fire Team is dropped into the jungle with a mission to complete. In the level we played this meant infiltrating a militia camp, stealing data from various points and uploading it, before making an escape. But of course, there’s another combatant stalking from the trees that the Fire Team haven’t banked on. “We want to almost make the Fire Team forget that there’s a Predator,” says Charles. “So then when he does come, the tension has been building for a while and you’ll be like ‘oh crap!’ when he attacks.” What to say: “I ain’t got time to bleed.” The tension is palpable Predator movies are memorable not just for incredible fire fights and action sequences, but for the creeping dread of being stalked by an unseen enemy. Unlike Dutch, Dillon and the crew, you’ll know that there’s a Predator out there watching you — but that doesn’t make it any less nerve-racking. “When the Predator cloaks, he makes a clicking sound. When you’re playing as the Fire Team, focused on the objectives and you hear that click, you’ll start freaking out,” Jared says. “My favourite moments are when the Predator is hunting you but you’re mudded up so he can’t see you, and he’s directly overhead, moving through the trees. That’s when the tension really gets you.” What to say: “There’s something out there waiting for us, and it ain’t no man. We’re all gonna die!” Stealth is vital for both sides “Mudding up is a mechanic that we pulled in from the first movie,” Jared explains. “It covers your heat signature so the Predator can’t spot you as easily. But then, when you do mud up, you’ll be vulnerable for a little while you’re looking down — and that’s when the Predator can pounce.” In one of the games we played, that’s exactly what happened. Towards the end of a match, in a desperate race to reach the chopper, one of the IllFonic guys stopped to cover himself — but it was too late. The Predator was quickly on top and liberating his spinal cord from his body. Of course, the Predator is a master of stealth. “The Predator not only sees heat, but from farther away he sees sound bubbles when weapons are fired,” adds Jared. “The Fire Team have melee weapons and can take out the NPCs silently and take the perimeter. Then, when they need to go loud, it’s best to do it as fast as possible then get out before the real danger hits. “You can customize weapons, characters and loadouts to play in a specific way, so you can build a super-stealth guy and not give up your location, making it tough for the Predator to find you. But usually, he will!” What to say: “She says the jungle… it just came alive and took him.” Hunter and hunted roles can flip at any point “In the first film the Fire Team are focused on their mission, but then the Predator starts hunting them. By the end of the movie, that’s turned around and the hunter and hunted roles are flipped. That was the inspiration for our game,” Charles explains. “So when you play as the Predator, you’ll feel big and badass, but you can have that turned around on you as well.” What to say: “Get to the choppaaaaaaa!” The Predator is tough — but not invincible Getting the balance right between Predator and Fire Team is a vital part of making a four-vs-one fight work and is something that the team at IllFonic are spending a lot of time perfecting. “The Predator has a finite amount of energy, so when he’s cloaked, using heat vision or firing his Plasma Caster, it depletes his energy bar. That’s one way we’re balancing him — you can’t just run around cloaked, using heat vision and popping off shots all the time,” says Jared. “His helmet can get blown off which makes him even more vulnerable as he won’t have heat vision any more, and you won’t be able to aim the Plasma Caster, so the shots will be a little off.” What to say: “If it bleeds, we can kill it.” Authenticity is important — but Predator: Hunting Grounds has its own place “We’ve worked with Fox a lot to make sure the authenticity is there, and how we can add more to the canon of the movies,” says Charles, explaining that their game is an evolution of what has happened throughout the movies. But fans of the Predator franchise will see plenty of call-backs, from the way the Predator moves through the treetop canopy to what happens when he’s cornered. “The Yautja are an almost samuari-like race and they’d rather die an honourable death than be taken down. He’s got wrist blades on the left, self-destruct on the right, and the Plasma-caster on his shoulder. They were the three things our Predator had to have from the off,” explains Jared. “If you’re wounded so badly that you can’t heal, then the honourable thing to do is to make your last stand and take everyone out with a nuke. The Fireteam may have enough time to get away — we show you the blast radius that you’ll need to escape — but it’s a fun way that the game can end.” What to say: “What the hell are you?” View the full article
  12. To all the seasoned ship captains, cruising the stars and exploring the unknown in deep space, and the fresh ensigns looking to make a name for themselves… this is for you. Star Ocean First Departure R, the HD remaster of the classic sci-fi RPG and first installment in the Star Ocean series, is coming to PlayStation 4 on December 5. On top of the enhanced graphics and multiple full voiceover options in this version, all of the characters feature new and updated looks, thanks to the prolific Star Ocean series character illustrator Katsumi Enami. The Square Enix team sat down with Enami-san to talk about his work on the Star Ocean series, his approach to redesigning some of the series’ most beloved characters, and his background as an illustrator. SE: How did you get your start as an illustrator and how did you begin working on the Star Ocean series? KE: Originally, I worked at a game company designing graphics, mainly drawing backgrounds/environments. Despite being responsible for backgrounds, I wanted to draw characters and started posting my illustrations to a personal website I had created. At that point, I started to receive several requests to illustrate for “light novels” so I found the courage to leave my job to begin my career as an illustrator. At that time, the work I had done for “Baccano!” served as an impetus for receiving more jobs in the direction of character design. As for the Star Ocean series, it all began when I was given the opportunity to work on the character illustrations for “Star Ocean: The Last Hope.” SE: What do you like most about creating artwork for the Star Ocean series? KE: The game is set in an expansive world based in outer space where a variety of races and cultures exist. The range of physical appearances and outfits makes it appear as though each one is based on a completely different lore, even within the same title. I consider this — attempting to distinguish them from one another as I draw them — to be both a challenge and a pleasure. Particularly on “Star Ocean: The Last Hope,” the armor with a mechanical feel was something I had never had a chance to draw until then, so there was a bit of personal satisfaction for being able to accomplish drawing something of that nature. SE: How did working on Star Ocean: The Last Hope differ from working on Star Ocean First Departure R? How has your method/process of illustration changed over the years? KE: There was a moment of regret on my part after taking on “Star Ocean: The Last Hope” as it involved depicting a lot of Sci-Fi armor, and drawing mechanical objects was not my forte. That said, after finishing the illustrations, I felt that the detailed designs gave the mechanical objects a weightiness that gave the finished product a level of quality/texture that goes beyond my own design capabilities. “Star Ocean First Departure R” is a port of the original game, so the original designs served as a basis. In order to honor the original designs that fans adore, rather than drastically changing or modernizing them, I was conscious of maintaining parts of the original designs, while updating some aspects so they could be appealing to modern players. Compared to “Star Ocean: The Last Hope,” the characters’ outfits are simpler. It didn’t allow any room to cut corners with the help of dense details, so I considered the best way to dress the characters with their outfits in order to generate a good atmosphere. As for differences in the production process, the work on “Star Ocean: The Last Hope” was relatively simple as illustrations were generated from available designs. “Star Ocean First Departure R” was similar in that I was drawing available designs, but there was an added element of giving them a sense of atmosphere that would make them relevant for this day and age. SE: How did you approach updating the original artwork for Star Ocean First Departure R? Did you collaborate with the original artist? KE: I believe key art and character illustrations were everything for many games from the past, where they focused on character images to help supplement and expand on the player’s imagination. For this title, I believe the opportunity was presented to me as the illustrator that worked on “Star Ocean: The Last Hope,” so illustrating in a way that generates the feeling that it is all part of the same series is something I tried to keep in mind during the process. I have not met the artist who worked on the original game, but I am one of many who played the game with those designs, so I’m truly grateful for the opportunity to illustrate them myself. SE: Of the three new illustrations released thus far (Roddick, Millie, Dorne), which character was your favorite to draw and why? KE: I would have to say Dorne. Regardless of the project, I always love supporting characters. There may be instances where I get over-enthusiastic and run wild with my imagination, giving them too much character. On the contrary, I find it challenging to create the hero or heroine, attempting to depict the handsomest or cutest characters. There have been many instances where they are overshadowed by the personality exuded by supporting characters, so I try to be mindful about avoiding such an outcome. SE: Star Ocean as a series has had a fair number of guest artists contribute artwork and designs, including yourself and others like Akiman (Street Fighter) and Kou Yoshinari (Valkyrie Profile). What does it feel like to work on a series that has such a diverse body of aesthetic and design? KE: Back when I was a student and I was playing games all the time, Akiman’s “Street Fighter” illustrations were an aspiration. Every time there is a new illustration for Star Ocean by Akiman, I feel a sense of happiness, knowing that I am working on the same series. In regards to Kou Yoshinari, I remember looking at Valkyrie Profile and thinking how high level character designs had become. I felt concerned for my future as I started to set out on the same path, and remember his presence being quite stimulating. I am extremely happy to be involved in a title with many wonderful designers; at the same time, the pressure is constant as it feels like a competitive field where my current self is being compared against such illustrators. SE: Are there any other Star Ocean characters you would like to draw in an official capacity? KE: There are many, so there would be no end if I were to draw everything, but perhaps Maria. Generally speaking, I prefer to draw characters that are pretty over cute, and cool over handsome. Given the fact that I have the opportunity to partake in a title with so many characters, if there is an opportunity to do so, I would love to take on all of them. SE: Do you have any advice for young artists/illustrators? KE: In this day and age, there are so many methods to showcase your artwork, so the competition is greater, making it harder to make a living out of this profession and have people remember your name. In order to make drawing your profession, I feel like success or failure depends on whether you have something to offer that aligns with someone’s objective when they happen to stumble upon your work while looking for an artist. I feel like these opportunities will increase by showcasing pieces that are polished and display the skills required for your target genre and industry. Star Ocean First Departure R launches on December 5 on PS4. Pre-order now to immediately receive a commemorative PS4 theme featuring some of the newly drawn illustrations by Enami-san, in addition to a digital mini soundtrack from the Star Ocean Live 2019 concert when the game launches on December 5. Pre-order today. About Katsumi Enami Katsumi Enami is an illustrator who hails from Hiroshima prefecture. He worked as a graphic artist after joining Compile Co., Ltd., while posting and sharing his illustrations online. His artwork caught people’s attention, which led him to work on providing illustrations for the Baccano! novels. From there, he would go on to illustrate and create character designs for other light novels and video games. For the Star Ocean series, Enami created all the character illustrations for Star Ocean: The Last Hope and Star Ocean First Departure R. He also contributed multiple character illustrations to the smartphone title Star Ocean Anamnesis. View the full article
  13. Today, the world of Red Dead Online deepens with the introduction of three new Frontier Pursuits, each presenting their own unique path filled with themed activities for players looking to thrive on the frontier. Choose to become a Bounty Hunter and hunt down dangerous criminals, partner with Cripps in an entrepreneurial venture to turn their camp into a bustling business as a Trader, unearth treasures both valuable and arcane as a Collector, focusing on one role at a time or all three at once. In addition to Specialist Roles, today’s update includes a wide range of new content and features to enhance the overall game including: New items, weapons, clothing and horse-drawn vehicles Directional damage indicators to display where your character is hit Additional horse breeds The ability to change your character’s appearance without resetting progress Expanded custom outfit slots The ability to name saved outfits Role-specific Free Roam Events Increased selling prices for looted Jewelry Increased movement and animations speeds for more responsive combat (including aiming, cocking and reloading), faster looting and more Additional game balancing and improvements All aspiring Traders on PlayStation 4 will receive free access to the Trader’s role with a free Butcher’s Table through October 14, simply meet Cripps and discuss the venture to get started. In addition, players who progress to Trader Role Rank 5 on PlayStation 4 will get the Trader’s Weapons Locker to manage their weapons inventory from Camp, plus the Trader Camp Theme for free through October 14. Visit the Wilderness Outfitters store from your campsite to pick up these unique upgrades. In addition, PlayStation 4 players will enjoy early access through October 14 to the American Foxhound Camp Dog, a reliable camp companion available from the Wilderness Outfitters store. You can also get early access to Shoot The Sky Emote, as well as three new clothing items (the Carrigan Hat, Burnham Boots and Avery Gloves) all available from the Wheeler, Rawson & Co. Catalogue. Or upgrade your Abilities with early access to three new Ability Cards: Gunslinger’s Choice, Strength in Numbers, and Ride Like The Wind. On top of that, this month’s PlayStation Plus benefit is a free gift of RDO$250 for playing anytime between now and October 7, 2019. And for all PS4 players without a PlayStation Plus subscription, you’ll be able to play Red Dead Online through September 16. Play Red Dead Online each week for even more new pursuits such as Legendary Bounties to pick up from Bounty Boards – each with their own sordid stories – and weekly maps with special collectible sets for Madam Nazar, plus all new bonuses, gifts and incentives coming in the weeks ahead. View the full article
  14. I joined Telltale Games way back in 2011, before The Walking Dead’s first season came out. It was my first ever “real” job in the industry, and while I was naive and terrified, the passion and kindness of the scrappy team made it a great place to learn. At the time, they were toiling away in the widely considered dead genre of “adventure games” and there was little reason to believe we’d ever be catering to more than a small but dedicated fanbase. Until, ironically, we made a game about zombies. The Walking Dead’s first season seemed special, even during production. It was a time of experimentation and risks. A time of strong creatives fighting for a vision they believed in and telling a story that was to become one of the all time greats. It taught me lessons I still use to this day. Its success was staggering, garnering more “Game of the Year” awards than anyone knew they even gave out. It broke hearts, expanded minds, and changed how storytelling in games was viewed and crafted. More Images from The Walking Dead: The Telltale Definitive Series Telltale expanded in size, moved to a new bigger office on a hill, and started making way more games in the style of The Walking Dead. Telltale became widely known as a bastion of quality storytelling, and breathed life into many different worlds and characters. More Walking Dead games were created, and fans followed Clementine as she fought and struggled and learned and grew across the years. In the darkest moment of the series’ history, Telltale shut down without warning. In addition to the human cost of this tragedy, The Final Season was only half-done, and there was a very real chance Clementine’s journey would never see a conclusion. Luckily, the original creators of The Walking Dead comics, Skybound, stepped in and through sheer force of love brought the season back from the grave, finished by an all ex-Telltale staff with the creative vision that we had originally intended. Miracles like this are not common in the games industry. Dead games don’t come back to life, and they don’t put the original team back to work, yet here we are today. Because of this legacy, of how much The Walking Dead meant to so many, it was an honor to help Skybound Games put together The Walking Dead: The Telltale Definitive Series. It’s a loving tribute to the series crafted by a team wholly ex-Telltale. A few of us have been here since season one! We wanted to celebrate the blood, sweat, and tears of the hundreds of developers that made these games. We were driven by not letting them down, and by giving the fans something we’re truly proud of. Honestly, this entire thing never would have happened had the fanbase not been so passionate about the series. The outcry of sorrow and support when Telltale shut down had no small part in bringing The Final Season back to life. It did the same for The Telltale Definitive Series, a package made with the super fan in mind. We did this for you. So thank you for loving Clementine so much. Your love gave a whole team of developers jobs, let a story find its ending, and let us give you the tribute to the series it’s always deserved. As Clementine herself said… thank you, for everything. View the full article
  15. With summer ending and training camp around the corner, it’s time to kick off the hockey season with a new PS4 Pro bundle offer. The NHL 20 PS4 Pro Bundle comes to Canada September 13 for $499.99 CAD (MSRP), and includes a PS4 Pro console, a matching DualShock 4 Wireless Controller and a copy of ​EA SPORTS NHL 20. NHL 20 offers new cutting-edge gameplay innovation and customization to provide an immersive hockey experience. New Signature Shots replicate your favourite NHL players’ real-world shot styles. There are also over 45 new shot types that make every attack a threat and new passing and puck pick-ups that create faster, fluid gameplay at full speed. Along with all-new broadcast visuals and commentary, and more than 1,100 new customization items for your club and character, your biggest goals look incredible during the action and in the highlight reel. Finally, ​NHL 20 adds three new game modes. ​ HUT Squad Battles features weekly teams, built by athletes and artists, to challenge for unique rewards. The fan-favourite ​ONES can now be played with friends on the couch, and the all-new ​Eliminator mode in ​World of CHEL introduces a winner-take-all competition where you and your friends compete to be the best in the barn. View the full article
  16. High-flying action, epic cinematography, and plot twists galore – that’s what you can expect during PlayStation Store’s Big in Japan Sale. Save up to 60 percent as you become the “one-armed wolf” and restore your honor in Sekiro: Shadows Die Twice, Run and Gun with the Contra Anniversary Collection, or experience the newest chapter of legendary action series Devil May Cry 5. Take a look below for the full lineup and embark on your newest adventure before PS Store’s Big in Japan Sale ends September 24, 8 AM Pacific. PS4 Games Title $Sale $Original 2064: READ ONLY MEMORIES 9.99 19.99 428: SHIBUYA SCRAMBLE 14.99 49.99 ACE BANANA (VR) 5.99 14.99 ACE COMBAT7: SKIES UNKNOWN (DELUXE EDITION) 50.99 84.99 ACE COMBAT 7: SKIES UNKNOWN (STANDARD EDITION BUNDLE) 29.99 59.99 AEGIS OF EARTH: PROTONOVUS ASSAULT 11.99 39.99 ANIMAL FORCE (VR) 6.39 15.99 ANNIVERSARY COLLECTION ARCADE CLASSICS 9.99 19.99 ARSLAN: THE WARRIORS OF LEGEND 29.99 59.99 BIRTHDAYS THE BEGINNING 19.99 39.99 BLAZBLUE: CENTRAL FICTION 17.99 59.99 BLUE REFLECTION 35.99 59.99 CASTLEVANIA ANNIVERSARY COLLECTION 9.99 19.99 CASTLEVANIA REQUIEM SYMPHONY OF THE NIGHT & RONDO 9.99 19.99 CHOCOBO’S MYSTERY DUNGEON EVERY BUDDY! BUNDLE 27.99 39.99 CLADUN RETURNS: THIS IS SENGOKU! 9.99 19.99 CODE: REALIZE ~BOUQUET OF RAINBOWS~ 14.99 49.99 CODE: REALIZE ~WINTERTIDE MIRACLES~ 19.99 49.99 CONTRA ANNIVERSARY COLLECTION 9.99 19.99 CRYPT OF THE NECRODANCER 8.99 14.99 DARK SOULSIII 14.99 59.99 DARK SOULS 2: SCHOLAR OF THE FIRST SIN 9.99 39.99 DARK SOULS III – DELUXE EDITION 21.24 84.99 DARK SOULS III: DARK SOULS III – SEASON PASS 12.49 24.99 DARK SOULS REMASTERED 19.99 39.99 DEAD BY DAYLIGHT 14.99 29.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT – Ghostface 2.99 4.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT THE SAW CHAPTER 3.99 7.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT: A NIGHTMARE ON ELM STREET CHAPTER 3.99 7.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT: ASH VS EVIL DEAD 2.99 4.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT: CURTAIN CALL 3.99 7.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT: DARKNESS AMONG US 3.99 7.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT: DEMISE OF THE FAITHFUL 3.99 7.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT: HEAD CASE 1.99 3.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT: LEATHERFACE 2.99 4.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT: SHATTERED BLOODLINE 3.99 7.99 DEAD BY DAYLIGHT: DEAD BY DAYLIGHT: THE HALLOWEEN CHAPTER 3.99 7.99 DEAD OR ALIVE 6 47.99 59.99 DEAD OR ALIVE 6 DIGITAL DELUXE EDITION 63.99 79.99 DEATH COMING 4.89 6.99 DEATH MARK 19.99 49.99 DEVIL MAY CRY 4 SPECIAL EDITION 7.49 24.99 DEVIL MAY CRY 5 35.99 59.99 DEVIL MAY CRY 5 – IN-GAME UNLOCK BUNDLE 7.99 9.99 DEVIL MAY CRY 5 DELUXE EDITION 41.99 69.99 DEVIL MAY CRY 5 DELUXE UPGRADE 11.99 14.99 DEVIL MAY CRY 5: ALT STYLE RANK ANNOUNCERS 0.79 0.99 DEVIL MAY CRY 5: ALT TITLE CALLS 0.79 0.99 DEVIL MAY CRY 5: CAVALIERE R 2.39 2.99 DEVIL MAY CRY 5: DEVIL MAY CRY 5 – 1 BLUE ORB 0.79 0.99 DEVIL MAY CRY 5: DEVIL MAY CRY 5 – 100000 RED ORBS 0.99 1.99 DEVIL MAY CRY 5: DEVIL MAY CRY 5 – 3 BLUE ORBS 1.59 1.99 DEVIL MAY CRY 5: DEVIL MAY CRY 5 – 5 BLUE ORBS 2.39 2.99 DEVIL MAY CRY 5: DEVIL MAY CRY 5 – ALT HERO COLORS 1.59 1.99 DEVIL MAY CRY 5: DEVIL MAY CRY 5 – ALT HEROINE COLORS 2.39 2.99 DEVIL MAY CRY 5: DMC1 BATTLE TRACK 3-PACK 1.59 1.99 DEVIL MAY CRY 5: DMC2 BATTLE TRACK 3-PACK 1.59 1.99 DEVIL MAY CRY 5: DMC3 BATTLE TRACK 3-PACK 1.59 1.99 DEVIL MAY CRY 5: DMC4 BATTLE TRACK 3-PACK 1.59 1.99 DEVIL MAY CRY 5: GERBERA GP01 0.79 0.99 DEVIL MAY CRY 5: LIVE ACTION CUTSCENES 3.19 3.99 DEVIL MAY CRY 5: MEGA BUSTER 2.39 2.99 DEVIL MAY CRY 5: PASTA BREAKER 0.79 0.99 DEVIL MAY CRY 5: SUPER CHARACTER 3-PACK 6.39 7.99 DEVIL MAY CRY 5: SWEET SURRENDER 2.39 2.99 DEVIL MAY CRY 5: TAUNT TRIO 5.59 6.99 DEVIL MAY CRY 5: V & VERGIL ALT COLORS 1.59 1.99 DEVIL MAY CRY HD COLLECTION 17.99 29.99 DEVIL MAY CRY HD COLLECTION & 4SE BUNDLE 24.74 44.99 DISSIDIA FINAL FANTASY NT 14.99 29.99 DISSIDIA FINAL FANTASY NT DIGITAL DELUXE EDITION 22.49 44.99 DISSIDIA FINAL FANTASY NT: DISSIDIA FINAL FANTASY NT SEASON PASS 14.99 29.99 DMC DEVIL MAY CRY: DEFINITIVE EDITION 13.99 39.99 DRAGON BALL FIGHTERZ 14.99 59.99 DRAGON BALL FIGHTERZ – FIGHTERZ EDITION 28.49 94.99 DRAGON BALL FIGHTERZ – ULTIMATE EDITION 32.99 109.99 DRAGON BALL FIGHTERZ: DRAGON BALL FIGHTERZ – FIGHTERZ PASS 17.49 34.99 DRAGON BALL FIGHTERZ: DRAGON BALL FIGHTERZ – FIGHTERZ PASS 2 12.49 24.99 DRAGON BALL XENOVERSE 2 14.99 59.99 DRAGON BALL XENOVERSE 2 – EXTRA PASS 14.99 29.99 DRAGON BALL XENOVERSE 2: DRAGON BALL XENOVERSE 2: SEASON PASS 14.99 29.99 DRAGON BALL XENOVERSE 2: TP MEDAL 1000 4.89 6.99 DRAGON BALL XENOVERSE 2: TP MEDAL 200 1.39 1.99 DRAGON BALL XENOVERSE 2: TP MEDAL 2000 9.09 12.99 DRAGON BALL XENOVERSE 2: TP MEDAL 500 2.79 3.99 DRAGON BALL XENOVERSE 2: TP MEDAL 5000 20.99 29.99 DRAGON BALL XENOVERSE SUPER BUNDLE 21.24 84.99 DRAGON QUEST BUILDERS 29.99 59.99 DRAGON QUEST BUILDERS 2 – DIGITAL DELUXE EDITION 63.99 79.99 DRAGON QUEST BUILDERS 2 – DIGITAL EDITION 47.99 59.99 DRAGON QUEST HEROES II EXPLORERS EDITION 29.99 59.99 DRAGON QUEST HEROES: DIGITAL SLIME BUNDLE 2.49 4.99 DRAGON QUEST HEROES: THE WORLD TREE’S WOE AND THE BLIGHT BELOW 19.99 39.99 DYING : REBORN STANDARD (S) 7.99 19.99 DYING : REBORN VR (VR) 3.99 9.99 DYING: REBORN ULTIMATE BUNDLE 9.99 24.99 EARTH DEFENSE FORCE 4.1: THE SHADOW OF NEW DESPAIR 13.99 19.99 EXIST ARCHIVE: THE OTHER SIDE OF THE SKY 17.99 59.99 FAIRY FENCER F: ADVENT DARK FORCE 8.99 29.99 FATE EXTELLA: THE UMBRAL STAR 17.99 29.99 FIGHTING EX LAYER (STANDARD VERSION) 23.99 39.99 FINAL FANTASY IX DIGITAL EDITION 14.69 20.99 FINAL FANTASY TYPE-0 HD 9.99 19.99 FINAL FANTASY VII 11.19 15.99 FINAL FANTASY X/X-2 HD REMASTER 14.99 24.99 FINAL FANTASY XII THE ZODIAC AGE 29.99 49.99 FINAL FANTASY XV MULTIPLAYER: COMRADES 4.99 9.99 FINAL FANTASY XV POCKET EDITION HD 14.99 29.99 FINAL FANTASY XV ROYAL EDITION 24.99 49.99 FINAL FANTASY XV: FFXV EPISODE ARDYN 4.99 9.99 FINAL FANTASY XV: FFXV EPISODE PROMPTO 2.49 4.99 FINAL FANTASY XV: FINAL FANTASY XV ROYAL PACK 7.49 14.99 FINAL FANTASY XV: FINAL FANTASY XV SEASON PASS 7.49 14.99 FINAL FANTASY XV: FINAL FANTASY XV: EPISODE GLADIOLUS 2.49 4.99 FINAL FANTASY XV: FINAL FANTASY XV: EPISODE IGNIS 2.49 4.99 FIRE PRO WRESTLING WORLD 24.99 49.99 FIRE PRO WRESTLING WORLD DELUXE EDITION 35.99 89.99 FIRE PRO WRESTLING WORLD FIRE PROMOTER DLC 9.99 19.99 FIRE PRO WRESTLING WORLD NJPW 2018 Wrestler Pack 3.99 7.99 FIRE PRO WRESTLING WORLD: NJPW 2017 JUNIOR HEAVYWEIGHT 7.49 14.99 GOD EATER 2: RAGE BURST 14.99 59.99 GOD EATER 3 29.99 59.99 GRADIUS COLLECTION 5.99 19.99 GUILTY GEAR XRD -REVELATOR- 9.99 19.99 GUILTY GEAR XRD REV 2 11.99 39.99 GUNDAM VERSUS 14.99 59.99 HATSUNE MIKU: PROJECT DIVA X (VR) 17.99 29.99 HEROINE ANTHEM ZERO EPISODE 1 6.49 12.99 HIDDEN DRAGON LEGEND 7.99 19.99 I AM SETSUNA 27.99 39.99 JUDGMENT 38.99 59.99 JUMP FORCE 29.99 59.99 JUMP FORCE – DELUXE EDITION 53.99 89.99 JUMP FORCE – ULTIMATE EDITION 59.99 99.99 JUST CAUSE 4 – EXPANSION PASS 17.99 29.99 JUST CAUSE 4 – GOLD EDITION 29.69 89.99 JUST CAUSE 4 – STANDARD EDITION 19.79 59.99 KINGDOM HEARTS ALL-IN-ONE PACKAGE 49.99 99.99 KINGDOM HEARTS HD 1.5 +2.5 REMIX 24.99 49.99 KINGDOM HEARTS HD 2.8 FINAL CHAPTER PROLOGUE 29.99 59.99 KINGDOM HEARTS III 29.99 59.99 KOI: GAME AND EXCLUSIVE THEME BUNDLE 3.99 9.99 LEFT ALIVE DAY ONE EDITION 29.99 59.99 LET IT DIE – 10 D METALS + 7,000 KILL COINS 2.49 4.99 LET IT DIE – 160 D METALS + 90,000 KILL COINS 30.49 60.99 LET IT DIE – 280 D METALS + 150,000 KILL COINS 49.99 99.99 LET IT DIE – 30 D METALS + 20,000 KILL COINS 6.99 13.99 LET IT DIE – 80 D METALS + 50,000 K COINS 16.49 32.99 LET IT DIE – STARTER PACK 6.99 13.99 LET IT DIE – UNCAPPING PACK: BRONZE 16.49 32.99 LET IT DIE – UNCAPPING PACK: GOLD 49.99 99.99 LET IT DIE – UNCAPPING PACK: SILVER 30.49 60.99 LET IT DIE – UNCLE PRIME SPECIAL EDITION PACK 29.99 59.99 LET IT DIE: 10 DEATH METALS 2.49 4.99 LET IT DIE: 160 DEATH METALS 30.49 60.99 LET IT DIE: 280 DEATH METALS 49.99 99.99 LET IT DIE: 30 DEATH METALS 6.99 13.99 LET IT DIE: 80 DEATH METALS 16.49 32.99 LIFE IS STRANGE 2 – EPISODE 1 3.99 7.99 LIFE IS STRANGE 2 COMPLETE SEASON 26.79 39.99 LIGHT TRACER (VR) 5.99 14.99 LITTLE DRAGONS CAFÉ 17.99 59.99 LOST SPHEAR 29.99 49.99 MARBLE DUEL 10.49 14.99 MEGA MAN 30TH ANNIVERSARY BUNDLE 40.19 59.99 MEGA MAN LEGACY COLLECTION 5.99 14.99 MEGA MAN LEGACY COLLECTION 1 & 2 COMBO PACK 14.99 29.99 MEGA MAN LEGACY COLLECTION 2 9.99 19.99 MEGA MAN X LEGACY COLLECTION 11.99 19.99 MEGA MAN X LEGACY COLLECTION 1+2 23.99 39.99 MEGA MAN X LEGACY COLLECTION 2 11.99 19.99 MEGADIMENSION NEPTUNIA VII 5.99 29.99 MEGADIMENSION NEPTUNIA VIIR 13.99 39.99 MEGAMAN 11 20.09 29.99 METAL GEAR SOLID V: GROUND ZEROES 3.99 19.99 METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE 9.99 19.99 METAL GEAR SOLID V: THE PHANTOM PAIN 4.99 19.99 METAL GEAR SOLID VR MISSIONS (PSONE CLASSIC) 2.99 5.99 METAL GEAR SURVIVE 11.99 29.99 MONSTER HUNTER: WORLD – COMPLETE GESTURE PACK 20.99 24.99 MONSTER HUNTER: WORLD – COMPLETE HANDLER COSTUME PACK 11.99 14.99 MONSTER HUNTER: WORLD – COMPLETE STICKER PACK 7.99 9.99 MONSTER HUNTER: WORLD – DLC COLLECTION 34.79 39.99 MONSTER OF THE DEEP: FINAL FANTASY XV 14.99 29.99 MORTAL BLITZ (VR) 13.99 19.99 MY HERO ONE’S JUSTICE 23.99 59.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 2 9.99 19.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 3 FULL BURST 9.99 19.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 4 14.99 59.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 4 – DELUXE EDITION 19.99 79.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 4 ROAD TO BORUTO 14.99 49.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM LEGACY 20.99 69.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM TRILOGY 19.99 39.99 NARUTO TO BORUTO SHINOBI STRIKER 14.99 59.99 NARUTO TO BORUTO: SHINOBI STRIKER DELUXE EDITION 22.49 89.99 NARUTO: ULTIMATE NINJA STORM 9.99 19.99 NI NO KUNI II: REVENANT KINGDOM 20.39 59.99 NI NO KUNI II: REVENANT KINGDOM – DELUXE EDITION 27.19 79.99 NI NO KUNI II: REVENANT KINGDOM – LAIR OF THE LOST LORD 4.99 9.99 NI NO KUNI II: REVENANT KINGDOM – SEASON PASS 9.99 19.99 NI NO KUNI II: REVENANT KINGDOM – TALE OF TIMELESS TOME 7.49 14.99 NOBUNAGA’S AMBITION: TAISHI 41.99 59.99 NOBUNAGA’S AMBITION: TAISHI DELUXE EDITION 62.99 89.99 OASIS GAMES HORROR VR BUNDLE 7.99 19.99 OASIS GAMES SHOOTER VR BUNDLE 9.99 24.99 ODIN SPHERE LEIFTHRASIR 23.99 59.99 OMEGA QUINTET 5.99 19.99 ONE PIECE BURNING BLOOD 14.99 59.99 ONE PIECE BURNING BLOOD – GOLD EDITION 21.12 84.49 ONE PIECE GRAND CRUISE (VR) 4.99 9.99 ONE PIECE WORLD SEEKER 29.99 59.99 ONE PIECE WORLD SEEKER DELUXE EDITION 53.99 89.99 ONE PIECE: PIRATE WARRIORS 3 14.99 59.99 OVERRIDE: MECH CITY BRAWL 11.99 29.99 OVERRIDE: MECH CITY BRAWL – SEASON PASS 5.99 14.99 OVERRIDE: MECH CITY BRAWL – SUPER CHARGED MEGA EDITION 15.99 39.99 PAPER DOLLS (VR) 11.89 16.99 PERSONA 5: ULTIMATE CORRECT 50.99 84.99 PIXEL GEAR (VR) 4.39 10.99 PIXELJUNK MONSTERS 2 5.99 14.99 PIXELJUNK MONSTERS 2 DELUXE EDITION 4.39 21.99 PSYCHO-PASS: MANDATORY HAPPINESS 14.99 29.99 R-TYPE DIMENSIONS EX 8.99 14.99 RAINBOW MOON 4.49 14.99 RAINBOW SKIES 11.99 29.99 RESIDENT EVIL (PS4 HD REMASTER) 7.99 19.99 RESIDENT EVIL 0 7.99 19.99 RESIDENT EVIL 2 35.99 59.99 RESIDENT EVIL 2 DELUXE EDITION 41.99 69.99 RESIDENT EVIL 4 7.99 19.99 RESIDENT EVIL 5 7.99 19.99 RESIDENT EVIL 6 7.99 19.99 RESIDENT EVIL 7 BIOHAZARD 14.99 19.99 RESIDENT EVIL 7 BIOHAZARD GOLD EDITION 24.99 49.99 RESIDENT EVIL REVELATIONS 4.99 19.99 RESIDENT EVIL REVELATIONS 1 & 2 BUNDLE 15.99 39.99 RESIDENT EVIL REVELATIONS 2 DELUXE EDITION 11.99 29.99 RESIDENT EVIL TRIPLE PACK 29.74 59.49 RESIDENT EVIL: DELUXE ORIGINS BUNDLE 15.99 39.99 ROMANCE OF THE THREE KINGDOMS 13 29.99 59.99 ROMANCING SAGA 2 18.74 24.99 RTK13: FAME AND STRATEGY EXPANSION PACK 20.99 34.99 RTK13: FAME AND STRATEGY EXPANSION PACK BUNDLE 41.99 69.99 SAINT SEIYA SOLDIERS’ SOUL 14.99 59.99 SALARY MAN ESCAPE 6.39 15.99 SCHOOL GIRL/ZOMBIE HUNTER 11.99 39.99 SECRET OF MANA 19.99 39.99 SEKIRO 44.99 59.99 SENRAN KAGURA ESTIVAL VERSUS 17.99 29.99 SENRAN KAGURA PEACH BEACH SPLASH 17.99 29.99 SENRAN KAGURA PEACH BEACH SPLASH – SEXY SOAKER LIMITED EDITION 23.99 39.99 SFV: ARCADE DELUXE EDITION 20.29 69.99 SHADOW OF THE TOMB RAIDER 19.79 59.99 SHADOW OF THE TOMB RAIDER – CROFT EDITION 29.69 89.99 SHADOW OF THE TOMB RAIDER – DIGITAL DELUXE EDITION 23.09 69.99 SHENMUE I & II 17.99 29.99 SHINING RESONANCE REFRAIN 24.99 49.99 SOULCALIBUR VI 20.39 59.99 SOULCALIBUR VI – DLC1: TIRA 2.99 5.99 SOULCALIBUR VI – DLC2: 2B 2.99 5.99 SOULCALIBUR VI – DLC3: CREATION PARTS SET A 2.99 5.99 SOULCALIBUR VI – DLC4: AMY 2.99 5.99 SOULCALIBUR VI – DLC5: CREATION PARTS SET B 2.99 5.99 SOULCALIBUR VI DELUXE EDITION 30.59 89.99 SOULCALIBUR VI SEASON PASS 14.99 29.99 STAR OCEAN : INTEGRITY AND FAITHLESSNESS 11.99 29.99 STAR OCEAN: THE LAST HOPE – 4K AND FULL HD REMASTER 10.49 20.99 STAR OCEAN: TILL THE END OF TIME 10.49 20.99 STEINSGATE ELITE 23.99 59.99 STREET FIGHTER V 7.99 19.99 STREET FIGHTER V – ARCADE EDITION 15.19 39.99 STREET FIGHTER: 30TH ANNIVERSARY COLLECTION 19.99 39.99 SUPER BOMBERMAN R 13.59 39.99 SUPER NEPTUNIA RPG 24.99 49.99 SWORD ART ONLINE RE: HOLLOW FRAGMENT 4.99 19.99 SWORD ART ONLINE: FATAL BULLET 11.99 39.99 SWORD ART ONLINE: FATAL BULLET COMPLETE EDITION 27.99 69.99 SWORD ART ONLINE: FATAL BULLET COMPLETE UPGRADE 19.99 39.99 SWORD ART ONLINE: FATAL BULLET DISSONANCE OF THE NEXUS 9.99 19.99 SWORD ART ONLINE: HOLLOW REALIZATION 14.99 59.99 SWORD ART ONLINE: HOLLOW REALIZATION DELUXE EDITION 21.24 84.99 SWORD ART ONLINE: LOST SONG 14.99 59.99 TAIKO NO TATSUJIN: DRUM SESSION! 19.99 49.99 TALES OF BERSERIA 14.99 59.99 TALES OF VESPERIA: DEFINITIVE EDITION 24.99 49.99 TEKKEN 7 14.99 49.99 TEKKEN 7 – DLC1: ULTIMATE TEKKEN BOWL & ADDITIONAL COSTUMES 6.99 13.99 TEKKEN 7 – DLC2: GEESE HOWARD PACK 3.99 7.99 TEKKEN 7 – DLC3: NOCTIS LUCIS CAELUM PACK 3.99 7.99 TEKKEN 7 – DLC4: ANNA WILLIAMS 2.99 5.99 TEKKEN 7 – DLC5: LEI WULONG 2.99 5.99 TEKKEN 7 – DLC6: CRAIG MARDUK 2.99 5.99 TEKKEN 7 – DLC7: ARMOR KING 2.99 5.99 TEKKEN 7 – DLC8: JULIA CHANG 2.99 5.99 TEKKEN 7 – DLC9: NEGAN 3.99 7.99 TEKKEN 7 – ELIZA 2.49 4.99 TEKKEN 7 – REMATCH EDITION 31.99 79.99 TEKKEN 7 – SEASON PASS 1 12.49 24.99 TEKKEN 7 – SEASON PASS 2 14.99 29.99 TEKKEN 7 – ULTIMATE EDITION 39.99 99.99 THE 25TH WARD: THE SILVER CASE 14.99 29.99 THE DOOR (VR) 26.24 34.99 THE GIRL AND THE ROBOT 11.24 14.99 THE LAST REMNANT REMASTERED 15.99 19.99 THE LIAR PRINCESS AND THE BLIND PRINCE 13.99 19.99 THE LOST CHILD 24.99 49.99 THE QUIET MAN 7.49 14.99 THE SEVEN DEADLY SINS 14.99 59.99 THE SILVER CASE 9.99 19.99 THE WIZARDS (VR) 17.49 24.99 THUMPER (VR) 9.99 19.99 TOKYO TWILIGHT GHOST HUNTERS DAYBREAK: SPECIAL GIGS 14.99 49.99 TOKYO XANADU EX+ 11.99 59.99 TOUHOU GENSO RONDO: BULLET BALLET 9.99 19.99 ULTRA STREET FIGHTER IV 12.49 24.99 UNDER NIGHT IN-BIRTH EXE:LATE[ST] 14.99 49.99 VALKYRIA CHRONICLES 4 20.99 29.99 VALKYRIA CHRONICLES 4: COMPLETE EDITION 34.99 49.99 VICTOR VRAN 11.99 19.99 WARFACE HANDGUN PACK 2.99 4.99 WARFACE: NUCLEAR PACK 5.99 9.99 WARFACE: STARTER EDITION 8.99 14.99 WARHAMMER 40000: SPACE WOLF 20.99 29.99 WEEPING DOLL (VR) 3.99 9.99 WINDJAMMERS 7.49 14.99 WONDER BOY: THE DRAGON’S TRAP 9.99 19.99 WORLD OF FINAL FANTASY 12.49 24.99 WORLD OF FINAL FANTASY MAXIMA UPGRADE DLC 7.99 15.99 YAKUZA 6: THE SONG OF LIFE 19.99 39.99 YAKUZA KIWAMI 9.99 19.99 YAKUZA KIWAMI 2 24.99 49.99 YS ORIGIN (S) 9.99 19.99 ZANKI ZERO: LAST BEGINNING 29.99 59.99 ZERO ESCAPE ZERO TIME DILEMMA 11.99 39.99 ZERO ESCAPE: THE NONARY GAMES 14.99 49.99 ZONE OF THE ENDERS: THE 2ND RUNNER – M∀RS (VR) 11.99 29.99 PS3 Games Title $Sale $Original CASTLEVANIA CHRONICLES (PSONE CLASSIC) 1.79 5.99 CASTLEVANIA: LAMENT OF INNOCENCE (PS2 CLASSIC) 2.99 9.99 CASTLEVANIA: SOTN (PSONE CLASSIC) 2.99 9.99 CHAMELEON 1.59 3.99 CONTRA: SHATTERED SOLDIER (PS2 CLASSIC) 2.99 9.99 CRYSTAL DEFENDERS 4.99 9.99 DEMON’S SOULS 7.99 19.99 DENGEKI BUNKO: FIGHTING CLIMAX 9.99 19.99 DRAGON’S CROWN 11.99 29.99 DRAKENGARD 3 7.49 14.99 ELEVATOR ACTION DELUXE 4.99 9.99 ELMINAGE ORIGINAL 5.99 14.99 FINAL FANTASY IX (PSONE CLASSIC) 4.99 9.99 FINAL FANTASY ORIGINS (PSONE CLASSIC) 4.99 9.99 Final Fantasy Tactics 4.99 9.99 FINAL FANTASY V (PSONE CLASSIC) 4.99 9.99 FINAL FANTASY VI (PSONE CLASSIC) 4.99 9.99 FINAL FANTASY VII (PSONE CLASSIC) 4.99 9.99 FINAL FANTASY VIII (PSONE CLASSIC) 4.99 9.99 FINAL FANTASY X/X-2 HD REMASTER 12.49 24.99 FINAL FANTASY XIII-2 7.49 14.99 FROGGER: HYPER ARCADE EDITION 2.99 9.99 FRONT MISSION 3 2.99 5.99 GRADIUS V (PS2 CLASSIC) 2.99 9.99 HARD CORPS: UPRISING 4.49 14.99 HATSUNE MIKU: PROJECT DIVA F 2ND 17.49 24.99 LEGEND OF MANA (PSONE CLASSIC) 2.99 5.99 LIGHTNING RETURNS: FINAL FANTASY XIII 9.99 19.99 LOST DIMENSION 7.99 19.99 MAMOROKUN CURSE! 1.99 4.99 MEGA MAN 8 (PSONE CLASSIC) 2.99 5.99 MEGA MAN 9 & 10 COMBO PACK 4.49 14.99 MEGA MAN LEGENDS (PSONE CLASSIC) 2.99 9.99 MEGA MAN LEGENDS 2 (PSONE CLASSIC) 2.99 9.99 MEGA MAN X4 (PSONE CLASSIC) 2.99 5.99 MEGA MAN X5 (PSONE CLASSIC) 2.99 5.99 MEGAMAN 10 2.99 9.99 MEGAMAN 9 2.99 9.99 METAL GEAR RISING: REVENGEANCE 4.99 19.99 METAL GEAR SOLID HD COLLECTION 9.99 39.99 METAL GEAR SOLID V: GROUND ZEROES 3.99 19.99 METAL GEAR SOLID V: THE PHANTOM PAIN 4.99 19.99 NEO CONTRA (PS2 CLASSIC) 2.99 9.99 NIGHTS INTO DREAMS… 4.99 9.99 ODIN SPHERE LEIFTHRASIR 19.99 49.99 PERSONA 4 ARENA 8.99 14.99 PERSONA 4 ARENA ULTIMATE EDITION 14.99 29.99 PERSONA 4 ARENA ULTIMAX 11.99 19.99 PERSONA 4 ARENA ULTIMAX ULTIMATE EDITION 39.99 79.99 PERSONA 5 ULTIMATE EDITION 50.99 84.99 RAIDEN IV: OVERKILL 5.99 14.99 RAINBOW MOON 4.49 14.99 RAINBOW SKIES 11.99 29.99 RESIDENT EVIL 5.99 19.99 RESIDENT EVIL 0 4.99 19.99 RESIDENT EVIL 2 (PSONE CLASSIC) 2.99 5.99 RESIDENT EVIL 3: NEMESIS (PSONE CLASSIC) 2.99 5.99 RESIDENT EVIL 4 4.99 19.99 RESIDENT EVIL 5 GOLD EDITION 10.49 29.99 RESIDENT EVIL 6 4.99 19.99 RESIDENT EVIL 6 ULTIMATE EDITION 9.79 27.99 RESIDENT EVIL CODE: VERONICA X 7.39 19.99 RESIDENT EVIL DIRECTOR’S CUT (PSONE CLASSIC) 2.99 9.99 RESIDENT EVIL FRANCHISE PACK 23.99 59.99 RESIDENT EVIL HD BUNDLE 8.99 29.99 RESIDENT EVIL OPERATION RACCOON CITY 3.99 19.99 RESIDENT EVIL REVELATIONS 4.99 19.99 RESIDENT EVIL REVELATIONS 2 DELUXE EDITION 8.99 29.99 RESIDENT EVIL: CHRONICLES HD COLLECTION 8.09 26.99 RESIDENT EVIL: DELUXE ORIGINS BUNDLE 9.99 39.99 RESIDENT EVIL: THE DARKSIDE CHRONICLES 2.99 14.99 RESIDENT EVIL: THE UMBRELLA CHRONICLES 2.99 14.99 RESONANCE OF FATE 7.99 19.99 SILENT HILL (PSONE CLASSIC) 1.79 5.99 SPACE INVADERS INFINITY GENE 4.99 9.99 SUIKODEN (PSONE CLASSIC) 1.79 5.99 SUIKODEN 3 (PS2 CLASSIC) 2.99 9.99 SUIKODEN IV (PS2 CLASSIC) 2.99 9.99 SUIKODENII (PSONE CLASSIC) 2.99 9.99 TEARS TO TIARA II: HEIR OF THE OVERLORD 5.99 19.99 THE AWAKENED FATE ULTIMATUM 9.99 19.99 THE GUIDED FATE PARADOX 7.49 14.99 UNDER NIGHT IN-BIRTH EXE:LATE[ST] 11.99 39.99 UNDERGARDEN 2.49 4.99 WARRIORS OF THE LOST EMPIRE 2.39 5.99 PS Vita Games Title $Sale $Original 2064: READ ONLY MEMORIES 9.99 19.99 7’SCARLET 11.99 39.99 ADVENTURES OF MANA 4.99 9.99 AEGIS OF EARTH: PROTONOVUS ASSAULT 8.99 29.99 ARMY CORPS OF HELL 4.99 9.99 BAD APPLE WARS 11.99 39.99 CODE REALIZE FUTURE BLESSINGS 11.99 39.99 CODE: REALIZE ~GUARDIAN OF REBIRTH~ 11.99 39.99 CODE: REALIZE ~WINTERTIDE MIRACLES~ 15.99 39.99 COLLAR X MALICE 11.99 39.99 CONCEPTION II: CHILDREN OF THE SEVEN STARS 9.99 19.99 CRIMINAL GIRLS 2: PARTY FAVORS 9.99 19.99 CRIMINAL GIRLS: INVITE ONLY 9.99 19.99 CRYPT OF THE NECRODANCER 8.99 14.99 Crystal Defenders 4.99 9.99 DENGEKI BUNKO: FIGHTING CLIMAX 9.99 19.99 DISSIDIA 012 PROLOGUS FINAL FANTASY 7.49 14.99 DISSIDIA 012[DUODECIM] FINAL FANTASY 4.99 9.99 DISSIDIA FINAL FANTASY 4.99 9.99 DRAGON QUEST BUILDERS 19.99 39.99 DRAGON’S CROWN 11.99 29.99 DRIVE GIRLS 8.99 29.99 DUNGEON TRAVELERS 2: THE ROYAL LIBRARY & THE MONSTER SEAL 7.99 19.99 DYING : REBORN 5.99 14.99 EARTH DEFENSE FORCE 2: INVADERS FROM PLANET SPACE 7.99 19.99 EXIST ARCHIVE: THE OTHER SIDE OF THE SKY 11.99 39.99 FATE EXTELLA: THE UMBRAL STAR 11.99 19.99 FINAL FANTASY III 4.99 9.99 FINAL FANTASY IV: THE COMPLETE COLLECTION 7.49 14.99 FINAL FANTASY TACTICS: THE WAR FO THE LIONS 4.99 9.99 FINAL FANTASY X/X-2 HD REMASTER 12.49 24.99 HAKUOKI: EDO BLOSSOMS 2.99 9.99 HAKUOKI: KYOTO WINDS 2.99 9.99 HATSUNE MIKU PROJECT DIVA F 2ND 13.99 19.99 HATSUNE MIKU: PROJECT DIVA X 17.99 29.99 HYPERDIMENSION NEPTUNIA REBIRTH1 5.99 19.99 HYPERDIMENSION NEPTUNIA REBIRTH2 5.99 19.99 HYPERDIMENSION NEPTUNIA REBIRTH3: V GENERATION 5.99 19.99 JET SET RADIO 4.99 9.99 LORD OF ARCANA 4.99 9.99 LOST DIMENSION 7.99 19.99 MARY SKELTER: NIGHTMARES 3.99 9.99 MEGA MAN MAVERICK HUNTER X 2.99 9.99 MEGATAGMENSION BLANC + NEPTUNE VS ZOMBIES 5.99 19.99 MEIQ: LABYRINTH OF DEATH 3.99 9.99 MIND ZERO 7.49 24.99 MURAMASA REBIRTH COMPLETE COLLECTION 10.49 34.99 MURAMASA REBIRTH GENROKU LEGENDS COLLECTION 2.99 14.99 NORN9: VAR COMMONS 11.99 39.99 ODIN SPHERE LEIFTHRASIR 15.99 39.99 OPERATION ABYSS: NEW TOKYO LEGACY 13.99 19.99 OPERATION BABEL: NEW TOKYO LEGACY 13.99 19.99 PENNY-PUNCHING PRINCESS 19.99 39.99 PERIOD CUBE: SHACKLES OF AMADEUS 11.99 39.99 PERSONA 4: DANCING ALL NIGHT 12.49 24.99 PERSONA 4: GOLDEN 9.99 19.99 PSYCHEDELICA OF THE ASHEN HAWK 11.99 39.99 PSYCHEDELICA OF THE BLACK BUTTERFLY 11.99 39.99 PSYCHO-PASS: MANDATORY HAPPINESS 14.99 29.99 RAINBOW MOON 4.49 14.99 RAINBOW SKIES 11.99 29.99 RESIDENT EVIL REVELATIONS 2 5.99 29.99 ROMANCING SAGA 2 18.74 24.99 SECRET OF MANA 14.99 29.99 SENRAN KAGURA: ESTIVAL VERSUS 11.99 19.99 SHIREN THE WANDERER: THE TOWER OF FORTUNE AND THE DICE OF FATE 11.99 39.99 SORCERY SAGA: CURSE OF THE GREAT CURRY GOD 4.49 14.99 SPIRIT HUNTER: DEATH MARK 15.99 39.99 SPIRIT HUNTER: DEATH MARK ADDITIONAL CHAPTER RED RIDING HOOD 3.99 9.99 STRANGER OF SWORD CITY 9.99 19.99 TACTICS OGRE: LET US CLING TOGETHER 4.99 9.99 THE LONGEST FIVE MINUTES 19.99 39.99 THE LOST CHILD 24.99 49.99 TOKYO TATTOO GIRLS 9.99 19.99 TOKYO TWILIGHT GHOST HUNTERS DAYBREAK: SPECIAL GIGS 11.99 39.99 TOKYO XANADU 7.99 39.99 UNDER NIGHT IN-BIRTH EXE:LATE[ST] 11.99 39.99 UTAWARERUMONO: MASK OF DECEPTION 14.99 29.99 UTAWARERUMONO: MASK OF DECEPTION AND TRUTH BUNDLE 24.99 49.99 UTAWARERUMONO: MASK OF TRUTH 14.99 29.99 VALKYRIA REVOLUTION 11.99 29.99 WORLD OF FINAL FANTASY 19.99 39.99 YS ORIGIN 9.99 19.99 ZERO ESCAPE: THE NONARY GAMES 11.99 39.99 ZERO ESCAPE: ZERO TIME DILEMMA 11.99 39.99 Note: All pricing is for U.S. only and subject to change. View the full article
  17. Following the success of the Modern Warfare 2v2 Alpha, which was the biggest Alpha or Beta in Call of Duty history on PS4, the time has come to check out even more Multiplayer content: The Beta rolls out this week! Get an early look at a collection of several maps and modes Call of Duty: Modern Warfare has to offer before it releases on October 25. Be among the first to experience the intense multiplayer action, ranging from the quick, close quarters 2v2 Gunfight mode, to traditional 6v6 multiplayer gameplay, and larger player count firefights. Try new gameplay mechanics, including bullet penetration, gun mounting, door breaching, and night vision multiplayer gameplay maps featuring night vision goggles (NVGs) that allow for an amazing tactical experience. Beta Weekends: What’s the Plan? There are two weekends of Modern Warfare Beta content. Each “weekend” lasts a total of around five days, scheduled to begin each Thursday morning at 10am Pacific and ending on Monday morning Pacific (with exact content conclusion timing still to be decided). Weekend 1 PS4 Exclusive Beta The first Beta Test Weekend is exclusively for PS4 owners, running from Thursday, September 12 to the morning of Monday, September 16. Early Access The first two days of the weekend — Thursday, September 12, and Friday, September 13 — are available for early access to players who have pre-ordered Modern Warfare on PS4. Check your local retailer or PlayStation Store for pre-order information. Open The rest of the Beta period, from Saturday, September 14, to the morning of Monday, September 16, is free to all PS4 owners. If you’ve got a PS4 and an internet connection, you should be good to go, though PlayStation Plus may be a requirement in some territories. Weekend 2 All Players (Crossplay) The second Beta Test Weekend is for all players, starting Thursday, September 19, and running to the morning of Monday, September 23. PS4 owners: If you’re a PS4 owner, regardless of whether or not you pre-ordered the game, you can resume and continue to play the Open Beta free for the entire Weekend 2 period (both the Early Access and Open periods). Early Access The first two days of the weekend — Thursday, September 19, and Friday, September 20 — are free to all PS4 owners and do not require a pre-order. Open The rest of the Open Beta period, running from Saturday, September 21, to the morning of Monday, September 23, is accessible to all players, regardless of pre-ordered status. As a reminder, the Weekend 2 of the Beta Test will include crossplay. Preparing for Beta (Pre-Orders Only) Pre-order Modern Warfare to play the Beta for the longest possible time. Once you pre-order, you’ll be able to access a Redeem Code. This is the key to accessing the Beta, so follow these instructions to access the Open Beta as early as possible. Retail Pre-Order Players Accessing Your Beta Code: Check the email of the address that’s attached to your Call of Duty account. If you don’t see this email in your inbox, check your spam/junk folder. If you find the Beta Codes email in either of these folders, make sure you mark these emails as “Not Spam” so you can continue to receive important messages from Call of Duty. Head to callofduty.com/redeem and log in with your COD account. If you don’t find the email in either place, or your beta code on the redemption site, reach out to Player Support. Downloading the Beta: Once you’ve received your Beta Code, go to PlayStation Store. Select ‘Redeem Codes’. Enter your Beta Code and the download will begin! Digital Pre-Order Players Beta Code Not Needed: If you pre-ordered Modern Warfare digitally, you are automatically ready to download the Beta. Look for instructions regarding preloading availability, then visit PlayStation Store, search for Modern Warfare, and follow the prompts to install the Beta. The Preloading Plan You will be able to preload the Beta prior to Thursday, September 12, (PS4 only). Watch Call of Duty’s and Infinity Ward’s social media channels for precise times. Let the Beta Begin! Content Roll Out: Expect an epic and ever-changing series of Maps, Playlists, and other content drops throughout the Beta Test Weekends, with surprises and a great deal of content to access. Looking for more precise details on available content? Watch Call of Duty and Infinity Ward on social media for more info. *MP Beta Early Access starts September 12, 2019; Open MP Beta begins September 14, 2019 on PS4 system. Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Internet connection required. View the full article
  18. All of us at Dinosaur Polo Club and Radial Games are very excited to be bringing Mini Metro to PlayStation 4! Now you too can design subway systems from the comfort of your couch. Now I know what you’re thinking. Designing a metro map? Surely this is someone’s job? But haven’t you ever, while waiting for a bus or a train, though you could organize things better? Here’s your chance. It starts simply — a handful of stations, some passengers wanting to move between them, and you have to draw the lines to set the whole thing in motion. Trains travel the lines and passengers hop on and off automatically to get to where they need to go. So far so good. Then a few more stations pop up. You have to extend your lines so now the trains take that little bit longer to make a return trip. You can edit your lines at any time so you can experiment with different layouts. Maybe one long loop with a few other smaller connecting lines? Or three intersecting lines so people can make easy transfers. And don’t worry, help is on the way! At the end of every week you get an extra train and another upgrade — maybe it’s another line, or a carriage, or some tunnels. Hopefully this is enough to get you through another seven days! The game ends if you have too many passengers waiting at a station for too long, so tweak your network and use those upgrades wisely to keep your city moving. We’ve got 20 real-world cities that you can design, such as London, Paris, Mumbai, and Shanghai, each one with a unique graphical style and gameplay challenges. Plus four gameplay modes to explore, a daily challenge, unlockable vintage maps, oh my! Here are a few tips to get you started: As more passengers make use of your network over time, you might need to reassign trains to new routes to manage the demand. Plan ahead for the upgrades you might get at the end of the week. Maybe you can afford to let that station overcrowd for a while longer? Don’t be afraid to pause time and remove entire lines in your network. This will allow you to use the regained line elsewhere, creating a more efficient network. Each map has unique geography, requiring a different approach in each new city. What works in Berlin doesn’t necessarily work in Osaka! Each map has a huge amount of replay value, with randomly generated train stations every play session. So what are you waiting for? Jump in, pick a city, and start playing with trains. View the full article
  19. Hola, PlayStation players! Here at The Game Kitchen we are truly excited about tomorrow’s release of Blasphemous, our most ambitious game to date. We have been working hard during the last few months to have everything ready for our unique tribute to the 16-bit era, and now that we’re done polishing all our pixel-perfect characters and scenarios we thought that this was the perfect moment to tell you a bit more about Blasphemous, what awaits you in the land of Cvstodia and how we ended up mixing centenary-old southern Spanish folklore with inspiration from great games like Castlevania, Dark Souls and even Doom. Blasphemous starts its journey in uncharted lands. We didn’t even know how to start, but we needed a hook, a powerful icon, and that icon ended being the main character: The Penitent One. The Penitent One went through many iterations. Since our main sources of inspiration were all the historical religious elements that surrounded our city, Seville, we knew it had to do something with them. Our first attempt for a main character ended up looking like an undertaker. It looked cool, but it wasn’t enough. We wanted it to be visually impactful, memorable and a clear homage to our local culture. That inspiration came to us when we realized that this character could be based on the penitents who wore “sanbenitos” a few centuries ago, during the Spanish Inquisition times. Heretics and blasphemers had to walk in a procession wearing these garments as part of their penitence, as well as a rope around their neck and a rosary in their hands. In fact, a “modern take” of these processions are still happening in our region nowadays, with hundreds of penitents wearing these cone shaped hats, parading through our city for a whole week. Now that we had a good-looking main character, we needed an interesting nonlinear world for the player to explore. That world ended being Cvstodia. Cvstodia is an exaggerated take on our land and history, borrowing architectural elements and places that indeed exist in our region, but framing them into a dark fantasy world. In order to complete this trio of cultural inspirations, we also needed to give the soundtrack a unique sound. Carlos Viola, our composer, was in charge of creating this fascinating musical tour through Cvstodia. Andalusia is the root of flamenco music, and as part of our musical heritage, you’ll be listening wonderful ambience tracks recorded with real instruments inspired by this music genre with a pretty unique dark twist to set the perfect mood that this experience needed. This unique setting and theme has never been explored in any other videogame before, which is what makes Blasphemous so special for us. Now that the game is finished, we are very excited to see how it will inspire players all over the world. View the full article
  20. Heads up, Vault Hunters: Borderlands 3 hits PS4 on Friday. Explore (and plunder) exotic new locales set far away from the dusty planet of Pandora (though you’ll be spending some time there, too) and outfit one of four wildly different new Vault Hunters with equally wildly different offensive loadouts. Fan-favorite characters return, new villains rise, and you (and your bazillions of weapons) will be right in the middle of it. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Agatha Knife PS4 — Digital (Out 9/12) Join Agatha. Believe in Carnivorism. Embark on this twisted adventure with Agatha, a child torn between her love for eating meat and her friendships with animals. Battlewake PS VR — Digital (Out 9/10) Thar be high-seas mayhem ahead in Battlewake, a rip-roaring pirate combat game exclusively for VR. Become four mythical Pirate Lords, captain a massive, upgradable battle-ready ship, and wield ancient powers. Blasphemous PS4 — Digital Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe comprised of non-linear levels. Borderlands 3 PS4 — Digital, Retail (Out 9/13) The original shooter-looter returns, packing bazillions of guns and a mayhem-fueled adventure! Blast through new worlds and enemies as one of four new Vault Hunters. Play solo or with friends to take on insane enemies, score loads of loot and save your home from the most ruthless cult leaders in the galaxy. Caravan Stories PS4 — Digital Live for the journey! Do you ever find yourself with a similar feeling of wanderlust? Vast open prairies, mystical forests as far as the eye can see, barren lands covered in rocky outcroppings… Caravan Stories is a free-to-play MMORPG where you adventure in an expansive world with a large cast of allies. Distraint: Deluxe Edition PS4, PS Vita — Digital (Cross-Buy) Distraint: Deluxe Edition is a 2D psychological horror adventure game that tells the story of Price, a young man who seizes an old woman’s apartment. After seizing her home, his humanity is now gone. So begins his tale of regrets… eFootball PES 2020 PS4 — Digital, Retail Experience unparalleled realism and authenticity in this year’s definitive football game: PES 2020. Take command of the ball like never before with new first touch techniques and finely-tuned ball physics. Pick a side and join forces with newcomers and veterans alike. Ellen PS4 — Digital (Out 9/13) Help young investigator James uncover the dark truth behind the murder of the Smiths’ and their missing daughter Ellen in this thrilling 2D pixel horror game. If you don’t believe in paranormal events, meet the people from White Hill. GreedFall PS4 — Digital, Retail Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. With diplomacy, deception and force, become part of a living, evolving world – influence its course and shape your story. Hero Express PS4 — Digital (Out 9/10) Drive across the globe as the best delivery man in the world. Will you be able to reach the end of each track without dying? In Hero Express, your skills will be put to test against this fun colorful world as you challenge 11 different tracks with as many different crazy vehicles. Jigsaw Zen PS4 — Digital Find your Zen with over 100 beautiful puzzles including paintings, digital art, anime and many more categories. Solve puzzles as complex as you desire, from 28 to 510 pieces. A compelling soundtrack, slideshow mode, and many puzzle options allow you to customize your experience. Earn trophies as you complete puzzles. NASCAR Heat 4 PS4 — Digital, Retail (Out 9/13) NASCAR Heat 4 is the official video game of NASCAR. Looking and sounding better than ever with updated user interface, graphics and engine audio, race across 38 tracks in all three NASCAR National Series plus the fan-favorite Xtreme Dirt Tour. Nextgen Sandbox PS4 — Digital (Out 9/13) Create your own dynamic game world with this professional editor. NHL 20 PS4 — Digital, Retail (Out 9/13) In NHL 20, your favorite NHL stars now look and feel more authentic with new Signature Shots and over 45 new shot types that make every attack a threat. A new broadcast package celebrates your biggest plays as you take on all-new game modes, including the new winner-take-all Eliminator mode. Reel Fishing: Road Trip Adventure PS4 — Digital (Out 9/11) Grab your rod, reel, and adventurous spirit as you join three friends on a summer road trip to remember! Visit a variety of fishing spots from deep-sea fishing to freshwater stream fishing, upgrade skills and abilities, and craft rods, reels, and lures, as you and the gang track down and try to catch the big one! Super Dodgeball Beats PS4 — Digital (Out 9/12) You’re invited to the craziest dodgeball contest ever! Get your groove on with Super Dodgeball Beats, the world’s most intense rhythm-sports game! Take part in insanely cool dodgeball games played to the rhythm of 18 original music tracks. Tap to the beat with perfect timing and conquer your rivals in style. There’s nothing else like it! Utawarerumono Zan PS4 — Digital, Retail Unveil a lost legend in a new light with Utawarerumono: Zan! This action-packed brawler is a reimagination of the story of Haku, a man with no memories, and the great conflict that consumes the land he calls home. Venture through dynamic battlefields, unleash devastating special moves, and experience a grand tale of war and destiny. The Walking Dead: The Telltale Definitive Series PS4 — Digital, Retail Play the acclaimed series that set the benchmark for storytelling in games, based on Robert Kirkman’s award-winning comic book, The Walking Dead. The Walking Dead: The Telltale Definitive Series contains all 4 Seasons, 400 Days, and The Walking Dead: Michonne, which includes over 50 hours of gameplay across 23 unique episodes. WRC 8 FIA World Rally Championship PS4 — Digital, Retail The most complete and authentic official WRC simulation yet. New physics for all surfaces, a completely redesigned career mode, dynamic weather conditions, 50 teams, 14 countries, 100 tracks, weekly challenges and an eSports mode. The information above is subject to change without notice. Post Malone – Hollywood’s Bleeding IT Chapter 2 Soundtrack Earthgang – Mirrorland Child’s Play Yesterday Shaft (2019) Don’t miss the start of Sunday Night Football, 9/8 at 8:20 PM ET on NBC PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  21. Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here This week, Kristen tries to convince Justin to play Control, but he’s trapped in the clutches of Monster Hunter World: Iceborne. Plus, a particularly saucy listener letter kicks off a strange new conversation. Stuff We Talked About Control Monster Hunter World: Iceborne Games as sauces Blasphemous Madden NFL 20 Celeste Chapter 9 Borderlands 3 Risk of Rain 2 The Cast Justin Massongill – Social Media Manager, SIEA Kristen Zitani – Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  22. Monster Hunter World: Iceborne is finally here! After many months of anticipation, exciting reveals and thrilling teasers at the end of each trailer, it’s time to gather together and start hunting some of the fiercest monsters out there. This all-new journey kicks off with the research commission following the path of some mysterious new monster behavior. But hey, that’s just the in-game story, and while that has a clear beginning, middle and end, we’re very curious to hear more about your story, as a hunter, and… “why do you hunt?” When we were looking at Iceborne as a whole, we learned a couple of key things: It’s jam-packed with content (new features, monsters, gear, etc.)! Different aspects of the game resonate with different people. And that’s the line of thinking that got us to our “Why Do You Hunt?” launch ads. So let’s break down some of the types of hunter motivations here: Starting with our first, sophisticated hunter, they seem to have quite the appreciation for weapons, both crafting and mastering them. In Iceborne, we’ve expanded upon nearly every weapon tree in the game, added some new customization options and entirely new combos and moves. Next up is our team player, with a strong sense of leadership. While Monster Hunter doesn’t technically set players into given roles (tank, support, etc.), a well-oiled and diverse hunting party can conquer even the toughest challenges we have to offer. These folks can also be great mentors to new hunters with Iceborne’s new Hunter Helper feature which offers rewards to incentivize helping even more. Then, comes the fashion expert. Everyone wants to look good while taking down majestic beasts, but pulling it off is a separate skill altogether. Layered Armor sets make it a bit easier to match form and function, but matching the perfect combination of armor set, colors and your favorite weapon is still very satisfying, especially when you line up the perfect shot with the game’s new View Mode. And last in our video is the hunter who just loves the light-hearted cute and fun side of Monster Hunter. Between all the Palico customization options, new gadgets and mini-games, there’s a ton of content to “aww” at in Iceborne. And that’s not even all of it; there’s a world of cuteness beyond our Felyne friends, including the classic Poogie and all-new endemic life. Of course, there are also preferences we didn’t get to cover in the video, like the monster fanatics—be it experts on a single monster, usually a favorite, knowing the ins-and-outs of hunting them and all the gear associated with them; or those that admire all life forms. By the way, monster admirers will have a field day with all the new monsters and learning about how some of the returning favorites fit into the New World! Monster Hunter World: Iceborne is available now on PlayStation 4 and definitely has something for every type of hunter out there. So… why do you hunt? It could be one or more of what we’ve mentioned here, or something else entirely. Either way, we’d love to hear it; leave a comment and let us know! View the full article
  23. Madden NFL 20, uh… [insert past-tense football verb here] to the top of the PS4 charts last month at PlayStation Store. Sorry, I’m not a sports guy. I do want to check out that new Superstar KO mode, though! Beat Saber carved a path to the top of the PS VR list, and the juggernaut that is Fortnite reclaimed the F2P throne. September’s looking spicy — what do you think this month’s charts will look like? PS4 Games 1 Madden NFL 20 2 Minecraft: PlayStation 4 Edition 3 Grand Theft Auto V 4 Marvel’s Spider-Man 5 Tom Clancy’s Rainbow Six Siege 6 Remnant: From the Ashes 7 Black Desert 8 Playerunknown’s Battlegrounds 9 Plants vs. Zombies Garden Warfare 2 10 Rocket League 11 EA Sports UFC 3 12 Red Dead Redemption 2 13 The Witcher 3: Wild Hunt – Complete Edition 14 ARK: Survival Evolved 15 No Man’s Sky 16 Star Wars Battlefront II 17 Battlefield 4 18 Need for Speed Payback 19 Overwatch 20 The Dark Pictures Anthology: Man of Medan PS VR Games 1 Beat Saber 2 Superhot VR 3 Job Simulator 4 Five Nights at Freddy’s VR: Help Wanted 5 PlayStation VR Worlds 6 Vacation Simulator 7 Arizona Sunshine 8 Blood & Truth 9 Creed: Rise to Glory 10 Until Dawn: Rush of Blood Free-to-Play Games 1 Fortnite 2 Apex Legends 3 Don’t Even Think 4 Genesis 5 Brawlhalla 6 Dauntless 7 Warframe 8 Pro Evolution Soccer 2019 Lite 9 Paladins 10 Warface DLC and Expansions 1 Fortnite: Battle Royale – The Red Strike Pack 2 Fortnite: Battle Royale – The Wilde Pack 3 Fortnite: Battle Royale – Breakpoint’s Challenge Pack 4 GTA Online: Criminal Enterprise Starter Pack 5 Fortnite: Save the World – Standard Founder’s Pack 6 Call of Duty: Black Ops 4 – Black Ops Pass 7 Dragon Ball FighterZ – Janemba 8 Mortal Kombat 11 Kombat Pack 9 Marvel’s Spider-Man: The City That Never Sleeps 10 Mortal Kombat 11: Nightwolf View the full article
  24. Hi PlayStation.Blog readers! Our latest RPG, GreedFall, launches soon, and we’re humbled by the tremendous response we’ve received already. We hope you’re looking forward to adventuring on the island of Teer Fradee. For those planning to make the voyage, we’ve put together 10 things you need to know about GreedFall. GreedFall is a Completely New World In a time heavy with sequels, it’s always refreshing to see new IPs with original settings appear. The world of GreedFall is inspired by 17th century history, and the sense of wonder and exploration that permeated society due to new discoveries in countless fields. The game has echoes of colonial themes, yet it doesn’t mirror history in this respect — what happens is up to you. The world of GreedFall is full of different people and factions, quests and creatures, and everything has a history and a reason for being there. Whether you delve into these mysteries or not is your choice. Teer Fradee is an Island Full of Promises In GreedFall, you embark from the old continent to the Island of Teer Fradee – the new world – full of wilderness and new environments to explore. Forests, mountains, swamps, and cities will draw you in, but keep a wary eye out for the many strange creatures that prowl there. De Sardet is Your Hero You are De Sardet, a noble on a journey to find a cure for The Malichor, a deadly disease ravaging the continent. To do this, you travel to the Island of Teer Fradee as a diplomat for the Merchant Congregation. A deep character creator exists to make De Sardet your own hero. Pick your gender, origin, look, and clothing, as well as your starting talents and skills. Companions Are Important In GreedFall, there are five companions which you can take on your journey, two of which you can have in your party at once. Each with their own archetypal style, they will help you out in combat and on diplomatic missions. They all have their own opinions and faction they are linked to, so it would be wise to consider their personality and loyalties before you act. Develop your relationship further and perhaps your friendship will blossom to romance! Explore a land trapped in conflict and fragile peace A long history of domination has ruled the Old Continent and now endanger Teer Fradee. Conflicts between factions are not unusual, and these also threaten native clans who used to live in harmony. Some factions have been at war for ages, while peace between others hangs by a thread. Faith, economy, and culture all affect the diplomatic game, and it’s up to you how you tip the scales in any particular direction. There Are Multiple Endings Choice is one of the main pillars of GreedFall. Approach quests in various ways depending on what talents you choose, and consider the possible results of your actions, since they can affect the world around you and people‘s perception of you, and ultimately, which of the multiple endings you experience. So Many Skills Customize your abilities from a large skill tree of over 80 skills, choosing between crushing your enemies with giant weapons, luring them into traps, crippling them with poisoned blades, blasting them with magic, or a mix that suits your playstyle. Your talents allow you to engage with and explore the world around you, be it through lockpicking, diplomacy, or athletics. If you prefer to focus on your equipment, you can also decide to put points into crafting, or your ability to find special items in the wild. GreedFall is all about choice. Magic! The world of GreedFall is steeped in magic. Some people (including you) channel it through the use of special rings, of which there are many kinds, giving access to various spells. Some spells don’t require the rings however, such as Stasis, which briefly locks foes in time. Although you are familiar with magic, the Island of Teer Fradee is ripe with strange power unheard of in your homeland. Magic varies depending on where you are from. On the old continent magic is centered around light and shadow, whereas Teer Fradee’s magic is rooted in nature, and holds a mysterious connection to some of the strange creatures that prowl the island. Difficulty Changes Everything GreedFall encourages you to play your own way. There are four game difficulties that significantly alter the kind of experience you can expect. On one end you have the more story-driven experience, focusing on the characters and diplomacy over combat, and on the other you have a more combat-focused mode for stat-heads and RPG experts. Crafting! Put points into crafting and you will be able to customize and enhance several aspects of each piece of equipment, from blade, to hilt, to pommel, changing both the way the item looks and its stats. Using materials found in the wild and in cities, you can also use science to craft potions, traps, and poisons for an assortment of no doubt devious purposes. We hope this information helps on your expedition into the brave new world of GreedFall. Your journey begins when the game sets sail on PS4 September 10. View the full article
  25. Discover The Creators is a PlayStation Store curation program in which we’ve asked some of the biggest names in the biz to pick their favorite PS4 games in order to help your find your next game to play. Choosing a game to play is a major decision, at least for me. I’m a completionist so I pick my games very carefully, knowing I’ll spend many hours exploring a world, getting to know its rules, characters and lore. It’s exciting but daunting at the same time. So, I do a lot of research. I read reviews. I talk to my teammates and I try to pay attention to what’s breaking through the noise out there. When I finally do make the choice to jump in, there’s no feeling quite like being fully absorbed in a completely new reality, experiencing a creative team’s unique vision. Browse Ted’s Full List at PlayStation Store The Last of Us Remastered Even though this game first released on PS3, this remastered version brings something extra to the PS4 that every PlayStation fan should play. Naughty Dog has created a gritty, yet personal masterpiece that is more immersive than anything I have experienced on any platform. While the gameplay is incredibly absorbing, the emotional journey of both of the protagonists is what has had a permanent effect on me. The Witcher 3: Wild Hunt This game marks a major achievement for open world games. Its scope is insane, yet its world, story and characters remain consistently connected throughout. Besides the seemingly infinite amount of gameplay, what made the biggest impact on me was the depth, variety and richness of its secondary quests. Inside Inside is a masterpiece of game design. Limbo was already a favorite of mine but with INSIDE, the team at Playdead has perfected the craft of telling an interactive, tension-filled story without words. The puzzles are challenging without being impossible and the mechanics are beautifully layered on as the game progresses. Most of all, I think the game’s subversive social commentary should leave players thinking deeply about how repression exists in many forms and must be fought in our own world. Horizon Zero Dawn Hunting robotic dinosaurs is just… so… satisfying. Add to that a sprawling, gorgeous world, strong heroine and super compelling game loop, this is a game I couldn’t put down. As someone who loves stealth gameplay, I found that HZD set a new standard for making stealth feel fresh. Given the game’s immense scope and depth there are many ways you can play. For me I dove headfirst into the trapping/sniping/stealth-kill paradigm and was hooked for a long, long time. Dead Cells I’ve always been a Metroidvania fan and while roguelikes can be an acquired taste for some, Dead Cells somehow manages to bring together the best of both genres to present an experience that simply doesn’t get old no matter how many times you play it (and I’m still playing it after many months). The core mechanics are incredibly polished and the retro visuals help set it apart from every other game on this list. God of War What else can you say about a game that has deservedly won every major industry award? From the opening heart-stopping battle through every major twist and turn along the way, the game continued to surprise me with its perfect blend of well-honed action, clever puzzles, humor and raw emotion. It’s clear that the Sony Santa Monica team poured their heart and soul into this unbelievably polished gem of an experience. Head over to PlayStation Store now to browse Ted’s list as well as picks curated by Cory Barlog, YOKO TARO, Ed Boon, and more. View the full article

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