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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Get your PS Move controllers ready, it’s time to slash some beats! Beat Saber is coming to PS4 on November 20, bringing the thrilling rhythm experience right into your living room. You won’t want to put it down. In case you aren’t familiar with Beat Saber’s gameplay, your goal is to slash the beats, represented by small cubes, as they are coming at you. Every beat indicates which saber you need to use and the direction you need to match. This immersive rhythm experience is embodied in an appealing futuristic world filled with lights and mist. And of course, accompanied by exclusively made electronic dance music and tons of levels made entirely by hand. We know the development took us a while, but here comes the best Beat Saber ever made! These are some of the exclusive new content and features: Challenging campaign: Improve your game style every day by completing levels in our complex campaign, exclusively created for PS VR players. Exclusive new songs: Everyone loves Beat Saber’s Original Game Soundtrack. That’s why we bring you, above our well-know music hits, five new exclusive songs coming straight from excellent electronic dance music artists and talents from around the world. Tons of modifiers: The game contains many modifiers to make your gameplay even more challenging and exciting every day. Epic sabers: Get ready for those shiny beasts because they look just amazing. Watch them glow and slash the cubes with style! Practice mode: We know practice makes perfect. In Beat Saber, you can start from any part of the level or even slow the game to practice problematic parts. The game offers much more! From solo modes to competitive multiplayer modes, Beat Saber is fun to play alone or with a bunch of friends. Party mode: Entertain your friends and family and have fun together! Everyone can join and start playing in seconds! Who is going to win today? One saber mode: Use only one saber for playing but be aware – there is no time for slacking. You will feel like a real life swordsman. No Arrows mode: The direction of your swing depends on you. How fast can you decide and make the best cut? Global leaderboards: Climb the global leaderboards and compete with other players from all around the world. Excited? Fresh content is our priority and we want to bring you new music regularly. The first Expansion Pack with 10 songs is coming to the game very soon after the release. You can choose between different music genres and enjoy well-known artists together with emerging indie talents. Are you ready to lose yourself in this unique and addictive music experience? Beat Saber can be enjoyed by anyone, regardless of skills or previous experience with VR. Everyone can understand the basic mechanism in seconds, grab a pair of PS Move controllers and swing right into the music. Invite your friends and family over and prepare to spend the best time together, surrounded by energizing music and your best dance moves. Get ready for November 20. This is going to be a ride! View the full article
  2. Bring in the charts! October has come and gone, and we’ve got some huge new games to prove it. Which one claimed the coveted “most downloaded” spot, though? In a highly competitive month, Call of Duty: Black Ops 4 managed to secure the #1 spot on the PS4 chart. Japan Studio’s fantastic Astro Bot: Rescue Mission sits atop the PlayStation VR list (well-deserved, I’d say), and we event got some slick new PS4 Themes from the likes of Assassin’s Creed Odyssey and The Last of Us: Part II. Now that we’ve nearly made it to the end of 2018, what are your predictions for the rest of the year? PS4 Games 1 Call of Duty: Black Ops 4 2 Red Dead Redemption 2 3 Assassin’s Creed Odyssey 4 FIFA 19 5 Battlefield 1 6 Marvel’s Spider-Man 7 NBA 2K19 8 SoulCalibur VI 9 Castlevania Requiem: Symphony of the Night & Rondo of Blood 10 WWE 2K19 PS VR Games 1 Astro Bot Rescue Mission 2 Superhot VR 3 Job Simulator 4 Driveclub VR 5 Rick and Morty: Virtual Rick-ality 6 PlayStation VR Worlds 7 Firewall Zero Hour 8 Creed: Rise to Glory 9 Surgeon Simulator: Experience Reality 10 I Expect You To Die Free-to-Play Games 1 Fortnite Battle Royale 2 Warface 3 H1Z1: Battle Royale 4 Brawlhalla 5 Paladins 6 Warframe 7 Pro Evolution Soccer 2018 Lite 8 APB Reloaded 9 DC Universe Online Free-to-Play 10 3on3 FreeStyle PS Vita Games 1 God of War: Collection PS Vita 2 Stardew Valley 3 Jak and Daxter Collection 4 Minecraft: PlayStationVita Edition 5 Persona 4 Golden 6 Digimon Story: Cyber Sleuth – Hacker’s Memory 7 Akiba’s Beat 8 Borderlands 2 9 Need for Speed Most Wanted 10 Full Throttle Remastered PS4 Themes 1 Assassin’s Creed Odyssey – New Dynamic Theme 2 The Last of Us Part II Ellie Theme 3 Friday the 13th: The Game Theme 4 Tropical Skeleton Dance HiQ Dynamic Theme 5 Welcome to Cyber City HiQ Dynamic Theme 6 Legacy Dashboard Theme 7 The Last of Us Outbreak Day Theme 8 4k Halloween Dynamic Theme 9 Black Hole Void 4K Dynamic Theme 10 Mega Man 30th Anniversary Theme – Dr. Light’s Lab PS Classics 1 Grand Theft Auto: San Andreas 2 Bully 3 Metal Slug Anthology 4 Resident Evil Code: Veronica X 5 War of the Monsters 6 Grand Theft Auto: Vice City 7 The Warriors 8 The King of Fighters Collection: The Orochi Saga 9 Red Dead Revolver 10 Manhunt View the full article
  3. “This thing is tiny!” That was my first thought upon meeting PlayStation Classic in the flesh. It’s around the size of a small paperback novel. It even fit snugly it into my back pocket. It’s slim, trim, and charmingly reflects the visual look of the original PlayStation in almost every way. Next came the controller, a recreation of the model that launched alongside PlayStation in North America. I wrapped my hands around it, and the feel of those ergonomic grips sent me tumbling back to 1995, when I was huddled in a friend’s basement playing Battle Arena Toshinden for the first time. The directional pad felt a bit more comfortable to me, but otherwise, it was almost a carbon copy of the original controller. I turned on the PlayStation Classic system and was pleased to see the original opening screen, compete with the teeth-rattling original system sound. Here, I noticed the logo was updated to Sony Interactive Entertainment. How things change! PlayStation Classic | Full Gallery Then I browsed the 20 pre-loaded titles, a lineup that includes essential classics like Final Fantasy VII, Metal Gear Solid, and Tekken 3. While navigating through the UI — which is charmingly rendered with a lower-res aesthetic circa 1995 — each title depicts its original year of release, publisher, and the number of players supported. I moved to the memory card management screen and encountered a UI that appeared to be nearly identical to its original incarnation… right down to that rainbow-hued Delete button. Speaking of memory cards, PlayStation Classic adds some nice quality-of-life improvements in regards to saving game progress. At any time, you can press the Reset button on the system to exit your game and return to the main menu. Pressing the Reset button creates a Resume Point, which means you can play another game and return later to pick up your progress. You can also use in-game save functionality to create traditional save files on the unit’s virtual memory card. In a nice touch, each game can accommodate 15 save slots’ worth of save files, so you’ll have plenty of headroom. Meanwhile, the system’s Open button has limited application, and is solely used to change “discs” in multi-disc games like Final Fantasy VII and Metal Gear Solid. It’s a cool touch and well implemented. Then I fired up Twisted Metal, Grand Theft Auto, Jumping Flash, and a few other titles. Overall, the games played as I remembered them, 4:3 aspect ratio and all. I noticed that some of games on PlayStation Classic are sourced from PAL (European) versions of the games, with the remainder being NTSC (American) versions. Overall, PlayStation Classic’s cute formfactor, nostalgic interface, and overall ease of use point to a well-designed trip down 32-bit lane. Let me know if you have any questions, and I’ll do my best to answer in the comments! View the full article
  4. The leaves are changing colors, Thanksgiving is right around the corner, and I’m excited to tell you about the 11 new games available in PlayStation Now as of today, ready for you to download or stream on-demand. The recently-added game download feature gives subscribers the option to download almost all of the 230 PS4 games in the service (and all of the PS2 games as well), in order to play locally with DLC and add-on support (DLC and other add-ons sold separately). And starting today, we are starting to roll out Collections, a new way to browse the full library of nearly 700 games as well. Here you can find the entire catalog grouped into different collections based on platform, genres, and themes. From the main PS Now screen, press the Circle button and move to the Browse tab to start exploring. This feature will be rolling out to more users over the next week, so you may not see the option right away. Leading this month’s batch of new PS Now games is Mafia 3. Set in 1968, this epic open-world game lets you build a criminal empire and seek revenge against the mafia gang that wiped out the closest thing you had to a family. Stream the game, or download it to your PlayStation 4 or PlayStation 4 Pro. Downloading the game also allows you to use any of the free and paid DLC available for the game (paid DLC sold separately). Also available new this month is Steep: explore a gorgeous open-world mountain range with snowboards, skis, wingsuits, and paragliders, compete and complete challenges, ride solo or with friends, and create your own paths down the mountain. Strap in, suit up, and drop in. Other new games this month include the quirky puzzle platformer LocoRoco Remastered, the intense 2.5D anime fighter Guilty Gear Xrd Rev 2, and unique titles like the top-down dungeon crawling RPG Vikings: Wolves of Midgard and the turn-based RPG Battle Chasers: Nightwar. A complete list of all the new games available to stream on PS4 and PC, and download to PS4, includes: Baja Edge of Control HD Battle Chasers: Nightwar Destroy All Humans! (PS2) Destroy All Humans! 2 (PS2) Guilty Gear Xrd Rev 2 Harvest Moon: Save the Homeland (PS2) LocoRoco Remastered Mafia 3 Steep Vikings: Wolves of Midgard World to the West Check out the seven-day href=”https://store.playstation.com/en-us/product/IP9101-NPIA90010_01-PSNOWSUB1MOTR000″ target=”_blank”>free trial for PS4 and PC to experience the streaming service today. PS Now provides unlimited on-demand access to a growing library of nearly 700 games, with streaming for all games and download access to most PS4 and PS2 games in the library. Stay tuned for more updates on PS Now. Happy gaming! View the full article
  5. The wait is over! Runner3, the third entry in the Bit.Trip Runner series, is coming to PS4 on November 13. The game will retail for $19.99, with a planned 50% discount for the first two weeks of release to celebrate our 10th anniversary as a company! For the uninitiated, the Bit.Trip Runner games are rhythm-music auto-runners with a heavy emphasis on the “rhythm-music” element. Every action your character performs in the game has a sound associated with it, and these sounds contribute to the music as you play the game. You’re instrumental (pun intended) to creating the game’s soundtrack! Runner3 has proven to be a very special game for our studio, thanks in large part to our very vocal (and very helpful!) fanbase. They’ve been generous enough to share their thoughts with us from day one of development, and their input has proven invaluable. We feel confident the finished product lives up to and honors their expectations for the game. Those of you who played the first two Runner games are in for quite a few new additions this go-around. There are branching paths in every level, vehicle sections (an eggplant airplane somehow being the normalest of them), quests that unlock new characters, an item shop, new Retro Challenges, and more Charles Martinet dialog than your ears will know what to do with. It’s the ultimate Runner experience, and no doubt CommanderVideo and friends’ greatest adventure yet. Oh, and Unkle Dill is returning. He wanted us to make sure we told you that. Now, understandably, you may think you know all there is to know about Runner3. We get it. But do us a favor, if you will, and shed all of that knowledge before reading on. We have a lot to say about this game that we haven’t said before, so buckle up. When Runner3 first launched, some people mentioned they missed the difficulty options from Runner2. This made a lot of sense to us, which is why we’ve worked to make sure they’re included from here on out. And you can get real granular with them, including toggling enemy density, adding more checkpoints to levels, and getting assistance with perhaps the most treacherous villain in all of Runner history: The Stairs. Players have also requested the ability to “self-bonk” in the game, and who are we to say no? If you’re going for a perfect run in a level and miss a gold bar or a gem, briefly press L3 and R3 and voila. A bonking of your own creation. These items only make up some of the improvements we’ve made to Runner3, however. Here’s a (still incomplete!) list of what players can expect: All character moves are available from the start of the game – You can double-jump to your heart’s content! Made the jump and avoid enemies/obstacles more forgiving – We love tinkering with hitboxes over here. We’re cuckoo bananas for it. Added more on-screen communication regarding the Impossible Levels, the Retro Levels, and the overall difficulty of the game – Don’t say we didn’t warn you when you fire up one of the game’s nine “Impossible Levels.” Added a “break” sound effect to kickwalls in addition to their musical tone – We received more requests for this than just about anything else. We were happy to oblige. We hope you’re ready for the Commanders’ latest and greatest journey. It was a lot of work bringing it to life, but it was also a lot of fun. We think you’ll get a very good sense of that when you play it, so brace yourselves for the game’s November 13 release. And, as always, feel free to ask us any questions you have in the comments! View the full article
  6. Swords and Soldiers 2 Shawarmageddon brings Vikings, Persians and Demons together in an epic war for control of the perfect shawarma! Our side-scrolling strategy game has all the good stuff you’d want… The single-player campaign tells a story leading from the Viking homeland all the way to Persian deserts and the depths of the netherworld itself! On top of this 10-hour tale you can practice against the AI in skirmish battles and try for high scores in a series of hilarious mini-games, before taking on online opponents. Multiplayer support includes split-screen and online play, and a custom army builder feature which allows you to mix and match your favorite units, spells and structures from across the three factions. If you want to combine Viking berserkers with carpet-riding fakirs and demonic magic, go for it! You can also skirmish or mini-game while waiting for an online match-up, then return to the skirmish after your multiplayer battle is complete. Swords and Soldiers 2 Shawarmageddon is running a special week-one bundle! That bundle includes a 10% launch discount and four special avatars from the game in a Launch Promo Pack: Phil the Genie, delicious Sheep, solid Shield spell, and the Persian ‘Dance of Daggers’ super spell! More avatars will be available at PS Store of course, both free and paid, as the variety in our factions and units mean there’s something for everyone. Let’s take a look! Unleash your inner genie with Phil, the djinn of a magic lamp which plays a large part in the story of Swords and Soldiers 2 Shawarmageddon. He looks very serious compared to the Vikings. We wouldn’t recommend asking him for any wishes! He’s included in the Launch Promo Pack, along with two magical avatars — literally! The Dance of Daggers spell offers a dynamic, dashing and deadly demonstration of a delightfully distinguished disposition, while the Shield spell avatar will protect you from trolls*. *May not actually protect you from trolls, but it does look cool… If these avatars sound too serious you could choose to represent yourself as… a sheep! A delicious, delicious sheep. Source of shawarma, bringer of brilliant flavor, utterly useless in a fight. In fact, one of our mini-games involves dropping meteors to defend one of your tasty four legged friends from waves of demonic sheep rustlers! If that’s not enough sheep for you, the Vikings also have a spell to transmogrify troublesome enemy units into a harmless fluffy food source. Factions We really wanted to emphasize differences between factions, from unit and spell variety to how they collect the mana for spell casting. The Vikings generally rely on brute force, with tough but expensive units backed up by Freya’s Healing and Thor’s Lightning. They use valuable real-estate for putting up mana menhirs to generate more of the magical blue stuff, and they can summon snowstorms or call Thor’s hammer Mjolnir to smash into massed enemy ranks if lightning isn’t enough. For beard-lovers, there will be a free Viking Avatar Pack featuring both the Viking leader Redbeard and Gramps, whose beard is less huge but makes up for it with fetching tartan and a traditional tam o’ shanter cap. The other Viking representative in the pack is Helga, their faction hero unit in the game. This valkyrie is as skilled with her operatic singing as she is with that enormous hammer, and will inspire friendly units to fight harder! Other avatars that will be available at PS Store will be from the Demon armies, who offer a mix of cunning and brute strength! Two demonic leaders, Sir Loyn and Miss Chief, are featured alongside the humble boggart Charles (boggarts are the demon workers in-game). The fourth demon avatar is the sinister Necromancer, who raises the dead to fight again as spooky skeletons. We think the Demon units are great fun – particular favorites include explosive barrel riders and the enormous Troll hero, who can literally hurl friendly units over enemy defenses or hurry them into the fray! Practicing dark magic, the Demons can sacrifice their own units to suck mana directly from their health bars, leaving behind a skeleton to fight on (they also have a Crypt structure that pops out a stream of skeletons… you may be noticing something of a theme here)! Their spells can explode corpses, transform their workers into cash stealing fighters, or summon kobold trappers who float above the battlefield waiting for enemies to catch and consume — fiendish! The ancient Persian armies can hit hard and turn the tides of battle with stealthy Desert Stalkers and subtle magic with the ability to leap allies forward, bribe enemy units into switching sides, creating mirage doubles of units. To generate more mana, the Persians can switch their Gold Mine to become a Mana Mine. This combines excellently with their hero unit, Phil the Genie, who can activate his wish-granting mode to halve spell costs and cooldowns! Art The art style for Swords and Soldiers 2 Shawarmageddon was initially heavily inspired by French comics and traditional animation. Here at Ronimo we really love the specific way of drawing characters and finer hints of detail in the art of comic artists like Albert Uderzo (Asterix & Obelix), and we strived to emulate that in Swords and Soldiers 2 Shawarmageddon. A good example of this can be found when looking at the iconic berserker unit: compared to our previous game his lines now have a lot more variation in width to create the traditional “inked” feeling. Parts in shadow generally tend to have thicker lines, while parts that are in the light are a little thinner. Increased detail can be found in both the face and the detailing on the armor itself. To contrast with this comic look we chose to have the backgrounds in a more painterly style reminiscent of traditional animated movies like Aladdin. It also contrasts nicely with the characters to make it easy for the player to see what’s relevant to the gameplay and what’s not. For a long time we’ve also looked at older animations to guide our choices in what we would use outlines for and what we would keep painted. The rule ‘only outline what moves/interacts with other objects’ was at first used as an incredibly strict guideline, but that lead to results that, in the eyes of the team, were not ideal. A good example of this was an early iteration of the Viking base: only the tires were outlined (as the Viking base is able to drive in certain parts of the game), and everything else was painted. This, however, caused the team while playtesting to feel a jarring visual disconnect between the two parts of this single structure. Therefore we revised our plan to the more liberal use of outlines in the game that you see right now. To further reinforce the feeling of playing a game that looks and feels like a cartoon or a comic, we also put a lot of time in making the special FX feel like traditional animation. We did this by combining frame-to-frame animation and effects like particles and glows that our custom Ronitech engine takes care of. We’re excited to show off Swords and Soldiers 2 Shawarmageddon to the world, and we hope everyone will have as much fun playing it as we’ve had making it! With three powerful factions willing to go to any lengths for the perfect shawarma — the only thing certain is that there will be the battle of a lifetime! View the full article
  7. For those wondering, the answer is yes. Road Redemption was heavily inspired by the classic Road Rash series, particularly the Road Rash entries on the original Sega Genesis/Megadrive, Road Rash on 3DO (later ported to the original PlayStation), and Road Rash 64 on Nintendo 64. Motorstorm was also a big inspiration for us, as were Burnout 2 and 3. With Road Redemption, our goal was to make a game that lives up to people’s memories of those classic Road Rash titles, which, of course meant that Road Redemption had to be much better than those early games in order to be successful. Thankfully, we’ve had 15 years of hardware progress to help us out and allow us to do things with physics and AI that simply weren’t possible in the heyday of the Road Rash series and I think we’ve achieved our goal. Road Redemption’s gameplay, like its inspiration from Road Rash, is different from anything else on the market today. In addition to being a racing game, it’s also a full-fledged action game where the environment plays a huge role in a player’s moment-to-moment tactical decisions. Faced with a tough opponent on your left side, do you go at him hard and fast with your sword, putting yourself at risk for counters, or do you play defensively until the moment when you can kick him into oncoming traffic? The interaction with an ever-changing environment allows for combat possibilities that no other game offers. Adding to the combat challenge, Road Redemption is an incredibly fast racing game, with average speeds of about 175mph. Early on we decided that we didn’t want to compromise on the combat complexity despite the speed of the action, even if it means the player has to engage in Dark Souls-level combat while simultaneously navigating hairpin turns and taking advantage of shortcuts. In other words, while it’s easy to jump right in and have fun straight away in Road Redemption, becoming a master requires time, persistence, and practice using its many many weapons. We wanted variety in Road Redemption to come from building on top of the game’s core mechanics as someone plays through the campaign. For instance, in the campaign’s opening races, players will mostly stick to simple (yet satisfying) weapon swings, kicks, and parries. However, late in the game a player might zap a heavily-armored racer to his right with a stun baton, fire off a few AK-47 rounds into the racer dropping pipe bombs in front of him, then take out the truck trying to edge him off the road via a sticky C4 bomb, before knocking the racer to his right off his cycle with a sledgehammer… all in the span of three seconds! Making a game that was both immediately satisfying in its first 30 seconds and deep enough in its twentieth hour wasn’t an easy task, but we think it’s something we achieved and we hope players enjoy it! View the full article
  8. Overlord is a WWII-horror-scifi mashup coming to theaters on November 9, and we’ve got four minutes of new footage you can watch above. It’s a simple setup. An elite group of US paratroopers are tasked with infiltrating a Nazi installation outside Normandy and taking out a radio tower that will enable the Allies to launch a massive attack. Instead, they find a secret Nazi laboratory tasked with the creation of a generation of grotesque supersoldiers. I never skip a chance to speak with a horror movie director, so I leapt at the opportunity to chat with Julius Avery, the director of Overlord, on the film’s genesis and themes. PSB: How did Overlord come together? Bad Robot brought me in to talk about about what I wanted to do next. We spitballed a few ideas, and [showed me a script] for Overlord. I read it, and it was this completely bonkers adventure story that was like Indiana Jones on acid. I’d never read anything like it. It originally started as a pitch by Billy Ray. He took it to JJ Abrams, and what JJ loved was the same thing I loved: it’s this crazy mashup between war, horror, and sci-fi. There’s a lot of emotion, and great characters. JJ always talks about getting the audience to lean in. To do that, you have to care about your characters… you gotta love them before they go into Hell. We spent a lot of time getting the emotion and the action right, the depth and balance. I wanted it to have a sense of jeopardy, of high stakes, to create this tense horror film. PSB: What inspired you to direct Overlord? As a young boy, I looked through my grandfather’s photo album. He was in the North African campaign of WWII. And he used to tell me about his adventures, show me his medals and bayonetts and stuff. Even as a kid, I could tell he was part of something big. That’s why I’ve always wanted to make a war movie. My hero growing up were, at the video store, was John Carpenter. I was a big fan of Big Trouble in Little China… it’s this great blend of action and horror and character in that movie. It’s something I always remembered. PSB: How did JJ Abrams enter the picture? What did he like about the treatment for Overlord I’ve always been a big fan of JJ…You expect the unexpected. They like to take risks, they take something familiar and add something fresh and new. There’s not really anything like [Overlord] out in the theaters. [JJ] likes to take a B-movie or a C-movie and throw high-level execution at it. A big budget, great story, great characters. Overlord is not exactly horror, or action, or sci-fi… it’s all of those things combined. And that’s a risk, because it can’t be clearly defined. But I love that it’s completely surprising. When people see the film, I think they will be surprised by all the different layers in the film. PSB: Were there any WWII films you used as a reference to ground the war scenes in Overlord? There are obviously amazing war movies over the past 20 years, especially [depicting] WWII. It’s hard to mention them, because you don’t want to be judged against such classics…. I had to come up with my own way to tell the story. I knew I wanted to keep everything in-camera, to be as practical as possible. I wanted you to connect with the characters. A lot of the film is shot from the point of view of the lead character, Boyes. We ground the movie in his point of view. PSB: You’re a horror fan. What were your influences and philosophy for Overlord? I think horror should be very visceral, tactile experience. It’s the same as action – you want to make it real for the actors, with real explosions and squibs flying around. Most of the horror elements [in Overlord] were done in-camera. [Some of the makeup effects] required actors sitting in a makeup chair for five hours. It’s much better if it’s real. I wanted it to feel like the old-school horror movies I used to watch, to make it as ‘analog’ as I could make it, to use CG only when I needed to. [We prefer] puppets, animatronics… we only used CG just for cleanup, to remove poles and things like that. I think people get off on the real and the tactile. The uncanny valley… the audience knows something isn’t quite right no matter how much money you throw at it. With the action and the horror, I try to keep it as practical as possible. Most of the stuff we’re talking about borders on supernatural. I tried to bring a logic to the world, but what they’re doing in this movie is not medically accurate. [laughs] Overlord opens in US theaters Friday, November 9. View the full article
  9. In real life, Venus is that bright, pretty “star” you see in the early night sky named after the Roman goddess of beauty and love. In the world of Warframe, however, Venus is something much different. Terraformed by the ancient Orokin masters, it’s now defined by skies burning bright with hues of orange and blue, towering mushrooms, craggy cliffs and silken coolant lakes, guarded by enormous mechanical spiders. This is Fortuna, Tenno, and it’s your next stop in the Origin System. Coming later this winter to PlayStation 4, Fortuna is Digital Extremes’ new open-world creation, three to four times bigger than last year’s super popular Plains of Eidolon, vibrant, surprising, and fantastically imagined. For new players, Venus is the second planet available on your star chart (after Earth), making it fast and easy to get to. Just download Warframe and you’ll find it quite easy to access Venus within about 1-2 hours. And getting there is simple: Follow the Lotus’ very clear suggestions and consult the Star Chart’s Venus Junction to complete five quick prerequisites. You’ll get there in no time! Upon arrival, you will experience a vastly divided world. Below the ground in the dark, gritty city of Fortuna, you’ll meet the debt-interned Solaris Faction, a people so deeply in debt, they have sold off their body parts as payments. On the planet’s surface, aka the Orb Vallis, you’ll encounter the money-driven Corpus Faction overlords and the egocentric leader Nef Anyo who patrol the research bases and four strategically placed towers. You may feel overwhelmed by the sheer scale of Orb Vallis, but fret not! The new K-Drive hoverboard makes it easy. A futuristic snowboard (skateboard? wakeboard?) that glides above the Venetian surface, the K-drive is a customizable vehicle designed for Tenno to explore the world and, quite frankly, to get rad! Without losing a hint of space ninja coolness, Tenno can call up the K-drive from their inventory, hop on their new decks and charge into the alien landscape. If you’ve played too many skateboarding, snowboarding or surfing games like I have, you’ll immediately see the Orb Vallis is a brand new light, suddenly filled with gaps, grinds, trick spots, and combo opportunities. Even those giant mushrooms can be properly tamed by the glowing blue hue of the wicked-cool K-drive. This isn’t to say that the ruling Corpus will make it easy on you. Led by Nef Anyo, the Corpus aristocrat driven by greed who has created entire buildings built around his likeness, he is prepared to thwart any resistance — be it Solaris or Tenno — to keep his face polished and unscathed. You’ll find Nef has ushered in a small army of new enemy soldiers to bear, along with a new alert system — one that escalates with increasing numbers of enemies. So, either keep it cool, or just go for broke, but either way, turn to your new friends the Solaris United to arm yourself with powerful weapons, trick out your K-Drive, and defeat the “prophet of profit.” If you’re still wondering how to get ready, download Warframe from your PS4 browser and come join our awesome community! If you’re a PS+ member, grab the free Booster Pack II and start figuring out your favorite Warframe! View the full article
  10. Hey guys, this is Sebastian Gana, Co-Founder and Technical Director here at AOne Games, creators behind the fighting game “Omen of Sorrow”. Today is a very important day for us, where we are presenting our fans (and those of you who might not know of us yet!), our brand new Release Trailer — in which we are introducing 2 new characters: Arctorious, the Headless Horseman, and Thalessa, the Invisible Queen. Please enjoy the video above! Omen of Sorrow is a 2D fighting game which is inspired in classical horror but with our own twist for each of them. Some of these characters include Caleb, the fearsome Werewolf, or Adam, Frankenstein’s Monster. The famous Dracula has inspired our own Vladislav III; and Quasimodo, the Watcher, hails from the classic tale of the Hunchback of Notre Dame. With a dark tone, you will feel the intensity of battle in different stages, such as a flaming forest, Doctor Frankenstein’s Lab, or the bell tower of a derelict church in the heart of Paris. It has been our intention to provide players with varied single player content, which is why we’ve added a dark Story Mode, in which you will be able to be part of the despair and madness in which the characters are involved in, as they search for the manuscript known as the Omen of Sorrow. The story plays out in branches, and you will have to play as different characters as you continue to progress and unlock new chapters in the story. Staying in the single player mode offerings, you will also find a classic Arcade Mode, in which you will have to go through the gauntlet and end up facing a final boss. You will have to learn to dominate these battles so that you can unlock new characters for your roster! For fans of the genre, and for those who want to learn more about the mechanics present in Omen of Sorrow, we’ve provided a full fledged Training Mode in which you will be able to test all the different options that will lead you to dominate in combat! The game will include a local Versus Mode for one or two players, as well as a robust Online Mode in which you will be able to engage in casual or ranked matches, as well as join or create a lobby that supports up to 12 players at once! We’ve not forgotten those who live to collect, which is why we’ve also added ways to unlock a ton of content in the Image Gallery, as well as videos, custom avatars and player titles — more than 200 unlockables in total! One thing we really want to do is to surprise players with our unique roster. In them, we’ve worked really hard to include unique gameplay mechanics that will allow you to take advantage against your opponents with different styles of play. For example, Caleb is able to walk while crouching – a unique feature that can even allow him to avoid projectiles! Radegonda, our Gargoyle, can fly around the screen, where she is much more effective thanks to unique moves only available while doing so. The decrepit mummy, Imhotep, can switch to an exalted state in which his body separates into different parts to confuse your adversary. Another great example is Quasimodo, who can summon a bell that traps both you and your opponent inside of it, reducing the size of the arena and letting him use his agility in a very effective way! One of the defining characteristics of the game is how aggressive the combat is: being offensive during battle is rewarded by increasing your Fortune gauge, which in turn lets you go into “Blessed” state. In this mode you will be able to chain attacks and special moves in new and unique ways that, when matched to your agility and cunning, might create insane upsets that turn the tide of battle! The flipside to this is, of course, playing defensively. Do so too much, and your Fortune will decrease while your Destiny gauge increases – once this gauge reaches its limit, you will fall into “Doomed” state, a very bad thing! While doomed, your attacks and special moves will be significantly hindered, so be careful or you might lose the battle! We’ve worked hard to make sure that the game mechanics are entertaining to both casual and experienced players. The different levels of depth in the systems and mechanics will allow that anyone that grabs a controller will have a fun and challenging battle, whether that’s on the couch with friends for a few matches, or even to organize a complete tournament to determine who is the best! We know just how important a good online gameplay experience is to the Fighting Game community at large. This is why we’ve really gone all out, and based our online mode on an implementation of the reknown GGPO middleware for our netcode, which will allow for battles to feel good and smooth. Additionally, we’ve complemented this feature with a custom built matchmaking system, that allows us to future-proof the online experience in the game. Before signing off, we need to give a special shoutout to all players who’ve enjoyed Omen of Sorrow during development. We’ve gone to great lengths to be present at countless local and international events, in order to make you a part of this development process too — and believe me when I say that your feedback has been invaluable to make the game as good as it can be. We really hope that this sneak peek, and the new trailer, has you hungry for more! You will be able to enjoy amazing battles with Omen of Sorrow when it launches on November 6, 2018 at PlayStation Store! View the full article
  11. Déraciné launches tomorrow, exclusively for PlayStation VR! We’re big FromSoftware / Japan Studio fans around these parts, so we reached out to Hidetaka Miyazaki himself to learn more about this intriguing new collaboration. Watch Déraciné’s new launch trailer below, then read on for a new interview about the inspiration behind the project, how FromSoftware took their first steps into virtual reality, and more. PSB: Déraciné is a thoughtful, story-based adventure game on PlayStation VR. Have you long wanted to explore creating a narrative title? HM: Actually, no. This title was an opportunity for me to explore the theme of existence versus non-existence as is only possible using VR. And in order to tackle that theme, it was necessary to give the title a stronger narrative bent. If I had the opportunity to design a game where the story itself was the theme, I think I would have taken things in a different direction. PSB: Does Déraciné represent a “passion project” for you? Why or why not? HM: Yes, I have developed a very unique affection for this project, unlike any of the titles I have made in the past. For me personally and for FromSoftware, this was a title rife with experimentation and novel ideas. The reasons for this are varied: the game being on PS VR, the genre being something we have never worked with before, the small scope of the project which gave a lot of autonomy to the development staff, and the focus on theme and narrative over game systems. As a result, we struggled a lot, and we learned a lot. I think that’s where this strange affection was born. Or maybe I’m just letting my own particular tastes, always kept in check until now, color the project a bit more (laughs). PSB: How do you see VR leaving a lasting influence on game design and development? HM: While the bar is high, VR truly is interesting. It straightaway has the potential to create entirely new game experiences, but there’s also enough room for curveballs such as this one. The fun of developing games– the fun of developing games over the long term, depends a lot on the technology, which is a major reason why this is a media that plays host to dramatic changes. I feel like VR is an important facet to those changes. PlayStation.Blog: Your games traditionally feature a strong emphasis on death. How does death factor into Déraciné? Hidetaka Miyazaki: This particular title does not employ death as a concept or a system, at least as far as player character dying through gameplay is concerned. I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds. However, that is not the theme of this title. PSB: How do you get your team to ‘change gears’ from working on frantic action games to something more peaceful and serene like Déraciné? HM: I don’t think that was really necessary, to be honest. In fact, the team was made up of people who had made it through the development of frantic action games and who were ready to do something a little bit calmer and more peaceful. PSB: You’ve said before that you like working on multiple titles simultaneously. Can you share any examples of ways that working on one title has influenced another one? HM: There are a lot of cases where ideas thought up for one title ended up not being used in it, and instead were used to solve problems encountered in a different title. When facing a problem, sometimes you get an incredible amount of inspiration from an entirely different angle. PSB: This is From’s first foray into virtual reality. Did working in this new medium lead to any challenges during development? HM: There were many, but I think the characters in the game are a good example. Due to the title being on PS VR and due to necessities with the narrative, we used natural faces and expressions as the key visuals for the characters, a rarity for FromSoftware titles. Most of our titles up until now had characters with faces completely covered in armor or blindfolded. (laughs) So as odd as it might sound, designing and creating natural faces for our characters was a new challenge for us. And to be honest, it’s really hard, and we had a lot to learn. PSB: What mindset would you like fans of your recent games to approach Déraciné with? HM: I would like to start off by saying this game is unlike any I have made before in a myriad of ways. The gameplay, the approach to game design and even the volume of the title are dramatically different. It is also quite strange, and probably difficult to understand. All that being said, if your curiosity is piqued, don’t worry about it and just give it a try. PSB: What do you hope players will take away from Déraciné after they’ve finished playing it? HM: There is a kind of emotion I’d like players to take away from this title, connected to the theme I mentioned earlier. It would be difficult to explain without giving away spoilers. I guess the one thing I can say is that I hope this little title, and the characters that live inside it, will linger on in the memories of those who play through it. Please review and follow all safety guidelines for use of PlayStation VR. PlayStation VR is not for use by children under age 12. PlayStation 4 system, PlayStation VR and PlayStation Camera are required to experience VR functionality. View the full article
  12. The Forest isn’t like other games. You won’t be given tutorials or guidance, there are no NPCs or missions. You’re dropped into a world and it’s up to your creativity and abilities to survive. You’ll probably die a lot, especially at first. Survive in this new type of game unlike anything else with these hints and tips: CRAFT One of the simplest weapons you can make is a CLUB. This weapon is effective in combat but won’t chop trees. To make a club, simply find an enemy cannibal and kill him. Once he’s dead, chop his head off and then build a fire. Place the head on the fire and wait for it to burn away the skin and flesh. Now, take your freshly cooked skull, find a stick and shove the skull onto the stick. You now have an effective weapon against the bad guys. BUILD AN EFFIGY Another effective survival tactic is to fully dismember all of the enemies you kill. With your new club this should be much easier. Take as many body parts as you can carry and decorate stick effigies with them. You can then light these all on fire as a warning to others not to mess with you. Extra hint: Build a log sled to transport lots of bodies at once to make harvesting them easier. FOOD It’s important to keep your energy up, and that means eating. You can hunt deer and rabbits, or maybe find a boar or racoon. Berries are available but some might be poisonous. Another option is to cook and eat the body parts of the enemies you’ve killed. Body parts can be cooked by drying on a drying rack, placed directly on a fire, or for an energy-boosting stew add a leg to a pot of boiling water with some mushrooms and berries. BUILDINGS A good base needs a good fence. You have a few options here, you can make a weak fence out of sticks, a strong wall out of stones, or take a dead enemy, drop him on a fire, wait for the body to burn away, and then collect his or her bones. These bones can make a great decorative fence that’s a lot stronger than regular wood. UPGRADES Finding your weapons too weak against the ever encroaching enemy threat that cannot be reasoned with? Weapons can all be upgraded. First, chop at a tree to receive some TREE SAP. Now, bash away at some enemies — TEETH should fly out. You can now use the tree sap with the teeth to make your weapons even deadlier. ARMOR Smash open the skull of a lizard and then cut off it’s skin to wrap around your body for an effective light armor. Combine skin with leaves for a stealth armor. Want even more powerful armor? Slice away at the corpses of some of the game’s bigger monsters and wear their skin as protection. STAY CLEAN Covered in blood from fighting and chopping enemies? Make sure to find a clear water source to wash off. Getting blood inside your cuts won’t be good for you. STILL FINDING THE GAME TOO HARD? Invite a friend to play with you. Sure, the enemies will scale up in difficulty as a result, but going online is a great way to learn the ins and outs of survival as well as making new friends. Chop, build, and fight to survive in The Forest, out tomorrow at PlayStation Store for $19.99. View the full article
  13. Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here So, Tetris Effect! It’s really good! There’s a demo live now at PlayStation Store, and to celebrate we sat down with Tetsuya Mizuguchi and Mark MacDonald of Enhance to talk about the origins of the game, Mizuguchi-san’s creative process, and more. Enjoy! Oh, by the way, we’ve heard feedback about the show being too quiet so we tinkered with a few back-end settings this time. We plan to adjust our mic volume to decrease distortion in future episodes, but for now please let us know if the overall show volume is at a good level. Thanks! Stuff We Talked About Tetris Effect How to pronounce “Déraciné” The Shining Red Dead Redemption 2 Soma MediEvil The Cast Sid Shuman – Director of Social Media, SIEA Justin Massongill – Social Media Manager, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  14. What if the creator of groundbreaking audiovisual masterpieces Rez and Lumines made a Tetris game? Tetris Effect, from Tetsuya Mizuguchi and Enhance Games, is the answer to that question. Experience the new “Journey” mode or a number of “Effect” modes, including an unpredictable new Mystery mode that’s sure to keep even the most hardcore Tetris veterans on their toes. And for the ultimate immersive experience, strap on your PS VR headset and a set of headphones to be enveloped completely by the mesmerizing sights and sounds of Tetris Effect. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! 11-11: Memories Retold PS4 — Digital (Out 11/9) 11th November 1916, a young photographer leaves Canada to join the western front in Europe. The same day, a German technician is told that his son is missing in action. Both want to preserve their humanity and come back alive to their loved ones. Carnival Games PS4 — Digital, Retail Like a real-life county fair, Carnival Games bursts with exciting mini-games that you can play over and over. Classic mini-games such as shooting basketballs (“Swish”) and taking down unfriendly clowns (“Clowning Around”) are joined by brand new attractions like flying drone racing (“Light Speed”) and cosmic bowling (“Cosmic Strike”). With 20 total games Carnival Games is a fantastic time for all. Déraciné PS4 — Digital, Retail (GameStop only) Déraciné is a brand new story adventure created by the renowned Bloodborne developer, FromSoftware, available exclusively on PS VR. As a spirit in a secluded boarding school, the player must prove its existence and build a unique bond with the students as the world is uncovered through discovery and exploration. As the mystery of the story unfolds, the spirit must travel in time to change the fate of the pupils. Grip PS4 — Digital, Retail Harnessing gravity defying physics alongside a bristling arsenal of outlandish weapons, Grip delivers the fastest, most competitive racing experience ever. Scale walls, ceilings and anything else you can get your tyres on to… as you master tantalising tracks, tricks and perform mind-blowing stunts to race your way across the cosmos. Jagged Alliance Rage PS4 — Digital, Retail Jagged Alliance is back – With a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries! Set 20 years after the first Jagged Alliance, this spin-off lets you experience a road trip into a jungle hell to test your mind and body to the limits! This time it’s just you and a few allies versus an entire island ruled by a drug overlord and his crazed army. Do you have what it takes to rise to old glory? Nekopara Vol. 1 PS4 — Digital Minaduki Kashou leaves a family-run traditional Japanese sweets (Wagashi) shop and opens his own cake shop, ‘La Soleil’, as patissier. However, inside the luggage sent from the house was a mixture of human look-alike Nekos, Chocola and Vanilla. He tried to send them back, but their desperate appeal for his sympathy, Kashou went one step back. Eventually, ‘La Soleil’ has opened with a person and two Nekos. The Heartful Neko comedy, with two Nekos doing their best while making some mistakes, is open for business! Noir Chronicles: City of Crime PS4 — (Out 11/9) Step into the shoes of Alfred Fox, a private eye with a knack for getting into trouble, and confront the danger looming over your old flame, Barbara Le Purr. Using your own intuition and wide investigation techniques you will follow the intrigue and face many, sometimes deadly, consequences. Omen of Sorrow PS4 — Digital, Retail Clear your mind, clench your fists and get ready for a wicked battle. Powered by Unreal Engine 4, Omen of Sorrow delivers a deep 2D battle system inspired by the classics, bringing back the edge, mindset and philosophy rooted in the genre’s arcade legacy, taking it to the next level with innovative features and fighting mechanics. Join the battle, conquer darkness. Road Redemption PS4 — Digital (Out 11/6) Road Redemption is an action racing game where you lead your motorcycle gang on an epic journey of pursuit, blood, and speed. Through your travels, you will upgrade your character, bike, and weapons by completing races, assassinations, robberies, and more. The Shapeshifting Detective PS4 — Digital, Retail The Shapeshifting Detective is a supernatural-noir murder mystery FMV game. Play as a detective and investigate the murder by shapeshifting into any character… even the next victim. Skytime PS4 — Digital (Out 11/5) In SkyTime, you are a scientist who lost their family in an avalanche and are trying to get them back. You created a time machine, but it was missing one key component: a reactor core to power it. You stole one from the evil private military company Mortech, and are now being chased. Can you outrun them? Starbear: Taxi PS VR — Digital (Available in US & Canada only) A fast-paced, VR-native title that really delivers. Race a spaceship taxi around Starbear’s tiny, futuristic city to deliver busy bear passengers to their desired destinations. Bears gotta be places too, you know?! Steel Rats PS4 — Digital (Out 11/7) Wreck and ride in a visceral and groundbreaking evolution of the 2.5D action arcade genre, fusing destructive, octane-fueled, motorbike combat and death-defying stunt gameplay, set in a visually stylized retro future world. Switch between 4 characters, each with unique abilities, as you wreak havoc fighting deadly Junkbots! Syren PS VR — Digital “Syren is an intense survival horror game in which you must use your wits to navigate through a labyrinthine underwater base. In episode 1, you must use stealth, and solve puzzles to survive, while in episode 2, you must blast your way through the deadly swarm of syrens stalking you. Tetris Effect PS4 — Digital, Retail (Out 11/9) Tetris Effect is Tetris like you’ve never seen it, or heard it, or felt it before—an incredibly addictive, unique, and breathtakingly gorgeous reinvention of one of the most popular puzzle games of all time, from the people who brought you the award-winning Rez Infinite and legendary puzzle game Lumines. Fully playable on either a standard display (up to 4K and 60fps on a PS4 Pro), or optionally in mind-blowing 3D on PS VR. The Forest PS4 — Digital As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, and survive in this terrifying first person survival horror simulator. Timber Tennis Versus PS4 — Digital (Out 11/8) Take part in the annual Timber Tennis world championships – use your special skills, watch out for super shots, and collect prizes to beat all the rivals and reach the grand final! Unlock all the characters (including Princess, Hipster, Boxer and many more), win trophies, and compete in local or online multiplayer mode with your friends! Transpose PS VR — Digital Transpose is a dreamlike VR puzzle game set in a universe where time and gravity are used as tools to manipulate the world. By creating and working with looped recordings of their actions, players must solve increasingly complex physics puzzles in a mysterious setting where notions of space and time no longer apply. Metal Kingdom: Avenged Sevenfold Takeover Hip-Hop and Play: P-Lo Takeover Tenacious D – Post-Apocalypto Series Premiere Saturday, November 3 at 9PM ET/PT on Showtime Season Premiere Saturday, November 3 at 9PM on Travel Channel PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  15. Last week, we asked you to grab your cowboy hat and dive into the world of Red Dead Redemption 2. In between bank heists and fishing, you shared your favorite shots using #PS4share and #PSBlog. Here are this week’s highlights: Arthur Morgan strikes a post in this share from @Raffu42. @TheHomoHero’s character died capturing this share, so we had to highlight it. Arthur pauses for a moment with his horse in this winter share from @leofongtv. The gang’s all here in this moody share from @the_phoenix227. @Spiggy_Smalls shares a beautiful look at the detailed night sky. Arthur’s horse gets the spotlight in this portrait from @senseisnapshots. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Red Dead Redemption 2 – Landscapes Share by: 9am Pacific on Wednesday, November 7 Next week, we’re keeping our boots in the world of #RDR2. Share wild and unforgiving landscapes while you traverse the environments using #PS4share and #PSBlog for a chance to be featured. View the full article
  16. Bryce Harper is one of the biggest names in baseball, and he’s got the stats to show for it: 184 home runs, 521 RBIs, Six-time MLB All-Star, 2012 NL Rookie of the Year, 2015 NL MVP––the list goes on. But as free agency has begun, the world is left wondering: where will he be in 2019? We’re proud to announce Bryce Harper as the cover athlete of MLB The Show 19, and we are excited to partner with him for the reveal of his ‘2019 team on our upcoming final game cover art. Bryce’s unapologetic raw passion for the game and search for a potential team makes him the player to watch this off-season. We’re at the beginning of a new chapter in the epic MLB legacy of Bryce Harper. He’s got the skill and tenacity to be a hall-of-fame ballplayer. He’s got an explosive drive to win, and he’s hungrier than ever for a World Series ring. So, what jersey will Bryce champion on the final cover of MLB The Show 19? Follow The Show to see what the future holds for baseball’s most exciting free agent and what jersey he’ll be wearing on The Show 19. Get ready to smash it out of the park! MLB The Show 19 launches on March 26, 2019 The Standard Edition is $59.99 USD (MSRP) / $79.99 CAD (MSRP). Pre-order now and be ready for action. When you pre-order, you will receive 10 Standard Packs and 1 Gold Player Choice Pack for The Show 19 when you pick-up or download the game from any participating retailer. Pre-order at GameStop and receive an additional 1 Gear Up Choice Pack. Lastly, if you pre-order on PlayStation Store, you’ll also get 5,000 Stubs for MLB The Show 19 and INSTANTLY receive an Bryce Harper MVP Flashback Card you can use right now in MLB The Show 18. Here’s a handy chart below for the pre-order goods: Retailer Pre-order Items PS Store 10 Standard Packs 1 Gold Player Choice Pack 5,000 Stubs Instant Reward | Bryce Harper MVP Flashback Card for MLB The Show 18 GameStop/EB Games 10 Standard Packs 1 Gear Up Choice Pack 1 Gold Player Choice Pack All other retailers 10 Standard Packs 1 Gold Player Choice Pack Gone Yard Edition (GameStop/EB Games Exclusive) How about something shiny and new? This year we wanted to create a truly unique collector’s edition baseball hat. To do so, we’ve partnered with New Era once again to create a limited Gone Yard 9FIFTY commemorative snap back cap. Pre-order now, because quantities are limited! The Gone Yard Edition is $99.99 USD / $129.99 CAD (MSRP). Gone Yard Edition includes: 1 New Era Gone Yard Edition 9FIFTY Hat Limited Edition Steel Book Digital Diamond Dynasty New Era Gone Yard Edition 9FIFTY Hat for use in game 1 Prestige Gear Up Choice Pack Choose 1 of 30 Diamond Flashbacks 15,000 Stubs 20 Standard Packs Choose 1 Classic Stadium 30 Custom Avatars Digital Deluxe Edition (PS Store) For our biggest digital fans, we are bringing back the Digital Deluxe Edition for ’19, at the PlayStation Store. The Digital Deluxe Edition is $99.99 USD / $119.99 CAD (MSRP). For those of you that need packs on packs on packs, this is the edition for you. Digital Deluxe Edition includes: 1 Prestige Gear Up Choice Pack Choose 1 of 30 Diamond Flashbacks 15,000 Stubs 1 Ballin is a Habit Pack Choose 1 Classic Stadium 30 Standard Packs 30 Custom Avatars MLB The Show 19 MVP Edition The gamer’s favorite MVP Edition is back for another year! This $69.99 USD / 89.99 CAD (MSRP) edition not only includes a ton of digital goods, but also the limited edition Steel Book (physical version only). It’s available for Pre-Order now at retail and on the PlayStation Store. MVP Edition includes: Prestige Player Gear Up Choice Pack Choose 1 of 30 Diamond Flashbacks 6,000 Stubs Choose 1 Classic Stadium 10 Standard Packs 30 Custom Avatars This is an especially exciting year for us here at PlayStation. We’re thrilled to welcome a new class of Legends to the team, including some all-time greats, and even more excited to show what else we have in store for you in The Show 19! In the meantime, please make sure to watch The Show Nation, our Twitter, Facebook, and Instagram accounts between now and March 26th for the latest updates. View the full article
  17. The team at Toys For Bob has been thrilled and honored to be able to play our part in the Spyro universe, and we can’t wait to share Spyro Reignited Trilogy with the world when it launches on PS4 November 13. Since the launch is just around the corner, we thought it would be fun to give you some perspective from team members here about their experiences working on these beloved games. Peter Kavic (Senior Producer) What has been your favorite part of bringing the first three Spyro games back to life in the Reignited Trilogy? Peter: For me, it’s probably the degree of inspiration and passion this game brought out in the team and the fans! When you get to go into a discussion with the team, for instance, that ‘enemy X in level Y should be reacting sassy, but cautiously, because A, B, and C is going on with other enemies and NPCs in the level’… you’re transported to this place of creative depth and problem solving. In instances like these, the team was able to rely on their experiences with the original games to infuse additional humor and help make the world feel more lived-in. Add to that the stories of how Spyro and his adventures have meant so much to so many people over the years… people doing some amazing fan art, getting tattoos, and sharing opinions so we can make the experience feel as accurate as possible. On a personal level, that all was fuel to make thoughtful decisions and keep the player experience at the forefront – that’s easily my favorite part. What do you think the fans will be most surprised about when they get their hands on the Reignited Trilogy on November 13? Peter: It’s gotta be that pang of fond memories – it’s profound! There’s a reason these games are so beloved, and having them fully scaled up on today’s consoles just makes it clear that the Reignited Trilogy is a really memorable experience. Stephan Vankov (Music Remixer) How did you approach bringing the soundtrack of the original Spyro games back for the Reignited Trilogy? Stephan: The original Spyro trilogy holds a special place in people’s hearts, and a large part of that is due to Stewart Copeland’s memorable, bold, and innovative soundtrack. We felt a great responsibility in making sure we shepherd his amazing music into a new generation with care and respect in the Spyro Reignited Trilogy. So, setting out on the Reignited Trilogy, we had an interesting challenge on our hands – how do we give players a new way of experiencing the themes they love so much, while staying true to the original music’s intention and style which gave the franchise so much color and vibrancy. What was the process to make sure you achieved this? Stephan: To create the “reignited” music, we reconstructed all 120+ themes from the original trilogy, transcribing each piece note-by-note. This gave us the flexibility to update some of the instrumentation and also gave us access to individual instrument parts for use in our dynamic music system, which allowed us to add a whole new dimension to the music experience. Our goal during the production process was to stay faithful to the energy, feel, and instrumentation which gave the original music its distinct flavor, such that without a direct A/B comparison most fans wouldn’t immediately recognize that it’s been touched. We met with Stewart several times throughout the project to share progress, and we think we even managed to trick his ears on a couple of tracks! In general, our mantra was “how would Stewart make this music sound, were he composing it with today’s tools?” In most cases, we strictly used the original music as goal-posts, constantly switching back and forth to make sure our rendition was capturing the essence of the composition accurately. In cases where appropriate, we referenced the awesome level art that our team was creating to see if we could gently nudge the composition in a direction that would better match the aesthetic of the remastered levels. Exclusive clip from the Frozen Altars realm in the Spyro Reignited Trilogy, showcasing the remastered soundtrack What was it like working with such a beloved soundtrack, and getting feedback from such an iconic musician as Stewart Copeland? Stephan: Working with Stewart Copeland throughout the project was an amazing experience. He’s such an approachable, fun guy, and his enthusiasm is infectious. This energy permeates the music he has created for the original Spyro trilogy and we wanted to make sure that our work accurately captured this spirit. So, we met with him several times throughout the project to share progress and get his feedback. We also showed him what we were doing with dynamic music and were happy to find out that there were discussions about having dynamic music in the original games but they were unable to achieve it at the time due to technical limitations. We’re honored to bring such an iconic soundtrack into a new generation, and we think fans too will appreciate the love and care that’s been poured into the Spyro Reignited Trilogy music experience. Jan Stec (Senior Technical Designer), Russell Vaccaro (Senior UI Artist): Why do you think fans connect so much with these games, and particularly, with the Spyro character? Russell: Players really like that Spyro is an underdog, he is a small dragon that is taking on the world. For me, playing Spyro makes me feel like when I was younger, fun, carefree and courageous. There’s something timeless about a journey like that! Jan: I think it comes down to creating lasting memories. Character-based games create deep connections between players and protagonists, because we’re bringing those characters to life as we play. Spyro in particular is super playful and fun to move around, and I think those feelings of happy muscle memories are really sticky, even 20 years later. When fans saw the announcement for the Reignited Trilogy, all those feelings came back, and though we each experienced the original games in our own way, we’re all bound by the same happiness. When I’m walking around with a Spyro shirt on, I’ll get excited comments from complete strangers from all walks of life. We don’t know anything about each other, except that we share the same happy memories. Isn’t that wonderful? Above all, what is the one thing that you hope the fans take away from the Reignited Trilogy? Russell: I hope people feel like we were honoring the original games, because we loved these games, too. I got to work on a game that inspired me when I was younger and hope we did its justice for today’s audience. If I had to boil it down, the details that we wanted to fold in, like the minimap across the three games or the different color theming between the titles, that you can see on the game select screen… little touches like that were our way of adding life. It felt like we got to restore a treasure of the past. Jan: We hope both returning fans and newcomers feel the same magic and sense of wonder we all felt 20 years ago when we first played Spyro The Dragon, through the amount of love, passion, and attention to detail that we put into bringing him back to life. It really mattered to us that this was done the best possible way, because we’re huge Spyro fans as well! On a personal note, I hope fans enjoy how Spyro controls in the game. When reimagining Spyro’s controls, our goal was to design them in a way that felt familiar, yet fresh and modern. In addition to nailing details like how high he jumps or how fast he runs, there was a lot of art, math, and magic put into modernizing how the player interacts with Spyro, and how Spyro interacts with the world. Some things will obviously change in a remake, but the magic stays the same! View the full article
  18. So what is Tetris Effect? The simple answer is “a mind-melting new puzzle game coming November 9 for PS4 and (optionally) PS VR.” (Hopefully by now you’ve seen our trailer, or some of the other recent coverage of the game? But there’s another “Tetris Effect” — the psychological phenomenon that happens when someone plays Tetris (and where the game takes its name from!), which can lead to everything from hallucinating blocks, to affecting how you pack your suitcase, to… well here, just watch this little mini-documentary we made all about it! Whattaya think? Sound like something you’d like to experience yourself? Well, you’re in luck: starting today the Tetris Effect: Weekend Trial Demo is available for download at PlayStation Store! As with the final game, the Weekend Trial Demo is fully playable in 2D, including 4K resolution and HDR support on PS4 Pro, or optionally in PlayStation VR. (Note: This is a true limited-time demo—once it’s deactivated early on Monday, November 5, the demo will no longer be playable or available for download. Because of this, an online connection is required to play the demo, though it’s not required for the final game.) The Tetris Effect: Weekend Trial Demo consists of three stages of the main “Journey Mode” campaign (FYI: 27 total Journey Mode stages in the final game), as well as two “Effect Modes” (FYI: 10+ in the final game): Marathon Mode and Mystery Mode. It’s just a taste, but hopefully enough to make you hungry for more. Help complete the Weekend Ritual, open for 24 hours only this weekend! Also, a special “Weekend Ritual” event will run for 24 hours over the demo weekend (starting 12pm UTC on Saturday, November 3), during which all players of the Weekend Trial Demo can play a specified mode to earn points towards a Community Goal. If 100% of that Community Goal is reached in the 24-hour period, a special in-game avatar will unlock for all players who participated in the event, which is usable in the demo only. A Weekend Ritual event like this will run every weekend once the full Tetris Effect game launches on November 9, spotlighting different Effect Modes each week. What is Mystery Mode? Check out our free demo and find out! So check it out, and definitely let us know what you think of what you see and hear and feel while playing down in the comments! Who knows, maybe you’ll experience the Tetris effect yourself by playing Tetris Effect! View the full article
  19. Goodness gracious, what a month! Look at all those games! Look me in the eye and tell me you can pick just one. Well, I mean, you’re gonna have to. Cast your vote for October’s best new game below, and we’ll tally ’em up first thing Monday morning. See you then! How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will. How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted. Players’ Choice: What Was the Best New Game of October 2018? View the full article
  20. Happy Halloween everyone! We wanted to share with you the full line up for November. First up, Bulletstorm: Full Clip Edition. Get the definitive Bulletstorm experience, which includes all existing Bulletstorm add-ons plus brand-new exclusive content! Play as Grayson Hunt, who crash lands on an abandoned resort planet. You have two choices: survival or revenge. This game is over the top fun at its best. Next up, Yakuza Kiwami. Get reintroduced to the Dragon of Dojima, Kazuma Kiryu. Become the up-and-coming yakuza who takes the fall for the murder of a crime boss, only to emerge from prison ten years later to a changed world. This game has been visually enhanced for 4K, and retains all of the great action role-playing. This month’s PS Plus lineup also includes: Jackbox Party Pack 2, PS3 Arkedo Series, PS3 Burly Men At Sea, PS Vita (Cross Buy with PS4) Roundabout, PS Vita (Cross Buy with PS4) Also, a friendly reminder for fans of H1Z1, we have the PlayStation Plus Blueshift Pack. This pack is perfect for players of any skill level. It includes the Blue AR-15 schematic, Pro Gamer Hoodie, and Marine Blue Offroader – all free for PS Plus members. Get the pack now, this offer ends November 13. And that’s it! See you next month! View the full article
  21. Friends, ghouls and yearning spirits, we have the frighteningly good fortune to unveil the first trailer for MediEvil for the PlayStation 4. Sir Daniel Fortesque first shook off his premature burial 20 years ago and has had a dedicated fan base ever since. We believe those of you who come to this title anew will find the bones of the story remain strong. MediEvil follows the story of Sir Dan, an unlikely champion who met an unfortunate end on the field of battle. He receives a chance at redemption when his nemesis, the evil sorcerer Lord Zarok, accidentally resurrects him 100 years after that fateful day. Lord Zarok seeks to conquer the Kingdom of Gallowmere, and only the skeletal Sir Dan stands between Zarok’s army of the undead and the kingdom he swore to protect. Whether you picked up the original or never heard of the original, we know you’ll love the sword swinging, perilous puzzles and enchanting environments. Brought back to life by our International Software Development team in partnership with Other Ocean Interactive, this a full remake of the original PS1 classic – with all of the scarecrows, zombies, werewolves, and mace-wielding knights lurking in the kingdom with more detail and personality than ever before. We’ll exhume more information about MediEvil in the upcoming months, so stay tuned to PlayStation.Blog. From Sir Dan and all of us here at PlayStation: Happy Halloween! View the full article
  22. PlayStation Store is once again doubling the discounts for PS Plus members! Starting today, Plus savings climb to 60 percent on titles like Battlefield 1 – Revolution, Jurassic World Evolution and more. Non-members save up to 30 percent. Check out the full lineup below and head to PlayStation Store over the next two weeks – PS Plus Double Discounts end November 13 at 8 a.m. PT. PS4 Games Title $Sale $PSPlus $Original 1979 REVOLUTION: BLACK FRIDAY $8.99 $5.99 $11.99 20XX $14.39 $10.79 $17.99 ADAM’S VENTURE: ORIGINS $8.99 $2.99 $14.99 AER $10.49 $5.99 $14.99 AEREA $12.99 $5.99 $19.99 ALCHEMIC JOUSTS $5.39 $1.79 $8.99 ALL-STAR FRUIT RACING $33.99 $27.99 $39.99 ALWAYS SOMETIMES MONSTERS $5.99 $1.99 $9.99 AMERICA’S GREATEST GAME SHOWS: WHEEL OF FORTUNE & JEOPARDY! $31.99 $23.99 $39.99 ANTIQUIA LOST $11.24 $7.49 $14.99 ANTIQUIA LOST: SPECIAL EDITION $21.24 $17.49 $24.99 ARCHANGEL (VR) $17.99 $5.99 $29.99 ART OF FIGHTING ANTHOLOGY (PS2) $10.49 $5.99 $14.99 ASSASSIN’S CREED IV BLACK FLAG $19.49 $8.99 $29.99 ASSASSIN’S CREED IV BLACK FLAG GOLD EDITION $32.49 $14.99 $49.99 ASSASSIN’S CREED ROGUE REMASTERED $23.99 $17.99 $29.99 ASSASSIN’S CREED THE EZIO COLLECTION $33.49 $16.99 $49.99 ASSASSIN’S CREED TRIPLE PACK: BLACK FLAG, UNITY, SYNDICATE $62.99 $35.99 $89.99 ASSASSIN’S CREED UNITY $19.49 $8.99 $29.99 ASSETTO CORSA $22.49 $14.99 $29.99 ASSETTO CORSA ULTIMATE EDITION $31.99 $23.99 $39.99 ATTACK ON TITAN 2 $47.99 $35.99 $59.99 ATTACK ON TITAN 2 DELUXE EDITION $79.99 $59.99 $99.99 BARD’S GOLD $2.99 $0.99 $4.99 BATTLEFIELD 1 $23.99 $7.99 $39.99 BATTLEFIELD 1 – REVOLUTION EDITION $35.99 $11.99 $59.99 BATTLEFIELD ANNIVERSARY $62.99 $24.99 $99.99 BATTLEFIELD BUNDLE $18.89 $7.49 $29.99 BATTLEFIELD HARDLINE DELUXE EDITION $14.99 $4.99 $24.99 BATTLEFIELD HARDLINE ULTIMATE EDITION $35.99 $11.99 $59.99 BEAST QUEST $23.99 $7.99 $39.99 BIG BUCK HUNTER ARCADE $12.99 $5.99 $19.99 BLEED COMPLETE BUNDLE $16.79 $5.59 $27.99 BLOOD BOWL 2 – LEGENDARY EDITION $29.24 $13.49 $44.99 BRIDGE CONSTRUCTOR PORTAL $10.49 $5.99 $14.99 BURNOUT PARADISE REMASTERED $19.49 $8.99 $29.99 CANNON BRAWL $6.99 $3.99 $9.99 CARTOON NETWORK: BATTLE CRASHERS $12.99 $5.99 $19.99 CAT QUEST $10.39 $7.79 $12.99 CHAOS ON DEPONIA $12.99 $5.99 $19.99 CHAOSCHILD $47.99 $35.99 $59.99 CHICKEN ASSASSIN: RELOADED $5.99 $3.99 $7.99 CITIES: SKYLINES $29.99 $19.99 $39.99 CITIES: SKYLINES – MASS TRANSIT $11.69 $10.39 $12.99 CITIES: SKYLINES – NATURAL DISASTERS $11.99 $8.99 $14.99 CITIES: SKYLINES – PREMIUM EDITION $48.99 $27.99 $69.99 CITIES: SKYLINES – RADIO STATION PACK $6.79 $5.59 $7.99 CITIES: SKYLINES – SEASON PASS $33.99 $27.99 $39.99 CITIES: SKYLINES: CONTENT CREATOR PACK $7.99 $5.99 $9.99 CITIES: SKYLINES: SNOWFALL $10.39 $7.79 $12.99 CODE: REALIZE ~BOUQUET OF RAINBOWS~ $34.99 $19.99 $49.99 CODE51 MECHA ARENA (VR) $15.99 $11.99 $19.99 CONAN EXILES $37.49 $24.99 $49.99 DANGER ZONE $9.74 $4.49 $14.99 DANGER ZONE 2 $14.99 $9.99 $19.99 DANGEROUS GOLF $11.99 $3.99 $19.99 DARK MYSTERY $4.79 $1.59 $7.99 DEFUNCT $8.99 $2.99 $14.99 DEPONIA $12.99 $5.99 $19.99 DISC JAM $10.49 $5.99 $14.99 DISSIDIA FINAL FANTASY NT $40.19 $20.39 $59.99 DISSIDIA FINAL FANTASY NT DIGITAL DELUXE EDITION $61.19 $37.39 $84.99 DISSIDIA FINAL FANTASY NT SEASON PASS $22.49 $14.99 $29.99 DOG GONE GOLFING $3.74 $2.49 $4.99 DOGOS $8.99 $5.99 $11.99 DRAGON AGE: INQUISITION – GAME OF THE YEAR EDITION $25.19 $9.99 $39.99 DRAGON BALL XENOVERSE $26.79 $13.19 $39.99 DRAGON BALL XENOVERSE + SEASON PASS BUNDLE $43.54 $21.44 $64.99 DRAGON BALL XENOVERSE 2 $40.19 $19.79 $59.99 DRAGON BALL XENOVERSE 2: DELUXE EDITION $60.29 $29.69 $89.99 DUKE NUKEM 3D: 20TH ANNIVERSARY WORLD TOUR $12.99 $5.99 $19.99 DUNGEON DEFENDERS II: BARRICADE PACK $37.49 $24.99 $49.99 DUNGEON DEFENDERS II: CHAMPION PACK $74.99 $49.99 $99.99 DUNGEON DEFENDERS II: QUICKSTART PACK $11.24 $7.49 $14.99 DUNGEON DEFENDERS II: VANGUARD PACK $18.74 $12.49 $24.99 DYNASTY WARRIORS 9 $47.99 $35.99 $59.99 DYNASTY WARRIORS 9 DELUXE EDITION $67.99 $50.99 $84.99 DYNASTY WARRIORS 9: SEASON PASS $19.99 $14.99 $24.99 EA FAMILY BUNDLE $25.19 $9.99 $39.99 EA SPORTS UFC 3 $40.19 $19.79 $59.99 EA SPORTS UFC 3 DELUXE EDITION $53.59 $26.39 $79.99 EAGLE FLIGHT (VR) $13.19 $6.59 $19.99 EARTHFALL $22.49 $14.99 $29.99 EARTHFALL DELUXE $29.99 $19.99 $39.99 EARTHLOCK $23.99 $17.99 $29.99 ELECTRONAUTS (VR) $16.99 $13.99 $19.99 ELIOSI’S HUNT $3.24 $1.49 $4.99 ENERGY INVASION $2.09 $1.19 $2.99 EVERSPACE $23.99 $17.99 $29.99 EVERSPACE – ENCOUNTERS $8.49 $6.99 $9.99 EVERSPACE – STELLAR EDITION $29.99 $19.99 $39.99 EXTINCTION $38.99 $17.99 $59.99 EXTINCTION: DELUXE EDITION $45.49 $20.99 $69.99 F1 2018 $47.99 $35.99 $59.99 FALL OF LIGHT $10.49 $5.99 $14.99 FAR CRY 3 CLASSIC EDITION $24.89 $20.09 $29.99 FAR CRY 4 $25.99 $11.99 $39.99 FAR CRY 4 + FAR CRY PRIMAL BUNDLE $45.49 $20.99 $69.99 FAR CRY 4 GOLD EDITION $38.99 $17.99 $59.99 FAR CRY PRIMAL $32.49 $14.99 $49.99 FAR CRY PRIMAL – DIGITAL APEX EDITION $35.74 $16.49 $54.99 FARMING SIMULATOR 17: PLATINUM EDITION $32.49 $14.99 $49.99 FE $12.59 $4.99 $19.99 FRISKY BUSINESS $6.69 $3.39 $9.99 FROST $8.70 $4.41 $12.99 FURI $12.99 $5.99 $19.99 FURI – DEFINITIVE EDITION $14.29 $6.59 $21.99 GAL*GUN 2 $44.99 $29.99 $59.99 GALAK-Z $11.99 $3.99 $19.99 GEM SMASHERS $10.39 $7.79 $12.99 GNOMES GARDEN 3 $3.49 $1.99 $4.99 GOROGOA $11.99 $8.99 $14.99 GRAVEL $32.49 $14.99 $49.99 GRAVEL SPECIAL EDITION $45.49 $20.99 $69.99 GRIM LEGENDS COLLECTION $26.99 $17.99 $35.99 HAMMERWATCH $7.99 $5.99 $9.99 HEAVY FIRE: RED SHADOW $16.99 $13.99 $19.99 HEROINE ANTHEM ZERO EPISODE 1 $10.39 $5.19 $12.99 HIVE: ALTENUM WARS $6.49 $2.99 $9.99 HIVE: ALTENUM WARS DELUXE EDITION $8.44 $3.89 $12.99 HIVE: ALTENUM WARS SPECIAL EDITION $7.79 $3.59 $11.99 HORSE RACING 2016 $5.99 $1.99 $9.99 HUMAN FALL FLAT $10.49 $5.99 $14.99 HUNTER’S LEGACY $4.89 $2.79 $6.99 HUNTING SIMULATOR $25.99 $11.99 $39.99 INNERSPACE $13.99 $7.99 $19.99 JURASSIC WORLD EVOLUTION $50.99 $41.99 $59.99 JURASSIC WORLD EVOLUTION DELUXE EDITION $55.24 $45.49 $64.99 JUST DANCE 2018 $41.99 $23.99 $59.99 LINELIGHT $5.99 $1.99 $9.99 LOADING HUMAN: CHAPTER 1 (VR) $23.99 $7.99 $39.99 LORDS OF THE FALLEN $11.99 $3.99 $19.99 LORDS OF THE FALLEN COMPLETE EDITION $17.99 $5.99 $29.99 MACHINARIUM $5.99 $1.99 $9.99 MAHJONG CARNIVAL $4.89 $2.79 $6.99 MAHJONG GOLD $4.89 $2.79 $6.99 MAROONERS $6.99 $3.99 $9.99 MARVEL VS CAPCOM: INFINITE – DELUXE EDITION $41.99 $23.99 $59.99 MARVEL VS CAPCOM: INFINITE – STANDARD EDITION $27.99 $15.99 $39.99 MARVEL VS CAPCOM: INFINITE CHARACTER PASS $20.99 $11.99 $29.99 MARVEL VS. CAPCOM: INFINITE PREMIUM COSTUME PASS $20.99 $11.99 $29.99 MASS EFFECT: ANDROMEDA – DELUXE RECRUIT EDITION $25.19 $9.99 $39.99 MASS EFFECT: ANDROMEDA RECRUIT EDITION $18.89 $7.49 $29.99 MIRROR’S EDGE CATALYST $12.59 $4.99 $19.99 MLB HOME RUN DERBY VR $14.99 $9.99 $19.99 MONOPOLY FAMILY FUN PACK $12.99 $5.99 $19.99 MONSTER ENERGY SUPERCROSS – SPECIAL EDITION $45.49 $20.99 $69.99 MONSTER ENERGY SUPERCROSS – THE OFFICIAL VIDEOGAME $38.99 $17.99 $59.99 MONSTER JAM: CRUSH IT! $12.99 $5.99 $19.99 MONSTER SLAYERS $10.04 $5.09 $14.99 MOTHERGUNSHIP $19.99 $14.99 $24.99 MOTOGP18 $37.49 $24.99 $49.99 MOUNT & BLADE: WARBAND $12.99 $5.99 $19.99 MULAKA $15.99 $11.99 $19.99 MUSYNX $23.99 $17.99 $29.99 MXGP PRO $39.99 $29.99 $49.99 N.E.R.O.: NOTHING EVER REMAINS OBSCURE $9.74 $4.49 $14.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 4 ROAD TO BORUTO $37.49 $24.99 $49.99 NEED FOR SPEED $12.59 $4.99 $19.99 NEED FOR SPEED DELUXE EDITION $15.74 $6.24 $24.99 NEED FOR SPEED PAYBACK $25.99 $11.99 $39.99 NEED FOR SPEED PAYBACK – DELUXE EDITION $38.99 $17.99 $59.99 NEED FOR SPEED RIVALS $12.59 $4.99 $19.99 NEON DRIVE $5.99 $1.99 $9.99 NEX MACHINA $13.99 $7.99 $19.99 NEXT UP HERO $14.99 $9.99 $19.99 NIGHTMARES FROM THE DEEP 3: DAVY JONES $10.49 $5.99 $14.99 NO HEROES HERE $8.24 $1.49 $14.99 NUMANTIA $20.99 $11.99 $29.99 OCTAHEDRON $11.04 $9.09 $12.99 OUTCAST – SECOND CONTACT $25.99 $11.99 $39.99 OUTCAST – SECOND CONTACT DIGITAL DELUXE EDITION $29.24 $13.49 $44.99 PAYDAY 2: CRIMEWAVE EDITION $12.99 $5.99 $19.99 PEGGLE 2 MAGICAL MASTERS EDITION $8.99 $2.99 $14.99 PILLARS OF ETERNITY: COMPLETE EDITION $34.99 $19.99 $49.99 PLANTS VS. ZOMBIES GARDEN WARFARE $11.99 $3.99 $19.99 PLANTS VS. ZOMBIES GARDEN WARFARE 2: DELUXE EDITION $14.99 $4.99 $24.99 PLANTS VS. ZOMBIES; GARDEN WARFARE 2: STANDARD EDITION $11.99 $3.99 $19.99 PROJECT CARS 2 $40.19 $20.39 $59.99 PROJECT CARS 2 DELUXE EDITION $67.49 $44.99 $89.99 PURE FARMING 2018 $29.99 $19.99 $39.99 PURE FARMING 2018: DIGITAL DELUXE EDITION $37.49 $24.99 $49.99 PYRE $13.99 $7.99 $19.99 RADIAL-G : RACING REVOLVED (VR) $10.49 $5.99 $14.99 RAW DATA (VR) $27.99 $15.99 $39.99 RAYMAN LEGENDS $24.79 $9.59 $39.99 RAYON RIDDLES – RISE OF THE GOBLIN KING $7.79 $3.59 $11.99 REAL FARM $23.99 $7.99 $39.99 REUS $9.74 $4.49 $14.99 ROCK OF AGES 2 $10.49 $5.99 $14.99 ROCK OF AGES 2: COMPLETE BUNDLE $14.99 $9.99 $19.99 ROCKSMITH 2014 EDITION – REMASTERED $20.99 $11.99 $29.99 ROOT LETTER $26.99 $23.99 $29.99 SHADOW TACTICS: BLADES OF THE SHOGUN $32.49 $14.99 $49.99 SILENCE $19.49 $8.99 $29.99 SNAKE PASS $13.99 $7.99 $19.99 SNIPER GHOST WARRIOR 3 SEASON PASS EDITION $27.99 $15.99 $39.99 SOUTH PARK: THE STICK OF TRUTH $22.49 $14.99 $29.99 SOUTH PARK: THE VIDEOGAME COLLECTION $53.59 $27.99 $79.99 SPACE HULK: DEATHWINGS $29.99 $19.99 $39.99 SPACE RIFT – EPISODE 1 (VR) $12.99 $5.99 $19.99 SPRINT VECTOR (VR) $20.99 $11.99 $29.99 STAR WARS BATTLEFRONT ULTIMATE EDITION $17.99 $5.99 $29.99 STARDUST GALAXY WARRIORS: STELLAR CLIMAX $6.49 $2.99 $9.99 STATE OF MIND $35.99 $31.99 $39.99 STEEP $19.79 $9.89 $29.99 SUPER DUNGEON BROS MEGA BUNDLE PACK $13.79 $4.59 $22.99 SUPER KIDS RACING $5.49 $0.99 $9.99 SUPERBEAT: XONIC $23.99 $17.99 $29.99 SURF WORLD SERIES $11.24 $7.49 $14.99 SWAPQUEST $5.49 $0.99 $9.99 SWORD ART ONLINE: HOLLOW REALIZATION $41.99 $23.99 $59.99 SWORD ART ONLINE: HOLLOW REALIZATION DELUXE EDITION $59.49 $33.99 $84.99 SYBERIA 3 $32.49 $14.99 $49.99 TACOMA $13.99 $7.99 $19.99 TENNIS WORLD TOUR $44.99 $29.99 $59.99 TENNIS WORLD TOUR – LEGENDS EDITION $56.24 $37.49 $74.99 TERA: ECLIPSE DOUBLE PEGASUS PACK $29.99 $19.99 $39.99 TERA: HELLWING TRIPLE FLIGHT PACK $52.49 $34.99 $69.99 TERA: HYDRATH UNIFORM PACK $22.49 $14.99 $29.99 TERA: STARTER PACK $4.49 $2.99 $5.99 TERA: STARTER PACK DELUXE $11.24 $7.49 $14.99 TERA: SWAT UNIFORM PACK $14.99 $9.99 $19.99 TERA: WINTERWING PEGASUS $14.99 $9.99 $19.99 THE AMERICAN DREAM $14.99 $9.99 $19.99 THE COUNCIL $5.94 $4.89 $6.99 THE COUNCIL: COMPLETE SEASON $22.49 $14.99 $29.99 THE CREW $19.49 $8.99 $29.99 THE CREW ULTIMATE EDITION $32.49 $14.99 $49.99 THE FLAME IN THE FLOOD: COMPLETE EDITION $9.74 $4.49 $14.99 THE INVISIBLE HOURS $20.99 $11.99 $29.99 THE KING OF FIGHTERS ’97 GLOBAL MATCH $10.49 $5.99 $14.99 THE KING OF FIGHTERS ’98 ULTIMATE MATCH (PS2) $10.49 $5.99 $14.99 THE KING OF FIGHTERS COLLECTION – THE OROCHI SAGA (PS2) $10.49 $5.99 $14.99 THE KING OF FIGHTERS XIV $27.99 $15.99 $39.99 THE KING OF FIGHTERS XIV SPECIAL ANNIVERSARY EDITION $44.99 $29.99 $59.99 THE KING OF FIGHTERS XIV: 4 CHARACTER BUNDLE PACK $16.99 $13.99 $19.99 THE KING OF FIGHTERS XIV: 4 CHARACTER BUNDLE PACK 2 $16.99 $13.99 $19.99 THE PILLARS OF THE EARTH $25.99 $11.99 $39.99 THE SEXY BRUTALE $13.99 $7.99 $19.99 THE SURGE $32.49 $14.99 $49.99 TITANFALL 2 – ULTIMATE EDITION $25.19 $9.99 $39.99 TOM CLANCY’S THE DIVISION AND RAINBOW SIX SIEGE BUNDLE $48.99 $27.99 $69.99 TOUR DE FRANCE 2018 $34.99 $19.99 $49.99 TT ISLE OF MAN – RIDE ON THE EDGE $44.99 $29.99 $59.99 TUMBLESTONE $14.99 $4.99 $24.99 TYPOMAN $8.44 $3.89 $12.99 TYPOMAN DELUXE EDITION $10.39 $4.79 $15.99 TYR: CHAINS OF VALHALLA $7.69 $4.39 $10.99 ULTIMATE MARVEL VS CAPCOM 3 $17.49 $9.99 $24.99 UNRAVEL $12.59 $4.99 $19.99 UNRAVEL TWO $14.99 $9.99 $19.99 UNRAVEL YARNY BUNDLE $22.49 $14.99 $29.99 VALLEY $11.99 $3.99 $19.99 VEGAS PARTY $19.99 $14.99 $24.99 VERDUN $11.99 $3.99 $19.99 WARHAMMER BUNDLE: MORDHEIM AND BLOOD BOWL 2 $32.49 $14.99 $49.99 WATCH DOGS $19.49 $8.99 $29.99 WATCH DOGS 1 + WATCH DOGS 2 GOLD EDITIONS BUNDLE $66.99 $34.99 $99.99 WATCH DOGS 1 + WATCH DOGS 2 STANDARD EDITIONS BUNDLE $46.89 $24.49 $69.99 WATCH DOGS GOLD EDITION $32.49 $14.99 $49.99 WAY OF THE PASSIVE FIST $10.49 $5.99 $14.99 WEREWOLVES WITHIN (VR) $13.19 $6.59 $19.99 XENON VALKYRIE + $7.49 $4.99 $9.99 YAKUZA 0 $17.99 $15.99 $19.99 YAKUZA 6: THE SONG OF LIFE $44.99 $29.99 $59.99 PS3 Games Title $Sale $PSPlus $Original MONSTER JAM BATTLEGROUNDS $6.49 $2.99 $9.99 PS Vita Games Title $Sale $PSPlus $Original 7’SCARLET $27.99 $15.99 $39.99 ANTIQUIA LOST $11.24 $7.49 $14.99 BARD’S GOLD $2.99 $0.99 $4.99 CHAOSCHILD $35.99 $31.99 $39.99 CODE REALIZE FUTURE BLESSINGS $27.99 $15.99 $39.99 DEEMO: THE LAST RECITAL $11.99 $8.99 $14.99 GEM SMASHERS $7.99 $5.99 $9.99 MUSYNX $23.99 $17.99 $29.99 PSYCHEDELICA OF THE ASHEN HAWK $27.99 $15.99 $39.99 PSYCHEDELICA OF THE BLACK BUTTERFLY $27.99 $15.99 $39.99 ROOT LETTER $19.79 $17.59 $21.99 SUPERBEAT: XONIC $13.99 $7.99 $19.99 VEGAS PARTY $15.99 $11.99 $19.99 XENON VALKYRIE + $7.49 $4.99 $9.99 Note: All pricing is for U.S. only and subject to change. View the full article
  23. Hi, this is Masaaki Yamagiwa, the producer on Déraciné at Japan Studio. The PlayStation VR* adventure game Déraciné, co-developed by Japan Studio and FromSoftware, will soon release on November 6, 2018. The story is set in an old secluded boarding school, where three boys and three girls live with their aging headmaster. Players will take the role of an unseen faerie, living in a world where time stands still. The world where time stands still The faerie lives lives in another world unseen by humans, and can only interact with the children indirectly. In order for the faerie to become closer to the children, the faerie uses some of its unique powers to interact with the children’s world, moving between different moments in time, and adding time to objects’ lives. In the world where time stands still, the children are also frozen – unable to move/speak and unable to see the faerie. However, there is a way for the faerie to know more about the children. The children’s memories have been left behind in this frozen world; by seeing the memories, the faerie can learn more about the children and gain hints about how to interact with them. Eventually, the children come to notice the faerie’s presence, and despite the two groups’ isolation from one another, they slowly become friends. A story told through “fragments” By exploring the world where time stands still, the faerie can find many fragmented clues in the form of the visions and memories, as well as items such as written memos, old keys, and instruments. By stringing these fragments together, players will start to see what is happening in the children’s world, what they can do, and how exploring the world will slowly form into a single story. Déraciné got its start as the Japan Studio and FromSoftware team tried to see if we could provide players with an entirely new experience by creating a classic adventure game using the VR technology. When director Hidetaka Miyazaki first experienced VR, he felt an impressive sense of presence – as if VR characters existed while simultaneously feeling absent and disconnected from our world. Déraciné is a game that tries to capture this strange feeling that is unique to VR and create an interesting experience by making this concept the core of its setting and world. The setting, lore and presentation, such as the world where time stands still, as well as the player’s role as the unseen faerie, are devices to emphasize this sensation unique to VR. This style of presentation adds value to basic actions such as observing the environment and exploration, which fits the core experience of classic adventure games well. In that sense, Déraciné is a game that may not have been made if it was not for the VR platform, and shows our take on what a VR game can be. If this unique experience based on the concept of presence and absence intrigues you, the game is now available for pre-order on PlayStation Store. Déraciné will launch on November 6th, 2018. Pre-order bonuses Déraciné Dynamic Theme – Classroom (theme for PS4) Déraciné Avatar Set (6 PSN Avatars) *Please review and follow all safety guidelines for use of PlayStation VR. PlayStation VR is not for use by children under age 12. PS4 system, PlayStation VR and PlayStation Camera are required to experience VR functionality. View the full article
  24. Play in style with the PBteen Collection inspired by PlayStation You can game anywhere, of course, but creating a unique place to play that celebrates your passion for PlayStation while being stylish and comfortable at the same time? That’s not just a ‘nice to have’, but a rite of passage for any hardcore gamer! Until now, the extent we are able to interior design with a touch of PlayStation polish has been limited to mindful displays of PlayStation game cases, strategically placed PlayStation consoles, and the gratuitous placement of other PlayStation products. Until now, that is. Welcome to the stage (and your living room) the new PBteen Collection inspired by PlayStation. Now you can tastefully dress your living room or other videogame sanctum in true PlayStation style with PlayStation inspired furniture and home goods! If you’re ready to level up your pad, you can order now from the PBteen Collection inspired by PlayStation! Studio Spotlight: Greg Callahan Last month, we shared a preview of the epic Days Gone statue depicting Deacon’s struggle to survive in a post-apocalyptic world. As you may recall from last month’s newsletter, Gary Barth, our in-house collectibles producer, is working diligently with various parties to get this statue manufactured, finished, and ready for retail. Unpainted Prototype What you may not know is that collectibles often involve multiple donors; instrumental minds charged with the design and development of these historic works of art. In the case the piece shown above, Bend Studio staffer Greg Callahan designed and sculpted this stirring statue. Greg Callahan, Bend Studio We asked Greg to share his experience in designing this emotionally charged treasure… “When I was given the opportunity to design and sculpt this piece, I really wanted it to be a snapshot of the brutal combat the player experiences in Days Gone. Many of these encounters happen so quickly in-game that the player only gets a glimpse of the detail that the development team puts into every combat encounter. When viewing the diorama, you get to examine everything from the facial expressions to the particles that might go unnoticed in the heat of the moment. I really enjoyed the challenge of capturing a dynamic pose and making sure the statue flows from as many angles as possible. While the emphasis is clearly on Deacon, each Freaker is posed in a sequential manner so that the viewer can imagine the path of Deacon’s destruction as he fights for survival through a swarm of Freakers.” Greg, we sincerely hope to see more of your work manifest into more collectible keepsakes! NECA Unites Father and Son This year’s God of War game release was nothing short of groundbreaking. There is a richness to the depth of the characters and the relationships among them more complicated. Kratos is, well, more human; he is a warrior by trade, but a father by choice. Enter Atreus, the conflicted son of Kratos grappling with incredible life changing events, family surprises, and new responsibilities. The gameplay is utterly captivating, but the humanity displayed by these characters in their relentlessly combative world makes this game a must-play-to-the-end. I cannot imagine this game without Atreus undertaking the journey with father, Kratos. Similarly, I cannot imagine my collectibles collection with one and not the other. Luckily, I don’t have to! Thanks to the folks at NECA, we can now add both Kratos and Atreus to our figurine collections. The pair are available for pre-order at Big Bad Toy Store and Entertainment Earth. Be sure to get these iconic figures while supplies last! View the full article
  25. Hello everyone! A new free update is releasing this week for all No Man’s Sky players. We’ve called it The Abyss, because it’s a seasonal update and re-imagines underwater gameplay focusing on some of the scarier elements of No Man’s Sky. No Man’s Sky NEXT launched just a couple of months ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you. We have been adding new free content, community missions and improvements to No Man’s Sky every week. From small features like allowing players to customize body shape, to large gameplay additions like the Pilgrim motorbike, and companion features such as addition of discovery leaderboards to the Galactic Atlas, allowing the community to track progress between factions. Whilst we want to continue to do this, we are also still releasing major titled updates, starting with The Abyss. The Abyss introduces aquatic environments with over five times more variety, varied creature behaviors, improved underwater visuals and much more. Flora and Fauna The variety and visual quality of underwater biomes has been greatly improved. Experience rare exotic aquatic biomes as you explore new depths. Underwater creatures have become more frequent, and more interesting. Aquatic life inhabits the full depth of the ocean, and unique terrifying creatures can be encountered on the ocean floor. Aquatic Missions A new story, The Dreams of the Deep, brings a new context to the depths and a dark narrative to No Man’s Sky. Discover the fate of a troubled crew stranded from a freighter crash by the rising tides, or explore underwater ruins to uncover the tale of a lost soul trapped deep beneath the waves. Sunken Wrecks Investigate sunken ruins and find ancient treasures or dive to submerged buildings to find remnants of their lost occupants. Discover and scavenge lost cargo from gigantic freighter wrecks. Use the terrain manipulator to excavate treasures buried in the nearby ocean floor. Find and repair rare crashed star ships to restore them from the seabed to the skies. Submarine Master the depths of planets using a new Exocraft, the Nautilon. This submersible vehicle give new meaning to underwater navigation, combat and mining – and can be summoned to any ocean on the planet, as well as docked at underwater buildings. Upgrade your submersible with installable Submarine Technology and customize the Nautilon to stand out from your fellow explorers. Submersible Building Modules Over a dozen new base parts have been added to unlock more creative possibilities underwater. Construct the new Marine Shelter for brief respite from the oceanic pressure, and use its protection to reach new depths. New glass corridors, viewing bays and multistory submersible view domes provide travelers the perfect view of the surrounding ocean. Bring aquatic life into your habitat with a decorative indoor Aquarium. We hope you enjoy this and what follows – and we look forward to meeting you out there! Our journey continues. View the full article

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