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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Hello everyone! The holidays are almost here, and I’m so excited to be back at PlayStation.Blog to reveal a very special surprise: Christmas is coming to No Straight Roads! That’s right, to spread some Xmas cheer, later this week we will be releasing a brand new Christmas Edition title update for No Straight Roads that brings Christmas to the game. And best of all, it will be available totally free to everybody who owns No Straight Roads on PlayStation 4! Here’s a look at our new trailer to show you the festivities we have in store. Play Video We’ve been working hard to bring Christmas to the world of No Straight Roads, remixing the game with awesome new Christmas music, decor, outfits, album art and visual effects to celebrate the holiday season. We’ve given a Christmas makeover to almost every NSR boss and their stages, and we hope you’ll love revisiting the game with this new Christmas themed content. And because we can’t wait for you to hear the boss’s new Christmas themes, here’s 1010’s new Christmas remix that you’ll be able to hear while fighting them in-game. Play Video Once the title update becomes available later this week, No Straight Roads players will be able to access the new Christmas Edition content by heading to the boss fight menu in Vinyl City and pressing Triangle to change the genre to ‘Xmas Remix’. You’ll then be transported into the Christmas version of that boss fight. If you haven’t jumped into the world of No Straight Roads yet, the Christmas Edition title update will also be available to you for free whenever you do. Since launching on PlayStation 4 back in August, we’ve been blown away by the incredible fan art, original characters and comments from the community, and this is our way of saying an extra special thank you. From all of us at Metronomik and our publisher Sold Out, we wish you a very happy holiday and a rockin’ 2021! http://feeds.feedburner.com/~r/PSBlog/~4/r1sUNu5bvjEView the full article
  2. It’s been nearly six months since we launched The Last of Us Part II and, in that time, we’ve been overwhelmed by the support shown by everyone that has played the game and reached out to share their experience with us. This story and its characters mean so much to the entire studio and to have it resonate with millions of people around the world and be recognized by industry and fan-voted awards over the last several weeks is beyond humbling. With the year winding down and new players picking up the game for the first time over the holidays, we’ve put together a new trailer that provides an expanded look at the story, and, for the first time, focuses on Abby’s emotional journey as it intersects and collides with Ellie’s. It explores her origins, the events that spark her search for vengeance, and the devastating repercussions that follow. You’ll also get a glimpse into Abby’s unique gameplay and how her training, equipment, and skills contrast Ellie’s. We hope you enjoy it: Play Video Thank you again to everyone that has played The Last of Us Part II. For all those picking it up for the first time, we’d love to hear from you by following and tagging us on Twitter, Facebook, or Instagram. We hope you stay safe, stay healthy, and have a happy holidays and a wonderful New Year. http://feeds.feedburner.com/~r/PSBlog/~4/wYC_GrTh1yIView the full article
  3. Dauntless Reforged launches on December 3! Phoenix Labs has been hard at work ensuring that this update will change the core experience of Dauntless for the better. Hunting Grounds Drop-in/drop-out hunts are here, and the downtime between hunts has been greatly reduced. Now players can stay and slay. The Hunting Grounds are Dauntless’ biggest and most ambitious hunt type yet, designed from the ground up to provide you with a variety of activities to take part in. The Hunting Grounds offer 18 handcrafted islands to explore, brimming with flora, fauna, treasures to discover, and — of course — fearsome Behemoths. Every element of the Hunting Grounds ladders up to an overall goal: giving you more opportunities to enjoy the combat, exploration, and teamwork at the core of the Dauntless experience. Take to the skies and explore these islands with your trusty glider. Pinpoint opportunities for gathering supplies and experience from above. Everything you need to progress through the Slayer’s Path and upgrade your gear is there for you. The Slayer’s Path One of the biggest changes in Dauntless Reforged is the Slayer’s Path. The Slayer’s Path is an all-new branching progression system that lets you choose your path through the Shattered Isles. The system is made up of two types of paths: the main path, which runs up the centre, and the side paths that branch out from it. Each time you unlock a milestone on the main path, you also gain access to any connected side paths. These longer, branching paths are made up of nodes that can do all kinds of things — from unlocking new islands and hunt types to granting you weapon mods and useful passive bonuses. Which side paths you choose to invest in is completely up to you. Weapons Reforged Armour and weapon progression has been completely reworked in Dauntless Reforged. Incremental upgrades have been replaced by a tier system that makes items more immediately useful. Dauntless Reforged also introduces weapon skill levels, reforging, and power surging: new ways to take control of your power score and unlock your gear’s true potential. Level each weapon skill from 1-20 by hunting in the Shattered Isles. Once you hit 20 in a weapon skill, it’s time to reforge. Reforging a weapon skill resets that skill back to level 1, but rewards you with an aetherheart. Take this aetherheart and power surge any piece of gear you want. Every piece of armour and weapon can be power surged once, boosting its power significantly. Take advantage of these new systems to create the ultimate set of gear for your Behemoth-crushing Slayer. The Cold Front Hunt Pass And of course, there’s also a new Hunt Pass launching alongside Reforged. The Cold Front Hunt Pass offers two brand-new sets of armour skins and two fresh rumour quest chains. Complete a rumour’s requirements to unlock unique cosmetics. Don the armour of the mysterious Frost Wardens and face the frigid winds of winter head-on. You may even meet one of them in the field… Play Free Now Dauntless Reforged (1.5.0) launches on December 3, and there’s never been a better time to jump back in. Play for free on PS4, or on PS5 via backward compatibility. See you in the Shattered Isles, Slayer. http://feeds.feedburner.com/~r/PSBlog/~4/xpQaFGB2SEgView the full article
  4. Are you ready to get loud? Season 2 of Rocket League is bringing a music theme and a ton of new content! It all starts on December 9. There’s a lot of content taking the stage, so here’s everything you can expect in Season 2. Play Video Rocket Pass Incoming! An all new Rocket Pass bringing 70+ high-tempo Tiers of new items, and it’s headlined by the latest car, R3MX. This sleek new design is unlocked immediately with Rocket Pass Premium, and the final mix, the R3MX GXT, awaits at Tier 70. Plus, check out the opening acts: Filiformer and EQ-RL Decals, Woofer and MTRX Wheels, and the Riser and Light Show Goal Explosions. For the first time, some of the items featured in Rocket Pass will pulse and flash to the beat of the menu and Arena music! Don’t forget: Rocket Pass Premium gives you an XP boost, plus extra Weekly and Season Challenges to help you Tier up even faster. You’ll also get access to the Pro Tiers after Tier 70, where you’ll unlock Painted, Certified, and Special Edition versions of select Rocket Pass items! How far will you go? Get your tickets for Neon Fields A new Arena is ready to open its gates on December 9! You can enter Neon Fields in Online Playlists and Private Matches when the season goes live. Check out this beautiful soundstage in the trailer above! Cue up your Player Anthem Pick your favorite song and blast it in the Arena when you score a goal, make an Epic Save, or earn MVP honors after a match. You’ll be able to expand your library of Player Anthems by unlocking new songs and songs from the history of Rocket League through Challenges, Rocket Pass, and the Item Shop! Calling Kaskade to the Stage Every show needs its marquee act. That’s why we partnered with electronic music label Monstercat and hit artist Kaskade, who has produced new songs specifically for Rocket League! Check out the first song, “Flip Reset,” with WILL K, in the Season 2 trailer above and on streaming platforms here, and be on the lookout for new music and content all season long. New LTMs There’s a new featured guest joining the show throughout Season 2: Rocket Labs! Rocket Labs will be added periodically throughout Season 2 as an LTM Playlist. In this LTM, you’ll be able to check out non-standard, and even experimental, Arenas featuring Soccar and other game modes. Stay tuned later in Season 2 when Rocket Labs will make its LTM debut! New PlayStation Plus Items Players with active PlayStation Plus memberships can claim the latest bundle later this month. This pack includes Hypernova G1 Boost, SLK-VL Wheels, Lightning Plus Trail, and Vice SE Breakout Decal! Download Rocket League for free on PS4 and PS5, where you can play in full 4K! We hope you’re ready to turn Season 2 up to 11 when it goes live on December 9! http://feeds.feedburner.com/~r/PSBlog/~4/vNebt6Y3zeAView the full article
  5. Good Evening Good Morning. Oh apologies… I’ve become so used to the standard greeting used by the people of Sundäe, the small Norwegian town that forms the setting for Nine Witches: Family Disruption, coming to PS4 this Friday. To comply with the protocol of education and good manners, I must first introduce myself. My name is Diego Cánepa and I create video games. I come from the past, from a time when the Atari 2600 reigned the world and arcades were the AAA of the time. I started working on video games from age 12. My first computer was a Timex Sinclair 1000 with 2 KB of memory. Later, a TI-99 / 4A. And to end the era, the Commodore 64 — before the entire generation of PCs would arrive. The Commodore 64 brought with it a lot of unique games with previously unknown mechanics, including my favourite genre – Adventure Games. Maniac Mansion, Zak McKraken and the Alien Mindbenders, Indiana Jones and the Last Crusade, Ultima I, II and III stole all of my attention growing up and grew my desire to create these types of video games and share them with a wider audience. I have worked in the video game industry as a game designer and creative director for over 25 years. Having designed more than 140 games (web and mobile) and with so many years of experience under my belt, it was finally time to fulfill an old dream: to create my own video game for consoles. One day, I made the decision to begin my career as a freelance developer. Creating an “indie video game” is something very personal, a purely artistic process. I believed the ideal team to be a team of one – not because of self-centeredness or selfishness, but because it is a creative self-inquiry. My initial idea was that I’d try to do everything myself and form the very core of the game. The first thing I asked myself was “what things could I do and what not?” In order to define that, I first had to know “what things would the game have and not have?” Starting from scratch on a team all alone was daunting, but it led to me experimenting and trying many different things that I’d seen within the Adventure Game genre, so I threw all rationality out the window for the time being. While writing the story I was split, with part of me wanting to be dedicated to the overall creative process, but the other half of me knew I had to make the game work in terms of gameplay and programming. This first stage lasted about ten months, creating several scenarios with strict rules of simplicity, limited characters and some basic adventure mechanics, but almost all of these were left at the prototyping stage. I’d consumed 60% of my time and resources and all it had left me with was the dilemma: do I continue with what I’ve done so far? Or do I scrap everything and start from the beginning? As Rambo says, “Live for nothing or die for something,” so I set out to start again. So I threw out all misconceptions of what I thought the game should be and said ‘to hell with it’, ripped off the chains, gave a character hemorrhoids and sought to give the game its own sense of humor and identity. As a clear sign that things were heading in the right direction we had submitted Nine Witches to the Festival Européen du Film Fantastique de Strasbourg (FEFFS) independent video game festival, which to much surprise…. We won! But all this was taking a toll. Designing a graphic adventure in solitude is complex, incredibly so when set against the backdrop of World War II, aliens and the supernatural! While the game was growing steadily it was clear our team needed more. I sought out legendary game designer and close personal friend Pablo Mamone to join the product. Growing up together in high-school, we shared a love of playing and designing fantastical settings for adventure games. After spending a further year and half polishing and iterating, adding in more than 40 new interactable characters, having new team members join our team, finding a publishing partner, winning multiple awards and weathering a global pandemic: we’ve made it. All along the way we’ve not had to compromise our vision, so it is with great joy I can finally welcome you to Sundäe, the small Norwegian town where our story takes place. Join Professor Alexei Krakovitz, a tetraplegic Russian expatriate recognized for his research in the occult sciences who has the ability to speak with the dead and Akiro Kagasawa, his faithful Japanese assistant, as they lift an ancient curse and bring an end to the madness. Ha-ha! http://feeds.feedburner.com/~r/PSBlog/~4/Z1TkPoxq8aUView the full article
  6. Update 4 is here for Doom Eternal, granting the opportunity to challenge your skills and earn rewards with the Super Gore Nest Master Level. Play Video Like previous Master Levels, this version of Super Gore Nest takes the existing level from Doom Eternal’s campaign and remixes it with different demon encounters for an all-new combat experience. That’s not all! Super Gore Nest also features cosmetic reward each time you complete the Master Level on a new mode or difficulty. Complete all the challenges and receive the grand prize: your very own Gold Combat Shotgun skin. To keep things spicy, one of Super Gore Nest’s challenges is a brand-new game mode: Classic Mode. Inspired by the days of the original Doom (1993), playing the Super Gore Nest Master Level on Classic Mode starts you off with just one weapon: The Combat Shotgun. Fight your way through the map to regain your arsenal, building your way back to your fully-loaded Slayer glory! Complete this old-school challenge and you’ll also earn the Classic Green Slayer skin! Update 4 is available for download now for Doom Eternal on PlayStation 4 and PlayStation 5 systems. For more details on Master Levels, community challenges and even more unlockable in-game content, be sure to check out the Slayers Club for the latest on all things Doom. http://feeds.feedburner.com/~r/PSBlog/~4/LtPSwft9cSEView the full article
  7. Futuristic frontiers, desert islands and apocalyptic wastelands are just some of the exotic settings you must survive today as Horizon Zero Dawn, Stranded Deep and Darksiders III join PS Now. If you prefer all out action, carve a line through carnage-filled racetracks in Wreckfest, combat enemy hordes in Broforce or battle hostile units in The Surge 2. Let’s take a closer look at the games. Horizon Zero Dawn Play Video Experience Aloy’s entire legendary quest, to unravel the mysteries of a world ruled by deadly Machines and in which mankind is no longer the dominant species. An outcast from her tribe, Aloy embarks on a journey to uncover her past, discover her destiny and stop a catastrophic threat to the future. In this third person action RPG, unleash devastating, tactical attacks against unique Machines and rival tribes as you explore an open world teeming with wildlife and danger. Horizon Zero Dawn on PS Now includes the huge expansion The Frozen Wilds, featuring new lands, skills, weapons and Machines. Stranded Deep Play Video Test your survival skills in this open world adventure. In the aftermath of a mysterious plane crash, you are stranded in the vast expanse of the Pacific Ocean. Alone, without any means to call for help, you must do what you can to survive. Explore underwater and on land as you hunt for supplies to craft the tools, weapons, and shelter you’ll need to stay alive. Stay sharp: hunger, thirst, and exposure conspire against you as you brave treacherous elements and the dangerous creatures of the Pacific. Broforce Play Video Explode into battle as a team of up to four bros in side-scrolling run-and-gun platforming missions to eliminate the forces that threaten our way of life – or go head-to-head against other players in super destructive deathmatch modes. Unleash scores of unique weapons and set off incredible chain reactions of fire, napalm and flying limbs – all in the name of freedom. Wreckfest: Drive Hard. Die Last. Play Video Burn rubber, break rules and shred metal in this full-contact racer from the creator of the FlatOut. Race and upgrade patched-together cars, improving their looks and toughening up their body armour to survive the epic crashes and neck-to-neck fights over the finish line in competitive races. Enjoy some hilarity in Challenge modes as you get behind the wheel of crop harvesters, three-wheelers and much more, then challenge your friends online in multiplayer. Wreckfest: Drive Hard. Die Last is available until Monday May 31, 2021. The Surge 2 Play Video Explore the sprawling, devastated Jericho City in this unforgiving third-person action RPG. Fight numerous, ferocious threats, stealing valuable equipment to upgrade your abilities and make you strong enough to take on the most fearsome, imposing foes lurking across the city. With an expanded arsenal of weapons, armors, abilities, implants, and drones to build your character, and a bigger, more varied and more ambitious world, The Surge 2 challenges you to survive and unravel its hidden secrets. Darksiders III Play Video Assume the role of the most unpredictable and enigmatic of the Four Horsemen Fury as she hunts down and disposes of the Seven Deadly Sins hidden across an apocalyptic Earth. Explore an open-ended, living, free-form game world rich with secrets in this hack-n-slash action adventure, using Fury’s magic to unleash her different forms – each with unique weapons, moves and traversal abilities – to defeat all manner of enemies and explore the world. http://feeds.feedburner.com/~r/PSBlog/~4/n6Asz5NJbX0View the full article
  8. With the last month of 2020 in sight, we’ve kicked off our latest promotion on PlayStation Store: End of Year Deals! Beginning today you’ll be able to peruse a huge number of PlayStation titles as new adventures await at a discounted price for a limited time*. You could lose yourself in the captivating open world of Rockstar’s Red Dead Redemption 2: Ultimate Edition. Adventure across the beguiling landscapes of Ubisoft’s Assassin’s Creed Odyssey. Or fight for survival – or victory – with the horrific delights of multiplayer Dead by Daylight: Special Edition. These are only three of the titles available in this promotion. End of Year deals are live now for EU, and rolling out shortly in Americas. Below is a curated list of the games on sale. For the full range, plus your regional discounts please visit https://store.playstation.com/deals Assassin’s Creed® Odyssey Assassin’s Creed® Origins Assassin’s Creed® Unity Control Dead by Daylight: Special Edition Death Stranding Divinity: Original Sin 2 – Definitive Edition DRAGON BALL FIGHTERZ DRAGON BALL Z: KAKAROT Deluxe Edition Far Cry®3 Classic Edition God of War – Digital Deluxe Edition (please note: this title will leave the promotion early on Monday 14th December) House Flipper Injustice™ 2 – Legendary Edition JUMP FORCE – Deluxe Edition MONSTER HUNTER: WORLD™ Ratchet & Clank™ Red Dead Redemption 2: Ultimate Edition Rise of the Tomb Raider: 20 Year Celebration Uncharted: The Lost Legacy *End of Year Deals promotion available until Wednesday, December 22 at 23:59 PDT, 02:59 EDT, 23:59 GMT /23.59 CET http://feeds.feedburner.com/~r/PSBlog/~4/CM2cXD-31wcView the full article
  9. Hey Gangsters! I’m Ian O’Neill, the Principal Combat Designer on Empire of Sin. We at Romero Games are really excited for all of you to get to grips with Empire of Sin when it releases tomorrow on PS4. Set in 1920’s Chicago, Empire of Sin takes place at the start of US Prohibition, a time when mobsters and organized crime began to take root and thrive. As you set out to build and manage your criminal empire in Chicago’s legendary Prohibition era, you’ll play as one of 14 bosses. Each boss comes with their own unique diplomatic bonus, empire bonus, and a powerful unique ability that they can use in combat. I’m going to select a few of the bosses and dive into the unique boss abilities you’ll be using to fight your way to the top and become the King or Queen of Chicago. Daniel McKee Jackson & Last Rites A renowned gentleman of the times, Daniel McKee Jackson came from a family of Undertakers and ran an illegal casino out of the basement of the funeral parlor. Coupled with a college education and a penchant for gentlemanly manners and diplomatic tact, Last Rites is Jackson’s signature to the world of Empire of Sin; an elegant action in a brutal environment. When triggered, we see Jackson take a unique stance, a pistol dueling stance, while he takes aim at his target. Once triggered, Jackson will begin to unload his pistol into the target. If the target is killed and rounds remain in the pistol’s clip, then he will focus on another target until the clip is empty. A true and final Last Rites for anyone unfortunate enough to be on the receiving end. Maggie Dyer & Lion Tamer As the name suggests, Maggie is no stranger to dangerous environments and hostile characters out for her blood. Using her ringmaster’s whip, Maggie can snare her target and yank them towards her. This allows Maggie to dislodge troublesome, stubborn opponents or draw tougher enemies away from their group and into the open, making them vulnerable. Before they can gather their bearings, Maggie delivers a vicious uppercut that will leave them staring at the lights. The melee attack at the end of Lion Tamer has a guaranteed knockout effect that will leave the target vulnerable and unable to move or use actions for one round. Dean O’Banion & Blastphemy Dean’s combat ability is an attack known as Blastphemy. There were many accounts of his brutal attacks during the Chicago newspaper wars. O’Banion and his crew were known as “Sluggers” and they would beat-up the competition for rival newspapers. This often resulted in close-range gunfights. This was where I drew inspiration for Blastphemy. Using this move, Dean fires a custom shotgun slug from his short-barreled shotgun at his target, once the slug hits the target, it explodes in a shower of fragments. But I really wanted to add something extra, something that would really give this ability a bang. That’s when I decided that Dean’s boss ability would be devastating to heavily armored foes. I wanted to shred their armor completely, and not just one target, but on multiple targets! And as a final piece to the puzzle… the name. An awful, brutal attack delivered by a foe that saw himself as a saint. “Blastphemy” was a most fitting title. Mabel Ryley & Swindler’s Shot Have you ever wanted to shoot that enemy in the room around the corner but you just didn’t have the right position or couldn’t get the right line of sight? Me too. I really wanted to explore this problem in-depth and see what we could do with it. I had seen trick shots performed before, both in the movies and in real-life and was always fascinated by the skill involved when trying to ricochet a bullet. Taking some liberties with the idea, I started to work out the mechanics for an ability that would allow the player to ricochet a bullet off an enemy. With each subsequent ricochet target becoming the origin point for the next ricochet. What this means is, you select a target to mark them as your first ricochet point, then select any target that they can see and have line of sight on, and then you do it again with the second target. This results in some truly insane trick shots. Being able to ricochet a bullet around a room or around corners is one of my favorite things to do in the game. Oh, and did I mention that it’ll deal damage to anyone caught in its path? And it’ll apply a unique status effect called “Deep Wounds” which will deal a significant amount of damage to the target if they move. It’s one of the most unique and technical actions you’ll encounter in Empire of Sin. Elvira Duarte & Devil’s Breath Being set in 1920’s Chicago, Empire of Sin posed some unique challenges when designing abilities bosses. There’s a number of game mechanics that fans of turn-based combat games have become familiar with over the years that wouldn’t translate very well into this historical setting. Elvira Duarte posed her own unique, but fun challenge. Elvira is a self-made woman who built her empire from the ground up with nothing but her own will and determination. But she is also a 65-year-old petite Mexican woman. So giving her a brutal physical attack or a heavy machine gun and letting her go “Rambo” felt… well, it felt great, but wrong. (Note: You can totally do that by the way— give her a machine gun and go nuts! There’s nothing stopping you.) But it broke the context of who she was as a character. And I wanted to stay true to that. I came across an article about a drug called Scopolamine or “Devil’s Breath.” This substance was supposedly being used by criminals in Columbia to drug and rob their clients. These reports indicated that the drug caused the victims to become open to suggestion, mentally pliable. In this state they would get the victim to hand over their money and other valuables. The actual effects of the drug are incomprehensive at best, and it’s difficult to know if it actually has such capabilities. But in that moment I knew I had a tangible means to create a unique Boss ability that would fit the context of our character, Elvira. After some more research, I found that knowledge and use of this drug was much older than the articles suggested and that it had been used for years in various other medical treatments. So it fit the timeframe. I now had a means to create a 1920s version of mind control. Or, well, a very short-lived and fatal version of mind control. One thing you’ll come across a lot in Empire of Sin is just how fatal the world is. There’s no room for half measures. It’s kill or be killed. So I made the effects of Devil’s Breath fatal. You gain control of the target character, but they’re also slowly dying. It helps to balance the ability and adds a nice dash of sinister finality to its effect. Oh! And one last thing: it’s not just Gangsters and Thugs that can fall victim to the effects of Devil’s Breath, but Bosses too! And that’s not even half the bosses! Phew! And that’s not even half of the bosses covered! There’s still nine more to choose from. Whether you prefer the close and personal approach or like to resolve your conflicts from afar, there’s something here for everyone. And the whole team at Romero Games can’t wait for all of you to get to grips with Empire of Sin tomorrow. We’re looking forward to seeing how you build your own criminal empire. See ya on the streets, Boss! http://feeds.feedburner.com/~r/PSBlog/~4/7WQArX_5j2kView the full article
  10. Last week, we asked you to share gaming moments that left your jaw on the floor using #PSshare and #PSBlog. From hulking scenery to epic attacks, here are this week’s awe-inspiring shares: Astro stares around in wonder in Astro’s Playroom, shared by KUSH7710. SindyJ_B shared the stunning aquarium from The Last of Us Part II. The hulking Qliphoth tree from Devil May Cry 5 inspired Sefwick. This dragon from Demon’s Soul brings the heat in this share by Blurrsky. This Star Wars Jedi: Fallen Order share by GamerAnnaSim makes us feel tiny. Nothing is more awe-inspiring that Kratos and his axe in God of War, shared by SpartanWarriora. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? Theme: Feast Share by: 9am Pacific on Wednesday, December 2 Next week, let’s eat! From snack boosts to full fledged meals, share feast moments from the game of your choice using #PSshare #PSBlog for a chance to be featured. http://feeds.feedburner.com/~r/PSBlog/~4/LYKMrsW3JQwView the full article
  11. Greetings, PS Blog readers! On December 3, we will host the PlayStation Partner Awards 2020 Japan Asia to recognize hit PlayStation titles released in the past year. We will be broadcasting the event on the official PlayStation Japan YouTube channel starting at 19:00 / 7pm JST (2am Pacific, 10am GMT). English subtitles will be available. The PlayStation Awards have been held every year since the birth of the platform in 1994, celebrating its 25th anniversary last year. This year, we’re giving the event a new name — the PlayStation Partner Awards — and adding a few new awards to look forward to. At the PlayStation Partner Awards, we will be paying homage to creators who have appeared on PlayStation platforms over the past year. Jon Kabira and Hatsune Matsushima will host the event, presenting awards to the multitudes of hit titles released throughout 2020. Tune in on December 3 — maybe you’ll find something new to play! Award Categories Grand Award Awarded to the top three titles developed in the Japan / Asian regions with highest worldwide sales between October 2019 and September 2020*. Partner Award Awarded to titles developed in the Japan / Asia region with top-ranked worldwide sales between October 2019 and September 2020*, with particularly noteworthy activity results**. Special Award Awarded to the following 2 titles: Titles developed by creators from outside the Japan / Asia region that have amassed the highest sales in the Japan / Asia region from October 2019 to September 2020*. Titles developed in the Japan / Asia region in conjunction with SIE Worldwide Studios that have amassed the highest worldwide sales* from October 2019 to September 2020. * Hard copy and digital copy sales through PlayStation Store are counted in the calculation (including additional content and digital currency sales). ** SIE indices, which include player numbers, also factor into the determination of nominees. http://feeds.feedburner.com/~r/PSBlog/~4/VYxKB041WlYView the full article
  12. Multiplayer franchise Worms rips up the turn-based rulebook in favour of real-time, 32-player cross-platform combat as Worms Rumble debuts on PS4 and PS5 as a PlayStation Plus title! Joining Team17’s invertebrate invasion on Tuesday, December 1 is the open-world adventure of Just Cause 4 and a unique spin on the 3v3 shooter in the form of Rocket Arena. All games will be available to play on Tuesday, December 1 until Monday January 4. Let’s take a closer look at each. Worms Rumble Play Video This is Worms like you’ve never played it before, with intense, real-time, arena-based 32 player cross-platform combat*! Use a variety of fan-favorite weapons like the Bazooka and Shotgun plus all-new additions to the armoury to bring the pain to your invertebrate opponents as you climb the ranks. Customise your worm, then take part in seasonal events, daily challenges and community collaborations for additional XP and rewards, and experimental game modes in The Lab. Get ready for Deathmatch and Battle Royale where you’re only ever a Holy Hand Grenade away from death! Just Cause 4 Play Video Jump into an action-packed open-world sandbox experience and cause chaos with a wide selection of weaponry, vehicles and gear as Rico Rodriguez skydives into the exotic climes of South America. Explore the remote South American country of Solís, 1024 square kilometres of exotic playground, from rainforest, to desert, to snowy mountain peaks, brooding with conflict, secrets and untold danger.Fight Black Hand, a tech-driven private military organisation, under terrifying environmental conditions, including treacherous tornadoes and tropical lightning storms, and use never-before-seen in-game physics to turn the extreme weather to your advantage. Strap into your wingsuit, equip your fully customizable grappling hook, and get ready to bring the thunder! Rocket Arena Play Video Rockets rule everything in this explosive online* 3v3 shooter where you’re never out of the action.Try out a roster of fantastic heroes with distinctive rockets and abilities to rule the arena. Learn how to time your dodges, lead your targets and unearth new strategies based on your squad and try out in-game items such as the Rocket Magnet, Trip Mine and Speed Boost to change the course of combat. Earn experience to unlock Rocket Parts, Totem Parts and spectacular outfits to customize your hero’s look. Mix, match and level up powerful artefacts to give your heroes impressive new stat boosts and effects.Dive into Knockout for classic 3v3 competitive action, or practice your favourite combos against RocketBots first. Compete to score goals in Rocketball, control zones in Mega Rocket, and go for the gold in Treasure Hunt. Free online multiplayer weekend Also, non-PlayStation Plus members who own PS4 or PS5 games with active online multiplayer modes or features will be able to try them out for a limited time next month. We’re hosting a free online multiplayer weekend that will run from midnight (local time) Saturday December 19 until 11:59pm (local time) on Sunday, December 20. *Online multiplayer requires internet connection and PlayStation Plus subscription (sold separately); fees recur until canceled. Age restrictions apply. See www.playstation.com/legal/ps-plus-usage-terms for full terms and conditions. http://feeds.feedburner.com/~r/PSBlog/~4/sKwVXcYFX2cView the full article
  13. Unto The End is a challenging combat adventure game, in the style of a cinematic platformer. Gameplay is about mastering our read-react combat system in intense sword fights, spotting opportunities to trade and use items, and ultimately experiencing an adventure that is told through your actions as you make your way back home to your family. Play Video An adventure More than anything else we want Unto The End to feel like an adventure. We designed a lot of Unto while traveling through countries where we didn’t speak the language and didn’t know anyone else. Taking in Iceland We did a lot of exploring while on those travels, often getting off the beaten path and lost in nature. That feeling of being alone and unsure, making tough decisions, and overcoming challenges, is, to us, what adventure is all about. Side-on view We love it when an experience makes the most of their presentation form or format. So despite hundreds (thousands!?) of side-on games, we felt there was still more to be done with it. After lots of iteration, we honed in on three things we felt side-on does particularly well: (1) judging high vs low (2) assessing left-right distance (3) seeing behind you. Interestingly, these are also things that “over the shoulder” or “top-down” views don’t handle as well. Early concept of training at home with your wife We wrapped those three qualities into an overarching principle of reading and reacting and built everything around it. Every fight, puzzle, and environmental challenge tests the player based on that foundation. The idea is that every single aspect of gameplay is training you, not just the fights. We want you to end the game as a great fighter, feeling a sense of mastery and accomplishment earned entirely through your efforts. Sword fighting Our goal was to capture the feeling of melee combat without being a sword fighting simulator. The sweaty palms, “oh no!” moments, and the back and forth of a great fight, without elaborate combos or intricate inputs. You can drop your sword, bleed to death from your wounds, and win or lose every fight in two or three hits. Success is all about staying calm and making the most of your opportunities. Father facing off against the mountain woad hunter The father has a rich set of moves, but there’s nothing fancy or challenging about executing them. Each action maps to a button and we avoided overloading inputs. You press a button and a specific action happens. Behind the scenes prototype of dagger, terrain and movement It was super important that every creature you meet was as smart and capable as the player – there for a reason, never just some “evil enemy”. Every opponent you face is unique, each with their own fighting style – we don’t have simple enemies and then a boss. An early concept of friendly fire and group combat That means every fight is a challenge and all opponents follow the same rules as the player. High and low attacks, blocks, counters, riposte, fakes, and being knocked off balance applies to everyone. The same goes for the health and damage, navigation, and friendly fire. There are no massive health pools or super attacks, and enemies can chase you across diverse terrain if you run away, jumping chasms and climbing ledges. Challenging, not difficult Gameplay is challenging and demanding but never difficult for difficulty’s sake. Three things were really important to us. The father tracks the woad huntmaster First, every single encounter should have multiple ways to overcome it and be very easy to overcome once you master it. Second, difficulty settings should be designed into the gameplay. Being observant and careful, exploring the nooks and crannies of the world, should give you more tools to work with, opening alternatives to fighting. Third, the challenge of fighting should not be about reflexes, but rather skilfully reading and reacting to your opponents and the environment. We do have a ‘Combat Speed’ setting that allows players to slow down the action just during combat moments. It gives them more time to read and react while still offering a challenge. Get back home Unto The End has a simple story: get back home to your family. You’re a warrior that’s decent with a sword, not a trained knight or legendary hero. We wanted gameplay to be about the player, their observations and actions. Father, mother, daughter The world is foreign to the father, full of creatures he shares no language with, and history and events that are already in motion. As you make your way home you’ll come upon the aftermath of battles, fall into creature dens, or wander into the lair of an angry troll. We throw the player into these situations so they can experience the world first-hand and without warning. The goal was to create a world that is bigger than the father, one that feels alive, with creatures that have their own plans and aspirations — a world that the father just happens to be moving through. Early concept for Lost Temple Taking a risk We worked really hard to make something different. Unique combat, no HUD, sword fighting action with cinematic pacing, and a story told in a way that only games can. Every day for the last four years we worked to deliver an experience that plays unlike anything else and we really hope you enjoy Unto The End when it launches on December 9. If you have questions drop them below. We’ll do our best to answer them without spoiling anything. And if you haven’t already, give the trailer at the top of the page a look. Sara and I talk about our design thinking a bit more and show off a bunch of new gameplay. http://feeds.feedburner.com/~r/PSBlog/~4/9YCjkdHnDQcView the full article
  14. A flash of steel, a few quick slashes and the enemy is dead; this is the fantasy of how a Samurai fights. Lethal, precise, fast… but how does that translate into gameplay? Honoring this fantasy, what we called the “Lethality Contract,” was a major challenge we had in making Ghost of Tsushima. Keeping things lethal was a struggle. Assassinations and Standoffs nailed it, but what about standard combat? Lethality had to hold up across the entirety of the game. That meant it had to work for: Player progression for 30+ hours via armor, charms, weapon upgrades, techniques and Ghost of Tsushima: Legends gear scaling A wide group of Players from Easy to Lethal difficulty, and Ghost of Tsushima: Legends Bronze to Gold difficulty, Nightmare / Raid challenges A variety of enemies and combat experiences to keep players interested Responsive and fast-paced gameplay The number of moving pieces we had to pin down to make all of this work (and still be fun) was staggering. Welcome to my job! I am excited to go into the details of how we attacked these problems. So buckle up and break out your katana, we are going back in time. The “Sword Sponge” Problem As players explored Tsushima and upgraded their weapons and skills, the challenge from enemies needed to grow in tandem. Upgrading weapons increases the player’s damage, so we also adjusted enemy HP and damage to match. This was to increase difficulty and show meaningful growth of the upgrades. All good ideas… but we found out the hard way there was a fine line between showing power growth and breaking the “Lethality Contract.” When we did our early playtests we received very negative feedback that enemies felt like “sword sponges.” My favorite quote from players was “I felt like I was hitting enemies with a foam bat.” This was… not what we wanted to hear. Players told us loud and clear that their expectation for the katana was the “Lethality Contract,” and that without it the realism that we strove for was shattered. Undeterred (at least at first) we tried many different versions of “hit points” in a different wrapper like “armor points,” but they ultimately failed. We were banging our heads against a brick wall, and it was painfully obvious that we had to change our approach. As a result, we enforced a hard maximum “hits to kill” across all enemies in the game, even with upgrading weapons. This includes a massive excel sheet of all upgrades and armor against all enemies in the game, and I won’t bore you with the large sheet of numbers (though some of you may enjoy it). This helped us be careful and avoid having enemy HP too high but still have upgrades feel meaningful. However, we still needed to justify any HP increases to show this power growth by investing in character art. This also allowed us to visually represent a wider range of enemy types: However, issues didn’t end there. As we implemented more new types of enemies, with smaller enemy HP values, the experience felt flat because they died so fast. We had to increase difficulty across other aspects without breaking our “Lethality Contract” with the player. Increasing Difficulty and Enemy Behavior Honoring the “Lethality Contract” became so core to the combat experience and hard to retain that we decided early that playing on Easy, Medium, Hard, or Lethal, would not further increase enemy HP to add difficulty. In some ways this made other decisions easier by having a fixed point to work from, but it also meant we had to leverage other elements to increase difficulty, starting with the enemy trying to protect their low HP pool. Blocking and parrying the player was the primary way to protect HP but our first prototypes were a bit overkill. Verify your age to view this content. Verify your age to view this content. Having the enemy parrying your attacks had merit, but was way too frequent. Enemies felt impenetrable, and were not any fun to fight. Combat became overly reactionary, just wait for a parry and strike… which again was not what we wanted. We wanted players to have opportunities to be offensive, and not always be passive as the most effective strategy. To achieve this, we added Stagger damage to heavy attacks to break through defenses, allowing the player to be aggressive. As a result, the speed in which you could stagger an enemy became a key component of standard encounters. The time it took to stagger an enemy was the time other enemies could strike, and was a core aspect of how we injected enemy variety. This was especially true when adding high cadence attackers (like dual-wielding swordsmen) which gave a more challenging experience. We also varied other enemy attack patterns, time to stagger per enemy type and how defensive they could be to further change the combat experience. We tried many ideas for new enemy attack patterns and defensive behavior. While not all successful, they are great to look back on. Verify your age to view this content. Verify your age to view this content. Too defensive, looks ridiculous We added Stances right afterwards, as a way to give more opportunities for players to express themselves, and another method of being more offensive in combat. It didn’t take us long to realize our 4 core enemy archetypes directly mapped to the four Stances we were building. We changed Stance attacks to Stagger enemies twice as fast, which helped incentivize correct Stance usage. This was a double win: it fit cleanly into the fantasy of being a Samurai, flowing between each Stance and staggering / killing enemies fast only reinforced the “Lethality Contract” we were trying to achieve. Bending the Lethality Contract: Duels and Legends We knew that having 1v1 Duels had to be in the game. Having two Samurai face off in an epic fashion was a requirement. We started working on Duels after we had firmly established the idea of the “Lethality Contract.” So we kept the HP pools low. Not only did that feel wrong but was hilariously over too fast. Verify your age to view this content. Verify your age to view this content. Though the Samurai cinema trope is two swordsmen facing off and the first strike kills, we knew players would have different expectations. These were boss fights with high challenge and intensity. We had to bend the contract and honor this moment. We increased the HP, speed / damage of attacks, variety of moves, and added evasive actions. Players enjoyed it but during testing some felt they dragged on too long, but when we lowered their HP they said it was too short. We hit success when we split the Duel up into “phases,” via the sword clash, where each chunk of the fight had an appropriate amount of HP but still kept the fight the length we wanted. Like Duels, Ghost of Tsushima: Legends required us to change the maximum “hits to kill”. This was especially true with Oni, which are considered mini-bosses and are mythical enemies. So like Duels we increased HP to match those expectations. Additionally, since Ghost of Tsushima: Legends can have 2-4 players attacking a single target with a huge range of abilities (many ignoring defensive behavior), and we needed to support gear Ki scaling, it was necessary to increase HP pools. Tying it all together: Player Skill, Progression and becoming “The Ghost” So far I have mentioned a small subset of what went into retaining the “Lethality Contract” but there were many more aspects that supported this concept while increasing difficulty. Here are all of them including what I have discussed so far: Enemy defensive behavior (Stagger meter, Blocking, Dodging) Speed of enemy attacks, group aggressiveness and length of combos Timing required for Player Blocking, Parrying and Dodging New enemy move sets to learn Player Resolve gains from skilled actions Damage output from enemies Increase enemy HP (Last resort) All these items were also key in supporting many different types of players and more axes for Player growth. We wanted skilled Players to gain mastery with Combat, which was created by tightening all the above aspects (like Parrying timing), while upgrades (plus Armor and Charms) would relax these limits and show that sense of growth. This coupled with different difficulty levels allowed a wider range of Players to enjoy Ghost, with multiple ways to achieve victory. In Lethal difficulty, we pushed all those to the extreme, but interestingly, to honor the “Lethality Contract” we had to increase the damage from the Player. Not only did it feel more fair, but battles could be over in a second, whether it be victory or your own demise, which we felt was right on target. While we wanted to have power growth, we didn’t fully expect how wide players played before moving on to harder tales. We initially predicted a more narrow playthrough of content based on how we saw Players engage with the game while playtesting, but in real world conditions it was very different. As a result many Players “overpowered” themselves before meeting more challenging tales. While not ideal, we preferred this to the alternative of Players feeling ineffective and breaking the “Lethality Contract”. Additionally we wanted to empower the Player to go on the same journey as Jin to become “The Ghost”. Assassinations, Kunai, Smoke Bombs etc had to be exceedingly lethal to reinforce not only was it more effective than being a Samurai but to have a reason to use them. Feeling “overpowered” with these weapons was acceptable and it fit better into the story we were trying to tell. Though I will freely admit, those Kunai are a little bit too easy to get from bodies ;) Whew! This was just a tip of the iceberg for how we tackled the “Lethality Contract”, one of the pillars of the Combat balance of Ghost of Tsushima. I would love to keep going, but this has to end at some point! I hope next time you switch your Stance and destroy that Spearman, you can understand a little bit of what went into making you feel like a Samurai. http://feeds.feedburner.com/~r/PSBlog/~4/kyXte9wTGE0View the full article
  15. Veterans of the franchise know Nuketown well, but in 1984, it turns out the original testing ground for the most powerful bomb on the planet had a sister site, one that has been lost to time until a few curious travelers turned it into their own personal sanctuary. As a precursor to the start of Season One of Black Ops Cold War, Nuketown ‘84 is now available for all players for free, continuing the tradition of bringing one of Call of Duty’s most iconic Multiplayer locales into the 6v6 map rotation. Play Video Lay of the Land Nuketown ‘84 is a fast and frenetic 6v6 map set in a nuclear testing ground modeled on an idyllic American neighborhood. Although the layout may look familiar to fans of the original Black Ops iteration of Nuketown, this particular location in the Nevada desert has been designated “Site B.” In 1954, Site B was primed for “the big test,” but a last-minute government budget decision decommissioned the site. For 30 years, this Nuketown remained dormant… until in 1984, a group of social misfits travelling through no man’s land discovered the site and made it their home. Decorating the site with graffiti and various junk collected in their travels, they turned this quaint cul-de-sac into a personal desert refuge from a world filled with wars, anxiety, and “The Man.” The map’s primary feature is the two iconic model homes facing one another on opposite ends of the cul-de-sac: a teal one on the west, which has the iconic Nuketown sign out front, and a yellow one to the east. Outside of their faded paintjobs superimposed with graffiti, each home has a spacious living room to welcome you in through the front door. Follow the staircase up to the second level or pass through the kitchen in the rear, which has an exit out to the backyard and another to open attached garage with an alternate route out to the back. Take the staircase, and you’ll find yourself on a landing looking into the remains of a study room, which either leads to a bedroom looking out over the cul-de-sac and a rear balcony with a staircase down to the back lawn. In each home’s backyard, you’ll find what was once the garden area, which acts as the initial spawn point in team game modes, as well as a small shed that can be used as cover. Long-time Nuketown fans will feel right at home. A graffiti-laden school bus and a delivery truck with an open cargo hold occupy the otherwise open street at the center of the map. At the end of the cul-de-sac to the north is a rust bucket parked on the lawn of a third home with crates stacked towards the direction of the yellow house. Opposite this home, past the bus and truck, you’ll find a 4×4 among sandbags with a small bit of tarmac before the closed-off entrance. Basic Strategies for Nuketown ‘84 Aside from having the right weapons, success in Nuketown ‘84 relies on aggressive tactical play and a strong sense of map awareness. In game modes where respawning is enabled, always keep an eye out for where the enemy is coming from to know when to push forward or when to take cover behind your current position. In either house, SMGs, shotguns, and melee weapons will serve you well. The garages offer a more secluded point of attack toward enemies in the middle, with an easy escape in the front or back when you need to get out fast. Assault and tactical rifles perform well in the middle and in the backyards where mid-range sightlines dominate. They’re also excellent for firing out of either house, though you may struggle without a strong close-range backup when an enemy charges up the stairs for revenge. Other points of interest include the long sightlines along the sides of the map and around the 4×4, where you can position near the vehicle for cover, and take out enemies pouring in from the immediate left and right paths as well as those coming down the center. 10 Tips to Dominate Nuketown ‘84 10. Trouble in CQB Paradise. While it may be tempting to equip an SMG and a shotgun to get up-close and personal with the enemy match after match, the rifle categories and LMG have their own advantages. Maintain your distance from Operators using close-range weapons who dare to travel into mid-map, or aim into either house where they are poised to dominate any intruders. 9. Fire from the Hip. On a map where you’ll often suddenly find yourself face to face with an enemy, it may be better to configure weapons for better hip fire accuracy. That way, you’ll have a chance at landing the initial panic shot before finishing the job by aiming down sights. 8. Bring a Launcher. The fencing behind either house offers a mostly-safe haven from which to attack aerial Scorestreaks. Equip a launcher and help your team — and your Scorestreak progress — by taking down enemy threats. Expect a lot of them. 7. The RC-XD: A Hidden Gem. Given the limited amount of space on Nuketown ’84, this low-end Scorestreak could be an invaluable tool for turning the tide of battle. Expert drivers may even find a way to get this remote-controlled car across the map quickly safely and deal a devastating surprise attack. 6. SAM Turret Deployed. If you’d like to support your team without taking your eyes off the field, consider the SAM Turret Field Upgrade. It’s not as consistent as a launcher, but it can do a lot of work against enemy aerial Scorestreaks in the time it’s out. 5. Grenades Aplenty. Equipment pieces of all shapes and sizes should be used freely on Nuketown ’84. Even Smoke Grenades can be used to great effect, concealing your movement through the middle when you need to rush across the map. 4. Don’t Forget Your Mask and Jacket. No matter if you are aiming for weapon kills or lobbing plenty of lethals yourself, the Flak Jacket and Tactical Mask Perks are near essentials when infiltrating Nuketown ’84. Leave them off your loadouts at your own risk of an explosive death or frequent disorientation. 3. Hit the Deck! On such a small and frenetic map, there are bound to be a handful of players using Proximity Mines in hopes of landing kills against unsuspecting enemies. If you ever set one off, crouch to avoid taking lethal damage. 2. On the Ledge. There’s a small ledge protruding just under the second story window of either house. This can be used to get a better angle at action happening mid-map, or you can climb up from the outside as another way to counter a bedroom sniper. 1. Speed is King. Nuketown ‘84 is built for aggressive play. If you’re generally a more cautious player, this is the map to get out of your comfort zone. Keep pushing to tip the balance until you see how aggressive play can be the best defense of all. Play Video Purchase Black Ops Cold War and login by December 3 to receive the Nuketown Weapon Bundle. Though small in size, the Nuketown ’84 map promises to play host to many furious battles. And with the new Nuketown Weapons Bundle already available in Black Ops Cold War, Operators can gear up to go nuclear and start carving a path to victory. We’ll see you online. Execute the mission. http://feeds.feedburner.com/~r/PSBlog/~4/-LmoDXyc_9EView the full article
  16. Ready to celebrate a year of amazing creations in Dreams? So are we! The 2nd Annual Impy Awards will be taking place on February 14, 2021 which, rather conveniently, is also Dreams’ 1st birthday! To join the party, submit your nominations starting… TODAY! Then tune in to our made-in-Dreams, award-packed and even-more-ambitious-than-last-year broadcast in February. We’re introducing some new categories based on community feedback, adding a new in-game Impys hub, and finding new ways to celebrate Dreams players and creators throughout the show. You can submit your nominations directly from the Dreams companion site, indreams.me. Below you’ll find the list of categories for The 2nd Annual Impy Awards. You’ll notice some new additions (Best VR Experience, Favourite Video Creator) as well as a few changes (like replacing The Aww-ward with Scare of the Year). Have a read through the categories and consider the Dreams and dreamers you think deserve an Impys nod. And of course, nominations are open… NOW! Follow this link to cast your nominations for each category. Nominations will close at 11:59 PM PST on December 4, 2020 / 07:59am GMT / 08:59am CET on December 5. Most Helpful Dreamer Community Star Favourite Video Creator Favourite Streamer Best Curator Best Art Direction Best Sculpture Best Animation Best Character Best Narrative Scare of the Year Most Improved Dreamer Funniest Creation Best Voice Acting Best Gameplay Best Music Best Audio Design Best Innovation Hidden Gem Creator Hidden Gem Dream Best VR Experience Creation of the Year Creator of the Year All creations published before the close of the nomination period are eligible for the awards, and you can find all the rest of the rules right here. To keep up-to-date on all the Impy happenings leading up to the big night, stop by our in-game hub. You can see last year’s winners, find out more about the show and… we’ll be adding some surprises as we lead up to Impys night. You can check out the first area of our Impy Awards hub here. Right now, we’re busy putting together an incredible second show for you all, but if you’re feeling nostalgic, you can re-watch last year’s show here. and you can try out all the amazing winners in Dreams. For the latest news about the Impy Awards, watch our social channels and drop by the in-game hub. Share your excitement for the show with the hashtag #ImpyAwards! http://feeds.feedburner.com/~r/PSBlog/~4/T1XMPhRDQKYView the full article
  17. Greetings Operators. The team at Ubisoft wanted to drop an update regarding Tom Clancy’s Rainbow Six Siege on the PlayStation 5. Please read on, enjoy, and get ready to breach into next generation. – Tim Turi Hello PlayStation community, we at Ubisoft are super excited today to be able to bring you the latest details on what we will be bringing to your favourite tactical team-based action game into the next generation. Finally, we can say that a native PS5 version of Rainbow Six Siege will be available December 1, kicking off alongside Year 5 Season 4! We are excited to share more information on an enhanced Rainbow Six experience for all PS5 players. Graphics and Performance on PS5 PS5 players will be able to experience the excitement of Rainbow Six Siege with the highest graphical enhancements that the game has to offer on consoles. These enhancements will offer multiple options for prioritizing either performance or resolution, granted players are equipped with a compatible device: Performance Mode: Target 120 fps with 4k Dynamic Resolution Scaling Resolution Mode: Target 60 fps with 4k Resolution Activity Card support for Ranked, Unranked, Newcomer, Quick Match, & Events so players can dive into the game faster The graphical power of the PlayStation 5 enables better lighting and depth of field improvements, especially on long distance. Get ready to literally see your favorite map in a new light, and uncover new levels of detail. Performance mode, which targets 120 frames per second, makes Siege gameplay smoother than ever. Siege’s stable FPS holds up even under incredible duress, like breach charges that cause destructive explosions. 120 fps enhancements are dependent on your TV, so look into those details to get the most out of the game. Thanks to the PS5’s SSD, players can jump into the game faster than before and start playing. The map loading time has never been so short, allowing you to quickly jump from your operator selection to the preparation phase. DualSense Wireless Controller However the PS5 Rainbow Six Siege experience is not limited to visual enhancements. The dev team has embraced the new DualSense wireless controller, with its haptic feedback and adaptive triggers, for better immersion and improved reflexes in high-stakes gunfights. Thanks to the DualSense controller’s adaptive triggers, squeezing the R2 trigger emulates the resistance of an actual trigger, offering a unique feel for each weapon category and shooting gadget. For example, adaptive trigger resistance is light and quick for pistols, and heavier for bigger, powerful weapons like light machine guns. Players will also be able to feel the difference between single fire and full-automatic for full immersion. In addition, thanks to the haptic feedback players will sense impact like never before. Dynamic and immersive, haptic feedback reacts with the environment. Weapons, explosions, gadgets and so on will provide feedback directly in the player’s hands. Transitioning to PS5 If you currently own a copy of Rainbow Six Siege on PS4 and plan to acquire a PS5, you will be able to upgrade your game at no additional cost. All players will be able to keep their progression and in-game items when transitioning between consoles. Owners of physical game copies can only upgrade at no extra cost if they have a PlayStation 5 console with a disc drive. Cross-play is also available for players gaming on PS4 and PS5, and they will be able to face one another whether playing on a PS4 or PS5. Don’t miss out on the immersive power PS5 offers with 120fps, 4K resolution, faster loading, and immersive DualSense controller features. Join the Rainbow Six team on PS5 on December 1, and get ready to enjoy more updates in the future. http://feeds.feedburner.com/~r/PSBlog/~4/-vLvkeNrlk0View the full article
  18. Hey, PlayStation Fortnite players! Today, we’re excited to announce an awesome new way for getting can’t-miss Fortnite content: Fortnite Crew! If you’re the kind of Fortnite player who likes owning the Battle Pass with each new Season or adding new items to your Locker, this new subscription is particularly practical. Fortnite Crew launches on December 2 with the arrival of Chapter 2 – Season 5. This new monthly subscription costs $11.99 / €11.99. Today we’d like to take some time to go over what’s included in your Fortnite Crew subscription! Always own the current Season’s Battle Pass With a Fortnite Crew subscription, you’ll always have access to the current Season’s Battle Pass. You may be asking: “What if I subscribe after already owning the Battle Pass?” Don’t worry: if you already have the current Battle Pass, 950 V-Bucks will be returned to your account! You may also be asking: “Do I still keep the Battle Pass if my subscription ends?” Don’t worry again: a Season’s Battle Pass stays your even if your subscription ends during that Season. Receive 1,000 Bonus V-Bucks every month Every month, you’ll receive 1,000 V-Bucks as part of your Fortnite Crew subscription! And yes, this is in addition to the V-Bucks you can unlock with your included Battle Pass access. Get a new monthly Outfit Bundle Also as part of Fortnite Crew, you’ll get a monthly Fortnite Crew Pack, an exclusive bundle of a new Outfit plus at least one new matching accessory (like a Glider, Pickaxe, or Emote). Even if your subscription ends, all of your Pack items are yours to keep. Meet the Empress of the Cosmos: Galaxia Starring in the very first Crew Pack is empress of the cosmos Galaxia (with an additional Outfit style), accompanied by her Cosmic Llamacorn Pickaxe and Fractured World Back Bling. With her steed as her Pickaxe and the world at her back, Galaxia is primed for battle. Going forward, we’ll continue to unveil the next month’s Pack before the current month ends. How to subscribe or learn more A Fortnite Crew subscription will be purchasable from the in-game Item Shop or Battle Pass purchase screen starting with the launch of Chapter 2 – Season 5, and you’ll be able to cancel anytime. We look forward to offering this way to help you maximize your Fortnite experience when Season 5 kicks off next month! http://feeds.feedburner.com/~r/PSBlog/~4/Y5a5E7K26qoView the full article
  19. As we put the finishing touches on Warframe to launch on PlayStation 5 this Thursday, I couldn’t help but think about the journey that led us here. The Warframe experience has always been about our relationship with you, the Tenno. Your love for the bullet-jump, which came from a player-favorite bug called coptering. Your never-ending desire to play as Umbra, a simple skin you inspired us to transform into one of the game’s best cinematic stories. Your artistic passion for customization that brought player-created artwork into Warframe as TennoGen. Your devotion has kept us working late into the night to make Warframe amazing for you. That’s why entering the PlayStation 5 era feels so momentous. For us, it means bringing nearly eight years of evolutionary content into the future for PS5. It means new players experiencing Warframe for free with a brand new graphics engine, up to 60fps and 4K from the very start. It means PS4 players transitioning seamlessly to an all new generation. And it means all the friends you’ve made sticking together, with PS4 and PS5 gamers playing together with cross-generational play — a first for Warframe. Plains of Eidolon, one of Warframe’s three open worlds, in its next-gen glory! In 2013, we were the punk rockers of gaming At the start we were just a small scrappy team with a Space Ninja game that had attracted a modest but enthusiastic following. We had just launched on PC, but the next generation of consoles at the time — PS4 — was imminent. I can’t speak for others, but for me, showing Warframe for the first time at the E3 was raw excitement. Sony let us have space at their booth. They played our trailer across a massive two-story screen. Our little punk rock show was on the biggest possible stage for games. I remember walking into the show, seeing our trailer and getting chills. Even Kojima-san himself watched it! Play Video We’ve come quite a long way from our original E3 PS4 launch trailer. In the first two weeks of launch that November we had more than 300,000 new players. We were more than a million by the time January wrapped. Now, almost seven years exactly to the day, we’re at more than 60 million and launching on next gen, again. It’s still just as hard now as it was then, but we are more excited than ever to put in the work for you. Wake up Tenno, wake up Warframe has always begun with you, a lone Tenno, waking from a generation-long slumber. The world and its past, a mystery to discover. At first our story was relegated to the simple things — item descriptions or the environment. But we always had much larger ambitions. In 2015 you all got to wake up again with our first cinematic quest, The Second Dream. Our whole studio was nervously glued to the screen as we watched your reactions to this twisty story with glee. At the time it felt like we were taking a huge risk, but now it’s one of the most defining moments of my career. And our community’s protection of the secrets within the quest, a long-standing stamp of pride. All of these updates — The Second Dream, The War Within, and The Sacrifice — quickly became fan favorites. And finally, on PS5 we’ll bring you the next chapter of the story, The New War. A story nearly a decade in the making. Play Video Just the teaser trailer, we must keep the secrets within. When Warframe opened up In the summer of 2017, we surprised players again with the reveal of our first open world, the Plains of Eidolon. Seeing your cheers and excitement live as the doors of Cetus opened brought back the same chills from our E3 PS4 reveal four years prior. Only now, we were at our own fan convention, TennoCon! And for some reason, thousands of you had flown to us to see us on our own stage. I bet none of you expected fishing. Fast forward to our launch on PS5 and Warframe now has three open worlds that have never looked better or loaded faster. Our enhanced renderer really shines here, bringing dynamic lighting that makes each world more immersive than ever before. And now that we’re building content from the start to take advantage of this technology we can’t wait for you to experience our next open world, The Duviri Paradox, on PlayStation 5. Play Video No real fish were harmed in the making of this trailer. Our 44th Warframe When we launch on PS5 you’ll have 44 Warframes to master, each available for free with their own distinct abilities and play styles. But I’m especially proud of Xaku, our 44th and most recent Warframe released this fall, because he/she is also the second built from the ground up by our community! When we first started with four Warframes, we never knew how we’d get to 20, let alone 44! There’s even Octavia — a Warframe whose abilities are built around an in-game music sequencer that you can make or share tunes with the community. But with your inspiration, we did it! Play Video Xaku slaying in superb undead style on Deimos. PS5 and beyond As I turn toward the future, so many things cross my mind. I can’t wait to hear what players think once they play Warframe for the first time on the PS5. Taking out hordes of enemies with a butter-smooth framerate and jumping into each mission in a snap. Experiencing our story and worlds with our new enhanced renderer that will stun them and adaptive triggers that make combat even more immersive. I can’t wait to play with you all! Play Video Available Thursday, November 26, on PlayStation 5. http://feeds.feedburner.com/~r/PSBlog/~4/cvWnHGpGakQView the full article
  20. Hi everyone! With under two weeks to go until the launch of FIFA 21 on PS5 on December 4, we wanted to take some time to give you a special in-depth look at next level EA Sports FIFA, as well as an exclusive early look at how we’re using the incredible new DualSense wireless controller. Welcome to FIFA 21 on PS5. Next Level Gameplay One of the things we’re most excited for you to experience is the new PlayStation 5 DualSense wireless controller. Whether you’re making a last-ditch block to save a certain goal, or smashing one in off the bar from outside the box, the DualSense controller’s haptic feedback responds to what happens on the pitch. With more control over both the intensity and the location of the haptic feedback, you’ll now feel things like powerful left-footed shots with vibrations on the left side of the controller, and more intense feedback from crunching head-on tackles than when players jostle for position at corners or free-kicks. The adaptive triggers on the DualSense controller also allow us to increase trigger resistance as stamina drains, meaning you’ll feel the effects of players’ tiredness as their fitness decreases throughout the game. This is only available on PS5, and we’re excited for you to feel the difference the DualSense makes to FIFA 21, immersing you into the intensity of a match in ways that weren’t possible before. Also exclusive to PS5 players is Activity Cards which let you jump to your favourite mode directly from the PlayStation home screen. Combined with the lightning fast load times provided by the power of PS5 you’ll be able to get into matches quicker than ever before. We’re clocking in at under two seconds from the pre-game menu to a Kick-Off match. Sorry, pre-game practice arena fans! Next Level Visuals More power also means we can take a huge leap forward in visual quality to make players and stadiums look even better. A new deferred lighting system called LiveLight Rendering creates ultra-realistic football environments. You’ll see visually stunning recreations of the world’s biggest stadiums like Anfield and the Parc des Princes that make them feel more alive than ever before. LiveLight Rendering also combines with muscle flex and strand-based hair technology to take players to an incredible new level of detail and unlock our most detailed recreations of the world’s biggest stars like Kylian Mbappé and Trent Alexander-Arnold to date! A new gameplay camera gives you a fresh perspective on it too. The EA Sports GameCam is inspired by the look and feel of top-level football broadcasts, and makes a big difference to the game. We’re excited for you to try it. Next Level Atmosphere While we’re all missing being inside the stadium watching our favourite teams and players, we know the incredible scenes and sounds that home and away fans create that make football what it is. In FIFA 21 we’re dialing up the spectacle of football on the biggest stage to reflect the incredible atmospheres that crowds provide. Firstly, PreMatch Live adds a series of new cinematics to increase your matchday immersion. You’ll see fans streaming through the turnstiles and more as it sets the stage for the most authentic matchday experience we’ve ever been able to deliver. Secondly, we’re now able to better reflect the incredible scenes that go alongside a UEFA Champions League-winning goal, or relegation-saving equalizer. New Big Goal Moments mean you’ll now see the absolute scenes in the stands and on the pitch after crucial goals. Next Level Simulation FIFA 21 on PS5 also allows us to create the most natural movement and behaviour to date. Responsive Multi-Touch Animations take player movement to the next level of realism, enhancing the visual quality and responsiveness of linked animations on the ball, giving you more agility and control over the ball than ever before with over 700 new animation combinations. We’re even able to make players act even more realistically than in any previous EA Sports FIFA title thanks to Off-Ball Humanization, with players displaying more human behaviour like cleaning sweat from their face after a run, shouting for a pass, and regaining their breath after sprinting to make them feel truly alive in FIFA 21 on PS5. Dual Entitlement Finally, we’re excited to be offering Dual Entitlement with FIFA 21 on PlayStation, meaning you can upgrade your copy of FIFA 21 from PlayStation 4 to PlayStation 5 at no additional cost* at any time from December 4 until the launch of FIFA 22! You’ll also carry over all of the progress you’ve made and content you’ve acquired so far in FIFA Ultimate Team and Volta Football so you can keep building that dream squad and bossing it on the streets when you move to PS5. From that jump in visual quality to getting you to matches faster and more besides, we’re so excited about FIFA 21 on PS5 and hope you’ve enjoyed a look at just some of the features that make every matchday feel even more real. We can’t wait for you to Feel Next Level when FIFA 21 launches December 4 on PS5! *Conditions apply: ea.com/dual-entitlement http://feeds.feedburner.com/~r/PSBlog/~4/f9rJ9P9lYD0View the full article
  21. Your trigger button locks up mid-firefight. Damn, another gun jam. It really might be time to find a new weapon. You feel the scrape of your boots against stone as you clamber up a wall. The control rumbles in your hands with each movement. You hear a quiet beeping emanating from the controller’s speaker; there’s a mine nearby, so you better watch your step. These are just a few examples of how Deathloop is taking advantage of the PlayStation 5’s DualSense controller to enhance the immersive experience. Deathloop arrives on consoles exclusively for PS5 on May 21, 2021. Learn more about some of the PS5 features below. Play Video Dynamic weapons Trapped in a timeloop, desperate to find a way out… The island of Blackreef is chaotic, to say the least, especially when you’re Colt. With every single inhabitant out for your blood, you’re going to need a killer arsenal if you’re going to survive long enough to take out your targets and free yourself from this prison. An arsenal that feels as good as it looks, because this is an Arkane game after all, and style is everything. With Deathloop’s dynamic weapons, every weapon will feel unique in your hands. From the way it fires or swings, to the way it reloads or connects with its target, you’ll feel the difference through the DualSense controller. Take the PT-6 Spiker, for example. This silenced nailgun is a brutal piece of art, and with the dynamic weapon system, you will feel each nail fall into the magazine with granularity every time you reload your weapon. Feel the resistance of the adaptive trigger as you hold to align your shot, and the immediate recoil and discharge when you fire. Realistic weapons systems Every time you die on Blackreef or the loop restarts, it’s a chance to get better. You learn. You grow. You get more badass weapons and abilities. But when you first start out, you might be working with a lower-tier weapon. Something maybe a little rusty and prone to jamming. When a low-tier weapon is jammed, your trigger button will be blocked halfway, giving you instantaneous feedback even before the animation notifies you. It’s a momentary setback that could force you to retreat for a beat while you fix it. As you’re watching your character on-screen punch the gun to get it in working order, you’ll feel a correlating strike in your controller, activating the mechanism to unjam it. Haptic mobility It’s not just your weapon’s actions that will have a unique feel through the controller (unless you consider Colt to be a weapon himself, which might be a safe consideration). Every type of movement your character makes will provide a different sensation, whether you’re running, sliding, climbing, sneaking, or teleporting your way through Blackreef. You’ll even notice the stark contrast of distinct types of surfaces as you battle through various environments – from the harsh, bumpy feedback you’ll feel as you’re sliding down a rough rooftop, to the muted thumping input as you land in the snow. DualSense controller speaker Deathloop doesn’t just let you feel the action through your controller. Thanks to the DualSense controller speaker, you’ll hear the action coming from your hands. Each bullet that whizzes past your head (or hits it). Julianna’s taunts echoing from your own personal radio as she tracks your every move across the island of Blackreef. The dry click of your weapon trigger as you’ve just fired your last bullet and run out of ammo. Each sound perfectly complements the events on-screen and the sensations coming from your controller. Pre-Order now on PlayStation 5 for exclusive items Deathloop is now available to pre-order for PlayStation 5. Get all the details on what’s included in each version of the game, as well as the pre-order bonuses, below. The standard edition of Deathloop contains the base game and comes with the following pre-order bonuses: Unique Weapon: Royal Protector Machete (PS5 Exclusive) Character Skin: “Storm Rider” Colt One Trinket (equippable buff) The Deathloop Deluxe Edition contains the base game as well as: Unique Weapon: Transtar Trencher (PS5 Exclusive) Unique Weapon: Eat The Rich Tribunal Unique Weapon: .44 Karat Fourpounder Character Skin: “Party Crasher” Colt Character Skin: “Sharp Shooter” Julianna Original Game Soundtrack Selections Two Trinkets (equippable buffs) The following bonuses are included when you pre-order the Deluxe Edition: Unique Weapon: Royal Protector Machete (PS5 Exclusive) Character Skin: “Storm Rider” Colt One Trinket (equippable buff) http://feeds.feedburner.com/~r/PSBlog/~4/iXkzbMG9nvAView the full article
  22. If you’ve yet to immerse yourself exploring the fantastic worlds that are only possible in PS VR, there’s never been a better time than now. Today, we’re happy to announce a new PS VR Mega Pack bundle launching in Europe, Australia and New Zealand this month*. This starter kit includes everything you need to begin your VR journey, from the PS VR headset to a fantastic five-game selection of acclaimed titles**. For PS5 owners, the PS VR Mega Pack bundle also includes the adaptor for the PlayStation Camera so you can also enjoy PS VR on your new console***. So, this high value package features: PS VR Headset PlayStation Camera PlayStation Camera adaptor for PS5 Voucher codes for five games And let’s take a closer look at the 2020 PlayStation VR Mega Pack’s five games: Blood & Truth Play Video Star in your own explosive action movie blockbuster with this PS VR exclusive shooter. Battle through the crime-ridden London underworld as elite Special Forces soldier Ryan Marks in your deadliest mission yet… to save your family from a ruthless criminal empire. Take out your targets with breathless, over-the-top epic gun play as you drive, parachute and rappel across the city amid exciting set pieces. Moss Play Video This single-player action adventure puzzle game is tailor-made for the VR platform, featuring compelling characters, gripping combat, and a captivating world to explore Embark on an epic journey side by side with Quill, a heroic mouse with dreams of greatness. Together, travel to forgotten realms and help Quill solve challenging puzzles and battle menacing enemies. Astro Bot Rescue Mission Play Video Blast off on an epic platforming adventure to aid Astro rescue his spaceship’s lost crew-bots. Leap across rooftops, battle across beaches and take a trip through the belly of a whale as you explore a vast array of vibrant worlds and tackle epic bosses. Turn your controller into a magical multi-tool gadget, from a hookshot to water cannon, ninja stars and more to help Astro succeed, and use your body to look and lean in any direction to spot secret paths, upcoming dangers and hidden bots! Everybody’s Golf VR Put your whole body into play with a new way to experience the classic PlayStation golf franchise. Use your PS VR headset to take the measure of the terrain and read the wind direction of each of the 18 holes across three courses. Need a little practice? Give your putting a little polish and master your tee-off at the driving range. And a helping hand is ready to make sure your fairway skills are up to par, with your very own customizable virtual caddie offering hints and tips. PlayStation VR Worlds Journey through five unique and exclusive PlayStation VR experiences, showcasing the inventiveness of VR design across a huge breadth of content and game genres. In Ocean Descent, go nose to nose with a great white shark, in Scavengers Odyssey, crawl through decaying space hulks. Weave between oncoming traffic in VR Ludge, survive a futuristic sport with Danger Ball or take part in a gritty London gangster thriller with The London Heist. *Please check with your local retailer for regional release date, pricing and availability. **Five games available to download using redeemable voucher codes included in the 2020 PS VR Mega Pack.. Internet connection required to redeem voucher codes on PlayStation Store. ***DualShock 4 wireless controller required, sold separately. http://feeds.feedburner.com/~r/PSBlog/~4/mSDS0VkTGV4View the full article
  23. Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here PlayStation 5 has arrived worldwide! Listen in as we talk Demon’s Souls, Astro’s Playroom, Sackboy: A Big Adventure, Marvel’s Spider-Man: Miles Morales, and more games we’ve been digging into on the new console. Stuff We Talked About PlayStation 5 Demon’s Souls Astro’s Playroom Sackboy: A Big Adventure Marvel’s Spider-Man: Miles Morales Ghost of Tsushima Mom Hid My Game Switch ‘n’ Shoot How Brett and Justin got started in the industry The Cast Justin Massongill – Content Communications Manager Brett Elston – Manager, Content Communications Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] http://feeds.feedburner.com/~r/PSBlog/~4/WqqT-HZkajkView the full article
  24. Black Friday may still be a week away, but PlayStation deals start now – with massive savings on a mammoth selection of games, PlayStation Plus membership and much more. PlayStation Store discounts Black Friday is the perfect time to pick up some incredible games you may have missed this year. Immerse yourself in an emotionally-charged trek through the unforgiving world of Naughty Dog’s critically acclaimed game, The Last of Us Part II, reclaim your home in Sucker Punch’s brilliant open world samurai epic Ghost of Tsushima, or choose from a huge array of titles on sale through November 30. Click the below links for the full regional lineup and discounts: North American players click here for your PlayStation Store discounts. Europe players click here for your PlayStation Store discounts. Savings on PlayStation Plus and PlayStation Now But that’s not all – Black Friday also brings discounts on PlayStation Plus! For a limited time only, save 25% on a 12-month PlayStation Plus membership* with access to online multiplayer, monthly games, 100GB of cloud storage, as well as exclusive discounts on PS Store. For PS5 console owners, a PlayStation Plus membership also provides access to the PlayStation Plus Collection, featuring generation-defining PS4 titles like God of War, Days Gone, Call of Duty Black Ops III – Zombies Chronicle Edition, Resident Evil 7, Uncharted 4: A Thief’s End, Final Fantasy XV, Mortal Kombat X, Monster Hunter: World, Fallout 4, Crash Bandicoot N. Sane Trilogy, and many more.** What’s more, in regions where PlayStation Now is available*** – save 20% on a three-month subscription or 25% on a 12-month subscription*, with hundreds of games ready to stream or download on demand. More Black Friday deals Big discounts are also available for select PlayStation Hits titles – including award-winning games like Horizon Zero Dawn: Complete Edition, The Last of Us: Remastered, GT Sport, and more. Visit playstation.com/black-friday to see the full slate of PlayStation deals – including local and retail offers. Want a taste of PlayStation Store’s Black Friday offerings? Of course you do. Scroll on for just a sampling of the goods. 13 Sentinels: Aegis Rim A Fisherman’s Tale A Plague Tale: Innocence A.O.T. 2 A.O.T. 2: Deluxe Edition A.O.T. 2: Final Battle A.O.T. 2: Final Battle – Upgrade Pack ACE COMBAT™ 7: SKIES UNKNOWN ACE COMBAT™ 7: SKIES UNKNOWN Season Pass Amnesia: Rebirth Apex Legends™ – Bloodhound Edition Apex Legends™ – Lifeline Edition Apex Legends™ – Octane Edition Apex Legends™ – Pathfinder Edition Arizona Sunshine Arizona Sunshine – Dead Man DLC Arizona Sunshine – The Damned DLC Arizona Sunshine® – Deluxe Edition Arizona Sunshine® – Deluxe Upgrade ARK: Aberration ARK: Extinction ARK: Genesis Season Pass ARK: Scorched Earth ARK: Survival Evolved ARK: Survival Evolved – Explorer’s Edition ARK: Survival Evolved Season Pass Assassin’s Creed Origins – Deluxe Edition Assassin’s Creed Origins – Gold Edition Assassin’s Creed® Odyssey Deluxe Edition Assassin’s Creed® Odyssey Ultimate Edition Assetto Corsa Competizione Atelier Ryza: Digital Deluxe Edition Atelier Ryza: Ever Darkness & the Secret Hideout Batman: Return to Arkham Battlefield™ V Definitive Edition Bayonetta & Vanquish 10th Anniversary Bundle Black Desert: Conqueror Edition Black Desert: Explorer Edition Black Desert: Traveler Edition Bloodstained: Ritual of the Night Borderlands 3 PS4™ & PS5™ Borderlands 3 PS4™ & PS5™ BOXVR Budget Cuts Catherine: Full Body Catherine: Full Body Digital Deluxe Edition Cities: Skylines – Mayor’s Edition Cities: Skylines – PlayStation 4 Edition Cities: Skylines – Premium Edition 2 Civilization VI – New Frontier Pass CODE VEIN Deluxe Edition Control: Ultimate Edition Cooler of Nuka-Cola Quantum Crash Bandicoot™ 4: It’s About Time Crash Team Racing Nitro-Fueled Crash Team Racing Nitro-Fueled – Nitros Oxide Edition Crysis Remastered Cuphead DARK SOULS™: REMASTERED Darksiders Genesis Dead or Alive 6 Dead or Alive 6 – Digital Deluxe Edition Dead or Alive 6 – Season Pass 1 Dead or Alive 6 – Season Pass 2 Dead or Alive 6 – Season Pass 3 Dead or Alive 6 – Season Pass 4 Destiny 2: Forsaken Destiny 2: Shadowkeep Destroy All Humans! Devil May Cry 5 Devil May Cry HD Collection & 4SE Bundle Disintegration DOOM Eternal Deluxe Edition DOOM Eternal Standard Edition DRAGON BALL FIGHTERZ – FighterZ Edition DRAGON BALL FIGHTERZ – Ultimate Edition Dragon Ball Xenoverse 1 and 2 Bundle DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT Ultimate Edition Dreams Dying Light F1 2020 F1 2020 – Deluxe Schumacher Edition Fall Guys: Ultimate Knockout Fallout 4: Game of the Year Edition Fallout 76 Fallout 76: Raiders & Settlers Content Bundle Fallout 76: Raiders Content Bundle Fallout 76: Settlers Content Bundle Far Cry®5 Far Cry®5 – Season Pass FIFA 21 Beckham Edition PS4™ & PS5™ FIFA 21 Champions Edition PS4™ & PS5™ FIFA 21 Ultimate Edition PS4™ & PS5™ FINAL FANTASY VII REMAKE FINAL FANTASY VII REMAKE Digital Deluxe Edition FINAL FANTASY VII REMAKE DIGITAL DELUXE UPGRADE FINAL FANTASY XIV Online Complete Edition Ex3 (NA/EU/AS) FINAL FANTASY® XIV: SHADOWBRINGERS FINAL FANTASY® XIV: SHADOWBRINGERS – Collector’s Edition Ghost of Tsushima Ghost of Tsushima Digital Deluxe Edition Ghostbusters: The Video Game Remastered Ghostrunner GOD EATER 3 God of War GORN Granblue Fantasy: Versus Granblue Fantasy: Versus – Character Pass Set Granblue Fantasy: Versus – Digital Deluxe Edition Grand Theft Auto V: Premium Online Edition Greedfall HITMAN – Game of the Year Edition Hitman 2 Hitman 2 – Expansion Pass Hitman 2 – Gold Edition Hitman HD Enhanced Collection Hunt: Showdown Hunt: Showdown – The Bayou Edition Judgment JUMP FORCE JUMP FORCE – Characters Pass JUMP FORCE – Ultimate Edition Just Cause 4 – Complete Edition Kingdom Come: Deliverance Kingdom Come: Deliverance Royal Edition KINGDOM HEARTS All-In-One Package Kingdom Hearts HD 1.5 + 2.5 Remix Kingdom Hearts HD 2.8 Final Chapter Prologue KINGDOM HEARTS III Kingdom Hearts III – Re:Mind Kingdom Hearts III – Re:Mind + Concert Video Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning – Fate Edition Labyrinth Life Labyrinth Life: Deluxe Edition LEGO Batman 3: Beyond Gotham LEGO Marvel Super Heroes LEGO Marvel’s Avengers Deluxe Edition LEGO Star Wars: The Force Awakens Deluxe Edition Madden NFL 21 Deluxe Edition PS4™ & PS5™ Madden NFL 21 MVP Edition PS4™ & PS5™ Madden NFL 21 PS4™ Mafia: Definitive Edition Mafia: Trilogy Maneater Maneater PS4 & PS5 Marvel vs. Capcom: Infinite – Standard Edition Marvel’s Avengers Marvel’s Avengers: Deluxe Edition Marvel’s Avengers: Exclusive Digital Edition Marvel’s Iron Man VR Marvel’s Iron Man VR Digital Deluxe Edition Marvel’s Spider-Man: Game of the Year Edition Mega Man Zero/ZX Legacy Collection Metro Exodus Minecraft Dungeons Hero Edition MLB The Show 20 MLB The Show 20 Digital Deluxe Edition MLB The Show 20: MVP Edition MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON Monster Hunter World: Iceborne Digital Deluxe Monster Hunter World: Iceborne Master Edition Digital Deluxe Mortal Kombat 11 Mortal Kombat 11: Aftermath Mortal Shell Motorbike Racing Bundle MX Nitro: Ultimate Edition NBA 2k21 Necromunda: Underhive Wars Need for Speed™ Heat Deluxe Edition Need for Speed™ Heat Standard Edition Need for Speed™ Hot Pursuit Remastered NHL™ 21 NHL™ 21 Deluxe Edition NHL™ 21 Great Eight Edition Ni no Kuni™ II: REVENANT KINGDOM – Deluxe Edition Nioh – The Complete Edition Nioh 2 Nioh 2 Digital Deluxe Edition No Man’s Sky No Man’s Sky PS4 & PS5 ONE PIECE: PIRATE WARRIORS 4 Deluxe Edition Othercide Overwatch® Legendary Edition Paladins – Champions Pack Paladins – Digital Deluxe Edition 2019 + 2020 Paladins Season Pass 2019 + 2020 Paper Beast Persona®5 Royal Persona®5 Royal Persona Bundle Persona®5 Royal Ultimate Edition PGA Tour 2k21 Phoenix Wright: Ace Attorney Trilogy Plants vs. Zombies: Battle for Neighborville™ PLAYERUNKNOWN’S BATTLEGROUNDS Project CARS 3 Project CARS 3 Deluxe Edition Red Dead Redemption 2: Special Edition Remothered: Broken Porcelain Resident Evil 2 RESIDENT EVIL 3 Resident Evil 7: Biohazard RIDE 4 RIDE 4 – Special Edition Risk of Rain 2 Rogue Company: Standard Founder’s Pack Rogue Company: Starter Founder’s Pack Rogue Company: Ultimate Founder’s Pack Saints Row: The Third Remastered Sakura Wars Samurai Warriors 4 Empires Shadow of the Tomb Raider Definitive Edition Skater XL Skyrim Special Edition + Fallout 4 G.O.T.Y. Bundle Skyrim Special Edition + Fallout 4 G.O.T.Y. Bundle SnowRunner SnowRunner – Premium Edition SpongeBob Squarepants: Battle for Bikini Bottom Rehydrated Spyro™ Reignited Trilogy Star Wars Battlefront II STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™ Deluxe Upgrade STAR WARS™ Battlefront™ II: Celebration Edi… STAR WARS™: Squadrons Stellaris: Apocalypse Stellaris: Console Edition Stellaris: Console Edition – Deluxe Edition Stellaris: Console Edition – Expansion Pass Two Stellaris: Console Edition – Leviathans Story Pack Stellaris: Console Edition – Plantoids Species Pack Stellaris: Console Edition – Utopia Stellaris: Distant Stars Story Pack Stellaris: Humanoids Species Pack Stellaris: Synthetic Dawn Story Pack Stranded Deep Street Fighter V – Champion Edition Upgrade Kit Street Fighter V: Champion Edition Streets of Rage 4 SWORD ART ONLINE Alicization Lycoris TALES OF BERSERIA TEKKEN 7 – Ultimate Edition Tennis World Tour 2 Tennis World Tour 2 Ace Edition The Catch: Carp & Coarse – Deluxe Edition The Crew 2 – Gold Edition The Crew 2 – Gold Edition The Division 2 – Warlords of New York Edition The Elder Scrolls Online: Greymoor The Elder Scrolls Online: Greymoor Collector’s Ed. Upgrade The Elder Scrolls Online: Greymoor Collector’s Edition The Elder Scrolls Online: Greymoor Upgrade The Elder Scrolls V: Skyrim Special Edition The Elder Scrolls V: Skyrim VR The Jackbox Party Pack 7 The Last of Us Part II The Last of Us Part II Digital Deluxe Edition The Last Of Us™ Remastered The LEGO Movie 2 Videogame The Outer Worlds The Outer Worlds The Sims 4 The Witcher 3: Wild Hunt – Complete Edition Tom Clancy’s Ghost Recon Breakpoint Tom Clancy’s The Division 2 Standard Edition Tom Clancy’s Ghost Recon Breakpoint: Ultimate Edition Tom Clancy’s Rainbow Six Siege Deluxe Edition Tom Clancy’s Rainbow Six Siege Ultimate Edition Tony Hawk’s Pro Skater 1 + 2 Digital Deluxe Edition Tony Hawk’s™ Pro Skater™ 1 + 2 Trails of Cold Steel IV: Standard Costume Bundle Train Sim World® 2 UFC® 4 Uncharted 4: A Thief’s End Warface: Breakout – Ultimate Edition WarframeⓇ: Deimos Hive Supporter Pack WarframeⓇ: Deimos Swarm Supporter Pack Wasteland 3 Watch Dogs 2 – Gold Edition Watch Dogs: Legion Watch Dogs: Legion Gold Edition Watch Dogs: Legion Ultimate Edition Wolfenstein: Alt History Collection Wolfenstein: Cyberpilot Wolfenstein: Youngblood Deluxe Edition World War Z World War Z – Season Pass World War Z: GOTY Edition WRC 9 Deluxe Edition FIA World Rally Championship PS4 & PS5 WRC 9 FIA World Rally Championship WRC 9 FIA World Rally Championship PS4 & PS5 Wreckfest: Drive Hard. Die Last. WWE 2k Battlegrounds Yakuza 6: The Song of Life Yakuza Kiwami Yakuza Kiwami 2 Yu-Gi-Oh! Legacy of the Duelist – Link Evolution *PlayStation Plus and PlayStation Now are on-going subscriptions which continue at the current PlayStation Store price until cancelled. Recurring subscription fees will be charged automatically to the payment method registered to your account for PlayStation Network at the frequency chosen at checkout. Other conditions apply. See full terms here. **Number and availability of PlayStation Plus Collection titles may vary by country. The PlayStation Plus Collection is not available in China. ***PlayStation Now is available in the US, Canada, the UK, Japan, France, Italy, Spain, Germany, Ireland, Austria, Belgium, Denmark, Finland, Luxembourg, Norway, Portugal, Sweden, Switzerland, and The Netherlands. http://feeds.feedburner.com/~r/PSBlog/~4/r-wGSOUJx9wView the full article
  25. PS5 is here, and with it comes a new way to capture your unforgettable moments in gaming: the Create button. To celebrate, we’ve given Share of the Week a bit of a makeover, with a new logo and updated submission hashtag, opening up our weekly highlight series to welcome a new generation of players. Starting this week PS5 and PS4 players can submit their best entries to Share of the Week using the hashtags #PSshare #PSBlog. Before we kick things off with the latest theme, let’s dive into how PS5 players can use the Create button to capture and share their best moments in gaming. Capture At any point while playing on PS5, tap the Create button on the DualSense wireless controller. Immediately players are given the option to take a screenshot or start a new video recording. Just play through an epic sequence or nail that perfect move only to miss the chance to capture it? Have no fear, there’s a third capture option that allows players to view and save anywhere from the past 15 seconds to 60 minutes of gameplay. Never miss out on bragging rights again. From this menu players can customize certain controls like recording resolution and screenshot format. Screenshots can be set to JPG or PNG, while video can be set to WebM (most efficient) or MP4 format (most compatible), in either 1080p or 4K. Resolution can be adjusted from 1920×1080 or 3840×2160. Once a clip has been recorded, it can be further edited by trimming the length or selecting a cover photo. Make sure to check HDR settings as well, as they sometimes affect the look of captured content. Share Ready to submit to Share of the Week? Open up the Media Gallery to share the most recently captured shot, or to browse and share previously saved captures. Once selected, hit the share option, write in a caption (don’t forget the hashtags!), and publish directly to a linked Twitter or YouTube account. It’s that easy! Players can also download creations directly from the Media Gallery using a USB to Twitter and Instagram manually. Next Week’s Theme Theme: Awe-inspiring Share by: 9am Pacific on Wednesday, November 25 Let’s kick things off with a little inspiration. This week, share awe-inspiring gaming moments that left your jaw on the floor by using #PSshare and #PSBlog for a chance to be featured. http://feeds.feedburner.com/~r/PSBlog/~4/p2Bts_De7KMView the full article

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

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